export_variable.out 1.4 KB

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  1. GDTEST_OK
  2. var test_weak_int: int = 1
  3. hint=NONE hint_string="int" usage=DEFAULT|SCRIPT_VARIABLE
  4. var test_hard_int: int = 2
  5. hint=NONE hint_string="int" usage=DEFAULT|SCRIPT_VARIABLE
  6. var test_storage_untyped: Variant = null
  7. hint=NONE hint_string="" usage=STORAGE|SCRIPT_VARIABLE|NIL_IS_VARIANT
  8. var test_storage_weak_int: Variant = 3
  9. hint=NONE hint_string="" usage=STORAGE|SCRIPT_VARIABLE|NIL_IS_VARIANT
  10. var test_storage_hard_int: int = 4
  11. hint=NONE hint_string="" usage=STORAGE|SCRIPT_VARIABLE
  12. var test_range: int = 100
  13. hint=RANGE hint_string="0,100" usage=DEFAULT|SCRIPT_VARIABLE
  14. var test_range_step: int = 101
  15. hint=RANGE hint_string="0,100,1" usage=DEFAULT|SCRIPT_VARIABLE
  16. var test_range_step_or_greater: int = 102
  17. hint=RANGE hint_string="0,100,1,or_greater" usage=DEFAULT|SCRIPT_VARIABLE
  18. var test_color: Color = Color(0, 0, 0, 1)
  19. hint=NONE hint_string="Color" usage=DEFAULT|SCRIPT_VARIABLE
  20. var test_color_no_alpha: Color = Color(0, 0, 0, 1)
  21. hint=COLOR_NO_ALPHA hint_string="" usage=DEFAULT|SCRIPT_VARIABLE
  22. var test_node_path: NodePath = NodePath("hello")
  23. hint=NODE_PATH_VALID_TYPES hint_string="Sprite2D,Sprite3D,Control,Node" usage=DEFAULT|SCRIPT_VARIABLE
  24. var test_node: Node = null
  25. hint=NODE_TYPE hint_string="Node" usage=DEFAULT|SCRIPT_VARIABLE
  26. var test_node_array: Array = Array[Node]([])
  27. hint=TYPE_STRING hint_string="24/34:Node" usage=DEFAULT|SCRIPT_VARIABLE