gd_script.h 16 KB

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  1. /*************************************************************************/
  2. /* gd_script.h */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #ifndef GD_SCRIPT_H
  31. #define GD_SCRIPT_H
  32. #include "gd_function.h"
  33. #include "io/resource_loader.h"
  34. #include "io/resource_saver.h"
  35. #include "script_language.h"
  36. class GDNativeClass : public Reference {
  37. OBJ_TYPE(GDNativeClass, Reference);
  38. StringName name;
  39. protected:
  40. bool _get(const StringName &p_name, Variant &r_ret) const;
  41. static void _bind_methods();
  42. public:
  43. _FORCE_INLINE_ const StringName &get_name() const { return name; }
  44. Variant _new();
  45. Object *instance();
  46. GDNativeClass(const StringName &p_name);
  47. };
  48. class GDScript : public Script {
  49. OBJ_TYPE(GDScript, Script);
  50. bool tool;
  51. bool valid;
  52. struct MemberInfo {
  53. int index;
  54. StringName setter;
  55. StringName getter;
  56. };
  57. friend class GDInstance;
  58. friend class GDFunction;
  59. friend class GDCompiler;
  60. friend class GDFunctions;
  61. friend class GDScriptLanguage;
  62. Variant _static_ref; //used for static call
  63. Ref<GDNativeClass> native;
  64. Ref<GDScript> base;
  65. GDScript *_base; //fast pointer access
  66. GDScript *_owner; //for subclasses
  67. Set<StringName> members; //members are just indices to the instanced script.
  68. Map<StringName, Variant> constants;
  69. Map<StringName, GDFunction *> member_functions;
  70. Map<StringName, MemberInfo> member_indices; //members are just indices to the instanced script.
  71. Map<StringName, Ref<GDScript> > subclasses;
  72. Map<StringName, Vector<StringName> > _signals;
  73. #ifdef TOOLS_ENABLED
  74. Map<StringName, Variant> member_default_values;
  75. List<PropertyInfo> members_cache;
  76. Map<StringName, Variant> member_default_values_cache;
  77. Ref<GDScript> base_cache;
  78. Set<ObjectID> inheriters_cache;
  79. bool source_changed_cache;
  80. void _update_exports_values(Map<StringName, Variant> &values, List<PropertyInfo> &propnames);
  81. #endif
  82. Map<StringName, PropertyInfo> member_info;
  83. GDFunction *initializer; //direct pointer to _init , faster to locate
  84. int subclass_count;
  85. Set<Object *> instances;
  86. //exported members
  87. String source;
  88. String path;
  89. String name;
  90. SelfList<GDScript> script_list;
  91. GDInstance *_create_instance(const Variant **p_args, int p_argcount, Object *p_owner, bool p_isref, Variant::CallError &r_error);
  92. void _set_subclass_path(Ref<GDScript> &p_sc, const String &p_path);
  93. #ifdef TOOLS_ENABLED
  94. Set<PlaceHolderScriptInstance *> placeholders;
  95. //void _update_placeholder(PlaceHolderScriptInstance *p_placeholder);
  96. virtual void _placeholder_erased(PlaceHolderScriptInstance *p_placeholder);
  97. #endif
  98. #ifdef DEBUG_ENABLED
  99. Map<ObjectID, List<Pair<StringName, Variant> > > pending_reload_state;
  100. #endif
  101. bool _update_exports();
  102. protected:
  103. bool _get(const StringName &p_name, Variant &r_ret) const;
  104. bool _set(const StringName &p_name, const Variant &p_value);
  105. void _get_property_list(List<PropertyInfo> *p_properties) const;
  106. Variant call(const StringName &p_method, const Variant **p_args, int p_argcount, Variant::CallError &r_error);
  107. // void call_multilevel(const StringName& p_method,const Variant** p_args,int p_argcount);
  108. static void _bind_methods();
  109. public:
  110. bool is_valid() const { return valid; }
  111. const Map<StringName, Ref<GDScript> > &get_subclasses() const { return subclasses; }
  112. virtual const Map<StringName, Variant> &get_constants() const { return constants; }
  113. virtual const Set<StringName> &get_members() const { return members; }
  114. const Map<StringName, GDFunction *> &get_member_functions() const { return member_functions; }
  115. const Ref<GDNativeClass> &get_native() const { return native; }
  116. virtual bool has_script_signal(const StringName &p_signal) const;
  117. virtual void get_script_signal_list(List<MethodInfo> *r_signals) const;
  118. bool is_tool() const { return tool; }
  119. Ref<GDScript> get_base() const;
  120. const Map<StringName, MemberInfo> &debug_get_member_indices() const { return member_indices; }
  121. const Map<StringName, GDFunction *> &debug_get_member_functions() const; //this is debug only
  122. StringName debug_get_member_by_index(int p_idx) const;
  123. Variant _new(const Variant **p_args, int p_argcount, Variant::CallError &r_error);
  124. virtual bool can_instance() const;
  125. virtual StringName get_instance_base_type() const; // this may not work in all scripts, will return empty if so
  126. virtual ScriptInstance *instance_create(Object *p_this);
  127. virtual bool instance_has(const Object *p_this) const;
  128. virtual bool has_source_code() const;
  129. virtual String get_source_code() const;
  130. virtual void set_source_code(const String &p_code);
  131. virtual void update_exports();
  132. virtual Error reload(bool p_keep_state = false);
  133. virtual String get_node_type() const;
  134. void set_script_path(const String &p_path) { path = p_path; } //because subclasses need a path too...
  135. Error load_source_code(const String &p_path);
  136. Error load_byte_code(const String &p_path);
  137. Vector<uint8_t> get_as_byte_code() const;
  138. bool get_property_default_value(const StringName &p_property, Variant &r_value) const;
  139. virtual ScriptLanguage *get_language() const;
  140. GDScript();
  141. ~GDScript();
  142. };
  143. class GDInstance : public ScriptInstance {
  144. friend class GDScript;
  145. friend class GDFunction;
  146. friend class GDFunctions;
  147. friend class GDCompiler;
  148. Object *owner;
  149. Ref<GDScript> script;
  150. #ifdef DEBUG_ENABLED
  151. Map<StringName, int> member_indices_cache; //used only for hot script reloading
  152. #endif
  153. Vector<Variant> members;
  154. bool base_ref;
  155. void _ml_call_reversed(GDScript *sptr, const StringName &p_method, const Variant **p_args, int p_argcount);
  156. public:
  157. virtual Object *get_owner() { return owner; }
  158. virtual bool set(const StringName &p_name, const Variant &p_value);
  159. virtual bool get(const StringName &p_name, Variant &r_ret) const;
  160. virtual void get_property_list(List<PropertyInfo> *p_properties) const;
  161. virtual Variant::Type get_property_type(const StringName &p_name, bool *r_is_valid = NULL) const;
  162. virtual void get_method_list(List<MethodInfo> *p_list) const;
  163. virtual bool has_method(const StringName &p_method) const;
  164. virtual Variant call(const StringName &p_method, const Variant **p_args, int p_argcount, Variant::CallError &r_error);
  165. virtual void call_multilevel(const StringName &p_method, const Variant **p_args, int p_argcount);
  166. virtual void call_multilevel_reversed(const StringName &p_method, const Variant **p_args, int p_argcount);
  167. Variant debug_get_member_by_index(int p_idx) const { return members[p_idx]; }
  168. virtual void notification(int p_notification);
  169. virtual Ref<Script> get_script() const;
  170. virtual ScriptLanguage *get_language();
  171. void set_path(const String &p_path);
  172. void reload_members();
  173. GDInstance();
  174. ~GDInstance();
  175. };
  176. class GDScriptLanguage : public ScriptLanguage {
  177. static GDScriptLanguage *singleton;
  178. Variant *_global_array;
  179. Vector<Variant> global_array;
  180. Map<StringName, int> globals;
  181. struct CallLevel {
  182. Variant *stack;
  183. GDFunction *function;
  184. GDInstance *instance;
  185. int *ip;
  186. int *line;
  187. };
  188. int _debug_parse_err_line;
  189. String _debug_parse_err_file;
  190. String _debug_error;
  191. int _debug_call_stack_pos;
  192. int _debug_max_call_stack;
  193. CallLevel *_call_stack;
  194. void _add_global(const StringName &p_name, const Variant &p_value);
  195. Mutex *lock;
  196. friend class GDScript;
  197. SelfList<GDScript>::List script_list;
  198. friend class GDFunction;
  199. SelfList<GDFunction>::List function_list;
  200. bool profiling;
  201. uint64_t script_frame_time;
  202. public:
  203. int calls;
  204. bool debug_break(const String &p_error, bool p_allow_continue = true);
  205. bool debug_break_parse(const String &p_file, int p_line, const String &p_error);
  206. _FORCE_INLINE_ void enter_function(GDInstance *p_instance, GDFunction *p_function, Variant *p_stack, int *p_ip, int *p_line) {
  207. if (Thread::get_main_ID() != Thread::get_caller_ID())
  208. return; //no support for other threads than main for now
  209. if (ScriptDebugger::get_singleton()->get_lines_left() > 0 && ScriptDebugger::get_singleton()->get_depth() >= 0)
  210. ScriptDebugger::get_singleton()->set_depth(ScriptDebugger::get_singleton()->get_depth() + 1);
  211. if (_debug_call_stack_pos >= _debug_max_call_stack) {
  212. //stack overflow
  213. _debug_error = "Stack Overflow (Stack Size: " + itos(_debug_max_call_stack) + ")";
  214. ScriptDebugger::get_singleton()->debug(this);
  215. return;
  216. }
  217. _call_stack[_debug_call_stack_pos].stack = p_stack;
  218. _call_stack[_debug_call_stack_pos].instance = p_instance;
  219. _call_stack[_debug_call_stack_pos].function = p_function;
  220. _call_stack[_debug_call_stack_pos].ip = p_ip;
  221. _call_stack[_debug_call_stack_pos].line = p_line;
  222. _debug_call_stack_pos++;
  223. }
  224. _FORCE_INLINE_ void exit_function() {
  225. if (Thread::get_main_ID() != Thread::get_caller_ID())
  226. return; //no support for other threads than main for now
  227. if (ScriptDebugger::get_singleton()->get_lines_left() > 0 && ScriptDebugger::get_singleton()->get_depth() >= 0)
  228. ScriptDebugger::get_singleton()->set_depth(ScriptDebugger::get_singleton()->get_depth() - 1);
  229. if (_debug_call_stack_pos == 0) {
  230. _debug_error = "Stack Underflow (Engine Bug)";
  231. ScriptDebugger::get_singleton()->debug(this);
  232. return;
  233. }
  234. _debug_call_stack_pos--;
  235. }
  236. virtual Vector<StackInfo> debug_get_current_stack_info() {
  237. if (Thread::get_main_ID() != Thread::get_caller_ID())
  238. return Vector<StackInfo>();
  239. Vector<StackInfo> csi;
  240. csi.resize(_debug_call_stack_pos);
  241. for (int i = 0; i < _debug_call_stack_pos; i++) {
  242. csi[_debug_call_stack_pos - i - 1].line = _call_stack[i].line ? *_call_stack[i].line : 0;
  243. csi[_debug_call_stack_pos - i - 1].script = Ref<GDScript>(_call_stack[i].function->get_script());
  244. }
  245. return csi;
  246. }
  247. struct {
  248. StringName _init;
  249. StringName _notification;
  250. StringName _set;
  251. StringName _get;
  252. StringName _get_property_list;
  253. StringName _script_source;
  254. } strings;
  255. _FORCE_INLINE_ int get_global_array_size() const { return global_array.size(); }
  256. _FORCE_INLINE_ Variant *get_global_array() { return _global_array; }
  257. _FORCE_INLINE_ const Map<StringName, int> &get_global_map() { return globals; }
  258. _FORCE_INLINE_ static GDScriptLanguage *get_singleton() { return singleton; }
  259. virtual String get_name() const;
  260. /* LANGUAGE FUNCTIONS */
  261. virtual void init();
  262. virtual String get_type() const;
  263. virtual String get_extension() const;
  264. virtual Error execute_file(const String &p_path);
  265. virtual void finish();
  266. /* EDITOR FUNCTIONS */
  267. virtual void get_reserved_words(List<String> *p_words) const;
  268. virtual void get_comment_delimiters(List<String> *p_delimiters) const;
  269. virtual void get_string_delimiters(List<String> *p_delimiters) const;
  270. virtual String get_template(const String &p_class_name, const String &p_base_class_name) const;
  271. virtual String get_empty_template(const String &p_class_name, const String &p_base_class_name) const;
  272. virtual String get_nocomment_template(const String &p_class_name, const String &p_base_class_name) const;
  273. virtual bool validate(const String &p_script, int &r_line_error, int &r_col_error, String &r_test_error, const String &p_path = "", List<String> *r_functions = NULL) const;
  274. virtual Script *create_script() const;
  275. virtual bool has_named_classes() const;
  276. virtual int find_function(const String &p_function, const String &p_code) const;
  277. virtual String make_function(const String &p_class, const String &p_name, const StringArray &p_args) const;
  278. virtual Error complete_code(const String &p_code, const String &p_base_path, Object *p_owner, List<String> *r_options, String &r_call_hint);
  279. virtual void auto_indent_code(String &p_code, int p_from_line, int p_to_line) const;
  280. virtual void add_global_constant(const StringName &p_variable, const Variant &p_value);
  281. /* DEBUGGER FUNCTIONS */
  282. virtual String debug_get_error() const;
  283. virtual int debug_get_stack_level_count() const;
  284. virtual int debug_get_stack_level_line(int p_level) const;
  285. virtual String debug_get_stack_level_function(int p_level) const;
  286. virtual String debug_get_stack_level_source(int p_level) const;
  287. virtual void debug_get_stack_level_locals(int p_level, List<String> *p_locals, List<Variant> *p_values, int p_max_subitems = -1, int p_max_depth = -1);
  288. virtual void debug_get_stack_level_members(int p_level, List<String> *p_members, List<Variant> *p_values, int p_max_subitems = -1, int p_max_depth = -1);
  289. virtual void debug_get_globals(List<String> *p_globals, List<Variant> *p_values, int p_max_subitems = -1, int p_max_depth = -1);
  290. virtual ScriptInstance *debug_get_stack_level_instance(int p_level);
  291. virtual String debug_parse_stack_level_expression(int p_level, const String &p_expression, int p_max_subitems = -1, int p_max_depth = -1);
  292. virtual void reload_all_scripts();
  293. virtual void reload_tool_script(const Ref<Script> &p_script, bool p_soft_reload);
  294. virtual void frame();
  295. virtual void get_public_functions(List<MethodInfo> *p_functions) const;
  296. virtual void get_public_constants(List<Pair<String, Variant> > *p_constants) const;
  297. virtual void profiling_start();
  298. virtual void profiling_stop();
  299. virtual int profiling_get_accumulated_data(ProfilingInfo *p_info_arr, int p_info_max);
  300. virtual int profiling_get_frame_data(ProfilingInfo *p_info_arr, int p_info_max);
  301. /* LOADER FUNCTIONS */
  302. virtual void get_recognized_extensions(List<String> *p_extensions) const;
  303. GDScriptLanguage();
  304. ~GDScriptLanguage();
  305. };
  306. class ResourceFormatLoaderGDScript : public ResourceFormatLoader {
  307. public:
  308. virtual RES load(const String &p_path, const String &p_original_path = "", Error *r_error = NULL);
  309. virtual void get_recognized_extensions(List<String> *p_extensions) const;
  310. virtual bool handles_type(const String &p_type) const;
  311. virtual String get_resource_type(const String &p_path) const;
  312. };
  313. class ResourceFormatSaverGDScript : public ResourceFormatSaver {
  314. public:
  315. virtual Error save(const String &p_path, const RES &p_resource, uint32_t p_flags = 0);
  316. virtual void get_recognized_extensions(const RES &p_resource, List<String> *p_extensions) const;
  317. virtual bool recognize(const RES &p_resource) const;
  318. };
  319. #endif // GD_SCRIPT_H