texture_storage.cpp 144 KB

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  1. /**************************************************************************/
  2. /* texture_storage.cpp */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #include "texture_storage.h"
  31. #include "../effects/copy_effects.h"
  32. #include "../framebuffer_cache_rd.h"
  33. #include "material_storage.h"
  34. #include "servers/rendering/renderer_rd/renderer_scene_render_rd.h"
  35. using namespace RendererRD;
  36. ///////////////////////////////////////////////////////////////////////////
  37. // TextureStorage::CanvasTexture
  38. void TextureStorage::CanvasTexture::clear_cache() {
  39. info_cache[0] = CanvasTextureCache();
  40. info_cache[1] = CanvasTextureCache();
  41. if (invalidated_callback != nullptr) {
  42. invalidated_callback(false, invalidated_callback_userdata);
  43. }
  44. }
  45. TextureStorage::CanvasTexture::~CanvasTexture() {
  46. if (invalidated_callback != nullptr) {
  47. invalidated_callback(true, invalidated_callback_userdata);
  48. }
  49. }
  50. ///////////////////////////////////////////////////////////////////////////
  51. // TextureStorage::Texture
  52. void TextureStorage::Texture::cleanup() {
  53. if (RD::get_singleton()->texture_is_valid(rd_texture_srgb)) {
  54. //erase this first, as it's a dependency of the one below
  55. RD::get_singleton()->free(rd_texture_srgb);
  56. }
  57. if (RD::get_singleton()->texture_is_valid(rd_texture)) {
  58. RD::get_singleton()->free(rd_texture);
  59. }
  60. if (canvas_texture) {
  61. memdelete(canvas_texture);
  62. }
  63. }
  64. ///////////////////////////////////////////////////////////////////////////
  65. // TextureStorage
  66. TextureStorage *TextureStorage::singleton = nullptr;
  67. TextureStorage *TextureStorage::get_singleton() {
  68. return singleton;
  69. }
  70. TextureStorage::TextureStorage() {
  71. singleton = this;
  72. { //create default textures
  73. RD::TextureFormat tformat;
  74. tformat.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  75. tformat.width = 4;
  76. tformat.height = 4;
  77. tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT;
  78. tformat.texture_type = RD::TEXTURE_TYPE_2D;
  79. Vector<uint8_t> pv;
  80. pv.resize(16 * 4);
  81. for (int i = 0; i < 16; i++) {
  82. // Opaque white.
  83. pv.set(i * 4 + 0, 255);
  84. pv.set(i * 4 + 1, 255);
  85. pv.set(i * 4 + 2, 255);
  86. pv.set(i * 4 + 3, 255);
  87. }
  88. {
  89. Vector<Vector<uint8_t>> vpv;
  90. vpv.push_back(pv);
  91. default_rd_textures[DEFAULT_RD_TEXTURE_WHITE] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
  92. }
  93. for (int i = 0; i < 16; i++) {
  94. // Opaque black.
  95. pv.set(i * 4 + 0, 0);
  96. pv.set(i * 4 + 1, 0);
  97. pv.set(i * 4 + 2, 0);
  98. pv.set(i * 4 + 3, 255);
  99. }
  100. {
  101. Vector<Vector<uint8_t>> vpv;
  102. vpv.push_back(pv);
  103. default_rd_textures[DEFAULT_RD_TEXTURE_BLACK] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
  104. }
  105. for (int i = 0; i < 16; i++) {
  106. // Transparent black.
  107. pv.set(i * 4 + 0, 0);
  108. pv.set(i * 4 + 1, 0);
  109. pv.set(i * 4 + 2, 0);
  110. pv.set(i * 4 + 3, 0);
  111. }
  112. {
  113. Vector<Vector<uint8_t>> vpv;
  114. vpv.push_back(pv);
  115. default_rd_textures[DEFAULT_RD_TEXTURE_TRANSPARENT] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
  116. }
  117. for (int i = 0; i < 16; i++) {
  118. // Opaque normal map "flat" color.
  119. pv.set(i * 4 + 0, 128);
  120. pv.set(i * 4 + 1, 128);
  121. pv.set(i * 4 + 2, 255);
  122. pv.set(i * 4 + 3, 255);
  123. }
  124. {
  125. Vector<Vector<uint8_t>> vpv;
  126. vpv.push_back(pv);
  127. default_rd_textures[DEFAULT_RD_TEXTURE_NORMAL] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
  128. }
  129. for (int i = 0; i < 16; i++) {
  130. // Opaque flowmap "flat" color.
  131. pv.set(i * 4 + 0, 255);
  132. pv.set(i * 4 + 1, 128);
  133. pv.set(i * 4 + 2, 255);
  134. pv.set(i * 4 + 3, 255);
  135. }
  136. {
  137. Vector<Vector<uint8_t>> vpv;
  138. vpv.push_back(pv);
  139. default_rd_textures[DEFAULT_RD_TEXTURE_ANISO] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
  140. }
  141. {
  142. RD::TextureFormat tf;
  143. tf.format = RD::DATA_FORMAT_D16_UNORM;
  144. tf.width = 4;
  145. tf.height = 4;
  146. tf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT | RD::TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT;
  147. tf.texture_type = RD::TEXTURE_TYPE_2D;
  148. Vector<uint8_t> sv;
  149. sv.resize(16 * 2);
  150. uint16_t *ptr = (uint16_t *)sv.ptrw();
  151. for (int i = 0; i < 16; i++) {
  152. ptr[i] = Math::make_half_float(1.0f);
  153. }
  154. default_rd_textures[DEFAULT_RD_TEXTURE_DEPTH] = RD::get_singleton()->texture_create(tf, RD::TextureView());
  155. RD::get_singleton()->texture_update(default_rd_textures[DEFAULT_RD_TEXTURE_DEPTH], 0, sv);
  156. }
  157. for (int i = 0; i < 16; i++) {
  158. pv.set(i * 4 + 0, 0);
  159. pv.set(i * 4 + 1, 0);
  160. pv.set(i * 4 + 2, 0);
  161. pv.set(i * 4 + 3, 0);
  162. }
  163. default_rd_textures[DEFAULT_RD_TEXTURE_MULTIMESH_BUFFER] = RD::get_singleton()->texture_buffer_create(16, RD::DATA_FORMAT_R8G8B8A8_UNORM, pv);
  164. for (int i = 0; i < 16; i++) {
  165. pv.set(i * 4 + 0, 0);
  166. pv.set(i * 4 + 1, 0);
  167. pv.set(i * 4 + 2, 0);
  168. pv.set(i * 4 + 3, 0);
  169. }
  170. {
  171. tformat.format = RD::DATA_FORMAT_R8G8B8A8_UINT;
  172. Vector<Vector<uint8_t>> vpv;
  173. vpv.push_back(pv);
  174. default_rd_textures[DEFAULT_RD_TEXTURE_2D_UINT] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
  175. }
  176. }
  177. { //create default black cubemap array
  178. RD::TextureFormat tformat;
  179. tformat.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  180. tformat.width = 4;
  181. tformat.height = 4;
  182. tformat.array_layers = 6;
  183. tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT;
  184. tformat.texture_type = RD::TEXTURE_TYPE_CUBE_ARRAY;
  185. Vector<uint8_t> pv;
  186. pv.resize(16 * 4);
  187. for (int i = 0; i < 16; i++) {
  188. pv.set(i * 4 + 0, 0);
  189. pv.set(i * 4 + 1, 0);
  190. pv.set(i * 4 + 2, 0);
  191. pv.set(i * 4 + 3, 0);
  192. }
  193. {
  194. Vector<Vector<uint8_t>> vpv;
  195. for (int i = 0; i < 6; i++) {
  196. vpv.push_back(pv);
  197. }
  198. default_rd_textures[DEFAULT_RD_TEXTURE_CUBEMAP_ARRAY_BLACK] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
  199. }
  200. }
  201. { //create default white cubemap array
  202. RD::TextureFormat tformat;
  203. tformat.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  204. tformat.width = 4;
  205. tformat.height = 4;
  206. tformat.array_layers = 6;
  207. tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT;
  208. tformat.texture_type = RD::TEXTURE_TYPE_CUBE_ARRAY;
  209. Vector<uint8_t> pv;
  210. pv.resize(16 * 4);
  211. for (int i = 0; i < 16; i++) {
  212. pv.set(i * 4 + 0, 255);
  213. pv.set(i * 4 + 1, 255);
  214. pv.set(i * 4 + 2, 255);
  215. pv.set(i * 4 + 3, 255);
  216. }
  217. {
  218. Vector<Vector<uint8_t>> vpv;
  219. for (int i = 0; i < 6; i++) {
  220. vpv.push_back(pv);
  221. }
  222. default_rd_textures[DEFAULT_RD_TEXTURE_CUBEMAP_ARRAY_WHITE] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
  223. }
  224. }
  225. { //create default black cubemap
  226. RD::TextureFormat tformat;
  227. tformat.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  228. tformat.width = 4;
  229. tformat.height = 4;
  230. tformat.array_layers = 6;
  231. tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT;
  232. tformat.texture_type = RD::TEXTURE_TYPE_CUBE;
  233. Vector<uint8_t> pv;
  234. pv.resize(16 * 4);
  235. for (int i = 0; i < 16; i++) {
  236. pv.set(i * 4 + 0, 0);
  237. pv.set(i * 4 + 1, 0);
  238. pv.set(i * 4 + 2, 0);
  239. pv.set(i * 4 + 3, 0);
  240. }
  241. {
  242. Vector<Vector<uint8_t>> vpv;
  243. for (int i = 0; i < 6; i++) {
  244. vpv.push_back(pv);
  245. }
  246. default_rd_textures[DEFAULT_RD_TEXTURE_CUBEMAP_BLACK] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
  247. }
  248. }
  249. { //create default white cubemap
  250. RD::TextureFormat tformat;
  251. tformat.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  252. tformat.width = 4;
  253. tformat.height = 4;
  254. tformat.array_layers = 6;
  255. tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT;
  256. tformat.texture_type = RD::TEXTURE_TYPE_CUBE;
  257. Vector<uint8_t> pv;
  258. pv.resize(16 * 4);
  259. for (int i = 0; i < 16; i++) {
  260. pv.set(i * 4 + 0, 255);
  261. pv.set(i * 4 + 1, 255);
  262. pv.set(i * 4 + 2, 255);
  263. pv.set(i * 4 + 3, 255);
  264. }
  265. {
  266. Vector<Vector<uint8_t>> vpv;
  267. for (int i = 0; i < 6; i++) {
  268. vpv.push_back(pv);
  269. }
  270. default_rd_textures[DEFAULT_RD_TEXTURE_CUBEMAP_WHITE] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
  271. }
  272. }
  273. { //create default 3D
  274. RD::TextureFormat tformat;
  275. tformat.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  276. tformat.width = 4;
  277. tformat.height = 4;
  278. tformat.depth = 4;
  279. tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT;
  280. tformat.texture_type = RD::TEXTURE_TYPE_3D;
  281. Vector<uint8_t> pv;
  282. pv.resize(64 * 4);
  283. for (int i = 0; i < 64; i++) {
  284. pv.set(i * 4 + 0, 0);
  285. pv.set(i * 4 + 1, 0);
  286. pv.set(i * 4 + 2, 0);
  287. pv.set(i * 4 + 3, 0);
  288. }
  289. {
  290. Vector<Vector<uint8_t>> vpv;
  291. vpv.push_back(pv);
  292. default_rd_textures[DEFAULT_RD_TEXTURE_3D_BLACK] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
  293. }
  294. for (int i = 0; i < 64; i++) {
  295. pv.set(i * 4 + 0, 255);
  296. pv.set(i * 4 + 1, 255);
  297. pv.set(i * 4 + 2, 255);
  298. pv.set(i * 4 + 3, 255);
  299. }
  300. {
  301. Vector<Vector<uint8_t>> vpv;
  302. vpv.push_back(pv);
  303. default_rd_textures[DEFAULT_RD_TEXTURE_3D_WHITE] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
  304. }
  305. }
  306. { //create default array white
  307. RD::TextureFormat tformat;
  308. tformat.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  309. tformat.width = 4;
  310. tformat.height = 4;
  311. tformat.array_layers = 1;
  312. tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT;
  313. tformat.texture_type = RD::TEXTURE_TYPE_2D_ARRAY;
  314. Vector<uint8_t> pv;
  315. pv.resize(16 * 4);
  316. for (int i = 0; i < 16; i++) {
  317. pv.set(i * 4 + 0, 255);
  318. pv.set(i * 4 + 1, 255);
  319. pv.set(i * 4 + 2, 255);
  320. pv.set(i * 4 + 3, 255);
  321. }
  322. {
  323. Vector<Vector<uint8_t>> vpv;
  324. vpv.push_back(pv);
  325. default_rd_textures[DEFAULT_RD_TEXTURE_2D_ARRAY_WHITE] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
  326. }
  327. }
  328. { //create default array black
  329. RD::TextureFormat tformat;
  330. tformat.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  331. tformat.width = 4;
  332. tformat.height = 4;
  333. tformat.array_layers = 1;
  334. tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT;
  335. tformat.texture_type = RD::TEXTURE_TYPE_2D_ARRAY;
  336. Vector<uint8_t> pv;
  337. pv.resize(16 * 4);
  338. for (int i = 0; i < 16; i++) {
  339. pv.set(i * 4 + 0, 0);
  340. pv.set(i * 4 + 1, 0);
  341. pv.set(i * 4 + 2, 0);
  342. pv.set(i * 4 + 3, 0);
  343. }
  344. {
  345. Vector<Vector<uint8_t>> vpv;
  346. vpv.push_back(pv);
  347. default_rd_textures[DEFAULT_RD_TEXTURE_2D_ARRAY_BLACK] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
  348. }
  349. }
  350. { //create default array normal
  351. RD::TextureFormat tformat;
  352. tformat.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  353. tformat.width = 4;
  354. tformat.height = 4;
  355. tformat.array_layers = 1;
  356. tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT;
  357. tformat.texture_type = RD::TEXTURE_TYPE_2D_ARRAY;
  358. Vector<uint8_t> pv;
  359. pv.resize(16 * 4);
  360. for (int i = 0; i < 16; i++) {
  361. pv.set(i * 4 + 0, 128);
  362. pv.set(i * 4 + 1, 128);
  363. pv.set(i * 4 + 2, 255);
  364. pv.set(i * 4 + 3, 255);
  365. }
  366. {
  367. Vector<Vector<uint8_t>> vpv;
  368. vpv.push_back(pv);
  369. default_rd_textures[DEFAULT_RD_TEXTURE_2D_ARRAY_NORMAL] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
  370. }
  371. }
  372. { //create default array depth
  373. RD::TextureFormat tformat;
  374. tformat.format = RD::DATA_FORMAT_D16_UNORM;
  375. tformat.width = 4;
  376. tformat.height = 4;
  377. tformat.array_layers = 1;
  378. tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT | RD::TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT;
  379. tformat.texture_type = RD::TEXTURE_TYPE_2D_ARRAY;
  380. Vector<uint8_t> sv;
  381. sv.resize(16 * 2);
  382. uint16_t *ptr = (uint16_t *)sv.ptrw();
  383. for (int i = 0; i < 16; i++) {
  384. ptr[i] = Math::make_half_float(1.0f);
  385. }
  386. {
  387. default_rd_textures[DEFAULT_RD_TEXTURE_2D_ARRAY_DEPTH] = RD::get_singleton()->texture_create(tformat, RD::TextureView());
  388. RD::get_singleton()->texture_update(default_rd_textures[DEFAULT_RD_TEXTURE_2D_ARRAY_DEPTH], 0, sv);
  389. }
  390. }
  391. { // default atlas texture
  392. RD::TextureFormat tformat;
  393. tformat.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  394. tformat.width = 4;
  395. tformat.height = 4;
  396. tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT;
  397. tformat.texture_type = RD::TEXTURE_TYPE_2D;
  398. Vector<uint8_t> pv;
  399. pv.resize(16 * 4);
  400. for (int i = 0; i < 16; i++) {
  401. pv.set(i * 4 + 0, 0);
  402. pv.set(i * 4 + 1, 0);
  403. pv.set(i * 4 + 2, 0);
  404. pv.set(i * 4 + 3, 255);
  405. }
  406. {
  407. Vector<Vector<uint8_t>> vpv;
  408. vpv.push_back(pv);
  409. decal_atlas.texture = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
  410. decal_atlas.texture_srgb = decal_atlas.texture;
  411. }
  412. }
  413. { //create default VRS
  414. RD::TextureFormat tformat;
  415. tformat.format = RD::DATA_FORMAT_R8_UINT;
  416. tformat.width = 4;
  417. tformat.height = 4;
  418. tformat.usage_bits = RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT | RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_STORAGE_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT | RD::TEXTURE_USAGE_VRS_ATTACHMENT_BIT;
  419. tformat.texture_type = RD::TEXTURE_TYPE_2D;
  420. if (!RD::get_singleton()->has_feature(RD::SUPPORTS_ATTACHMENT_VRS)) {
  421. tformat.usage_bits = RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT | RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT;
  422. }
  423. Vector<uint8_t> pv;
  424. pv.resize(4 * 4);
  425. for (int i = 0; i < 4 * 4; i++) {
  426. pv.set(i, 0);
  427. }
  428. {
  429. Vector<Vector<uint8_t>> vpv;
  430. vpv.push_back(pv);
  431. default_rd_textures[DEFAULT_RD_TEXTURE_VRS] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
  432. }
  433. }
  434. {
  435. Vector<String> sdf_modes;
  436. sdf_modes.push_back("\n#define MODE_LOAD\n");
  437. sdf_modes.push_back("\n#define MODE_LOAD_SHRINK\n");
  438. sdf_modes.push_back("\n#define MODE_PROCESS\n");
  439. sdf_modes.push_back("\n#define MODE_PROCESS_OPTIMIZED\n");
  440. sdf_modes.push_back("\n#define MODE_STORE\n");
  441. sdf_modes.push_back("\n#define MODE_STORE_SHRINK\n");
  442. rt_sdf.shader.initialize(sdf_modes);
  443. rt_sdf.shader_version = rt_sdf.shader.version_create();
  444. for (int i = 0; i < RenderTargetSDF::SHADER_MAX; i++) {
  445. rt_sdf.pipelines[i] = RD::get_singleton()->compute_pipeline_create(rt_sdf.shader.version_get_shader(rt_sdf.shader_version, i));
  446. }
  447. }
  448. // Initialize texture placeholder data for the `texture_*_placeholder_initialize()` methods.
  449. constexpr int placeholder_size = 4;
  450. texture_2d_placeholder = Image::create_empty(placeholder_size, placeholder_size, false, Image::FORMAT_RGBA8);
  451. // Draw a magenta/black checkerboard pattern.
  452. for (int i = 0; i < placeholder_size * placeholder_size; i++) {
  453. const int x = i % placeholder_size;
  454. const int y = i / placeholder_size;
  455. texture_2d_placeholder->set_pixel(x, y, (x + y) % 2 == 0 ? Color(1, 0, 1) : Color(0, 0, 0));
  456. }
  457. texture_2d_array_placeholder.push_back(texture_2d_placeholder);
  458. for (int i = 0; i < 6; i++) {
  459. cubemap_placeholder.push_back(texture_2d_placeholder);
  460. }
  461. Ref<Image> texture_2d_placeholder_rotated;
  462. texture_2d_placeholder_rotated.instantiate();
  463. texture_2d_placeholder_rotated->copy_from(texture_2d_placeholder);
  464. texture_2d_placeholder_rotated->rotate_90(CLOCKWISE);
  465. for (int i = 0; i < 4; i++) {
  466. // Alternate checkerboard pattern on odd layers (by using a copy that is rotated 90 degrees).
  467. texture_3d_placeholder.push_back(i % 2 == 0 ? texture_2d_placeholder : texture_2d_placeholder_rotated);
  468. }
  469. }
  470. TextureStorage::~TextureStorage() {
  471. rt_sdf.shader.version_free(rt_sdf.shader_version);
  472. free_decal_data();
  473. if (decal_atlas.textures.size()) {
  474. ERR_PRINT("Decal Atlas: " + itos(decal_atlas.textures.size()) + " textures were not removed from the atlas.");
  475. }
  476. if (decal_atlas.texture.is_valid()) {
  477. RD::get_singleton()->free(decal_atlas.texture);
  478. }
  479. //def textures
  480. for (int i = 0; i < DEFAULT_RD_TEXTURE_MAX; i++) {
  481. if (default_rd_textures[i].is_valid()) {
  482. RD::get_singleton()->free(default_rd_textures[i]);
  483. }
  484. }
  485. singleton = nullptr;
  486. }
  487. bool TextureStorage::free(RID p_rid) {
  488. if (owns_texture(p_rid)) {
  489. texture_free(p_rid);
  490. return true;
  491. } else if (owns_canvas_texture(p_rid)) {
  492. canvas_texture_free(p_rid);
  493. return true;
  494. } else if (owns_decal(p_rid)) {
  495. decal_free(p_rid);
  496. return true;
  497. } else if (owns_decal_instance(p_rid)) {
  498. decal_instance_free(p_rid);
  499. return true;
  500. } else if (owns_render_target(p_rid)) {
  501. render_target_free(p_rid);
  502. return true;
  503. }
  504. return false;
  505. }
  506. /* Canvas Texture API */
  507. RID TextureStorage::canvas_texture_allocate() {
  508. return canvas_texture_owner.allocate_rid();
  509. }
  510. void TextureStorage::canvas_texture_initialize(RID p_rid) {
  511. canvas_texture_owner.initialize_rid(p_rid);
  512. }
  513. void TextureStorage::canvas_texture_free(RID p_rid) {
  514. canvas_texture_owner.free(p_rid);
  515. }
  516. void TextureStorage::canvas_texture_set_channel(RID p_canvas_texture, RS::CanvasTextureChannel p_channel, RID p_texture) {
  517. CanvasTexture *ct = canvas_texture_owner.get_or_null(p_canvas_texture);
  518. ERR_FAIL_NULL(ct);
  519. switch (p_channel) {
  520. case RS::CANVAS_TEXTURE_CHANNEL_DIFFUSE: {
  521. ct->diffuse = p_texture;
  522. } break;
  523. case RS::CANVAS_TEXTURE_CHANNEL_NORMAL: {
  524. ct->normal_map = p_texture;
  525. } break;
  526. case RS::CANVAS_TEXTURE_CHANNEL_SPECULAR: {
  527. ct->specular = p_texture;
  528. } break;
  529. }
  530. ct->clear_cache();
  531. }
  532. void TextureStorage::canvas_texture_set_shading_parameters(RID p_canvas_texture, const Color &p_specular_color, float p_shininess) {
  533. CanvasTexture *ct = canvas_texture_owner.get_or_null(p_canvas_texture);
  534. ERR_FAIL_NULL(ct);
  535. ct->specular_color.r = p_specular_color.r;
  536. ct->specular_color.g = p_specular_color.g;
  537. ct->specular_color.b = p_specular_color.b;
  538. ct->specular_color.a = p_shininess;
  539. }
  540. void TextureStorage::canvas_texture_set_texture_filter(RID p_canvas_texture, RS::CanvasItemTextureFilter p_filter) {
  541. CanvasTexture *ct = canvas_texture_owner.get_or_null(p_canvas_texture);
  542. ERR_FAIL_NULL(ct);
  543. ct->texture_filter = p_filter;
  544. }
  545. void TextureStorage::canvas_texture_set_texture_repeat(RID p_canvas_texture, RS::CanvasItemTextureRepeat p_repeat) {
  546. CanvasTexture *ct = canvas_texture_owner.get_or_null(p_canvas_texture);
  547. ERR_FAIL_NULL(ct);
  548. ct->texture_repeat = p_repeat;
  549. }
  550. TextureStorage::CanvasTextureInfo TextureStorage::canvas_texture_get_info(RID p_texture, RS::CanvasItemTextureFilter p_base_filter, RS::CanvasItemTextureRepeat p_base_repeat, bool p_use_srgb, bool p_texture_is_data) {
  551. MaterialStorage *material_storage = MaterialStorage::get_singleton();
  552. CanvasTexture *ct = nullptr;
  553. Texture *t = get_texture(p_texture);
  554. if (t) {
  555. //regular texture
  556. if (!t->canvas_texture) {
  557. t->canvas_texture = memnew(CanvasTexture);
  558. t->canvas_texture->diffuse = p_texture;
  559. }
  560. ct = t->canvas_texture;
  561. if (t->render_target) {
  562. t->render_target->was_used = true;
  563. }
  564. } else {
  565. ct = canvas_texture_owner.get_or_null(p_texture);
  566. }
  567. if (!ct) {
  568. return CanvasTextureInfo(); //invalid texture RID
  569. }
  570. RS::CanvasItemTextureFilter filter = ct->texture_filter != RS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT ? ct->texture_filter : p_base_filter;
  571. ERR_FAIL_COND_V(filter == RS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT, CanvasTextureInfo());
  572. RS::CanvasItemTextureRepeat repeat = ct->texture_repeat != RS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT ? ct->texture_repeat : p_base_repeat;
  573. ERR_FAIL_COND_V(repeat == RS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT, CanvasTextureInfo());
  574. CanvasTextureCache &ctc = ct->info_cache[int(p_use_srgb)];
  575. if (!RD::get_singleton()->texture_is_valid(ctc.diffuse) ||
  576. !RD::get_singleton()->texture_is_valid(ctc.normal) ||
  577. !RD::get_singleton()->texture_is_valid(ctc.specular)) {
  578. { //diffuse
  579. t = get_texture(ct->diffuse);
  580. if (!t) {
  581. ctc.diffuse = texture_rd_get_default(DEFAULT_RD_TEXTURE_WHITE);
  582. ct->size_cache = Size2i(1, 1);
  583. } else {
  584. ctc.diffuse = t->rd_texture_srgb.is_valid() && p_use_srgb && !p_texture_is_data ? t->rd_texture_srgb : t->rd_texture;
  585. ct->size_cache = Size2i(t->width_2d, t->height_2d);
  586. if (t->render_target) {
  587. t->render_target->was_used = true;
  588. }
  589. }
  590. }
  591. { //normal
  592. t = get_texture(ct->normal_map);
  593. if (!t) {
  594. ctc.normal = texture_rd_get_default(DEFAULT_RD_TEXTURE_NORMAL);
  595. ct->use_normal_cache = false;
  596. } else {
  597. ctc.normal = t->rd_texture;
  598. ct->use_normal_cache = true;
  599. if (t->render_target) {
  600. t->render_target->was_used = true;
  601. }
  602. }
  603. }
  604. { //specular
  605. t = get_texture(ct->specular);
  606. if (!t) {
  607. ctc.specular = texture_rd_get_default(DEFAULT_RD_TEXTURE_WHITE);
  608. ct->use_specular_cache = false;
  609. } else {
  610. ctc.specular = t->rd_texture;
  611. ct->use_specular_cache = true;
  612. if (t->render_target) {
  613. t->render_target->was_used = true;
  614. }
  615. }
  616. }
  617. }
  618. CanvasTextureInfo res;
  619. res.diffuse = ctc.diffuse;
  620. res.normal = ctc.normal;
  621. res.specular = ctc.specular;
  622. res.sampler = material_storage->sampler_rd_get_default(filter, repeat);
  623. res.size = ct->size_cache;
  624. res.specular_color = ct->specular_color;
  625. res.use_normal = ct->use_normal_cache;
  626. res.use_specular = ct->use_specular_cache;
  627. return res;
  628. }
  629. void TextureStorage::canvas_texture_set_invalidation_callback(RID p_canvas_texture, InvalidationCallback p_callback, void *p_userdata) {
  630. CanvasTexture *ct = canvas_texture_owner.get_or_null(p_canvas_texture);
  631. if (!ct) {
  632. return;
  633. }
  634. ct->invalidated_callback = p_callback;
  635. ct->invalidated_callback_userdata = p_userdata;
  636. }
  637. /* Texture API */
  638. RID TextureStorage::texture_allocate() {
  639. return texture_owner.allocate_rid();
  640. }
  641. void TextureStorage::texture_free(RID p_texture) {
  642. Texture *t = texture_owner.get_or_null(p_texture);
  643. ERR_FAIL_NULL(t);
  644. ERR_FAIL_COND(t->is_render_target);
  645. t->cleanup();
  646. if (t->is_proxy && t->proxy_to.is_valid()) {
  647. Texture *proxy_to = texture_owner.get_or_null(t->proxy_to);
  648. if (proxy_to) {
  649. proxy_to->proxies.erase(p_texture);
  650. }
  651. }
  652. decal_atlas_remove_texture(p_texture);
  653. for (int i = 0; i < t->proxies.size(); i++) {
  654. Texture *p = texture_owner.get_or_null(t->proxies[i]);
  655. ERR_CONTINUE(!p);
  656. p->proxy_to = RID();
  657. p->rd_texture = RID();
  658. p->rd_texture_srgb = RID();
  659. }
  660. texture_owner.free(p_texture);
  661. }
  662. void TextureStorage::texture_2d_initialize(RID p_texture, const Ref<Image> &p_image) {
  663. ERR_FAIL_COND(p_image.is_null());
  664. TextureToRDFormat ret_format;
  665. Ref<Image> image = _validate_texture_format(p_image, ret_format);
  666. Texture texture;
  667. texture.type = TextureStorage::TYPE_2D;
  668. texture.width = p_image->get_width();
  669. texture.height = p_image->get_height();
  670. texture.layers = 1;
  671. texture.mipmaps = p_image->get_mipmap_count() + 1;
  672. texture.depth = 1;
  673. texture.format = p_image->get_format();
  674. texture.validated_format = image->get_format();
  675. texture.rd_type = RD::TEXTURE_TYPE_2D;
  676. texture.rd_format = ret_format.format;
  677. texture.rd_format_srgb = ret_format.format_srgb;
  678. RD::TextureFormat rd_format;
  679. RD::TextureView rd_view;
  680. { //attempt register
  681. rd_format.format = texture.rd_format;
  682. rd_format.width = texture.width;
  683. rd_format.height = texture.height;
  684. rd_format.depth = 1;
  685. rd_format.array_layers = 1;
  686. rd_format.mipmaps = texture.mipmaps;
  687. rd_format.texture_type = texture.rd_type;
  688. rd_format.samples = RD::TEXTURE_SAMPLES_1;
  689. rd_format.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT | RD::TEXTURE_USAGE_CAN_COPY_FROM_BIT;
  690. if (texture.rd_format_srgb != RD::DATA_FORMAT_MAX) {
  691. rd_format.shareable_formats.push_back(texture.rd_format);
  692. rd_format.shareable_formats.push_back(texture.rd_format_srgb);
  693. }
  694. }
  695. {
  696. rd_view.swizzle_r = ret_format.swizzle_r;
  697. rd_view.swizzle_g = ret_format.swizzle_g;
  698. rd_view.swizzle_b = ret_format.swizzle_b;
  699. rd_view.swizzle_a = ret_format.swizzle_a;
  700. }
  701. Vector<uint8_t> data = image->get_data(); //use image data
  702. Vector<Vector<uint8_t>> data_slices;
  703. data_slices.push_back(data);
  704. texture.rd_texture = RD::get_singleton()->texture_create(rd_format, rd_view, data_slices);
  705. ERR_FAIL_COND(texture.rd_texture.is_null());
  706. if (texture.rd_format_srgb != RD::DATA_FORMAT_MAX) {
  707. rd_view.format_override = texture.rd_format_srgb;
  708. texture.rd_texture_srgb = RD::get_singleton()->texture_create_shared(rd_view, texture.rd_texture);
  709. if (texture.rd_texture_srgb.is_null()) {
  710. RD::get_singleton()->free(texture.rd_texture);
  711. ERR_FAIL_COND(texture.rd_texture_srgb.is_null());
  712. }
  713. }
  714. //used for 2D, overridable
  715. texture.width_2d = texture.width;
  716. texture.height_2d = texture.height;
  717. texture.is_render_target = false;
  718. texture.rd_view = rd_view;
  719. texture.is_proxy = false;
  720. texture_owner.initialize_rid(p_texture, texture);
  721. }
  722. void TextureStorage::texture_2d_layered_initialize(RID p_texture, const Vector<Ref<Image>> &p_layers, RS::TextureLayeredType p_layered_type) {
  723. ERR_FAIL_COND(p_layers.is_empty());
  724. ERR_FAIL_COND(p_layered_type == RS::TEXTURE_LAYERED_CUBEMAP && p_layers.size() != 6);
  725. ERR_FAIL_COND(p_layered_type == RS::TEXTURE_LAYERED_CUBEMAP_ARRAY && (p_layers.size() < 6 || (p_layers.size() % 6) != 0));
  726. TextureToRDFormat ret_format;
  727. Vector<Ref<Image>> images;
  728. {
  729. int valid_width = 0;
  730. int valid_height = 0;
  731. bool valid_mipmaps = false;
  732. Image::Format valid_format = Image::FORMAT_MAX;
  733. for (int i = 0; i < p_layers.size(); i++) {
  734. ERR_FAIL_COND(p_layers[i]->is_empty());
  735. if (i == 0) {
  736. valid_width = p_layers[i]->get_width();
  737. valid_height = p_layers[i]->get_height();
  738. valid_format = p_layers[i]->get_format();
  739. valid_mipmaps = p_layers[i]->has_mipmaps();
  740. } else {
  741. ERR_FAIL_COND(p_layers[i]->get_width() != valid_width);
  742. ERR_FAIL_COND(p_layers[i]->get_height() != valid_height);
  743. ERR_FAIL_COND(p_layers[i]->get_format() != valid_format);
  744. ERR_FAIL_COND(p_layers[i]->has_mipmaps() != valid_mipmaps);
  745. }
  746. images.push_back(_validate_texture_format(p_layers[i], ret_format));
  747. }
  748. }
  749. Texture texture;
  750. texture.type = TextureStorage::TYPE_LAYERED;
  751. texture.layered_type = p_layered_type;
  752. texture.width = p_layers[0]->get_width();
  753. texture.height = p_layers[0]->get_height();
  754. texture.layers = p_layers.size();
  755. texture.mipmaps = p_layers[0]->get_mipmap_count() + 1;
  756. texture.depth = 1;
  757. texture.format = p_layers[0]->get_format();
  758. texture.validated_format = images[0]->get_format();
  759. switch (p_layered_type) {
  760. case RS::TEXTURE_LAYERED_2D_ARRAY: {
  761. texture.rd_type = RD::TEXTURE_TYPE_2D_ARRAY;
  762. } break;
  763. case RS::TEXTURE_LAYERED_CUBEMAP: {
  764. texture.rd_type = RD::TEXTURE_TYPE_CUBE;
  765. } break;
  766. case RS::TEXTURE_LAYERED_CUBEMAP_ARRAY: {
  767. texture.rd_type = RD::TEXTURE_TYPE_CUBE_ARRAY;
  768. } break;
  769. default:
  770. ERR_FAIL(); // Shouldn't happen, silence warnings.
  771. }
  772. texture.rd_format = ret_format.format;
  773. texture.rd_format_srgb = ret_format.format_srgb;
  774. RD::TextureFormat rd_format;
  775. RD::TextureView rd_view;
  776. { //attempt register
  777. rd_format.format = texture.rd_format;
  778. rd_format.width = texture.width;
  779. rd_format.height = texture.height;
  780. rd_format.depth = 1;
  781. rd_format.array_layers = texture.layers;
  782. rd_format.mipmaps = texture.mipmaps;
  783. rd_format.texture_type = texture.rd_type;
  784. rd_format.samples = RD::TEXTURE_SAMPLES_1;
  785. rd_format.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT | RD::TEXTURE_USAGE_CAN_COPY_FROM_BIT;
  786. if (texture.rd_format_srgb != RD::DATA_FORMAT_MAX) {
  787. rd_format.shareable_formats.push_back(texture.rd_format);
  788. rd_format.shareable_formats.push_back(texture.rd_format_srgb);
  789. }
  790. }
  791. {
  792. rd_view.swizzle_r = ret_format.swizzle_r;
  793. rd_view.swizzle_g = ret_format.swizzle_g;
  794. rd_view.swizzle_b = ret_format.swizzle_b;
  795. rd_view.swizzle_a = ret_format.swizzle_a;
  796. }
  797. Vector<Vector<uint8_t>> data_slices;
  798. for (int i = 0; i < images.size(); i++) {
  799. Vector<uint8_t> data = images[i]->get_data(); //use image data
  800. data_slices.push_back(data);
  801. }
  802. texture.rd_texture = RD::get_singleton()->texture_create(rd_format, rd_view, data_slices);
  803. ERR_FAIL_COND(texture.rd_texture.is_null());
  804. if (texture.rd_format_srgb != RD::DATA_FORMAT_MAX) {
  805. rd_view.format_override = texture.rd_format_srgb;
  806. texture.rd_texture_srgb = RD::get_singleton()->texture_create_shared(rd_view, texture.rd_texture);
  807. if (texture.rd_texture_srgb.is_null()) {
  808. RD::get_singleton()->free(texture.rd_texture);
  809. ERR_FAIL_COND(texture.rd_texture_srgb.is_null());
  810. }
  811. }
  812. //used for 2D, overridable
  813. texture.width_2d = texture.width;
  814. texture.height_2d = texture.height;
  815. texture.is_render_target = false;
  816. texture.rd_view = rd_view;
  817. texture.is_proxy = false;
  818. texture_owner.initialize_rid(p_texture, texture);
  819. }
  820. void TextureStorage::texture_3d_initialize(RID p_texture, Image::Format p_format, int p_width, int p_height, int p_depth, bool p_mipmaps, const Vector<Ref<Image>> &p_data) {
  821. ERR_FAIL_COND(p_data.is_empty());
  822. Image::Image3DValidateError verr = Image::validate_3d_image(p_format, p_width, p_height, p_depth, p_mipmaps, p_data);
  823. if (verr != Image::VALIDATE_3D_OK) {
  824. ERR_FAIL_MSG(Image::get_3d_image_validation_error_text(verr));
  825. }
  826. TextureToRDFormat ret_format;
  827. Image::Format validated_format = Image::FORMAT_MAX;
  828. Vector<uint8_t> all_data;
  829. uint32_t mipmap_count = 0;
  830. Vector<Texture::BufferSlice3D> slices;
  831. {
  832. Vector<Ref<Image>> images;
  833. uint32_t all_data_size = 0;
  834. images.resize(p_data.size());
  835. for (int i = 0; i < p_data.size(); i++) {
  836. TextureToRDFormat f;
  837. images.write[i] = _validate_texture_format(p_data[i], f);
  838. if (i == 0) {
  839. ret_format = f;
  840. validated_format = images[0]->get_format();
  841. }
  842. all_data_size += images[i]->get_data().size();
  843. }
  844. all_data.resize(all_data_size); //consolidate all data here
  845. uint32_t offset = 0;
  846. Size2i prev_size;
  847. for (int i = 0; i < p_data.size(); i++) {
  848. uint32_t s = images[i]->get_data().size();
  849. memcpy(&all_data.write[offset], images[i]->get_data().ptr(), s);
  850. {
  851. Texture::BufferSlice3D slice;
  852. slice.size.width = images[i]->get_width();
  853. slice.size.height = images[i]->get_height();
  854. slice.offset = offset;
  855. slice.buffer_size = s;
  856. slices.push_back(slice);
  857. }
  858. offset += s;
  859. Size2i img_size(images[i]->get_width(), images[i]->get_height());
  860. if (img_size != prev_size) {
  861. mipmap_count++;
  862. }
  863. prev_size = img_size;
  864. }
  865. }
  866. Texture texture;
  867. texture.type = TextureStorage::TYPE_3D;
  868. texture.width = p_width;
  869. texture.height = p_height;
  870. texture.depth = p_depth;
  871. texture.mipmaps = mipmap_count;
  872. texture.format = p_data[0]->get_format();
  873. texture.validated_format = validated_format;
  874. texture.buffer_size_3d = all_data.size();
  875. texture.buffer_slices_3d = slices;
  876. texture.rd_type = RD::TEXTURE_TYPE_3D;
  877. texture.rd_format = ret_format.format;
  878. texture.rd_format_srgb = ret_format.format_srgb;
  879. RD::TextureFormat rd_format;
  880. RD::TextureView rd_view;
  881. { //attempt register
  882. rd_format.format = texture.rd_format;
  883. rd_format.width = texture.width;
  884. rd_format.height = texture.height;
  885. rd_format.depth = texture.depth;
  886. rd_format.array_layers = 1;
  887. rd_format.mipmaps = texture.mipmaps;
  888. rd_format.texture_type = texture.rd_type;
  889. rd_format.samples = RD::TEXTURE_SAMPLES_1;
  890. rd_format.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT | RD::TEXTURE_USAGE_CAN_COPY_FROM_BIT;
  891. if (texture.rd_format_srgb != RD::DATA_FORMAT_MAX) {
  892. rd_format.shareable_formats.push_back(texture.rd_format);
  893. rd_format.shareable_formats.push_back(texture.rd_format_srgb);
  894. }
  895. }
  896. {
  897. rd_view.swizzle_r = ret_format.swizzle_r;
  898. rd_view.swizzle_g = ret_format.swizzle_g;
  899. rd_view.swizzle_b = ret_format.swizzle_b;
  900. rd_view.swizzle_a = ret_format.swizzle_a;
  901. }
  902. Vector<Vector<uint8_t>> data_slices;
  903. data_slices.push_back(all_data); //one slice
  904. texture.rd_texture = RD::get_singleton()->texture_create(rd_format, rd_view, data_slices);
  905. ERR_FAIL_COND(texture.rd_texture.is_null());
  906. if (texture.rd_format_srgb != RD::DATA_FORMAT_MAX) {
  907. rd_view.format_override = texture.rd_format_srgb;
  908. texture.rd_texture_srgb = RD::get_singleton()->texture_create_shared(rd_view, texture.rd_texture);
  909. if (texture.rd_texture_srgb.is_null()) {
  910. RD::get_singleton()->free(texture.rd_texture);
  911. ERR_FAIL_COND(texture.rd_texture_srgb.is_null());
  912. }
  913. }
  914. //used for 2D, overridable
  915. texture.width_2d = texture.width;
  916. texture.height_2d = texture.height;
  917. texture.is_render_target = false;
  918. texture.rd_view = rd_view;
  919. texture.is_proxy = false;
  920. texture_owner.initialize_rid(p_texture, texture);
  921. }
  922. void TextureStorage::texture_external_initialize(RID p_texture, int p_width, int p_height, uint64_t p_external_buffer) {
  923. }
  924. void TextureStorage::texture_proxy_initialize(RID p_texture, RID p_base) {
  925. Texture *tex = texture_owner.get_or_null(p_base);
  926. ERR_FAIL_NULL(tex);
  927. Texture proxy_tex = *tex;
  928. proxy_tex.rd_view.format_override = tex->rd_format;
  929. proxy_tex.rd_texture = RD::get_singleton()->texture_create_shared(proxy_tex.rd_view, tex->rd_texture);
  930. if (proxy_tex.rd_texture_srgb.is_valid()) {
  931. proxy_tex.rd_view.format_override = tex->rd_format_srgb;
  932. proxy_tex.rd_texture_srgb = RD::get_singleton()->texture_create_shared(proxy_tex.rd_view, tex->rd_texture);
  933. }
  934. proxy_tex.proxy_to = p_base;
  935. proxy_tex.is_render_target = false;
  936. proxy_tex.is_proxy = true;
  937. proxy_tex.proxies.clear();
  938. texture_owner.initialize_rid(p_texture, proxy_tex);
  939. tex->proxies.push_back(p_texture);
  940. }
  941. // Note: We make some big assumptions about format and usage. If developers need more control,
  942. // they should use RD::texture_create_from_extension() instead.
  943. RID TextureStorage::texture_create_from_native_handle(RS::TextureType p_type, Image::Format p_format, uint64_t p_native_handle, int p_width, int p_height, int p_depth, int p_layers, RS::TextureLayeredType p_layered_type) {
  944. RD::TextureType type;
  945. switch (p_type) {
  946. case RS::TEXTURE_TYPE_2D:
  947. type = RD::TEXTURE_TYPE_2D;
  948. break;
  949. case RS::TEXTURE_TYPE_3D:
  950. type = RD::TEXTURE_TYPE_3D;
  951. break;
  952. case RS::TEXTURE_TYPE_LAYERED:
  953. if (p_layered_type == RS::TEXTURE_LAYERED_2D_ARRAY) {
  954. type = RD::TEXTURE_TYPE_2D_ARRAY;
  955. } else if (p_layered_type == RS::TEXTURE_LAYERED_CUBEMAP) {
  956. type = RD::TEXTURE_TYPE_CUBE;
  957. } else if (p_layered_type == RS::TEXTURE_LAYERED_CUBEMAP_ARRAY) {
  958. type = RD::TEXTURE_TYPE_CUBE_ARRAY;
  959. } else {
  960. // Arbitrary fallback.
  961. type = RD::TEXTURE_TYPE_2D_ARRAY;
  962. }
  963. break;
  964. default:
  965. // Arbitrary fallback.
  966. type = RD::TEXTURE_TYPE_2D;
  967. }
  968. // Only a rough conversion - see note above.
  969. RD::DataFormat format;
  970. switch (p_format) {
  971. case Image::FORMAT_L8:
  972. case Image::FORMAT_R8:
  973. format = RD::DATA_FORMAT_R8_UNORM;
  974. break;
  975. case Image::FORMAT_LA8:
  976. case Image::FORMAT_RG8:
  977. format = RD::DATA_FORMAT_R8G8_UNORM;
  978. break;
  979. case Image::FORMAT_RGB8:
  980. format = RD::DATA_FORMAT_R8G8B8_UNORM;
  981. break;
  982. case Image::FORMAT_RGBA8:
  983. format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  984. break;
  985. case Image::FORMAT_RGBA4444:
  986. format = RD::DATA_FORMAT_B4G4R4A4_UNORM_PACK16;
  987. break;
  988. case Image::FORMAT_RGB565:
  989. format = RD::DATA_FORMAT_B5G6R5_UNORM_PACK16;
  990. break;
  991. case Image::FORMAT_RF:
  992. format = RD::DATA_FORMAT_R32_SFLOAT;
  993. break;
  994. case Image::FORMAT_RGF:
  995. format = RD::DATA_FORMAT_R32G32_SFLOAT;
  996. break;
  997. case Image::FORMAT_RGBF:
  998. format = RD::DATA_FORMAT_R32G32B32_SFLOAT;
  999. break;
  1000. case Image::FORMAT_RGBAF:
  1001. format = RD::DATA_FORMAT_R32G32B32_SFLOAT;
  1002. break;
  1003. case Image::FORMAT_RH:
  1004. format = RD::DATA_FORMAT_R16_SFLOAT;
  1005. break;
  1006. case Image::FORMAT_RGH:
  1007. format = RD::DATA_FORMAT_R16G16_SFLOAT;
  1008. break;
  1009. case Image::FORMAT_RGBH:
  1010. format = RD::DATA_FORMAT_R16G16B16_SFLOAT;
  1011. break;
  1012. case Image::FORMAT_RGBAH:
  1013. format = RD::DATA_FORMAT_R16G16B16A16_SFLOAT;
  1014. break;
  1015. case Image::FORMAT_RGBE9995:
  1016. format = RD::DATA_FORMAT_E5B9G9R9_UFLOAT_PACK32;
  1017. break;
  1018. case Image::FORMAT_DXT1:
  1019. format = RD::DATA_FORMAT_BC1_RGB_UNORM_BLOCK;
  1020. break;
  1021. case Image::FORMAT_DXT3:
  1022. format = RD::DATA_FORMAT_BC2_UNORM_BLOCK;
  1023. break;
  1024. case Image::FORMAT_DXT5:
  1025. format = RD::DATA_FORMAT_BC3_UNORM_BLOCK;
  1026. break;
  1027. case Image::FORMAT_RGTC_R:
  1028. format = RD::DATA_FORMAT_BC4_UNORM_BLOCK;
  1029. break;
  1030. case Image::FORMAT_RGTC_RG:
  1031. format = RD::DATA_FORMAT_BC5_UNORM_BLOCK;
  1032. break;
  1033. case Image::FORMAT_BPTC_RGBA:
  1034. format = RD::DATA_FORMAT_BC7_UNORM_BLOCK;
  1035. break;
  1036. case Image::FORMAT_BPTC_RGBF:
  1037. format = RD::DATA_FORMAT_BC6H_SFLOAT_BLOCK;
  1038. break;
  1039. case Image::FORMAT_BPTC_RGBFU:
  1040. format = RD::DATA_FORMAT_BC6H_UFLOAT_BLOCK;
  1041. break;
  1042. case Image::FORMAT_ETC:
  1043. format = RD::DATA_FORMAT_ETC2_R8G8B8_UNORM_BLOCK;
  1044. break;
  1045. case Image::FORMAT_ETC2_R11:
  1046. format = RD::DATA_FORMAT_EAC_R11_UNORM_BLOCK;
  1047. break;
  1048. case Image::FORMAT_ETC2_R11S:
  1049. format = RD::DATA_FORMAT_EAC_R11_SNORM_BLOCK;
  1050. break;
  1051. case Image::FORMAT_ETC2_RG11:
  1052. format = RD::DATA_FORMAT_EAC_R11G11_UNORM_BLOCK;
  1053. break;
  1054. case Image::FORMAT_ETC2_RG11S:
  1055. format = RD::DATA_FORMAT_EAC_R11G11_SNORM_BLOCK;
  1056. break;
  1057. case Image::FORMAT_ETC2_RGB8:
  1058. format = RD::DATA_FORMAT_ETC2_R8G8B8_UNORM_BLOCK;
  1059. break;
  1060. case Image::FORMAT_ETC2_RGBA8:
  1061. format = RD::DATA_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK;
  1062. break;
  1063. case Image::FORMAT_ETC2_RGB8A1:
  1064. format = RD::DATA_FORMAT_ETC2_R8G8B8A1_UNORM_BLOCK;
  1065. break;
  1066. case Image::FORMAT_ETC2_RA_AS_RG:
  1067. format = RD::DATA_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK;
  1068. break;
  1069. case Image::FORMAT_DXT5_RA_AS_RG:
  1070. format = RD::DATA_FORMAT_BC3_UNORM_BLOCK;
  1071. break;
  1072. case Image::FORMAT_ASTC_4x4:
  1073. format = RD::DATA_FORMAT_ASTC_4x4_UNORM_BLOCK;
  1074. break;
  1075. case Image::FORMAT_ASTC_4x4_HDR:
  1076. format = RD::DATA_FORMAT_ASTC_4x4_SFLOAT_BLOCK;
  1077. break;
  1078. case Image::FORMAT_ASTC_8x8:
  1079. format = RD::DATA_FORMAT_ASTC_8x8_UNORM_BLOCK;
  1080. break;
  1081. case Image::FORMAT_ASTC_8x8_HDR:
  1082. format = RD::DATA_FORMAT_ASTC_8x8_SFLOAT_BLOCK;
  1083. break;
  1084. default:
  1085. // Arbitrary fallback.
  1086. format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  1087. }
  1088. // Assumed to be a color attachment - see note above.
  1089. uint64_t usage_flags = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT;
  1090. RID rd_texture = RD::get_singleton()->texture_create_from_extension(type, format, RD::TEXTURE_SAMPLES_1, usage_flags, p_native_handle, p_width, p_height, p_depth, p_layers);
  1091. RID texture = texture_allocate();
  1092. texture_rd_initialize(texture, rd_texture, p_layered_type);
  1093. return texture;
  1094. }
  1095. void TextureStorage::_texture_2d_update(RID p_texture, const Ref<Image> &p_image, int p_layer, bool p_immediate) {
  1096. ERR_FAIL_COND(p_image.is_null() || p_image->is_empty());
  1097. Texture *tex = texture_owner.get_or_null(p_texture);
  1098. ERR_FAIL_NULL(tex);
  1099. ERR_FAIL_COND(tex->is_render_target);
  1100. ERR_FAIL_COND(p_image->get_width() != tex->width || p_image->get_height() != tex->height);
  1101. ERR_FAIL_COND(p_image->get_format() != tex->format);
  1102. if (tex->type == TextureStorage::TYPE_LAYERED) {
  1103. ERR_FAIL_INDEX(p_layer, tex->layers);
  1104. }
  1105. #ifdef TOOLS_ENABLED
  1106. tex->image_cache_2d.unref();
  1107. #endif
  1108. TextureToRDFormat f;
  1109. Ref<Image> validated = _validate_texture_format(p_image, f);
  1110. RD::get_singleton()->texture_update(tex->rd_texture, p_layer, validated->get_data());
  1111. }
  1112. void TextureStorage::texture_2d_update(RID p_texture, const Ref<Image> &p_image, int p_layer) {
  1113. _texture_2d_update(p_texture, p_image, p_layer, false);
  1114. }
  1115. void TextureStorage::texture_3d_update(RID p_texture, const Vector<Ref<Image>> &p_data) {
  1116. Texture *tex = texture_owner.get_or_null(p_texture);
  1117. ERR_FAIL_NULL(tex);
  1118. ERR_FAIL_COND(tex->type != TextureStorage::TYPE_3D);
  1119. Image::Image3DValidateError verr = Image::validate_3d_image(tex->format, tex->width, tex->height, tex->depth, tex->mipmaps > 1, p_data);
  1120. if (verr != Image::VALIDATE_3D_OK) {
  1121. ERR_FAIL_MSG(Image::get_3d_image_validation_error_text(verr));
  1122. }
  1123. Vector<uint8_t> all_data;
  1124. {
  1125. Vector<Ref<Image>> images;
  1126. uint32_t all_data_size = 0;
  1127. images.resize(p_data.size());
  1128. for (int i = 0; i < p_data.size(); i++) {
  1129. Ref<Image> image = p_data[i];
  1130. if (image->get_format() != tex->validated_format) {
  1131. image = image->duplicate();
  1132. image->convert(tex->validated_format);
  1133. }
  1134. all_data_size += image->get_data().size();
  1135. images.write[i] = image;
  1136. }
  1137. all_data.resize(all_data_size); //consolidate all data here
  1138. uint32_t offset = 0;
  1139. for (int i = 0; i < p_data.size(); i++) {
  1140. uint32_t s = images[i]->get_data().size();
  1141. memcpy(&all_data.write[offset], images[i]->get_data().ptr(), s);
  1142. offset += s;
  1143. }
  1144. }
  1145. RD::get_singleton()->texture_update(tex->rd_texture, 0, all_data);
  1146. }
  1147. void TextureStorage::texture_external_update(RID p_texture, int p_width, int p_height, uint64_t p_external_buffer) {
  1148. }
  1149. void TextureStorage::texture_proxy_update(RID p_texture, RID p_proxy_to) {
  1150. Texture *tex = texture_owner.get_or_null(p_texture);
  1151. ERR_FAIL_NULL(tex);
  1152. ERR_FAIL_COND(!tex->is_proxy);
  1153. Texture *proxy_to = texture_owner.get_or_null(p_proxy_to);
  1154. ERR_FAIL_NULL(proxy_to);
  1155. ERR_FAIL_COND(proxy_to->is_proxy);
  1156. if (tex->proxy_to.is_valid()) {
  1157. //unlink proxy
  1158. if (RD::get_singleton()->texture_is_valid(tex->rd_texture)) {
  1159. RD::get_singleton()->free(tex->rd_texture);
  1160. tex->rd_texture = RID();
  1161. }
  1162. if (RD::get_singleton()->texture_is_valid(tex->rd_texture_srgb)) {
  1163. RD::get_singleton()->free(tex->rd_texture_srgb);
  1164. tex->rd_texture_srgb = RID();
  1165. }
  1166. Texture *prev_tex = texture_owner.get_or_null(tex->proxy_to);
  1167. ERR_FAIL_NULL(prev_tex);
  1168. prev_tex->proxies.erase(p_texture);
  1169. }
  1170. // Copy canvas_texture so it doesn't leak.
  1171. CanvasTexture *canvas_texture = tex->canvas_texture;
  1172. *tex = *proxy_to;
  1173. tex->proxy_to = p_proxy_to;
  1174. tex->is_render_target = false;
  1175. tex->is_proxy = true;
  1176. tex->proxies.clear();
  1177. proxy_to->proxies.push_back(p_texture);
  1178. tex->canvas_texture = canvas_texture;
  1179. tex->rd_view.format_override = tex->rd_format;
  1180. tex->rd_texture = RD::get_singleton()->texture_create_shared(tex->rd_view, proxy_to->rd_texture);
  1181. if (tex->rd_texture_srgb.is_valid()) {
  1182. tex->rd_view.format_override = tex->rd_format_srgb;
  1183. tex->rd_texture_srgb = RD::get_singleton()->texture_create_shared(tex->rd_view, proxy_to->rd_texture);
  1184. }
  1185. }
  1186. //these two APIs can be used together or in combination with the others.
  1187. void TextureStorage::texture_2d_placeholder_initialize(RID p_texture) {
  1188. texture_2d_initialize(p_texture, texture_2d_placeholder);
  1189. }
  1190. void TextureStorage::texture_2d_layered_placeholder_initialize(RID p_texture, RS::TextureLayeredType p_layered_type) {
  1191. if (p_layered_type == RS::TEXTURE_LAYERED_2D_ARRAY) {
  1192. texture_2d_layered_initialize(p_texture, texture_2d_array_placeholder, p_layered_type);
  1193. } else {
  1194. texture_2d_layered_initialize(p_texture, cubemap_placeholder, p_layered_type);
  1195. }
  1196. }
  1197. void TextureStorage::texture_3d_placeholder_initialize(RID p_texture) {
  1198. texture_3d_initialize(p_texture, Image::FORMAT_RGBA8, 4, 4, 4, false, texture_3d_placeholder);
  1199. }
  1200. Ref<Image> TextureStorage::texture_2d_get(RID p_texture) const {
  1201. Texture *tex = texture_owner.get_or_null(p_texture);
  1202. ERR_FAIL_NULL_V(tex, Ref<Image>());
  1203. #ifdef TOOLS_ENABLED
  1204. if (tex->image_cache_2d.is_valid() && !tex->is_render_target) {
  1205. return tex->image_cache_2d;
  1206. }
  1207. #endif
  1208. Vector<uint8_t> data = RD::get_singleton()->texture_get_data(tex->rd_texture, 0);
  1209. ERR_FAIL_COND_V(data.is_empty(), Ref<Image>());
  1210. Ref<Image> image;
  1211. // Expand RGB10_A2 into RGBAH. This is needed for capturing viewport data
  1212. // when using the mobile renderer with HDR mode on.
  1213. if (tex->rd_format == RD::DATA_FORMAT_A2B10G10R10_UNORM_PACK32) {
  1214. Vector<uint8_t> new_data;
  1215. new_data.resize(data.size() * 2);
  1216. uint16_t *ndp = (uint16_t *)new_data.ptr();
  1217. uint32_t *ptr = (uint32_t *)data.ptr();
  1218. uint32_t num_pixels = data.size() / 4;
  1219. for (uint32_t ofs = 0; ofs < num_pixels; ofs++) {
  1220. uint32_t px = ptr[ofs];
  1221. uint32_t r = (px & 0x3FF);
  1222. uint32_t g = ((px >> 10) & 0x3FF);
  1223. uint32_t b = ((px >> 20) & 0x3FF);
  1224. uint32_t a = ((px >> 30) & 0x3);
  1225. ndp[ofs * 4 + 0] = Math::make_half_float(float(r) / 1023.0);
  1226. ndp[ofs * 4 + 1] = Math::make_half_float(float(g) / 1023.0);
  1227. ndp[ofs * 4 + 2] = Math::make_half_float(float(b) / 1023.0);
  1228. ndp[ofs * 4 + 3] = Math::make_half_float(float(a) / 3.0);
  1229. }
  1230. image = Image::create_from_data(tex->width, tex->height, tex->mipmaps > 1, tex->validated_format, new_data);
  1231. } else {
  1232. image = Image::create_from_data(tex->width, tex->height, tex->mipmaps > 1, tex->validated_format, data);
  1233. }
  1234. if (image->is_empty()) {
  1235. const String &path_str = tex->path.is_empty() ? "with no path" : vformat("with path '%s'", tex->path);
  1236. ERR_FAIL_V_MSG(Ref<Image>(), vformat("Texture %s has no data.", path_str));
  1237. }
  1238. if (tex->format != tex->validated_format) {
  1239. image->convert(tex->format);
  1240. }
  1241. #ifdef TOOLS_ENABLED
  1242. if (Engine::get_singleton()->is_editor_hint() && !tex->is_render_target) {
  1243. tex->image_cache_2d = image;
  1244. }
  1245. #endif
  1246. return image;
  1247. }
  1248. Ref<Image> TextureStorage::texture_2d_layer_get(RID p_texture, int p_layer) const {
  1249. Texture *tex = texture_owner.get_or_null(p_texture);
  1250. ERR_FAIL_NULL_V(tex, Ref<Image>());
  1251. Vector<uint8_t> data = RD::get_singleton()->texture_get_data(tex->rd_texture, p_layer);
  1252. ERR_FAIL_COND_V(data.is_empty(), Ref<Image>());
  1253. Ref<Image> image = Image::create_from_data(tex->width, tex->height, tex->mipmaps > 1, tex->validated_format, data);
  1254. if (image->is_empty()) {
  1255. const String &path_str = tex->path.is_empty() ? "with no path" : vformat("with path '%s'", tex->path);
  1256. ERR_FAIL_V_MSG(Ref<Image>(), vformat("Texture %s has no data.", path_str));
  1257. }
  1258. if (tex->format != tex->validated_format) {
  1259. image->convert(tex->format);
  1260. }
  1261. return image;
  1262. }
  1263. Vector<Ref<Image>> TextureStorage::texture_3d_get(RID p_texture) const {
  1264. Texture *tex = texture_owner.get_or_null(p_texture);
  1265. ERR_FAIL_NULL_V(tex, Vector<Ref<Image>>());
  1266. ERR_FAIL_COND_V(tex->type != TextureStorage::TYPE_3D, Vector<Ref<Image>>());
  1267. Vector<uint8_t> all_data = RD::get_singleton()->texture_get_data(tex->rd_texture, 0);
  1268. ERR_FAIL_COND_V(all_data.size() != (int)tex->buffer_size_3d, Vector<Ref<Image>>());
  1269. Vector<Ref<Image>> ret;
  1270. for (int i = 0; i < tex->buffer_slices_3d.size(); i++) {
  1271. const Texture::BufferSlice3D &bs = tex->buffer_slices_3d[i];
  1272. ERR_FAIL_COND_V(bs.offset >= (uint32_t)all_data.size(), Vector<Ref<Image>>());
  1273. ERR_FAIL_COND_V(bs.offset + bs.buffer_size > (uint32_t)all_data.size(), Vector<Ref<Image>>());
  1274. Vector<uint8_t> sub_region = all_data.slice(bs.offset, bs.offset + bs.buffer_size);
  1275. Ref<Image> img = Image::create_from_data(bs.size.width, bs.size.height, false, tex->validated_format, sub_region);
  1276. ERR_FAIL_COND_V(img->is_empty(), Vector<Ref<Image>>());
  1277. if (img->is_empty()) {
  1278. const String &path_str = tex->path.is_empty() ? "with no path" : vformat("with path '%s'", tex->path);
  1279. ERR_FAIL_V_MSG(Vector<Ref<Image>>(), vformat("Texture %s has no data.", path_str));
  1280. }
  1281. if (tex->format != tex->validated_format) {
  1282. img->convert(tex->format);
  1283. }
  1284. ret.push_back(img);
  1285. }
  1286. return ret;
  1287. }
  1288. void TextureStorage::texture_replace(RID p_texture, RID p_by_texture) {
  1289. Texture *tex = texture_owner.get_or_null(p_texture);
  1290. ERR_FAIL_NULL(tex);
  1291. ERR_FAIL_COND(tex->proxy_to.is_valid()); //can't replace proxy
  1292. Texture *by_tex = texture_owner.get_or_null(p_by_texture);
  1293. ERR_FAIL_NULL(by_tex);
  1294. ERR_FAIL_COND(by_tex->proxy_to.is_valid()); //can't replace proxy
  1295. if (tex == by_tex) {
  1296. return;
  1297. }
  1298. if (tex->rd_texture_srgb.is_valid()) {
  1299. RD::get_singleton()->free(tex->rd_texture_srgb);
  1300. }
  1301. RD::get_singleton()->free(tex->rd_texture);
  1302. if (tex->canvas_texture) {
  1303. memdelete(tex->canvas_texture);
  1304. tex->canvas_texture = nullptr;
  1305. }
  1306. Vector<RID> proxies_to_update = tex->proxies;
  1307. Vector<RID> proxies_to_redirect = by_tex->proxies;
  1308. *tex = *by_tex;
  1309. tex->proxies = proxies_to_update; //restore proxies, so they can be updated
  1310. if (tex->canvas_texture) {
  1311. tex->canvas_texture->diffuse = p_texture; //update
  1312. }
  1313. for (int i = 0; i < proxies_to_update.size(); i++) {
  1314. texture_proxy_update(proxies_to_update[i], p_texture);
  1315. }
  1316. for (int i = 0; i < proxies_to_redirect.size(); i++) {
  1317. texture_proxy_update(proxies_to_redirect[i], p_texture);
  1318. }
  1319. //delete last, so proxies can be updated
  1320. texture_owner.free(p_by_texture);
  1321. decal_atlas_mark_dirty_on_texture(p_texture);
  1322. }
  1323. void TextureStorage::texture_set_size_override(RID p_texture, int p_width, int p_height) {
  1324. Texture *tex = texture_owner.get_or_null(p_texture);
  1325. ERR_FAIL_NULL(tex);
  1326. ERR_FAIL_COND(tex->type != TextureStorage::TYPE_2D);
  1327. tex->width_2d = p_width;
  1328. tex->height_2d = p_height;
  1329. }
  1330. void TextureStorage::texture_set_path(RID p_texture, const String &p_path) {
  1331. Texture *tex = texture_owner.get_or_null(p_texture);
  1332. ERR_FAIL_NULL(tex);
  1333. tex->path = p_path;
  1334. }
  1335. String TextureStorage::texture_get_path(RID p_texture) const {
  1336. Texture *tex = texture_owner.get_or_null(p_texture);
  1337. ERR_FAIL_NULL_V(tex, String());
  1338. return tex->path;
  1339. }
  1340. Image::Format TextureStorage::texture_get_format(RID p_texture) const {
  1341. Texture *tex = texture_owner.get_or_null(p_texture);
  1342. ERR_FAIL_NULL_V(tex, Image::FORMAT_MAX);
  1343. return tex->format;
  1344. }
  1345. void TextureStorage::texture_set_detect_3d_callback(RID p_texture, RS::TextureDetectCallback p_callback, void *p_userdata) {
  1346. Texture *tex = texture_owner.get_or_null(p_texture);
  1347. ERR_FAIL_NULL(tex);
  1348. tex->detect_3d_callback_ud = p_userdata;
  1349. tex->detect_3d_callback = p_callback;
  1350. }
  1351. void TextureStorage::texture_set_detect_normal_callback(RID p_texture, RS::TextureDetectCallback p_callback, void *p_userdata) {
  1352. Texture *tex = texture_owner.get_or_null(p_texture);
  1353. ERR_FAIL_NULL(tex);
  1354. tex->detect_normal_callback_ud = p_userdata;
  1355. tex->detect_normal_callback = p_callback;
  1356. }
  1357. void TextureStorage::texture_set_detect_roughness_callback(RID p_texture, RS::TextureDetectRoughnessCallback p_callback, void *p_userdata) {
  1358. Texture *tex = texture_owner.get_or_null(p_texture);
  1359. ERR_FAIL_NULL(tex);
  1360. tex->detect_roughness_callback_ud = p_userdata;
  1361. tex->detect_roughness_callback = p_callback;
  1362. }
  1363. void TextureStorage::texture_debug_usage(List<RS::TextureInfo> *r_info) {
  1364. List<RID> textures;
  1365. texture_owner.get_owned_list(&textures);
  1366. for (const RID &rid : textures) {
  1367. Texture *t = texture_owner.get_or_null(rid);
  1368. if (!t) {
  1369. continue;
  1370. }
  1371. RS::TextureInfo tinfo;
  1372. tinfo.path = t->path;
  1373. tinfo.format = t->format;
  1374. tinfo.width = t->width;
  1375. tinfo.height = t->height;
  1376. tinfo.bytes = Image::get_image_data_size(t->width, t->height, t->format, t->mipmaps > 1);
  1377. switch (t->type) {
  1378. case TextureType::TYPE_3D:
  1379. tinfo.depth = t->depth;
  1380. tinfo.bytes *= t->depth;
  1381. break;
  1382. case TextureType::TYPE_LAYERED:
  1383. tinfo.depth = t->layers;
  1384. tinfo.bytes *= t->layers;
  1385. break;
  1386. default:
  1387. tinfo.depth = 0;
  1388. break;
  1389. }
  1390. r_info->push_back(tinfo);
  1391. }
  1392. }
  1393. void TextureStorage::texture_set_force_redraw_if_visible(RID p_texture, bool p_enable) {
  1394. }
  1395. Size2 TextureStorage::texture_size_with_proxy(RID p_proxy) {
  1396. return texture_2d_get_size(p_proxy);
  1397. }
  1398. void TextureStorage::texture_rd_initialize(RID p_texture, const RID &p_rd_texture, const RS::TextureLayeredType p_layer_type) {
  1399. ERR_FAIL_COND(!RD::get_singleton()->texture_is_valid(p_rd_texture));
  1400. // TODO : investigate if we can support this, will need to be able to obtain the order and obtain the slice info
  1401. ERR_FAIL_COND_MSG(RD::get_singleton()->texture_is_shared(p_rd_texture), "Please create the texture object using the original texture");
  1402. RD::TextureFormat tf = RD::get_singleton()->texture_get_format(p_rd_texture);
  1403. ERR_FAIL_COND(!(tf.usage_bits & RD::TEXTURE_USAGE_SAMPLING_BIT));
  1404. TextureFromRDFormat imfmt;
  1405. _texture_format_from_rd(tf.format, imfmt);
  1406. ERR_FAIL_COND(imfmt.image_format == Image::FORMAT_MAX);
  1407. Texture texture;
  1408. switch (tf.texture_type) {
  1409. case RD::TEXTURE_TYPE_2D: {
  1410. ERR_FAIL_COND(tf.array_layers != 1);
  1411. texture.type = TextureStorage::TYPE_2D;
  1412. } break;
  1413. case RD::TEXTURE_TYPE_2D_ARRAY:
  1414. case RD::TEXTURE_TYPE_CUBE:
  1415. case RD::TEXTURE_TYPE_CUBE_ARRAY: {
  1416. // RenderingDevice doesn't distinguish between Array textures and Cube textures
  1417. // this condition covers TextureArrays, TextureCube, and TextureCubeArray.
  1418. ERR_FAIL_COND(tf.array_layers == 1);
  1419. texture.type = TextureStorage::TYPE_LAYERED;
  1420. texture.layered_type = p_layer_type;
  1421. } break;
  1422. case RD::TEXTURE_TYPE_3D: {
  1423. ERR_FAIL_COND(tf.array_layers != 1);
  1424. texture.type = TextureStorage::TYPE_3D;
  1425. } break;
  1426. default: {
  1427. ERR_FAIL_MSG("This RD texture can't be used as a render texture");
  1428. } break;
  1429. }
  1430. texture.width = tf.width;
  1431. texture.height = tf.height;
  1432. texture.depth = tf.depth;
  1433. texture.layers = tf.array_layers;
  1434. texture.mipmaps = tf.mipmaps;
  1435. texture.format = imfmt.image_format;
  1436. texture.validated_format = texture.format; // ??
  1437. RD::TextureView rd_view;
  1438. rd_view.format_override = imfmt.rd_format == tf.format ? RD::DATA_FORMAT_MAX : imfmt.rd_format;
  1439. rd_view.swizzle_r = imfmt.swizzle_r;
  1440. rd_view.swizzle_g = imfmt.swizzle_g;
  1441. rd_view.swizzle_b = imfmt.swizzle_b;
  1442. rd_view.swizzle_a = imfmt.swizzle_a;
  1443. texture.rd_type = tf.texture_type;
  1444. texture.rd_view = rd_view;
  1445. texture.rd_format = imfmt.rd_format;
  1446. // We create a shared texture here even if our view matches, so we don't obtain ownership.
  1447. texture.rd_texture = RD::get_singleton()->texture_create_shared(rd_view, p_rd_texture);
  1448. if (imfmt.rd_format_srgb != RD::DATA_FORMAT_MAX) {
  1449. rd_view.format_override = imfmt.rd_format_srgb == tf.format ? RD::DATA_FORMAT_MAX : imfmt.rd_format;
  1450. texture.rd_format_srgb = imfmt.rd_format_srgb;
  1451. // We create a shared texture here even if our view matches, so we don't obtain ownership.
  1452. texture.rd_texture_srgb = RD::get_singleton()->texture_create_shared(rd_view, p_rd_texture);
  1453. }
  1454. // TODO figure out what to do with slices
  1455. texture.width_2d = texture.width;
  1456. texture.height_2d = texture.height;
  1457. texture.is_render_target = false;
  1458. texture.is_proxy = false;
  1459. texture_owner.initialize_rid(p_texture, texture);
  1460. }
  1461. RID TextureStorage::texture_get_rd_texture(RID p_texture, bool p_srgb) const {
  1462. if (p_texture.is_null()) {
  1463. return RID();
  1464. }
  1465. Texture *tex = texture_owner.get_or_null(p_texture);
  1466. if (!tex) {
  1467. return RID();
  1468. }
  1469. return (p_srgb && tex->rd_texture_srgb.is_valid()) ? tex->rd_texture_srgb : tex->rd_texture;
  1470. }
  1471. uint64_t TextureStorage::texture_get_native_handle(RID p_texture, bool p_srgb) const {
  1472. Texture *tex = texture_owner.get_or_null(p_texture);
  1473. ERR_FAIL_NULL_V(tex, 0);
  1474. if (p_srgb && tex->rd_texture_srgb.is_valid()) {
  1475. return RD::get_singleton()->get_driver_resource(RD::DRIVER_RESOURCE_TEXTURE, tex->rd_texture_srgb);
  1476. } else {
  1477. return RD::get_singleton()->get_driver_resource(RD::DRIVER_RESOURCE_TEXTURE, tex->rd_texture);
  1478. }
  1479. }
  1480. Ref<Image> TextureStorage::_validate_texture_format(const Ref<Image> &p_image, TextureToRDFormat &r_format) {
  1481. Ref<Image> image = p_image->duplicate();
  1482. switch (p_image->get_format()) {
  1483. case Image::FORMAT_L8: {
  1484. r_format.format = RD::DATA_FORMAT_R8_UNORM;
  1485. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  1486. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_R;
  1487. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_R;
  1488. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  1489. } break; //luminance
  1490. case Image::FORMAT_LA8: {
  1491. r_format.format = RD::DATA_FORMAT_R8G8_UNORM;
  1492. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  1493. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_R;
  1494. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_R;
  1495. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_G;
  1496. } break; //luminance-alpha
  1497. case Image::FORMAT_R8: {
  1498. r_format.format = RD::DATA_FORMAT_R8_UNORM;
  1499. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  1500. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_ZERO;
  1501. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
  1502. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  1503. } break;
  1504. case Image::FORMAT_RG8: {
  1505. r_format.format = RD::DATA_FORMAT_R8G8_UNORM;
  1506. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  1507. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  1508. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
  1509. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  1510. } break;
  1511. case Image::FORMAT_RGB8: {
  1512. //this format is not mandatory for specification, check if supported first
  1513. if (false && RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_R8G8B8_UNORM, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT) && RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_R8G8B8_SRGB, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  1514. r_format.format = RD::DATA_FORMAT_R8G8B8_UNORM;
  1515. r_format.format_srgb = RD::DATA_FORMAT_R8G8B8_SRGB;
  1516. } else {
  1517. //not supported, reconvert
  1518. r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  1519. r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
  1520. image->convert(Image::FORMAT_RGBA8);
  1521. }
  1522. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  1523. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  1524. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  1525. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  1526. } break;
  1527. case Image::FORMAT_RGBA8: {
  1528. r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  1529. r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
  1530. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  1531. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  1532. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  1533. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
  1534. } break;
  1535. case Image::FORMAT_RGBA4444: {
  1536. r_format.format = RD::DATA_FORMAT_B4G4R4A4_UNORM_PACK16;
  1537. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_B; //needs swizzle
  1538. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  1539. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_R;
  1540. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
  1541. } break;
  1542. case Image::FORMAT_RGB565: {
  1543. r_format.format = RD::DATA_FORMAT_B5G6R5_UNORM_PACK16;
  1544. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_B;
  1545. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  1546. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_R;
  1547. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
  1548. } break;
  1549. case Image::FORMAT_RF: {
  1550. r_format.format = RD::DATA_FORMAT_R32_SFLOAT;
  1551. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  1552. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_ZERO;
  1553. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
  1554. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  1555. } break; //float
  1556. case Image::FORMAT_RGF: {
  1557. r_format.format = RD::DATA_FORMAT_R32G32_SFLOAT;
  1558. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  1559. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  1560. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
  1561. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  1562. } break;
  1563. case Image::FORMAT_RGBF: {
  1564. //this format is not mandatory for specification, check if supported first
  1565. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_R32G32B32_SFLOAT, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  1566. r_format.format = RD::DATA_FORMAT_R32G32B32_SFLOAT;
  1567. } else {
  1568. //not supported, reconvert
  1569. r_format.format = RD::DATA_FORMAT_R32G32B32A32_SFLOAT;
  1570. image->convert(Image::FORMAT_RGBAF);
  1571. }
  1572. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  1573. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  1574. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  1575. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  1576. } break;
  1577. case Image::FORMAT_RGBAF: {
  1578. r_format.format = RD::DATA_FORMAT_R32G32B32A32_SFLOAT;
  1579. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  1580. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  1581. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  1582. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
  1583. } break;
  1584. case Image::FORMAT_RH: {
  1585. r_format.format = RD::DATA_FORMAT_R16_SFLOAT;
  1586. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  1587. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_ZERO;
  1588. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
  1589. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  1590. } break; //half float
  1591. case Image::FORMAT_RGH: {
  1592. r_format.format = RD::DATA_FORMAT_R16G16_SFLOAT;
  1593. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  1594. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  1595. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
  1596. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  1597. } break;
  1598. case Image::FORMAT_RGBH: {
  1599. //this format is not mandatory for specification, check if supported first
  1600. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_R16G16B16_SFLOAT, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  1601. r_format.format = RD::DATA_FORMAT_R16G16B16_SFLOAT;
  1602. } else {
  1603. //not supported, reconvert
  1604. r_format.format = RD::DATA_FORMAT_R16G16B16A16_SFLOAT;
  1605. image->convert(Image::FORMAT_RGBAH);
  1606. }
  1607. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  1608. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  1609. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  1610. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  1611. } break;
  1612. case Image::FORMAT_RGBAH: {
  1613. r_format.format = RD::DATA_FORMAT_R16G16B16A16_SFLOAT;
  1614. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  1615. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  1616. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  1617. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
  1618. } break;
  1619. case Image::FORMAT_RGBE9995: {
  1620. r_format.format = RD::DATA_FORMAT_E5B9G9R9_UFLOAT_PACK32;
  1621. // TODO: Need to make a function in Image to swap bits for this.
  1622. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_IDENTITY;
  1623. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_IDENTITY;
  1624. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_IDENTITY;
  1625. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_IDENTITY;
  1626. } break;
  1627. case Image::FORMAT_DXT1: {
  1628. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC1_RGB_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  1629. r_format.format = RD::DATA_FORMAT_BC1_RGB_UNORM_BLOCK;
  1630. r_format.format_srgb = RD::DATA_FORMAT_BC1_RGB_SRGB_BLOCK;
  1631. } else {
  1632. //not supported, reconvert
  1633. r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  1634. r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
  1635. image->decompress();
  1636. image->convert(Image::FORMAT_RGBA8);
  1637. }
  1638. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  1639. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  1640. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  1641. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  1642. } break; //s3tc bc1
  1643. case Image::FORMAT_DXT3: {
  1644. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC2_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  1645. r_format.format = RD::DATA_FORMAT_BC2_UNORM_BLOCK;
  1646. r_format.format_srgb = RD::DATA_FORMAT_BC2_SRGB_BLOCK;
  1647. } else {
  1648. //not supported, reconvert
  1649. r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  1650. r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
  1651. image->decompress();
  1652. image->convert(Image::FORMAT_RGBA8);
  1653. }
  1654. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  1655. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  1656. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  1657. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
  1658. } break; //bc2
  1659. case Image::FORMAT_DXT5: {
  1660. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC3_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  1661. r_format.format = RD::DATA_FORMAT_BC3_UNORM_BLOCK;
  1662. r_format.format_srgb = RD::DATA_FORMAT_BC3_SRGB_BLOCK;
  1663. } else {
  1664. //not supported, reconvert
  1665. r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  1666. r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
  1667. image->decompress();
  1668. image->convert(Image::FORMAT_RGBA8);
  1669. }
  1670. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  1671. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  1672. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  1673. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
  1674. } break; //bc3
  1675. case Image::FORMAT_RGTC_R: {
  1676. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC4_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  1677. r_format.format = RD::DATA_FORMAT_BC4_UNORM_BLOCK;
  1678. } else {
  1679. //not supported, reconvert
  1680. r_format.format = RD::DATA_FORMAT_R8_UNORM;
  1681. image->decompress();
  1682. image->convert(Image::FORMAT_R8);
  1683. }
  1684. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  1685. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_ZERO;
  1686. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
  1687. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  1688. } break;
  1689. case Image::FORMAT_RGTC_RG: {
  1690. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC5_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  1691. r_format.format = RD::DATA_FORMAT_BC5_UNORM_BLOCK;
  1692. } else {
  1693. //not supported, reconvert
  1694. r_format.format = RD::DATA_FORMAT_R8G8_UNORM;
  1695. image->decompress();
  1696. image->convert(Image::FORMAT_RG8);
  1697. }
  1698. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  1699. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  1700. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
  1701. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  1702. } break;
  1703. case Image::FORMAT_BPTC_RGBA: {
  1704. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC7_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  1705. r_format.format = RD::DATA_FORMAT_BC7_UNORM_BLOCK;
  1706. r_format.format_srgb = RD::DATA_FORMAT_BC7_SRGB_BLOCK;
  1707. } else {
  1708. //not supported, reconvert
  1709. r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  1710. r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
  1711. image->decompress();
  1712. image->convert(Image::FORMAT_RGBA8);
  1713. }
  1714. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  1715. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  1716. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  1717. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
  1718. } break; //btpc bc7
  1719. case Image::FORMAT_BPTC_RGBF: {
  1720. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC6H_SFLOAT_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  1721. r_format.format = RD::DATA_FORMAT_BC6H_SFLOAT_BLOCK;
  1722. } else {
  1723. //not supported, reconvert
  1724. r_format.format = RD::DATA_FORMAT_R16G16B16A16_SFLOAT;
  1725. image->decompress();
  1726. image->convert(Image::FORMAT_RGBAH);
  1727. }
  1728. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  1729. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  1730. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  1731. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  1732. } break; //float bc6h
  1733. case Image::FORMAT_BPTC_RGBFU: {
  1734. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC6H_UFLOAT_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  1735. r_format.format = RD::DATA_FORMAT_BC6H_UFLOAT_BLOCK;
  1736. } else {
  1737. //not supported, reconvert
  1738. r_format.format = RD::DATA_FORMAT_R16G16B16A16_SFLOAT;
  1739. image->decompress();
  1740. image->convert(Image::FORMAT_RGBAH);
  1741. }
  1742. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  1743. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  1744. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  1745. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  1746. } break; //unsigned float bc6hu
  1747. case Image::FORMAT_ETC2_R11: {
  1748. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_EAC_R11_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  1749. r_format.format = RD::DATA_FORMAT_EAC_R11_UNORM_BLOCK;
  1750. } else {
  1751. //not supported, reconvert
  1752. r_format.format = RD::DATA_FORMAT_R8_UNORM;
  1753. image->decompress();
  1754. image->convert(Image::FORMAT_R8);
  1755. }
  1756. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  1757. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_ZERO;
  1758. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
  1759. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  1760. } break; //etc2
  1761. case Image::FORMAT_ETC2_R11S: {
  1762. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_EAC_R11_SNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  1763. r_format.format = RD::DATA_FORMAT_EAC_R11_SNORM_BLOCK;
  1764. } else {
  1765. //not supported, reconvert
  1766. r_format.format = RD::DATA_FORMAT_R8_SNORM;
  1767. image->decompress();
  1768. image->convert(Image::FORMAT_R8);
  1769. }
  1770. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  1771. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_ZERO;
  1772. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
  1773. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  1774. } break; //signed: {} break; NOT srgb.
  1775. case Image::FORMAT_ETC2_RG11: {
  1776. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_EAC_R11G11_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  1777. r_format.format = RD::DATA_FORMAT_EAC_R11G11_UNORM_BLOCK;
  1778. } else {
  1779. //not supported, reconvert
  1780. r_format.format = RD::DATA_FORMAT_R8G8_UNORM;
  1781. image->decompress();
  1782. image->convert(Image::FORMAT_RG8);
  1783. }
  1784. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  1785. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  1786. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
  1787. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  1788. } break;
  1789. case Image::FORMAT_ETC2_RG11S: {
  1790. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_EAC_R11G11_SNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  1791. r_format.format = RD::DATA_FORMAT_EAC_R11G11_SNORM_BLOCK;
  1792. } else {
  1793. //not supported, reconvert
  1794. r_format.format = RD::DATA_FORMAT_R8G8_SNORM;
  1795. image->decompress();
  1796. image->convert(Image::FORMAT_RG8);
  1797. }
  1798. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  1799. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  1800. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
  1801. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  1802. } break;
  1803. case Image::FORMAT_ETC:
  1804. case Image::FORMAT_ETC2_RGB8: {
  1805. //ETC2 is backwards compatible with ETC1, and all modern platforms support it
  1806. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_ETC2_R8G8B8_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  1807. r_format.format = RD::DATA_FORMAT_ETC2_R8G8B8_UNORM_BLOCK;
  1808. r_format.format_srgb = RD::DATA_FORMAT_ETC2_R8G8B8_SRGB_BLOCK;
  1809. } else {
  1810. //not supported, reconvert
  1811. r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  1812. r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
  1813. image->decompress();
  1814. image->convert(Image::FORMAT_RGBA8);
  1815. }
  1816. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  1817. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  1818. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  1819. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  1820. } break;
  1821. case Image::FORMAT_ETC2_RGBA8: {
  1822. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  1823. r_format.format = RD::DATA_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK;
  1824. r_format.format_srgb = RD::DATA_FORMAT_ETC2_R8G8B8A8_SRGB_BLOCK;
  1825. } else {
  1826. //not supported, reconvert
  1827. r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  1828. r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
  1829. image->decompress();
  1830. image->convert(Image::FORMAT_RGBA8);
  1831. }
  1832. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  1833. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  1834. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  1835. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
  1836. } break;
  1837. case Image::FORMAT_ETC2_RGB8A1: {
  1838. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_ETC2_R8G8B8A1_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  1839. r_format.format = RD::DATA_FORMAT_ETC2_R8G8B8A1_UNORM_BLOCK;
  1840. r_format.format_srgb = RD::DATA_FORMAT_ETC2_R8G8B8A1_SRGB_BLOCK;
  1841. } else {
  1842. //not supported, reconvert
  1843. r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  1844. r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
  1845. image->decompress();
  1846. image->convert(Image::FORMAT_RGBA8);
  1847. }
  1848. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  1849. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  1850. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  1851. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
  1852. } break;
  1853. case Image::FORMAT_ETC2_RA_AS_RG: {
  1854. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  1855. r_format.format = RD::DATA_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK;
  1856. r_format.format_srgb = RD::DATA_FORMAT_ETC2_R8G8B8A8_SRGB_BLOCK;
  1857. } else {
  1858. //not supported, reconvert
  1859. r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  1860. r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
  1861. image->decompress();
  1862. image->convert(Image::FORMAT_RGBA8);
  1863. }
  1864. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  1865. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_A;
  1866. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
  1867. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  1868. } break;
  1869. case Image::FORMAT_DXT5_RA_AS_RG: {
  1870. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC3_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  1871. r_format.format = RD::DATA_FORMAT_BC3_UNORM_BLOCK;
  1872. r_format.format_srgb = RD::DATA_FORMAT_BC3_SRGB_BLOCK;
  1873. } else {
  1874. //not supported, reconvert
  1875. r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  1876. r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
  1877. image->decompress();
  1878. image->convert(Image::FORMAT_RGBA8);
  1879. }
  1880. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  1881. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_A;
  1882. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
  1883. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  1884. } break;
  1885. case Image::FORMAT_ASTC_4x4: {
  1886. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_ASTC_4x4_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  1887. r_format.format = RD::DATA_FORMAT_ASTC_4x4_UNORM_BLOCK;
  1888. r_format.format_srgb = RD::DATA_FORMAT_ASTC_4x4_SRGB_BLOCK;
  1889. } else {
  1890. //not supported, reconvert
  1891. image->decompress();
  1892. r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  1893. r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
  1894. image->convert(Image::FORMAT_RGBA8);
  1895. }
  1896. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  1897. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  1898. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  1899. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
  1900. } break; // astc 4x4
  1901. case Image::FORMAT_ASTC_4x4_HDR: {
  1902. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_ASTC_4x4_SFLOAT_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  1903. r_format.format = RD::DATA_FORMAT_ASTC_4x4_SFLOAT_BLOCK;
  1904. } else {
  1905. //not supported, reconvert
  1906. image->decompress();
  1907. r_format.format = RD::DATA_FORMAT_R16G16B16A16_SFLOAT;
  1908. image->convert(Image::FORMAT_RGBAH);
  1909. }
  1910. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  1911. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  1912. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  1913. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
  1914. } break; // astc 4x4 HDR
  1915. case Image::FORMAT_ASTC_8x8: {
  1916. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_ASTC_8x8_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  1917. r_format.format = RD::DATA_FORMAT_ASTC_8x8_UNORM_BLOCK;
  1918. r_format.format_srgb = RD::DATA_FORMAT_ASTC_8x8_SRGB_BLOCK;
  1919. } else {
  1920. //not supported, reconvert
  1921. image->decompress();
  1922. r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  1923. r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
  1924. image->convert(Image::FORMAT_RGBA8);
  1925. }
  1926. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  1927. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  1928. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  1929. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
  1930. } break; // astc 8x8
  1931. case Image::FORMAT_ASTC_8x8_HDR: {
  1932. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_ASTC_8x8_SFLOAT_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  1933. r_format.format = RD::DATA_FORMAT_ASTC_8x8_SFLOAT_BLOCK;
  1934. } else {
  1935. //not supported, reconvert
  1936. image->decompress();
  1937. r_format.format = RD::DATA_FORMAT_R16G16B16A16_SFLOAT;
  1938. image->convert(Image::FORMAT_RGBAH);
  1939. }
  1940. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  1941. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  1942. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  1943. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
  1944. } break; // astc 8x8 HDR
  1945. default: {
  1946. }
  1947. }
  1948. return image;
  1949. }
  1950. void TextureStorage::_texture_format_from_rd(RD::DataFormat p_rd_format, TextureFromRDFormat &r_format) {
  1951. switch (p_rd_format) {
  1952. case RD::DATA_FORMAT_R8_UNORM: {
  1953. r_format.image_format = Image::FORMAT_L8;
  1954. r_format.rd_format = RD::DATA_FORMAT_R8_UNORM;
  1955. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  1956. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_R;
  1957. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_R;
  1958. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  1959. } break; //luminance
  1960. case RD::DATA_FORMAT_R8G8_UNORM: {
  1961. r_format.image_format = Image::FORMAT_LA8;
  1962. r_format.rd_format = RD::DATA_FORMAT_R8G8_UNORM;
  1963. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  1964. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_R;
  1965. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_R;
  1966. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_G;
  1967. } break; //luminance-alpha
  1968. /* already maps to L8/LA8
  1969. case RD::DATA_FORMAT_R8_UNORM: {
  1970. r_format.image_format = Image::FORMAT_R8;
  1971. r_format.rd_format = RD::DATA_FORMAT_R8_UNORM;
  1972. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  1973. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_ZERO;
  1974. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
  1975. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  1976. } break;
  1977. case RD::DATA_FORMAT_R8G8_UNORM: {
  1978. r_format.image_format = Image::FORMAT_RG8;
  1979. r_format.rd_format = RD::DATA_FORMAT_R8G8_UNORM;
  1980. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  1981. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  1982. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
  1983. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  1984. } break;
  1985. */
  1986. case RD::DATA_FORMAT_R8G8B8_UNORM:
  1987. case RD::DATA_FORMAT_R8G8B8_SRGB: {
  1988. r_format.image_format = Image::FORMAT_RGB8;
  1989. r_format.rd_format = RD::DATA_FORMAT_R8G8B8_UNORM;
  1990. r_format.rd_format_srgb = RD::DATA_FORMAT_R8G8B8_SRGB;
  1991. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  1992. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  1993. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  1994. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  1995. } break;
  1996. case RD::DATA_FORMAT_R8G8B8A8_UNORM:
  1997. case RD::DATA_FORMAT_R8G8B8A8_SRGB: {
  1998. r_format.image_format = Image::FORMAT_RGBA8;
  1999. r_format.rd_format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  2000. r_format.rd_format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
  2001. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  2002. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  2003. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  2004. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
  2005. } break;
  2006. case RD::DATA_FORMAT_B8G8R8A8_UNORM:
  2007. case RD::DATA_FORMAT_B8G8R8A8_SRGB: {
  2008. r_format.image_format = Image::FORMAT_RGBA8;
  2009. r_format.rd_format = RD::DATA_FORMAT_B8G8R8A8_UNORM;
  2010. r_format.rd_format_srgb = RD::DATA_FORMAT_B8G8R8A8_SRGB;
  2011. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  2012. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  2013. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  2014. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
  2015. } break;
  2016. case RD::DATA_FORMAT_B4G4R4A4_UNORM_PACK16: {
  2017. r_format.image_format = Image::FORMAT_RGBA4444;
  2018. r_format.rd_format = RD::DATA_FORMAT_B4G4R4A4_UNORM_PACK16;
  2019. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_B; //needs swizzle
  2020. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  2021. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_R;
  2022. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
  2023. } break;
  2024. case RD::DATA_FORMAT_B5G6R5_UNORM_PACK16: {
  2025. r_format.image_format = Image::FORMAT_RGB565;
  2026. r_format.rd_format = RD::DATA_FORMAT_B5G6R5_UNORM_PACK16;
  2027. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_B;
  2028. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  2029. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_R;
  2030. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
  2031. } break;
  2032. case RD::DATA_FORMAT_R32_SFLOAT: {
  2033. r_format.image_format = Image::FORMAT_RF;
  2034. r_format.rd_format = RD::DATA_FORMAT_R32_SFLOAT;
  2035. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  2036. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_ZERO;
  2037. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
  2038. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  2039. } break; //float
  2040. case RD::DATA_FORMAT_R32G32_SFLOAT: {
  2041. r_format.image_format = Image::FORMAT_RGF;
  2042. r_format.rd_format = RD::DATA_FORMAT_R32G32_SFLOAT;
  2043. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  2044. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  2045. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
  2046. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  2047. } break;
  2048. case RD::DATA_FORMAT_R32G32B32_SFLOAT: {
  2049. r_format.image_format = Image::FORMAT_RGBF;
  2050. r_format.rd_format = RD::DATA_FORMAT_R32G32B32_SFLOAT;
  2051. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  2052. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  2053. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  2054. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  2055. } break;
  2056. case RD::DATA_FORMAT_R32G32B32A32_SFLOAT: {
  2057. r_format.image_format = Image::FORMAT_RGBAF;
  2058. r_format.rd_format = RD::DATA_FORMAT_R32G32B32A32_SFLOAT;
  2059. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  2060. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  2061. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  2062. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
  2063. } break;
  2064. case RD::DATA_FORMAT_R16_SFLOAT: {
  2065. r_format.image_format = Image::FORMAT_RH;
  2066. r_format.rd_format = RD::DATA_FORMAT_R16_SFLOAT;
  2067. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  2068. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_ZERO;
  2069. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
  2070. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  2071. } break; //half float
  2072. case RD::DATA_FORMAT_R16G16_SFLOAT: {
  2073. r_format.image_format = Image::FORMAT_RGH;
  2074. r_format.rd_format = RD::DATA_FORMAT_R16G16_SFLOAT;
  2075. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  2076. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  2077. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
  2078. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  2079. } break;
  2080. case RD::DATA_FORMAT_R16G16B16_SFLOAT: {
  2081. r_format.image_format = Image::FORMAT_RGBH;
  2082. r_format.rd_format = RD::DATA_FORMAT_R16G16B16_SFLOAT;
  2083. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  2084. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  2085. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  2086. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  2087. } break;
  2088. case RD::DATA_FORMAT_R16G16B16A16_SFLOAT: {
  2089. r_format.image_format = Image::FORMAT_RGBAH;
  2090. r_format.rd_format = RD::DATA_FORMAT_R16G16B16A16_SFLOAT;
  2091. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  2092. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  2093. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  2094. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
  2095. } break;
  2096. case RD::DATA_FORMAT_E5B9G9R9_UFLOAT_PACK32: {
  2097. r_format.image_format = Image::FORMAT_RGBE9995;
  2098. r_format.rd_format = RD::DATA_FORMAT_E5B9G9R9_UFLOAT_PACK32;
  2099. // TODO: Need to make a function in Image to swap bits for this.
  2100. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_IDENTITY;
  2101. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_IDENTITY;
  2102. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_IDENTITY;
  2103. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_IDENTITY;
  2104. } break;
  2105. case RD::DATA_FORMAT_BC1_RGB_UNORM_BLOCK:
  2106. case RD::DATA_FORMAT_BC1_RGB_SRGB_BLOCK: {
  2107. r_format.image_format = Image::FORMAT_DXT1;
  2108. r_format.rd_format = RD::DATA_FORMAT_BC1_RGB_UNORM_BLOCK;
  2109. r_format.rd_format_srgb = RD::DATA_FORMAT_BC1_RGB_SRGB_BLOCK;
  2110. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  2111. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  2112. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  2113. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  2114. } break; //s3tc bc1
  2115. case RD::DATA_FORMAT_BC2_UNORM_BLOCK:
  2116. case RD::DATA_FORMAT_BC2_SRGB_BLOCK: {
  2117. r_format.image_format = Image::FORMAT_DXT3;
  2118. r_format.rd_format = RD::DATA_FORMAT_BC2_UNORM_BLOCK;
  2119. r_format.rd_format_srgb = RD::DATA_FORMAT_BC2_SRGB_BLOCK;
  2120. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  2121. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  2122. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  2123. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
  2124. } break; //bc2
  2125. case RD::DATA_FORMAT_BC3_UNORM_BLOCK:
  2126. case RD::DATA_FORMAT_BC3_SRGB_BLOCK: {
  2127. r_format.image_format = Image::FORMAT_DXT5;
  2128. r_format.rd_format = RD::DATA_FORMAT_BC3_UNORM_BLOCK;
  2129. r_format.rd_format_srgb = RD::DATA_FORMAT_BC3_SRGB_BLOCK;
  2130. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  2131. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  2132. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  2133. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
  2134. } break; //bc3
  2135. case RD::DATA_FORMAT_BC4_UNORM_BLOCK: {
  2136. r_format.image_format = Image::FORMAT_RGTC_R;
  2137. r_format.rd_format = RD::DATA_FORMAT_BC4_UNORM_BLOCK;
  2138. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  2139. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_ZERO;
  2140. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
  2141. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  2142. } break;
  2143. case RD::DATA_FORMAT_BC5_UNORM_BLOCK: {
  2144. r_format.image_format = Image::FORMAT_RGTC_RG;
  2145. r_format.rd_format = RD::DATA_FORMAT_BC5_UNORM_BLOCK;
  2146. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  2147. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  2148. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
  2149. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  2150. } break;
  2151. case RD::DATA_FORMAT_BC7_UNORM_BLOCK:
  2152. case RD::DATA_FORMAT_BC7_SRGB_BLOCK: {
  2153. r_format.image_format = Image::FORMAT_BPTC_RGBA;
  2154. r_format.rd_format = RD::DATA_FORMAT_BC7_UNORM_BLOCK;
  2155. r_format.rd_format_srgb = RD::DATA_FORMAT_BC7_SRGB_BLOCK;
  2156. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  2157. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  2158. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  2159. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
  2160. } break; //btpc bc7
  2161. case RD::DATA_FORMAT_BC6H_SFLOAT_BLOCK: {
  2162. r_format.image_format = Image::FORMAT_BPTC_RGBF;
  2163. r_format.rd_format = RD::DATA_FORMAT_BC6H_SFLOAT_BLOCK;
  2164. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  2165. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  2166. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  2167. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  2168. } break; //float bc6h
  2169. case RD::DATA_FORMAT_BC6H_UFLOAT_BLOCK: {
  2170. r_format.image_format = Image::FORMAT_BPTC_RGBFU;
  2171. r_format.rd_format = RD::DATA_FORMAT_BC6H_UFLOAT_BLOCK;
  2172. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  2173. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  2174. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  2175. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  2176. } break; //unsigned float bc6hu
  2177. case RD::DATA_FORMAT_EAC_R11_UNORM_BLOCK: {
  2178. r_format.image_format = Image::FORMAT_ETC2_R11;
  2179. r_format.rd_format = RD::DATA_FORMAT_EAC_R11_UNORM_BLOCK;
  2180. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  2181. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_ZERO;
  2182. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
  2183. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  2184. } break; //etc2
  2185. case RD::DATA_FORMAT_EAC_R11_SNORM_BLOCK: {
  2186. r_format.image_format = Image::FORMAT_ETC2_R11S;
  2187. r_format.rd_format = RD::DATA_FORMAT_EAC_R11_SNORM_BLOCK;
  2188. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  2189. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_ZERO;
  2190. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
  2191. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  2192. } break; //signed: {} break; NOT srgb.
  2193. case RD::DATA_FORMAT_EAC_R11G11_UNORM_BLOCK: {
  2194. r_format.image_format = Image::FORMAT_ETC2_RG11;
  2195. r_format.rd_format = RD::DATA_FORMAT_EAC_R11G11_UNORM_BLOCK;
  2196. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  2197. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  2198. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
  2199. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  2200. } break;
  2201. case RD::DATA_FORMAT_EAC_R11G11_SNORM_BLOCK: {
  2202. r_format.image_format = Image::FORMAT_ETC2_RG11S;
  2203. r_format.rd_format = RD::DATA_FORMAT_EAC_R11G11_SNORM_BLOCK;
  2204. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  2205. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  2206. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
  2207. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  2208. } break;
  2209. case RD::DATA_FORMAT_ETC2_R8G8B8_UNORM_BLOCK:
  2210. case RD::DATA_FORMAT_ETC2_R8G8B8_SRGB_BLOCK: {
  2211. r_format.image_format = Image::FORMAT_ETC2_RGB8;
  2212. r_format.rd_format = RD::DATA_FORMAT_ETC2_R8G8B8_UNORM_BLOCK;
  2213. r_format.rd_format_srgb = RD::DATA_FORMAT_ETC2_R8G8B8_SRGB_BLOCK;
  2214. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  2215. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  2216. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  2217. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  2218. } break;
  2219. case RD::DATA_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK:
  2220. case RD::DATA_FORMAT_ETC2_R8G8B8A8_SRGB_BLOCK: {
  2221. r_format.image_format = Image::FORMAT_ETC2_RGBA8;
  2222. r_format.rd_format = RD::DATA_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK;
  2223. r_format.rd_format_srgb = RD::DATA_FORMAT_ETC2_R8G8B8A8_SRGB_BLOCK;
  2224. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  2225. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  2226. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  2227. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
  2228. } break;
  2229. case RD::DATA_FORMAT_ETC2_R8G8B8A1_UNORM_BLOCK:
  2230. case RD::DATA_FORMAT_ETC2_R8G8B8A1_SRGB_BLOCK: {
  2231. r_format.image_format = Image::FORMAT_ETC2_RGB8A1;
  2232. r_format.rd_format = RD::DATA_FORMAT_ETC2_R8G8B8A1_UNORM_BLOCK;
  2233. r_format.rd_format_srgb = RD::DATA_FORMAT_ETC2_R8G8B8A1_SRGB_BLOCK;
  2234. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  2235. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  2236. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  2237. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
  2238. } break;
  2239. /* already maps to FORMAT_ETC2_RGBA8
  2240. case RD::DATA_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK:
  2241. case RD::DATA_FORMAT_ETC2_R8G8B8A8_SRGB_BLOCK: {
  2242. r_format.image_format = Image::FORMAT_ETC2_RA_AS_RG;
  2243. r_format.rd_format = RD::DATA_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK;
  2244. r_format.rd_format_srgb = RD::DATA_FORMAT_ETC2_R8G8B8A8_SRGB_BLOCK;
  2245. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  2246. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_A;
  2247. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
  2248. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  2249. } break;*/
  2250. /* already maps to FORMAT_DXT5
  2251. case RD::DATA_FORMAT_BC3_UNORM_BLOCK:
  2252. case RD::DATA_FORMAT_BC3_SRGB_BLOCK: {
  2253. r_format.image_format = Image::FORMAT_DXT5_RA_AS_RG;
  2254. r_format.rd_format = RD::DATA_FORMAT_BC3_UNORM_BLOCK;
  2255. r_format.rd_format_srgb = RD::DATA_FORMAT_BC3_SRGB_BLOCK;
  2256. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  2257. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_A;
  2258. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
  2259. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  2260. } break;
  2261. */
  2262. case RD::DATA_FORMAT_ASTC_4x4_UNORM_BLOCK: {
  2263. // Q: Do we do as we do below, just create the sRGB variant?
  2264. r_format.image_format = Image::FORMAT_ASTC_4x4;
  2265. r_format.rd_format = RD::DATA_FORMAT_ASTC_4x4_UNORM_BLOCK;
  2266. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  2267. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  2268. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  2269. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
  2270. } break;
  2271. case RD::DATA_FORMAT_ASTC_4x4_SRGB_BLOCK: {
  2272. r_format.image_format = Image::FORMAT_ASTC_4x4;
  2273. r_format.rd_format = RD::DATA_FORMAT_ASTC_4x4_UNORM_BLOCK;
  2274. r_format.rd_format_srgb = RD::DATA_FORMAT_ASTC_4x4_SRGB_BLOCK;
  2275. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  2276. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  2277. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  2278. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
  2279. } break;
  2280. case RD::DATA_FORMAT_ASTC_4x4_SFLOAT_BLOCK: {
  2281. r_format.image_format = Image::FORMAT_ASTC_4x4_HDR;
  2282. r_format.rd_format = RD::DATA_FORMAT_ASTC_4x4_SFLOAT_BLOCK;
  2283. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  2284. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  2285. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  2286. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
  2287. } break; // astc 4x4
  2288. case RD::DATA_FORMAT_ASTC_8x8_UNORM_BLOCK: {
  2289. // Q: Do we do as we do below, just create the sRGB variant?
  2290. r_format.image_format = Image::FORMAT_ASTC_8x8;
  2291. r_format.rd_format = RD::DATA_FORMAT_ASTC_8x8_UNORM_BLOCK;
  2292. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  2293. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  2294. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  2295. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
  2296. } break;
  2297. case RD::DATA_FORMAT_ASTC_8x8_SRGB_BLOCK: {
  2298. r_format.image_format = Image::FORMAT_ASTC_8x8;
  2299. r_format.rd_format = RD::DATA_FORMAT_ASTC_8x8_UNORM_BLOCK;
  2300. r_format.rd_format_srgb = RD::DATA_FORMAT_ASTC_8x8_SRGB_BLOCK;
  2301. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  2302. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  2303. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  2304. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
  2305. } break;
  2306. case RD::DATA_FORMAT_ASTC_8x8_SFLOAT_BLOCK: {
  2307. r_format.image_format = Image::FORMAT_ASTC_8x8_HDR;
  2308. r_format.rd_format = RD::DATA_FORMAT_ASTC_8x8_SFLOAT_BLOCK;
  2309. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  2310. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  2311. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  2312. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
  2313. } break; // astc 8x8
  2314. default: {
  2315. ERR_FAIL_MSG("Unsupported image format");
  2316. }
  2317. }
  2318. }
  2319. /* DECAL API */
  2320. RID TextureStorage::decal_atlas_get_texture() const {
  2321. return decal_atlas.texture;
  2322. }
  2323. RID TextureStorage::decal_atlas_get_texture_srgb() const {
  2324. return decal_atlas.texture_srgb;
  2325. }
  2326. RID TextureStorage::decal_allocate() {
  2327. return decal_owner.allocate_rid();
  2328. }
  2329. void TextureStorage::decal_initialize(RID p_decal) {
  2330. decal_owner.initialize_rid(p_decal, Decal());
  2331. }
  2332. void TextureStorage::decal_free(RID p_rid) {
  2333. Decal *decal = decal_owner.get_or_null(p_rid);
  2334. for (int i = 0; i < RS::DECAL_TEXTURE_MAX; i++) {
  2335. if (decal->textures[i].is_valid() && owns_texture(decal->textures[i])) {
  2336. texture_remove_from_decal_atlas(decal->textures[i]);
  2337. }
  2338. }
  2339. decal->dependency.deleted_notify(p_rid);
  2340. decal_owner.free(p_rid);
  2341. }
  2342. void TextureStorage::decal_set_size(RID p_decal, const Vector3 &p_size) {
  2343. Decal *decal = decal_owner.get_or_null(p_decal);
  2344. ERR_FAIL_NULL(decal);
  2345. decal->size = p_size;
  2346. decal->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_AABB);
  2347. }
  2348. void TextureStorage::decal_set_texture(RID p_decal, RS::DecalTexture p_type, RID p_texture) {
  2349. Decal *decal = decal_owner.get_or_null(p_decal);
  2350. ERR_FAIL_NULL(decal);
  2351. ERR_FAIL_INDEX(p_type, RS::DECAL_TEXTURE_MAX);
  2352. if (decal->textures[p_type] == p_texture) {
  2353. return;
  2354. }
  2355. ERR_FAIL_COND(p_texture.is_valid() && !owns_texture(p_texture));
  2356. if (decal->textures[p_type].is_valid() && owns_texture(decal->textures[p_type])) {
  2357. texture_remove_from_decal_atlas(decal->textures[p_type]);
  2358. }
  2359. decal->textures[p_type] = p_texture;
  2360. if (decal->textures[p_type].is_valid()) {
  2361. texture_add_to_decal_atlas(decal->textures[p_type]);
  2362. }
  2363. decal->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_DECAL);
  2364. }
  2365. void TextureStorage::decal_set_emission_energy(RID p_decal, float p_energy) {
  2366. Decal *decal = decal_owner.get_or_null(p_decal);
  2367. ERR_FAIL_NULL(decal);
  2368. decal->emission_energy = p_energy;
  2369. }
  2370. void TextureStorage::decal_set_albedo_mix(RID p_decal, float p_mix) {
  2371. Decal *decal = decal_owner.get_or_null(p_decal);
  2372. ERR_FAIL_NULL(decal);
  2373. decal->albedo_mix = p_mix;
  2374. }
  2375. void TextureStorage::decal_set_modulate(RID p_decal, const Color &p_modulate) {
  2376. Decal *decal = decal_owner.get_or_null(p_decal);
  2377. ERR_FAIL_NULL(decal);
  2378. decal->modulate = p_modulate;
  2379. }
  2380. void TextureStorage::decal_set_cull_mask(RID p_decal, uint32_t p_layers) {
  2381. Decal *decal = decal_owner.get_or_null(p_decal);
  2382. ERR_FAIL_NULL(decal);
  2383. decal->cull_mask = p_layers;
  2384. decal->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_DECAL);
  2385. }
  2386. void TextureStorage::decal_set_distance_fade(RID p_decal, bool p_enabled, float p_begin, float p_length) {
  2387. Decal *decal = decal_owner.get_or_null(p_decal);
  2388. ERR_FAIL_NULL(decal);
  2389. decal->distance_fade = p_enabled;
  2390. decal->distance_fade_begin = p_begin;
  2391. decal->distance_fade_length = p_length;
  2392. }
  2393. void TextureStorage::decal_set_fade(RID p_decal, float p_above, float p_below) {
  2394. Decal *decal = decal_owner.get_or_null(p_decal);
  2395. ERR_FAIL_NULL(decal);
  2396. decal->upper_fade = p_above;
  2397. decal->lower_fade = p_below;
  2398. }
  2399. void TextureStorage::decal_set_normal_fade(RID p_decal, float p_fade) {
  2400. Decal *decal = decal_owner.get_or_null(p_decal);
  2401. ERR_FAIL_NULL(decal);
  2402. decal->normal_fade = p_fade;
  2403. }
  2404. void TextureStorage::decal_atlas_mark_dirty_on_texture(RID p_texture) {
  2405. if (decal_atlas.textures.has(p_texture)) {
  2406. //belongs to decal atlas..
  2407. decal_atlas.dirty = true; //mark it dirty since it was most likely modified
  2408. }
  2409. }
  2410. void TextureStorage::decal_atlas_remove_texture(RID p_texture) {
  2411. if (decal_atlas.textures.has(p_texture)) {
  2412. decal_atlas.textures.erase(p_texture);
  2413. //there is not much a point of making it dirty, just let it be.
  2414. }
  2415. }
  2416. AABB TextureStorage::decal_get_aabb(RID p_decal) const {
  2417. Decal *decal = decal_owner.get_or_null(p_decal);
  2418. ERR_FAIL_NULL_V(decal, AABB());
  2419. return AABB(-decal->size / 2, decal->size);
  2420. }
  2421. uint32_t TextureStorage::decal_get_cull_mask(RID p_decal) const {
  2422. Decal *decal = decal_owner.get_or_null(p_decal);
  2423. ERR_FAIL_NULL_V(decal, 0);
  2424. return decal->cull_mask;
  2425. }
  2426. Dependency *TextureStorage::decal_get_dependency(RID p_decal) {
  2427. Decal *decal = decal_owner.get_or_null(p_decal);
  2428. ERR_FAIL_NULL_V(decal, nullptr);
  2429. return &decal->dependency;
  2430. }
  2431. void TextureStorage::update_decal_atlas() {
  2432. CopyEffects *copy_effects = CopyEffects::get_singleton();
  2433. ERR_FAIL_NULL(copy_effects);
  2434. if (!decal_atlas.dirty) {
  2435. return; //nothing to do
  2436. }
  2437. decal_atlas.dirty = false;
  2438. if (decal_atlas.texture.is_valid()) {
  2439. RD::get_singleton()->free(decal_atlas.texture);
  2440. decal_atlas.texture = RID();
  2441. decal_atlas.texture_srgb = RID();
  2442. decal_atlas.texture_mipmaps.clear();
  2443. }
  2444. int border = 1 << decal_atlas.mipmaps;
  2445. if (decal_atlas.textures.size()) {
  2446. //generate atlas
  2447. Vector<DecalAtlas::SortItem> itemsv;
  2448. itemsv.resize(decal_atlas.textures.size());
  2449. uint32_t base_size = 8;
  2450. int idx = 0;
  2451. for (const KeyValue<RID, DecalAtlas::Texture> &E : decal_atlas.textures) {
  2452. DecalAtlas::SortItem &si = itemsv.write[idx];
  2453. Texture *src_tex = get_texture(E.key);
  2454. si.size.width = (src_tex->width / border) + 1;
  2455. si.size.height = (src_tex->height / border) + 1;
  2456. si.pixel_size = Size2i(src_tex->width, src_tex->height);
  2457. if (base_size < (uint32_t)si.size.width) {
  2458. base_size = nearest_power_of_2_templated(si.size.width);
  2459. }
  2460. si.texture = E.key;
  2461. idx++;
  2462. }
  2463. //sort items by size
  2464. itemsv.sort();
  2465. //attempt to create atlas
  2466. int item_count = itemsv.size();
  2467. DecalAtlas::SortItem *items = itemsv.ptrw();
  2468. int atlas_height = 0;
  2469. while (true) {
  2470. Vector<int> v_offsetsv;
  2471. v_offsetsv.resize(base_size);
  2472. int *v_offsets = v_offsetsv.ptrw();
  2473. memset(v_offsets, 0, sizeof(int) * base_size);
  2474. int max_height = 0;
  2475. for (int i = 0; i < item_count; i++) {
  2476. //best fit
  2477. DecalAtlas::SortItem &si = items[i];
  2478. int best_idx = -1;
  2479. int best_height = 0x7FFFFFFF;
  2480. for (uint32_t j = 0; j <= base_size - si.size.width; j++) {
  2481. int height = 0;
  2482. for (int k = 0; k < si.size.width; k++) {
  2483. int h = v_offsets[k + j];
  2484. if (h > height) {
  2485. height = h;
  2486. if (height > best_height) {
  2487. break; //already bad
  2488. }
  2489. }
  2490. }
  2491. if (height < best_height) {
  2492. best_height = height;
  2493. best_idx = j;
  2494. }
  2495. }
  2496. //update
  2497. for (int k = 0; k < si.size.width; k++) {
  2498. v_offsets[k + best_idx] = best_height + si.size.height;
  2499. }
  2500. si.pos.x = best_idx;
  2501. si.pos.y = best_height;
  2502. if (si.pos.y + si.size.height > max_height) {
  2503. max_height = si.pos.y + si.size.height;
  2504. }
  2505. }
  2506. if ((uint32_t)max_height <= base_size * 2) {
  2507. atlas_height = max_height;
  2508. break; //good ratio, break;
  2509. }
  2510. base_size *= 2;
  2511. }
  2512. decal_atlas.size.width = base_size * border;
  2513. decal_atlas.size.height = nearest_power_of_2_templated(atlas_height * border);
  2514. for (int i = 0; i < item_count; i++) {
  2515. DecalAtlas::Texture *t = decal_atlas.textures.getptr(items[i].texture);
  2516. t->uv_rect.position = items[i].pos * border + Vector2i(border / 2, border / 2);
  2517. t->uv_rect.size = items[i].pixel_size;
  2518. t->uv_rect.position /= Size2(decal_atlas.size);
  2519. t->uv_rect.size /= Size2(decal_atlas.size);
  2520. }
  2521. } else {
  2522. //use border as size, so it at least has enough mipmaps
  2523. decal_atlas.size.width = border;
  2524. decal_atlas.size.height = border;
  2525. }
  2526. //blit textures
  2527. RD::TextureFormat tformat;
  2528. tformat.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  2529. tformat.width = decal_atlas.size.width;
  2530. tformat.height = decal_atlas.size.height;
  2531. tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT | RD::TEXTURE_USAGE_CAN_COPY_TO_BIT;
  2532. tformat.texture_type = RD::TEXTURE_TYPE_2D;
  2533. tformat.mipmaps = decal_atlas.mipmaps;
  2534. tformat.shareable_formats.push_back(RD::DATA_FORMAT_R8G8B8A8_UNORM);
  2535. tformat.shareable_formats.push_back(RD::DATA_FORMAT_R8G8B8A8_SRGB);
  2536. decal_atlas.texture = RD::get_singleton()->texture_create(tformat, RD::TextureView());
  2537. RD::get_singleton()->texture_clear(decal_atlas.texture, Color(0, 0, 0, 0), 0, decal_atlas.mipmaps, 0, 1);
  2538. {
  2539. //create the framebuffer
  2540. Size2i s = decal_atlas.size;
  2541. for (int i = 0; i < decal_atlas.mipmaps; i++) {
  2542. DecalAtlas::MipMap mm;
  2543. mm.texture = RD::get_singleton()->texture_create_shared_from_slice(RD::TextureView(), decal_atlas.texture, 0, i);
  2544. Vector<RID> fb;
  2545. fb.push_back(mm.texture);
  2546. mm.fb = RD::get_singleton()->framebuffer_create(fb);
  2547. mm.size = s;
  2548. decal_atlas.texture_mipmaps.push_back(mm);
  2549. s = Vector2i(s.width >> 1, s.height >> 1).maxi(1);
  2550. }
  2551. {
  2552. //create the SRGB variant
  2553. RD::TextureView rd_view;
  2554. rd_view.format_override = RD::DATA_FORMAT_R8G8B8A8_SRGB;
  2555. decal_atlas.texture_srgb = RD::get_singleton()->texture_create_shared(rd_view, decal_atlas.texture);
  2556. }
  2557. }
  2558. RID prev_texture;
  2559. for (int i = 0; i < decal_atlas.texture_mipmaps.size(); i++) {
  2560. const DecalAtlas::MipMap &mm = decal_atlas.texture_mipmaps[i];
  2561. Color clear_color(0, 0, 0, 0);
  2562. if (decal_atlas.textures.size()) {
  2563. if (i == 0) {
  2564. Vector<Color> cc;
  2565. cc.push_back(clear_color);
  2566. RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(mm.fb, RD::DRAW_CLEAR_ALL, cc);
  2567. for (const KeyValue<RID, DecalAtlas::Texture> &E : decal_atlas.textures) {
  2568. DecalAtlas::Texture *t = decal_atlas.textures.getptr(E.key);
  2569. Texture *src_tex = get_texture(E.key);
  2570. copy_effects->copy_to_atlas_fb(src_tex->rd_texture, mm.fb, t->uv_rect, draw_list, false, t->panorama_to_dp_users > 0);
  2571. }
  2572. RD::get_singleton()->draw_list_end();
  2573. prev_texture = mm.texture;
  2574. } else {
  2575. copy_effects->copy_to_fb_rect(prev_texture, mm.fb, Rect2i(Point2i(), mm.size));
  2576. prev_texture = mm.texture;
  2577. }
  2578. } else {
  2579. RD::get_singleton()->texture_clear(mm.texture, clear_color, 0, 1, 0, 1);
  2580. }
  2581. }
  2582. }
  2583. void TextureStorage::texture_add_to_decal_atlas(RID p_texture, bool p_panorama_to_dp) {
  2584. if (!decal_atlas.textures.has(p_texture)) {
  2585. DecalAtlas::Texture t;
  2586. t.users = 1;
  2587. t.panorama_to_dp_users = p_panorama_to_dp ? 1 : 0;
  2588. decal_atlas.textures[p_texture] = t;
  2589. decal_atlas.dirty = true;
  2590. } else {
  2591. DecalAtlas::Texture *t = decal_atlas.textures.getptr(p_texture);
  2592. t->users++;
  2593. if (p_panorama_to_dp) {
  2594. t->panorama_to_dp_users++;
  2595. }
  2596. }
  2597. }
  2598. void TextureStorage::texture_remove_from_decal_atlas(RID p_texture, bool p_panorama_to_dp) {
  2599. DecalAtlas::Texture *t = decal_atlas.textures.getptr(p_texture);
  2600. ERR_FAIL_NULL(t);
  2601. t->users--;
  2602. if (p_panorama_to_dp) {
  2603. ERR_FAIL_COND(t->panorama_to_dp_users == 0);
  2604. t->panorama_to_dp_users--;
  2605. }
  2606. if (t->users == 0) {
  2607. decal_atlas.textures.erase(p_texture);
  2608. //do not mark it dirty, there is no need to since it remains working
  2609. }
  2610. }
  2611. /* DECAL INSTANCE API */
  2612. RID TextureStorage::decal_instance_create(RID p_decal) {
  2613. DecalInstance di;
  2614. di.decal = p_decal;
  2615. di.forward_id = ForwardIDStorage::get_singleton()->allocate_forward_id(FORWARD_ID_TYPE_DECAL);
  2616. return decal_instance_owner.make_rid(di);
  2617. }
  2618. void TextureStorage::decal_instance_free(RID p_decal_instance) {
  2619. DecalInstance *di = decal_instance_owner.get_or_null(p_decal_instance);
  2620. ForwardIDStorage::get_singleton()->free_forward_id(FORWARD_ID_TYPE_DECAL, di->forward_id);
  2621. decal_instance_owner.free(p_decal_instance);
  2622. }
  2623. void TextureStorage::decal_instance_set_transform(RID p_decal_instance, const Transform3D &p_transform) {
  2624. DecalInstance *di = decal_instance_owner.get_or_null(p_decal_instance);
  2625. ERR_FAIL_NULL(di);
  2626. di->transform = p_transform;
  2627. }
  2628. void TextureStorage::decal_instance_set_sorting_offset(RID p_decal_instance, float p_sorting_offset) {
  2629. DecalInstance *di = decal_instance_owner.get_or_null(p_decal_instance);
  2630. ERR_FAIL_NULL(di);
  2631. di->sorting_offset = p_sorting_offset;
  2632. }
  2633. /* DECAL DATA API */
  2634. void TextureStorage::free_decal_data() {
  2635. if (decal_buffer.is_valid()) {
  2636. RD::get_singleton()->free(decal_buffer);
  2637. decal_buffer = RID();
  2638. }
  2639. if (decals != nullptr) {
  2640. memdelete_arr(decals);
  2641. decals = nullptr;
  2642. }
  2643. if (decal_sort != nullptr) {
  2644. memdelete_arr(decal_sort);
  2645. decal_sort = nullptr;
  2646. }
  2647. }
  2648. void TextureStorage::set_max_decals(const uint32_t p_max_decals) {
  2649. max_decals = p_max_decals;
  2650. uint32_t decal_buffer_size = max_decals * sizeof(DecalData);
  2651. decals = memnew_arr(DecalData, max_decals);
  2652. decal_sort = memnew_arr(DecalInstanceSort, max_decals);
  2653. decal_buffer = RD::get_singleton()->storage_buffer_create(decal_buffer_size);
  2654. }
  2655. void TextureStorage::update_decal_buffer(const PagedArray<RID> &p_decals, const Transform3D &p_camera_xform) {
  2656. ForwardIDStorage *forward_id_storage = ForwardIDStorage::get_singleton();
  2657. Transform3D uv_xform;
  2658. uv_xform.basis.scale(Vector3(2.0, 1.0, 2.0));
  2659. uv_xform.origin = Vector3(-1.0, 0.0, -1.0);
  2660. uint32_t decals_size = p_decals.size();
  2661. decal_count = 0;
  2662. for (uint32_t i = 0; i < decals_size; i++) {
  2663. if (decal_count == max_decals) {
  2664. break;
  2665. }
  2666. DecalInstance *decal_instance = decal_instance_owner.get_or_null(p_decals[i]);
  2667. if (!decal_instance) {
  2668. continue;
  2669. }
  2670. Decal *decal = decal_owner.get_or_null(decal_instance->decal);
  2671. Transform3D xform = decal_instance->transform;
  2672. real_t distance = p_camera_xform.origin.distance_to(xform.origin);
  2673. if (decal->distance_fade) {
  2674. float fade_begin = decal->distance_fade_begin;
  2675. float fade_length = decal->distance_fade_length;
  2676. if (distance > fade_begin) {
  2677. if (distance > fade_begin + fade_length) {
  2678. continue; // do not use this decal, its invisible
  2679. }
  2680. }
  2681. }
  2682. decal_sort[decal_count].decal_instance = decal_instance;
  2683. decal_sort[decal_count].decal = decal;
  2684. decal_sort[decal_count].depth = distance - decal_instance->sorting_offset;
  2685. decal_count++;
  2686. }
  2687. if (decal_count > 0) {
  2688. SortArray<DecalInstanceSort> sort_array;
  2689. sort_array.sort(decal_sort, decal_count);
  2690. }
  2691. bool using_forward_ids = forward_id_storage->uses_forward_ids();
  2692. for (uint32_t i = 0; i < decal_count; i++) {
  2693. DecalInstance *decal_instance = decal_sort[i].decal_instance;
  2694. Decal *decal = decal_sort[i].decal;
  2695. if (using_forward_ids) {
  2696. forward_id_storage->map_forward_id(FORWARD_ID_TYPE_DECAL, decal_instance->forward_id, i, RSG::rasterizer->get_frame_number());
  2697. }
  2698. decal_instance->cull_mask = decal->cull_mask;
  2699. float fade = 1.0;
  2700. if (decal->distance_fade) {
  2701. const real_t distance = decal_sort[i].depth + decal_instance->sorting_offset;
  2702. const float fade_begin = decal->distance_fade_begin;
  2703. const float fade_length = decal->distance_fade_length;
  2704. if (distance > fade_begin) {
  2705. // Use `smoothstep()` to make opacity changes more gradual and less noticeable to the player.
  2706. fade = Math::smoothstep(0.0f, 1.0f, 1.0f - float(distance - fade_begin) / fade_length);
  2707. }
  2708. }
  2709. DecalData &dd = decals[i];
  2710. Vector3 decal_extents = decal->size / 2;
  2711. Transform3D scale_xform;
  2712. scale_xform.basis.scale(decal_extents);
  2713. Transform3D xform = decal_instance->transform;
  2714. Transform3D camera_inverse_xform = p_camera_xform.affine_inverse();
  2715. Transform3D to_decal_xform = (camera_inverse_xform * xform * scale_xform * uv_xform).affine_inverse();
  2716. MaterialStorage::store_transform(to_decal_xform, dd.xform);
  2717. Vector3 normal = xform.basis.get_column(Vector3::AXIS_Y).normalized();
  2718. normal = camera_inverse_xform.basis.xform(normal); //camera is normalized, so fine
  2719. dd.normal[0] = normal.x;
  2720. dd.normal[1] = normal.y;
  2721. dd.normal[2] = normal.z;
  2722. dd.normal_fade = decal->normal_fade;
  2723. RID albedo_tex = decal->textures[RS::DECAL_TEXTURE_ALBEDO];
  2724. RID emission_tex = decal->textures[RS::DECAL_TEXTURE_EMISSION];
  2725. if (albedo_tex.is_valid()) {
  2726. Rect2 rect = decal_atlas_get_texture_rect(albedo_tex);
  2727. dd.albedo_rect[0] = rect.position.x;
  2728. dd.albedo_rect[1] = rect.position.y;
  2729. dd.albedo_rect[2] = rect.size.x;
  2730. dd.albedo_rect[3] = rect.size.y;
  2731. } else {
  2732. if (!emission_tex.is_valid()) {
  2733. continue; //no albedo, no emission, no decal.
  2734. }
  2735. dd.albedo_rect[0] = 0;
  2736. dd.albedo_rect[1] = 0;
  2737. dd.albedo_rect[2] = 0;
  2738. dd.albedo_rect[3] = 0;
  2739. }
  2740. RID normal_tex = decal->textures[RS::DECAL_TEXTURE_NORMAL];
  2741. if (normal_tex.is_valid()) {
  2742. Rect2 rect = decal_atlas_get_texture_rect(normal_tex);
  2743. dd.normal_rect[0] = rect.position.x;
  2744. dd.normal_rect[1] = rect.position.y;
  2745. dd.normal_rect[2] = rect.size.x;
  2746. dd.normal_rect[3] = rect.size.y;
  2747. Basis normal_xform = camera_inverse_xform.basis * xform.basis.orthonormalized();
  2748. MaterialStorage::store_basis_3x4(normal_xform, dd.normal_xform);
  2749. } else {
  2750. dd.normal_rect[0] = 0;
  2751. dd.normal_rect[1] = 0;
  2752. dd.normal_rect[2] = 0;
  2753. dd.normal_rect[3] = 0;
  2754. }
  2755. RID orm_tex = decal->textures[RS::DECAL_TEXTURE_ORM];
  2756. if (orm_tex.is_valid()) {
  2757. Rect2 rect = decal_atlas_get_texture_rect(orm_tex);
  2758. dd.orm_rect[0] = rect.position.x;
  2759. dd.orm_rect[1] = rect.position.y;
  2760. dd.orm_rect[2] = rect.size.x;
  2761. dd.orm_rect[3] = rect.size.y;
  2762. } else {
  2763. dd.orm_rect[0] = 0;
  2764. dd.orm_rect[1] = 0;
  2765. dd.orm_rect[2] = 0;
  2766. dd.orm_rect[3] = 0;
  2767. }
  2768. if (emission_tex.is_valid()) {
  2769. Rect2 rect = decal_atlas_get_texture_rect(emission_tex);
  2770. dd.emission_rect[0] = rect.position.x;
  2771. dd.emission_rect[1] = rect.position.y;
  2772. dd.emission_rect[2] = rect.size.x;
  2773. dd.emission_rect[3] = rect.size.y;
  2774. } else {
  2775. dd.emission_rect[0] = 0;
  2776. dd.emission_rect[1] = 0;
  2777. dd.emission_rect[2] = 0;
  2778. dd.emission_rect[3] = 0;
  2779. }
  2780. Color modulate = decal->modulate.srgb_to_linear();
  2781. dd.modulate[0] = modulate.r;
  2782. dd.modulate[1] = modulate.g;
  2783. dd.modulate[2] = modulate.b;
  2784. dd.modulate[3] = modulate.a * fade;
  2785. dd.emission_energy = decal->emission_energy * fade;
  2786. dd.albedo_mix = decal->albedo_mix;
  2787. dd.mask = decal->cull_mask;
  2788. dd.upper_fade = decal->upper_fade;
  2789. dd.lower_fade = decal->lower_fade;
  2790. // hook for subclass to do further processing.
  2791. RendererSceneRenderRD::get_singleton()->setup_added_decal(xform, decal_extents);
  2792. }
  2793. if (decal_count > 0) {
  2794. RD::get_singleton()->buffer_update(decal_buffer, 0, sizeof(DecalData) * decal_count, decals);
  2795. }
  2796. }
  2797. /* RENDER TARGET API */
  2798. RID TextureStorage::RenderTarget::get_framebuffer() {
  2799. // Note that if we're using an overridden color buffer, we're likely cycling through a texture chain.
  2800. // this is where our framebuffer cache comes in clutch..
  2801. if (msaa != RS::VIEWPORT_MSAA_DISABLED) {
  2802. return FramebufferCacheRD::get_singleton()->get_cache_multiview(view_count, color_multisample, overridden.color.is_valid() ? overridden.color : color);
  2803. } else {
  2804. return FramebufferCacheRD::get_singleton()->get_cache_multiview(view_count, overridden.color.is_valid() ? overridden.color : color);
  2805. }
  2806. }
  2807. void TextureStorage::_clear_render_target(RenderTarget *rt) {
  2808. // clear overrides, we assume these are freed by the object that created them
  2809. rt->overridden.color = RID();
  2810. rt->overridden.depth = RID();
  2811. rt->overridden.velocity = RID();
  2812. rt->overridden.cached_slices.clear(); // these are automatically freed when their parent textures are freed so just clear
  2813. // free in reverse dependency order
  2814. if (rt->framebuffer_uniform_set.is_valid()) {
  2815. rt->framebuffer_uniform_set = RID(); //chain deleted
  2816. }
  2817. if (rt->color.is_valid()) {
  2818. RD::get_singleton()->free(rt->color);
  2819. }
  2820. rt->color_slices.clear(); // these are automatically freed.
  2821. if (rt->color_multisample.is_valid()) {
  2822. RD::get_singleton()->free(rt->color_multisample);
  2823. }
  2824. if (rt->backbuffer.is_valid()) {
  2825. RD::get_singleton()->free(rt->backbuffer);
  2826. rt->backbuffer = RID();
  2827. rt->backbuffer_mipmaps.clear();
  2828. rt->backbuffer_uniform_set = RID(); //chain deleted
  2829. }
  2830. _render_target_clear_sdf(rt);
  2831. rt->color = RID();
  2832. rt->color_multisample = RID();
  2833. if (rt->texture.is_valid()) {
  2834. Texture *tex = get_texture(rt->texture);
  2835. tex->render_target = nullptr;
  2836. }
  2837. }
  2838. void TextureStorage::_update_render_target(RenderTarget *rt) {
  2839. if (rt->texture.is_null()) {
  2840. //create a placeholder until updated
  2841. rt->texture = texture_allocate();
  2842. texture_2d_placeholder_initialize(rt->texture);
  2843. Texture *tex = get_texture(rt->texture);
  2844. tex->is_render_target = true;
  2845. tex->path = "Render Target (Internal)";
  2846. }
  2847. _clear_render_target(rt);
  2848. if (rt->size.width == 0 || rt->size.height == 0) {
  2849. return;
  2850. }
  2851. rt->color_format = render_target_get_color_format(rt->use_hdr, false);
  2852. rt->color_format_srgb = render_target_get_color_format(rt->use_hdr, true);
  2853. if (rt->use_hdr) {
  2854. rt->image_format = rt->is_transparent ? Image::FORMAT_RGBAH : Image::FORMAT_RGBH;
  2855. } else {
  2856. rt->image_format = rt->is_transparent ? Image::FORMAT_RGBA8 : Image::FORMAT_RGB8;
  2857. }
  2858. RD::TextureFormat rd_color_attachment_format;
  2859. RD::TextureView rd_view;
  2860. { //attempt register
  2861. rd_color_attachment_format.format = rt->color_format;
  2862. rd_color_attachment_format.width = rt->size.width;
  2863. rd_color_attachment_format.height = rt->size.height;
  2864. rd_color_attachment_format.depth = 1;
  2865. rd_color_attachment_format.array_layers = rt->view_count; // for stereo we create two (or more) layers, need to see if we can make fallback work like this too if we don't have multiview
  2866. rd_color_attachment_format.mipmaps = 1;
  2867. if (rd_color_attachment_format.array_layers > 1) { // why are we not using rt->texture_type ??
  2868. rd_color_attachment_format.texture_type = RD::TEXTURE_TYPE_2D_ARRAY;
  2869. } else {
  2870. rd_color_attachment_format.texture_type = RD::TEXTURE_TYPE_2D;
  2871. }
  2872. rd_color_attachment_format.samples = RD::TEXTURE_SAMPLES_1;
  2873. rd_color_attachment_format.usage_bits = render_target_get_color_usage_bits(false);
  2874. rd_color_attachment_format.shareable_formats.push_back(rt->color_format);
  2875. rd_color_attachment_format.shareable_formats.push_back(rt->color_format_srgb);
  2876. if (rt->msaa != RS::VIEWPORT_MSAA_DISABLED) {
  2877. rd_color_attachment_format.is_resolve_buffer = true;
  2878. }
  2879. }
  2880. // TODO see if we can lazy create this once we actually use it as we may not need to create this if we have an overridden color buffer...
  2881. rt->color = RD::get_singleton()->texture_create(rd_color_attachment_format, rd_view);
  2882. ERR_FAIL_COND(rt->color.is_null());
  2883. if (rt->msaa != RS::VIEWPORT_MSAA_DISABLED) {
  2884. // Use the texture format of the color attachment for the multisample color attachment.
  2885. RD::TextureFormat rd_color_multisample_format = rd_color_attachment_format;
  2886. const RD::TextureSamples texture_samples[RS::VIEWPORT_MSAA_MAX] = {
  2887. RD::TEXTURE_SAMPLES_1,
  2888. RD::TEXTURE_SAMPLES_2,
  2889. RD::TEXTURE_SAMPLES_4,
  2890. RD::TEXTURE_SAMPLES_8,
  2891. };
  2892. rd_color_multisample_format.samples = texture_samples[rt->msaa];
  2893. rd_color_multisample_format.usage_bits = render_target_get_color_usage_bits(true);
  2894. RD::TextureView rd_view_multisample;
  2895. rd_color_multisample_format.is_resolve_buffer = false;
  2896. rt->color_multisample = RD::get_singleton()->texture_create(rd_color_multisample_format, rd_view_multisample);
  2897. ERR_FAIL_COND(rt->color_multisample.is_null());
  2898. }
  2899. { //update texture
  2900. Texture *tex = get_texture(rt->texture);
  2901. //free existing textures
  2902. if (RD::get_singleton()->texture_is_valid(tex->rd_texture)) {
  2903. RD::get_singleton()->free(tex->rd_texture);
  2904. }
  2905. if (RD::get_singleton()->texture_is_valid(tex->rd_texture_srgb)) {
  2906. RD::get_singleton()->free(tex->rd_texture_srgb);
  2907. }
  2908. tex->rd_texture = RID();
  2909. tex->rd_texture_srgb = RID();
  2910. tex->render_target = rt;
  2911. //create shared textures to the color buffer,
  2912. //so transparent can be supported
  2913. RD::TextureView view;
  2914. view.format_override = rt->color_format;
  2915. if (!rt->is_transparent) {
  2916. view.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  2917. }
  2918. tex->rd_texture = RD::get_singleton()->texture_create_shared(view, rt->color);
  2919. if (rt->color_format_srgb != RD::DATA_FORMAT_MAX) {
  2920. view.format_override = rt->color_format_srgb;
  2921. tex->rd_texture_srgb = RD::get_singleton()->texture_create_shared(view, rt->color);
  2922. }
  2923. tex->rd_view = view;
  2924. tex->width = rt->size.width;
  2925. tex->height = rt->size.height;
  2926. tex->width_2d = rt->size.width;
  2927. tex->height_2d = rt->size.height;
  2928. tex->rd_format = rt->color_format;
  2929. tex->rd_format_srgb = rt->color_format_srgb;
  2930. tex->format = rt->image_format;
  2931. tex->validated_format = rt->use_hdr ? Image::FORMAT_RGBAH : Image::FORMAT_RGBA8;
  2932. Vector<RID> proxies = tex->proxies; //make a copy, since update may change it
  2933. for (int i = 0; i < proxies.size(); i++) {
  2934. texture_proxy_update(proxies[i], rt->texture);
  2935. }
  2936. }
  2937. }
  2938. void TextureStorage::_create_render_target_backbuffer(RenderTarget *rt) {
  2939. ERR_FAIL_COND(rt->backbuffer.is_valid());
  2940. uint32_t mipmaps_required = Image::get_image_required_mipmaps(rt->size.width, rt->size.height, Image::FORMAT_RGBA8);
  2941. RD::TextureFormat tf;
  2942. tf.format = rt->color_format;
  2943. tf.width = rt->size.width;
  2944. tf.height = rt->size.height;
  2945. tf.texture_type = RD::TEXTURE_TYPE_2D;
  2946. tf.usage_bits = RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT | RD::TEXTURE_USAGE_STORAGE_BIT | RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_COPY_TO_BIT;
  2947. tf.mipmaps = mipmaps_required;
  2948. rt->backbuffer = RD::get_singleton()->texture_create(tf, RD::TextureView());
  2949. RD::get_singleton()->set_resource_name(rt->backbuffer, "Render Target Back Buffer");
  2950. rt->backbuffer_mipmap0 = RD::get_singleton()->texture_create_shared_from_slice(RD::TextureView(), rt->backbuffer, 0, 0);
  2951. RD::get_singleton()->set_resource_name(rt->backbuffer_mipmap0, "Back Buffer slice mipmap 0");
  2952. {
  2953. Vector<RID> fb_tex;
  2954. fb_tex.push_back(rt->backbuffer_mipmap0);
  2955. rt->backbuffer_fb = RD::get_singleton()->framebuffer_create(fb_tex);
  2956. }
  2957. if (rt->framebuffer_uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(rt->framebuffer_uniform_set)) {
  2958. //the new one will require the backbuffer.
  2959. RD::get_singleton()->free(rt->framebuffer_uniform_set);
  2960. rt->framebuffer_uniform_set = RID();
  2961. }
  2962. //create mipmaps
  2963. for (uint32_t i = 1; i < mipmaps_required; i++) {
  2964. RID mipmap = RD::get_singleton()->texture_create_shared_from_slice(RD::TextureView(), rt->backbuffer, 0, i);
  2965. RD::get_singleton()->set_resource_name(mipmap, "Back Buffer slice mip: " + itos(i));
  2966. rt->backbuffer_mipmaps.push_back(mipmap);
  2967. }
  2968. }
  2969. RID TextureStorage::render_target_create() {
  2970. RenderTarget render_target;
  2971. render_target.was_used = false;
  2972. render_target.clear_requested = false;
  2973. _update_render_target(&render_target);
  2974. return render_target_owner.make_rid(render_target);
  2975. }
  2976. void TextureStorage::render_target_free(RID p_rid) {
  2977. RenderTarget *rt = render_target_owner.get_or_null(p_rid);
  2978. _clear_render_target(rt);
  2979. if (rt->texture.is_valid()) {
  2980. Texture *tex = get_texture(rt->texture);
  2981. tex->is_render_target = false;
  2982. texture_free(rt->texture);
  2983. }
  2984. render_target_owner.free(p_rid);
  2985. }
  2986. void TextureStorage::render_target_set_position(RID p_render_target, int p_x, int p_y) {
  2987. //unused for this render target
  2988. }
  2989. Point2i TextureStorage::render_target_get_position(RID p_render_target) const {
  2990. //unused for this render target
  2991. return Point2i();
  2992. }
  2993. void TextureStorage::render_target_set_size(RID p_render_target, int p_width, int p_height, uint32_t p_view_count) {
  2994. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  2995. ERR_FAIL_NULL(rt);
  2996. if (rt->size.x != p_width || rt->size.y != p_height || rt->view_count != p_view_count) {
  2997. rt->size.x = p_width;
  2998. rt->size.y = p_height;
  2999. rt->view_count = p_view_count;
  3000. _update_render_target(rt);
  3001. }
  3002. }
  3003. Size2i TextureStorage::render_target_get_size(RID p_render_target) const {
  3004. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  3005. ERR_FAIL_NULL_V(rt, Size2i());
  3006. return rt->size;
  3007. }
  3008. RID TextureStorage::render_target_get_texture(RID p_render_target) {
  3009. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  3010. ERR_FAIL_NULL_V(rt, RID());
  3011. return rt->texture;
  3012. }
  3013. void TextureStorage::render_target_set_override(RID p_render_target, RID p_color_texture, RID p_depth_texture, RID p_velocity_texture, RID p_velocity_depth_texture) {
  3014. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  3015. ERR_FAIL_NULL(rt);
  3016. rt->overridden.color = p_color_texture;
  3017. rt->overridden.depth = p_depth_texture;
  3018. rt->overridden.velocity = p_velocity_texture;
  3019. }
  3020. RID TextureStorage::render_target_get_override_color(RID p_render_target) const {
  3021. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  3022. ERR_FAIL_NULL_V(rt, RID());
  3023. return rt->overridden.color;
  3024. }
  3025. RID TextureStorage::render_target_get_override_depth(RID p_render_target) const {
  3026. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  3027. ERR_FAIL_NULL_V(rt, RID());
  3028. return rt->overridden.depth;
  3029. }
  3030. RID TextureStorage::render_target_get_override_depth_slice(RID p_render_target, const uint32_t p_layer) const {
  3031. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  3032. ERR_FAIL_NULL_V(rt, RID());
  3033. if (rt->overridden.depth.is_null()) {
  3034. return RID();
  3035. } else if (rt->view_count == 1) {
  3036. return rt->overridden.depth;
  3037. } else {
  3038. RenderTarget::RTOverridden::SliceKey key(rt->overridden.depth, p_layer);
  3039. if (!rt->overridden.cached_slices.has(key)) {
  3040. rt->overridden.cached_slices[key] = RD::get_singleton()->texture_create_shared_from_slice(RD::TextureView(), rt->overridden.depth, p_layer, 0);
  3041. }
  3042. return rt->overridden.cached_slices[key];
  3043. }
  3044. }
  3045. RID TextureStorage::render_target_get_override_velocity(RID p_render_target) const {
  3046. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  3047. ERR_FAIL_NULL_V(rt, RID());
  3048. return rt->overridden.velocity;
  3049. }
  3050. RID TextureStorage::render_target_get_override_velocity_slice(RID p_render_target, const uint32_t p_layer) const {
  3051. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  3052. ERR_FAIL_NULL_V(rt, RID());
  3053. if (rt->overridden.velocity.is_null()) {
  3054. return RID();
  3055. } else if (rt->view_count == 1) {
  3056. return rt->overridden.velocity;
  3057. } else {
  3058. RenderTarget::RTOverridden::SliceKey key(rt->overridden.velocity, p_layer);
  3059. if (!rt->overridden.cached_slices.has(key)) {
  3060. rt->overridden.cached_slices[key] = RD::get_singleton()->texture_create_shared_from_slice(RD::TextureView(), rt->overridden.velocity, p_layer, 0);
  3061. }
  3062. return rt->overridden.cached_slices[key];
  3063. }
  3064. }
  3065. void RendererRD::TextureStorage::render_target_set_render_region(RID p_render_target, const Rect2i &p_render_region) {
  3066. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  3067. ERR_FAIL_NULL(rt);
  3068. rt->render_region = p_render_region;
  3069. }
  3070. Rect2i RendererRD::TextureStorage::render_target_get_render_region(RID p_render_target) const {
  3071. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  3072. ERR_FAIL_NULL_V(rt, Rect2i());
  3073. return rt->render_region;
  3074. }
  3075. void TextureStorage::render_target_set_transparent(RID p_render_target, bool p_is_transparent) {
  3076. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  3077. ERR_FAIL_NULL(rt);
  3078. rt->is_transparent = p_is_transparent;
  3079. _update_render_target(rt);
  3080. }
  3081. bool TextureStorage::render_target_get_transparent(RID p_render_target) const {
  3082. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  3083. ERR_FAIL_NULL_V(rt, false);
  3084. return rt->is_transparent;
  3085. }
  3086. void TextureStorage::render_target_set_direct_to_screen(RID p_render_target, bool p_value) {
  3087. }
  3088. bool TextureStorage::render_target_get_direct_to_screen(RID p_render_target) const {
  3089. return false;
  3090. }
  3091. bool TextureStorage::render_target_was_used(RID p_render_target) const {
  3092. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  3093. ERR_FAIL_NULL_V(rt, false);
  3094. return rt->was_used;
  3095. }
  3096. void TextureStorage::render_target_set_as_unused(RID p_render_target) {
  3097. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  3098. ERR_FAIL_NULL(rt);
  3099. rt->was_used = false;
  3100. }
  3101. void TextureStorage::render_target_set_msaa(RID p_render_target, RS::ViewportMSAA p_msaa) {
  3102. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  3103. ERR_FAIL_NULL(rt);
  3104. if (p_msaa == rt->msaa) {
  3105. return;
  3106. }
  3107. rt->msaa = p_msaa;
  3108. _update_render_target(rt);
  3109. }
  3110. RS::ViewportMSAA TextureStorage::render_target_get_msaa(RID p_render_target) const {
  3111. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  3112. ERR_FAIL_NULL_V(rt, RS::VIEWPORT_MSAA_DISABLED);
  3113. return rt->msaa;
  3114. }
  3115. void TextureStorage::render_target_set_msaa_needs_resolve(RID p_render_target, bool p_needs_resolve) {
  3116. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  3117. ERR_FAIL_NULL(rt);
  3118. rt->msaa_needs_resolve = p_needs_resolve;
  3119. }
  3120. bool TextureStorage::render_target_get_msaa_needs_resolve(RID p_render_target) const {
  3121. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  3122. ERR_FAIL_NULL_V(rt, false);
  3123. return rt->msaa_needs_resolve;
  3124. }
  3125. void TextureStorage::render_target_do_msaa_resolve(RID p_render_target) {
  3126. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  3127. ERR_FAIL_NULL(rt);
  3128. if (!rt->msaa_needs_resolve) {
  3129. return;
  3130. }
  3131. RD::get_singleton()->draw_list_begin(rt->get_framebuffer());
  3132. RD::get_singleton()->draw_list_end();
  3133. rt->msaa_needs_resolve = false;
  3134. }
  3135. void TextureStorage::render_target_set_use_hdr(RID p_render_target, bool p_use_hdr) {
  3136. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  3137. ERR_FAIL_NULL(rt);
  3138. if (p_use_hdr == rt->use_hdr) {
  3139. return;
  3140. }
  3141. rt->use_hdr = p_use_hdr;
  3142. _update_render_target(rt);
  3143. }
  3144. bool TextureStorage::render_target_is_using_hdr(RID p_render_target) const {
  3145. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  3146. ERR_FAIL_NULL_V(rt, false);
  3147. return rt->use_hdr;
  3148. }
  3149. RID TextureStorage::render_target_get_rd_framebuffer(RID p_render_target) {
  3150. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  3151. ERR_FAIL_NULL_V(rt, RID());
  3152. return rt->get_framebuffer();
  3153. }
  3154. RID TextureStorage::render_target_get_rd_texture(RID p_render_target) {
  3155. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  3156. ERR_FAIL_NULL_V(rt, RID());
  3157. if (rt->overridden.color.is_valid()) {
  3158. return rt->overridden.color;
  3159. } else {
  3160. return rt->color;
  3161. }
  3162. }
  3163. RID TextureStorage::render_target_get_rd_texture_slice(RID p_render_target, uint32_t p_layer) {
  3164. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  3165. ERR_FAIL_NULL_V(rt, RID());
  3166. if (rt->view_count == 1) {
  3167. return rt->color;
  3168. } else {
  3169. ERR_FAIL_UNSIGNED_INDEX_V(p_layer, rt->view_count, RID());
  3170. if (rt->color_slices.size() == 0) {
  3171. for (uint32_t v = 0; v < rt->view_count; v++) {
  3172. RID slice = RD::get_singleton()->texture_create_shared_from_slice(RD::TextureView(), rt->color, v, 0);
  3173. rt->color_slices.push_back(slice);
  3174. }
  3175. }
  3176. return rt->color_slices[p_layer];
  3177. }
  3178. }
  3179. RID TextureStorage::render_target_get_rd_texture_msaa(RID p_render_target) {
  3180. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  3181. ERR_FAIL_NULL_V(rt, RID());
  3182. return rt->color_multisample;
  3183. }
  3184. RID TextureStorage::render_target_get_rd_backbuffer(RID p_render_target) {
  3185. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  3186. ERR_FAIL_NULL_V(rt, RID());
  3187. return rt->backbuffer;
  3188. }
  3189. RID TextureStorage::render_target_get_rd_backbuffer_framebuffer(RID p_render_target) {
  3190. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  3191. ERR_FAIL_NULL_V(rt, RID());
  3192. if (!rt->backbuffer.is_valid()) {
  3193. _create_render_target_backbuffer(rt);
  3194. }
  3195. return rt->backbuffer_fb;
  3196. }
  3197. void TextureStorage::render_target_request_clear(RID p_render_target, const Color &p_clear_color) {
  3198. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  3199. ERR_FAIL_NULL(rt);
  3200. rt->clear_requested = true;
  3201. rt->clear_color = p_clear_color;
  3202. }
  3203. bool TextureStorage::render_target_is_clear_requested(RID p_render_target) {
  3204. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  3205. ERR_FAIL_NULL_V(rt, false);
  3206. return rt->clear_requested;
  3207. }
  3208. Color TextureStorage::render_target_get_clear_request_color(RID p_render_target) {
  3209. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  3210. ERR_FAIL_NULL_V(rt, Color());
  3211. return rt->use_hdr ? rt->clear_color.srgb_to_linear() : rt->clear_color;
  3212. }
  3213. void TextureStorage::render_target_disable_clear_request(RID p_render_target) {
  3214. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  3215. ERR_FAIL_NULL(rt);
  3216. rt->clear_requested = false;
  3217. }
  3218. void TextureStorage::render_target_do_clear_request(RID p_render_target) {
  3219. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  3220. ERR_FAIL_NULL(rt);
  3221. if (!rt->clear_requested) {
  3222. return;
  3223. }
  3224. Vector<Color> clear_colors;
  3225. clear_colors.push_back(rt->use_hdr ? rt->clear_color.srgb_to_linear() : rt->clear_color);
  3226. RD::get_singleton()->draw_list_begin(rt->get_framebuffer(), RD::DRAW_CLEAR_COLOR_0, clear_colors);
  3227. RD::get_singleton()->draw_list_end();
  3228. rt->clear_requested = false;
  3229. rt->msaa_needs_resolve = false;
  3230. }
  3231. void TextureStorage::render_target_set_sdf_size_and_scale(RID p_render_target, RS::ViewportSDFOversize p_size, RS::ViewportSDFScale p_scale) {
  3232. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  3233. ERR_FAIL_NULL(rt);
  3234. if (rt->sdf_oversize == p_size && rt->sdf_scale == p_scale) {
  3235. return;
  3236. }
  3237. rt->sdf_oversize = p_size;
  3238. rt->sdf_scale = p_scale;
  3239. _render_target_clear_sdf(rt);
  3240. }
  3241. Rect2i TextureStorage::_render_target_get_sdf_rect(const RenderTarget *rt) const {
  3242. Size2i margin;
  3243. int scale;
  3244. switch (rt->sdf_oversize) {
  3245. case RS::VIEWPORT_SDF_OVERSIZE_100_PERCENT: {
  3246. scale = 100;
  3247. } break;
  3248. case RS::VIEWPORT_SDF_OVERSIZE_120_PERCENT: {
  3249. scale = 120;
  3250. } break;
  3251. case RS::VIEWPORT_SDF_OVERSIZE_150_PERCENT: {
  3252. scale = 150;
  3253. } break;
  3254. case RS::VIEWPORT_SDF_OVERSIZE_200_PERCENT: {
  3255. scale = 200;
  3256. } break;
  3257. default: {
  3258. ERR_PRINT("Invalid viewport SDF oversize, defaulting to 100%.");
  3259. scale = 100;
  3260. } break;
  3261. }
  3262. margin = (rt->size * scale / 100) - rt->size;
  3263. Rect2i r(Vector2i(), rt->size);
  3264. r.position -= margin;
  3265. r.size += margin * 2;
  3266. return r;
  3267. }
  3268. Rect2i TextureStorage::render_target_get_sdf_rect(RID p_render_target) const {
  3269. const RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  3270. ERR_FAIL_NULL_V(rt, Rect2i());
  3271. return _render_target_get_sdf_rect(rt);
  3272. }
  3273. void TextureStorage::render_target_mark_sdf_enabled(RID p_render_target, bool p_enabled) {
  3274. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  3275. ERR_FAIL_NULL(rt);
  3276. rt->sdf_enabled = p_enabled;
  3277. }
  3278. bool TextureStorage::render_target_is_sdf_enabled(RID p_render_target) const {
  3279. const RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  3280. ERR_FAIL_NULL_V(rt, false);
  3281. return rt->sdf_enabled;
  3282. }
  3283. RID TextureStorage::render_target_get_sdf_texture(RID p_render_target) {
  3284. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  3285. ERR_FAIL_NULL_V(rt, RID());
  3286. if (rt->sdf_buffer_read.is_null()) {
  3287. // no texture, create a dummy one for the 2D uniform set
  3288. RD::TextureFormat tformat;
  3289. tformat.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  3290. tformat.width = 4;
  3291. tformat.height = 4;
  3292. tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT;
  3293. tformat.texture_type = RD::TEXTURE_TYPE_2D;
  3294. Vector<uint8_t> pv;
  3295. pv.resize(16 * 4);
  3296. memset(pv.ptrw(), 0, 16 * 4);
  3297. Vector<Vector<uint8_t>> vpv;
  3298. rt->sdf_buffer_read = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
  3299. }
  3300. return rt->sdf_buffer_read;
  3301. }
  3302. void TextureStorage::_render_target_allocate_sdf(RenderTarget *rt) {
  3303. ERR_FAIL_COND(rt->sdf_buffer_write_fb.is_valid());
  3304. if (rt->sdf_buffer_read.is_valid()) {
  3305. RD::get_singleton()->free(rt->sdf_buffer_read);
  3306. rt->sdf_buffer_read = RID();
  3307. }
  3308. Size2i size = _render_target_get_sdf_rect(rt).size;
  3309. RD::TextureFormat tformat;
  3310. tformat.format = RD::DATA_FORMAT_R8_UNORM;
  3311. tformat.width = size.width;
  3312. tformat.height = size.height;
  3313. tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_STORAGE_BIT | RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT;
  3314. tformat.texture_type = RD::TEXTURE_TYPE_2D;
  3315. rt->sdf_buffer_write = RD::get_singleton()->texture_create(tformat, RD::TextureView());
  3316. {
  3317. Vector<RID> write_fb;
  3318. write_fb.push_back(rt->sdf_buffer_write);
  3319. rt->sdf_buffer_write_fb = RD::get_singleton()->framebuffer_create(write_fb);
  3320. }
  3321. int scale;
  3322. switch (rt->sdf_scale) {
  3323. case RS::VIEWPORT_SDF_SCALE_100_PERCENT: {
  3324. scale = 100;
  3325. } break;
  3326. case RS::VIEWPORT_SDF_SCALE_50_PERCENT: {
  3327. scale = 50;
  3328. } break;
  3329. case RS::VIEWPORT_SDF_SCALE_25_PERCENT: {
  3330. scale = 25;
  3331. } break;
  3332. default: {
  3333. ERR_PRINT("Invalid viewport SDF scale, defaulting to 100%.");
  3334. scale = 100;
  3335. } break;
  3336. }
  3337. rt->process_size = size * scale / 100;
  3338. rt->process_size = rt->process_size.maxi(1);
  3339. tformat.format = RD::DATA_FORMAT_R16G16_SINT;
  3340. tformat.width = rt->process_size.width;
  3341. tformat.height = rt->process_size.height;
  3342. tformat.usage_bits = RD::TEXTURE_USAGE_STORAGE_BIT;
  3343. rt->sdf_buffer_process[0] = RD::get_singleton()->texture_create(tformat, RD::TextureView());
  3344. rt->sdf_buffer_process[1] = RD::get_singleton()->texture_create(tformat, RD::TextureView());
  3345. tformat.format = RD::DATA_FORMAT_R16_SNORM;
  3346. tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_STORAGE_BIT;
  3347. rt->sdf_buffer_read = RD::get_singleton()->texture_create(tformat, RD::TextureView());
  3348. {
  3349. Vector<RD::Uniform> uniforms;
  3350. {
  3351. RD::Uniform u;
  3352. u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
  3353. u.binding = 1;
  3354. u.append_id(rt->sdf_buffer_write);
  3355. uniforms.push_back(u);
  3356. }
  3357. {
  3358. RD::Uniform u;
  3359. u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
  3360. u.binding = 2;
  3361. u.append_id(rt->sdf_buffer_read);
  3362. uniforms.push_back(u);
  3363. }
  3364. {
  3365. RD::Uniform u;
  3366. u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
  3367. u.binding = 3;
  3368. u.append_id(rt->sdf_buffer_process[0]);
  3369. uniforms.push_back(u);
  3370. }
  3371. {
  3372. RD::Uniform u;
  3373. u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
  3374. u.binding = 4;
  3375. u.append_id(rt->sdf_buffer_process[1]);
  3376. uniforms.push_back(u);
  3377. }
  3378. rt->sdf_buffer_process_uniform_sets[0] = RD::get_singleton()->uniform_set_create(uniforms, rt_sdf.shader.version_get_shader(rt_sdf.shader_version, 0), 0);
  3379. RID aux2 = uniforms.write[2].get_id(0);
  3380. RID aux3 = uniforms.write[3].get_id(0);
  3381. uniforms.write[2].set_id(0, aux3);
  3382. uniforms.write[3].set_id(0, aux2);
  3383. rt->sdf_buffer_process_uniform_sets[1] = RD::get_singleton()->uniform_set_create(uniforms, rt_sdf.shader.version_get_shader(rt_sdf.shader_version, 0), 0);
  3384. }
  3385. }
  3386. void TextureStorage::_render_target_clear_sdf(RenderTarget *rt) {
  3387. if (rt->sdf_buffer_read.is_valid()) {
  3388. RD::get_singleton()->free(rt->sdf_buffer_read);
  3389. rt->sdf_buffer_read = RID();
  3390. }
  3391. if (rt->sdf_buffer_write_fb.is_valid()) {
  3392. RD::get_singleton()->free(rt->sdf_buffer_write);
  3393. RD::get_singleton()->free(rt->sdf_buffer_process[0]);
  3394. RD::get_singleton()->free(rt->sdf_buffer_process[1]);
  3395. rt->sdf_buffer_write = RID();
  3396. rt->sdf_buffer_write_fb = RID();
  3397. rt->sdf_buffer_process[0] = RID();
  3398. rt->sdf_buffer_process[1] = RID();
  3399. rt->sdf_buffer_process_uniform_sets[0] = RID();
  3400. rt->sdf_buffer_process_uniform_sets[1] = RID();
  3401. }
  3402. }
  3403. RID TextureStorage::render_target_get_sdf_framebuffer(RID p_render_target) {
  3404. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  3405. ERR_FAIL_NULL_V(rt, RID());
  3406. if (rt->sdf_buffer_write_fb.is_null()) {
  3407. _render_target_allocate_sdf(rt);
  3408. }
  3409. return rt->sdf_buffer_write_fb;
  3410. }
  3411. void TextureStorage::render_target_sdf_process(RID p_render_target) {
  3412. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  3413. ERR_FAIL_NULL(rt);
  3414. ERR_FAIL_COND(rt->sdf_buffer_write_fb.is_null());
  3415. RenderTargetSDF::PushConstant push_constant;
  3416. Rect2i r = _render_target_get_sdf_rect(rt);
  3417. push_constant.size[0] = r.size.width;
  3418. push_constant.size[1] = r.size.height;
  3419. push_constant.stride = 0;
  3420. push_constant.shift = 0;
  3421. push_constant.base_size[0] = r.size.width;
  3422. push_constant.base_size[1] = r.size.height;
  3423. bool shrink = false;
  3424. switch (rt->sdf_scale) {
  3425. case RS::VIEWPORT_SDF_SCALE_50_PERCENT: {
  3426. push_constant.size[0] >>= 1;
  3427. push_constant.size[1] >>= 1;
  3428. push_constant.shift = 1;
  3429. shrink = true;
  3430. } break;
  3431. case RS::VIEWPORT_SDF_SCALE_25_PERCENT: {
  3432. push_constant.size[0] >>= 2;
  3433. push_constant.size[1] >>= 2;
  3434. push_constant.shift = 2;
  3435. shrink = true;
  3436. } break;
  3437. default: {
  3438. };
  3439. }
  3440. RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();
  3441. /* Load */
  3442. RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, rt_sdf.pipelines[shrink ? RenderTargetSDF::SHADER_LOAD_SHRINK : RenderTargetSDF::SHADER_LOAD]);
  3443. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, rt->sdf_buffer_process_uniform_sets[1], 0); //fill [0]
  3444. RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(RenderTargetSDF::PushConstant));
  3445. RD::get_singleton()->compute_list_dispatch_threads(compute_list, push_constant.size[0], push_constant.size[1], 1);
  3446. /* Process */
  3447. int stride = nearest_power_of_2_templated(MAX(push_constant.size[0], push_constant.size[1]) / 2);
  3448. RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, rt_sdf.pipelines[RenderTargetSDF::SHADER_PROCESS]);
  3449. RD::get_singleton()->compute_list_add_barrier(compute_list);
  3450. bool swap = false;
  3451. //jumpflood
  3452. while (stride > 0) {
  3453. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, rt->sdf_buffer_process_uniform_sets[swap ? 1 : 0], 0);
  3454. push_constant.stride = stride;
  3455. RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(RenderTargetSDF::PushConstant));
  3456. RD::get_singleton()->compute_list_dispatch_threads(compute_list, push_constant.size[0], push_constant.size[1], 1);
  3457. stride /= 2;
  3458. swap = !swap;
  3459. RD::get_singleton()->compute_list_add_barrier(compute_list);
  3460. }
  3461. /* Store */
  3462. RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, rt_sdf.pipelines[shrink ? RenderTargetSDF::SHADER_STORE_SHRINK : RenderTargetSDF::SHADER_STORE]);
  3463. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, rt->sdf_buffer_process_uniform_sets[swap ? 1 : 0], 0);
  3464. RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(RenderTargetSDF::PushConstant));
  3465. RD::get_singleton()->compute_list_dispatch_threads(compute_list, push_constant.size[0], push_constant.size[1], 1);
  3466. RD::get_singleton()->compute_list_end();
  3467. }
  3468. void TextureStorage::render_target_copy_to_back_buffer(RID p_render_target, const Rect2i &p_region, bool p_gen_mipmaps) {
  3469. CopyEffects *copy_effects = CopyEffects::get_singleton();
  3470. ERR_FAIL_NULL(copy_effects);
  3471. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  3472. ERR_FAIL_NULL(rt);
  3473. if (!rt->backbuffer.is_valid()) {
  3474. _create_render_target_backbuffer(rt);
  3475. }
  3476. Rect2i region;
  3477. if (p_region == Rect2i()) {
  3478. region.size = rt->size;
  3479. } else {
  3480. region = Rect2i(Size2i(), rt->size).intersection(p_region);
  3481. if (region.size == Size2i()) {
  3482. return; //nothing to do
  3483. }
  3484. }
  3485. // TODO figure out stereo support here
  3486. if (RendererSceneRenderRD::get_singleton()->_render_buffers_can_be_storage()) {
  3487. copy_effects->copy_to_rect(rt->color, rt->backbuffer_mipmap0, region, false, false, false, !rt->use_hdr, true);
  3488. } else {
  3489. Rect2 src_rect = Rect2(region);
  3490. src_rect.position /= Size2(rt->size);
  3491. src_rect.size /= Size2(rt->size);
  3492. copy_effects->copy_to_fb_rect(rt->color, rt->backbuffer_fb, region, false, false, false, false, RID(), false, true, false, false, src_rect);
  3493. }
  3494. if (!p_gen_mipmaps) {
  3495. return;
  3496. }
  3497. RD::get_singleton()->draw_command_begin_label("Gaussian Blur Mipmaps");
  3498. //then mipmap blur
  3499. RID prev_texture = rt->color; //use color, not backbuffer, as bb has mipmaps.
  3500. Size2i texture_size = rt->size;
  3501. for (int i = 0; i < rt->backbuffer_mipmaps.size(); i++) {
  3502. region.position.x >>= 1;
  3503. region.position.y >>= 1;
  3504. region.size = Size2i(region.size.x >> 1, region.size.y >> 1).maxi(1);
  3505. texture_size = Size2i(texture_size.x >> 1, texture_size.y >> 1).maxi(1);
  3506. RID mipmap = rt->backbuffer_mipmaps[i];
  3507. if (RendererSceneRenderRD::get_singleton()->_render_buffers_can_be_storage()) {
  3508. copy_effects->gaussian_blur(prev_texture, mipmap, region, texture_size, !rt->use_hdr);
  3509. } else {
  3510. copy_effects->gaussian_blur_raster(prev_texture, mipmap, region, texture_size);
  3511. }
  3512. prev_texture = mipmap;
  3513. }
  3514. RD::get_singleton()->draw_command_end_label();
  3515. }
  3516. void TextureStorage::render_target_clear_back_buffer(RID p_render_target, const Rect2i &p_region, const Color &p_color) {
  3517. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  3518. ERR_FAIL_NULL(rt);
  3519. CopyEffects *copy_effects = CopyEffects::get_singleton();
  3520. ERR_FAIL_NULL(copy_effects);
  3521. if (!rt->backbuffer.is_valid()) {
  3522. _create_render_target_backbuffer(rt);
  3523. }
  3524. Rect2i region;
  3525. if (p_region == Rect2i()) {
  3526. region.size = rt->size;
  3527. } else {
  3528. region = Rect2i(Size2i(), rt->size).intersection(p_region);
  3529. if (region.size == Size2i()) {
  3530. return; //nothing to do
  3531. }
  3532. }
  3533. // Single texture copy for backbuffer.
  3534. if (RendererSceneRenderRD::get_singleton()->_render_buffers_can_be_storage()) {
  3535. copy_effects->set_color(rt->backbuffer_mipmap0, p_color, region, !rt->use_hdr);
  3536. } else {
  3537. copy_effects->set_color_raster(rt->backbuffer_mipmap0, p_color, region);
  3538. }
  3539. }
  3540. void TextureStorage::render_target_gen_back_buffer_mipmaps(RID p_render_target, const Rect2i &p_region) {
  3541. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  3542. ERR_FAIL_NULL(rt);
  3543. CopyEffects *copy_effects = CopyEffects::get_singleton();
  3544. ERR_FAIL_NULL(copy_effects);
  3545. if (!rt->backbuffer.is_valid()) {
  3546. _create_render_target_backbuffer(rt);
  3547. }
  3548. Rect2i region;
  3549. if (p_region == Rect2i()) {
  3550. region.size = rt->size;
  3551. } else {
  3552. region = Rect2i(Size2i(), rt->size).intersection(p_region);
  3553. if (region.size == Size2i()) {
  3554. return; //nothing to do
  3555. }
  3556. }
  3557. RD::get_singleton()->draw_command_begin_label("Gaussian Blur Mipmaps2");
  3558. //then mipmap blur
  3559. RID prev_texture = rt->backbuffer_mipmap0;
  3560. Size2i texture_size = rt->size;
  3561. for (int i = 0; i < rt->backbuffer_mipmaps.size(); i++) {
  3562. region.position.x >>= 1;
  3563. region.position.y >>= 1;
  3564. region.size = Size2i(region.size.x >> 1, region.size.y >> 1).maxi(1);
  3565. texture_size = Size2i(texture_size.x >> 1, texture_size.y >> 1).maxi(1);
  3566. RID mipmap = rt->backbuffer_mipmaps[i];
  3567. if (RendererSceneRenderRD::get_singleton()->_render_buffers_can_be_storage()) {
  3568. copy_effects->gaussian_blur(prev_texture, mipmap, region, texture_size, !rt->use_hdr);
  3569. } else {
  3570. copy_effects->gaussian_blur_raster(prev_texture, mipmap, region, texture_size);
  3571. }
  3572. prev_texture = mipmap;
  3573. }
  3574. RD::get_singleton()->draw_command_end_label();
  3575. }
  3576. RID TextureStorage::render_target_get_framebuffer_uniform_set(RID p_render_target) {
  3577. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  3578. ERR_FAIL_NULL_V(rt, RID());
  3579. return rt->framebuffer_uniform_set;
  3580. }
  3581. RID TextureStorage::render_target_get_backbuffer_uniform_set(RID p_render_target) {
  3582. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  3583. ERR_FAIL_NULL_V(rt, RID());
  3584. return rt->backbuffer_uniform_set;
  3585. }
  3586. void TextureStorage::render_target_set_framebuffer_uniform_set(RID p_render_target, RID p_uniform_set) {
  3587. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  3588. ERR_FAIL_NULL(rt);
  3589. rt->framebuffer_uniform_set = p_uniform_set;
  3590. }
  3591. void TextureStorage::render_target_set_backbuffer_uniform_set(RID p_render_target, RID p_uniform_set) {
  3592. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  3593. ERR_FAIL_NULL(rt);
  3594. rt->backbuffer_uniform_set = p_uniform_set;
  3595. }
  3596. void TextureStorage::render_target_set_vrs_mode(RID p_render_target, RS::ViewportVRSMode p_mode) {
  3597. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  3598. ERR_FAIL_NULL(rt);
  3599. rt->vrs_mode = p_mode;
  3600. }
  3601. RS::ViewportVRSMode TextureStorage::render_target_get_vrs_mode(RID p_render_target) const {
  3602. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  3603. ERR_FAIL_NULL_V(rt, RS::VIEWPORT_VRS_DISABLED);
  3604. return rt->vrs_mode;
  3605. }
  3606. void TextureStorage::render_target_set_vrs_update_mode(RID p_render_target, RS::ViewportVRSUpdateMode p_mode) {
  3607. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  3608. ERR_FAIL_NULL(rt);
  3609. rt->vrs_update_mode = p_mode;
  3610. }
  3611. RS::ViewportVRSUpdateMode TextureStorage::render_target_get_vrs_update_mode(RID p_render_target) const {
  3612. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  3613. ERR_FAIL_NULL_V(rt, RS::VIEWPORT_VRS_UPDATE_DISABLED);
  3614. return rt->vrs_update_mode;
  3615. }
  3616. void TextureStorage::render_target_set_vrs_texture(RID p_render_target, RID p_texture) {
  3617. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  3618. ERR_FAIL_NULL(rt);
  3619. rt->vrs_texture = p_texture;
  3620. }
  3621. RID TextureStorage::render_target_get_vrs_texture(RID p_render_target) const {
  3622. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  3623. ERR_FAIL_NULL_V(rt, RID());
  3624. return rt->vrs_texture;
  3625. }
  3626. RD::DataFormat TextureStorage::render_target_get_color_format(bool p_use_hdr, bool p_srgb) {
  3627. if (p_use_hdr) {
  3628. return RendererSceneRenderRD::get_singleton()->_render_buffers_get_color_format();
  3629. } else {
  3630. return p_srgb ? RD::DATA_FORMAT_R8G8B8A8_SRGB : RD::DATA_FORMAT_R8G8B8A8_UNORM;
  3631. }
  3632. }
  3633. uint32_t TextureStorage::render_target_get_color_usage_bits(bool p_msaa) {
  3634. if (p_msaa) {
  3635. return RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT;
  3636. } else {
  3637. // FIXME: Storage bit should only be requested when FSR is required.
  3638. return RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT | RD::TEXTURE_USAGE_CAN_COPY_FROM_BIT | RD::TEXTURE_USAGE_STORAGE_BIT;
  3639. }
  3640. }