rendering_server.cpp 109 KB

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  1. /*************************************************************************/
  2. /* rendering_server.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "rendering_server.h"
  31. #include "core/method_bind_ext.gen.inc"
  32. #include "core/project_settings.h"
  33. RenderingServer *RenderingServer::singleton = nullptr;
  34. RenderingServer *(*RenderingServer::create_func)() = nullptr;
  35. RenderingServer *RenderingServer::get_singleton() {
  36. return singleton;
  37. }
  38. RenderingServer *RenderingServer::create() {
  39. ERR_FAIL_COND_V(singleton, nullptr);
  40. if (create_func) {
  41. return create_func();
  42. }
  43. return nullptr;
  44. }
  45. Array RenderingServer::_texture_debug_usage_bind() {
  46. List<TextureInfo> list;
  47. texture_debug_usage(&list);
  48. Array arr;
  49. for (const List<TextureInfo>::Element *E = list.front(); E; E = E->next()) {
  50. Dictionary dict;
  51. dict["texture"] = E->get().texture;
  52. dict["width"] = E->get().width;
  53. dict["height"] = E->get().height;
  54. dict["depth"] = E->get().depth;
  55. dict["format"] = E->get().format;
  56. dict["bytes"] = E->get().bytes;
  57. dict["path"] = E->get().path;
  58. arr.push_back(dict);
  59. }
  60. return arr;
  61. }
  62. Array RenderingServer::_shader_get_param_list_bind(RID p_shader) const {
  63. List<PropertyInfo> l;
  64. shader_get_param_list(p_shader, &l);
  65. return convert_property_list(&l);
  66. }
  67. static Array to_array(const Vector<ObjectID> &ids) {
  68. Array a;
  69. a.resize(ids.size());
  70. for (int i = 0; i < ids.size(); ++i) {
  71. a[i] = ids[i];
  72. }
  73. return a;
  74. }
  75. Array RenderingServer::_instances_cull_aabb_bind(const AABB &p_aabb, RID p_scenario) const {
  76. Vector<ObjectID> ids = instances_cull_aabb(p_aabb, p_scenario);
  77. return to_array(ids);
  78. }
  79. Array RenderingServer::_instances_cull_ray_bind(const Vector3 &p_from, const Vector3 &p_to, RID p_scenario) const {
  80. Vector<ObjectID> ids = instances_cull_ray(p_from, p_to, p_scenario);
  81. return to_array(ids);
  82. }
  83. Array RenderingServer::_instances_cull_convex_bind(const Array &p_convex, RID p_scenario) const {
  84. Vector<Plane> planes;
  85. for (int i = 0; i < p_convex.size(); ++i) {
  86. Variant v = p_convex[i];
  87. ERR_FAIL_COND_V(v.get_type() != Variant::PLANE, Array());
  88. planes.push_back(v);
  89. }
  90. Vector<ObjectID> ids = instances_cull_convex(planes, p_scenario);
  91. return to_array(ids);
  92. }
  93. RID RenderingServer::get_test_texture() {
  94. if (test_texture.is_valid()) {
  95. return test_texture;
  96. };
  97. #define TEST_TEXTURE_SIZE 256
  98. Vector<uint8_t> test_data;
  99. test_data.resize(TEST_TEXTURE_SIZE * TEST_TEXTURE_SIZE * 3);
  100. {
  101. uint8_t *w = test_data.ptrw();
  102. for (int x = 0; x < TEST_TEXTURE_SIZE; x++) {
  103. for (int y = 0; y < TEST_TEXTURE_SIZE; y++) {
  104. Color c;
  105. int r = 255 - (x + y) / 2;
  106. if ((x % (TEST_TEXTURE_SIZE / 8)) < 2 || (y % (TEST_TEXTURE_SIZE / 8)) < 2) {
  107. c.r = y;
  108. c.g = r;
  109. c.b = x;
  110. } else {
  111. c.r = r;
  112. c.g = x;
  113. c.b = y;
  114. }
  115. w[(y * TEST_TEXTURE_SIZE + x) * 3 + 0] = uint8_t(CLAMP(c.r * 255, 0, 255));
  116. w[(y * TEST_TEXTURE_SIZE + x) * 3 + 1] = uint8_t(CLAMP(c.g * 255, 0, 255));
  117. w[(y * TEST_TEXTURE_SIZE + x) * 3 + 2] = uint8_t(CLAMP(c.b * 255, 0, 255));
  118. }
  119. }
  120. }
  121. Ref<Image> data = memnew(Image(TEST_TEXTURE_SIZE, TEST_TEXTURE_SIZE, false, Image::FORMAT_RGB8, test_data));
  122. test_texture = texture_2d_create(data);
  123. return test_texture;
  124. }
  125. void RenderingServer::_free_internal_rids() {
  126. if (test_texture.is_valid()) {
  127. free(test_texture);
  128. }
  129. if (white_texture.is_valid()) {
  130. free(white_texture);
  131. }
  132. if (test_material.is_valid()) {
  133. free(test_material);
  134. }
  135. }
  136. RID RenderingServer::_make_test_cube() {
  137. Vector<Vector3> vertices;
  138. Vector<Vector3> normals;
  139. Vector<float> tangents;
  140. Vector<Vector3> uvs;
  141. #define ADD_VTX(m_idx) \
  142. vertices.push_back(face_points[m_idx]); \
  143. normals.push_back(normal_points[m_idx]); \
  144. tangents.push_back(normal_points[m_idx][1]); \
  145. tangents.push_back(normal_points[m_idx][2]); \
  146. tangents.push_back(normal_points[m_idx][0]); \
  147. tangents.push_back(1.0); \
  148. uvs.push_back(Vector3(uv_points[m_idx * 2 + 0], uv_points[m_idx * 2 + 1], 0));
  149. for (int i = 0; i < 6; i++) {
  150. Vector3 face_points[4];
  151. Vector3 normal_points[4];
  152. float uv_points[8] = { 0, 0, 0, 1, 1, 1, 1, 0 };
  153. for (int j = 0; j < 4; j++) {
  154. float v[3];
  155. v[0] = 1.0;
  156. v[1] = 1 - 2 * ((j >> 1) & 1);
  157. v[2] = v[1] * (1 - 2 * (j & 1));
  158. for (int k = 0; k < 3; k++) {
  159. if (i < 3) {
  160. face_points[j][(i + k) % 3] = v[k];
  161. } else {
  162. face_points[3 - j][(i + k) % 3] = -v[k];
  163. }
  164. }
  165. normal_points[j] = Vector3();
  166. normal_points[j][i % 3] = (i >= 3 ? -1 : 1);
  167. }
  168. //tri 1
  169. ADD_VTX(0);
  170. ADD_VTX(1);
  171. ADD_VTX(2);
  172. //tri 2
  173. ADD_VTX(2);
  174. ADD_VTX(3);
  175. ADD_VTX(0);
  176. }
  177. RID test_cube = mesh_create();
  178. Array d;
  179. d.resize(RS::ARRAY_MAX);
  180. d[RenderingServer::ARRAY_NORMAL] = normals;
  181. d[RenderingServer::ARRAY_TANGENT] = tangents;
  182. d[RenderingServer::ARRAY_TEX_UV] = uvs;
  183. d[RenderingServer::ARRAY_VERTEX] = vertices;
  184. Vector<int> indices;
  185. indices.resize(vertices.size());
  186. for (int i = 0; i < vertices.size(); i++) {
  187. indices.set(i, i);
  188. }
  189. d[RenderingServer::ARRAY_INDEX] = indices;
  190. mesh_add_surface_from_arrays(test_cube, PRIMITIVE_TRIANGLES, d);
  191. /*
  192. test_material = fixed_material_create();
  193. //material_set_flag(material, MATERIAL_FLAG_BILLBOARD_TOGGLE,true);
  194. fixed_material_set_texture( test_material, FIXED_MATERIAL_PARAM_DIFFUSE, get_test_texture() );
  195. fixed_material_set_param( test_material, FIXED_MATERIAL_PARAM_SPECULAR_EXP, 70 );
  196. fixed_material_set_param( test_material, FIXED_MATERIAL_PARAM_EMISSION, Color(0.2,0.2,0.2) );
  197. fixed_material_set_param( test_material, FIXED_MATERIAL_PARAM_DIFFUSE, Color(1, 1, 1) );
  198. fixed_material_set_param( test_material, FIXED_MATERIAL_PARAM_SPECULAR, Color(1,1,1) );
  199. */
  200. mesh_surface_set_material(test_cube, 0, test_material);
  201. return test_cube;
  202. }
  203. RID RenderingServer::make_sphere_mesh(int p_lats, int p_lons, float p_radius) {
  204. Vector<Vector3> vertices;
  205. Vector<Vector3> normals;
  206. for (int i = 1; i <= p_lats; i++) {
  207. double lat0 = Math_PI * (-0.5 + (double)(i - 1) / p_lats);
  208. double z0 = Math::sin(lat0);
  209. double zr0 = Math::cos(lat0);
  210. double lat1 = Math_PI * (-0.5 + (double)i / p_lats);
  211. double z1 = Math::sin(lat1);
  212. double zr1 = Math::cos(lat1);
  213. for (int j = p_lons; j >= 1; j--) {
  214. double lng0 = 2 * Math_PI * (double)(j - 1) / p_lons;
  215. double x0 = Math::cos(lng0);
  216. double y0 = Math::sin(lng0);
  217. double lng1 = 2 * Math_PI * (double)(j) / p_lons;
  218. double x1 = Math::cos(lng1);
  219. double y1 = Math::sin(lng1);
  220. Vector3 v[4] = {
  221. Vector3(x1 * zr0, z0, y1 * zr0),
  222. Vector3(x1 * zr1, z1, y1 * zr1),
  223. Vector3(x0 * zr1, z1, y0 * zr1),
  224. Vector3(x0 * zr0, z0, y0 * zr0)
  225. };
  226. #define ADD_POINT(m_idx) \
  227. normals.push_back(v[m_idx]); \
  228. vertices.push_back(v[m_idx] * p_radius);
  229. ADD_POINT(0);
  230. ADD_POINT(1);
  231. ADD_POINT(2);
  232. ADD_POINT(2);
  233. ADD_POINT(3);
  234. ADD_POINT(0);
  235. }
  236. }
  237. RID mesh = mesh_create();
  238. Array d;
  239. d.resize(RS::ARRAY_MAX);
  240. d[ARRAY_VERTEX] = vertices;
  241. d[ARRAY_NORMAL] = normals;
  242. mesh_add_surface_from_arrays(mesh, PRIMITIVE_TRIANGLES, d);
  243. return mesh;
  244. }
  245. RID RenderingServer::get_white_texture() {
  246. if (white_texture.is_valid()) {
  247. return white_texture;
  248. }
  249. Vector<uint8_t> wt;
  250. wt.resize(16 * 3);
  251. {
  252. uint8_t *w = wt.ptrw();
  253. for (int i = 0; i < 16 * 3; i++) {
  254. w[i] = 255;
  255. }
  256. }
  257. Ref<Image> white = memnew(Image(4, 4, 0, Image::FORMAT_RGB8, wt));
  258. white_texture = texture_2d_create(white);
  259. return white_texture;
  260. }
  261. #define SMALL_VEC2 Vector2(0.00001, 0.00001)
  262. #define SMALL_VEC3 Vector3(0.00001, 0.00001, 0.00001)
  263. Error RenderingServer::_surface_set_data(Array p_arrays, uint32_t p_format, uint32_t *p_offsets, uint32_t p_stride, Vector<uint8_t> &r_vertex_array, int p_vertex_array_len, Vector<uint8_t> &r_index_array, int p_index_array_len, AABB &r_aabb, Vector<AABB> &r_bone_aabb) {
  264. uint8_t *vw = r_vertex_array.ptrw();
  265. uint8_t *iw = nullptr;
  266. if (r_index_array.size()) {
  267. iw = r_index_array.ptrw();
  268. }
  269. int max_bone = 0;
  270. for (int ai = 0; ai < RS::ARRAY_MAX; ai++) {
  271. if (!(p_format & (1 << ai))) { // no array
  272. continue;
  273. }
  274. switch (ai) {
  275. case RS::ARRAY_VERTEX: {
  276. if (p_format & RS::ARRAY_FLAG_USE_2D_VERTICES) {
  277. Vector<Vector2> array = p_arrays[ai];
  278. ERR_FAIL_COND_V(array.size() != p_vertex_array_len, ERR_INVALID_PARAMETER);
  279. const Vector2 *src = array.ptr();
  280. // setting vertices means regenerating the AABB
  281. Rect2 aabb;
  282. {
  283. for (int i = 0; i < p_vertex_array_len; i++) {
  284. float vector[2] = { src[i].x, src[i].y };
  285. copymem(&vw[p_offsets[ai] + i * p_stride], vector, sizeof(float) * 2);
  286. if (i == 0) {
  287. aabb = Rect2(src[i], SMALL_VEC2); //must have a bit of size
  288. } else {
  289. aabb.expand_to(src[i]);
  290. }
  291. }
  292. }
  293. r_aabb = AABB(Vector3(aabb.position.x, aabb.position.y, 0), Vector3(aabb.size.x, aabb.size.y, 0));
  294. } else {
  295. Vector<Vector3> array = p_arrays[ai];
  296. ERR_FAIL_COND_V(array.size() != p_vertex_array_len, ERR_INVALID_PARAMETER);
  297. const Vector3 *src = array.ptr();
  298. // setting vertices means regenerating the AABB
  299. AABB aabb;
  300. {
  301. for (int i = 0; i < p_vertex_array_len; i++) {
  302. float vector[3] = { src[i].x, src[i].y, src[i].z };
  303. copymem(&vw[p_offsets[ai] + i * p_stride], vector, sizeof(float) * 3);
  304. if (i == 0) {
  305. aabb = AABB(src[i], SMALL_VEC3);
  306. } else {
  307. aabb.expand_to(src[i]);
  308. }
  309. }
  310. }
  311. r_aabb = aabb;
  312. }
  313. } break;
  314. case RS::ARRAY_NORMAL: {
  315. ERR_FAIL_COND_V(p_arrays[ai].get_type() != Variant::PACKED_VECTOR3_ARRAY, ERR_INVALID_PARAMETER);
  316. Vector<Vector3> array = p_arrays[ai];
  317. ERR_FAIL_COND_V(array.size() != p_vertex_array_len, ERR_INVALID_PARAMETER);
  318. const Vector3 *src = array.ptr();
  319. // setting vertices means regenerating the AABB
  320. if (p_format & ARRAY_COMPRESS_NORMAL) {
  321. for (int i = 0; i < p_vertex_array_len; i++) {
  322. int8_t vector[4] = {
  323. (int8_t)CLAMP(src[i].x * 127, -128, 127),
  324. (int8_t)CLAMP(src[i].y * 127, -128, 127),
  325. (int8_t)CLAMP(src[i].z * 127, -128, 127),
  326. 0,
  327. };
  328. copymem(&vw[p_offsets[ai] + i * p_stride], vector, 4);
  329. }
  330. } else {
  331. for (int i = 0; i < p_vertex_array_len; i++) {
  332. float vector[3] = { src[i].x, src[i].y, src[i].z };
  333. copymem(&vw[p_offsets[ai] + i * p_stride], vector, 3 * 4);
  334. }
  335. }
  336. } break;
  337. case RS::ARRAY_TANGENT: {
  338. ERR_FAIL_COND_V(p_arrays[ai].get_type() != Variant::PACKED_FLOAT32_ARRAY, ERR_INVALID_PARAMETER);
  339. Vector<real_t> array = p_arrays[ai];
  340. ERR_FAIL_COND_V(array.size() != p_vertex_array_len * 4, ERR_INVALID_PARAMETER);
  341. const real_t *src = array.ptr();
  342. if (p_format & ARRAY_COMPRESS_TANGENT) {
  343. for (int i = 0; i < p_vertex_array_len; i++) {
  344. int8_t xyzw[4] = {
  345. (int8_t)CLAMP(src[i * 4 + 0] * 127, -128, 127),
  346. (int8_t)CLAMP(src[i * 4 + 1] * 127, -128, 127),
  347. (int8_t)CLAMP(src[i * 4 + 2] * 127, -128, 127),
  348. (int8_t)CLAMP(src[i * 4 + 3] * 127, -128, 127)
  349. };
  350. copymem(&vw[p_offsets[ai] + i * p_stride], xyzw, 4);
  351. }
  352. } else {
  353. for (int i = 0; i < p_vertex_array_len; i++) {
  354. float xyzw[4] = {
  355. src[i * 4 + 0],
  356. src[i * 4 + 1],
  357. src[i * 4 + 2],
  358. src[i * 4 + 3]
  359. };
  360. copymem(&vw[p_offsets[ai] + i * p_stride], xyzw, 4 * 4);
  361. }
  362. }
  363. } break;
  364. case RS::ARRAY_COLOR: {
  365. ERR_FAIL_COND_V(p_arrays[ai].get_type() != Variant::PACKED_COLOR_ARRAY, ERR_INVALID_PARAMETER);
  366. Vector<Color> array = p_arrays[ai];
  367. ERR_FAIL_COND_V(array.size() != p_vertex_array_len, ERR_INVALID_PARAMETER);
  368. const Color *src = array.ptr();
  369. if (p_format & ARRAY_COMPRESS_COLOR) {
  370. for (int i = 0; i < p_vertex_array_len; i++) {
  371. uint8_t colors[4];
  372. for (int j = 0; j < 4; j++) {
  373. colors[j] = CLAMP(int((src[i][j]) * 255.0), 0, 255);
  374. }
  375. copymem(&vw[p_offsets[ai] + i * p_stride], colors, 4);
  376. }
  377. } else {
  378. for (int i = 0; i < p_vertex_array_len; i++) {
  379. copymem(&vw[p_offsets[ai] + i * p_stride], &src[i], 4 * 4);
  380. }
  381. }
  382. } break;
  383. case RS::ARRAY_TEX_UV: {
  384. ERR_FAIL_COND_V(p_arrays[ai].get_type() != Variant::PACKED_VECTOR3_ARRAY && p_arrays[ai].get_type() != Variant::PACKED_VECTOR2_ARRAY, ERR_INVALID_PARAMETER);
  385. Vector<Vector2> array = p_arrays[ai];
  386. ERR_FAIL_COND_V(array.size() != p_vertex_array_len, ERR_INVALID_PARAMETER);
  387. const Vector2 *src = array.ptr();
  388. if (p_format & ARRAY_COMPRESS_TEX_UV) {
  389. for (int i = 0; i < p_vertex_array_len; i++) {
  390. uint16_t uv[2] = { Math::make_half_float(src[i].x), Math::make_half_float(src[i].y) };
  391. copymem(&vw[p_offsets[ai] + i * p_stride], uv, 2 * 2);
  392. }
  393. } else {
  394. for (int i = 0; i < p_vertex_array_len; i++) {
  395. float uv[2] = { src[i].x, src[i].y };
  396. copymem(&vw[p_offsets[ai] + i * p_stride], uv, 2 * 4);
  397. }
  398. }
  399. } break;
  400. case RS::ARRAY_TEX_UV2: {
  401. ERR_FAIL_COND_V(p_arrays[ai].get_type() != Variant::PACKED_VECTOR3_ARRAY && p_arrays[ai].get_type() != Variant::PACKED_VECTOR2_ARRAY, ERR_INVALID_PARAMETER);
  402. Vector<Vector2> array = p_arrays[ai];
  403. ERR_FAIL_COND_V(array.size() != p_vertex_array_len, ERR_INVALID_PARAMETER);
  404. const Vector2 *src = array.ptr();
  405. if (p_format & ARRAY_COMPRESS_TEX_UV2) {
  406. for (int i = 0; i < p_vertex_array_len; i++) {
  407. uint16_t uv[2] = { Math::make_half_float(src[i].x), Math::make_half_float(src[i].y) };
  408. copymem(&vw[p_offsets[ai] + i * p_stride], uv, 2 * 2);
  409. }
  410. } else {
  411. for (int i = 0; i < p_vertex_array_len; i++) {
  412. float uv[2] = { src[i].x, src[i].y };
  413. copymem(&vw[p_offsets[ai] + i * p_stride], uv, 2 * 4);
  414. }
  415. }
  416. } break;
  417. case RS::ARRAY_WEIGHTS: {
  418. ERR_FAIL_COND_V(p_arrays[ai].get_type() != Variant::PACKED_FLOAT32_ARRAY, ERR_INVALID_PARAMETER);
  419. Vector<real_t> array = p_arrays[ai];
  420. ERR_FAIL_COND_V(array.size() != p_vertex_array_len * RS::ARRAY_WEIGHTS_SIZE, ERR_INVALID_PARAMETER);
  421. const real_t *src = array.ptr();
  422. {
  423. for (int i = 0; i < p_vertex_array_len; i++) {
  424. uint16_t data[RS::ARRAY_WEIGHTS_SIZE];
  425. for (int j = 0; j < RS::ARRAY_WEIGHTS_SIZE; j++) {
  426. data[j] = CLAMP(src[i * RS::ARRAY_WEIGHTS_SIZE + j] * 65535, 0, 65535);
  427. }
  428. copymem(&vw[p_offsets[ai] + i * p_stride], data, 2 * 4);
  429. }
  430. }
  431. } break;
  432. case RS::ARRAY_BONES: {
  433. ERR_FAIL_COND_V(p_arrays[ai].get_type() != Variant::PACKED_INT32_ARRAY && p_arrays[ai].get_type() != Variant::PACKED_FLOAT32_ARRAY, ERR_INVALID_PARAMETER);
  434. Vector<int> array = p_arrays[ai];
  435. ERR_FAIL_COND_V(array.size() != p_vertex_array_len * RS::ARRAY_WEIGHTS_SIZE, ERR_INVALID_PARAMETER);
  436. const int *src = array.ptr();
  437. for (int i = 0; i < p_vertex_array_len; i++) {
  438. uint16_t data[RS::ARRAY_WEIGHTS_SIZE];
  439. for (int j = 0; j < RS::ARRAY_WEIGHTS_SIZE; j++) {
  440. data[j] = src[i * RS::ARRAY_WEIGHTS_SIZE + j];
  441. max_bone = MAX(data[j], max_bone);
  442. }
  443. copymem(&vw[p_offsets[ai] + i * p_stride], data, 2 * 4);
  444. }
  445. } break;
  446. case RS::ARRAY_INDEX: {
  447. ERR_FAIL_NULL_V(iw, ERR_INVALID_DATA);
  448. ERR_FAIL_COND_V(p_index_array_len <= 0, ERR_INVALID_DATA);
  449. ERR_FAIL_COND_V(p_arrays[ai].get_type() != Variant::PACKED_INT32_ARRAY, ERR_INVALID_PARAMETER);
  450. Vector<int> indices = p_arrays[ai];
  451. ERR_FAIL_COND_V(indices.size() == 0, ERR_INVALID_PARAMETER);
  452. ERR_FAIL_COND_V(indices.size() != p_index_array_len, ERR_INVALID_PARAMETER);
  453. /* determine whether using 16 or 32 bits indices */
  454. const int *src = indices.ptr();
  455. for (int i = 0; i < p_index_array_len; i++) {
  456. if (p_vertex_array_len < (1 << 16)) {
  457. uint16_t v = src[i];
  458. copymem(&iw[i * 2], &v, 2);
  459. } else {
  460. uint32_t v = src[i];
  461. copymem(&iw[i * 4], &v, 4);
  462. }
  463. }
  464. } break;
  465. default: {
  466. ERR_FAIL_V(ERR_INVALID_DATA);
  467. }
  468. }
  469. }
  470. if (p_format & RS::ARRAY_FORMAT_BONES) {
  471. //create AABBs for each detected bone
  472. int total_bones = max_bone + 1;
  473. bool first = r_bone_aabb.size() == 0;
  474. r_bone_aabb.resize(total_bones);
  475. if (first) {
  476. for (int i = 0; i < total_bones; i++) {
  477. r_bone_aabb.write[i].size = Vector3(-1, -1, -1); //negative means unused
  478. }
  479. }
  480. Vector<Vector3> vertices = p_arrays[RS::ARRAY_VERTEX];
  481. Vector<int> bones = p_arrays[RS::ARRAY_BONES];
  482. Vector<float> weights = p_arrays[RS::ARRAY_WEIGHTS];
  483. bool any_valid = false;
  484. if (vertices.size() && bones.size() == vertices.size() * 4 && weights.size() == bones.size()) {
  485. int vs = vertices.size();
  486. const Vector3 *rv = vertices.ptr();
  487. const int *rb = bones.ptr();
  488. const float *rw = weights.ptr();
  489. AABB *bptr = r_bone_aabb.ptrw();
  490. for (int i = 0; i < vs; i++) {
  491. Vector3 v = rv[i];
  492. for (int j = 0; j < 4; j++) {
  493. int idx = rb[i * 4 + j];
  494. float w = rw[i * 4 + j];
  495. if (w == 0) {
  496. continue; //break;
  497. }
  498. ERR_FAIL_INDEX_V(idx, total_bones, ERR_INVALID_DATA);
  499. if (bptr[idx].size.x < 0) {
  500. //first
  501. bptr[idx] = AABB(v, SMALL_VEC3);
  502. any_valid = true;
  503. } else {
  504. bptr[idx].expand_to(v);
  505. }
  506. }
  507. }
  508. }
  509. if (!any_valid && first) {
  510. r_bone_aabb.clear();
  511. }
  512. }
  513. return OK;
  514. }
  515. uint32_t RenderingServer::mesh_surface_get_format_offset(uint32_t p_format, int p_vertex_len, int p_index_len, int p_array_index) const {
  516. uint32_t offsets[ARRAY_MAX];
  517. mesh_surface_make_offsets_from_format(p_format, p_vertex_len, p_index_len, offsets);
  518. return offsets[p_array_index];
  519. }
  520. uint32_t RenderingServer::mesh_surface_get_format_stride(uint32_t p_format, int p_vertex_len, int p_index_len) const {
  521. uint32_t offsets[ARRAY_MAX];
  522. return mesh_surface_make_offsets_from_format(p_format, p_vertex_len, p_index_len, offsets);
  523. }
  524. uint32_t RenderingServer::mesh_surface_make_offsets_from_format(uint32_t p_format, int p_vertex_len, int p_index_len, uint32_t *r_offsets) const {
  525. int total_elem_size = 0;
  526. for (int i = 0; i < RS::ARRAY_MAX; i++) {
  527. r_offsets[i] = 0; //reset
  528. if (!(p_format & (1 << i))) { // no array
  529. continue;
  530. }
  531. int elem_size = 0;
  532. switch (i) {
  533. case RS::ARRAY_VERTEX: {
  534. if (p_format & ARRAY_FLAG_USE_2D_VERTICES) {
  535. elem_size = 2;
  536. } else {
  537. elem_size = 3;
  538. }
  539. {
  540. elem_size *= sizeof(float);
  541. }
  542. if (elem_size == 6) {
  543. elem_size = 8;
  544. }
  545. } break;
  546. case RS::ARRAY_NORMAL: {
  547. if (p_format & ARRAY_COMPRESS_NORMAL) {
  548. elem_size = sizeof(uint32_t);
  549. } else {
  550. elem_size = sizeof(float) * 3;
  551. }
  552. } break;
  553. case RS::ARRAY_TANGENT: {
  554. if (p_format & ARRAY_COMPRESS_TANGENT) {
  555. elem_size = sizeof(uint32_t);
  556. } else {
  557. elem_size = sizeof(float) * 4;
  558. }
  559. } break;
  560. case RS::ARRAY_COLOR: {
  561. if (p_format & ARRAY_COMPRESS_COLOR) {
  562. elem_size = sizeof(uint32_t);
  563. } else {
  564. elem_size = sizeof(float) * 4;
  565. }
  566. } break;
  567. case RS::ARRAY_TEX_UV: {
  568. if (p_format & ARRAY_COMPRESS_TEX_UV) {
  569. elem_size = sizeof(uint32_t);
  570. } else {
  571. elem_size = sizeof(float) * 2;
  572. }
  573. } break;
  574. case RS::ARRAY_TEX_UV2: {
  575. if (p_format & ARRAY_COMPRESS_TEX_UV2) {
  576. elem_size = sizeof(uint32_t);
  577. } else {
  578. elem_size = sizeof(float) * 2;
  579. }
  580. } break;
  581. case RS::ARRAY_WEIGHTS: {
  582. elem_size = sizeof(uint16_t) * 4;
  583. } break;
  584. case RS::ARRAY_BONES: {
  585. elem_size = sizeof(uint16_t) * 4;
  586. } break;
  587. case RS::ARRAY_INDEX: {
  588. if (p_index_len <= 0) {
  589. ERR_PRINT("index_array_len==NO_INDEX_ARRAY");
  590. break;
  591. }
  592. /* determine whether using 16 or 32 bits indices */
  593. if (p_vertex_len >= (1 << 16)) {
  594. elem_size = 4;
  595. } else {
  596. elem_size = 2;
  597. }
  598. r_offsets[i] = elem_size;
  599. continue;
  600. }
  601. default: {
  602. ERR_FAIL_V(0);
  603. }
  604. }
  605. r_offsets[i] = total_elem_size;
  606. total_elem_size += elem_size;
  607. }
  608. return total_elem_size;
  609. }
  610. Error RenderingServer::mesh_create_surface_data_from_arrays(SurfaceData *r_surface_data, PrimitiveType p_primitive, const Array &p_arrays, const Array &p_blend_shapes, const Dictionary &p_lods, uint32_t p_compress_format) {
  611. ERR_FAIL_INDEX_V(p_primitive, RS::PRIMITIVE_MAX, ERR_INVALID_PARAMETER);
  612. ERR_FAIL_COND_V(p_arrays.size() != RS::ARRAY_MAX, ERR_INVALID_PARAMETER);
  613. uint32_t format = 0;
  614. // validation
  615. int index_array_len = 0;
  616. int array_len = 0;
  617. for (int i = 0; i < p_arrays.size(); i++) {
  618. if (p_arrays[i].get_type() == Variant::NIL) {
  619. continue;
  620. }
  621. format |= (1 << i);
  622. if (i == RS::ARRAY_VERTEX) {
  623. Variant var = p_arrays[i];
  624. switch (var.get_type()) {
  625. case Variant::PACKED_VECTOR2_ARRAY: {
  626. Vector<Vector2> v2 = var;
  627. } break;
  628. case Variant::PACKED_VECTOR3_ARRAY: {
  629. Vector<Vector3> v3 = var;
  630. } break;
  631. default: {
  632. Array v = var;
  633. } break;
  634. }
  635. array_len = PackedVector3Array(p_arrays[i]).size();
  636. ERR_FAIL_COND_V(array_len == 0, ERR_INVALID_DATA);
  637. } else if (i == RS::ARRAY_INDEX) {
  638. index_array_len = PackedInt32Array(p_arrays[i]).size();
  639. }
  640. }
  641. ERR_FAIL_COND_V((format & RS::ARRAY_FORMAT_VERTEX) == 0, ERR_INVALID_PARAMETER); // mandatory
  642. if (p_blend_shapes.size()) {
  643. //validate format for morphs
  644. for (int i = 0; i < p_blend_shapes.size(); i++) {
  645. uint32_t bsformat = 0;
  646. Array arr = p_blend_shapes[i];
  647. for (int j = 0; j < arr.size(); j++) {
  648. if (arr[j].get_type() != Variant::NIL) {
  649. bsformat |= (1 << j);
  650. }
  651. }
  652. ERR_FAIL_COND_V((bsformat) != (format & (RS::ARRAY_FORMAT_INDEX - 1)), ERR_INVALID_PARAMETER);
  653. }
  654. }
  655. uint32_t offsets[RS::ARRAY_MAX];
  656. int total_elem_size = 0;
  657. for (int i = 0; i < RS::ARRAY_MAX; i++) {
  658. offsets[i] = 0; //reset
  659. if (!(format & (1 << i))) { // no array
  660. continue;
  661. }
  662. int elem_size = 0;
  663. switch (i) {
  664. case RS::ARRAY_VERTEX: {
  665. Variant arr = p_arrays[0];
  666. if (arr.get_type() == Variant::PACKED_VECTOR2_ARRAY) {
  667. elem_size = 2;
  668. p_compress_format |= ARRAY_FLAG_USE_2D_VERTICES;
  669. } else if (arr.get_type() == Variant::PACKED_VECTOR3_ARRAY) {
  670. p_compress_format &= ~ARRAY_FLAG_USE_2D_VERTICES;
  671. elem_size = 3;
  672. } else {
  673. elem_size = (p_compress_format & ARRAY_FLAG_USE_2D_VERTICES) ? 2 : 3;
  674. }
  675. {
  676. elem_size *= sizeof(float);
  677. }
  678. } break;
  679. case RS::ARRAY_NORMAL: {
  680. if (p_compress_format & ARRAY_COMPRESS_NORMAL) {
  681. elem_size = sizeof(uint32_t);
  682. } else {
  683. elem_size = sizeof(float) * 3;
  684. }
  685. } break;
  686. case RS::ARRAY_TANGENT: {
  687. if (p_compress_format & ARRAY_COMPRESS_TANGENT) {
  688. elem_size = sizeof(uint32_t);
  689. } else {
  690. elem_size = sizeof(float) * 4;
  691. }
  692. } break;
  693. case RS::ARRAY_COLOR: {
  694. if (p_compress_format & ARRAY_COMPRESS_COLOR) {
  695. elem_size = sizeof(uint32_t);
  696. } else {
  697. elem_size = sizeof(float) * 4;
  698. }
  699. } break;
  700. case RS::ARRAY_TEX_UV: {
  701. if (p_compress_format & ARRAY_COMPRESS_TEX_UV) {
  702. elem_size = sizeof(uint32_t);
  703. } else {
  704. elem_size = sizeof(float) * 2;
  705. }
  706. } break;
  707. case RS::ARRAY_TEX_UV2: {
  708. if (p_compress_format & ARRAY_COMPRESS_TEX_UV2) {
  709. elem_size = sizeof(uint32_t);
  710. } else {
  711. elem_size = sizeof(float) * 2;
  712. }
  713. } break;
  714. case RS::ARRAY_WEIGHTS: {
  715. elem_size = sizeof(uint16_t) * 4;
  716. } break;
  717. case RS::ARRAY_BONES: {
  718. elem_size = sizeof(uint16_t) * 4;
  719. } break;
  720. case RS::ARRAY_INDEX: {
  721. if (index_array_len <= 0) {
  722. ERR_PRINT("index_array_len==NO_INDEX_ARRAY");
  723. break;
  724. }
  725. /* determine whether using 16 or 32 bits indices */
  726. if (array_len >= (1 << 16)) {
  727. elem_size = 4;
  728. } else {
  729. elem_size = 2;
  730. }
  731. offsets[i] = elem_size;
  732. continue;
  733. }
  734. default: {
  735. ERR_FAIL_V(ERR_BUG);
  736. }
  737. }
  738. offsets[i] = total_elem_size;
  739. total_elem_size += elem_size;
  740. }
  741. uint32_t mask = (1 << ARRAY_MAX) - 1;
  742. format |= (~mask) & p_compress_format; //make the full format
  743. int array_size = total_elem_size * array_len;
  744. Vector<uint8_t> vertex_array;
  745. vertex_array.resize(array_size);
  746. int index_array_size = offsets[RS::ARRAY_INDEX] * index_array_len;
  747. Vector<uint8_t> index_array;
  748. index_array.resize(index_array_size);
  749. AABB aabb;
  750. Vector<AABB> bone_aabb;
  751. Error err = _surface_set_data(p_arrays, format, offsets, total_elem_size, vertex_array, array_len, index_array, index_array_len, aabb, bone_aabb);
  752. ERR_FAIL_COND_V_MSG(err != OK, ERR_INVALID_DATA, "Invalid array format for surface.");
  753. Vector<Vector<uint8_t>> blend_shape_data;
  754. for (int i = 0; i < p_blend_shapes.size(); i++) {
  755. Vector<uint8_t> vertex_array_shape;
  756. vertex_array_shape.resize(array_size);
  757. Vector<uint8_t> noindex;
  758. AABB laabb;
  759. Error err2 = _surface_set_data(p_blend_shapes[i], format & ~ARRAY_FORMAT_INDEX, offsets, total_elem_size, vertex_array_shape, array_len, noindex, 0, laabb, bone_aabb);
  760. aabb.merge_with(laabb);
  761. ERR_FAIL_COND_V_MSG(err2 != OK, ERR_INVALID_DATA, "Invalid blend shape array format for surface.");
  762. blend_shape_data.push_back(vertex_array_shape);
  763. }
  764. Vector<SurfaceData::LOD> lods;
  765. if (index_array_len) {
  766. List<Variant> keys;
  767. p_lods.get_key_list(&keys);
  768. for (List<Variant>::Element *E = keys.front(); E; E = E->next()) {
  769. float distance = E->get();
  770. ERR_CONTINUE(distance <= 0.0);
  771. Vector<int> indices = p_lods[E->get()];
  772. ERR_CONTINUE(indices.size() == 0);
  773. uint32_t index_count = indices.size();
  774. ERR_CONTINUE(index_count >= (uint32_t)index_array_len); //should be smaller..
  775. const int *r = indices.ptr();
  776. Vector<uint8_t> data;
  777. if (array_len <= 65536) {
  778. //16 bits indices
  779. data.resize(indices.size() * 2);
  780. uint8_t *w = data.ptrw();
  781. uint16_t *index_ptr = (uint16_t *)w;
  782. for (uint32_t i = 0; i < index_count; i++) {
  783. index_ptr[i] = r[i];
  784. }
  785. } else {
  786. //32 bits indices
  787. data.resize(indices.size() * 4);
  788. uint8_t *w = data.ptrw();
  789. uint32_t *index_ptr = (uint32_t *)w;
  790. for (uint32_t i = 0; i < index_count; i++) {
  791. index_ptr[i] = r[i];
  792. }
  793. }
  794. SurfaceData::LOD lod;
  795. lod.edge_length = distance;
  796. lod.index_data = data;
  797. lods.push_back(lod);
  798. }
  799. }
  800. SurfaceData &surface_data = *r_surface_data;
  801. surface_data.format = format;
  802. surface_data.primitive = p_primitive;
  803. surface_data.aabb = aabb;
  804. surface_data.vertex_data = vertex_array;
  805. surface_data.vertex_count = array_len;
  806. surface_data.index_data = index_array;
  807. surface_data.index_count = index_array_len;
  808. surface_data.blend_shapes = blend_shape_data;
  809. surface_data.bone_aabbs = bone_aabb;
  810. surface_data.lods = lods;
  811. return OK;
  812. }
  813. void RenderingServer::mesh_add_surface_from_arrays(RID p_mesh, PrimitiveType p_primitive, const Array &p_arrays, const Array &p_blend_shapes, const Dictionary &p_lods, uint32_t p_compress_format) {
  814. SurfaceData sd;
  815. Error err = mesh_create_surface_data_from_arrays(&sd, p_primitive, p_arrays, p_blend_shapes, p_lods, p_compress_format);
  816. if (err != OK) {
  817. return;
  818. }
  819. mesh_add_surface(p_mesh, sd);
  820. }
  821. Array RenderingServer::_get_array_from_surface(uint32_t p_format, Vector<uint8_t> p_vertex_data, int p_vertex_len, Vector<uint8_t> p_index_data, int p_index_len) const {
  822. uint32_t offsets[ARRAY_MAX];
  823. int total_elem_size = 0;
  824. for (int i = 0; i < RS::ARRAY_MAX; i++) {
  825. offsets[i] = 0; //reset
  826. if (!(p_format & (1 << i))) { // no array
  827. continue;
  828. }
  829. int elem_size = 0;
  830. switch (i) {
  831. case RS::ARRAY_VERTEX: {
  832. if (p_format & ARRAY_FLAG_USE_2D_VERTICES) {
  833. elem_size = 2;
  834. } else {
  835. elem_size = 3;
  836. }
  837. {
  838. elem_size *= sizeof(float);
  839. }
  840. } break;
  841. case RS::ARRAY_NORMAL: {
  842. if (p_format & ARRAY_COMPRESS_NORMAL) {
  843. elem_size = sizeof(uint32_t);
  844. } else {
  845. elem_size = sizeof(float) * 3;
  846. }
  847. } break;
  848. case RS::ARRAY_TANGENT: {
  849. if (p_format & ARRAY_COMPRESS_TANGENT) {
  850. elem_size = sizeof(uint32_t);
  851. } else {
  852. elem_size = sizeof(float) * 4;
  853. }
  854. } break;
  855. case RS::ARRAY_COLOR: {
  856. if (p_format & ARRAY_COMPRESS_COLOR) {
  857. elem_size = sizeof(uint32_t);
  858. } else {
  859. elem_size = sizeof(float) * 4;
  860. }
  861. } break;
  862. case RS::ARRAY_TEX_UV: {
  863. if (p_format & ARRAY_COMPRESS_TEX_UV) {
  864. elem_size = sizeof(uint32_t);
  865. } else {
  866. elem_size = sizeof(float) * 2;
  867. }
  868. } break;
  869. case RS::ARRAY_TEX_UV2: {
  870. if (p_format & ARRAY_COMPRESS_TEX_UV2) {
  871. elem_size = sizeof(uint32_t);
  872. } else {
  873. elem_size = sizeof(float) * 2;
  874. }
  875. } break;
  876. case RS::ARRAY_WEIGHTS: {
  877. elem_size = sizeof(uint16_t) * 4;
  878. } break;
  879. case RS::ARRAY_BONES: {
  880. elem_size = sizeof(uint16_t) * 4;
  881. } break;
  882. case RS::ARRAY_INDEX: {
  883. if (p_index_len <= 0) {
  884. ERR_PRINT("index_array_len==NO_INDEX_ARRAY");
  885. break;
  886. }
  887. /* determine whether using 16 or 32 bits indices */
  888. if (p_vertex_len >= (1 << 16)) {
  889. elem_size = 4;
  890. } else {
  891. elem_size = 2;
  892. }
  893. offsets[i] = elem_size;
  894. continue;
  895. }
  896. default: {
  897. ERR_FAIL_V(Array());
  898. }
  899. }
  900. offsets[i] = total_elem_size;
  901. total_elem_size += elem_size;
  902. }
  903. Array ret;
  904. ret.resize(RS::ARRAY_MAX);
  905. const uint8_t *r = p_vertex_data.ptr();
  906. for (int i = 0; i < RS::ARRAY_MAX; i++) {
  907. if (!(p_format & (1 << i))) {
  908. continue;
  909. }
  910. switch (i) {
  911. case RS::ARRAY_VERTEX: {
  912. if (p_format & ARRAY_FLAG_USE_2D_VERTICES) {
  913. Vector<Vector2> arr_2d;
  914. arr_2d.resize(p_vertex_len);
  915. {
  916. Vector2 *w = arr_2d.ptrw();
  917. for (int j = 0; j < p_vertex_len; j++) {
  918. const float *v = (const float *)&r[j * total_elem_size + offsets[i]];
  919. w[j] = Vector2(v[0], v[1]);
  920. }
  921. }
  922. ret[i] = arr_2d;
  923. } else {
  924. Vector<Vector3> arr_3d;
  925. arr_3d.resize(p_vertex_len);
  926. {
  927. Vector3 *w = arr_3d.ptrw();
  928. for (int j = 0; j < p_vertex_len; j++) {
  929. const float *v = (const float *)&r[j * total_elem_size + offsets[i]];
  930. w[j] = Vector3(v[0], v[1], v[2]);
  931. }
  932. }
  933. ret[i] = arr_3d;
  934. }
  935. } break;
  936. case RS::ARRAY_NORMAL: {
  937. Vector<Vector3> arr;
  938. arr.resize(p_vertex_len);
  939. if (p_format & ARRAY_COMPRESS_NORMAL) {
  940. Vector3 *w = arr.ptrw();
  941. const float multiplier = 1.f / 127.f;
  942. for (int j = 0; j < p_vertex_len; j++) {
  943. const int8_t *v = (const int8_t *)&r[j * total_elem_size + offsets[i]];
  944. w[j] = Vector3(float(v[0]) * multiplier, float(v[1]) * multiplier, float(v[2]) * multiplier);
  945. }
  946. } else {
  947. Vector3 *w = arr.ptrw();
  948. for (int j = 0; j < p_vertex_len; j++) {
  949. const float *v = (const float *)&r[j * total_elem_size + offsets[i]];
  950. w[j] = Vector3(v[0], v[1], v[2]);
  951. }
  952. }
  953. ret[i] = arr;
  954. } break;
  955. case RS::ARRAY_TANGENT: {
  956. Vector<float> arr;
  957. arr.resize(p_vertex_len * 4);
  958. if (p_format & ARRAY_COMPRESS_TANGENT) {
  959. float *w = arr.ptrw();
  960. for (int j = 0; j < p_vertex_len; j++) {
  961. const int8_t *v = (const int8_t *)&r[j * total_elem_size + offsets[i]];
  962. for (int k = 0; k < 4; k++) {
  963. w[j * 4 + k] = float(v[k] / 127.0);
  964. }
  965. }
  966. } else {
  967. float *w = arr.ptrw();
  968. for (int j = 0; j < p_vertex_len; j++) {
  969. const float *v = (const float *)&r[j * total_elem_size + offsets[i]];
  970. for (int k = 0; k < 4; k++) {
  971. w[j * 4 + k] = v[k];
  972. }
  973. }
  974. }
  975. ret[i] = arr;
  976. } break;
  977. case RS::ARRAY_COLOR: {
  978. Vector<Color> arr;
  979. arr.resize(p_vertex_len);
  980. if (p_format & ARRAY_COMPRESS_COLOR) {
  981. Color *w = arr.ptrw();
  982. for (int j = 0; j < p_vertex_len; j++) {
  983. const uint8_t *v = (const uint8_t *)&r[j * total_elem_size + offsets[i]];
  984. w[j] = Color(float(v[0] / 255.0), float(v[1] / 255.0), float(v[2] / 255.0), float(v[3] / 255.0));
  985. }
  986. } else {
  987. Color *w = arr.ptrw();
  988. for (int j = 0; j < p_vertex_len; j++) {
  989. const float *v = (const float *)&r[j * total_elem_size + offsets[i]];
  990. w[j] = Color(v[0], v[1], v[2], v[3]);
  991. }
  992. }
  993. ret[i] = arr;
  994. } break;
  995. case RS::ARRAY_TEX_UV: {
  996. Vector<Vector2> arr;
  997. arr.resize(p_vertex_len);
  998. if (p_format & ARRAY_COMPRESS_TEX_UV) {
  999. Vector2 *w = arr.ptrw();
  1000. for (int j = 0; j < p_vertex_len; j++) {
  1001. const uint16_t *v = (const uint16_t *)&r[j * total_elem_size + offsets[i]];
  1002. w[j] = Vector2(Math::halfptr_to_float(&v[0]), Math::halfptr_to_float(&v[1]));
  1003. }
  1004. } else {
  1005. Vector2 *w = arr.ptrw();
  1006. for (int j = 0; j < p_vertex_len; j++) {
  1007. const float *v = (const float *)&r[j * total_elem_size + offsets[i]];
  1008. w[j] = Vector2(v[0], v[1]);
  1009. }
  1010. }
  1011. ret[i] = arr;
  1012. } break;
  1013. case RS::ARRAY_TEX_UV2: {
  1014. Vector<Vector2> arr;
  1015. arr.resize(p_vertex_len);
  1016. if (p_format & ARRAY_COMPRESS_TEX_UV2) {
  1017. Vector2 *w = arr.ptrw();
  1018. for (int j = 0; j < p_vertex_len; j++) {
  1019. const uint16_t *v = (const uint16_t *)&r[j * total_elem_size + offsets[i]];
  1020. w[j] = Vector2(Math::halfptr_to_float(&v[0]), Math::halfptr_to_float(&v[1]));
  1021. }
  1022. } else {
  1023. Vector2 *w = arr.ptrw();
  1024. for (int j = 0; j < p_vertex_len; j++) {
  1025. const float *v = (const float *)&r[j * total_elem_size + offsets[i]];
  1026. w[j] = Vector2(v[0], v[1]);
  1027. }
  1028. }
  1029. ret[i] = arr;
  1030. } break;
  1031. case RS::ARRAY_WEIGHTS: {
  1032. Vector<float> arr;
  1033. arr.resize(p_vertex_len * 4);
  1034. {
  1035. float *w = arr.ptrw();
  1036. for (int j = 0; j < p_vertex_len; j++) {
  1037. const uint16_t *v = (const uint16_t *)&r[j * total_elem_size + offsets[i]];
  1038. for (int k = 0; k < 4; k++) {
  1039. w[j * 4 + k] = float(v[k] / 65535.0);
  1040. }
  1041. }
  1042. }
  1043. ret[i] = arr;
  1044. } break;
  1045. case RS::ARRAY_BONES: {
  1046. Vector<int> arr;
  1047. arr.resize(p_vertex_len * 4);
  1048. int *w = arr.ptrw();
  1049. for (int j = 0; j < p_vertex_len; j++) {
  1050. const uint16_t *v = (const uint16_t *)&r[j * total_elem_size + offsets[i]];
  1051. for (int k = 0; k < 4; k++) {
  1052. w[j * 4 + k] = v[k];
  1053. }
  1054. }
  1055. ret[i] = arr;
  1056. } break;
  1057. case RS::ARRAY_INDEX: {
  1058. /* determine whether using 16 or 32 bits indices */
  1059. const uint8_t *ir = p_index_data.ptr();
  1060. Vector<int> arr;
  1061. arr.resize(p_index_len);
  1062. if (p_vertex_len < (1 << 16)) {
  1063. int *w = arr.ptrw();
  1064. for (int j = 0; j < p_index_len; j++) {
  1065. const uint16_t *v = (const uint16_t *)&ir[j * 2];
  1066. w[j] = *v;
  1067. }
  1068. } else {
  1069. int *w = arr.ptrw();
  1070. for (int j = 0; j < p_index_len; j++) {
  1071. const int *v = (const int *)&ir[j * 4];
  1072. w[j] = *v;
  1073. }
  1074. }
  1075. ret[i] = arr;
  1076. } break;
  1077. default: {
  1078. ERR_FAIL_V(ret);
  1079. }
  1080. }
  1081. }
  1082. return ret;
  1083. }
  1084. Array RenderingServer::mesh_surface_get_arrays(RID p_mesh, int p_surface) const {
  1085. SurfaceData sd = mesh_get_surface(p_mesh, p_surface);
  1086. return mesh_create_arrays_from_surface_data(sd);
  1087. }
  1088. Dictionary RenderingServer::mesh_surface_get_lods(RID p_mesh, int p_surface) const {
  1089. SurfaceData sd = mesh_get_surface(p_mesh, p_surface);
  1090. ERR_FAIL_COND_V(sd.vertex_count == 0, Dictionary());
  1091. Dictionary ret;
  1092. for (int i = 0; i < sd.lods.size(); i++) {
  1093. Vector<int> lods;
  1094. if (sd.vertex_count <= 65536) {
  1095. uint32_t lc = sd.lods[i].index_data.size() / 2;
  1096. lods.resize(lc);
  1097. const uint8_t *r = sd.lods[i].index_data.ptr();
  1098. const uint16_t *rptr = (const uint16_t *)r;
  1099. int *w = lods.ptrw();
  1100. for (uint32_t j = 0; j < lc; j++) {
  1101. w[j] = rptr[i];
  1102. }
  1103. } else {
  1104. uint32_t lc = sd.lods[i].index_data.size() / 4;
  1105. lods.resize(lc);
  1106. const uint8_t *r = sd.lods[i].index_data.ptr();
  1107. const uint32_t *rptr = (const uint32_t *)r;
  1108. int *w = lods.ptrw();
  1109. for (uint32_t j = 0; j < lc; j++) {
  1110. w[j] = rptr[i];
  1111. }
  1112. }
  1113. ret[sd.lods[i].edge_length] = lods;
  1114. }
  1115. return ret;
  1116. }
  1117. Array RenderingServer::mesh_surface_get_blend_shape_arrays(RID p_mesh, int p_surface) const {
  1118. SurfaceData sd = mesh_get_surface(p_mesh, p_surface);
  1119. ERR_FAIL_COND_V(sd.vertex_count == 0, Array());
  1120. Vector<Vector<uint8_t>> blend_shape_data = sd.blend_shapes;
  1121. if (blend_shape_data.size() > 0) {
  1122. int vertex_len = sd.vertex_count;
  1123. Vector<uint8_t> index_data = sd.index_data;
  1124. int index_len = sd.index_count;
  1125. uint32_t format = sd.format;
  1126. Array blend_shape_array;
  1127. blend_shape_array.resize(blend_shape_data.size());
  1128. for (int i = 0; i < blend_shape_data.size(); i++) {
  1129. blend_shape_array.set(i, _get_array_from_surface(format, blend_shape_data[i], vertex_len, index_data, index_len));
  1130. }
  1131. return blend_shape_array;
  1132. } else {
  1133. return Array();
  1134. }
  1135. }
  1136. Array RenderingServer::mesh_create_arrays_from_surface_data(const SurfaceData &p_data) const {
  1137. Vector<uint8_t> vertex_data = p_data.vertex_data;
  1138. ERR_FAIL_COND_V(vertex_data.size() == 0, Array());
  1139. int vertex_len = p_data.vertex_count;
  1140. Vector<uint8_t> index_data = p_data.index_data;
  1141. int index_len = p_data.index_count;
  1142. uint32_t format = p_data.format;
  1143. return _get_array_from_surface(format, vertex_data, vertex_len, index_data, index_len);
  1144. }
  1145. #if 0
  1146. Array RenderingServer::_mesh_surface_get_skeleton_aabb_bind(RID p_mesh, int p_surface) const {
  1147. Vector<AABB> vec = RS::get_singleton()->mesh_surface_get_skeleton_aabb(p_mesh, p_surface);
  1148. Array arr;
  1149. for (int i = 0; i < vec.size(); i++) {
  1150. arr[i] = vec[i];
  1151. }
  1152. return arr;
  1153. }
  1154. #endif
  1155. ShaderLanguage::DataType RenderingServer::global_variable_type_get_shader_datatype(GlobalVariableType p_type) {
  1156. switch (p_type) {
  1157. case RS::GLOBAL_VAR_TYPE_BOOL:
  1158. return ShaderLanguage::TYPE_BOOL;
  1159. case RS::GLOBAL_VAR_TYPE_BVEC2:
  1160. return ShaderLanguage::TYPE_BVEC2;
  1161. case RS::GLOBAL_VAR_TYPE_BVEC3:
  1162. return ShaderLanguage::TYPE_BVEC3;
  1163. case RS::GLOBAL_VAR_TYPE_BVEC4:
  1164. return ShaderLanguage::TYPE_BVEC4;
  1165. case RS::GLOBAL_VAR_TYPE_INT:
  1166. return ShaderLanguage::TYPE_INT;
  1167. case RS::GLOBAL_VAR_TYPE_IVEC2:
  1168. return ShaderLanguage::TYPE_IVEC2;
  1169. case RS::GLOBAL_VAR_TYPE_IVEC3:
  1170. return ShaderLanguage::TYPE_IVEC3;
  1171. case RS::GLOBAL_VAR_TYPE_IVEC4:
  1172. return ShaderLanguage::TYPE_IVEC4;
  1173. case RS::GLOBAL_VAR_TYPE_RECT2I:
  1174. return ShaderLanguage::TYPE_IVEC4;
  1175. case RS::GLOBAL_VAR_TYPE_UINT:
  1176. return ShaderLanguage::TYPE_UINT;
  1177. case RS::GLOBAL_VAR_TYPE_UVEC2:
  1178. return ShaderLanguage::TYPE_UVEC2;
  1179. case RS::GLOBAL_VAR_TYPE_UVEC3:
  1180. return ShaderLanguage::TYPE_UVEC3;
  1181. case RS::GLOBAL_VAR_TYPE_UVEC4:
  1182. return ShaderLanguage::TYPE_UVEC4;
  1183. case RS::GLOBAL_VAR_TYPE_FLOAT:
  1184. return ShaderLanguage::TYPE_FLOAT;
  1185. case RS::GLOBAL_VAR_TYPE_VEC2:
  1186. return ShaderLanguage::TYPE_VEC2;
  1187. case RS::GLOBAL_VAR_TYPE_VEC3:
  1188. return ShaderLanguage::TYPE_VEC3;
  1189. case RS::GLOBAL_VAR_TYPE_VEC4:
  1190. return ShaderLanguage::TYPE_VEC4;
  1191. case RS::GLOBAL_VAR_TYPE_COLOR:
  1192. return ShaderLanguage::TYPE_VEC4;
  1193. case RS::GLOBAL_VAR_TYPE_RECT2:
  1194. return ShaderLanguage::TYPE_VEC4;
  1195. case RS::GLOBAL_VAR_TYPE_MAT2:
  1196. return ShaderLanguage::TYPE_MAT2;
  1197. case RS::GLOBAL_VAR_TYPE_MAT3:
  1198. return ShaderLanguage::TYPE_MAT3;
  1199. case RS::GLOBAL_VAR_TYPE_MAT4:
  1200. return ShaderLanguage::TYPE_MAT4;
  1201. case RS::GLOBAL_VAR_TYPE_TRANSFORM_2D:
  1202. return ShaderLanguage::TYPE_MAT3;
  1203. case RS::GLOBAL_VAR_TYPE_TRANSFORM:
  1204. return ShaderLanguage::TYPE_MAT4;
  1205. case RS::GLOBAL_VAR_TYPE_SAMPLER2D:
  1206. return ShaderLanguage::TYPE_SAMPLER2D;
  1207. case RS::GLOBAL_VAR_TYPE_SAMPLER2DARRAY:
  1208. return ShaderLanguage::TYPE_SAMPLER2DARRAY;
  1209. case RS::GLOBAL_VAR_TYPE_SAMPLER3D:
  1210. return ShaderLanguage::TYPE_SAMPLER3D;
  1211. case RS::GLOBAL_VAR_TYPE_SAMPLERCUBE:
  1212. return ShaderLanguage::TYPE_SAMPLERCUBE;
  1213. default:
  1214. return ShaderLanguage::TYPE_MAX; //invalid or not found
  1215. }
  1216. }
  1217. void RenderingServer::_bind_methods() {
  1218. ClassDB::bind_method(D_METHOD("force_sync"), &RenderingServer::sync);
  1219. ClassDB::bind_method(D_METHOD("force_draw", "swap_buffers", "frame_step"), &RenderingServer::draw, DEFVAL(true), DEFVAL(0.0));
  1220. #ifndef _MSC_VER
  1221. #warning TODO all texture methods need re-binding
  1222. #endif
  1223. ClassDB::bind_method(D_METHOD("texture_2d_create", "image"), &RenderingServer::texture_2d_create);
  1224. ClassDB::bind_method(D_METHOD("texture_2d_get", "texture"), &RenderingServer::texture_2d_get);
  1225. #ifndef _3D_DISABLED
  1226. ClassDB::bind_method(D_METHOD("sky_create"), &RenderingServer::sky_create);
  1227. ClassDB::bind_method(D_METHOD("sky_set_material", "sky", "material"), &RenderingServer::sky_set_material);
  1228. #endif
  1229. ClassDB::bind_method(D_METHOD("shader_create"), &RenderingServer::shader_create);
  1230. ClassDB::bind_method(D_METHOD("shader_set_code", "shader", "code"), &RenderingServer::shader_set_code);
  1231. ClassDB::bind_method(D_METHOD("shader_get_code", "shader"), &RenderingServer::shader_get_code);
  1232. ClassDB::bind_method(D_METHOD("shader_get_param_list", "shader"), &RenderingServer::_shader_get_param_list_bind);
  1233. ClassDB::bind_method(D_METHOD("shader_set_default_texture_param", "shader", "name", "texture"), &RenderingServer::shader_set_default_texture_param);
  1234. ClassDB::bind_method(D_METHOD("shader_get_default_texture_param", "shader", "name"), &RenderingServer::shader_get_default_texture_param);
  1235. ClassDB::bind_method(D_METHOD("shader_get_param_default", "material", "parameter"), &RenderingServer::shader_get_param_default);
  1236. ClassDB::bind_method(D_METHOD("material_create"), &RenderingServer::material_create);
  1237. ClassDB::bind_method(D_METHOD("material_set_shader", "shader_material", "shader"), &RenderingServer::material_set_shader);
  1238. ClassDB::bind_method(D_METHOD("material_set_param", "material", "parameter", "value"), &RenderingServer::material_set_param);
  1239. ClassDB::bind_method(D_METHOD("material_get_param", "material", "parameter"), &RenderingServer::material_get_param);
  1240. ClassDB::bind_method(D_METHOD("material_set_render_priority", "material", "priority"), &RenderingServer::material_set_render_priority);
  1241. ClassDB::bind_method(D_METHOD("material_set_next_pass", "material", "next_material"), &RenderingServer::material_set_next_pass);
  1242. ClassDB::bind_method(D_METHOD("mesh_create"), &RenderingServer::mesh_create);
  1243. ClassDB::bind_method(D_METHOD("mesh_surface_get_format_offset", "format", "vertex_len", "index_len", "array_index"), &RenderingServer::mesh_surface_get_format_offset);
  1244. ClassDB::bind_method(D_METHOD("mesh_surface_get_format_stride", "format", "vertex_len", "index_len"), &RenderingServer::mesh_surface_get_format_stride);
  1245. ClassDB::bind_method(D_METHOD("mesh_add_surface_from_arrays", "mesh", "primitive", "arrays", "blend_shapes", "lods", "compress_format"), &RenderingServer::mesh_add_surface_from_arrays, DEFVAL(Array()), DEFVAL(Dictionary()), DEFVAL(ARRAY_COMPRESS_DEFAULT));
  1246. ClassDB::bind_method(D_METHOD("mesh_get_blend_shape_count", "mesh"), &RenderingServer::mesh_get_blend_shape_count);
  1247. ClassDB::bind_method(D_METHOD("mesh_set_blend_shape_mode", "mesh", "mode"), &RenderingServer::mesh_set_blend_shape_mode);
  1248. ClassDB::bind_method(D_METHOD("mesh_get_blend_shape_mode", "mesh"), &RenderingServer::mesh_get_blend_shape_mode);
  1249. ClassDB::bind_method(D_METHOD("mesh_surface_update_region", "mesh", "surface", "offset", "data"), &RenderingServer::mesh_surface_update_region);
  1250. ClassDB::bind_method(D_METHOD("mesh_surface_set_material", "mesh", "surface", "material"), &RenderingServer::mesh_surface_set_material);
  1251. ClassDB::bind_method(D_METHOD("mesh_surface_get_material", "mesh", "surface"), &RenderingServer::mesh_surface_get_material);
  1252. ClassDB::bind_method(D_METHOD("mesh_surface_get_arrays", "mesh", "surface"), &RenderingServer::mesh_surface_get_arrays);
  1253. ClassDB::bind_method(D_METHOD("mesh_surface_get_blend_shape_arrays", "mesh", "surface"), &RenderingServer::mesh_surface_get_blend_shape_arrays);
  1254. ClassDB::bind_method(D_METHOD("mesh_get_surface_count", "mesh"), &RenderingServer::mesh_get_surface_count);
  1255. ClassDB::bind_method(D_METHOD("mesh_set_custom_aabb", "mesh", "aabb"), &RenderingServer::mesh_set_custom_aabb);
  1256. ClassDB::bind_method(D_METHOD("mesh_get_custom_aabb", "mesh"), &RenderingServer::mesh_get_custom_aabb);
  1257. ClassDB::bind_method(D_METHOD("mesh_clear", "mesh"), &RenderingServer::mesh_clear);
  1258. ClassDB::bind_method(D_METHOD("multimesh_create"), &RenderingServer::multimesh_create);
  1259. ClassDB::bind_method(D_METHOD("multimesh_allocate", "multimesh", "instances", "transform_format", "color_format", "custom_data_format"), &RenderingServer::multimesh_allocate, DEFVAL(false), DEFVAL(false));
  1260. ClassDB::bind_method(D_METHOD("multimesh_get_instance_count", "multimesh"), &RenderingServer::multimesh_get_instance_count);
  1261. ClassDB::bind_method(D_METHOD("multimesh_set_mesh", "multimesh", "mesh"), &RenderingServer::multimesh_set_mesh);
  1262. ClassDB::bind_method(D_METHOD("multimesh_instance_set_transform", "multimesh", "index", "transform"), &RenderingServer::multimesh_instance_set_transform);
  1263. ClassDB::bind_method(D_METHOD("multimesh_instance_set_transform_2d", "multimesh", "index", "transform"), &RenderingServer::multimesh_instance_set_transform_2d);
  1264. ClassDB::bind_method(D_METHOD("multimesh_instance_set_color", "multimesh", "index", "color"), &RenderingServer::multimesh_instance_set_color);
  1265. ClassDB::bind_method(D_METHOD("multimesh_instance_set_custom_data", "multimesh", "index", "custom_data"), &RenderingServer::multimesh_instance_set_custom_data);
  1266. ClassDB::bind_method(D_METHOD("multimesh_get_mesh", "multimesh"), &RenderingServer::multimesh_get_mesh);
  1267. ClassDB::bind_method(D_METHOD("multimesh_get_aabb", "multimesh"), &RenderingServer::multimesh_get_aabb);
  1268. ClassDB::bind_method(D_METHOD("multimesh_instance_get_transform", "multimesh", "index"), &RenderingServer::multimesh_instance_get_transform);
  1269. ClassDB::bind_method(D_METHOD("multimesh_instance_get_transform_2d", "multimesh", "index"), &RenderingServer::multimesh_instance_get_transform_2d);
  1270. ClassDB::bind_method(D_METHOD("multimesh_instance_get_color", "multimesh", "index"), &RenderingServer::multimesh_instance_get_color);
  1271. ClassDB::bind_method(D_METHOD("multimesh_instance_get_custom_data", "multimesh", "index"), &RenderingServer::multimesh_instance_get_custom_data);
  1272. ClassDB::bind_method(D_METHOD("multimesh_set_visible_instances", "multimesh", "visible"), &RenderingServer::multimesh_set_visible_instances);
  1273. ClassDB::bind_method(D_METHOD("multimesh_get_visible_instances", "multimesh"), &RenderingServer::multimesh_get_visible_instances);
  1274. ClassDB::bind_method(D_METHOD("multimesh_set_buffer", "multimesh", "buffer"), &RenderingServer::multimesh_set_buffer);
  1275. ClassDB::bind_method(D_METHOD("multimesh_get_buffer", "multimesh"), &RenderingServer::multimesh_get_buffer);
  1276. #ifndef _3D_DISABLED
  1277. ClassDB::bind_method(D_METHOD("immediate_create"), &RenderingServer::immediate_create);
  1278. ClassDB::bind_method(D_METHOD("immediate_begin", "immediate", "primitive", "texture"), &RenderingServer::immediate_begin, DEFVAL(RID()));
  1279. ClassDB::bind_method(D_METHOD("immediate_vertex", "immediate", "vertex"), &RenderingServer::immediate_vertex);
  1280. ClassDB::bind_method(D_METHOD("immediate_vertex_2d", "immediate", "vertex"), &RenderingServer::immediate_vertex_2d);
  1281. ClassDB::bind_method(D_METHOD("immediate_normal", "immediate", "normal"), &RenderingServer::immediate_normal);
  1282. ClassDB::bind_method(D_METHOD("immediate_tangent", "immediate", "tangent"), &RenderingServer::immediate_tangent);
  1283. ClassDB::bind_method(D_METHOD("immediate_color", "immediate", "color"), &RenderingServer::immediate_color);
  1284. ClassDB::bind_method(D_METHOD("immediate_uv", "immediate", "tex_uv"), &RenderingServer::immediate_uv);
  1285. ClassDB::bind_method(D_METHOD("immediate_uv2", "immediate", "tex_uv"), &RenderingServer::immediate_uv2);
  1286. ClassDB::bind_method(D_METHOD("immediate_end", "immediate"), &RenderingServer::immediate_end);
  1287. ClassDB::bind_method(D_METHOD("immediate_clear", "immediate"), &RenderingServer::immediate_clear);
  1288. ClassDB::bind_method(D_METHOD("immediate_set_material", "immediate", "material"), &RenderingServer::immediate_set_material);
  1289. ClassDB::bind_method(D_METHOD("immediate_get_material", "immediate"), &RenderingServer::immediate_get_material);
  1290. #endif
  1291. ClassDB::bind_method(D_METHOD("skeleton_create"), &RenderingServer::skeleton_create);
  1292. ClassDB::bind_method(D_METHOD("skeleton_allocate", "skeleton", "bones", "is_2d_skeleton"), &RenderingServer::skeleton_allocate, DEFVAL(false));
  1293. ClassDB::bind_method(D_METHOD("skeleton_get_bone_count", "skeleton"), &RenderingServer::skeleton_get_bone_count);
  1294. ClassDB::bind_method(D_METHOD("skeleton_bone_set_transform", "skeleton", "bone", "transform"), &RenderingServer::skeleton_bone_set_transform);
  1295. ClassDB::bind_method(D_METHOD("skeleton_bone_get_transform", "skeleton", "bone"), &RenderingServer::skeleton_bone_get_transform);
  1296. ClassDB::bind_method(D_METHOD("skeleton_bone_set_transform_2d", "skeleton", "bone", "transform"), &RenderingServer::skeleton_bone_set_transform_2d);
  1297. ClassDB::bind_method(D_METHOD("skeleton_bone_get_transform_2d", "skeleton", "bone"), &RenderingServer::skeleton_bone_get_transform_2d);
  1298. #ifndef _3D_DISABLED
  1299. ClassDB::bind_method(D_METHOD("directional_light_create"), &RenderingServer::directional_light_create);
  1300. ClassDB::bind_method(D_METHOD("omni_light_create"), &RenderingServer::omni_light_create);
  1301. ClassDB::bind_method(D_METHOD("spot_light_create"), &RenderingServer::spot_light_create);
  1302. ClassDB::bind_method(D_METHOD("light_set_color", "light", "color"), &RenderingServer::light_set_color);
  1303. ClassDB::bind_method(D_METHOD("light_set_param", "light", "param", "value"), &RenderingServer::light_set_param);
  1304. ClassDB::bind_method(D_METHOD("light_set_shadow", "light", "enabled"), &RenderingServer::light_set_shadow);
  1305. ClassDB::bind_method(D_METHOD("light_set_shadow_color", "light", "color"), &RenderingServer::light_set_shadow_color);
  1306. ClassDB::bind_method(D_METHOD("light_set_projector", "light", "texture"), &RenderingServer::light_set_projector);
  1307. ClassDB::bind_method(D_METHOD("light_set_negative", "light", "enable"), &RenderingServer::light_set_negative);
  1308. ClassDB::bind_method(D_METHOD("light_set_cull_mask", "light", "mask"), &RenderingServer::light_set_cull_mask);
  1309. ClassDB::bind_method(D_METHOD("light_set_reverse_cull_face_mode", "light", "enabled"), &RenderingServer::light_set_reverse_cull_face_mode);
  1310. ClassDB::bind_method(D_METHOD("light_set_bake_mode", "light", "bake_mode"), &RenderingServer::light_set_bake_mode);
  1311. ClassDB::bind_method(D_METHOD("light_omni_set_shadow_mode", "light", "mode"), &RenderingServer::light_omni_set_shadow_mode);
  1312. ClassDB::bind_method(D_METHOD("light_directional_set_shadow_mode", "light", "mode"), &RenderingServer::light_directional_set_shadow_mode);
  1313. ClassDB::bind_method(D_METHOD("light_directional_set_blend_splits", "light", "enable"), &RenderingServer::light_directional_set_blend_splits);
  1314. ClassDB::bind_method(D_METHOD("light_directional_set_shadow_depth_range_mode", "light", "range_mode"), &RenderingServer::light_directional_set_shadow_depth_range_mode);
  1315. ClassDB::bind_method(D_METHOD("reflection_probe_create"), &RenderingServer::reflection_probe_create);
  1316. ClassDB::bind_method(D_METHOD("reflection_probe_set_update_mode", "probe", "mode"), &RenderingServer::reflection_probe_set_update_mode);
  1317. ClassDB::bind_method(D_METHOD("reflection_probe_set_intensity", "probe", "intensity"), &RenderingServer::reflection_probe_set_intensity);
  1318. ClassDB::bind_method(D_METHOD("reflection_probe_set_ambient_mode", "probe", "mode"), &RenderingServer::reflection_probe_set_ambient_mode);
  1319. ClassDB::bind_method(D_METHOD("reflection_probe_set_ambient_color", "probe", "color"), &RenderingServer::reflection_probe_set_ambient_color);
  1320. ClassDB::bind_method(D_METHOD("reflection_probe_set_ambient_energy", "probe", "energy"), &RenderingServer::reflection_probe_set_ambient_energy);
  1321. ClassDB::bind_method(D_METHOD("reflection_probe_set_max_distance", "probe", "distance"), &RenderingServer::reflection_probe_set_max_distance);
  1322. ClassDB::bind_method(D_METHOD("reflection_probe_set_extents", "probe", "extents"), &RenderingServer::reflection_probe_set_extents);
  1323. ClassDB::bind_method(D_METHOD("reflection_probe_set_origin_offset", "probe", "offset"), &RenderingServer::reflection_probe_set_origin_offset);
  1324. ClassDB::bind_method(D_METHOD("reflection_probe_set_as_interior", "probe", "enable"), &RenderingServer::reflection_probe_set_as_interior);
  1325. ClassDB::bind_method(D_METHOD("reflection_probe_set_enable_box_projection", "probe", "enable"), &RenderingServer::reflection_probe_set_enable_box_projection);
  1326. ClassDB::bind_method(D_METHOD("reflection_probe_set_enable_shadows", "probe", "enable"), &RenderingServer::reflection_probe_set_enable_shadows);
  1327. ClassDB::bind_method(D_METHOD("reflection_probe_set_cull_mask", "probe", "layers"), &RenderingServer::reflection_probe_set_cull_mask);
  1328. #ifndef _MSC_VER
  1329. #warning TODO all giprobe methods need re-binding
  1330. #endif
  1331. #if 0
  1332. ClassDB::bind_method(D_METHOD("gi_probe_create"), &RenderingServer::gi_probe_create);
  1333. ClassDB::bind_method(D_METHOD("gi_probe_set_bounds", "probe", "bounds"), &RenderingServer::gi_probe_set_bounds);
  1334. ClassDB::bind_method(D_METHOD("gi_probe_get_bounds", "probe"), &RenderingServer::gi_probe_get_bounds);
  1335. ClassDB::bind_method(D_METHOD("gi_probe_set_cell_size", "probe", "range"), &RenderingServer::gi_probe_set_cell_size);
  1336. ClassDB::bind_method(D_METHOD("gi_probe_get_cell_size", "probe"), &RenderingServer::gi_probe_get_cell_size);
  1337. ClassDB::bind_method(D_METHOD("gi_probe_set_to_cell_xform", "probe", "xform"), &RenderingServer::gi_probe_set_to_cell_xform);
  1338. ClassDB::bind_method(D_METHOD("gi_probe_get_to_cell_xform", "probe"), &RenderingServer::gi_probe_get_to_cell_xform);
  1339. ClassDB::bind_method(D_METHOD("gi_probe_set_dynamic_data", "probe", "data"), &RenderingServer::gi_probe_set_dynamic_data);
  1340. ClassDB::bind_method(D_METHOD("gi_probe_get_dynamic_data", "probe"), &RenderingServer::gi_probe_get_dynamic_data);
  1341. ClassDB::bind_method(D_METHOD("gi_probe_set_dynamic_range", "probe", "range"), &RenderingServer::gi_probe_set_dynamic_range);
  1342. ClassDB::bind_method(D_METHOD("gi_probe_get_dynamic_range", "probe"), &RenderingServer::gi_probe_get_dynamic_range);
  1343. ClassDB::bind_method(D_METHOD("gi_probe_set_energy", "probe", "energy"), &RenderingServer::gi_probe_set_energy);
  1344. ClassDB::bind_method(D_METHOD("gi_probe_get_energy", "probe"), &RenderingServer::gi_probe_get_energy);
  1345. ClassDB::bind_method(D_METHOD("gi_probe_set_bias", "probe", "bias"), &RenderingServer::gi_probe_set_bias);
  1346. ClassDB::bind_method(D_METHOD("gi_probe_get_bias", "probe"), &RenderingServer::gi_probe_get_bias);
  1347. ClassDB::bind_method(D_METHOD("gi_probe_set_normal_bias", "probe", "bias"), &RenderingServer::gi_probe_set_normal_bias);
  1348. ClassDB::bind_method(D_METHOD("gi_probe_get_normal_bias", "probe"), &RenderingServer::gi_probe_get_normal_bias);
  1349. ClassDB::bind_method(D_METHOD("gi_probe_set_propagation", "probe", "propagation"), &RenderingServer::gi_probe_set_propagation);
  1350. ClassDB::bind_method(D_METHOD("gi_probe_get_propagation", "probe"), &RenderingServer::gi_probe_get_propagation);
  1351. ClassDB::bind_method(D_METHOD("gi_probe_set_interior", "probe", "enable"), &RenderingServer::gi_probe_set_interior);
  1352. ClassDB::bind_method(D_METHOD("gi_probe_is_interior", "probe"), &RenderingServer::gi_probe_is_interior);
  1353. ClassDB::bind_method(D_METHOD("gi_probe_set_compress", "probe", "enable"), &RenderingServer::gi_probe_set_compress);
  1354. ClassDB::bind_method(D_METHOD("gi_probe_is_compressed", "probe"), &RenderingServer::gi_probe_is_compressed);
  1355. #endif
  1356. /*
  1357. ClassDB::bind_method(D_METHOD("lightmap_create()"), &RenderingServer::lightmap_capture_create);
  1358. ClassDB::bind_method(D_METHOD("lightmap_capture_set_bounds", "capture", "bounds"), &RenderingServer::lightmap_capture_set_bounds);
  1359. ClassDB::bind_method(D_METHOD("lightmap_capture_get_bounds", "capture"), &RenderingServer::lightmap_capture_get_bounds);
  1360. ClassDB::bind_method(D_METHOD("lightmap_capture_set_octree", "capture", "octree"), &RenderingServer::lightmap_capture_set_octree);
  1361. ClassDB::bind_method(D_METHOD("lightmap_capture_set_octree_cell_transform", "capture", "xform"), &RenderingServer::lightmap_capture_set_octree_cell_transform);
  1362. ClassDB::bind_method(D_METHOD("lightmap_capture_get_octree_cell_transform", "capture"), &RenderingServer::lightmap_capture_get_octree_cell_transform);
  1363. ClassDB::bind_method(D_METHOD("lightmap_capture_set_octree_cell_subdiv", "capture", "subdiv"), &RenderingServer::lightmap_capture_set_octree_cell_subdiv);
  1364. ClassDB::bind_method(D_METHOD("lightmap_capture_get_octree_cell_subdiv", "capture"), &RenderingServer::lightmap_capture_get_octree_cell_subdiv);
  1365. ClassDB::bind_method(D_METHOD("lightmap_capture_get_octree", "capture"), &RenderingServer::lightmap_capture_get_octree);
  1366. ClassDB::bind_method(D_METHOD("lightmap_capture_set_energy", "capture", "energy"), &RenderingServer::lightmap_capture_set_energy);
  1367. ClassDB::bind_method(D_METHOD("lightmap_capture_get_energy", "capture"), &RenderingServer::lightmap_capture_get_energy);
  1368. */
  1369. #endif
  1370. ClassDB::bind_method(D_METHOD("particles_create"), &RenderingServer::particles_create);
  1371. ClassDB::bind_method(D_METHOD("particles_set_emitting", "particles", "emitting"), &RenderingServer::particles_set_emitting);
  1372. ClassDB::bind_method(D_METHOD("particles_get_emitting", "particles"), &RenderingServer::particles_get_emitting);
  1373. ClassDB::bind_method(D_METHOD("particles_set_amount", "particles", "amount"), &RenderingServer::particles_set_amount);
  1374. ClassDB::bind_method(D_METHOD("particles_set_lifetime", "particles", "lifetime"), &RenderingServer::particles_set_lifetime);
  1375. ClassDB::bind_method(D_METHOD("particles_set_one_shot", "particles", "one_shot"), &RenderingServer::particles_set_one_shot);
  1376. ClassDB::bind_method(D_METHOD("particles_set_pre_process_time", "particles", "time"), &RenderingServer::particles_set_pre_process_time);
  1377. ClassDB::bind_method(D_METHOD("particles_set_explosiveness_ratio", "particles", "ratio"), &RenderingServer::particles_set_explosiveness_ratio);
  1378. ClassDB::bind_method(D_METHOD("particles_set_randomness_ratio", "particles", "ratio"), &RenderingServer::particles_set_randomness_ratio);
  1379. ClassDB::bind_method(D_METHOD("particles_set_custom_aabb", "particles", "aabb"), &RenderingServer::particles_set_custom_aabb);
  1380. ClassDB::bind_method(D_METHOD("particles_set_speed_scale", "particles", "scale"), &RenderingServer::particles_set_speed_scale);
  1381. ClassDB::bind_method(D_METHOD("particles_set_use_local_coordinates", "particles", "enable"), &RenderingServer::particles_set_use_local_coordinates);
  1382. ClassDB::bind_method(D_METHOD("particles_set_process_material", "particles", "material"), &RenderingServer::particles_set_process_material);
  1383. ClassDB::bind_method(D_METHOD("particles_set_fixed_fps", "particles", "fps"), &RenderingServer::particles_set_fixed_fps);
  1384. ClassDB::bind_method(D_METHOD("particles_set_fractional_delta", "particles", "enable"), &RenderingServer::particles_set_fractional_delta);
  1385. ClassDB::bind_method(D_METHOD("particles_is_inactive", "particles"), &RenderingServer::particles_is_inactive);
  1386. ClassDB::bind_method(D_METHOD("particles_request_process", "particles"), &RenderingServer::particles_request_process);
  1387. ClassDB::bind_method(D_METHOD("particles_restart", "particles"), &RenderingServer::particles_restart);
  1388. ClassDB::bind_method(D_METHOD("particles_set_draw_order", "particles", "order"), &RenderingServer::particles_set_draw_order);
  1389. ClassDB::bind_method(D_METHOD("particles_set_draw_passes", "particles", "count"), &RenderingServer::particles_set_draw_passes);
  1390. ClassDB::bind_method(D_METHOD("particles_set_draw_pass_mesh", "particles", "pass", "mesh"), &RenderingServer::particles_set_draw_pass_mesh);
  1391. ClassDB::bind_method(D_METHOD("particles_get_current_aabb", "particles"), &RenderingServer::particles_get_current_aabb);
  1392. ClassDB::bind_method(D_METHOD("particles_set_emission_transform", "particles", "transform"), &RenderingServer::particles_set_emission_transform);
  1393. ClassDB::bind_method(D_METHOD("camera_create"), &RenderingServer::camera_create);
  1394. ClassDB::bind_method(D_METHOD("camera_set_perspective", "camera", "fovy_degrees", "z_near", "z_far"), &RenderingServer::camera_set_perspective);
  1395. ClassDB::bind_method(D_METHOD("camera_set_orthogonal", "camera", "size", "z_near", "z_far"), &RenderingServer::camera_set_orthogonal);
  1396. ClassDB::bind_method(D_METHOD("camera_set_frustum", "camera", "size", "offset", "z_near", "z_far"), &RenderingServer::camera_set_frustum);
  1397. ClassDB::bind_method(D_METHOD("camera_set_transform", "camera", "transform"), &RenderingServer::camera_set_transform);
  1398. ClassDB::bind_method(D_METHOD("camera_set_cull_mask", "camera", "layers"), &RenderingServer::camera_set_cull_mask);
  1399. ClassDB::bind_method(D_METHOD("camera_set_environment", "camera", "env"), &RenderingServer::camera_set_environment);
  1400. ClassDB::bind_method(D_METHOD("camera_set_use_vertical_aspect", "camera", "enable"), &RenderingServer::camera_set_use_vertical_aspect);
  1401. ClassDB::bind_method(D_METHOD("viewport_create"), &RenderingServer::viewport_create);
  1402. ClassDB::bind_method(D_METHOD("viewport_set_use_xr", "viewport", "use_xr"), &RenderingServer::viewport_set_use_xr);
  1403. ClassDB::bind_method(D_METHOD("viewport_set_size", "viewport", "width", "height"), &RenderingServer::viewport_set_size);
  1404. ClassDB::bind_method(D_METHOD("viewport_set_active", "viewport", "active"), &RenderingServer::viewport_set_active);
  1405. ClassDB::bind_method(D_METHOD("viewport_set_parent_viewport", "viewport", "parent_viewport"), &RenderingServer::viewport_set_parent_viewport);
  1406. ClassDB::bind_method(D_METHOD("viewport_attach_to_screen", "viewport", "rect", "screen"), &RenderingServer::viewport_attach_to_screen, DEFVAL(Rect2()), DEFVAL(DisplayServer::MAIN_WINDOW_ID));
  1407. ClassDB::bind_method(D_METHOD("viewport_set_render_direct_to_screen", "viewport", "enabled"), &RenderingServer::viewport_set_render_direct_to_screen);
  1408. ClassDB::bind_method(D_METHOD("viewport_set_update_mode", "viewport", "update_mode"), &RenderingServer::viewport_set_update_mode);
  1409. ClassDB::bind_method(D_METHOD("viewport_set_clear_mode", "viewport", "clear_mode"), &RenderingServer::viewport_set_clear_mode);
  1410. ClassDB::bind_method(D_METHOD("viewport_get_texture", "viewport"), &RenderingServer::viewport_get_texture);
  1411. ClassDB::bind_method(D_METHOD("viewport_set_hide_scenario", "viewport", "hidden"), &RenderingServer::viewport_set_hide_scenario);
  1412. ClassDB::bind_method(D_METHOD("viewport_set_hide_canvas", "viewport", "hidden"), &RenderingServer::viewport_set_hide_canvas);
  1413. ClassDB::bind_method(D_METHOD("viewport_set_disable_environment", "viewport", "disabled"), &RenderingServer::viewport_set_disable_environment);
  1414. ClassDB::bind_method(D_METHOD("viewport_attach_camera", "viewport", "camera"), &RenderingServer::viewport_attach_camera);
  1415. ClassDB::bind_method(D_METHOD("viewport_set_scenario", "viewport", "scenario"), &RenderingServer::viewport_set_scenario);
  1416. ClassDB::bind_method(D_METHOD("viewport_attach_canvas", "viewport", "canvas"), &RenderingServer::viewport_attach_canvas);
  1417. ClassDB::bind_method(D_METHOD("viewport_remove_canvas", "viewport", "canvas"), &RenderingServer::viewport_remove_canvas);
  1418. ClassDB::bind_method(D_METHOD("viewport_set_canvas_transform", "viewport", "canvas", "offset"), &RenderingServer::viewport_set_canvas_transform);
  1419. ClassDB::bind_method(D_METHOD("viewport_set_transparent_background", "viewport", "enabled"), &RenderingServer::viewport_set_transparent_background);
  1420. ClassDB::bind_method(D_METHOD("viewport_set_global_canvas_transform", "viewport", "transform"), &RenderingServer::viewport_set_global_canvas_transform);
  1421. ClassDB::bind_method(D_METHOD("viewport_set_canvas_stacking", "viewport", "canvas", "layer", "sublayer"), &RenderingServer::viewport_set_canvas_stacking);
  1422. ClassDB::bind_method(D_METHOD("viewport_set_shadow_atlas_size", "viewport", "size"), &RenderingServer::viewport_set_shadow_atlas_size);
  1423. ClassDB::bind_method(D_METHOD("viewport_set_shadow_atlas_quadrant_subdivision", "viewport", "quadrant", "subdivision"), &RenderingServer::viewport_set_shadow_atlas_quadrant_subdivision);
  1424. ClassDB::bind_method(D_METHOD("viewport_set_msaa", "viewport", "msaa"), &RenderingServer::viewport_set_msaa);
  1425. ClassDB::bind_method(D_METHOD("viewport_get_render_info", "viewport", "info"), &RenderingServer::viewport_get_render_info);
  1426. ClassDB::bind_method(D_METHOD("viewport_set_debug_draw", "viewport", "draw"), &RenderingServer::viewport_set_debug_draw);
  1427. ClassDB::bind_method(D_METHOD("environment_create"), &RenderingServer::environment_create);
  1428. ClassDB::bind_method(D_METHOD("environment_set_background", "env", "bg"), &RenderingServer::environment_set_background);
  1429. ClassDB::bind_method(D_METHOD("environment_set_sky", "env", "sky"), &RenderingServer::environment_set_sky);
  1430. ClassDB::bind_method(D_METHOD("environment_set_sky_custom_fov", "env", "scale"), &RenderingServer::environment_set_sky_custom_fov);
  1431. ClassDB::bind_method(D_METHOD("environment_set_sky_orientation", "env", "orientation"), &RenderingServer::environment_set_sky_orientation);
  1432. ClassDB::bind_method(D_METHOD("environment_set_bg_color", "env", "color"), &RenderingServer::environment_set_bg_color);
  1433. ClassDB::bind_method(D_METHOD("environment_set_bg_energy", "env", "energy"), &RenderingServer::environment_set_bg_energy);
  1434. ClassDB::bind_method(D_METHOD("environment_set_canvas_max_layer", "env", "max_layer"), &RenderingServer::environment_set_canvas_max_layer);
  1435. ClassDB::bind_method(D_METHOD("environment_set_ambient_light", "env", "color", "ambient", "energy", "sky_contibution", "reflection_source", "ao_color"), &RenderingServer::environment_set_ambient_light, DEFVAL(RS::ENV_AMBIENT_SOURCE_BG), DEFVAL(1.0), DEFVAL(0.0), DEFVAL(RS::ENV_REFLECTION_SOURCE_BG), DEFVAL(Color()));
  1436. ClassDB::bind_method(D_METHOD("environment_set_glow", "env", "enable", "level_flags", "intensity", "strength", "mix", "bloom_threshold", "blend_mode", "hdr_bleed_threshold", "hdr_bleed_scale", "hdr_luminance_cap"), &RenderingServer::environment_set_glow);
  1437. ClassDB::bind_method(D_METHOD("environment_set_tonemap", "env", "tone_mapper", "exposure", "white", "auto_exposure", "min_luminance", "max_luminance", "auto_exp_speed", "auto_exp_grey"), &RenderingServer::environment_set_tonemap);
  1438. ClassDB::bind_method(D_METHOD("environment_set_adjustment", "env", "enable", "brightness", "contrast", "saturation", "ramp"), &RenderingServer::environment_set_adjustment);
  1439. ClassDB::bind_method(D_METHOD("environment_set_ssr", "env", "enable", "max_steps", "fade_in", "fade_out", "depth_tolerance"), &RenderingServer::environment_set_ssr);
  1440. ClassDB::bind_method(D_METHOD("environment_set_ssao", "env", "enable", "radius", "intensity", "bias", "light_affect", "ao_channel_affect", "blur", "bilateral_sharpness"), &RenderingServer::environment_set_ssao);
  1441. ClassDB::bind_method(D_METHOD("environment_set_fog", "env", "enable", "color", "sun_color", "sun_amount"), &RenderingServer::environment_set_fog);
  1442. ClassDB::bind_method(D_METHOD("environment_set_fog_depth", "env", "enable", "depth_begin", "depth_end", "depth_curve", "transmit", "transmit_curve"), &RenderingServer::environment_set_fog_depth);
  1443. ClassDB::bind_method(D_METHOD("environment_set_fog_height", "env", "enable", "min_height", "max_height", "height_curve"), &RenderingServer::environment_set_fog_height);
  1444. ClassDB::bind_method(D_METHOD("scenario_create"), &RenderingServer::scenario_create);
  1445. ClassDB::bind_method(D_METHOD("scenario_set_debug", "scenario", "debug_mode"), &RenderingServer::scenario_set_debug);
  1446. ClassDB::bind_method(D_METHOD("scenario_set_environment", "scenario", "environment"), &RenderingServer::scenario_set_environment);
  1447. ClassDB::bind_method(D_METHOD("scenario_set_fallback_environment", "scenario", "environment"), &RenderingServer::scenario_set_fallback_environment);
  1448. #ifndef _3D_DISABLED
  1449. ClassDB::bind_method(D_METHOD("instance_create2", "base", "scenario"), &RenderingServer::instance_create2);
  1450. ClassDB::bind_method(D_METHOD("instance_create"), &RenderingServer::instance_create);
  1451. ClassDB::bind_method(D_METHOD("instance_set_base", "instance", "base"), &RenderingServer::instance_set_base);
  1452. ClassDB::bind_method(D_METHOD("instance_set_scenario", "instance", "scenario"), &RenderingServer::instance_set_scenario);
  1453. ClassDB::bind_method(D_METHOD("instance_set_layer_mask", "instance", "mask"), &RenderingServer::instance_set_layer_mask);
  1454. ClassDB::bind_method(D_METHOD("instance_set_transform", "instance", "transform"), &RenderingServer::instance_set_transform);
  1455. ClassDB::bind_method(D_METHOD("instance_attach_object_instance_id", "instance", "id"), &RenderingServer::instance_attach_object_instance_id);
  1456. ClassDB::bind_method(D_METHOD("instance_set_blend_shape_weight", "instance", "shape", "weight"), &RenderingServer::instance_set_blend_shape_weight);
  1457. ClassDB::bind_method(D_METHOD("instance_set_surface_material", "instance", "surface", "material"), &RenderingServer::instance_set_surface_material);
  1458. ClassDB::bind_method(D_METHOD("instance_set_visible", "instance", "visible"), &RenderingServer::instance_set_visible);
  1459. // ClassDB::bind_method(D_METHOD("instance_set_use_lightmap", "instance", "lightmap_instance", "lightmap"), &RenderingServer::instance_set_use_lightmap);
  1460. ClassDB::bind_method(D_METHOD("instance_set_custom_aabb", "instance", "aabb"), &RenderingServer::instance_set_custom_aabb);
  1461. ClassDB::bind_method(D_METHOD("instance_attach_skeleton", "instance", "skeleton"), &RenderingServer::instance_attach_skeleton);
  1462. ClassDB::bind_method(D_METHOD("instance_set_exterior", "instance", "enabled"), &RenderingServer::instance_set_exterior);
  1463. ClassDB::bind_method(D_METHOD("instance_set_extra_visibility_margin", "instance", "margin"), &RenderingServer::instance_set_extra_visibility_margin);
  1464. ClassDB::bind_method(D_METHOD("instance_geometry_set_flag", "instance", "flag", "enabled"), &RenderingServer::instance_geometry_set_flag);
  1465. ClassDB::bind_method(D_METHOD("instance_geometry_set_cast_shadows_setting", "instance", "shadow_casting_setting"), &RenderingServer::instance_geometry_set_cast_shadows_setting);
  1466. ClassDB::bind_method(D_METHOD("instance_geometry_set_material_override", "instance", "material"), &RenderingServer::instance_geometry_set_material_override);
  1467. ClassDB::bind_method(D_METHOD("instance_geometry_set_draw_range", "instance", "min", "max", "min_margin", "max_margin"), &RenderingServer::instance_geometry_set_draw_range);
  1468. ClassDB::bind_method(D_METHOD("instance_geometry_set_as_instance_lod", "instance", "as_lod_of_instance"), &RenderingServer::instance_geometry_set_as_instance_lod);
  1469. ClassDB::bind_method(D_METHOD("instances_cull_aabb", "aabb", "scenario"), &RenderingServer::_instances_cull_aabb_bind, DEFVAL(RID()));
  1470. ClassDB::bind_method(D_METHOD("instances_cull_ray", "from", "to", "scenario"), &RenderingServer::_instances_cull_ray_bind, DEFVAL(RID()));
  1471. ClassDB::bind_method(D_METHOD("instances_cull_convex", "convex", "scenario"), &RenderingServer::_instances_cull_convex_bind, DEFVAL(RID()));
  1472. #endif
  1473. ClassDB::bind_method(D_METHOD("canvas_create"), &RenderingServer::canvas_create);
  1474. ClassDB::bind_method(D_METHOD("canvas_set_item_mirroring", "canvas", "item", "mirroring"), &RenderingServer::canvas_set_item_mirroring);
  1475. ClassDB::bind_method(D_METHOD("canvas_set_modulate", "canvas", "color"), &RenderingServer::canvas_set_modulate);
  1476. #ifndef _MSC_VER
  1477. #warning TODO method bindings need to be fixed
  1478. #endif
  1479. #if 0
  1480. ClassDB::bind_method(D_METHOD("canvas_item_create"), &RenderingServer::canvas_item_create);
  1481. ClassDB::bind_method(D_METHOD("canvas_item_set_parent", "item", "parent"), &RenderingServer::canvas_item_set_parent);
  1482. ClassDB::bind_method(D_METHOD("canvas_item_set_visible", "item", "visible"), &RenderingServer::canvas_item_set_visible);
  1483. ClassDB::bind_method(D_METHOD("canvas_item_set_light_mask", "item", "mask"), &RenderingServer::canvas_item_set_light_mask);
  1484. ClassDB::bind_method(D_METHOD("canvas_item_set_transform", "item", "transform"), &RenderingServer::canvas_item_set_transform);
  1485. ClassDB::bind_method(D_METHOD("canvas_item_set_clip", "item", "clip"), &RenderingServer::canvas_item_set_clip);
  1486. ClassDB::bind_method(D_METHOD("canvas_item_set_distance_field_mode", "item", "enabled"), &RenderingServer::canvas_item_set_distance_field_mode);
  1487. ClassDB::bind_method(D_METHOD("canvas_item_set_custom_rect", "item", "use_custom_rect", "rect"), &RenderingServer::canvas_item_set_custom_rect, DEFVAL(Rect2()));
  1488. ClassDB::bind_method(D_METHOD("canvas_item_set_modulate", "item", "color"), &RenderingServer::canvas_item_set_modulate);
  1489. ClassDB::bind_method(D_METHOD("canvas_item_set_self_modulate", "item", "color"), &RenderingServer::canvas_item_set_self_modulate);
  1490. ClassDB::bind_method(D_METHOD("canvas_item_set_draw_behind_parent", "item", "enabled"), &RenderingServer::canvas_item_set_draw_behind_parent);
  1491. ClassDB::bind_method(D_METHOD("canvas_item_add_line", "item", "from", "to", "color", "width", "antialiased"), &RenderingServer::canvas_item_add_line, DEFVAL(1.0), DEFVAL(false));
  1492. ClassDB::bind_method(D_METHOD("canvas_item_add_polyline", "item", "points", "colors", "width", "antialiased"), &RenderingServer::canvas_item_add_polyline, DEFVAL(1.0), DEFVAL(false));
  1493. ClassDB::bind_method(D_METHOD("canvas_item_add_rect", "item", "rect", "color"), &RenderingServer::canvas_item_add_rect);
  1494. ClassDB::bind_method(D_METHOD("canvas_item_add_circle", "item", "pos", "radius", "color"), &RenderingServer::canvas_item_add_circle);
  1495. ClassDB::bind_method(D_METHOD("canvas_item_add_texture_rect", "item", "rect", "texture", "tile", "modulate", "transpose", "normal_map"), &RenderingServer::canvas_item_add_texture_rect, DEFVAL(false), DEFVAL(Color(1, 1, 1)), DEFVAL(false), DEFVAL(RID()));
  1496. ClassDB::bind_method(D_METHOD("canvas_item_add_texture_rect_region", "item", "rect", "texture", "src_rect", "modulate", "transpose", "normal_map", "clip_uv"), &RenderingServer::canvas_item_add_texture_rect_region, DEFVAL(Color(1, 1, 1)), DEFVAL(false), DEFVAL(RID()), DEFVAL(true));
  1497. ClassDB::bind_method(D_METHOD("canvas_item_add_nine_patch", "item", "rect", "source", "texture", "topleft", "bottomright", "x_axis_mode", "y_axis_mode", "draw_center", "modulate", "normal_map"), &RenderingServer::canvas_item_add_nine_patch, DEFVAL(NINE_PATCH_STRETCH), DEFVAL(NINE_PATCH_STRETCH), DEFVAL(true), DEFVAL(Color(1, 1, 1)), DEFVAL(RID()));
  1498. ClassDB::bind_method(D_METHOD("canvas_item_add_primitive", "item", "points", "colors", "uvs", "texture", "width", "normal_map"), &RenderingServer::canvas_item_add_primitive, DEFVAL(1.0), DEFVAL(RID()));
  1499. ClassDB::bind_method(D_METHOD("canvas_item_add_polygon", "item", "points", "colors", "uvs", "texture", "normal_map", "antialiased"), &RenderingServer::canvas_item_add_polygon, DEFVAL(Vector<Point2>()), DEFVAL(RID()), DEFVAL(RID()), DEFVAL(false));
  1500. ClassDB::bind_method(D_METHOD("canvas_item_add_triangle_array", "item", "indices", "points", "colors", "uvs", "bones", "weights", "texture", "count", "normal_map", "antialiased"), &RenderingServer::canvas_item_add_triangle_array, DEFVAL(Vector<Point2>()), DEFVAL(Vector<int>()), DEFVAL(Vector<float>()), DEFVAL(RID()), DEFVAL(-1), DEFVAL(RID()), DEFVAL(false));
  1501. ClassDB::bind_method(D_METHOD("canvas_item_add_mesh", "item", "mesh", "transform", "modulate", "texture", "normal_map"), &RenderingServer::canvas_item_add_mesh, DEFVAL(Transform2D()), DEFVAL(Color(1, 1, 1)), DEFVAL(RID()), DEFVAL(RID()));
  1502. ClassDB::bind_method(D_METHOD("canvas_item_add_multimesh", "item", "mesh", "texture", "normal_map"), &RenderingServer::canvas_item_add_multimesh, DEFVAL(RID()));
  1503. ClassDB::bind_method(D_METHOD("canvas_item_add_particles", "item", "particles", "texture", "normal_map"), &RenderingServer::canvas_item_add_particles);
  1504. ClassDB::bind_method(D_METHOD("canvas_item_add_set_transform", "item", "transform"), &RenderingServer::canvas_item_add_set_transform);
  1505. ClassDB::bind_method(D_METHOD("canvas_item_add_clip_ignore", "item", "ignore"), &RenderingServer::canvas_item_add_clip_ignore);
  1506. ClassDB::bind_method(D_METHOD("canvas_item_set_sort_children_by_y", "item", "enabled"), &RenderingServer::canvas_item_set_sort_children_by_y);
  1507. #endif
  1508. ClassDB::bind_method(D_METHOD("canvas_item_set_z_index", "item", "z_index"), &RenderingServer::canvas_item_set_z_index);
  1509. ClassDB::bind_method(D_METHOD("canvas_item_set_z_as_relative_to_parent", "item", "enabled"), &RenderingServer::canvas_item_set_z_as_relative_to_parent);
  1510. ClassDB::bind_method(D_METHOD("canvas_item_set_copy_to_backbuffer", "item", "enabled", "rect"), &RenderingServer::canvas_item_set_copy_to_backbuffer);
  1511. ClassDB::bind_method(D_METHOD("canvas_item_clear", "item"), &RenderingServer::canvas_item_clear);
  1512. ClassDB::bind_method(D_METHOD("canvas_item_set_draw_index", "item", "index"), &RenderingServer::canvas_item_set_draw_index);
  1513. ClassDB::bind_method(D_METHOD("canvas_item_set_material", "item", "material"), &RenderingServer::canvas_item_set_material);
  1514. ClassDB::bind_method(D_METHOD("canvas_item_set_use_parent_material", "item", "enabled"), &RenderingServer::canvas_item_set_use_parent_material);
  1515. ClassDB::bind_method(D_METHOD("canvas_light_create"), &RenderingServer::canvas_light_create);
  1516. ClassDB::bind_method(D_METHOD("canvas_light_attach_to_canvas", "light", "canvas"), &RenderingServer::canvas_light_attach_to_canvas);
  1517. ClassDB::bind_method(D_METHOD("canvas_light_set_enabled", "light", "enabled"), &RenderingServer::canvas_light_set_enabled);
  1518. ClassDB::bind_method(D_METHOD("canvas_light_set_scale", "light", "scale"), &RenderingServer::canvas_light_set_scale);
  1519. ClassDB::bind_method(D_METHOD("canvas_light_set_transform", "light", "transform"), &RenderingServer::canvas_light_set_transform);
  1520. ClassDB::bind_method(D_METHOD("canvas_light_set_texture", "light", "texture"), &RenderingServer::canvas_light_set_texture);
  1521. ClassDB::bind_method(D_METHOD("canvas_light_set_texture_offset", "light", "offset"), &RenderingServer::canvas_light_set_texture_offset);
  1522. ClassDB::bind_method(D_METHOD("canvas_light_set_color", "light", "color"), &RenderingServer::canvas_light_set_color);
  1523. ClassDB::bind_method(D_METHOD("canvas_light_set_height", "light", "height"), &RenderingServer::canvas_light_set_height);
  1524. ClassDB::bind_method(D_METHOD("canvas_light_set_energy", "light", "energy"), &RenderingServer::canvas_light_set_energy);
  1525. ClassDB::bind_method(D_METHOD("canvas_light_set_z_range", "light", "min_z", "max_z"), &RenderingServer::canvas_light_set_z_range);
  1526. ClassDB::bind_method(D_METHOD("canvas_light_set_layer_range", "light", "min_layer", "max_layer"), &RenderingServer::canvas_light_set_layer_range);
  1527. ClassDB::bind_method(D_METHOD("canvas_light_set_item_cull_mask", "light", "mask"), &RenderingServer::canvas_light_set_item_cull_mask);
  1528. ClassDB::bind_method(D_METHOD("canvas_light_set_item_shadow_cull_mask", "light", "mask"), &RenderingServer::canvas_light_set_item_shadow_cull_mask);
  1529. ClassDB::bind_method(D_METHOD("canvas_light_set_mode", "light", "mode"), &RenderingServer::canvas_light_set_mode);
  1530. ClassDB::bind_method(D_METHOD("canvas_light_set_shadow_enabled", "light", "enabled"), &RenderingServer::canvas_light_set_shadow_enabled);
  1531. ClassDB::bind_method(D_METHOD("canvas_light_set_shadow_buffer_size", "light", "size"), &RenderingServer::canvas_light_set_shadow_buffer_size);
  1532. ClassDB::bind_method(D_METHOD("canvas_light_set_shadow_filter", "light", "filter"), &RenderingServer::canvas_light_set_shadow_filter);
  1533. ClassDB::bind_method(D_METHOD("canvas_light_set_shadow_color", "light", "color"), &RenderingServer::canvas_light_set_shadow_color);
  1534. ClassDB::bind_method(D_METHOD("canvas_light_set_shadow_smooth", "light", "smooth"), &RenderingServer::canvas_light_set_shadow_smooth);
  1535. ClassDB::bind_method(D_METHOD("canvas_light_occluder_create"), &RenderingServer::canvas_light_occluder_create);
  1536. ClassDB::bind_method(D_METHOD("canvas_light_occluder_attach_to_canvas", "occluder", "canvas"), &RenderingServer::canvas_light_occluder_attach_to_canvas);
  1537. ClassDB::bind_method(D_METHOD("canvas_light_occluder_set_enabled", "occluder", "enabled"), &RenderingServer::canvas_light_occluder_set_enabled);
  1538. ClassDB::bind_method(D_METHOD("canvas_light_occluder_set_polygon", "occluder", "polygon"), &RenderingServer::canvas_light_occluder_set_polygon);
  1539. ClassDB::bind_method(D_METHOD("canvas_light_occluder_set_transform", "occluder", "transform"), &RenderingServer::canvas_light_occluder_set_transform);
  1540. ClassDB::bind_method(D_METHOD("canvas_light_occluder_set_light_mask", "occluder", "mask"), &RenderingServer::canvas_light_occluder_set_light_mask);
  1541. ClassDB::bind_method(D_METHOD("canvas_occluder_polygon_create"), &RenderingServer::canvas_occluder_polygon_create);
  1542. ClassDB::bind_method(D_METHOD("canvas_occluder_polygon_set_shape", "occluder_polygon", "shape", "closed"), &RenderingServer::canvas_occluder_polygon_set_shape);
  1543. ClassDB::bind_method(D_METHOD("canvas_occluder_polygon_set_shape_as_lines", "occluder_polygon", "shape"), &RenderingServer::canvas_occluder_polygon_set_shape_as_lines);
  1544. ClassDB::bind_method(D_METHOD("canvas_occluder_polygon_set_cull_mode", "occluder_polygon", "mode"), &RenderingServer::canvas_occluder_polygon_set_cull_mode);
  1545. ClassDB::bind_method(D_METHOD("global_variable_add", "name", "type", "default_value"), &RenderingServer::global_variable_add);
  1546. ClassDB::bind_method(D_METHOD("global_variable_remove", "name"), &RenderingServer::global_variable_remove);
  1547. ClassDB::bind_method(D_METHOD("global_variable_get_list"), &RenderingServer::global_variable_get_list);
  1548. ClassDB::bind_method(D_METHOD("global_variable_set", "name", "value"), &RenderingServer::global_variable_set);
  1549. ClassDB::bind_method(D_METHOD("global_variable_get", "name"), &RenderingServer::global_variable_get);
  1550. ClassDB::bind_method(D_METHOD("global_variable_get_type", "name"), &RenderingServer::global_variable_get_type);
  1551. ClassDB::bind_method(D_METHOD("black_bars_set_margins", "left", "top", "right", "bottom"), &RenderingServer::black_bars_set_margins);
  1552. ClassDB::bind_method(D_METHOD("black_bars_set_images", "left", "top", "right", "bottom"), &RenderingServer::black_bars_set_images);
  1553. ClassDB::bind_method(D_METHOD("free_rid", "rid"), &RenderingServer::free); // shouldn't conflict with Object::free()
  1554. ClassDB::bind_method(D_METHOD("request_frame_drawn_callback", "where", "method", "userdata"), &RenderingServer::request_frame_drawn_callback);
  1555. ClassDB::bind_method(D_METHOD("has_changed"), &RenderingServer::has_changed);
  1556. ClassDB::bind_method(D_METHOD("init"), &RenderingServer::init);
  1557. ClassDB::bind_method(D_METHOD("finish"), &RenderingServer::finish);
  1558. ClassDB::bind_method(D_METHOD("get_render_info", "info"), &RenderingServer::get_render_info);
  1559. ClassDB::bind_method(D_METHOD("get_video_adapter_name"), &RenderingServer::get_video_adapter_name);
  1560. ClassDB::bind_method(D_METHOD("get_video_adapter_vendor"), &RenderingServer::get_video_adapter_vendor);
  1561. #ifndef _3D_DISABLED
  1562. ClassDB::bind_method(D_METHOD("make_sphere_mesh", "latitudes", "longitudes", "radius"), &RenderingServer::make_sphere_mesh);
  1563. ClassDB::bind_method(D_METHOD("get_test_cube"), &RenderingServer::get_test_cube);
  1564. #endif
  1565. ClassDB::bind_method(D_METHOD("get_test_texture"), &RenderingServer::get_test_texture);
  1566. ClassDB::bind_method(D_METHOD("get_white_texture"), &RenderingServer::get_white_texture);
  1567. ClassDB::bind_method(D_METHOD("set_boot_image", "image", "color", "scale", "use_filter"), &RenderingServer::set_boot_image, DEFVAL(true));
  1568. ClassDB::bind_method(D_METHOD("set_default_clear_color", "color"), &RenderingServer::set_default_clear_color);
  1569. ClassDB::bind_method(D_METHOD("has_feature", "feature"), &RenderingServer::has_feature);
  1570. ClassDB::bind_method(D_METHOD("has_os_feature", "feature"), &RenderingServer::has_os_feature);
  1571. ClassDB::bind_method(D_METHOD("set_debug_generate_wireframes", "generate"), &RenderingServer::set_debug_generate_wireframes);
  1572. ClassDB::bind_method(D_METHOD("is_render_loop_enabled"), &RenderingServer::is_render_loop_enabled);
  1573. ClassDB::bind_method(D_METHOD("set_render_loop_enabled", "enabled"), &RenderingServer::set_render_loop_enabled);
  1574. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "render_loop_enabled"), "set_render_loop_enabled", "is_render_loop_enabled");
  1575. BIND_CONSTANT(NO_INDEX_ARRAY);
  1576. BIND_CONSTANT(ARRAY_WEIGHTS_SIZE);
  1577. BIND_CONSTANT(CANVAS_ITEM_Z_MIN);
  1578. BIND_CONSTANT(CANVAS_ITEM_Z_MAX);
  1579. BIND_CONSTANT(MAX_GLOW_LEVELS);
  1580. BIND_CONSTANT(MAX_CURSORS);
  1581. BIND_ENUM_CONSTANT(TEXTURE_LAYERED_2D_ARRAY);
  1582. BIND_ENUM_CONSTANT(TEXTURE_LAYERED_CUBEMAP);
  1583. BIND_ENUM_CONSTANT(TEXTURE_LAYERED_CUBEMAP_ARRAY);
  1584. BIND_ENUM_CONSTANT(CUBEMAP_LAYER_LEFT);
  1585. BIND_ENUM_CONSTANT(CUBEMAP_LAYER_RIGHT);
  1586. BIND_ENUM_CONSTANT(CUBEMAP_LAYER_BOTTOM);
  1587. BIND_ENUM_CONSTANT(CUBEMAP_LAYER_TOP);
  1588. BIND_ENUM_CONSTANT(CUBEMAP_LAYER_FRONT);
  1589. BIND_ENUM_CONSTANT(CUBEMAP_LAYER_BACK);
  1590. BIND_ENUM_CONSTANT(SHADER_SPATIAL);
  1591. BIND_ENUM_CONSTANT(SHADER_CANVAS_ITEM);
  1592. BIND_ENUM_CONSTANT(SHADER_PARTICLES);
  1593. BIND_ENUM_CONSTANT(SHADER_SKY);
  1594. BIND_ENUM_CONSTANT(SHADER_MAX);
  1595. BIND_CONSTANT(MATERIAL_RENDER_PRIORITY_MIN);
  1596. BIND_CONSTANT(MATERIAL_RENDER_PRIORITY_MAX);
  1597. BIND_ENUM_CONSTANT(ARRAY_VERTEX);
  1598. BIND_ENUM_CONSTANT(ARRAY_NORMAL);
  1599. BIND_ENUM_CONSTANT(ARRAY_TANGENT);
  1600. BIND_ENUM_CONSTANT(ARRAY_COLOR);
  1601. BIND_ENUM_CONSTANT(ARRAY_TEX_UV);
  1602. BIND_ENUM_CONSTANT(ARRAY_TEX_UV2);
  1603. BIND_ENUM_CONSTANT(ARRAY_BONES);
  1604. BIND_ENUM_CONSTANT(ARRAY_WEIGHTS);
  1605. BIND_ENUM_CONSTANT(ARRAY_INDEX);
  1606. BIND_ENUM_CONSTANT(ARRAY_MAX);
  1607. BIND_ENUM_CONSTANT(ARRAY_FORMAT_VERTEX);
  1608. BIND_ENUM_CONSTANT(ARRAY_FORMAT_NORMAL);
  1609. BIND_ENUM_CONSTANT(ARRAY_FORMAT_TANGENT);
  1610. BIND_ENUM_CONSTANT(ARRAY_FORMAT_COLOR);
  1611. BIND_ENUM_CONSTANT(ARRAY_FORMAT_TEX_UV);
  1612. BIND_ENUM_CONSTANT(ARRAY_FORMAT_TEX_UV2);
  1613. BIND_ENUM_CONSTANT(ARRAY_FORMAT_BONES);
  1614. BIND_ENUM_CONSTANT(ARRAY_FORMAT_WEIGHTS);
  1615. BIND_ENUM_CONSTANT(ARRAY_FORMAT_INDEX);
  1616. BIND_ENUM_CONSTANT(ARRAY_COMPRESS_NORMAL);
  1617. BIND_ENUM_CONSTANT(ARRAY_COMPRESS_TANGENT);
  1618. BIND_ENUM_CONSTANT(ARRAY_COMPRESS_COLOR);
  1619. BIND_ENUM_CONSTANT(ARRAY_COMPRESS_TEX_UV);
  1620. BIND_ENUM_CONSTANT(ARRAY_COMPRESS_TEX_UV2);
  1621. BIND_ENUM_CONSTANT(ARRAY_COMPRESS_INDEX);
  1622. BIND_ENUM_CONSTANT(ARRAY_COMPRESS_DEFAULT);
  1623. BIND_ENUM_CONSTANT(ARRAY_FLAG_USE_2D_VERTICES);
  1624. BIND_ENUM_CONSTANT(ARRAY_FLAG_USE_DYNAMIC_UPDATE);
  1625. BIND_ENUM_CONSTANT(PRIMITIVE_POINTS);
  1626. BIND_ENUM_CONSTANT(PRIMITIVE_LINES);
  1627. BIND_ENUM_CONSTANT(PRIMITIVE_LINE_STRIP);
  1628. BIND_ENUM_CONSTANT(PRIMITIVE_TRIANGLES);
  1629. BIND_ENUM_CONSTANT(PRIMITIVE_TRIANGLE_STRIP);
  1630. BIND_ENUM_CONSTANT(PRIMITIVE_MAX);
  1631. BIND_ENUM_CONSTANT(BLEND_SHAPE_MODE_NORMALIZED);
  1632. BIND_ENUM_CONSTANT(BLEND_SHAPE_MODE_RELATIVE);
  1633. BIND_ENUM_CONSTANT(MULTIMESH_TRANSFORM_2D);
  1634. BIND_ENUM_CONSTANT(MULTIMESH_TRANSFORM_3D);
  1635. BIND_ENUM_CONSTANT(LIGHT_DIRECTIONAL);
  1636. BIND_ENUM_CONSTANT(LIGHT_OMNI);
  1637. BIND_ENUM_CONSTANT(LIGHT_SPOT);
  1638. BIND_ENUM_CONSTANT(LIGHT_PARAM_ENERGY);
  1639. BIND_ENUM_CONSTANT(LIGHT_PARAM_INDIRECT_ENERGY);
  1640. BIND_ENUM_CONSTANT(LIGHT_PARAM_SPECULAR);
  1641. BIND_ENUM_CONSTANT(LIGHT_PARAM_RANGE);
  1642. BIND_ENUM_CONSTANT(LIGHT_PARAM_SIZE);
  1643. BIND_ENUM_CONSTANT(LIGHT_PARAM_ATTENUATION);
  1644. BIND_ENUM_CONSTANT(LIGHT_PARAM_SPOT_ANGLE);
  1645. BIND_ENUM_CONSTANT(LIGHT_PARAM_SPOT_ATTENUATION);
  1646. BIND_ENUM_CONSTANT(LIGHT_PARAM_SHADOW_MAX_DISTANCE);
  1647. BIND_ENUM_CONSTANT(LIGHT_PARAM_SHADOW_SPLIT_1_OFFSET);
  1648. BIND_ENUM_CONSTANT(LIGHT_PARAM_SHADOW_SPLIT_2_OFFSET);
  1649. BIND_ENUM_CONSTANT(LIGHT_PARAM_SHADOW_SPLIT_3_OFFSET);
  1650. BIND_ENUM_CONSTANT(LIGHT_PARAM_SHADOW_FADE_START);
  1651. BIND_ENUM_CONSTANT(LIGHT_PARAM_SHADOW_NORMAL_BIAS);
  1652. BIND_ENUM_CONSTANT(LIGHT_PARAM_SHADOW_BIAS);
  1653. BIND_ENUM_CONSTANT(LIGHT_PARAM_SHADOW_PANCAKE_SIZE);
  1654. BIND_ENUM_CONSTANT(LIGHT_PARAM_SHADOW_BLUR);
  1655. BIND_ENUM_CONSTANT(LIGHT_PARAM_TRANSMITTANCE_BIAS);
  1656. BIND_ENUM_CONSTANT(LIGHT_PARAM_MAX);
  1657. BIND_ENUM_CONSTANT(LIGHT_OMNI_SHADOW_DUAL_PARABOLOID);
  1658. BIND_ENUM_CONSTANT(LIGHT_OMNI_SHADOW_CUBE);
  1659. BIND_ENUM_CONSTANT(LIGHT_DIRECTIONAL_SHADOW_ORTHOGONAL);
  1660. BIND_ENUM_CONSTANT(LIGHT_DIRECTIONAL_SHADOW_PARALLEL_2_SPLITS);
  1661. BIND_ENUM_CONSTANT(LIGHT_DIRECTIONAL_SHADOW_PARALLEL_4_SPLITS);
  1662. BIND_ENUM_CONSTANT(LIGHT_DIRECTIONAL_SHADOW_DEPTH_RANGE_STABLE);
  1663. BIND_ENUM_CONSTANT(LIGHT_DIRECTIONAL_SHADOW_DEPTH_RANGE_OPTIMIZED);
  1664. BIND_ENUM_CONSTANT(REFLECTION_PROBE_UPDATE_ONCE);
  1665. BIND_ENUM_CONSTANT(REFLECTION_PROBE_UPDATE_ALWAYS);
  1666. BIND_ENUM_CONSTANT(DECAL_TEXTURE_ALBEDO);
  1667. BIND_ENUM_CONSTANT(DECAL_TEXTURE_NORMAL);
  1668. BIND_ENUM_CONSTANT(DECAL_TEXTURE_ORM);
  1669. BIND_ENUM_CONSTANT(DECAL_TEXTURE_EMISSION);
  1670. BIND_ENUM_CONSTANT(DECAL_TEXTURE_MAX);
  1671. BIND_ENUM_CONSTANT(PARTICLES_DRAW_ORDER_INDEX);
  1672. BIND_ENUM_CONSTANT(PARTICLES_DRAW_ORDER_LIFETIME);
  1673. BIND_ENUM_CONSTANT(PARTICLES_DRAW_ORDER_VIEW_DEPTH);
  1674. BIND_ENUM_CONSTANT(VIEWPORT_UPDATE_DISABLED);
  1675. BIND_ENUM_CONSTANT(VIEWPORT_UPDATE_ONCE);
  1676. BIND_ENUM_CONSTANT(VIEWPORT_UPDATE_WHEN_VISIBLE);
  1677. BIND_ENUM_CONSTANT(VIEWPORT_UPDATE_WHEN_PARENT_VISIBLE);
  1678. BIND_ENUM_CONSTANT(VIEWPORT_UPDATE_ALWAYS);
  1679. BIND_ENUM_CONSTANT(VIEWPORT_CLEAR_ALWAYS);
  1680. BIND_ENUM_CONSTANT(VIEWPORT_CLEAR_NEVER);
  1681. BIND_ENUM_CONSTANT(VIEWPORT_CLEAR_ONLY_NEXT_FRAME);
  1682. BIND_ENUM_CONSTANT(VIEWPORT_MSAA_DISABLED);
  1683. BIND_ENUM_CONSTANT(VIEWPORT_MSAA_2X);
  1684. BIND_ENUM_CONSTANT(VIEWPORT_MSAA_4X);
  1685. BIND_ENUM_CONSTANT(VIEWPORT_MSAA_8X);
  1686. BIND_ENUM_CONSTANT(VIEWPORT_MSAA_16X);
  1687. BIND_ENUM_CONSTANT(VIEWPORT_MSAA_MAX);
  1688. BIND_ENUM_CONSTANT(VIEWPORT_SCREEN_SPACE_AA_DISABLED);
  1689. BIND_ENUM_CONSTANT(VIEWPORT_SCREEN_SPACE_AA_FXAA);
  1690. BIND_ENUM_CONSTANT(VIEWPORT_SCREEN_SPACE_AA_MAX);
  1691. BIND_ENUM_CONSTANT(VIEWPORT_RENDER_INFO_OBJECTS_IN_FRAME);
  1692. BIND_ENUM_CONSTANT(VIEWPORT_RENDER_INFO_VERTICES_IN_FRAME);
  1693. BIND_ENUM_CONSTANT(VIEWPORT_RENDER_INFO_MATERIAL_CHANGES_IN_FRAME);
  1694. BIND_ENUM_CONSTANT(VIEWPORT_RENDER_INFO_SHADER_CHANGES_IN_FRAME);
  1695. BIND_ENUM_CONSTANT(VIEWPORT_RENDER_INFO_SURFACE_CHANGES_IN_FRAME);
  1696. BIND_ENUM_CONSTANT(VIEWPORT_RENDER_INFO_DRAW_CALLS_IN_FRAME);
  1697. BIND_ENUM_CONSTANT(VIEWPORT_RENDER_INFO_MAX);
  1698. BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_DISABLED);
  1699. BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_UNSHADED);
  1700. BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_LIGHTING);
  1701. BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_OVERDRAW);
  1702. BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_WIREFRAME);
  1703. BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_NORMAL_BUFFER);
  1704. BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_GI_PROBE_ALBEDO);
  1705. BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_GI_PROBE_LIGHTING);
  1706. BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_GI_PROBE_EMISSION);
  1707. BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_SHADOW_ATLAS);
  1708. BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_DIRECTIONAL_SHADOW_ATLAS);
  1709. BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_SCENE_LUMINANCE);
  1710. BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_SSAO);
  1711. BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_PSSM_SPLITS);
  1712. BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_DECAL_ATLAS);
  1713. BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_SDFGI);
  1714. BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_SDFGI_PROBES);
  1715. BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_GI_BUFFER);
  1716. BIND_ENUM_CONSTANT(SKY_MODE_QUALITY);
  1717. BIND_ENUM_CONSTANT(SKY_MODE_REALTIME);
  1718. BIND_ENUM_CONSTANT(ENV_BG_CLEAR_COLOR);
  1719. BIND_ENUM_CONSTANT(ENV_BG_COLOR);
  1720. BIND_ENUM_CONSTANT(ENV_BG_SKY);
  1721. BIND_ENUM_CONSTANT(ENV_BG_CANVAS);
  1722. BIND_ENUM_CONSTANT(ENV_BG_KEEP);
  1723. BIND_ENUM_CONSTANT(ENV_BG_CAMERA_FEED);
  1724. BIND_ENUM_CONSTANT(ENV_BG_MAX);
  1725. BIND_ENUM_CONSTANT(ENV_AMBIENT_SOURCE_BG);
  1726. BIND_ENUM_CONSTANT(ENV_AMBIENT_SOURCE_DISABLED);
  1727. BIND_ENUM_CONSTANT(ENV_AMBIENT_SOURCE_COLOR);
  1728. BIND_ENUM_CONSTANT(ENV_AMBIENT_SOURCE_SKY);
  1729. BIND_ENUM_CONSTANT(ENV_REFLECTION_SOURCE_BG);
  1730. BIND_ENUM_CONSTANT(ENV_REFLECTION_SOURCE_DISABLED);
  1731. BIND_ENUM_CONSTANT(ENV_REFLECTION_SOURCE_SKY);
  1732. BIND_ENUM_CONSTANT(ENV_GLOW_BLEND_MODE_ADDITIVE);
  1733. BIND_ENUM_CONSTANT(ENV_GLOW_BLEND_MODE_SCREEN);
  1734. BIND_ENUM_CONSTANT(ENV_GLOW_BLEND_MODE_SOFTLIGHT);
  1735. BIND_ENUM_CONSTANT(ENV_GLOW_BLEND_MODE_REPLACE);
  1736. BIND_ENUM_CONSTANT(ENV_GLOW_BLEND_MODE_MIX);
  1737. BIND_ENUM_CONSTANT(ENV_TONE_MAPPER_LINEAR);
  1738. BIND_ENUM_CONSTANT(ENV_TONE_MAPPER_REINHARD);
  1739. BIND_ENUM_CONSTANT(ENV_TONE_MAPPER_FILMIC);
  1740. BIND_ENUM_CONSTANT(ENV_TONE_MAPPER_ACES);
  1741. BIND_ENUM_CONSTANT(ENV_SSR_ROUGNESS_QUALITY_DISABLED);
  1742. BIND_ENUM_CONSTANT(ENV_SSR_ROUGNESS_QUALITY_LOW);
  1743. BIND_ENUM_CONSTANT(ENV_SSR_ROUGNESS_QUALITY_MEDIUM);
  1744. BIND_ENUM_CONSTANT(ENV_SSR_ROUGNESS_QUALITY_HIGH);
  1745. BIND_ENUM_CONSTANT(ENV_SSAO_BLUR_DISABLED);
  1746. BIND_ENUM_CONSTANT(ENV_SSAO_BLUR_1x1);
  1747. BIND_ENUM_CONSTANT(ENV_SSAO_BLUR_2x2);
  1748. BIND_ENUM_CONSTANT(ENV_SSAO_BLUR_3x3);
  1749. BIND_ENUM_CONSTANT(ENV_SSAO_QUALITY_LOW);
  1750. BIND_ENUM_CONSTANT(ENV_SSAO_QUALITY_MEDIUM);
  1751. BIND_ENUM_CONSTANT(ENV_SSAO_QUALITY_HIGH);
  1752. BIND_ENUM_CONSTANT(ENV_SSAO_QUALITY_ULTRA);
  1753. BIND_ENUM_CONSTANT(SUB_SURFACE_SCATTERING_QUALITY_DISABLED);
  1754. BIND_ENUM_CONSTANT(SUB_SURFACE_SCATTERING_QUALITY_LOW);
  1755. BIND_ENUM_CONSTANT(SUB_SURFACE_SCATTERING_QUALITY_MEDIUM);
  1756. BIND_ENUM_CONSTANT(SUB_SURFACE_SCATTERING_QUALITY_HIGH);
  1757. BIND_ENUM_CONSTANT(DOF_BLUR_QUALITY_VERY_LOW);
  1758. BIND_ENUM_CONSTANT(DOF_BLUR_QUALITY_LOW);
  1759. BIND_ENUM_CONSTANT(DOF_BLUR_QUALITY_MEDIUM);
  1760. BIND_ENUM_CONSTANT(DOF_BLUR_QUALITY_HIGH);
  1761. BIND_ENUM_CONSTANT(DOF_BOKEH_BOX);
  1762. BIND_ENUM_CONSTANT(DOF_BOKEH_HEXAGON);
  1763. BIND_ENUM_CONSTANT(DOF_BOKEH_CIRCLE);
  1764. BIND_ENUM_CONSTANT(SHADOW_QUALITY_HARD);
  1765. BIND_ENUM_CONSTANT(SHADOW_QUALITY_SOFT_LOW);
  1766. BIND_ENUM_CONSTANT(SHADOW_QUALITY_SOFT_MEDIUM);
  1767. BIND_ENUM_CONSTANT(SHADOW_QUALITY_SOFT_HIGH);
  1768. BIND_ENUM_CONSTANT(SHADOW_QUALITY_SOFT_ULTRA);
  1769. BIND_ENUM_CONSTANT(SHADOW_QUALITY_MAX);
  1770. BIND_ENUM_CONSTANT(SCENARIO_DEBUG_DISABLED);
  1771. BIND_ENUM_CONSTANT(SCENARIO_DEBUG_WIREFRAME);
  1772. BIND_ENUM_CONSTANT(SCENARIO_DEBUG_OVERDRAW);
  1773. BIND_ENUM_CONSTANT(SCENARIO_DEBUG_SHADELESS);
  1774. BIND_ENUM_CONSTANT(INSTANCE_NONE);
  1775. BIND_ENUM_CONSTANT(INSTANCE_MESH);
  1776. BIND_ENUM_CONSTANT(INSTANCE_MULTIMESH);
  1777. BIND_ENUM_CONSTANT(INSTANCE_IMMEDIATE);
  1778. BIND_ENUM_CONSTANT(INSTANCE_PARTICLES);
  1779. BIND_ENUM_CONSTANT(INSTANCE_LIGHT);
  1780. BIND_ENUM_CONSTANT(INSTANCE_REFLECTION_PROBE);
  1781. BIND_ENUM_CONSTANT(INSTANCE_DECAL);
  1782. BIND_ENUM_CONSTANT(INSTANCE_GI_PROBE);
  1783. BIND_ENUM_CONSTANT(INSTANCE_LIGHTMAP);
  1784. BIND_ENUM_CONSTANT(INSTANCE_MAX);
  1785. BIND_ENUM_CONSTANT(INSTANCE_GEOMETRY_MASK);
  1786. BIND_ENUM_CONSTANT(INSTANCE_FLAG_USE_BAKED_LIGHT);
  1787. BIND_ENUM_CONSTANT(INSTANCE_FLAG_USE_DYNAMIC_GI);
  1788. BIND_ENUM_CONSTANT(INSTANCE_FLAG_DRAW_NEXT_FRAME_IF_VISIBLE);
  1789. BIND_ENUM_CONSTANT(INSTANCE_FLAG_MAX);
  1790. BIND_ENUM_CONSTANT(SHADOW_CASTING_SETTING_OFF);
  1791. BIND_ENUM_CONSTANT(SHADOW_CASTING_SETTING_ON);
  1792. BIND_ENUM_CONSTANT(SHADOW_CASTING_SETTING_DOUBLE_SIDED);
  1793. BIND_ENUM_CONSTANT(SHADOW_CASTING_SETTING_SHADOWS_ONLY);
  1794. BIND_ENUM_CONSTANT(NINE_PATCH_STRETCH);
  1795. BIND_ENUM_CONSTANT(NINE_PATCH_TILE);
  1796. BIND_ENUM_CONSTANT(NINE_PATCH_TILE_FIT);
  1797. BIND_ENUM_CONSTANT(CANVAS_ITEM_TEXTURE_FILTER_DEFAULT);
  1798. BIND_ENUM_CONSTANT(CANVAS_ITEM_TEXTURE_FILTER_NEAREST);
  1799. BIND_ENUM_CONSTANT(CANVAS_ITEM_TEXTURE_FILTER_LINEAR);
  1800. BIND_ENUM_CONSTANT(CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS);
  1801. BIND_ENUM_CONSTANT(CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS);
  1802. BIND_ENUM_CONSTANT(CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC);
  1803. BIND_ENUM_CONSTANT(CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC);
  1804. BIND_ENUM_CONSTANT(CANVAS_ITEM_TEXTURE_FILTER_MAX);
  1805. BIND_ENUM_CONSTANT(CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT);
  1806. BIND_ENUM_CONSTANT(CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
  1807. BIND_ENUM_CONSTANT(CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
  1808. BIND_ENUM_CONSTANT(CANVAS_ITEM_TEXTURE_REPEAT_MIRROR);
  1809. BIND_ENUM_CONSTANT(CANVAS_ITEM_TEXTURE_REPEAT_MAX);
  1810. BIND_ENUM_CONSTANT(CANVAS_LIGHT_MODE_ADD);
  1811. BIND_ENUM_CONSTANT(CANVAS_LIGHT_MODE_SUB);
  1812. BIND_ENUM_CONSTANT(CANVAS_LIGHT_MODE_MIX);
  1813. BIND_ENUM_CONSTANT(CANVAS_LIGHT_MODE_MASK);
  1814. BIND_ENUM_CONSTANT(CANVAS_LIGHT_FILTER_NONE);
  1815. BIND_ENUM_CONSTANT(CANVAS_LIGHT_FILTER_PCF5);
  1816. BIND_ENUM_CONSTANT(CANVAS_LIGHT_FILTER_PCF13);
  1817. BIND_ENUM_CONSTANT(CANVAS_LIGHT_FILTER_MAX);
  1818. BIND_ENUM_CONSTANT(CANVAS_OCCLUDER_POLYGON_CULL_DISABLED);
  1819. BIND_ENUM_CONSTANT(CANVAS_OCCLUDER_POLYGON_CULL_CLOCKWISE);
  1820. BIND_ENUM_CONSTANT(CANVAS_OCCLUDER_POLYGON_CULL_COUNTER_CLOCKWISE);
  1821. BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_BOOL);
  1822. BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_BVEC2);
  1823. BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_BVEC3);
  1824. BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_BVEC4);
  1825. BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_INT);
  1826. BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_IVEC2);
  1827. BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_IVEC3);
  1828. BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_IVEC4);
  1829. BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_RECT2I);
  1830. BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_UINT);
  1831. BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_UVEC2);
  1832. BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_UVEC3);
  1833. BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_UVEC4);
  1834. BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_FLOAT);
  1835. BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_VEC2);
  1836. BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_VEC3);
  1837. BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_VEC4);
  1838. BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_COLOR);
  1839. BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_RECT2);
  1840. BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_MAT2);
  1841. BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_MAT3);
  1842. BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_MAT4);
  1843. BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_TRANSFORM_2D);
  1844. BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_TRANSFORM);
  1845. BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_SAMPLER2D);
  1846. BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_SAMPLER2DARRAY);
  1847. BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_SAMPLER3D);
  1848. BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_SAMPLERCUBE);
  1849. BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_MAX);
  1850. BIND_ENUM_CONSTANT(INFO_OBJECTS_IN_FRAME);
  1851. BIND_ENUM_CONSTANT(INFO_VERTICES_IN_FRAME);
  1852. BIND_ENUM_CONSTANT(INFO_MATERIAL_CHANGES_IN_FRAME);
  1853. BIND_ENUM_CONSTANT(INFO_SHADER_CHANGES_IN_FRAME);
  1854. BIND_ENUM_CONSTANT(INFO_SURFACE_CHANGES_IN_FRAME);
  1855. BIND_ENUM_CONSTANT(INFO_DRAW_CALLS_IN_FRAME);
  1856. BIND_ENUM_CONSTANT(INFO_USAGE_VIDEO_MEM_TOTAL);
  1857. BIND_ENUM_CONSTANT(INFO_VIDEO_MEM_USED);
  1858. BIND_ENUM_CONSTANT(INFO_TEXTURE_MEM_USED);
  1859. BIND_ENUM_CONSTANT(INFO_VERTEX_MEM_USED);
  1860. BIND_ENUM_CONSTANT(FEATURE_SHADERS);
  1861. BIND_ENUM_CONSTANT(FEATURE_MULTITHREADED);
  1862. ADD_SIGNAL(MethodInfo("frame_pre_draw"));
  1863. ADD_SIGNAL(MethodInfo("frame_post_draw"));
  1864. }
  1865. void RenderingServer::_canvas_item_add_style_box(RID p_item, const Rect2 &p_rect, const Rect2 &p_source, RID p_texture, const Vector<float> &p_margins, const Color &p_modulate) {
  1866. ERR_FAIL_COND(p_margins.size() != 4);
  1867. //canvas_item_add_style_box(p_item,p_rect,p_source,p_texture,Vector2(p_margins[0],p_margins[1]),Vector2(p_margins[2],p_margins[3]),true,p_modulate);
  1868. }
  1869. void RenderingServer::_camera_set_orthogonal(RID p_camera, float p_size, float p_z_near, float p_z_far) {
  1870. camera_set_orthogonal(p_camera, p_size, p_z_near, p_z_far);
  1871. }
  1872. void RenderingServer::mesh_add_surface_from_mesh_data(RID p_mesh, const Geometry3D::MeshData &p_mesh_data) {
  1873. Vector<Vector3> vertices;
  1874. Vector<Vector3> normals;
  1875. for (int i = 0; i < p_mesh_data.faces.size(); i++) {
  1876. const Geometry3D::MeshData::Face &f = p_mesh_data.faces[i];
  1877. for (int j = 2; j < f.indices.size(); j++) {
  1878. #define _ADD_VERTEX(m_idx) \
  1879. vertices.push_back(p_mesh_data.vertices[f.indices[m_idx]]); \
  1880. normals.push_back(f.plane.normal);
  1881. _ADD_VERTEX(0);
  1882. _ADD_VERTEX(j - 1);
  1883. _ADD_VERTEX(j);
  1884. }
  1885. }
  1886. Array d;
  1887. d.resize(RS::ARRAY_MAX);
  1888. d[ARRAY_VERTEX] = vertices;
  1889. d[ARRAY_NORMAL] = normals;
  1890. mesh_add_surface_from_arrays(p_mesh, PRIMITIVE_TRIANGLES, d);
  1891. }
  1892. void RenderingServer::mesh_add_surface_from_planes(RID p_mesh, const Vector<Plane> &p_planes) {
  1893. Geometry3D::MeshData mdata = Geometry3D::build_convex_mesh(p_planes);
  1894. mesh_add_surface_from_mesh_data(p_mesh, mdata);
  1895. }
  1896. void RenderingServer::immediate_vertex_2d(RID p_immediate, const Vector2 &p_vertex) {
  1897. immediate_vertex(p_immediate, Vector3(p_vertex.x, p_vertex.y, 0));
  1898. }
  1899. RID RenderingServer::instance_create2(RID p_base, RID p_scenario) {
  1900. RID instance = instance_create();
  1901. instance_set_base(instance, p_base);
  1902. instance_set_scenario(instance, p_scenario);
  1903. return instance;
  1904. }
  1905. bool RenderingServer::is_render_loop_enabled() const {
  1906. return render_loop_enabled;
  1907. }
  1908. void RenderingServer::set_render_loop_enabled(bool p_enabled) {
  1909. render_loop_enabled = p_enabled;
  1910. }
  1911. RenderingServer::RenderingServer() {
  1912. //ERR_FAIL_COND(singleton);
  1913. singleton = this;
  1914. GLOBAL_DEF_RST("rendering/vram_compression/import_bptc", false);
  1915. GLOBAL_DEF_RST("rendering/vram_compression/import_s3tc", true);
  1916. GLOBAL_DEF_RST("rendering/vram_compression/import_etc", false);
  1917. GLOBAL_DEF_RST("rendering/vram_compression/import_etc2", true);
  1918. GLOBAL_DEF_RST("rendering/vram_compression/import_pvrtc", false);
  1919. GLOBAL_DEF("rendering/limits/time/time_rollover_secs", 3600);
  1920. ProjectSettings::get_singleton()->set_custom_property_info("rendering/limits/time/time_rollover_secs", PropertyInfo(Variant::FLOAT, "rendering/limits/time/time_rollover_secs", PROPERTY_HINT_RANGE, "0,10000,1,or_greater"));
  1921. GLOBAL_DEF("rendering/quality/directional_shadow/size", 4096);
  1922. GLOBAL_DEF("rendering/quality/directional_shadow/size.mobile", 2048);
  1923. ProjectSettings::get_singleton()->set_custom_property_info("rendering/quality/directional_shadow/size", PropertyInfo(Variant::INT, "rendering/quality/directional_shadow/size", PROPERTY_HINT_RANGE, "256,16384"));
  1924. GLOBAL_DEF("rendering/quality/directional_shadow/soft_shadow_quality", 2);
  1925. GLOBAL_DEF("rendering/quality/directional_shadow/soft_shadow_quality.mobile", 0);
  1926. ProjectSettings::get_singleton()->set_custom_property_info("rendering/quality/directional_shadow/soft_shadow_quality", PropertyInfo(Variant::INT, "rendering/quality/directional_shadow/soft_shadow_quality", PROPERTY_HINT_ENUM, "Hard(Fastest), Soft Low (Fast), Soft Medium (Average), Soft High (Slow), Soft Ultra (Slowest)"));
  1927. GLOBAL_DEF("rendering/quality/shadows/soft_shadow_quality", 2);
  1928. GLOBAL_DEF("rendering/quality/shadows/soft_shadow_quality.mobile", 0);
  1929. ProjectSettings::get_singleton()->set_custom_property_info("rendering/quality/shadows/soft_shadow_quality", PropertyInfo(Variant::INT, "rendering/quality/shadows/soft_shadow_quality", PROPERTY_HINT_ENUM, "Hard(Fastest), Soft Low (Fast), Soft Medium (Average), Soft High (Slow), Soft Ultra (Slowest)"));
  1930. GLOBAL_DEF("rendering/quality/shadow_atlas/size", 4096);
  1931. GLOBAL_DEF("rendering/quality/shadow_atlas/size.mobile", 2048);
  1932. ProjectSettings::get_singleton()->set_custom_property_info("rendering/quality/shadow_atlas/size", PropertyInfo(Variant::INT, "rendering/quality/shadow_atlas/size", PROPERTY_HINT_RANGE, "256,16384"));
  1933. GLOBAL_DEF("rendering/quality/shadow_atlas/quadrant_0_subdiv", 1);
  1934. GLOBAL_DEF("rendering/quality/shadow_atlas/quadrant_1_subdiv", 2);
  1935. GLOBAL_DEF("rendering/quality/shadow_atlas/quadrant_2_subdiv", 3);
  1936. GLOBAL_DEF("rendering/quality/shadow_atlas/quadrant_3_subdiv", 4);
  1937. ProjectSettings::get_singleton()->set_custom_property_info("rendering/quality/shadow_atlas/quadrant_0_subdiv", PropertyInfo(Variant::INT, "rendering/quality/shadow_atlas/quadrant_0_subdiv", PROPERTY_HINT_ENUM, "Disabled,1 Shadow,4 Shadows,16 Shadows,64 Shadows,256 Shadows,1024 Shadows"));
  1938. ProjectSettings::get_singleton()->set_custom_property_info("rendering/quality/shadow_atlas/quadrant_1_subdiv", PropertyInfo(Variant::INT, "rendering/quality/shadow_atlas/quadrant_1_subdiv", PROPERTY_HINT_ENUM, "Disabled,1 Shadow,4 Shadows,16 Shadows,64 Shadows,256 Shadows,1024 Shadows"));
  1939. ProjectSettings::get_singleton()->set_custom_property_info("rendering/quality/shadow_atlas/quadrant_2_subdiv", PropertyInfo(Variant::INT, "rendering/quality/shadow_atlas/quadrant_2_subdiv", PROPERTY_HINT_ENUM, "Disabled,1 Shadow,4 Shadows,16 Shadows,64 Shadows,256 Shadows,1024 Shadows"));
  1940. ProjectSettings::get_singleton()->set_custom_property_info("rendering/quality/shadow_atlas/quadrant_3_subdiv", PropertyInfo(Variant::INT, "rendering/quality/shadow_atlas/quadrant_3_subdiv", PROPERTY_HINT_ENUM, "Disabled,1 Shadow,4 Shadows,16 Shadows,64 Shadows,256 Shadows,1024 Shadows"));
  1941. GLOBAL_DEF("rendering/quality/reflections/roughness_layers", 8);
  1942. GLOBAL_DEF("rendering/quality/reflections/texture_array_reflections", true);
  1943. GLOBAL_DEF("rendering/quality/reflections/texture_array_reflections.mobile", false);
  1944. GLOBAL_DEF("rendering/quality/reflections/ggx_samples", 1024);
  1945. GLOBAL_DEF("rendering/quality/reflections/ggx_samples.mobile", 128);
  1946. GLOBAL_DEF("rendering/quality/reflections/fast_filter_high_quality", false);
  1947. GLOBAL_DEF("rendering/quality/reflection_atlas/reflection_size", 256);
  1948. GLOBAL_DEF("rendering/quality/reflection_atlas/reflection_size.mobile", 128);
  1949. GLOBAL_DEF("rendering/quality/reflection_atlas/reflection_count", 64);
  1950. GLOBAL_DEF("rendering/quality/gi_probes/anisotropic", false);
  1951. GLOBAL_DEF("rendering/quality/gi_probes/quality", 1);
  1952. ProjectSettings::get_singleton()->set_custom_property_info("rendering/quality/gi_probes/quality", PropertyInfo(Variant::INT, "rendering/quality/gi_probes/quality", PROPERTY_HINT_ENUM, "Low (4 Cones - Fast),High (6 Cones - Slow)"));
  1953. GLOBAL_DEF("rendering/quality/shading/force_vertex_shading", false);
  1954. GLOBAL_DEF("rendering/quality/shading/force_vertex_shading.mobile", true);
  1955. GLOBAL_DEF("rendering/quality/shading/force_lambert_over_burley", false);
  1956. GLOBAL_DEF("rendering/quality/shading/force_lambert_over_burley.mobile", true);
  1957. GLOBAL_DEF("rendering/quality/shading/force_blinn_over_ggx", false);
  1958. GLOBAL_DEF("rendering/quality/shading/force_blinn_over_ggx.mobile", true);
  1959. GLOBAL_DEF("rendering/quality/depth_prepass/enable", true);
  1960. GLOBAL_DEF("rendering/quality/depth_prepass/disable_for_vendors", "PowerVR,Mali,Adreno,Apple");
  1961. GLOBAL_DEF("rendering/quality/texture_filters/use_nearest_mipmap_filter", false);
  1962. GLOBAL_DEF("rendering/quality/texture_filters/anisotropic_filtering_level", 2);
  1963. ProjectSettings::get_singleton()->set_custom_property_info("rendering/quality/texture_filters/anisotropic_filtering_level", PropertyInfo(Variant::INT, "rendering/quality/texture_filters/anisotropic_filtering_level", PROPERTY_HINT_ENUM, "Disabled (Fastest),2x (Faster),4x (Fast),8x (Average),16x (Slow)"));
  1964. GLOBAL_DEF("rendering/quality/depth_of_field/depth_of_field_bokeh_shape", 1);
  1965. ProjectSettings::get_singleton()->set_custom_property_info("rendering/quality/depth_of_field/depth_of_field_bokeh_shape", PropertyInfo(Variant::INT, "rendering/quality/depth_of_field/depth_of_field_bokeh_shape", PROPERTY_HINT_ENUM, "Box (Fast),Hexagon (Average),Circle (Slow)"));
  1966. GLOBAL_DEF("rendering/quality/depth_of_field/depth_of_field_bokeh_quality", 2);
  1967. ProjectSettings::get_singleton()->set_custom_property_info("rendering/quality/depth_of_field/depth_of_field_bokeh_quality", PropertyInfo(Variant::INT, "rendering/quality/depth_of_field/depth_of_field_bokeh_quality", PROPERTY_HINT_ENUM, "Very Low (Fastest),Low (Fast),Medium (Average),High (Slow)"));
  1968. GLOBAL_DEF("rendering/quality/depth_of_field/depth_of_field_use_jitter", false);
  1969. GLOBAL_DEF("rendering/quality/ssao/quality", 1);
  1970. ProjectSettings::get_singleton()->set_custom_property_info("rendering/quality/ssao/quality", PropertyInfo(Variant::INT, "rendering/quality/ssao/quality", PROPERTY_HINT_ENUM, "Low (Fast),Medium (Average),High (Slow),Ultra (Slower)"));
  1971. GLOBAL_DEF("rendering/quality/ssao/half_size", false);
  1972. GLOBAL_DEF("rendering/quality/screen_filters/screen_space_roughness_limiter_enable", true);
  1973. GLOBAL_DEF("rendering/quality/screen_filters/screen_space_roughness_limiter_amount", 0.25);
  1974. GLOBAL_DEF("rendering/quality/screen_filters/screen_space_roughness_limiter_limit", 0.18);
  1975. ProjectSettings::get_singleton()->set_custom_property_info("rendering/quality/screen_filters/screen_space_roughness_limiter_amount", PropertyInfo(Variant::FLOAT, "rendering/quality/screen_filters/screen_space_roughness_limiter_amount", PROPERTY_HINT_RANGE, "0.01,4.0,0.01"));
  1976. ProjectSettings::get_singleton()->set_custom_property_info("rendering/quality/screen_filters/screen_space_roughness_limiter_limit", PropertyInfo(Variant::FLOAT, "rendering/quality/screen_filters/screen_space_roughness_limiter_limit", PROPERTY_HINT_RANGE, "0.01,1.0,0.01"));
  1977. GLOBAL_DEF("rendering/quality/glow/upscale_mode", 1);
  1978. ProjectSettings::get_singleton()->set_custom_property_info("rendering/quality/glow/upscale_mode", PropertyInfo(Variant::INT, "rendering/quality/glow/upscale_mode", PROPERTY_HINT_ENUM, "Linear (Fast),Bicubic (Slow)"));
  1979. GLOBAL_DEF("rendering/quality/glow/upscale_mode.mobile", 0);
  1980. GLOBAL_DEF("rendering/quality/screen_space_reflection/roughness_quality", 1);
  1981. ProjectSettings::get_singleton()->set_custom_property_info("rendering/quality/screen_space_reflection/roughness_quality", PropertyInfo(Variant::INT, "rendering/quality/screen_space_reflection/roughness_quality", PROPERTY_HINT_ENUM, "Disabled (Fastest),Low (Fast),Medium (Average),High (Slow)"));
  1982. GLOBAL_DEF("rendering/quality/subsurface_scattering/subsurface_scattering_quality", 1);
  1983. ProjectSettings::get_singleton()->set_custom_property_info("rendering/quality/subsurface_scattering/subsurface_scattering_quality", PropertyInfo(Variant::INT, "rendering/quality/subsurface_scattering/subsurface_scattering_quality", PROPERTY_HINT_ENUM, "Disabled (Fastest),Low (Fast),Medium (Average),High (Slow)"));
  1984. GLOBAL_DEF("rendering/quality/subsurface_scattering/subsurface_scattering_scale", 0.05);
  1985. ProjectSettings::get_singleton()->set_custom_property_info("rendering/quality/subsurface_scattering/subsurface_scattering_scale", PropertyInfo(Variant::FLOAT, "rendering/quality/subsurface_scattering/subsurface_scattering_scale", PROPERTY_HINT_RANGE, "0.001,1,0.001"));
  1986. GLOBAL_DEF("rendering/quality/subsurface_scattering/subsurface_scattering_depth_scale", 0.01);
  1987. ProjectSettings::get_singleton()->set_custom_property_info("rendering/quality/subsurface_scattering/subsurface_scattering_depth_scale", PropertyInfo(Variant::FLOAT, "rendering/quality/subsurface_scattering/subsurface_scattering_depth_scale", PROPERTY_HINT_RANGE, "0.001,1,0.001"));
  1988. GLOBAL_DEF("rendering/high_end/global_shader_variables_buffer_size", 65536);
  1989. GLOBAL_DEF("rendering/lightmapper/probe_capture_update_speed", 15);
  1990. ProjectSettings::get_singleton()->set_custom_property_info("rendering/lightmapper/probe_capture_update_speed", PropertyInfo(Variant::FLOAT, "rendering/lightmapper/probe_capture_update_speed", PROPERTY_HINT_RANGE, "0.001,256,0.001"));
  1991. GLOBAL_DEF("rendering/sdfgi/probe_ray_count", 2);
  1992. ProjectSettings::get_singleton()->set_custom_property_info("rendering/sdfgi/probe_ray_count", PropertyInfo(Variant::INT, "rendering/sdfgi/probe_ray_count", PROPERTY_HINT_ENUM, "8 (Fastest),16,32,64,96,128 (Slowest)"));
  1993. GLOBAL_DEF("rendering/sdfgi/frames_to_converge", 1);
  1994. ProjectSettings::get_singleton()->set_custom_property_info("rendering/sdfgi/frames_to_converge", PropertyInfo(Variant::INT, "rendering/sdfgi/frames_to_converge", PROPERTY_HINT_ENUM, "5 (Less Latency but Lower Quality),10,15,20,25,30 (More Latency but Higher Quality)"));
  1995. }
  1996. RenderingServer::~RenderingServer() {
  1997. singleton = nullptr;
  1998. }