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- /*************************************************************************/
- /* render_scene_buffers_gles3.cpp */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #ifdef GLES3_ENABLED
- #include "render_scene_buffers_gles3.h"
- #include "texture_storage.h"
- RenderSceneBuffersGLES3::~RenderSceneBuffersGLES3() {
- free_render_buffer_data();
- }
- void RenderSceneBuffersGLES3::configure(RID p_render_target, const Size2i p_internal_size, const Size2i p_target_size, float p_fsr_sharpness, float p_texture_mipmap_bias, RS::ViewportMSAA p_msaa, RenderingServer::ViewportScreenSpaceAA p_screen_space_aa, bool p_use_taa, bool p_use_debanding, uint32_t p_view_count) {
- GLES3::TextureStorage *texture_storage = GLES3::TextureStorage::get_singleton();
- //internal_size.x = p_internal_size.x; // ignore for now
- //internal_size.y = p_internal_size.y;
- width = p_target_size.x;
- height = p_target_size.y;
- //fsr_sharpness = p_fsr_sharpness;
- //texture_mipmap_bias = p_texture_mipmap_bias;
- render_target = p_render_target;
- //msaa = p_msaa;
- //screen_space_aa = p_screen_space_aa;
- //use_debanding = p_use_debanding;
- view_count = p_view_count;
- free_render_buffer_data();
- GLES3::RenderTarget *rt = texture_storage->get_render_target(p_render_target);
- is_transparent = rt->is_transparent;
- }
- void RenderSceneBuffersGLES3::free_render_buffer_data() {
- }
- #endif // GLES3_ENABLED
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