visual_script.cpp 88 KB

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  1. /*************************************************************************/
  2. /* visual_script.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "visual_script.h"
  31. #include "core/config/project_settings.h"
  32. #include "core/core_string_names.h"
  33. #include "core/os/os.h"
  34. #include "scene/main/node.h"
  35. #include "visual_script_nodes.h"
  36. //used by editor, this is not really saved
  37. void VisualScriptNode::set_breakpoint(bool p_breakpoint) {
  38. breakpoint = p_breakpoint;
  39. }
  40. bool VisualScriptNode::is_breakpoint() const {
  41. return breakpoint;
  42. }
  43. void VisualScriptNode::ports_changed_notify() {
  44. emit_signal("ports_changed");
  45. }
  46. void VisualScriptNode::set_default_input_value(int p_port, const Variant &p_value) {
  47. ERR_FAIL_INDEX(p_port, default_input_values.size());
  48. default_input_values[p_port] = p_value;
  49. #ifdef TOOLS_ENABLED
  50. for (Set<VisualScript *>::Element *E = scripts_used.front(); E; E = E->next()) {
  51. E->get()->set_edited(true);
  52. }
  53. #endif
  54. }
  55. Variant VisualScriptNode::get_default_input_value(int p_port) const {
  56. ERR_FAIL_INDEX_V(p_port, default_input_values.size(), Variant());
  57. return default_input_values[p_port];
  58. }
  59. void VisualScriptNode::_set_default_input_values(Array p_values) {
  60. default_input_values = p_values;
  61. }
  62. void VisualScriptNode::validate_input_default_values() {
  63. default_input_values.resize(MAX(default_input_values.size(), get_input_value_port_count())); //let it grow as big as possible, we don't want to lose values on resize
  64. //actually validate on save
  65. for (int i = 0; i < get_input_value_port_count(); i++) {
  66. Variant::Type expected = get_input_value_port_info(i).type;
  67. if (expected == Variant::NIL || expected == default_input_values[i].get_type()) {
  68. continue;
  69. } else {
  70. //not the same, reconvert
  71. Callable::CallError ce;
  72. Variant existing = default_input_values[i];
  73. const Variant *existingp = &existing;
  74. Variant::construct(expected, default_input_values[i], &existingp, 1, ce);
  75. if (ce.error != Callable::CallError::CALL_OK) {
  76. //could not convert? force..
  77. Variant::construct(expected, default_input_values[i], nullptr, 0, ce);
  78. }
  79. }
  80. }
  81. }
  82. Array VisualScriptNode::_get_default_input_values() const {
  83. //validate on save, since on load there is little info about this
  84. Array values = default_input_values;
  85. values.resize(get_input_value_port_count());
  86. return values;
  87. }
  88. String VisualScriptNode::get_text() const {
  89. return "";
  90. }
  91. void VisualScriptNode::_bind_methods() {
  92. ClassDB::bind_method(D_METHOD("get_visual_script"), &VisualScriptNode::get_visual_script);
  93. ClassDB::bind_method(D_METHOD("set_default_input_value", "port_idx", "value"), &VisualScriptNode::set_default_input_value);
  94. ClassDB::bind_method(D_METHOD("get_default_input_value", "port_idx"), &VisualScriptNode::get_default_input_value);
  95. ClassDB::bind_method(D_METHOD("ports_changed_notify"), &VisualScriptNode::ports_changed_notify);
  96. ClassDB::bind_method(D_METHOD("_set_default_input_values", "values"), &VisualScriptNode::_set_default_input_values);
  97. ClassDB::bind_method(D_METHOD("_get_default_input_values"), &VisualScriptNode::_get_default_input_values);
  98. ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "_default_input_values", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_default_input_values", "_get_default_input_values");
  99. ADD_SIGNAL(MethodInfo("ports_changed"));
  100. }
  101. VisualScriptNode::TypeGuess VisualScriptNode::guess_output_type(TypeGuess *p_inputs, int p_output) const {
  102. PropertyInfo pinfo = get_output_value_port_info(p_output);
  103. TypeGuess tg;
  104. tg.type = pinfo.type;
  105. if (pinfo.hint == PROPERTY_HINT_RESOURCE_TYPE) {
  106. tg.gdclass = pinfo.hint_string;
  107. }
  108. return tg;
  109. }
  110. Ref<VisualScript> VisualScriptNode::get_visual_script() const {
  111. if (scripts_used.size()) {
  112. return Ref<VisualScript>(scripts_used.front()->get());
  113. }
  114. return Ref<VisualScript>();
  115. }
  116. VisualScriptNode::VisualScriptNode() {
  117. breakpoint = false;
  118. }
  119. ////////////////
  120. /////////////////////
  121. VisualScriptNodeInstance::VisualScriptNodeInstance() {
  122. sequence_outputs = nullptr;
  123. input_ports = nullptr;
  124. }
  125. VisualScriptNodeInstance::~VisualScriptNodeInstance() {
  126. if (sequence_outputs) {
  127. memdelete_arr(sequence_outputs);
  128. }
  129. if (input_ports) {
  130. memdelete_arr(input_ports);
  131. }
  132. if (output_ports) {
  133. memdelete_arr(output_ports);
  134. }
  135. }
  136. void VisualScript::add_function(const StringName &p_name) {
  137. ERR_FAIL_COND(instances.size());
  138. ERR_FAIL_COND(!String(p_name).is_valid_identifier());
  139. ERR_FAIL_COND(functions.has(p_name));
  140. functions[p_name] = Function();
  141. functions[p_name].scroll = Vector2(-50, -100);
  142. }
  143. bool VisualScript::has_function(const StringName &p_name) const {
  144. return functions.has(p_name);
  145. }
  146. void VisualScript::remove_function(const StringName &p_name) {
  147. ERR_FAIL_COND(instances.size());
  148. ERR_FAIL_COND(!functions.has(p_name));
  149. for (Map<int, Function::NodeData>::Element *E = functions[p_name].nodes.front(); E; E = E->next()) {
  150. E->get().node->disconnect("ports_changed", callable_mp(this, &VisualScript::_node_ports_changed));
  151. E->get().node->scripts_used.erase(this);
  152. }
  153. functions.erase(p_name);
  154. }
  155. void VisualScript::rename_function(const StringName &p_name, const StringName &p_new_name) {
  156. ERR_FAIL_COND(instances.size());
  157. ERR_FAIL_COND(!functions.has(p_name));
  158. if (p_new_name == p_name) {
  159. return;
  160. }
  161. ERR_FAIL_COND(!String(p_new_name).is_valid_identifier());
  162. ERR_FAIL_COND(functions.has(p_new_name));
  163. ERR_FAIL_COND(variables.has(p_new_name));
  164. ERR_FAIL_COND(custom_signals.has(p_new_name));
  165. functions[p_new_name] = functions[p_name];
  166. functions.erase(p_name);
  167. }
  168. void VisualScript::set_function_scroll(const StringName &p_name, const Vector2 &p_scroll) {
  169. ERR_FAIL_COND(!functions.has(p_name));
  170. functions[p_name].scroll = p_scroll;
  171. }
  172. Vector2 VisualScript::get_function_scroll(const StringName &p_name) const {
  173. ERR_FAIL_COND_V(!functions.has(p_name), Vector2());
  174. return functions[p_name].scroll;
  175. }
  176. void VisualScript::get_function_list(List<StringName> *r_functions) const {
  177. for (const Map<StringName, Function>::Element *E = functions.front(); E; E = E->next()) {
  178. r_functions->push_back(E->key());
  179. }
  180. r_functions->sort_custom<StringName::AlphCompare>();
  181. }
  182. int VisualScript::get_function_node_id(const StringName &p_name) const {
  183. ERR_FAIL_COND_V(!functions.has(p_name), -1);
  184. return functions[p_name].function_id;
  185. }
  186. void VisualScript::_node_ports_changed(int p_id) {
  187. StringName function;
  188. for (Map<StringName, Function>::Element *E = functions.front(); E; E = E->next()) {
  189. if (E->get().nodes.has(p_id)) {
  190. function = E->key();
  191. break;
  192. }
  193. }
  194. ERR_FAIL_COND(function == StringName());
  195. Function &func = functions[function];
  196. Ref<VisualScriptNode> vsn = func.nodes[p_id].node;
  197. vsn->validate_input_default_values();
  198. //must revalidate all the functions
  199. {
  200. List<SequenceConnection> to_remove;
  201. for (Set<SequenceConnection>::Element *E = func.sequence_connections.front(); E; E = E->next()) {
  202. if (E->get().from_node == p_id && E->get().from_output >= vsn->get_output_sequence_port_count()) {
  203. to_remove.push_back(E->get());
  204. }
  205. if (E->get().to_node == p_id && !vsn->has_input_sequence_port()) {
  206. to_remove.push_back(E->get());
  207. }
  208. }
  209. while (to_remove.size()) {
  210. func.sequence_connections.erase(to_remove.front()->get());
  211. to_remove.pop_front();
  212. }
  213. }
  214. {
  215. List<DataConnection> to_remove;
  216. for (Set<DataConnection>::Element *E = func.data_connections.front(); E; E = E->next()) {
  217. if (E->get().from_node == p_id && E->get().from_port >= vsn->get_output_value_port_count()) {
  218. to_remove.push_back(E->get());
  219. }
  220. if (E->get().to_node == p_id && E->get().to_port >= vsn->get_input_value_port_count()) {
  221. to_remove.push_back(E->get());
  222. }
  223. }
  224. while (to_remove.size()) {
  225. func.data_connections.erase(to_remove.front()->get());
  226. to_remove.pop_front();
  227. }
  228. }
  229. #ifdef TOOLS_ENABLED
  230. set_edited(true); //something changed, let's set as edited
  231. emit_signal("node_ports_changed", function, p_id);
  232. #endif
  233. }
  234. void VisualScript::add_node(const StringName &p_func, int p_id, const Ref<VisualScriptNode> &p_node, const Point2 &p_pos) {
  235. ERR_FAIL_COND(instances.size());
  236. ERR_FAIL_COND(!functions.has(p_func));
  237. for (Map<StringName, Function>::Element *E = functions.front(); E; E = E->next()) {
  238. ERR_FAIL_COND(E->get().nodes.has(p_id)); //id can exist only one in script, even for different functions
  239. }
  240. Function &func = functions[p_func];
  241. if (Object::cast_to<VisualScriptFunction>(*p_node)) {
  242. //the function indeed
  243. ERR_FAIL_COND_MSG(func.function_id >= 0, "A function node has already been set here.");
  244. func.function_id = p_id;
  245. }
  246. Function::NodeData nd;
  247. nd.node = p_node;
  248. nd.pos = p_pos;
  249. Ref<VisualScriptNode> vsn = p_node;
  250. vsn->connect("ports_changed", callable_mp(this, &VisualScript::_node_ports_changed), varray(p_id));
  251. vsn->scripts_used.insert(this);
  252. vsn->validate_input_default_values(); // Validate when fully loaded
  253. func.nodes[p_id] = nd;
  254. }
  255. void VisualScript::remove_node(const StringName &p_func, int p_id) {
  256. ERR_FAIL_COND(instances.size());
  257. ERR_FAIL_COND(!functions.has(p_func));
  258. Function &func = functions[p_func];
  259. ERR_FAIL_COND(!func.nodes.has(p_id));
  260. {
  261. List<SequenceConnection> to_remove;
  262. for (Set<SequenceConnection>::Element *E = func.sequence_connections.front(); E; E = E->next()) {
  263. if (E->get().from_node == p_id || E->get().to_node == p_id) {
  264. to_remove.push_back(E->get());
  265. }
  266. }
  267. while (to_remove.size()) {
  268. func.sequence_connections.erase(to_remove.front()->get());
  269. to_remove.pop_front();
  270. }
  271. }
  272. {
  273. List<DataConnection> to_remove;
  274. for (Set<DataConnection>::Element *E = func.data_connections.front(); E; E = E->next()) {
  275. if (E->get().from_node == p_id || E->get().to_node == p_id) {
  276. to_remove.push_back(E->get());
  277. }
  278. }
  279. while (to_remove.size()) {
  280. func.data_connections.erase(to_remove.front()->get());
  281. to_remove.pop_front();
  282. }
  283. }
  284. if (Object::cast_to<VisualScriptFunction>(func.nodes[p_id].node.ptr())) {
  285. func.function_id = -1; //revert to invalid
  286. }
  287. func.nodes[p_id].node->disconnect("ports_changed", callable_mp(this, &VisualScript::_node_ports_changed));
  288. func.nodes[p_id].node->scripts_used.erase(this);
  289. func.nodes.erase(p_id);
  290. }
  291. bool VisualScript::has_node(const StringName &p_func, int p_id) const {
  292. ERR_FAIL_COND_V(!functions.has(p_func), false);
  293. const Function &func = functions[p_func];
  294. return func.nodes.has(p_id);
  295. }
  296. Ref<VisualScriptNode> VisualScript::get_node(const StringName &p_func, int p_id) const {
  297. ERR_FAIL_COND_V(!functions.has(p_func), Ref<VisualScriptNode>());
  298. const Function &func = functions[p_func];
  299. ERR_FAIL_COND_V(!func.nodes.has(p_id), Ref<VisualScriptNode>());
  300. return func.nodes[p_id].node;
  301. }
  302. void VisualScript::set_node_position(const StringName &p_func, int p_id, const Point2 &p_pos) {
  303. ERR_FAIL_COND(instances.size());
  304. ERR_FAIL_COND(!functions.has(p_func));
  305. Function &func = functions[p_func];
  306. ERR_FAIL_COND(!func.nodes.has(p_id));
  307. func.nodes[p_id].pos = p_pos;
  308. }
  309. Point2 VisualScript::get_node_position(const StringName &p_func, int p_id) const {
  310. ERR_FAIL_COND_V(!functions.has(p_func), Point2());
  311. const Function &func = functions[p_func];
  312. ERR_FAIL_COND_V(!func.nodes.has(p_id), Point2());
  313. return func.nodes[p_id].pos;
  314. }
  315. void VisualScript::get_node_list(const StringName &p_func, List<int> *r_nodes) const {
  316. ERR_FAIL_COND(!functions.has(p_func));
  317. const Function &func = functions[p_func];
  318. for (const Map<int, Function::NodeData>::Element *E = func.nodes.front(); E; E = E->next()) {
  319. r_nodes->push_back(E->key());
  320. }
  321. }
  322. void VisualScript::sequence_connect(const StringName &p_func, int p_from_node, int p_from_output, int p_to_node) {
  323. ERR_FAIL_COND(instances.size());
  324. ERR_FAIL_COND(!functions.has(p_func));
  325. Function &func = functions[p_func];
  326. SequenceConnection sc;
  327. sc.from_node = p_from_node;
  328. sc.from_output = p_from_output;
  329. sc.to_node = p_to_node;
  330. ERR_FAIL_COND(func.sequence_connections.has(sc));
  331. func.sequence_connections.insert(sc);
  332. }
  333. void VisualScript::sequence_disconnect(const StringName &p_func, int p_from_node, int p_from_output, int p_to_node) {
  334. ERR_FAIL_COND(!functions.has(p_func));
  335. Function &func = functions[p_func];
  336. SequenceConnection sc;
  337. sc.from_node = p_from_node;
  338. sc.from_output = p_from_output;
  339. sc.to_node = p_to_node;
  340. ERR_FAIL_COND(!func.sequence_connections.has(sc));
  341. func.sequence_connections.erase(sc);
  342. }
  343. bool VisualScript::has_sequence_connection(const StringName &p_func, int p_from_node, int p_from_output, int p_to_node) const {
  344. ERR_FAIL_COND_V(!functions.has(p_func), false);
  345. const Function &func = functions[p_func];
  346. SequenceConnection sc;
  347. sc.from_node = p_from_node;
  348. sc.from_output = p_from_output;
  349. sc.to_node = p_to_node;
  350. return func.sequence_connections.has(sc);
  351. }
  352. void VisualScript::get_sequence_connection_list(const StringName &p_func, List<SequenceConnection> *r_connection) const {
  353. ERR_FAIL_COND(!functions.has(p_func));
  354. const Function &func = functions[p_func];
  355. for (const Set<SequenceConnection>::Element *E = func.sequence_connections.front(); E; E = E->next()) {
  356. r_connection->push_back(E->get());
  357. }
  358. }
  359. void VisualScript::data_connect(const StringName &p_func, int p_from_node, int p_from_port, int p_to_node, int p_to_port) {
  360. ERR_FAIL_COND(instances.size());
  361. ERR_FAIL_COND(!functions.has(p_func));
  362. Function &func = functions[p_func];
  363. DataConnection dc;
  364. dc.from_node = p_from_node;
  365. dc.from_port = p_from_port;
  366. dc.to_node = p_to_node;
  367. dc.to_port = p_to_port;
  368. ERR_FAIL_COND(func.data_connections.has(dc));
  369. func.data_connections.insert(dc);
  370. }
  371. void VisualScript::data_disconnect(const StringName &p_func, int p_from_node, int p_from_port, int p_to_node, int p_to_port) {
  372. ERR_FAIL_COND(!functions.has(p_func));
  373. Function &func = functions[p_func];
  374. DataConnection dc;
  375. dc.from_node = p_from_node;
  376. dc.from_port = p_from_port;
  377. dc.to_node = p_to_node;
  378. dc.to_port = p_to_port;
  379. ERR_FAIL_COND(!func.data_connections.has(dc));
  380. func.data_connections.erase(dc);
  381. }
  382. bool VisualScript::has_data_connection(const StringName &p_func, int p_from_node, int p_from_port, int p_to_node, int p_to_port) const {
  383. ERR_FAIL_COND_V(!functions.has(p_func), false);
  384. const Function &func = functions[p_func];
  385. DataConnection dc;
  386. dc.from_node = p_from_node;
  387. dc.from_port = p_from_port;
  388. dc.to_node = p_to_node;
  389. dc.to_port = p_to_port;
  390. return func.data_connections.has(dc);
  391. }
  392. bool VisualScript::is_input_value_port_connected(const StringName &p_func, int p_node, int p_port) const {
  393. ERR_FAIL_COND_V(!functions.has(p_func), false);
  394. const Function &func = functions[p_func];
  395. for (const Set<DataConnection>::Element *E = func.data_connections.front(); E; E = E->next()) {
  396. if (E->get().to_node == p_node && E->get().to_port == p_port) {
  397. return true;
  398. }
  399. }
  400. return false;
  401. }
  402. bool VisualScript::get_input_value_port_connection_source(const StringName &p_func, int p_node, int p_port, int *r_node, int *r_port) const {
  403. ERR_FAIL_COND_V(!functions.has(p_func), false);
  404. const Function &func = functions[p_func];
  405. for (const Set<DataConnection>::Element *E = func.data_connections.front(); E; E = E->next()) {
  406. if (E->get().to_node == p_node && E->get().to_port == p_port) {
  407. *r_node = E->get().from_node;
  408. *r_port = E->get().from_port;
  409. return true;
  410. }
  411. }
  412. return false;
  413. }
  414. void VisualScript::get_data_connection_list(const StringName &p_func, List<DataConnection> *r_connection) const {
  415. ERR_FAIL_COND(!functions.has(p_func));
  416. const Function &func = functions[p_func];
  417. for (const Set<DataConnection>::Element *E = func.data_connections.front(); E; E = E->next()) {
  418. r_connection->push_back(E->get());
  419. }
  420. }
  421. void VisualScript::set_tool_enabled(bool p_enabled) {
  422. is_tool_script = p_enabled;
  423. }
  424. void VisualScript::add_variable(const StringName &p_name, const Variant &p_default_value, bool p_export) {
  425. ERR_FAIL_COND(instances.size());
  426. ERR_FAIL_COND(!String(p_name).is_valid_identifier());
  427. ERR_FAIL_COND(variables.has(p_name));
  428. Variable v;
  429. v.default_value = p_default_value;
  430. v.info.type = p_default_value.get_type();
  431. v.info.name = p_name;
  432. v.info.hint = PROPERTY_HINT_NONE;
  433. v._export = p_export;
  434. variables[p_name] = v;
  435. #ifdef TOOLS_ENABLED
  436. _update_placeholders();
  437. #endif
  438. }
  439. bool VisualScript::has_variable(const StringName &p_name) const {
  440. return variables.has(p_name);
  441. }
  442. void VisualScript::remove_variable(const StringName &p_name) {
  443. ERR_FAIL_COND(!variables.has(p_name));
  444. variables.erase(p_name);
  445. #ifdef TOOLS_ENABLED
  446. _update_placeholders();
  447. #endif
  448. }
  449. void VisualScript::set_variable_default_value(const StringName &p_name, const Variant &p_value) {
  450. ERR_FAIL_COND(!variables.has(p_name));
  451. variables[p_name].default_value = p_value;
  452. #ifdef TOOLS_ENABLED
  453. _update_placeholders();
  454. #endif
  455. }
  456. Variant VisualScript::get_variable_default_value(const StringName &p_name) const {
  457. ERR_FAIL_COND_V(!variables.has(p_name), Variant());
  458. return variables[p_name].default_value;
  459. }
  460. void VisualScript::set_variable_info(const StringName &p_name, const PropertyInfo &p_info) {
  461. ERR_FAIL_COND(instances.size());
  462. ERR_FAIL_COND(!variables.has(p_name));
  463. variables[p_name].info = p_info;
  464. variables[p_name].info.name = p_name;
  465. #ifdef TOOLS_ENABLED
  466. _update_placeholders();
  467. #endif
  468. }
  469. PropertyInfo VisualScript::get_variable_info(const StringName &p_name) const {
  470. ERR_FAIL_COND_V(!variables.has(p_name), PropertyInfo());
  471. return variables[p_name].info;
  472. }
  473. void VisualScript::set_variable_export(const StringName &p_name, bool p_export) {
  474. ERR_FAIL_COND(!variables.has(p_name));
  475. variables[p_name]._export = p_export;
  476. #ifdef TOOLS_ENABLED
  477. _update_placeholders();
  478. #endif
  479. }
  480. bool VisualScript::get_variable_export(const StringName &p_name) const {
  481. ERR_FAIL_COND_V(!variables.has(p_name), false);
  482. return variables[p_name]._export;
  483. }
  484. void VisualScript::_set_variable_info(const StringName &p_name, const Dictionary &p_info) {
  485. PropertyInfo pinfo;
  486. if (p_info.has("type")) {
  487. pinfo.type = Variant::Type(int(p_info["type"]));
  488. }
  489. if (p_info.has("name")) {
  490. pinfo.name = p_info["name"];
  491. }
  492. if (p_info.has("hint")) {
  493. pinfo.hint = PropertyHint(int(p_info["hint"]));
  494. }
  495. if (p_info.has("hint_string")) {
  496. pinfo.hint_string = p_info["hint_string"];
  497. }
  498. if (p_info.has("usage")) {
  499. pinfo.usage = p_info["usage"];
  500. }
  501. set_variable_info(p_name, pinfo);
  502. }
  503. Dictionary VisualScript::_get_variable_info(const StringName &p_name) const {
  504. PropertyInfo pinfo = get_variable_info(p_name);
  505. Dictionary d;
  506. d["type"] = pinfo.type;
  507. d["name"] = pinfo.name;
  508. d["hint"] = pinfo.hint;
  509. d["hint_string"] = pinfo.hint_string;
  510. d["usage"] = pinfo.usage;
  511. return d;
  512. }
  513. void VisualScript::get_variable_list(List<StringName> *r_variables) const {
  514. for (Map<StringName, Variable>::Element *E = variables.front(); E; E = E->next()) {
  515. r_variables->push_back(E->key());
  516. }
  517. r_variables->sort_custom<StringName::AlphCompare>();
  518. }
  519. void VisualScript::set_instance_base_type(const StringName &p_type) {
  520. ERR_FAIL_COND(instances.size());
  521. base_type = p_type;
  522. }
  523. void VisualScript::rename_variable(const StringName &p_name, const StringName &p_new_name) {
  524. ERR_FAIL_COND(instances.size());
  525. ERR_FAIL_COND(!variables.has(p_name));
  526. if (p_new_name == p_name) {
  527. return;
  528. }
  529. ERR_FAIL_COND(!String(p_new_name).is_valid_identifier());
  530. ERR_FAIL_COND(functions.has(p_new_name));
  531. ERR_FAIL_COND(variables.has(p_new_name));
  532. ERR_FAIL_COND(custom_signals.has(p_new_name));
  533. variables[p_new_name] = variables[p_name];
  534. variables.erase(p_name);
  535. List<StringName> funcs;
  536. get_function_list(&funcs);
  537. for (List<StringName>::Element *F = funcs.front(); F; F = F->next()) { // loop through all the functions
  538. List<int> ids;
  539. get_node_list(F->get(), &ids);
  540. for (List<int>::Element *E = ids.front(); E; E = E->next()) {
  541. Ref<VisualScriptVariableGet> nodeget = get_node(F->get(), E->get());
  542. if (nodeget.is_valid()) {
  543. if (nodeget->get_variable() == p_name) {
  544. nodeget->set_variable(p_new_name);
  545. }
  546. } else {
  547. Ref<VisualScriptVariableSet> nodeset = get_node(F->get(), E->get());
  548. if (nodeset.is_valid()) {
  549. if (nodeset->get_variable() == p_name) {
  550. nodeset->set_variable(p_new_name);
  551. }
  552. }
  553. }
  554. }
  555. }
  556. }
  557. void VisualScript::add_custom_signal(const StringName &p_name) {
  558. ERR_FAIL_COND(instances.size());
  559. ERR_FAIL_COND(!String(p_name).is_valid_identifier());
  560. ERR_FAIL_COND(custom_signals.has(p_name));
  561. custom_signals[p_name] = Vector<Argument>();
  562. }
  563. bool VisualScript::has_custom_signal(const StringName &p_name) const {
  564. return custom_signals.has(p_name);
  565. }
  566. void VisualScript::custom_signal_add_argument(const StringName &p_func, Variant::Type p_type, const String &p_name, int p_index) {
  567. ERR_FAIL_COND(instances.size());
  568. ERR_FAIL_COND(!custom_signals.has(p_func));
  569. Argument arg;
  570. arg.type = p_type;
  571. arg.name = p_name;
  572. if (p_index < 0) {
  573. custom_signals[p_func].push_back(arg);
  574. } else {
  575. custom_signals[p_func].insert(0, arg);
  576. }
  577. }
  578. void VisualScript::custom_signal_set_argument_type(const StringName &p_func, int p_argidx, Variant::Type p_type) {
  579. ERR_FAIL_COND(instances.size());
  580. ERR_FAIL_COND(!custom_signals.has(p_func));
  581. ERR_FAIL_INDEX(p_argidx, custom_signals[p_func].size());
  582. custom_signals[p_func].write[p_argidx].type = p_type;
  583. }
  584. Variant::Type VisualScript::custom_signal_get_argument_type(const StringName &p_func, int p_argidx) const {
  585. ERR_FAIL_COND_V(!custom_signals.has(p_func), Variant::NIL);
  586. ERR_FAIL_INDEX_V(p_argidx, custom_signals[p_func].size(), Variant::NIL);
  587. return custom_signals[p_func][p_argidx].type;
  588. }
  589. void VisualScript::custom_signal_set_argument_name(const StringName &p_func, int p_argidx, const String &p_name) {
  590. ERR_FAIL_COND(instances.size());
  591. ERR_FAIL_COND(!custom_signals.has(p_func));
  592. ERR_FAIL_INDEX(p_argidx, custom_signals[p_func].size());
  593. custom_signals[p_func].write[p_argidx].name = p_name;
  594. }
  595. String VisualScript::custom_signal_get_argument_name(const StringName &p_func, int p_argidx) const {
  596. ERR_FAIL_COND_V(!custom_signals.has(p_func), String());
  597. ERR_FAIL_INDEX_V(p_argidx, custom_signals[p_func].size(), String());
  598. return custom_signals[p_func][p_argidx].name;
  599. }
  600. void VisualScript::custom_signal_remove_argument(const StringName &p_func, int p_argidx) {
  601. ERR_FAIL_COND(instances.size());
  602. ERR_FAIL_COND(!custom_signals.has(p_func));
  603. ERR_FAIL_INDEX(p_argidx, custom_signals[p_func].size());
  604. custom_signals[p_func].remove(p_argidx);
  605. }
  606. int VisualScript::custom_signal_get_argument_count(const StringName &p_func) const {
  607. ERR_FAIL_COND_V(!custom_signals.has(p_func), 0);
  608. return custom_signals[p_func].size();
  609. }
  610. void VisualScript::custom_signal_swap_argument(const StringName &p_func, int p_argidx, int p_with_argidx) {
  611. ERR_FAIL_COND(instances.size());
  612. ERR_FAIL_COND(!custom_signals.has(p_func));
  613. ERR_FAIL_INDEX(p_argidx, custom_signals[p_func].size());
  614. ERR_FAIL_INDEX(p_with_argidx, custom_signals[p_func].size());
  615. SWAP(custom_signals[p_func].write[p_argidx], custom_signals[p_func].write[p_with_argidx]);
  616. }
  617. void VisualScript::remove_custom_signal(const StringName &p_name) {
  618. ERR_FAIL_COND(instances.size());
  619. ERR_FAIL_COND(!custom_signals.has(p_name));
  620. custom_signals.erase(p_name);
  621. }
  622. void VisualScript::rename_custom_signal(const StringName &p_name, const StringName &p_new_name) {
  623. ERR_FAIL_COND(instances.size());
  624. ERR_FAIL_COND(!custom_signals.has(p_name));
  625. if (p_new_name == p_name) {
  626. return;
  627. }
  628. ERR_FAIL_COND(!String(p_new_name).is_valid_identifier());
  629. ERR_FAIL_COND(functions.has(p_new_name));
  630. ERR_FAIL_COND(variables.has(p_new_name));
  631. ERR_FAIL_COND(custom_signals.has(p_new_name));
  632. custom_signals[p_new_name] = custom_signals[p_name];
  633. custom_signals.erase(p_name);
  634. }
  635. void VisualScript::get_custom_signal_list(List<StringName> *r_custom_signals) const {
  636. for (const Map<StringName, Vector<Argument>>::Element *E = custom_signals.front(); E; E = E->next()) {
  637. r_custom_signals->push_back(E->key());
  638. }
  639. r_custom_signals->sort_custom<StringName::AlphCompare>();
  640. }
  641. int VisualScript::get_available_id() const {
  642. int max_id = 0;
  643. for (Map<StringName, Function>::Element *E = functions.front(); E; E = E->next()) {
  644. if (E->get().nodes.empty()) {
  645. continue;
  646. }
  647. int last_id = E->get().nodes.back()->key();
  648. max_id = MAX(max_id, last_id + 1);
  649. }
  650. return max_id;
  651. }
  652. /////////////////////////////////
  653. bool VisualScript::can_instance() const {
  654. return true; //ScriptServer::is_scripting_enabled();
  655. }
  656. StringName VisualScript::get_instance_base_type() const {
  657. return base_type;
  658. }
  659. Ref<Script> VisualScript::get_base_script() const {
  660. return Ref<Script>(); // no inheritance in visual script
  661. }
  662. #ifdef TOOLS_ENABLED
  663. void VisualScript::_placeholder_erased(PlaceHolderScriptInstance *p_placeholder) {
  664. placeholders.erase(p_placeholder);
  665. }
  666. void VisualScript::_update_placeholders() {
  667. if (placeholders.size() == 0) {
  668. return; //no bother if no placeholders
  669. }
  670. List<PropertyInfo> pinfo;
  671. Map<StringName, Variant> values;
  672. for (Map<StringName, Variable>::Element *E = variables.front(); E; E = E->next()) {
  673. if (!E->get()._export) {
  674. continue;
  675. }
  676. PropertyInfo p = E->get().info;
  677. p.name = String(E->key());
  678. pinfo.push_back(p);
  679. values[p.name] = E->get().default_value;
  680. }
  681. for (Set<PlaceHolderScriptInstance *>::Element *E = placeholders.front(); E; E = E->next()) {
  682. E->get()->update(pinfo, values);
  683. }
  684. }
  685. #endif
  686. ScriptInstance *VisualScript::instance_create(Object *p_this) {
  687. #ifdef TOOLS_ENABLED
  688. if (!ScriptServer::is_scripting_enabled() && !is_tool_script) {
  689. PlaceHolderScriptInstance *sins = memnew(PlaceHolderScriptInstance(VisualScriptLanguage::singleton, Ref<Script>((Script *)this), p_this));
  690. placeholders.insert(sins);
  691. List<PropertyInfo> pinfo;
  692. Map<StringName, Variant> values;
  693. for (Map<StringName, Variable>::Element *E = variables.front(); E; E = E->next()) {
  694. if (!E->get()._export) {
  695. continue;
  696. }
  697. PropertyInfo p = E->get().info;
  698. p.name = String(E->key());
  699. pinfo.push_back(p);
  700. values[p.name] = E->get().default_value;
  701. }
  702. sins->update(pinfo, values);
  703. return sins;
  704. }
  705. #endif
  706. VisualScriptInstance *instance = memnew(VisualScriptInstance);
  707. instance->create(Ref<VisualScript>(this), p_this);
  708. {
  709. MutexLock lock(VisualScriptLanguage::singleton->lock);
  710. instances[p_this] = instance;
  711. }
  712. return instance;
  713. }
  714. bool VisualScript::instance_has(const Object *p_this) const {
  715. return instances.has((Object *)p_this);
  716. }
  717. bool VisualScript::has_source_code() const {
  718. return false;
  719. }
  720. String VisualScript::get_source_code() const {
  721. return String();
  722. }
  723. void VisualScript::set_source_code(const String &p_code) {
  724. }
  725. Error VisualScript::reload(bool p_keep_state) {
  726. return OK;
  727. }
  728. bool VisualScript::is_tool() const {
  729. return is_tool_script;
  730. }
  731. bool VisualScript::is_valid() const {
  732. return true; //always valid
  733. }
  734. ScriptLanguage *VisualScript::get_language() const {
  735. return VisualScriptLanguage::singleton;
  736. }
  737. bool VisualScript::has_script_signal(const StringName &p_signal) const {
  738. return custom_signals.has(p_signal);
  739. }
  740. void VisualScript::get_script_signal_list(List<MethodInfo> *r_signals) const {
  741. for (const Map<StringName, Vector<Argument>>::Element *E = custom_signals.front(); E; E = E->next()) {
  742. MethodInfo mi;
  743. mi.name = E->key();
  744. for (int i = 0; i < E->get().size(); i++) {
  745. PropertyInfo arg;
  746. arg.type = E->get()[i].type;
  747. arg.name = E->get()[i].name;
  748. mi.arguments.push_back(arg);
  749. }
  750. r_signals->push_back(mi);
  751. }
  752. }
  753. bool VisualScript::get_property_default_value(const StringName &p_property, Variant &r_value) const {
  754. if (!variables.has(p_property)) {
  755. return false;
  756. }
  757. r_value = variables[p_property].default_value;
  758. return true;
  759. }
  760. void VisualScript::get_script_method_list(List<MethodInfo> *p_list) const {
  761. for (Map<StringName, Function>::Element *E = functions.front(); E; E = E->next()) {
  762. MethodInfo mi;
  763. mi.name = E->key();
  764. if (E->get().function_id >= 0) {
  765. Ref<VisualScriptFunction> func = E->get().nodes[E->get().function_id].node;
  766. if (func.is_valid()) {
  767. for (int i = 0; i < func->get_argument_count(); i++) {
  768. PropertyInfo arg;
  769. arg.name = func->get_argument_name(i);
  770. arg.type = func->get_argument_type(i);
  771. mi.arguments.push_back(arg);
  772. }
  773. p_list->push_back(mi);
  774. }
  775. }
  776. }
  777. }
  778. bool VisualScript::has_method(const StringName &p_method) const {
  779. return functions.has(p_method);
  780. }
  781. MethodInfo VisualScript::get_method_info(const StringName &p_method) const {
  782. const Map<StringName, Function>::Element *E = functions.find(p_method);
  783. if (!E) {
  784. return MethodInfo();
  785. }
  786. MethodInfo mi;
  787. mi.name = E->key();
  788. if (E->get().function_id >= 0) {
  789. Ref<VisualScriptFunction> func = E->get().nodes[E->get().function_id].node;
  790. if (func.is_valid()) {
  791. for (int i = 0; i < func->get_argument_count(); i++) {
  792. PropertyInfo arg;
  793. arg.name = func->get_argument_name(i);
  794. arg.type = func->get_argument_type(i);
  795. mi.arguments.push_back(arg);
  796. }
  797. if (!func->is_sequenced()) {
  798. mi.flags |= METHOD_FLAG_CONST;
  799. }
  800. }
  801. }
  802. return mi;
  803. }
  804. void VisualScript::get_script_property_list(List<PropertyInfo> *p_list) const {
  805. List<StringName> vars;
  806. get_variable_list(&vars);
  807. for (List<StringName>::Element *E = vars.front(); E; E = E->next()) {
  808. //if (!variables[E->get()]._export)
  809. // continue;
  810. PropertyInfo pi = variables[E->get()].info;
  811. pi.usage |= PROPERTY_USAGE_SCRIPT_VARIABLE;
  812. p_list->push_back(pi);
  813. }
  814. }
  815. int VisualScript::get_member_line(const StringName &p_member) const {
  816. #ifdef TOOLS_ENABLED
  817. if (has_function(p_member)) {
  818. for (Map<int, Function::NodeData>::Element *E = functions[p_member].nodes.front(); E; E = E->next()) {
  819. if (Object::cast_to<VisualScriptFunction>(E->get().node.ptr())) {
  820. return E->key();
  821. }
  822. }
  823. }
  824. #endif
  825. return -1;
  826. }
  827. #ifdef TOOLS_ENABLED
  828. bool VisualScript::are_subnodes_edited() const {
  829. for (const Map<StringName, Function>::Element *E = functions.front(); E; E = E->next()) {
  830. for (const Map<int, Function::NodeData>::Element *F = E->get().nodes.front(); F; F = F->next()) {
  831. if (F->get().node->is_edited()) {
  832. return true;
  833. }
  834. }
  835. }
  836. return false;
  837. }
  838. #endif
  839. Vector<ScriptNetData> VisualScript::get_rpc_methods() const {
  840. return rpc_functions;
  841. }
  842. uint16_t VisualScript::get_rpc_method_id(const StringName &p_method) const {
  843. for (int i = 0; i < rpc_functions.size(); i++) {
  844. if (rpc_functions[i].name == p_method) {
  845. return i;
  846. }
  847. }
  848. return UINT16_MAX;
  849. }
  850. StringName VisualScript::get_rpc_method(const uint16_t p_rpc_method_id) const {
  851. ERR_FAIL_COND_V(p_rpc_method_id >= rpc_functions.size(), StringName());
  852. return rpc_functions[p_rpc_method_id].name;
  853. }
  854. MultiplayerAPI::RPCMode VisualScript::get_rpc_mode_by_id(const uint16_t p_rpc_method_id) const {
  855. ERR_FAIL_COND_V(p_rpc_method_id >= rpc_functions.size(), MultiplayerAPI::RPC_MODE_DISABLED);
  856. return rpc_functions[p_rpc_method_id].mode;
  857. }
  858. MultiplayerAPI::RPCMode VisualScript::get_rpc_mode(const StringName &p_method) const {
  859. return get_rpc_mode_by_id(get_rpc_method_id(p_method));
  860. }
  861. Vector<ScriptNetData> VisualScript::get_rset_properties() const {
  862. return rpc_variables;
  863. }
  864. uint16_t VisualScript::get_rset_property_id(const StringName &p_variable) const {
  865. for (int i = 0; i < rpc_variables.size(); i++) {
  866. if (rpc_variables[i].name == p_variable) {
  867. return i;
  868. }
  869. }
  870. return UINT16_MAX;
  871. }
  872. StringName VisualScript::get_rset_property(const uint16_t p_rset_property_id) const {
  873. ERR_FAIL_COND_V(p_rset_property_id >= rpc_variables.size(), StringName());
  874. return rpc_variables[p_rset_property_id].name;
  875. }
  876. MultiplayerAPI::RPCMode VisualScript::get_rset_mode_by_id(const uint16_t p_rset_variable_id) const {
  877. ERR_FAIL_COND_V(p_rset_variable_id >= rpc_variables.size(), MultiplayerAPI::RPC_MODE_DISABLED);
  878. return rpc_variables[p_rset_variable_id].mode;
  879. }
  880. MultiplayerAPI::RPCMode VisualScript::get_rset_mode(const StringName &p_variable) const {
  881. return get_rset_mode_by_id(get_rset_property_id(p_variable));
  882. }
  883. void VisualScript::_set_data(const Dictionary &p_data) {
  884. Dictionary d = p_data;
  885. if (d.has("base_type")) {
  886. base_type = d["base_type"];
  887. }
  888. variables.clear();
  889. Array vars = d["variables"];
  890. for (int i = 0; i < vars.size(); i++) {
  891. Dictionary v = vars[i];
  892. StringName name = v["name"];
  893. add_variable(name);
  894. _set_variable_info(name, v);
  895. set_variable_default_value(name, v["default_value"]);
  896. set_variable_export(name, v.has("export") && bool(v["export"]));
  897. }
  898. custom_signals.clear();
  899. Array sigs = d["signals"];
  900. for (int i = 0; i < sigs.size(); i++) {
  901. Dictionary cs = sigs[i];
  902. add_custom_signal(cs["name"]);
  903. Array args = cs["arguments"];
  904. for (int j = 0; j < args.size(); j += 2) {
  905. custom_signal_add_argument(cs["name"], Variant::Type(int(args[j + 1])), args[j]);
  906. }
  907. }
  908. Array funcs = d["functions"];
  909. functions.clear();
  910. Vector2 last_pos = Vector2(-100 * funcs.size(), -100 * funcs.size()); // this is the center of the last fn box
  911. Vector2 last_size = Vector2(0.0, 0.0);
  912. for (int i = 0; i < funcs.size(); i++) {
  913. Dictionary func = funcs[i];
  914. StringName name = func["name"];
  915. //int id=func["function_id"];
  916. add_function(name);
  917. set_function_scroll(name, func["scroll"]);
  918. Array nodes = func["nodes"];
  919. if (!d.has("vs_unify") && nodes.size() > 0) {
  920. Vector2 top_left = nodes[1];
  921. Vector2 bottom_right = nodes[1];
  922. for (int j = 0; j < nodes.size(); j += 3) {
  923. Point2 pos = nodes[j + 1];
  924. if (pos.y > top_left.y) {
  925. top_left.y = pos.y;
  926. }
  927. if (pos.y < bottom_right.y) {
  928. bottom_right.y = pos.y;
  929. }
  930. if (pos.x > bottom_right.x) {
  931. bottom_right.x = pos.x;
  932. }
  933. if (pos.x < top_left.x) {
  934. top_left.x = pos.x;
  935. }
  936. }
  937. Vector2 size = Vector2(bottom_right.x - top_left.x, top_left.y - bottom_right.y);
  938. Vector2 offset = last_pos + (last_size / 2.0) + (size / 2.0); // dunno I might just keep it in one axis but diagonal feels better....
  939. last_pos = offset;
  940. last_size = size;
  941. for (int j = 0; j < nodes.size(); j += 3) {
  942. add_node(name, nodes[j], nodes[j + 2], offset + nodes[j + 1]); // also add an additional buffer if you want to
  943. }
  944. } else {
  945. for (int j = 0; j < nodes.size(); j += 3) {
  946. add_node(name, nodes[j], nodes[j + 2], nodes[j + 1]);
  947. }
  948. }
  949. Array sequence_connections = func["sequence_connections"];
  950. for (int j = 0; j < sequence_connections.size(); j += 3) {
  951. sequence_connect(name, sequence_connections[j + 0], sequence_connections[j + 1], sequence_connections[j + 2]);
  952. }
  953. Array data_connections = func["data_connections"];
  954. for (int j = 0; j < data_connections.size(); j += 4) {
  955. data_connect(name, data_connections[j + 0], data_connections[j + 1], data_connections[j + 2], data_connections[j + 3]);
  956. }
  957. }
  958. if (d.has("is_tool_script")) {
  959. is_tool_script = d["is_tool_script"];
  960. } else {
  961. is_tool_script = false;
  962. }
  963. // Takes all the rpc methods
  964. rpc_functions.clear();
  965. rpc_variables.clear();
  966. for (Map<StringName, Function>::Element *E = functions.front(); E; E = E->next()) {
  967. if (E->get().function_id >= 0 && E->get().nodes.find(E->get().function_id)) {
  968. Ref<VisualScriptFunction> vsf = E->get().nodes[E->get().function_id].node;
  969. if (vsf.is_valid()) {
  970. if (vsf->get_rpc_mode() != MultiplayerAPI::RPC_MODE_DISABLED) {
  971. ScriptNetData nd;
  972. nd.name = E->key();
  973. nd.mode = vsf->get_rpc_mode();
  974. if (rpc_functions.find(nd) == -1) {
  975. rpc_functions.push_back(nd);
  976. }
  977. }
  978. }
  979. }
  980. }
  981. // Visual script doesn't have rset :(
  982. // Sort so we are 100% that they are always the same.
  983. rpc_functions.sort_custom<SortNetData>();
  984. }
  985. Dictionary VisualScript::_get_data() const {
  986. Dictionary d;
  987. d["base_type"] = base_type;
  988. Array vars;
  989. for (const Map<StringName, Variable>::Element *E = variables.front(); E; E = E->next()) {
  990. Dictionary var = _get_variable_info(E->key());
  991. var["name"] = E->key(); //make sure it's the right one
  992. var["default_value"] = E->get().default_value;
  993. var["export"] = E->get()._export;
  994. vars.push_back(var);
  995. }
  996. d["variables"] = vars;
  997. Array sigs;
  998. for (const Map<StringName, Vector<Argument>>::Element *E = custom_signals.front(); E; E = E->next()) {
  999. Dictionary cs;
  1000. cs["name"] = E->key();
  1001. Array args;
  1002. for (int i = 0; i < E->get().size(); i++) {
  1003. args.push_back(E->get()[i].name);
  1004. args.push_back(E->get()[i].type);
  1005. }
  1006. cs["arguments"] = args;
  1007. sigs.push_back(cs);
  1008. }
  1009. d["signals"] = sigs;
  1010. Array funcs;
  1011. for (const Map<StringName, Function>::Element *E = functions.front(); E; E = E->next()) {
  1012. Dictionary func;
  1013. func["name"] = E->key();
  1014. func["function_id"] = E->get().function_id;
  1015. func["scroll"] = E->get().scroll;
  1016. Array nodes;
  1017. for (const Map<int, Function::NodeData>::Element *F = E->get().nodes.front(); F; F = F->next()) {
  1018. nodes.push_back(F->key());
  1019. nodes.push_back(F->get().pos);
  1020. nodes.push_back(F->get().node);
  1021. }
  1022. func["nodes"] = nodes;
  1023. Array sequence_connections;
  1024. for (const Set<SequenceConnection>::Element *F = E->get().sequence_connections.front(); F; F = F->next()) {
  1025. sequence_connections.push_back(F->get().from_node);
  1026. sequence_connections.push_back(F->get().from_output);
  1027. sequence_connections.push_back(F->get().to_node);
  1028. }
  1029. func["sequence_connections"] = sequence_connections;
  1030. Array data_connections;
  1031. for (const Set<DataConnection>::Element *F = E->get().data_connections.front(); F; F = F->next()) {
  1032. data_connections.push_back(F->get().from_node);
  1033. data_connections.push_back(F->get().from_port);
  1034. data_connections.push_back(F->get().to_node);
  1035. data_connections.push_back(F->get().to_port);
  1036. }
  1037. func["data_connections"] = data_connections;
  1038. funcs.push_back(func);
  1039. }
  1040. d["functions"] = funcs;
  1041. d["is_tool_script"] = is_tool_script;
  1042. d["vs_unify"] = true;
  1043. return d;
  1044. }
  1045. void VisualScript::_bind_methods() {
  1046. ClassDB::bind_method(D_METHOD("add_function", "name"), &VisualScript::add_function);
  1047. ClassDB::bind_method(D_METHOD("has_function", "name"), &VisualScript::has_function);
  1048. ClassDB::bind_method(D_METHOD("remove_function", "name"), &VisualScript::remove_function);
  1049. ClassDB::bind_method(D_METHOD("rename_function", "name", "new_name"), &VisualScript::rename_function);
  1050. ClassDB::bind_method(D_METHOD("set_function_scroll", "name", "ofs"), &VisualScript::set_function_scroll);
  1051. ClassDB::bind_method(D_METHOD("get_function_scroll", "name"), &VisualScript::get_function_scroll);
  1052. ClassDB::bind_method(D_METHOD("add_node", "func", "id", "node", "position"), &VisualScript::add_node, DEFVAL(Point2()));
  1053. ClassDB::bind_method(D_METHOD("remove_node", "func", "id"), &VisualScript::remove_node);
  1054. ClassDB::bind_method(D_METHOD("get_function_node_id", "name"), &VisualScript::get_function_node_id);
  1055. ClassDB::bind_method(D_METHOD("get_node", "func", "id"), &VisualScript::get_node);
  1056. ClassDB::bind_method(D_METHOD("has_node", "func", "id"), &VisualScript::has_node);
  1057. ClassDB::bind_method(D_METHOD("set_node_position", "func", "id", "position"), &VisualScript::set_node_position);
  1058. ClassDB::bind_method(D_METHOD("get_node_position", "func", "id"), &VisualScript::get_node_position);
  1059. ClassDB::bind_method(D_METHOD("sequence_connect", "func", "from_node", "from_output", "to_node"), &VisualScript::sequence_connect);
  1060. ClassDB::bind_method(D_METHOD("sequence_disconnect", "func", "from_node", "from_output", "to_node"), &VisualScript::sequence_disconnect);
  1061. ClassDB::bind_method(D_METHOD("has_sequence_connection", "func", "from_node", "from_output", "to_node"), &VisualScript::has_sequence_connection);
  1062. ClassDB::bind_method(D_METHOD("data_connect", "func", "from_node", "from_port", "to_node", "to_port"), &VisualScript::data_connect);
  1063. ClassDB::bind_method(D_METHOD("data_disconnect", "func", "from_node", "from_port", "to_node", "to_port"), &VisualScript::data_disconnect);
  1064. ClassDB::bind_method(D_METHOD("has_data_connection", "func", "from_node", "from_port", "to_node", "to_port"), &VisualScript::has_data_connection);
  1065. ClassDB::bind_method(D_METHOD("add_variable", "name", "default_value", "export"), &VisualScript::add_variable, DEFVAL(Variant()), DEFVAL(false));
  1066. ClassDB::bind_method(D_METHOD("has_variable", "name"), &VisualScript::has_variable);
  1067. ClassDB::bind_method(D_METHOD("remove_variable", "name"), &VisualScript::remove_variable);
  1068. ClassDB::bind_method(D_METHOD("set_variable_default_value", "name", "value"), &VisualScript::set_variable_default_value);
  1069. ClassDB::bind_method(D_METHOD("get_variable_default_value", "name"), &VisualScript::get_variable_default_value);
  1070. ClassDB::bind_method(D_METHOD("set_variable_info", "name", "value"), &VisualScript::_set_variable_info);
  1071. ClassDB::bind_method(D_METHOD("get_variable_info", "name"), &VisualScript::_get_variable_info);
  1072. ClassDB::bind_method(D_METHOD("set_variable_export", "name", "enable"), &VisualScript::set_variable_export);
  1073. ClassDB::bind_method(D_METHOD("get_variable_export", "name"), &VisualScript::get_variable_export);
  1074. ClassDB::bind_method(D_METHOD("rename_variable", "name", "new_name"), &VisualScript::rename_variable);
  1075. ClassDB::bind_method(D_METHOD("add_custom_signal", "name"), &VisualScript::add_custom_signal);
  1076. ClassDB::bind_method(D_METHOD("has_custom_signal", "name"), &VisualScript::has_custom_signal);
  1077. ClassDB::bind_method(D_METHOD("custom_signal_add_argument", "name", "type", "argname", "index"), &VisualScript::custom_signal_add_argument, DEFVAL(-1));
  1078. ClassDB::bind_method(D_METHOD("custom_signal_set_argument_type", "name", "argidx", "type"), &VisualScript::custom_signal_set_argument_type);
  1079. ClassDB::bind_method(D_METHOD("custom_signal_get_argument_type", "name", "argidx"), &VisualScript::custom_signal_get_argument_type);
  1080. ClassDB::bind_method(D_METHOD("custom_signal_set_argument_name", "name", "argidx", "argname"), &VisualScript::custom_signal_set_argument_name);
  1081. ClassDB::bind_method(D_METHOD("custom_signal_get_argument_name", "name", "argidx"), &VisualScript::custom_signal_get_argument_name);
  1082. ClassDB::bind_method(D_METHOD("custom_signal_remove_argument", "name", "argidx"), &VisualScript::custom_signal_remove_argument);
  1083. ClassDB::bind_method(D_METHOD("custom_signal_get_argument_count", "name"), &VisualScript::custom_signal_get_argument_count);
  1084. ClassDB::bind_method(D_METHOD("custom_signal_swap_argument", "name", "argidx", "withidx"), &VisualScript::custom_signal_swap_argument);
  1085. ClassDB::bind_method(D_METHOD("remove_custom_signal", "name"), &VisualScript::remove_custom_signal);
  1086. ClassDB::bind_method(D_METHOD("rename_custom_signal", "name", "new_name"), &VisualScript::rename_custom_signal);
  1087. //ClassDB::bind_method(D_METHOD("set_variable_info","name","info"),&VScript::set_variable_info);
  1088. //ClassDB::bind_method(D_METHOD("get_variable_info","name"),&VScript::set_variable_info);
  1089. ClassDB::bind_method(D_METHOD("set_instance_base_type", "type"), &VisualScript::set_instance_base_type);
  1090. ClassDB::bind_method(D_METHOD("_set_data", "data"), &VisualScript::_set_data);
  1091. ClassDB::bind_method(D_METHOD("_get_data"), &VisualScript::_get_data);
  1092. ADD_PROPERTY(PropertyInfo(Variant::DICTIONARY, "data", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_data", "_get_data");
  1093. ADD_SIGNAL(MethodInfo("node_ports_changed", PropertyInfo(Variant::STRING, "function"), PropertyInfo(Variant::INT, "id")));
  1094. }
  1095. VisualScript::VisualScript() {
  1096. base_type = "Object";
  1097. is_tool_script = false;
  1098. }
  1099. bool VisualScript::inherits_script(const Ref<Script> &p_script) const {
  1100. return this == p_script.ptr(); //there is no inheritance in visual scripts, so this is enough
  1101. }
  1102. StringName VisualScript::get_default_func() const {
  1103. return StringName("f_312843592");
  1104. }
  1105. Set<int> VisualScript::get_output_sequence_ports_connected(const String &edited_func, int from_node) {
  1106. List<VisualScript::SequenceConnection> *sc = memnew(List<VisualScript::SequenceConnection>);
  1107. get_sequence_connection_list(edited_func, sc);
  1108. Set<int> connected;
  1109. for (List<VisualScript::SequenceConnection>::Element *E = sc->front(); E; E = E->next()) {
  1110. if (E->get().from_node == from_node) {
  1111. connected.insert(E->get().from_output);
  1112. }
  1113. }
  1114. memdelete(sc);
  1115. return connected;
  1116. }
  1117. VisualScript::~VisualScript() {
  1118. while (!functions.empty()) {
  1119. remove_function(functions.front()->key());
  1120. }
  1121. }
  1122. ////////////////////////////////////////////
  1123. bool VisualScriptInstance::set(const StringName &p_name, const Variant &p_value) {
  1124. Map<StringName, Variant>::Element *E = variables.find(p_name);
  1125. if (!E) {
  1126. return false;
  1127. }
  1128. E->get() = p_value;
  1129. return true;
  1130. }
  1131. bool VisualScriptInstance::get(const StringName &p_name, Variant &r_ret) const {
  1132. const Map<StringName, Variant>::Element *E = variables.find(p_name);
  1133. if (!E) {
  1134. return false;
  1135. }
  1136. r_ret = E->get();
  1137. return true;
  1138. }
  1139. void VisualScriptInstance::get_property_list(List<PropertyInfo> *p_properties) const {
  1140. for (const Map<StringName, VisualScript::Variable>::Element *E = script->variables.front(); E; E = E->next()) {
  1141. if (!E->get()._export) {
  1142. continue;
  1143. }
  1144. PropertyInfo p = E->get().info;
  1145. p.name = String(E->key());
  1146. p.usage |= PROPERTY_USAGE_SCRIPT_VARIABLE;
  1147. p_properties->push_back(p);
  1148. }
  1149. }
  1150. Variant::Type VisualScriptInstance::get_property_type(const StringName &p_name, bool *r_is_valid) const {
  1151. const Map<StringName, VisualScript::Variable>::Element *E = script->variables.find(p_name);
  1152. if (!E) {
  1153. if (r_is_valid) {
  1154. *r_is_valid = false;
  1155. }
  1156. ERR_FAIL_V(Variant::NIL);
  1157. }
  1158. if (r_is_valid) {
  1159. *r_is_valid = true;
  1160. }
  1161. return E->get().info.type;
  1162. }
  1163. void VisualScriptInstance::get_method_list(List<MethodInfo> *p_list) const {
  1164. for (const Map<StringName, VisualScript::Function>::Element *E = script->functions.front(); E; E = E->next()) {
  1165. if (E->key() == script->get_default_func()) {
  1166. continue;
  1167. }
  1168. MethodInfo mi;
  1169. mi.name = E->key();
  1170. if (E->get().function_id >= 0 && E->get().nodes.has(E->get().function_id)) {
  1171. Ref<VisualScriptFunction> vsf = E->get().nodes[E->get().function_id].node;
  1172. if (vsf.is_valid()) {
  1173. for (int i = 0; i < vsf->get_argument_count(); i++) {
  1174. PropertyInfo arg;
  1175. arg.name = vsf->get_argument_name(i);
  1176. arg.type = vsf->get_argument_type(i);
  1177. mi.arguments.push_back(arg);
  1178. }
  1179. if (!vsf->is_sequenced()) { //assumed constant if not sequenced
  1180. mi.flags |= METHOD_FLAG_CONST;
  1181. }
  1182. }
  1183. }
  1184. p_list->push_back(mi);
  1185. }
  1186. }
  1187. bool VisualScriptInstance::has_method(const StringName &p_method) const {
  1188. if (p_method == script->get_default_func()) {
  1189. return false;
  1190. }
  1191. return script->functions.has(p_method);
  1192. }
  1193. //#define VSDEBUG(m_text) print_line(m_text)
  1194. #define VSDEBUG(m_text)
  1195. void VisualScriptInstance::_dependency_step(VisualScriptNodeInstance *node, int p_pass, int *pass_stack, const Variant **input_args, Variant **output_args, Variant *variant_stack, Callable::CallError &r_error, String &error_str, VisualScriptNodeInstance **r_error_node) {
  1196. ERR_FAIL_COND(node->pass_idx == -1);
  1197. if (pass_stack[node->pass_idx] == p_pass) {
  1198. return;
  1199. }
  1200. pass_stack[node->pass_idx] = p_pass;
  1201. if (!node->dependencies.empty()) {
  1202. int dc = node->dependencies.size();
  1203. VisualScriptNodeInstance **deps = node->dependencies.ptrw();
  1204. for (int i = 0; i < dc; i++) {
  1205. _dependency_step(deps[i], p_pass, pass_stack, input_args, output_args, variant_stack, r_error, error_str, r_error_node);
  1206. if (r_error.error != Callable::CallError::CALL_OK) {
  1207. return;
  1208. }
  1209. }
  1210. }
  1211. for (int i = 0; i < node->input_port_count; i++) {
  1212. int index = node->input_ports[i] & VisualScriptNodeInstance::INPUT_MASK;
  1213. if (node->input_ports[i] & VisualScriptNodeInstance::INPUT_DEFAULT_VALUE_BIT) {
  1214. //is a default value (unassigned input port)
  1215. input_args[i] = &default_values[index];
  1216. } else {
  1217. //regular temporary in stack
  1218. input_args[i] = &variant_stack[index];
  1219. }
  1220. }
  1221. for (int i = 0; i < node->output_port_count; i++) {
  1222. output_args[i] = &variant_stack[node->output_ports[i]];
  1223. }
  1224. Variant *working_mem = node->working_mem_idx >= 0 ? &variant_stack[node->working_mem_idx] : (Variant *)nullptr;
  1225. node->step(input_args, output_args, VisualScriptNodeInstance::START_MODE_BEGIN_SEQUENCE, working_mem, r_error, error_str);
  1226. //ignore return
  1227. if (r_error.error != Callable::CallError::CALL_OK) {
  1228. *r_error_node = node;
  1229. }
  1230. }
  1231. Variant VisualScriptInstance::_call_internal(const StringName &p_method, void *p_stack, int p_stack_size, VisualScriptNodeInstance *p_node, int p_flow_stack_pos, int p_pass, bool p_resuming_yield, Callable::CallError &r_error) {
  1232. Map<StringName, Function>::Element *F = functions.find(p_method);
  1233. ERR_FAIL_COND_V(!F, Variant());
  1234. Function *f = &F->get();
  1235. //this call goes separate, so it can e yielded and suspended
  1236. Variant *variant_stack = (Variant *)p_stack;
  1237. bool *sequence_bits = (bool *)(variant_stack + f->max_stack);
  1238. const Variant **input_args = (const Variant **)(sequence_bits + f->node_count);
  1239. Variant **output_args = (Variant **)(input_args + max_input_args);
  1240. int flow_max = f->flow_stack_size;
  1241. int *flow_stack = flow_max ? (int *)(output_args + max_output_args) : (int *)nullptr;
  1242. int *pass_stack = flow_stack ? (int *)(flow_stack + flow_max) : (int *)nullptr;
  1243. String error_str;
  1244. VisualScriptNodeInstance *node = p_node;
  1245. bool error = false;
  1246. int current_node_id = f->node;
  1247. Variant return_value;
  1248. Variant *working_mem = nullptr;
  1249. int flow_stack_pos = p_flow_stack_pos;
  1250. #ifdef DEBUG_ENABLED
  1251. if (EngineDebugger::is_active()) {
  1252. VisualScriptLanguage::singleton->enter_function(this, &p_method, variant_stack, &working_mem, &current_node_id);
  1253. }
  1254. #endif
  1255. while (true) {
  1256. p_pass++; //increment pass
  1257. current_node_id = node->get_id();
  1258. VSDEBUG("==========AT NODE: " + itos(current_node_id) + " base: " + node->get_base_node()->get_class_name());
  1259. VSDEBUG("AT STACK POS: " + itos(flow_stack_pos));
  1260. //setup working mem
  1261. working_mem = node->working_mem_idx >= 0 ? &variant_stack[node->working_mem_idx] : (Variant *)nullptr;
  1262. VSDEBUG("WORKING MEM: " + itos(node->working_mem_idx));
  1263. if (current_node_id == f->node) {
  1264. //if function node, set up function arguments from beginning of stack
  1265. for (int i = 0; i < f->argument_count; i++) {
  1266. input_args[i] = &variant_stack[i];
  1267. }
  1268. } else {
  1269. //run dependencies first
  1270. if (!node->dependencies.empty()) {
  1271. int dc = node->dependencies.size();
  1272. VisualScriptNodeInstance **deps = node->dependencies.ptrw();
  1273. for (int i = 0; i < dc; i++) {
  1274. _dependency_step(deps[i], p_pass, pass_stack, input_args, output_args, variant_stack, r_error, error_str, &node);
  1275. if (r_error.error != Callable::CallError::CALL_OK) {
  1276. error = true;
  1277. current_node_id = node->id;
  1278. break;
  1279. }
  1280. }
  1281. }
  1282. if (!error) {
  1283. //setup input pointers normally
  1284. VSDEBUG("INPUT PORTS: " + itos(node->input_port_count));
  1285. for (int i = 0; i < node->input_port_count; i++) {
  1286. int index = node->input_ports[i] & VisualScriptNodeInstance::INPUT_MASK;
  1287. if (node->input_ports[i] & VisualScriptNodeInstance::INPUT_DEFAULT_VALUE_BIT) {
  1288. //is a default value (unassigned input port)
  1289. input_args[i] = &default_values[index];
  1290. VSDEBUG("\tPORT " + itos(i) + " DEFAULT VAL");
  1291. } else {
  1292. //regular temporary in stack
  1293. input_args[i] = &variant_stack[index];
  1294. VSDEBUG("PORT " + itos(i) + " AT STACK " + itos(index));
  1295. }
  1296. }
  1297. }
  1298. }
  1299. if (error) {
  1300. break;
  1301. }
  1302. //setup output pointers
  1303. VSDEBUG("OUTPUT PORTS: " + itos(node->output_port_count));
  1304. for (int i = 0; i < node->output_port_count; i++) {
  1305. output_args[i] = &variant_stack[node->output_ports[i]];
  1306. VSDEBUG("PORT " + itos(i) + " AT STACK " + itos(node->output_ports[i]));
  1307. }
  1308. //do step
  1309. VisualScriptNodeInstance::StartMode start_mode;
  1310. {
  1311. if (p_resuming_yield) {
  1312. start_mode = VisualScriptNodeInstance::START_MODE_RESUME_YIELD;
  1313. p_resuming_yield = false; // should resume only the first time
  1314. } else if (flow_stack && (flow_stack[flow_stack_pos] & VisualScriptNodeInstance::FLOW_STACK_PUSHED_BIT)) {
  1315. //if there is a push bit, it means we are continuing a sequence
  1316. start_mode = VisualScriptNodeInstance::START_MODE_CONTINUE_SEQUENCE;
  1317. } else {
  1318. start_mode = VisualScriptNodeInstance::START_MODE_BEGIN_SEQUENCE;
  1319. }
  1320. }
  1321. VSDEBUG("STEP - STARTSEQ: " + itos(start_mode));
  1322. int ret = node->step(input_args, output_args, start_mode, working_mem, r_error, error_str);
  1323. if (r_error.error != Callable::CallError::CALL_OK) {
  1324. //use error from step
  1325. error = true;
  1326. break;
  1327. }
  1328. if (ret & VisualScriptNodeInstance::STEP_YIELD_BIT) {
  1329. //yielded!
  1330. if (node->get_working_memory_size() == 0) {
  1331. r_error.error = Callable::CallError::CALL_ERROR_INVALID_METHOD;
  1332. error_str = RTR("A node yielded without working memory, please read the docs on how to yield properly!");
  1333. error = true;
  1334. break;
  1335. } else {
  1336. Ref<VisualScriptFunctionState> state = *working_mem;
  1337. if (!state.is_valid()) {
  1338. r_error.error = Callable::CallError::CALL_ERROR_INVALID_METHOD;
  1339. error_str = RTR("Node yielded, but did not return a function state in the first working memory.");
  1340. error = true;
  1341. break;
  1342. }
  1343. //step 1, capture all state
  1344. state->instance_id = get_owner_ptr()->get_instance_id();
  1345. state->script_id = get_script()->get_instance_id();
  1346. state->instance = this;
  1347. state->function = p_method;
  1348. state->working_mem_index = node->working_mem_idx;
  1349. state->variant_stack_size = f->max_stack;
  1350. state->node = node;
  1351. state->flow_stack_pos = flow_stack_pos;
  1352. state->stack.resize(p_stack_size);
  1353. state->pass = p_pass;
  1354. copymem(state->stack.ptrw(), p_stack, p_stack_size);
  1355. //step 2, run away, return directly
  1356. r_error.error = Callable::CallError::CALL_OK;
  1357. #ifdef DEBUG_ENABLED
  1358. //will re-enter later, so exiting
  1359. if (EngineDebugger::is_active()) {
  1360. VisualScriptLanguage::singleton->exit_function();
  1361. }
  1362. #endif
  1363. return state;
  1364. }
  1365. }
  1366. #ifdef DEBUG_ENABLED
  1367. if (EngineDebugger::is_active()) {
  1368. // line
  1369. bool do_break = false;
  1370. if (EngineDebugger::get_script_debugger()->get_lines_left() > 0) {
  1371. if (EngineDebugger::get_script_debugger()->get_depth() <= 0) {
  1372. EngineDebugger::get_script_debugger()->set_lines_left(EngineDebugger::get_script_debugger()->get_lines_left() - 1);
  1373. }
  1374. if (EngineDebugger::get_script_debugger()->get_lines_left() <= 0) {
  1375. do_break = true;
  1376. }
  1377. }
  1378. if (EngineDebugger::get_script_debugger()->is_breakpoint(current_node_id, source)) {
  1379. do_break = true;
  1380. }
  1381. if (do_break) {
  1382. VisualScriptLanguage::singleton->debug_break("Breakpoint", true);
  1383. }
  1384. EngineDebugger::get_singleton()->line_poll();
  1385. }
  1386. #endif
  1387. int output = ret & VisualScriptNodeInstance::STEP_MASK;
  1388. VSDEBUG("STEP RETURN: " + itos(ret));
  1389. if (ret & VisualScriptNodeInstance::STEP_EXIT_FUNCTION_BIT) {
  1390. if (node->get_working_memory_size() == 0) {
  1391. r_error.error = Callable::CallError::CALL_ERROR_INVALID_METHOD;
  1392. error_str = RTR("Return value must be assigned to first element of node working memory! Fix your node please.");
  1393. error = true;
  1394. } else {
  1395. //assign from working memory, first element
  1396. return_value = *working_mem;
  1397. }
  1398. VSDEBUG("EXITING FUNCTION - VALUE " + String(return_value));
  1399. break; //exit function requested, bye
  1400. }
  1401. VisualScriptNodeInstance *next = nullptr; //next node
  1402. if ((ret == output || ret & VisualScriptNodeInstance::STEP_FLAG_PUSH_STACK_BIT) && node->sequence_output_count) {
  1403. //if no exit bit was set, and has sequence outputs, guess next node
  1404. if (output >= node->sequence_output_count) {
  1405. r_error.error = Callable::CallError::CALL_ERROR_INVALID_METHOD;
  1406. error_str = RTR("Node returned an invalid sequence output: ") + itos(output);
  1407. error = true;
  1408. break;
  1409. }
  1410. next = node->sequence_outputs[output];
  1411. VSDEBUG("GOT NEXT NODE - " + (next ? itos(next->get_id()) : "NULL"));
  1412. }
  1413. if (flow_stack) {
  1414. //update flow stack pos (may have changed)
  1415. flow_stack[flow_stack_pos] = current_node_id;
  1416. //add stack push bit if requested
  1417. if (ret & VisualScriptNodeInstance::STEP_FLAG_PUSH_STACK_BIT) {
  1418. flow_stack[flow_stack_pos] |= VisualScriptNodeInstance::FLOW_STACK_PUSHED_BIT;
  1419. sequence_bits[node->sequence_index] = true; //remember sequence bit
  1420. VSDEBUG("NEXT SEQ - FLAG BIT");
  1421. } else {
  1422. sequence_bits[node->sequence_index] = false; //forget sequence bit
  1423. VSDEBUG("NEXT SEQ - NORMAL");
  1424. }
  1425. if (ret & VisualScriptNodeInstance::STEP_FLAG_GO_BACK_BIT) {
  1426. //go back request
  1427. if (flow_stack_pos > 0) {
  1428. flow_stack_pos--;
  1429. node = instances[flow_stack[flow_stack_pos] & VisualScriptNodeInstance::FLOW_STACK_MASK];
  1430. VSDEBUG("NEXT IS GO BACK");
  1431. } else {
  1432. VSDEBUG("NEXT IS GO BACK, BUT NO NEXT SO EXIT");
  1433. break; //simply exit without value or error
  1434. }
  1435. } else if (next) {
  1436. if (sequence_bits[next->sequence_index]) {
  1437. // what happened here is that we are entering a node that is in the middle of doing a sequence (pushed stack) from the front
  1438. // because each node has a working memory, we can't really do a sub-sequence
  1439. // as a result, the sequence will be restarted and the stack will roll back to find where this node
  1440. // started the sequence
  1441. bool found = false;
  1442. for (int i = flow_stack_pos; i >= 0; i--) {
  1443. if ((flow_stack[i] & VisualScriptNodeInstance::FLOW_STACK_MASK) == next->get_id()) {
  1444. flow_stack_pos = i; //roll back and remove bit
  1445. flow_stack[i] = next->get_id();
  1446. sequence_bits[next->sequence_index] = false;
  1447. found = true;
  1448. }
  1449. }
  1450. if (!found) {
  1451. r_error.error = Callable::CallError::CALL_ERROR_INVALID_METHOD;
  1452. error_str = RTR("Found sequence bit but not the node in the stack, report bug!");
  1453. error = true;
  1454. break;
  1455. }
  1456. node = next;
  1457. VSDEBUG("RE-ENTERED A LOOP, RETURNED STACK POS TO - " + itos(flow_stack_pos));
  1458. } else {
  1459. // check for stack overflow
  1460. if (flow_stack_pos + 1 >= flow_max) {
  1461. r_error.error = Callable::CallError::CALL_ERROR_INVALID_METHOD;
  1462. error_str = RTR("Stack overflow with stack depth: ") + itos(output);
  1463. error = true;
  1464. break;
  1465. }
  1466. node = next;
  1467. flow_stack_pos++;
  1468. flow_stack[flow_stack_pos] = node->get_id();
  1469. VSDEBUG("INCREASE FLOW STACK");
  1470. }
  1471. } else {
  1472. //no next node, try to go back in stack to pushed bit
  1473. bool found = false;
  1474. for (int i = flow_stack_pos; i >= 0; i--) {
  1475. VSDEBUG("FS " + itos(i) + " - " + itos(flow_stack[i]));
  1476. if (flow_stack[i] & VisualScriptNodeInstance::FLOW_STACK_PUSHED_BIT) {
  1477. node = instances[flow_stack[i] & VisualScriptNodeInstance::FLOW_STACK_MASK];
  1478. flow_stack_pos = i;
  1479. found = true;
  1480. break;
  1481. }
  1482. }
  1483. if (!found) {
  1484. VSDEBUG("NO NEXT NODE, NO GO BACK, EXITING");
  1485. break; //done, couldn't find a push stack bit
  1486. }
  1487. VSDEBUG("NO NEXT NODE, GO BACK TO: " + itos(flow_stack_pos));
  1488. }
  1489. } else {
  1490. node = next; //stackless mode, simply assign next node
  1491. }
  1492. }
  1493. if (error) {
  1494. //error
  1495. // function, file, line, error, explanation
  1496. String err_file = script->get_path();
  1497. String err_func = p_method;
  1498. int err_line = current_node_id; //not a line but it works as one
  1499. if (node && (r_error.error != Callable::CallError::CALL_ERROR_INVALID_METHOD || error_str == String())) {
  1500. if (error_str != String()) {
  1501. error_str += " ";
  1502. }
  1503. if (r_error.error == Callable::CallError::CALL_ERROR_INVALID_ARGUMENT) {
  1504. int errorarg = r_error.argument;
  1505. error_str += "Cannot convert argument " + itos(errorarg + 1) + " to " + Variant::get_type_name(Variant::Type(r_error.expected)) + ".";
  1506. } else if (r_error.error == Callable::CallError::CALL_ERROR_TOO_MANY_ARGUMENTS) {
  1507. error_str += "Expected " + itos(r_error.argument) + " arguments.";
  1508. } else if (r_error.error == Callable::CallError::CALL_ERROR_TOO_FEW_ARGUMENTS) {
  1509. error_str += "Expected " + itos(r_error.argument) + " arguments.";
  1510. } else if (r_error.error == Callable::CallError::CALL_ERROR_INVALID_METHOD) {
  1511. error_str += "Invalid Call.";
  1512. } else if (r_error.error == Callable::CallError::CALL_ERROR_INSTANCE_IS_NULL) {
  1513. error_str += "Base Instance is null";
  1514. }
  1515. }
  1516. //if (!GDScriptLanguage::get_singleton()->debug_break(err_text,false)) {
  1517. // debugger break did not happen
  1518. if (!VisualScriptLanguage::singleton->debug_break(error_str, false)) {
  1519. _err_print_error(err_func.utf8().get_data(), err_file.utf8().get_data(), err_line, error_str.utf8().get_data(), ERR_HANDLER_SCRIPT);
  1520. }
  1521. //}
  1522. } else {
  1523. //return_value=
  1524. }
  1525. #ifdef DEBUG_ENABLED
  1526. if (EngineDebugger::is_active()) {
  1527. VisualScriptLanguage::singleton->exit_function();
  1528. }
  1529. #endif
  1530. //clean up variant stack
  1531. for (int i = 0; i < f->max_stack; i++) {
  1532. variant_stack[i].~Variant();
  1533. }
  1534. return return_value;
  1535. }
  1536. Variant VisualScriptInstance::call(const StringName &p_method, const Variant **p_args, int p_argcount, Callable::CallError &r_error) {
  1537. r_error.error = Callable::CallError::CALL_OK; //ok by default
  1538. Map<StringName, Function>::Element *F = functions.find(p_method);
  1539. if (!F) {
  1540. r_error.error = Callable::CallError::CALL_ERROR_INVALID_METHOD;
  1541. return Variant();
  1542. }
  1543. VSDEBUG("CALLING: " + String(p_method));
  1544. Function *f = &F->get();
  1545. int total_stack_size = 0;
  1546. total_stack_size += f->max_stack * sizeof(Variant); //variants
  1547. total_stack_size += f->node_count * sizeof(bool);
  1548. total_stack_size += (max_input_args + max_output_args) * sizeof(Variant *); //arguments
  1549. total_stack_size += f->flow_stack_size * sizeof(int); //flow
  1550. total_stack_size += f->pass_stack_size * sizeof(int);
  1551. VSDEBUG("STACK SIZE: " + itos(total_stack_size));
  1552. VSDEBUG("STACK VARIANTS: : " + itos(f->max_stack));
  1553. VSDEBUG("SEQBITS: : " + itos(f->node_count));
  1554. VSDEBUG("MAX INPUT: " + itos(max_input_args));
  1555. VSDEBUG("MAX OUTPUT: " + itos(max_output_args));
  1556. VSDEBUG("FLOW STACK SIZE: " + itos(f->flow_stack_size));
  1557. VSDEBUG("PASS STACK SIZE: " + itos(f->pass_stack_size));
  1558. void *stack = alloca(total_stack_size);
  1559. Variant *variant_stack = (Variant *)stack;
  1560. bool *sequence_bits = (bool *)(variant_stack + f->max_stack);
  1561. const Variant **input_args = (const Variant **)(sequence_bits + f->node_count);
  1562. Variant **output_args = (Variant **)(input_args + max_input_args);
  1563. int flow_max = f->flow_stack_size;
  1564. int *flow_stack = flow_max ? (int *)(output_args + max_output_args) : (int *)nullptr;
  1565. int *pass_stack = flow_stack ? (int *)(flow_stack + flow_max) : (int *)nullptr;
  1566. for (int i = 0; i < f->node_count; i++) {
  1567. sequence_bits[i] = false; //all starts as false
  1568. }
  1569. zeromem(pass_stack, f->pass_stack_size * sizeof(int));
  1570. Map<int, VisualScriptNodeInstance *>::Element *E = instances.find(f->node);
  1571. if (!E) {
  1572. r_error.error = Callable::CallError::CALL_ERROR_INVALID_METHOD;
  1573. ERR_FAIL_V_MSG(Variant(), "No VisualScriptFunction node in function.");
  1574. }
  1575. VisualScriptNodeInstance *node = E->get();
  1576. if (flow_stack) {
  1577. flow_stack[0] = node->get_id();
  1578. }
  1579. VSDEBUG("ARGUMENTS: " + itos(f->argument_count) = " RECEIVED: " + itos(p_argcount));
  1580. if (p_argcount < f->argument_count) {
  1581. r_error.error = Callable::CallError::CALL_ERROR_TOO_FEW_ARGUMENTS;
  1582. r_error.argument = node->get_input_port_count();
  1583. return Variant();
  1584. }
  1585. if (p_argcount > f->argument_count) {
  1586. r_error.error = Callable::CallError::CALL_ERROR_TOO_MANY_ARGUMENTS;
  1587. r_error.argument = node->get_input_port_count();
  1588. return Variant();
  1589. }
  1590. //allocate variant stack
  1591. for (int i = 0; i < f->max_stack; i++) {
  1592. memnew_placement(&variant_stack[i], Variant);
  1593. }
  1594. //allocate function arguments (must be copied for yield to work properly)
  1595. for (int i = 0; i < p_argcount; i++) {
  1596. variant_stack[i] = *p_args[i];
  1597. }
  1598. return _call_internal(p_method, stack, total_stack_size, node, 0, 0, false, r_error);
  1599. }
  1600. void VisualScriptInstance::notification(int p_notification) {
  1601. //do nothing as this is called using virtual
  1602. Variant what = p_notification;
  1603. const Variant *whatp = &what;
  1604. Callable::CallError ce;
  1605. call(VisualScriptLanguage::singleton->notification, &whatp, 1, ce); //do as call
  1606. }
  1607. String VisualScriptInstance::to_string(bool *r_valid) {
  1608. if (has_method(CoreStringNames::get_singleton()->_to_string)) {
  1609. Callable::CallError ce;
  1610. Variant ret = call(CoreStringNames::get_singleton()->_to_string, nullptr, 0, ce);
  1611. if (ce.error == Callable::CallError::CALL_OK) {
  1612. if (ret.get_type() != Variant::STRING) {
  1613. if (r_valid) {
  1614. *r_valid = false;
  1615. }
  1616. ERR_FAIL_V_MSG(String(), "Wrong type for " + CoreStringNames::get_singleton()->_to_string + ", must be a String.");
  1617. }
  1618. if (r_valid) {
  1619. *r_valid = true;
  1620. }
  1621. return ret.operator String();
  1622. }
  1623. }
  1624. if (r_valid) {
  1625. *r_valid = false;
  1626. }
  1627. return String();
  1628. }
  1629. Ref<Script> VisualScriptInstance::get_script() const {
  1630. return script;
  1631. }
  1632. Vector<ScriptNetData> VisualScriptInstance::get_rpc_methods() const {
  1633. return script->get_rpc_methods();
  1634. }
  1635. uint16_t VisualScriptInstance::get_rpc_method_id(const StringName &p_method) const {
  1636. return script->get_rpc_method_id(p_method);
  1637. }
  1638. StringName VisualScriptInstance::get_rpc_method(const uint16_t p_rpc_method_id) const {
  1639. return script->get_rpc_method(p_rpc_method_id);
  1640. }
  1641. MultiplayerAPI::RPCMode VisualScriptInstance::get_rpc_mode_by_id(const uint16_t p_rpc_method_id) const {
  1642. return script->get_rpc_mode_by_id(p_rpc_method_id);
  1643. }
  1644. MultiplayerAPI::RPCMode VisualScriptInstance::get_rpc_mode(const StringName &p_method) const {
  1645. return script->get_rpc_mode(p_method);
  1646. }
  1647. Vector<ScriptNetData> VisualScriptInstance::get_rset_properties() const {
  1648. return script->get_rset_properties();
  1649. }
  1650. uint16_t VisualScriptInstance::get_rset_property_id(const StringName &p_variable) const {
  1651. return script->get_rset_property_id(p_variable);
  1652. }
  1653. StringName VisualScriptInstance::get_rset_property(const uint16_t p_rset_property_id) const {
  1654. return script->get_rset_property(p_rset_property_id);
  1655. }
  1656. MultiplayerAPI::RPCMode VisualScriptInstance::get_rset_mode_by_id(const uint16_t p_rset_variable_id) const {
  1657. return script->get_rset_mode_by_id(p_rset_variable_id);
  1658. }
  1659. MultiplayerAPI::RPCMode VisualScriptInstance::get_rset_mode(const StringName &p_variable) const {
  1660. return script->get_rset_mode(p_variable);
  1661. }
  1662. void VisualScriptInstance::create(const Ref<VisualScript> &p_script, Object *p_owner) {
  1663. script = p_script;
  1664. owner = p_owner;
  1665. source = p_script->get_path();
  1666. max_input_args = 0;
  1667. max_output_args = 0;
  1668. if (Object::cast_to<Node>(p_owner)) {
  1669. //turn on these if they exist and base is a node
  1670. Node *node = Object::cast_to<Node>(p_owner);
  1671. if (p_script->functions.has("_process")) {
  1672. node->set_process(true);
  1673. }
  1674. if (p_script->functions.has("_physics_process")) {
  1675. node->set_physics_process(true);
  1676. }
  1677. if (p_script->functions.has("_input")) {
  1678. node->set_process_input(true);
  1679. }
  1680. if (p_script->functions.has("_unhandled_input")) {
  1681. node->set_process_unhandled_input(true);
  1682. }
  1683. if (p_script->functions.has("_unhandled_key_input")) {
  1684. node->set_process_unhandled_key_input(true);
  1685. }
  1686. }
  1687. for (const Map<StringName, VisualScript::Variable>::Element *E = script->variables.front(); E; E = E->next()) {
  1688. variables[E->key()] = E->get().default_value;
  1689. }
  1690. for (const Map<StringName, VisualScript::Function>::Element *E = script->functions.front(); E; E = E->next()) {
  1691. if (E->key() == script->get_default_func()) {
  1692. continue;
  1693. }
  1694. Function function;
  1695. function.node = E->get().function_id;
  1696. function.max_stack = 0;
  1697. function.flow_stack_size = 0;
  1698. function.pass_stack_size = 0;
  1699. function.node_count = 0;
  1700. Map<StringName, int> local_var_indices;
  1701. if (function.node < 0) {
  1702. VisualScriptLanguage::singleton->debug_break_parse(get_script()->get_path(), 0, "No start node in function: " + String(E->key()));
  1703. ERR_CONTINUE(function.node < 0);
  1704. }
  1705. {
  1706. Ref<VisualScriptFunction> func_node = script->get_node(E->key(), E->get().function_id);
  1707. if (func_node.is_null()) {
  1708. VisualScriptLanguage::singleton->debug_break_parse(get_script()->get_path(), 0, "No VisualScriptFunction typed start node in function: " + String(E->key()));
  1709. }
  1710. ERR_CONTINUE(!func_node.is_valid());
  1711. function.argument_count = func_node->get_argument_count();
  1712. function.max_stack += function.argument_count;
  1713. function.flow_stack_size = func_node->is_stack_less() ? 0 : func_node->get_stack_size();
  1714. max_input_args = MAX(max_input_args, function.argument_count);
  1715. }
  1716. //multiple passes are required to set up this complex thing..
  1717. //first create the nodes
  1718. for (const Map<int, VisualScript::Function::NodeData>::Element *F = E->get().nodes.front(); F; F = F->next()) {
  1719. Ref<VisualScriptNode> node = F->get().node;
  1720. VisualScriptNodeInstance *instance = node->instance(this); //create instance
  1721. ERR_FAIL_COND(!instance);
  1722. instance->base = node.ptr();
  1723. instance->id = F->key();
  1724. instance->input_port_count = node->get_input_value_port_count();
  1725. instance->input_ports = nullptr;
  1726. instance->output_port_count = node->get_output_value_port_count();
  1727. instance->output_ports = nullptr;
  1728. instance->sequence_output_count = node->get_output_sequence_port_count();
  1729. instance->sequence_index = function.node_count++;
  1730. instance->sequence_outputs = nullptr;
  1731. instance->pass_idx = -1;
  1732. if (instance->input_port_count) {
  1733. instance->input_ports = memnew_arr(int, instance->input_port_count);
  1734. for (int i = 0; i < instance->input_port_count; i++) {
  1735. instance->input_ports[i] = -1; //if not assigned, will become default value
  1736. }
  1737. }
  1738. if (instance->output_port_count) {
  1739. instance->output_ports = memnew_arr(int, instance->output_port_count);
  1740. for (int i = 0; i < instance->output_port_count; i++) {
  1741. instance->output_ports[i] = -1; //if not assigned, will output to trash
  1742. }
  1743. }
  1744. if (instance->sequence_output_count) {
  1745. instance->sequence_outputs = memnew_arr(VisualScriptNodeInstance *, instance->sequence_output_count);
  1746. for (int i = 0; i < instance->sequence_output_count; i++) {
  1747. instance->sequence_outputs[i] = nullptr; //if it remains null, flow ends here
  1748. }
  1749. }
  1750. if (Object::cast_to<VisualScriptLocalVar>(node.ptr()) || Object::cast_to<VisualScriptLocalVarSet>(*node)) {
  1751. //working memory is shared only for this node, for the same variables
  1752. Ref<VisualScriptLocalVar> vslv = node;
  1753. StringName var_name;
  1754. if (Object::cast_to<VisualScriptLocalVar>(*node)) {
  1755. var_name = String(Object::cast_to<VisualScriptLocalVar>(*node)->get_var_name()).strip_edges();
  1756. } else {
  1757. var_name = String(Object::cast_to<VisualScriptLocalVarSet>(*node)->get_var_name()).strip_edges();
  1758. }
  1759. if (!local_var_indices.has(var_name)) {
  1760. local_var_indices[var_name] = function.max_stack;
  1761. function.max_stack++;
  1762. }
  1763. instance->working_mem_idx = local_var_indices[var_name];
  1764. } else if (instance->get_working_memory_size()) {
  1765. instance->working_mem_idx = function.max_stack;
  1766. function.max_stack += instance->get_working_memory_size();
  1767. } else {
  1768. instance->working_mem_idx = -1; //no working mem
  1769. }
  1770. max_input_args = MAX(max_input_args, instance->input_port_count);
  1771. max_output_args = MAX(max_output_args, instance->output_port_count);
  1772. instances[F->key()] = instance;
  1773. }
  1774. function.trash_pos = function.max_stack++; //create pos for trash
  1775. //second pass, do data connections
  1776. for (const Set<VisualScript::DataConnection>::Element *F = E->get().data_connections.front(); F; F = F->next()) {
  1777. VisualScript::DataConnection dc = F->get();
  1778. ERR_CONTINUE(!instances.has(dc.from_node));
  1779. VisualScriptNodeInstance *from = instances[dc.from_node];
  1780. ERR_CONTINUE(!instances.has(dc.to_node));
  1781. VisualScriptNodeInstance *to = instances[dc.to_node];
  1782. ERR_CONTINUE(dc.from_port >= from->output_port_count);
  1783. ERR_CONTINUE(dc.to_port >= to->input_port_count);
  1784. if (from->output_ports[dc.from_port] == -1) {
  1785. int stack_pos = function.max_stack++;
  1786. from->output_ports[dc.from_port] = stack_pos;
  1787. }
  1788. if (from->get_sequence_output_count() == 0 && to->dependencies.find(from) == -1) {
  1789. //if the node we are reading from has no output sequence, we must call step() before reading from it.
  1790. if (from->pass_idx == -1) {
  1791. from->pass_idx = function.pass_stack_size;
  1792. function.pass_stack_size++;
  1793. }
  1794. to->dependencies.push_back(from);
  1795. }
  1796. to->input_ports[dc.to_port] = from->output_ports[dc.from_port]; //read from wherever the stack is
  1797. }
  1798. //third pass, do sequence connections
  1799. for (const Set<VisualScript::SequenceConnection>::Element *F = E->get().sequence_connections.front(); F; F = F->next()) {
  1800. VisualScript::SequenceConnection sc = F->get();
  1801. ERR_CONTINUE(!instances.has(sc.from_node));
  1802. VisualScriptNodeInstance *from = instances[sc.from_node];
  1803. ERR_CONTINUE(!instances.has(sc.to_node));
  1804. VisualScriptNodeInstance *to = instances[sc.to_node];
  1805. ERR_CONTINUE(sc.from_output >= from->sequence_output_count);
  1806. from->sequence_outputs[sc.from_output] = to;
  1807. }
  1808. //fourth pass:
  1809. // 1) unassigned input ports to default values
  1810. // 2) connect unassigned output ports to trash
  1811. for (const Map<int, VisualScript::Function::NodeData>::Element *F = E->get().nodes.front(); F; F = F->next()) {
  1812. ERR_CONTINUE(!instances.has(F->key()));
  1813. Ref<VisualScriptNode> node = F->get().node;
  1814. VisualScriptNodeInstance *instance = instances[F->key()];
  1815. // connect to default values
  1816. for (int i = 0; i < instance->input_port_count; i++) {
  1817. if (instance->input_ports[i] == -1) {
  1818. //unassigned, connect to default val
  1819. instance->input_ports[i] = default_values.size() | VisualScriptNodeInstance::INPUT_DEFAULT_VALUE_BIT;
  1820. default_values.push_back(node->get_default_input_value(i));
  1821. }
  1822. }
  1823. // connect to trash
  1824. for (int i = 0; i < instance->output_port_count; i++) {
  1825. if (instance->output_ports[i] == -1) {
  1826. instance->output_ports[i] = function.trash_pos; //trash is same for all
  1827. }
  1828. }
  1829. }
  1830. functions[E->key()] = function;
  1831. }
  1832. }
  1833. ScriptLanguage *VisualScriptInstance::get_language() {
  1834. return VisualScriptLanguage::singleton;
  1835. }
  1836. VisualScriptInstance::VisualScriptInstance() {
  1837. }
  1838. VisualScriptInstance::~VisualScriptInstance() {
  1839. {
  1840. MutexLock lock(VisualScriptLanguage::singleton->lock);
  1841. script->instances.erase(owner);
  1842. }
  1843. for (Map<int, VisualScriptNodeInstance *>::Element *E = instances.front(); E; E = E->next()) {
  1844. memdelete(E->get());
  1845. }
  1846. }
  1847. /////////////////////////////////////////////
  1848. /////////////////////
  1849. Variant VisualScriptFunctionState::_signal_callback(const Variant **p_args, int p_argcount, Callable::CallError &r_error) {
  1850. ERR_FAIL_COND_V(function == StringName(), Variant());
  1851. #ifdef DEBUG_ENABLED
  1852. ERR_FAIL_COND_V_MSG(instance_id.is_valid() && !ObjectDB::get_instance(instance_id), Variant(), "Resumed after yield, but class instance is gone.");
  1853. ERR_FAIL_COND_V_MSG(script_id.is_valid() && !ObjectDB::get_instance(script_id), Variant(), "Resumed after yield, but script is gone.");
  1854. #endif
  1855. r_error.error = Callable::CallError::CALL_OK;
  1856. Array args;
  1857. if (p_argcount == 0) {
  1858. r_error.error = Callable::CallError::CALL_ERROR_TOO_FEW_ARGUMENTS;
  1859. r_error.argument = 1;
  1860. return Variant();
  1861. } else if (p_argcount == 1) {
  1862. //noooneee, reserved for me, me and only me.
  1863. } else {
  1864. for (int i = 0; i < p_argcount - 1; i++) {
  1865. args.push_back(*p_args[i]);
  1866. }
  1867. }
  1868. Ref<VisualScriptFunctionState> self = *p_args[p_argcount - 1]; //hi, I'm myself, needed this to remain alive.
  1869. if (self.is_null()) {
  1870. r_error.error = Callable::CallError::CALL_ERROR_INVALID_ARGUMENT;
  1871. r_error.argument = p_argcount - 1;
  1872. r_error.expected = Variant::OBJECT;
  1873. return Variant();
  1874. }
  1875. r_error.error = Callable::CallError::CALL_OK;
  1876. Variant *working_mem = ((Variant *)stack.ptr()) + working_mem_index;
  1877. *working_mem = args; //arguments go to working mem.
  1878. Variant ret = instance->_call_internal(function, stack.ptrw(), stack.size(), node, flow_stack_pos, pass, true, r_error);
  1879. function = StringName(); //invalidate
  1880. return ret;
  1881. }
  1882. void VisualScriptFunctionState::connect_to_signal(Object *p_obj, const String &p_signal, Array p_binds) {
  1883. Vector<Variant> binds;
  1884. for (int i = 0; i < p_binds.size(); i++) {
  1885. binds.push_back(p_binds[i]);
  1886. }
  1887. binds.push_back(Ref<VisualScriptFunctionState>(this)); //add myself on the back to avoid dying from unreferencing
  1888. p_obj->connect_compat(p_signal, this, "_signal_callback", binds, CONNECT_ONESHOT);
  1889. }
  1890. bool VisualScriptFunctionState::is_valid() const {
  1891. return function != StringName();
  1892. }
  1893. Variant VisualScriptFunctionState::resume(Array p_args) {
  1894. ERR_FAIL_COND_V(function == StringName(), Variant());
  1895. #ifdef DEBUG_ENABLED
  1896. ERR_FAIL_COND_V_MSG(instance_id.is_valid() && !ObjectDB::get_instance(instance_id), Variant(), "Resumed after yield, but class instance is gone.");
  1897. ERR_FAIL_COND_V_MSG(script_id.is_valid() && !ObjectDB::get_instance(script_id), Variant(), "Resumed after yield, but script is gone.");
  1898. #endif
  1899. Callable::CallError r_error;
  1900. r_error.error = Callable::CallError::CALL_OK;
  1901. Variant *working_mem = ((Variant *)stack.ptr()) + working_mem_index;
  1902. *working_mem = p_args; //arguments go to working mem.
  1903. Variant ret = instance->_call_internal(function, stack.ptrw(), stack.size(), node, flow_stack_pos, pass, true, r_error);
  1904. function = StringName(); //invalidate
  1905. return ret;
  1906. }
  1907. void VisualScriptFunctionState::_bind_methods() {
  1908. ClassDB::bind_method(D_METHOD("connect_to_signal", "obj", "signals", "args"), &VisualScriptFunctionState::connect_to_signal);
  1909. ClassDB::bind_method(D_METHOD("resume", "args"), &VisualScriptFunctionState::resume, DEFVAL(Variant()));
  1910. ClassDB::bind_method(D_METHOD("is_valid"), &VisualScriptFunctionState::is_valid);
  1911. ClassDB::bind_vararg_method(METHOD_FLAGS_DEFAULT, "_signal_callback", &VisualScriptFunctionState::_signal_callback, MethodInfo("_signal_callback"));
  1912. }
  1913. VisualScriptFunctionState::VisualScriptFunctionState() {
  1914. }
  1915. VisualScriptFunctionState::~VisualScriptFunctionState() {
  1916. if (function != StringName()) {
  1917. Variant *s = ((Variant *)stack.ptr());
  1918. for (int i = 0; i < variant_stack_size; i++) {
  1919. s[i].~Variant();
  1920. }
  1921. }
  1922. }
  1923. ///////////////////////////////////////////////
  1924. String VisualScriptLanguage::get_name() const {
  1925. return "VisualScript";
  1926. }
  1927. /* LANGUAGE FUNCTIONS */
  1928. void VisualScriptLanguage::init() {
  1929. }
  1930. String VisualScriptLanguage::get_type() const {
  1931. return "VisualScript";
  1932. }
  1933. String VisualScriptLanguage::get_extension() const {
  1934. return "vs";
  1935. }
  1936. Error VisualScriptLanguage::execute_file(const String &p_path) {
  1937. return OK;
  1938. }
  1939. void VisualScriptLanguage::finish() {
  1940. }
  1941. /* EDITOR FUNCTIONS */
  1942. void VisualScriptLanguage::get_reserved_words(List<String> *p_words) const {
  1943. }
  1944. void VisualScriptLanguage::get_comment_delimiters(List<String> *p_delimiters) const {
  1945. }
  1946. void VisualScriptLanguage::get_string_delimiters(List<String> *p_delimiters) const {
  1947. }
  1948. Ref<Script> VisualScriptLanguage::get_template(const String &p_class_name, const String &p_base_class_name) const {
  1949. Ref<VisualScript> script;
  1950. script.instance();
  1951. script->set_instance_base_type(p_base_class_name);
  1952. return script;
  1953. }
  1954. bool VisualScriptLanguage::is_using_templates() {
  1955. return true;
  1956. }
  1957. void VisualScriptLanguage::make_template(const String &p_class_name, const String &p_base_class_name, Ref<Script> &p_script) {
  1958. Ref<VisualScript> script = p_script;
  1959. script->set_instance_base_type(p_base_class_name);
  1960. }
  1961. bool VisualScriptLanguage::validate(const String &p_script, int &r_line_error, int &r_col_error, String &r_test_error, const String &p_path, List<String> *r_functions, List<ScriptLanguage::Warning> *r_warnings, Set<int> *r_safe_lines) const {
  1962. return false;
  1963. }
  1964. Script *VisualScriptLanguage::create_script() const {
  1965. return memnew(VisualScript);
  1966. }
  1967. bool VisualScriptLanguage::has_named_classes() const {
  1968. return false;
  1969. }
  1970. bool VisualScriptLanguage::supports_builtin_mode() const {
  1971. return true;
  1972. }
  1973. int VisualScriptLanguage::find_function(const String &p_function, const String &p_code) const {
  1974. return -1;
  1975. }
  1976. String VisualScriptLanguage::make_function(const String &p_class, const String &p_name, const PackedStringArray &p_args) const {
  1977. return String();
  1978. }
  1979. void VisualScriptLanguage::auto_indent_code(String &p_code, int p_from_line, int p_to_line) const {
  1980. }
  1981. void VisualScriptLanguage::add_global_constant(const StringName &p_variable, const Variant &p_value) {
  1982. }
  1983. /* DEBUGGER FUNCTIONS */
  1984. bool VisualScriptLanguage::debug_break_parse(const String &p_file, int p_node, const String &p_error) {
  1985. //break because of parse error
  1986. if (EngineDebugger::is_active() && Thread::get_caller_id() == Thread::get_main_id()) {
  1987. _debug_parse_err_node = p_node;
  1988. _debug_parse_err_file = p_file;
  1989. _debug_error = p_error;
  1990. EngineDebugger::get_script_debugger()->debug(this, false, true);
  1991. return true;
  1992. } else {
  1993. return false;
  1994. }
  1995. }
  1996. bool VisualScriptLanguage::debug_break(const String &p_error, bool p_allow_continue) {
  1997. if (EngineDebugger::is_active() && Thread::get_caller_id() == Thread::get_main_id()) {
  1998. _debug_parse_err_node = -1;
  1999. _debug_parse_err_file = "";
  2000. _debug_error = p_error;
  2001. EngineDebugger::get_script_debugger()->debug(this, p_allow_continue, true);
  2002. return true;
  2003. } else {
  2004. return false;
  2005. }
  2006. }
  2007. String VisualScriptLanguage::debug_get_error() const {
  2008. return _debug_error;
  2009. }
  2010. int VisualScriptLanguage::debug_get_stack_level_count() const {
  2011. if (_debug_parse_err_node >= 0) {
  2012. return 1;
  2013. }
  2014. return _debug_call_stack_pos;
  2015. }
  2016. int VisualScriptLanguage::debug_get_stack_level_line(int p_level) const {
  2017. if (_debug_parse_err_node >= 0) {
  2018. return _debug_parse_err_node;
  2019. }
  2020. ERR_FAIL_INDEX_V(p_level, _debug_call_stack_pos, -1);
  2021. int l = _debug_call_stack_pos - p_level - 1;
  2022. return *(_call_stack[l].current_id);
  2023. }
  2024. String VisualScriptLanguage::debug_get_stack_level_function(int p_level) const {
  2025. if (_debug_parse_err_node >= 0) {
  2026. return "";
  2027. }
  2028. ERR_FAIL_INDEX_V(p_level, _debug_call_stack_pos, "");
  2029. int l = _debug_call_stack_pos - p_level - 1;
  2030. return *_call_stack[l].function;
  2031. }
  2032. String VisualScriptLanguage::debug_get_stack_level_source(int p_level) const {
  2033. if (_debug_parse_err_node >= 0) {
  2034. return _debug_parse_err_file;
  2035. }
  2036. ERR_FAIL_INDEX_V(p_level, _debug_call_stack_pos, "");
  2037. int l = _debug_call_stack_pos - p_level - 1;
  2038. return _call_stack[l].instance->get_script_ptr()->get_path();
  2039. }
  2040. void VisualScriptLanguage::debug_get_stack_level_locals(int p_level, List<String> *p_locals, List<Variant> *p_values, int p_max_subitems, int p_max_depth) {
  2041. if (_debug_parse_err_node >= 0) {
  2042. return;
  2043. }
  2044. ERR_FAIL_INDEX(p_level, _debug_call_stack_pos);
  2045. int l = _debug_call_stack_pos - p_level - 1;
  2046. const StringName *f = _call_stack[l].function;
  2047. ERR_FAIL_COND(!_call_stack[l].instance->functions.has(*f));
  2048. //VisualScriptInstance::Function *func = &_call_stack[l].instance->functions[*f];
  2049. VisualScriptNodeInstance *node = _call_stack[l].instance->instances[*_call_stack[l].current_id];
  2050. ERR_FAIL_COND(!node);
  2051. p_locals->push_back("node_name");
  2052. p_values->push_back(node->get_base_node()->get_text());
  2053. for (int i = 0; i < node->input_port_count; i++) {
  2054. String name = node->get_base_node()->get_input_value_port_info(i).name;
  2055. if (name == String()) {
  2056. name = "in_" + itos(i);
  2057. }
  2058. p_locals->push_back("input/" + name);
  2059. //value is trickier
  2060. int in_from = node->input_ports[i];
  2061. int in_value = in_from & VisualScriptNodeInstance::INPUT_MASK;
  2062. if (in_from & VisualScriptNodeInstance::INPUT_DEFAULT_VALUE_BIT) {
  2063. p_values->push_back(_call_stack[l].instance->default_values[in_value]);
  2064. } else {
  2065. p_values->push_back(_call_stack[l].stack[in_value]);
  2066. }
  2067. }
  2068. for (int i = 0; i < node->output_port_count; i++) {
  2069. String name = node->get_base_node()->get_output_value_port_info(i).name;
  2070. if (name == String()) {
  2071. name = "out_" + itos(i);
  2072. }
  2073. p_locals->push_back("output/" + name);
  2074. //value is trickier
  2075. int in_from = node->output_ports[i];
  2076. p_values->push_back(_call_stack[l].stack[in_from]);
  2077. }
  2078. for (int i = 0; i < node->get_working_memory_size(); i++) {
  2079. p_locals->push_back("working_mem/mem_" + itos(i));
  2080. p_values->push_back((*_call_stack[l].work_mem)[i]);
  2081. }
  2082. /*
  2083. ERR_FAIL_INDEX(p_level,_debug_call_stack_pos);
  2084. VisualFunction *f = _call_stack[l].function;
  2085. List<Pair<StringName,int> > locals;
  2086. f->debug_get_stack_member_state(*_call_stack[l].line,&locals);
  2087. for( List<Pair<StringName,int> >::Element *E = locals.front();E;E=E->next() ) {
  2088. p_locals->push_back(E->get().first);
  2089. p_values->push_back(_call_stack[l].stack[E->get().second]);
  2090. }
  2091. */
  2092. }
  2093. void VisualScriptLanguage::debug_get_stack_level_members(int p_level, List<String> *p_members, List<Variant> *p_values, int p_max_subitems, int p_max_depth) {
  2094. if (_debug_parse_err_node >= 0) {
  2095. return;
  2096. }
  2097. ERR_FAIL_INDEX(p_level, _debug_call_stack_pos);
  2098. int l = _debug_call_stack_pos - p_level - 1;
  2099. Ref<VisualScript> vs = _call_stack[l].instance->get_script();
  2100. if (vs.is_null()) {
  2101. return;
  2102. }
  2103. List<StringName> vars;
  2104. vs->get_variable_list(&vars);
  2105. for (List<StringName>::Element *E = vars.front(); E; E = E->next()) {
  2106. Variant v;
  2107. if (_call_stack[l].instance->get_variable(E->get(), &v)) {
  2108. p_members->push_back("variables/" + E->get());
  2109. p_values->push_back(v);
  2110. }
  2111. }
  2112. }
  2113. void VisualScriptLanguage::debug_get_globals(List<String> *p_locals, List<Variant> *p_values, int p_max_subitems, int p_max_depth) {
  2114. //no globals are really reachable in gdscript
  2115. }
  2116. String VisualScriptLanguage::debug_parse_stack_level_expression(int p_level, const String &p_expression, int p_max_subitems, int p_max_depth) {
  2117. return "";
  2118. }
  2119. void VisualScriptLanguage::reload_all_scripts() {
  2120. }
  2121. void VisualScriptLanguage::reload_tool_script(const Ref<Script> &p_script, bool p_soft_reload) {
  2122. }
  2123. /* LOADER FUNCTIONS */
  2124. void VisualScriptLanguage::get_recognized_extensions(List<String> *p_extensions) const {
  2125. p_extensions->push_back("vs");
  2126. }
  2127. void VisualScriptLanguage::get_public_functions(List<MethodInfo> *p_functions) const {
  2128. }
  2129. void VisualScriptLanguage::get_public_constants(List<Pair<String, Variant>> *p_constants) const {
  2130. }
  2131. void VisualScriptLanguage::profiling_start() {
  2132. }
  2133. void VisualScriptLanguage::profiling_stop() {
  2134. }
  2135. int VisualScriptLanguage::profiling_get_accumulated_data(ProfilingInfo *p_info_arr, int p_info_max) {
  2136. return 0;
  2137. }
  2138. int VisualScriptLanguage::profiling_get_frame_data(ProfilingInfo *p_info_arr, int p_info_max) {
  2139. return 0;
  2140. }
  2141. VisualScriptLanguage *VisualScriptLanguage::singleton = nullptr;
  2142. void VisualScriptLanguage::add_register_func(const String &p_name, VisualScriptNodeRegisterFunc p_func) {
  2143. ERR_FAIL_COND(register_funcs.has(p_name));
  2144. register_funcs[p_name] = p_func;
  2145. }
  2146. void VisualScriptLanguage::remove_register_func(const String &p_name) {
  2147. ERR_FAIL_COND(!register_funcs.has(p_name));
  2148. register_funcs.erase(p_name);
  2149. }
  2150. Ref<VisualScriptNode> VisualScriptLanguage::create_node_from_name(const String &p_name) {
  2151. ERR_FAIL_COND_V(!register_funcs.has(p_name), Ref<VisualScriptNode>());
  2152. return register_funcs[p_name](p_name);
  2153. }
  2154. void VisualScriptLanguage::get_registered_node_names(List<String> *r_names) {
  2155. for (Map<String, VisualScriptNodeRegisterFunc>::Element *E = register_funcs.front(); E; E = E->next()) {
  2156. r_names->push_back(E->key());
  2157. }
  2158. }
  2159. VisualScriptLanguage::VisualScriptLanguage() {
  2160. notification = "_notification";
  2161. _step = "_step";
  2162. _subcall = "_subcall";
  2163. singleton = this;
  2164. _debug_parse_err_node = -1;
  2165. _debug_parse_err_file = "";
  2166. _debug_call_stack_pos = 0;
  2167. int dmcs = GLOBAL_DEF("debug/settings/visual_script/max_call_stack", 1024);
  2168. ProjectSettings::get_singleton()->set_custom_property_info("debug/settings/visual_script/max_call_stack", PropertyInfo(Variant::INT, "debug/settings/visual_script/max_call_stack", PROPERTY_HINT_RANGE, "1024,4096,1,or_greater")); //minimum is 1024
  2169. if (EngineDebugger::is_active()) {
  2170. //debugging enabled!
  2171. _debug_max_call_stack = dmcs;
  2172. _call_stack = memnew_arr(CallLevel, _debug_max_call_stack + 1);
  2173. } else {
  2174. _debug_max_call_stack = 0;
  2175. _call_stack = nullptr;
  2176. }
  2177. }
  2178. VisualScriptLanguage::~VisualScriptLanguage() {
  2179. if (_call_stack) {
  2180. memdelete_arr(_call_stack);
  2181. }
  2182. singleton = nullptr;
  2183. }