123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347 |
- /*************************************************************************/
- /* export.cpp */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* http://www.godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #include "export.h"
- #include "editor/editor_export.h"
- #include "editor/editor_node.h"
- #include "editor/editor_settings.h"
- #include "global_config.h"
- #include "io/marshalls.h"
- #include "io/resource_saver.h"
- #include "io/zip_io.h"
- #include "os/file_access.h"
- #include "os/os.h"
- #include "platform/osx/logo.gen.h"
- #include "string.h"
- #include "version.h"
- #include <sys/stat.h>
- class EditorExportPlatformIOS : public EditorExportPlatform {
- GDCLASS(EditorExportPlatformIOS, EditorExportPlatform);
- int version_code;
- Ref<ImageTexture> logo;
- void _fix_config_file(const Ref<EditorExportPreset> &p_preset, Vector<uint8_t> &pfile, const String &p_name, const String &p_binary);
- protected:
- virtual void get_preset_features(const Ref<EditorExportPreset> &p_preset, List<String> *r_features);
- virtual void get_export_options(List<ExportOption> *r_options);
- public:
- virtual String get_name() const { return "iOS"; }
- virtual Ref<Texture> get_logo() const { return logo; }
- virtual String get_binary_extension() const { return "xcodeproj"; }
- virtual Error export_project(const Ref<EditorExportPreset> &p_preset, bool p_debug, const String &p_path, int p_flags = 0);
- virtual bool can_export(const Ref<EditorExportPreset> &p_preset, String &r_error, bool &r_missing_templates) const;
- EditorExportPlatformIOS();
- ~EditorExportPlatformIOS();
- };
- void EditorExportPlatformIOS::get_preset_features(const Ref<EditorExportPreset> &p_preset, List<String> *r_features) {
- // what does this need to do?
- }
- void EditorExportPlatformIOS::get_export_options(List<ExportOption> *r_options) {
- r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "custom_package/debug", PROPERTY_HINT_GLOBAL_FILE, "zip"), ""));
- r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "custom_package/release", PROPERTY_HINT_GLOBAL_FILE, "zip"), ""));
- r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/name"), ""));
- r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/info"), "Made with Godot Engine"));
- // r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/icon", PROPERTY_HINT_FILE, "png"), ""));
- r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/identifier"), "org.godotengine.iosgame"));
- r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/signature"), "godotiosgame"));
- r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/short_version"), "1.0"));
- r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/version"), "1.0"));
- r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/copyright"), ""));
- r_options->push_back(ExportOption(PropertyInfo(Variant::INT, "application/bits_mode", PROPERTY_HINT_ENUM, "Fat (32 & 64 bits),64 bits,32 bits"), 1));
- /* probably need some more info */
- }
- void EditorExportPlatformIOS::_fix_config_file(const Ref<EditorExportPreset> &p_preset, Vector<uint8_t> &pfile, const String &p_name, const String &p_binary) {
- String str;
- String strnew;
- str.parse_utf8((const char *)pfile.ptr(), pfile.size());
- Vector<String> lines = str.split("\n");
- for (int i = 0; i < lines.size(); i++) {
- if (lines[i].find("$binary") != -1) {
- strnew += lines[i].replace("$binary", p_binary) + "\n";
- } else if (lines[i].find("$name") != -1) {
- strnew += lines[i].replace("$name", p_name) + "\n";
- } else if (lines[i].find("$info") != -1) {
- strnew += lines[i].replace("$info", p_preset->get("application/info")) + "\n";
- } else if (lines[i].find("$identifier") != -1) {
- strnew += lines[i].replace("$identifier", p_preset->get("application/identifier")) + "\n";
- } else if (lines[i].find("$short_version") != -1) {
- strnew += lines[i].replace("$short_version", p_preset->get("application/short_version")) + "\n";
- } else if (lines[i].find("$version") != -1) {
- strnew += lines[i].replace("$version", p_preset->get("application/version")) + "\n";
- } else if (lines[i].find("$signature") != -1) {
- strnew += lines[i].replace("$signature", p_preset->get("application/signature")) + "\n";
- } else if (lines[i].find("$copyright") != -1) {
- strnew += lines[i].replace("$copyright", p_preset->get("application/copyright")) + "\n";
- } else {
- strnew += lines[i] + "\n";
- }
- }
- // !BAS! I'm assuming the 9 in the original code was a typo. I've added -1 or else it seems to also be adding our terminating zero...
- // should apply the same fix in our OSX export.
- CharString cs = strnew.utf8();
- pfile.resize(cs.size() - 1);
- for (int i = 0; i < cs.size() - 1; i++) {
- pfile[i] = cs[i];
- }
- }
- Error EditorExportPlatformIOS::export_project(const Ref<EditorExportPreset> &p_preset, bool p_debug, const String &p_path, int p_flags) {
- String src_pkg_name;
- String dest_dir = p_path.get_base_dir() + "/";
- String binary_name = p_path.get_file().get_basename();
- EditorProgress ep("export", "Exporting for iOS", 3);
- if (p_debug)
- src_pkg_name = p_preset->get("custom_package/debug");
- else
- src_pkg_name = p_preset->get("custom_package/release");
- if (src_pkg_name == "") {
- String err;
- src_pkg_name = find_export_template("iphone.zip", &err);
- if (src_pkg_name == "") {
- EditorNode::add_io_error(err);
- return ERR_FILE_NOT_FOUND;
- }
- }
- FileAccess *src_f = NULL;
- zlib_filefunc_def io = zipio_create_io_from_file(&src_f);
- ep.step("Creating app", 0);
- unzFile src_pkg_zip = unzOpen2(src_pkg_name.utf8().get_data(), &io);
- if (!src_pkg_zip) {
- EditorNode::add_io_error("Could not find template app to export:\n" + src_pkg_name);
- return ERR_FILE_NOT_FOUND;
- }
- ERR_FAIL_COND_V(!src_pkg_zip, ERR_CANT_OPEN);
- int ret = unzGoToFirstFile(src_pkg_zip);
- String binary_to_use = "godot.iphone." + String(p_debug ? "debug" : "release") + ".";
- int bits_mode = p_preset->get("application/bits_mode");
- binary_to_use += String(bits_mode == 0 ? "fat" : bits_mode == 1 ? "arm64" : "armv7");
- print_line("binary: " + binary_to_use);
- String pkg_name;
- if (p_preset->get("application/name") != "")
- pkg_name = p_preset->get("application/name"); // app_name
- else if (String(GlobalConfig::get_singleton()->get("application/config/name")) != "")
- pkg_name = String(GlobalConfig::get_singleton()->get("application/config/name"));
- else
- pkg_name = "Unnamed";
- DirAccess *tmp_app_path = DirAccess::create_for_path(dest_dir);
- ERR_FAIL_COND_V(!tmp_app_path, ERR_CANT_CREATE)
- /* Now process our template */
- bool found_binary = false;
- int total_size = 0;
- while (ret == UNZ_OK) {
- bool is_execute = false;
- //get filename
- unz_file_info info;
- char fname[16384];
- ret = unzGetCurrentFileInfo(src_pkg_zip, &info, fname, 16384, NULL, 0, NULL, 0);
- String file = fname;
- print_line("READ: " + file);
- Vector<uint8_t> data;
- data.resize(info.uncompressed_size);
- //read
- unzOpenCurrentFile(src_pkg_zip);
- unzReadCurrentFile(src_pkg_zip, data.ptr(), data.size());
- unzCloseCurrentFile(src_pkg_zip);
- //write
- file = file.replace_first("iphone/", "");
- if (file == "godot_ios.xcodeproj/project.pbxproj") {
- print_line("parse pbxproj");
- _fix_config_file(p_preset, data, pkg_name, binary_name);
- } else if (file == "godot_ios/godot_ios-Info.plist") {
- print_line("parse plist");
- _fix_config_file(p_preset, data, pkg_name, binary_name);
- } else if (file.begins_with("godot.iphone")) {
- if (file != binary_to_use) {
- ret = unzGoToNextFile(src_pkg_zip);
- continue; //ignore!
- }
- found_binary = true;
- is_execute = true;
- file = "godot_ios.iphone";
- }
- ///@TODO need to parse logo files
- if (data.size() > 0) {
- file = file.replace("godot_ios", binary_name);
- print_line("ADDING: " + file + " size: " + itos(data.size()));
- total_size += data.size();
- /* write it into our folder structure */
- file = dest_dir + file;
- /* make sure this folder exists */
- String dir_name = file.get_base_dir();
- if (!tmp_app_path->dir_exists(dir_name)) {
- print_line("Creating " + dir_name);
- Error dir_err = tmp_app_path->make_dir_recursive(dir_name);
- if (dir_err) {
- ERR_PRINTS("Can't create '" + dir_name + "'.");
- unzClose(src_pkg_zip);
- return ERR_CANT_CREATE;
- }
- }
- /* write the file */
- FileAccess *f = FileAccess::open(file, FileAccess::WRITE);
- if (!f) {
- ERR_PRINTS("Can't write '" + file + "'.");
- unzClose(src_pkg_zip);
- return ERR_CANT_CREATE;
- };
- f->store_buffer(data.ptr(), data.size());
- f->close();
- memdelete(f);
- #ifdef OSX_ENABLED
- if (is_execute) {
- // we need execute rights on this file
- chmod(file.utf8().get_data(), 0755);
- }
- #endif
- }
- ret = unzGoToNextFile(src_pkg_zip);
- }
- /* we're done with our source zip */
- unzClose(src_pkg_zip);
- if (!found_binary) {
- ERR_PRINTS("Requested template binary '" + binary_to_use + "' not found. It might be missing from your template archive.");
- unzClose(src_pkg_zip);
- return ERR_FILE_NOT_FOUND;
- }
- ep.step("Making PKG", 1);
- String pack_path = dest_dir + binary_name + ".pck";
- Error err = save_pack(p_preset, pack_path);
- if (err) {
- return err;
- }
- #ifdef OSX_ENABLED
- /* and open up xcode with our new project.... */
- List<String> args;
- args.push_back(p_path);
- err = OS::get_singleton()->execute("/usr/bin/open", args, false);
- ERR_FAIL_COND_V(err, err);
- #endif
- return OK;
- }
- bool EditorExportPlatformIOS::can_export(const Ref<EditorExportPreset> &p_preset, String &r_error, bool &r_missing_templates) const {
- bool valid = true;
- String err;
- if (!exists_export_template("iphone.zip", &err)) {
- valid = false;
- }
- if (p_preset->get("custom_package/debug") != "" && !FileAccess::exists(p_preset->get("custom_package/debug"))) {
- valid = false;
- err += "Custom debug package not found.\n";
- }
- if (p_preset->get("custom_package/release") != "" && !FileAccess::exists(p_preset->get("custom_package/release"))) {
- valid = false;
- err += "Custom release package not found.\n";
- }
- if (!err.empty())
- r_error = err;
- return valid;
- }
- EditorExportPlatformIOS::EditorExportPlatformIOS() {
- ///@TODO need to create the correct logo
- // Ref<Image> img = memnew(Image(_iphone_logo));
- Ref<Image> img = memnew(Image(_osx_logo));
- logo.instance();
- logo->create_from_image(img);
- }
- EditorExportPlatformIOS::~EditorExportPlatformIOS() {
- }
- void register_iphone_exporter() {
- Ref<EditorExportPlatformIOS> platform;
- platform.instance();
- EditorExport::get_singleton()->add_export_platform(platform);
- }
|