haiku_direct_window.cpp 5.0 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213
  1. #include "main/main.h"
  2. #include "haiku_direct_window.h"
  3. HaikuDirectWindow::HaikuDirectWindow(BRect p_frame)
  4. : BDirectWindow(p_frame, "Godot", B_TITLED_WINDOW, 0)
  5. {
  6. last_mouse_pos_valid = false;
  7. last_buttons_state = 0;
  8. }
  9. HaikuDirectWindow::~HaikuDirectWindow() {
  10. if (update_runner) {
  11. delete update_runner;
  12. }
  13. }
  14. void HaikuDirectWindow::SetHaikuGLView(HaikuGLView* p_view) {
  15. view = p_view;
  16. }
  17. void HaikuDirectWindow::StartMessageRunner() {
  18. update_runner = new BMessageRunner(BMessenger(this),
  19. new BMessage(REDRAW_MSG), 1000000/60 /* 60 fps */);
  20. }
  21. void HaikuDirectWindow::StopMessageRunner() {
  22. delete update_runner;
  23. }
  24. void HaikuDirectWindow::SetInput(InputDefault* p_input) {
  25. input = p_input;
  26. }
  27. bool HaikuDirectWindow::QuitRequested() {
  28. view->EnableDirectMode(false);
  29. be_app->PostMessage(B_QUIT_REQUESTED);
  30. return true;
  31. }
  32. void HaikuDirectWindow::DirectConnected(direct_buffer_info* info) {
  33. view->DirectConnected(info);
  34. view->EnableDirectMode(true);
  35. }
  36. void HaikuDirectWindow::MessageReceived(BMessage* message)
  37. {
  38. switch (message->what) {
  39. case REDRAW_MSG:
  40. //ERR_PRINT("iteration 1");
  41. Main::iteration();
  42. //if (NeedsUpdate()) {
  43. // ERR_PRINT("NEEDS UPDATE");
  44. // Main::force_redraw();
  45. //}
  46. //ERR_PRINT("iteration 2");
  47. break;
  48. case B_INVALIDATE:
  49. ERR_PRINT("WINDOW B_INVALIDATE");
  50. //Main::force_redraw();
  51. break;
  52. default:
  53. BDirectWindow::MessageReceived(message);
  54. }
  55. }
  56. void HaikuDirectWindow::DispatchMessage(BMessage* message, BHandler* handler) {
  57. switch (message->what) {
  58. case B_MOUSE_DOWN:
  59. case B_MOUSE_UP:
  60. DispatchMouseButton(message);
  61. break;
  62. case B_MOUSE_MOVED:
  63. DispatchMouseMoved(message);
  64. break;
  65. default:
  66. BDirectWindow::DispatchMessage(message, handler);
  67. }
  68. }
  69. void HaikuDirectWindow::DispatchMouseButton(BMessage* message) {
  70. message->PrintToStream();
  71. BPoint where;
  72. if (message->FindPoint("where", &where) != B_OK) {
  73. return;
  74. }
  75. uint32 modifiers = message->FindInt32("modifiers");
  76. uint32 buttons = message->FindInt32("buttons");
  77. uint32 button = buttons ^ last_buttons_state;
  78. last_buttons_state = buttons;
  79. // TODO: implement the mouse_mode checks
  80. //if (mouse_mode == MOUSE_MODE_CAPTURED) {
  81. // event.xbutton.x=last_mouse_pos.x;
  82. // event.xbutton.y=last_mouse_pos.y;
  83. //}
  84. InputEvent mouse_event;
  85. mouse_event.ID = ++event_id;
  86. mouse_event.type = InputEvent::MOUSE_BUTTON;
  87. mouse_event.device = 0;
  88. mouse_event.mouse_button.mod = GetKeyModifierState(modifiers);
  89. mouse_event.mouse_button.button_mask = GetMouseButtonState(buttons);
  90. mouse_event.mouse_button.x = where.x;
  91. mouse_event.mouse_button.y = where.y;
  92. mouse_event.mouse_button.global_x = where.x;
  93. mouse_event.mouse_button.global_y = where.y;
  94. switch (button) {
  95. default:
  96. case B_PRIMARY_MOUSE_BUTTON:
  97. mouse_event.mouse_button.button_index = 1;
  98. break;
  99. case B_SECONDARY_MOUSE_BUTTON:
  100. mouse_event.mouse_button.button_index = 2;
  101. break;
  102. case B_TERTIARY_MOUSE_BUTTON:
  103. mouse_event.mouse_button.button_index = 3;
  104. break;
  105. }
  106. mouse_event.mouse_button.pressed = (message->what == B_MOUSE_DOWN);
  107. if (message->what == B_MOUSE_DOWN && mouse_event.mouse_button.button_index == 1) {
  108. int32 clicks = message->FindInt32("clicks");
  109. if (clicks > 1) {
  110. mouse_event.mouse_button.doubleclick=true;
  111. }
  112. }
  113. input->parse_input_event(mouse_event);
  114. }
  115. void HaikuDirectWindow::DispatchMouseMoved(BMessage* message) {
  116. BPoint where;
  117. if (message->FindPoint("where", &where) != B_OK) {
  118. return;
  119. }
  120. Point2i pos(where.x, where.y);
  121. uint32 modifiers = message->FindInt32("modifiers");
  122. uint32 buttons = message->FindInt32("buttons");
  123. if (!last_mouse_pos_valid) {
  124. last_mouse_pos = pos;
  125. last_mouse_pos_valid = true;
  126. }
  127. Point2i rel = pos - last_mouse_pos;
  128. InputEvent motion_event;
  129. motion_event.ID = ++event_id;
  130. motion_event.type = InputEvent::MOUSE_MOTION;
  131. motion_event.device = 0;
  132. motion_event.mouse_motion.mod = GetKeyModifierState(modifiers);
  133. motion_event.mouse_motion.button_mask = GetMouseButtonState(buttons);
  134. motion_event.mouse_motion.x = pos.x;
  135. motion_event.mouse_motion.y = pos.y;
  136. input->set_mouse_pos(pos);
  137. motion_event.mouse_motion.global_x = pos.x;
  138. motion_event.mouse_motion.global_y = pos.y;
  139. motion_event.mouse_motion.speed_x = input->get_mouse_speed().x;
  140. motion_event.mouse_motion.speed_y = input->get_mouse_speed().y;
  141. motion_event.mouse_motion.relative_x = rel.x;
  142. motion_event.mouse_motion.relative_y = rel.y;
  143. last_mouse_pos=pos;
  144. input->parse_input_event(motion_event);
  145. }
  146. inline InputModifierState HaikuDirectWindow::GetKeyModifierState(uint32 p_state) {
  147. InputModifierState state;
  148. state.shift = (p_state & B_SHIFT_KEY) != 0;
  149. state.control = (p_state & B_CONTROL_KEY) != 0;
  150. state.alt = (p_state & B_OPTION_KEY) != 0;
  151. state.meta = (p_state & B_COMMAND_KEY) != 0;
  152. return state;
  153. }
  154. inline unsigned int HaikuDirectWindow::GetMouseButtonState(uint32 p_state) {
  155. unsigned int state = 0;
  156. if (p_state & B_PRIMARY_MOUSE_BUTTON) {
  157. state |= 1 << 0;
  158. }
  159. if (p_state & B_SECONDARY_MOUSE_BUTTON) {
  160. state |= 1 << 1;
  161. }
  162. if (p_state & B_TERTIARY_MOUSE_BUTTON) {
  163. state |= 1 << 2;
  164. }
  165. return state;
  166. }