physics_server_3d.h 38 KB

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  1. /*************************************************************************/
  2. /* physics_server_3d.h */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #ifndef PHYSICS_SERVER_3D_H
  31. #define PHYSICS_SERVER_3D_H
  32. #include "core/io/resource.h"
  33. #include "core/object/class_db.h"
  34. class PhysicsDirectSpaceState3D;
  35. class PhysicsDirectBodyState3D : public Object {
  36. GDCLASS(PhysicsDirectBodyState3D, Object);
  37. protected:
  38. static void _bind_methods();
  39. public:
  40. virtual Vector3 get_total_gravity() const = 0;
  41. virtual real_t get_total_angular_damp() const = 0;
  42. virtual real_t get_total_linear_damp() const = 0;
  43. virtual Vector3 get_center_of_mass() const = 0;
  44. virtual Vector3 get_center_of_mass_local() const = 0;
  45. virtual Basis get_principal_inertia_axes() const = 0;
  46. virtual real_t get_inverse_mass() const = 0; // get the mass
  47. virtual Vector3 get_inverse_inertia() const = 0; // get density of this body space
  48. virtual Basis get_inverse_inertia_tensor() const = 0; // get density of this body space
  49. virtual void set_linear_velocity(const Vector3 &p_velocity) = 0;
  50. virtual Vector3 get_linear_velocity() const = 0;
  51. virtual void set_angular_velocity(const Vector3 &p_velocity) = 0;
  52. virtual Vector3 get_angular_velocity() const = 0;
  53. virtual void set_transform(const Transform3D &p_transform) = 0;
  54. virtual Transform3D get_transform() const = 0;
  55. virtual Vector3 get_velocity_at_local_position(const Vector3 &p_position) const = 0;
  56. virtual void add_central_force(const Vector3 &p_force) = 0;
  57. virtual void add_force(const Vector3 &p_force, const Vector3 &p_position = Vector3()) = 0;
  58. virtual void add_torque(const Vector3 &p_torque) = 0;
  59. virtual void apply_central_impulse(const Vector3 &p_impulse) = 0;
  60. virtual void apply_impulse(const Vector3 &p_impulse, const Vector3 &p_position = Vector3()) = 0;
  61. virtual void apply_torque_impulse(const Vector3 &p_impulse) = 0;
  62. virtual void set_sleep_state(bool p_sleep) = 0;
  63. virtual bool is_sleeping() const = 0;
  64. virtual int get_contact_count() const = 0;
  65. virtual Vector3 get_contact_local_position(int p_contact_idx) const = 0;
  66. virtual Vector3 get_contact_local_normal(int p_contact_idx) const = 0;
  67. virtual real_t get_contact_impulse(int p_contact_idx) const = 0;
  68. virtual int get_contact_local_shape(int p_contact_idx) const = 0;
  69. virtual RID get_contact_collider(int p_contact_idx) const = 0;
  70. virtual Vector3 get_contact_collider_position(int p_contact_idx) const = 0;
  71. virtual ObjectID get_contact_collider_id(int p_contact_idx) const = 0;
  72. virtual Object *get_contact_collider_object(int p_contact_idx) const;
  73. virtual int get_contact_collider_shape(int p_contact_idx) const = 0;
  74. virtual Vector3 get_contact_collider_velocity_at_position(int p_contact_idx) const = 0;
  75. virtual real_t get_step() const = 0;
  76. virtual void integrate_forces();
  77. virtual PhysicsDirectSpaceState3D *get_space_state() = 0;
  78. PhysicsDirectBodyState3D();
  79. };
  80. class PhysicsRayQueryParameters3D;
  81. class PhysicsPointQueryParameters3D;
  82. class PhysicsShapeQueryParameters3D;
  83. class PhysicsDirectSpaceState3D : public Object {
  84. GDCLASS(PhysicsDirectSpaceState3D, Object);
  85. private:
  86. Dictionary _intersect_ray(const Ref<PhysicsRayQueryParameters3D> &p_ray_query);
  87. Array _intersect_point(const Ref<PhysicsPointQueryParameters3D> &p_point_query, int p_max_results = 32);
  88. Array _intersect_shape(const Ref<PhysicsShapeQueryParameters3D> &p_shape_query, int p_max_results = 32);
  89. Array _cast_motion(const Ref<PhysicsShapeQueryParameters3D> &p_shape_query);
  90. Array _collide_shape(const Ref<PhysicsShapeQueryParameters3D> &p_shape_query, int p_max_results = 32);
  91. Dictionary _get_rest_info(const Ref<PhysicsShapeQueryParameters3D> &p_shape_query);
  92. protected:
  93. static void _bind_methods();
  94. public:
  95. struct RayParameters {
  96. Vector3 from;
  97. Vector3 to;
  98. Set<RID> exclude;
  99. uint32_t collision_mask = UINT32_MAX;
  100. bool collide_with_bodies = true;
  101. bool collide_with_areas = false;
  102. bool hit_from_inside = false;
  103. bool hit_back_faces = true;
  104. bool pick_ray = false;
  105. };
  106. struct RayResult {
  107. Vector3 position;
  108. Vector3 normal;
  109. RID rid;
  110. ObjectID collider_id;
  111. Object *collider = nullptr;
  112. int shape = 0;
  113. };
  114. virtual bool intersect_ray(const RayParameters &p_parameters, RayResult &r_result) = 0;
  115. struct ShapeResult {
  116. RID rid;
  117. ObjectID collider_id;
  118. Object *collider = nullptr;
  119. int shape = 0;
  120. };
  121. struct PointParameters {
  122. Vector3 position;
  123. Set<RID> exclude;
  124. uint32_t collision_mask = UINT32_MAX;
  125. bool collide_with_bodies = true;
  126. bool collide_with_areas = false;
  127. };
  128. virtual int intersect_point(const PointParameters &p_parameters, ShapeResult *r_results, int p_result_max) = 0;
  129. struct ShapeParameters {
  130. RID shape_rid;
  131. Transform3D transform;
  132. Vector3 motion;
  133. real_t margin = 0.0;
  134. Set<RID> exclude;
  135. uint32_t collision_mask = UINT32_MAX;
  136. bool collide_with_bodies = true;
  137. bool collide_with_areas = false;
  138. };
  139. struct ShapeRestInfo {
  140. Vector3 point;
  141. Vector3 normal;
  142. RID rid;
  143. ObjectID collider_id;
  144. int shape = 0;
  145. Vector3 linear_velocity; // Velocity at contact point.
  146. };
  147. virtual int intersect_shape(const ShapeParameters &p_parameters, ShapeResult *r_results, int p_result_max) = 0;
  148. virtual bool cast_motion(const ShapeParameters &p_parameters, real_t &p_closest_safe, real_t &p_closest_unsafe, ShapeRestInfo *r_info = nullptr) = 0;
  149. virtual bool collide_shape(const ShapeParameters &p_parameters, Vector3 *r_results, int p_result_max, int &r_result_count) = 0;
  150. virtual bool rest_info(const ShapeParameters &p_parameters, ShapeRestInfo *r_info) = 0;
  151. virtual Vector3 get_closest_point_to_object_volume(RID p_object, const Vector3 p_point) const = 0;
  152. PhysicsDirectSpaceState3D();
  153. };
  154. class RenderingServerHandler {
  155. public:
  156. virtual void set_vertex(int p_vertex_id, const void *p_vector3) = 0;
  157. virtual void set_normal(int p_vertex_id, const void *p_vector3) = 0;
  158. virtual void set_aabb(const AABB &p_aabb) = 0;
  159. virtual ~RenderingServerHandler() {}
  160. };
  161. class PhysicsTestMotionParameters3D;
  162. class PhysicsTestMotionResult3D;
  163. class PhysicsServer3D : public Object {
  164. GDCLASS(PhysicsServer3D, Object);
  165. static PhysicsServer3D *singleton;
  166. virtual bool _body_test_motion(RID p_body, const Ref<PhysicsTestMotionParameters3D> &p_parameters, const Ref<PhysicsTestMotionResult3D> &p_result = Ref<PhysicsTestMotionResult3D>());
  167. protected:
  168. static void _bind_methods();
  169. public:
  170. static PhysicsServer3D *get_singleton();
  171. enum ShapeType {
  172. SHAPE_WORLD_BOUNDARY, ///< plane:"plane"
  173. SHAPE_SEPARATION_RAY, ///< float:"length"
  174. SHAPE_SPHERE, ///< float:"radius"
  175. SHAPE_BOX, ///< vec3:"extents"
  176. SHAPE_CAPSULE, ///< dict( float:"radius", float:"height"):capsule
  177. SHAPE_CYLINDER, ///< dict( float:"radius", float:"height"):cylinder
  178. SHAPE_CONVEX_POLYGON, ///< array of planes:"planes"
  179. SHAPE_CONCAVE_POLYGON, ///< vector3 array:"triangles" , or Dictionary with "indices" (int array) and "triangles" (Vector3 array)
  180. SHAPE_HEIGHTMAP, ///< dict( int:"width", int:"depth",float:"cell_size", float_array:"heights"
  181. SHAPE_SOFT_BODY, ///< Used internally, can't be created from the physics server.
  182. SHAPE_CUSTOM, ///< Server-Implementation based custom shape, calling shape_create() with this value will result in an error
  183. };
  184. RID shape_create(ShapeType p_shape);
  185. virtual RID world_boundary_shape_create() = 0;
  186. virtual RID separation_ray_shape_create() = 0;
  187. virtual RID sphere_shape_create() = 0;
  188. virtual RID box_shape_create() = 0;
  189. virtual RID capsule_shape_create() = 0;
  190. virtual RID cylinder_shape_create() = 0;
  191. virtual RID convex_polygon_shape_create() = 0;
  192. virtual RID concave_polygon_shape_create() = 0;
  193. virtual RID heightmap_shape_create() = 0;
  194. virtual RID custom_shape_create() = 0;
  195. virtual void shape_set_data(RID p_shape, const Variant &p_data) = 0;
  196. virtual void shape_set_custom_solver_bias(RID p_shape, real_t p_bias) = 0;
  197. virtual ShapeType shape_get_type(RID p_shape) const = 0;
  198. virtual Variant shape_get_data(RID p_shape) const = 0;
  199. virtual void shape_set_margin(RID p_shape, real_t p_margin) = 0;
  200. virtual real_t shape_get_margin(RID p_shape) const = 0;
  201. virtual real_t shape_get_custom_solver_bias(RID p_shape) const = 0;
  202. /* SPACE API */
  203. virtual RID space_create() = 0;
  204. virtual void space_set_active(RID p_space, bool p_active) = 0;
  205. virtual bool space_is_active(RID p_space) const = 0;
  206. enum SpaceParameter {
  207. SPACE_PARAM_CONTACT_RECYCLE_RADIUS,
  208. SPACE_PARAM_CONTACT_MAX_SEPARATION,
  209. SPACE_PARAM_CONTACT_MAX_ALLOWED_PENETRATION,
  210. SPACE_PARAM_CONTACT_DEFAULT_BIAS,
  211. SPACE_PARAM_BODY_LINEAR_VELOCITY_SLEEP_THRESHOLD,
  212. SPACE_PARAM_BODY_ANGULAR_VELOCITY_SLEEP_THRESHOLD,
  213. SPACE_PARAM_BODY_TIME_TO_SLEEP,
  214. SPACE_PARAM_BODY_ANGULAR_VELOCITY_DAMP_RATIO,
  215. SPACE_PARAM_CONSTRAINT_DEFAULT_BIAS,
  216. SPACE_PARAM_SOLVER_ITERATIONS,
  217. };
  218. virtual void space_set_param(RID p_space, SpaceParameter p_param, real_t p_value) = 0;
  219. virtual real_t space_get_param(RID p_space, SpaceParameter p_param) const = 0;
  220. // this function only works on physics process, errors and returns null otherwise
  221. virtual PhysicsDirectSpaceState3D *space_get_direct_state(RID p_space) = 0;
  222. virtual void space_set_debug_contacts(RID p_space, int p_max_contacts) = 0;
  223. virtual Vector<Vector3> space_get_contacts(RID p_space) const = 0;
  224. virtual int space_get_contact_count(RID p_space) const = 0;
  225. //missing space parameters
  226. /* AREA API */
  227. //missing attenuation? missing better override?
  228. enum AreaParameter {
  229. AREA_PARAM_GRAVITY_OVERRIDE_MODE,
  230. AREA_PARAM_GRAVITY,
  231. AREA_PARAM_GRAVITY_VECTOR,
  232. AREA_PARAM_GRAVITY_IS_POINT,
  233. AREA_PARAM_GRAVITY_DISTANCE_SCALE,
  234. AREA_PARAM_GRAVITY_POINT_ATTENUATION,
  235. AREA_PARAM_LINEAR_DAMP_OVERRIDE_MODE,
  236. AREA_PARAM_LINEAR_DAMP,
  237. AREA_PARAM_ANGULAR_DAMP_OVERRIDE_MODE,
  238. AREA_PARAM_ANGULAR_DAMP,
  239. AREA_PARAM_PRIORITY,
  240. AREA_PARAM_WIND_FORCE_MAGNITUDE,
  241. AREA_PARAM_WIND_SOURCE,
  242. AREA_PARAM_WIND_DIRECTION,
  243. AREA_PARAM_WIND_ATTENUATION_FACTOR,
  244. };
  245. virtual RID area_create() = 0;
  246. virtual void area_set_space(RID p_area, RID p_space) = 0;
  247. virtual RID area_get_space(RID p_area) const = 0;
  248. enum AreaSpaceOverrideMode {
  249. AREA_SPACE_OVERRIDE_DISABLED,
  250. AREA_SPACE_OVERRIDE_COMBINE,
  251. AREA_SPACE_OVERRIDE_COMBINE_REPLACE,
  252. AREA_SPACE_OVERRIDE_REPLACE,
  253. AREA_SPACE_OVERRIDE_REPLACE_COMBINE
  254. };
  255. virtual void area_add_shape(RID p_area, RID p_shape, const Transform3D &p_transform = Transform3D(), bool p_disabled = false) = 0;
  256. virtual void area_set_shape(RID p_area, int p_shape_idx, RID p_shape) = 0;
  257. virtual void area_set_shape_transform(RID p_area, int p_shape_idx, const Transform3D &p_transform) = 0;
  258. virtual int area_get_shape_count(RID p_area) const = 0;
  259. virtual RID area_get_shape(RID p_area, int p_shape_idx) const = 0;
  260. virtual Transform3D area_get_shape_transform(RID p_area, int p_shape_idx) const = 0;
  261. virtual void area_remove_shape(RID p_area, int p_shape_idx) = 0;
  262. virtual void area_clear_shapes(RID p_area) = 0;
  263. virtual void area_set_shape_disabled(RID p_area, int p_shape_idx, bool p_disabled) = 0;
  264. virtual void area_attach_object_instance_id(RID p_area, ObjectID p_id) = 0;
  265. virtual ObjectID area_get_object_instance_id(RID p_area) const = 0;
  266. virtual void area_set_param(RID p_area, AreaParameter p_param, const Variant &p_value) = 0;
  267. virtual void area_set_transform(RID p_area, const Transform3D &p_transform) = 0;
  268. virtual Variant area_get_param(RID p_parea, AreaParameter p_param) const = 0;
  269. virtual Transform3D area_get_transform(RID p_area) const = 0;
  270. virtual void area_set_collision_mask(RID p_area, uint32_t p_mask) = 0;
  271. virtual void area_set_collision_layer(RID p_area, uint32_t p_layer) = 0;
  272. virtual void area_set_monitorable(RID p_area, bool p_monitorable) = 0;
  273. virtual void area_set_monitor_callback(RID p_area, const Callable &p_callback) = 0;
  274. virtual void area_set_area_monitor_callback(RID p_area, const Callable &p_callback) = 0;
  275. virtual void area_set_ray_pickable(RID p_area, bool p_enable) = 0;
  276. /* BODY API */
  277. //missing ccd?
  278. enum BodyMode {
  279. BODY_MODE_STATIC,
  280. BODY_MODE_KINEMATIC,
  281. BODY_MODE_DYNAMIC,
  282. BODY_MODE_DYNAMIC_LINEAR,
  283. };
  284. enum BodyDampMode {
  285. BODY_DAMP_MODE_COMBINE,
  286. BODY_DAMP_MODE_REPLACE,
  287. };
  288. virtual RID body_create() = 0;
  289. virtual void body_set_space(RID p_body, RID p_space) = 0;
  290. virtual RID body_get_space(RID p_body) const = 0;
  291. virtual void body_set_mode(RID p_body, BodyMode p_mode) = 0;
  292. virtual BodyMode body_get_mode(RID p_body) const = 0;
  293. virtual void body_add_shape(RID p_body, RID p_shape, const Transform3D &p_transform = Transform3D(), bool p_disabled = false) = 0;
  294. virtual void body_set_shape(RID p_body, int p_shape_idx, RID p_shape) = 0;
  295. virtual void body_set_shape_transform(RID p_body, int p_shape_idx, const Transform3D &p_transform) = 0;
  296. virtual int body_get_shape_count(RID p_body) const = 0;
  297. virtual RID body_get_shape(RID p_body, int p_shape_idx) const = 0;
  298. virtual Transform3D body_get_shape_transform(RID p_body, int p_shape_idx) const = 0;
  299. virtual void body_remove_shape(RID p_body, int p_shape_idx) = 0;
  300. virtual void body_clear_shapes(RID p_body) = 0;
  301. virtual void body_set_shape_disabled(RID p_body, int p_shape_idx, bool p_disabled) = 0;
  302. virtual void body_attach_object_instance_id(RID p_body, ObjectID p_id) = 0;
  303. virtual ObjectID body_get_object_instance_id(RID p_body) const = 0;
  304. virtual void body_set_enable_continuous_collision_detection(RID p_body, bool p_enable) = 0;
  305. virtual bool body_is_continuous_collision_detection_enabled(RID p_body) const = 0;
  306. virtual void body_set_collision_layer(RID p_body, uint32_t p_layer) = 0;
  307. virtual uint32_t body_get_collision_layer(RID p_body) const = 0;
  308. virtual void body_set_collision_mask(RID p_body, uint32_t p_mask) = 0;
  309. virtual uint32_t body_get_collision_mask(RID p_body) const = 0;
  310. virtual void body_set_user_flags(RID p_body, uint32_t p_flags) = 0;
  311. virtual uint32_t body_get_user_flags(RID p_body) const = 0;
  312. // common body variables
  313. enum BodyParameter {
  314. BODY_PARAM_BOUNCE,
  315. BODY_PARAM_FRICTION,
  316. BODY_PARAM_MASS, ///< unused for static, always infinite
  317. BODY_PARAM_INERTIA,
  318. BODY_PARAM_CENTER_OF_MASS,
  319. BODY_PARAM_GRAVITY_SCALE,
  320. BODY_PARAM_LINEAR_DAMP_MODE,
  321. BODY_PARAM_ANGULAR_DAMP_MODE,
  322. BODY_PARAM_LINEAR_DAMP,
  323. BODY_PARAM_ANGULAR_DAMP,
  324. BODY_PARAM_MAX,
  325. };
  326. virtual void body_set_param(RID p_body, BodyParameter p_param, const Variant &p_value) = 0;
  327. virtual Variant body_get_param(RID p_body, BodyParameter p_param) const = 0;
  328. virtual void body_reset_mass_properties(RID p_body) = 0;
  329. //state
  330. enum BodyState {
  331. BODY_STATE_TRANSFORM,
  332. BODY_STATE_LINEAR_VELOCITY,
  333. BODY_STATE_ANGULAR_VELOCITY,
  334. BODY_STATE_SLEEPING,
  335. BODY_STATE_CAN_SLEEP
  336. };
  337. virtual void body_set_state(RID p_body, BodyState p_state, const Variant &p_variant) = 0;
  338. virtual Variant body_get_state(RID p_body, BodyState p_state) const = 0;
  339. //do something about it
  340. virtual void body_set_applied_force(RID p_body, const Vector3 &p_force) = 0;
  341. virtual Vector3 body_get_applied_force(RID p_body) const = 0;
  342. virtual void body_set_applied_torque(RID p_body, const Vector3 &p_torque) = 0;
  343. virtual Vector3 body_get_applied_torque(RID p_body) const = 0;
  344. virtual void body_add_central_force(RID p_body, const Vector3 &p_force) = 0;
  345. virtual void body_add_force(RID p_body, const Vector3 &p_force, const Vector3 &p_position = Vector3()) = 0;
  346. virtual void body_add_torque(RID p_body, const Vector3 &p_torque) = 0;
  347. virtual void body_apply_central_impulse(RID p_body, const Vector3 &p_impulse) = 0;
  348. virtual void body_apply_impulse(RID p_body, const Vector3 &p_impulse, const Vector3 &p_position = Vector3()) = 0;
  349. virtual void body_apply_torque_impulse(RID p_body, const Vector3 &p_impulse) = 0;
  350. virtual void body_set_axis_velocity(RID p_body, const Vector3 &p_axis_velocity) = 0;
  351. enum BodyAxis {
  352. BODY_AXIS_LINEAR_X = 1 << 0,
  353. BODY_AXIS_LINEAR_Y = 1 << 1,
  354. BODY_AXIS_LINEAR_Z = 1 << 2,
  355. BODY_AXIS_ANGULAR_X = 1 << 3,
  356. BODY_AXIS_ANGULAR_Y = 1 << 4,
  357. BODY_AXIS_ANGULAR_Z = 1 << 5
  358. };
  359. virtual void body_set_axis_lock(RID p_body, BodyAxis p_axis, bool p_lock) = 0;
  360. virtual bool body_is_axis_locked(RID p_body, BodyAxis p_axis) const = 0;
  361. //fix
  362. virtual void body_add_collision_exception(RID p_body, RID p_body_b) = 0;
  363. virtual void body_remove_collision_exception(RID p_body, RID p_body_b) = 0;
  364. virtual void body_get_collision_exceptions(RID p_body, List<RID> *p_exceptions) = 0;
  365. virtual void body_set_max_contacts_reported(RID p_body, int p_contacts) = 0;
  366. virtual int body_get_max_contacts_reported(RID p_body) const = 0;
  367. //missing remove
  368. virtual void body_set_contacts_reported_depth_threshold(RID p_body, real_t p_threshold) = 0;
  369. virtual real_t body_get_contacts_reported_depth_threshold(RID p_body) const = 0;
  370. virtual void body_set_omit_force_integration(RID p_body, bool p_omit) = 0;
  371. virtual bool body_is_omitting_force_integration(RID p_body) const = 0;
  372. // Callback for C++ use only.
  373. typedef void (*BodyStateCallback)(void *p_instance, PhysicsDirectBodyState3D *p_state);
  374. virtual void body_set_state_sync_callback(RID p_body, void *p_instance, BodyStateCallback p_callback) = 0;
  375. virtual void body_set_force_integration_callback(RID p_body, const Callable &p_callable, const Variant &p_udata = Variant()) = 0;
  376. virtual void body_set_ray_pickable(RID p_body, bool p_enable) = 0;
  377. // this function only works on physics process, errors and returns null otherwise
  378. virtual PhysicsDirectBodyState3D *body_get_direct_state(RID p_body) = 0;
  379. struct MotionParameters {
  380. Transform3D from;
  381. Vector3 motion;
  382. real_t margin = 0.001;
  383. int max_collisions = 1;
  384. bool collide_separation_ray = false;
  385. Set<RID> exclude_bodies;
  386. Set<ObjectID> exclude_objects;
  387. MotionParameters() {}
  388. MotionParameters(const Transform3D &p_from, const Vector3 &p_motion, real_t p_margin = 0.001) :
  389. from(p_from),
  390. motion(p_motion),
  391. margin(p_margin) {}
  392. };
  393. struct MotionCollision {
  394. Vector3 position;
  395. Vector3 normal;
  396. Vector3 collider_velocity;
  397. real_t depth = 0.0;
  398. int local_shape = 0;
  399. ObjectID collider_id;
  400. RID collider;
  401. int collider_shape = 0;
  402. real_t get_angle(Vector3 p_up_direction) const {
  403. return Math::acos(normal.dot(p_up_direction));
  404. }
  405. };
  406. struct MotionResult {
  407. Vector3 travel;
  408. Vector3 remainder;
  409. real_t collision_safe_fraction = 0.0;
  410. real_t collision_unsafe_fraction = 0.0;
  411. static const int MAX_COLLISIONS = 32;
  412. MotionCollision collisions[MAX_COLLISIONS];
  413. int collision_count = 0;
  414. };
  415. virtual bool body_test_motion(RID p_body, const MotionParameters &p_parameters, MotionResult *r_result = nullptr) = 0;
  416. /* SOFT BODY */
  417. virtual RID soft_body_create() = 0;
  418. virtual void soft_body_update_rendering_server(RID p_body, RenderingServerHandler *p_rendering_server_handler) = 0;
  419. virtual void soft_body_set_space(RID p_body, RID p_space) = 0;
  420. virtual RID soft_body_get_space(RID p_body) const = 0;
  421. virtual void soft_body_set_mesh(RID p_body, RID p_mesh) = 0;
  422. virtual AABB soft_body_get_bounds(RID p_body) const = 0;
  423. virtual void soft_body_set_collision_layer(RID p_body, uint32_t p_layer) = 0;
  424. virtual uint32_t soft_body_get_collision_layer(RID p_body) const = 0;
  425. virtual void soft_body_set_collision_mask(RID p_body, uint32_t p_mask) = 0;
  426. virtual uint32_t soft_body_get_collision_mask(RID p_body) const = 0;
  427. virtual void soft_body_add_collision_exception(RID p_body, RID p_body_b) = 0;
  428. virtual void soft_body_remove_collision_exception(RID p_body, RID p_body_b) = 0;
  429. virtual void soft_body_get_collision_exceptions(RID p_body, List<RID> *p_exceptions) = 0;
  430. virtual void soft_body_set_state(RID p_body, BodyState p_state, const Variant &p_variant) = 0;
  431. virtual Variant soft_body_get_state(RID p_body, BodyState p_state) const = 0;
  432. virtual void soft_body_set_transform(RID p_body, const Transform3D &p_transform) = 0;
  433. virtual void soft_body_set_ray_pickable(RID p_body, bool p_enable) = 0;
  434. virtual void soft_body_set_simulation_precision(RID p_body, int p_simulation_precision) = 0;
  435. virtual int soft_body_get_simulation_precision(RID p_body) const = 0;
  436. virtual void soft_body_set_total_mass(RID p_body, real_t p_total_mass) = 0;
  437. virtual real_t soft_body_get_total_mass(RID p_body) const = 0;
  438. virtual void soft_body_set_linear_stiffness(RID p_body, real_t p_stiffness) = 0;
  439. virtual real_t soft_body_get_linear_stiffness(RID p_body) const = 0;
  440. virtual void soft_body_set_pressure_coefficient(RID p_body, real_t p_pressure_coefficient) = 0;
  441. virtual real_t soft_body_get_pressure_coefficient(RID p_body) const = 0;
  442. virtual void soft_body_set_damping_coefficient(RID p_body, real_t p_damping_coefficient) = 0;
  443. virtual real_t soft_body_get_damping_coefficient(RID p_body) const = 0;
  444. virtual void soft_body_set_drag_coefficient(RID p_body, real_t p_drag_coefficient) = 0;
  445. virtual real_t soft_body_get_drag_coefficient(RID p_body) const = 0;
  446. virtual void soft_body_move_point(RID p_body, int p_point_index, const Vector3 &p_global_position) = 0;
  447. virtual Vector3 soft_body_get_point_global_position(RID p_body, int p_point_index) const = 0;
  448. virtual void soft_body_remove_all_pinned_points(RID p_body) = 0;
  449. virtual void soft_body_pin_point(RID p_body, int p_point_index, bool p_pin) = 0;
  450. virtual bool soft_body_is_point_pinned(RID p_body, int p_point_index) const = 0;
  451. /* JOINT API */
  452. enum JointType {
  453. JOINT_TYPE_PIN,
  454. JOINT_TYPE_HINGE,
  455. JOINT_TYPE_SLIDER,
  456. JOINT_TYPE_CONE_TWIST,
  457. JOINT_TYPE_6DOF,
  458. JOINT_TYPE_MAX,
  459. };
  460. virtual RID joint_create() = 0;
  461. virtual void joint_clear(RID p_joint) = 0;
  462. virtual JointType joint_get_type(RID p_joint) const = 0;
  463. virtual void joint_set_solver_priority(RID p_joint, int p_priority) = 0;
  464. virtual int joint_get_solver_priority(RID p_joint) const = 0;
  465. virtual void joint_disable_collisions_between_bodies(RID p_joint, const bool p_disable) = 0;
  466. virtual bool joint_is_disabled_collisions_between_bodies(RID p_joint) const = 0;
  467. virtual void joint_make_pin(RID p_joint, RID p_body_A, const Vector3 &p_local_A, RID p_body_B, const Vector3 &p_local_B) = 0;
  468. enum PinJointParam {
  469. PIN_JOINT_BIAS,
  470. PIN_JOINT_DAMPING,
  471. PIN_JOINT_IMPULSE_CLAMP
  472. };
  473. virtual void pin_joint_set_param(RID p_joint, PinJointParam p_param, real_t p_value) = 0;
  474. virtual real_t pin_joint_get_param(RID p_joint, PinJointParam p_param) const = 0;
  475. virtual void pin_joint_set_local_a(RID p_joint, const Vector3 &p_A) = 0;
  476. virtual Vector3 pin_joint_get_local_a(RID p_joint) const = 0;
  477. virtual void pin_joint_set_local_b(RID p_joint, const Vector3 &p_B) = 0;
  478. virtual Vector3 pin_joint_get_local_b(RID p_joint) const = 0;
  479. enum HingeJointParam {
  480. HINGE_JOINT_BIAS,
  481. HINGE_JOINT_LIMIT_UPPER,
  482. HINGE_JOINT_LIMIT_LOWER,
  483. HINGE_JOINT_LIMIT_BIAS,
  484. HINGE_JOINT_LIMIT_SOFTNESS,
  485. HINGE_JOINT_LIMIT_RELAXATION,
  486. HINGE_JOINT_MOTOR_TARGET_VELOCITY,
  487. HINGE_JOINT_MOTOR_MAX_IMPULSE,
  488. HINGE_JOINT_MAX
  489. };
  490. enum HingeJointFlag {
  491. HINGE_JOINT_FLAG_USE_LIMIT,
  492. HINGE_JOINT_FLAG_ENABLE_MOTOR,
  493. HINGE_JOINT_FLAG_MAX
  494. };
  495. virtual void joint_make_hinge(RID p_joint, RID p_body_A, const Transform3D &p_hinge_A, RID p_body_B, const Transform3D &p_hinge_B) = 0;
  496. virtual void joint_make_hinge_simple(RID p_joint, RID p_body_A, const Vector3 &p_pivot_A, const Vector3 &p_axis_A, RID p_body_B, const Vector3 &p_pivot_B, const Vector3 &p_axis_B) = 0;
  497. virtual void hinge_joint_set_param(RID p_joint, HingeJointParam p_param, real_t p_value) = 0;
  498. virtual real_t hinge_joint_get_param(RID p_joint, HingeJointParam p_param) const = 0;
  499. virtual void hinge_joint_set_flag(RID p_joint, HingeJointFlag p_flag, bool p_value) = 0;
  500. virtual bool hinge_joint_get_flag(RID p_joint, HingeJointFlag p_flag) const = 0;
  501. enum SliderJointParam {
  502. SLIDER_JOINT_LINEAR_LIMIT_UPPER,
  503. SLIDER_JOINT_LINEAR_LIMIT_LOWER,
  504. SLIDER_JOINT_LINEAR_LIMIT_SOFTNESS,
  505. SLIDER_JOINT_LINEAR_LIMIT_RESTITUTION,
  506. SLIDER_JOINT_LINEAR_LIMIT_DAMPING,
  507. SLIDER_JOINT_LINEAR_MOTION_SOFTNESS,
  508. SLIDER_JOINT_LINEAR_MOTION_RESTITUTION,
  509. SLIDER_JOINT_LINEAR_MOTION_DAMPING,
  510. SLIDER_JOINT_LINEAR_ORTHOGONAL_SOFTNESS,
  511. SLIDER_JOINT_LINEAR_ORTHOGONAL_RESTITUTION,
  512. SLIDER_JOINT_LINEAR_ORTHOGONAL_DAMPING,
  513. SLIDER_JOINT_ANGULAR_LIMIT_UPPER,
  514. SLIDER_JOINT_ANGULAR_LIMIT_LOWER,
  515. SLIDER_JOINT_ANGULAR_LIMIT_SOFTNESS,
  516. SLIDER_JOINT_ANGULAR_LIMIT_RESTITUTION,
  517. SLIDER_JOINT_ANGULAR_LIMIT_DAMPING,
  518. SLIDER_JOINT_ANGULAR_MOTION_SOFTNESS,
  519. SLIDER_JOINT_ANGULAR_MOTION_RESTITUTION,
  520. SLIDER_JOINT_ANGULAR_MOTION_DAMPING,
  521. SLIDER_JOINT_ANGULAR_ORTHOGONAL_SOFTNESS,
  522. SLIDER_JOINT_ANGULAR_ORTHOGONAL_RESTITUTION,
  523. SLIDER_JOINT_ANGULAR_ORTHOGONAL_DAMPING,
  524. SLIDER_JOINT_MAX
  525. };
  526. virtual void joint_make_slider(RID p_joint, RID p_body_A, const Transform3D &p_local_frame_A, RID p_body_B, const Transform3D &p_local_frame_B) = 0; //reference frame is A
  527. virtual void slider_joint_set_param(RID p_joint, SliderJointParam p_param, real_t p_value) = 0;
  528. virtual real_t slider_joint_get_param(RID p_joint, SliderJointParam p_param) const = 0;
  529. enum ConeTwistJointParam {
  530. CONE_TWIST_JOINT_SWING_SPAN,
  531. CONE_TWIST_JOINT_TWIST_SPAN,
  532. CONE_TWIST_JOINT_BIAS,
  533. CONE_TWIST_JOINT_SOFTNESS,
  534. CONE_TWIST_JOINT_RELAXATION,
  535. CONE_TWIST_MAX
  536. };
  537. virtual void joint_make_cone_twist(RID p_joint, RID p_body_A, const Transform3D &p_local_frame_A, RID p_body_B, const Transform3D &p_local_frame_B) = 0; //reference frame is A
  538. virtual void cone_twist_joint_set_param(RID p_joint, ConeTwistJointParam p_param, real_t p_value) = 0;
  539. virtual real_t cone_twist_joint_get_param(RID p_joint, ConeTwistJointParam p_param) const = 0;
  540. enum G6DOFJointAxisParam {
  541. G6DOF_JOINT_LINEAR_LOWER_LIMIT,
  542. G6DOF_JOINT_LINEAR_UPPER_LIMIT,
  543. G6DOF_JOINT_LINEAR_LIMIT_SOFTNESS,
  544. G6DOF_JOINT_LINEAR_RESTITUTION,
  545. G6DOF_JOINT_LINEAR_DAMPING,
  546. G6DOF_JOINT_LINEAR_MOTOR_TARGET_VELOCITY,
  547. G6DOF_JOINT_LINEAR_MOTOR_FORCE_LIMIT,
  548. G6DOF_JOINT_LINEAR_SPRING_STIFFNESS,
  549. G6DOF_JOINT_LINEAR_SPRING_DAMPING,
  550. G6DOF_JOINT_LINEAR_SPRING_EQUILIBRIUM_POINT,
  551. G6DOF_JOINT_ANGULAR_LOWER_LIMIT,
  552. G6DOF_JOINT_ANGULAR_UPPER_LIMIT,
  553. G6DOF_JOINT_ANGULAR_LIMIT_SOFTNESS,
  554. G6DOF_JOINT_ANGULAR_DAMPING,
  555. G6DOF_JOINT_ANGULAR_RESTITUTION,
  556. G6DOF_JOINT_ANGULAR_FORCE_LIMIT,
  557. G6DOF_JOINT_ANGULAR_ERP,
  558. G6DOF_JOINT_ANGULAR_MOTOR_TARGET_VELOCITY,
  559. G6DOF_JOINT_ANGULAR_MOTOR_FORCE_LIMIT,
  560. G6DOF_JOINT_ANGULAR_SPRING_STIFFNESS,
  561. G6DOF_JOINT_ANGULAR_SPRING_DAMPING,
  562. G6DOF_JOINT_ANGULAR_SPRING_EQUILIBRIUM_POINT,
  563. G6DOF_JOINT_MAX
  564. };
  565. enum G6DOFJointAxisFlag {
  566. G6DOF_JOINT_FLAG_ENABLE_LINEAR_LIMIT,
  567. G6DOF_JOINT_FLAG_ENABLE_ANGULAR_LIMIT,
  568. G6DOF_JOINT_FLAG_ENABLE_ANGULAR_SPRING,
  569. G6DOF_JOINT_FLAG_ENABLE_LINEAR_SPRING,
  570. G6DOF_JOINT_FLAG_ENABLE_MOTOR,
  571. G6DOF_JOINT_FLAG_ENABLE_LINEAR_MOTOR,
  572. G6DOF_JOINT_FLAG_MAX
  573. };
  574. virtual void joint_make_generic_6dof(RID p_joint, RID p_body_A, const Transform3D &p_local_frame_A, RID p_body_B, const Transform3D &p_local_frame_B) = 0; //reference frame is A
  575. virtual void generic_6dof_joint_set_param(RID p_joint, Vector3::Axis, G6DOFJointAxisParam p_param, real_t p_value) = 0;
  576. virtual real_t generic_6dof_joint_get_param(RID p_joint, Vector3::Axis, G6DOFJointAxisParam p_param) const = 0;
  577. virtual void generic_6dof_joint_set_flag(RID p_joint, Vector3::Axis, G6DOFJointAxisFlag p_flag, bool p_enable) = 0;
  578. virtual bool generic_6dof_joint_get_flag(RID p_joint, Vector3::Axis, G6DOFJointAxisFlag p_flag) const = 0;
  579. /* QUERY API */
  580. enum AreaBodyStatus {
  581. AREA_BODY_ADDED,
  582. AREA_BODY_REMOVED
  583. };
  584. /* MISC */
  585. virtual void free(RID p_rid) = 0;
  586. virtual void set_active(bool p_active) = 0;
  587. virtual void init() = 0;
  588. virtual void step(real_t p_step) = 0;
  589. virtual void sync() = 0;
  590. virtual void flush_queries() = 0;
  591. virtual void end_sync() = 0;
  592. virtual void finish() = 0;
  593. virtual bool is_flushing_queries() const = 0;
  594. enum ProcessInfo {
  595. INFO_ACTIVE_OBJECTS,
  596. INFO_COLLISION_PAIRS,
  597. INFO_ISLAND_COUNT
  598. };
  599. virtual int get_process_info(ProcessInfo p_info) = 0;
  600. PhysicsServer3D();
  601. ~PhysicsServer3D();
  602. };
  603. class PhysicsRayQueryParameters3D : public RefCounted {
  604. GDCLASS(PhysicsRayQueryParameters3D, RefCounted);
  605. PhysicsDirectSpaceState3D::RayParameters parameters;
  606. protected:
  607. static void _bind_methods();
  608. public:
  609. const PhysicsDirectSpaceState3D::RayParameters &get_parameters() const { return parameters; }
  610. void set_from(const Vector3 &p_from) { parameters.from = p_from; }
  611. const Vector3 &get_from() const { return parameters.from; }
  612. void set_to(const Vector3 &p_to) { parameters.to = p_to; }
  613. const Vector3 &get_to() const { return parameters.to; }
  614. void set_collision_mask(uint32_t p_mask) { parameters.collision_mask = p_mask; }
  615. uint32_t get_collision_mask() const { return parameters.collision_mask; }
  616. void set_collide_with_bodies(bool p_enable) { parameters.collide_with_bodies = p_enable; }
  617. bool is_collide_with_bodies_enabled() const { return parameters.collide_with_bodies; }
  618. void set_collide_with_areas(bool p_enable) { parameters.collide_with_areas = p_enable; }
  619. bool is_collide_with_areas_enabled() const { return parameters.collide_with_areas; }
  620. void set_hit_from_inside(bool p_enable) { parameters.hit_from_inside = p_enable; }
  621. bool is_hit_from_inside_enabled() const { return parameters.hit_from_inside; }
  622. void set_hit_back_faces(bool p_enable) { parameters.hit_back_faces = p_enable; }
  623. bool is_hit_back_faces_enabled() const { return parameters.hit_back_faces; }
  624. void set_exclude(const Vector<RID> &p_exclude);
  625. Vector<RID> get_exclude() const;
  626. };
  627. class PhysicsPointQueryParameters3D : public RefCounted {
  628. GDCLASS(PhysicsPointQueryParameters3D, RefCounted);
  629. PhysicsDirectSpaceState3D::PointParameters parameters;
  630. protected:
  631. static void _bind_methods();
  632. public:
  633. const PhysicsDirectSpaceState3D::PointParameters &get_parameters() const { return parameters; }
  634. void set_position(const Vector3 &p_position) { parameters.position = p_position; }
  635. const Vector3 &get_position() const { return parameters.position; }
  636. void set_collision_mask(uint32_t p_mask) { parameters.collision_mask = p_mask; }
  637. uint32_t get_collision_mask() const { return parameters.collision_mask; }
  638. void set_collide_with_bodies(bool p_enable) { parameters.collide_with_bodies = p_enable; }
  639. bool is_collide_with_bodies_enabled() const { return parameters.collide_with_bodies; }
  640. void set_collide_with_areas(bool p_enable) { parameters.collide_with_areas = p_enable; }
  641. bool is_collide_with_areas_enabled() const { return parameters.collide_with_areas; }
  642. void set_exclude(const Vector<RID> &p_exclude);
  643. Vector<RID> get_exclude() const;
  644. };
  645. class PhysicsShapeQueryParameters3D : public RefCounted {
  646. GDCLASS(PhysicsShapeQueryParameters3D, RefCounted);
  647. PhysicsDirectSpaceState3D::ShapeParameters parameters;
  648. RES shape_ref;
  649. protected:
  650. static void _bind_methods();
  651. public:
  652. const PhysicsDirectSpaceState3D::ShapeParameters &get_parameters() const { return parameters; }
  653. void set_shape(const RES &p_shape_ref);
  654. RES get_shape() const { return shape_ref; }
  655. void set_shape_rid(const RID &p_shape);
  656. RID get_shape_rid() const { return parameters.shape_rid; }
  657. void set_transform(const Transform3D &p_transform) { parameters.transform = p_transform; }
  658. const Transform3D &get_transform() const { return parameters.transform; }
  659. void set_motion(const Vector3 &p_motion) { parameters.motion = p_motion; }
  660. const Vector3 &get_motion() const { return parameters.motion; }
  661. void set_margin(real_t p_margin) { parameters.margin = p_margin; }
  662. real_t get_margin() const { return parameters.margin; }
  663. void set_collision_mask(uint32_t p_mask) { parameters.collision_mask = p_mask; }
  664. uint32_t get_collision_mask() const { return parameters.collision_mask; }
  665. void set_collide_with_bodies(bool p_enable) { parameters.collide_with_bodies = p_enable; }
  666. bool is_collide_with_bodies_enabled() const { return parameters.collide_with_bodies; }
  667. void set_collide_with_areas(bool p_enable) { parameters.collide_with_areas = p_enable; }
  668. bool is_collide_with_areas_enabled() const { return parameters.collide_with_areas; }
  669. void set_exclude(const Vector<RID> &p_exclude);
  670. Vector<RID> get_exclude() const;
  671. };
  672. class PhysicsTestMotionParameters3D : public RefCounted {
  673. GDCLASS(PhysicsTestMotionParameters3D, RefCounted);
  674. PhysicsServer3D::MotionParameters parameters;
  675. protected:
  676. static void _bind_methods();
  677. public:
  678. const PhysicsServer3D::MotionParameters &get_parameters() const { return parameters; }
  679. const Transform3D &get_from() const { return parameters.from; }
  680. void set_from(const Transform3D &p_from) { parameters.from = p_from; }
  681. const Vector3 &get_motion() const { return parameters.motion; }
  682. void set_motion(const Vector3 &p_motion) { parameters.motion = p_motion; }
  683. real_t get_margin() const { return parameters.margin; }
  684. void set_margin(real_t p_margin) { parameters.margin = p_margin; }
  685. int get_max_collisions() const { return parameters.max_collisions; }
  686. void set_max_collisions(int p_max_collisions) { parameters.max_collisions = p_max_collisions; }
  687. bool is_collide_separation_ray_enabled() const { return parameters.collide_separation_ray; }
  688. void set_collide_separation_ray_enabled(bool p_enabled) { parameters.collide_separation_ray = p_enabled; }
  689. Vector<RID> get_exclude_bodies() const;
  690. void set_exclude_bodies(const Vector<RID> &p_exclude);
  691. Array get_exclude_objects() const;
  692. void set_exclude_objects(const Array &p_exclude);
  693. };
  694. class PhysicsTestMotionResult3D : public RefCounted {
  695. GDCLASS(PhysicsTestMotionResult3D, RefCounted);
  696. PhysicsServer3D::MotionResult result;
  697. protected:
  698. static void _bind_methods();
  699. public:
  700. PhysicsServer3D::MotionResult *get_result_ptr() const { return const_cast<PhysicsServer3D::MotionResult *>(&result); }
  701. Vector3 get_travel() const;
  702. Vector3 get_remainder() const;
  703. real_t get_collision_safe_fraction() const;
  704. real_t get_collision_unsafe_fraction() const;
  705. int get_collision_count() const;
  706. Vector3 get_collision_point(int p_collision_index = 0) const;
  707. Vector3 get_collision_normal(int p_collision_index = 0) const;
  708. Vector3 get_collider_velocity(int p_collision_index = 0) const;
  709. ObjectID get_collider_id(int p_collision_index = 0) const;
  710. RID get_collider_rid(int p_collision_index = 0) const;
  711. Object *get_collider(int p_collision_index = 0) const;
  712. int get_collider_shape(int p_collision_index = 0) const;
  713. int get_collision_local_shape(int p_collision_index = 0) const;
  714. real_t get_collision_depth(int p_collision_index = 0) const;
  715. };
  716. typedef PhysicsServer3D *(*CreatePhysicsServer3DCallback)();
  717. class PhysicsServer3DManager {
  718. struct ClassInfo {
  719. String name;
  720. CreatePhysicsServer3DCallback create_callback = nullptr;
  721. ClassInfo() {}
  722. ClassInfo(String p_name, CreatePhysicsServer3DCallback p_create_callback) :
  723. name(p_name),
  724. create_callback(p_create_callback) {}
  725. ClassInfo(const ClassInfo &p_ci) :
  726. name(p_ci.name),
  727. create_callback(p_ci.create_callback) {}
  728. ClassInfo &operator=(const ClassInfo &p_ci) {
  729. name = p_ci.name;
  730. create_callback = p_ci.create_callback;
  731. return *this;
  732. }
  733. };
  734. static Vector<ClassInfo> physics_servers;
  735. static int default_server_id;
  736. static int default_server_priority;
  737. public:
  738. static const String setting_property_name;
  739. private:
  740. static void on_servers_changed();
  741. public:
  742. static void register_server(const String &p_name, CreatePhysicsServer3DCallback p_creat_callback);
  743. static void set_default_server(const String &p_name, int p_priority = 0);
  744. static int find_server_id(const String &p_name);
  745. static int get_servers_count();
  746. static String get_server_name(int p_id);
  747. static PhysicsServer3D *new_default_server();
  748. static PhysicsServer3D *new_server(const String &p_name);
  749. };
  750. VARIANT_ENUM_CAST(PhysicsServer3D::ShapeType);
  751. VARIANT_ENUM_CAST(PhysicsServer3D::SpaceParameter);
  752. VARIANT_ENUM_CAST(PhysicsServer3D::AreaParameter);
  753. VARIANT_ENUM_CAST(PhysicsServer3D::AreaSpaceOverrideMode);
  754. VARIANT_ENUM_CAST(PhysicsServer3D::BodyMode);
  755. VARIANT_ENUM_CAST(PhysicsServer3D::BodyParameter);
  756. VARIANT_ENUM_CAST(PhysicsServer3D::BodyDampMode);
  757. VARIANT_ENUM_CAST(PhysicsServer3D::BodyState);
  758. VARIANT_ENUM_CAST(PhysicsServer3D::BodyAxis);
  759. VARIANT_ENUM_CAST(PhysicsServer3D::PinJointParam);
  760. VARIANT_ENUM_CAST(PhysicsServer3D::JointType);
  761. VARIANT_ENUM_CAST(PhysicsServer3D::HingeJointParam);
  762. VARIANT_ENUM_CAST(PhysicsServer3D::HingeJointFlag);
  763. VARIANT_ENUM_CAST(PhysicsServer3D::SliderJointParam);
  764. VARIANT_ENUM_CAST(PhysicsServer3D::ConeTwistJointParam);
  765. VARIANT_ENUM_CAST(PhysicsServer3D::G6DOFJointAxisParam);
  766. VARIANT_ENUM_CAST(PhysicsServer3D::G6DOFJointAxisFlag);
  767. VARIANT_ENUM_CAST(PhysicsServer3D::AreaBodyStatus);
  768. VARIANT_ENUM_CAST(PhysicsServer3D::ProcessInfo);
  769. #endif // PHYSICS_SERVER_3D_H