rasterizer_storage_rd.cpp 199 KB

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  1. /*************************************************************************/
  2. /* rasterizer_storage_rd.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "rasterizer_storage_rd.h"
  31. #include "core/engine.h"
  32. #include "core/io/resource_loader.h"
  33. #include "core/project_settings.h"
  34. #include "servers/rendering/shader_language.h"
  35. Ref<Image> RasterizerStorageRD::_validate_texture_format(const Ref<Image> &p_image, TextureToRDFormat &r_format) {
  36. Ref<Image> image = p_image->duplicate();
  37. switch (p_image->get_format()) {
  38. case Image::FORMAT_L8: {
  39. r_format.format = RD::DATA_FORMAT_R8_UNORM;
  40. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  41. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_R;
  42. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_R;
  43. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  44. } break; //luminance
  45. case Image::FORMAT_LA8: {
  46. r_format.format = RD::DATA_FORMAT_R8G8_UNORM;
  47. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  48. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_R;
  49. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_R;
  50. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_G;
  51. } break; //luminance-alpha
  52. case Image::FORMAT_R8: {
  53. r_format.format = RD::DATA_FORMAT_R8_UNORM;
  54. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  55. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_ZERO;
  56. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
  57. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  58. } break;
  59. case Image::FORMAT_RG8: {
  60. r_format.format = RD::DATA_FORMAT_R8G8_UNORM;
  61. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  62. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  63. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
  64. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  65. } break;
  66. case Image::FORMAT_RGB8: {
  67. //this format is not mandatory for specification, check if supported first
  68. if (false && RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_R8G8B8_UNORM, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT) && RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_R8G8B8_SRGB, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  69. r_format.format = RD::DATA_FORMAT_R8G8B8_UNORM;
  70. r_format.format_srgb = RD::DATA_FORMAT_R8G8B8_SRGB;
  71. } else {
  72. //not supported, reconvert
  73. r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  74. r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
  75. image->convert(Image::FORMAT_RGBA8);
  76. }
  77. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  78. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  79. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  80. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  81. } break;
  82. case Image::FORMAT_RGBA8: {
  83. r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  84. r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
  85. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  86. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  87. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  88. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
  89. } break;
  90. case Image::FORMAT_RGBA4444: {
  91. r_format.format = RD::DATA_FORMAT_B4G4R4A4_UNORM_PACK16;
  92. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_B; //needs swizzle
  93. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  94. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_R;
  95. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
  96. } break;
  97. case Image::FORMAT_RGB565: {
  98. r_format.format = RD::DATA_FORMAT_B5G6R5_UNORM_PACK16;
  99. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_B;
  100. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  101. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_R;
  102. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
  103. } break;
  104. case Image::FORMAT_RF: {
  105. r_format.format = RD::DATA_FORMAT_R32_SFLOAT;
  106. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  107. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_ZERO;
  108. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
  109. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  110. } break; //float
  111. case Image::FORMAT_RGF: {
  112. r_format.format = RD::DATA_FORMAT_R32G32_SFLOAT;
  113. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  114. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  115. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
  116. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  117. } break;
  118. case Image::FORMAT_RGBF: {
  119. //this format is not mandatory for specification, check if supported first
  120. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_R32G32B32_SFLOAT, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  121. r_format.format = RD::DATA_FORMAT_R32G32B32_SFLOAT;
  122. } else {
  123. //not supported, reconvert
  124. r_format.format = RD::DATA_FORMAT_R32G32B32A32_SFLOAT;
  125. image->convert(Image::FORMAT_RGBAF);
  126. }
  127. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  128. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  129. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  130. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  131. } break;
  132. case Image::FORMAT_RGBAF: {
  133. r_format.format = RD::DATA_FORMAT_R32G32B32A32_SFLOAT;
  134. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  135. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  136. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  137. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
  138. } break;
  139. case Image::FORMAT_RH: {
  140. r_format.format = RD::DATA_FORMAT_R16_SFLOAT;
  141. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  142. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_ZERO;
  143. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
  144. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  145. } break; //half float
  146. case Image::FORMAT_RGH: {
  147. r_format.format = RD::DATA_FORMAT_R16G16_SFLOAT;
  148. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  149. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  150. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
  151. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  152. } break;
  153. case Image::FORMAT_RGBH: {
  154. //this format is not mandatory for specification, check if supported first
  155. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_R16G16B16_SFLOAT, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  156. r_format.format = RD::DATA_FORMAT_R16G16B16_SFLOAT;
  157. } else {
  158. //not supported, reconvert
  159. r_format.format = RD::DATA_FORMAT_R16G16B16A16_SFLOAT;
  160. image->convert(Image::FORMAT_RGBAH);
  161. }
  162. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  163. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  164. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  165. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  166. } break;
  167. case Image::FORMAT_RGBAH: {
  168. r_format.format = RD::DATA_FORMAT_R16G16B16A16_SFLOAT;
  169. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  170. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  171. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  172. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
  173. } break;
  174. case Image::FORMAT_RGBE9995: {
  175. r_format.format = RD::DATA_FORMAT_E5B9G9R9_UFLOAT_PACK32;
  176. #ifndef _MSC_VER
  177. #warning TODO need to make a function in Image to swap bits for this
  178. #endif
  179. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_IDENTITY;
  180. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_IDENTITY;
  181. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_IDENTITY;
  182. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_IDENTITY;
  183. } break;
  184. case Image::FORMAT_DXT1: {
  185. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC1_RGB_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  186. r_format.format = RD::DATA_FORMAT_BC1_RGB_UNORM_BLOCK;
  187. r_format.format_srgb = RD::DATA_FORMAT_BC1_RGB_SRGB_BLOCK;
  188. } else {
  189. //not supported, reconvert
  190. r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  191. r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
  192. image->decompress();
  193. image->convert(Image::FORMAT_RGBA8);
  194. }
  195. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  196. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  197. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  198. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  199. } break; //s3tc bc1
  200. case Image::FORMAT_DXT3: {
  201. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC2_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  202. r_format.format = RD::DATA_FORMAT_BC2_UNORM_BLOCK;
  203. r_format.format_srgb = RD::DATA_FORMAT_BC2_SRGB_BLOCK;
  204. } else {
  205. //not supported, reconvert
  206. r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  207. r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
  208. image->decompress();
  209. image->convert(Image::FORMAT_RGBA8);
  210. }
  211. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  212. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  213. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  214. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
  215. } break; //bc2
  216. case Image::FORMAT_DXT5: {
  217. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC3_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  218. r_format.format = RD::DATA_FORMAT_BC3_UNORM_BLOCK;
  219. r_format.format_srgb = RD::DATA_FORMAT_BC3_SRGB_BLOCK;
  220. } else {
  221. //not supported, reconvert
  222. r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  223. r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
  224. image->decompress();
  225. image->convert(Image::FORMAT_RGBA8);
  226. }
  227. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  228. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  229. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  230. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
  231. } break; //bc3
  232. case Image::FORMAT_RGTC_R: {
  233. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC4_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  234. r_format.format = RD::DATA_FORMAT_BC4_UNORM_BLOCK;
  235. } else {
  236. //not supported, reconvert
  237. r_format.format = RD::DATA_FORMAT_R8_UNORM;
  238. image->decompress();
  239. image->convert(Image::FORMAT_R8);
  240. }
  241. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  242. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_ZERO;
  243. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
  244. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  245. } break;
  246. case Image::FORMAT_RGTC_RG: {
  247. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC5_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  248. r_format.format = RD::DATA_FORMAT_BC5_UNORM_BLOCK;
  249. } else {
  250. //not supported, reconvert
  251. r_format.format = RD::DATA_FORMAT_R8G8_UNORM;
  252. image->decompress();
  253. image->convert(Image::FORMAT_RG8);
  254. }
  255. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  256. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  257. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
  258. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  259. } break;
  260. case Image::FORMAT_BPTC_RGBA: {
  261. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC7_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  262. r_format.format = RD::DATA_FORMAT_BC7_UNORM_BLOCK;
  263. r_format.format_srgb = RD::DATA_FORMAT_BC7_SRGB_BLOCK;
  264. } else {
  265. //not supported, reconvert
  266. r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  267. r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
  268. image->decompress();
  269. image->convert(Image::FORMAT_RGBA8);
  270. }
  271. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  272. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  273. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  274. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
  275. } break; //btpc bc7
  276. case Image::FORMAT_BPTC_RGBF: {
  277. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC6H_SFLOAT_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  278. r_format.format = RD::DATA_FORMAT_BC6H_SFLOAT_BLOCK;
  279. } else {
  280. //not supported, reconvert
  281. r_format.format = RD::DATA_FORMAT_R16G16B16A16_SFLOAT;
  282. image->decompress();
  283. image->convert(Image::FORMAT_RGBAH);
  284. }
  285. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  286. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  287. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  288. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  289. } break; //float bc6h
  290. case Image::FORMAT_BPTC_RGBFU: {
  291. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC6H_UFLOAT_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  292. r_format.format = RD::DATA_FORMAT_BC6H_UFLOAT_BLOCK;
  293. } else {
  294. //not supported, reconvert
  295. r_format.format = RD::DATA_FORMAT_R16G16B16A16_SFLOAT;
  296. image->decompress();
  297. image->convert(Image::FORMAT_RGBAH);
  298. }
  299. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  300. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  301. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  302. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  303. } break; //unsigned float bc6hu
  304. case Image::FORMAT_PVRTC2: {
  305. //this is not properly supported by MoltekVK it seems, so best to use ETC2
  306. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_PVRTC1_2BPP_UNORM_BLOCK_IMG, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  307. r_format.format = RD::DATA_FORMAT_PVRTC1_2BPP_UNORM_BLOCK_IMG;
  308. r_format.format_srgb = RD::DATA_FORMAT_PVRTC1_2BPP_SRGB_BLOCK_IMG;
  309. } else {
  310. //not supported, reconvert
  311. r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  312. r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
  313. image->decompress();
  314. image->convert(Image::FORMAT_RGBA8);
  315. }
  316. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  317. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  318. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  319. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  320. } break; //pvrtc
  321. case Image::FORMAT_PVRTC2A: {
  322. //this is not properly supported by MoltekVK it seems, so best to use ETC2
  323. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_PVRTC1_2BPP_UNORM_BLOCK_IMG, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  324. r_format.format = RD::DATA_FORMAT_PVRTC1_2BPP_UNORM_BLOCK_IMG;
  325. r_format.format_srgb = RD::DATA_FORMAT_PVRTC1_2BPP_SRGB_BLOCK_IMG;
  326. } else {
  327. //not supported, reconvert
  328. r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  329. r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
  330. image->decompress();
  331. image->convert(Image::FORMAT_RGBA8);
  332. }
  333. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  334. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  335. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  336. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
  337. } break;
  338. case Image::FORMAT_PVRTC4: {
  339. //this is not properly supported by MoltekVK it seems, so best to use ETC2
  340. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_PVRTC1_4BPP_UNORM_BLOCK_IMG, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  341. r_format.format = RD::DATA_FORMAT_PVRTC1_4BPP_UNORM_BLOCK_IMG;
  342. r_format.format_srgb = RD::DATA_FORMAT_PVRTC1_4BPP_SRGB_BLOCK_IMG;
  343. } else {
  344. //not supported, reconvert
  345. r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  346. r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
  347. image->decompress();
  348. image->convert(Image::FORMAT_RGBA8);
  349. }
  350. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  351. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  352. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  353. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  354. } break;
  355. case Image::FORMAT_PVRTC4A: {
  356. //this is not properly supported by MoltekVK it seems, so best to use ETC2
  357. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_PVRTC1_4BPP_UNORM_BLOCK_IMG, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  358. r_format.format = RD::DATA_FORMAT_PVRTC1_4BPP_UNORM_BLOCK_IMG;
  359. r_format.format_srgb = RD::DATA_FORMAT_PVRTC1_4BPP_SRGB_BLOCK_IMG;
  360. } else {
  361. //not supported, reconvert
  362. r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  363. r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
  364. image->decompress();
  365. image->convert(Image::FORMAT_RGBA8);
  366. }
  367. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  368. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  369. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  370. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
  371. } break;
  372. case Image::FORMAT_ETC2_R11: {
  373. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_EAC_R11_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  374. r_format.format = RD::DATA_FORMAT_EAC_R11_UNORM_BLOCK;
  375. } else {
  376. //not supported, reconvert
  377. r_format.format = RD::DATA_FORMAT_R8_UNORM;
  378. image->decompress();
  379. image->convert(Image::FORMAT_R8);
  380. }
  381. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  382. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_ZERO;
  383. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
  384. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  385. } break; //etc2
  386. case Image::FORMAT_ETC2_R11S: {
  387. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_EAC_R11_SNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  388. r_format.format = RD::DATA_FORMAT_EAC_R11_SNORM_BLOCK;
  389. } else {
  390. //not supported, reconvert
  391. r_format.format = RD::DATA_FORMAT_R8_SNORM;
  392. image->decompress();
  393. image->convert(Image::FORMAT_R8);
  394. }
  395. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  396. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_ZERO;
  397. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
  398. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  399. } break; //signed: {} break; NOT srgb.
  400. case Image::FORMAT_ETC2_RG11: {
  401. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_EAC_R11G11_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  402. r_format.format = RD::DATA_FORMAT_EAC_R11G11_UNORM_BLOCK;
  403. } else {
  404. //not supported, reconvert
  405. r_format.format = RD::DATA_FORMAT_R8G8_UNORM;
  406. image->decompress();
  407. image->convert(Image::FORMAT_RG8);
  408. }
  409. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  410. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  411. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
  412. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  413. } break;
  414. case Image::FORMAT_ETC2_RG11S: {
  415. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_EAC_R11G11_SNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  416. r_format.format = RD::DATA_FORMAT_EAC_R11G11_SNORM_BLOCK;
  417. } else {
  418. //not supported, reconvert
  419. r_format.format = RD::DATA_FORMAT_R8G8_SNORM;
  420. image->decompress();
  421. image->convert(Image::FORMAT_RG8);
  422. }
  423. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  424. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  425. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
  426. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  427. } break;
  428. case Image::FORMAT_ETC:
  429. case Image::FORMAT_ETC2_RGB8: {
  430. //ETC2 is backwards compatible with ETC1, and all modern platforms support it
  431. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_ETC2_R8G8B8_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  432. r_format.format = RD::DATA_FORMAT_ETC2_R8G8B8_UNORM_BLOCK;
  433. r_format.format_srgb = RD::DATA_FORMAT_ETC2_R8G8B8_SRGB_BLOCK;
  434. } else {
  435. //not supported, reconvert
  436. r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  437. r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
  438. image->decompress();
  439. image->convert(Image::FORMAT_RGBA8);
  440. }
  441. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  442. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  443. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  444. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  445. } break;
  446. case Image::FORMAT_ETC2_RGBA8: {
  447. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  448. r_format.format = RD::DATA_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK;
  449. r_format.format_srgb = RD::DATA_FORMAT_ETC2_R8G8B8A8_SRGB_BLOCK;
  450. } else {
  451. //not supported, reconvert
  452. r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  453. r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
  454. image->decompress();
  455. image->convert(Image::FORMAT_RGBA8);
  456. }
  457. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  458. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  459. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  460. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
  461. } break;
  462. case Image::FORMAT_ETC2_RGB8A1: {
  463. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_ETC2_R8G8B8A1_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  464. r_format.format = RD::DATA_FORMAT_ETC2_R8G8B8A1_UNORM_BLOCK;
  465. r_format.format_srgb = RD::DATA_FORMAT_ETC2_R8G8B8A1_SRGB_BLOCK;
  466. } else {
  467. //not supported, reconvert
  468. r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  469. r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
  470. image->decompress();
  471. image->convert(Image::FORMAT_RGBA8);
  472. }
  473. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  474. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  475. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  476. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
  477. } break;
  478. case Image::FORMAT_ETC2_RA_AS_RG: {
  479. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  480. r_format.format = RD::DATA_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK;
  481. r_format.format_srgb = RD::DATA_FORMAT_ETC2_R8G8B8A8_SRGB_BLOCK;
  482. } else {
  483. //not supported, reconvert
  484. r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  485. r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
  486. image->decompress();
  487. image->convert(Image::FORMAT_RGBA8);
  488. }
  489. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  490. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_A;
  491. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
  492. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  493. } break;
  494. case Image::FORMAT_DXT5_RA_AS_RG: {
  495. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC3_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  496. r_format.format = RD::DATA_FORMAT_BC3_UNORM_BLOCK;
  497. r_format.format_srgb = RD::DATA_FORMAT_BC3_SRGB_BLOCK;
  498. } else {
  499. //not supported, reconvert
  500. r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  501. r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
  502. image->decompress();
  503. image->convert(Image::FORMAT_RGBA8);
  504. }
  505. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  506. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_A;
  507. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
  508. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  509. } break;
  510. default: {
  511. }
  512. }
  513. return image;
  514. }
  515. RID RasterizerStorageRD::texture_2d_create(const Ref<Image> &p_image) {
  516. ERR_FAIL_COND_V(p_image.is_null(), RID());
  517. ERR_FAIL_COND_V(p_image->empty(), RID());
  518. TextureToRDFormat ret_format;
  519. Ref<Image> image = _validate_texture_format(p_image, ret_format);
  520. Texture texture;
  521. texture.type = Texture::TYPE_2D;
  522. texture.width = p_image->get_width();
  523. texture.height = p_image->get_height();
  524. texture.layers = 1;
  525. texture.mipmaps = p_image->get_mipmap_count() + 1;
  526. texture.depth = 1;
  527. texture.format = p_image->get_format();
  528. texture.validated_format = image->get_format();
  529. texture.rd_type = RD::TEXTURE_TYPE_2D;
  530. texture.rd_format = ret_format.format;
  531. texture.rd_format_srgb = ret_format.format_srgb;
  532. RD::TextureFormat rd_format;
  533. RD::TextureView rd_view;
  534. { //attempt register
  535. rd_format.format = texture.rd_format;
  536. rd_format.width = texture.width;
  537. rd_format.height = texture.height;
  538. rd_format.depth = 1;
  539. rd_format.array_layers = 1;
  540. rd_format.mipmaps = texture.mipmaps;
  541. rd_format.type = texture.rd_type;
  542. rd_format.samples = RD::TEXTURE_SAMPLES_1;
  543. rd_format.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT | RD::TEXTURE_USAGE_CAN_COPY_FROM_BIT;
  544. if (texture.rd_format_srgb != RD::DATA_FORMAT_MAX) {
  545. rd_format.shareable_formats.push_back(texture.rd_format);
  546. rd_format.shareable_formats.push_back(texture.rd_format_srgb);
  547. }
  548. }
  549. {
  550. rd_view.swizzle_r = ret_format.swizzle_r;
  551. rd_view.swizzle_g = ret_format.swizzle_g;
  552. rd_view.swizzle_b = ret_format.swizzle_b;
  553. rd_view.swizzle_a = ret_format.swizzle_a;
  554. }
  555. Vector<uint8_t> data = image->get_data(); //use image data
  556. Vector<Vector<uint8_t>> data_slices;
  557. data_slices.push_back(data);
  558. texture.rd_texture = RD::get_singleton()->texture_create(rd_format, rd_view, data_slices);
  559. ERR_FAIL_COND_V(texture.rd_texture.is_null(), RID());
  560. if (texture.rd_format_srgb != RD::DATA_FORMAT_MAX) {
  561. rd_view.format_override = texture.rd_format_srgb;
  562. texture.rd_texture_srgb = RD::get_singleton()->texture_create_shared(rd_view, texture.rd_texture);
  563. if (texture.rd_texture_srgb.is_null()) {
  564. RD::get_singleton()->free(texture.rd_texture);
  565. ERR_FAIL_COND_V(texture.rd_texture_srgb.is_null(), RID());
  566. }
  567. }
  568. //used for 2D, overridable
  569. texture.width_2d = texture.width;
  570. texture.height_2d = texture.height;
  571. texture.is_render_target = false;
  572. texture.rd_view = rd_view;
  573. texture.is_proxy = false;
  574. return texture_owner.make_rid(texture);
  575. }
  576. RID RasterizerStorageRD::texture_2d_layered_create(const Vector<Ref<Image>> &p_layers, RS::TextureLayeredType p_layered_type) {
  577. ERR_FAIL_COND_V(p_layers.size() == 0, RID());
  578. ERR_FAIL_COND_V(p_layered_type == RS::TEXTURE_LAYERED_CUBEMAP && p_layers.size() != 6, RID());
  579. ERR_FAIL_COND_V(p_layered_type == RS::TEXTURE_LAYERED_CUBEMAP_ARRAY && (p_layers.size() < 6 || (p_layers.size() % 6) != 0), RID());
  580. TextureToRDFormat ret_format;
  581. Vector<Ref<Image>> images;
  582. {
  583. int valid_width = 0;
  584. int valid_height = 0;
  585. bool valid_mipmaps = false;
  586. Image::Format valid_format = Image::FORMAT_MAX;
  587. for (int i = 0; i < p_layers.size(); i++) {
  588. ERR_FAIL_COND_V(p_layers[i]->empty(), RID());
  589. if (i == 0) {
  590. valid_width = p_layers[i]->get_width();
  591. valid_height = p_layers[i]->get_height();
  592. valid_format = p_layers[i]->get_format();
  593. valid_mipmaps = p_layers[i]->has_mipmaps();
  594. } else {
  595. ERR_FAIL_COND_V(p_layers[i]->get_width() != valid_width, RID());
  596. ERR_FAIL_COND_V(p_layers[i]->get_height() != valid_height, RID());
  597. ERR_FAIL_COND_V(p_layers[i]->get_format() != valid_format, RID());
  598. ERR_FAIL_COND_V(p_layers[i]->has_mipmaps() != valid_mipmaps, RID());
  599. }
  600. images.push_back(_validate_texture_format(p_layers[i], ret_format));
  601. }
  602. }
  603. Texture texture;
  604. texture.type = Texture::TYPE_LAYERED;
  605. texture.layered_type = p_layered_type;
  606. texture.width = p_layers[0]->get_width();
  607. texture.height = p_layers[0]->get_height();
  608. texture.layers = p_layers.size();
  609. texture.mipmaps = p_layers[0]->get_mipmap_count() + 1;
  610. texture.depth = 1;
  611. texture.format = p_layers[0]->get_format();
  612. texture.validated_format = images[0]->get_format();
  613. switch (p_layered_type) {
  614. case RS::TEXTURE_LAYERED_2D_ARRAY: {
  615. texture.rd_type = RD::TEXTURE_TYPE_2D_ARRAY;
  616. } break;
  617. case RS::TEXTURE_LAYERED_CUBEMAP: {
  618. texture.rd_type = RD::TEXTURE_TYPE_CUBE;
  619. } break;
  620. case RS::TEXTURE_LAYERED_CUBEMAP_ARRAY: {
  621. texture.rd_type = RD::TEXTURE_TYPE_CUBE_ARRAY;
  622. } break;
  623. }
  624. texture.rd_format = ret_format.format;
  625. texture.rd_format_srgb = ret_format.format_srgb;
  626. RD::TextureFormat rd_format;
  627. RD::TextureView rd_view;
  628. { //attempt register
  629. rd_format.format = texture.rd_format;
  630. rd_format.width = texture.width;
  631. rd_format.height = texture.height;
  632. rd_format.depth = 1;
  633. rd_format.array_layers = texture.layers;
  634. rd_format.mipmaps = texture.mipmaps;
  635. rd_format.type = texture.rd_type;
  636. rd_format.samples = RD::TEXTURE_SAMPLES_1;
  637. rd_format.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT | RD::TEXTURE_USAGE_CAN_COPY_FROM_BIT;
  638. if (texture.rd_format_srgb != RD::DATA_FORMAT_MAX) {
  639. rd_format.shareable_formats.push_back(texture.rd_format);
  640. rd_format.shareable_formats.push_back(texture.rd_format_srgb);
  641. }
  642. }
  643. {
  644. rd_view.swizzle_r = ret_format.swizzle_r;
  645. rd_view.swizzle_g = ret_format.swizzle_g;
  646. rd_view.swizzle_b = ret_format.swizzle_b;
  647. rd_view.swizzle_a = ret_format.swizzle_a;
  648. }
  649. Vector<Vector<uint8_t>> data_slices;
  650. for (int i = 0; i < images.size(); i++) {
  651. Vector<uint8_t> data = images[i]->get_data(); //use image data
  652. data_slices.push_back(data);
  653. }
  654. texture.rd_texture = RD::get_singleton()->texture_create(rd_format, rd_view, data_slices);
  655. ERR_FAIL_COND_V(texture.rd_texture.is_null(), RID());
  656. if (texture.rd_format_srgb != RD::DATA_FORMAT_MAX) {
  657. rd_view.format_override = texture.rd_format_srgb;
  658. texture.rd_texture_srgb = RD::get_singleton()->texture_create_shared(rd_view, texture.rd_texture);
  659. if (texture.rd_texture_srgb.is_null()) {
  660. RD::get_singleton()->free(texture.rd_texture);
  661. ERR_FAIL_COND_V(texture.rd_texture_srgb.is_null(), RID());
  662. }
  663. }
  664. //used for 2D, overridable
  665. texture.width_2d = texture.width;
  666. texture.height_2d = texture.height;
  667. texture.is_render_target = false;
  668. texture.rd_view = rd_view;
  669. texture.is_proxy = false;
  670. return texture_owner.make_rid(texture);
  671. }
  672. RID RasterizerStorageRD::texture_3d_create(const Vector<Ref<Image>> &p_slices) {
  673. return RID();
  674. }
  675. RID RasterizerStorageRD::texture_proxy_create(RID p_base) {
  676. Texture *tex = texture_owner.getornull(p_base);
  677. ERR_FAIL_COND_V(!tex, RID());
  678. Texture proxy_tex = *tex;
  679. proxy_tex.rd_view.format_override = tex->rd_format;
  680. proxy_tex.rd_texture = RD::get_singleton()->texture_create_shared(proxy_tex.rd_view, tex->rd_texture);
  681. if (proxy_tex.rd_texture_srgb.is_valid()) {
  682. proxy_tex.rd_view.format_override = tex->rd_format_srgb;
  683. proxy_tex.rd_texture_srgb = RD::get_singleton()->texture_create_shared(proxy_tex.rd_view, tex->rd_texture);
  684. }
  685. proxy_tex.proxy_to = p_base;
  686. proxy_tex.is_render_target = false;
  687. proxy_tex.is_proxy = true;
  688. proxy_tex.proxies.clear();
  689. RID rid = texture_owner.make_rid(proxy_tex);
  690. tex->proxies.push_back(rid);
  691. return rid;
  692. }
  693. void RasterizerStorageRD::_texture_2d_update(RID p_texture, const Ref<Image> &p_image, int p_layer, bool p_immediate) {
  694. ERR_FAIL_COND(p_image.is_null() || p_image->empty());
  695. Texture *tex = texture_owner.getornull(p_texture);
  696. ERR_FAIL_COND(!tex);
  697. ERR_FAIL_COND(tex->is_render_target);
  698. ERR_FAIL_COND(p_image->get_width() != tex->width || p_image->get_height() != tex->height);
  699. ERR_FAIL_COND(p_image->get_format() != tex->format);
  700. if (tex->type == Texture::TYPE_LAYERED) {
  701. ERR_FAIL_INDEX(p_layer, tex->layers);
  702. }
  703. #ifdef TOOLS_ENABLED
  704. tex->image_cache_2d.unref();
  705. #endif
  706. TextureToRDFormat f;
  707. Ref<Image> validated = _validate_texture_format(p_image, f);
  708. RD::get_singleton()->texture_update(tex->rd_texture, p_layer, validated->get_data(), !p_immediate);
  709. }
  710. void RasterizerStorageRD::texture_2d_update_immediate(RID p_texture, const Ref<Image> &p_image, int p_layer) {
  711. _texture_2d_update(p_texture, p_image, p_layer, true);
  712. }
  713. void RasterizerStorageRD::texture_2d_update(RID p_texture, const Ref<Image> &p_image, int p_layer) {
  714. _texture_2d_update(p_texture, p_image, p_layer, false);
  715. }
  716. void RasterizerStorageRD::texture_3d_update(RID p_texture, const Ref<Image> &p_image, int p_depth, int p_mipmap) {
  717. }
  718. void RasterizerStorageRD::texture_proxy_update(RID p_texture, RID p_proxy_to) {
  719. Texture *tex = texture_owner.getornull(p_texture);
  720. ERR_FAIL_COND(!tex);
  721. ERR_FAIL_COND(!tex->is_proxy);
  722. Texture *proxy_to = texture_owner.getornull(p_proxy_to);
  723. ERR_FAIL_COND(!proxy_to);
  724. ERR_FAIL_COND(proxy_to->is_proxy);
  725. if (tex->proxy_to.is_valid()) {
  726. //unlink proxy
  727. if (RD::get_singleton()->texture_is_valid(tex->rd_texture)) {
  728. RD::get_singleton()->free(tex->rd_texture);
  729. tex->rd_texture = RID();
  730. }
  731. if (RD::get_singleton()->texture_is_valid(tex->rd_texture_srgb)) {
  732. RD::get_singleton()->free(tex->rd_texture_srgb);
  733. tex->rd_texture_srgb = RID();
  734. }
  735. Texture *prev_tex = texture_owner.getornull(tex->proxy_to);
  736. ERR_FAIL_COND(!prev_tex);
  737. prev_tex->proxies.erase(p_texture);
  738. }
  739. *tex = *proxy_to;
  740. tex->proxy_to = p_proxy_to;
  741. tex->is_render_target = false;
  742. tex->is_proxy = true;
  743. tex->proxies.clear();
  744. proxy_to->proxies.push_back(p_texture);
  745. tex->rd_view.format_override = tex->rd_format;
  746. tex->rd_texture = RD::get_singleton()->texture_create_shared(tex->rd_view, proxy_to->rd_texture);
  747. if (tex->rd_texture_srgb.is_valid()) {
  748. tex->rd_view.format_override = tex->rd_format_srgb;
  749. tex->rd_texture_srgb = RD::get_singleton()->texture_create_shared(tex->rd_view, proxy_to->rd_texture);
  750. }
  751. }
  752. //these two APIs can be used together or in combination with the others.
  753. RID RasterizerStorageRD::texture_2d_placeholder_create() {
  754. //this could be better optimized to reuse an existing image , done this way
  755. //for now to get it working
  756. Ref<Image> image;
  757. image.instance();
  758. image->create(4, 4, false, Image::FORMAT_RGBA8);
  759. for (int i = 0; i < 4; i++) {
  760. for (int j = 0; j < 4; j++) {
  761. image->set_pixel(i, j, Color(1, 0, 1, 1));
  762. }
  763. }
  764. return texture_2d_create(image);
  765. }
  766. RID RasterizerStorageRD::texture_2d_layered_placeholder_create(RS::TextureLayeredType p_layered_type) {
  767. //this could be better optimized to reuse an existing image , done this way
  768. //for now to get it working
  769. Ref<Image> image;
  770. image.instance();
  771. image->create(4, 4, false, Image::FORMAT_RGBA8);
  772. for (int i = 0; i < 4; i++) {
  773. for (int j = 0; j < 4; j++) {
  774. image->set_pixel(i, j, Color(1, 0, 1, 1));
  775. }
  776. }
  777. Vector<Ref<Image>> images;
  778. if (p_layered_type == RS::TEXTURE_LAYERED_2D_ARRAY) {
  779. images.push_back(image);
  780. } else {
  781. //cube
  782. for (int i = 0; i < 6; i++) {
  783. images.push_back(image);
  784. }
  785. }
  786. return texture_2d_layered_create(images, p_layered_type);
  787. }
  788. RID RasterizerStorageRD::texture_3d_placeholder_create() {
  789. return RID();
  790. }
  791. Ref<Image> RasterizerStorageRD::texture_2d_get(RID p_texture) const {
  792. Texture *tex = texture_owner.getornull(p_texture);
  793. ERR_FAIL_COND_V(!tex, Ref<Image>());
  794. #ifdef TOOLS_ENABLED
  795. if (tex->image_cache_2d.is_valid()) {
  796. return tex->image_cache_2d;
  797. }
  798. #endif
  799. Vector<uint8_t> data = RD::get_singleton()->texture_get_data(tex->rd_texture, 0);
  800. ERR_FAIL_COND_V(data.size() == 0, Ref<Image>());
  801. Ref<Image> image;
  802. image.instance();
  803. image->create(tex->width, tex->height, tex->mipmaps > 1, tex->validated_format, data);
  804. ERR_FAIL_COND_V(image->empty(), Ref<Image>());
  805. if (tex->format != tex->validated_format) {
  806. image->convert(tex->format);
  807. }
  808. #ifdef TOOLS_ENABLED
  809. if (Engine::get_singleton()->is_editor_hint()) {
  810. tex->image_cache_2d = image;
  811. }
  812. #endif
  813. return image;
  814. }
  815. Ref<Image> RasterizerStorageRD::texture_2d_layer_get(RID p_texture, int p_layer) const {
  816. return Ref<Image>();
  817. }
  818. Ref<Image> RasterizerStorageRD::texture_3d_slice_get(RID p_texture, int p_depth, int p_mipmap) const {
  819. return Ref<Image>();
  820. }
  821. void RasterizerStorageRD::texture_replace(RID p_texture, RID p_by_texture) {
  822. Texture *tex = texture_owner.getornull(p_texture);
  823. ERR_FAIL_COND(!tex);
  824. ERR_FAIL_COND(tex->proxy_to.is_valid()); //cant replace proxy
  825. Texture *by_tex = texture_owner.getornull(p_by_texture);
  826. ERR_FAIL_COND(!by_tex);
  827. ERR_FAIL_COND(by_tex->proxy_to.is_valid()); //cant replace proxy
  828. if (tex == by_tex) {
  829. return;
  830. }
  831. if (tex->rd_texture_srgb.is_valid()) {
  832. RD::get_singleton()->free(tex->rd_texture_srgb);
  833. }
  834. RD::get_singleton()->free(tex->rd_texture);
  835. Vector<RID> proxies_to_update = tex->proxies;
  836. Vector<RID> proxies_to_redirect = by_tex->proxies;
  837. *tex = *by_tex;
  838. tex->proxies = proxies_to_update; //restore proxies, so they can be updated
  839. for (int i = 0; i < proxies_to_update.size(); i++) {
  840. texture_proxy_update(proxies_to_update[i], p_texture);
  841. }
  842. for (int i = 0; i < proxies_to_redirect.size(); i++) {
  843. texture_proxy_update(proxies_to_redirect[i], p_texture);
  844. }
  845. //delete last, so proxies can be updated
  846. texture_owner.free(p_by_texture);
  847. if (decal_atlas.textures.has(p_texture)) {
  848. //belongs to decal atlas..
  849. decal_atlas.dirty = true; //mark it dirty since it was most likely modified
  850. }
  851. }
  852. void RasterizerStorageRD::texture_set_size_override(RID p_texture, int p_width, int p_height) {
  853. Texture *tex = texture_owner.getornull(p_texture);
  854. ERR_FAIL_COND(!tex);
  855. ERR_FAIL_COND(tex->type != Texture::TYPE_2D);
  856. tex->width_2d = p_width;
  857. tex->height_2d = p_height;
  858. }
  859. void RasterizerStorageRD::texture_set_path(RID p_texture, const String &p_path) {
  860. Texture *tex = texture_owner.getornull(p_texture);
  861. ERR_FAIL_COND(!tex);
  862. tex->path = p_path;
  863. }
  864. String RasterizerStorageRD::texture_get_path(RID p_texture) const {
  865. return String();
  866. }
  867. void RasterizerStorageRD::texture_set_detect_3d_callback(RID p_texture, RS::TextureDetectCallback p_callback, void *p_userdata) {
  868. Texture *tex = texture_owner.getornull(p_texture);
  869. ERR_FAIL_COND(!tex);
  870. tex->detect_3d_callback_ud = p_userdata;
  871. tex->detect_3d_callback = p_callback;
  872. }
  873. void RasterizerStorageRD::texture_set_detect_normal_callback(RID p_texture, RS::TextureDetectCallback p_callback, void *p_userdata) {
  874. Texture *tex = texture_owner.getornull(p_texture);
  875. ERR_FAIL_COND(!tex);
  876. tex->detect_normal_callback_ud = p_userdata;
  877. tex->detect_normal_callback = p_callback;
  878. }
  879. void RasterizerStorageRD::texture_set_detect_roughness_callback(RID p_texture, RS::TextureDetectRoughnessCallback p_callback, void *p_userdata) {
  880. Texture *tex = texture_owner.getornull(p_texture);
  881. ERR_FAIL_COND(!tex);
  882. tex->detect_roughness_callback_ud = p_userdata;
  883. tex->detect_roughness_callback = p_callback;
  884. }
  885. void RasterizerStorageRD::texture_debug_usage(List<RS::TextureInfo> *r_info) {
  886. }
  887. void RasterizerStorageRD::texture_set_proxy(RID p_proxy, RID p_base) {
  888. }
  889. void RasterizerStorageRD::texture_set_force_redraw_if_visible(RID p_texture, bool p_enable) {
  890. }
  891. Size2 RasterizerStorageRD::texture_size_with_proxy(RID p_proxy) {
  892. return texture_2d_get_size(p_proxy);
  893. }
  894. /* SHADER API */
  895. RID RasterizerStorageRD::shader_create() {
  896. Shader shader;
  897. shader.data = nullptr;
  898. shader.type = SHADER_TYPE_MAX;
  899. return shader_owner.make_rid(shader);
  900. }
  901. void RasterizerStorageRD::shader_set_code(RID p_shader, const String &p_code) {
  902. Shader *shader = shader_owner.getornull(p_shader);
  903. ERR_FAIL_COND(!shader);
  904. shader->code = p_code;
  905. String mode_string = ShaderLanguage::get_shader_type(p_code);
  906. ShaderType new_type;
  907. if (mode_string == "canvas_item") {
  908. new_type = SHADER_TYPE_2D;
  909. } else if (mode_string == "particles") {
  910. new_type = SHADER_TYPE_PARTICLES;
  911. } else if (mode_string == "spatial") {
  912. new_type = SHADER_TYPE_3D;
  913. } else if (mode_string == "sky") {
  914. new_type = SHADER_TYPE_SKY;
  915. } else {
  916. new_type = SHADER_TYPE_MAX;
  917. }
  918. if (new_type != shader->type) {
  919. if (shader->data) {
  920. memdelete(shader->data);
  921. shader->data = nullptr;
  922. }
  923. for (Set<Material *>::Element *E = shader->owners.front(); E; E = E->next()) {
  924. Material *material = E->get();
  925. material->shader_type = new_type;
  926. if (material->data) {
  927. memdelete(material->data);
  928. material->data = nullptr;
  929. }
  930. }
  931. shader->type = new_type;
  932. if (new_type < SHADER_TYPE_MAX && shader_data_request_func[new_type]) {
  933. shader->data = shader_data_request_func[new_type]();
  934. } else {
  935. shader->type = SHADER_TYPE_MAX; //invalid
  936. }
  937. for (Set<Material *>::Element *E = shader->owners.front(); E; E = E->next()) {
  938. Material *material = E->get();
  939. if (shader->data) {
  940. material->data = material_data_request_func[new_type](shader->data);
  941. material->data->self = material->self;
  942. material->data->set_next_pass(material->next_pass);
  943. material->data->set_render_priority(material->priority);
  944. }
  945. material->shader_type = new_type;
  946. }
  947. }
  948. if (shader->data) {
  949. shader->data->set_code(p_code);
  950. }
  951. for (Set<Material *>::Element *E = shader->owners.front(); E; E = E->next()) {
  952. Material *material = E->get();
  953. material->instance_dependency.instance_notify_changed(false, true);
  954. _material_queue_update(material, true, true);
  955. }
  956. }
  957. String RasterizerStorageRD::shader_get_code(RID p_shader) const {
  958. Shader *shader = shader_owner.getornull(p_shader);
  959. ERR_FAIL_COND_V(!shader, String());
  960. return shader->code;
  961. }
  962. void RasterizerStorageRD::shader_get_param_list(RID p_shader, List<PropertyInfo> *p_param_list) const {
  963. Shader *shader = shader_owner.getornull(p_shader);
  964. ERR_FAIL_COND(!shader);
  965. if (shader->data) {
  966. return shader->data->get_param_list(p_param_list);
  967. }
  968. }
  969. void RasterizerStorageRD::shader_set_default_texture_param(RID p_shader, const StringName &p_name, RID p_texture) {
  970. Shader *shader = shader_owner.getornull(p_shader);
  971. ERR_FAIL_COND(!shader);
  972. if (p_texture.is_valid() && texture_owner.owns(p_texture)) {
  973. shader->default_texture_parameter[p_name] = p_texture;
  974. } else {
  975. shader->default_texture_parameter.erase(p_name);
  976. }
  977. for (Set<Material *>::Element *E = shader->owners.front(); E; E = E->next()) {
  978. Material *material = E->get();
  979. _material_queue_update(material, false, true);
  980. }
  981. }
  982. RID RasterizerStorageRD::shader_get_default_texture_param(RID p_shader, const StringName &p_name) const {
  983. Shader *shader = shader_owner.getornull(p_shader);
  984. ERR_FAIL_COND_V(!shader, RID());
  985. if (shader->default_texture_parameter.has(p_name)) {
  986. return shader->default_texture_parameter[p_name];
  987. }
  988. return RID();
  989. }
  990. Variant RasterizerStorageRD::shader_get_param_default(RID p_shader, const StringName &p_param) const {
  991. Shader *shader = shader_owner.getornull(p_shader);
  992. ERR_FAIL_COND_V(!shader, Variant());
  993. if (shader->data) {
  994. return shader->data->get_default_parameter(p_param);
  995. }
  996. return Variant();
  997. }
  998. void RasterizerStorageRD::shader_set_data_request_function(ShaderType p_shader_type, ShaderDataRequestFunction p_function) {
  999. ERR_FAIL_INDEX(p_shader_type, SHADER_TYPE_MAX);
  1000. shader_data_request_func[p_shader_type] = p_function;
  1001. }
  1002. /* COMMON MATERIAL API */
  1003. RID RasterizerStorageRD::material_create() {
  1004. Material material;
  1005. material.data = nullptr;
  1006. material.shader = nullptr;
  1007. material.shader_type = SHADER_TYPE_MAX;
  1008. material.update_next = nullptr;
  1009. material.update_requested = false;
  1010. material.uniform_dirty = false;
  1011. material.texture_dirty = false;
  1012. material.priority = 0;
  1013. RID id = material_owner.make_rid(material);
  1014. {
  1015. Material *material_ptr = material_owner.getornull(id);
  1016. material_ptr->self = id;
  1017. }
  1018. return id;
  1019. }
  1020. void RasterizerStorageRD::_material_queue_update(Material *material, bool p_uniform, bool p_texture) {
  1021. if (material->update_requested) {
  1022. return;
  1023. }
  1024. material->update_next = material_update_list;
  1025. material_update_list = material;
  1026. material->update_requested = true;
  1027. material->uniform_dirty = material->uniform_dirty || p_uniform;
  1028. material->texture_dirty = material->texture_dirty || p_texture;
  1029. }
  1030. void RasterizerStorageRD::material_set_shader(RID p_material, RID p_shader) {
  1031. Material *material = material_owner.getornull(p_material);
  1032. ERR_FAIL_COND(!material);
  1033. if (material->data) {
  1034. memdelete(material->data);
  1035. material->data = nullptr;
  1036. }
  1037. if (material->shader) {
  1038. material->shader->owners.erase(material);
  1039. material->shader = nullptr;
  1040. material->shader_type = SHADER_TYPE_MAX;
  1041. }
  1042. if (p_shader.is_null()) {
  1043. material->instance_dependency.instance_notify_changed(false, true);
  1044. return;
  1045. }
  1046. Shader *shader = shader_owner.getornull(p_shader);
  1047. ERR_FAIL_COND(!shader);
  1048. material->shader = shader;
  1049. material->shader_type = shader->type;
  1050. shader->owners.insert(material);
  1051. if (shader->type == SHADER_TYPE_MAX) {
  1052. return;
  1053. }
  1054. ERR_FAIL_COND(shader->data == nullptr);
  1055. material->data = material_data_request_func[shader->type](shader->data);
  1056. material->data->self = p_material;
  1057. material->data->set_next_pass(material->next_pass);
  1058. material->data->set_render_priority(material->priority);
  1059. //updating happens later
  1060. material->instance_dependency.instance_notify_changed(false, true);
  1061. _material_queue_update(material, true, true);
  1062. }
  1063. void RasterizerStorageRD::material_set_param(RID p_material, const StringName &p_param, const Variant &p_value) {
  1064. Material *material = material_owner.getornull(p_material);
  1065. ERR_FAIL_COND(!material);
  1066. if (p_value.get_type() == Variant::NIL) {
  1067. material->params.erase(p_param);
  1068. } else {
  1069. material->params[p_param] = p_value;
  1070. }
  1071. if (material->shader && material->shader->data) { //shader is valid
  1072. bool is_texture = material->shader->data->is_param_texture(p_param);
  1073. _material_queue_update(material, !is_texture, is_texture);
  1074. } else {
  1075. _material_queue_update(material, true, true);
  1076. }
  1077. }
  1078. Variant RasterizerStorageRD::material_get_param(RID p_material, const StringName &p_param) const {
  1079. Material *material = material_owner.getornull(p_material);
  1080. ERR_FAIL_COND_V(!material, Variant());
  1081. if (material->params.has(p_param)) {
  1082. return material->params[p_param];
  1083. } else {
  1084. return Variant();
  1085. }
  1086. }
  1087. void RasterizerStorageRD::material_set_next_pass(RID p_material, RID p_next_material) {
  1088. Material *material = material_owner.getornull(p_material);
  1089. ERR_FAIL_COND(!material);
  1090. if (material->next_pass == p_next_material) {
  1091. return;
  1092. }
  1093. material->next_pass = p_next_material;
  1094. if (material->data) {
  1095. material->data->set_next_pass(p_next_material);
  1096. }
  1097. material->instance_dependency.instance_notify_changed(false, true);
  1098. }
  1099. void RasterizerStorageRD::material_set_render_priority(RID p_material, int priority) {
  1100. Material *material = material_owner.getornull(p_material);
  1101. ERR_FAIL_COND(!material);
  1102. material->priority = priority;
  1103. if (material->data) {
  1104. material->data->set_render_priority(priority);
  1105. }
  1106. }
  1107. bool RasterizerStorageRD::material_is_animated(RID p_material) {
  1108. Material *material = material_owner.getornull(p_material);
  1109. ERR_FAIL_COND_V(!material, false);
  1110. if (material->shader && material->shader->data) {
  1111. if (material->shader->data->is_animated()) {
  1112. return true;
  1113. } else if (material->next_pass.is_valid()) {
  1114. return material_is_animated(material->next_pass);
  1115. }
  1116. }
  1117. return false; //by default nothing is animated
  1118. }
  1119. bool RasterizerStorageRD::material_casts_shadows(RID p_material) {
  1120. Material *material = material_owner.getornull(p_material);
  1121. ERR_FAIL_COND_V(!material, true);
  1122. if (material->shader && material->shader->data) {
  1123. if (material->shader->data->casts_shadows()) {
  1124. return true;
  1125. } else if (material->next_pass.is_valid()) {
  1126. return material_casts_shadows(material->next_pass);
  1127. }
  1128. }
  1129. return true; //by default everything casts shadows
  1130. }
  1131. void RasterizerStorageRD::material_get_instance_shader_parameters(RID p_material, List<InstanceShaderParam> *r_parameters) {
  1132. Material *material = material_owner.getornull(p_material);
  1133. ERR_FAIL_COND(!material);
  1134. if (material->shader && material->shader->data) {
  1135. material->shader->data->get_instance_param_list(r_parameters);
  1136. if (material->next_pass.is_valid()) {
  1137. material_get_instance_shader_parameters(material->next_pass, r_parameters);
  1138. }
  1139. }
  1140. }
  1141. void RasterizerStorageRD::material_update_dependency(RID p_material, RasterizerScene::InstanceBase *p_instance) {
  1142. Material *material = material_owner.getornull(p_material);
  1143. ERR_FAIL_COND(!material);
  1144. p_instance->update_dependency(&material->instance_dependency);
  1145. if (material->next_pass.is_valid()) {
  1146. material_update_dependency(material->next_pass, p_instance);
  1147. }
  1148. }
  1149. void RasterizerStorageRD::material_set_data_request_function(ShaderType p_shader_type, MaterialDataRequestFunction p_function) {
  1150. ERR_FAIL_INDEX(p_shader_type, SHADER_TYPE_MAX);
  1151. material_data_request_func[p_shader_type] = p_function;
  1152. }
  1153. _FORCE_INLINE_ static void _fill_std140_variant_ubo_value(ShaderLanguage::DataType type, const Variant &value, uint8_t *data, bool p_linear_color) {
  1154. switch (type) {
  1155. case ShaderLanguage::TYPE_BOOL: {
  1156. bool v = value;
  1157. uint32_t *gui = (uint32_t *)data;
  1158. *gui = v ? 1 : 0;
  1159. } break;
  1160. case ShaderLanguage::TYPE_BVEC2: {
  1161. int v = value;
  1162. uint32_t *gui = (uint32_t *)data;
  1163. gui[0] = v & 1 ? 1 : 0;
  1164. gui[1] = v & 2 ? 1 : 0;
  1165. } break;
  1166. case ShaderLanguage::TYPE_BVEC3: {
  1167. int v = value;
  1168. uint32_t *gui = (uint32_t *)data;
  1169. gui[0] = (v & 1) ? 1 : 0;
  1170. gui[1] = (v & 2) ? 1 : 0;
  1171. gui[2] = (v & 4) ? 1 : 0;
  1172. } break;
  1173. case ShaderLanguage::TYPE_BVEC4: {
  1174. int v = value;
  1175. uint32_t *gui = (uint32_t *)data;
  1176. gui[0] = (v & 1) ? 1 : 0;
  1177. gui[1] = (v & 2) ? 1 : 0;
  1178. gui[2] = (v & 4) ? 1 : 0;
  1179. gui[3] = (v & 8) ? 1 : 0;
  1180. } break;
  1181. case ShaderLanguage::TYPE_INT: {
  1182. int v = value;
  1183. int32_t *gui = (int32_t *)data;
  1184. gui[0] = v;
  1185. } break;
  1186. case ShaderLanguage::TYPE_IVEC2: {
  1187. Vector<int> iv = value;
  1188. int s = iv.size();
  1189. int32_t *gui = (int32_t *)data;
  1190. const int *r = iv.ptr();
  1191. for (int i = 0; i < 2; i++) {
  1192. if (i < s) {
  1193. gui[i] = r[i];
  1194. } else {
  1195. gui[i] = 0;
  1196. }
  1197. }
  1198. } break;
  1199. case ShaderLanguage::TYPE_IVEC3: {
  1200. Vector<int> iv = value;
  1201. int s = iv.size();
  1202. int32_t *gui = (int32_t *)data;
  1203. const int *r = iv.ptr();
  1204. for (int i = 0; i < 3; i++) {
  1205. if (i < s) {
  1206. gui[i] = r[i];
  1207. } else {
  1208. gui[i] = 0;
  1209. }
  1210. }
  1211. } break;
  1212. case ShaderLanguage::TYPE_IVEC4: {
  1213. Vector<int> iv = value;
  1214. int s = iv.size();
  1215. int32_t *gui = (int32_t *)data;
  1216. const int *r = iv.ptr();
  1217. for (int i = 0; i < 4; i++) {
  1218. if (i < s) {
  1219. gui[i] = r[i];
  1220. } else {
  1221. gui[i] = 0;
  1222. }
  1223. }
  1224. } break;
  1225. case ShaderLanguage::TYPE_UINT: {
  1226. int v = value;
  1227. uint32_t *gui = (uint32_t *)data;
  1228. gui[0] = v;
  1229. } break;
  1230. case ShaderLanguage::TYPE_UVEC2: {
  1231. Vector<int> iv = value;
  1232. int s = iv.size();
  1233. uint32_t *gui = (uint32_t *)data;
  1234. const int *r = iv.ptr();
  1235. for (int i = 0; i < 2; i++) {
  1236. if (i < s) {
  1237. gui[i] = r[i];
  1238. } else {
  1239. gui[i] = 0;
  1240. }
  1241. }
  1242. } break;
  1243. case ShaderLanguage::TYPE_UVEC3: {
  1244. Vector<int> iv = value;
  1245. int s = iv.size();
  1246. uint32_t *gui = (uint32_t *)data;
  1247. const int *r = iv.ptr();
  1248. for (int i = 0; i < 3; i++) {
  1249. if (i < s) {
  1250. gui[i] = r[i];
  1251. } else {
  1252. gui[i] = 0;
  1253. }
  1254. }
  1255. } break;
  1256. case ShaderLanguage::TYPE_UVEC4: {
  1257. Vector<int> iv = value;
  1258. int s = iv.size();
  1259. uint32_t *gui = (uint32_t *)data;
  1260. const int *r = iv.ptr();
  1261. for (int i = 0; i < 4; i++) {
  1262. if (i < s) {
  1263. gui[i] = r[i];
  1264. } else {
  1265. gui[i] = 0;
  1266. }
  1267. }
  1268. } break;
  1269. case ShaderLanguage::TYPE_FLOAT: {
  1270. float v = value;
  1271. float *gui = (float *)data;
  1272. gui[0] = v;
  1273. } break;
  1274. case ShaderLanguage::TYPE_VEC2: {
  1275. Vector2 v = value;
  1276. float *gui = (float *)data;
  1277. gui[0] = v.x;
  1278. gui[1] = v.y;
  1279. } break;
  1280. case ShaderLanguage::TYPE_VEC3: {
  1281. Vector3 v = value;
  1282. float *gui = (float *)data;
  1283. gui[0] = v.x;
  1284. gui[1] = v.y;
  1285. gui[2] = v.z;
  1286. } break;
  1287. case ShaderLanguage::TYPE_VEC4: {
  1288. float *gui = (float *)data;
  1289. if (value.get_type() == Variant::COLOR) {
  1290. Color v = value;
  1291. if (p_linear_color) {
  1292. v = v.to_linear();
  1293. }
  1294. gui[0] = v.r;
  1295. gui[1] = v.g;
  1296. gui[2] = v.b;
  1297. gui[3] = v.a;
  1298. } else if (value.get_type() == Variant::RECT2) {
  1299. Rect2 v = value;
  1300. gui[0] = v.position.x;
  1301. gui[1] = v.position.y;
  1302. gui[2] = v.size.x;
  1303. gui[3] = v.size.y;
  1304. } else if (value.get_type() == Variant::QUAT) {
  1305. Quat v = value;
  1306. gui[0] = v.x;
  1307. gui[1] = v.y;
  1308. gui[2] = v.z;
  1309. gui[3] = v.w;
  1310. } else {
  1311. Plane v = value;
  1312. gui[0] = v.normal.x;
  1313. gui[1] = v.normal.y;
  1314. gui[2] = v.normal.z;
  1315. gui[3] = v.d;
  1316. }
  1317. } break;
  1318. case ShaderLanguage::TYPE_MAT2: {
  1319. Transform2D v = value;
  1320. float *gui = (float *)data;
  1321. //in std140 members of mat2 are treated as vec4s
  1322. gui[0] = v.elements[0][0];
  1323. gui[1] = v.elements[0][1];
  1324. gui[2] = 0;
  1325. gui[3] = 0;
  1326. gui[4] = v.elements[1][0];
  1327. gui[5] = v.elements[1][1];
  1328. gui[6] = 0;
  1329. gui[7] = 0;
  1330. } break;
  1331. case ShaderLanguage::TYPE_MAT3: {
  1332. Basis v = value;
  1333. float *gui = (float *)data;
  1334. gui[0] = v.elements[0][0];
  1335. gui[1] = v.elements[1][0];
  1336. gui[2] = v.elements[2][0];
  1337. gui[3] = 0;
  1338. gui[4] = v.elements[0][1];
  1339. gui[5] = v.elements[1][1];
  1340. gui[6] = v.elements[2][1];
  1341. gui[7] = 0;
  1342. gui[8] = v.elements[0][2];
  1343. gui[9] = v.elements[1][2];
  1344. gui[10] = v.elements[2][2];
  1345. gui[11] = 0;
  1346. } break;
  1347. case ShaderLanguage::TYPE_MAT4: {
  1348. Transform v = value;
  1349. float *gui = (float *)data;
  1350. gui[0] = v.basis.elements[0][0];
  1351. gui[1] = v.basis.elements[1][0];
  1352. gui[2] = v.basis.elements[2][0];
  1353. gui[3] = 0;
  1354. gui[4] = v.basis.elements[0][1];
  1355. gui[5] = v.basis.elements[1][1];
  1356. gui[6] = v.basis.elements[2][1];
  1357. gui[7] = 0;
  1358. gui[8] = v.basis.elements[0][2];
  1359. gui[9] = v.basis.elements[1][2];
  1360. gui[10] = v.basis.elements[2][2];
  1361. gui[11] = 0;
  1362. gui[12] = v.origin.x;
  1363. gui[13] = v.origin.y;
  1364. gui[14] = v.origin.z;
  1365. gui[15] = 1;
  1366. } break;
  1367. default: {
  1368. }
  1369. }
  1370. }
  1371. _FORCE_INLINE_ static void _fill_std140_ubo_value(ShaderLanguage::DataType type, const Vector<ShaderLanguage::ConstantNode::Value> &value, uint8_t *data) {
  1372. switch (type) {
  1373. case ShaderLanguage::TYPE_BOOL: {
  1374. uint32_t *gui = (uint32_t *)data;
  1375. *gui = value[0].boolean ? 1 : 0;
  1376. } break;
  1377. case ShaderLanguage::TYPE_BVEC2: {
  1378. uint32_t *gui = (uint32_t *)data;
  1379. gui[0] = value[0].boolean ? 1 : 0;
  1380. gui[1] = value[1].boolean ? 1 : 0;
  1381. } break;
  1382. case ShaderLanguage::TYPE_BVEC3: {
  1383. uint32_t *gui = (uint32_t *)data;
  1384. gui[0] = value[0].boolean ? 1 : 0;
  1385. gui[1] = value[1].boolean ? 1 : 0;
  1386. gui[2] = value[2].boolean ? 1 : 0;
  1387. } break;
  1388. case ShaderLanguage::TYPE_BVEC4: {
  1389. uint32_t *gui = (uint32_t *)data;
  1390. gui[0] = value[0].boolean ? 1 : 0;
  1391. gui[1] = value[1].boolean ? 1 : 0;
  1392. gui[2] = value[2].boolean ? 1 : 0;
  1393. gui[3] = value[3].boolean ? 1 : 0;
  1394. } break;
  1395. case ShaderLanguage::TYPE_INT: {
  1396. int32_t *gui = (int32_t *)data;
  1397. gui[0] = value[0].sint;
  1398. } break;
  1399. case ShaderLanguage::TYPE_IVEC2: {
  1400. int32_t *gui = (int32_t *)data;
  1401. for (int i = 0; i < 2; i++) {
  1402. gui[i] = value[i].sint;
  1403. }
  1404. } break;
  1405. case ShaderLanguage::TYPE_IVEC3: {
  1406. int32_t *gui = (int32_t *)data;
  1407. for (int i = 0; i < 3; i++) {
  1408. gui[i] = value[i].sint;
  1409. }
  1410. } break;
  1411. case ShaderLanguage::TYPE_IVEC4: {
  1412. int32_t *gui = (int32_t *)data;
  1413. for (int i = 0; i < 4; i++) {
  1414. gui[i] = value[i].sint;
  1415. }
  1416. } break;
  1417. case ShaderLanguage::TYPE_UINT: {
  1418. uint32_t *gui = (uint32_t *)data;
  1419. gui[0] = value[0].uint;
  1420. } break;
  1421. case ShaderLanguage::TYPE_UVEC2: {
  1422. int32_t *gui = (int32_t *)data;
  1423. for (int i = 0; i < 2; i++) {
  1424. gui[i] = value[i].uint;
  1425. }
  1426. } break;
  1427. case ShaderLanguage::TYPE_UVEC3: {
  1428. int32_t *gui = (int32_t *)data;
  1429. for (int i = 0; i < 3; i++) {
  1430. gui[i] = value[i].uint;
  1431. }
  1432. } break;
  1433. case ShaderLanguage::TYPE_UVEC4: {
  1434. int32_t *gui = (int32_t *)data;
  1435. for (int i = 0; i < 4; i++) {
  1436. gui[i] = value[i].uint;
  1437. }
  1438. } break;
  1439. case ShaderLanguage::TYPE_FLOAT: {
  1440. float *gui = (float *)data;
  1441. gui[0] = value[0].real;
  1442. } break;
  1443. case ShaderLanguage::TYPE_VEC2: {
  1444. float *gui = (float *)data;
  1445. for (int i = 0; i < 2; i++) {
  1446. gui[i] = value[i].real;
  1447. }
  1448. } break;
  1449. case ShaderLanguage::TYPE_VEC3: {
  1450. float *gui = (float *)data;
  1451. for (int i = 0; i < 3; i++) {
  1452. gui[i] = value[i].real;
  1453. }
  1454. } break;
  1455. case ShaderLanguage::TYPE_VEC4: {
  1456. float *gui = (float *)data;
  1457. for (int i = 0; i < 4; i++) {
  1458. gui[i] = value[i].real;
  1459. }
  1460. } break;
  1461. case ShaderLanguage::TYPE_MAT2: {
  1462. float *gui = (float *)data;
  1463. //in std140 members of mat2 are treated as vec4s
  1464. gui[0] = value[0].real;
  1465. gui[1] = value[1].real;
  1466. gui[2] = 0;
  1467. gui[3] = 0;
  1468. gui[4] = value[2].real;
  1469. gui[5] = value[3].real;
  1470. gui[6] = 0;
  1471. gui[7] = 0;
  1472. } break;
  1473. case ShaderLanguage::TYPE_MAT3: {
  1474. float *gui = (float *)data;
  1475. gui[0] = value[0].real;
  1476. gui[1] = value[1].real;
  1477. gui[2] = value[2].real;
  1478. gui[3] = 0;
  1479. gui[4] = value[3].real;
  1480. gui[5] = value[4].real;
  1481. gui[6] = value[5].real;
  1482. gui[7] = 0;
  1483. gui[8] = value[6].real;
  1484. gui[9] = value[7].real;
  1485. gui[10] = value[8].real;
  1486. gui[11] = 0;
  1487. } break;
  1488. case ShaderLanguage::TYPE_MAT4: {
  1489. float *gui = (float *)data;
  1490. for (int i = 0; i < 16; i++) {
  1491. gui[i] = value[i].real;
  1492. }
  1493. } break;
  1494. default: {
  1495. }
  1496. }
  1497. }
  1498. _FORCE_INLINE_ static void _fill_std140_ubo_empty(ShaderLanguage::DataType type, uint8_t *data) {
  1499. switch (type) {
  1500. case ShaderLanguage::TYPE_BOOL:
  1501. case ShaderLanguage::TYPE_INT:
  1502. case ShaderLanguage::TYPE_UINT:
  1503. case ShaderLanguage::TYPE_FLOAT: {
  1504. zeromem(data, 4);
  1505. } break;
  1506. case ShaderLanguage::TYPE_BVEC2:
  1507. case ShaderLanguage::TYPE_IVEC2:
  1508. case ShaderLanguage::TYPE_UVEC2:
  1509. case ShaderLanguage::TYPE_VEC2: {
  1510. zeromem(data, 8);
  1511. } break;
  1512. case ShaderLanguage::TYPE_BVEC3:
  1513. case ShaderLanguage::TYPE_IVEC3:
  1514. case ShaderLanguage::TYPE_UVEC3:
  1515. case ShaderLanguage::TYPE_VEC3:
  1516. case ShaderLanguage::TYPE_BVEC4:
  1517. case ShaderLanguage::TYPE_IVEC4:
  1518. case ShaderLanguage::TYPE_UVEC4:
  1519. case ShaderLanguage::TYPE_VEC4: {
  1520. zeromem(data, 16);
  1521. } break;
  1522. case ShaderLanguage::TYPE_MAT2: {
  1523. zeromem(data, 32);
  1524. } break;
  1525. case ShaderLanguage::TYPE_MAT3: {
  1526. zeromem(data, 48);
  1527. } break;
  1528. case ShaderLanguage::TYPE_MAT4: {
  1529. zeromem(data, 64);
  1530. } break;
  1531. default: {
  1532. }
  1533. }
  1534. }
  1535. void RasterizerStorageRD::MaterialData::update_uniform_buffer(const Map<StringName, ShaderLanguage::ShaderNode::Uniform> &p_uniforms, const uint32_t *p_uniform_offsets, const Map<StringName, Variant> &p_parameters, uint8_t *p_buffer, uint32_t p_buffer_size, bool p_use_linear_color) {
  1536. bool uses_global_buffer = false;
  1537. for (Map<StringName, ShaderLanguage::ShaderNode::Uniform>::Element *E = p_uniforms.front(); E; E = E->next()) {
  1538. if (E->get().order < 0) {
  1539. continue; // texture, does not go here
  1540. }
  1541. if (E->get().scope == ShaderLanguage::ShaderNode::Uniform::SCOPE_INSTANCE) {
  1542. continue; //instance uniforms don't appear in the bufferr
  1543. }
  1544. if (E->get().scope == ShaderLanguage::ShaderNode::Uniform::SCOPE_GLOBAL) {
  1545. //this is a global variable, get the index to it
  1546. RasterizerStorageRD *rs = base_singleton;
  1547. GlobalVariables::Variable *gv = rs->global_variables.variables.getptr(E->key());
  1548. uint32_t index = 0;
  1549. if (gv) {
  1550. index = gv->buffer_index;
  1551. } else {
  1552. WARN_PRINT("Shader uses global uniform '" + E->key() + "', but it was removed at some point. Material will not display correctly.");
  1553. }
  1554. uint32_t offset = p_uniform_offsets[E->get().order];
  1555. uint32_t *intptr = (uint32_t *)&p_buffer[offset];
  1556. *intptr = index;
  1557. uses_global_buffer = true;
  1558. continue;
  1559. }
  1560. //regular uniform
  1561. uint32_t offset = p_uniform_offsets[E->get().order];
  1562. #ifdef DEBUG_ENABLED
  1563. uint32_t size = ShaderLanguage::get_type_size(E->get().type);
  1564. ERR_CONTINUE(offset + size > p_buffer_size);
  1565. #endif
  1566. uint8_t *data = &p_buffer[offset];
  1567. const Map<StringName, Variant>::Element *V = p_parameters.find(E->key());
  1568. if (V) {
  1569. //user provided
  1570. _fill_std140_variant_ubo_value(E->get().type, V->get(), data, p_use_linear_color);
  1571. } else if (E->get().default_value.size()) {
  1572. //default value
  1573. _fill_std140_ubo_value(E->get().type, E->get().default_value, data);
  1574. //value=E->get().default_value;
  1575. } else {
  1576. //zero because it was not provided
  1577. if (E->get().type == ShaderLanguage::TYPE_VEC4 && E->get().hint == ShaderLanguage::ShaderNode::Uniform::HINT_COLOR) {
  1578. //colors must be set as black, with alpha as 1.0
  1579. _fill_std140_variant_ubo_value(E->get().type, Color(0, 0, 0, 1), data, p_use_linear_color);
  1580. } else {
  1581. //else just zero it out
  1582. _fill_std140_ubo_empty(E->get().type, data);
  1583. }
  1584. }
  1585. }
  1586. if (uses_global_buffer != (global_buffer_E != nullptr)) {
  1587. RasterizerStorageRD *rs = base_singleton;
  1588. if (uses_global_buffer) {
  1589. global_buffer_E = rs->global_variables.materials_using_buffer.push_back(self);
  1590. } else {
  1591. rs->global_variables.materials_using_buffer.erase(global_buffer_E);
  1592. global_buffer_E = nullptr;
  1593. }
  1594. }
  1595. }
  1596. RasterizerStorageRD::MaterialData::~MaterialData() {
  1597. if (global_buffer_E) {
  1598. //unregister global buffers
  1599. RasterizerStorageRD *rs = base_singleton;
  1600. rs->global_variables.materials_using_buffer.erase(global_buffer_E);
  1601. }
  1602. if (global_texture_E) {
  1603. //unregister global textures
  1604. RasterizerStorageRD *rs = base_singleton;
  1605. for (Map<StringName, uint64_t>::Element *E = used_global_textures.front(); E; E = E->next()) {
  1606. GlobalVariables::Variable *v = rs->global_variables.variables.getptr(E->key());
  1607. if (v) {
  1608. v->texture_materials.erase(self);
  1609. }
  1610. }
  1611. //unregister material from those using global textures
  1612. rs->global_variables.materials_using_texture.erase(global_texture_E);
  1613. }
  1614. }
  1615. void RasterizerStorageRD::MaterialData::update_textures(const Map<StringName, Variant> &p_parameters, const Map<StringName, RID> &p_default_textures, const Vector<ShaderCompilerRD::GeneratedCode::Texture> &p_texture_uniforms, RID *p_textures, bool p_use_linear_color) {
  1616. RasterizerStorageRD *singleton = (RasterizerStorageRD *)RasterizerStorage::base_singleton;
  1617. #ifdef TOOLS_ENABLED
  1618. Texture *roughness_detect_texture = nullptr;
  1619. RS::TextureDetectRoughnessChannel roughness_channel = RS::TEXTURE_DETECT_ROUGNHESS_R;
  1620. Texture *normal_detect_texture = nullptr;
  1621. #endif
  1622. bool uses_global_textures = false;
  1623. global_textures_pass++;
  1624. for (int i = 0; i < p_texture_uniforms.size(); i++) {
  1625. const StringName &uniform_name = p_texture_uniforms[i].name;
  1626. RID texture;
  1627. if (p_texture_uniforms[i].global) {
  1628. RasterizerStorageRD *rs = base_singleton;
  1629. uses_global_textures = true;
  1630. GlobalVariables::Variable *v = rs->global_variables.variables.getptr(uniform_name);
  1631. if (v) {
  1632. if (v->buffer_index >= 0) {
  1633. WARN_PRINT("Shader uses global uniform texture '" + String(uniform_name) + "', but it changed type and is no longer a texture!.");
  1634. } else {
  1635. Map<StringName, uint64_t>::Element *E = used_global_textures.find(uniform_name);
  1636. if (!E) {
  1637. E = used_global_textures.insert(uniform_name, global_textures_pass);
  1638. v->texture_materials.insert(self);
  1639. } else {
  1640. E->get() = global_textures_pass;
  1641. }
  1642. texture = v->override.get_type() != Variant::NIL ? v->override : v->value;
  1643. }
  1644. } else {
  1645. WARN_PRINT("Shader uses global uniform texture '" + String(uniform_name) + "', but it was removed at some point. Material will not display correctly.");
  1646. }
  1647. } else {
  1648. if (!texture.is_valid()) {
  1649. const Map<StringName, Variant>::Element *V = p_parameters.find(uniform_name);
  1650. if (V) {
  1651. texture = V->get();
  1652. }
  1653. }
  1654. if (!texture.is_valid()) {
  1655. const Map<StringName, RID>::Element *W = p_default_textures.find(uniform_name);
  1656. if (W) {
  1657. texture = W->get();
  1658. }
  1659. }
  1660. }
  1661. RID rd_texture;
  1662. if (texture.is_null()) {
  1663. //check default usage
  1664. switch (p_texture_uniforms[i].hint) {
  1665. case ShaderLanguage::ShaderNode::Uniform::HINT_BLACK:
  1666. case ShaderLanguage::ShaderNode::Uniform::HINT_BLACK_ALBEDO: {
  1667. rd_texture = singleton->texture_rd_get_default(DEFAULT_RD_TEXTURE_BLACK);
  1668. } break;
  1669. case ShaderLanguage::ShaderNode::Uniform::HINT_NONE: {
  1670. rd_texture = singleton->texture_rd_get_default(DEFAULT_RD_TEXTURE_NORMAL);
  1671. } break;
  1672. case ShaderLanguage::ShaderNode::Uniform::HINT_ANISO: {
  1673. rd_texture = singleton->texture_rd_get_default(DEFAULT_RD_TEXTURE_ANISO);
  1674. } break;
  1675. default: {
  1676. rd_texture = singleton->texture_rd_get_default(DEFAULT_RD_TEXTURE_WHITE);
  1677. } break;
  1678. }
  1679. } else {
  1680. bool srgb = p_use_linear_color && (p_texture_uniforms[i].hint == ShaderLanguage::ShaderNode::Uniform::HINT_ALBEDO || p_texture_uniforms[i].hint == ShaderLanguage::ShaderNode::Uniform::HINT_BLACK_ALBEDO);
  1681. Texture *tex = singleton->texture_owner.getornull(texture);
  1682. if (tex) {
  1683. rd_texture = (srgb && tex->rd_texture_srgb.is_valid()) ? tex->rd_texture_srgb : tex->rd_texture;
  1684. #ifdef TOOLS_ENABLED
  1685. if (tex->detect_3d_callback && p_use_linear_color) {
  1686. tex->detect_3d_callback(tex->detect_3d_callback_ud);
  1687. }
  1688. if (tex->detect_normal_callback && (p_texture_uniforms[i].hint == ShaderLanguage::ShaderNode::Uniform::HINT_NORMAL || p_texture_uniforms[i].hint == ShaderLanguage::ShaderNode::Uniform::HINT_ROUGHNESS_NORMAL)) {
  1689. if (p_texture_uniforms[i].hint == ShaderLanguage::ShaderNode::Uniform::HINT_ROUGHNESS_NORMAL) {
  1690. normal_detect_texture = tex;
  1691. }
  1692. tex->detect_normal_callback(tex->detect_normal_callback_ud);
  1693. }
  1694. if (tex->detect_roughness_callback && (p_texture_uniforms[i].hint >= ShaderLanguage::ShaderNode::Uniform::HINT_ROUGHNESS_R || p_texture_uniforms[i].hint <= ShaderLanguage::ShaderNode::Uniform::HINT_ROUGHNESS_GRAY)) {
  1695. //find the normal texture
  1696. roughness_detect_texture = tex;
  1697. roughness_channel = RS::TextureDetectRoughnessChannel(p_texture_uniforms[i].hint - ShaderLanguage::ShaderNode::Uniform::HINT_ROUGHNESS_R);
  1698. }
  1699. #endif
  1700. }
  1701. if (rd_texture.is_null()) {
  1702. //wtf
  1703. rd_texture = singleton->texture_rd_get_default(DEFAULT_RD_TEXTURE_WHITE);
  1704. }
  1705. }
  1706. p_textures[i] = rd_texture;
  1707. }
  1708. #ifdef TOOLS_ENABLED
  1709. if (roughness_detect_texture && normal_detect_texture && normal_detect_texture->path != String()) {
  1710. roughness_detect_texture->detect_roughness_callback(roughness_detect_texture->detect_roughness_callback_ud, normal_detect_texture->path, roughness_channel);
  1711. }
  1712. #endif
  1713. {
  1714. //for textures no longer used, unregister them
  1715. List<Map<StringName, uint64_t>::Element *> to_delete;
  1716. RasterizerStorageRD *rs = base_singleton;
  1717. for (Map<StringName, uint64_t>::Element *E = used_global_textures.front(); E; E = E->next()) {
  1718. if (E->get() != global_textures_pass) {
  1719. to_delete.push_back(E);
  1720. GlobalVariables::Variable *v = rs->global_variables.variables.getptr(E->key());
  1721. if (v) {
  1722. v->texture_materials.erase(self);
  1723. }
  1724. }
  1725. }
  1726. while (to_delete.front()) {
  1727. used_global_textures.erase(to_delete.front()->get());
  1728. to_delete.pop_front();
  1729. }
  1730. //handle registering/unregistering global textures
  1731. if (uses_global_textures != (global_texture_E != nullptr)) {
  1732. if (uses_global_textures) {
  1733. global_texture_E = rs->global_variables.materials_using_texture.push_back(self);
  1734. } else {
  1735. rs->global_variables.materials_using_texture.erase(global_texture_E);
  1736. global_texture_E = nullptr;
  1737. }
  1738. }
  1739. }
  1740. }
  1741. void RasterizerStorageRD::material_force_update_textures(RID p_material, ShaderType p_shader_type) {
  1742. Material *material = material_owner.getornull(p_material);
  1743. if (material->shader_type != p_shader_type) {
  1744. return;
  1745. }
  1746. if (material->data) {
  1747. material->data->update_parameters(material->params, false, true);
  1748. }
  1749. }
  1750. void RasterizerStorageRD::_update_queued_materials() {
  1751. Material *material = material_update_list;
  1752. while (material) {
  1753. Material *next = material->update_next;
  1754. if (material->data) {
  1755. material->data->update_parameters(material->params, material->uniform_dirty, material->texture_dirty);
  1756. }
  1757. material->update_requested = false;
  1758. material->texture_dirty = false;
  1759. material->uniform_dirty = false;
  1760. material->update_next = nullptr;
  1761. material = next;
  1762. }
  1763. material_update_list = nullptr;
  1764. }
  1765. /* MESH API */
  1766. RID RasterizerStorageRD::mesh_create() {
  1767. return mesh_owner.make_rid(Mesh());
  1768. }
  1769. /// Returns stride
  1770. void RasterizerStorageRD::mesh_add_surface(RID p_mesh, const RS::SurfaceData &p_surface) {
  1771. Mesh *mesh = mesh_owner.getornull(p_mesh);
  1772. ERR_FAIL_COND(!mesh);
  1773. //ensure blend shape consistency
  1774. ERR_FAIL_COND(mesh->blend_shape_count && p_surface.blend_shapes.size() != (int)mesh->blend_shape_count);
  1775. ERR_FAIL_COND(mesh->blend_shape_count && p_surface.bone_aabbs.size() != mesh->bone_aabbs.size());
  1776. #ifdef DEBUG_ENABLED
  1777. //do a validation, to catch errors first
  1778. {
  1779. uint32_t stride = 0;
  1780. for (int i = 0; i < RS::ARRAY_WEIGHTS; i++) {
  1781. if ((p_surface.format & (1 << i))) {
  1782. switch (i) {
  1783. case RS::ARRAY_VERTEX: {
  1784. if (p_surface.format & RS::ARRAY_FLAG_USE_2D_VERTICES) {
  1785. stride += sizeof(float) * 2;
  1786. } else {
  1787. stride += sizeof(float) * 3;
  1788. }
  1789. } break;
  1790. case RS::ARRAY_NORMAL: {
  1791. if (p_surface.format & RS::ARRAY_COMPRESS_NORMAL) {
  1792. stride += sizeof(int8_t) * 4;
  1793. } else {
  1794. stride += sizeof(float) * 4;
  1795. }
  1796. } break;
  1797. case RS::ARRAY_TANGENT: {
  1798. if (p_surface.format & RS::ARRAY_COMPRESS_TANGENT) {
  1799. stride += sizeof(int8_t) * 4;
  1800. } else {
  1801. stride += sizeof(float) * 4;
  1802. }
  1803. } break;
  1804. case RS::ARRAY_COLOR: {
  1805. if (p_surface.format & RS::ARRAY_COMPRESS_COLOR) {
  1806. stride += sizeof(int8_t) * 4;
  1807. } else {
  1808. stride += sizeof(float) * 4;
  1809. }
  1810. } break;
  1811. case RS::ARRAY_TEX_UV: {
  1812. if (p_surface.format & RS::ARRAY_COMPRESS_TEX_UV) {
  1813. stride += sizeof(int16_t) * 2;
  1814. } else {
  1815. stride += sizeof(float) * 2;
  1816. }
  1817. } break;
  1818. case RS::ARRAY_TEX_UV2: {
  1819. if (p_surface.format & RS::ARRAY_COMPRESS_TEX_UV2) {
  1820. stride += sizeof(int16_t) * 2;
  1821. } else {
  1822. stride += sizeof(float) * 2;
  1823. }
  1824. } break;
  1825. case RS::ARRAY_BONES: {
  1826. //assumed weights too
  1827. //unique format, internally 16 bits, exposed as single array for 32
  1828. stride += sizeof(int32_t) * 4;
  1829. } break;
  1830. }
  1831. }
  1832. }
  1833. int expected_size = stride * p_surface.vertex_count;
  1834. ERR_FAIL_COND_MSG(expected_size != p_surface.vertex_data.size(), "Size of data provided (" + itos(p_surface.vertex_data.size()) + ") does not match expected (" + itos(expected_size) + ")");
  1835. }
  1836. #endif
  1837. Mesh::Surface *s = memnew(Mesh::Surface);
  1838. s->format = p_surface.format;
  1839. s->primitive = p_surface.primitive;
  1840. s->vertex_buffer = RD::get_singleton()->vertex_buffer_create(p_surface.vertex_data.size(), p_surface.vertex_data);
  1841. s->vertex_count = p_surface.vertex_count;
  1842. if (p_surface.index_count) {
  1843. bool is_index_16 = p_surface.vertex_count <= 65536;
  1844. s->index_buffer = RD::get_singleton()->index_buffer_create(p_surface.index_count, is_index_16 ? RD::INDEX_BUFFER_FORMAT_UINT16 : RD::INDEX_BUFFER_FORMAT_UINT32, p_surface.index_data, false);
  1845. s->index_count = p_surface.index_count;
  1846. s->index_array = RD::get_singleton()->index_array_create(s->index_buffer, 0, s->index_count);
  1847. if (p_surface.lods.size()) {
  1848. s->lods = memnew_arr(Mesh::Surface::LOD, p_surface.lods.size());
  1849. s->lod_count = p_surface.lods.size();
  1850. for (int i = 0; i < p_surface.lods.size(); i++) {
  1851. uint32_t indices = p_surface.lods[i].index_data.size() / (is_index_16 ? 2 : 4);
  1852. s->lods[i].index_buffer = RD::get_singleton()->index_buffer_create(indices, is_index_16 ? RD::INDEX_BUFFER_FORMAT_UINT16 : RD::INDEX_BUFFER_FORMAT_UINT32, p_surface.lods[i].index_data);
  1853. s->lods[i].index_array = RD::get_singleton()->index_array_create(s->lods[i].index_buffer, 0, indices);
  1854. s->lods[i].edge_length = p_surface.lods[i].edge_length;
  1855. }
  1856. }
  1857. }
  1858. s->aabb = p_surface.aabb;
  1859. s->bone_aabbs = p_surface.bone_aabbs; //only really useful for returning them.
  1860. for (int i = 0; i < p_surface.blend_shapes.size(); i++) {
  1861. if (p_surface.blend_shapes[i].size() != p_surface.vertex_data.size()) {
  1862. memdelete(s);
  1863. ERR_FAIL_COND(p_surface.blend_shapes[i].size() != p_surface.vertex_data.size());
  1864. }
  1865. RID vertex_buffer = RD::get_singleton()->vertex_buffer_create(p_surface.blend_shapes[i].size(), p_surface.blend_shapes[i]);
  1866. s->blend_shapes.push_back(vertex_buffer);
  1867. }
  1868. mesh->blend_shape_count = p_surface.blend_shapes.size();
  1869. if (mesh->surface_count == 0) {
  1870. mesh->bone_aabbs = p_surface.bone_aabbs;
  1871. mesh->aabb = p_surface.aabb;
  1872. } else {
  1873. for (int i = 0; i < p_surface.bone_aabbs.size(); i++) {
  1874. mesh->bone_aabbs.write[i].merge_with(p_surface.bone_aabbs[i]);
  1875. }
  1876. mesh->aabb.merge_with(p_surface.aabb);
  1877. }
  1878. s->material = p_surface.material;
  1879. mesh->surfaces = (Mesh::Surface **)memrealloc(mesh->surfaces, sizeof(Mesh::Surface *) * (mesh->surface_count + 1));
  1880. mesh->surfaces[mesh->surface_count] = s;
  1881. mesh->surface_count++;
  1882. mesh->instance_dependency.instance_notify_changed(true, true);
  1883. mesh->material_cache.clear();
  1884. }
  1885. int RasterizerStorageRD::mesh_get_blend_shape_count(RID p_mesh) const {
  1886. const Mesh *mesh = mesh_owner.getornull(p_mesh);
  1887. ERR_FAIL_COND_V(!mesh, -1);
  1888. return mesh->blend_shape_count;
  1889. }
  1890. void RasterizerStorageRD::mesh_set_blend_shape_mode(RID p_mesh, RS::BlendShapeMode p_mode) {
  1891. Mesh *mesh = mesh_owner.getornull(p_mesh);
  1892. ERR_FAIL_COND(!mesh);
  1893. ERR_FAIL_INDEX((int)p_mode, 2);
  1894. mesh->blend_shape_mode = p_mode;
  1895. }
  1896. RS::BlendShapeMode RasterizerStorageRD::mesh_get_blend_shape_mode(RID p_mesh) const {
  1897. Mesh *mesh = mesh_owner.getornull(p_mesh);
  1898. ERR_FAIL_COND_V(!mesh, RS::BLEND_SHAPE_MODE_NORMALIZED);
  1899. return mesh->blend_shape_mode;
  1900. }
  1901. void RasterizerStorageRD::mesh_surface_update_region(RID p_mesh, int p_surface, int p_offset, const Vector<uint8_t> &p_data) {
  1902. Mesh *mesh = mesh_owner.getornull(p_mesh);
  1903. ERR_FAIL_COND(!mesh);
  1904. ERR_FAIL_UNSIGNED_INDEX((uint32_t)p_surface, mesh->surface_count);
  1905. ERR_FAIL_COND(p_data.size() == 0);
  1906. uint64_t data_size = p_data.size();
  1907. const uint8_t *r = p_data.ptr();
  1908. RD::get_singleton()->buffer_update(mesh->surfaces[p_surface]->vertex_buffer, p_offset, data_size, r);
  1909. }
  1910. void RasterizerStorageRD::mesh_surface_set_material(RID p_mesh, int p_surface, RID p_material) {
  1911. Mesh *mesh = mesh_owner.getornull(p_mesh);
  1912. ERR_FAIL_COND(!mesh);
  1913. ERR_FAIL_UNSIGNED_INDEX((uint32_t)p_surface, mesh->surface_count);
  1914. mesh->surfaces[p_surface]->material = p_material;
  1915. mesh->instance_dependency.instance_notify_changed(false, true);
  1916. mesh->material_cache.clear();
  1917. }
  1918. RID RasterizerStorageRD::mesh_surface_get_material(RID p_mesh, int p_surface) const {
  1919. Mesh *mesh = mesh_owner.getornull(p_mesh);
  1920. ERR_FAIL_COND_V(!mesh, RID());
  1921. ERR_FAIL_UNSIGNED_INDEX_V((uint32_t)p_surface, mesh->surface_count, RID());
  1922. return mesh->surfaces[p_surface]->material;
  1923. }
  1924. RS::SurfaceData RasterizerStorageRD::mesh_get_surface(RID p_mesh, int p_surface) const {
  1925. Mesh *mesh = mesh_owner.getornull(p_mesh);
  1926. ERR_FAIL_COND_V(!mesh, RS::SurfaceData());
  1927. ERR_FAIL_UNSIGNED_INDEX_V((uint32_t)p_surface, mesh->surface_count, RS::SurfaceData());
  1928. Mesh::Surface &s = *mesh->surfaces[p_surface];
  1929. RS::SurfaceData sd;
  1930. sd.format = s.format;
  1931. sd.vertex_data = RD::get_singleton()->buffer_get_data(s.vertex_buffer);
  1932. sd.vertex_count = s.vertex_count;
  1933. sd.index_count = s.index_count;
  1934. sd.primitive = s.primitive;
  1935. if (sd.index_count) {
  1936. sd.index_data = RD::get_singleton()->buffer_get_data(s.index_buffer);
  1937. }
  1938. sd.aabb = s.aabb;
  1939. for (uint32_t i = 0; i < s.lod_count; i++) {
  1940. RS::SurfaceData::LOD lod;
  1941. lod.edge_length = s.lods[i].edge_length;
  1942. lod.index_data = RD::get_singleton()->buffer_get_data(s.lods[i].index_buffer);
  1943. sd.lods.push_back(lod);
  1944. }
  1945. sd.bone_aabbs = s.bone_aabbs;
  1946. for (int i = 0; i < s.blend_shapes.size(); i++) {
  1947. Vector<uint8_t> bs = RD::get_singleton()->buffer_get_data(s.blend_shapes[i]);
  1948. sd.blend_shapes.push_back(bs);
  1949. }
  1950. return sd;
  1951. }
  1952. int RasterizerStorageRD::mesh_get_surface_count(RID p_mesh) const {
  1953. Mesh *mesh = mesh_owner.getornull(p_mesh);
  1954. ERR_FAIL_COND_V(!mesh, 0);
  1955. return mesh->surface_count;
  1956. }
  1957. void RasterizerStorageRD::mesh_set_custom_aabb(RID p_mesh, const AABB &p_aabb) {
  1958. Mesh *mesh = mesh_owner.getornull(p_mesh);
  1959. ERR_FAIL_COND(!mesh);
  1960. mesh->custom_aabb = p_aabb;
  1961. }
  1962. AABB RasterizerStorageRD::mesh_get_custom_aabb(RID p_mesh) const {
  1963. Mesh *mesh = mesh_owner.getornull(p_mesh);
  1964. ERR_FAIL_COND_V(!mesh, AABB());
  1965. return mesh->custom_aabb;
  1966. }
  1967. AABB RasterizerStorageRD::mesh_get_aabb(RID p_mesh, RID p_skeleton) {
  1968. Mesh *mesh = mesh_owner.getornull(p_mesh);
  1969. ERR_FAIL_COND_V(!mesh, AABB());
  1970. if (mesh->custom_aabb != AABB()) {
  1971. return mesh->custom_aabb;
  1972. }
  1973. Skeleton *skeleton = skeleton_owner.getornull(p_skeleton);
  1974. if (!skeleton || skeleton->size == 0) {
  1975. return mesh->aabb;
  1976. }
  1977. AABB aabb;
  1978. for (uint32_t i = 0; i < mesh->surface_count; i++) {
  1979. AABB laabb;
  1980. if ((mesh->surfaces[i]->format & RS::ARRAY_FORMAT_BONES) && mesh->surfaces[i]->bone_aabbs.size()) {
  1981. int bs = mesh->surfaces[i]->bone_aabbs.size();
  1982. const AABB *skbones = mesh->surfaces[i]->bone_aabbs.ptr();
  1983. int sbs = skeleton->size;
  1984. ERR_CONTINUE(bs > sbs);
  1985. const float *baseptr = skeleton->data.ptr();
  1986. bool first = true;
  1987. if (skeleton->use_2d) {
  1988. for (int j = 0; j < bs; j++) {
  1989. if (skbones[0].size == Vector3()) {
  1990. continue; //bone is unused
  1991. }
  1992. const float *dataptr = baseptr + j * 8;
  1993. Transform mtx;
  1994. mtx.basis.elements[0].x = dataptr[0];
  1995. mtx.basis.elements[1].x = dataptr[1];
  1996. mtx.origin.x = dataptr[3];
  1997. mtx.basis.elements[0].y = dataptr[4];
  1998. mtx.basis.elements[1].y = dataptr[5];
  1999. mtx.origin.y = dataptr[7];
  2000. AABB baabb = mtx.xform(skbones[j]);
  2001. if (first) {
  2002. laabb = baabb;
  2003. first = false;
  2004. } else {
  2005. laabb.merge_with(baabb);
  2006. }
  2007. }
  2008. } else {
  2009. for (int j = 0; j < bs; j++) {
  2010. if (skbones[0].size == Vector3()) {
  2011. continue; //bone is unused
  2012. }
  2013. const float *dataptr = baseptr + j * 12;
  2014. Transform mtx;
  2015. mtx.basis.elements[0][0] = dataptr[0];
  2016. mtx.basis.elements[0][1] = dataptr[1];
  2017. mtx.basis.elements[0][2] = dataptr[2];
  2018. mtx.origin.x = dataptr[3];
  2019. mtx.basis.elements[1][0] = dataptr[4];
  2020. mtx.basis.elements[1][1] = dataptr[5];
  2021. mtx.basis.elements[1][2] = dataptr[6];
  2022. mtx.origin.y = dataptr[7];
  2023. mtx.basis.elements[2][0] = dataptr[8];
  2024. mtx.basis.elements[2][1] = dataptr[9];
  2025. mtx.basis.elements[2][2] = dataptr[10];
  2026. mtx.origin.z = dataptr[11];
  2027. AABB baabb = mtx.xform(skbones[j]);
  2028. if (first) {
  2029. laabb = baabb;
  2030. first = false;
  2031. } else {
  2032. laabb.merge_with(baabb);
  2033. }
  2034. }
  2035. }
  2036. if (laabb.size == Vector3()) {
  2037. laabb = mesh->surfaces[i]->aabb;
  2038. }
  2039. } else {
  2040. laabb = mesh->surfaces[i]->aabb;
  2041. }
  2042. if (i == 0) {
  2043. aabb = laabb;
  2044. } else {
  2045. aabb.merge_with(laabb);
  2046. }
  2047. }
  2048. return aabb;
  2049. }
  2050. void RasterizerStorageRD::mesh_clear(RID p_mesh) {
  2051. Mesh *mesh = mesh_owner.getornull(p_mesh);
  2052. ERR_FAIL_COND(!mesh);
  2053. for (uint32_t i = 0; i < mesh->surface_count; i++) {
  2054. Mesh::Surface &s = *mesh->surfaces[i];
  2055. RD::get_singleton()->free(s.vertex_buffer); //clears arrays as dependency automatically, including all versions
  2056. if (s.versions) {
  2057. memfree(s.versions); //reallocs, so free with memfree.
  2058. }
  2059. if (s.index_buffer.is_valid()) {
  2060. RD::get_singleton()->free(s.index_buffer);
  2061. }
  2062. if (s.lod_count) {
  2063. for (uint32_t j = 0; j < s.lod_count; j++) {
  2064. RD::get_singleton()->free(s.lods[j].index_buffer);
  2065. }
  2066. memdelete_arr(s.lods);
  2067. }
  2068. for (int32_t j = 0; j < s.blend_shapes.size(); j++) {
  2069. RD::get_singleton()->free(s.blend_shapes[j]);
  2070. }
  2071. if (s.blend_shape_base_buffer.is_valid()) {
  2072. RD::get_singleton()->free(s.blend_shape_base_buffer);
  2073. }
  2074. memdelete(mesh->surfaces[i]);
  2075. }
  2076. if (mesh->surfaces) {
  2077. memfree(mesh->surfaces);
  2078. }
  2079. mesh->surfaces = nullptr;
  2080. mesh->surface_count = 0;
  2081. mesh->material_cache.clear();
  2082. mesh->instance_dependency.instance_notify_changed(true, true);
  2083. }
  2084. void RasterizerStorageRD::_mesh_surface_generate_version_for_input_mask(Mesh::Surface *s, uint32_t p_input_mask) {
  2085. uint32_t version = s->version_count;
  2086. s->version_count++;
  2087. s->versions = (Mesh::Surface::Version *)memrealloc(s->versions, sizeof(Mesh::Surface::Version) * s->version_count);
  2088. Mesh::Surface::Version &v = s->versions[version];
  2089. Vector<RD::VertexAttribute> attributes;
  2090. Vector<RID> buffers;
  2091. uint32_t stride = 0;
  2092. for (int i = 0; i < RS::ARRAY_WEIGHTS; i++) {
  2093. RD::VertexAttribute vd;
  2094. RID buffer;
  2095. vd.location = i;
  2096. if (!(s->format & (1 << i))) {
  2097. // Not supplied by surface, use default value
  2098. buffer = mesh_default_rd_buffers[i];
  2099. switch (i) {
  2100. case RS::ARRAY_VERTEX: {
  2101. vd.format = RD::DATA_FORMAT_R32G32B32_SFLOAT;
  2102. } break;
  2103. case RS::ARRAY_NORMAL: {
  2104. vd.format = RD::DATA_FORMAT_R32G32B32_SFLOAT;
  2105. } break;
  2106. case RS::ARRAY_TANGENT: {
  2107. vd.format = RD::DATA_FORMAT_R32G32B32A32_SFLOAT;
  2108. } break;
  2109. case RS::ARRAY_COLOR: {
  2110. vd.format = RD::DATA_FORMAT_R32G32B32A32_SFLOAT;
  2111. } break;
  2112. case RS::ARRAY_TEX_UV: {
  2113. vd.format = RD::DATA_FORMAT_R32G32_SFLOAT;
  2114. } break;
  2115. case RS::ARRAY_TEX_UV2: {
  2116. vd.format = RD::DATA_FORMAT_R32G32_SFLOAT;
  2117. } break;
  2118. case RS::ARRAY_BONES: {
  2119. //assumed weights too
  2120. vd.format = RD::DATA_FORMAT_R32G32B32A32_UINT;
  2121. } break;
  2122. }
  2123. } else {
  2124. //Supplied, use it
  2125. vd.offset = stride;
  2126. vd.stride = 1; //mark that it needs a stride set
  2127. buffer = s->vertex_buffer;
  2128. switch (i) {
  2129. case RS::ARRAY_VERTEX: {
  2130. if (s->format & RS::ARRAY_FLAG_USE_2D_VERTICES) {
  2131. vd.format = RD::DATA_FORMAT_R32G32_SFLOAT;
  2132. stride += sizeof(float) * 2;
  2133. } else {
  2134. vd.format = RD::DATA_FORMAT_R32G32B32_SFLOAT;
  2135. stride += sizeof(float) * 3;
  2136. }
  2137. } break;
  2138. case RS::ARRAY_NORMAL: {
  2139. if (s->format & RS::ARRAY_COMPRESS_NORMAL) {
  2140. vd.format = RD::DATA_FORMAT_R8G8B8A8_SNORM;
  2141. stride += sizeof(int8_t) * 4;
  2142. } else {
  2143. vd.format = RD::DATA_FORMAT_R32G32B32A32_SFLOAT;
  2144. stride += sizeof(float) * 4;
  2145. }
  2146. } break;
  2147. case RS::ARRAY_TANGENT: {
  2148. if (s->format & RS::ARRAY_COMPRESS_TANGENT) {
  2149. vd.format = RD::DATA_FORMAT_R8G8B8A8_SNORM;
  2150. stride += sizeof(int8_t) * 4;
  2151. } else {
  2152. vd.format = RD::DATA_FORMAT_R32G32B32A32_SFLOAT;
  2153. stride += sizeof(float) * 4;
  2154. }
  2155. } break;
  2156. case RS::ARRAY_COLOR: {
  2157. if (s->format & RS::ARRAY_COMPRESS_COLOR) {
  2158. vd.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  2159. stride += sizeof(int8_t) * 4;
  2160. } else {
  2161. vd.format = RD::DATA_FORMAT_R32G32B32A32_SFLOAT;
  2162. stride += sizeof(float) * 4;
  2163. }
  2164. } break;
  2165. case RS::ARRAY_TEX_UV: {
  2166. if (s->format & RS::ARRAY_COMPRESS_TEX_UV) {
  2167. vd.format = RD::DATA_FORMAT_R16G16_SFLOAT;
  2168. stride += sizeof(int16_t) * 2;
  2169. } else {
  2170. vd.format = RD::DATA_FORMAT_R32G32_SFLOAT;
  2171. stride += sizeof(float) * 2;
  2172. }
  2173. } break;
  2174. case RS::ARRAY_TEX_UV2: {
  2175. if (s->format & RS::ARRAY_COMPRESS_TEX_UV2) {
  2176. vd.format = RD::DATA_FORMAT_R16G16_SFLOAT;
  2177. stride += sizeof(int16_t) * 2;
  2178. } else {
  2179. vd.format = RD::DATA_FORMAT_R32G32_SFLOAT;
  2180. stride += sizeof(float) * 2;
  2181. }
  2182. } break;
  2183. case RS::ARRAY_BONES: {
  2184. //assumed weights too
  2185. //unique format, internally 16 bits, exposed as single array for 32
  2186. vd.format = RD::DATA_FORMAT_R32G32B32A32_UINT;
  2187. stride += sizeof(int32_t) * 4;
  2188. } break;
  2189. }
  2190. }
  2191. if (!(p_input_mask & (1 << i))) {
  2192. continue; // Shader does not need this, skip it
  2193. }
  2194. attributes.push_back(vd);
  2195. buffers.push_back(buffer);
  2196. }
  2197. //update final stride
  2198. for (int i = 0; i < attributes.size(); i++) {
  2199. if (attributes[i].stride == 1) {
  2200. attributes.write[i].stride = stride;
  2201. }
  2202. }
  2203. v.input_mask = p_input_mask;
  2204. v.vertex_format = RD::get_singleton()->vertex_format_create(attributes);
  2205. v.vertex_array = RD::get_singleton()->vertex_array_create(s->vertex_count, v.vertex_format, buffers);
  2206. }
  2207. ////////////////// MULTIMESH
  2208. RID RasterizerStorageRD::multimesh_create() {
  2209. return multimesh_owner.make_rid(MultiMesh());
  2210. }
  2211. void RasterizerStorageRD::multimesh_allocate(RID p_multimesh, int p_instances, RS::MultimeshTransformFormat p_transform_format, bool p_use_colors, bool p_use_custom_data) {
  2212. MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
  2213. ERR_FAIL_COND(!multimesh);
  2214. if (multimesh->instances == p_instances && multimesh->xform_format == p_transform_format && multimesh->uses_colors == p_use_colors && multimesh->uses_custom_data == p_use_custom_data) {
  2215. return;
  2216. }
  2217. if (multimesh->buffer.is_valid()) {
  2218. RD::get_singleton()->free(multimesh->buffer);
  2219. multimesh->buffer = RID();
  2220. multimesh->uniform_set_3d = RID(); //cleared by dependency
  2221. }
  2222. if (multimesh->data_cache_dirty_regions) {
  2223. memdelete_arr(multimesh->data_cache_dirty_regions);
  2224. multimesh->data_cache_dirty_regions = nullptr;
  2225. multimesh->data_cache_used_dirty_regions = 0;
  2226. }
  2227. multimesh->instances = p_instances;
  2228. multimesh->xform_format = p_transform_format;
  2229. multimesh->uses_colors = p_use_colors;
  2230. multimesh->color_offset_cache = p_transform_format == RS::MULTIMESH_TRANSFORM_2D ? 8 : 12;
  2231. multimesh->uses_custom_data = p_use_custom_data;
  2232. multimesh->custom_data_offset_cache = multimesh->color_offset_cache + (p_use_colors ? 4 : 0);
  2233. multimesh->stride_cache = multimesh->custom_data_offset_cache + (p_use_custom_data ? 4 : 0);
  2234. multimesh->buffer_set = false;
  2235. //print_line("allocate, elements: " + itos(p_instances) + " 2D: " + itos(p_transform_format == RS::MULTIMESH_TRANSFORM_2D) + " colors " + itos(multimesh->uses_colors) + " data " + itos(multimesh->uses_custom_data) + " stride " + itos(multimesh->stride_cache) + " total size " + itos(multimesh->stride_cache * multimesh->instances));
  2236. multimesh->data_cache = Vector<float>();
  2237. multimesh->aabb = AABB();
  2238. multimesh->aabb_dirty = false;
  2239. multimesh->visible_instances = MIN(multimesh->visible_instances, multimesh->instances);
  2240. if (multimesh->instances) {
  2241. multimesh->buffer = RD::get_singleton()->storage_buffer_create(multimesh->instances * multimesh->stride_cache * 4);
  2242. }
  2243. }
  2244. int RasterizerStorageRD::multimesh_get_instance_count(RID p_multimesh) const {
  2245. MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
  2246. ERR_FAIL_COND_V(!multimesh, 0);
  2247. return multimesh->instances;
  2248. }
  2249. void RasterizerStorageRD::multimesh_set_mesh(RID p_multimesh, RID p_mesh) {
  2250. MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
  2251. ERR_FAIL_COND(!multimesh);
  2252. if (multimesh->mesh == p_mesh) {
  2253. return;
  2254. }
  2255. multimesh->mesh = p_mesh;
  2256. if (multimesh->instances == 0) {
  2257. return;
  2258. }
  2259. if (multimesh->data_cache.size()) {
  2260. //we have a data cache, just mark it dirt
  2261. _multimesh_mark_all_dirty(multimesh, false, true);
  2262. } else if (multimesh->instances) {
  2263. //need to re-create AABB unfortunately, calling this has a penalty
  2264. if (multimesh->buffer_set) {
  2265. Vector<uint8_t> buffer = RD::get_singleton()->buffer_get_data(multimesh->buffer);
  2266. const uint8_t *r = buffer.ptr();
  2267. const float *data = (const float *)r;
  2268. _multimesh_re_create_aabb(multimesh, data, multimesh->instances);
  2269. }
  2270. }
  2271. multimesh->instance_dependency.instance_notify_changed(true, true);
  2272. }
  2273. #define MULTIMESH_DIRTY_REGION_SIZE 512
  2274. void RasterizerStorageRD::_multimesh_make_local(MultiMesh *multimesh) const {
  2275. if (multimesh->data_cache.size() > 0) {
  2276. return; //already local
  2277. }
  2278. ERR_FAIL_COND(multimesh->data_cache.size() > 0);
  2279. // this means that the user wants to load/save individual elements,
  2280. // for this, the data must reside on CPU, so just copy it there.
  2281. multimesh->data_cache.resize(multimesh->instances * multimesh->stride_cache);
  2282. {
  2283. float *w = multimesh->data_cache.ptrw();
  2284. if (multimesh->buffer_set) {
  2285. Vector<uint8_t> buffer = RD::get_singleton()->buffer_get_data(multimesh->buffer);
  2286. {
  2287. const uint8_t *r = buffer.ptr();
  2288. copymem(w, r, buffer.size());
  2289. }
  2290. } else {
  2291. zeromem(w, multimesh->instances * multimesh->stride_cache * sizeof(float));
  2292. }
  2293. }
  2294. uint32_t data_cache_dirty_region_count = (multimesh->instances - 1) / MULTIMESH_DIRTY_REGION_SIZE + 1;
  2295. multimesh->data_cache_dirty_regions = memnew_arr(bool, data_cache_dirty_region_count);
  2296. for (uint32_t i = 0; i < data_cache_dirty_region_count; i++) {
  2297. multimesh->data_cache_dirty_regions[i] = false;
  2298. }
  2299. multimesh->data_cache_used_dirty_regions = 0;
  2300. }
  2301. void RasterizerStorageRD::_multimesh_mark_dirty(MultiMesh *multimesh, int p_index, bool p_aabb) {
  2302. uint32_t region_index = p_index / MULTIMESH_DIRTY_REGION_SIZE;
  2303. #ifdef DEBUG_ENABLED
  2304. uint32_t data_cache_dirty_region_count = (multimesh->instances - 1) / MULTIMESH_DIRTY_REGION_SIZE + 1;
  2305. ERR_FAIL_UNSIGNED_INDEX(region_index, data_cache_dirty_region_count); //bug
  2306. #endif
  2307. if (!multimesh->data_cache_dirty_regions[region_index]) {
  2308. multimesh->data_cache_dirty_regions[region_index] = true;
  2309. multimesh->data_cache_used_dirty_regions++;
  2310. }
  2311. if (p_aabb) {
  2312. multimesh->aabb_dirty = true;
  2313. }
  2314. if (!multimesh->dirty) {
  2315. multimesh->dirty_list = multimesh_dirty_list;
  2316. multimesh_dirty_list = multimesh;
  2317. multimesh->dirty = true;
  2318. }
  2319. }
  2320. void RasterizerStorageRD::_multimesh_mark_all_dirty(MultiMesh *multimesh, bool p_data, bool p_aabb) {
  2321. if (p_data) {
  2322. uint32_t data_cache_dirty_region_count = (multimesh->instances - 1) / MULTIMESH_DIRTY_REGION_SIZE + 1;
  2323. for (uint32_t i = 0; i < data_cache_dirty_region_count; i++) {
  2324. if (!multimesh->data_cache_dirty_regions[i]) {
  2325. multimesh->data_cache_dirty_regions[i] = true;
  2326. multimesh->data_cache_used_dirty_regions++;
  2327. }
  2328. }
  2329. }
  2330. if (p_aabb) {
  2331. multimesh->aabb_dirty = true;
  2332. }
  2333. if (!multimesh->dirty) {
  2334. multimesh->dirty_list = multimesh_dirty_list;
  2335. multimesh_dirty_list = multimesh;
  2336. multimesh->dirty = true;
  2337. }
  2338. }
  2339. void RasterizerStorageRD::_multimesh_re_create_aabb(MultiMesh *multimesh, const float *p_data, int p_instances) {
  2340. ERR_FAIL_COND(multimesh->mesh.is_null());
  2341. AABB aabb;
  2342. AABB mesh_aabb = mesh_get_aabb(multimesh->mesh);
  2343. for (int i = 0; i < p_instances; i++) {
  2344. const float *data = p_data + multimesh->stride_cache * i;
  2345. Transform t;
  2346. if (multimesh->xform_format == RS::MULTIMESH_TRANSFORM_3D) {
  2347. t.basis.elements[0][0] = data[0];
  2348. t.basis.elements[0][1] = data[1];
  2349. t.basis.elements[0][2] = data[2];
  2350. t.origin.x = data[3];
  2351. t.basis.elements[1][0] = data[4];
  2352. t.basis.elements[1][1] = data[5];
  2353. t.basis.elements[1][2] = data[6];
  2354. t.origin.y = data[7];
  2355. t.basis.elements[2][0] = data[8];
  2356. t.basis.elements[2][1] = data[9];
  2357. t.basis.elements[2][2] = data[10];
  2358. t.origin.z = data[11];
  2359. } else {
  2360. t.basis.elements[0].x = data[0];
  2361. t.basis.elements[1].x = data[1];
  2362. t.origin.x = data[3];
  2363. t.basis.elements[0].y = data[4];
  2364. t.basis.elements[1].y = data[5];
  2365. t.origin.y = data[7];
  2366. }
  2367. if (i == 0) {
  2368. aabb = t.xform(mesh_aabb);
  2369. } else {
  2370. aabb.merge_with(t.xform(mesh_aabb));
  2371. }
  2372. }
  2373. multimesh->aabb = aabb;
  2374. }
  2375. void RasterizerStorageRD::multimesh_instance_set_transform(RID p_multimesh, int p_index, const Transform &p_transform) {
  2376. MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
  2377. ERR_FAIL_COND(!multimesh);
  2378. ERR_FAIL_INDEX(p_index, multimesh->instances);
  2379. ERR_FAIL_COND(multimesh->xform_format != RS::MULTIMESH_TRANSFORM_3D);
  2380. _multimesh_make_local(multimesh);
  2381. {
  2382. float *w = multimesh->data_cache.ptrw();
  2383. float *dataptr = w + p_index * multimesh->stride_cache;
  2384. dataptr[0] = p_transform.basis.elements[0][0];
  2385. dataptr[1] = p_transform.basis.elements[0][1];
  2386. dataptr[2] = p_transform.basis.elements[0][2];
  2387. dataptr[3] = p_transform.origin.x;
  2388. dataptr[4] = p_transform.basis.elements[1][0];
  2389. dataptr[5] = p_transform.basis.elements[1][1];
  2390. dataptr[6] = p_transform.basis.elements[1][2];
  2391. dataptr[7] = p_transform.origin.y;
  2392. dataptr[8] = p_transform.basis.elements[2][0];
  2393. dataptr[9] = p_transform.basis.elements[2][1];
  2394. dataptr[10] = p_transform.basis.elements[2][2];
  2395. dataptr[11] = p_transform.origin.z;
  2396. }
  2397. _multimesh_mark_dirty(multimesh, p_index, true);
  2398. }
  2399. void RasterizerStorageRD::multimesh_instance_set_transform_2d(RID p_multimesh, int p_index, const Transform2D &p_transform) {
  2400. MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
  2401. ERR_FAIL_COND(!multimesh);
  2402. ERR_FAIL_INDEX(p_index, multimesh->instances);
  2403. ERR_FAIL_COND(multimesh->xform_format != RS::MULTIMESH_TRANSFORM_2D);
  2404. _multimesh_make_local(multimesh);
  2405. {
  2406. float *w = multimesh->data_cache.ptrw();
  2407. float *dataptr = w + p_index * multimesh->stride_cache;
  2408. dataptr[0] = p_transform.elements[0][0];
  2409. dataptr[1] = p_transform.elements[1][0];
  2410. dataptr[2] = 0;
  2411. dataptr[3] = p_transform.elements[2][0];
  2412. dataptr[4] = p_transform.elements[0][1];
  2413. dataptr[5] = p_transform.elements[1][1];
  2414. dataptr[6] = 0;
  2415. dataptr[7] = p_transform.elements[2][1];
  2416. }
  2417. _multimesh_mark_dirty(multimesh, p_index, true);
  2418. }
  2419. void RasterizerStorageRD::multimesh_instance_set_color(RID p_multimesh, int p_index, const Color &p_color) {
  2420. MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
  2421. ERR_FAIL_COND(!multimesh);
  2422. ERR_FAIL_INDEX(p_index, multimesh->instances);
  2423. ERR_FAIL_COND(!multimesh->uses_colors);
  2424. _multimesh_make_local(multimesh);
  2425. {
  2426. float *w = multimesh->data_cache.ptrw();
  2427. float *dataptr = w + p_index * multimesh->stride_cache + multimesh->color_offset_cache;
  2428. dataptr[0] = p_color.r;
  2429. dataptr[1] = p_color.g;
  2430. dataptr[2] = p_color.b;
  2431. dataptr[3] = p_color.a;
  2432. }
  2433. _multimesh_mark_dirty(multimesh, p_index, false);
  2434. }
  2435. void RasterizerStorageRD::multimesh_instance_set_custom_data(RID p_multimesh, int p_index, const Color &p_color) {
  2436. MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
  2437. ERR_FAIL_COND(!multimesh);
  2438. ERR_FAIL_INDEX(p_index, multimesh->instances);
  2439. ERR_FAIL_COND(!multimesh->uses_custom_data);
  2440. _multimesh_make_local(multimesh);
  2441. {
  2442. float *w = multimesh->data_cache.ptrw();
  2443. float *dataptr = w + p_index * multimesh->stride_cache + multimesh->custom_data_offset_cache;
  2444. dataptr[0] = p_color.r;
  2445. dataptr[1] = p_color.g;
  2446. dataptr[2] = p_color.b;
  2447. dataptr[3] = p_color.a;
  2448. }
  2449. _multimesh_mark_dirty(multimesh, p_index, false);
  2450. }
  2451. RID RasterizerStorageRD::multimesh_get_mesh(RID p_multimesh) const {
  2452. MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
  2453. ERR_FAIL_COND_V(!multimesh, RID());
  2454. return multimesh->mesh;
  2455. }
  2456. Transform RasterizerStorageRD::multimesh_instance_get_transform(RID p_multimesh, int p_index) const {
  2457. MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
  2458. ERR_FAIL_COND_V(!multimesh, Transform());
  2459. ERR_FAIL_INDEX_V(p_index, multimesh->instances, Transform());
  2460. ERR_FAIL_COND_V(multimesh->xform_format != RS::MULTIMESH_TRANSFORM_3D, Transform());
  2461. _multimesh_make_local(multimesh);
  2462. Transform t;
  2463. {
  2464. const float *r = multimesh->data_cache.ptr();
  2465. const float *dataptr = r + p_index * multimesh->stride_cache;
  2466. t.basis.elements[0][0] = dataptr[0];
  2467. t.basis.elements[0][1] = dataptr[1];
  2468. t.basis.elements[0][2] = dataptr[2];
  2469. t.origin.x = dataptr[3];
  2470. t.basis.elements[1][0] = dataptr[4];
  2471. t.basis.elements[1][1] = dataptr[5];
  2472. t.basis.elements[1][2] = dataptr[6];
  2473. t.origin.y = dataptr[7];
  2474. t.basis.elements[2][0] = dataptr[8];
  2475. t.basis.elements[2][1] = dataptr[9];
  2476. t.basis.elements[2][2] = dataptr[10];
  2477. t.origin.z = dataptr[11];
  2478. }
  2479. return t;
  2480. }
  2481. Transform2D RasterizerStorageRD::multimesh_instance_get_transform_2d(RID p_multimesh, int p_index) const {
  2482. MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
  2483. ERR_FAIL_COND_V(!multimesh, Transform2D());
  2484. ERR_FAIL_INDEX_V(p_index, multimesh->instances, Transform2D());
  2485. ERR_FAIL_COND_V(multimesh->xform_format != RS::MULTIMESH_TRANSFORM_2D, Transform2D());
  2486. _multimesh_make_local(multimesh);
  2487. Transform2D t;
  2488. {
  2489. const float *r = multimesh->data_cache.ptr();
  2490. const float *dataptr = r + p_index * multimesh->stride_cache;
  2491. t.elements[0][0] = dataptr[0];
  2492. t.elements[1][0] = dataptr[1];
  2493. t.elements[2][0] = dataptr[3];
  2494. t.elements[0][1] = dataptr[4];
  2495. t.elements[1][1] = dataptr[5];
  2496. t.elements[2][1] = dataptr[7];
  2497. }
  2498. return t;
  2499. }
  2500. Color RasterizerStorageRD::multimesh_instance_get_color(RID p_multimesh, int p_index) const {
  2501. MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
  2502. ERR_FAIL_COND_V(!multimesh, Color());
  2503. ERR_FAIL_INDEX_V(p_index, multimesh->instances, Color());
  2504. ERR_FAIL_COND_V(!multimesh->uses_colors, Color());
  2505. _multimesh_make_local(multimesh);
  2506. Color c;
  2507. {
  2508. const float *r = multimesh->data_cache.ptr();
  2509. const float *dataptr = r + p_index * multimesh->stride_cache + multimesh->color_offset_cache;
  2510. c.r = dataptr[0];
  2511. c.g = dataptr[1];
  2512. c.b = dataptr[2];
  2513. c.a = dataptr[3];
  2514. }
  2515. return c;
  2516. }
  2517. Color RasterizerStorageRD::multimesh_instance_get_custom_data(RID p_multimesh, int p_index) const {
  2518. MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
  2519. ERR_FAIL_COND_V(!multimesh, Color());
  2520. ERR_FAIL_INDEX_V(p_index, multimesh->instances, Color());
  2521. ERR_FAIL_COND_V(!multimesh->uses_custom_data, Color());
  2522. _multimesh_make_local(multimesh);
  2523. Color c;
  2524. {
  2525. const float *r = multimesh->data_cache.ptr();
  2526. const float *dataptr = r + p_index * multimesh->stride_cache + multimesh->custom_data_offset_cache;
  2527. c.r = dataptr[0];
  2528. c.g = dataptr[1];
  2529. c.b = dataptr[2];
  2530. c.a = dataptr[3];
  2531. }
  2532. return c;
  2533. }
  2534. void RasterizerStorageRD::multimesh_set_buffer(RID p_multimesh, const Vector<float> &p_buffer) {
  2535. MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
  2536. ERR_FAIL_COND(!multimesh);
  2537. ERR_FAIL_COND(p_buffer.size() != (multimesh->instances * (int)multimesh->stride_cache));
  2538. {
  2539. const float *r = p_buffer.ptr();
  2540. RD::get_singleton()->buffer_update(multimesh->buffer, 0, p_buffer.size() * sizeof(float), r, false);
  2541. multimesh->buffer_set = true;
  2542. }
  2543. if (multimesh->data_cache.size()) {
  2544. //if we have a data cache, just update it
  2545. multimesh->data_cache = p_buffer;
  2546. {
  2547. //clear dirty since nothing will be dirty anymore
  2548. uint32_t data_cache_dirty_region_count = (multimesh->instances - 1) / MULTIMESH_DIRTY_REGION_SIZE + 1;
  2549. for (uint32_t i = 0; i < data_cache_dirty_region_count; i++) {
  2550. multimesh->data_cache_dirty_regions[i] = false;
  2551. }
  2552. multimesh->data_cache_used_dirty_regions = 0;
  2553. }
  2554. _multimesh_mark_all_dirty(multimesh, false, true); //update AABB
  2555. } else if (multimesh->mesh.is_valid()) {
  2556. //if we have a mesh set, we need to re-generate the AABB from the new data
  2557. const float *data = p_buffer.ptr();
  2558. _multimesh_re_create_aabb(multimesh, data, multimesh->instances);
  2559. multimesh->instance_dependency.instance_notify_changed(true, false);
  2560. }
  2561. }
  2562. Vector<float> RasterizerStorageRD::multimesh_get_buffer(RID p_multimesh) const {
  2563. MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
  2564. ERR_FAIL_COND_V(!multimesh, Vector<float>());
  2565. if (multimesh->buffer.is_null()) {
  2566. return Vector<float>();
  2567. } else if (multimesh->data_cache.size()) {
  2568. return multimesh->data_cache;
  2569. } else {
  2570. //get from memory
  2571. Vector<uint8_t> buffer = RD::get_singleton()->buffer_get_data(multimesh->buffer);
  2572. Vector<float> ret;
  2573. ret.resize(multimesh->instances);
  2574. {
  2575. float *w = multimesh->data_cache.ptrw();
  2576. const uint8_t *r = buffer.ptr();
  2577. copymem(w, r, buffer.size());
  2578. }
  2579. return ret;
  2580. }
  2581. }
  2582. void RasterizerStorageRD::multimesh_set_visible_instances(RID p_multimesh, int p_visible) {
  2583. MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
  2584. ERR_FAIL_COND(!multimesh);
  2585. ERR_FAIL_COND(p_visible < -1 || p_visible > multimesh->instances);
  2586. if (multimesh->visible_instances == p_visible) {
  2587. return;
  2588. }
  2589. if (multimesh->data_cache.size()) {
  2590. //there is a data cache..
  2591. _multimesh_mark_all_dirty(multimesh, false, true);
  2592. }
  2593. multimesh->visible_instances = p_visible;
  2594. }
  2595. int RasterizerStorageRD::multimesh_get_visible_instances(RID p_multimesh) const {
  2596. MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
  2597. ERR_FAIL_COND_V(!multimesh, 0);
  2598. return multimesh->visible_instances;
  2599. }
  2600. AABB RasterizerStorageRD::multimesh_get_aabb(RID p_multimesh) const {
  2601. MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
  2602. ERR_FAIL_COND_V(!multimesh, AABB());
  2603. if (multimesh->aabb_dirty) {
  2604. const_cast<RasterizerStorageRD *>(this)->_update_dirty_multimeshes();
  2605. }
  2606. return multimesh->aabb;
  2607. }
  2608. void RasterizerStorageRD::_update_dirty_multimeshes() {
  2609. while (multimesh_dirty_list) {
  2610. MultiMesh *multimesh = multimesh_dirty_list;
  2611. if (multimesh->data_cache.size()) { //may have been cleared, so only process if it exists
  2612. const float *data = multimesh->data_cache.ptr();
  2613. uint32_t visible_instances = multimesh->visible_instances >= 0 ? multimesh->visible_instances : multimesh->instances;
  2614. if (multimesh->data_cache_used_dirty_regions) {
  2615. uint32_t data_cache_dirty_region_count = (multimesh->instances - 1) / MULTIMESH_DIRTY_REGION_SIZE + 1;
  2616. uint32_t visible_region_count = (visible_instances - 1) / MULTIMESH_DIRTY_REGION_SIZE + 1;
  2617. uint32_t region_size = multimesh->stride_cache * MULTIMESH_DIRTY_REGION_SIZE * sizeof(float);
  2618. if (multimesh->data_cache_used_dirty_regions > 32 || multimesh->data_cache_used_dirty_regions > visible_region_count / 2) {
  2619. //if there too many dirty regions, or represent the majority of regions, just copy all, else transfer cost piles up too much
  2620. RD::get_singleton()->buffer_update(multimesh->buffer, 0, MIN(visible_region_count * region_size, multimesh->instances * multimesh->stride_cache * sizeof(float)), data, false);
  2621. } else {
  2622. //not that many regions? update them all
  2623. for (uint32_t i = 0; i < visible_region_count; i++) {
  2624. if (multimesh->data_cache_dirty_regions[i]) {
  2625. uint64_t offset = i * region_size;
  2626. uint64_t size = multimesh->stride_cache * multimesh->instances * sizeof(float);
  2627. RD::get_singleton()->buffer_update(multimesh->buffer, offset, MIN(region_size, size - offset), &data[i * region_size], false);
  2628. }
  2629. }
  2630. }
  2631. for (uint32_t i = 0; i < data_cache_dirty_region_count; i++) {
  2632. multimesh->data_cache_dirty_regions[i] = false;
  2633. }
  2634. multimesh->data_cache_used_dirty_regions = 0;
  2635. }
  2636. if (multimesh->aabb_dirty) {
  2637. //aabb is dirty..
  2638. _multimesh_re_create_aabb(multimesh, data, visible_instances);
  2639. multimesh->aabb_dirty = false;
  2640. multimesh->instance_dependency.instance_notify_changed(true, false);
  2641. }
  2642. }
  2643. multimesh_dirty_list = multimesh->dirty_list;
  2644. multimesh->dirty_list = nullptr;
  2645. multimesh->dirty = false;
  2646. }
  2647. multimesh_dirty_list = nullptr;
  2648. }
  2649. /* SKELETON */
  2650. /* SKELETON API */
  2651. RID RasterizerStorageRD::skeleton_create() {
  2652. return skeleton_owner.make_rid(Skeleton());
  2653. }
  2654. void RasterizerStorageRD::_skeleton_make_dirty(Skeleton *skeleton) {
  2655. if (!skeleton->dirty) {
  2656. skeleton->dirty = true;
  2657. skeleton->dirty_list = skeleton_dirty_list;
  2658. skeleton_dirty_list = skeleton;
  2659. }
  2660. }
  2661. void RasterizerStorageRD::skeleton_allocate(RID p_skeleton, int p_bones, bool p_2d_skeleton) {
  2662. Skeleton *skeleton = skeleton_owner.getornull(p_skeleton);
  2663. ERR_FAIL_COND(!skeleton);
  2664. ERR_FAIL_COND(p_bones < 0);
  2665. if (skeleton->size == p_bones && skeleton->use_2d == p_2d_skeleton) {
  2666. return;
  2667. }
  2668. skeleton->size = p_bones;
  2669. skeleton->use_2d = p_2d_skeleton;
  2670. skeleton->uniform_set_3d = RID();
  2671. if (skeleton->buffer.is_valid()) {
  2672. RD::get_singleton()->free(skeleton->buffer);
  2673. skeleton->buffer = RID();
  2674. skeleton->data.resize(0);
  2675. }
  2676. if (skeleton->size) {
  2677. skeleton->data.resize(skeleton->size * (skeleton->use_2d ? 8 : 12));
  2678. skeleton->buffer = RD::get_singleton()->storage_buffer_create(skeleton->data.size() * sizeof(float));
  2679. zeromem(skeleton->data.ptrw(), skeleton->data.size() * sizeof(float));
  2680. _skeleton_make_dirty(skeleton);
  2681. }
  2682. }
  2683. int RasterizerStorageRD::skeleton_get_bone_count(RID p_skeleton) const {
  2684. Skeleton *skeleton = skeleton_owner.getornull(p_skeleton);
  2685. ERR_FAIL_COND_V(!skeleton, 0);
  2686. return skeleton->size;
  2687. }
  2688. void RasterizerStorageRD::skeleton_bone_set_transform(RID p_skeleton, int p_bone, const Transform &p_transform) {
  2689. Skeleton *skeleton = skeleton_owner.getornull(p_skeleton);
  2690. ERR_FAIL_COND(!skeleton);
  2691. ERR_FAIL_INDEX(p_bone, skeleton->size);
  2692. ERR_FAIL_COND(skeleton->use_2d);
  2693. float *dataptr = skeleton->data.ptrw() + p_bone * 12;
  2694. dataptr[0] = p_transform.basis.elements[0][0];
  2695. dataptr[1] = p_transform.basis.elements[0][1];
  2696. dataptr[2] = p_transform.basis.elements[0][2];
  2697. dataptr[3] = p_transform.origin.x;
  2698. dataptr[4] = p_transform.basis.elements[1][0];
  2699. dataptr[5] = p_transform.basis.elements[1][1];
  2700. dataptr[6] = p_transform.basis.elements[1][2];
  2701. dataptr[7] = p_transform.origin.y;
  2702. dataptr[8] = p_transform.basis.elements[2][0];
  2703. dataptr[9] = p_transform.basis.elements[2][1];
  2704. dataptr[10] = p_transform.basis.elements[2][2];
  2705. dataptr[11] = p_transform.origin.z;
  2706. _skeleton_make_dirty(skeleton);
  2707. }
  2708. Transform RasterizerStorageRD::skeleton_bone_get_transform(RID p_skeleton, int p_bone) const {
  2709. Skeleton *skeleton = skeleton_owner.getornull(p_skeleton);
  2710. ERR_FAIL_COND_V(!skeleton, Transform());
  2711. ERR_FAIL_INDEX_V(p_bone, skeleton->size, Transform());
  2712. ERR_FAIL_COND_V(skeleton->use_2d, Transform());
  2713. const float *dataptr = skeleton->data.ptr() + p_bone * 12;
  2714. Transform t;
  2715. t.basis.elements[0][0] = dataptr[0];
  2716. t.basis.elements[0][1] = dataptr[1];
  2717. t.basis.elements[0][2] = dataptr[2];
  2718. t.origin.x = dataptr[3];
  2719. t.basis.elements[1][0] = dataptr[4];
  2720. t.basis.elements[1][1] = dataptr[5];
  2721. t.basis.elements[1][2] = dataptr[6];
  2722. t.origin.y = dataptr[7];
  2723. t.basis.elements[2][0] = dataptr[8];
  2724. t.basis.elements[2][1] = dataptr[9];
  2725. t.basis.elements[2][2] = dataptr[10];
  2726. t.origin.z = dataptr[11];
  2727. return t;
  2728. }
  2729. void RasterizerStorageRD::skeleton_bone_set_transform_2d(RID p_skeleton, int p_bone, const Transform2D &p_transform) {
  2730. Skeleton *skeleton = skeleton_owner.getornull(p_skeleton);
  2731. ERR_FAIL_COND(!skeleton);
  2732. ERR_FAIL_INDEX(p_bone, skeleton->size);
  2733. ERR_FAIL_COND(!skeleton->use_2d);
  2734. float *dataptr = skeleton->data.ptrw() + p_bone * 8;
  2735. dataptr[0] = p_transform.elements[0][0];
  2736. dataptr[1] = p_transform.elements[1][0];
  2737. dataptr[2] = 0;
  2738. dataptr[3] = p_transform.elements[2][0];
  2739. dataptr[4] = p_transform.elements[0][1];
  2740. dataptr[5] = p_transform.elements[1][1];
  2741. dataptr[6] = 0;
  2742. dataptr[7] = p_transform.elements[2][1];
  2743. _skeleton_make_dirty(skeleton);
  2744. }
  2745. Transform2D RasterizerStorageRD::skeleton_bone_get_transform_2d(RID p_skeleton, int p_bone) const {
  2746. Skeleton *skeleton = skeleton_owner.getornull(p_skeleton);
  2747. ERR_FAIL_COND_V(!skeleton, Transform2D());
  2748. ERR_FAIL_INDEX_V(p_bone, skeleton->size, Transform2D());
  2749. ERR_FAIL_COND_V(!skeleton->use_2d, Transform2D());
  2750. const float *dataptr = skeleton->data.ptr() + p_bone * 8;
  2751. Transform2D t;
  2752. t.elements[0][0] = dataptr[0];
  2753. t.elements[1][0] = dataptr[1];
  2754. t.elements[2][0] = dataptr[3];
  2755. t.elements[0][1] = dataptr[4];
  2756. t.elements[1][1] = dataptr[5];
  2757. t.elements[2][1] = dataptr[7];
  2758. return t;
  2759. }
  2760. void RasterizerStorageRD::skeleton_set_base_transform_2d(RID p_skeleton, const Transform2D &p_base_transform) {
  2761. Skeleton *skeleton = skeleton_owner.getornull(p_skeleton);
  2762. ERR_FAIL_COND(!skeleton->use_2d);
  2763. skeleton->base_transform_2d = p_base_transform;
  2764. }
  2765. void RasterizerStorageRD::_update_dirty_skeletons() {
  2766. while (skeleton_dirty_list) {
  2767. Skeleton *skeleton = skeleton_dirty_list;
  2768. if (skeleton->size) {
  2769. RD::get_singleton()->buffer_update(skeleton->buffer, 0, skeleton->data.size() * sizeof(float), skeleton->data.ptr(), false);
  2770. }
  2771. skeleton_dirty_list = skeleton->dirty_list;
  2772. skeleton->instance_dependency.instance_notify_changed(true, false);
  2773. skeleton->dirty = false;
  2774. skeleton->dirty_list = nullptr;
  2775. }
  2776. skeleton_dirty_list = nullptr;
  2777. }
  2778. /* LIGHT */
  2779. RID RasterizerStorageRD::light_create(RS::LightType p_type) {
  2780. Light light;
  2781. light.type = p_type;
  2782. light.param[RS::LIGHT_PARAM_ENERGY] = 1.0;
  2783. light.param[RS::LIGHT_PARAM_INDIRECT_ENERGY] = 1.0;
  2784. light.param[RS::LIGHT_PARAM_SPECULAR] = 0.5;
  2785. light.param[RS::LIGHT_PARAM_RANGE] = 1.0;
  2786. light.param[RS::LIGHT_PARAM_SIZE] = 0.0;
  2787. light.param[RS::LIGHT_PARAM_SPOT_ANGLE] = 45;
  2788. light.param[RS::LIGHT_PARAM_SHADOW_MAX_DISTANCE] = 0;
  2789. light.param[RS::LIGHT_PARAM_SHADOW_SPLIT_1_OFFSET] = 0.1;
  2790. light.param[RS::LIGHT_PARAM_SHADOW_SPLIT_2_OFFSET] = 0.3;
  2791. light.param[RS::LIGHT_PARAM_SHADOW_SPLIT_3_OFFSET] = 0.6;
  2792. light.param[RS::LIGHT_PARAM_SHADOW_FADE_START] = 0.8;
  2793. light.param[RS::LIGHT_PARAM_SHADOW_BIAS] = 0.02;
  2794. light.param[RS::LIGHT_PARAM_SHADOW_NORMAL_BIAS] = 1.0;
  2795. light.param[RS::LIGHT_PARAM_SHADOW_PANCAKE_SIZE] = 20.0;
  2796. light.param[RS::LIGHT_PARAM_TRANSMITTANCE_BIAS] = 0.05;
  2797. return light_owner.make_rid(light);
  2798. }
  2799. void RasterizerStorageRD::light_set_color(RID p_light, const Color &p_color) {
  2800. Light *light = light_owner.getornull(p_light);
  2801. ERR_FAIL_COND(!light);
  2802. light->color = p_color;
  2803. }
  2804. void RasterizerStorageRD::light_set_param(RID p_light, RS::LightParam p_param, float p_value) {
  2805. Light *light = light_owner.getornull(p_light);
  2806. ERR_FAIL_COND(!light);
  2807. ERR_FAIL_INDEX(p_param, RS::LIGHT_PARAM_MAX);
  2808. switch (p_param) {
  2809. case RS::LIGHT_PARAM_RANGE:
  2810. case RS::LIGHT_PARAM_SPOT_ANGLE:
  2811. case RS::LIGHT_PARAM_SHADOW_MAX_DISTANCE:
  2812. case RS::LIGHT_PARAM_SHADOW_SPLIT_1_OFFSET:
  2813. case RS::LIGHT_PARAM_SHADOW_SPLIT_2_OFFSET:
  2814. case RS::LIGHT_PARAM_SHADOW_SPLIT_3_OFFSET:
  2815. case RS::LIGHT_PARAM_SHADOW_NORMAL_BIAS:
  2816. case RS::LIGHT_PARAM_SHADOW_PANCAKE_SIZE:
  2817. case RS::LIGHT_PARAM_SHADOW_BIAS: {
  2818. light->version++;
  2819. light->instance_dependency.instance_notify_changed(true, false);
  2820. } break;
  2821. default: {
  2822. }
  2823. }
  2824. light->param[p_param] = p_value;
  2825. }
  2826. void RasterizerStorageRD::light_set_shadow(RID p_light, bool p_enabled) {
  2827. Light *light = light_owner.getornull(p_light);
  2828. ERR_FAIL_COND(!light);
  2829. light->shadow = p_enabled;
  2830. light->version++;
  2831. light->instance_dependency.instance_notify_changed(true, false);
  2832. }
  2833. void RasterizerStorageRD::light_set_shadow_color(RID p_light, const Color &p_color) {
  2834. Light *light = light_owner.getornull(p_light);
  2835. ERR_FAIL_COND(!light);
  2836. light->shadow_color = p_color;
  2837. }
  2838. void RasterizerStorageRD::light_set_projector(RID p_light, RID p_texture) {
  2839. Light *light = light_owner.getornull(p_light);
  2840. ERR_FAIL_COND(!light);
  2841. if (light->projector == p_texture) {
  2842. return;
  2843. }
  2844. if (light->type != RS::LIGHT_DIRECTIONAL && light->projector.is_valid()) {
  2845. texture_remove_from_decal_atlas(light->projector, light->type == RS::LIGHT_OMNI);
  2846. }
  2847. light->projector = p_texture;
  2848. if (light->type != RS::LIGHT_DIRECTIONAL && light->projector.is_valid()) {
  2849. texture_add_to_decal_atlas(light->projector, light->type == RS::LIGHT_OMNI);
  2850. }
  2851. }
  2852. void RasterizerStorageRD::light_set_negative(RID p_light, bool p_enable) {
  2853. Light *light = light_owner.getornull(p_light);
  2854. ERR_FAIL_COND(!light);
  2855. light->negative = p_enable;
  2856. }
  2857. void RasterizerStorageRD::light_set_cull_mask(RID p_light, uint32_t p_mask) {
  2858. Light *light = light_owner.getornull(p_light);
  2859. ERR_FAIL_COND(!light);
  2860. light->cull_mask = p_mask;
  2861. light->version++;
  2862. light->instance_dependency.instance_notify_changed(true, false);
  2863. }
  2864. void RasterizerStorageRD::light_set_reverse_cull_face_mode(RID p_light, bool p_enabled) {
  2865. Light *light = light_owner.getornull(p_light);
  2866. ERR_FAIL_COND(!light);
  2867. light->reverse_cull = p_enabled;
  2868. light->version++;
  2869. light->instance_dependency.instance_notify_changed(true, false);
  2870. }
  2871. void RasterizerStorageRD::light_set_bake_mode(RID p_light, RS::LightBakeMode p_bake_mode) {
  2872. Light *light = light_owner.getornull(p_light);
  2873. ERR_FAIL_COND(!light);
  2874. light->bake_mode = p_bake_mode;
  2875. light->version++;
  2876. light->instance_dependency.instance_notify_changed(true, false);
  2877. }
  2878. void RasterizerStorageRD::light_set_max_sdfgi_cascade(RID p_light, uint32_t p_cascade) {
  2879. Light *light = light_owner.getornull(p_light);
  2880. ERR_FAIL_COND(!light);
  2881. light->max_sdfgi_cascade = p_cascade;
  2882. light->version++;
  2883. light->instance_dependency.instance_notify_changed(true, false);
  2884. }
  2885. void RasterizerStorageRD::light_omni_set_shadow_mode(RID p_light, RS::LightOmniShadowMode p_mode) {
  2886. Light *light = light_owner.getornull(p_light);
  2887. ERR_FAIL_COND(!light);
  2888. light->omni_shadow_mode = p_mode;
  2889. light->version++;
  2890. light->instance_dependency.instance_notify_changed(true, false);
  2891. }
  2892. RS::LightOmniShadowMode RasterizerStorageRD::light_omni_get_shadow_mode(RID p_light) {
  2893. const Light *light = light_owner.getornull(p_light);
  2894. ERR_FAIL_COND_V(!light, RS::LIGHT_OMNI_SHADOW_CUBE);
  2895. return light->omni_shadow_mode;
  2896. }
  2897. void RasterizerStorageRD::light_directional_set_shadow_mode(RID p_light, RS::LightDirectionalShadowMode p_mode) {
  2898. Light *light = light_owner.getornull(p_light);
  2899. ERR_FAIL_COND(!light);
  2900. light->directional_shadow_mode = p_mode;
  2901. light->version++;
  2902. light->instance_dependency.instance_notify_changed(true, false);
  2903. }
  2904. void RasterizerStorageRD::light_directional_set_blend_splits(RID p_light, bool p_enable) {
  2905. Light *light = light_owner.getornull(p_light);
  2906. ERR_FAIL_COND(!light);
  2907. light->directional_blend_splits = p_enable;
  2908. light->version++;
  2909. light->instance_dependency.instance_notify_changed(true, false);
  2910. }
  2911. bool RasterizerStorageRD::light_directional_get_blend_splits(RID p_light) const {
  2912. const Light *light = light_owner.getornull(p_light);
  2913. ERR_FAIL_COND_V(!light, false);
  2914. return light->directional_blend_splits;
  2915. }
  2916. RS::LightDirectionalShadowMode RasterizerStorageRD::light_directional_get_shadow_mode(RID p_light) {
  2917. const Light *light = light_owner.getornull(p_light);
  2918. ERR_FAIL_COND_V(!light, RS::LIGHT_DIRECTIONAL_SHADOW_ORTHOGONAL);
  2919. return light->directional_shadow_mode;
  2920. }
  2921. void RasterizerStorageRD::light_directional_set_shadow_depth_range_mode(RID p_light, RS::LightDirectionalShadowDepthRangeMode p_range_mode) {
  2922. Light *light = light_owner.getornull(p_light);
  2923. ERR_FAIL_COND(!light);
  2924. light->directional_range_mode = p_range_mode;
  2925. }
  2926. RS::LightDirectionalShadowDepthRangeMode RasterizerStorageRD::light_directional_get_shadow_depth_range_mode(RID p_light) const {
  2927. const Light *light = light_owner.getornull(p_light);
  2928. ERR_FAIL_COND_V(!light, RS::LIGHT_DIRECTIONAL_SHADOW_DEPTH_RANGE_STABLE);
  2929. return light->directional_range_mode;
  2930. }
  2931. uint32_t RasterizerStorageRD::light_get_max_sdfgi_cascade(RID p_light) {
  2932. const Light *light = light_owner.getornull(p_light);
  2933. ERR_FAIL_COND_V(!light, 0);
  2934. return light->max_sdfgi_cascade;
  2935. }
  2936. RS::LightBakeMode RasterizerStorageRD::light_get_bake_mode(RID p_light) {
  2937. const Light *light = light_owner.getornull(p_light);
  2938. ERR_FAIL_COND_V(!light, RS::LIGHT_BAKE_DISABLED);
  2939. return light->bake_mode;
  2940. }
  2941. uint64_t RasterizerStorageRD::light_get_version(RID p_light) const {
  2942. const Light *light = light_owner.getornull(p_light);
  2943. ERR_FAIL_COND_V(!light, 0);
  2944. return light->version;
  2945. }
  2946. AABB RasterizerStorageRD::light_get_aabb(RID p_light) const {
  2947. const Light *light = light_owner.getornull(p_light);
  2948. ERR_FAIL_COND_V(!light, AABB());
  2949. switch (light->type) {
  2950. case RS::LIGHT_SPOT: {
  2951. float len = light->param[RS::LIGHT_PARAM_RANGE];
  2952. float size = Math::tan(Math::deg2rad(light->param[RS::LIGHT_PARAM_SPOT_ANGLE])) * len;
  2953. return AABB(Vector3(-size, -size, -len), Vector3(size * 2, size * 2, len));
  2954. };
  2955. case RS::LIGHT_OMNI: {
  2956. float r = light->param[RS::LIGHT_PARAM_RANGE];
  2957. return AABB(-Vector3(r, r, r), Vector3(r, r, r) * 2);
  2958. };
  2959. case RS::LIGHT_DIRECTIONAL: {
  2960. return AABB();
  2961. };
  2962. }
  2963. ERR_FAIL_V(AABB());
  2964. }
  2965. /* REFLECTION PROBE */
  2966. RID RasterizerStorageRD::reflection_probe_create() {
  2967. return reflection_probe_owner.make_rid(ReflectionProbe());
  2968. }
  2969. void RasterizerStorageRD::reflection_probe_set_update_mode(RID p_probe, RS::ReflectionProbeUpdateMode p_mode) {
  2970. ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
  2971. ERR_FAIL_COND(!reflection_probe);
  2972. reflection_probe->update_mode = p_mode;
  2973. reflection_probe->instance_dependency.instance_notify_changed(true, false);
  2974. }
  2975. void RasterizerStorageRD::reflection_probe_set_intensity(RID p_probe, float p_intensity) {
  2976. ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
  2977. ERR_FAIL_COND(!reflection_probe);
  2978. reflection_probe->intensity = p_intensity;
  2979. }
  2980. void RasterizerStorageRD::reflection_probe_set_ambient_mode(RID p_probe, RS::ReflectionProbeAmbientMode p_mode) {
  2981. ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
  2982. ERR_FAIL_COND(!reflection_probe);
  2983. reflection_probe->ambient_mode = p_mode;
  2984. }
  2985. void RasterizerStorageRD::reflection_probe_set_ambient_color(RID p_probe, const Color &p_color) {
  2986. ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
  2987. ERR_FAIL_COND(!reflection_probe);
  2988. reflection_probe->ambient_color = p_color;
  2989. }
  2990. void RasterizerStorageRD::reflection_probe_set_ambient_energy(RID p_probe, float p_energy) {
  2991. ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
  2992. ERR_FAIL_COND(!reflection_probe);
  2993. reflection_probe->ambient_color_energy = p_energy;
  2994. }
  2995. void RasterizerStorageRD::reflection_probe_set_max_distance(RID p_probe, float p_distance) {
  2996. ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
  2997. ERR_FAIL_COND(!reflection_probe);
  2998. reflection_probe->max_distance = p_distance;
  2999. reflection_probe->instance_dependency.instance_notify_changed(true, false);
  3000. }
  3001. void RasterizerStorageRD::reflection_probe_set_extents(RID p_probe, const Vector3 &p_extents) {
  3002. ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
  3003. ERR_FAIL_COND(!reflection_probe);
  3004. reflection_probe->extents = p_extents;
  3005. reflection_probe->instance_dependency.instance_notify_changed(true, false);
  3006. }
  3007. void RasterizerStorageRD::reflection_probe_set_origin_offset(RID p_probe, const Vector3 &p_offset) {
  3008. ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
  3009. ERR_FAIL_COND(!reflection_probe);
  3010. reflection_probe->origin_offset = p_offset;
  3011. reflection_probe->instance_dependency.instance_notify_changed(true, false);
  3012. }
  3013. void RasterizerStorageRD::reflection_probe_set_as_interior(RID p_probe, bool p_enable) {
  3014. ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
  3015. ERR_FAIL_COND(!reflection_probe);
  3016. reflection_probe->interior = p_enable;
  3017. reflection_probe->instance_dependency.instance_notify_changed(true, false);
  3018. }
  3019. void RasterizerStorageRD::reflection_probe_set_enable_box_projection(RID p_probe, bool p_enable) {
  3020. ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
  3021. ERR_FAIL_COND(!reflection_probe);
  3022. reflection_probe->box_projection = p_enable;
  3023. }
  3024. void RasterizerStorageRD::reflection_probe_set_enable_shadows(RID p_probe, bool p_enable) {
  3025. ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
  3026. ERR_FAIL_COND(!reflection_probe);
  3027. reflection_probe->enable_shadows = p_enable;
  3028. reflection_probe->instance_dependency.instance_notify_changed(true, false);
  3029. }
  3030. void RasterizerStorageRD::reflection_probe_set_cull_mask(RID p_probe, uint32_t p_layers) {
  3031. ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
  3032. ERR_FAIL_COND(!reflection_probe);
  3033. reflection_probe->cull_mask = p_layers;
  3034. reflection_probe->instance_dependency.instance_notify_changed(true, false);
  3035. }
  3036. void RasterizerStorageRD::reflection_probe_set_resolution(RID p_probe, int p_resolution) {
  3037. ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
  3038. ERR_FAIL_COND(!reflection_probe);
  3039. ERR_FAIL_COND(p_resolution < 32);
  3040. reflection_probe->resolution = p_resolution;
  3041. }
  3042. AABB RasterizerStorageRD::reflection_probe_get_aabb(RID p_probe) const {
  3043. const ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
  3044. ERR_FAIL_COND_V(!reflection_probe, AABB());
  3045. AABB aabb;
  3046. aabb.position = -reflection_probe->extents;
  3047. aabb.size = reflection_probe->extents * 2.0;
  3048. return aabb;
  3049. }
  3050. RS::ReflectionProbeUpdateMode RasterizerStorageRD::reflection_probe_get_update_mode(RID p_probe) const {
  3051. const ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
  3052. ERR_FAIL_COND_V(!reflection_probe, RS::REFLECTION_PROBE_UPDATE_ALWAYS);
  3053. return reflection_probe->update_mode;
  3054. }
  3055. uint32_t RasterizerStorageRD::reflection_probe_get_cull_mask(RID p_probe) const {
  3056. const ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
  3057. ERR_FAIL_COND_V(!reflection_probe, 0);
  3058. return reflection_probe->cull_mask;
  3059. }
  3060. Vector3 RasterizerStorageRD::reflection_probe_get_extents(RID p_probe) const {
  3061. const ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
  3062. ERR_FAIL_COND_V(!reflection_probe, Vector3());
  3063. return reflection_probe->extents;
  3064. }
  3065. Vector3 RasterizerStorageRD::reflection_probe_get_origin_offset(RID p_probe) const {
  3066. const ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
  3067. ERR_FAIL_COND_V(!reflection_probe, Vector3());
  3068. return reflection_probe->origin_offset;
  3069. }
  3070. bool RasterizerStorageRD::reflection_probe_renders_shadows(RID p_probe) const {
  3071. const ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
  3072. ERR_FAIL_COND_V(!reflection_probe, false);
  3073. return reflection_probe->enable_shadows;
  3074. }
  3075. float RasterizerStorageRD::reflection_probe_get_origin_max_distance(RID p_probe) const {
  3076. const ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
  3077. ERR_FAIL_COND_V(!reflection_probe, 0);
  3078. return reflection_probe->max_distance;
  3079. }
  3080. int RasterizerStorageRD::reflection_probe_get_resolution(RID p_probe) const {
  3081. const ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
  3082. ERR_FAIL_COND_V(!reflection_probe, 0);
  3083. return reflection_probe->resolution;
  3084. }
  3085. float RasterizerStorageRD::reflection_probe_get_intensity(RID p_probe) const {
  3086. const ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
  3087. ERR_FAIL_COND_V(!reflection_probe, 0);
  3088. return reflection_probe->intensity;
  3089. }
  3090. bool RasterizerStorageRD::reflection_probe_is_interior(RID p_probe) const {
  3091. const ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
  3092. ERR_FAIL_COND_V(!reflection_probe, false);
  3093. return reflection_probe->interior;
  3094. }
  3095. bool RasterizerStorageRD::reflection_probe_is_box_projection(RID p_probe) const {
  3096. const ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
  3097. ERR_FAIL_COND_V(!reflection_probe, false);
  3098. return reflection_probe->box_projection;
  3099. }
  3100. RS::ReflectionProbeAmbientMode RasterizerStorageRD::reflection_probe_get_ambient_mode(RID p_probe) const {
  3101. const ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
  3102. ERR_FAIL_COND_V(!reflection_probe, RS::REFLECTION_PROBE_AMBIENT_DISABLED);
  3103. return reflection_probe->ambient_mode;
  3104. }
  3105. Color RasterizerStorageRD::reflection_probe_get_ambient_color(RID p_probe) const {
  3106. const ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
  3107. ERR_FAIL_COND_V(!reflection_probe, Color());
  3108. return reflection_probe->ambient_color;
  3109. }
  3110. float RasterizerStorageRD::reflection_probe_get_ambient_color_energy(RID p_probe) const {
  3111. const ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
  3112. ERR_FAIL_COND_V(!reflection_probe, 0);
  3113. return reflection_probe->ambient_color_energy;
  3114. }
  3115. RID RasterizerStorageRD::decal_create() {
  3116. return decal_owner.make_rid(Decal());
  3117. }
  3118. void RasterizerStorageRD::decal_set_extents(RID p_decal, const Vector3 &p_extents) {
  3119. Decal *decal = decal_owner.getornull(p_decal);
  3120. ERR_FAIL_COND(!decal);
  3121. decal->extents = p_extents;
  3122. decal->instance_dependency.instance_notify_changed(true, false);
  3123. }
  3124. void RasterizerStorageRD::decal_set_texture(RID p_decal, RS::DecalTexture p_type, RID p_texture) {
  3125. Decal *decal = decal_owner.getornull(p_decal);
  3126. ERR_FAIL_COND(!decal);
  3127. ERR_FAIL_INDEX(p_type, RS::DECAL_TEXTURE_MAX);
  3128. if (decal->textures[p_type] == p_texture) {
  3129. return;
  3130. }
  3131. ERR_FAIL_COND(p_texture.is_valid() && !texture_owner.owns(p_texture));
  3132. if (decal->textures[p_type].is_valid() && texture_owner.owns(decal->textures[p_type])) {
  3133. texture_remove_from_decal_atlas(decal->textures[p_type]);
  3134. }
  3135. decal->textures[p_type] = p_texture;
  3136. if (decal->textures[p_type].is_valid()) {
  3137. texture_add_to_decal_atlas(decal->textures[p_type]);
  3138. }
  3139. decal->instance_dependency.instance_notify_changed(false, true);
  3140. }
  3141. void RasterizerStorageRD::decal_set_emission_energy(RID p_decal, float p_energy) {
  3142. Decal *decal = decal_owner.getornull(p_decal);
  3143. ERR_FAIL_COND(!decal);
  3144. decal->emission_energy = p_energy;
  3145. }
  3146. void RasterizerStorageRD::decal_set_albedo_mix(RID p_decal, float p_mix) {
  3147. Decal *decal = decal_owner.getornull(p_decal);
  3148. ERR_FAIL_COND(!decal);
  3149. decal->albedo_mix = p_mix;
  3150. }
  3151. void RasterizerStorageRD::decal_set_modulate(RID p_decal, const Color &p_modulate) {
  3152. Decal *decal = decal_owner.getornull(p_decal);
  3153. ERR_FAIL_COND(!decal);
  3154. decal->modulate = p_modulate;
  3155. }
  3156. void RasterizerStorageRD::decal_set_cull_mask(RID p_decal, uint32_t p_layers) {
  3157. Decal *decal = decal_owner.getornull(p_decal);
  3158. ERR_FAIL_COND(!decal);
  3159. decal->cull_mask = p_layers;
  3160. decal->instance_dependency.instance_notify_changed(true, false);
  3161. }
  3162. void RasterizerStorageRD::decal_set_distance_fade(RID p_decal, bool p_enabled, float p_begin, float p_length) {
  3163. Decal *decal = decal_owner.getornull(p_decal);
  3164. ERR_FAIL_COND(!decal);
  3165. decal->distance_fade = p_enabled;
  3166. decal->distance_fade_begin = p_begin;
  3167. decal->distance_fade_length = p_length;
  3168. }
  3169. void RasterizerStorageRD::decal_set_fade(RID p_decal, float p_above, float p_below) {
  3170. Decal *decal = decal_owner.getornull(p_decal);
  3171. ERR_FAIL_COND(!decal);
  3172. decal->upper_fade = p_above;
  3173. decal->lower_fade = p_below;
  3174. }
  3175. void RasterizerStorageRD::decal_set_normal_fade(RID p_decal, float p_fade) {
  3176. Decal *decal = decal_owner.getornull(p_decal);
  3177. ERR_FAIL_COND(!decal);
  3178. decal->normal_fade = p_fade;
  3179. }
  3180. AABB RasterizerStorageRD::decal_get_aabb(RID p_decal) const {
  3181. Decal *decal = decal_owner.getornull(p_decal);
  3182. ERR_FAIL_COND_V(!decal, AABB());
  3183. return AABB(-decal->extents, decal->extents * 2.0);
  3184. }
  3185. RID RasterizerStorageRD::gi_probe_create() {
  3186. return gi_probe_owner.make_rid(GIProbe());
  3187. }
  3188. void RasterizerStorageRD::gi_probe_allocate(RID p_gi_probe, const Transform &p_to_cell_xform, const AABB &p_aabb, const Vector3i &p_octree_size, const Vector<uint8_t> &p_octree_cells, const Vector<uint8_t> &p_data_cells, const Vector<uint8_t> &p_distance_field, const Vector<int> &p_level_counts) {
  3189. GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe);
  3190. ERR_FAIL_COND(!gi_probe);
  3191. if (gi_probe->octree_buffer.is_valid()) {
  3192. RD::get_singleton()->free(gi_probe->octree_buffer);
  3193. RD::get_singleton()->free(gi_probe->data_buffer);
  3194. if (gi_probe->sdf_texture.is_valid()) {
  3195. RD::get_singleton()->free(gi_probe->sdf_texture);
  3196. }
  3197. gi_probe->sdf_texture = RID();
  3198. gi_probe->octree_buffer = RID();
  3199. gi_probe->data_buffer = RID();
  3200. gi_probe->octree_buffer_size = 0;
  3201. gi_probe->data_buffer_size = 0;
  3202. gi_probe->cell_count = 0;
  3203. }
  3204. gi_probe->to_cell_xform = p_to_cell_xform;
  3205. gi_probe->bounds = p_aabb;
  3206. gi_probe->octree_size = p_octree_size;
  3207. gi_probe->level_counts = p_level_counts;
  3208. if (p_octree_cells.size()) {
  3209. ERR_FAIL_COND(p_octree_cells.size() % 32 != 0); //cells size must be a multiple of 32
  3210. uint32_t cell_count = p_octree_cells.size() / 32;
  3211. ERR_FAIL_COND(p_data_cells.size() != (int)cell_count * 16); //see that data size matches
  3212. gi_probe->cell_count = cell_count;
  3213. gi_probe->octree_buffer = RD::get_singleton()->storage_buffer_create(p_octree_cells.size(), p_octree_cells);
  3214. gi_probe->octree_buffer_size = p_octree_cells.size();
  3215. gi_probe->data_buffer = RD::get_singleton()->storage_buffer_create(p_data_cells.size(), p_data_cells);
  3216. gi_probe->data_buffer_size = p_data_cells.size();
  3217. if (p_distance_field.size()) {
  3218. RD::TextureFormat tf;
  3219. tf.format = RD::DATA_FORMAT_R8_UNORM;
  3220. tf.width = gi_probe->octree_size.x;
  3221. tf.height = gi_probe->octree_size.y;
  3222. tf.depth = gi_probe->octree_size.z;
  3223. tf.type = RD::TEXTURE_TYPE_3D;
  3224. tf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT | RD::TEXTURE_USAGE_CAN_COPY_FROM_BIT;
  3225. Vector<Vector<uint8_t>> s;
  3226. s.push_back(p_distance_field);
  3227. gi_probe->sdf_texture = RD::get_singleton()->texture_create(tf, RD::TextureView(), s);
  3228. }
  3229. #if 0
  3230. {
  3231. RD::TextureFormat tf;
  3232. tf.format = RD::DATA_FORMAT_R8_UNORM;
  3233. tf.width = gi_probe->octree_size.x;
  3234. tf.height = gi_probe->octree_size.y;
  3235. tf.depth = gi_probe->octree_size.z;
  3236. tf.type = RD::TEXTURE_TYPE_3D;
  3237. tf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_STORAGE_BIT | RD::TEXTURE_USAGE_CAN_COPY_TO_BIT;
  3238. tf.shareable_formats.push_back(RD::DATA_FORMAT_R8_UNORM);
  3239. tf.shareable_formats.push_back(RD::DATA_FORMAT_R8_UINT);
  3240. gi_probe->sdf_texture = RD::get_singleton()->texture_create(tf, RD::TextureView());
  3241. }
  3242. RID shared_tex;
  3243. {
  3244. RD::TextureView tv;
  3245. tv.format_override = RD::DATA_FORMAT_R8_UINT;
  3246. shared_tex = RD::get_singleton()->texture_create_shared(tv, gi_probe->sdf_texture);
  3247. }
  3248. //update SDF texture
  3249. Vector<RD::Uniform> uniforms;
  3250. {
  3251. RD::Uniform u;
  3252. u.type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
  3253. u.binding = 1;
  3254. u.ids.push_back(gi_probe->octree_buffer);
  3255. uniforms.push_back(u);
  3256. }
  3257. {
  3258. RD::Uniform u;
  3259. u.type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
  3260. u.binding = 2;
  3261. u.ids.push_back(gi_probe->data_buffer);
  3262. uniforms.push_back(u);
  3263. }
  3264. {
  3265. RD::Uniform u;
  3266. u.type = RD::UNIFORM_TYPE_IMAGE;
  3267. u.binding = 3;
  3268. u.ids.push_back(shared_tex);
  3269. uniforms.push_back(u);
  3270. }
  3271. RID uniform_set = RD::get_singleton()->uniform_set_create(uniforms, giprobe_sdf_shader_version_shader, 0);
  3272. {
  3273. uint32_t push_constant[4] = { 0, 0, 0, 0 };
  3274. for (int i = 0; i < gi_probe->level_counts.size() - 1; i++) {
  3275. push_constant[0] += gi_probe->level_counts[i];
  3276. }
  3277. push_constant[1] = push_constant[0] + gi_probe->level_counts[gi_probe->level_counts.size() - 1];
  3278. print_line("offset: " + itos(push_constant[0]));
  3279. print_line("size: " + itos(push_constant[1]));
  3280. //create SDF
  3281. RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();
  3282. RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, giprobe_sdf_shader_pipeline);
  3283. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, uniform_set, 0);
  3284. RD::get_singleton()->compute_list_set_push_constant(compute_list, push_constant, sizeof(uint32_t) * 4);
  3285. RD::get_singleton()->compute_list_dispatch(compute_list, gi_probe->octree_size.x / 4, gi_probe->octree_size.y / 4, gi_probe->octree_size.z / 4);
  3286. RD::get_singleton()->compute_list_end();
  3287. }
  3288. RD::get_singleton()->free(uniform_set);
  3289. RD::get_singleton()->free(shared_tex);
  3290. }
  3291. #endif
  3292. }
  3293. gi_probe->version++;
  3294. gi_probe->data_version++;
  3295. gi_probe->instance_dependency.instance_notify_changed(true, false);
  3296. }
  3297. AABB RasterizerStorageRD::gi_probe_get_bounds(RID p_gi_probe) const {
  3298. GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe);
  3299. ERR_FAIL_COND_V(!gi_probe, AABB());
  3300. return gi_probe->bounds;
  3301. }
  3302. Vector3i RasterizerStorageRD::gi_probe_get_octree_size(RID p_gi_probe) const {
  3303. GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe);
  3304. ERR_FAIL_COND_V(!gi_probe, Vector3i());
  3305. return gi_probe->octree_size;
  3306. }
  3307. Vector<uint8_t> RasterizerStorageRD::gi_probe_get_octree_cells(RID p_gi_probe) const {
  3308. GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe);
  3309. ERR_FAIL_COND_V(!gi_probe, Vector<uint8_t>());
  3310. if (gi_probe->octree_buffer.is_valid()) {
  3311. return RD::get_singleton()->buffer_get_data(gi_probe->octree_buffer);
  3312. }
  3313. return Vector<uint8_t>();
  3314. }
  3315. Vector<uint8_t> RasterizerStorageRD::gi_probe_get_data_cells(RID p_gi_probe) const {
  3316. GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe);
  3317. ERR_FAIL_COND_V(!gi_probe, Vector<uint8_t>());
  3318. if (gi_probe->data_buffer.is_valid()) {
  3319. return RD::get_singleton()->buffer_get_data(gi_probe->data_buffer);
  3320. }
  3321. return Vector<uint8_t>();
  3322. }
  3323. Vector<uint8_t> RasterizerStorageRD::gi_probe_get_distance_field(RID p_gi_probe) const {
  3324. GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe);
  3325. ERR_FAIL_COND_V(!gi_probe, Vector<uint8_t>());
  3326. if (gi_probe->data_buffer.is_valid()) {
  3327. return RD::get_singleton()->texture_get_data(gi_probe->sdf_texture, 0);
  3328. }
  3329. return Vector<uint8_t>();
  3330. }
  3331. Vector<int> RasterizerStorageRD::gi_probe_get_level_counts(RID p_gi_probe) const {
  3332. GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe);
  3333. ERR_FAIL_COND_V(!gi_probe, Vector<int>());
  3334. return gi_probe->level_counts;
  3335. }
  3336. Transform RasterizerStorageRD::gi_probe_get_to_cell_xform(RID p_gi_probe) const {
  3337. GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe);
  3338. ERR_FAIL_COND_V(!gi_probe, Transform());
  3339. return gi_probe->to_cell_xform;
  3340. }
  3341. void RasterizerStorageRD::gi_probe_set_dynamic_range(RID p_gi_probe, float p_range) {
  3342. GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe);
  3343. ERR_FAIL_COND(!gi_probe);
  3344. gi_probe->dynamic_range = p_range;
  3345. gi_probe->version++;
  3346. }
  3347. float RasterizerStorageRD::gi_probe_get_dynamic_range(RID p_gi_probe) const {
  3348. GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe);
  3349. ERR_FAIL_COND_V(!gi_probe, 0);
  3350. return gi_probe->dynamic_range;
  3351. }
  3352. void RasterizerStorageRD::gi_probe_set_propagation(RID p_gi_probe, float p_range) {
  3353. GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe);
  3354. ERR_FAIL_COND(!gi_probe);
  3355. gi_probe->propagation = p_range;
  3356. gi_probe->version++;
  3357. }
  3358. float RasterizerStorageRD::gi_probe_get_propagation(RID p_gi_probe) const {
  3359. GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe);
  3360. ERR_FAIL_COND_V(!gi_probe, 0);
  3361. return gi_probe->propagation;
  3362. }
  3363. void RasterizerStorageRD::gi_probe_set_energy(RID p_gi_probe, float p_energy) {
  3364. GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe);
  3365. ERR_FAIL_COND(!gi_probe);
  3366. gi_probe->energy = p_energy;
  3367. }
  3368. float RasterizerStorageRD::gi_probe_get_energy(RID p_gi_probe) const {
  3369. GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe);
  3370. ERR_FAIL_COND_V(!gi_probe, 0);
  3371. return gi_probe->energy;
  3372. }
  3373. void RasterizerStorageRD::gi_probe_set_ao(RID p_gi_probe, float p_ao) {
  3374. GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe);
  3375. ERR_FAIL_COND(!gi_probe);
  3376. gi_probe->ao = p_ao;
  3377. }
  3378. float RasterizerStorageRD::gi_probe_get_ao(RID p_gi_probe) const {
  3379. GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe);
  3380. ERR_FAIL_COND_V(!gi_probe, 0);
  3381. return gi_probe->ao;
  3382. }
  3383. void RasterizerStorageRD::gi_probe_set_ao_size(RID p_gi_probe, float p_strength) {
  3384. GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe);
  3385. ERR_FAIL_COND(!gi_probe);
  3386. gi_probe->ao_size = p_strength;
  3387. }
  3388. float RasterizerStorageRD::gi_probe_get_ao_size(RID p_gi_probe) const {
  3389. GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe);
  3390. ERR_FAIL_COND_V(!gi_probe, 0);
  3391. return gi_probe->ao_size;
  3392. }
  3393. void RasterizerStorageRD::gi_probe_set_bias(RID p_gi_probe, float p_bias) {
  3394. GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe);
  3395. ERR_FAIL_COND(!gi_probe);
  3396. gi_probe->bias = p_bias;
  3397. }
  3398. float RasterizerStorageRD::gi_probe_get_bias(RID p_gi_probe) const {
  3399. GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe);
  3400. ERR_FAIL_COND_V(!gi_probe, 0);
  3401. return gi_probe->bias;
  3402. }
  3403. void RasterizerStorageRD::gi_probe_set_normal_bias(RID p_gi_probe, float p_normal_bias) {
  3404. GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe);
  3405. ERR_FAIL_COND(!gi_probe);
  3406. gi_probe->normal_bias = p_normal_bias;
  3407. }
  3408. float RasterizerStorageRD::gi_probe_get_normal_bias(RID p_gi_probe) const {
  3409. GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe);
  3410. ERR_FAIL_COND_V(!gi_probe, 0);
  3411. return gi_probe->normal_bias;
  3412. }
  3413. void RasterizerStorageRD::gi_probe_set_anisotropy_strength(RID p_gi_probe, float p_strength) {
  3414. GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe);
  3415. ERR_FAIL_COND(!gi_probe);
  3416. gi_probe->anisotropy_strength = p_strength;
  3417. }
  3418. float RasterizerStorageRD::gi_probe_get_anisotropy_strength(RID p_gi_probe) const {
  3419. GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe);
  3420. ERR_FAIL_COND_V(!gi_probe, 0);
  3421. return gi_probe->anisotropy_strength;
  3422. }
  3423. void RasterizerStorageRD::gi_probe_set_interior(RID p_gi_probe, bool p_enable) {
  3424. GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe);
  3425. ERR_FAIL_COND(!gi_probe);
  3426. gi_probe->interior = p_enable;
  3427. }
  3428. void RasterizerStorageRD::gi_probe_set_use_two_bounces(RID p_gi_probe, bool p_enable) {
  3429. GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe);
  3430. ERR_FAIL_COND(!gi_probe);
  3431. gi_probe->use_two_bounces = p_enable;
  3432. gi_probe->version++;
  3433. }
  3434. bool RasterizerStorageRD::gi_probe_is_using_two_bounces(RID p_gi_probe) const {
  3435. GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe);
  3436. ERR_FAIL_COND_V(!gi_probe, false);
  3437. return gi_probe->use_two_bounces;
  3438. }
  3439. bool RasterizerStorageRD::gi_probe_is_interior(RID p_gi_probe) const {
  3440. GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe);
  3441. ERR_FAIL_COND_V(!gi_probe, 0);
  3442. return gi_probe->interior;
  3443. }
  3444. uint32_t RasterizerStorageRD::gi_probe_get_version(RID p_gi_probe) {
  3445. GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe);
  3446. ERR_FAIL_COND_V(!gi_probe, 0);
  3447. return gi_probe->version;
  3448. }
  3449. uint32_t RasterizerStorageRD::gi_probe_get_data_version(RID p_gi_probe) {
  3450. GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe);
  3451. ERR_FAIL_COND_V(!gi_probe, 0);
  3452. return gi_probe->data_version;
  3453. }
  3454. RID RasterizerStorageRD::gi_probe_get_octree_buffer(RID p_gi_probe) const {
  3455. GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe);
  3456. ERR_FAIL_COND_V(!gi_probe, RID());
  3457. return gi_probe->octree_buffer;
  3458. }
  3459. RID RasterizerStorageRD::gi_probe_get_data_buffer(RID p_gi_probe) const {
  3460. GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe);
  3461. ERR_FAIL_COND_V(!gi_probe, RID());
  3462. return gi_probe->data_buffer;
  3463. }
  3464. RID RasterizerStorageRD::gi_probe_get_sdf_texture(RID p_gi_probe) {
  3465. GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe);
  3466. ERR_FAIL_COND_V(!gi_probe, RID());
  3467. return gi_probe->sdf_texture;
  3468. }
  3469. /* LIGHTMAP API */
  3470. RID RasterizerStorageRD::lightmap_create() {
  3471. return lightmap_owner.make_rid(Lightmap());
  3472. }
  3473. void RasterizerStorageRD::lightmap_set_textures(RID p_lightmap, RID p_light, bool p_uses_spherical_haromics) {
  3474. Lightmap *lm = lightmap_owner.getornull(p_lightmap);
  3475. ERR_FAIL_COND(!lm);
  3476. lightmap_array_version++;
  3477. //erase lightmap users
  3478. if (lm->light_texture.is_valid()) {
  3479. Texture *t = texture_owner.getornull(lm->light_texture);
  3480. if (t) {
  3481. t->lightmap_users.erase(p_lightmap);
  3482. }
  3483. }
  3484. Texture *t = texture_owner.getornull(p_light);
  3485. lm->light_texture = p_light;
  3486. lm->uses_spherical_harmonics = p_uses_spherical_haromics;
  3487. RID default_2d_array = default_rd_textures[DEFAULT_RD_TEXTURE_2D_ARRAY_WHITE];
  3488. if (!t) {
  3489. if (using_lightmap_array) {
  3490. if (lm->array_index >= 0) {
  3491. lightmap_textures.write[lm->array_index] = default_2d_array;
  3492. lm->array_index = -1;
  3493. }
  3494. }
  3495. return;
  3496. }
  3497. t->lightmap_users.insert(p_lightmap);
  3498. if (using_lightmap_array) {
  3499. if (lm->array_index < 0) {
  3500. //not in array, try to put in array
  3501. for (int i = 0; i < lightmap_textures.size(); i++) {
  3502. if (lightmap_textures[i] == default_2d_array) {
  3503. lm->array_index = i;
  3504. break;
  3505. }
  3506. }
  3507. }
  3508. ERR_FAIL_COND_MSG(lm->array_index < 0, "Maximum amount of lightmaps in use (" + itos(lightmap_textures.size()) + ") has been exceeded, lightmap will nod display properly.");
  3509. lightmap_textures.write[lm->array_index] = t->rd_texture;
  3510. }
  3511. }
  3512. void RasterizerStorageRD::lightmap_set_probe_bounds(RID p_lightmap, const AABB &p_bounds) {
  3513. Lightmap *lm = lightmap_owner.getornull(p_lightmap);
  3514. ERR_FAIL_COND(!lm);
  3515. lm->bounds = p_bounds;
  3516. }
  3517. void RasterizerStorageRD::lightmap_set_probe_interior(RID p_lightmap, bool p_interior) {
  3518. Lightmap *lm = lightmap_owner.getornull(p_lightmap);
  3519. ERR_FAIL_COND(!lm);
  3520. lm->interior = p_interior;
  3521. }
  3522. void RasterizerStorageRD::lightmap_set_probe_capture_data(RID p_lightmap, const PackedVector3Array &p_points, const PackedColorArray &p_point_sh, const PackedInt32Array &p_tetrahedra, const PackedInt32Array &p_bsp_tree) {
  3523. Lightmap *lm = lightmap_owner.getornull(p_lightmap);
  3524. ERR_FAIL_COND(!lm);
  3525. if (p_points.size()) {
  3526. ERR_FAIL_COND(p_points.size() * 9 != p_point_sh.size());
  3527. ERR_FAIL_COND((p_tetrahedra.size() % 4) != 0);
  3528. ERR_FAIL_COND((p_bsp_tree.size() % 6) != 0);
  3529. }
  3530. lm->points = p_points;
  3531. lm->bsp_tree = p_bsp_tree;
  3532. lm->point_sh = p_point_sh;
  3533. lm->tetrahedra = p_tetrahedra;
  3534. }
  3535. PackedVector3Array RasterizerStorageRD::lightmap_get_probe_capture_points(RID p_lightmap) const {
  3536. Lightmap *lm = lightmap_owner.getornull(p_lightmap);
  3537. ERR_FAIL_COND_V(!lm, PackedVector3Array());
  3538. return lm->points;
  3539. }
  3540. PackedColorArray RasterizerStorageRD::lightmap_get_probe_capture_sh(RID p_lightmap) const {
  3541. Lightmap *lm = lightmap_owner.getornull(p_lightmap);
  3542. ERR_FAIL_COND_V(!lm, PackedColorArray());
  3543. return lm->point_sh;
  3544. }
  3545. PackedInt32Array RasterizerStorageRD::lightmap_get_probe_capture_tetrahedra(RID p_lightmap) const {
  3546. Lightmap *lm = lightmap_owner.getornull(p_lightmap);
  3547. ERR_FAIL_COND_V(!lm, PackedInt32Array());
  3548. return lm->tetrahedra;
  3549. }
  3550. PackedInt32Array RasterizerStorageRD::lightmap_get_probe_capture_bsp_tree(RID p_lightmap) const {
  3551. Lightmap *lm = lightmap_owner.getornull(p_lightmap);
  3552. ERR_FAIL_COND_V(!lm, PackedInt32Array());
  3553. return lm->bsp_tree;
  3554. }
  3555. void RasterizerStorageRD::lightmap_set_probe_capture_update_speed(float p_speed) {
  3556. lightmap_probe_capture_update_speed = p_speed;
  3557. }
  3558. void RasterizerStorageRD::lightmap_tap_sh_light(RID p_lightmap, const Vector3 &p_point, Color *r_sh) {
  3559. Lightmap *lm = lightmap_owner.getornull(p_lightmap);
  3560. ERR_FAIL_COND(!lm);
  3561. for (int i = 0; i < 9; i++) {
  3562. r_sh[i] = Color(0, 0, 0, 0);
  3563. }
  3564. if (!lm->points.size() || !lm->bsp_tree.size() || !lm->tetrahedra.size()) {
  3565. return;
  3566. }
  3567. static_assert(sizeof(Lightmap::BSP) == 24);
  3568. const Lightmap::BSP *bsp = (const Lightmap::BSP *)lm->bsp_tree.ptr();
  3569. int32_t node = 0;
  3570. while (node >= 0) {
  3571. if (Plane(bsp[node].plane[0], bsp[node].plane[1], bsp[node].plane[2], bsp[node].plane[3]).is_point_over(p_point)) {
  3572. #ifdef DEBUG_ENABLED
  3573. ERR_FAIL_COND(bsp[node].over >= 0 && bsp[node].over < node);
  3574. #endif
  3575. node = bsp[node].over;
  3576. } else {
  3577. #ifdef DEBUG_ENABLED
  3578. ERR_FAIL_COND(bsp[node].under >= 0 && bsp[node].under < node);
  3579. #endif
  3580. node = bsp[node].under;
  3581. }
  3582. }
  3583. if (node == Lightmap::BSP::EMPTY_LEAF) {
  3584. return; //nothing could be done
  3585. }
  3586. node = ABS(node) - 1;
  3587. uint32_t *tetrahedron = (uint32_t *)&lm->tetrahedra[node * 4];
  3588. Vector3 points[4] = { lm->points[tetrahedron[0]], lm->points[tetrahedron[1]], lm->points[tetrahedron[2]], lm->points[tetrahedron[3]] };
  3589. const Color *sh_colors[4]{ &lm->point_sh[tetrahedron[0] * 9], &lm->point_sh[tetrahedron[1] * 9], &lm->point_sh[tetrahedron[2] * 9], &lm->point_sh[tetrahedron[3] * 9] };
  3590. Color barycentric = Geometry3D::tetrahedron_get_barycentric_coords(points[0], points[1], points[2], points[3], p_point);
  3591. for (int i = 0; i < 4; i++) {
  3592. float c = CLAMP(barycentric[i], 0.0, 1.0);
  3593. for (int j = 0; j < 9; j++) {
  3594. r_sh[j] += sh_colors[i][j] * c;
  3595. }
  3596. }
  3597. }
  3598. bool RasterizerStorageRD::lightmap_is_interior(RID p_lightmap) const {
  3599. const Lightmap *lm = lightmap_owner.getornull(p_lightmap);
  3600. ERR_FAIL_COND_V(!lm, false);
  3601. return lm->interior;
  3602. }
  3603. AABB RasterizerStorageRD::lightmap_get_aabb(RID p_lightmap) const {
  3604. const Lightmap *lm = lightmap_owner.getornull(p_lightmap);
  3605. ERR_FAIL_COND_V(!lm, AABB());
  3606. return lm->bounds;
  3607. }
  3608. /* RENDER TARGET API */
  3609. void RasterizerStorageRD::_clear_render_target(RenderTarget *rt) {
  3610. //free in reverse dependency order
  3611. if (rt->framebuffer.is_valid()) {
  3612. RD::get_singleton()->free(rt->framebuffer);
  3613. }
  3614. if (rt->color.is_valid()) {
  3615. RD::get_singleton()->free(rt->color);
  3616. }
  3617. if (rt->backbuffer.is_valid()) {
  3618. RD::get_singleton()->free(rt->backbuffer);
  3619. rt->backbuffer = RID();
  3620. for (int i = 0; i < rt->backbuffer_mipmaps.size(); i++) {
  3621. //just erase copies, since the rest are erased by dependency
  3622. RD::get_singleton()->free(rt->backbuffer_mipmaps[i].mipmap_copy);
  3623. }
  3624. rt->backbuffer_mipmaps.clear();
  3625. if (rt->backbuffer_uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(rt->backbuffer_uniform_set)) {
  3626. RD::get_singleton()->free(rt->backbuffer_uniform_set);
  3627. }
  3628. rt->backbuffer_uniform_set = RID();
  3629. }
  3630. rt->framebuffer = RID();
  3631. rt->color = RID();
  3632. }
  3633. void RasterizerStorageRD::_update_render_target(RenderTarget *rt) {
  3634. if (rt->texture.is_null()) {
  3635. //create a placeholder until updated
  3636. rt->texture = texture_2d_placeholder_create();
  3637. Texture *tex = texture_owner.getornull(rt->texture);
  3638. tex->is_render_target = true;
  3639. }
  3640. _clear_render_target(rt);
  3641. if (rt->size.width == 0 || rt->size.height == 0) {
  3642. return;
  3643. }
  3644. //until we implement support for HDR monitors (and render target is attached to screen), this is enough.
  3645. rt->color_format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  3646. rt->color_format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
  3647. rt->image_format = rt->flags[RENDER_TARGET_TRANSPARENT] ? Image::FORMAT_RGBA8 : Image::FORMAT_RGB8;
  3648. RD::TextureFormat rd_format;
  3649. RD::TextureView rd_view;
  3650. { //attempt register
  3651. rd_format.format = rt->color_format;
  3652. rd_format.width = rt->size.width;
  3653. rd_format.height = rt->size.height;
  3654. rd_format.depth = 1;
  3655. rd_format.array_layers = 1;
  3656. rd_format.mipmaps = 1;
  3657. rd_format.type = RD::TEXTURE_TYPE_2D;
  3658. rd_format.samples = RD::TEXTURE_SAMPLES_1;
  3659. rd_format.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT | RD::TEXTURE_USAGE_CAN_COPY_FROM_BIT;
  3660. rd_format.shareable_formats.push_back(rt->color_format);
  3661. rd_format.shareable_formats.push_back(rt->color_format_srgb);
  3662. }
  3663. rt->color = RD::get_singleton()->texture_create(rd_format, rd_view);
  3664. ERR_FAIL_COND(rt->color.is_null());
  3665. Vector<RID> fb_textures;
  3666. fb_textures.push_back(rt->color);
  3667. rt->framebuffer = RD::get_singleton()->framebuffer_create(fb_textures);
  3668. if (rt->framebuffer.is_null()) {
  3669. _clear_render_target(rt);
  3670. ERR_FAIL_COND(rt->framebuffer.is_null());
  3671. }
  3672. { //update texture
  3673. Texture *tex = texture_owner.getornull(rt->texture);
  3674. //free existing textures
  3675. if (RD::get_singleton()->texture_is_valid(tex->rd_texture)) {
  3676. RD::get_singleton()->free(tex->rd_texture);
  3677. }
  3678. if (RD::get_singleton()->texture_is_valid(tex->rd_texture_srgb)) {
  3679. RD::get_singleton()->free(tex->rd_texture_srgb);
  3680. }
  3681. tex->rd_texture = RID();
  3682. tex->rd_texture_srgb = RID();
  3683. //create shared textures to the color buffer,
  3684. //so transparent can be supported
  3685. RD::TextureView view;
  3686. view.format_override = rt->color_format;
  3687. if (!rt->flags[RENDER_TARGET_TRANSPARENT]) {
  3688. view.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  3689. }
  3690. tex->rd_texture = RD::get_singleton()->texture_create_shared(view, rt->color);
  3691. if (rt->color_format_srgb != RD::DATA_FORMAT_MAX) {
  3692. view.format_override = rt->color_format_srgb;
  3693. tex->rd_texture_srgb = RD::get_singleton()->texture_create_shared(view, rt->color);
  3694. }
  3695. tex->rd_view = view;
  3696. tex->width = rt->size.width;
  3697. tex->height = rt->size.height;
  3698. tex->width_2d = rt->size.width;
  3699. tex->height_2d = rt->size.height;
  3700. tex->rd_format = rt->color_format;
  3701. tex->rd_format_srgb = rt->color_format_srgb;
  3702. tex->format = rt->image_format;
  3703. Vector<RID> proxies = tex->proxies; //make a copy, since update may change it
  3704. for (int i = 0; i < proxies.size(); i++) {
  3705. texture_proxy_update(proxies[i], rt->texture);
  3706. }
  3707. }
  3708. }
  3709. void RasterizerStorageRD::_create_render_target_backbuffer(RenderTarget *rt) {
  3710. ERR_FAIL_COND(rt->backbuffer.is_valid());
  3711. uint32_t mipmaps_required = Image::get_image_required_mipmaps(rt->size.width, rt->size.height, Image::FORMAT_RGBA8);
  3712. RD::TextureFormat tf;
  3713. tf.format = rt->color_format;
  3714. tf.width = rt->size.width;
  3715. tf.height = rt->size.height;
  3716. tf.type = RD::TEXTURE_TYPE_2D;
  3717. tf.usage_bits = RD::TEXTURE_USAGE_STORAGE_BIT | RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_COPY_TO_BIT;
  3718. tf.mipmaps = mipmaps_required;
  3719. rt->backbuffer = RD::get_singleton()->texture_create(tf, RD::TextureView());
  3720. rt->backbuffer_mipmap0 = RD::get_singleton()->texture_create_shared_from_slice(RD::TextureView(), rt->backbuffer, 0, 0);
  3721. //create mipmaps
  3722. for (uint32_t i = 1; i < mipmaps_required; i++) {
  3723. RenderTarget::BackbufferMipmap mm;
  3724. {
  3725. mm.mipmap = RD::get_singleton()->texture_create_shared_from_slice(RD::TextureView(), rt->backbuffer, 0, i);
  3726. }
  3727. {
  3728. Size2 mm_size = Image::get_image_mipmap_size(tf.width, tf.height, Image::FORMAT_RGBA8, i);
  3729. RD::TextureFormat mmtf = tf;
  3730. mmtf.width = mm_size.width;
  3731. mmtf.height = mm_size.height;
  3732. mmtf.mipmaps = 1;
  3733. mm.mipmap_copy = RD::get_singleton()->texture_create(mmtf, RD::TextureView());
  3734. }
  3735. rt->backbuffer_mipmaps.push_back(mm);
  3736. }
  3737. }
  3738. RID RasterizerStorageRD::render_target_create() {
  3739. RenderTarget render_target;
  3740. render_target.was_used = false;
  3741. render_target.clear_requested = false;
  3742. for (int i = 0; i < RENDER_TARGET_FLAG_MAX; i++) {
  3743. render_target.flags[i] = false;
  3744. }
  3745. _update_render_target(&render_target);
  3746. return render_target_owner.make_rid(render_target);
  3747. }
  3748. void RasterizerStorageRD::render_target_set_position(RID p_render_target, int p_x, int p_y) {
  3749. //unused for this render target
  3750. }
  3751. void RasterizerStorageRD::render_target_set_size(RID p_render_target, int p_width, int p_height) {
  3752. RenderTarget *rt = render_target_owner.getornull(p_render_target);
  3753. ERR_FAIL_COND(!rt);
  3754. rt->size.x = p_width;
  3755. rt->size.y = p_height;
  3756. _update_render_target(rt);
  3757. }
  3758. RID RasterizerStorageRD::render_target_get_texture(RID p_render_target) {
  3759. RenderTarget *rt = render_target_owner.getornull(p_render_target);
  3760. ERR_FAIL_COND_V(!rt, RID());
  3761. return rt->texture;
  3762. }
  3763. void RasterizerStorageRD::render_target_set_external_texture(RID p_render_target, unsigned int p_texture_id) {
  3764. }
  3765. void RasterizerStorageRD::render_target_set_flag(RID p_render_target, RenderTargetFlags p_flag, bool p_value) {
  3766. RenderTarget *rt = render_target_owner.getornull(p_render_target);
  3767. ERR_FAIL_COND(!rt);
  3768. rt->flags[p_flag] = p_value;
  3769. _update_render_target(rt);
  3770. }
  3771. bool RasterizerStorageRD::render_target_was_used(RID p_render_target) {
  3772. RenderTarget *rt = render_target_owner.getornull(p_render_target);
  3773. ERR_FAIL_COND_V(!rt, false);
  3774. return rt->was_used;
  3775. }
  3776. void RasterizerStorageRD::render_target_set_as_unused(RID p_render_target) {
  3777. RenderTarget *rt = render_target_owner.getornull(p_render_target);
  3778. ERR_FAIL_COND(!rt);
  3779. rt->was_used = false;
  3780. }
  3781. Size2 RasterizerStorageRD::render_target_get_size(RID p_render_target) {
  3782. RenderTarget *rt = render_target_owner.getornull(p_render_target);
  3783. ERR_FAIL_COND_V(!rt, Size2());
  3784. return rt->size;
  3785. }
  3786. RID RasterizerStorageRD::render_target_get_rd_framebuffer(RID p_render_target) {
  3787. RenderTarget *rt = render_target_owner.getornull(p_render_target);
  3788. ERR_FAIL_COND_V(!rt, RID());
  3789. return rt->framebuffer;
  3790. }
  3791. RID RasterizerStorageRD::render_target_get_rd_texture(RID p_render_target) {
  3792. RenderTarget *rt = render_target_owner.getornull(p_render_target);
  3793. ERR_FAIL_COND_V(!rt, RID());
  3794. return rt->color;
  3795. }
  3796. void RasterizerStorageRD::render_target_request_clear(RID p_render_target, const Color &p_clear_color) {
  3797. RenderTarget *rt = render_target_owner.getornull(p_render_target);
  3798. ERR_FAIL_COND(!rt);
  3799. rt->clear_requested = true;
  3800. rt->clear_color = p_clear_color;
  3801. }
  3802. bool RasterizerStorageRD::render_target_is_clear_requested(RID p_render_target) {
  3803. RenderTarget *rt = render_target_owner.getornull(p_render_target);
  3804. ERR_FAIL_COND_V(!rt, false);
  3805. return rt->clear_requested;
  3806. }
  3807. Color RasterizerStorageRD::render_target_get_clear_request_color(RID p_render_target) {
  3808. RenderTarget *rt = render_target_owner.getornull(p_render_target);
  3809. ERR_FAIL_COND_V(!rt, Color());
  3810. return rt->clear_color;
  3811. }
  3812. void RasterizerStorageRD::render_target_disable_clear_request(RID p_render_target) {
  3813. RenderTarget *rt = render_target_owner.getornull(p_render_target);
  3814. ERR_FAIL_COND(!rt);
  3815. rt->clear_requested = false;
  3816. }
  3817. void RasterizerStorageRD::render_target_do_clear_request(RID p_render_target) {
  3818. RenderTarget *rt = render_target_owner.getornull(p_render_target);
  3819. ERR_FAIL_COND(!rt);
  3820. if (!rt->clear_requested) {
  3821. return;
  3822. }
  3823. Vector<Color> clear_colors;
  3824. clear_colors.push_back(rt->clear_color);
  3825. RD::get_singleton()->draw_list_begin(rt->framebuffer, RD::INITIAL_ACTION_CLEAR, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_DISCARD, clear_colors);
  3826. RD::get_singleton()->draw_list_end();
  3827. rt->clear_requested = false;
  3828. }
  3829. void RasterizerStorageRD::render_target_copy_to_back_buffer(RID p_render_target, const Rect2i &p_region) {
  3830. RenderTarget *rt = render_target_owner.getornull(p_render_target);
  3831. ERR_FAIL_COND(!rt);
  3832. if (!rt->backbuffer.is_valid()) {
  3833. _create_render_target_backbuffer(rt);
  3834. }
  3835. Rect2i region = p_region;
  3836. if (region == Rect2i()) {
  3837. region.size = rt->size;
  3838. }
  3839. //single texture copy for backbuffer
  3840. RD::get_singleton()->texture_copy(rt->color, rt->backbuffer_mipmap0, Vector3(region.position.x, region.position.y, 0), Vector3(region.position.x, region.position.y, 0), Vector3(region.size.x, region.size.y, 1), 0, 0, 0, 0, true);
  3841. //effects.copy(rt->color, rt->backbuffer_fb, blur_region);
  3842. //then mipmap blur
  3843. RID prev_texture = rt->color; //use color, not backbuffer, as bb has mipmaps.
  3844. for (int i = 0; i < rt->backbuffer_mipmaps.size(); i++) {
  3845. region.position.x >>= 1;
  3846. region.position.y >>= 1;
  3847. region.size.x = MAX(1, region.size.x >> 1);
  3848. region.size.y = MAX(1, region.size.y >> 1);
  3849. const RenderTarget::BackbufferMipmap &mm = rt->backbuffer_mipmaps[i];
  3850. effects.gaussian_blur(prev_texture, mm.mipmap, mm.mipmap_copy, region, true);
  3851. prev_texture = mm.mipmap;
  3852. }
  3853. }
  3854. RID RasterizerStorageRD::render_target_get_back_buffer_uniform_set(RID p_render_target, RID p_base_shader) {
  3855. RenderTarget *rt = render_target_owner.getornull(p_render_target);
  3856. ERR_FAIL_COND_V(!rt, RID());
  3857. if (!rt->backbuffer.is_valid()) {
  3858. _create_render_target_backbuffer(rt);
  3859. }
  3860. if (rt->backbuffer_uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(rt->backbuffer_uniform_set)) {
  3861. return rt->backbuffer_uniform_set; //if still valid, return/reuse it.
  3862. }
  3863. //create otherwise
  3864. Vector<RD::Uniform> uniforms;
  3865. RD::Uniform u;
  3866. u.type = RD::UNIFORM_TYPE_TEXTURE;
  3867. u.binding = 0;
  3868. u.ids.push_back(rt->backbuffer);
  3869. uniforms.push_back(u);
  3870. rt->backbuffer_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, p_base_shader, 3);
  3871. ERR_FAIL_COND_V(!rt->backbuffer_uniform_set.is_valid(), RID());
  3872. return rt->backbuffer_uniform_set;
  3873. }
  3874. void RasterizerStorageRD::base_update_dependency(RID p_base, RasterizerScene::InstanceBase *p_instance) {
  3875. if (mesh_owner.owns(p_base)) {
  3876. Mesh *mesh = mesh_owner.getornull(p_base);
  3877. p_instance->update_dependency(&mesh->instance_dependency);
  3878. } else if (multimesh_owner.owns(p_base)) {
  3879. MultiMesh *multimesh = multimesh_owner.getornull(p_base);
  3880. p_instance->update_dependency(&multimesh->instance_dependency);
  3881. if (multimesh->mesh.is_valid()) {
  3882. base_update_dependency(multimesh->mesh, p_instance);
  3883. }
  3884. } else if (reflection_probe_owner.owns(p_base)) {
  3885. ReflectionProbe *rp = reflection_probe_owner.getornull(p_base);
  3886. p_instance->update_dependency(&rp->instance_dependency);
  3887. } else if (decal_owner.owns(p_base)) {
  3888. Decal *decal = decal_owner.getornull(p_base);
  3889. p_instance->update_dependency(&decal->instance_dependency);
  3890. } else if (gi_probe_owner.owns(p_base)) {
  3891. GIProbe *gip = gi_probe_owner.getornull(p_base);
  3892. p_instance->update_dependency(&gip->instance_dependency);
  3893. } else if (lightmap_owner.owns(p_base)) {
  3894. Lightmap *lm = lightmap_owner.getornull(p_base);
  3895. p_instance->update_dependency(&lm->instance_dependency);
  3896. } else if (light_owner.owns(p_base)) {
  3897. Light *l = light_owner.getornull(p_base);
  3898. p_instance->update_dependency(&l->instance_dependency);
  3899. }
  3900. }
  3901. void RasterizerStorageRD::skeleton_update_dependency(RID p_skeleton, RasterizerScene::InstanceBase *p_instance) {
  3902. Skeleton *skeleton = skeleton_owner.getornull(p_skeleton);
  3903. ERR_FAIL_COND(!skeleton);
  3904. p_instance->update_dependency(&skeleton->instance_dependency);
  3905. }
  3906. RS::InstanceType RasterizerStorageRD::get_base_type(RID p_rid) const {
  3907. if (mesh_owner.owns(p_rid)) {
  3908. return RS::INSTANCE_MESH;
  3909. }
  3910. if (multimesh_owner.owns(p_rid)) {
  3911. return RS::INSTANCE_MULTIMESH;
  3912. }
  3913. if (reflection_probe_owner.owns(p_rid)) {
  3914. return RS::INSTANCE_REFLECTION_PROBE;
  3915. }
  3916. if (decal_owner.owns(p_rid)) {
  3917. return RS::INSTANCE_DECAL;
  3918. }
  3919. if (gi_probe_owner.owns(p_rid)) {
  3920. return RS::INSTANCE_GI_PROBE;
  3921. }
  3922. if (light_owner.owns(p_rid)) {
  3923. return RS::INSTANCE_LIGHT;
  3924. }
  3925. if (lightmap_owner.owns(p_rid)) {
  3926. return RS::INSTANCE_LIGHTMAP;
  3927. }
  3928. return RS::INSTANCE_NONE;
  3929. }
  3930. void RasterizerStorageRD::texture_add_to_decal_atlas(RID p_texture, bool p_panorama_to_dp) {
  3931. if (!decal_atlas.textures.has(p_texture)) {
  3932. DecalAtlas::Texture t;
  3933. t.users = 1;
  3934. t.panorama_to_dp_users = p_panorama_to_dp ? 1 : 0;
  3935. decal_atlas.textures[p_texture] = t;
  3936. decal_atlas.dirty = true;
  3937. } else {
  3938. DecalAtlas::Texture *t = decal_atlas.textures.getptr(p_texture);
  3939. t->users++;
  3940. if (p_panorama_to_dp) {
  3941. t->panorama_to_dp_users++;
  3942. }
  3943. }
  3944. }
  3945. void RasterizerStorageRD::texture_remove_from_decal_atlas(RID p_texture, bool p_panorama_to_dp) {
  3946. DecalAtlas::Texture *t = decal_atlas.textures.getptr(p_texture);
  3947. ERR_FAIL_COND(!t);
  3948. t->users--;
  3949. if (p_panorama_to_dp) {
  3950. ERR_FAIL_COND(t->panorama_to_dp_users == 0);
  3951. t->panorama_to_dp_users--;
  3952. }
  3953. if (t->users == 0) {
  3954. decal_atlas.textures.erase(p_texture);
  3955. //do not mark it dirty, there is no need to since it remains working
  3956. }
  3957. }
  3958. RID RasterizerStorageRD::decal_atlas_get_texture() const {
  3959. return decal_atlas.texture;
  3960. }
  3961. RID RasterizerStorageRD::decal_atlas_get_texture_srgb() const {
  3962. return decal_atlas.texture;
  3963. }
  3964. void RasterizerStorageRD::_update_decal_atlas() {
  3965. if (!decal_atlas.dirty) {
  3966. return; //nothing to do
  3967. }
  3968. decal_atlas.dirty = false;
  3969. if (decal_atlas.texture.is_valid()) {
  3970. RD::get_singleton()->free(decal_atlas.texture);
  3971. decal_atlas.texture = RID();
  3972. decal_atlas.texture_srgb = RID();
  3973. decal_atlas.texture_mipmaps.clear();
  3974. }
  3975. int border = 1 << decal_atlas.mipmaps;
  3976. if (decal_atlas.textures.size()) {
  3977. //generate atlas
  3978. Vector<DecalAtlas::SortItem> itemsv;
  3979. itemsv.resize(decal_atlas.textures.size());
  3980. int base_size = 8;
  3981. const RID *K = nullptr;
  3982. int idx = 0;
  3983. while ((K = decal_atlas.textures.next(K))) {
  3984. DecalAtlas::SortItem &si = itemsv.write[idx];
  3985. Texture *src_tex = texture_owner.getornull(*K);
  3986. si.size.width = (src_tex->width / border) + 1;
  3987. si.size.height = (src_tex->height / border) + 1;
  3988. si.pixel_size = Size2i(src_tex->width, src_tex->height);
  3989. if (base_size < si.size.width) {
  3990. base_size = nearest_power_of_2_templated(si.size.width);
  3991. }
  3992. si.texture = *K;
  3993. idx++;
  3994. }
  3995. //sort items by size
  3996. itemsv.sort();
  3997. //attempt to create atlas
  3998. int item_count = itemsv.size();
  3999. DecalAtlas::SortItem *items = itemsv.ptrw();
  4000. int atlas_height = 0;
  4001. while (true) {
  4002. Vector<int> v_offsetsv;
  4003. v_offsetsv.resize(base_size);
  4004. int *v_offsets = v_offsetsv.ptrw();
  4005. zeromem(v_offsets, sizeof(int) * base_size);
  4006. int max_height = 0;
  4007. for (int i = 0; i < item_count; i++) {
  4008. //best fit
  4009. DecalAtlas::SortItem &si = items[i];
  4010. int best_idx = -1;
  4011. int best_height = 0x7FFFFFFF;
  4012. for (int j = 0; j <= base_size - si.size.width; j++) {
  4013. int height = 0;
  4014. for (int k = 0; k < si.size.width; k++) {
  4015. int h = v_offsets[k + j];
  4016. if (h > height) {
  4017. height = h;
  4018. if (height > best_height) {
  4019. break; //already bad
  4020. }
  4021. }
  4022. }
  4023. if (height < best_height) {
  4024. best_height = height;
  4025. best_idx = j;
  4026. }
  4027. }
  4028. //update
  4029. for (int k = 0; k < si.size.width; k++) {
  4030. v_offsets[k + best_idx] = best_height + si.size.height;
  4031. }
  4032. si.pos.x = best_idx;
  4033. si.pos.y = best_height;
  4034. if (si.pos.y + si.size.height > max_height) {
  4035. max_height = si.pos.y + si.size.height;
  4036. }
  4037. }
  4038. if (max_height <= base_size * 2) {
  4039. atlas_height = max_height;
  4040. break; //good ratio, break;
  4041. }
  4042. base_size *= 2;
  4043. }
  4044. decal_atlas.size.width = base_size * border;
  4045. decal_atlas.size.height = nearest_power_of_2_templated(atlas_height * border);
  4046. for (int i = 0; i < item_count; i++) {
  4047. DecalAtlas::Texture *t = decal_atlas.textures.getptr(items[i].texture);
  4048. t->uv_rect.position = items[i].pos * border + Vector2i(border / 2, border / 2);
  4049. t->uv_rect.size = items[i].pixel_size;
  4050. t->uv_rect.position /= Size2(decal_atlas.size);
  4051. t->uv_rect.size /= Size2(decal_atlas.size);
  4052. }
  4053. } else {
  4054. //use border as size, so it at least has enough mipmaps
  4055. decal_atlas.size.width = border;
  4056. decal_atlas.size.height = border;
  4057. }
  4058. //blit textures
  4059. RD::TextureFormat tformat;
  4060. tformat.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  4061. tformat.width = decal_atlas.size.width;
  4062. tformat.height = decal_atlas.size.height;
  4063. tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT | RD::TEXTURE_USAGE_CAN_COPY_TO_BIT;
  4064. tformat.type = RD::TEXTURE_TYPE_2D;
  4065. tformat.mipmaps = decal_atlas.mipmaps;
  4066. tformat.shareable_formats.push_back(RD::DATA_FORMAT_R8G8B8A8_UNORM);
  4067. tformat.shareable_formats.push_back(RD::DATA_FORMAT_R8G8B8A8_SRGB);
  4068. decal_atlas.texture = RD::get_singleton()->texture_create(tformat, RD::TextureView());
  4069. {
  4070. //create the framebuffer
  4071. Size2i s = decal_atlas.size;
  4072. for (int i = 0; i < decal_atlas.mipmaps; i++) {
  4073. DecalAtlas::MipMap mm;
  4074. mm.texture = RD::get_singleton()->texture_create_shared_from_slice(RD::TextureView(), decal_atlas.texture, 0, i);
  4075. Vector<RID> fb;
  4076. fb.push_back(mm.texture);
  4077. mm.fb = RD::get_singleton()->framebuffer_create(fb);
  4078. mm.size = s;
  4079. decal_atlas.texture_mipmaps.push_back(mm);
  4080. s.width = MAX(1, s.width >> 1);
  4081. s.height = MAX(1, s.height >> 1);
  4082. }
  4083. {
  4084. //create the SRGB variant
  4085. RD::TextureView rd_view;
  4086. rd_view.format_override = RD::DATA_FORMAT_R8G8B8A8_SRGB;
  4087. decal_atlas.texture_srgb = RD::get_singleton()->texture_create_shared(rd_view, decal_atlas.texture);
  4088. }
  4089. }
  4090. RID prev_texture;
  4091. for (int i = 0; i < decal_atlas.texture_mipmaps.size(); i++) {
  4092. const DecalAtlas::MipMap &mm = decal_atlas.texture_mipmaps[i];
  4093. Color clear_color(0, 0, 0, 0);
  4094. if (decal_atlas.textures.size()) {
  4095. if (i == 0) {
  4096. Vector<Color> cc;
  4097. cc.push_back(clear_color);
  4098. RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(mm.fb, RD::INITIAL_ACTION_CLEAR, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_DROP, RD::FINAL_ACTION_DISCARD, cc);
  4099. const RID *K = nullptr;
  4100. while ((K = decal_atlas.textures.next(K))) {
  4101. DecalAtlas::Texture *t = decal_atlas.textures.getptr(*K);
  4102. Texture *src_tex = texture_owner.getornull(*K);
  4103. effects.copy_to_atlas_fb(src_tex->rd_texture, mm.fb, t->uv_rect, draw_list, false, t->panorama_to_dp_users > 0);
  4104. }
  4105. RD::get_singleton()->draw_list_end();
  4106. prev_texture = mm.texture;
  4107. } else {
  4108. effects.copy_to_fb_rect(prev_texture, mm.fb, Rect2i(Point2i(), mm.size));
  4109. prev_texture = mm.texture;
  4110. }
  4111. } else {
  4112. RD::get_singleton()->texture_clear(mm.texture, clear_color, 0, 1, 0, 1, false);
  4113. }
  4114. }
  4115. }
  4116. int32_t RasterizerStorageRD::_global_variable_allocate(uint32_t p_elements) {
  4117. int32_t idx = 0;
  4118. while (idx + p_elements <= global_variables.buffer_size) {
  4119. if (global_variables.buffer_usage[idx].elements == 0) {
  4120. bool valid = true;
  4121. for (uint32_t i = 1; i < p_elements; i++) {
  4122. if (global_variables.buffer_usage[idx + i].elements > 0) {
  4123. valid = false;
  4124. idx += i + global_variables.buffer_usage[idx + i].elements;
  4125. break;
  4126. }
  4127. }
  4128. if (!valid) {
  4129. continue; //if not valid, idx is in new position
  4130. }
  4131. return idx;
  4132. } else {
  4133. idx += global_variables.buffer_usage[idx].elements;
  4134. }
  4135. }
  4136. return -1;
  4137. }
  4138. void RasterizerStorageRD::_global_variable_store_in_buffer(int32_t p_index, RS::GlobalVariableType p_type, const Variant &p_value) {
  4139. switch (p_type) {
  4140. case RS::GLOBAL_VAR_TYPE_BOOL: {
  4141. GlobalVariables::Value &bv = global_variables.buffer_values[p_index];
  4142. bool b = p_value;
  4143. bv.x = b ? 1.0 : 0.0;
  4144. bv.y = 0.0;
  4145. bv.z = 0.0;
  4146. bv.w = 0.0;
  4147. } break;
  4148. case RS::GLOBAL_VAR_TYPE_BVEC2: {
  4149. GlobalVariables::Value &bv = global_variables.buffer_values[p_index];
  4150. uint32_t bvec = p_value;
  4151. bv.x = (bvec & 1) ? 1.0 : 0.0;
  4152. bv.y = (bvec & 2) ? 1.0 : 0.0;
  4153. bv.z = 0.0;
  4154. bv.w = 0.0;
  4155. } break;
  4156. case RS::GLOBAL_VAR_TYPE_BVEC3: {
  4157. GlobalVariables::Value &bv = global_variables.buffer_values[p_index];
  4158. uint32_t bvec = p_value;
  4159. bv.x = (bvec & 1) ? 1.0 : 0.0;
  4160. bv.y = (bvec & 2) ? 1.0 : 0.0;
  4161. bv.z = (bvec & 4) ? 1.0 : 0.0;
  4162. bv.w = 0.0;
  4163. } break;
  4164. case RS::GLOBAL_VAR_TYPE_BVEC4: {
  4165. GlobalVariables::Value &bv = global_variables.buffer_values[p_index];
  4166. uint32_t bvec = p_value;
  4167. bv.x = (bvec & 1) ? 1.0 : 0.0;
  4168. bv.y = (bvec & 2) ? 1.0 : 0.0;
  4169. bv.z = (bvec & 4) ? 1.0 : 0.0;
  4170. bv.w = (bvec & 8) ? 1.0 : 0.0;
  4171. } break;
  4172. case RS::GLOBAL_VAR_TYPE_INT: {
  4173. GlobalVariables::ValueInt &bv = *(GlobalVariables::ValueInt *)&global_variables.buffer_values[p_index];
  4174. int32_t v = p_value;
  4175. bv.x = v;
  4176. bv.y = 0;
  4177. bv.z = 0;
  4178. bv.w = 0;
  4179. } break;
  4180. case RS::GLOBAL_VAR_TYPE_IVEC2: {
  4181. GlobalVariables::ValueInt &bv = *(GlobalVariables::ValueInt *)&global_variables.buffer_values[p_index];
  4182. Vector2i v = p_value;
  4183. bv.x = v.x;
  4184. bv.y = v.y;
  4185. bv.z = 0;
  4186. bv.w = 0;
  4187. } break;
  4188. case RS::GLOBAL_VAR_TYPE_IVEC3: {
  4189. GlobalVariables::ValueInt &bv = *(GlobalVariables::ValueInt *)&global_variables.buffer_values[p_index];
  4190. Vector3i v = p_value;
  4191. bv.x = v.x;
  4192. bv.y = v.y;
  4193. bv.z = v.z;
  4194. bv.w = 0;
  4195. } break;
  4196. case RS::GLOBAL_VAR_TYPE_IVEC4: {
  4197. GlobalVariables::ValueInt &bv = *(GlobalVariables::ValueInt *)&global_variables.buffer_values[p_index];
  4198. Vector<int32_t> v = p_value;
  4199. bv.x = v.size() >= 1 ? v[0] : 0;
  4200. bv.y = v.size() >= 2 ? v[1] : 0;
  4201. bv.z = v.size() >= 3 ? v[2] : 0;
  4202. bv.w = v.size() >= 4 ? v[3] : 0;
  4203. } break;
  4204. case RS::GLOBAL_VAR_TYPE_RECT2I: {
  4205. GlobalVariables::ValueInt &bv = *(GlobalVariables::ValueInt *)&global_variables.buffer_values[p_index];
  4206. Rect2i v = p_value;
  4207. bv.x = v.position.x;
  4208. bv.y = v.position.y;
  4209. bv.z = v.size.x;
  4210. bv.w = v.size.y;
  4211. } break;
  4212. case RS::GLOBAL_VAR_TYPE_UINT: {
  4213. GlobalVariables::ValueUInt &bv = *(GlobalVariables::ValueUInt *)&global_variables.buffer_values[p_index];
  4214. uint32_t v = p_value;
  4215. bv.x = v;
  4216. bv.y = 0;
  4217. bv.z = 0;
  4218. bv.w = 0;
  4219. } break;
  4220. case RS::GLOBAL_VAR_TYPE_UVEC2: {
  4221. GlobalVariables::ValueUInt &bv = *(GlobalVariables::ValueUInt *)&global_variables.buffer_values[p_index];
  4222. Vector2i v = p_value;
  4223. bv.x = v.x;
  4224. bv.y = v.y;
  4225. bv.z = 0;
  4226. bv.w = 0;
  4227. } break;
  4228. case RS::GLOBAL_VAR_TYPE_UVEC3: {
  4229. GlobalVariables::ValueUInt &bv = *(GlobalVariables::ValueUInt *)&global_variables.buffer_values[p_index];
  4230. Vector3i v = p_value;
  4231. bv.x = v.x;
  4232. bv.y = v.y;
  4233. bv.z = v.z;
  4234. bv.w = 0;
  4235. } break;
  4236. case RS::GLOBAL_VAR_TYPE_UVEC4: {
  4237. GlobalVariables::ValueUInt &bv = *(GlobalVariables::ValueUInt *)&global_variables.buffer_values[p_index];
  4238. Vector<int32_t> v = p_value;
  4239. bv.x = v.size() >= 1 ? v[0] : 0;
  4240. bv.y = v.size() >= 2 ? v[1] : 0;
  4241. bv.z = v.size() >= 3 ? v[2] : 0;
  4242. bv.w = v.size() >= 4 ? v[3] : 0;
  4243. } break;
  4244. case RS::GLOBAL_VAR_TYPE_FLOAT: {
  4245. GlobalVariables::Value &bv = global_variables.buffer_values[p_index];
  4246. float v = p_value;
  4247. bv.x = v;
  4248. bv.y = 0;
  4249. bv.z = 0;
  4250. bv.w = 0;
  4251. } break;
  4252. case RS::GLOBAL_VAR_TYPE_VEC2: {
  4253. GlobalVariables::Value &bv = global_variables.buffer_values[p_index];
  4254. Vector2 v = p_value;
  4255. bv.x = v.x;
  4256. bv.y = v.y;
  4257. bv.z = 0;
  4258. bv.w = 0;
  4259. } break;
  4260. case RS::GLOBAL_VAR_TYPE_VEC3: {
  4261. GlobalVariables::Value &bv = global_variables.buffer_values[p_index];
  4262. Vector3 v = p_value;
  4263. bv.x = v.x;
  4264. bv.y = v.y;
  4265. bv.z = v.z;
  4266. bv.w = 0;
  4267. } break;
  4268. case RS::GLOBAL_VAR_TYPE_VEC4: {
  4269. GlobalVariables::Value &bv = global_variables.buffer_values[p_index];
  4270. Plane v = p_value;
  4271. bv.x = v.normal.x;
  4272. bv.y = v.normal.y;
  4273. bv.z = v.normal.z;
  4274. bv.w = v.d;
  4275. } break;
  4276. case RS::GLOBAL_VAR_TYPE_COLOR: {
  4277. GlobalVariables::Value &bv = global_variables.buffer_values[p_index];
  4278. Color v = p_value;
  4279. bv.x = v.r;
  4280. bv.y = v.g;
  4281. bv.z = v.b;
  4282. bv.w = v.a;
  4283. GlobalVariables::Value &bv_linear = global_variables.buffer_values[p_index + 1];
  4284. v = v.to_linear();
  4285. bv_linear.x = v.r;
  4286. bv_linear.y = v.g;
  4287. bv_linear.z = v.b;
  4288. bv_linear.w = v.a;
  4289. } break;
  4290. case RS::GLOBAL_VAR_TYPE_RECT2: {
  4291. GlobalVariables::Value &bv = global_variables.buffer_values[p_index];
  4292. Rect2 v = p_value;
  4293. bv.x = v.position.x;
  4294. bv.y = v.position.y;
  4295. bv.z = v.size.x;
  4296. bv.w = v.size.y;
  4297. } break;
  4298. case RS::GLOBAL_VAR_TYPE_MAT2: {
  4299. GlobalVariables::Value *bv = &global_variables.buffer_values[p_index];
  4300. Vector<float> m2 = p_value;
  4301. if (m2.size() < 4) {
  4302. m2.resize(4);
  4303. }
  4304. bv[0].x = m2[0];
  4305. bv[0].y = m2[1];
  4306. bv[0].z = 0;
  4307. bv[0].w = 0;
  4308. bv[1].x = m2[2];
  4309. bv[1].y = m2[3];
  4310. bv[1].z = 0;
  4311. bv[1].w = 0;
  4312. } break;
  4313. case RS::GLOBAL_VAR_TYPE_MAT3: {
  4314. GlobalVariables::Value *bv = &global_variables.buffer_values[p_index];
  4315. Basis v = p_value;
  4316. bv[0].x = v.elements[0][0];
  4317. bv[0].y = v.elements[1][0];
  4318. bv[0].z = v.elements[2][0];
  4319. bv[0].w = 0;
  4320. bv[1].x = v.elements[0][1];
  4321. bv[1].y = v.elements[1][1];
  4322. bv[1].z = v.elements[2][1];
  4323. bv[1].w = 0;
  4324. bv[2].x = v.elements[0][2];
  4325. bv[2].y = v.elements[1][2];
  4326. bv[2].z = v.elements[2][2];
  4327. bv[2].w = 0;
  4328. } break;
  4329. case RS::GLOBAL_VAR_TYPE_MAT4: {
  4330. GlobalVariables::Value *bv = &global_variables.buffer_values[p_index];
  4331. Vector<float> m2 = p_value;
  4332. if (m2.size() < 16) {
  4333. m2.resize(16);
  4334. }
  4335. bv[0].x = m2[0];
  4336. bv[0].y = m2[1];
  4337. bv[0].z = m2[2];
  4338. bv[0].w = m2[3];
  4339. bv[1].x = m2[4];
  4340. bv[1].y = m2[5];
  4341. bv[1].z = m2[6];
  4342. bv[1].w = m2[7];
  4343. bv[2].x = m2[8];
  4344. bv[2].y = m2[9];
  4345. bv[2].z = m2[10];
  4346. bv[2].w = m2[11];
  4347. bv[3].x = m2[12];
  4348. bv[3].y = m2[13];
  4349. bv[3].z = m2[14];
  4350. bv[3].w = m2[15];
  4351. } break;
  4352. case RS::GLOBAL_VAR_TYPE_TRANSFORM_2D: {
  4353. GlobalVariables::Value *bv = &global_variables.buffer_values[p_index];
  4354. Transform2D v = p_value;
  4355. bv[0].x = v.elements[0][0];
  4356. bv[0].y = v.elements[0][1];
  4357. bv[0].z = 0;
  4358. bv[0].w = 0;
  4359. bv[1].x = v.elements[1][0];
  4360. bv[1].y = v.elements[1][1];
  4361. bv[1].z = 0;
  4362. bv[1].w = 0;
  4363. bv[2].x = v.elements[2][0];
  4364. bv[2].y = v.elements[2][1];
  4365. bv[2].z = 1;
  4366. bv[2].w = 0;
  4367. } break;
  4368. case RS::GLOBAL_VAR_TYPE_TRANSFORM: {
  4369. GlobalVariables::Value *bv = &global_variables.buffer_values[p_index];
  4370. Transform v = p_value;
  4371. bv[0].x = v.basis.elements[0][0];
  4372. bv[0].y = v.basis.elements[1][0];
  4373. bv[0].z = v.basis.elements[2][0];
  4374. bv[0].w = 0;
  4375. bv[1].x = v.basis.elements[0][1];
  4376. bv[1].y = v.basis.elements[1][1];
  4377. bv[1].z = v.basis.elements[2][1];
  4378. bv[1].w = 0;
  4379. bv[2].x = v.basis.elements[0][2];
  4380. bv[2].y = v.basis.elements[1][2];
  4381. bv[2].z = v.basis.elements[2][2];
  4382. bv[2].w = 0;
  4383. bv[3].x = v.origin.x;
  4384. bv[3].y = v.origin.y;
  4385. bv[3].z = v.origin.z;
  4386. bv[3].w = 1;
  4387. } break;
  4388. default: {
  4389. ERR_FAIL();
  4390. }
  4391. }
  4392. }
  4393. void RasterizerStorageRD::_global_variable_mark_buffer_dirty(int32_t p_index, int32_t p_elements) {
  4394. int32_t prev_chunk = -1;
  4395. for (int32_t i = 0; i < p_elements; i++) {
  4396. int32_t chunk = (p_index + i) / GlobalVariables::BUFFER_DIRTY_REGION_SIZE;
  4397. if (chunk != prev_chunk) {
  4398. if (!global_variables.buffer_dirty_regions[chunk]) {
  4399. global_variables.buffer_dirty_regions[chunk] = true;
  4400. global_variables.buffer_dirty_region_count++;
  4401. }
  4402. }
  4403. prev_chunk = chunk;
  4404. }
  4405. }
  4406. void RasterizerStorageRD::global_variable_add(const StringName &p_name, RS::GlobalVariableType p_type, const Variant &p_value) {
  4407. ERR_FAIL_COND(global_variables.variables.has(p_name));
  4408. GlobalVariables::Variable gv;
  4409. gv.type = p_type;
  4410. gv.value = p_value;
  4411. gv.buffer_index = -1;
  4412. if (p_type >= RS::GLOBAL_VAR_TYPE_SAMPLER2D) {
  4413. //is texture
  4414. global_variables.must_update_texture_materials = true; //normally ther are no
  4415. } else {
  4416. gv.buffer_elements = 1;
  4417. if (p_type == RS::GLOBAL_VAR_TYPE_COLOR || p_type == RS::GLOBAL_VAR_TYPE_MAT2) {
  4418. //color needs to elements to store srgb and linear
  4419. gv.buffer_elements = 2;
  4420. }
  4421. if (p_type == RS::GLOBAL_VAR_TYPE_MAT3 || p_type == RS::GLOBAL_VAR_TYPE_TRANSFORM_2D) {
  4422. //color needs to elements to store srgb and linear
  4423. gv.buffer_elements = 3;
  4424. }
  4425. if (p_type == RS::GLOBAL_VAR_TYPE_MAT4 || p_type == RS::GLOBAL_VAR_TYPE_TRANSFORM) {
  4426. //color needs to elements to store srgb and linear
  4427. gv.buffer_elements = 4;
  4428. }
  4429. //is vector, allocate in buffer and update index
  4430. gv.buffer_index = _global_variable_allocate(gv.buffer_elements);
  4431. ERR_FAIL_COND_MSG(gv.buffer_index < 0, vformat("Failed allocating global variable '%s' out of buffer memory. Consider increasing it in the Project Settings.", String(p_name)));
  4432. global_variables.buffer_usage[gv.buffer_index].elements = gv.buffer_elements;
  4433. _global_variable_store_in_buffer(gv.buffer_index, gv.type, gv.value);
  4434. _global_variable_mark_buffer_dirty(gv.buffer_index, gv.buffer_elements);
  4435. global_variables.must_update_buffer_materials = true; //normally ther are no
  4436. }
  4437. global_variables.variables[p_name] = gv;
  4438. }
  4439. void RasterizerStorageRD::global_variable_remove(const StringName &p_name) {
  4440. if (!global_variables.variables.has(p_name)) {
  4441. return;
  4442. }
  4443. GlobalVariables::Variable &gv = global_variables.variables[p_name];
  4444. if (gv.buffer_index >= 0) {
  4445. global_variables.buffer_usage[gv.buffer_index].elements = 0;
  4446. global_variables.must_update_buffer_materials = true;
  4447. } else {
  4448. global_variables.must_update_texture_materials = true;
  4449. }
  4450. global_variables.variables.erase(p_name);
  4451. }
  4452. Vector<StringName> RasterizerStorageRD::global_variable_get_list() const {
  4453. if (!Engine::get_singleton()->is_editor_hint()) {
  4454. ERR_FAIL_V_MSG(Vector<StringName>(), "This function should never be used outside the editor, it can severely damage performance.");
  4455. }
  4456. const StringName *K = nullptr;
  4457. Vector<StringName> names;
  4458. while ((K = global_variables.variables.next(K))) {
  4459. names.push_back(*K);
  4460. }
  4461. names.sort_custom<StringName::AlphCompare>();
  4462. return names;
  4463. }
  4464. void RasterizerStorageRD::global_variable_set(const StringName &p_name, const Variant &p_value) {
  4465. ERR_FAIL_COND(!global_variables.variables.has(p_name));
  4466. GlobalVariables::Variable &gv = global_variables.variables[p_name];
  4467. gv.value = p_value;
  4468. if (gv.override.get_type() == Variant::NIL) {
  4469. if (gv.buffer_index >= 0) {
  4470. //buffer
  4471. _global_variable_store_in_buffer(gv.buffer_index, gv.type, gv.value);
  4472. _global_variable_mark_buffer_dirty(gv.buffer_index, gv.buffer_elements);
  4473. } else {
  4474. //texture
  4475. for (Set<RID>::Element *E = gv.texture_materials.front(); E; E = E->next()) {
  4476. Material *material = material_owner.getornull(E->get());
  4477. ERR_CONTINUE(!material);
  4478. _material_queue_update(material, false, true);
  4479. }
  4480. }
  4481. }
  4482. }
  4483. void RasterizerStorageRD::global_variable_set_override(const StringName &p_name, const Variant &p_value) {
  4484. if (!global_variables.variables.has(p_name)) {
  4485. return; //variable may not exist
  4486. }
  4487. GlobalVariables::Variable &gv = global_variables.variables[p_name];
  4488. gv.override = p_value;
  4489. if (gv.buffer_index >= 0) {
  4490. //buffer
  4491. if (gv.override.get_type() == Variant::NIL) {
  4492. _global_variable_store_in_buffer(gv.buffer_index, gv.type, gv.value);
  4493. } else {
  4494. _global_variable_store_in_buffer(gv.buffer_index, gv.type, gv.override);
  4495. }
  4496. _global_variable_mark_buffer_dirty(gv.buffer_index, gv.buffer_elements);
  4497. } else {
  4498. //texture
  4499. //texture
  4500. for (Set<RID>::Element *E = gv.texture_materials.front(); E; E = E->next()) {
  4501. Material *material = material_owner.getornull(E->get());
  4502. ERR_CONTINUE(!material);
  4503. _material_queue_update(material, false, true);
  4504. }
  4505. }
  4506. }
  4507. Variant RasterizerStorageRD::global_variable_get(const StringName &p_name) const {
  4508. if (!Engine::get_singleton()->is_editor_hint()) {
  4509. ERR_FAIL_V_MSG(Variant(), "This function should never be used outside the editor, it can severely damage performance.");
  4510. }
  4511. if (!global_variables.variables.has(p_name)) {
  4512. return Variant();
  4513. }
  4514. return global_variables.variables[p_name].value;
  4515. }
  4516. RS::GlobalVariableType RasterizerStorageRD::global_variable_get_type_internal(const StringName &p_name) const {
  4517. if (!global_variables.variables.has(p_name)) {
  4518. return RS::GLOBAL_VAR_TYPE_MAX;
  4519. }
  4520. return global_variables.variables[p_name].type;
  4521. }
  4522. RS::GlobalVariableType RasterizerStorageRD::global_variable_get_type(const StringName &p_name) const {
  4523. if (!Engine::get_singleton()->is_editor_hint()) {
  4524. ERR_FAIL_V_MSG(RS::GLOBAL_VAR_TYPE_MAX, "This function should never be used outside the editor, it can severely damage performance.");
  4525. }
  4526. return global_variable_get_type_internal(p_name);
  4527. }
  4528. void RasterizerStorageRD::global_variables_load_settings(bool p_load_textures) {
  4529. List<PropertyInfo> settings;
  4530. ProjectSettings::get_singleton()->get_property_list(&settings);
  4531. for (List<PropertyInfo>::Element *E = settings.front(); E; E = E->next()) {
  4532. if (E->get().name.begins_with("shader_globals/")) {
  4533. StringName name = E->get().name.get_slice("/", 1);
  4534. Dictionary d = ProjectSettings::get_singleton()->get(E->get().name);
  4535. ERR_CONTINUE(!d.has("type"));
  4536. ERR_CONTINUE(!d.has("value"));
  4537. String type = d["type"];
  4538. static const char *global_var_type_names[RS::GLOBAL_VAR_TYPE_MAX] = {
  4539. "bool",
  4540. "bvec2",
  4541. "bvec3",
  4542. "bvec4",
  4543. "int",
  4544. "ivec2",
  4545. "ivec3",
  4546. "ivec4",
  4547. "rect2i",
  4548. "uint",
  4549. "uvec2",
  4550. "uvec3",
  4551. "uvec4",
  4552. "float",
  4553. "vec2",
  4554. "vec3",
  4555. "vec4",
  4556. "color",
  4557. "rect2",
  4558. "mat2",
  4559. "mat3",
  4560. "mat4",
  4561. "transform_2d",
  4562. "transform",
  4563. "sampler2D",
  4564. "sampler2DArray",
  4565. "sampler3D",
  4566. "samplerCube",
  4567. };
  4568. RS::GlobalVariableType gvtype = RS::GLOBAL_VAR_TYPE_MAX;
  4569. for (int i = 0; i < RS::GLOBAL_VAR_TYPE_MAX; i++) {
  4570. if (global_var_type_names[i] == type) {
  4571. gvtype = RS::GlobalVariableType(i);
  4572. break;
  4573. }
  4574. }
  4575. ERR_CONTINUE(gvtype == RS::GLOBAL_VAR_TYPE_MAX); //type invalid
  4576. Variant value = d["value"];
  4577. if (gvtype >= RS::GLOBAL_VAR_TYPE_SAMPLER2D) {
  4578. //textire
  4579. if (!p_load_textures) {
  4580. value = RID();
  4581. continue;
  4582. }
  4583. String path = value;
  4584. RES resource = ResourceLoader::load(path);
  4585. ERR_CONTINUE(resource.is_null());
  4586. value = resource;
  4587. }
  4588. if (global_variables.variables.has(name)) {
  4589. //has it, update it
  4590. global_variable_set(name, value);
  4591. } else {
  4592. global_variable_add(name, gvtype, value);
  4593. }
  4594. }
  4595. }
  4596. }
  4597. void RasterizerStorageRD::global_variables_clear() {
  4598. global_variables.variables.clear(); //not right but for now enough
  4599. }
  4600. RID RasterizerStorageRD::global_variables_get_storage_buffer() const {
  4601. return global_variables.buffer;
  4602. }
  4603. int32_t RasterizerStorageRD::global_variables_instance_allocate(RID p_instance) {
  4604. ERR_FAIL_COND_V(global_variables.instance_buffer_pos.has(p_instance), -1);
  4605. int32_t pos = _global_variable_allocate(ShaderLanguage::MAX_INSTANCE_UNIFORM_INDICES);
  4606. global_variables.instance_buffer_pos[p_instance] = pos; //save anyway
  4607. ERR_FAIL_COND_V_MSG(pos < 0, -1, "Too many instances using shader instance variables. Increase buffer size in Project Settings.");
  4608. global_variables.buffer_usage[pos].elements = ShaderLanguage::MAX_INSTANCE_UNIFORM_INDICES;
  4609. return pos;
  4610. }
  4611. void RasterizerStorageRD::global_variables_instance_free(RID p_instance) {
  4612. ERR_FAIL_COND(!global_variables.instance_buffer_pos.has(p_instance));
  4613. int32_t pos = global_variables.instance_buffer_pos[p_instance];
  4614. if (pos >= 0) {
  4615. global_variables.buffer_usage[pos].elements = 0;
  4616. }
  4617. global_variables.instance_buffer_pos.erase(p_instance);
  4618. }
  4619. void RasterizerStorageRD::global_variables_instance_update(RID p_instance, int p_index, const Variant &p_value) {
  4620. if (!global_variables.instance_buffer_pos.has(p_instance)) {
  4621. return; //just not allocated, ignore
  4622. }
  4623. int32_t pos = global_variables.instance_buffer_pos[p_instance];
  4624. if (pos < 0) {
  4625. return; //again, not allocated, ignore
  4626. }
  4627. ERR_FAIL_INDEX(p_index, ShaderLanguage::MAX_INSTANCE_UNIFORM_INDICES);
  4628. ERR_FAIL_COND_MSG(p_value.get_type() > Variant::COLOR, "Unsupported variant type for instance parameter: " + Variant::get_type_name(p_value.get_type())); //anything greater not supported
  4629. ShaderLanguage::DataType datatype_from_value[Variant::COLOR + 1] = {
  4630. ShaderLanguage::TYPE_MAX, //nil
  4631. ShaderLanguage::TYPE_BOOL, //bool
  4632. ShaderLanguage::TYPE_INT, //int
  4633. ShaderLanguage::TYPE_FLOAT, //float
  4634. ShaderLanguage::TYPE_MAX, //string
  4635. ShaderLanguage::TYPE_VEC2, //vec2
  4636. ShaderLanguage::TYPE_IVEC2, //vec2i
  4637. ShaderLanguage::TYPE_VEC4, //rect2
  4638. ShaderLanguage::TYPE_IVEC4, //rect2i
  4639. ShaderLanguage::TYPE_VEC3, // vec3
  4640. ShaderLanguage::TYPE_IVEC3, //vec3i
  4641. ShaderLanguage::TYPE_MAX, //xform2d not supported here
  4642. ShaderLanguage::TYPE_VEC4, //plane
  4643. ShaderLanguage::TYPE_VEC4, //quat
  4644. ShaderLanguage::TYPE_MAX, //aabb not supported here
  4645. ShaderLanguage::TYPE_MAX, //basis not supported here
  4646. ShaderLanguage::TYPE_MAX, //xform not supported here
  4647. ShaderLanguage::TYPE_VEC4 //color
  4648. };
  4649. ShaderLanguage::DataType datatype = datatype_from_value[p_value.get_type()];
  4650. ERR_FAIL_COND_MSG(datatype == ShaderLanguage::TYPE_MAX, "Unsupported variant type for instance parameter: " + Variant::get_type_name(p_value.get_type())); //anything greater not supported
  4651. pos += p_index;
  4652. _fill_std140_variant_ubo_value(datatype, p_value, (uint8_t *)&global_variables.buffer_values[pos], true); //instances always use linear color in this renderer
  4653. _global_variable_mark_buffer_dirty(pos, 1);
  4654. }
  4655. void RasterizerStorageRD::_update_global_variables() {
  4656. if (global_variables.buffer_dirty_region_count > 0) {
  4657. uint32_t total_regions = global_variables.buffer_size / GlobalVariables::BUFFER_DIRTY_REGION_SIZE;
  4658. if (total_regions / global_variables.buffer_dirty_region_count <= 4) {
  4659. // 25% of regions dirty, just update all buffer
  4660. RD::get_singleton()->buffer_update(global_variables.buffer, 0, sizeof(GlobalVariables::Value) * global_variables.buffer_size, global_variables.buffer_values);
  4661. zeromem(global_variables.buffer_dirty_regions, sizeof(bool) * total_regions);
  4662. } else {
  4663. uint32_t region_byte_size = sizeof(GlobalVariables::Value) * GlobalVariables::BUFFER_DIRTY_REGION_SIZE;
  4664. for (uint32_t i = 0; i < total_regions; i++) {
  4665. if (global_variables.buffer_dirty_regions[i]) {
  4666. RD::get_singleton()->buffer_update(global_variables.buffer, i * region_byte_size, region_byte_size, global_variables.buffer_values);
  4667. global_variables.buffer_dirty_regions[i] = false;
  4668. }
  4669. }
  4670. }
  4671. global_variables.buffer_dirty_region_count = 0;
  4672. }
  4673. if (global_variables.must_update_buffer_materials) {
  4674. // only happens in the case of a buffer variable added or removed,
  4675. // so not often.
  4676. for (List<RID>::Element *E = global_variables.materials_using_buffer.front(); E; E = E->next()) {
  4677. Material *material = material_owner.getornull(E->get());
  4678. ERR_CONTINUE(!material); //wtf
  4679. _material_queue_update(material, true, false);
  4680. }
  4681. global_variables.must_update_buffer_materials = false;
  4682. }
  4683. if (global_variables.must_update_texture_materials) {
  4684. // only happens in the case of a buffer variable added or removed,
  4685. // so not often.
  4686. for (List<RID>::Element *E = global_variables.materials_using_texture.front(); E; E = E->next()) {
  4687. Material *material = material_owner.getornull(E->get());
  4688. ERR_CONTINUE(!material); //wtf
  4689. _material_queue_update(material, false, true);
  4690. print_line("update material texture?");
  4691. }
  4692. global_variables.must_update_texture_materials = false;
  4693. }
  4694. }
  4695. void RasterizerStorageRD::update_dirty_resources() {
  4696. _update_global_variables(); //must do before materials, so it can queue them for update
  4697. _update_queued_materials();
  4698. _update_dirty_multimeshes();
  4699. _update_dirty_skeletons();
  4700. _update_decal_atlas();
  4701. }
  4702. bool RasterizerStorageRD::has_os_feature(const String &p_feature) const {
  4703. if (p_feature == "rgtc" && RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC5_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT)) {
  4704. return true;
  4705. }
  4706. if (p_feature == "s3tc" && RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC1_RGB_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT)) {
  4707. return true;
  4708. }
  4709. if (p_feature == "bptc" && RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC7_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT)) {
  4710. return true;
  4711. }
  4712. if ((p_feature == "etc" || p_feature == "etc2") && RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_ETC2_R8G8B8_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT)) {
  4713. return true;
  4714. }
  4715. if (p_feature == "pvrtc" && RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_PVRTC1_2BPP_UNORM_BLOCK_IMG, RD::TEXTURE_USAGE_SAMPLING_BIT)) {
  4716. return true;
  4717. }
  4718. return false;
  4719. }
  4720. bool RasterizerStorageRD::free(RID p_rid) {
  4721. if (texture_owner.owns(p_rid)) {
  4722. Texture *t = texture_owner.getornull(p_rid);
  4723. ERR_FAIL_COND_V(t->is_render_target, false);
  4724. if (RD::get_singleton()->texture_is_valid(t->rd_texture_srgb)) {
  4725. //erase this first, as it's a dependency of the one below
  4726. RD::get_singleton()->free(t->rd_texture_srgb);
  4727. }
  4728. if (RD::get_singleton()->texture_is_valid(t->rd_texture)) {
  4729. RD::get_singleton()->free(t->rd_texture);
  4730. }
  4731. if (t->is_proxy && t->proxy_to.is_valid()) {
  4732. Texture *proxy_to = texture_owner.getornull(t->proxy_to);
  4733. if (proxy_to) {
  4734. proxy_to->proxies.erase(p_rid);
  4735. }
  4736. }
  4737. if (decal_atlas.textures.has(p_rid)) {
  4738. decal_atlas.textures.erase(p_rid);
  4739. //there is not much a point of making it dirty, just let it be.
  4740. }
  4741. for (int i = 0; i < t->proxies.size(); i++) {
  4742. Texture *p = texture_owner.getornull(t->proxies[i]);
  4743. ERR_CONTINUE(!p);
  4744. p->proxy_to = RID();
  4745. p->rd_texture = RID();
  4746. p->rd_texture_srgb = RID();
  4747. }
  4748. texture_owner.free(p_rid);
  4749. } else if (shader_owner.owns(p_rid)) {
  4750. Shader *shader = shader_owner.getornull(p_rid);
  4751. //make material unreference this
  4752. while (shader->owners.size()) {
  4753. material_set_shader(shader->owners.front()->get()->self, RID());
  4754. }
  4755. //clear data if exists
  4756. if (shader->data) {
  4757. memdelete(shader->data);
  4758. }
  4759. shader_owner.free(p_rid);
  4760. } else if (material_owner.owns(p_rid)) {
  4761. Material *material = material_owner.getornull(p_rid);
  4762. if (material->update_requested) {
  4763. _update_queued_materials();
  4764. }
  4765. material_set_shader(p_rid, RID()); //clean up shader
  4766. material->instance_dependency.instance_notify_deleted(p_rid);
  4767. material_owner.free(p_rid);
  4768. } else if (mesh_owner.owns(p_rid)) {
  4769. mesh_clear(p_rid);
  4770. Mesh *mesh = mesh_owner.getornull(p_rid);
  4771. mesh->instance_dependency.instance_notify_deleted(p_rid);
  4772. mesh_owner.free(p_rid);
  4773. } else if (multimesh_owner.owns(p_rid)) {
  4774. _update_dirty_multimeshes();
  4775. multimesh_allocate(p_rid, 0, RS::MULTIMESH_TRANSFORM_2D);
  4776. MultiMesh *multimesh = multimesh_owner.getornull(p_rid);
  4777. multimesh->instance_dependency.instance_notify_deleted(p_rid);
  4778. multimesh_owner.free(p_rid);
  4779. } else if (skeleton_owner.owns(p_rid)) {
  4780. _update_dirty_skeletons();
  4781. skeleton_allocate(p_rid, 0);
  4782. Skeleton *skeleton = skeleton_owner.getornull(p_rid);
  4783. skeleton->instance_dependency.instance_notify_deleted(p_rid);
  4784. skeleton_owner.free(p_rid);
  4785. } else if (reflection_probe_owner.owns(p_rid)) {
  4786. ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_rid);
  4787. reflection_probe->instance_dependency.instance_notify_deleted(p_rid);
  4788. reflection_probe_owner.free(p_rid);
  4789. } else if (decal_owner.owns(p_rid)) {
  4790. Decal *decal = decal_owner.getornull(p_rid);
  4791. for (int i = 0; i < RS::DECAL_TEXTURE_MAX; i++) {
  4792. if (decal->textures[i].is_valid() && texture_owner.owns(decal->textures[i])) {
  4793. texture_remove_from_decal_atlas(decal->textures[i]);
  4794. }
  4795. }
  4796. decal->instance_dependency.instance_notify_deleted(p_rid);
  4797. decal_owner.free(p_rid);
  4798. } else if (gi_probe_owner.owns(p_rid)) {
  4799. gi_probe_allocate(p_rid, Transform(), AABB(), Vector3i(), Vector<uint8_t>(), Vector<uint8_t>(), Vector<uint8_t>(), Vector<int>()); //deallocate
  4800. GIProbe *gi_probe = gi_probe_owner.getornull(p_rid);
  4801. gi_probe->instance_dependency.instance_notify_deleted(p_rid);
  4802. gi_probe_owner.free(p_rid);
  4803. } else if (lightmap_owner.owns(p_rid)) {
  4804. lightmap_set_textures(p_rid, RID(), false);
  4805. Lightmap *lightmap = lightmap_owner.getornull(p_rid);
  4806. lightmap->instance_dependency.instance_notify_deleted(p_rid);
  4807. lightmap_owner.free(p_rid);
  4808. } else if (light_owner.owns(p_rid)) {
  4809. light_set_projector(p_rid, RID()); //clear projector
  4810. // delete the texture
  4811. Light *light = light_owner.getornull(p_rid);
  4812. light->instance_dependency.instance_notify_deleted(p_rid);
  4813. light_owner.free(p_rid);
  4814. } else if (render_target_owner.owns(p_rid)) {
  4815. RenderTarget *rt = render_target_owner.getornull(p_rid);
  4816. _clear_render_target(rt);
  4817. if (rt->texture.is_valid()) {
  4818. Texture *tex = texture_owner.getornull(rt->texture);
  4819. tex->is_render_target = false;
  4820. free(rt->texture);
  4821. }
  4822. render_target_owner.free(p_rid);
  4823. } else {
  4824. return false;
  4825. }
  4826. return true;
  4827. }
  4828. RasterizerEffectsRD *RasterizerStorageRD::get_effects() {
  4829. return &effects;
  4830. }
  4831. void RasterizerStorageRD::capture_timestamps_begin() {
  4832. RD::get_singleton()->capture_timestamp("Frame Begin", false);
  4833. }
  4834. void RasterizerStorageRD::capture_timestamp(const String &p_name) {
  4835. RD::get_singleton()->capture_timestamp(p_name, true);
  4836. }
  4837. uint32_t RasterizerStorageRD::get_captured_timestamps_count() const {
  4838. return RD::get_singleton()->get_captured_timestamps_count();
  4839. }
  4840. uint64_t RasterizerStorageRD::get_captured_timestamps_frame() const {
  4841. return RD::get_singleton()->get_captured_timestamps_frame();
  4842. }
  4843. uint64_t RasterizerStorageRD::get_captured_timestamp_gpu_time(uint32_t p_index) const {
  4844. return RD::get_singleton()->get_captured_timestamp_gpu_time(p_index);
  4845. }
  4846. uint64_t RasterizerStorageRD::get_captured_timestamp_cpu_time(uint32_t p_index) const {
  4847. return RD::get_singleton()->get_captured_timestamp_cpu_time(p_index);
  4848. }
  4849. String RasterizerStorageRD::get_captured_timestamp_name(uint32_t p_index) const {
  4850. return RD::get_singleton()->get_captured_timestamp_name(p_index);
  4851. }
  4852. RasterizerStorageRD *RasterizerStorageRD::base_singleton = nullptr;
  4853. RasterizerStorageRD::RasterizerStorageRD() {
  4854. base_singleton = this;
  4855. for (int i = 0; i < SHADER_TYPE_MAX; i++) {
  4856. shader_data_request_func[i] = nullptr;
  4857. }
  4858. static_assert(sizeof(GlobalVariables::Value) == 16);
  4859. global_variables.buffer_size = GLOBAL_GET("rendering/high_end/global_shader_variables_buffer_size");
  4860. global_variables.buffer_size = MAX(4096, global_variables.buffer_size);
  4861. global_variables.buffer_values = memnew_arr(GlobalVariables::Value, global_variables.buffer_size);
  4862. zeromem(global_variables.buffer_values, sizeof(GlobalVariables::Value) * global_variables.buffer_size);
  4863. global_variables.buffer_usage = memnew_arr(GlobalVariables::ValueUsage, global_variables.buffer_size);
  4864. global_variables.buffer_dirty_regions = memnew_arr(bool, global_variables.buffer_size / GlobalVariables::BUFFER_DIRTY_REGION_SIZE);
  4865. zeromem(global_variables.buffer_dirty_regions, sizeof(bool) * global_variables.buffer_size / GlobalVariables::BUFFER_DIRTY_REGION_SIZE);
  4866. global_variables.buffer = RD::get_singleton()->storage_buffer_create(sizeof(GlobalVariables::Value) * global_variables.buffer_size);
  4867. material_update_list = nullptr;
  4868. { //create default textures
  4869. RD::TextureFormat tformat;
  4870. tformat.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  4871. tformat.width = 4;
  4872. tformat.height = 4;
  4873. tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT;
  4874. tformat.type = RD::TEXTURE_TYPE_2D;
  4875. Vector<uint8_t> pv;
  4876. pv.resize(16 * 4);
  4877. for (int i = 0; i < 16; i++) {
  4878. pv.set(i * 4 + 0, 255);
  4879. pv.set(i * 4 + 1, 255);
  4880. pv.set(i * 4 + 2, 255);
  4881. pv.set(i * 4 + 3, 255);
  4882. }
  4883. {
  4884. Vector<Vector<uint8_t>> vpv;
  4885. vpv.push_back(pv);
  4886. default_rd_textures[DEFAULT_RD_TEXTURE_WHITE] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
  4887. }
  4888. for (int i = 0; i < 16; i++) {
  4889. pv.set(i * 4 + 0, 0);
  4890. pv.set(i * 4 + 1, 0);
  4891. pv.set(i * 4 + 2, 0);
  4892. pv.set(i * 4 + 3, 255);
  4893. }
  4894. {
  4895. Vector<Vector<uint8_t>> vpv;
  4896. vpv.push_back(pv);
  4897. default_rd_textures[DEFAULT_RD_TEXTURE_BLACK] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
  4898. //take the chance and initialize decal atlas to something
  4899. decal_atlas.texture = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
  4900. decal_atlas.texture_srgb = decal_atlas.texture;
  4901. }
  4902. for (int i = 0; i < 16; i++) {
  4903. pv.set(i * 4 + 0, 128);
  4904. pv.set(i * 4 + 1, 128);
  4905. pv.set(i * 4 + 2, 255);
  4906. pv.set(i * 4 + 3, 255);
  4907. }
  4908. {
  4909. Vector<Vector<uint8_t>> vpv;
  4910. vpv.push_back(pv);
  4911. default_rd_textures[DEFAULT_RD_TEXTURE_NORMAL] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
  4912. }
  4913. for (int i = 0; i < 16; i++) {
  4914. pv.set(i * 4 + 0, 255);
  4915. pv.set(i * 4 + 1, 128);
  4916. pv.set(i * 4 + 2, 255);
  4917. pv.set(i * 4 + 3, 255);
  4918. }
  4919. {
  4920. Vector<Vector<uint8_t>> vpv;
  4921. vpv.push_back(pv);
  4922. default_rd_textures[DEFAULT_RD_TEXTURE_ANISO] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
  4923. }
  4924. for (int i = 0; i < 16; i++) {
  4925. pv.set(i * 4 + 0, 0);
  4926. pv.set(i * 4 + 1, 0);
  4927. pv.set(i * 4 + 2, 0);
  4928. pv.set(i * 4 + 3, 0);
  4929. }
  4930. default_rd_textures[DEFAULT_RD_TEXTURE_MULTIMESH_BUFFER] = RD::get_singleton()->texture_buffer_create(16, RD::DATA_FORMAT_R8G8B8A8_UNORM, pv);
  4931. for (int i = 0; i < 16; i++) {
  4932. pv.set(i * 4 + 0, 0);
  4933. pv.set(i * 4 + 1, 0);
  4934. pv.set(i * 4 + 2, 0);
  4935. pv.set(i * 4 + 3, 0);
  4936. }
  4937. {
  4938. tformat.format = RD::DATA_FORMAT_R8G8B8A8_UINT;
  4939. Vector<Vector<uint8_t>> vpv;
  4940. vpv.push_back(pv);
  4941. default_rd_textures[DEFAULT_RD_TEXTURE_2D_UINT] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
  4942. }
  4943. }
  4944. { //create default cubemap
  4945. RD::TextureFormat tformat;
  4946. tformat.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  4947. tformat.width = 4;
  4948. tformat.height = 4;
  4949. tformat.array_layers = 6;
  4950. tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT;
  4951. tformat.type = RD::TEXTURE_TYPE_CUBE_ARRAY;
  4952. Vector<uint8_t> pv;
  4953. pv.resize(16 * 4);
  4954. for (int i = 0; i < 16; i++) {
  4955. pv.set(i * 4 + 0, 0);
  4956. pv.set(i * 4 + 1, 0);
  4957. pv.set(i * 4 + 2, 0);
  4958. pv.set(i * 4 + 3, 0);
  4959. }
  4960. {
  4961. Vector<Vector<uint8_t>> vpv;
  4962. for (int i = 0; i < 6; i++) {
  4963. vpv.push_back(pv);
  4964. }
  4965. default_rd_textures[DEFAULT_RD_TEXTURE_CUBEMAP_ARRAY_BLACK] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
  4966. }
  4967. }
  4968. { //create default cubemap array
  4969. RD::TextureFormat tformat;
  4970. tformat.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  4971. tformat.width = 4;
  4972. tformat.height = 4;
  4973. tformat.array_layers = 6;
  4974. tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT;
  4975. tformat.type = RD::TEXTURE_TYPE_CUBE;
  4976. Vector<uint8_t> pv;
  4977. pv.resize(16 * 4);
  4978. for (int i = 0; i < 16; i++) {
  4979. pv.set(i * 4 + 0, 0);
  4980. pv.set(i * 4 + 1, 0);
  4981. pv.set(i * 4 + 2, 0);
  4982. pv.set(i * 4 + 3, 0);
  4983. }
  4984. {
  4985. Vector<Vector<uint8_t>> vpv;
  4986. for (int i = 0; i < 6; i++) {
  4987. vpv.push_back(pv);
  4988. }
  4989. default_rd_textures[DEFAULT_RD_TEXTURE_CUBEMAP_BLACK] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
  4990. }
  4991. }
  4992. { //create default 3D
  4993. RD::TextureFormat tformat;
  4994. tformat.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  4995. tformat.width = 4;
  4996. tformat.height = 4;
  4997. tformat.depth = 4;
  4998. tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT;
  4999. tformat.type = RD::TEXTURE_TYPE_3D;
  5000. Vector<uint8_t> pv;
  5001. pv.resize(64 * 4);
  5002. for (int i = 0; i < 64; i++) {
  5003. pv.set(i * 4 + 0, 0);
  5004. pv.set(i * 4 + 1, 0);
  5005. pv.set(i * 4 + 2, 0);
  5006. pv.set(i * 4 + 3, 0);
  5007. }
  5008. {
  5009. Vector<Vector<uint8_t>> vpv;
  5010. vpv.push_back(pv);
  5011. default_rd_textures[DEFAULT_RD_TEXTURE_3D_WHITE] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
  5012. }
  5013. }
  5014. { //create default array
  5015. RD::TextureFormat tformat;
  5016. tformat.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  5017. tformat.width = 4;
  5018. tformat.height = 4;
  5019. tformat.array_layers = 1;
  5020. tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT;
  5021. tformat.type = RD::TEXTURE_TYPE_2D_ARRAY;
  5022. Vector<uint8_t> pv;
  5023. pv.resize(16 * 4);
  5024. for (int i = 0; i < 16; i++) {
  5025. pv.set(i * 4 + 0, 255);
  5026. pv.set(i * 4 + 1, 255);
  5027. pv.set(i * 4 + 2, 255);
  5028. pv.set(i * 4 + 3, 255);
  5029. }
  5030. {
  5031. Vector<Vector<uint8_t>> vpv;
  5032. vpv.push_back(pv);
  5033. default_rd_textures[DEFAULT_RD_TEXTURE_2D_ARRAY_WHITE] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
  5034. }
  5035. }
  5036. //default samplers
  5037. for (int i = 1; i < RS::CANVAS_ITEM_TEXTURE_FILTER_MAX; i++) {
  5038. for (int j = 1; j < RS::CANVAS_ITEM_TEXTURE_REPEAT_MAX; j++) {
  5039. RD::SamplerState sampler_state;
  5040. switch (i) {
  5041. case RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST: {
  5042. sampler_state.mag_filter = RD::SAMPLER_FILTER_NEAREST;
  5043. sampler_state.min_filter = RD::SAMPLER_FILTER_NEAREST;
  5044. sampler_state.max_lod = 0;
  5045. } break;
  5046. case RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR: {
  5047. sampler_state.mag_filter = RD::SAMPLER_FILTER_LINEAR;
  5048. sampler_state.min_filter = RD::SAMPLER_FILTER_LINEAR;
  5049. sampler_state.max_lod = 0;
  5050. } break;
  5051. case RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS: {
  5052. sampler_state.mag_filter = RD::SAMPLER_FILTER_NEAREST;
  5053. sampler_state.min_filter = RD::SAMPLER_FILTER_LINEAR;
  5054. sampler_state.mip_filter = RD::SAMPLER_FILTER_LINEAR;
  5055. } break;
  5056. case RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS: {
  5057. sampler_state.mag_filter = RD::SAMPLER_FILTER_LINEAR;
  5058. sampler_state.min_filter = RD::SAMPLER_FILTER_LINEAR;
  5059. sampler_state.mip_filter = RD::SAMPLER_FILTER_LINEAR;
  5060. } break;
  5061. case RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC: {
  5062. sampler_state.mag_filter = RD::SAMPLER_FILTER_NEAREST;
  5063. sampler_state.min_filter = RD::SAMPLER_FILTER_LINEAR;
  5064. sampler_state.mip_filter = RD::SAMPLER_FILTER_LINEAR;
  5065. sampler_state.use_anisotropy = true;
  5066. sampler_state.anisotropy_max = 1 << int(GLOBAL_GET("rendering/quality/texture_filters/anisotropic_filtering_level"));
  5067. } break;
  5068. case RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC: {
  5069. sampler_state.mag_filter = RD::SAMPLER_FILTER_LINEAR;
  5070. sampler_state.min_filter = RD::SAMPLER_FILTER_LINEAR;
  5071. sampler_state.mip_filter = RD::SAMPLER_FILTER_LINEAR;
  5072. sampler_state.use_anisotropy = true;
  5073. sampler_state.anisotropy_max = 1 << int(GLOBAL_GET("rendering/quality/texture_filters/anisotropic_filtering_level"));
  5074. } break;
  5075. default: {
  5076. }
  5077. }
  5078. switch (j) {
  5079. case RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED: {
  5080. sampler_state.repeat_u = RD::SAMPLER_REPEAT_MODE_CLAMP_TO_EDGE;
  5081. sampler_state.repeat_v = RD::SAMPLER_REPEAT_MODE_CLAMP_TO_EDGE;
  5082. } break;
  5083. case RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED: {
  5084. sampler_state.repeat_u = RD::SAMPLER_REPEAT_MODE_REPEAT;
  5085. sampler_state.repeat_v = RD::SAMPLER_REPEAT_MODE_REPEAT;
  5086. } break;
  5087. case RS::CANVAS_ITEM_TEXTURE_REPEAT_MIRROR: {
  5088. sampler_state.repeat_u = RD::SAMPLER_REPEAT_MODE_MIRRORED_REPEAT;
  5089. sampler_state.repeat_v = RD::SAMPLER_REPEAT_MODE_MIRRORED_REPEAT;
  5090. } break;
  5091. default: {
  5092. }
  5093. }
  5094. default_rd_samplers[i][j] = RD::get_singleton()->sampler_create(sampler_state);
  5095. }
  5096. }
  5097. //default rd buffers
  5098. {
  5099. Vector<uint8_t> buffer;
  5100. {
  5101. buffer.resize(sizeof(float) * 3);
  5102. {
  5103. uint8_t *w = buffer.ptrw();
  5104. float *fptr = (float *)w;
  5105. fptr[0] = 0.0;
  5106. fptr[1] = 0.0;
  5107. fptr[2] = 0.0;
  5108. }
  5109. mesh_default_rd_buffers[DEFAULT_RD_BUFFER_VERTEX] = RD::get_singleton()->vertex_buffer_create(buffer.size(), buffer);
  5110. }
  5111. { //normal
  5112. buffer.resize(sizeof(float) * 3);
  5113. {
  5114. uint8_t *w = buffer.ptrw();
  5115. float *fptr = (float *)w;
  5116. fptr[0] = 1.0;
  5117. fptr[1] = 0.0;
  5118. fptr[2] = 0.0;
  5119. }
  5120. mesh_default_rd_buffers[DEFAULT_RD_BUFFER_NORMAL] = RD::get_singleton()->vertex_buffer_create(buffer.size(), buffer);
  5121. }
  5122. { //tangent
  5123. buffer.resize(sizeof(float) * 4);
  5124. {
  5125. uint8_t *w = buffer.ptrw();
  5126. float *fptr = (float *)w;
  5127. fptr[0] = 1.0;
  5128. fptr[1] = 0.0;
  5129. fptr[2] = 0.0;
  5130. fptr[3] = 0.0;
  5131. }
  5132. mesh_default_rd_buffers[DEFAULT_RD_BUFFER_TANGENT] = RD::get_singleton()->vertex_buffer_create(buffer.size(), buffer);
  5133. }
  5134. { //color
  5135. buffer.resize(sizeof(float) * 4);
  5136. {
  5137. uint8_t *w = buffer.ptrw();
  5138. float *fptr = (float *)w;
  5139. fptr[0] = 1.0;
  5140. fptr[1] = 1.0;
  5141. fptr[2] = 1.0;
  5142. fptr[3] = 1.0;
  5143. }
  5144. mesh_default_rd_buffers[DEFAULT_RD_BUFFER_COLOR] = RD::get_singleton()->vertex_buffer_create(buffer.size(), buffer);
  5145. }
  5146. { //tex uv 1
  5147. buffer.resize(sizeof(float) * 2);
  5148. {
  5149. uint8_t *w = buffer.ptrw();
  5150. float *fptr = (float *)w;
  5151. fptr[0] = 0.0;
  5152. fptr[1] = 0.0;
  5153. }
  5154. mesh_default_rd_buffers[DEFAULT_RD_BUFFER_TEX_UV] = RD::get_singleton()->vertex_buffer_create(buffer.size(), buffer);
  5155. }
  5156. { //tex uv 2
  5157. buffer.resize(sizeof(float) * 2);
  5158. {
  5159. uint8_t *w = buffer.ptrw();
  5160. float *fptr = (float *)w;
  5161. fptr[0] = 0.0;
  5162. fptr[1] = 0.0;
  5163. }
  5164. mesh_default_rd_buffers[DEFAULT_RD_BUFFER_TEX_UV2] = RD::get_singleton()->vertex_buffer_create(buffer.size(), buffer);
  5165. }
  5166. { //bones
  5167. buffer.resize(sizeof(uint32_t) * 4);
  5168. {
  5169. uint8_t *w = buffer.ptrw();
  5170. uint32_t *fptr = (uint32_t *)w;
  5171. fptr[0] = 0;
  5172. fptr[1] = 0;
  5173. fptr[2] = 0;
  5174. fptr[3] = 0;
  5175. }
  5176. mesh_default_rd_buffers[DEFAULT_RD_BUFFER_BONES] = RD::get_singleton()->vertex_buffer_create(buffer.size(), buffer);
  5177. }
  5178. { //weights
  5179. buffer.resize(sizeof(float) * 4);
  5180. {
  5181. uint8_t *w = buffer.ptrw();
  5182. float *fptr = (float *)w;
  5183. fptr[0] = 0.0;
  5184. fptr[1] = 0.0;
  5185. fptr[2] = 0.0;
  5186. fptr[3] = 0.0;
  5187. }
  5188. mesh_default_rd_buffers[DEFAULT_RD_BUFFER_WEIGHTS] = RD::get_singleton()->vertex_buffer_create(buffer.size(), buffer);
  5189. }
  5190. }
  5191. {
  5192. Vector<String> sdf_versions;
  5193. sdf_versions.push_back(""); //one only
  5194. giprobe_sdf_shader.initialize(sdf_versions);
  5195. giprobe_sdf_shader_version = giprobe_sdf_shader.version_create();
  5196. giprobe_sdf_shader.version_set_compute_code(giprobe_sdf_shader_version, "", "", "", Vector<String>());
  5197. giprobe_sdf_shader_version_shader = giprobe_sdf_shader.version_get_shader(giprobe_sdf_shader_version, 0);
  5198. giprobe_sdf_shader_pipeline = RD::get_singleton()->compute_pipeline_create(giprobe_sdf_shader_version_shader);
  5199. }
  5200. using_lightmap_array = true; // high end
  5201. if (using_lightmap_array) {
  5202. uint32_t textures_per_stage = RD::get_singleton()->limit_get(RD::LIMIT_MAX_TEXTURES_PER_SHADER_STAGE);
  5203. if (textures_per_stage <= 256) {
  5204. lightmap_textures.resize(32);
  5205. } else {
  5206. lightmap_textures.resize(1024);
  5207. }
  5208. for (int i = 0; i < lightmap_textures.size(); i++) {
  5209. lightmap_textures.write[i] = default_rd_textures[DEFAULT_RD_TEXTURE_2D_ARRAY_WHITE];
  5210. }
  5211. }
  5212. lightmap_probe_capture_update_speed = GLOBAL_GET("rendering/lightmapper/probe_capture_update_speed");
  5213. }
  5214. RasterizerStorageRD::~RasterizerStorageRD() {
  5215. memdelete_arr(global_variables.buffer_values);
  5216. memdelete_arr(global_variables.buffer_usage);
  5217. memdelete_arr(global_variables.buffer_dirty_regions);
  5218. RD::get_singleton()->free(global_variables.buffer);
  5219. //def textures
  5220. for (int i = 0; i < DEFAULT_RD_TEXTURE_MAX; i++) {
  5221. RD::get_singleton()->free(default_rd_textures[i]);
  5222. }
  5223. //def samplers
  5224. for (int i = 1; i < RS::CANVAS_ITEM_TEXTURE_FILTER_MAX; i++) {
  5225. for (int j = 1; j < RS::CANVAS_ITEM_TEXTURE_REPEAT_MAX; j++) {
  5226. RD::get_singleton()->free(default_rd_samplers[i][j]);
  5227. }
  5228. }
  5229. //def buffers
  5230. for (int i = 0; i < DEFAULT_RD_BUFFER_MAX; i++) {
  5231. RD::get_singleton()->free(mesh_default_rd_buffers[i]);
  5232. }
  5233. giprobe_sdf_shader.version_free(giprobe_sdf_shader_version);
  5234. if (decal_atlas.textures.size()) {
  5235. ERR_PRINT("Decal Atlas: " + itos(decal_atlas.textures.size()) + " textures were not removed from the atlas.");
  5236. }
  5237. if (decal_atlas.texture.is_valid()) {
  5238. RD::get_singleton()->free(decal_atlas.texture);
  5239. }
  5240. }