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- /*************************************************************************/
- /* GodotView.java */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* http://www.godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- package org.godotengine.godot;
- import android.content.Context;
- import android.graphics.PixelFormat;
- import android.opengl.GLSurfaceView;
- import android.util.AttributeSet;
- import android.util.Log;
- import android.view.KeyEvent;
- import android.view.MotionEvent;
- import android.content.ContextWrapper;
- import android.view.InputDevice;
- import java.io.File;
- import javax.microedition.khronos.egl.EGL10;
- import javax.microedition.khronos.egl.EGLConfig;
- import javax.microedition.khronos.egl.EGLContext;
- import javax.microedition.khronos.egl.EGLDisplay;
- import javax.microedition.khronos.opengles.GL10;
- /**
- * A simple GLSurfaceView sub-class that demonstrate how to perform
- * OpenGL ES 2.0 rendering into a GL Surface. Note the following important
- * details:
- *
- * - The class must use a custom context factory to enable 2.0 rendering.
- * See ContextFactory class definition below.
- *
- * - The class must use a custom EGLConfigChooser to be able to select
- * an EGLConfig that supports 2.0. This is done by providing a config
- * specification to eglChooseConfig() that has the attribute
- * EGL10.ELG_RENDERABLE_TYPE containing the EGL_OPENGL_ES2_BIT flag
- * set. See ConfigChooser class definition below.
- *
- * - The class must select the surface's format, then choose an EGLConfig
- * that matches it exactly (with regards to red/green/blue/alpha channels
- * bit depths). Failure to do so would result in an EGL_BAD_MATCH error.
- */
- public class GodotView extends GLSurfaceView {
- private static String TAG = "GodotView";
- private static final boolean DEBUG = false;
- private static Context ctx;
- private static GodotIO io;
- private static boolean firsttime=true;
- private static boolean use_gl2=false;
- private static boolean use_32=false;
- private Godot activity;
- public GodotView(Context context,GodotIO p_io,boolean p_use_gl2, boolean p_use_32_bits, Godot p_activity) {
- super(context);
- ctx=context;
- io=p_io;
- use_gl2=p_use_gl2;
- use_32=p_use_32_bits;
- activity = p_activity;
- if (!p_io.needsReloadHooks()) {
- //will only work on SDK 11+!!
- setPreserveEGLContextOnPause(true);
- }
- init(false, 16, 0);
- }
- public GodotView(Context context, boolean translucent, int depth, int stencil) {
- super(context);
- init(translucent, depth, stencil);
- }
- @Override public boolean onTouchEvent (MotionEvent event) {
- return activity.gotTouchEvent(event);
- };
- public int get_godot_button(int keyCode) {
- int button = 0;
- switch (keyCode) {
- case KeyEvent.KEYCODE_BUTTON_A: // Android A is SNES B
- button = 0;
- break;
- case KeyEvent.KEYCODE_BUTTON_B:
- button = 1;
- break;
- case KeyEvent.KEYCODE_BUTTON_X: // Android X is SNES Y
- button = 2;
- break;
- case KeyEvent.KEYCODE_BUTTON_Y:
- button = 3;
- break;
- case KeyEvent.KEYCODE_BUTTON_L1:
- button = 4;
- break;
- case KeyEvent.KEYCODE_BUTTON_L2:
- button = 6;
- break;
- case KeyEvent.KEYCODE_BUTTON_R1:
- button = 5;
- break;
- case KeyEvent.KEYCODE_BUTTON_R2:
- button = 7;
- break;
- case KeyEvent.KEYCODE_BUTTON_SELECT:
- button = 10;
- break;
- case KeyEvent.KEYCODE_BUTTON_START:
- button = 11;
- break;
- case KeyEvent.KEYCODE_BUTTON_THUMBL:
- button = 8;
- break;
- case KeyEvent.KEYCODE_BUTTON_THUMBR:
- button = 9;
- break;
- case KeyEvent.KEYCODE_DPAD_UP:
- button = 12;
- break;
- case KeyEvent.KEYCODE_DPAD_DOWN:
- button = 13;
- break;
- case KeyEvent.KEYCODE_DPAD_LEFT:
- button = 14;
- break;
- case KeyEvent.KEYCODE_DPAD_RIGHT:
- button = 15;
- break;
- default:
- button = keyCode - KeyEvent.KEYCODE_BUTTON_1;
- break;
- };
- return button;
- };
- @Override public boolean onKeyUp(int keyCode, KeyEvent event) {
- if (keyCode == KeyEvent.KEYCODE_BACK) {
- return true;
- }
- if (keyCode == KeyEvent.KEYCODE_VOLUME_UP || keyCode == KeyEvent.KEYCODE_VOLUME_DOWN) {
- return super.onKeyUp(keyCode, event);
- };
- int source = event.getSource();
- if ((source & InputDevice.SOURCE_JOYSTICK) != 0 || (source & InputDevice.SOURCE_DPAD) != 0 || (source & InputDevice.SOURCE_GAMEPAD) != 0) {
- int button = get_godot_button(keyCode);
- int device = event.getDeviceId();
- GodotLib.joybutton(device, button, false);
- return true;
- } else {
- GodotLib.key(keyCode, event.getUnicodeChar(0), false);
- };
- return super.onKeyUp(keyCode, event);
- };
- @Override public boolean onKeyDown(int keyCode, KeyEvent event) {
- if (keyCode == KeyEvent.KEYCODE_BACK) {
- GodotLib.quit();
- // press 'back' button should not terminate program
- // normal handle 'back' event in game logic
- return true;
- }
- if (keyCode == KeyEvent.KEYCODE_VOLUME_UP || keyCode == KeyEvent.KEYCODE_VOLUME_DOWN) {
- return super.onKeyDown(keyCode, event);
- };
- int source = event.getSource();
- //Log.e(TAG, String.format("Key down! source %d, device %d, joystick %d, %d, %d", event.getDeviceId(), source, (source & InputDevice.SOURCE_JOYSTICK), (source & InputDevice.SOURCE_DPAD), (source & InputDevice.SOURCE_GAMEPAD)));
- if ((source & InputDevice.SOURCE_JOYSTICK) != 0 || (source & InputDevice.SOURCE_DPAD) != 0 || (source & InputDevice.SOURCE_GAMEPAD) != 0) {
- if (event.getRepeatCount() > 0) // ignore key echo
- return true;
- int button = get_godot_button(keyCode);
- int device = event.getDeviceId();
- //Log.e(TAG, String.format("joy button down! button %x, %d, device %d", keyCode, button, device));
- GodotLib.joybutton(device, button, true);
- return true;
- } else {
- GodotLib.key(keyCode, event.getUnicodeChar(0), true);
- };
- return super.onKeyDown(keyCode, event);
- }
- public float axis_value(MotionEvent p_event, InputDevice p_device, int p_axis, int p_pos) {
- final InputDevice.MotionRange range = p_device.getMotionRange(p_axis, p_event.getSource());
- if (range == null)
- return 0;
- //Log.e(TAG, String.format("axis ranges %f, %f, %f", range.getRange(), range.getMin(), range.getMax()));
- final float flat = range.getFlat();
- final float value =
- p_pos < 0 ? p_event.getAxisValue(p_axis):
- p_event.getHistoricalAxisValue(p_axis, p_pos);
- final float absval = Math.abs(value);
- if (absval <= flat) {
- return 0;
- };
- final float ret = (value - range.getMin()) / range.getRange() * 2 - 1.0f;
- return ret;
- };
- float[] last_axis_values = { 0, 0, 0, 0, -1, -1 };
- boolean[] last_axis_buttons = { false, false, false, false, false, false }; // dpad up down left right, ltrigger, rtrigger
- public void process_axis_state(MotionEvent p_event, int p_pos) {
- int device_id = p_event.getDeviceId();
- InputDevice device = p_event.getDevice();
- float val;
- val = axis_value(p_event, device, MotionEvent.AXIS_X, p_pos);
- if (val != last_axis_values[0]) {
- last_axis_values[0] = val;
- //Log.e(TAG, String.format("axis moved! axis %d, value %f", 0, val));
- GodotLib.joyaxis(device_id, 0, val);
- };
- val = axis_value(p_event, device, MotionEvent.AXIS_Y, p_pos);
- if (val != last_axis_values[1]) {
- last_axis_values[1] = val;
- //Log.e(TAG, String.format("axis moved! axis %d, value %f", 1, val));
- GodotLib.joyaxis(device_id, 1, val);
- };
- val = axis_value(p_event, device, MotionEvent.AXIS_Z, p_pos);
- if (val != last_axis_values[2]) {
- last_axis_values[2] = val;
- //Log.e(TAG, String.format("axis moved! axis %d, value %f", 2, val));
- GodotLib.joyaxis(device_id, 2, val);
- };
- val = axis_value(p_event, device, MotionEvent.AXIS_RZ, p_pos);
- if (val != last_axis_values[3]) {
- last_axis_values[3] = val;
- //Log.e(TAG, String.format("axis moved! axis %d, value %f", 3, val));
- GodotLib.joyaxis(device_id, 3, val);
- };
- val = axis_value(p_event, device, MotionEvent.AXIS_LTRIGGER, p_pos);
- if (val != last_axis_values[4]) {
- last_axis_values[4] = val;
- if ((val != 0) != (last_axis_buttons[4])) {
- last_axis_buttons[4] = (val != 0);
- GodotLib.joybutton(device_id, 6, (val != 0));
- };
- };
- val = axis_value(p_event, device, MotionEvent.AXIS_RTRIGGER, p_pos);
- if (val != last_axis_values[5]) {
- last_axis_values[5] = val;
- if ((val != 0) != (last_axis_buttons[5])) {
- last_axis_buttons[5] = (val != 0);
- GodotLib.joybutton(device_id, 7, (val != 0));
- };
- };
- val = axis_value(p_event, device, MotionEvent.AXIS_HAT_Y, p_pos);
- if (last_axis_buttons[0] != (val > 0)) {
- last_axis_buttons[0] = val > 0;
- GodotLib.joybutton(device_id, 12, val > 0);
- };
- if (last_axis_buttons[1] != (val < 0)) {
- last_axis_buttons[1] = val < 0;
- GodotLib.joybutton(device_id, 13, val > 0);
- };
- val = axis_value(p_event, device, MotionEvent.AXIS_HAT_X, p_pos);
- if (last_axis_buttons[2] != (val < 0)) {
- last_axis_buttons[2] = val < 0;
- GodotLib.joybutton(device_id, 14, val < 0);
- };
- if (last_axis_buttons[3] != (val > 0)) {
- last_axis_buttons[3] = val > 0;
- GodotLib.joybutton(device_id, 15, val > 0);
- };
- };
- @Override public boolean onGenericMotionEvent(MotionEvent event) {
- if ((event.getSource() & InputDevice.SOURCE_JOYSTICK) == InputDevice.SOURCE_JOYSTICK && event.getAction() == MotionEvent.ACTION_MOVE) {
- // Process all historical movement samples in the batch
- final int historySize = event.getHistorySize();
- // Process the movements starting from the
- // earliest historical position in the batch
- for (int i = 0; i < historySize; i++) {
- // Process the event at historical position i
- process_axis_state(event, i);
- }
- // Process the current movement sample in the batch (position -1)
- process_axis_state(event, -1);
- return true;
- };
- return super.onGenericMotionEvent(event);
- };
- private void init(boolean translucent, int depth, int stencil) {
- this.setFocusableInTouchMode(true);
- /* By default, GLSurfaceView() creates a RGB_565 opaque surface.
- * If we want a translucent one, we should change the surface's
- * format here, using PixelFormat.TRANSLUCENT for GL Surfaces
- * is interpreted as any 32-bit surface with alpha by SurfaceFlinger.
- */
- if (translucent) {
- this.getHolder().setFormat(PixelFormat.TRANSLUCENT);
- }
- /* Setup the context factory for 2.0 rendering.
- * See ContextFactory class definition below
- */
- setEGLContextFactory(new ContextFactory());
- /* We need to choose an EGLConfig that matches the format of
- * our surface exactly. This is going to be done in our
- * custom config chooser. See ConfigChooser class definition
- * below.
- */
- if (use_32) {
- setEGLConfigChooser( translucent ?
- new FallbackConfigChooser(8, 8, 8, 8, 24, stencil, new ConfigChooser(8, 8, 8, 8, 16, stencil)) :
- new FallbackConfigChooser(8, 8, 8, 8, 24, stencil, new ConfigChooser(5, 6, 5, 0, 16, stencil)) );
- } else {
- setEGLConfigChooser( translucent ?
- new ConfigChooser(8, 8, 8, 8, 16, stencil) :
- new ConfigChooser(5, 6, 5, 0, 16, stencil) );
- }
- /* Set the renderer responsible for frame rendering */
- setRenderer(new Renderer());
- }
- private static class ContextFactory implements GLSurfaceView.EGLContextFactory {
- private static int EGL_CONTEXT_CLIENT_VERSION = 0x3098;
- public EGLContext createContext(EGL10 egl, EGLDisplay display, EGLConfig eglConfig) {
- if (use_gl2)
- Log.w(TAG, "creating OpenGL ES 2.0 context :");
- else
- Log.w(TAG, "creating OpenGL ES 1.1 context :");
- checkEglError("Before eglCreateContext", egl);
- int[] attrib_list2 = {EGL_CONTEXT_CLIENT_VERSION, 2, EGL10.EGL_NONE };
- EGLContext context = egl.eglCreateContext(display, eglConfig, EGL10.EGL_NO_CONTEXT, use_gl2?attrib_list2:null);
- checkEglError("After eglCreateContext", egl);
- return context;
- }
- public void destroyContext(EGL10 egl, EGLDisplay display, EGLContext context) {
- egl.eglDestroyContext(display, context);
- }
- }
- private static void checkEglError(String prompt, EGL10 egl) {
- int error;
- while ((error = egl.eglGetError()) != EGL10.EGL_SUCCESS) {
- Log.e(TAG, String.format("%s: EGL error: 0x%x", prompt, error));
- }
- }
- /* Fallback if 32bit View is not supported*/
- private static class FallbackConfigChooser extends ConfigChooser {
- private ConfigChooser fallback;
-
- public FallbackConfigChooser(int r, int g, int b, int a, int depth, int stencil, ConfigChooser fallback) {
- super(r, g, b, a, depth, stencil);
- this.fallback = fallback;
- }
-
- @Override
- public EGLConfig chooseConfig(EGL10 egl, EGLDisplay display, EGLConfig[] configs) {
- EGLConfig ec = super.chooseConfig(egl, display, configs);
- if (ec == null) {
- Log.w(TAG, "Trying ConfigChooser fallback");
- ec = fallback.chooseConfig(egl, display, configs);
- use_32=false;
- }
- return ec;
- }
- }
- private static class ConfigChooser implements GLSurfaceView.EGLConfigChooser {
- public ConfigChooser(int r, int g, int b, int a, int depth, int stencil) {
- mRedSize = r;
- mGreenSize = g;
- mBlueSize = b;
- mAlphaSize = a;
- mDepthSize = depth;
- mStencilSize = stencil;
- }
- /* This EGL config specification is used to specify 2.0 rendering.
- * We use a minimum size of 4 bits for red/green/blue, but will
- * perform actual matching in chooseConfig() below.
- */
- private static int EGL_OPENGL_ES2_BIT = 4;
- private static int[] s_configAttribs2 =
- {
- EGL10.EGL_RED_SIZE, 4,
- EGL10.EGL_GREEN_SIZE, 4,
- EGL10.EGL_BLUE_SIZE, 4,
- // EGL10.EGL_DEPTH_SIZE, 16,
- // EGL10.EGL_STENCIL_SIZE, EGL10.EGL_DONT_CARE,
- EGL10.EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
- EGL10.EGL_NONE
- };
- private static int[] s_configAttribs =
- {
- EGL10.EGL_RED_SIZE, 4,
- EGL10.EGL_GREEN_SIZE, 4,
- EGL10.EGL_BLUE_SIZE, 4,
- // EGL10.EGL_DEPTH_SIZE, 16,
- // EGL10.EGL_STENCIL_SIZE, EGL10.EGL_DONT_CARE,
- EGL10.EGL_NONE
- };
- public EGLConfig chooseConfig(EGL10 egl, EGLDisplay display) {
- /* Get the number of minimally matching EGL configurations
- */
- int[] num_config = new int[1];
- egl.eglChooseConfig(display, use_gl2?s_configAttribs2:s_configAttribs, null, 0, num_config);
- int numConfigs = num_config[0];
- if (numConfigs <= 0) {
- throw new IllegalArgumentException("No configs match configSpec");
- }
- /* Allocate then read the array of minimally matching EGL configs
- */
- EGLConfig[] configs = new EGLConfig[numConfigs];
- egl.eglChooseConfig(display, use_gl2?s_configAttribs2:s_configAttribs, configs, numConfigs, num_config);
- if (DEBUG) {
- printConfigs(egl, display, configs);
- }
- /* Now return the "best" one
- */
- return chooseConfig(egl, display, configs);
- }
- public EGLConfig chooseConfig(EGL10 egl, EGLDisplay display,
- EGLConfig[] configs) {
- for(EGLConfig config : configs) {
- int d = findConfigAttrib(egl, display, config,
- EGL10.EGL_DEPTH_SIZE, 0);
- int s = findConfigAttrib(egl, display, config,
- EGL10.EGL_STENCIL_SIZE, 0);
- // We need at least mDepthSize and mStencilSize bits
- if (d < mDepthSize || s < mStencilSize)
- continue;
- // We want an *exact* match for red/green/blue/alpha
- int r = findConfigAttrib(egl, display, config,
- EGL10.EGL_RED_SIZE, 0);
- int g = findConfigAttrib(egl, display, config,
- EGL10.EGL_GREEN_SIZE, 0);
- int b = findConfigAttrib(egl, display, config,
- EGL10.EGL_BLUE_SIZE, 0);
- int a = findConfigAttrib(egl, display, config,
- EGL10.EGL_ALPHA_SIZE, 0);
- if (r == mRedSize && g == mGreenSize && b == mBlueSize && a == mAlphaSize)
- return config;
- }
- return null;
- }
- private int findConfigAttrib(EGL10 egl, EGLDisplay display,
- EGLConfig config, int attribute, int defaultValue) {
- if (egl.eglGetConfigAttrib(display, config, attribute, mValue)) {
- return mValue[0];
- }
- return defaultValue;
- }
- private void printConfigs(EGL10 egl, EGLDisplay display,
- EGLConfig[] configs) {
- int numConfigs = configs.length;
- Log.w(TAG, String.format("%d configurations", numConfigs));
- for (int i = 0; i < numConfigs; i++) {
- Log.w(TAG, String.format("Configuration %d:\n", i));
- printConfig(egl, display, configs[i]);
- }
- }
- private void printConfig(EGL10 egl, EGLDisplay display,
- EGLConfig config) {
- int[] attributes = {
- EGL10.EGL_BUFFER_SIZE,
- EGL10.EGL_ALPHA_SIZE,
- EGL10.EGL_BLUE_SIZE,
- EGL10.EGL_GREEN_SIZE,
- EGL10.EGL_RED_SIZE,
- EGL10.EGL_DEPTH_SIZE,
- EGL10.EGL_STENCIL_SIZE,
- EGL10.EGL_CONFIG_CAVEAT,
- EGL10.EGL_CONFIG_ID,
- EGL10.EGL_LEVEL,
- EGL10.EGL_MAX_PBUFFER_HEIGHT,
- EGL10.EGL_MAX_PBUFFER_PIXELS,
- EGL10.EGL_MAX_PBUFFER_WIDTH,
- EGL10.EGL_NATIVE_RENDERABLE,
- EGL10.EGL_NATIVE_VISUAL_ID,
- EGL10.EGL_NATIVE_VISUAL_TYPE,
- 0x3030, // EGL10.EGL_PRESERVED_RESOURCES,
- EGL10.EGL_SAMPLES,
- EGL10.EGL_SAMPLE_BUFFERS,
- EGL10.EGL_SURFACE_TYPE,
- EGL10.EGL_TRANSPARENT_TYPE,
- EGL10.EGL_TRANSPARENT_RED_VALUE,
- EGL10.EGL_TRANSPARENT_GREEN_VALUE,
- EGL10.EGL_TRANSPARENT_BLUE_VALUE,
- 0x3039, // EGL10.EGL_BIND_TO_TEXTURE_RGB,
- 0x303A, // EGL10.EGL_BIND_TO_TEXTURE_RGBA,
- 0x303B, // EGL10.EGL_MIN_SWAP_INTERVAL,
- 0x303C, // EGL10.EGL_MAX_SWAP_INTERVAL,
- EGL10.EGL_LUMINANCE_SIZE,
- EGL10.EGL_ALPHA_MASK_SIZE,
- EGL10.EGL_COLOR_BUFFER_TYPE,
- EGL10.EGL_RENDERABLE_TYPE,
- 0x3042 // EGL10.EGL_CONFORMANT
- };
- String[] names = {
- "EGL_BUFFER_SIZE",
- "EGL_ALPHA_SIZE",
- "EGL_BLUE_SIZE",
- "EGL_GREEN_SIZE",
- "EGL_RED_SIZE",
- "EGL_DEPTH_SIZE",
- "EGL_STENCIL_SIZE",
- "EGL_CONFIG_CAVEAT",
- "EGL_CONFIG_ID",
- "EGL_LEVEL",
- "EGL_MAX_PBUFFER_HEIGHT",
- "EGL_MAX_PBUFFER_PIXELS",
- "EGL_MAX_PBUFFER_WIDTH",
- "EGL_NATIVE_RENDERABLE",
- "EGL_NATIVE_VISUAL_ID",
- "EGL_NATIVE_VISUAL_TYPE",
- "EGL_PRESERVED_RESOURCES",
- "EGL_SAMPLES",
- "EGL_SAMPLE_BUFFERS",
- "EGL_SURFACE_TYPE",
- "EGL_TRANSPARENT_TYPE",
- "EGL_TRANSPARENT_RED_VALUE",
- "EGL_TRANSPARENT_GREEN_VALUE",
- "EGL_TRANSPARENT_BLUE_VALUE",
- "EGL_BIND_TO_TEXTURE_RGB",
- "EGL_BIND_TO_TEXTURE_RGBA",
- "EGL_MIN_SWAP_INTERVAL",
- "EGL_MAX_SWAP_INTERVAL",
- "EGL_LUMINANCE_SIZE",
- "EGL_ALPHA_MASK_SIZE",
- "EGL_COLOR_BUFFER_TYPE",
- "EGL_RENDERABLE_TYPE",
- "EGL_CONFORMANT"
- };
- int[] value = new int[1];
- for (int i = 0; i < attributes.length; i++) {
- int attribute = attributes[i];
- String name = names[i];
- if ( egl.eglGetConfigAttrib(display, config, attribute, value)) {
- Log.w(TAG, String.format(" %s: %d\n", name, value[0]));
- } else {
- // Log.w(TAG, String.format(" %s: failed\n", name));
- while (egl.eglGetError() != EGL10.EGL_SUCCESS);
- }
- }
- }
- // Subclasses can adjust these values:
- protected int mRedSize;
- protected int mGreenSize;
- protected int mBlueSize;
- protected int mAlphaSize;
- protected int mDepthSize;
- protected int mStencilSize;
- private int[] mValue = new int[1];
- }
- private static class Renderer implements GLSurfaceView.Renderer {
- public void onDrawFrame(GL10 gl) {
- GodotLib.step();
- for(int i=0;i<Godot.singleton_count;i++) {
- Godot.singletons[i].onGLDrawFrame(gl);
- }
- }
- public void onSurfaceChanged(GL10 gl, int width, int height) {
- GodotLib.resize(width, height,!firsttime);
- firsttime=false;
- for(int i=0;i<Godot.singleton_count;i++) {
- Godot.singletons[i].onGLSurfaceChanged(gl, width, height);
- }
- }
- public void onSurfaceCreated(GL10 gl, EGLConfig config) {
- GodotLib.newcontext(use_32);
- }
- }
- }
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