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- /*************************************************************************/
- /* input_event.h */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #ifndef INPUT_EVENT_H
- #define INPUT_EVENT_H
- #include "math_2d.h"
- #include "os/copymem.h"
- #include "typedefs.h"
- #include "ustring.h"
- /**
- @author Juan Linietsky <[email protected]>
- */
- /**
- * Input Event classes. These are used in the main loop.
- * The events are pretty obvious.
- */
- enum {
- BUTTON_LEFT = 1,
- BUTTON_RIGHT = 2,
- BUTTON_MIDDLE = 3,
- BUTTON_WHEEL_UP = 4,
- BUTTON_WHEEL_DOWN = 5,
- BUTTON_WHEEL_LEFT = 6,
- BUTTON_WHEEL_RIGHT = 7,
- BUTTON_MASK_LEFT = (1 << (BUTTON_LEFT - 1)),
- BUTTON_MASK_RIGHT = (1 << (BUTTON_RIGHT - 1)),
- BUTTON_MASK_MIDDLE = (1 << (BUTTON_MIDDLE - 1)),
- };
- enum {
- JOY_BUTTON_0 = 0,
- JOY_BUTTON_1 = 1,
- JOY_BUTTON_2 = 2,
- JOY_BUTTON_3 = 3,
- JOY_BUTTON_4 = 4,
- JOY_BUTTON_5 = 5,
- JOY_BUTTON_6 = 6,
- JOY_BUTTON_7 = 7,
- JOY_BUTTON_8 = 8,
- JOY_BUTTON_9 = 9,
- JOY_BUTTON_10 = 10,
- JOY_BUTTON_11 = 11,
- JOY_BUTTON_12 = 12,
- JOY_BUTTON_13 = 13,
- JOY_BUTTON_14 = 14,
- JOY_BUTTON_15 = 15,
- JOY_BUTTON_MAX = 16,
- JOY_L = JOY_BUTTON_4,
- JOY_R = JOY_BUTTON_5,
- JOY_L2 = JOY_BUTTON_6,
- JOY_R2 = JOY_BUTTON_7,
- JOY_L3 = JOY_BUTTON_8,
- JOY_R3 = JOY_BUTTON_9,
- JOY_SELECT = JOY_BUTTON_10,
- JOY_START = JOY_BUTTON_11,
- JOY_DPAD_UP = JOY_BUTTON_12,
- JOY_DPAD_DOWN = JOY_BUTTON_13,
- JOY_DPAD_LEFT = JOY_BUTTON_14,
- JOY_DPAD_RIGHT = JOY_BUTTON_15,
- // a little history about game controllers (who copied who)
- JOY_SNES_B = JOY_BUTTON_0,
- JOY_SNES_A = JOY_BUTTON_1,
- JOY_SNES_Y = JOY_BUTTON_2,
- JOY_SNES_X = JOY_BUTTON_3,
- JOY_SONY_CIRCLE = JOY_SNES_A,
- JOY_SONY_X = JOY_SNES_B,
- JOY_SONY_SQUARE = JOY_SNES_Y,
- JOY_SONY_TRIANGLE = JOY_SNES_X,
- JOY_SEGA_B = JOY_SNES_A,
- JOY_SEGA_A = JOY_SNES_B,
- JOY_SEGA_X = JOY_SNES_Y,
- JOY_SEGA_Y = JOY_SNES_X,
- JOY_XBOX_B = JOY_SEGA_B,
- JOY_XBOX_A = JOY_SEGA_A,
- JOY_XBOX_X = JOY_SEGA_X,
- JOY_XBOX_Y = JOY_SEGA_Y,
- JOY_DS_A = JOY_SNES_A,
- JOY_DS_B = JOY_SNES_B,
- JOY_DS_X = JOY_SNES_X,
- JOY_DS_Y = JOY_SNES_Y,
- JOY_WII_C = JOY_BUTTON_5,
- JOY_WII_Z = JOY_BUTTON_6,
- JOY_WII_MINUS = JOY_BUTTON_9,
- JOY_WII_PLUS = JOY_BUTTON_10,
- // end of history
- JOY_AXIS_0 = 0,
- JOY_AXIS_1 = 1,
- JOY_AXIS_2 = 2,
- JOY_AXIS_3 = 3,
- JOY_AXIS_4 = 4,
- JOY_AXIS_5 = 5,
- JOY_AXIS_6 = 6,
- JOY_AXIS_7 = 7,
- JOY_AXIS_MAX = 8,
- JOY_ANALOG_0_X = JOY_AXIS_0,
- JOY_ANALOG_0_Y = JOY_AXIS_1,
- JOY_ANALOG_1_X = JOY_AXIS_2,
- JOY_ANALOG_1_Y = JOY_AXIS_3,
- JOY_ANALOG_2_X = JOY_AXIS_4,
- JOY_ANALOG_2_Y = JOY_AXIS_5,
- JOY_ANALOG_L2 = JOY_AXIS_6,
- JOY_ANALOG_R2 = JOY_AXIS_7,
- };
- /**
- * Input Modifier Status
- * for keyboard/mouse events.
- */
- struct InputModifierState {
- bool shift;
- bool alt;
- #ifdef APPLE_STYLE_KEYS
- union {
- bool command;
- bool meta; //< windows/mac key
- };
- bool control;
- #else
- union {
- bool command; //< windows/mac key
- bool control;
- };
- bool meta; //< windows/mac key
- #endif
- bool operator==(const InputModifierState &rvalue) const {
- return ((shift == rvalue.shift) && (alt == rvalue.alt) && (control == rvalue.control) && (meta == rvalue.meta));
- }
- };
- struct InputEventKey {
- InputModifierState mod;
- bool pressed; /// otherwise release
- uint32_t scancode; ///< check keyboard.h , KeyCode enum, without modifier masks
- uint32_t unicode; ///unicode
- uint32_t get_scancode_with_modifiers() const;
- bool echo; /// true if this is an echo key
- };
- struct InputEventMouse {
- InputModifierState mod;
- int button_mask;
- int x, y;
- int global_x, global_y;
- int pointer_index;
- };
- struct InputEventMouseButton : public InputEventMouse {
- double factor;
- int button_index;
- bool pressed; //otherwise released
- bool doubleclick; //last even less than doubleclick time
- };
- struct InputEventMouseMotion : public InputEventMouse {
- int relative_x, relative_y;
- float speed_x, speed_y;
- };
- struct InputEventJoystickMotion {
- int axis; ///< Joystick axis
- float axis_value; ///< -1 to 1
- };
- struct InputEventJoystickButton {
- int button_index;
- bool pressed;
- float pressure; //0 to 1
- };
- struct InputEventScreenTouch {
- int index;
- int x, y;
- bool pressed;
- };
- struct InputEventScreenDrag {
- int index;
- int x, y;
- int relative_x, relative_y;
- float speed_x, speed_y;
- };
- struct InputEventAction {
- int action;
- bool pressed;
- };
- struct InputEvent {
- enum Type {
- NONE,
- KEY,
- MOUSE_MOTION,
- MOUSE_BUTTON,
- JOYSTICK_MOTION,
- JOYSTICK_BUTTON,
- SCREEN_TOUCH,
- SCREEN_DRAG,
- ACTION,
- TYPE_MAX
- };
- uint32_t ID;
- int type;
- int device;
- union {
- InputEventMouseMotion mouse_motion;
- InputEventMouseButton mouse_button;
- InputEventJoystickMotion joy_motion;
- InputEventJoystickButton joy_button;
- InputEventKey key;
- InputEventScreenTouch screen_touch;
- InputEventScreenDrag screen_drag;
- InputEventAction action;
- };
- bool is_pressed() const;
- bool is_action(const String &p_action) const;
- bool is_action_pressed(const String &p_action) const;
- bool is_action_released(const String &p_action) const;
- bool is_echo() const;
- void set_as_action(const String &p_action, bool p_pressed);
- InputEvent xform_by(const Matrix32 &p_xform) const;
- bool operator==(const InputEvent &p_event) const;
- operator String() const;
- InputEvent() {
- zeromem(this, sizeof(InputEvent));
- mouse_button.factor = 1;
- }
- };
- #endif
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