script_language.h 16 KB

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  1. /*************************************************************************/
  2. /* script_language.h */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* http://www.godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #ifndef SCRIPT_LANGUAGE_H
  31. #define SCRIPT_LANGUAGE_H
  32. #include "map.h"
  33. #include "pair.h"
  34. #include "resource.h"
  35. /**
  36. @author Juan Linietsky <[email protected]>
  37. */
  38. class ScriptLanguage;
  39. typedef void (*ScriptEditRequestFunction)(const String &p_path);
  40. class ScriptServer {
  41. enum {
  42. MAX_LANGUAGES = 16
  43. };
  44. static ScriptLanguage *_languages[MAX_LANGUAGES];
  45. static int _language_count;
  46. static bool scripting_enabled;
  47. static bool reload_scripts_on_save;
  48. public:
  49. static ScriptEditRequestFunction edit_request_func;
  50. static void set_scripting_enabled(bool p_enabled);
  51. static bool is_scripting_enabled();
  52. static int get_language_count();
  53. static ScriptLanguage *get_language(int p_idx);
  54. static void register_language(ScriptLanguage *p_language);
  55. static void unregister_language(ScriptLanguage *p_language);
  56. static void set_reload_scripts_on_save(bool p_enable);
  57. static bool is_reload_scripts_on_save_enabled();
  58. static void thread_enter();
  59. static void thread_exit();
  60. static void init_languages();
  61. };
  62. class ScriptInstance;
  63. class PlaceHolderScriptInstance;
  64. class Script : public Resource {
  65. GDCLASS(Script, Resource);
  66. OBJ_SAVE_TYPE(Script);
  67. protected:
  68. virtual bool editor_can_reload_from_file() { return false; } // this is handled by editor better
  69. void _notification(int p_what);
  70. static void _bind_methods();
  71. friend class PlaceHolderScriptInstance;
  72. virtual void _placeholder_erased(PlaceHolderScriptInstance *p_placeholder) {}
  73. public:
  74. virtual bool can_instance() const = 0;
  75. virtual Ref<Script> get_base_script() const = 0; //for script inheritance
  76. virtual StringName get_instance_base_type() const = 0; // this may not work in all scripts, will return empty if so
  77. virtual ScriptInstance *instance_create(Object *p_this) = 0;
  78. virtual bool instance_has(const Object *p_this) const = 0;
  79. virtual bool has_source_code() const = 0;
  80. virtual String get_source_code() const = 0;
  81. virtual void set_source_code(const String &p_code) = 0;
  82. virtual Error reload(bool p_keep_state = false) = 0;
  83. virtual bool has_method(const StringName &p_method) const = 0;
  84. virtual MethodInfo get_method_info(const StringName &p_method) const = 0;
  85. virtual bool is_tool() const = 0;
  86. virtual String get_node_type() const = 0;
  87. virtual ScriptLanguage *get_language() const = 0;
  88. virtual bool has_script_signal(const StringName &p_signal) const = 0;
  89. virtual void get_script_signal_list(List<MethodInfo> *r_signals) const = 0;
  90. virtual bool get_property_default_value(const StringName &p_property, Variant &r_value) const = 0;
  91. virtual void update_exports() {} //editor tool
  92. virtual void get_script_method_list(List<MethodInfo> *p_list) const = 0;
  93. virtual void get_script_property_list(List<PropertyInfo> *p_list) const = 0;
  94. virtual int get_member_line(const StringName &p_member) const { return -1; }
  95. Script() {}
  96. };
  97. class ScriptInstance {
  98. public:
  99. virtual bool set(const StringName &p_name, const Variant &p_value) = 0;
  100. virtual bool get(const StringName &p_name, Variant &r_ret) const = 0;
  101. virtual void get_property_list(List<PropertyInfo> *p_properties) const = 0;
  102. virtual Variant::Type get_property_type(const StringName &p_name, bool *r_is_valid = NULL) const = 0;
  103. virtual void get_property_state(List<Pair<StringName, Variant> > &state);
  104. virtual void get_method_list(List<MethodInfo> *p_list) const = 0;
  105. virtual bool has_method(const StringName &p_method) const = 0;
  106. virtual Variant call(const StringName &p_method, VARIANT_ARG_LIST);
  107. virtual Variant call(const StringName &p_method, const Variant **p_args, int p_argcount, Variant::CallError &r_error) = 0;
  108. virtual void call_multilevel(const StringName &p_method, VARIANT_ARG_LIST);
  109. virtual void call_multilevel(const StringName &p_method, const Variant **p_args, int p_argcount);
  110. virtual void call_multilevel_reversed(const StringName &p_method, const Variant **p_args, int p_argcount);
  111. virtual void notification(int p_notification) = 0;
  112. //this is used by script languages that keep a reference counter of their own
  113. //you can make make Ref<> not die when it reaches zero, so deleting the reference
  114. //depends entirely from the script
  115. virtual void refcount_incremented() {}
  116. virtual bool refcount_decremented() { return true; } //return true if it can die
  117. virtual Ref<Script> get_script() const = 0;
  118. virtual bool is_placeholder() const { return false; }
  119. enum RPCMode {
  120. RPC_MODE_DISABLED,
  121. RPC_MODE_REMOTE,
  122. RPC_MODE_SYNC,
  123. RPC_MODE_MASTER,
  124. RPC_MODE_SLAVE,
  125. };
  126. virtual RPCMode get_rpc_mode(const StringName &p_method) const = 0;
  127. virtual RPCMode get_rset_mode(const StringName &p_variable) const = 0;
  128. virtual ScriptLanguage *get_language() = 0;
  129. virtual ~ScriptInstance();
  130. };
  131. class ScriptCodeCompletionCache {
  132. static ScriptCodeCompletionCache *singleton;
  133. public:
  134. virtual RES get_cached_resource(const String &p_path) = 0;
  135. static ScriptCodeCompletionCache *get_sigleton() { return singleton; }
  136. ScriptCodeCompletionCache();
  137. };
  138. class ScriptLanguage {
  139. public:
  140. virtual String get_name() const = 0;
  141. /* LANGUAGE FUNCTIONS */
  142. virtual void init() = 0;
  143. virtual String get_type() const = 0;
  144. virtual String get_extension() const = 0;
  145. virtual Error execute_file(const String &p_path) = 0;
  146. virtual void finish() = 0;
  147. /* EDITOR FUNCTIONS */
  148. virtual void get_reserved_words(List<String> *p_words) const = 0;
  149. virtual void get_comment_delimiters(List<String> *p_delimiters) const = 0;
  150. virtual void get_string_delimiters(List<String> *p_delimiters) const = 0;
  151. virtual Ref<Script> get_template(const String &p_class_name, const String &p_base_class_name) const = 0;
  152. virtual bool validate(const String &p_script, int &r_line_error, int &r_col_error, String &r_test_error, const String &p_path = "", List<String> *r_functions = NULL) const = 0;
  153. virtual Script *create_script() const = 0;
  154. virtual bool has_named_classes() const = 0;
  155. virtual int find_function(const String &p_function, const String &p_code) const = 0;
  156. virtual String make_function(const String &p_class, const String &p_name, const PoolStringArray &p_args) const = 0;
  157. virtual Error open_in_external_editor(const Ref<Script> &p_script, int p_line, int p_col) { return ERR_UNAVAILABLE; }
  158. virtual Error complete_code(const String &p_code, const String &p_base_path, Object *p_owner, List<String> *r_options, String &r_call_hint) { return ERR_UNAVAILABLE; }
  159. struct LookupResult {
  160. enum Type {
  161. RESULT_SCRIPT_LOCATION,
  162. RESULT_CLASS,
  163. RESULT_CLASS_CONSTANT,
  164. RESULT_CLASS_PROPERTY,
  165. RESULT_CLASS_METHOD
  166. };
  167. Type type;
  168. Ref<Script> script;
  169. String class_name;
  170. String class_member;
  171. int location;
  172. };
  173. virtual Error lookup_code(const String &p_code, const String &p_symbol, const String &p_base_path, Object *p_owner, LookupResult &r_result) { return ERR_UNAVAILABLE; }
  174. virtual void auto_indent_code(String &p_code, int p_from_line, int p_to_line) const = 0;
  175. virtual void add_global_constant(const StringName &p_variable, const Variant &p_value) = 0;
  176. /* MULTITHREAD FUNCTIONS */
  177. //some VMs need to be notified of thread creation/exiting to allocate a stack
  178. virtual void thread_enter() {}
  179. virtual void thread_exit() {}
  180. /* DEBUGGER FUNCTIONS */
  181. virtual String debug_get_error() const = 0;
  182. virtual int debug_get_stack_level_count() const = 0;
  183. virtual int debug_get_stack_level_line(int p_level) const = 0;
  184. virtual String debug_get_stack_level_function(int p_level) const = 0;
  185. virtual String debug_get_stack_level_source(int p_level) const = 0;
  186. virtual void debug_get_stack_level_locals(int p_level, List<String> *p_locals, List<Variant> *p_values, int p_max_subitems = -1, int p_max_depth = -1) = 0;
  187. virtual void debug_get_stack_level_members(int p_level, List<String> *p_members, List<Variant> *p_values, int p_max_subitems = -1, int p_max_depth = -1) = 0;
  188. virtual void debug_get_globals(List<String> *p_locals, List<Variant> *p_values, int p_max_subitems = -1, int p_max_depth = -1) = 0;
  189. virtual String debug_parse_stack_level_expression(int p_level, const String &p_expression, int p_max_subitems = -1, int p_max_depth = -1) = 0;
  190. struct StackInfo {
  191. Ref<Script> script;
  192. int line;
  193. };
  194. virtual Vector<StackInfo> debug_get_current_stack_info() { return Vector<StackInfo>(); }
  195. virtual void reload_all_scripts() = 0;
  196. virtual void reload_tool_script(const Ref<Script> &p_script, bool p_soft_reload) = 0;
  197. /* LOADER FUNCTIONS */
  198. virtual void get_recognized_extensions(List<String> *p_extensions) const = 0;
  199. virtual void get_public_functions(List<MethodInfo> *p_functions) const = 0;
  200. virtual void get_public_constants(List<Pair<String, Variant> > *p_constants) const = 0;
  201. struct ProfilingInfo {
  202. StringName signature;
  203. uint64_t call_count;
  204. uint64_t total_time;
  205. uint64_t self_time;
  206. };
  207. virtual void profiling_start() = 0;
  208. virtual void profiling_stop() = 0;
  209. virtual int profiling_get_accumulated_data(ProfilingInfo *p_info_arr, int p_info_max) = 0;
  210. virtual int profiling_get_frame_data(ProfilingInfo *p_info_arr, int p_info_max) = 0;
  211. virtual void frame();
  212. virtual ~ScriptLanguage(){};
  213. };
  214. extern uint8_t script_encryption_key[32];
  215. class PlaceHolderScriptInstance : public ScriptInstance {
  216. Object *owner;
  217. List<PropertyInfo> properties;
  218. Map<StringName, Variant> values;
  219. ScriptLanguage *language;
  220. Ref<Script> script;
  221. public:
  222. virtual bool set(const StringName &p_name, const Variant &p_value);
  223. virtual bool get(const StringName &p_name, Variant &r_ret) const;
  224. virtual void get_property_list(List<PropertyInfo> *p_properties) const;
  225. virtual Variant::Type get_property_type(const StringName &p_name, bool *r_is_valid = NULL) const;
  226. virtual void get_method_list(List<MethodInfo> *p_list) const {}
  227. virtual bool has_method(const StringName &p_method) const { return false; }
  228. virtual Variant call(const StringName &p_method, VARIANT_ARG_LIST) { return Variant(); }
  229. virtual Variant call(const StringName &p_method, const Variant **p_args, int p_argcount, Variant::CallError &r_error) {
  230. r_error.error = Variant::CallError::CALL_ERROR_INVALID_METHOD;
  231. return Variant();
  232. }
  233. //virtual void call_multilevel(const StringName& p_method,VARIANT_ARG_LIST) { return Variant(); }
  234. //virtual void call_multilevel(const StringName& p_method,const Variant** p_args,int p_argcount,Variant::CallError &r_error) { return Variant(); }
  235. virtual void notification(int p_notification) {}
  236. virtual Ref<Script> get_script() const { return script; }
  237. virtual ScriptLanguage *get_language() { return language; }
  238. Object *get_owner() { return owner; }
  239. void update(const List<PropertyInfo> &p_properties, const Map<StringName, Variant> &p_values); //likely changed in editor
  240. virtual bool is_placeholder() const { return true; }
  241. virtual RPCMode get_rpc_mode(const StringName &p_method) const { return RPC_MODE_DISABLED; }
  242. virtual RPCMode get_rset_mode(const StringName &p_variable) const { return RPC_MODE_DISABLED; }
  243. PlaceHolderScriptInstance(ScriptLanguage *p_language, Ref<Script> p_script, Object *p_owner);
  244. ~PlaceHolderScriptInstance();
  245. };
  246. class ScriptDebugger {
  247. int lines_left;
  248. int depth;
  249. static ScriptDebugger *singleton;
  250. Map<int, Set<StringName> > breakpoints;
  251. ScriptLanguage *break_lang;
  252. public:
  253. typedef void (*RequestSceneTreeMessageFunc)(void *);
  254. struct LiveEditFuncs {
  255. void *udata;
  256. void (*node_path_func)(void *, const NodePath &p_path, int p_id);
  257. void (*res_path_func)(void *, const String &p_path, int p_id);
  258. void (*node_set_func)(void *, int p_id, const StringName &p_prop, const Variant &p_value);
  259. void (*node_set_res_func)(void *, int p_id, const StringName &p_prop, const String &p_value);
  260. void (*node_call_func)(void *, int p_id, const StringName &p_method, VARIANT_ARG_DECLARE);
  261. void (*res_set_func)(void *, int p_id, const StringName &p_prop, const Variant &p_value);
  262. void (*res_set_res_func)(void *, int p_id, const StringName &p_prop, const String &p_value);
  263. void (*res_call_func)(void *, int p_id, const StringName &p_method, VARIANT_ARG_DECLARE);
  264. void (*root_func)(void *, const NodePath &p_scene_path, const String &p_scene_from);
  265. void (*tree_create_node_func)(void *, const NodePath &p_parent, const String &p_type, const String &p_name);
  266. void (*tree_instance_node_func)(void *, const NodePath &p_parent, const String &p_path, const String &p_name);
  267. void (*tree_remove_node_func)(void *, const NodePath &p_at);
  268. void (*tree_remove_and_keep_node_func)(void *, const NodePath &p_at, ObjectID p_keep_id);
  269. void (*tree_restore_node_func)(void *, ObjectID p_id, const NodePath &p_at, int p_at_pos);
  270. void (*tree_duplicate_node_func)(void *, const NodePath &p_at, const String &p_new_name);
  271. void (*tree_reparent_node_func)(void *, const NodePath &p_at, const NodePath &p_new_place, const String &p_new_name, int p_at_pos);
  272. };
  273. _FORCE_INLINE_ static ScriptDebugger *get_singleton() { return singleton; }
  274. void set_lines_left(int p_left);
  275. int get_lines_left() const;
  276. void set_depth(int p_depth);
  277. int get_depth() const;
  278. String breakpoint_find_source(const String &p_source) const;
  279. void insert_breakpoint(int p_line, const StringName &p_source);
  280. void remove_breakpoint(int p_line, const StringName &p_source);
  281. bool is_breakpoint(int p_line, const StringName &p_source) const;
  282. bool is_breakpoint_line(int p_line) const;
  283. void clear_breakpoints();
  284. virtual void debug(ScriptLanguage *p_script, bool p_can_continue = true) = 0;
  285. virtual void idle_poll();
  286. virtual void line_poll();
  287. void set_break_language(ScriptLanguage *p_lang);
  288. ScriptLanguage *get_break_language() const;
  289. virtual void send_message(const String &p_message, const Array &p_args) = 0;
  290. virtual bool is_remote() const { return false; }
  291. virtual void request_quit() {}
  292. virtual void set_request_scene_tree_message_func(RequestSceneTreeMessageFunc p_func, void *p_udata) {}
  293. virtual void set_live_edit_funcs(LiveEditFuncs *p_funcs) {}
  294. virtual bool is_profiling() const = 0;
  295. virtual void add_profiling_frame_data(const StringName &p_name, const Array &p_data) = 0;
  296. virtual void profiling_start() = 0;
  297. virtual void profiling_end() = 0;
  298. virtual void profiling_set_frame_times(float p_frame_time, float p_idle_time, float p_fixed_time, float p_fixed_frame_time) = 0;
  299. ScriptDebugger();
  300. virtual ~ScriptDebugger() { singleton = NULL; }
  301. };
  302. #endif