12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576777879808182838485868788899091929394959697989910010110210310410510610710810911011111211311411511611711811912012112212312412512612712812913013113213313413513613713813914014114214314414514614714814915015115215315415515615715815916016116216316416516616716816917017117217317417517617717817918018118218318418518618718818919019119219319419519619719819920020120220320420520620720820921021121221321421521621721821922022122222322422522622722822923023123223323423523623723823924024124224324424524624724824925025125225325425525625725825926026126226326426526626726826927027127227327427527627727827928028128228328428528628728828929029129229329429529629729829930030130230330430530630730830931031131231331431531631731831932032132232332432532632732832933033133233333433533633733833934034134234334434534634734834935035135235335435535635735835936036136236336436536636736836937037137237337437537637737837938038138238338438538638738838939039139239339439539639739839940040140240340440540640740840941041141241341441541641741841942042142242342442542642742842943043143243343443543643743843944044144244344444544644744844945045145245345445545645745845946046146246346446546646746846947047147247347447547647747847948048148248348448548648748848949049149249349449549649749849950050150250350450550650750850951051151251351451551651751851952052152252352452552652752852953053153253353453553653753853954054154254354454554654754854955055155255355455555655755855956056156256356456556656756856957057157257357457557657757857958058158258358458558658758858959059159259359459559659759859960060160260360460560660760860961061161261361461561661761861962062162262362462562662762862963063163263363463563663763863964064164264364464564664764864965065165265365465565665765865966066166266366466566666766866967067167267367467567667767867968068168268368468568668768868969069169269369469569669769869970070170270370470570670770870971071171271371471571671771871972072172272372472572672772872973073173273373473573673773873974074174274374474574674774874975075175275375475575675775875976076176276376476576676776876977077177277377477577677777877978078178278378478578678778878979079179279379479579679779879980080180280380480580680780880981081181281381481581681781881982082182282382482582682782882983083183283383483583683783883984084184284384484584684784884985085185285385485585685785885986086186286386486586686786886987087187287387487587687787887988088188288388488588688788888989089189289389489589689789889990090190290390490590690790890991091191291391491591691791891992092192292392492592692792892993093193293393493593693793893994094194294394494594694794894995095195295395495595695795895996096196296396496596696796896997097197297397497597697797897998098198298398498598698798898999099199299399499599699799899910001001100210031004100510061007100810091010101110121013101410151016101710181019102010211022102310241025102610271028102910301031103210331034103510361037103810391040104110421043104410451046104710481049105010511052105310541055105610571058105910601061106210631064106510661067106810691070107110721073 |
- /*************************************************************************/
- /* rasterizer.h */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #ifndef RASTERIZER_H
- #define RASTERIZER_H
- /**
- @author Juan Linietsky <[email protected]>
- */
- #include "camera_matrix.h"
- #include "map.h"
- #include "self_list.h"
- #include "servers/visual_server.h"
- class Rasterizer {
- protected:
- typedef void (*CanvasItemDrawViewportFunc)(VisualServer *owner, void *ud, const Rect2 &p_rect);
- RID create_default_material();
- RID create_overdraw_debug_material();
- /* Fixed Material Shader API */
- union FixedMaterialShaderKey {
- struct {
- uint16_t texcoord_mask;
- uint8_t texture_mask;
- uint8_t light_shader : 2;
- bool use_alpha : 1;
- bool use_color_array : 1;
- bool use_pointsize : 1;
- bool discard_alpha : 1;
- bool use_xy_normalmap : 1;
- bool valid : 1;
- };
- uint32_t key;
- _FORCE_INLINE_ bool operator<(const FixedMaterialShaderKey &p_key) const { return key < p_key.key; }
- };
- struct FixedMaterialShader {
- int refcount;
- RID shader;
- };
- Map<FixedMaterialShaderKey, FixedMaterialShader> fixed_material_shaders;
- RID _create_shader(const FixedMaterialShaderKey &p_key);
- void _free_shader(const FixedMaterialShaderKey &p_key);
- struct FixedMaterial {
- RID self;
- bool use_alpha;
- bool use_color_array;
- bool discard_alpha;
- bool use_pointsize;
- bool use_xy_normalmap;
- float point_size;
- Transform uv_xform;
- VS::FixedMaterialLightShader light_shader;
- RID texture[VS::FIXED_MATERIAL_PARAM_MAX];
- Variant param[VS::FIXED_MATERIAL_PARAM_MAX];
- VS::FixedMaterialTexCoordMode texture_tc[VS::FIXED_MATERIAL_PARAM_MAX];
- SelfList<FixedMaterial> dirty_list;
- FixedMaterialShaderKey current_key;
- _FORCE_INLINE_ FixedMaterialShaderKey get_key() const {
- FixedMaterialShaderKey k;
- k.key = 0;
- k.use_alpha = use_alpha;
- k.use_color_array = use_color_array;
- k.use_pointsize = use_pointsize;
- k.use_xy_normalmap = use_xy_normalmap;
- k.discard_alpha = discard_alpha;
- k.light_shader = light_shader;
- k.valid = true;
- for (int i = 0; i < VS::FIXED_MATERIAL_PARAM_MAX; i++) {
- if (texture[i].is_valid()) {
- //print_line("valid: "+itos(i));
- k.texture_mask |= (1 << i);
- k.texcoord_mask |= (texture_tc[i]) << (i * 2);
- }
- }
- return k;
- }
- FixedMaterial() :
- dirty_list(this) {
- use_alpha = false;
- use_color_array = false;
- use_pointsize = false;
- discard_alpha = false;
- use_xy_normalmap = false;
- point_size = 1.0;
- light_shader = VS::FIXED_MATERIAL_LIGHT_SHADER_LAMBERT;
- for (int i = 0; i < VS::FIXED_MATERIAL_PARAM_MAX; i++) {
- texture_tc[i] = VS::FIXED_MATERIAL_TEXCOORD_UV;
- }
- param[VS::FIXED_MATERIAL_PARAM_DIFFUSE] = Color(1, 1, 1);
- param[VS::FIXED_MATERIAL_PARAM_DETAIL] = 1.0;
- param[VS::FIXED_MATERIAL_PARAM_EMISSION] = Color(0, 0, 0);
- param[VS::FIXED_MATERIAL_PARAM_GLOW] = 0;
- param[VS::FIXED_MATERIAL_PARAM_SHADE_PARAM] = 0;
- param[VS::FIXED_MATERIAL_PARAM_SPECULAR] = Color(0.0, 0.0, 0.0);
- param[VS::FIXED_MATERIAL_PARAM_SPECULAR_EXP] = 40;
- param[VS::FIXED_MATERIAL_PARAM_NORMAL] = 1;
- current_key.key = 0;
- }
- };
- StringName _fixed_material_param_names[VS::FIXED_MATERIAL_PARAM_MAX];
- StringName _fixed_material_tex_names[VS::FIXED_MATERIAL_PARAM_MAX];
- StringName _fixed_material_uv_xform_name;
- StringName _fixed_material_point_size_name;
- Map<RID, FixedMaterial *> fixed_materials;
- SelfList<FixedMaterial>::List fixed_material_dirty_list;
- protected:
- void _update_fixed_materials();
- void _free_fixed_material(const RID &p_material);
- public:
- enum ShadowFilterTechnique {
- SHADOW_FILTER_NONE,
- SHADOW_FILTER_PCF5,
- SHADOW_FILTER_PCF13,
- SHADOW_FILTER_ESM,
- SHADOW_FILTER_VSM,
- };
- /* TEXTURE API */
- virtual RID texture_create() = 0;
- RID texture_create_from_image(const Image &p_image, uint32_t p_flags = VS::TEXTURE_FLAGS_DEFAULT); // helper
- virtual void texture_allocate(RID p_texture, int p_width, int p_height, Image::Format p_format, uint32_t p_flags = VS::TEXTURE_FLAGS_DEFAULT) = 0;
- virtual void texture_set_data(RID p_texture, const Image &p_image, VS::CubeMapSide p_cube_side = VS::CUBEMAP_LEFT) = 0;
- virtual Image texture_get_data(RID p_texture, VS::CubeMapSide p_cube_side = VS::CUBEMAP_LEFT) const = 0;
- virtual void texture_set_flags(RID p_texture, uint32_t p_flags) = 0;
- virtual uint32_t texture_get_flags(RID p_texture) const = 0;
- virtual Image::Format texture_get_format(RID p_texture) const = 0;
- virtual uint32_t texture_get_width(RID p_texture) const = 0;
- virtual uint32_t texture_get_height(RID p_texture) const = 0;
- virtual bool texture_has_alpha(RID p_texture) const = 0;
- virtual void texture_set_size_override(RID p_texture, int p_width, int p_height) = 0;
- virtual void texture_set_reload_hook(RID p_texture, ObjectID p_owner, const StringName &p_function) const = 0;
- virtual void texture_set_path(RID p_texture, const String &p_path) = 0;
- virtual String texture_get_path(RID p_texture) const = 0;
- virtual void texture_debug_usage(List<VS::TextureInfo> *r_info) = 0;
- virtual void texture_set_shrink_all_x2_on_set_data(bool p_enable) = 0;
- /* SHADER API */
- virtual RID shader_create(VS::ShaderMode p_mode = VS::SHADER_MATERIAL) = 0;
- virtual void shader_set_mode(RID p_shader, VS::ShaderMode p_mode) = 0;
- virtual VS::ShaderMode shader_get_mode(RID p_shader) const = 0;
- virtual void shader_set_code(RID p_shader, const String &p_vertex, const String &p_fragment, const String &p_light, int p_vertex_ofs = 0, int p_fragment_ofs = 0, int p_light_ofs = 0) = 0;
- virtual String shader_get_fragment_code(RID p_shader) const = 0;
- virtual String shader_get_vertex_code(RID p_shader) const = 0;
- virtual String shader_get_light_code(RID p_shader) const = 0;
- virtual void shader_get_param_list(RID p_shader, List<PropertyInfo> *p_param_list) const = 0;
- virtual void shader_set_default_texture_param(RID p_shader, const StringName &p_name, RID p_texture) = 0;
- virtual RID shader_get_default_texture_param(RID p_shader, const StringName &p_name) const = 0;
- virtual Variant shader_get_default_param(RID p_shader, const StringName &p_name) = 0;
- /* COMMON MATERIAL API */
- virtual RID material_create() = 0;
- virtual void material_set_shader(RID p_shader_material, RID p_shader) = 0;
- virtual RID material_get_shader(RID p_shader_material) const = 0;
- virtual void material_set_param(RID p_material, const StringName &p_param, const Variant &p_value) = 0;
- virtual Variant material_get_param(RID p_material, const StringName &p_param) const = 0;
- virtual void material_set_flag(RID p_material, VS::MaterialFlag p_flag, bool p_enabled) = 0;
- virtual bool material_get_flag(RID p_material, VS::MaterialFlag p_flag) const = 0;
- virtual void material_set_depth_draw_mode(RID p_material, VS::MaterialDepthDrawMode p_mode) = 0;
- virtual VS::MaterialDepthDrawMode material_get_depth_draw_mode(RID p_material) const = 0;
- virtual void material_set_blend_mode(RID p_material, VS::MaterialBlendMode p_mode) = 0;
- virtual VS::MaterialBlendMode material_get_blend_mode(RID p_material) const = 0;
- virtual void material_set_line_width(RID p_material, float p_line_width) = 0;
- virtual float material_get_line_width(RID p_material) const = 0;
- /* FIXED MATERIAL */
- virtual RID fixed_material_create();
- virtual void fixed_material_set_flag(RID p_material, VS::FixedMaterialFlags p_flag, bool p_enabled);
- virtual bool fixed_material_get_flag(RID p_material, VS::FixedMaterialFlags p_flag) const;
- virtual void fixed_material_set_parameter(RID p_material, VS::FixedMaterialParam p_parameter, const Variant &p_value);
- virtual Variant fixed_material_get_parameter(RID p_material, VS::FixedMaterialParam p_parameter) const;
- virtual void fixed_material_set_texture(RID p_material, VS::FixedMaterialParam p_parameter, RID p_texture);
- virtual RID fixed_material_get_texture(RID p_material, VS::FixedMaterialParam p_parameter) const;
- virtual void fixed_material_set_texcoord_mode(RID p_material, VS::FixedMaterialParam p_parameter, VS::FixedMaterialTexCoordMode p_mode);
- virtual VS::FixedMaterialTexCoordMode fixed_material_get_texcoord_mode(RID p_material, VS::FixedMaterialParam p_parameter) const;
- virtual void fixed_material_set_uv_transform(RID p_material, const Transform &p_transform);
- virtual Transform fixed_material_get_uv_transform(RID p_material) const;
- virtual void fixed_material_set_light_shader(RID p_material, VS::FixedMaterialLightShader p_shader);
- virtual VS::FixedMaterialLightShader fixed_material_get_light_shader(RID p_material) const;
- virtual void fixed_material_set_point_size(RID p_material, float p_size);
- virtual float fixed_material_get_point_size(RID p_material) const;
- /* MESH API */
- virtual RID mesh_create() = 0;
- virtual void mesh_add_surface(RID p_mesh, VS::PrimitiveType p_primitive, const Array &p_arrays, const Array &p_blend_shapes = Array(), bool p_alpha_sort = false) = 0;
- virtual Array mesh_get_surface_arrays(RID p_mesh, int p_surface) const = 0;
- virtual Array mesh_get_surface_morph_arrays(RID p_mesh, int p_surface) const = 0;
- virtual void mesh_add_custom_surface(RID p_mesh, const Variant &p_dat) = 0;
- virtual void mesh_set_morph_target_count(RID p_mesh, int p_amount) = 0;
- virtual int mesh_get_morph_target_count(RID p_mesh) const = 0;
- virtual void mesh_set_morph_target_mode(RID p_mesh, VS::MorphTargetMode p_mode) = 0;
- virtual VS::MorphTargetMode mesh_get_morph_target_mode(RID p_mesh) const = 0;
- virtual void mesh_surface_set_material(RID p_mesh, int p_surface, RID p_material, bool p_owned = false) = 0;
- virtual RID mesh_surface_get_material(RID p_mesh, int p_surface) const = 0;
- virtual int mesh_surface_get_array_len(RID p_mesh, int p_surface) const = 0;
- virtual int mesh_surface_get_array_index_len(RID p_mesh, int p_surface) const = 0;
- virtual uint32_t mesh_surface_get_format(RID p_mesh, int p_surface) const = 0;
- virtual VS::PrimitiveType mesh_surface_get_primitive_type(RID p_mesh, int p_surface) const = 0;
- virtual void mesh_remove_surface(RID p_mesh, int p_index) = 0;
- virtual int mesh_get_surface_count(RID p_mesh) const = 0;
- virtual AABB mesh_get_aabb(RID p_mesh, RID p_skeleton = RID()) const = 0;
- virtual void mesh_set_custom_aabb(RID p_mesh, const AABB &p_aabb) = 0;
- virtual AABB mesh_get_custom_aabb(RID p_mesh) const = 0;
- /* MULTIMESH API */
- virtual RID multimesh_create() = 0;
- virtual void multimesh_set_instance_count(RID p_multimesh, int p_count) = 0;
- virtual int multimesh_get_instance_count(RID p_multimesh) const = 0;
- virtual void multimesh_set_mesh(RID p_multimesh, RID p_mesh) = 0;
- virtual void multimesh_set_aabb(RID p_multimesh, const AABB &p_aabb) = 0;
- virtual void multimesh_instance_set_transform(RID p_multimesh, int p_index, const Transform &p_transform) = 0;
- virtual void multimesh_instance_set_color(RID p_multimesh, int p_index, const Color &p_color) = 0;
- virtual RID multimesh_get_mesh(RID p_multimesh) const = 0;
- virtual AABB multimesh_get_aabb(RID p_multimesh) const = 0;
- virtual Transform multimesh_instance_get_transform(RID p_multimesh, int p_index) const = 0;
- virtual Color multimesh_instance_get_color(RID p_multimesh, int p_index) const = 0;
- virtual void multimesh_set_visible_instances(RID p_multimesh, int p_visible) = 0;
- virtual int multimesh_get_visible_instances(RID p_multimesh) const = 0;
- /* BAKED LIGHT */
- /* IMMEDIATE API */
- virtual RID immediate_create() = 0;
- virtual void immediate_begin(RID p_immediate, VS::PrimitiveType p_rimitive, RID p_texture = RID()) = 0;
- virtual void immediate_vertex(RID p_immediate, const Vector3 &p_vertex) = 0;
- virtual void immediate_normal(RID p_immediate, const Vector3 &p_normal) = 0;
- virtual void immediate_tangent(RID p_immediate, const Plane &p_tangent) = 0;
- virtual void immediate_color(RID p_immediate, const Color &p_color) = 0;
- virtual void immediate_uv(RID p_immediate, const Vector2 &tex_uv) = 0;
- virtual void immediate_uv2(RID p_immediate, const Vector2 &tex_uv) = 0;
- virtual void immediate_end(RID p_immediate) = 0;
- virtual void immediate_clear(RID p_immediate) = 0;
- virtual AABB immediate_get_aabb(RID p_immediate) const = 0;
- virtual void immediate_set_material(RID p_immediate, RID p_material) = 0;
- virtual RID immediate_get_material(RID p_immediate) const = 0;
- /* PARTICLES API */
- virtual RID particles_create() = 0;
- virtual void particles_set_amount(RID p_particles, int p_amount) = 0;
- virtual int particles_get_amount(RID p_particles) const = 0;
- virtual void particles_set_emitting(RID p_particles, bool p_emitting) = 0;
- virtual bool particles_is_emitting(RID p_particles) const = 0;
- virtual void particles_set_visibility_aabb(RID p_particles, const AABB &p_visibility) = 0;
- virtual AABB particles_get_visibility_aabb(RID p_particles) const = 0;
- virtual void particles_set_emission_half_extents(RID p_particles, const Vector3 &p_half_extents) = 0;
- virtual Vector3 particles_get_emission_half_extents(RID p_particles) const = 0;
- virtual void particles_set_emission_base_velocity(RID p_particles, const Vector3 &p_base_velocity) = 0;
- virtual Vector3 particles_get_emission_base_velocity(RID p_particles) const = 0;
- virtual void particles_set_emission_points(RID p_particles, const DVector<Vector3> &p_points) = 0;
- virtual DVector<Vector3> particles_get_emission_points(RID p_particles) const = 0;
- virtual void particles_set_gravity_normal(RID p_particles, const Vector3 &p_normal) = 0;
- virtual Vector3 particles_get_gravity_normal(RID p_particles) const = 0;
- virtual void particles_set_variable(RID p_particles, VS::ParticleVariable p_variable, float p_value) = 0;
- virtual float particles_get_variable(RID p_particles, VS::ParticleVariable p_variable) const = 0;
- virtual void particles_set_randomness(RID p_particles, VS::ParticleVariable p_variable, float p_randomness) = 0;
- virtual float particles_get_randomness(RID p_particles, VS::ParticleVariable p_variable) const = 0;
- virtual void particles_set_color_phase_pos(RID p_particles, int p_phase, float p_pos) = 0;
- virtual float particles_get_color_phase_pos(RID p_particles, int p_phase) const = 0;
- virtual void particles_set_color_phases(RID p_particles, int p_phases) = 0;
- virtual int particles_get_color_phases(RID p_particles) const = 0;
- virtual void particles_set_color_phase_color(RID p_particles, int p_phase, const Color &p_color) = 0;
- virtual Color particles_get_color_phase_color(RID p_particles, int p_phase) const = 0;
- virtual void particles_set_attractors(RID p_particles, int p_attractors) = 0;
- virtual int particles_get_attractors(RID p_particles) const = 0;
- virtual void particles_set_attractor_pos(RID p_particles, int p_attractor, const Vector3 &p_pos) = 0;
- virtual Vector3 particles_get_attractor_pos(RID p_particles, int p_attractor) const = 0;
- virtual void particles_set_attractor_strength(RID p_particles, int p_attractor, float p_force) = 0;
- virtual float particles_get_attractor_strength(RID p_particles, int p_attractor) const = 0;
- virtual void particles_set_material(RID p_particles, RID p_material, bool p_owned = false) = 0;
- virtual RID particles_get_material(RID p_particles) const = 0;
- virtual AABB particles_get_aabb(RID p_particles) const = 0;
- virtual void particles_set_height_from_velocity(RID p_particles, bool p_enable) = 0;
- virtual bool particles_has_height_from_velocity(RID p_particles) const = 0;
- virtual void particles_set_use_local_coordinates(RID p_particles, bool p_enable) = 0;
- virtual bool particles_is_using_local_coordinates(RID p_particles) const = 0;
- /* SKELETON API */
- virtual RID skeleton_create() = 0;
- virtual void skeleton_resize(RID p_skeleton, int p_bones) = 0;
- virtual int skeleton_get_bone_count(RID p_skeleton) const = 0;
- virtual void skeleton_bone_set_transform(RID p_skeleton, int p_bone, const Transform &p_transform) = 0;
- virtual Transform skeleton_bone_get_transform(RID p_skeleton, int p_bone) = 0;
- /* LIGHT API */
- virtual RID light_create(VS::LightType p_type) = 0;
- virtual VS::LightType light_get_type(RID p_light) const = 0;
- virtual void light_set_color(RID p_light, VS::LightColor p_type, const Color &p_color) = 0;
- virtual Color light_get_color(RID p_light, VS::LightColor p_type) const = 0;
- virtual void light_set_shadow(RID p_light, bool p_enabled) = 0;
- virtual bool light_has_shadow(RID p_light) const = 0;
- virtual void light_set_volumetric(RID p_light, bool p_enabled) = 0;
- virtual bool light_is_volumetric(RID p_light) const = 0;
- virtual void light_set_projector(RID p_light, RID p_texture) = 0;
- virtual RID light_get_projector(RID p_light) const = 0;
- virtual void light_set_var(RID p_light, VS::LightParam p_var, float p_value) = 0;
- virtual float light_get_var(RID p_light, VS::LightParam p_var) const = 0;
- virtual void light_set_operator(RID p_light, VS::LightOp p_op) = 0;
- virtual VS::LightOp light_get_operator(RID p_light) const = 0;
- virtual void light_omni_set_shadow_mode(RID p_light, VS::LightOmniShadowMode p_mode) = 0;
- virtual VS::LightOmniShadowMode light_omni_get_shadow_mode(RID p_light) const = 0;
- virtual void light_directional_set_shadow_mode(RID p_light, VS::LightDirectionalShadowMode p_mode) = 0;
- virtual VS::LightDirectionalShadowMode light_directional_get_shadow_mode(RID p_light) const = 0;
- virtual void light_directional_set_shadow_param(RID p_light, VS::LightDirectionalShadowParam p_param, float p_value) = 0;
- virtual float light_directional_get_shadow_param(RID p_light, VS::LightDirectionalShadowParam p_param) const = 0;
- virtual AABB light_get_aabb(RID p_poly) const = 0;
- virtual RID light_instance_create(RID p_light) = 0;
- virtual void light_instance_set_transform(RID p_light_instance, const Transform &p_transform) = 0;
- enum ShadowType {
- SHADOW_NONE,
- SHADOW_SIMPLE,
- SHADOW_ORTHOGONAL,
- SHADOW_DUAL_PARABOLOID,
- SHADOW_CUBE,
- SHADOW_PSSM, //parallel split shadow map
- SHADOW_PSM //perspective shadow map
- };
- enum ShadowPass {
- PASS_DUAL_PARABOLOID_FRONT = 0,
- PASS_DUAL_PARABOLOID_BACK = 1,
- PASS_CUBE_FRONT = 0,
- PASS_CUBE_BACK = 1,
- PASS_CUBE_TOP = 2,
- PASS_CUBE_BOTTOM = 3,
- PASS_CUBE_LEFT = 4,
- PASS_CUBE_RIGHT = 5,
- };
- virtual ShadowType light_instance_get_shadow_type(RID p_light_instance, bool p_far = false) const = 0;
- virtual int light_instance_get_shadow_passes(RID p_light_instance) const = 0;
- virtual void light_instance_set_shadow_transform(RID p_light_instance, int p_index, const CameraMatrix &p_camera, const Transform &p_transform, float p_split_near = 0, float p_split_far = 0) = 0;
- virtual int light_instance_get_shadow_size(RID p_light_instance, int p_index = 0) const = 0;
- virtual bool light_instance_get_pssm_shadow_overlap(RID p_light_instance) const = 0;
- /* SHADOWS */
- virtual void shadow_clear_near() = 0;
- virtual bool shadow_allocate_near(RID p_light) = 0; //true on successful alloc
- virtual bool shadow_allocate_far(RID p_light) = 0; //true on successful alloc
- /* PARTICLES INSTANCE */
- virtual RID particles_instance_create(RID p_particles) = 0;
- virtual void particles_instance_set_transform(RID p_particles_instance, const Transform &p_transform) = 0;
- /* RENDER API */
- /* all calls (inside begin/end shadow) are always warranted to be in the following order: */
- /* VIEWPORT API */
- virtual RID viewport_data_create() = 0;
- virtual RID render_target_create() = 0;
- virtual void render_target_set_size(RID p_render_target, int p_width, int p_height) = 0;
- virtual RID render_target_get_texture(RID p_render_target) const = 0;
- virtual bool render_target_renedered_in_frame(RID p_render_target) = 0;
- virtual void begin_frame() = 0;
- virtual void set_viewport(const VS::ViewportRect &p_viewport) = 0;
- virtual void set_render_target(RID p_render_target, bool p_transparent_bg = false, bool p_vflip = false) = 0;
- virtual void clear_viewport(const Color &p_color) = 0;
- virtual void capture_viewport(Image *r_capture) = 0;
- virtual void begin_scene(RID p_viewport_data, RID p_env, VS::ScenarioDebugMode p_debug) = 0;
- virtual void begin_shadow_map(RID p_light_instance, int p_shadow_pass) = 0;
- virtual void set_camera(const Transform &p_world, const CameraMatrix &p_projection, bool p_ortho_hint) = 0;
- virtual void add_light(RID p_light_instance) = 0; ///< all "add_light" calls happen before add_geometry calls
- typedef Map<StringName, Variant> ParamOverrideMap;
- struct BakedLightData {
- VS::BakedLightMode mode;
- RID octree_texture;
- RID light_texture;
- float color_multiplier; //used for both lightmaps and octree
- Transform octree_transform;
- Map<int, RID> lightmaps;
- //cache
- float octree_lattice_size;
- float octree_lattice_divide;
- float texture_multiplier;
- float lightmap_multiplier;
- int octree_steps;
- Vector2 octree_tex_pixel_size;
- Vector2 light_tex_pixel_size;
- bool realtime_color_enabled;
- Color realtime_color;
- float realtime_energy;
- };
- struct InstanceData {
- Transform transform;
- RID skeleton;
- RID material_override;
- RID sampled_light;
- Vector<RID> materials;
- Vector<RID> light_instances;
- Vector<float> morph_values;
- BakedLightData *baked_light;
- VS::ShadowCastingSetting cast_shadows;
- Transform *baked_light_octree_xform;
- int baked_lightmap_id;
- bool mirror : 8;
- bool depth_scale : 8;
- bool billboard : 8;
- bool billboard_y : 8;
- bool receive_shadows : 8;
- };
- virtual void add_mesh(const RID &p_mesh, const InstanceData *p_data) = 0;
- virtual void add_multimesh(const RID &p_multimesh, const InstanceData *p_data) = 0;
- virtual void add_immediate(const RID &p_immediate, const InstanceData *p_data) = 0;
- virtual void add_particles(const RID &p_particle_instance, const InstanceData *p_data) = 0;
- virtual void end_scene() = 0;
- virtual void end_shadow_map() = 0;
- virtual void end_frame() = 0;
- virtual void flush_frame(); //not necesary in most cases
- /* CANVAS API */
- enum CanvasRectFlags {
- CANVAS_RECT_REGION = 1,
- CANVAS_RECT_TILE = 2,
- CANVAS_RECT_FLIP_H = 4,
- CANVAS_RECT_FLIP_V = 8,
- CANVAS_RECT_TRANSPOSE = 16
- };
- struct CanvasLight {
- bool enabled;
- Color color;
- Matrix32 xform;
- float height;
- float energy;
- float scale;
- int z_min;
- int z_max;
- int layer_min;
- int layer_max;
- int item_mask;
- int item_shadow_mask;
- VS::CanvasLightMode mode;
- RID texture;
- Vector2 texture_offset;
- RID canvas;
- RID shadow_buffer;
- int shadow_buffer_size;
- float shadow_esm_mult;
- Color shadow_color;
- void *texture_cache; // implementation dependent
- Rect2 rect_cache;
- Matrix32 xform_cache;
- float radius_cache; //used for shadow far plane
- CameraMatrix shadow_matrix_cache;
- Matrix32 light_shader_xform;
- Vector2 light_shader_pos;
- CanvasLight *shadows_next_ptr;
- CanvasLight *filter_next_ptr;
- CanvasLight *next_ptr;
- CanvasLight *mask_next_ptr;
- CanvasLight() {
- enabled = true;
- color = Color(1, 1, 1);
- shadow_color = Color(0, 0, 0, 0);
- height = 0;
- z_min = -1024;
- z_max = 1024;
- layer_min = 0;
- layer_max = 0;
- item_mask = 1;
- scale = 1.0;
- energy = 1.0;
- item_shadow_mask = -1;
- mode = VS::CANVAS_LIGHT_MODE_ADD;
- texture_cache = NULL;
- next_ptr = NULL;
- mask_next_ptr = NULL;
- filter_next_ptr = NULL;
- shadow_buffer_size = 2048;
- shadow_esm_mult = 80;
- }
- };
- struct CanvasItem;
- struct CanvasItemMaterial {
- RID shader;
- Map<StringName, Variant> shader_param;
- uint32_t shader_version;
- Set<CanvasItem *> owners;
- VS::CanvasItemShadingMode shading_mode;
- CanvasItemMaterial() {
- shading_mode = VS::CANVAS_ITEM_SHADING_NORMAL;
- shader_version = 0;
- }
- };
- struct CanvasItem {
- struct Command {
- enum Type {
- TYPE_LINE,
- TYPE_RECT,
- TYPE_STYLE,
- TYPE_PRIMITIVE,
- TYPE_POLYGON,
- TYPE_POLYGON_PTR,
- TYPE_CIRCLE,
- TYPE_TRANSFORM,
- TYPE_BLEND_MODE,
- TYPE_CLIP_IGNORE,
- };
- Type type;
- virtual ~Command() {}
- };
- struct CommandLine : public Command {
- Point2 from, to;
- Color color;
- float width;
- CommandLine() { type = TYPE_LINE; }
- };
- struct CommandRect : public Command {
- Rect2 rect;
- RID texture;
- Color modulate;
- Rect2 source;
- uint8_t flags;
- CommandRect() {
- flags = 0;
- type = TYPE_RECT;
- }
- };
- struct CommandStyle : public Command {
- Rect2 rect;
- Rect2 source;
- RID texture;
- float margin[4];
- bool draw_center;
- Color color;
- CommandStyle() {
- draw_center = true;
- type = TYPE_STYLE;
- }
- };
- struct CommandPrimitive : public Command {
- Vector<Point2> points;
- Vector<Point2> uvs;
- Vector<Color> colors;
- RID texture;
- float width;
- CommandPrimitive() {
- type = TYPE_PRIMITIVE;
- width = 1;
- }
- };
- struct CommandPolygon : public Command {
- Vector<int> indices;
- Vector<Point2> points;
- Vector<Point2> uvs;
- Vector<Color> colors;
- RID texture;
- int count;
- CommandPolygon() {
- type = TYPE_POLYGON;
- count = 0;
- }
- };
- struct CommandPolygonPtr : public Command {
- const int *indices;
- const Point2 *points;
- const Point2 *uvs;
- const Color *colors;
- RID texture;
- int count;
- CommandPolygonPtr() {
- type = TYPE_POLYGON_PTR;
- count = 0;
- }
- };
- struct CommandCircle : public Command {
- Point2 pos;
- float radius;
- Color color;
- CommandCircle() { type = TYPE_CIRCLE; }
- };
- struct CommandTransform : public Command {
- Matrix32 xform;
- CommandTransform() { type = TYPE_TRANSFORM; }
- };
- struct CommandBlendMode : public Command {
- VS::MaterialBlendMode blend_mode;
- CommandBlendMode() {
- type = TYPE_BLEND_MODE;
- blend_mode = VS::MATERIAL_BLEND_MODE_MIX;
- }
- };
- struct CommandClipIgnore : public Command {
- bool ignore;
- CommandClipIgnore() {
- type = TYPE_CLIP_IGNORE;
- ignore = false;
- }
- };
- struct ViewportRender {
- VisualServer *owner;
- void *udata;
- Rect2 rect;
- };
- Matrix32 xform;
- bool clip;
- bool visible;
- bool ontop;
- VS::MaterialBlendMode blend_mode;
- int light_mask;
- Vector<Command *> commands;
- mutable bool custom_rect;
- mutable bool rect_dirty;
- mutable Rect2 rect;
- CanvasItem *next;
- CanvasItemMaterial *material;
- struct CopyBackBuffer {
- Rect2 rect;
- Rect2 screen_rect;
- bool full;
- };
- CopyBackBuffer *copy_back_buffer;
- float final_opacity;
- Matrix32 final_transform;
- Rect2 final_clip_rect;
- CanvasItem *final_clip_owner;
- CanvasItem *material_owner;
- ViewportRender *vp_render;
- bool distance_field;
- bool light_masked;
- Rect2 global_rect_cache;
- const Rect2 &get_rect() const {
- if (custom_rect || !rect_dirty)
- return rect;
- //must update rect
- int s = commands.size();
- if (s == 0) {
- rect = Rect2();
- rect_dirty = false;
- return rect;
- }
- Matrix32 xf;
- bool found_xform = false;
- bool first = true;
- const CanvasItem::Command *const *cmd = &commands[0];
- for (int i = 0; i < s; i++) {
- const CanvasItem::Command *c = cmd[i];
- Rect2 r;
- switch (c->type) {
- case CanvasItem::Command::TYPE_LINE: {
- const CanvasItem::CommandLine *line = static_cast<const CanvasItem::CommandLine *>(c);
- r.pos = line->from;
- r.expand_to(line->to);
- } break;
- case CanvasItem::Command::TYPE_RECT: {
- const CanvasItem::CommandRect *crect = static_cast<const CanvasItem::CommandRect *>(c);
- r = crect->rect;
- } break;
- case CanvasItem::Command::TYPE_STYLE: {
- const CanvasItem::CommandStyle *style = static_cast<const CanvasItem::CommandStyle *>(c);
- r = style->rect;
- } break;
- case CanvasItem::Command::TYPE_PRIMITIVE: {
- const CanvasItem::CommandPrimitive *primitive = static_cast<const CanvasItem::CommandPrimitive *>(c);
- r.pos = primitive->points[0];
- for (int i = 1; i < primitive->points.size(); i++) {
- r.expand_to(primitive->points[i]);
- }
- } break;
- case CanvasItem::Command::TYPE_POLYGON: {
- const CanvasItem::CommandPolygon *polygon = static_cast<const CanvasItem::CommandPolygon *>(c);
- int l = polygon->points.size();
- const Point2 *pp = &polygon->points[0];
- r.pos = pp[0];
- for (int i = 1; i < l; i++) {
- r.expand_to(pp[i]);
- }
- } break;
- case CanvasItem::Command::TYPE_POLYGON_PTR: {
- const CanvasItem::CommandPolygonPtr *polygon = static_cast<const CanvasItem::CommandPolygonPtr *>(c);
- int l = polygon->count;
- if (polygon->indices != NULL) {
- r.pos = polygon->points[polygon->indices[0]];
- for (int i = 1; i < l; i++) {
- r.expand_to(polygon->points[polygon->indices[i]]);
- }
- } else {
- r.pos = polygon->points[0];
- for (int i = 1; i < l; i++) {
- r.expand_to(polygon->points[i]);
- }
- }
- } break;
- case CanvasItem::Command::TYPE_CIRCLE: {
- const CanvasItem::CommandCircle *circle = static_cast<const CanvasItem::CommandCircle *>(c);
- r.pos = Point2(-circle->radius, -circle->radius) + circle->pos;
- r.size = Point2(circle->radius * 2.0, circle->radius * 2.0);
- } break;
- case CanvasItem::Command::TYPE_TRANSFORM: {
- const CanvasItem::CommandTransform *transform = static_cast<const CanvasItem::CommandTransform *>(c);
- xf = transform->xform;
- found_xform = true;
- continue;
- } break;
- case CanvasItem::Command::TYPE_BLEND_MODE: {
- } break;
- case CanvasItem::Command::TYPE_CLIP_IGNORE: {
- } break;
- }
- if (found_xform) {
- r = xf.xform(r);
- found_xform = false;
- }
- if (first) {
- rect = r;
- first = false;
- } else
- rect = rect.merge(r);
- }
- rect_dirty = false;
- return rect;
- }
- void clear() {
- for (int i = 0; i < commands.size(); i++)
- memdelete(commands[i]);
- commands.clear();
- clip = false;
- rect_dirty = true;
- final_clip_owner = NULL;
- material_owner = NULL;
- light_masked = false;
- }
- CanvasItem() {
- light_mask = 1;
- vp_render = NULL;
- next = NULL;
- final_clip_owner = NULL;
- clip = false;
- final_opacity = 1;
- blend_mode = VS::MATERIAL_BLEND_MODE_MIX;
- visible = true;
- rect_dirty = true;
- custom_rect = false;
- ontop = true;
- material_owner = NULL;
- material = NULL;
- copy_back_buffer = NULL;
- distance_field = false;
- light_masked = false;
- }
- virtual ~CanvasItem() {
- clear();
- if (copy_back_buffer) memdelete(copy_back_buffer);
- }
- };
- CanvasItemDrawViewportFunc draw_viewport_func;
- virtual void begin_canvas_bg() = 0;
- virtual void canvas_begin() = 0;
- virtual void canvas_disable_blending() = 0;
- virtual void canvas_set_opacity(float p_opacity) = 0;
- virtual void canvas_set_blend_mode(VS::MaterialBlendMode p_mode) = 0;
- virtual void canvas_begin_rect(const Matrix32 &p_transform) = 0;
- virtual void canvas_set_clip(bool p_clip, const Rect2 &p_rect) = 0;
- virtual void canvas_end_rect() = 0;
- virtual void canvas_draw_line(const Point2 &p_from, const Point2 &p_to, const Color &p_color, float p_width) = 0;
- virtual void canvas_draw_rect(const Rect2 &p_rect, int p_flags, const Rect2 &p_source, RID p_texture, const Color &p_modulate) = 0;
- virtual void canvas_draw_style_box(const Rect2 &p_rect, const Rect2 &p_src_region, RID p_texture, const float *p_margins, bool p_draw_center = true, const Color &p_modulate = Color(1, 1, 1)) = 0;
- virtual void canvas_draw_primitive(const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs, RID p_texture, float p_width) = 0;
- virtual void canvas_draw_polygon(int p_vertex_count, const int *p_indices, const Vector2 *p_vertices, const Vector2 *p_uvs, const Color *p_colors, const RID &p_texture, bool p_singlecolor) = 0;
- virtual void canvas_set_transform(const Matrix32 &p_transform) = 0;
- virtual void canvas_render_items(CanvasItem *p_item_list, int p_z, const Color &p_modulate, CanvasLight *p_light) = 0;
- virtual void canvas_debug_viewport_shadows(CanvasLight *p_lights_with_shadow) = 0;
- /* LIGHT SHADOW MAPPING */
- virtual RID canvas_light_occluder_create() = 0;
- virtual void canvas_light_occluder_set_polylines(RID p_occluder, const DVector<Vector2> &p_lines) = 0;
- virtual RID canvas_light_shadow_buffer_create(int p_width) = 0;
- struct CanvasLightOccluderInstance {
- bool enabled;
- RID canvas;
- RID polygon;
- RID polygon_buffer;
- Rect2 aabb_cache;
- Matrix32 xform;
- Matrix32 xform_cache;
- int light_mask;
- VS::CanvasOccluderPolygonCullMode cull_cache;
- CanvasLightOccluderInstance *next;
- CanvasLightOccluderInstance() {
- enabled = true;
- next = NULL;
- light_mask = 1;
- cull_cache = VS::CANVAS_OCCLUDER_POLYGON_CULL_DISABLED;
- }
- };
- virtual void canvas_light_shadow_buffer_update(RID p_buffer, const Matrix32 &p_light_xform, int p_light_mask, float p_near, float p_far, CanvasLightOccluderInstance *p_occluders, CameraMatrix *p_xform_cache) = 0;
- /* ENVIRONMENT */
- virtual RID environment_create() = 0;
- virtual void environment_set_background(RID p_env, VS::EnvironmentBG p_bg) = 0;
- virtual VS::EnvironmentBG environment_get_background(RID p_env) const = 0;
- virtual void environment_set_background_param(RID p_env, VS::EnvironmentBGParam p_param, const Variant &p_value) = 0;
- virtual Variant environment_get_background_param(RID p_env, VS::EnvironmentBGParam p_param) const = 0;
- virtual void environment_set_enable_fx(RID p_env, VS::EnvironmentFx p_effect, bool p_enabled) = 0;
- virtual bool environment_is_fx_enabled(RID p_env, VS::EnvironmentFx p_effect) const = 0;
- virtual void environment_fx_set_param(RID p_env, VS::EnvironmentFxParam p_param, const Variant &p_value) = 0;
- virtual Variant environment_fx_get_param(RID p_env, VS::EnvironmentFxParam p_param) const = 0;
- /* SAMPLED LIGHT */
- virtual RID sampled_light_dp_create(int p_width, int p_height) = 0;
- virtual void sampled_light_dp_update(RID p_sampled_light, const Color *p_data, float p_multiplier) = 0;
- /*MISC*/
- virtual bool is_texture(const RID &p_rid) const = 0;
- virtual bool is_material(const RID &p_rid) const = 0;
- virtual bool is_mesh(const RID &p_rid) const = 0;
- virtual bool is_multimesh(const RID &p_rid) const = 0;
- virtual bool is_immediate(const RID &p_rid) const = 0;
- virtual bool is_particles(const RID &p_beam) const = 0;
- virtual bool is_light(const RID &p_rid) const = 0;
- virtual bool is_light_instance(const RID &p_rid) const = 0;
- virtual bool is_particles_instance(const RID &p_rid) const = 0;
- virtual bool is_skeleton(const RID &p_rid) const = 0;
- virtual bool is_environment(const RID &p_rid) const = 0;
- virtual bool is_shader(const RID &p_rid) const = 0;
- virtual bool is_canvas_light_occluder(const RID &p_rid) const = 0;
- virtual void set_time_scale(float p_scale) = 0;
- virtual void free(const RID &p_rid) = 0;
- virtual void init() = 0;
- virtual void finish() = 0;
- virtual bool needs_to_draw_next_frame() const = 0;
- virtual void reload_vram() {}
- virtual bool has_feature(VS::Features p_feature) const = 0;
- virtual void restore_framebuffer() = 0;
- virtual int get_render_info(VS::RenderInfo p_info) = 0;
- virtual void set_force_16_bits_fbo(bool p_force) {}
- Rasterizer();
- virtual ~Rasterizer() {}
- };
- #endif
|