javascript_eval.cpp 5.8 KB

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  1. /*************************************************************************/
  2. /* javascript_eval.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #ifdef JAVASCRIPT_EVAL_ENABLED
  31. #include "javascript_eval.h"
  32. #include "emscripten.h"
  33. JavaScript *JavaScript::singleton = NULL;
  34. JavaScript *JavaScript::get_singleton() {
  35. return singleton;
  36. }
  37. Variant JavaScript::eval(const String &p_code, bool p_use_global_exec_context) {
  38. union {
  39. int i;
  40. double d;
  41. char *s;
  42. } js_data[4];
  43. /* clang-format off */
  44. Variant::Type return_type = static_cast<Variant::Type>(EM_ASM_INT({
  45. var eval_ret;
  46. try {
  47. if ($3) { // p_use_global_exec_context
  48. // indirect eval call grants global execution context
  49. var global_eval = eval;
  50. eval_ret = global_eval(UTF8ToString($2));
  51. } else {
  52. eval_ret = eval(UTF8ToString($2));
  53. }
  54. } catch (e) {
  55. Module.printErr(e);
  56. eval_ret = null;
  57. }
  58. switch (typeof eval_ret) {
  59. case 'boolean':
  60. // bitwise op yields 32-bit int
  61. setValue($0, eval_ret|0, 'i32');
  62. return 1; // BOOL
  63. case 'number':
  64. if ((eval_ret|0)===eval_ret) {
  65. setValue($0, eval_ret|0, 'i32');
  66. return 2; // INT
  67. }
  68. setValue($0, eval_ret, 'double');
  69. return 3; // REAL
  70. case 'string':
  71. var array_len = lengthBytesUTF8(eval_ret)+1;
  72. var array_ptr = _malloc(array_len);
  73. try {
  74. if (array_ptr===0) {
  75. throw new Error('String allocation failed (probably out of memory)');
  76. }
  77. setValue($0, array_ptr|0 , '*');
  78. stringToUTF8(eval_ret, array_ptr, array_len);
  79. return 4; // STRING
  80. } catch (e) {
  81. if (array_ptr!==0) {
  82. _free(array_ptr)
  83. }
  84. Module.printErr(e);
  85. // fall through
  86. }
  87. break;
  88. case 'object':
  89. if (eval_ret === null) {
  90. break;
  91. }
  92. else if (typeof eval_ret.x==='number' && typeof eval_ret.y==='number') {
  93. setValue($0, eval_ret.x, 'double');
  94. setValue($0+$1, eval_ret.y, 'double');
  95. if (typeof eval_ret.z==='number') {
  96. setValue($0+$1*2, eval_ret.z, 'double');
  97. return 7; // VECTOR3
  98. }
  99. else if (typeof eval_ret.width==='number' && typeof eval_ret.height==='number') {
  100. setValue($0+$1*2, eval_ret.width, 'double');
  101. setValue($0+$1*3, eval_ret.height, 'double');
  102. return 6; // RECT2
  103. }
  104. return 5; // VECTOR2
  105. }
  106. else if (typeof eval_ret.r==='number' && typeof eval_ret.g==='number' && typeof eval_ret.b==='number') {
  107. // assume 8-bit rgb components since we're on the web
  108. setValue($0, eval_ret.r, 'double');
  109. setValue($0+$1, eval_ret.g, 'double');
  110. setValue($0+$1*2, eval_ret.b, 'double');
  111. setValue($0+$1*3, typeof eval_ret.a==='number' ? eval_ret.a : 1, 'double');
  112. return 14; // COLOR
  113. }
  114. break;
  115. }
  116. return 0; // NIL
  117. }, js_data, sizeof *js_data, p_code.utf8().get_data(), p_use_global_exec_context));
  118. /* clang-format on */
  119. switch (return_type) {
  120. case Variant::BOOL:
  121. return !!js_data->i;
  122. case Variant::INT:
  123. return js_data->i;
  124. case Variant::REAL:
  125. return js_data->d;
  126. case Variant::STRING: {
  127. String str = String::utf8(js_data->s);
  128. /* clang-format off */
  129. EM_ASM_({ _free($0); }, js_data->s);
  130. /* clang-format on */
  131. return str;
  132. }
  133. case Variant::VECTOR2:
  134. return Vector2(js_data[0].d, js_data[1].d);
  135. case Variant::VECTOR3:
  136. return Vector3(js_data[0].d, js_data[1].d, js_data[2].d);
  137. case Variant::RECT2:
  138. return Rect2(js_data[0].d, js_data[1].d, js_data[2].d, js_data[3].d);
  139. case Variant::COLOR:
  140. return Color(js_data[0].d / 255., js_data[1].d / 255., js_data[2].d / 255., js_data[3].d);
  141. }
  142. return Variant();
  143. }
  144. void JavaScript::_bind_methods() {
  145. ObjectTypeDB::bind_method(_MD("eval", "code", "use_global_execution_context"), &JavaScript::eval, false);
  146. }
  147. JavaScript::JavaScript() {
  148. ERR_FAIL_COND(singleton != NULL);
  149. singleton = this;
  150. }
  151. JavaScript::~JavaScript() {
  152. }
  153. #endif // JAVASCRIPT_EVAL_ENABLED