physics_server_2d.cpp 45 KB

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  1. /*************************************************************************/
  2. /* physics_server_2d.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "physics_server_2d.h"
  31. #include "core/config/project_settings.h"
  32. #include "core/string/print_string.h"
  33. PhysicsServer2D *PhysicsServer2D::singleton = nullptr;
  34. void PhysicsDirectBodyState2D::integrate_forces() {
  35. real_t step = get_step();
  36. Vector2 lv = get_linear_velocity();
  37. lv += get_total_gravity() * step;
  38. real_t av = get_angular_velocity();
  39. real_t damp = 1.0 - step * get_total_linear_damp();
  40. if (damp < 0) { // reached zero in the given time
  41. damp = 0;
  42. }
  43. lv *= damp;
  44. damp = 1.0 - step * get_total_angular_damp();
  45. if (damp < 0) { // reached zero in the given time
  46. damp = 0;
  47. }
  48. av *= damp;
  49. set_linear_velocity(lv);
  50. set_angular_velocity(av);
  51. }
  52. Object *PhysicsDirectBodyState2D::get_contact_collider_object(int p_contact_idx) const {
  53. ObjectID objid = get_contact_collider_id(p_contact_idx);
  54. Object *obj = ObjectDB::get_instance(objid);
  55. return obj;
  56. }
  57. PhysicsServer2D *PhysicsServer2D::get_singleton() {
  58. return singleton;
  59. }
  60. void PhysicsDirectBodyState2D::_bind_methods() {
  61. ClassDB::bind_method(D_METHOD("get_total_gravity"), &PhysicsDirectBodyState2D::get_total_gravity);
  62. ClassDB::bind_method(D_METHOD("get_total_linear_damp"), &PhysicsDirectBodyState2D::get_total_linear_damp);
  63. ClassDB::bind_method(D_METHOD("get_total_angular_damp"), &PhysicsDirectBodyState2D::get_total_angular_damp);
  64. ClassDB::bind_method(D_METHOD("get_center_of_mass"), &PhysicsDirectBodyState2D::get_center_of_mass);
  65. ClassDB::bind_method(D_METHOD("get_center_of_mass_local"), &PhysicsDirectBodyState2D::get_center_of_mass_local);
  66. ClassDB::bind_method(D_METHOD("get_inverse_mass"), &PhysicsDirectBodyState2D::get_inverse_mass);
  67. ClassDB::bind_method(D_METHOD("get_inverse_inertia"), &PhysicsDirectBodyState2D::get_inverse_inertia);
  68. ClassDB::bind_method(D_METHOD("set_linear_velocity", "velocity"), &PhysicsDirectBodyState2D::set_linear_velocity);
  69. ClassDB::bind_method(D_METHOD("get_linear_velocity"), &PhysicsDirectBodyState2D::get_linear_velocity);
  70. ClassDB::bind_method(D_METHOD("set_angular_velocity", "velocity"), &PhysicsDirectBodyState2D::set_angular_velocity);
  71. ClassDB::bind_method(D_METHOD("get_angular_velocity"), &PhysicsDirectBodyState2D::get_angular_velocity);
  72. ClassDB::bind_method(D_METHOD("set_transform", "transform"), &PhysicsDirectBodyState2D::set_transform);
  73. ClassDB::bind_method(D_METHOD("get_transform"), &PhysicsDirectBodyState2D::get_transform);
  74. ClassDB::bind_method(D_METHOD("get_velocity_at_local_position", "local_position"), &PhysicsDirectBodyState2D::get_velocity_at_local_position);
  75. ClassDB::bind_method(D_METHOD("add_central_force", "force"), &PhysicsDirectBodyState2D::add_central_force);
  76. ClassDB::bind_method(D_METHOD("add_force", "force", "position"), &PhysicsDirectBodyState2D::add_force, Vector2());
  77. ClassDB::bind_method(D_METHOD("add_torque", "torque"), &PhysicsDirectBodyState2D::add_torque);
  78. ClassDB::bind_method(D_METHOD("apply_central_impulse", "impulse"), &PhysicsDirectBodyState2D::apply_central_impulse);
  79. ClassDB::bind_method(D_METHOD("apply_torque_impulse", "impulse"), &PhysicsDirectBodyState2D::apply_torque_impulse);
  80. ClassDB::bind_method(D_METHOD("apply_impulse", "impulse", "position"), &PhysicsDirectBodyState2D::apply_impulse, Vector2());
  81. ClassDB::bind_method(D_METHOD("set_sleep_state", "enabled"), &PhysicsDirectBodyState2D::set_sleep_state);
  82. ClassDB::bind_method(D_METHOD("is_sleeping"), &PhysicsDirectBodyState2D::is_sleeping);
  83. ClassDB::bind_method(D_METHOD("get_contact_count"), &PhysicsDirectBodyState2D::get_contact_count);
  84. ClassDB::bind_method(D_METHOD("get_contact_local_position", "contact_idx"), &PhysicsDirectBodyState2D::get_contact_local_position);
  85. ClassDB::bind_method(D_METHOD("get_contact_local_normal", "contact_idx"), &PhysicsDirectBodyState2D::get_contact_local_normal);
  86. ClassDB::bind_method(D_METHOD("get_contact_local_shape", "contact_idx"), &PhysicsDirectBodyState2D::get_contact_local_shape);
  87. ClassDB::bind_method(D_METHOD("get_contact_collider", "contact_idx"), &PhysicsDirectBodyState2D::get_contact_collider);
  88. ClassDB::bind_method(D_METHOD("get_contact_collider_position", "contact_idx"), &PhysicsDirectBodyState2D::get_contact_collider_position);
  89. ClassDB::bind_method(D_METHOD("get_contact_collider_id", "contact_idx"), &PhysicsDirectBodyState2D::get_contact_collider_id);
  90. ClassDB::bind_method(D_METHOD("get_contact_collider_object", "contact_idx"), &PhysicsDirectBodyState2D::get_contact_collider_object);
  91. ClassDB::bind_method(D_METHOD("get_contact_collider_shape", "contact_idx"), &PhysicsDirectBodyState2D::get_contact_collider_shape);
  92. ClassDB::bind_method(D_METHOD("get_contact_collider_velocity_at_position", "contact_idx"), &PhysicsDirectBodyState2D::get_contact_collider_velocity_at_position);
  93. ClassDB::bind_method(D_METHOD("get_step"), &PhysicsDirectBodyState2D::get_step);
  94. ClassDB::bind_method(D_METHOD("integrate_forces"), &PhysicsDirectBodyState2D::integrate_forces);
  95. ClassDB::bind_method(D_METHOD("get_space_state"), &PhysicsDirectBodyState2D::get_space_state);
  96. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "step"), "", "get_step");
  97. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "inverse_mass"), "", "get_inverse_mass");
  98. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "inverse_inertia"), "", "get_inverse_inertia");
  99. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "total_angular_damp"), "", "get_total_angular_damp");
  100. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "total_linear_damp"), "", "get_total_linear_damp");
  101. ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "total_gravity"), "", "get_total_gravity");
  102. ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "center_of_mass"), "", "get_center_of_mass");
  103. ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "center_of_mass_local"), "", "get_center_of_mass_local");
  104. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "angular_velocity"), "set_angular_velocity", "get_angular_velocity");
  105. ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "linear_velocity"), "set_linear_velocity", "get_linear_velocity");
  106. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "sleeping"), "set_sleep_state", "is_sleeping");
  107. ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM2D, "transform"), "set_transform", "get_transform");
  108. }
  109. PhysicsDirectBodyState2D::PhysicsDirectBodyState2D() {}
  110. ///////////////////////////////////////////////////////
  111. void PhysicsRayQueryParameters2D::set_exclude(const Vector<RID> &p_exclude) {
  112. parameters.exclude.clear();
  113. for (int i = 0; i < p_exclude.size(); i++) {
  114. parameters.exclude.insert(p_exclude[i]);
  115. }
  116. }
  117. Vector<RID> PhysicsRayQueryParameters2D::get_exclude() const {
  118. Vector<RID> ret;
  119. ret.resize(parameters.exclude.size());
  120. int idx = 0;
  121. for (Set<RID>::Element *E = parameters.exclude.front(); E; E = E->next()) {
  122. ret.write[idx++] = E->get();
  123. }
  124. return ret;
  125. }
  126. void PhysicsRayQueryParameters2D::_bind_methods() {
  127. ClassDB::bind_method(D_METHOD("set_from", "from"), &PhysicsRayQueryParameters2D::set_from);
  128. ClassDB::bind_method(D_METHOD("get_from"), &PhysicsRayQueryParameters2D::get_from);
  129. ClassDB::bind_method(D_METHOD("set_to", "to"), &PhysicsRayQueryParameters2D::set_to);
  130. ClassDB::bind_method(D_METHOD("get_to"), &PhysicsRayQueryParameters2D::get_to);
  131. ClassDB::bind_method(D_METHOD("set_collision_mask", "collision_mask"), &PhysicsRayQueryParameters2D::set_collision_mask);
  132. ClassDB::bind_method(D_METHOD("get_collision_mask"), &PhysicsRayQueryParameters2D::get_collision_mask);
  133. ClassDB::bind_method(D_METHOD("set_exclude", "exclude"), &PhysicsRayQueryParameters2D::set_exclude);
  134. ClassDB::bind_method(D_METHOD("get_exclude"), &PhysicsRayQueryParameters2D::get_exclude);
  135. ClassDB::bind_method(D_METHOD("set_collide_with_bodies", "enable"), &PhysicsRayQueryParameters2D::set_collide_with_bodies);
  136. ClassDB::bind_method(D_METHOD("is_collide_with_bodies_enabled"), &PhysicsRayQueryParameters2D::is_collide_with_bodies_enabled);
  137. ClassDB::bind_method(D_METHOD("set_collide_with_areas", "enable"), &PhysicsRayQueryParameters2D::set_collide_with_areas);
  138. ClassDB::bind_method(D_METHOD("is_collide_with_areas_enabled"), &PhysicsRayQueryParameters2D::is_collide_with_areas_enabled);
  139. ClassDB::bind_method(D_METHOD("set_hit_from_inside", "enable"), &PhysicsRayQueryParameters2D::set_hit_from_inside);
  140. ClassDB::bind_method(D_METHOD("is_hit_from_inside_enabled"), &PhysicsRayQueryParameters2D::is_hit_from_inside_enabled);
  141. ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "from"), "set_from", "get_from");
  142. ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "to"), "set_to", "get_to");
  143. ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_mask", PROPERTY_HINT_LAYERS_2D_PHYSICS), "set_collision_mask", "get_collision_mask");
  144. ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "exclude", PROPERTY_HINT_ARRAY_TYPE, "RID"), "set_exclude", "get_exclude");
  145. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "collide_with_bodies"), "set_collide_with_bodies", "is_collide_with_bodies_enabled");
  146. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "collide_with_areas"), "set_collide_with_areas", "is_collide_with_areas_enabled");
  147. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "hit_from_inside"), "set_hit_from_inside", "is_hit_from_inside_enabled");
  148. }
  149. ///////////////////////////////////////////////////////
  150. void PhysicsPointQueryParameters2D::set_exclude(const Vector<RID> &p_exclude) {
  151. parameters.exclude.clear();
  152. for (int i = 0; i < p_exclude.size(); i++) {
  153. parameters.exclude.insert(p_exclude[i]);
  154. }
  155. }
  156. Vector<RID> PhysicsPointQueryParameters2D::get_exclude() const {
  157. Vector<RID> ret;
  158. ret.resize(parameters.exclude.size());
  159. int idx = 0;
  160. for (Set<RID>::Element *E = parameters.exclude.front(); E; E = E->next()) {
  161. ret.write[idx++] = E->get();
  162. }
  163. return ret;
  164. }
  165. void PhysicsPointQueryParameters2D::_bind_methods() {
  166. ClassDB::bind_method(D_METHOD("set_position", "position"), &PhysicsPointQueryParameters2D::set_position);
  167. ClassDB::bind_method(D_METHOD("get_position"), &PhysicsPointQueryParameters2D::get_position);
  168. ClassDB::bind_method(D_METHOD("set_canvas_instance_id", "canvas_instance_id"), &PhysicsPointQueryParameters2D::set_canvas_instance_id);
  169. ClassDB::bind_method(D_METHOD("get_canvas_instance_id"), &PhysicsPointQueryParameters2D::get_canvas_instance_id);
  170. ClassDB::bind_method(D_METHOD("set_collision_mask", "collision_mask"), &PhysicsPointQueryParameters2D::set_collision_mask);
  171. ClassDB::bind_method(D_METHOD("get_collision_mask"), &PhysicsPointQueryParameters2D::get_collision_mask);
  172. ClassDB::bind_method(D_METHOD("set_exclude", "exclude"), &PhysicsPointQueryParameters2D::set_exclude);
  173. ClassDB::bind_method(D_METHOD("get_exclude"), &PhysicsPointQueryParameters2D::get_exclude);
  174. ClassDB::bind_method(D_METHOD("set_collide_with_bodies", "enable"), &PhysicsPointQueryParameters2D::set_collide_with_bodies);
  175. ClassDB::bind_method(D_METHOD("is_collide_with_bodies_enabled"), &PhysicsPointQueryParameters2D::is_collide_with_bodies_enabled);
  176. ClassDB::bind_method(D_METHOD("set_collide_with_areas", "enable"), &PhysicsPointQueryParameters2D::set_collide_with_areas);
  177. ClassDB::bind_method(D_METHOD("is_collide_with_areas_enabled"), &PhysicsPointQueryParameters2D::is_collide_with_areas_enabled);
  178. ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "position"), "set_position", "get_position");
  179. ADD_PROPERTY(PropertyInfo(Variant::INT, "canvas_instance_id", PROPERTY_HINT_OBJECT_ID), "set_canvas_instance_id", "get_canvas_instance_id");
  180. ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_mask", PROPERTY_HINT_LAYERS_2D_PHYSICS), "set_collision_mask", "get_collision_mask");
  181. ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "exclude", PROPERTY_HINT_ARRAY_TYPE, "RID"), "set_exclude", "get_exclude");
  182. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "collide_with_bodies"), "set_collide_with_bodies", "is_collide_with_bodies_enabled");
  183. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "collide_with_areas"), "set_collide_with_areas", "is_collide_with_areas_enabled");
  184. }
  185. ///////////////////////////////////////////////////////
  186. void PhysicsShapeQueryParameters2D::set_shape(const RES &p_shape_ref) {
  187. ERR_FAIL_COND(p_shape_ref.is_null());
  188. shape_ref = p_shape_ref;
  189. parameters.shape_rid = p_shape_ref->get_rid();
  190. }
  191. void PhysicsShapeQueryParameters2D::set_shape_rid(const RID &p_shape) {
  192. if (parameters.shape_rid != p_shape) {
  193. shape_ref = RES();
  194. parameters.shape_rid = p_shape;
  195. }
  196. }
  197. void PhysicsShapeQueryParameters2D::set_exclude(const Vector<RID> &p_exclude) {
  198. parameters.exclude.clear();
  199. for (int i = 0; i < p_exclude.size(); i++) {
  200. parameters.exclude.insert(p_exclude[i]);
  201. }
  202. }
  203. Vector<RID> PhysicsShapeQueryParameters2D::get_exclude() const {
  204. Vector<RID> ret;
  205. ret.resize(parameters.exclude.size());
  206. int idx = 0;
  207. for (Set<RID>::Element *E = parameters.exclude.front(); E; E = E->next()) {
  208. ret.write[idx++] = E->get();
  209. }
  210. return ret;
  211. }
  212. void PhysicsShapeQueryParameters2D::_bind_methods() {
  213. ClassDB::bind_method(D_METHOD("set_shape", "shape"), &PhysicsShapeQueryParameters2D::set_shape);
  214. ClassDB::bind_method(D_METHOD("get_shape"), &PhysicsShapeQueryParameters2D::get_shape);
  215. ClassDB::bind_method(D_METHOD("set_shape_rid", "shape"), &PhysicsShapeQueryParameters2D::set_shape_rid);
  216. ClassDB::bind_method(D_METHOD("get_shape_rid"), &PhysicsShapeQueryParameters2D::get_shape_rid);
  217. ClassDB::bind_method(D_METHOD("set_transform", "transform"), &PhysicsShapeQueryParameters2D::set_transform);
  218. ClassDB::bind_method(D_METHOD("get_transform"), &PhysicsShapeQueryParameters2D::get_transform);
  219. ClassDB::bind_method(D_METHOD("set_motion", "motion"), &PhysicsShapeQueryParameters2D::set_motion);
  220. ClassDB::bind_method(D_METHOD("get_motion"), &PhysicsShapeQueryParameters2D::get_motion);
  221. ClassDB::bind_method(D_METHOD("set_margin", "margin"), &PhysicsShapeQueryParameters2D::set_margin);
  222. ClassDB::bind_method(D_METHOD("get_margin"), &PhysicsShapeQueryParameters2D::get_margin);
  223. ClassDB::bind_method(D_METHOD("set_collision_mask", "collision_mask"), &PhysicsShapeQueryParameters2D::set_collision_mask);
  224. ClassDB::bind_method(D_METHOD("get_collision_mask"), &PhysicsShapeQueryParameters2D::get_collision_mask);
  225. ClassDB::bind_method(D_METHOD("set_exclude", "exclude"), &PhysicsShapeQueryParameters2D::set_exclude);
  226. ClassDB::bind_method(D_METHOD("get_exclude"), &PhysicsShapeQueryParameters2D::get_exclude);
  227. ClassDB::bind_method(D_METHOD("set_collide_with_bodies", "enable"), &PhysicsShapeQueryParameters2D::set_collide_with_bodies);
  228. ClassDB::bind_method(D_METHOD("is_collide_with_bodies_enabled"), &PhysicsShapeQueryParameters2D::is_collide_with_bodies_enabled);
  229. ClassDB::bind_method(D_METHOD("set_collide_with_areas", "enable"), &PhysicsShapeQueryParameters2D::set_collide_with_areas);
  230. ClassDB::bind_method(D_METHOD("is_collide_with_areas_enabled"), &PhysicsShapeQueryParameters2D::is_collide_with_areas_enabled);
  231. ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_mask", PROPERTY_HINT_LAYERS_2D_PHYSICS), "set_collision_mask", "get_collision_mask");
  232. ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "exclude", PROPERTY_HINT_ARRAY_TYPE, "RID"), "set_exclude", "get_exclude");
  233. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "margin", PROPERTY_HINT_RANGE, "0,100,0.01"), "set_margin", "get_margin");
  234. ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "motion"), "set_motion", "get_motion");
  235. ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "shape", PROPERTY_HINT_RESOURCE_TYPE, "Shape2D"), "set_shape", "get_shape");
  236. ADD_PROPERTY(PropertyInfo(Variant::RID, "shape_rid"), "set_shape_rid", "get_shape_rid");
  237. ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM2D, "transform"), "set_transform", "get_transform");
  238. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "collide_with_bodies"), "set_collide_with_bodies", "is_collide_with_bodies_enabled");
  239. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "collide_with_areas"), "set_collide_with_areas", "is_collide_with_areas_enabled");
  240. }
  241. ///////////////////////////////////////////////////////
  242. Dictionary PhysicsDirectSpaceState2D::_intersect_ray(const Ref<PhysicsRayQueryParameters2D> &p_ray_query) {
  243. ERR_FAIL_COND_V(!p_ray_query.is_valid(), Dictionary());
  244. RayResult result;
  245. bool res = intersect_ray(p_ray_query->get_parameters(), result);
  246. if (!res) {
  247. return Dictionary();
  248. }
  249. Dictionary d;
  250. d["position"] = result.position;
  251. d["normal"] = result.normal;
  252. d["collider_id"] = result.collider_id;
  253. d["collider"] = result.collider;
  254. d["shape"] = result.shape;
  255. d["rid"] = result.rid;
  256. return d;
  257. }
  258. Array PhysicsDirectSpaceState2D::_intersect_point(const Ref<PhysicsPointQueryParameters2D> &p_point_query, int p_max_results) {
  259. Vector<ShapeResult> ret;
  260. ret.resize(p_max_results);
  261. int rc = intersect_point(p_point_query->get_parameters(), ret.ptrw(), ret.size());
  262. if (rc == 0) {
  263. return Array();
  264. }
  265. Array r;
  266. r.resize(rc);
  267. for (int i = 0; i < rc; i++) {
  268. Dictionary d;
  269. d["rid"] = ret[i].rid;
  270. d["collider_id"] = ret[i].collider_id;
  271. d["collider"] = ret[i].collider;
  272. d["shape"] = ret[i].shape;
  273. r[i] = d;
  274. }
  275. return r;
  276. }
  277. Array PhysicsDirectSpaceState2D::_intersect_shape(const Ref<PhysicsShapeQueryParameters2D> &p_shape_query, int p_max_results) {
  278. ERR_FAIL_COND_V(!p_shape_query.is_valid(), Array());
  279. Vector<ShapeResult> sr;
  280. sr.resize(p_max_results);
  281. int rc = intersect_shape(p_shape_query->get_parameters(), sr.ptrw(), sr.size());
  282. Array ret;
  283. ret.resize(rc);
  284. for (int i = 0; i < rc; i++) {
  285. Dictionary d;
  286. d["rid"] = sr[i].rid;
  287. d["collider_id"] = sr[i].collider_id;
  288. d["collider"] = sr[i].collider;
  289. d["shape"] = sr[i].shape;
  290. ret[i] = d;
  291. }
  292. return ret;
  293. }
  294. Array PhysicsDirectSpaceState2D::_cast_motion(const Ref<PhysicsShapeQueryParameters2D> &p_shape_query) {
  295. ERR_FAIL_COND_V(!p_shape_query.is_valid(), Array());
  296. real_t closest_safe, closest_unsafe;
  297. bool res = cast_motion(p_shape_query->get_parameters(), closest_safe, closest_unsafe);
  298. if (!res) {
  299. return Array();
  300. }
  301. Array ret;
  302. ret.resize(2);
  303. ret[0] = closest_safe;
  304. ret[1] = closest_unsafe;
  305. return ret;
  306. }
  307. Array PhysicsDirectSpaceState2D::_collide_shape(const Ref<PhysicsShapeQueryParameters2D> &p_shape_query, int p_max_results) {
  308. ERR_FAIL_COND_V(!p_shape_query.is_valid(), Array());
  309. Vector<Vector2> ret;
  310. ret.resize(p_max_results * 2);
  311. int rc = 0;
  312. bool res = collide_shape(p_shape_query->get_parameters(), ret.ptrw(), p_max_results, rc);
  313. if (!res) {
  314. return Array();
  315. }
  316. Array r;
  317. r.resize(rc * 2);
  318. for (int i = 0; i < rc * 2; i++) {
  319. r[i] = ret[i];
  320. }
  321. return r;
  322. }
  323. Dictionary PhysicsDirectSpaceState2D::_get_rest_info(const Ref<PhysicsShapeQueryParameters2D> &p_shape_query) {
  324. ERR_FAIL_COND_V(!p_shape_query.is_valid(), Dictionary());
  325. ShapeRestInfo sri;
  326. bool res = rest_info(p_shape_query->get_parameters(), &sri);
  327. Dictionary r;
  328. if (!res) {
  329. return r;
  330. }
  331. r["point"] = sri.point;
  332. r["normal"] = sri.normal;
  333. r["rid"] = sri.rid;
  334. r["collider_id"] = sri.collider_id;
  335. r["shape"] = sri.shape;
  336. r["linear_velocity"] = sri.linear_velocity;
  337. return r;
  338. }
  339. PhysicsDirectSpaceState2D::PhysicsDirectSpaceState2D() {
  340. }
  341. void PhysicsDirectSpaceState2D::_bind_methods() {
  342. ClassDB::bind_method(D_METHOD("intersect_point", "parameters", "max_results"), &PhysicsDirectSpaceState2D::_intersect_point, DEFVAL(32));
  343. ClassDB::bind_method(D_METHOD("intersect_ray", "parameters"), &PhysicsDirectSpaceState2D::_intersect_ray);
  344. ClassDB::bind_method(D_METHOD("intersect_shape", "parameters", "max_results"), &PhysicsDirectSpaceState2D::_intersect_shape, DEFVAL(32));
  345. ClassDB::bind_method(D_METHOD("cast_motion", "parameters"), &PhysicsDirectSpaceState2D::_cast_motion);
  346. ClassDB::bind_method(D_METHOD("collide_shape", "parameters", "max_results"), &PhysicsDirectSpaceState2D::_collide_shape, DEFVAL(32));
  347. ClassDB::bind_method(D_METHOD("get_rest_info", "parameters"), &PhysicsDirectSpaceState2D::_get_rest_info);
  348. }
  349. ///////////////////////////////
  350. Vector<RID> PhysicsTestMotionParameters2D::get_exclude_bodies() const {
  351. Vector<RID> exclude;
  352. exclude.resize(parameters.exclude_bodies.size());
  353. int body_index = 0;
  354. for (RID body : parameters.exclude_bodies) {
  355. exclude.write[body_index++] = body;
  356. }
  357. return exclude;
  358. }
  359. void PhysicsTestMotionParameters2D::set_exclude_bodies(const Vector<RID> &p_exclude) {
  360. for (RID body : p_exclude) {
  361. parameters.exclude_bodies.insert(body);
  362. }
  363. }
  364. Array PhysicsTestMotionParameters2D::get_exclude_objects() const {
  365. Array exclude;
  366. exclude.resize(parameters.exclude_objects.size());
  367. int object_index = 0;
  368. for (ObjectID object_id : parameters.exclude_objects) {
  369. exclude[object_index++] = object_id;
  370. }
  371. return exclude;
  372. }
  373. void PhysicsTestMotionParameters2D::set_exclude_objects(const Array &p_exclude) {
  374. for (int i = 0; i < p_exclude.size(); ++i) {
  375. ObjectID object_id = p_exclude[i];
  376. ERR_CONTINUE(object_id.is_null());
  377. parameters.exclude_objects.insert(object_id);
  378. }
  379. }
  380. void PhysicsTestMotionParameters2D::_bind_methods() {
  381. ClassDB::bind_method(D_METHOD("get_from"), &PhysicsTestMotionParameters2D::get_from);
  382. ClassDB::bind_method(D_METHOD("set_from", "from"), &PhysicsTestMotionParameters2D::set_from);
  383. ClassDB::bind_method(D_METHOD("get_motion"), &PhysicsTestMotionParameters2D::get_motion);
  384. ClassDB::bind_method(D_METHOD("set_motion", "motion"), &PhysicsTestMotionParameters2D::set_motion);
  385. ClassDB::bind_method(D_METHOD("get_margin"), &PhysicsTestMotionParameters2D::get_margin);
  386. ClassDB::bind_method(D_METHOD("set_margin", "margin"), &PhysicsTestMotionParameters2D::set_margin);
  387. ClassDB::bind_method(D_METHOD("is_collide_separation_ray_enabled"), &PhysicsTestMotionParameters2D::is_collide_separation_ray_enabled);
  388. ClassDB::bind_method(D_METHOD("set_collide_separation_ray_enabled", "enabled"), &PhysicsTestMotionParameters2D::set_collide_separation_ray_enabled);
  389. ClassDB::bind_method(D_METHOD("get_exclude_bodies"), &PhysicsTestMotionParameters2D::get_exclude_bodies);
  390. ClassDB::bind_method(D_METHOD("set_exclude_bodies", "exclude_list"), &PhysicsTestMotionParameters2D::set_exclude_bodies);
  391. ClassDB::bind_method(D_METHOD("get_exclude_objects"), &PhysicsTestMotionParameters2D::get_exclude_objects);
  392. ClassDB::bind_method(D_METHOD("set_exclude_objects", "exclude_list"), &PhysicsTestMotionParameters2D::set_exclude_objects);
  393. ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM2D, "from"), "set_from", "get_from");
  394. ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "motion"), "set_motion", "get_motion");
  395. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "margin"), "set_margin", "get_margin");
  396. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "collide_separation_ray"), "set_collide_separation_ray_enabled", "is_collide_separation_ray_enabled");
  397. ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "exclude_bodies", PROPERTY_HINT_ARRAY_TYPE, "RID"), "set_exclude_bodies", "get_exclude_bodies");
  398. ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "exclude_objects"), "set_exclude_objects", "get_exclude_objects");
  399. }
  400. ///////////////////////////////
  401. Vector2 PhysicsTestMotionResult2D::get_travel() const {
  402. return result.travel;
  403. }
  404. Vector2 PhysicsTestMotionResult2D::get_remainder() const {
  405. return result.remainder;
  406. }
  407. Vector2 PhysicsTestMotionResult2D::get_collision_point() const {
  408. return result.collision_point;
  409. }
  410. Vector2 PhysicsTestMotionResult2D::get_collision_normal() const {
  411. return result.collision_normal;
  412. }
  413. Vector2 PhysicsTestMotionResult2D::get_collider_velocity() const {
  414. return result.collider_velocity;
  415. }
  416. ObjectID PhysicsTestMotionResult2D::get_collider_id() const {
  417. return result.collider_id;
  418. }
  419. RID PhysicsTestMotionResult2D::get_collider_rid() const {
  420. return result.collider;
  421. }
  422. Object *PhysicsTestMotionResult2D::get_collider() const {
  423. return ObjectDB::get_instance(result.collider_id);
  424. }
  425. int PhysicsTestMotionResult2D::get_collider_shape() const {
  426. return result.collider_shape;
  427. }
  428. int PhysicsTestMotionResult2D::get_collision_local_shape() const {
  429. return result.collision_local_shape;
  430. }
  431. real_t PhysicsTestMotionResult2D::get_collision_depth() const {
  432. return result.collision_depth;
  433. }
  434. real_t PhysicsTestMotionResult2D::get_collision_safe_fraction() const {
  435. return result.collision_safe_fraction;
  436. }
  437. real_t PhysicsTestMotionResult2D::get_collision_unsafe_fraction() const {
  438. return result.collision_unsafe_fraction;
  439. }
  440. void PhysicsTestMotionResult2D::_bind_methods() {
  441. ClassDB::bind_method(D_METHOD("get_travel"), &PhysicsTestMotionResult2D::get_travel);
  442. ClassDB::bind_method(D_METHOD("get_remainder"), &PhysicsTestMotionResult2D::get_remainder);
  443. ClassDB::bind_method(D_METHOD("get_collision_point"), &PhysicsTestMotionResult2D::get_collision_point);
  444. ClassDB::bind_method(D_METHOD("get_collision_normal"), &PhysicsTestMotionResult2D::get_collision_normal);
  445. ClassDB::bind_method(D_METHOD("get_collider_velocity"), &PhysicsTestMotionResult2D::get_collider_velocity);
  446. ClassDB::bind_method(D_METHOD("get_collider_id"), &PhysicsTestMotionResult2D::get_collider_id);
  447. ClassDB::bind_method(D_METHOD("get_collider_rid"), &PhysicsTestMotionResult2D::get_collider_rid);
  448. ClassDB::bind_method(D_METHOD("get_collider"), &PhysicsTestMotionResult2D::get_collider);
  449. ClassDB::bind_method(D_METHOD("get_collider_shape"), &PhysicsTestMotionResult2D::get_collider_shape);
  450. ClassDB::bind_method(D_METHOD("get_collision_local_shape"), &PhysicsTestMotionResult2D::get_collision_local_shape);
  451. ClassDB::bind_method(D_METHOD("get_collision_depth"), &PhysicsTestMotionResult2D::get_collision_depth);
  452. ClassDB::bind_method(D_METHOD("get_collision_safe_fraction"), &PhysicsTestMotionResult2D::get_collision_safe_fraction);
  453. ClassDB::bind_method(D_METHOD("get_collision_unsafe_fraction"), &PhysicsTestMotionResult2D::get_collision_unsafe_fraction);
  454. }
  455. ///////////////////////////////////////
  456. bool PhysicsServer2D::_body_test_motion(RID p_body, const Ref<PhysicsTestMotionParameters2D> &p_parameters, const Ref<PhysicsTestMotionResult2D> &p_result) {
  457. ERR_FAIL_COND_V(!p_parameters.is_valid(), false);
  458. MotionResult *result_ptr = nullptr;
  459. if (p_result.is_valid()) {
  460. result_ptr = p_result->get_result_ptr();
  461. }
  462. return body_test_motion(p_body, p_parameters->get_parameters(), result_ptr);
  463. }
  464. void PhysicsServer2D::_bind_methods() {
  465. ClassDB::bind_method(D_METHOD("world_boundary_shape_create"), &PhysicsServer2D::world_boundary_shape_create);
  466. ClassDB::bind_method(D_METHOD("separation_ray_shape_create"), &PhysicsServer2D::separation_ray_shape_create);
  467. ClassDB::bind_method(D_METHOD("segment_shape_create"), &PhysicsServer2D::segment_shape_create);
  468. ClassDB::bind_method(D_METHOD("circle_shape_create"), &PhysicsServer2D::circle_shape_create);
  469. ClassDB::bind_method(D_METHOD("rectangle_shape_create"), &PhysicsServer2D::rectangle_shape_create);
  470. ClassDB::bind_method(D_METHOD("capsule_shape_create"), &PhysicsServer2D::capsule_shape_create);
  471. ClassDB::bind_method(D_METHOD("convex_polygon_shape_create"), &PhysicsServer2D::convex_polygon_shape_create);
  472. ClassDB::bind_method(D_METHOD("concave_polygon_shape_create"), &PhysicsServer2D::concave_polygon_shape_create);
  473. ClassDB::bind_method(D_METHOD("shape_set_data", "shape", "data"), &PhysicsServer2D::shape_set_data);
  474. ClassDB::bind_method(D_METHOD("shape_get_type", "shape"), &PhysicsServer2D::shape_get_type);
  475. ClassDB::bind_method(D_METHOD("shape_get_data", "shape"), &PhysicsServer2D::shape_get_data);
  476. ClassDB::bind_method(D_METHOD("space_create"), &PhysicsServer2D::space_create);
  477. ClassDB::bind_method(D_METHOD("space_set_active", "space", "active"), &PhysicsServer2D::space_set_active);
  478. ClassDB::bind_method(D_METHOD("space_is_active", "space"), &PhysicsServer2D::space_is_active);
  479. ClassDB::bind_method(D_METHOD("space_set_param", "space", "param", "value"), &PhysicsServer2D::space_set_param);
  480. ClassDB::bind_method(D_METHOD("space_get_param", "space", "param"), &PhysicsServer2D::space_get_param);
  481. ClassDB::bind_method(D_METHOD("space_get_direct_state", "space"), &PhysicsServer2D::space_get_direct_state);
  482. ClassDB::bind_method(D_METHOD("area_create"), &PhysicsServer2D::area_create);
  483. ClassDB::bind_method(D_METHOD("area_set_space", "area", "space"), &PhysicsServer2D::area_set_space);
  484. ClassDB::bind_method(D_METHOD("area_get_space", "area"), &PhysicsServer2D::area_get_space);
  485. ClassDB::bind_method(D_METHOD("area_add_shape", "area", "shape", "transform", "disabled"), &PhysicsServer2D::area_add_shape, DEFVAL(Transform2D()), DEFVAL(false));
  486. ClassDB::bind_method(D_METHOD("area_set_shape", "area", "shape_idx", "shape"), &PhysicsServer2D::area_set_shape);
  487. ClassDB::bind_method(D_METHOD("area_set_shape_transform", "area", "shape_idx", "transform"), &PhysicsServer2D::area_set_shape_transform);
  488. ClassDB::bind_method(D_METHOD("area_set_shape_disabled", "area", "shape_idx", "disabled"), &PhysicsServer2D::area_set_shape_disabled);
  489. ClassDB::bind_method(D_METHOD("area_get_shape_count", "area"), &PhysicsServer2D::area_get_shape_count);
  490. ClassDB::bind_method(D_METHOD("area_get_shape", "area", "shape_idx"), &PhysicsServer2D::area_get_shape);
  491. ClassDB::bind_method(D_METHOD("area_get_shape_transform", "area", "shape_idx"), &PhysicsServer2D::area_get_shape_transform);
  492. ClassDB::bind_method(D_METHOD("area_remove_shape", "area", "shape_idx"), &PhysicsServer2D::area_remove_shape);
  493. ClassDB::bind_method(D_METHOD("area_clear_shapes", "area"), &PhysicsServer2D::area_clear_shapes);
  494. ClassDB::bind_method(D_METHOD("area_set_collision_layer", "area", "layer"), &PhysicsServer2D::area_set_collision_layer);
  495. ClassDB::bind_method(D_METHOD("area_set_collision_mask", "area", "mask"), &PhysicsServer2D::area_set_collision_mask);
  496. ClassDB::bind_method(D_METHOD("area_set_param", "area", "param", "value"), &PhysicsServer2D::area_set_param);
  497. ClassDB::bind_method(D_METHOD("area_set_transform", "area", "transform"), &PhysicsServer2D::area_set_transform);
  498. ClassDB::bind_method(D_METHOD("area_get_param", "area", "param"), &PhysicsServer2D::area_get_param);
  499. ClassDB::bind_method(D_METHOD("area_get_transform", "area"), &PhysicsServer2D::area_get_transform);
  500. ClassDB::bind_method(D_METHOD("area_attach_object_instance_id", "area", "id"), &PhysicsServer2D::area_attach_object_instance_id);
  501. ClassDB::bind_method(D_METHOD("area_get_object_instance_id", "area"), &PhysicsServer2D::area_get_object_instance_id);
  502. ClassDB::bind_method(D_METHOD("area_attach_canvas_instance_id", "area", "id"), &PhysicsServer2D::area_attach_canvas_instance_id);
  503. ClassDB::bind_method(D_METHOD("area_get_canvas_instance_id", "area"), &PhysicsServer2D::area_get_canvas_instance_id);
  504. ClassDB::bind_method(D_METHOD("area_set_monitor_callback", "area", "callback"), &PhysicsServer2D::area_set_monitor_callback);
  505. ClassDB::bind_method(D_METHOD("area_set_area_monitor_callback", "area", "callback"), &PhysicsServer2D::area_set_area_monitor_callback);
  506. ClassDB::bind_method(D_METHOD("area_set_monitorable", "area", "monitorable"), &PhysicsServer2D::area_set_monitorable);
  507. ClassDB::bind_method(D_METHOD("body_create"), &PhysicsServer2D::body_create);
  508. ClassDB::bind_method(D_METHOD("body_set_space", "body", "space"), &PhysicsServer2D::body_set_space);
  509. ClassDB::bind_method(D_METHOD("body_get_space", "body"), &PhysicsServer2D::body_get_space);
  510. ClassDB::bind_method(D_METHOD("body_set_mode", "body", "mode"), &PhysicsServer2D::body_set_mode);
  511. ClassDB::bind_method(D_METHOD("body_get_mode", "body"), &PhysicsServer2D::body_get_mode);
  512. ClassDB::bind_method(D_METHOD("body_add_shape", "body", "shape", "transform", "disabled"), &PhysicsServer2D::body_add_shape, DEFVAL(Transform2D()), DEFVAL(false));
  513. ClassDB::bind_method(D_METHOD("body_set_shape", "body", "shape_idx", "shape"), &PhysicsServer2D::body_set_shape);
  514. ClassDB::bind_method(D_METHOD("body_set_shape_transform", "body", "shape_idx", "transform"), &PhysicsServer2D::body_set_shape_transform);
  515. ClassDB::bind_method(D_METHOD("body_get_shape_count", "body"), &PhysicsServer2D::body_get_shape_count);
  516. ClassDB::bind_method(D_METHOD("body_get_shape", "body", "shape_idx"), &PhysicsServer2D::body_get_shape);
  517. ClassDB::bind_method(D_METHOD("body_get_shape_transform", "body", "shape_idx"), &PhysicsServer2D::body_get_shape_transform);
  518. ClassDB::bind_method(D_METHOD("body_remove_shape", "body", "shape_idx"), &PhysicsServer2D::body_remove_shape);
  519. ClassDB::bind_method(D_METHOD("body_clear_shapes", "body"), &PhysicsServer2D::body_clear_shapes);
  520. ClassDB::bind_method(D_METHOD("body_set_shape_disabled", "body", "shape_idx", "disabled"), &PhysicsServer2D::body_set_shape_disabled);
  521. ClassDB::bind_method(D_METHOD("body_set_shape_as_one_way_collision", "body", "shape_idx", "enable", "margin"), &PhysicsServer2D::body_set_shape_as_one_way_collision);
  522. ClassDB::bind_method(D_METHOD("body_attach_object_instance_id", "body", "id"), &PhysicsServer2D::body_attach_object_instance_id);
  523. ClassDB::bind_method(D_METHOD("body_get_object_instance_id", "body"), &PhysicsServer2D::body_get_object_instance_id);
  524. ClassDB::bind_method(D_METHOD("body_attach_canvas_instance_id", "body", "id"), &PhysicsServer2D::body_attach_canvas_instance_id);
  525. ClassDB::bind_method(D_METHOD("body_get_canvas_instance_id", "body"), &PhysicsServer2D::body_get_canvas_instance_id);
  526. ClassDB::bind_method(D_METHOD("body_set_continuous_collision_detection_mode", "body", "mode"), &PhysicsServer2D::body_set_continuous_collision_detection_mode);
  527. ClassDB::bind_method(D_METHOD("body_get_continuous_collision_detection_mode", "body"), &PhysicsServer2D::body_get_continuous_collision_detection_mode);
  528. ClassDB::bind_method(D_METHOD("body_set_collision_layer", "body", "layer"), &PhysicsServer2D::body_set_collision_layer);
  529. ClassDB::bind_method(D_METHOD("body_get_collision_layer", "body"), &PhysicsServer2D::body_get_collision_layer);
  530. ClassDB::bind_method(D_METHOD("body_set_collision_mask", "body", "mask"), &PhysicsServer2D::body_set_collision_mask);
  531. ClassDB::bind_method(D_METHOD("body_get_collision_mask", "body"), &PhysicsServer2D::body_get_collision_mask);
  532. ClassDB::bind_method(D_METHOD("body_set_param", "body", "param", "value"), &PhysicsServer2D::body_set_param);
  533. ClassDB::bind_method(D_METHOD("body_get_param", "body", "param"), &PhysicsServer2D::body_get_param);
  534. ClassDB::bind_method(D_METHOD("body_reset_mass_properties", "body"), &PhysicsServer2D::body_reset_mass_properties);
  535. ClassDB::bind_method(D_METHOD("body_set_state", "body", "state", "value"), &PhysicsServer2D::body_set_state);
  536. ClassDB::bind_method(D_METHOD("body_get_state", "body", "state"), &PhysicsServer2D::body_get_state);
  537. ClassDB::bind_method(D_METHOD("body_apply_central_impulse", "body", "impulse"), &PhysicsServer2D::body_apply_central_impulse);
  538. ClassDB::bind_method(D_METHOD("body_apply_torque_impulse", "body", "impulse"), &PhysicsServer2D::body_apply_torque_impulse);
  539. ClassDB::bind_method(D_METHOD("body_apply_impulse", "body", "impulse", "position"), &PhysicsServer2D::body_apply_impulse, Vector2());
  540. ClassDB::bind_method(D_METHOD("body_add_central_force", "body", "force"), &PhysicsServer2D::body_add_central_force);
  541. ClassDB::bind_method(D_METHOD("body_add_force", "body", "force", "position"), &PhysicsServer2D::body_add_force, Vector2());
  542. ClassDB::bind_method(D_METHOD("body_add_torque", "body", "torque"), &PhysicsServer2D::body_add_torque);
  543. ClassDB::bind_method(D_METHOD("body_set_axis_velocity", "body", "axis_velocity"), &PhysicsServer2D::body_set_axis_velocity);
  544. ClassDB::bind_method(D_METHOD("body_add_collision_exception", "body", "excepted_body"), &PhysicsServer2D::body_add_collision_exception);
  545. ClassDB::bind_method(D_METHOD("body_remove_collision_exception", "body", "excepted_body"), &PhysicsServer2D::body_remove_collision_exception);
  546. ClassDB::bind_method(D_METHOD("body_set_max_contacts_reported", "body", "amount"), &PhysicsServer2D::body_set_max_contacts_reported);
  547. ClassDB::bind_method(D_METHOD("body_get_max_contacts_reported", "body"), &PhysicsServer2D::body_get_max_contacts_reported);
  548. ClassDB::bind_method(D_METHOD("body_set_omit_force_integration", "body", "enable"), &PhysicsServer2D::body_set_omit_force_integration);
  549. ClassDB::bind_method(D_METHOD("body_is_omitting_force_integration", "body"), &PhysicsServer2D::body_is_omitting_force_integration);
  550. ClassDB::bind_method(D_METHOD("body_set_force_integration_callback", "body", "callable", "userdata"), &PhysicsServer2D::body_set_force_integration_callback, DEFVAL(Variant()));
  551. ClassDB::bind_method(D_METHOD("body_test_motion", "body", "parameters", "result"), &PhysicsServer2D::_body_test_motion, DEFVAL(Variant()));
  552. ClassDB::bind_method(D_METHOD("body_get_direct_state", "body"), &PhysicsServer2D::body_get_direct_state);
  553. /* JOINT API */
  554. ClassDB::bind_method(D_METHOD("joint_create"), &PhysicsServer2D::joint_create);
  555. ClassDB::bind_method(D_METHOD("joint_clear", "joint"), &PhysicsServer2D::joint_clear);
  556. ClassDB::bind_method(D_METHOD("joint_set_param", "joint", "param", "value"), &PhysicsServer2D::joint_set_param);
  557. ClassDB::bind_method(D_METHOD("joint_get_param", "joint", "param"), &PhysicsServer2D::joint_get_param);
  558. ClassDB::bind_method(D_METHOD("joint_make_pin", "joint", "anchor", "body_a", "body_b"), &PhysicsServer2D::joint_make_pin, DEFVAL(RID()));
  559. ClassDB::bind_method(D_METHOD("joint_make_groove", "joint", "groove1_a", "groove2_a", "anchor_b", "body_a", "body_b"), &PhysicsServer2D::joint_make_groove, DEFVAL(RID()), DEFVAL(RID()));
  560. ClassDB::bind_method(D_METHOD("joint_make_damped_spring", "joint", "anchor_a", "anchor_b", "body_a", "body_b"), &PhysicsServer2D::joint_make_damped_spring, DEFVAL(RID()));
  561. ClassDB::bind_method(D_METHOD("damped_spring_joint_set_param", "joint", "param", "value"), &PhysicsServer2D::damped_spring_joint_set_param);
  562. ClassDB::bind_method(D_METHOD("damped_spring_joint_get_param", "joint", "param"), &PhysicsServer2D::damped_spring_joint_get_param);
  563. ClassDB::bind_method(D_METHOD("joint_get_type", "joint"), &PhysicsServer2D::joint_get_type);
  564. ClassDB::bind_method(D_METHOD("free_rid", "rid"), &PhysicsServer2D::free);
  565. ClassDB::bind_method(D_METHOD("set_active", "active"), &PhysicsServer2D::set_active);
  566. ClassDB::bind_method(D_METHOD("get_process_info", "process_info"), &PhysicsServer2D::get_process_info);
  567. BIND_ENUM_CONSTANT(SPACE_PARAM_CONTACT_RECYCLE_RADIUS);
  568. BIND_ENUM_CONSTANT(SPACE_PARAM_CONTACT_MAX_SEPARATION);
  569. BIND_ENUM_CONSTANT(SPACE_PARAM_CONTACT_MAX_ALLOWED_PENETRATION);
  570. BIND_ENUM_CONSTANT(SPACE_PARAM_CONTACT_DEFAULT_BIAS);
  571. BIND_ENUM_CONSTANT(SPACE_PARAM_BODY_LINEAR_VELOCITY_SLEEP_THRESHOLD);
  572. BIND_ENUM_CONSTANT(SPACE_PARAM_BODY_ANGULAR_VELOCITY_SLEEP_THRESHOLD);
  573. BIND_ENUM_CONSTANT(SPACE_PARAM_BODY_TIME_TO_SLEEP);
  574. BIND_ENUM_CONSTANT(SPACE_PARAM_CONSTRAINT_DEFAULT_BIAS);
  575. BIND_ENUM_CONSTANT(SPACE_PARAM_SOLVER_ITERATIONS);
  576. BIND_ENUM_CONSTANT(SHAPE_WORLD_BOUNDARY);
  577. BIND_ENUM_CONSTANT(SHAPE_SEPARATION_RAY);
  578. BIND_ENUM_CONSTANT(SHAPE_SEGMENT);
  579. BIND_ENUM_CONSTANT(SHAPE_CIRCLE);
  580. BIND_ENUM_CONSTANT(SHAPE_RECTANGLE);
  581. BIND_ENUM_CONSTANT(SHAPE_CAPSULE);
  582. BIND_ENUM_CONSTANT(SHAPE_CONVEX_POLYGON);
  583. BIND_ENUM_CONSTANT(SHAPE_CONCAVE_POLYGON);
  584. BIND_ENUM_CONSTANT(SHAPE_CUSTOM);
  585. BIND_ENUM_CONSTANT(AREA_PARAM_GRAVITY_OVERRIDE_MODE);
  586. BIND_ENUM_CONSTANT(AREA_PARAM_GRAVITY);
  587. BIND_ENUM_CONSTANT(AREA_PARAM_GRAVITY_VECTOR);
  588. BIND_ENUM_CONSTANT(AREA_PARAM_GRAVITY_IS_POINT);
  589. BIND_ENUM_CONSTANT(AREA_PARAM_GRAVITY_DISTANCE_SCALE);
  590. BIND_ENUM_CONSTANT(AREA_PARAM_GRAVITY_POINT_ATTENUATION);
  591. BIND_ENUM_CONSTANT(AREA_PARAM_LINEAR_DAMP_OVERRIDE_MODE);
  592. BIND_ENUM_CONSTANT(AREA_PARAM_LINEAR_DAMP);
  593. BIND_ENUM_CONSTANT(AREA_PARAM_ANGULAR_DAMP_OVERRIDE_MODE);
  594. BIND_ENUM_CONSTANT(AREA_PARAM_ANGULAR_DAMP);
  595. BIND_ENUM_CONSTANT(AREA_PARAM_PRIORITY);
  596. BIND_ENUM_CONSTANT(AREA_SPACE_OVERRIDE_DISABLED);
  597. BIND_ENUM_CONSTANT(AREA_SPACE_OVERRIDE_COMBINE);
  598. BIND_ENUM_CONSTANT(AREA_SPACE_OVERRIDE_COMBINE_REPLACE);
  599. BIND_ENUM_CONSTANT(AREA_SPACE_OVERRIDE_REPLACE);
  600. BIND_ENUM_CONSTANT(AREA_SPACE_OVERRIDE_REPLACE_COMBINE);
  601. BIND_ENUM_CONSTANT(BODY_MODE_STATIC);
  602. BIND_ENUM_CONSTANT(BODY_MODE_KINEMATIC);
  603. BIND_ENUM_CONSTANT(BODY_MODE_DYNAMIC);
  604. BIND_ENUM_CONSTANT(BODY_MODE_DYNAMIC_LINEAR);
  605. BIND_ENUM_CONSTANT(BODY_PARAM_BOUNCE);
  606. BIND_ENUM_CONSTANT(BODY_PARAM_FRICTION);
  607. BIND_ENUM_CONSTANT(BODY_PARAM_MASS);
  608. BIND_ENUM_CONSTANT(BODY_PARAM_INERTIA);
  609. BIND_ENUM_CONSTANT(BODY_PARAM_CENTER_OF_MASS);
  610. BIND_ENUM_CONSTANT(BODY_PARAM_GRAVITY_SCALE);
  611. BIND_ENUM_CONSTANT(BODY_PARAM_LINEAR_DAMP_MODE);
  612. BIND_ENUM_CONSTANT(BODY_PARAM_ANGULAR_DAMP_MODE);
  613. BIND_ENUM_CONSTANT(BODY_PARAM_LINEAR_DAMP);
  614. BIND_ENUM_CONSTANT(BODY_PARAM_ANGULAR_DAMP);
  615. BIND_ENUM_CONSTANT(BODY_PARAM_MAX);
  616. BIND_ENUM_CONSTANT(BODY_DAMP_MODE_COMBINE);
  617. BIND_ENUM_CONSTANT(BODY_DAMP_MODE_REPLACE);
  618. BIND_ENUM_CONSTANT(BODY_STATE_TRANSFORM);
  619. BIND_ENUM_CONSTANT(BODY_STATE_LINEAR_VELOCITY);
  620. BIND_ENUM_CONSTANT(BODY_STATE_ANGULAR_VELOCITY);
  621. BIND_ENUM_CONSTANT(BODY_STATE_SLEEPING);
  622. BIND_ENUM_CONSTANT(BODY_STATE_CAN_SLEEP);
  623. BIND_ENUM_CONSTANT(JOINT_TYPE_PIN);
  624. BIND_ENUM_CONSTANT(JOINT_TYPE_GROOVE);
  625. BIND_ENUM_CONSTANT(JOINT_TYPE_DAMPED_SPRING);
  626. BIND_ENUM_CONSTANT(JOINT_TYPE_MAX);
  627. BIND_ENUM_CONSTANT(JOINT_PARAM_BIAS);
  628. BIND_ENUM_CONSTANT(JOINT_PARAM_MAX_BIAS);
  629. BIND_ENUM_CONSTANT(JOINT_PARAM_MAX_FORCE);
  630. BIND_ENUM_CONSTANT(DAMPED_SPRING_REST_LENGTH);
  631. BIND_ENUM_CONSTANT(DAMPED_SPRING_STIFFNESS);
  632. BIND_ENUM_CONSTANT(DAMPED_SPRING_DAMPING);
  633. BIND_ENUM_CONSTANT(CCD_MODE_DISABLED);
  634. BIND_ENUM_CONSTANT(CCD_MODE_CAST_RAY);
  635. BIND_ENUM_CONSTANT(CCD_MODE_CAST_SHAPE);
  636. BIND_ENUM_CONSTANT(AREA_BODY_ADDED);
  637. BIND_ENUM_CONSTANT(AREA_BODY_REMOVED);
  638. BIND_ENUM_CONSTANT(INFO_ACTIVE_OBJECTS);
  639. BIND_ENUM_CONSTANT(INFO_COLLISION_PAIRS);
  640. BIND_ENUM_CONSTANT(INFO_ISLAND_COUNT);
  641. }
  642. PhysicsServer2D::PhysicsServer2D() {
  643. singleton = this;
  644. }
  645. PhysicsServer2D::~PhysicsServer2D() {
  646. singleton = nullptr;
  647. }
  648. Vector<PhysicsServer2DManager::ClassInfo> PhysicsServer2DManager::physics_2d_servers;
  649. int PhysicsServer2DManager::default_server_id = -1;
  650. int PhysicsServer2DManager::default_server_priority = -1;
  651. const String PhysicsServer2DManager::setting_property_name("physics/2d/physics_engine");
  652. void PhysicsServer2DManager::on_servers_changed() {
  653. String physics_servers("DEFAULT");
  654. for (int i = get_servers_count() - 1; 0 <= i; --i) {
  655. physics_servers += "," + get_server_name(i);
  656. }
  657. ProjectSettings::get_singleton()->set_custom_property_info(setting_property_name, PropertyInfo(Variant::STRING, setting_property_name, PROPERTY_HINT_ENUM, physics_servers));
  658. }
  659. void PhysicsServer2DManager::register_server(const String &p_name, CreatePhysicsServer2DCallback p_creat_callback) {
  660. ERR_FAIL_COND(!p_creat_callback);
  661. ERR_FAIL_COND(find_server_id(p_name) != -1);
  662. physics_2d_servers.push_back(ClassInfo(p_name, p_creat_callback));
  663. on_servers_changed();
  664. }
  665. void PhysicsServer2DManager::set_default_server(const String &p_name, int p_priority) {
  666. const int id = find_server_id(p_name);
  667. ERR_FAIL_COND(id == -1); // Not found
  668. if (default_server_priority < p_priority) {
  669. default_server_id = id;
  670. default_server_priority = p_priority;
  671. }
  672. }
  673. int PhysicsServer2DManager::find_server_id(const String &p_name) {
  674. for (int i = physics_2d_servers.size() - 1; 0 <= i; --i) {
  675. if (p_name == physics_2d_servers[i].name) {
  676. return i;
  677. }
  678. }
  679. return -1;
  680. }
  681. int PhysicsServer2DManager::get_servers_count() {
  682. return physics_2d_servers.size();
  683. }
  684. String PhysicsServer2DManager::get_server_name(int p_id) {
  685. ERR_FAIL_INDEX_V(p_id, get_servers_count(), "");
  686. return physics_2d_servers[p_id].name;
  687. }
  688. PhysicsServer2D *PhysicsServer2DManager::new_default_server() {
  689. ERR_FAIL_COND_V(default_server_id == -1, nullptr);
  690. return physics_2d_servers[default_server_id].create_callback();
  691. }
  692. PhysicsServer2D *PhysicsServer2DManager::new_server(const String &p_name) {
  693. int id = find_server_id(p_name);
  694. if (id == -1) {
  695. return nullptr;
  696. } else {
  697. return physics_2d_servers[id].create_callback();
  698. }
  699. }