context_gl_win.h 3.2 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384
  1. /*************************************************************************/
  2. /* context_gl_win.h */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #if defined(OPENGL_ENABLED) || defined(LEGACYGL_ENABLED) || defined(GLES2_ENABLED)
  31. //
  32. // C++ Interface: context_gl_x11
  33. //
  34. // Description:
  35. //
  36. //
  37. // Author: Juan Linietsky <[email protected]>, (C) 2008
  38. //
  39. // Copyright: See COPYING file that comes with this distribution
  40. //
  41. //
  42. #ifndef CONTEXT_GL_WIN_H
  43. #define CONTEXT_GL_WIN_H
  44. #include "drivers/gl_context/context_gl.h"
  45. #include "error_list.h"
  46. #include "os/os.h"
  47. #include <windows.h>
  48. typedef bool(APIENTRY *PFNWGLSWAPINTERVALEXTPROC)(int interval);
  49. class ContextGL_Win : public ContextGL {
  50. HDC hDC;
  51. HGLRC hRC;
  52. unsigned int pixel_format;
  53. HWND hWnd;
  54. bool opengl_3_context;
  55. bool use_vsync;
  56. PFNWGLSWAPINTERVALEXTPROC wglSwapIntervalEXT;
  57. public:
  58. virtual void release_current();
  59. virtual void make_current();
  60. virtual int get_window_width();
  61. virtual int get_window_height();
  62. virtual void swap_buffers();
  63. virtual Error initialize();
  64. virtual void set_use_vsync(bool p_use);
  65. virtual bool is_using_vsync() const;
  66. ContextGL_Win(HWND hwnd, bool p_opengl_3_context);
  67. ~ContextGL_Win();
  68. };
  69. #endif
  70. #endif