texture_storage.cpp 146 KB

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  1. /**************************************************************************/
  2. /* texture_storage.cpp */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #include "texture_storage.h"
  31. #include "../effects/copy_effects.h"
  32. #include "../framebuffer_cache_rd.h"
  33. #include "material_storage.h"
  34. #include "servers/rendering/renderer_rd/renderer_scene_render_rd.h"
  35. using namespace RendererRD;
  36. ///////////////////////////////////////////////////////////////////////////
  37. // TextureStorage::CanvasTexture
  38. void TextureStorage::CanvasTexture::clear_cache() {
  39. info_cache[0] = CanvasTextureCache();
  40. info_cache[1] = CanvasTextureCache();
  41. if (invalidated_callback != nullptr) {
  42. invalidated_callback(false, invalidated_callback_userdata);
  43. }
  44. }
  45. TextureStorage::CanvasTexture::~CanvasTexture() {
  46. if (invalidated_callback != nullptr) {
  47. invalidated_callback(true, invalidated_callback_userdata);
  48. }
  49. }
  50. ///////////////////////////////////////////////////////////////////////////
  51. // TextureStorage::Texture
  52. void TextureStorage::Texture::cleanup() {
  53. if (RD::get_singleton()->texture_is_valid(rd_texture_srgb)) {
  54. //erase this first, as it's a dependency of the one below
  55. RD::get_singleton()->free(rd_texture_srgb);
  56. }
  57. if (RD::get_singleton()->texture_is_valid(rd_texture)) {
  58. RD::get_singleton()->free(rd_texture);
  59. }
  60. if (canvas_texture) {
  61. memdelete(canvas_texture);
  62. }
  63. }
  64. ///////////////////////////////////////////////////////////////////////////
  65. // TextureStorage
  66. TextureStorage *TextureStorage::singleton = nullptr;
  67. TextureStorage *TextureStorage::get_singleton() {
  68. return singleton;
  69. }
  70. TextureStorage::TextureStorage() {
  71. singleton = this;
  72. { //create default textures
  73. RD::TextureFormat tformat;
  74. tformat.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  75. tformat.width = 4;
  76. tformat.height = 4;
  77. tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT;
  78. tformat.texture_type = RD::TEXTURE_TYPE_2D;
  79. Vector<uint8_t> pv;
  80. pv.resize(16 * 4);
  81. for (int i = 0; i < 16; i++) {
  82. // Opaque white.
  83. pv.set(i * 4 + 0, 255);
  84. pv.set(i * 4 + 1, 255);
  85. pv.set(i * 4 + 2, 255);
  86. pv.set(i * 4 + 3, 255);
  87. }
  88. {
  89. Vector<Vector<uint8_t>> vpv;
  90. vpv.push_back(pv);
  91. default_rd_textures[DEFAULT_RD_TEXTURE_WHITE] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
  92. }
  93. for (int i = 0; i < 16; i++) {
  94. // Opaque black.
  95. pv.set(i * 4 + 0, 0);
  96. pv.set(i * 4 + 1, 0);
  97. pv.set(i * 4 + 2, 0);
  98. pv.set(i * 4 + 3, 255);
  99. }
  100. {
  101. Vector<Vector<uint8_t>> vpv;
  102. vpv.push_back(pv);
  103. default_rd_textures[DEFAULT_RD_TEXTURE_BLACK] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
  104. }
  105. for (int i = 0; i < 16; i++) {
  106. // Transparent black.
  107. pv.set(i * 4 + 0, 0);
  108. pv.set(i * 4 + 1, 0);
  109. pv.set(i * 4 + 2, 0);
  110. pv.set(i * 4 + 3, 0);
  111. }
  112. {
  113. Vector<Vector<uint8_t>> vpv;
  114. vpv.push_back(pv);
  115. default_rd_textures[DEFAULT_RD_TEXTURE_TRANSPARENT] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
  116. }
  117. for (int i = 0; i < 16; i++) {
  118. // Opaque normal map "flat" color.
  119. pv.set(i * 4 + 0, 128);
  120. pv.set(i * 4 + 1, 128);
  121. pv.set(i * 4 + 2, 255);
  122. pv.set(i * 4 + 3, 255);
  123. }
  124. {
  125. Vector<Vector<uint8_t>> vpv;
  126. vpv.push_back(pv);
  127. default_rd_textures[DEFAULT_RD_TEXTURE_NORMAL] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
  128. }
  129. for (int i = 0; i < 16; i++) {
  130. // Opaque flowmap "flat" color.
  131. pv.set(i * 4 + 0, 255);
  132. pv.set(i * 4 + 1, 128);
  133. pv.set(i * 4 + 2, 255);
  134. pv.set(i * 4 + 3, 255);
  135. }
  136. {
  137. Vector<Vector<uint8_t>> vpv;
  138. vpv.push_back(pv);
  139. default_rd_textures[DEFAULT_RD_TEXTURE_ANISO] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
  140. }
  141. {
  142. RD::TextureFormat tf;
  143. tf.format = RD::DATA_FORMAT_D16_UNORM;
  144. tf.width = 4;
  145. tf.height = 4;
  146. tf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT | RD::TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT;
  147. tf.texture_type = RD::TEXTURE_TYPE_2D;
  148. Vector<uint8_t> sv;
  149. sv.resize(16 * 2);
  150. uint16_t *ptr = (uint16_t *)sv.ptrw();
  151. for (int i = 0; i < 16; i++) {
  152. ptr[i] = Math::make_half_float(1.0f);
  153. }
  154. default_rd_textures[DEFAULT_RD_TEXTURE_DEPTH] = RD::get_singleton()->texture_create(tf, RD::TextureView());
  155. RD::get_singleton()->texture_update(default_rd_textures[DEFAULT_RD_TEXTURE_DEPTH], 0, sv);
  156. }
  157. memset(pv.ptrw(), 0, 16 * 4);
  158. default_rd_textures[DEFAULT_RD_TEXTURE_MULTIMESH_BUFFER] = RD::get_singleton()->texture_buffer_create(16, RD::DATA_FORMAT_R8G8B8A8_UNORM, pv);
  159. // Can be skipped, is still 0 from the previous call.
  160. //memset(pv.ptrw(), 0, 16 * 4);
  161. {
  162. tformat.format = RD::DATA_FORMAT_R8G8B8A8_UINT;
  163. Vector<Vector<uint8_t>> vpv;
  164. vpv.push_back(pv);
  165. default_rd_textures[DEFAULT_RD_TEXTURE_2D_UINT] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
  166. }
  167. }
  168. { //create default black cubemap array
  169. RD::TextureFormat tformat;
  170. tformat.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  171. tformat.width = 4;
  172. tformat.height = 4;
  173. tformat.array_layers = 6;
  174. tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT;
  175. tformat.texture_type = RD::TEXTURE_TYPE_CUBE_ARRAY;
  176. Vector<uint8_t> pv;
  177. pv.resize(16 * 4);
  178. for (int i = 0; i < 16; i++) {
  179. pv.set(i * 4 + 0, 0);
  180. pv.set(i * 4 + 1, 0);
  181. pv.set(i * 4 + 2, 0);
  182. pv.set(i * 4 + 3, 0);
  183. }
  184. {
  185. Vector<Vector<uint8_t>> vpv;
  186. for (int i = 0; i < 6; i++) {
  187. vpv.push_back(pv);
  188. }
  189. default_rd_textures[DEFAULT_RD_TEXTURE_CUBEMAP_ARRAY_BLACK] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
  190. }
  191. }
  192. { //create default white cubemap array
  193. RD::TextureFormat tformat;
  194. tformat.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  195. tformat.width = 4;
  196. tformat.height = 4;
  197. tformat.array_layers = 6;
  198. tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT;
  199. tformat.texture_type = RD::TEXTURE_TYPE_CUBE_ARRAY;
  200. Vector<uint8_t> pv;
  201. pv.resize(16 * 4);
  202. for (int i = 0; i < 16; i++) {
  203. pv.set(i * 4 + 0, 255);
  204. pv.set(i * 4 + 1, 255);
  205. pv.set(i * 4 + 2, 255);
  206. pv.set(i * 4 + 3, 255);
  207. }
  208. {
  209. Vector<Vector<uint8_t>> vpv;
  210. for (int i = 0; i < 6; i++) {
  211. vpv.push_back(pv);
  212. }
  213. default_rd_textures[DEFAULT_RD_TEXTURE_CUBEMAP_ARRAY_WHITE] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
  214. }
  215. }
  216. { //create default black cubemap
  217. RD::TextureFormat tformat;
  218. tformat.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  219. tformat.width = 4;
  220. tformat.height = 4;
  221. tformat.array_layers = 6;
  222. tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT;
  223. tformat.texture_type = RD::TEXTURE_TYPE_CUBE;
  224. Vector<uint8_t> pv;
  225. pv.resize(16 * 4);
  226. for (int i = 0; i < 16; i++) {
  227. pv.set(i * 4 + 0, 0);
  228. pv.set(i * 4 + 1, 0);
  229. pv.set(i * 4 + 2, 0);
  230. pv.set(i * 4 + 3, 0);
  231. }
  232. {
  233. Vector<Vector<uint8_t>> vpv;
  234. for (int i = 0; i < 6; i++) {
  235. vpv.push_back(pv);
  236. }
  237. default_rd_textures[DEFAULT_RD_TEXTURE_CUBEMAP_BLACK] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
  238. }
  239. }
  240. { //create default white cubemap
  241. RD::TextureFormat tformat;
  242. tformat.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  243. tformat.width = 4;
  244. tformat.height = 4;
  245. tformat.array_layers = 6;
  246. tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT;
  247. tformat.texture_type = RD::TEXTURE_TYPE_CUBE;
  248. Vector<uint8_t> pv;
  249. pv.resize(16 * 4);
  250. for (int i = 0; i < 16; i++) {
  251. pv.set(i * 4 + 0, 255);
  252. pv.set(i * 4 + 1, 255);
  253. pv.set(i * 4 + 2, 255);
  254. pv.set(i * 4 + 3, 255);
  255. }
  256. {
  257. Vector<Vector<uint8_t>> vpv;
  258. for (int i = 0; i < 6; i++) {
  259. vpv.push_back(pv);
  260. }
  261. default_rd_textures[DEFAULT_RD_TEXTURE_CUBEMAP_WHITE] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
  262. }
  263. }
  264. { //create default 3D
  265. RD::TextureFormat tformat;
  266. tformat.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  267. tformat.width = 4;
  268. tformat.height = 4;
  269. tformat.depth = 4;
  270. tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT;
  271. tformat.texture_type = RD::TEXTURE_TYPE_3D;
  272. Vector<uint8_t> pv;
  273. pv.resize(64 * 4);
  274. for (int i = 0; i < 64; i++) {
  275. pv.set(i * 4 + 0, 0);
  276. pv.set(i * 4 + 1, 0);
  277. pv.set(i * 4 + 2, 0);
  278. pv.set(i * 4 + 3, 0);
  279. }
  280. {
  281. Vector<Vector<uint8_t>> vpv;
  282. vpv.push_back(pv);
  283. default_rd_textures[DEFAULT_RD_TEXTURE_3D_BLACK] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
  284. }
  285. for (int i = 0; i < 64; i++) {
  286. pv.set(i * 4 + 0, 255);
  287. pv.set(i * 4 + 1, 255);
  288. pv.set(i * 4 + 2, 255);
  289. pv.set(i * 4 + 3, 255);
  290. }
  291. {
  292. Vector<Vector<uint8_t>> vpv;
  293. vpv.push_back(pv);
  294. default_rd_textures[DEFAULT_RD_TEXTURE_3D_WHITE] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
  295. }
  296. }
  297. { //create default array white
  298. RD::TextureFormat tformat;
  299. tformat.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  300. tformat.width = 4;
  301. tformat.height = 4;
  302. tformat.array_layers = 1;
  303. tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT;
  304. tformat.texture_type = RD::TEXTURE_TYPE_2D_ARRAY;
  305. Vector<uint8_t> pv;
  306. pv.resize(16 * 4);
  307. for (int i = 0; i < 16; i++) {
  308. pv.set(i * 4 + 0, 255);
  309. pv.set(i * 4 + 1, 255);
  310. pv.set(i * 4 + 2, 255);
  311. pv.set(i * 4 + 3, 255);
  312. }
  313. {
  314. Vector<Vector<uint8_t>> vpv;
  315. vpv.push_back(pv);
  316. default_rd_textures[DEFAULT_RD_TEXTURE_2D_ARRAY_WHITE] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
  317. }
  318. }
  319. { //create default array black
  320. RD::TextureFormat tformat;
  321. tformat.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  322. tformat.width = 4;
  323. tformat.height = 4;
  324. tformat.array_layers = 1;
  325. tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT;
  326. tformat.texture_type = RD::TEXTURE_TYPE_2D_ARRAY;
  327. Vector<uint8_t> pv;
  328. pv.resize(16 * 4);
  329. for (int i = 0; i < 16; i++) {
  330. pv.set(i * 4 + 0, 0);
  331. pv.set(i * 4 + 1, 0);
  332. pv.set(i * 4 + 2, 0);
  333. pv.set(i * 4 + 3, 0);
  334. }
  335. {
  336. Vector<Vector<uint8_t>> vpv;
  337. vpv.push_back(pv);
  338. default_rd_textures[DEFAULT_RD_TEXTURE_2D_ARRAY_BLACK] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
  339. }
  340. }
  341. { //create default array normal
  342. RD::TextureFormat tformat;
  343. tformat.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  344. tformat.width = 4;
  345. tformat.height = 4;
  346. tformat.array_layers = 1;
  347. tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT;
  348. tformat.texture_type = RD::TEXTURE_TYPE_2D_ARRAY;
  349. Vector<uint8_t> pv;
  350. pv.resize(16 * 4);
  351. for (int i = 0; i < 16; i++) {
  352. pv.set(i * 4 + 0, 128);
  353. pv.set(i * 4 + 1, 128);
  354. pv.set(i * 4 + 2, 255);
  355. pv.set(i * 4 + 3, 255);
  356. }
  357. {
  358. Vector<Vector<uint8_t>> vpv;
  359. vpv.push_back(pv);
  360. default_rd_textures[DEFAULT_RD_TEXTURE_2D_ARRAY_NORMAL] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
  361. }
  362. }
  363. { //create default array depth
  364. RD::TextureFormat tformat;
  365. tformat.format = RD::DATA_FORMAT_D16_UNORM;
  366. tformat.width = 4;
  367. tformat.height = 4;
  368. tformat.array_layers = 1;
  369. tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT | RD::TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT;
  370. tformat.texture_type = RD::TEXTURE_TYPE_2D_ARRAY;
  371. Vector<uint8_t> sv;
  372. sv.resize(16 * 2);
  373. uint16_t *ptr = (uint16_t *)sv.ptrw();
  374. for (int i = 0; i < 16; i++) {
  375. ptr[i] = Math::make_half_float(1.0f);
  376. }
  377. {
  378. default_rd_textures[DEFAULT_RD_TEXTURE_2D_ARRAY_DEPTH] = RD::get_singleton()->texture_create(tformat, RD::TextureView());
  379. RD::get_singleton()->texture_update(default_rd_textures[DEFAULT_RD_TEXTURE_2D_ARRAY_DEPTH], 0, sv);
  380. }
  381. }
  382. { // default atlas texture
  383. RD::TextureFormat tformat;
  384. tformat.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  385. tformat.width = 4;
  386. tformat.height = 4;
  387. tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT;
  388. tformat.texture_type = RD::TEXTURE_TYPE_2D;
  389. Vector<uint8_t> pv;
  390. pv.resize(16 * 4);
  391. for (int i = 0; i < 16; i++) {
  392. pv.set(i * 4 + 0, 0);
  393. pv.set(i * 4 + 1, 0);
  394. pv.set(i * 4 + 2, 0);
  395. pv.set(i * 4 + 3, 255);
  396. }
  397. {
  398. Vector<Vector<uint8_t>> vpv;
  399. vpv.push_back(pv);
  400. decal_atlas.texture = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
  401. decal_atlas.texture_srgb = decal_atlas.texture;
  402. }
  403. }
  404. {
  405. // Create default VRS texture.
  406. bool vrs_supported = RD::get_singleton()->has_feature(RD::SUPPORTS_ATTACHMENT_VRS);
  407. RD::TextureFormat tformat;
  408. tformat.format = vrs_supported ? RD::get_singleton()->vrs_get_format() : RD::DATA_FORMAT_R8_UINT;
  409. tformat.width = 4;
  410. tformat.height = 4;
  411. tformat.usage_bits = RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT | RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_STORAGE_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT | (vrs_supported ? RD::TEXTURE_USAGE_VRS_ATTACHMENT_BIT : 0);
  412. tformat.texture_type = RD::TEXTURE_TYPE_2D;
  413. uint32_t pixel_size = RD::get_image_format_pixel_size(tformat.format);
  414. Vector<uint8_t> pv;
  415. pv.resize(4 * 4 * pixel_size);
  416. for (int i = 0; i < pv.size(); i++) {
  417. pv.set(i, 0);
  418. }
  419. {
  420. Vector<Vector<uint8_t>> vpv;
  421. vpv.push_back(pv);
  422. default_rd_textures[DEFAULT_RD_TEXTURE_VRS] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
  423. }
  424. }
  425. {
  426. Vector<String> sdf_modes;
  427. sdf_modes.push_back("\n#define MODE_LOAD\n");
  428. sdf_modes.push_back("\n#define MODE_LOAD_SHRINK\n");
  429. sdf_modes.push_back("\n#define MODE_PROCESS\n");
  430. sdf_modes.push_back("\n#define MODE_PROCESS_OPTIMIZED\n");
  431. sdf_modes.push_back("\n#define MODE_STORE\n");
  432. sdf_modes.push_back("\n#define MODE_STORE_SHRINK\n");
  433. rt_sdf.shader.initialize(sdf_modes);
  434. rt_sdf.shader_version = rt_sdf.shader.version_create();
  435. for (int i = 0; i < RenderTargetSDF::SHADER_MAX; i++) {
  436. rt_sdf.pipelines[i] = RD::get_singleton()->compute_pipeline_create(rt_sdf.shader.version_get_shader(rt_sdf.shader_version, i));
  437. }
  438. }
  439. // Initialize texture placeholder data for the `texture_*_placeholder_initialize()` methods.
  440. constexpr int placeholder_size = 4;
  441. texture_2d_placeholder = Image::create_empty(placeholder_size, placeholder_size, false, Image::FORMAT_RGBA8);
  442. // Draw a magenta/black checkerboard pattern.
  443. for (int i = 0; i < placeholder_size * placeholder_size; i++) {
  444. const int x = i % placeholder_size;
  445. const int y = i / placeholder_size;
  446. texture_2d_placeholder->set_pixel(x, y, (x + y) % 2 == 0 ? Color(1, 0, 1) : Color(0, 0, 0));
  447. }
  448. texture_2d_array_placeholder.push_back(texture_2d_placeholder);
  449. for (int i = 0; i < 6; i++) {
  450. cubemap_placeholder.push_back(texture_2d_placeholder);
  451. }
  452. Ref<Image> texture_2d_placeholder_rotated;
  453. texture_2d_placeholder_rotated.instantiate();
  454. texture_2d_placeholder_rotated->copy_from(texture_2d_placeholder);
  455. texture_2d_placeholder_rotated->rotate_90(CLOCKWISE);
  456. for (int i = 0; i < 4; i++) {
  457. // Alternate checkerboard pattern on odd layers (by using a copy that is rotated 90 degrees).
  458. texture_3d_placeholder.push_back(i % 2 == 0 ? texture_2d_placeholder : texture_2d_placeholder_rotated);
  459. }
  460. }
  461. TextureStorage::~TextureStorage() {
  462. rt_sdf.shader.version_free(rt_sdf.shader_version);
  463. free_decal_data();
  464. if (decal_atlas.textures.size()) {
  465. ERR_PRINT("Decal Atlas: " + itos(decal_atlas.textures.size()) + " textures were not removed from the atlas.");
  466. }
  467. if (decal_atlas.texture.is_valid()) {
  468. RD::get_singleton()->free(decal_atlas.texture);
  469. }
  470. //def textures
  471. for (int i = 0; i < DEFAULT_RD_TEXTURE_MAX; i++) {
  472. if (default_rd_textures[i].is_valid()) {
  473. RD::get_singleton()->free(default_rd_textures[i]);
  474. }
  475. }
  476. singleton = nullptr;
  477. }
  478. bool TextureStorage::free(RID p_rid) {
  479. if (owns_texture(p_rid)) {
  480. texture_free(p_rid);
  481. return true;
  482. } else if (owns_canvas_texture(p_rid)) {
  483. canvas_texture_free(p_rid);
  484. return true;
  485. } else if (owns_decal(p_rid)) {
  486. decal_free(p_rid);
  487. return true;
  488. } else if (owns_decal_instance(p_rid)) {
  489. decal_instance_free(p_rid);
  490. return true;
  491. } else if (owns_render_target(p_rid)) {
  492. render_target_free(p_rid);
  493. return true;
  494. }
  495. return false;
  496. }
  497. /* Canvas Texture API */
  498. RID TextureStorage::canvas_texture_allocate() {
  499. return canvas_texture_owner.allocate_rid();
  500. }
  501. void TextureStorage::canvas_texture_initialize(RID p_rid) {
  502. canvas_texture_owner.initialize_rid(p_rid);
  503. }
  504. void TextureStorage::canvas_texture_free(RID p_rid) {
  505. canvas_texture_owner.free(p_rid);
  506. }
  507. void TextureStorage::canvas_texture_set_channel(RID p_canvas_texture, RS::CanvasTextureChannel p_channel, RID p_texture) {
  508. CanvasTexture *ct = canvas_texture_owner.get_or_null(p_canvas_texture);
  509. ERR_FAIL_NULL(ct);
  510. switch (p_channel) {
  511. case RS::CANVAS_TEXTURE_CHANNEL_DIFFUSE: {
  512. ct->diffuse = p_texture;
  513. } break;
  514. case RS::CANVAS_TEXTURE_CHANNEL_NORMAL: {
  515. ct->normal_map = p_texture;
  516. } break;
  517. case RS::CANVAS_TEXTURE_CHANNEL_SPECULAR: {
  518. ct->specular = p_texture;
  519. } break;
  520. }
  521. ct->clear_cache();
  522. }
  523. void TextureStorage::canvas_texture_set_shading_parameters(RID p_canvas_texture, const Color &p_specular_color, float p_shininess) {
  524. CanvasTexture *ct = canvas_texture_owner.get_or_null(p_canvas_texture);
  525. ERR_FAIL_NULL(ct);
  526. ct->specular_color.r = p_specular_color.r;
  527. ct->specular_color.g = p_specular_color.g;
  528. ct->specular_color.b = p_specular_color.b;
  529. ct->specular_color.a = p_shininess;
  530. }
  531. void TextureStorage::canvas_texture_set_texture_filter(RID p_canvas_texture, RS::CanvasItemTextureFilter p_filter) {
  532. CanvasTexture *ct = canvas_texture_owner.get_or_null(p_canvas_texture);
  533. ERR_FAIL_NULL(ct);
  534. ct->texture_filter = p_filter;
  535. }
  536. void TextureStorage::canvas_texture_set_texture_repeat(RID p_canvas_texture, RS::CanvasItemTextureRepeat p_repeat) {
  537. CanvasTexture *ct = canvas_texture_owner.get_or_null(p_canvas_texture);
  538. ERR_FAIL_NULL(ct);
  539. ct->texture_repeat = p_repeat;
  540. }
  541. TextureStorage::CanvasTextureInfo TextureStorage::canvas_texture_get_info(RID p_texture, RS::CanvasItemTextureFilter p_base_filter, RS::CanvasItemTextureRepeat p_base_repeat, bool p_use_srgb, bool p_texture_is_data) {
  542. MaterialStorage *material_storage = MaterialStorage::get_singleton();
  543. CanvasTexture *ct = nullptr;
  544. Texture *t = get_texture(p_texture);
  545. if (t) {
  546. //regular texture
  547. if (!t->canvas_texture) {
  548. t->canvas_texture = memnew(CanvasTexture);
  549. t->canvas_texture->diffuse = p_texture;
  550. }
  551. ct = t->canvas_texture;
  552. if (t->render_target) {
  553. t->render_target->was_used = true;
  554. }
  555. } else {
  556. ct = canvas_texture_owner.get_or_null(p_texture);
  557. }
  558. if (!ct) {
  559. return CanvasTextureInfo(); //invalid texture RID
  560. }
  561. RS::CanvasItemTextureFilter filter = ct->texture_filter != RS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT ? ct->texture_filter : p_base_filter;
  562. ERR_FAIL_COND_V(filter == RS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT, CanvasTextureInfo());
  563. RS::CanvasItemTextureRepeat repeat = ct->texture_repeat != RS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT ? ct->texture_repeat : p_base_repeat;
  564. ERR_FAIL_COND_V(repeat == RS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT, CanvasTextureInfo());
  565. CanvasTextureCache &ctc = ct->info_cache[int(p_use_srgb)];
  566. if (!RD::get_singleton()->texture_is_valid(ctc.diffuse) ||
  567. !RD::get_singleton()->texture_is_valid(ctc.normal) ||
  568. !RD::get_singleton()->texture_is_valid(ctc.specular)) {
  569. { //diffuse
  570. t = get_texture(ct->diffuse);
  571. if (!t) {
  572. ctc.diffuse = texture_rd_get_default(DEFAULT_RD_TEXTURE_WHITE);
  573. ct->size_cache = Size2i(1, 1);
  574. } else {
  575. ctc.diffuse = t->rd_texture_srgb.is_valid() && p_use_srgb && !p_texture_is_data ? t->rd_texture_srgb : t->rd_texture;
  576. ct->size_cache = Size2i(t->width_2d, t->height_2d);
  577. if (t->render_target) {
  578. t->render_target->was_used = true;
  579. }
  580. }
  581. }
  582. { //normal
  583. t = get_texture(ct->normal_map);
  584. if (!t) {
  585. ctc.normal = texture_rd_get_default(DEFAULT_RD_TEXTURE_NORMAL);
  586. ct->use_normal_cache = false;
  587. } else {
  588. ctc.normal = t->rd_texture;
  589. ct->use_normal_cache = true;
  590. if (t->render_target) {
  591. t->render_target->was_used = true;
  592. }
  593. }
  594. }
  595. { //specular
  596. t = get_texture(ct->specular);
  597. if (!t) {
  598. ctc.specular = texture_rd_get_default(DEFAULT_RD_TEXTURE_WHITE);
  599. ct->use_specular_cache = false;
  600. } else {
  601. ctc.specular = t->rd_texture;
  602. ct->use_specular_cache = true;
  603. if (t->render_target) {
  604. t->render_target->was_used = true;
  605. }
  606. }
  607. }
  608. }
  609. CanvasTextureInfo res;
  610. res.diffuse = ctc.diffuse;
  611. res.normal = ctc.normal;
  612. res.specular = ctc.specular;
  613. res.sampler = material_storage->sampler_rd_get_default(filter, repeat);
  614. res.size = ct->size_cache;
  615. res.specular_color = ct->specular_color;
  616. res.use_normal = ct->use_normal_cache;
  617. res.use_specular = ct->use_specular_cache;
  618. return res;
  619. }
  620. void TextureStorage::canvas_texture_set_invalidation_callback(RID p_canvas_texture, InvalidationCallback p_callback, void *p_userdata) {
  621. CanvasTexture *ct = canvas_texture_owner.get_or_null(p_canvas_texture);
  622. if (!ct) {
  623. return;
  624. }
  625. ct->invalidated_callback = p_callback;
  626. ct->invalidated_callback_userdata = p_userdata;
  627. }
  628. /* Texture API */
  629. RID TextureStorage::texture_allocate() {
  630. return texture_owner.allocate_rid();
  631. }
  632. void TextureStorage::texture_free(RID p_texture) {
  633. Texture *t = texture_owner.get_or_null(p_texture);
  634. ERR_FAIL_NULL(t);
  635. ERR_FAIL_COND(t->is_render_target);
  636. t->cleanup();
  637. if (t->is_proxy && t->proxy_to.is_valid()) {
  638. Texture *proxy_to = texture_owner.get_or_null(t->proxy_to);
  639. if (proxy_to) {
  640. proxy_to->proxies.erase(p_texture);
  641. }
  642. }
  643. decal_atlas_remove_texture(p_texture);
  644. for (int i = 0; i < t->proxies.size(); i++) {
  645. Texture *p = texture_owner.get_or_null(t->proxies[i]);
  646. ERR_CONTINUE(!p);
  647. p->proxy_to = RID();
  648. p->rd_texture = RID();
  649. p->rd_texture_srgb = RID();
  650. }
  651. texture_owner.free(p_texture);
  652. }
  653. void TextureStorage::texture_2d_initialize(RID p_texture, const Ref<Image> &p_image) {
  654. ERR_FAIL_COND(p_image.is_null());
  655. TextureToRDFormat ret_format;
  656. Ref<Image> image = _validate_texture_format(p_image, ret_format);
  657. Texture texture;
  658. texture.type = TextureStorage::TYPE_2D;
  659. texture.width = p_image->get_width();
  660. texture.height = p_image->get_height();
  661. texture.layers = 1;
  662. texture.mipmaps = p_image->get_mipmap_count() + 1;
  663. texture.depth = 1;
  664. texture.format = p_image->get_format();
  665. texture.validated_format = image->get_format();
  666. texture.rd_type = RD::TEXTURE_TYPE_2D;
  667. texture.rd_format = ret_format.format;
  668. texture.rd_format_srgb = ret_format.format_srgb;
  669. RD::TextureFormat rd_format;
  670. RD::TextureView rd_view;
  671. { //attempt register
  672. rd_format.format = texture.rd_format;
  673. rd_format.width = texture.width;
  674. rd_format.height = texture.height;
  675. rd_format.depth = 1;
  676. rd_format.array_layers = 1;
  677. rd_format.mipmaps = texture.mipmaps;
  678. rd_format.texture_type = texture.rd_type;
  679. rd_format.samples = RD::TEXTURE_SAMPLES_1;
  680. rd_format.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT | RD::TEXTURE_USAGE_CAN_COPY_FROM_BIT;
  681. if (texture.rd_format_srgb != RD::DATA_FORMAT_MAX) {
  682. rd_format.shareable_formats.push_back(texture.rd_format);
  683. rd_format.shareable_formats.push_back(texture.rd_format_srgb);
  684. }
  685. }
  686. {
  687. rd_view.swizzle_r = ret_format.swizzle_r;
  688. rd_view.swizzle_g = ret_format.swizzle_g;
  689. rd_view.swizzle_b = ret_format.swizzle_b;
  690. rd_view.swizzle_a = ret_format.swizzle_a;
  691. }
  692. Vector<uint8_t> data = image->get_data(); //use image data
  693. Vector<Vector<uint8_t>> data_slices;
  694. data_slices.push_back(data);
  695. texture.rd_texture = RD::get_singleton()->texture_create(rd_format, rd_view, data_slices);
  696. ERR_FAIL_COND(texture.rd_texture.is_null());
  697. if (texture.rd_format_srgb != RD::DATA_FORMAT_MAX) {
  698. rd_view.format_override = texture.rd_format_srgb;
  699. texture.rd_texture_srgb = RD::get_singleton()->texture_create_shared(rd_view, texture.rd_texture);
  700. if (texture.rd_texture_srgb.is_null()) {
  701. RD::get_singleton()->free(texture.rd_texture);
  702. ERR_FAIL_COND(texture.rd_texture_srgb.is_null());
  703. }
  704. }
  705. //used for 2D, overridable
  706. texture.width_2d = texture.width;
  707. texture.height_2d = texture.height;
  708. texture.is_render_target = false;
  709. texture.rd_view = rd_view;
  710. texture.is_proxy = false;
  711. texture_owner.initialize_rid(p_texture, texture);
  712. }
  713. void TextureStorage::texture_2d_layered_initialize(RID p_texture, const Vector<Ref<Image>> &p_layers, RS::TextureLayeredType p_layered_type) {
  714. ERR_FAIL_COND(p_layers.is_empty());
  715. ERR_FAIL_COND(p_layered_type == RS::TEXTURE_LAYERED_CUBEMAP && p_layers.size() != 6);
  716. ERR_FAIL_COND(p_layered_type == RS::TEXTURE_LAYERED_CUBEMAP_ARRAY && (p_layers.size() < 6 || (p_layers.size() % 6) != 0));
  717. TextureToRDFormat ret_format;
  718. Vector<Ref<Image>> images;
  719. {
  720. int valid_width = 0;
  721. int valid_height = 0;
  722. bool valid_mipmaps = false;
  723. Image::Format valid_format = Image::FORMAT_MAX;
  724. for (int i = 0; i < p_layers.size(); i++) {
  725. ERR_FAIL_COND(p_layers[i]->is_empty());
  726. if (i == 0) {
  727. valid_width = p_layers[i]->get_width();
  728. valid_height = p_layers[i]->get_height();
  729. valid_format = p_layers[i]->get_format();
  730. valid_mipmaps = p_layers[i]->has_mipmaps();
  731. } else {
  732. ERR_FAIL_COND(p_layers[i]->get_width() != valid_width);
  733. ERR_FAIL_COND(p_layers[i]->get_height() != valid_height);
  734. ERR_FAIL_COND(p_layers[i]->get_format() != valid_format);
  735. ERR_FAIL_COND(p_layers[i]->has_mipmaps() != valid_mipmaps);
  736. }
  737. images.push_back(_validate_texture_format(p_layers[i], ret_format));
  738. }
  739. }
  740. Texture texture;
  741. texture.type = TextureStorage::TYPE_LAYERED;
  742. texture.layered_type = p_layered_type;
  743. texture.width = p_layers[0]->get_width();
  744. texture.height = p_layers[0]->get_height();
  745. texture.layers = p_layers.size();
  746. texture.mipmaps = p_layers[0]->get_mipmap_count() + 1;
  747. texture.depth = 1;
  748. texture.format = p_layers[0]->get_format();
  749. texture.validated_format = images[0]->get_format();
  750. switch (p_layered_type) {
  751. case RS::TEXTURE_LAYERED_2D_ARRAY: {
  752. texture.rd_type = RD::TEXTURE_TYPE_2D_ARRAY;
  753. } break;
  754. case RS::TEXTURE_LAYERED_CUBEMAP: {
  755. texture.rd_type = RD::TEXTURE_TYPE_CUBE;
  756. } break;
  757. case RS::TEXTURE_LAYERED_CUBEMAP_ARRAY: {
  758. texture.rd_type = RD::TEXTURE_TYPE_CUBE_ARRAY;
  759. } break;
  760. default:
  761. ERR_FAIL(); // Shouldn't happen, silence warnings.
  762. }
  763. texture.rd_format = ret_format.format;
  764. texture.rd_format_srgb = ret_format.format_srgb;
  765. RD::TextureFormat rd_format;
  766. RD::TextureView rd_view;
  767. { //attempt register
  768. rd_format.format = texture.rd_format;
  769. rd_format.width = texture.width;
  770. rd_format.height = texture.height;
  771. rd_format.depth = 1;
  772. rd_format.array_layers = texture.layers;
  773. rd_format.mipmaps = texture.mipmaps;
  774. rd_format.texture_type = texture.rd_type;
  775. rd_format.samples = RD::TEXTURE_SAMPLES_1;
  776. rd_format.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT | RD::TEXTURE_USAGE_CAN_COPY_FROM_BIT;
  777. if (texture.rd_format_srgb != RD::DATA_FORMAT_MAX) {
  778. rd_format.shareable_formats.push_back(texture.rd_format);
  779. rd_format.shareable_formats.push_back(texture.rd_format_srgb);
  780. }
  781. }
  782. {
  783. rd_view.swizzle_r = ret_format.swizzle_r;
  784. rd_view.swizzle_g = ret_format.swizzle_g;
  785. rd_view.swizzle_b = ret_format.swizzle_b;
  786. rd_view.swizzle_a = ret_format.swizzle_a;
  787. }
  788. Vector<Vector<uint8_t>> data_slices;
  789. for (int i = 0; i < images.size(); i++) {
  790. Vector<uint8_t> data = images[i]->get_data(); //use image data
  791. data_slices.push_back(data);
  792. }
  793. texture.rd_texture = RD::get_singleton()->texture_create(rd_format, rd_view, data_slices);
  794. ERR_FAIL_COND(texture.rd_texture.is_null());
  795. if (texture.rd_format_srgb != RD::DATA_FORMAT_MAX) {
  796. rd_view.format_override = texture.rd_format_srgb;
  797. texture.rd_texture_srgb = RD::get_singleton()->texture_create_shared(rd_view, texture.rd_texture);
  798. if (texture.rd_texture_srgb.is_null()) {
  799. RD::get_singleton()->free(texture.rd_texture);
  800. ERR_FAIL_COND(texture.rd_texture_srgb.is_null());
  801. }
  802. }
  803. //used for 2D, overridable
  804. texture.width_2d = texture.width;
  805. texture.height_2d = texture.height;
  806. texture.is_render_target = false;
  807. texture.rd_view = rd_view;
  808. texture.is_proxy = false;
  809. texture_owner.initialize_rid(p_texture, texture);
  810. }
  811. void TextureStorage::texture_3d_initialize(RID p_texture, Image::Format p_format, int p_width, int p_height, int p_depth, bool p_mipmaps, const Vector<Ref<Image>> &p_data) {
  812. ERR_FAIL_COND(p_data.is_empty());
  813. Image::Image3DValidateError verr = Image::validate_3d_image(p_format, p_width, p_height, p_depth, p_mipmaps, p_data);
  814. if (verr != Image::VALIDATE_3D_OK) {
  815. ERR_FAIL_MSG(Image::get_3d_image_validation_error_text(verr));
  816. }
  817. TextureToRDFormat ret_format;
  818. Image::Format validated_format = Image::FORMAT_MAX;
  819. Vector<uint8_t> all_data;
  820. uint32_t mipmap_count = 0;
  821. Vector<Texture::BufferSlice3D> slices;
  822. {
  823. Vector<Ref<Image>> images;
  824. uint32_t all_data_size = 0;
  825. images.resize(p_data.size());
  826. for (int i = 0; i < p_data.size(); i++) {
  827. TextureToRDFormat f;
  828. images.write[i] = _validate_texture_format(p_data[i], f);
  829. if (i == 0) {
  830. ret_format = f;
  831. validated_format = images[0]->get_format();
  832. }
  833. all_data_size += images[i]->get_data().size();
  834. }
  835. all_data.resize(all_data_size); //consolidate all data here
  836. uint32_t offset = 0;
  837. Size2i prev_size;
  838. for (int i = 0; i < p_data.size(); i++) {
  839. uint32_t s = images[i]->get_data().size();
  840. memcpy(&all_data.write[offset], images[i]->get_data().ptr(), s);
  841. {
  842. Texture::BufferSlice3D slice;
  843. slice.size.width = images[i]->get_width();
  844. slice.size.height = images[i]->get_height();
  845. slice.offset = offset;
  846. slice.buffer_size = s;
  847. slices.push_back(slice);
  848. }
  849. offset += s;
  850. Size2i img_size(images[i]->get_width(), images[i]->get_height());
  851. if (img_size != prev_size) {
  852. mipmap_count++;
  853. }
  854. prev_size = img_size;
  855. }
  856. }
  857. Texture texture;
  858. texture.type = TextureStorage::TYPE_3D;
  859. texture.width = p_width;
  860. texture.height = p_height;
  861. texture.depth = p_depth;
  862. texture.mipmaps = mipmap_count;
  863. texture.format = p_data[0]->get_format();
  864. texture.validated_format = validated_format;
  865. texture.buffer_size_3d = all_data.size();
  866. texture.buffer_slices_3d = slices;
  867. texture.rd_type = RD::TEXTURE_TYPE_3D;
  868. texture.rd_format = ret_format.format;
  869. texture.rd_format_srgb = ret_format.format_srgb;
  870. RD::TextureFormat rd_format;
  871. RD::TextureView rd_view;
  872. { //attempt register
  873. rd_format.format = texture.rd_format;
  874. rd_format.width = texture.width;
  875. rd_format.height = texture.height;
  876. rd_format.depth = texture.depth;
  877. rd_format.array_layers = 1;
  878. rd_format.mipmaps = texture.mipmaps;
  879. rd_format.texture_type = texture.rd_type;
  880. rd_format.samples = RD::TEXTURE_SAMPLES_1;
  881. rd_format.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT | RD::TEXTURE_USAGE_CAN_COPY_FROM_BIT;
  882. if (texture.rd_format_srgb != RD::DATA_FORMAT_MAX) {
  883. rd_format.shareable_formats.push_back(texture.rd_format);
  884. rd_format.shareable_formats.push_back(texture.rd_format_srgb);
  885. }
  886. }
  887. {
  888. rd_view.swizzle_r = ret_format.swizzle_r;
  889. rd_view.swizzle_g = ret_format.swizzle_g;
  890. rd_view.swizzle_b = ret_format.swizzle_b;
  891. rd_view.swizzle_a = ret_format.swizzle_a;
  892. }
  893. Vector<Vector<uint8_t>> data_slices;
  894. data_slices.push_back(all_data); //one slice
  895. texture.rd_texture = RD::get_singleton()->texture_create(rd_format, rd_view, data_slices);
  896. ERR_FAIL_COND(texture.rd_texture.is_null());
  897. if (texture.rd_format_srgb != RD::DATA_FORMAT_MAX) {
  898. rd_view.format_override = texture.rd_format_srgb;
  899. texture.rd_texture_srgb = RD::get_singleton()->texture_create_shared(rd_view, texture.rd_texture);
  900. if (texture.rd_texture_srgb.is_null()) {
  901. RD::get_singleton()->free(texture.rd_texture);
  902. ERR_FAIL_COND(texture.rd_texture_srgb.is_null());
  903. }
  904. }
  905. //used for 2D, overridable
  906. texture.width_2d = texture.width;
  907. texture.height_2d = texture.height;
  908. texture.is_render_target = false;
  909. texture.rd_view = rd_view;
  910. texture.is_proxy = false;
  911. texture_owner.initialize_rid(p_texture, texture);
  912. }
  913. void TextureStorage::texture_external_initialize(RID p_texture, int p_width, int p_height, uint64_t p_external_buffer) {
  914. }
  915. void TextureStorage::texture_proxy_initialize(RID p_texture, RID p_base) {
  916. Texture *tex = texture_owner.get_or_null(p_base);
  917. ERR_FAIL_NULL(tex);
  918. Texture proxy_tex = *tex;
  919. proxy_tex.rd_view.format_override = tex->rd_format;
  920. proxy_tex.rd_texture = RD::get_singleton()->texture_create_shared(proxy_tex.rd_view, tex->rd_texture);
  921. if (proxy_tex.rd_texture_srgb.is_valid()) {
  922. proxy_tex.rd_view.format_override = tex->rd_format_srgb;
  923. proxy_tex.rd_texture_srgb = RD::get_singleton()->texture_create_shared(proxy_tex.rd_view, tex->rd_texture);
  924. }
  925. proxy_tex.proxy_to = p_base;
  926. proxy_tex.is_render_target = false;
  927. proxy_tex.is_proxy = true;
  928. proxy_tex.proxies.clear();
  929. texture_owner.initialize_rid(p_texture, proxy_tex);
  930. tex->proxies.push_back(p_texture);
  931. }
  932. // Note: We make some big assumptions about format and usage. If developers need more control,
  933. // they should use RD::texture_create_from_extension() instead.
  934. RID TextureStorage::texture_create_from_native_handle(RS::TextureType p_type, Image::Format p_format, uint64_t p_native_handle, int p_width, int p_height, int p_depth, int p_layers, RS::TextureLayeredType p_layered_type) {
  935. RD::TextureType type;
  936. switch (p_type) {
  937. case RS::TEXTURE_TYPE_2D:
  938. type = RD::TEXTURE_TYPE_2D;
  939. break;
  940. case RS::TEXTURE_TYPE_3D:
  941. type = RD::TEXTURE_TYPE_3D;
  942. break;
  943. case RS::TEXTURE_TYPE_LAYERED:
  944. if (p_layered_type == RS::TEXTURE_LAYERED_2D_ARRAY) {
  945. type = RD::TEXTURE_TYPE_2D_ARRAY;
  946. } else if (p_layered_type == RS::TEXTURE_LAYERED_CUBEMAP) {
  947. type = RD::TEXTURE_TYPE_CUBE;
  948. } else if (p_layered_type == RS::TEXTURE_LAYERED_CUBEMAP_ARRAY) {
  949. type = RD::TEXTURE_TYPE_CUBE_ARRAY;
  950. } else {
  951. // Arbitrary fallback.
  952. type = RD::TEXTURE_TYPE_2D_ARRAY;
  953. }
  954. break;
  955. default:
  956. // Arbitrary fallback.
  957. type = RD::TEXTURE_TYPE_2D;
  958. }
  959. // Only a rough conversion - see note above.
  960. RD::DataFormat format;
  961. switch (p_format) {
  962. case Image::FORMAT_L8:
  963. case Image::FORMAT_R8:
  964. format = RD::DATA_FORMAT_R8_UNORM;
  965. break;
  966. case Image::FORMAT_LA8:
  967. case Image::FORMAT_RG8:
  968. format = RD::DATA_FORMAT_R8G8_UNORM;
  969. break;
  970. case Image::FORMAT_RGB8:
  971. format = RD::DATA_FORMAT_R8G8B8_UNORM;
  972. break;
  973. case Image::FORMAT_RGBA8:
  974. format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  975. break;
  976. case Image::FORMAT_RGBA4444:
  977. format = RD::DATA_FORMAT_B4G4R4A4_UNORM_PACK16;
  978. break;
  979. case Image::FORMAT_RGB565:
  980. format = RD::DATA_FORMAT_B5G6R5_UNORM_PACK16;
  981. break;
  982. case Image::FORMAT_RF:
  983. format = RD::DATA_FORMAT_R32_SFLOAT;
  984. break;
  985. case Image::FORMAT_RGF:
  986. format = RD::DATA_FORMAT_R32G32_SFLOAT;
  987. break;
  988. case Image::FORMAT_RGBF:
  989. format = RD::DATA_FORMAT_R32G32B32_SFLOAT;
  990. break;
  991. case Image::FORMAT_RGBAF:
  992. format = RD::DATA_FORMAT_R32G32B32_SFLOAT;
  993. break;
  994. case Image::FORMAT_RH:
  995. format = RD::DATA_FORMAT_R16_SFLOAT;
  996. break;
  997. case Image::FORMAT_RGH:
  998. format = RD::DATA_FORMAT_R16G16_SFLOAT;
  999. break;
  1000. case Image::FORMAT_RGBH:
  1001. format = RD::DATA_FORMAT_R16G16B16_SFLOAT;
  1002. break;
  1003. case Image::FORMAT_RGBAH:
  1004. format = RD::DATA_FORMAT_R16G16B16A16_SFLOAT;
  1005. break;
  1006. case Image::FORMAT_RGBE9995:
  1007. format = RD::DATA_FORMAT_E5B9G9R9_UFLOAT_PACK32;
  1008. break;
  1009. case Image::FORMAT_DXT1:
  1010. format = RD::DATA_FORMAT_BC1_RGB_UNORM_BLOCK;
  1011. break;
  1012. case Image::FORMAT_DXT3:
  1013. format = RD::DATA_FORMAT_BC2_UNORM_BLOCK;
  1014. break;
  1015. case Image::FORMAT_DXT5:
  1016. format = RD::DATA_FORMAT_BC3_UNORM_BLOCK;
  1017. break;
  1018. case Image::FORMAT_RGTC_R:
  1019. format = RD::DATA_FORMAT_BC4_UNORM_BLOCK;
  1020. break;
  1021. case Image::FORMAT_RGTC_RG:
  1022. format = RD::DATA_FORMAT_BC5_UNORM_BLOCK;
  1023. break;
  1024. case Image::FORMAT_BPTC_RGBA:
  1025. format = RD::DATA_FORMAT_BC7_UNORM_BLOCK;
  1026. break;
  1027. case Image::FORMAT_BPTC_RGBF:
  1028. format = RD::DATA_FORMAT_BC6H_SFLOAT_BLOCK;
  1029. break;
  1030. case Image::FORMAT_BPTC_RGBFU:
  1031. format = RD::DATA_FORMAT_BC6H_UFLOAT_BLOCK;
  1032. break;
  1033. case Image::FORMAT_ETC:
  1034. format = RD::DATA_FORMAT_ETC2_R8G8B8_UNORM_BLOCK;
  1035. break;
  1036. case Image::FORMAT_ETC2_R11:
  1037. format = RD::DATA_FORMAT_EAC_R11_UNORM_BLOCK;
  1038. break;
  1039. case Image::FORMAT_ETC2_R11S:
  1040. format = RD::DATA_FORMAT_EAC_R11_SNORM_BLOCK;
  1041. break;
  1042. case Image::FORMAT_ETC2_RG11:
  1043. format = RD::DATA_FORMAT_EAC_R11G11_UNORM_BLOCK;
  1044. break;
  1045. case Image::FORMAT_ETC2_RG11S:
  1046. format = RD::DATA_FORMAT_EAC_R11G11_SNORM_BLOCK;
  1047. break;
  1048. case Image::FORMAT_ETC2_RGB8:
  1049. format = RD::DATA_FORMAT_ETC2_R8G8B8_UNORM_BLOCK;
  1050. break;
  1051. case Image::FORMAT_ETC2_RGBA8:
  1052. format = RD::DATA_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK;
  1053. break;
  1054. case Image::FORMAT_ETC2_RGB8A1:
  1055. format = RD::DATA_FORMAT_ETC2_R8G8B8A1_UNORM_BLOCK;
  1056. break;
  1057. case Image::FORMAT_ETC2_RA_AS_RG:
  1058. format = RD::DATA_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK;
  1059. break;
  1060. case Image::FORMAT_DXT5_RA_AS_RG:
  1061. format = RD::DATA_FORMAT_BC3_UNORM_BLOCK;
  1062. break;
  1063. case Image::FORMAT_ASTC_4x4:
  1064. format = RD::DATA_FORMAT_ASTC_4x4_UNORM_BLOCK;
  1065. break;
  1066. case Image::FORMAT_ASTC_4x4_HDR:
  1067. format = RD::DATA_FORMAT_ASTC_4x4_SFLOAT_BLOCK;
  1068. break;
  1069. case Image::FORMAT_ASTC_8x8:
  1070. format = RD::DATA_FORMAT_ASTC_8x8_UNORM_BLOCK;
  1071. break;
  1072. case Image::FORMAT_ASTC_8x8_HDR:
  1073. format = RD::DATA_FORMAT_ASTC_8x8_SFLOAT_BLOCK;
  1074. break;
  1075. default:
  1076. // Arbitrary fallback.
  1077. format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  1078. }
  1079. // Assumed to be a color attachment - see note above.
  1080. uint64_t usage_flags = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT;
  1081. RID rd_texture = RD::get_singleton()->texture_create_from_extension(type, format, RD::TEXTURE_SAMPLES_1, usage_flags, p_native_handle, p_width, p_height, p_depth, p_layers, 1);
  1082. RID texture = texture_allocate();
  1083. texture_rd_initialize(texture, rd_texture, p_layered_type);
  1084. return texture;
  1085. }
  1086. void TextureStorage::_texture_2d_update(RID p_texture, const Ref<Image> &p_image, int p_layer, bool p_immediate) {
  1087. ERR_FAIL_COND(p_image.is_null() || p_image->is_empty());
  1088. Texture *tex = texture_owner.get_or_null(p_texture);
  1089. ERR_FAIL_NULL(tex);
  1090. ERR_FAIL_COND(tex->is_render_target);
  1091. ERR_FAIL_COND(p_image->get_width() != tex->width || p_image->get_height() != tex->height);
  1092. ERR_FAIL_COND(p_image->get_format() != tex->format);
  1093. if (tex->type == TextureStorage::TYPE_LAYERED) {
  1094. ERR_FAIL_INDEX(p_layer, tex->layers);
  1095. }
  1096. #ifdef TOOLS_ENABLED
  1097. tex->image_cache_2d.unref();
  1098. #endif
  1099. TextureToRDFormat f;
  1100. Ref<Image> validated = _validate_texture_format(p_image, f);
  1101. RD::get_singleton()->texture_update(tex->rd_texture, p_layer, validated->get_data());
  1102. }
  1103. void TextureStorage::texture_2d_update(RID p_texture, const Ref<Image> &p_image, int p_layer) {
  1104. _texture_2d_update(p_texture, p_image, p_layer, false);
  1105. }
  1106. void TextureStorage::texture_3d_update(RID p_texture, const Vector<Ref<Image>> &p_data) {
  1107. Texture *tex = texture_owner.get_or_null(p_texture);
  1108. ERR_FAIL_NULL(tex);
  1109. ERR_FAIL_COND(tex->type != TextureStorage::TYPE_3D);
  1110. Image::Image3DValidateError verr = Image::validate_3d_image(tex->format, tex->width, tex->height, tex->depth, tex->mipmaps > 1, p_data);
  1111. if (verr != Image::VALIDATE_3D_OK) {
  1112. ERR_FAIL_MSG(Image::get_3d_image_validation_error_text(verr));
  1113. }
  1114. Vector<uint8_t> all_data;
  1115. {
  1116. Vector<Ref<Image>> images;
  1117. uint32_t all_data_size = 0;
  1118. images.resize(p_data.size());
  1119. for (int i = 0; i < p_data.size(); i++) {
  1120. Ref<Image> image = p_data[i];
  1121. if (image->get_format() != tex->validated_format) {
  1122. image = image->duplicate();
  1123. image->convert(tex->validated_format);
  1124. }
  1125. all_data_size += image->get_data().size();
  1126. images.write[i] = image;
  1127. }
  1128. all_data.resize(all_data_size); //consolidate all data here
  1129. uint32_t offset = 0;
  1130. for (int i = 0; i < p_data.size(); i++) {
  1131. uint32_t s = images[i]->get_data().size();
  1132. memcpy(&all_data.write[offset], images[i]->get_data().ptr(), s);
  1133. offset += s;
  1134. }
  1135. }
  1136. RD::get_singleton()->texture_update(tex->rd_texture, 0, all_data);
  1137. }
  1138. void TextureStorage::texture_external_update(RID p_texture, int p_width, int p_height, uint64_t p_external_buffer) {
  1139. }
  1140. void TextureStorage::texture_proxy_update(RID p_texture, RID p_proxy_to) {
  1141. Texture *tex = texture_owner.get_or_null(p_texture);
  1142. ERR_FAIL_NULL(tex);
  1143. ERR_FAIL_COND(!tex->is_proxy);
  1144. Texture *proxy_to = texture_owner.get_or_null(p_proxy_to);
  1145. ERR_FAIL_NULL(proxy_to);
  1146. ERR_FAIL_COND(proxy_to->is_proxy);
  1147. if (tex->proxy_to.is_valid()) {
  1148. //unlink proxy
  1149. if (RD::get_singleton()->texture_is_valid(tex->rd_texture)) {
  1150. RD::get_singleton()->free(tex->rd_texture);
  1151. tex->rd_texture = RID();
  1152. }
  1153. if (RD::get_singleton()->texture_is_valid(tex->rd_texture_srgb)) {
  1154. RD::get_singleton()->free(tex->rd_texture_srgb);
  1155. tex->rd_texture_srgb = RID();
  1156. }
  1157. Texture *prev_tex = texture_owner.get_or_null(tex->proxy_to);
  1158. ERR_FAIL_NULL(prev_tex);
  1159. prev_tex->proxies.erase(p_texture);
  1160. }
  1161. // Copy canvas_texture so it doesn't leak.
  1162. CanvasTexture *canvas_texture = tex->canvas_texture;
  1163. *tex = *proxy_to;
  1164. tex->proxy_to = p_proxy_to;
  1165. tex->is_render_target = false;
  1166. tex->is_proxy = true;
  1167. tex->proxies.clear();
  1168. proxy_to->proxies.push_back(p_texture);
  1169. tex->canvas_texture = canvas_texture;
  1170. tex->rd_view.format_override = tex->rd_format;
  1171. tex->rd_texture = RD::get_singleton()->texture_create_shared(tex->rd_view, proxy_to->rd_texture);
  1172. if (tex->rd_texture_srgb.is_valid()) {
  1173. tex->rd_view.format_override = tex->rd_format_srgb;
  1174. tex->rd_texture_srgb = RD::get_singleton()->texture_create_shared(tex->rd_view, proxy_to->rd_texture);
  1175. }
  1176. }
  1177. //these two APIs can be used together or in combination with the others.
  1178. void TextureStorage::texture_2d_placeholder_initialize(RID p_texture) {
  1179. texture_2d_initialize(p_texture, texture_2d_placeholder);
  1180. }
  1181. void TextureStorage::texture_2d_layered_placeholder_initialize(RID p_texture, RS::TextureLayeredType p_layered_type) {
  1182. if (p_layered_type == RS::TEXTURE_LAYERED_2D_ARRAY) {
  1183. texture_2d_layered_initialize(p_texture, texture_2d_array_placeholder, p_layered_type);
  1184. } else {
  1185. texture_2d_layered_initialize(p_texture, cubemap_placeholder, p_layered_type);
  1186. }
  1187. }
  1188. void TextureStorage::texture_3d_placeholder_initialize(RID p_texture) {
  1189. texture_3d_initialize(p_texture, Image::FORMAT_RGBA8, 4, 4, 4, false, texture_3d_placeholder);
  1190. }
  1191. Ref<Image> TextureStorage::texture_2d_get(RID p_texture) const {
  1192. Texture *tex = texture_owner.get_or_null(p_texture);
  1193. ERR_FAIL_NULL_V(tex, Ref<Image>());
  1194. #ifdef TOOLS_ENABLED
  1195. if (tex->image_cache_2d.is_valid() && !tex->is_render_target) {
  1196. return tex->image_cache_2d;
  1197. }
  1198. #endif
  1199. Vector<uint8_t> data = RD::get_singleton()->texture_get_data(tex->rd_texture, 0);
  1200. ERR_FAIL_COND_V(data.is_empty(), Ref<Image>());
  1201. Ref<Image> image;
  1202. // Expand RGB10_A2 into RGBAH. This is needed for capturing viewport data
  1203. // when using the mobile renderer with HDR mode on.
  1204. if (tex->rd_format == RD::DATA_FORMAT_A2B10G10R10_UNORM_PACK32) {
  1205. Vector<uint8_t> new_data;
  1206. new_data.resize(data.size() * 2);
  1207. uint16_t *ndp = (uint16_t *)new_data.ptr();
  1208. uint32_t *ptr = (uint32_t *)data.ptr();
  1209. uint32_t num_pixels = data.size() / 4;
  1210. for (uint32_t ofs = 0; ofs < num_pixels; ofs++) {
  1211. uint32_t px = ptr[ofs];
  1212. uint32_t r = (px & 0x3FF);
  1213. uint32_t g = ((px >> 10) & 0x3FF);
  1214. uint32_t b = ((px >> 20) & 0x3FF);
  1215. uint32_t a = ((px >> 30) & 0x3);
  1216. ndp[ofs * 4 + 0] = Math::make_half_float(float(r) / 1023.0);
  1217. ndp[ofs * 4 + 1] = Math::make_half_float(float(g) / 1023.0);
  1218. ndp[ofs * 4 + 2] = Math::make_half_float(float(b) / 1023.0);
  1219. ndp[ofs * 4 + 3] = Math::make_half_float(float(a) / 3.0);
  1220. }
  1221. image = Image::create_from_data(tex->width, tex->height, tex->mipmaps > 1, tex->validated_format, new_data);
  1222. } else {
  1223. image = Image::create_from_data(tex->width, tex->height, tex->mipmaps > 1, tex->validated_format, data);
  1224. }
  1225. if (image->is_empty()) {
  1226. const String &path_str = tex->path.is_empty() ? "with no path" : vformat("with path '%s'", tex->path);
  1227. ERR_FAIL_V_MSG(Ref<Image>(), vformat("Texture %s has no data.", path_str));
  1228. }
  1229. if (tex->format != tex->validated_format) {
  1230. image->convert(tex->format);
  1231. }
  1232. #ifdef TOOLS_ENABLED
  1233. if (Engine::get_singleton()->is_editor_hint() && !tex->is_render_target) {
  1234. tex->image_cache_2d = image;
  1235. }
  1236. #endif
  1237. return image;
  1238. }
  1239. Ref<Image> TextureStorage::texture_2d_layer_get(RID p_texture, int p_layer) const {
  1240. Texture *tex = texture_owner.get_or_null(p_texture);
  1241. ERR_FAIL_NULL_V(tex, Ref<Image>());
  1242. Vector<uint8_t> data = RD::get_singleton()->texture_get_data(tex->rd_texture, p_layer);
  1243. ERR_FAIL_COND_V(data.is_empty(), Ref<Image>());
  1244. Ref<Image> image = Image::create_from_data(tex->width, tex->height, tex->mipmaps > 1, tex->validated_format, data);
  1245. if (image->is_empty()) {
  1246. const String &path_str = tex->path.is_empty() ? "with no path" : vformat("with path '%s'", tex->path);
  1247. ERR_FAIL_V_MSG(Ref<Image>(), vformat("Texture %s has no data.", path_str));
  1248. }
  1249. if (tex->format != tex->validated_format) {
  1250. image->convert(tex->format);
  1251. }
  1252. return image;
  1253. }
  1254. Vector<Ref<Image>> TextureStorage::texture_3d_get(RID p_texture) const {
  1255. Texture *tex = texture_owner.get_or_null(p_texture);
  1256. ERR_FAIL_NULL_V(tex, Vector<Ref<Image>>());
  1257. ERR_FAIL_COND_V(tex->type != TextureStorage::TYPE_3D, Vector<Ref<Image>>());
  1258. Vector<uint8_t> all_data = RD::get_singleton()->texture_get_data(tex->rd_texture, 0);
  1259. ERR_FAIL_COND_V(all_data.size() != (int)tex->buffer_size_3d, Vector<Ref<Image>>());
  1260. Vector<Ref<Image>> ret;
  1261. for (int i = 0; i < tex->buffer_slices_3d.size(); i++) {
  1262. const Texture::BufferSlice3D &bs = tex->buffer_slices_3d[i];
  1263. ERR_FAIL_COND_V(bs.offset >= (uint32_t)all_data.size(), Vector<Ref<Image>>());
  1264. ERR_FAIL_COND_V(bs.offset + bs.buffer_size > (uint32_t)all_data.size(), Vector<Ref<Image>>());
  1265. Vector<uint8_t> sub_region = all_data.slice(bs.offset, bs.offset + bs.buffer_size);
  1266. Ref<Image> img = Image::create_from_data(bs.size.width, bs.size.height, false, tex->validated_format, sub_region);
  1267. ERR_FAIL_COND_V(img->is_empty(), Vector<Ref<Image>>());
  1268. if (img->is_empty()) {
  1269. const String &path_str = tex->path.is_empty() ? "with no path" : vformat("with path '%s'", tex->path);
  1270. ERR_FAIL_V_MSG(Vector<Ref<Image>>(), vformat("Texture %s has no data.", path_str));
  1271. }
  1272. if (tex->format != tex->validated_format) {
  1273. img->convert(tex->format);
  1274. }
  1275. ret.push_back(img);
  1276. }
  1277. return ret;
  1278. }
  1279. void TextureStorage::texture_replace(RID p_texture, RID p_by_texture) {
  1280. Texture *tex = texture_owner.get_or_null(p_texture);
  1281. ERR_FAIL_NULL(tex);
  1282. ERR_FAIL_COND(tex->proxy_to.is_valid()); //can't replace proxy
  1283. Texture *by_tex = texture_owner.get_or_null(p_by_texture);
  1284. ERR_FAIL_NULL(by_tex);
  1285. ERR_FAIL_COND(by_tex->proxy_to.is_valid()); //can't replace proxy
  1286. if (tex == by_tex) {
  1287. return;
  1288. }
  1289. if (tex->rd_texture_srgb.is_valid()) {
  1290. RD::get_singleton()->free(tex->rd_texture_srgb);
  1291. }
  1292. RD::get_singleton()->free(tex->rd_texture);
  1293. if (tex->canvas_texture) {
  1294. memdelete(tex->canvas_texture);
  1295. tex->canvas_texture = nullptr;
  1296. }
  1297. Vector<RID> proxies_to_update = tex->proxies;
  1298. Vector<RID> proxies_to_redirect = by_tex->proxies;
  1299. *tex = *by_tex;
  1300. tex->proxies = proxies_to_update; //restore proxies, so they can be updated
  1301. if (tex->canvas_texture) {
  1302. tex->canvas_texture->diffuse = p_texture; //update
  1303. }
  1304. for (int i = 0; i < proxies_to_update.size(); i++) {
  1305. texture_proxy_update(proxies_to_update[i], p_texture);
  1306. }
  1307. for (int i = 0; i < proxies_to_redirect.size(); i++) {
  1308. texture_proxy_update(proxies_to_redirect[i], p_texture);
  1309. }
  1310. //delete last, so proxies can be updated
  1311. texture_owner.free(p_by_texture);
  1312. decal_atlas_mark_dirty_on_texture(p_texture);
  1313. }
  1314. void TextureStorage::texture_set_size_override(RID p_texture, int p_width, int p_height) {
  1315. Texture *tex = texture_owner.get_or_null(p_texture);
  1316. ERR_FAIL_NULL(tex);
  1317. ERR_FAIL_COND(tex->type != TextureStorage::TYPE_2D);
  1318. tex->width_2d = p_width;
  1319. tex->height_2d = p_height;
  1320. }
  1321. void TextureStorage::texture_set_path(RID p_texture, const String &p_path) {
  1322. Texture *tex = texture_owner.get_or_null(p_texture);
  1323. ERR_FAIL_NULL(tex);
  1324. tex->path = p_path;
  1325. }
  1326. String TextureStorage::texture_get_path(RID p_texture) const {
  1327. Texture *tex = texture_owner.get_or_null(p_texture);
  1328. ERR_FAIL_NULL_V(tex, String());
  1329. return tex->path;
  1330. }
  1331. Image::Format TextureStorage::texture_get_format(RID p_texture) const {
  1332. Texture *tex = texture_owner.get_or_null(p_texture);
  1333. ERR_FAIL_NULL_V(tex, Image::FORMAT_MAX);
  1334. return tex->format;
  1335. }
  1336. void TextureStorage::texture_set_detect_3d_callback(RID p_texture, RS::TextureDetectCallback p_callback, void *p_userdata) {
  1337. Texture *tex = texture_owner.get_or_null(p_texture);
  1338. ERR_FAIL_NULL(tex);
  1339. tex->detect_3d_callback_ud = p_userdata;
  1340. tex->detect_3d_callback = p_callback;
  1341. }
  1342. void TextureStorage::texture_set_detect_normal_callback(RID p_texture, RS::TextureDetectCallback p_callback, void *p_userdata) {
  1343. Texture *tex = texture_owner.get_or_null(p_texture);
  1344. ERR_FAIL_NULL(tex);
  1345. tex->detect_normal_callback_ud = p_userdata;
  1346. tex->detect_normal_callback = p_callback;
  1347. }
  1348. void TextureStorage::texture_set_detect_roughness_callback(RID p_texture, RS::TextureDetectRoughnessCallback p_callback, void *p_userdata) {
  1349. Texture *tex = texture_owner.get_or_null(p_texture);
  1350. ERR_FAIL_NULL(tex);
  1351. tex->detect_roughness_callback_ud = p_userdata;
  1352. tex->detect_roughness_callback = p_callback;
  1353. }
  1354. void TextureStorage::texture_debug_usage(List<RS::TextureInfo> *r_info) {
  1355. for (const RID &rid : texture_owner.get_owned_list()) {
  1356. Texture *t = texture_owner.get_or_null(rid);
  1357. if (!t) {
  1358. continue;
  1359. }
  1360. RS::TextureInfo tinfo;
  1361. tinfo.path = t->path;
  1362. tinfo.format = t->format;
  1363. tinfo.width = t->width;
  1364. tinfo.height = t->height;
  1365. tinfo.bytes = Image::get_image_data_size(t->width, t->height, t->format, t->mipmaps > 1);
  1366. tinfo.type = static_cast<RenderingServer::TextureType>(t->type);
  1367. switch (t->type) {
  1368. case TextureType::TYPE_3D:
  1369. tinfo.depth = t->depth;
  1370. tinfo.bytes *= t->depth;
  1371. break;
  1372. case TextureType::TYPE_LAYERED:
  1373. tinfo.depth = t->layers;
  1374. tinfo.bytes *= t->layers;
  1375. break;
  1376. default:
  1377. tinfo.depth = 0;
  1378. break;
  1379. }
  1380. r_info->push_back(tinfo);
  1381. }
  1382. }
  1383. void TextureStorage::texture_set_force_redraw_if_visible(RID p_texture, bool p_enable) {
  1384. }
  1385. Size2 TextureStorage::texture_size_with_proxy(RID p_proxy) {
  1386. return texture_2d_get_size(p_proxy);
  1387. }
  1388. void TextureStorage::texture_rd_initialize(RID p_texture, const RID &p_rd_texture, const RS::TextureLayeredType p_layer_type) {
  1389. ERR_FAIL_COND(!RD::get_singleton()->texture_is_valid(p_rd_texture));
  1390. // TODO : investigate if we can support this, will need to be able to obtain the order and obtain the slice info
  1391. ERR_FAIL_COND_MSG(RD::get_singleton()->texture_is_shared(p_rd_texture), "Please create the texture object using the original texture");
  1392. RD::TextureFormat tf = RD::get_singleton()->texture_get_format(p_rd_texture);
  1393. ERR_FAIL_COND(!(tf.usage_bits & RD::TEXTURE_USAGE_SAMPLING_BIT));
  1394. TextureFromRDFormat imfmt;
  1395. _texture_format_from_rd(tf.format, imfmt);
  1396. ERR_FAIL_COND(imfmt.image_format == Image::FORMAT_MAX);
  1397. Texture texture;
  1398. switch (tf.texture_type) {
  1399. case RD::TEXTURE_TYPE_2D: {
  1400. ERR_FAIL_COND(tf.array_layers != 1);
  1401. texture.type = TextureStorage::TYPE_2D;
  1402. } break;
  1403. case RD::TEXTURE_TYPE_2D_ARRAY:
  1404. case RD::TEXTURE_TYPE_CUBE:
  1405. case RD::TEXTURE_TYPE_CUBE_ARRAY: {
  1406. // RenderingDevice doesn't distinguish between Array textures and Cube textures
  1407. // this condition covers TextureArrays, TextureCube, and TextureCubeArray.
  1408. ERR_FAIL_COND(tf.array_layers == 1);
  1409. texture.type = TextureStorage::TYPE_LAYERED;
  1410. texture.layered_type = p_layer_type;
  1411. } break;
  1412. case RD::TEXTURE_TYPE_3D: {
  1413. ERR_FAIL_COND(tf.array_layers != 1);
  1414. texture.type = TextureStorage::TYPE_3D;
  1415. } break;
  1416. default: {
  1417. ERR_FAIL_MSG("This RD texture can't be used as a render texture");
  1418. } break;
  1419. }
  1420. texture.width = tf.width;
  1421. texture.height = tf.height;
  1422. texture.depth = tf.depth;
  1423. texture.layers = tf.array_layers;
  1424. texture.mipmaps = tf.mipmaps;
  1425. texture.format = imfmt.image_format;
  1426. texture.validated_format = texture.format; // ??
  1427. RD::TextureView rd_view;
  1428. rd_view.format_override = imfmt.rd_format == tf.format ? RD::DATA_FORMAT_MAX : imfmt.rd_format;
  1429. rd_view.swizzle_r = imfmt.swizzle_r;
  1430. rd_view.swizzle_g = imfmt.swizzle_g;
  1431. rd_view.swizzle_b = imfmt.swizzle_b;
  1432. rd_view.swizzle_a = imfmt.swizzle_a;
  1433. texture.rd_type = tf.texture_type;
  1434. texture.rd_view = rd_view;
  1435. texture.rd_format = imfmt.rd_format;
  1436. // We create a shared texture here even if our view matches, so we don't obtain ownership.
  1437. texture.rd_texture = RD::get_singleton()->texture_create_shared(rd_view, p_rd_texture);
  1438. if (imfmt.rd_format_srgb != RD::DATA_FORMAT_MAX) {
  1439. rd_view.format_override = imfmt.rd_format_srgb == tf.format ? RD::DATA_FORMAT_MAX : imfmt.rd_format;
  1440. texture.rd_format_srgb = imfmt.rd_format_srgb;
  1441. // We create a shared texture here even if our view matches, so we don't obtain ownership.
  1442. texture.rd_texture_srgb = RD::get_singleton()->texture_create_shared(rd_view, p_rd_texture);
  1443. }
  1444. // TODO figure out what to do with slices
  1445. texture.width_2d = texture.width;
  1446. texture.height_2d = texture.height;
  1447. texture.is_render_target = false;
  1448. texture.is_proxy = false;
  1449. texture_owner.initialize_rid(p_texture, texture);
  1450. }
  1451. RID TextureStorage::texture_get_rd_texture(RID p_texture, bool p_srgb) const {
  1452. if (p_texture.is_null()) {
  1453. return RID();
  1454. }
  1455. Texture *tex = texture_owner.get_or_null(p_texture);
  1456. if (!tex) {
  1457. return RID();
  1458. }
  1459. return (p_srgb && tex->rd_texture_srgb.is_valid()) ? tex->rd_texture_srgb : tex->rd_texture;
  1460. }
  1461. uint64_t TextureStorage::texture_get_native_handle(RID p_texture, bool p_srgb) const {
  1462. Texture *tex = texture_owner.get_or_null(p_texture);
  1463. ERR_FAIL_NULL_V(tex, 0);
  1464. if (p_srgb && tex->rd_texture_srgb.is_valid()) {
  1465. return RD::get_singleton()->get_driver_resource(RD::DRIVER_RESOURCE_TEXTURE, tex->rd_texture_srgb);
  1466. } else {
  1467. return RD::get_singleton()->get_driver_resource(RD::DRIVER_RESOURCE_TEXTURE, tex->rd_texture);
  1468. }
  1469. }
  1470. Ref<Image> TextureStorage::_validate_texture_format(const Ref<Image> &p_image, TextureToRDFormat &r_format) {
  1471. Image::Format original_format = p_image->get_format();
  1472. Ref<Image> image = p_image->duplicate();
  1473. switch (p_image->get_format()) {
  1474. case Image::FORMAT_L8: {
  1475. r_format.format = RD::DATA_FORMAT_R8_UNORM;
  1476. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  1477. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_R;
  1478. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_R;
  1479. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  1480. } break; //luminance
  1481. case Image::FORMAT_LA8: {
  1482. r_format.format = RD::DATA_FORMAT_R8G8_UNORM;
  1483. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  1484. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_R;
  1485. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_R;
  1486. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_G;
  1487. } break; //luminance-alpha
  1488. case Image::FORMAT_R8: {
  1489. r_format.format = RD::DATA_FORMAT_R8_UNORM;
  1490. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  1491. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_ZERO;
  1492. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
  1493. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  1494. } break;
  1495. case Image::FORMAT_RG8: {
  1496. r_format.format = RD::DATA_FORMAT_R8G8_UNORM;
  1497. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  1498. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  1499. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
  1500. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  1501. } break;
  1502. case Image::FORMAT_RGB8: {
  1503. //this format is not mandatory for specification, check if supported first
  1504. if (false && RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_R8G8B8_UNORM, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT) && RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_R8G8B8_SRGB, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  1505. r_format.format = RD::DATA_FORMAT_R8G8B8_UNORM;
  1506. r_format.format_srgb = RD::DATA_FORMAT_R8G8B8_SRGB;
  1507. } else {
  1508. //not supported, reconvert
  1509. r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  1510. r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
  1511. image->convert(Image::FORMAT_RGBA8);
  1512. }
  1513. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  1514. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  1515. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  1516. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  1517. } break;
  1518. case Image::FORMAT_RGBA8: {
  1519. r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  1520. r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
  1521. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  1522. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  1523. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  1524. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
  1525. } break;
  1526. case Image::FORMAT_RGBA4444: {
  1527. r_format.format = RD::DATA_FORMAT_B4G4R4A4_UNORM_PACK16;
  1528. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_B; //needs swizzle
  1529. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  1530. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_R;
  1531. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
  1532. } break;
  1533. case Image::FORMAT_RGB565: {
  1534. r_format.format = RD::DATA_FORMAT_B5G6R5_UNORM_PACK16;
  1535. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_B;
  1536. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  1537. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_R;
  1538. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
  1539. } break;
  1540. case Image::FORMAT_RF: {
  1541. r_format.format = RD::DATA_FORMAT_R32_SFLOAT;
  1542. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  1543. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_ZERO;
  1544. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
  1545. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  1546. } break; //float
  1547. case Image::FORMAT_RGF: {
  1548. r_format.format = RD::DATA_FORMAT_R32G32_SFLOAT;
  1549. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  1550. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  1551. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
  1552. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  1553. } break;
  1554. case Image::FORMAT_RGBF: {
  1555. //this format is not mandatory for specification, check if supported first
  1556. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_R32G32B32_SFLOAT, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  1557. r_format.format = RD::DATA_FORMAT_R32G32B32_SFLOAT;
  1558. } else {
  1559. //not supported, reconvert
  1560. r_format.format = RD::DATA_FORMAT_R32G32B32A32_SFLOAT;
  1561. image->convert(Image::FORMAT_RGBAF);
  1562. }
  1563. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  1564. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  1565. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  1566. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  1567. } break;
  1568. case Image::FORMAT_RGBAF: {
  1569. r_format.format = RD::DATA_FORMAT_R32G32B32A32_SFLOAT;
  1570. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  1571. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  1572. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  1573. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
  1574. } break;
  1575. case Image::FORMAT_RH: {
  1576. r_format.format = RD::DATA_FORMAT_R16_SFLOAT;
  1577. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  1578. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_ZERO;
  1579. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
  1580. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  1581. } break; //half float
  1582. case Image::FORMAT_RGH: {
  1583. r_format.format = RD::DATA_FORMAT_R16G16_SFLOAT;
  1584. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  1585. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  1586. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
  1587. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  1588. } break;
  1589. case Image::FORMAT_RGBH: {
  1590. //this format is not mandatory for specification, check if supported first
  1591. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_R16G16B16_SFLOAT, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  1592. r_format.format = RD::DATA_FORMAT_R16G16B16_SFLOAT;
  1593. } else {
  1594. //not supported, reconvert
  1595. r_format.format = RD::DATA_FORMAT_R16G16B16A16_SFLOAT;
  1596. image->convert(Image::FORMAT_RGBAH);
  1597. }
  1598. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  1599. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  1600. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  1601. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  1602. } break;
  1603. case Image::FORMAT_RGBAH: {
  1604. r_format.format = RD::DATA_FORMAT_R16G16B16A16_SFLOAT;
  1605. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  1606. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  1607. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  1608. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
  1609. } break;
  1610. case Image::FORMAT_RGBE9995: {
  1611. r_format.format = RD::DATA_FORMAT_E5B9G9R9_UFLOAT_PACK32;
  1612. // TODO: Need to make a function in Image to swap bits for this.
  1613. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_IDENTITY;
  1614. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_IDENTITY;
  1615. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_IDENTITY;
  1616. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_IDENTITY;
  1617. } break;
  1618. case Image::FORMAT_DXT1: {
  1619. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC1_RGB_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  1620. r_format.format = RD::DATA_FORMAT_BC1_RGB_UNORM_BLOCK;
  1621. r_format.format_srgb = RD::DATA_FORMAT_BC1_RGB_SRGB_BLOCK;
  1622. } else {
  1623. //not supported, reconvert
  1624. r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  1625. r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
  1626. image->decompress();
  1627. image->convert(Image::FORMAT_RGBA8);
  1628. }
  1629. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  1630. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  1631. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  1632. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  1633. } break; //s3tc bc1
  1634. case Image::FORMAT_DXT3: {
  1635. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC2_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  1636. r_format.format = RD::DATA_FORMAT_BC2_UNORM_BLOCK;
  1637. r_format.format_srgb = RD::DATA_FORMAT_BC2_SRGB_BLOCK;
  1638. } else {
  1639. //not supported, reconvert
  1640. r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  1641. r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
  1642. image->decompress();
  1643. image->convert(Image::FORMAT_RGBA8);
  1644. }
  1645. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  1646. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  1647. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  1648. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
  1649. } break; //bc2
  1650. case Image::FORMAT_DXT5: {
  1651. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC3_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  1652. r_format.format = RD::DATA_FORMAT_BC3_UNORM_BLOCK;
  1653. r_format.format_srgb = RD::DATA_FORMAT_BC3_SRGB_BLOCK;
  1654. } else {
  1655. //not supported, reconvert
  1656. r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  1657. r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
  1658. image->decompress();
  1659. image->convert(Image::FORMAT_RGBA8);
  1660. }
  1661. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  1662. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  1663. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  1664. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
  1665. } break; //bc3
  1666. case Image::FORMAT_RGTC_R: {
  1667. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC4_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  1668. r_format.format = RD::DATA_FORMAT_BC4_UNORM_BLOCK;
  1669. } else {
  1670. //not supported, reconvert
  1671. r_format.format = RD::DATA_FORMAT_R8_UNORM;
  1672. image->decompress();
  1673. image->convert(Image::FORMAT_R8);
  1674. }
  1675. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  1676. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_ZERO;
  1677. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
  1678. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  1679. } break;
  1680. case Image::FORMAT_RGTC_RG: {
  1681. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC5_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  1682. r_format.format = RD::DATA_FORMAT_BC5_UNORM_BLOCK;
  1683. } else {
  1684. //not supported, reconvert
  1685. r_format.format = RD::DATA_FORMAT_R8G8_UNORM;
  1686. image->decompress();
  1687. image->convert(Image::FORMAT_RG8);
  1688. }
  1689. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  1690. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  1691. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
  1692. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  1693. } break;
  1694. case Image::FORMAT_BPTC_RGBA: {
  1695. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC7_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  1696. r_format.format = RD::DATA_FORMAT_BC7_UNORM_BLOCK;
  1697. r_format.format_srgb = RD::DATA_FORMAT_BC7_SRGB_BLOCK;
  1698. } else {
  1699. //not supported, reconvert
  1700. r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  1701. r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
  1702. image->decompress();
  1703. image->convert(Image::FORMAT_RGBA8);
  1704. }
  1705. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  1706. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  1707. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  1708. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
  1709. } break; //btpc bc7
  1710. case Image::FORMAT_BPTC_RGBF: {
  1711. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC6H_SFLOAT_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  1712. r_format.format = RD::DATA_FORMAT_BC6H_SFLOAT_BLOCK;
  1713. } else {
  1714. //not supported, reconvert
  1715. r_format.format = RD::DATA_FORMAT_R16G16B16A16_SFLOAT;
  1716. image->decompress();
  1717. image->convert(Image::FORMAT_RGBAH);
  1718. }
  1719. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  1720. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  1721. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  1722. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  1723. } break; //float bc6h
  1724. case Image::FORMAT_BPTC_RGBFU: {
  1725. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC6H_UFLOAT_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  1726. r_format.format = RD::DATA_FORMAT_BC6H_UFLOAT_BLOCK;
  1727. } else {
  1728. //not supported, reconvert
  1729. r_format.format = RD::DATA_FORMAT_R16G16B16A16_SFLOAT;
  1730. image->decompress();
  1731. image->convert(Image::FORMAT_RGBAH);
  1732. }
  1733. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  1734. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  1735. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  1736. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  1737. } break; //unsigned float bc6hu
  1738. case Image::FORMAT_ETC2_R11: {
  1739. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_EAC_R11_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  1740. r_format.format = RD::DATA_FORMAT_EAC_R11_UNORM_BLOCK;
  1741. } else {
  1742. //not supported, reconvert
  1743. r_format.format = RD::DATA_FORMAT_R8_UNORM;
  1744. image->decompress();
  1745. image->convert(Image::FORMAT_R8);
  1746. }
  1747. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  1748. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_ZERO;
  1749. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
  1750. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  1751. } break; //etc2
  1752. case Image::FORMAT_ETC2_R11S: {
  1753. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_EAC_R11_SNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  1754. r_format.format = RD::DATA_FORMAT_EAC_R11_SNORM_BLOCK;
  1755. } else {
  1756. //not supported, reconvert
  1757. r_format.format = RD::DATA_FORMAT_R8_SNORM;
  1758. image->decompress();
  1759. image->convert(Image::FORMAT_R8);
  1760. }
  1761. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  1762. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_ZERO;
  1763. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
  1764. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  1765. } break; //signed: {} break; NOT srgb.
  1766. case Image::FORMAT_ETC2_RG11: {
  1767. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_EAC_R11G11_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  1768. r_format.format = RD::DATA_FORMAT_EAC_R11G11_UNORM_BLOCK;
  1769. } else {
  1770. //not supported, reconvert
  1771. r_format.format = RD::DATA_FORMAT_R8G8_UNORM;
  1772. image->decompress();
  1773. image->convert(Image::FORMAT_RG8);
  1774. }
  1775. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  1776. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  1777. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
  1778. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  1779. } break;
  1780. case Image::FORMAT_ETC2_RG11S: {
  1781. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_EAC_R11G11_SNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  1782. r_format.format = RD::DATA_FORMAT_EAC_R11G11_SNORM_BLOCK;
  1783. } else {
  1784. //not supported, reconvert
  1785. r_format.format = RD::DATA_FORMAT_R8G8_SNORM;
  1786. image->decompress();
  1787. image->convert(Image::FORMAT_RG8);
  1788. }
  1789. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  1790. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  1791. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
  1792. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  1793. } break;
  1794. case Image::FORMAT_ETC:
  1795. case Image::FORMAT_ETC2_RGB8: {
  1796. //ETC2 is backwards compatible with ETC1, and all modern platforms support it
  1797. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_ETC2_R8G8B8_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  1798. r_format.format = RD::DATA_FORMAT_ETC2_R8G8B8_UNORM_BLOCK;
  1799. r_format.format_srgb = RD::DATA_FORMAT_ETC2_R8G8B8_SRGB_BLOCK;
  1800. } else {
  1801. //not supported, reconvert
  1802. r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  1803. r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
  1804. image->decompress();
  1805. image->convert(Image::FORMAT_RGBA8);
  1806. }
  1807. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  1808. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  1809. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  1810. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  1811. } break;
  1812. case Image::FORMAT_ETC2_RGBA8: {
  1813. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  1814. r_format.format = RD::DATA_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK;
  1815. r_format.format_srgb = RD::DATA_FORMAT_ETC2_R8G8B8A8_SRGB_BLOCK;
  1816. } else {
  1817. //not supported, reconvert
  1818. r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  1819. r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
  1820. image->decompress();
  1821. image->convert(Image::FORMAT_RGBA8);
  1822. }
  1823. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  1824. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  1825. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  1826. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
  1827. } break;
  1828. case Image::FORMAT_ETC2_RGB8A1: {
  1829. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_ETC2_R8G8B8A1_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  1830. r_format.format = RD::DATA_FORMAT_ETC2_R8G8B8A1_UNORM_BLOCK;
  1831. r_format.format_srgb = RD::DATA_FORMAT_ETC2_R8G8B8A1_SRGB_BLOCK;
  1832. } else {
  1833. //not supported, reconvert
  1834. r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  1835. r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
  1836. image->decompress();
  1837. image->convert(Image::FORMAT_RGBA8);
  1838. }
  1839. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  1840. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  1841. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  1842. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
  1843. } break;
  1844. case Image::FORMAT_ETC2_RA_AS_RG: {
  1845. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  1846. r_format.format = RD::DATA_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK;
  1847. r_format.format_srgb = RD::DATA_FORMAT_ETC2_R8G8B8A8_SRGB_BLOCK;
  1848. } else {
  1849. //not supported, reconvert
  1850. r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  1851. r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
  1852. image->decompress();
  1853. image->convert(Image::FORMAT_RGBA8);
  1854. }
  1855. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  1856. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_A;
  1857. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
  1858. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  1859. } break;
  1860. case Image::FORMAT_DXT5_RA_AS_RG: {
  1861. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC3_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  1862. r_format.format = RD::DATA_FORMAT_BC3_UNORM_BLOCK;
  1863. r_format.format_srgb = RD::DATA_FORMAT_BC3_SRGB_BLOCK;
  1864. } else {
  1865. //not supported, reconvert
  1866. r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  1867. r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
  1868. image->decompress();
  1869. image->convert(Image::FORMAT_RGBA8);
  1870. }
  1871. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  1872. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_A;
  1873. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
  1874. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  1875. } break;
  1876. case Image::FORMAT_ASTC_4x4: {
  1877. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_ASTC_4x4_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  1878. r_format.format = RD::DATA_FORMAT_ASTC_4x4_UNORM_BLOCK;
  1879. r_format.format_srgb = RD::DATA_FORMAT_ASTC_4x4_SRGB_BLOCK;
  1880. } else {
  1881. //not supported, reconvert
  1882. image->decompress();
  1883. r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  1884. r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
  1885. image->convert(Image::FORMAT_RGBA8);
  1886. }
  1887. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  1888. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  1889. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  1890. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
  1891. } break; // astc 4x4
  1892. case Image::FORMAT_ASTC_4x4_HDR: {
  1893. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_ASTC_4x4_SFLOAT_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  1894. r_format.format = RD::DATA_FORMAT_ASTC_4x4_SFLOAT_BLOCK;
  1895. } else {
  1896. //not supported, reconvert
  1897. image->decompress();
  1898. r_format.format = RD::DATA_FORMAT_R16G16B16A16_SFLOAT;
  1899. image->convert(Image::FORMAT_RGBAH);
  1900. }
  1901. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  1902. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  1903. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  1904. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
  1905. } break; // astc 4x4 HDR
  1906. case Image::FORMAT_ASTC_8x8: {
  1907. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_ASTC_8x8_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  1908. r_format.format = RD::DATA_FORMAT_ASTC_8x8_UNORM_BLOCK;
  1909. r_format.format_srgb = RD::DATA_FORMAT_ASTC_8x8_SRGB_BLOCK;
  1910. } else {
  1911. //not supported, reconvert
  1912. image->decompress();
  1913. r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  1914. r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
  1915. image->convert(Image::FORMAT_RGBA8);
  1916. }
  1917. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  1918. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  1919. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  1920. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
  1921. } break; // astc 8x8
  1922. case Image::FORMAT_ASTC_8x8_HDR: {
  1923. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_ASTC_8x8_SFLOAT_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  1924. r_format.format = RD::DATA_FORMAT_ASTC_8x8_SFLOAT_BLOCK;
  1925. } else {
  1926. //not supported, reconvert
  1927. image->decompress();
  1928. r_format.format = RD::DATA_FORMAT_R16G16B16A16_SFLOAT;
  1929. image->convert(Image::FORMAT_RGBAH);
  1930. }
  1931. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  1932. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  1933. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  1934. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
  1935. } break; // astc 8x8 HDR
  1936. default: {
  1937. }
  1938. }
  1939. // RGB formats are often not supported, only print warnings about them when launched with the --verbose flag.
  1940. const bool is_rgb_format = original_format == Image::FORMAT_RGB8 || original_format == Image::FORMAT_RGBH || original_format == Image::FORMAT_RGBF;
  1941. if ((is_print_verbose_enabled() || !is_rgb_format) && original_format != image->get_format()) {
  1942. WARN_PRINT(vformat("Image format %s not supported by hardware, converting to %s.", Image::get_format_name(original_format), Image::get_format_name(image->get_format())));
  1943. }
  1944. return image;
  1945. }
  1946. void TextureStorage::_texture_format_from_rd(RD::DataFormat p_rd_format, TextureFromRDFormat &r_format) {
  1947. switch (p_rd_format) {
  1948. case RD::DATA_FORMAT_R8_UNORM: {
  1949. r_format.image_format = Image::FORMAT_L8;
  1950. r_format.rd_format = RD::DATA_FORMAT_R8_UNORM;
  1951. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  1952. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_R;
  1953. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_R;
  1954. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  1955. } break; //luminance
  1956. case RD::DATA_FORMAT_R8G8_UNORM: {
  1957. r_format.image_format = Image::FORMAT_LA8;
  1958. r_format.rd_format = RD::DATA_FORMAT_R8G8_UNORM;
  1959. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  1960. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_R;
  1961. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_R;
  1962. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_G;
  1963. } break; //luminance-alpha
  1964. /* already maps to L8/LA8
  1965. case RD::DATA_FORMAT_R8_UNORM: {
  1966. r_format.image_format = Image::FORMAT_R8;
  1967. r_format.rd_format = RD::DATA_FORMAT_R8_UNORM;
  1968. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  1969. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_ZERO;
  1970. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
  1971. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  1972. } break;
  1973. case RD::DATA_FORMAT_R8G8_UNORM: {
  1974. r_format.image_format = Image::FORMAT_RG8;
  1975. r_format.rd_format = RD::DATA_FORMAT_R8G8_UNORM;
  1976. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  1977. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  1978. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
  1979. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  1980. } break;
  1981. */
  1982. case RD::DATA_FORMAT_R8G8B8_UNORM:
  1983. case RD::DATA_FORMAT_R8G8B8_SRGB: {
  1984. r_format.image_format = Image::FORMAT_RGB8;
  1985. r_format.rd_format = RD::DATA_FORMAT_R8G8B8_UNORM;
  1986. r_format.rd_format_srgb = RD::DATA_FORMAT_R8G8B8_SRGB;
  1987. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  1988. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  1989. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  1990. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  1991. } break;
  1992. case RD::DATA_FORMAT_R8G8B8A8_UNORM:
  1993. case RD::DATA_FORMAT_R8G8B8A8_SRGB: {
  1994. r_format.image_format = Image::FORMAT_RGBA8;
  1995. r_format.rd_format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  1996. r_format.rd_format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
  1997. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  1998. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  1999. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  2000. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
  2001. } break;
  2002. case RD::DATA_FORMAT_B8G8R8A8_UNORM:
  2003. case RD::DATA_FORMAT_B8G8R8A8_SRGB: {
  2004. r_format.image_format = Image::FORMAT_RGBA8;
  2005. r_format.rd_format = RD::DATA_FORMAT_B8G8R8A8_UNORM;
  2006. r_format.rd_format_srgb = RD::DATA_FORMAT_B8G8R8A8_SRGB;
  2007. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  2008. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  2009. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  2010. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
  2011. } break;
  2012. case RD::DATA_FORMAT_B4G4R4A4_UNORM_PACK16: {
  2013. r_format.image_format = Image::FORMAT_RGBA4444;
  2014. r_format.rd_format = RD::DATA_FORMAT_B4G4R4A4_UNORM_PACK16;
  2015. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_B; //needs swizzle
  2016. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  2017. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_R;
  2018. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
  2019. } break;
  2020. case RD::DATA_FORMAT_B5G6R5_UNORM_PACK16: {
  2021. r_format.image_format = Image::FORMAT_RGB565;
  2022. r_format.rd_format = RD::DATA_FORMAT_B5G6R5_UNORM_PACK16;
  2023. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_B;
  2024. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  2025. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_R;
  2026. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
  2027. } break;
  2028. case RD::DATA_FORMAT_R32_SFLOAT: {
  2029. r_format.image_format = Image::FORMAT_RF;
  2030. r_format.rd_format = RD::DATA_FORMAT_R32_SFLOAT;
  2031. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  2032. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_ZERO;
  2033. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
  2034. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  2035. } break; //float
  2036. case RD::DATA_FORMAT_R32G32_SFLOAT: {
  2037. r_format.image_format = Image::FORMAT_RGF;
  2038. r_format.rd_format = RD::DATA_FORMAT_R32G32_SFLOAT;
  2039. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  2040. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  2041. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
  2042. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  2043. } break;
  2044. case RD::DATA_FORMAT_R32G32B32_SFLOAT: {
  2045. r_format.image_format = Image::FORMAT_RGBF;
  2046. r_format.rd_format = RD::DATA_FORMAT_R32G32B32_SFLOAT;
  2047. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  2048. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  2049. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  2050. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  2051. } break;
  2052. case RD::DATA_FORMAT_R32G32B32A32_SFLOAT: {
  2053. r_format.image_format = Image::FORMAT_RGBAF;
  2054. r_format.rd_format = RD::DATA_FORMAT_R32G32B32A32_SFLOAT;
  2055. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  2056. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  2057. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  2058. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
  2059. } break;
  2060. case RD::DATA_FORMAT_R16_SFLOAT: {
  2061. r_format.image_format = Image::FORMAT_RH;
  2062. r_format.rd_format = RD::DATA_FORMAT_R16_SFLOAT;
  2063. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  2064. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_ZERO;
  2065. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
  2066. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  2067. } break; //half float
  2068. case RD::DATA_FORMAT_R16G16_SFLOAT: {
  2069. r_format.image_format = Image::FORMAT_RGH;
  2070. r_format.rd_format = RD::DATA_FORMAT_R16G16_SFLOAT;
  2071. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  2072. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  2073. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
  2074. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  2075. } break;
  2076. case RD::DATA_FORMAT_R16G16B16_SFLOAT: {
  2077. r_format.image_format = Image::FORMAT_RGBH;
  2078. r_format.rd_format = RD::DATA_FORMAT_R16G16B16_SFLOAT;
  2079. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  2080. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  2081. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  2082. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  2083. } break;
  2084. case RD::DATA_FORMAT_R16G16B16A16_SFLOAT: {
  2085. r_format.image_format = Image::FORMAT_RGBAH;
  2086. r_format.rd_format = RD::DATA_FORMAT_R16G16B16A16_SFLOAT;
  2087. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  2088. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  2089. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  2090. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
  2091. } break;
  2092. case RD::DATA_FORMAT_E5B9G9R9_UFLOAT_PACK32: {
  2093. r_format.image_format = Image::FORMAT_RGBE9995;
  2094. r_format.rd_format = RD::DATA_FORMAT_E5B9G9R9_UFLOAT_PACK32;
  2095. // TODO: Need to make a function in Image to swap bits for this.
  2096. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_IDENTITY;
  2097. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_IDENTITY;
  2098. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_IDENTITY;
  2099. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_IDENTITY;
  2100. } break;
  2101. case RD::DATA_FORMAT_BC1_RGB_UNORM_BLOCK:
  2102. case RD::DATA_FORMAT_BC1_RGB_SRGB_BLOCK: {
  2103. r_format.image_format = Image::FORMAT_DXT1;
  2104. r_format.rd_format = RD::DATA_FORMAT_BC1_RGB_UNORM_BLOCK;
  2105. r_format.rd_format_srgb = RD::DATA_FORMAT_BC1_RGB_SRGB_BLOCK;
  2106. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  2107. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  2108. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  2109. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  2110. } break; //s3tc bc1
  2111. case RD::DATA_FORMAT_BC2_UNORM_BLOCK:
  2112. case RD::DATA_FORMAT_BC2_SRGB_BLOCK: {
  2113. r_format.image_format = Image::FORMAT_DXT3;
  2114. r_format.rd_format = RD::DATA_FORMAT_BC2_UNORM_BLOCK;
  2115. r_format.rd_format_srgb = RD::DATA_FORMAT_BC2_SRGB_BLOCK;
  2116. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  2117. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  2118. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  2119. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
  2120. } break; //bc2
  2121. case RD::DATA_FORMAT_BC3_UNORM_BLOCK:
  2122. case RD::DATA_FORMAT_BC3_SRGB_BLOCK: {
  2123. r_format.image_format = Image::FORMAT_DXT5;
  2124. r_format.rd_format = RD::DATA_FORMAT_BC3_UNORM_BLOCK;
  2125. r_format.rd_format_srgb = RD::DATA_FORMAT_BC3_SRGB_BLOCK;
  2126. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  2127. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  2128. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  2129. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
  2130. } break; //bc3
  2131. case RD::DATA_FORMAT_BC4_UNORM_BLOCK: {
  2132. r_format.image_format = Image::FORMAT_RGTC_R;
  2133. r_format.rd_format = RD::DATA_FORMAT_BC4_UNORM_BLOCK;
  2134. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  2135. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_ZERO;
  2136. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
  2137. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  2138. } break;
  2139. case RD::DATA_FORMAT_BC5_UNORM_BLOCK: {
  2140. r_format.image_format = Image::FORMAT_RGTC_RG;
  2141. r_format.rd_format = RD::DATA_FORMAT_BC5_UNORM_BLOCK;
  2142. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  2143. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  2144. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
  2145. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  2146. } break;
  2147. case RD::DATA_FORMAT_BC7_UNORM_BLOCK:
  2148. case RD::DATA_FORMAT_BC7_SRGB_BLOCK: {
  2149. r_format.image_format = Image::FORMAT_BPTC_RGBA;
  2150. r_format.rd_format = RD::DATA_FORMAT_BC7_UNORM_BLOCK;
  2151. r_format.rd_format_srgb = RD::DATA_FORMAT_BC7_SRGB_BLOCK;
  2152. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  2153. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  2154. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  2155. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
  2156. } break; //btpc bc7
  2157. case RD::DATA_FORMAT_BC6H_SFLOAT_BLOCK: {
  2158. r_format.image_format = Image::FORMAT_BPTC_RGBF;
  2159. r_format.rd_format = RD::DATA_FORMAT_BC6H_SFLOAT_BLOCK;
  2160. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  2161. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  2162. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  2163. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  2164. } break; //float bc6h
  2165. case RD::DATA_FORMAT_BC6H_UFLOAT_BLOCK: {
  2166. r_format.image_format = Image::FORMAT_BPTC_RGBFU;
  2167. r_format.rd_format = RD::DATA_FORMAT_BC6H_UFLOAT_BLOCK;
  2168. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  2169. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  2170. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  2171. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  2172. } break; //unsigned float bc6hu
  2173. case RD::DATA_FORMAT_EAC_R11_UNORM_BLOCK: {
  2174. r_format.image_format = Image::FORMAT_ETC2_R11;
  2175. r_format.rd_format = RD::DATA_FORMAT_EAC_R11_UNORM_BLOCK;
  2176. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  2177. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_ZERO;
  2178. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
  2179. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  2180. } break; //etc2
  2181. case RD::DATA_FORMAT_EAC_R11_SNORM_BLOCK: {
  2182. r_format.image_format = Image::FORMAT_ETC2_R11S;
  2183. r_format.rd_format = RD::DATA_FORMAT_EAC_R11_SNORM_BLOCK;
  2184. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  2185. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_ZERO;
  2186. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
  2187. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  2188. } break; //signed: {} break; NOT srgb.
  2189. case RD::DATA_FORMAT_EAC_R11G11_UNORM_BLOCK: {
  2190. r_format.image_format = Image::FORMAT_ETC2_RG11;
  2191. r_format.rd_format = RD::DATA_FORMAT_EAC_R11G11_UNORM_BLOCK;
  2192. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  2193. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  2194. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
  2195. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  2196. } break;
  2197. case RD::DATA_FORMAT_EAC_R11G11_SNORM_BLOCK: {
  2198. r_format.image_format = Image::FORMAT_ETC2_RG11S;
  2199. r_format.rd_format = RD::DATA_FORMAT_EAC_R11G11_SNORM_BLOCK;
  2200. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  2201. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  2202. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
  2203. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  2204. } break;
  2205. case RD::DATA_FORMAT_ETC2_R8G8B8_UNORM_BLOCK:
  2206. case RD::DATA_FORMAT_ETC2_R8G8B8_SRGB_BLOCK: {
  2207. r_format.image_format = Image::FORMAT_ETC2_RGB8;
  2208. r_format.rd_format = RD::DATA_FORMAT_ETC2_R8G8B8_UNORM_BLOCK;
  2209. r_format.rd_format_srgb = RD::DATA_FORMAT_ETC2_R8G8B8_SRGB_BLOCK;
  2210. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  2211. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  2212. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  2213. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  2214. } break;
  2215. case RD::DATA_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK:
  2216. case RD::DATA_FORMAT_ETC2_R8G8B8A8_SRGB_BLOCK: {
  2217. r_format.image_format = Image::FORMAT_ETC2_RGBA8;
  2218. r_format.rd_format = RD::DATA_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK;
  2219. r_format.rd_format_srgb = RD::DATA_FORMAT_ETC2_R8G8B8A8_SRGB_BLOCK;
  2220. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  2221. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  2222. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  2223. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
  2224. } break;
  2225. case RD::DATA_FORMAT_ETC2_R8G8B8A1_UNORM_BLOCK:
  2226. case RD::DATA_FORMAT_ETC2_R8G8B8A1_SRGB_BLOCK: {
  2227. r_format.image_format = Image::FORMAT_ETC2_RGB8A1;
  2228. r_format.rd_format = RD::DATA_FORMAT_ETC2_R8G8B8A1_UNORM_BLOCK;
  2229. r_format.rd_format_srgb = RD::DATA_FORMAT_ETC2_R8G8B8A1_SRGB_BLOCK;
  2230. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  2231. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  2232. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  2233. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
  2234. } break;
  2235. /* already maps to FORMAT_ETC2_RGBA8
  2236. case RD::DATA_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK:
  2237. case RD::DATA_FORMAT_ETC2_R8G8B8A8_SRGB_BLOCK: {
  2238. r_format.image_format = Image::FORMAT_ETC2_RA_AS_RG;
  2239. r_format.rd_format = RD::DATA_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK;
  2240. r_format.rd_format_srgb = RD::DATA_FORMAT_ETC2_R8G8B8A8_SRGB_BLOCK;
  2241. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  2242. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_A;
  2243. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
  2244. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  2245. } break;*/
  2246. /* already maps to FORMAT_DXT5
  2247. case RD::DATA_FORMAT_BC3_UNORM_BLOCK:
  2248. case RD::DATA_FORMAT_BC3_SRGB_BLOCK: {
  2249. r_format.image_format = Image::FORMAT_DXT5_RA_AS_RG;
  2250. r_format.rd_format = RD::DATA_FORMAT_BC3_UNORM_BLOCK;
  2251. r_format.rd_format_srgb = RD::DATA_FORMAT_BC3_SRGB_BLOCK;
  2252. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  2253. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_A;
  2254. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
  2255. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  2256. } break;
  2257. */
  2258. case RD::DATA_FORMAT_ASTC_4x4_UNORM_BLOCK: {
  2259. // Q: Do we do as we do below, just create the sRGB variant?
  2260. r_format.image_format = Image::FORMAT_ASTC_4x4;
  2261. r_format.rd_format = RD::DATA_FORMAT_ASTC_4x4_UNORM_BLOCK;
  2262. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  2263. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  2264. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  2265. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
  2266. } break;
  2267. case RD::DATA_FORMAT_ASTC_4x4_SRGB_BLOCK: {
  2268. r_format.image_format = Image::FORMAT_ASTC_4x4;
  2269. r_format.rd_format = RD::DATA_FORMAT_ASTC_4x4_UNORM_BLOCK;
  2270. r_format.rd_format_srgb = RD::DATA_FORMAT_ASTC_4x4_SRGB_BLOCK;
  2271. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  2272. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  2273. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  2274. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
  2275. } break;
  2276. case RD::DATA_FORMAT_ASTC_4x4_SFLOAT_BLOCK: {
  2277. r_format.image_format = Image::FORMAT_ASTC_4x4_HDR;
  2278. r_format.rd_format = RD::DATA_FORMAT_ASTC_4x4_SFLOAT_BLOCK;
  2279. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  2280. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  2281. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  2282. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
  2283. } break; // astc 4x4
  2284. case RD::DATA_FORMAT_ASTC_8x8_UNORM_BLOCK: {
  2285. // Q: Do we do as we do below, just create the sRGB variant?
  2286. r_format.image_format = Image::FORMAT_ASTC_8x8;
  2287. r_format.rd_format = RD::DATA_FORMAT_ASTC_8x8_UNORM_BLOCK;
  2288. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  2289. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  2290. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  2291. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
  2292. } break;
  2293. case RD::DATA_FORMAT_ASTC_8x8_SRGB_BLOCK: {
  2294. r_format.image_format = Image::FORMAT_ASTC_8x8;
  2295. r_format.rd_format = RD::DATA_FORMAT_ASTC_8x8_UNORM_BLOCK;
  2296. r_format.rd_format_srgb = RD::DATA_FORMAT_ASTC_8x8_SRGB_BLOCK;
  2297. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  2298. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  2299. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  2300. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
  2301. } break;
  2302. case RD::DATA_FORMAT_ASTC_8x8_SFLOAT_BLOCK: {
  2303. r_format.image_format = Image::FORMAT_ASTC_8x8_HDR;
  2304. r_format.rd_format = RD::DATA_FORMAT_ASTC_8x8_SFLOAT_BLOCK;
  2305. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  2306. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  2307. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  2308. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
  2309. } break; // astc 8x8
  2310. case RD::DATA_FORMAT_D16_UNORM: {
  2311. r_format.image_format = Image::FORMAT_RH;
  2312. r_format.rd_format = RD::DATA_FORMAT_D16_UNORM;
  2313. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  2314. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_ZERO;
  2315. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
  2316. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  2317. } break;
  2318. case RD::DATA_FORMAT_D32_SFLOAT: {
  2319. r_format.image_format = Image::FORMAT_RF;
  2320. r_format.rd_format = RD::DATA_FORMAT_D32_SFLOAT;
  2321. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  2322. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_ZERO;
  2323. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
  2324. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  2325. } break;
  2326. default: {
  2327. ERR_FAIL_MSG("Unsupported image format");
  2328. }
  2329. }
  2330. }
  2331. /* DECAL API */
  2332. RID TextureStorage::decal_atlas_get_texture() const {
  2333. return decal_atlas.texture;
  2334. }
  2335. RID TextureStorage::decal_atlas_get_texture_srgb() const {
  2336. return decal_atlas.texture_srgb;
  2337. }
  2338. RID TextureStorage::decal_allocate() {
  2339. return decal_owner.allocate_rid();
  2340. }
  2341. void TextureStorage::decal_initialize(RID p_decal) {
  2342. decal_owner.initialize_rid(p_decal, Decal());
  2343. }
  2344. void TextureStorage::decal_free(RID p_rid) {
  2345. Decal *decal = decal_owner.get_or_null(p_rid);
  2346. for (int i = 0; i < RS::DECAL_TEXTURE_MAX; i++) {
  2347. if (decal->textures[i].is_valid() && owns_texture(decal->textures[i])) {
  2348. texture_remove_from_decal_atlas(decal->textures[i]);
  2349. }
  2350. }
  2351. decal->dependency.deleted_notify(p_rid);
  2352. decal_owner.free(p_rid);
  2353. }
  2354. void TextureStorage::decal_set_size(RID p_decal, const Vector3 &p_size) {
  2355. Decal *decal = decal_owner.get_or_null(p_decal);
  2356. ERR_FAIL_NULL(decal);
  2357. decal->size = p_size;
  2358. decal->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_AABB);
  2359. }
  2360. void TextureStorage::decal_set_texture(RID p_decal, RS::DecalTexture p_type, RID p_texture) {
  2361. Decal *decal = decal_owner.get_or_null(p_decal);
  2362. ERR_FAIL_NULL(decal);
  2363. ERR_FAIL_INDEX(p_type, RS::DECAL_TEXTURE_MAX);
  2364. if (decal->textures[p_type] == p_texture) {
  2365. return;
  2366. }
  2367. ERR_FAIL_COND(p_texture.is_valid() && !owns_texture(p_texture));
  2368. if (decal->textures[p_type].is_valid() && owns_texture(decal->textures[p_type])) {
  2369. texture_remove_from_decal_atlas(decal->textures[p_type]);
  2370. }
  2371. decal->textures[p_type] = p_texture;
  2372. if (decal->textures[p_type].is_valid()) {
  2373. texture_add_to_decal_atlas(decal->textures[p_type]);
  2374. }
  2375. decal->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_DECAL);
  2376. }
  2377. void TextureStorage::decal_set_emission_energy(RID p_decal, float p_energy) {
  2378. Decal *decal = decal_owner.get_or_null(p_decal);
  2379. ERR_FAIL_NULL(decal);
  2380. decal->emission_energy = p_energy;
  2381. }
  2382. void TextureStorage::decal_set_albedo_mix(RID p_decal, float p_mix) {
  2383. Decal *decal = decal_owner.get_or_null(p_decal);
  2384. ERR_FAIL_NULL(decal);
  2385. decal->albedo_mix = p_mix;
  2386. }
  2387. void TextureStorage::decal_set_modulate(RID p_decal, const Color &p_modulate) {
  2388. Decal *decal = decal_owner.get_or_null(p_decal);
  2389. ERR_FAIL_NULL(decal);
  2390. decal->modulate = p_modulate;
  2391. }
  2392. void TextureStorage::decal_set_cull_mask(RID p_decal, uint32_t p_layers) {
  2393. Decal *decal = decal_owner.get_or_null(p_decal);
  2394. ERR_FAIL_NULL(decal);
  2395. decal->cull_mask = p_layers;
  2396. decal->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_CULL_MASK);
  2397. }
  2398. void TextureStorage::decal_set_distance_fade(RID p_decal, bool p_enabled, float p_begin, float p_length) {
  2399. Decal *decal = decal_owner.get_or_null(p_decal);
  2400. ERR_FAIL_NULL(decal);
  2401. decal->distance_fade = p_enabled;
  2402. decal->distance_fade_begin = p_begin;
  2403. decal->distance_fade_length = p_length;
  2404. }
  2405. void TextureStorage::decal_set_fade(RID p_decal, float p_above, float p_below) {
  2406. Decal *decal = decal_owner.get_or_null(p_decal);
  2407. ERR_FAIL_NULL(decal);
  2408. decal->upper_fade = p_above;
  2409. decal->lower_fade = p_below;
  2410. }
  2411. void TextureStorage::decal_set_normal_fade(RID p_decal, float p_fade) {
  2412. Decal *decal = decal_owner.get_or_null(p_decal);
  2413. ERR_FAIL_NULL(decal);
  2414. decal->normal_fade = p_fade;
  2415. }
  2416. void TextureStorage::decal_atlas_mark_dirty_on_texture(RID p_texture) {
  2417. if (decal_atlas.textures.has(p_texture)) {
  2418. //belongs to decal atlas..
  2419. decal_atlas.dirty = true; //mark it dirty since it was most likely modified
  2420. }
  2421. }
  2422. void TextureStorage::decal_atlas_remove_texture(RID p_texture) {
  2423. if (decal_atlas.textures.has(p_texture)) {
  2424. decal_atlas.textures.erase(p_texture);
  2425. //there is not much a point of making it dirty, just let it be.
  2426. }
  2427. }
  2428. AABB TextureStorage::decal_get_aabb(RID p_decal) const {
  2429. Decal *decal = decal_owner.get_or_null(p_decal);
  2430. ERR_FAIL_NULL_V(decal, AABB());
  2431. return AABB(-decal->size / 2, decal->size);
  2432. }
  2433. uint32_t TextureStorage::decal_get_cull_mask(RID p_decal) const {
  2434. Decal *decal = decal_owner.get_or_null(p_decal);
  2435. ERR_FAIL_NULL_V(decal, 0);
  2436. return decal->cull_mask;
  2437. }
  2438. Dependency *TextureStorage::decal_get_dependency(RID p_decal) {
  2439. Decal *decal = decal_owner.get_or_null(p_decal);
  2440. ERR_FAIL_NULL_V(decal, nullptr);
  2441. return &decal->dependency;
  2442. }
  2443. void TextureStorage::update_decal_atlas() {
  2444. CopyEffects *copy_effects = CopyEffects::get_singleton();
  2445. ERR_FAIL_NULL(copy_effects);
  2446. if (!decal_atlas.dirty) {
  2447. return; //nothing to do
  2448. }
  2449. decal_atlas.dirty = false;
  2450. if (decal_atlas.texture.is_valid()) {
  2451. RD::get_singleton()->free(decal_atlas.texture);
  2452. decal_atlas.texture = RID();
  2453. decal_atlas.texture_srgb = RID();
  2454. decal_atlas.texture_mipmaps.clear();
  2455. }
  2456. int border = 1 << decal_atlas.mipmaps;
  2457. if (decal_atlas.textures.size()) {
  2458. //generate atlas
  2459. Vector<DecalAtlas::SortItem> itemsv;
  2460. itemsv.resize(decal_atlas.textures.size());
  2461. uint32_t base_size = 8;
  2462. int idx = 0;
  2463. for (const KeyValue<RID, DecalAtlas::Texture> &E : decal_atlas.textures) {
  2464. DecalAtlas::SortItem &si = itemsv.write[idx];
  2465. Texture *src_tex = get_texture(E.key);
  2466. si.size.width = (src_tex->width / border) + 1;
  2467. si.size.height = (src_tex->height / border) + 1;
  2468. si.pixel_size = Size2i(src_tex->width, src_tex->height);
  2469. if (base_size < (uint32_t)si.size.width) {
  2470. base_size = nearest_power_of_2_templated(si.size.width);
  2471. }
  2472. si.texture = E.key;
  2473. idx++;
  2474. }
  2475. //sort items by size
  2476. itemsv.sort();
  2477. //attempt to create atlas
  2478. int item_count = itemsv.size();
  2479. DecalAtlas::SortItem *items = itemsv.ptrw();
  2480. int atlas_height = 0;
  2481. while (true) {
  2482. Vector<int> v_offsetsv;
  2483. v_offsetsv.resize(base_size);
  2484. int *v_offsets = v_offsetsv.ptrw();
  2485. memset(v_offsets, 0, sizeof(int) * base_size);
  2486. int max_height = 0;
  2487. for (int i = 0; i < item_count; i++) {
  2488. //best fit
  2489. DecalAtlas::SortItem &si = items[i];
  2490. int best_idx = -1;
  2491. int best_height = 0x7FFFFFFF;
  2492. for (uint32_t j = 0; j <= base_size - si.size.width; j++) {
  2493. int height = 0;
  2494. for (int k = 0; k < si.size.width; k++) {
  2495. int h = v_offsets[k + j];
  2496. if (h > height) {
  2497. height = h;
  2498. if (height > best_height) {
  2499. break; //already bad
  2500. }
  2501. }
  2502. }
  2503. if (height < best_height) {
  2504. best_height = height;
  2505. best_idx = j;
  2506. }
  2507. }
  2508. //update
  2509. for (int k = 0; k < si.size.width; k++) {
  2510. v_offsets[k + best_idx] = best_height + si.size.height;
  2511. }
  2512. si.pos.x = best_idx;
  2513. si.pos.y = best_height;
  2514. if (si.pos.y + si.size.height > max_height) {
  2515. max_height = si.pos.y + si.size.height;
  2516. }
  2517. }
  2518. if ((uint32_t)max_height <= base_size * 2) {
  2519. atlas_height = max_height;
  2520. break; //good ratio, break;
  2521. }
  2522. base_size *= 2;
  2523. }
  2524. decal_atlas.size.width = base_size * border;
  2525. decal_atlas.size.height = nearest_power_of_2_templated(atlas_height * border);
  2526. for (int i = 0; i < item_count; i++) {
  2527. DecalAtlas::Texture *t = decal_atlas.textures.getptr(items[i].texture);
  2528. t->uv_rect.position = items[i].pos * border + Vector2i(border / 2, border / 2);
  2529. t->uv_rect.size = items[i].pixel_size;
  2530. t->uv_rect.position /= Size2(decal_atlas.size);
  2531. t->uv_rect.size /= Size2(decal_atlas.size);
  2532. }
  2533. } else {
  2534. //use border as size, so it at least has enough mipmaps
  2535. decal_atlas.size.width = border;
  2536. decal_atlas.size.height = border;
  2537. }
  2538. //blit textures
  2539. RD::TextureFormat tformat;
  2540. tformat.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  2541. tformat.width = decal_atlas.size.width;
  2542. tformat.height = decal_atlas.size.height;
  2543. tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT | RD::TEXTURE_USAGE_CAN_COPY_TO_BIT;
  2544. tformat.texture_type = RD::TEXTURE_TYPE_2D;
  2545. tformat.mipmaps = decal_atlas.mipmaps;
  2546. tformat.shareable_formats.push_back(RD::DATA_FORMAT_R8G8B8A8_UNORM);
  2547. tformat.shareable_formats.push_back(RD::DATA_FORMAT_R8G8B8A8_SRGB);
  2548. decal_atlas.texture = RD::get_singleton()->texture_create(tformat, RD::TextureView());
  2549. RD::get_singleton()->texture_clear(decal_atlas.texture, Color(0, 0, 0, 0), 0, decal_atlas.mipmaps, 0, 1);
  2550. {
  2551. //create the framebuffer
  2552. Size2i s = decal_atlas.size;
  2553. for (int i = 0; i < decal_atlas.mipmaps; i++) {
  2554. DecalAtlas::MipMap mm;
  2555. mm.texture = RD::get_singleton()->texture_create_shared_from_slice(RD::TextureView(), decal_atlas.texture, 0, i);
  2556. Vector<RID> fb;
  2557. fb.push_back(mm.texture);
  2558. mm.fb = RD::get_singleton()->framebuffer_create(fb);
  2559. mm.size = s;
  2560. decal_atlas.texture_mipmaps.push_back(mm);
  2561. s = Vector2i(s.width >> 1, s.height >> 1).maxi(1);
  2562. }
  2563. {
  2564. //create the SRGB variant
  2565. RD::TextureView rd_view;
  2566. rd_view.format_override = RD::DATA_FORMAT_R8G8B8A8_SRGB;
  2567. decal_atlas.texture_srgb = RD::get_singleton()->texture_create_shared(rd_view, decal_atlas.texture);
  2568. }
  2569. }
  2570. RID prev_texture;
  2571. for (int i = 0; i < decal_atlas.texture_mipmaps.size(); i++) {
  2572. const DecalAtlas::MipMap &mm = decal_atlas.texture_mipmaps[i];
  2573. Color clear_color(0, 0, 0, 0);
  2574. if (decal_atlas.textures.size()) {
  2575. if (i == 0) {
  2576. Vector<Color> cc;
  2577. cc.push_back(clear_color);
  2578. RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(mm.fb, RD::DRAW_CLEAR_ALL, cc);
  2579. for (const KeyValue<RID, DecalAtlas::Texture> &E : decal_atlas.textures) {
  2580. DecalAtlas::Texture *t = decal_atlas.textures.getptr(E.key);
  2581. Texture *src_tex = get_texture(E.key);
  2582. copy_effects->copy_to_atlas_fb(src_tex->rd_texture, mm.fb, t->uv_rect, draw_list, false, t->panorama_to_dp_users > 0);
  2583. }
  2584. RD::get_singleton()->draw_list_end();
  2585. prev_texture = mm.texture;
  2586. } else {
  2587. copy_effects->copy_to_fb_rect(prev_texture, mm.fb, Rect2i(Point2i(), mm.size));
  2588. prev_texture = mm.texture;
  2589. }
  2590. } else {
  2591. RD::get_singleton()->texture_clear(mm.texture, clear_color, 0, 1, 0, 1);
  2592. }
  2593. }
  2594. }
  2595. void TextureStorage::texture_add_to_decal_atlas(RID p_texture, bool p_panorama_to_dp) {
  2596. if (!decal_atlas.textures.has(p_texture)) {
  2597. DecalAtlas::Texture t;
  2598. t.users = 1;
  2599. t.panorama_to_dp_users = p_panorama_to_dp ? 1 : 0;
  2600. decal_atlas.textures[p_texture] = t;
  2601. decal_atlas.dirty = true;
  2602. } else {
  2603. DecalAtlas::Texture *t = decal_atlas.textures.getptr(p_texture);
  2604. t->users++;
  2605. if (p_panorama_to_dp) {
  2606. t->panorama_to_dp_users++;
  2607. }
  2608. }
  2609. }
  2610. void TextureStorage::texture_remove_from_decal_atlas(RID p_texture, bool p_panorama_to_dp) {
  2611. DecalAtlas::Texture *t = decal_atlas.textures.getptr(p_texture);
  2612. ERR_FAIL_NULL(t);
  2613. t->users--;
  2614. if (p_panorama_to_dp) {
  2615. ERR_FAIL_COND(t->panorama_to_dp_users == 0);
  2616. t->panorama_to_dp_users--;
  2617. }
  2618. if (t->users == 0) {
  2619. decal_atlas.textures.erase(p_texture);
  2620. //do not mark it dirty, there is no need to since it remains working
  2621. }
  2622. }
  2623. /* DECAL INSTANCE API */
  2624. RID TextureStorage::decal_instance_create(RID p_decal) {
  2625. DecalInstance di;
  2626. di.decal = p_decal;
  2627. di.forward_id = ForwardIDStorage::get_singleton()->allocate_forward_id(FORWARD_ID_TYPE_DECAL);
  2628. return decal_instance_owner.make_rid(di);
  2629. }
  2630. void TextureStorage::decal_instance_free(RID p_decal_instance) {
  2631. DecalInstance *di = decal_instance_owner.get_or_null(p_decal_instance);
  2632. ForwardIDStorage::get_singleton()->free_forward_id(FORWARD_ID_TYPE_DECAL, di->forward_id);
  2633. decal_instance_owner.free(p_decal_instance);
  2634. }
  2635. void TextureStorage::decal_instance_set_transform(RID p_decal_instance, const Transform3D &p_transform) {
  2636. DecalInstance *di = decal_instance_owner.get_or_null(p_decal_instance);
  2637. ERR_FAIL_NULL(di);
  2638. di->transform = p_transform;
  2639. }
  2640. void TextureStorage::decal_instance_set_sorting_offset(RID p_decal_instance, float p_sorting_offset) {
  2641. DecalInstance *di = decal_instance_owner.get_or_null(p_decal_instance);
  2642. ERR_FAIL_NULL(di);
  2643. di->sorting_offset = p_sorting_offset;
  2644. }
  2645. /* DECAL DATA API */
  2646. void TextureStorage::free_decal_data() {
  2647. if (decal_buffer.is_valid()) {
  2648. RD::get_singleton()->free(decal_buffer);
  2649. decal_buffer = RID();
  2650. }
  2651. if (decals != nullptr) {
  2652. memdelete_arr(decals);
  2653. decals = nullptr;
  2654. }
  2655. if (decal_sort != nullptr) {
  2656. memdelete_arr(decal_sort);
  2657. decal_sort = nullptr;
  2658. }
  2659. }
  2660. void TextureStorage::set_max_decals(const uint32_t p_max_decals) {
  2661. max_decals = p_max_decals;
  2662. uint32_t decal_buffer_size = max_decals * sizeof(DecalData);
  2663. decals = memnew_arr(DecalData, max_decals);
  2664. decal_sort = memnew_arr(DecalInstanceSort, max_decals);
  2665. decal_buffer = RD::get_singleton()->storage_buffer_create(decal_buffer_size);
  2666. }
  2667. void TextureStorage::update_decal_buffer(const PagedArray<RID> &p_decals, const Transform3D &p_camera_xform) {
  2668. ForwardIDStorage *forward_id_storage = ForwardIDStorage::get_singleton();
  2669. Transform3D uv_xform;
  2670. uv_xform.basis.scale(Vector3(2.0, 1.0, 2.0));
  2671. uv_xform.origin = Vector3(-1.0, 0.0, -1.0);
  2672. uint32_t decals_size = p_decals.size();
  2673. decal_count = 0;
  2674. for (uint32_t i = 0; i < decals_size; i++) {
  2675. if (decal_count == max_decals) {
  2676. break;
  2677. }
  2678. DecalInstance *decal_instance = decal_instance_owner.get_or_null(p_decals[i]);
  2679. if (!decal_instance) {
  2680. continue;
  2681. }
  2682. Decal *decal = decal_owner.get_or_null(decal_instance->decal);
  2683. Transform3D xform = decal_instance->transform;
  2684. real_t distance = p_camera_xform.origin.distance_to(xform.origin);
  2685. if (decal->distance_fade) {
  2686. float fade_begin = decal->distance_fade_begin;
  2687. float fade_length = decal->distance_fade_length;
  2688. if (distance > fade_begin) {
  2689. if (distance > fade_begin + fade_length) {
  2690. continue; // do not use this decal, its invisible
  2691. }
  2692. }
  2693. }
  2694. decal_sort[decal_count].decal_instance = decal_instance;
  2695. decal_sort[decal_count].decal = decal;
  2696. decal_sort[decal_count].depth = distance - decal_instance->sorting_offset;
  2697. decal_count++;
  2698. }
  2699. if (decal_count > 0) {
  2700. SortArray<DecalInstanceSort> sort_array;
  2701. sort_array.sort(decal_sort, decal_count);
  2702. }
  2703. bool using_forward_ids = forward_id_storage->uses_forward_ids();
  2704. for (uint32_t i = 0; i < decal_count; i++) {
  2705. DecalInstance *decal_instance = decal_sort[i].decal_instance;
  2706. Decal *decal = decal_sort[i].decal;
  2707. if (using_forward_ids) {
  2708. forward_id_storage->map_forward_id(FORWARD_ID_TYPE_DECAL, decal_instance->forward_id, i, RSG::rasterizer->get_frame_number());
  2709. }
  2710. decal_instance->cull_mask = decal->cull_mask;
  2711. float fade = 1.0;
  2712. if (decal->distance_fade) {
  2713. const real_t distance = decal_sort[i].depth + decal_instance->sorting_offset;
  2714. const float fade_begin = decal->distance_fade_begin;
  2715. const float fade_length = decal->distance_fade_length;
  2716. if (distance > fade_begin) {
  2717. // Use `smoothstep()` to make opacity changes more gradual and less noticeable to the player.
  2718. fade = Math::smoothstep(0.0f, 1.0f, 1.0f - float(distance - fade_begin) / fade_length);
  2719. }
  2720. }
  2721. DecalData &dd = decals[i];
  2722. Vector3 decal_extents = decal->size / 2;
  2723. Transform3D scale_xform;
  2724. scale_xform.basis.scale(decal_extents);
  2725. Transform3D xform = decal_instance->transform;
  2726. Transform3D camera_inverse_xform = p_camera_xform.affine_inverse();
  2727. Transform3D to_decal_xform = (camera_inverse_xform * xform * scale_xform * uv_xform).affine_inverse();
  2728. MaterialStorage::store_transform(to_decal_xform, dd.xform);
  2729. Vector3 normal = xform.basis.get_column(Vector3::AXIS_Y).normalized();
  2730. normal = camera_inverse_xform.basis.xform(normal); //camera is normalized, so fine
  2731. dd.normal[0] = normal.x;
  2732. dd.normal[1] = normal.y;
  2733. dd.normal[2] = normal.z;
  2734. dd.normal_fade = decal->normal_fade;
  2735. RID albedo_tex = decal->textures[RS::DECAL_TEXTURE_ALBEDO];
  2736. RID emission_tex = decal->textures[RS::DECAL_TEXTURE_EMISSION];
  2737. if (albedo_tex.is_valid()) {
  2738. Rect2 rect = decal_atlas_get_texture_rect(albedo_tex);
  2739. dd.albedo_rect[0] = rect.position.x;
  2740. dd.albedo_rect[1] = rect.position.y;
  2741. dd.albedo_rect[2] = rect.size.x;
  2742. dd.albedo_rect[3] = rect.size.y;
  2743. } else {
  2744. if (!emission_tex.is_valid()) {
  2745. continue; //no albedo, no emission, no decal.
  2746. }
  2747. dd.albedo_rect[0] = 0;
  2748. dd.albedo_rect[1] = 0;
  2749. dd.albedo_rect[2] = 0;
  2750. dd.albedo_rect[3] = 0;
  2751. }
  2752. RID normal_tex = decal->textures[RS::DECAL_TEXTURE_NORMAL];
  2753. if (normal_tex.is_valid()) {
  2754. Rect2 rect = decal_atlas_get_texture_rect(normal_tex);
  2755. dd.normal_rect[0] = rect.position.x;
  2756. dd.normal_rect[1] = rect.position.y;
  2757. dd.normal_rect[2] = rect.size.x;
  2758. dd.normal_rect[3] = rect.size.y;
  2759. Basis normal_xform = camera_inverse_xform.basis * xform.basis.orthonormalized();
  2760. MaterialStorage::store_basis_3x4(normal_xform, dd.normal_xform);
  2761. } else {
  2762. dd.normal_rect[0] = 0;
  2763. dd.normal_rect[1] = 0;
  2764. dd.normal_rect[2] = 0;
  2765. dd.normal_rect[3] = 0;
  2766. }
  2767. RID orm_tex = decal->textures[RS::DECAL_TEXTURE_ORM];
  2768. if (orm_tex.is_valid()) {
  2769. Rect2 rect = decal_atlas_get_texture_rect(orm_tex);
  2770. dd.orm_rect[0] = rect.position.x;
  2771. dd.orm_rect[1] = rect.position.y;
  2772. dd.orm_rect[2] = rect.size.x;
  2773. dd.orm_rect[3] = rect.size.y;
  2774. } else {
  2775. dd.orm_rect[0] = 0;
  2776. dd.orm_rect[1] = 0;
  2777. dd.orm_rect[2] = 0;
  2778. dd.orm_rect[3] = 0;
  2779. }
  2780. if (emission_tex.is_valid()) {
  2781. Rect2 rect = decal_atlas_get_texture_rect(emission_tex);
  2782. dd.emission_rect[0] = rect.position.x;
  2783. dd.emission_rect[1] = rect.position.y;
  2784. dd.emission_rect[2] = rect.size.x;
  2785. dd.emission_rect[3] = rect.size.y;
  2786. } else {
  2787. dd.emission_rect[0] = 0;
  2788. dd.emission_rect[1] = 0;
  2789. dd.emission_rect[2] = 0;
  2790. dd.emission_rect[3] = 0;
  2791. }
  2792. Color modulate = decal->modulate.srgb_to_linear();
  2793. dd.modulate[0] = modulate.r;
  2794. dd.modulate[1] = modulate.g;
  2795. dd.modulate[2] = modulate.b;
  2796. dd.modulate[3] = modulate.a * fade;
  2797. dd.emission_energy = decal->emission_energy * fade;
  2798. dd.albedo_mix = decal->albedo_mix;
  2799. dd.mask = decal->cull_mask;
  2800. dd.upper_fade = decal->upper_fade;
  2801. dd.lower_fade = decal->lower_fade;
  2802. // hook for subclass to do further processing.
  2803. RendererSceneRenderRD::get_singleton()->setup_added_decal(xform, decal_extents);
  2804. }
  2805. if (decal_count > 0) {
  2806. RD::get_singleton()->buffer_update(decal_buffer, 0, sizeof(DecalData) * decal_count, decals);
  2807. }
  2808. }
  2809. /* RENDER TARGET API */
  2810. RID TextureStorage::RenderTarget::get_framebuffer() {
  2811. // Note that if we're using an overridden color buffer, we're likely cycling through a texture chain.
  2812. // this is where our framebuffer cache comes in clutch..
  2813. if (msaa != RS::VIEWPORT_MSAA_DISABLED) {
  2814. return FramebufferCacheRD::get_singleton()->get_cache_multiview(view_count, color_multisample, overridden.color.is_valid() ? overridden.color : color);
  2815. } else {
  2816. return FramebufferCacheRD::get_singleton()->get_cache_multiview(view_count, overridden.color.is_valid() ? overridden.color : color);
  2817. }
  2818. }
  2819. void TextureStorage::_clear_render_target(RenderTarget *rt) {
  2820. // clear overrides, we assume these are freed by the object that created them
  2821. rt->overridden.color = RID();
  2822. rt->overridden.depth = RID();
  2823. rt->overridden.velocity = RID();
  2824. rt->overridden.cached_slices.clear(); // these are automatically freed when their parent textures are freed so just clear
  2825. // free in reverse dependency order
  2826. if (rt->framebuffer_uniform_set.is_valid()) {
  2827. rt->framebuffer_uniform_set = RID(); //chain deleted
  2828. }
  2829. if (rt->color.is_valid()) {
  2830. RD::get_singleton()->free(rt->color);
  2831. }
  2832. rt->color_slices.clear(); // these are automatically freed.
  2833. if (rt->color_multisample.is_valid()) {
  2834. RD::get_singleton()->free(rt->color_multisample);
  2835. }
  2836. if (rt->backbuffer.is_valid()) {
  2837. RD::get_singleton()->free(rt->backbuffer);
  2838. rt->backbuffer = RID();
  2839. rt->backbuffer_mipmaps.clear();
  2840. rt->backbuffer_uniform_set = RID(); //chain deleted
  2841. }
  2842. _render_target_clear_sdf(rt);
  2843. rt->color = RID();
  2844. rt->color_multisample = RID();
  2845. if (rt->texture.is_valid()) {
  2846. Texture *tex = get_texture(rt->texture);
  2847. tex->render_target = nullptr;
  2848. }
  2849. }
  2850. void TextureStorage::_update_render_target(RenderTarget *rt) {
  2851. if (rt->texture.is_null()) {
  2852. //create a placeholder until updated
  2853. rt->texture = texture_allocate();
  2854. texture_2d_placeholder_initialize(rt->texture);
  2855. Texture *tex = get_texture(rt->texture);
  2856. tex->is_render_target = true;
  2857. tex->path = "Render Target (Internal)";
  2858. }
  2859. _clear_render_target(rt);
  2860. if (rt->size.width == 0 || rt->size.height == 0) {
  2861. return;
  2862. }
  2863. rt->color_format = render_target_get_color_format(rt->use_hdr, false);
  2864. rt->color_format_srgb = render_target_get_color_format(rt->use_hdr, true);
  2865. if (rt->use_hdr) {
  2866. rt->image_format = rt->is_transparent ? Image::FORMAT_RGBAH : Image::FORMAT_RGBH;
  2867. } else {
  2868. rt->image_format = rt->is_transparent ? Image::FORMAT_RGBA8 : Image::FORMAT_RGB8;
  2869. }
  2870. RD::TextureFormat rd_color_attachment_format;
  2871. RD::TextureView rd_view;
  2872. { //attempt register
  2873. rd_color_attachment_format.format = rt->color_format;
  2874. rd_color_attachment_format.width = rt->size.width;
  2875. rd_color_attachment_format.height = rt->size.height;
  2876. rd_color_attachment_format.depth = 1;
  2877. rd_color_attachment_format.array_layers = rt->view_count; // for stereo we create two (or more) layers, need to see if we can make fallback work like this too if we don't have multiview
  2878. rd_color_attachment_format.mipmaps = 1;
  2879. if (rd_color_attachment_format.array_layers > 1) { // why are we not using rt->texture_type ??
  2880. rd_color_attachment_format.texture_type = RD::TEXTURE_TYPE_2D_ARRAY;
  2881. } else {
  2882. rd_color_attachment_format.texture_type = RD::TEXTURE_TYPE_2D;
  2883. }
  2884. rd_color_attachment_format.samples = RD::TEXTURE_SAMPLES_1;
  2885. rd_color_attachment_format.usage_bits = render_target_get_color_usage_bits(false);
  2886. rd_color_attachment_format.shareable_formats.push_back(rt->color_format);
  2887. rd_color_attachment_format.shareable_formats.push_back(rt->color_format_srgb);
  2888. if (rt->msaa != RS::VIEWPORT_MSAA_DISABLED) {
  2889. rd_color_attachment_format.is_resolve_buffer = true;
  2890. }
  2891. }
  2892. // TODO see if we can lazy create this once we actually use it as we may not need to create this if we have an overridden color buffer...
  2893. rt->color = RD::get_singleton()->texture_create(rd_color_attachment_format, rd_view);
  2894. ERR_FAIL_COND(rt->color.is_null());
  2895. if (rt->msaa != RS::VIEWPORT_MSAA_DISABLED) {
  2896. // Use the texture format of the color attachment for the multisample color attachment.
  2897. RD::TextureFormat rd_color_multisample_format = rd_color_attachment_format;
  2898. const RD::TextureSamples texture_samples[RS::VIEWPORT_MSAA_MAX] = {
  2899. RD::TEXTURE_SAMPLES_1,
  2900. RD::TEXTURE_SAMPLES_2,
  2901. RD::TEXTURE_SAMPLES_4,
  2902. RD::TEXTURE_SAMPLES_8,
  2903. };
  2904. rd_color_multisample_format.samples = texture_samples[rt->msaa];
  2905. rd_color_multisample_format.usage_bits = render_target_get_color_usage_bits(true);
  2906. RD::TextureView rd_view_multisample;
  2907. rd_color_multisample_format.is_resolve_buffer = false;
  2908. rt->color_multisample = RD::get_singleton()->texture_create(rd_color_multisample_format, rd_view_multisample);
  2909. ERR_FAIL_COND(rt->color_multisample.is_null());
  2910. }
  2911. { //update texture
  2912. Texture *tex = get_texture(rt->texture);
  2913. //free existing textures
  2914. if (RD::get_singleton()->texture_is_valid(tex->rd_texture)) {
  2915. RD::get_singleton()->free(tex->rd_texture);
  2916. }
  2917. if (RD::get_singleton()->texture_is_valid(tex->rd_texture_srgb)) {
  2918. RD::get_singleton()->free(tex->rd_texture_srgb);
  2919. }
  2920. tex->rd_texture = RID();
  2921. tex->rd_texture_srgb = RID();
  2922. tex->render_target = rt;
  2923. //create shared textures to the color buffer,
  2924. //so transparent can be supported
  2925. RD::TextureView view;
  2926. view.format_override = rt->color_format;
  2927. if (!rt->is_transparent) {
  2928. view.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  2929. }
  2930. tex->rd_texture = RD::get_singleton()->texture_create_shared(view, rt->color);
  2931. if (rt->color_format_srgb != RD::DATA_FORMAT_MAX) {
  2932. view.format_override = rt->color_format_srgb;
  2933. tex->rd_texture_srgb = RD::get_singleton()->texture_create_shared(view, rt->color);
  2934. }
  2935. tex->rd_view = view;
  2936. tex->width = rt->size.width;
  2937. tex->height = rt->size.height;
  2938. tex->width_2d = rt->size.width;
  2939. tex->height_2d = rt->size.height;
  2940. tex->rd_format = rt->color_format;
  2941. tex->rd_format_srgb = rt->color_format_srgb;
  2942. tex->format = rt->image_format;
  2943. tex->validated_format = rt->use_hdr ? Image::FORMAT_RGBAH : Image::FORMAT_RGBA8;
  2944. Vector<RID> proxies = tex->proxies; //make a copy, since update may change it
  2945. for (int i = 0; i < proxies.size(); i++) {
  2946. texture_proxy_update(proxies[i], rt->texture);
  2947. }
  2948. }
  2949. }
  2950. void TextureStorage::_create_render_target_backbuffer(RenderTarget *rt) {
  2951. ERR_FAIL_COND(rt->backbuffer.is_valid());
  2952. uint32_t mipmaps_required = Image::get_image_required_mipmaps(rt->size.width, rt->size.height, Image::FORMAT_RGBA8);
  2953. RD::TextureFormat tf;
  2954. tf.format = rt->color_format;
  2955. tf.width = rt->size.width;
  2956. tf.height = rt->size.height;
  2957. tf.texture_type = RD::TEXTURE_TYPE_2D;
  2958. tf.usage_bits = RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT | RD::TEXTURE_USAGE_STORAGE_BIT | RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_COPY_TO_BIT;
  2959. tf.mipmaps = mipmaps_required;
  2960. rt->backbuffer = RD::get_singleton()->texture_create(tf, RD::TextureView());
  2961. RD::get_singleton()->set_resource_name(rt->backbuffer, "Render Target Back Buffer");
  2962. rt->backbuffer_mipmap0 = RD::get_singleton()->texture_create_shared_from_slice(RD::TextureView(), rt->backbuffer, 0, 0);
  2963. RD::get_singleton()->set_resource_name(rt->backbuffer_mipmap0, "Back Buffer slice mipmap 0");
  2964. {
  2965. Vector<RID> fb_tex;
  2966. fb_tex.push_back(rt->backbuffer_mipmap0);
  2967. rt->backbuffer_fb = RD::get_singleton()->framebuffer_create(fb_tex);
  2968. }
  2969. if (rt->framebuffer_uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(rt->framebuffer_uniform_set)) {
  2970. //the new one will require the backbuffer.
  2971. RD::get_singleton()->free(rt->framebuffer_uniform_set);
  2972. rt->framebuffer_uniform_set = RID();
  2973. }
  2974. //create mipmaps
  2975. for (uint32_t i = 1; i < mipmaps_required; i++) {
  2976. RID mipmap = RD::get_singleton()->texture_create_shared_from_slice(RD::TextureView(), rt->backbuffer, 0, i);
  2977. RD::get_singleton()->set_resource_name(mipmap, "Back Buffer slice mip: " + itos(i));
  2978. rt->backbuffer_mipmaps.push_back(mipmap);
  2979. }
  2980. }
  2981. RID TextureStorage::render_target_create() {
  2982. RenderTarget render_target;
  2983. render_target.was_used = false;
  2984. render_target.clear_requested = false;
  2985. _update_render_target(&render_target);
  2986. return render_target_owner.make_rid(render_target);
  2987. }
  2988. void TextureStorage::render_target_free(RID p_rid) {
  2989. RenderTarget *rt = render_target_owner.get_or_null(p_rid);
  2990. _clear_render_target(rt);
  2991. if (rt->texture.is_valid()) {
  2992. Texture *tex = get_texture(rt->texture);
  2993. tex->is_render_target = false;
  2994. texture_free(rt->texture);
  2995. }
  2996. render_target_owner.free(p_rid);
  2997. }
  2998. void TextureStorage::render_target_set_position(RID p_render_target, int p_x, int p_y) {
  2999. //unused for this render target
  3000. }
  3001. Point2i TextureStorage::render_target_get_position(RID p_render_target) const {
  3002. //unused for this render target
  3003. return Point2i();
  3004. }
  3005. void TextureStorage::render_target_set_size(RID p_render_target, int p_width, int p_height, uint32_t p_view_count) {
  3006. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  3007. ERR_FAIL_NULL(rt);
  3008. if (rt->size.x != p_width || rt->size.y != p_height || rt->view_count != p_view_count) {
  3009. rt->size.x = p_width;
  3010. rt->size.y = p_height;
  3011. rt->view_count = p_view_count;
  3012. _update_render_target(rt);
  3013. }
  3014. }
  3015. Size2i TextureStorage::render_target_get_size(RID p_render_target) const {
  3016. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  3017. ERR_FAIL_NULL_V(rt, Size2i());
  3018. return rt->size;
  3019. }
  3020. RID TextureStorage::render_target_get_texture(RID p_render_target) {
  3021. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  3022. ERR_FAIL_NULL_V(rt, RID());
  3023. return rt->texture;
  3024. }
  3025. void TextureStorage::render_target_set_override(RID p_render_target, RID p_color_texture, RID p_depth_texture, RID p_velocity_texture, RID p_velocity_depth_texture) {
  3026. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  3027. ERR_FAIL_NULL(rt);
  3028. rt->overridden.color = p_color_texture;
  3029. rt->overridden.depth = p_depth_texture;
  3030. rt->overridden.velocity = p_velocity_texture;
  3031. rt->overridden.velocity_depth = p_velocity_depth_texture;
  3032. }
  3033. RID TextureStorage::render_target_get_override_color(RID p_render_target) const {
  3034. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  3035. ERR_FAIL_NULL_V(rt, RID());
  3036. return rt->overridden.color;
  3037. }
  3038. RID TextureStorage::render_target_get_override_depth(RID p_render_target) const {
  3039. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  3040. ERR_FAIL_NULL_V(rt, RID());
  3041. return rt->overridden.depth;
  3042. }
  3043. RID TextureStorage::render_target_get_override_depth_slice(RID p_render_target, const uint32_t p_layer) const {
  3044. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  3045. ERR_FAIL_NULL_V(rt, RID());
  3046. if (rt->overridden.depth.is_null()) {
  3047. return RID();
  3048. } else if (rt->view_count == 1) {
  3049. return rt->overridden.depth;
  3050. } else {
  3051. RenderTarget::RTOverridden::SliceKey key(rt->overridden.depth, p_layer);
  3052. if (!rt->overridden.cached_slices.has(key)) {
  3053. rt->overridden.cached_slices[key] = RD::get_singleton()->texture_create_shared_from_slice(RD::TextureView(), rt->overridden.depth, p_layer, 0);
  3054. }
  3055. return rt->overridden.cached_slices[key];
  3056. }
  3057. }
  3058. RID TextureStorage::render_target_get_override_velocity(RID p_render_target) const {
  3059. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  3060. ERR_FAIL_NULL_V(rt, RID());
  3061. return rt->overridden.velocity;
  3062. }
  3063. RID TextureStorage::render_target_get_override_velocity_slice(RID p_render_target, const uint32_t p_layer) const {
  3064. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  3065. ERR_FAIL_NULL_V(rt, RID());
  3066. if (rt->overridden.velocity.is_null()) {
  3067. return RID();
  3068. } else if (rt->view_count == 1) {
  3069. return rt->overridden.velocity;
  3070. } else {
  3071. RenderTarget::RTOverridden::SliceKey key(rt->overridden.velocity, p_layer);
  3072. if (!rt->overridden.cached_slices.has(key)) {
  3073. rt->overridden.cached_slices[key] = RD::get_singleton()->texture_create_shared_from_slice(RD::TextureView(), rt->overridden.velocity, p_layer, 0);
  3074. }
  3075. return rt->overridden.cached_slices[key];
  3076. }
  3077. }
  3078. RID TextureStorage::render_target_get_override_velocity_depth(RID p_render_target) const {
  3079. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  3080. ERR_FAIL_NULL_V(rt, RID());
  3081. return rt->overridden.velocity_depth;
  3082. }
  3083. void RendererRD::TextureStorage::render_target_set_render_region(RID p_render_target, const Rect2i &p_render_region) {
  3084. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  3085. ERR_FAIL_NULL(rt);
  3086. rt->render_region = p_render_region;
  3087. }
  3088. Rect2i RendererRD::TextureStorage::render_target_get_render_region(RID p_render_target) const {
  3089. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  3090. ERR_FAIL_NULL_V(rt, Rect2i());
  3091. return rt->render_region;
  3092. }
  3093. void TextureStorage::render_target_set_transparent(RID p_render_target, bool p_is_transparent) {
  3094. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  3095. ERR_FAIL_NULL(rt);
  3096. rt->is_transparent = p_is_transparent;
  3097. _update_render_target(rt);
  3098. }
  3099. bool TextureStorage::render_target_get_transparent(RID p_render_target) const {
  3100. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  3101. ERR_FAIL_NULL_V(rt, false);
  3102. return rt->is_transparent;
  3103. }
  3104. void TextureStorage::render_target_set_direct_to_screen(RID p_render_target, bool p_value) {
  3105. }
  3106. bool TextureStorage::render_target_get_direct_to_screen(RID p_render_target) const {
  3107. return false;
  3108. }
  3109. bool TextureStorage::render_target_was_used(RID p_render_target) const {
  3110. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  3111. ERR_FAIL_NULL_V(rt, false);
  3112. return rt->was_used;
  3113. }
  3114. void TextureStorage::render_target_set_as_unused(RID p_render_target) {
  3115. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  3116. ERR_FAIL_NULL(rt);
  3117. rt->was_used = false;
  3118. }
  3119. void TextureStorage::render_target_set_msaa(RID p_render_target, RS::ViewportMSAA p_msaa) {
  3120. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  3121. ERR_FAIL_NULL(rt);
  3122. if (p_msaa == rt->msaa) {
  3123. return;
  3124. }
  3125. rt->msaa = p_msaa;
  3126. _update_render_target(rt);
  3127. }
  3128. RS::ViewportMSAA TextureStorage::render_target_get_msaa(RID p_render_target) const {
  3129. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  3130. ERR_FAIL_NULL_V(rt, RS::VIEWPORT_MSAA_DISABLED);
  3131. return rt->msaa;
  3132. }
  3133. void TextureStorage::render_target_set_msaa_needs_resolve(RID p_render_target, bool p_needs_resolve) {
  3134. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  3135. ERR_FAIL_NULL(rt);
  3136. rt->msaa_needs_resolve = p_needs_resolve;
  3137. }
  3138. bool TextureStorage::render_target_get_msaa_needs_resolve(RID p_render_target) const {
  3139. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  3140. ERR_FAIL_NULL_V(rt, false);
  3141. return rt->msaa_needs_resolve;
  3142. }
  3143. void TextureStorage::render_target_do_msaa_resolve(RID p_render_target) {
  3144. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  3145. ERR_FAIL_NULL(rt);
  3146. if (!rt->msaa_needs_resolve) {
  3147. return;
  3148. }
  3149. RD::get_singleton()->draw_list_begin(rt->get_framebuffer());
  3150. RD::get_singleton()->draw_list_end();
  3151. rt->msaa_needs_resolve = false;
  3152. }
  3153. void TextureStorage::render_target_set_use_hdr(RID p_render_target, bool p_use_hdr) {
  3154. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  3155. ERR_FAIL_NULL(rt);
  3156. if (p_use_hdr == rt->use_hdr) {
  3157. return;
  3158. }
  3159. rt->use_hdr = p_use_hdr;
  3160. _update_render_target(rt);
  3161. }
  3162. bool TextureStorage::render_target_is_using_hdr(RID p_render_target) const {
  3163. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  3164. ERR_FAIL_NULL_V(rt, false);
  3165. return rt->use_hdr;
  3166. }
  3167. void TextureStorage::render_target_set_use_debanding(RID p_render_target, bool p_use_debanding) {
  3168. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  3169. ERR_FAIL_NULL(rt);
  3170. rt->use_debanding = p_use_debanding;
  3171. }
  3172. bool TextureStorage::render_target_is_using_debanding(RID p_render_target) const {
  3173. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  3174. ERR_FAIL_NULL_V(rt, false);
  3175. return rt->use_debanding;
  3176. }
  3177. RID TextureStorage::render_target_get_rd_framebuffer(RID p_render_target) {
  3178. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  3179. ERR_FAIL_NULL_V(rt, RID());
  3180. return rt->get_framebuffer();
  3181. }
  3182. RID TextureStorage::render_target_get_rd_texture(RID p_render_target) {
  3183. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  3184. ERR_FAIL_NULL_V(rt, RID());
  3185. if (rt->overridden.color.is_valid()) {
  3186. return rt->overridden.color;
  3187. } else {
  3188. return rt->color;
  3189. }
  3190. }
  3191. RID TextureStorage::render_target_get_rd_texture_slice(RID p_render_target, uint32_t p_layer) {
  3192. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  3193. ERR_FAIL_NULL_V(rt, RID());
  3194. if (rt->view_count == 1) {
  3195. return rt->color;
  3196. } else {
  3197. ERR_FAIL_UNSIGNED_INDEX_V(p_layer, rt->view_count, RID());
  3198. if (rt->color_slices.is_empty()) {
  3199. for (uint32_t v = 0; v < rt->view_count; v++) {
  3200. RID slice = RD::get_singleton()->texture_create_shared_from_slice(RD::TextureView(), rt->color, v, 0);
  3201. rt->color_slices.push_back(slice);
  3202. }
  3203. }
  3204. return rt->color_slices[p_layer];
  3205. }
  3206. }
  3207. RID TextureStorage::render_target_get_rd_texture_msaa(RID p_render_target) {
  3208. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  3209. ERR_FAIL_NULL_V(rt, RID());
  3210. return rt->color_multisample;
  3211. }
  3212. RID TextureStorage::render_target_get_rd_backbuffer(RID p_render_target) {
  3213. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  3214. ERR_FAIL_NULL_V(rt, RID());
  3215. return rt->backbuffer;
  3216. }
  3217. RID TextureStorage::render_target_get_rd_backbuffer_framebuffer(RID p_render_target) {
  3218. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  3219. ERR_FAIL_NULL_V(rt, RID());
  3220. if (!rt->backbuffer.is_valid()) {
  3221. _create_render_target_backbuffer(rt);
  3222. }
  3223. return rt->backbuffer_fb;
  3224. }
  3225. void TextureStorage::render_target_request_clear(RID p_render_target, const Color &p_clear_color) {
  3226. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  3227. ERR_FAIL_NULL(rt);
  3228. rt->clear_requested = true;
  3229. rt->clear_color = p_clear_color;
  3230. }
  3231. bool TextureStorage::render_target_is_clear_requested(RID p_render_target) {
  3232. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  3233. ERR_FAIL_NULL_V(rt, false);
  3234. return rt->clear_requested;
  3235. }
  3236. Color TextureStorage::render_target_get_clear_request_color(RID p_render_target) {
  3237. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  3238. ERR_FAIL_NULL_V(rt, Color());
  3239. return rt->use_hdr ? rt->clear_color.srgb_to_linear() : rt->clear_color;
  3240. }
  3241. void TextureStorage::render_target_disable_clear_request(RID p_render_target) {
  3242. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  3243. ERR_FAIL_NULL(rt);
  3244. rt->clear_requested = false;
  3245. }
  3246. void TextureStorage::render_target_do_clear_request(RID p_render_target) {
  3247. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  3248. ERR_FAIL_NULL(rt);
  3249. if (!rt->clear_requested) {
  3250. return;
  3251. }
  3252. Vector<Color> clear_colors;
  3253. clear_colors.push_back(rt->use_hdr ? rt->clear_color.srgb_to_linear() : rt->clear_color);
  3254. RD::get_singleton()->draw_list_begin(rt->get_framebuffer(), RD::DRAW_CLEAR_COLOR_0, clear_colors);
  3255. RD::get_singleton()->draw_list_end();
  3256. rt->clear_requested = false;
  3257. rt->msaa_needs_resolve = false;
  3258. }
  3259. void TextureStorage::render_target_set_sdf_size_and_scale(RID p_render_target, RS::ViewportSDFOversize p_size, RS::ViewportSDFScale p_scale) {
  3260. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  3261. ERR_FAIL_NULL(rt);
  3262. if (rt->sdf_oversize == p_size && rt->sdf_scale == p_scale) {
  3263. return;
  3264. }
  3265. rt->sdf_oversize = p_size;
  3266. rt->sdf_scale = p_scale;
  3267. _render_target_clear_sdf(rt);
  3268. }
  3269. Rect2i TextureStorage::_render_target_get_sdf_rect(const RenderTarget *rt) const {
  3270. Size2i margin;
  3271. int scale;
  3272. switch (rt->sdf_oversize) {
  3273. case RS::VIEWPORT_SDF_OVERSIZE_100_PERCENT: {
  3274. scale = 100;
  3275. } break;
  3276. case RS::VIEWPORT_SDF_OVERSIZE_120_PERCENT: {
  3277. scale = 120;
  3278. } break;
  3279. case RS::VIEWPORT_SDF_OVERSIZE_150_PERCENT: {
  3280. scale = 150;
  3281. } break;
  3282. case RS::VIEWPORT_SDF_OVERSIZE_200_PERCENT: {
  3283. scale = 200;
  3284. } break;
  3285. default: {
  3286. ERR_PRINT("Invalid viewport SDF oversize, defaulting to 100%.");
  3287. scale = 100;
  3288. } break;
  3289. }
  3290. margin = (rt->size * scale / 100) - rt->size;
  3291. Rect2i r(Vector2i(), rt->size);
  3292. r.position -= margin;
  3293. r.size += margin * 2;
  3294. return r;
  3295. }
  3296. Rect2i TextureStorage::render_target_get_sdf_rect(RID p_render_target) const {
  3297. const RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  3298. ERR_FAIL_NULL_V(rt, Rect2i());
  3299. return _render_target_get_sdf_rect(rt);
  3300. }
  3301. void TextureStorage::render_target_mark_sdf_enabled(RID p_render_target, bool p_enabled) {
  3302. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  3303. ERR_FAIL_NULL(rt);
  3304. rt->sdf_enabled = p_enabled;
  3305. }
  3306. bool TextureStorage::render_target_is_sdf_enabled(RID p_render_target) const {
  3307. const RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  3308. ERR_FAIL_NULL_V(rt, false);
  3309. return rt->sdf_enabled;
  3310. }
  3311. RID TextureStorage::render_target_get_sdf_texture(RID p_render_target) {
  3312. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  3313. ERR_FAIL_NULL_V(rt, RID());
  3314. if (rt->sdf_buffer_read.is_null()) {
  3315. // no texture, create a dummy one for the 2D uniform set
  3316. RD::TextureFormat tformat;
  3317. tformat.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  3318. tformat.width = 4;
  3319. tformat.height = 4;
  3320. tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT;
  3321. tformat.texture_type = RD::TEXTURE_TYPE_2D;
  3322. Vector<uint8_t> pv;
  3323. pv.resize(16 * 4);
  3324. memset(pv.ptrw(), 0, 16 * 4);
  3325. Vector<Vector<uint8_t>> vpv;
  3326. rt->sdf_buffer_read = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
  3327. }
  3328. return rt->sdf_buffer_read;
  3329. }
  3330. void TextureStorage::_render_target_allocate_sdf(RenderTarget *rt) {
  3331. ERR_FAIL_COND(rt->sdf_buffer_write_fb.is_valid());
  3332. if (rt->sdf_buffer_read.is_valid()) {
  3333. RD::get_singleton()->free(rt->sdf_buffer_read);
  3334. rt->sdf_buffer_read = RID();
  3335. }
  3336. Size2i size = _render_target_get_sdf_rect(rt).size;
  3337. RD::TextureFormat tformat;
  3338. tformat.format = RD::DATA_FORMAT_R8_UNORM;
  3339. tformat.width = size.width;
  3340. tformat.height = size.height;
  3341. tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_STORAGE_BIT | RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT;
  3342. tformat.texture_type = RD::TEXTURE_TYPE_2D;
  3343. rt->sdf_buffer_write = RD::get_singleton()->texture_create(tformat, RD::TextureView());
  3344. {
  3345. Vector<RID> write_fb;
  3346. write_fb.push_back(rt->sdf_buffer_write);
  3347. rt->sdf_buffer_write_fb = RD::get_singleton()->framebuffer_create(write_fb);
  3348. }
  3349. int scale;
  3350. switch (rt->sdf_scale) {
  3351. case RS::VIEWPORT_SDF_SCALE_100_PERCENT: {
  3352. scale = 100;
  3353. } break;
  3354. case RS::VIEWPORT_SDF_SCALE_50_PERCENT: {
  3355. scale = 50;
  3356. } break;
  3357. case RS::VIEWPORT_SDF_SCALE_25_PERCENT: {
  3358. scale = 25;
  3359. } break;
  3360. default: {
  3361. ERR_PRINT("Invalid viewport SDF scale, defaulting to 100%.");
  3362. scale = 100;
  3363. } break;
  3364. }
  3365. rt->process_size = size * scale / 100;
  3366. rt->process_size = rt->process_size.maxi(1);
  3367. tformat.format = RD::DATA_FORMAT_R16G16_SINT;
  3368. tformat.width = rt->process_size.width;
  3369. tformat.height = rt->process_size.height;
  3370. tformat.usage_bits = RD::TEXTURE_USAGE_STORAGE_BIT;
  3371. rt->sdf_buffer_process[0] = RD::get_singleton()->texture_create(tformat, RD::TextureView());
  3372. rt->sdf_buffer_process[1] = RD::get_singleton()->texture_create(tformat, RD::TextureView());
  3373. tformat.format = RD::DATA_FORMAT_R16_SNORM;
  3374. tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_STORAGE_BIT;
  3375. rt->sdf_buffer_read = RD::get_singleton()->texture_create(tformat, RD::TextureView());
  3376. {
  3377. Vector<RD::Uniform> uniforms;
  3378. {
  3379. RD::Uniform u;
  3380. u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
  3381. u.binding = 1;
  3382. u.append_id(rt->sdf_buffer_write);
  3383. uniforms.push_back(u);
  3384. }
  3385. {
  3386. RD::Uniform u;
  3387. u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
  3388. u.binding = 2;
  3389. u.append_id(rt->sdf_buffer_read);
  3390. uniforms.push_back(u);
  3391. }
  3392. {
  3393. RD::Uniform u;
  3394. u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
  3395. u.binding = 3;
  3396. u.append_id(rt->sdf_buffer_process[0]);
  3397. uniforms.push_back(u);
  3398. }
  3399. {
  3400. RD::Uniform u;
  3401. u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
  3402. u.binding = 4;
  3403. u.append_id(rt->sdf_buffer_process[1]);
  3404. uniforms.push_back(u);
  3405. }
  3406. rt->sdf_buffer_process_uniform_sets[0] = RD::get_singleton()->uniform_set_create(uniforms, rt_sdf.shader.version_get_shader(rt_sdf.shader_version, 0), 0);
  3407. RID aux2 = uniforms.write[2].get_id(0);
  3408. RID aux3 = uniforms.write[3].get_id(0);
  3409. uniforms.write[2].set_id(0, aux3);
  3410. uniforms.write[3].set_id(0, aux2);
  3411. rt->sdf_buffer_process_uniform_sets[1] = RD::get_singleton()->uniform_set_create(uniforms, rt_sdf.shader.version_get_shader(rt_sdf.shader_version, 0), 0);
  3412. }
  3413. }
  3414. void TextureStorage::_render_target_clear_sdf(RenderTarget *rt) {
  3415. if (rt->sdf_buffer_read.is_valid()) {
  3416. RD::get_singleton()->free(rt->sdf_buffer_read);
  3417. rt->sdf_buffer_read = RID();
  3418. }
  3419. if (rt->sdf_buffer_write_fb.is_valid()) {
  3420. RD::get_singleton()->free(rt->sdf_buffer_write);
  3421. RD::get_singleton()->free(rt->sdf_buffer_process[0]);
  3422. RD::get_singleton()->free(rt->sdf_buffer_process[1]);
  3423. rt->sdf_buffer_write = RID();
  3424. rt->sdf_buffer_write_fb = RID();
  3425. rt->sdf_buffer_process[0] = RID();
  3426. rt->sdf_buffer_process[1] = RID();
  3427. rt->sdf_buffer_process_uniform_sets[0] = RID();
  3428. rt->sdf_buffer_process_uniform_sets[1] = RID();
  3429. }
  3430. }
  3431. RID TextureStorage::render_target_get_sdf_framebuffer(RID p_render_target) {
  3432. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  3433. ERR_FAIL_NULL_V(rt, RID());
  3434. if (rt->sdf_buffer_write_fb.is_null()) {
  3435. _render_target_allocate_sdf(rt);
  3436. }
  3437. return rt->sdf_buffer_write_fb;
  3438. }
  3439. void TextureStorage::render_target_sdf_process(RID p_render_target) {
  3440. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  3441. ERR_FAIL_NULL(rt);
  3442. ERR_FAIL_COND(rt->sdf_buffer_write_fb.is_null());
  3443. RenderTargetSDF::PushConstant push_constant;
  3444. Rect2i r = _render_target_get_sdf_rect(rt);
  3445. push_constant.size[0] = r.size.width;
  3446. push_constant.size[1] = r.size.height;
  3447. push_constant.stride = 0;
  3448. push_constant.shift = 0;
  3449. push_constant.base_size[0] = r.size.width;
  3450. push_constant.base_size[1] = r.size.height;
  3451. bool shrink = false;
  3452. switch (rt->sdf_scale) {
  3453. case RS::VIEWPORT_SDF_SCALE_50_PERCENT: {
  3454. push_constant.size[0] >>= 1;
  3455. push_constant.size[1] >>= 1;
  3456. push_constant.shift = 1;
  3457. shrink = true;
  3458. } break;
  3459. case RS::VIEWPORT_SDF_SCALE_25_PERCENT: {
  3460. push_constant.size[0] >>= 2;
  3461. push_constant.size[1] >>= 2;
  3462. push_constant.shift = 2;
  3463. shrink = true;
  3464. } break;
  3465. default: {
  3466. };
  3467. }
  3468. RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();
  3469. /* Load */
  3470. RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, rt_sdf.pipelines[shrink ? RenderTargetSDF::SHADER_LOAD_SHRINK : RenderTargetSDF::SHADER_LOAD]);
  3471. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, rt->sdf_buffer_process_uniform_sets[1], 0); //fill [0]
  3472. RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(RenderTargetSDF::PushConstant));
  3473. RD::get_singleton()->compute_list_dispatch_threads(compute_list, push_constant.size[0], push_constant.size[1], 1);
  3474. /* Process */
  3475. int stride = nearest_power_of_2_templated(MAX(push_constant.size[0], push_constant.size[1]) / 2);
  3476. RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, rt_sdf.pipelines[RenderTargetSDF::SHADER_PROCESS]);
  3477. RD::get_singleton()->compute_list_add_barrier(compute_list);
  3478. bool swap = false;
  3479. //jumpflood
  3480. while (stride > 0) {
  3481. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, rt->sdf_buffer_process_uniform_sets[swap ? 1 : 0], 0);
  3482. push_constant.stride = stride;
  3483. RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(RenderTargetSDF::PushConstant));
  3484. RD::get_singleton()->compute_list_dispatch_threads(compute_list, push_constant.size[0], push_constant.size[1], 1);
  3485. stride /= 2;
  3486. swap = !swap;
  3487. RD::get_singleton()->compute_list_add_barrier(compute_list);
  3488. }
  3489. /* Store */
  3490. RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, rt_sdf.pipelines[shrink ? RenderTargetSDF::SHADER_STORE_SHRINK : RenderTargetSDF::SHADER_STORE]);
  3491. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, rt->sdf_buffer_process_uniform_sets[swap ? 1 : 0], 0);
  3492. RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(RenderTargetSDF::PushConstant));
  3493. RD::get_singleton()->compute_list_dispatch_threads(compute_list, push_constant.size[0], push_constant.size[1], 1);
  3494. RD::get_singleton()->compute_list_end();
  3495. }
  3496. void TextureStorage::render_target_copy_to_back_buffer(RID p_render_target, const Rect2i &p_region, bool p_gen_mipmaps) {
  3497. CopyEffects *copy_effects = CopyEffects::get_singleton();
  3498. ERR_FAIL_NULL(copy_effects);
  3499. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  3500. ERR_FAIL_NULL(rt);
  3501. if (!rt->backbuffer.is_valid()) {
  3502. _create_render_target_backbuffer(rt);
  3503. }
  3504. Rect2i region;
  3505. if (p_region == Rect2i()) {
  3506. region.size = rt->size;
  3507. } else {
  3508. region = Rect2i(Size2i(), rt->size).intersection(p_region);
  3509. if (region.size == Size2i()) {
  3510. return; //nothing to do
  3511. }
  3512. }
  3513. // TODO figure out stereo support here
  3514. if (RendererSceneRenderRD::get_singleton()->_render_buffers_can_be_storage()) {
  3515. copy_effects->copy_to_rect(rt->color, rt->backbuffer_mipmap0, region, false, false, false, !rt->use_hdr, true);
  3516. } else {
  3517. Rect2 src_rect = Rect2(region);
  3518. src_rect.position /= Size2(rt->size);
  3519. src_rect.size /= Size2(rt->size);
  3520. copy_effects->copy_to_fb_rect(rt->color, rt->backbuffer_fb, region, false, false, false, false, RID(), false, true, false, false, src_rect);
  3521. }
  3522. if (!p_gen_mipmaps) {
  3523. return;
  3524. }
  3525. RD::get_singleton()->draw_command_begin_label("Gaussian Blur Mipmaps");
  3526. //then mipmap blur
  3527. RID prev_texture = rt->color; //use color, not backbuffer, as bb has mipmaps.
  3528. Size2i texture_size = rt->size;
  3529. for (int i = 0; i < rt->backbuffer_mipmaps.size(); i++) {
  3530. region.position.x >>= 1;
  3531. region.position.y >>= 1;
  3532. region.size = Size2i(region.size.x >> 1, region.size.y >> 1).maxi(1);
  3533. texture_size = Size2i(texture_size.x >> 1, texture_size.y >> 1).maxi(1);
  3534. RID mipmap = rt->backbuffer_mipmaps[i];
  3535. if (RendererSceneRenderRD::get_singleton()->_render_buffers_can_be_storage()) {
  3536. copy_effects->gaussian_blur(prev_texture, mipmap, region, texture_size, !rt->use_hdr);
  3537. } else {
  3538. copy_effects->gaussian_blur_raster(prev_texture, mipmap, region, texture_size);
  3539. }
  3540. prev_texture = mipmap;
  3541. }
  3542. RD::get_singleton()->draw_command_end_label();
  3543. }
  3544. void TextureStorage::render_target_clear_back_buffer(RID p_render_target, const Rect2i &p_region, const Color &p_color) {
  3545. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  3546. ERR_FAIL_NULL(rt);
  3547. CopyEffects *copy_effects = CopyEffects::get_singleton();
  3548. ERR_FAIL_NULL(copy_effects);
  3549. if (!rt->backbuffer.is_valid()) {
  3550. _create_render_target_backbuffer(rt);
  3551. }
  3552. Rect2i region;
  3553. if (p_region == Rect2i()) {
  3554. region.size = rt->size;
  3555. } else {
  3556. region = Rect2i(Size2i(), rt->size).intersection(p_region);
  3557. if (region.size == Size2i()) {
  3558. return; //nothing to do
  3559. }
  3560. }
  3561. // Single texture copy for backbuffer.
  3562. if (RendererSceneRenderRD::get_singleton()->_render_buffers_can_be_storage()) {
  3563. copy_effects->set_color(rt->backbuffer_mipmap0, p_color, region, !rt->use_hdr);
  3564. } else {
  3565. copy_effects->set_color_raster(rt->backbuffer_mipmap0, p_color, region);
  3566. }
  3567. }
  3568. void TextureStorage::render_target_gen_back_buffer_mipmaps(RID p_render_target, const Rect2i &p_region) {
  3569. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  3570. ERR_FAIL_NULL(rt);
  3571. CopyEffects *copy_effects = CopyEffects::get_singleton();
  3572. ERR_FAIL_NULL(copy_effects);
  3573. if (!rt->backbuffer.is_valid()) {
  3574. _create_render_target_backbuffer(rt);
  3575. }
  3576. Rect2i region;
  3577. if (p_region == Rect2i()) {
  3578. region.size = rt->size;
  3579. } else {
  3580. region = Rect2i(Size2i(), rt->size).intersection(p_region);
  3581. if (region.size == Size2i()) {
  3582. return; //nothing to do
  3583. }
  3584. }
  3585. RD::get_singleton()->draw_command_begin_label("Gaussian Blur Mipmaps Pass 2");
  3586. //then mipmap blur
  3587. RID prev_texture = rt->backbuffer_mipmap0;
  3588. Size2i texture_size = rt->size;
  3589. for (int i = 0; i < rt->backbuffer_mipmaps.size(); i++) {
  3590. region.position.x >>= 1;
  3591. region.position.y >>= 1;
  3592. region.size = Size2i(region.size.x >> 1, region.size.y >> 1).maxi(1);
  3593. texture_size = Size2i(texture_size.x >> 1, texture_size.y >> 1).maxi(1);
  3594. RID mipmap = rt->backbuffer_mipmaps[i];
  3595. if (RendererSceneRenderRD::get_singleton()->_render_buffers_can_be_storage()) {
  3596. copy_effects->gaussian_blur(prev_texture, mipmap, region, texture_size, !rt->use_hdr);
  3597. } else {
  3598. copy_effects->gaussian_blur_raster(prev_texture, mipmap, region, texture_size);
  3599. }
  3600. prev_texture = mipmap;
  3601. }
  3602. RD::get_singleton()->draw_command_end_label();
  3603. }
  3604. RID TextureStorage::render_target_get_framebuffer_uniform_set(RID p_render_target) {
  3605. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  3606. ERR_FAIL_NULL_V(rt, RID());
  3607. return rt->framebuffer_uniform_set;
  3608. }
  3609. RID TextureStorage::render_target_get_backbuffer_uniform_set(RID p_render_target) {
  3610. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  3611. ERR_FAIL_NULL_V(rt, RID());
  3612. return rt->backbuffer_uniform_set;
  3613. }
  3614. void TextureStorage::render_target_set_framebuffer_uniform_set(RID p_render_target, RID p_uniform_set) {
  3615. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  3616. ERR_FAIL_NULL(rt);
  3617. rt->framebuffer_uniform_set = p_uniform_set;
  3618. }
  3619. void TextureStorage::render_target_set_backbuffer_uniform_set(RID p_render_target, RID p_uniform_set) {
  3620. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  3621. ERR_FAIL_NULL(rt);
  3622. rt->backbuffer_uniform_set = p_uniform_set;
  3623. }
  3624. void TextureStorage::render_target_set_vrs_mode(RID p_render_target, RS::ViewportVRSMode p_mode) {
  3625. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  3626. ERR_FAIL_NULL(rt);
  3627. rt->vrs_mode = p_mode;
  3628. }
  3629. RS::ViewportVRSMode TextureStorage::render_target_get_vrs_mode(RID p_render_target) const {
  3630. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  3631. ERR_FAIL_NULL_V(rt, RS::VIEWPORT_VRS_DISABLED);
  3632. return rt->vrs_mode;
  3633. }
  3634. void TextureStorage::render_target_set_vrs_update_mode(RID p_render_target, RS::ViewportVRSUpdateMode p_mode) {
  3635. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  3636. ERR_FAIL_NULL(rt);
  3637. rt->vrs_update_mode = p_mode;
  3638. }
  3639. RS::ViewportVRSUpdateMode TextureStorage::render_target_get_vrs_update_mode(RID p_render_target) const {
  3640. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  3641. ERR_FAIL_NULL_V(rt, RS::VIEWPORT_VRS_UPDATE_DISABLED);
  3642. return rt->vrs_update_mode;
  3643. }
  3644. void TextureStorage::render_target_set_vrs_texture(RID p_render_target, RID p_texture) {
  3645. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  3646. ERR_FAIL_NULL(rt);
  3647. rt->vrs_texture = p_texture;
  3648. }
  3649. RID TextureStorage::render_target_get_vrs_texture(RID p_render_target) const {
  3650. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  3651. ERR_FAIL_NULL_V(rt, RID());
  3652. return rt->vrs_texture;
  3653. }
  3654. RD::DataFormat TextureStorage::render_target_get_color_format(bool p_use_hdr, bool p_srgb) {
  3655. if (p_use_hdr) {
  3656. return RendererSceneRenderRD::get_singleton()->_render_buffers_get_color_format();
  3657. } else {
  3658. return p_srgb ? RD::DATA_FORMAT_R8G8B8A8_SRGB : RD::DATA_FORMAT_R8G8B8A8_UNORM;
  3659. }
  3660. }
  3661. uint32_t TextureStorage::render_target_get_color_usage_bits(bool p_msaa) {
  3662. if (p_msaa) {
  3663. return RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT;
  3664. } else {
  3665. // FIXME: Storage bit should only be requested when FSR is required.
  3666. return RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT | RD::TEXTURE_USAGE_CAN_COPY_FROM_BIT | RD::TEXTURE_USAGE_STORAGE_BIT;
  3667. }
  3668. }