visual_script_editor.h 13 KB

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  1. /*************************************************************************/
  2. /* visual_script_editor.h */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #ifndef VISUALSCRIPT_EDITOR_H
  31. #define VISUALSCRIPT_EDITOR_H
  32. #include "../visual_script.h"
  33. #include "editor/create_dialog.h"
  34. #include "editor/plugins/script_editor_plugin.h"
  35. #include "editor/property_editor.h"
  36. #include "scene/gui/graph_edit.h"
  37. #include "visual_script_property_selector.h"
  38. class VisualScriptEditorSignalEdit;
  39. class VisualScriptEditorVariableEdit;
  40. #ifdef TOOLS_ENABLED
  41. // TODO: Maybe this class should be refactored.
  42. // See https://github.com/godotengine/godot/issues/51913
  43. class VisualScriptEditor : public ScriptEditorBase {
  44. GDCLASS(VisualScriptEditor, ScriptEditorBase);
  45. enum {
  46. TYPE_SEQUENCE = 1000,
  47. INDEX_BASE_SEQUENCE = 1024
  48. };
  49. enum {
  50. EDIT_ADD_NODE,
  51. EDIT_SEPARATOR, // popup menu separator - ignored
  52. EDIT_CUT_NODES,
  53. EDIT_COPY_NODES,
  54. EDIT_PASTE_NODES,
  55. EDIT_DELETE_NODES,
  56. EDIT_DUPLICATE_NODES,
  57. EDIT_CLEAR_COPY_BUFFER,
  58. EDIT_CREATE_FUNCTION,
  59. EDIT_TOGGLE_BREAKPOINT,
  60. EDIT_FIND_NODE_TYPE,
  61. REFRESH_GRAPH,
  62. };
  63. enum PortAction {
  64. CREATE_CALL_SET_GET,
  65. CREATE_ACTION,
  66. };
  67. enum MemberAction {
  68. MEMBER_EDIT,
  69. MEMBER_REMOVE
  70. };
  71. enum MemberType {
  72. MEMBER_FUNCTION,
  73. MEMBER_VARIABLE,
  74. MEMBER_SIGNAL
  75. };
  76. VBoxContainer *members_section = nullptr;
  77. MenuButton *edit_menu = nullptr;
  78. Ref<VisualScript> script;
  79. Button *base_type_select = nullptr;
  80. LineEdit *func_name_box = nullptr;
  81. ScrollContainer *func_input_scroll = nullptr;
  82. VBoxContainer *func_input_vbox = nullptr;
  83. ConfirmationDialog *function_create_dialog = nullptr;
  84. GraphEdit *graph = nullptr;
  85. HBoxContainer *status_bar = nullptr;
  86. Button *toggle_scripts_button = nullptr;
  87. VisualScriptEditorSignalEdit *signal_editor = nullptr;
  88. AcceptDialog *edit_signal_dialog = nullptr;
  89. EditorInspector *edit_signal_edit = nullptr;
  90. VisualScriptPropertySelector *method_select = nullptr;
  91. VisualScriptPropertySelector *new_connect_node_select = nullptr;
  92. VisualScriptPropertySelector *new_virtual_method_select = nullptr;
  93. VisualScriptEditorVariableEdit *variable_editor = nullptr;
  94. AcceptDialog *edit_variable_dialog = nullptr;
  95. EditorInspector *edit_variable_edit = nullptr;
  96. CustomPropertyEditor *default_value_edit = nullptr;
  97. UndoRedo *undo_redo = nullptr;
  98. Tree *members = nullptr;
  99. AcceptDialog *function_name_edit = nullptr;
  100. LineEdit *function_name_box = nullptr;
  101. Label *hint_text = nullptr;
  102. Timer *hint_text_timer = nullptr;
  103. Label *select_func_text = nullptr;
  104. bool updating_graph = false;
  105. void _show_hint(const String &p_hint);
  106. void _hide_timer();
  107. CreateDialog *select_base_type = nullptr;
  108. struct VirtualInMenu {
  109. String name;
  110. Variant::Type ret;
  111. bool ret_variant;
  112. Vector<Pair<Variant::Type, String>> args;
  113. };
  114. Map<StringName, Color> node_colors;
  115. HashMap<StringName, Ref<StyleBox>> node_styles;
  116. void _update_graph_connections();
  117. void _update_graph(int p_only_id = -1);
  118. bool updating_members;
  119. void _update_members();
  120. String _sanitized_variant_text(const StringName &property_name);
  121. StringName selected;
  122. String _validate_name(const String &p_name) const;
  123. struct Clipboard {
  124. Map<int, Ref<VisualScriptNode>> nodes;
  125. Map<int, Vector2> nodes_positions;
  126. Set<VisualScript::SequenceConnection> sequence_connections;
  127. Set<VisualScript::DataConnection> data_connections;
  128. };
  129. static Clipboard *clipboard;
  130. PopupMenu *popup_menu = nullptr;
  131. PopupMenu *member_popup = nullptr;
  132. MemberType member_type;
  133. String member_name;
  134. PortAction port_action;
  135. int port_action_node;
  136. int port_action_output;
  137. Vector2 port_action_pos;
  138. int port_action_new_node;
  139. bool saved_pos_dirty = false;
  140. Vector2 mouse_up_position;
  141. void _port_action_menu(int p_option);
  142. void connect_data(Ref<VisualScriptNode> vnode_old, Ref<VisualScriptNode> vnode, int new_id);
  143. NodePath drop_path;
  144. Node *drop_node = nullptr;
  145. Vector2 drop_position;
  146. void _selected_connect_node(const String &p_text, const String &p_category, const bool p_connecting = true);
  147. void connect_seq(Ref<VisualScriptNode> vnode_old, Ref<VisualScriptNode> vnode_new, int new_id);
  148. void _cancel_connect_node();
  149. int _create_new_node_from_name(const String &p_text, const Vector2 &p_point);
  150. void _selected_new_virtual_method(const String &p_text, const String &p_category, const bool p_connecting);
  151. int error_line;
  152. void _node_selected(Node *p_node);
  153. void _center_on_node(int p_id);
  154. void _node_filter_changed(const String &p_text);
  155. void _change_base_type_callback();
  156. void _change_base_type();
  157. void _toggle_tool_script();
  158. void _member_selected();
  159. void _member_edited();
  160. void _begin_node_move();
  161. void _end_node_move();
  162. void _move_node(int p_id, const Vector2 &p_to);
  163. void _get_ends(int p_node, const List<VisualScript::SequenceConnection> &p_seqs, const Set<int> &p_selected, Set<int> &r_end_nodes);
  164. void _node_moved(Vector2 p_from, Vector2 p_to, int p_id);
  165. void _remove_node(int p_id);
  166. void _graph_connected(const String &p_from, int p_from_slot, const String &p_to, int p_to_slot);
  167. void _graph_disconnected(const String &p_from, int p_from_slot, const String &p_to, int p_to_slot);
  168. void _graph_connect_to_empty(const String &p_from, int p_from_slot, const Vector2 &p_release_pos);
  169. void _node_ports_changed(int p_id);
  170. void _node_create();
  171. void _update_available_nodes();
  172. void _member_button(Object *p_item, int p_column, int p_button);
  173. void _expression_text_changed(const String &p_text, int p_id);
  174. void _add_input_port(int p_id);
  175. void _add_output_port(int p_id);
  176. void _remove_input_port(int p_id, int p_port);
  177. void _remove_output_port(int p_id, int p_port);
  178. void _change_port_type(int p_select, int p_id, int p_port, bool is_input);
  179. void _update_node_size(int p_id);
  180. void _port_name_focus_out(const Node *p_name_box, int p_id, int p_port, bool is_input);
  181. Vector2 _get_pos_in_graph(Vector2 p_point) const;
  182. Vector2 _get_available_pos(bool p_centered = true, Vector2 p_pos = Vector2()) const;
  183. bool node_has_sequence_connections(int p_id);
  184. void _generic_search(Vector2 pos = Vector2(), bool node_centered = false);
  185. virtual void input(const Ref<InputEvent> &p_event) override;
  186. void _graph_gui_input(const Ref<InputEvent> &p_event);
  187. void _members_gui_input(const Ref<InputEvent> &p_event);
  188. void _fn_name_box_input(const Ref<InputEvent> &p_event);
  189. void _rename_function(const String &p_name, const String &p_new_name);
  190. void _create_function_dialog();
  191. void _create_function();
  192. void _add_func_input();
  193. void _remove_func_input(Node *p_node);
  194. void _deselect_input_names();
  195. void _add_node_dialog();
  196. void _node_item_selected();
  197. void _node_item_unselected();
  198. void _on_nodes_copy();
  199. void _on_nodes_paste();
  200. void _on_nodes_delete();
  201. void _on_nodes_duplicate();
  202. Variant get_drag_data_fw(const Point2 &p_point, Control *p_from);
  203. bool can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const;
  204. void drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from);
  205. int editing_id;
  206. int editing_input;
  207. bool can_swap;
  208. int data_disconnect_node;
  209. int data_disconnect_port;
  210. void _default_value_changed();
  211. void _default_value_edited(Node *p_button, int p_id, int p_input_port);
  212. void _menu_option(int p_what);
  213. void _graph_ofs_changed(const Vector2 &p_ofs);
  214. void _comment_node_resized(const Vector2 &p_new_size, int p_node);
  215. void _draw_color_over_button(Object *obj, Color p_color);
  216. void _button_resource_previewed(const String &p_path, const Ref<Texture2D> &p_preview, const Ref<Texture2D> &p_small_preview, Variant p_ud);
  217. VisualScriptNode::TypeGuess _guess_output_type(int p_port_action_node, int p_port_action_output, Set<int> &p_visited_nodes);
  218. void _member_rmb_selected(const Vector2 &p_pos);
  219. void _member_option(int p_option);
  220. void _toggle_scripts_pressed();
  221. protected:
  222. void _notification(int p_what);
  223. static void _bind_methods();
  224. public:
  225. virtual void add_syntax_highlighter(Ref<EditorSyntaxHighlighter> p_highlighter) override;
  226. virtual void set_syntax_highlighter(Ref<EditorSyntaxHighlighter> p_highlighter) override;
  227. virtual void apply_code() override;
  228. virtual RES get_edited_resource() const override;
  229. virtual void set_edited_resource(const RES &p_res) override;
  230. virtual void enable_editor() override;
  231. virtual Vector<String> get_functions() override;
  232. virtual void reload_text() override;
  233. virtual String get_name() override;
  234. virtual Ref<Texture2D> get_theme_icon() override;
  235. virtual bool is_unsaved() override;
  236. virtual Variant get_edit_state() override;
  237. virtual void set_edit_state(const Variant &p_state) override;
  238. virtual void goto_line(int p_line, bool p_with_error = false) override;
  239. virtual void set_executing_line(int p_line) override;
  240. virtual void clear_executing_line() override;
  241. virtual void trim_trailing_whitespace() override;
  242. virtual void insert_final_newline() override;
  243. virtual void convert_indent_to_spaces() override;
  244. virtual void convert_indent_to_tabs() override;
  245. virtual void ensure_focus() override;
  246. virtual void tag_saved_version() override;
  247. virtual void reload(bool p_soft) override;
  248. virtual Array get_breakpoints() override;
  249. virtual void set_breakpoint(int p_line, bool p_enable) override{};
  250. virtual void clear_breakpoints() override{};
  251. virtual void add_callback(const String &p_function, PackedStringArray p_args) override;
  252. virtual void update_settings() override;
  253. virtual bool show_members_overview() override;
  254. virtual void set_debugger_active(bool p_active) override;
  255. virtual void set_tooltip_request_func(const Callable &p_toolip_callback) override;
  256. virtual Control *get_edit_menu() override;
  257. virtual void clear_edit_menu() override;
  258. virtual void set_find_replace_bar(FindReplaceBar *p_bar) override { p_bar->hide(); }; // Not needed here.
  259. virtual bool can_lose_focus_on_node_selection() override { return false; }
  260. virtual void validate() override;
  261. virtual Control *get_base_editor() const override;
  262. static void register_editor();
  263. static void free_clipboard();
  264. void update_toggle_scripts_button() override;
  265. VisualScriptEditor();
  266. ~VisualScriptEditor();
  267. };
  268. // Singleton
  269. class VisualScriptCustomNodes : public Object {
  270. GDCLASS(VisualScriptCustomNodes, Object);
  271. friend class VisualScriptLanguage;
  272. protected:
  273. static void _bind_methods();
  274. static VisualScriptCustomNodes *singleton;
  275. static Map<String, REF> custom_nodes;
  276. static Ref<VisualScriptNode> create_node_custom(const String &p_name);
  277. public:
  278. static VisualScriptCustomNodes *get_singleton() { return singleton; }
  279. void add_custom_node(const String &p_name, const String &p_category, const Ref<Script> &p_script);
  280. void remove_custom_node(const String &p_name, const String &p_category);
  281. VisualScriptCustomNodes();
  282. ~VisualScriptCustomNodes();
  283. };
  284. #endif
  285. #endif // VISUALSCRIPT_EDITOR_H