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- /*************************************************************************/
- /* texture_storage.cpp */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #ifdef GLES3_ENABLED
- #include "texture_storage.h"
- #include "config.h"
- #include "drivers/gles3/effects/copy_effects.h"
- #ifdef ANDROID_ENABLED
- #define glFramebufferTextureMultiviewOVR GLES3::Config::get_singleton()->eglFramebufferTextureMultiviewOVR
- #endif
- using namespace GLES3;
- TextureStorage *TextureStorage::singleton = nullptr;
- TextureStorage *TextureStorage::get_singleton() {
- return singleton;
- }
- static const GLenum _cube_side_enum[6] = {
- GL_TEXTURE_CUBE_MAP_NEGATIVE_X,
- GL_TEXTURE_CUBE_MAP_POSITIVE_X,
- GL_TEXTURE_CUBE_MAP_NEGATIVE_Y,
- GL_TEXTURE_CUBE_MAP_POSITIVE_Y,
- GL_TEXTURE_CUBE_MAP_NEGATIVE_Z,
- GL_TEXTURE_CUBE_MAP_POSITIVE_Z,
- };
- TextureStorage::TextureStorage() {
- singleton = this;
- system_fbo = 0;
- { //create default textures
- { // White Textures
- Ref<Image> image = Image::create_empty(4, 4, true, Image::FORMAT_RGBA8);
- image->fill(Color(1, 1, 1, 1));
- image->generate_mipmaps();
- default_gl_textures[DEFAULT_GL_TEXTURE_WHITE] = texture_allocate();
- texture_2d_initialize(default_gl_textures[DEFAULT_GL_TEXTURE_WHITE], image);
- Vector<Ref<Image>> images;
- images.push_back(image);
- default_gl_textures[DEFAULT_GL_TEXTURE_2D_ARRAY_WHITE] = texture_allocate();
- texture_2d_layered_initialize(default_gl_textures[DEFAULT_GL_TEXTURE_2D_ARRAY_WHITE], images, RS::TEXTURE_LAYERED_2D_ARRAY);
- for (int i = 0; i < 3; i++) {
- images.push_back(image);
- }
- default_gl_textures[DEFAULT_GL_TEXTURE_3D_WHITE] = texture_allocate();
- texture_3d_initialize(default_gl_textures[DEFAULT_GL_TEXTURE_3D_WHITE], image->get_format(), 4, 4, 4, false, images);
- for (int i = 0; i < 2; i++) {
- images.push_back(image);
- }
- default_gl_textures[DEFAULT_GL_TEXTURE_CUBEMAP_WHITE] = texture_allocate();
- texture_2d_layered_initialize(default_gl_textures[DEFAULT_GL_TEXTURE_CUBEMAP_WHITE], images, RS::TEXTURE_LAYERED_CUBEMAP);
- }
- { // black
- Ref<Image> image = Image::create_empty(4, 4, true, Image::FORMAT_RGBA8);
- image->fill(Color(0, 0, 0, 1));
- image->generate_mipmaps();
- default_gl_textures[DEFAULT_GL_TEXTURE_BLACK] = texture_allocate();
- texture_2d_initialize(default_gl_textures[DEFAULT_GL_TEXTURE_BLACK], image);
- Vector<Ref<Image>> images;
- for (int i = 0; i < 4; i++) {
- images.push_back(image);
- }
- default_gl_textures[DEFAULT_GL_TEXTURE_3D_BLACK] = texture_allocate();
- texture_3d_initialize(default_gl_textures[DEFAULT_GL_TEXTURE_3D_BLACK], image->get_format(), 4, 4, 4, false, images);
- for (int i = 0; i < 2; i++) {
- images.push_back(image);
- }
- default_gl_textures[DEFAULT_GL_TEXTURE_CUBEMAP_BLACK] = texture_allocate();
- texture_2d_layered_initialize(default_gl_textures[DEFAULT_GL_TEXTURE_CUBEMAP_BLACK], images, RS::TEXTURE_LAYERED_CUBEMAP);
- }
- { // transparent black
- Ref<Image> image = Image::create_empty(4, 4, true, Image::FORMAT_RGBA8);
- image->fill(Color(0, 0, 0, 0));
- image->generate_mipmaps();
- default_gl_textures[DEFAULT_GL_TEXTURE_TRANSPARENT] = texture_allocate();
- texture_2d_initialize(default_gl_textures[DEFAULT_GL_TEXTURE_TRANSPARENT], image);
- }
- {
- Ref<Image> image = Image::create_empty(4, 4, true, Image::FORMAT_RGBA8);
- image->fill(Color(0.5, 0.5, 1, 1));
- image->generate_mipmaps();
- default_gl_textures[DEFAULT_GL_TEXTURE_NORMAL] = texture_allocate();
- texture_2d_initialize(default_gl_textures[DEFAULT_GL_TEXTURE_NORMAL], image);
- }
- {
- Ref<Image> image = Image::create_empty(4, 4, true, Image::FORMAT_RGBA8);
- image->fill(Color(1.0, 0.5, 1, 1));
- image->generate_mipmaps();
- default_gl_textures[DEFAULT_GL_TEXTURE_ANISO] = texture_allocate();
- texture_2d_initialize(default_gl_textures[DEFAULT_GL_TEXTURE_ANISO], image);
- }
- {
- unsigned char pixel_data[4 * 4 * 4];
- for (int i = 0; i < 16; i++) {
- pixel_data[i * 4 + 0] = 0;
- pixel_data[i * 4 + 1] = 0;
- pixel_data[i * 4 + 2] = 0;
- pixel_data[i * 4 + 3] = 0;
- }
- default_gl_textures[DEFAULT_GL_TEXTURE_2D_UINT] = texture_allocate();
- Texture texture;
- texture.width = 4;
- texture.height = 4;
- texture.format = Image::FORMAT_RGBA8;
- texture.type = Texture::TYPE_2D;
- texture.target = GL_TEXTURE_2D;
- texture.active = true;
- glGenTextures(1, &texture.tex_id);
- texture_owner.initialize_rid(default_gl_textures[DEFAULT_GL_TEXTURE_2D_UINT], texture);
- glBindTexture(GL_TEXTURE_2D, texture.tex_id);
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8UI, 4, 4, 0, GL_RGBA_INTEGER, GL_UNSIGNED_BYTE, pixel_data);
- texture.gl_set_filter(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST);
- }
- {
- uint16_t pixel_data[4 * 4];
- for (int i = 0; i < 16; i++) {
- pixel_data[i] = Math::make_half_float(1.0f);
- }
- default_gl_textures[DEFAULT_GL_TEXTURE_DEPTH] = texture_allocate();
- Texture texture;
- texture.width = 4;
- texture.height = 4;
- texture.format = Image::FORMAT_RGBA8;
- texture.type = Texture::TYPE_2D;
- texture.target = GL_TEXTURE_2D;
- texture.active = true;
- glGenTextures(1, &texture.tex_id);
- texture_owner.initialize_rid(default_gl_textures[DEFAULT_GL_TEXTURE_DEPTH], texture);
- glBindTexture(GL_TEXTURE_2D, texture.tex_id);
- glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT16, 4, 4, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT, pixel_data);
- texture.gl_set_filter(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST);
- }
- }
- glBindTexture(GL_TEXTURE_2D, 0);
- { // Atlas Texture initialize.
- uint8_t pixel_data[4 * 4 * 4];
- for (int i = 0; i < 16; i++) {
- pixel_data[i * 4 + 0] = 0;
- pixel_data[i * 4 + 1] = 0;
- pixel_data[i * 4 + 2] = 0;
- pixel_data[i * 4 + 3] = 255;
- }
- glGenTextures(1, &texture_atlas.texture);
- glBindTexture(GL_TEXTURE_2D, texture_atlas.texture);
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 4, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, pixel_data);
- }
- glBindTexture(GL_TEXTURE_2D, 0);
- {
- sdf_shader.shader.initialize();
- sdf_shader.shader_version = sdf_shader.shader.version_create();
- }
- #ifdef GLES_OVER_GL
- glEnable(GL_PROGRAM_POINT_SIZE);
- #endif
- }
- TextureStorage::~TextureStorage() {
- singleton = nullptr;
- for (int i = 0; i < DEFAULT_GL_TEXTURE_MAX; i++) {
- texture_free(default_gl_textures[i]);
- }
- glDeleteTextures(1, &texture_atlas.texture);
- texture_atlas.texture = 0;
- glDeleteFramebuffers(1, &texture_atlas.framebuffer);
- texture_atlas.framebuffer = 0;
- sdf_shader.shader.version_free(sdf_shader.shader_version);
- }
- //TODO, move back to storage
- bool TextureStorage::can_create_resources_async() const {
- return false;
- }
- /* Canvas Texture API */
- RID TextureStorage::canvas_texture_allocate() {
- return canvas_texture_owner.allocate_rid();
- }
- void TextureStorage::canvas_texture_initialize(RID p_rid) {
- canvas_texture_owner.initialize_rid(p_rid);
- }
- void TextureStorage::canvas_texture_free(RID p_rid) {
- canvas_texture_owner.free(p_rid);
- }
- void TextureStorage::canvas_texture_set_channel(RID p_canvas_texture, RS::CanvasTextureChannel p_channel, RID p_texture) {
- CanvasTexture *ct = canvas_texture_owner.get_or_null(p_canvas_texture);
- switch (p_channel) {
- case RS::CANVAS_TEXTURE_CHANNEL_DIFFUSE: {
- ct->diffuse = p_texture;
- } break;
- case RS::CANVAS_TEXTURE_CHANNEL_NORMAL: {
- ct->normal_map = p_texture;
- } break;
- case RS::CANVAS_TEXTURE_CHANNEL_SPECULAR: {
- ct->specular = p_texture;
- } break;
- }
- }
- void TextureStorage::canvas_texture_set_shading_parameters(RID p_canvas_texture, const Color &p_specular_color, float p_shininess) {
- CanvasTexture *ct = canvas_texture_owner.get_or_null(p_canvas_texture);
- ct->specular_color.r = p_specular_color.r;
- ct->specular_color.g = p_specular_color.g;
- ct->specular_color.b = p_specular_color.b;
- ct->specular_color.a = p_shininess;
- }
- void TextureStorage::canvas_texture_set_texture_filter(RID p_canvas_texture, RS::CanvasItemTextureFilter p_filter) {
- CanvasTexture *ct = canvas_texture_owner.get_or_null(p_canvas_texture);
- ct->texture_filter = p_filter;
- }
- void TextureStorage::canvas_texture_set_texture_repeat(RID p_canvas_texture, RS::CanvasItemTextureRepeat p_repeat) {
- CanvasTexture *ct = canvas_texture_owner.get_or_null(p_canvas_texture);
- ct->texture_repeat = p_repeat;
- }
- /* Texture API */
- Ref<Image> TextureStorage::_get_gl_image_and_format(const Ref<Image> &p_image, Image::Format p_format, Image::Format &r_real_format, GLenum &r_gl_format, GLenum &r_gl_internal_format, GLenum &r_gl_type, bool &r_compressed, bool p_force_decompress) const {
- Config *config = Config::get_singleton();
- r_gl_format = 0;
- Ref<Image> image = p_image;
- r_compressed = false;
- r_real_format = p_format;
- bool need_decompress = false;
- switch (p_format) {
- case Image::FORMAT_L8: {
- #ifdef GLES_OVER_GL
- r_gl_internal_format = GL_R8;
- r_gl_format = GL_RED;
- r_gl_type = GL_UNSIGNED_BYTE;
- #else
- r_gl_internal_format = GL_LUMINANCE;
- r_gl_format = GL_LUMINANCE;
- r_gl_type = GL_UNSIGNED_BYTE;
- #endif
- } break;
- case Image::FORMAT_LA8: {
- #ifdef GLES_OVER_GL
- r_gl_internal_format = GL_RG8;
- r_gl_format = GL_RG;
- r_gl_type = GL_UNSIGNED_BYTE;
- #else
- r_gl_internal_format = GL_LUMINANCE_ALPHA;
- r_gl_format = GL_LUMINANCE_ALPHA;
- r_gl_type = GL_UNSIGNED_BYTE;
- #endif
- } break;
- case Image::FORMAT_R8: {
- r_gl_internal_format = GL_R8;
- r_gl_format = GL_RED;
- r_gl_type = GL_UNSIGNED_BYTE;
- } break;
- case Image::FORMAT_RG8: {
- r_gl_internal_format = GL_RG8;
- r_gl_format = GL_RG;
- r_gl_type = GL_UNSIGNED_BYTE;
- } break;
- case Image::FORMAT_RGB8: {
- r_gl_internal_format = GL_RGB8;
- r_gl_format = GL_RGB;
- r_gl_type = GL_UNSIGNED_BYTE;
- } break;
- case Image::FORMAT_RGBA8: {
- r_gl_format = GL_RGBA;
- r_gl_internal_format = GL_RGBA8;
- r_gl_type = GL_UNSIGNED_BYTE;
- } break;
- case Image::FORMAT_RGBA4444: {
- r_gl_internal_format = GL_RGBA4;
- r_gl_format = GL_RGBA;
- r_gl_type = GL_UNSIGNED_SHORT_4_4_4_4;
- } break;
- case Image::FORMAT_RF: {
- r_gl_internal_format = GL_R32F;
- r_gl_format = GL_RED;
- r_gl_type = GL_FLOAT;
- } break;
- case Image::FORMAT_RGF: {
- r_gl_internal_format = GL_RG32F;
- r_gl_format = GL_RG;
- r_gl_type = GL_FLOAT;
- } break;
- case Image::FORMAT_RGBF: {
- r_gl_internal_format = GL_RGB32F;
- r_gl_format = GL_RGB;
- r_gl_type = GL_FLOAT;
- } break;
- case Image::FORMAT_RGBAF: {
- r_gl_internal_format = GL_RGBA32F;
- r_gl_format = GL_RGBA;
- r_gl_type = GL_FLOAT;
- } break;
- case Image::FORMAT_RH: {
- r_gl_internal_format = GL_R16F;
- r_gl_format = GL_RED;
- r_gl_type = GL_HALF_FLOAT;
- } break;
- case Image::FORMAT_RGH: {
- r_gl_internal_format = GL_RG16F;
- r_gl_format = GL_RG;
- r_gl_type = GL_HALF_FLOAT;
- } break;
- case Image::FORMAT_RGBH: {
- r_gl_internal_format = GL_RGB16F;
- r_gl_format = GL_RGB;
- r_gl_type = GL_HALF_FLOAT;
- } break;
- case Image::FORMAT_RGBAH: {
- r_gl_internal_format = GL_RGBA16F;
- r_gl_format = GL_RGBA;
- r_gl_type = GL_HALF_FLOAT;
- } break;
- case Image::FORMAT_RGBE9995: {
- r_gl_internal_format = GL_RGB9_E5;
- r_gl_format = GL_RGB;
- r_gl_type = GL_UNSIGNED_INT_5_9_9_9_REV;
- } break;
- case Image::FORMAT_DXT1: {
- if (config->s3tc_supported) {
- r_gl_internal_format = _EXT_COMPRESSED_RGBA_S3TC_DXT1_EXT;
- r_gl_format = GL_RGBA;
- r_gl_type = GL_UNSIGNED_BYTE;
- r_compressed = true;
- } else {
- need_decompress = true;
- }
- } break;
- case Image::FORMAT_DXT3: {
- if (config->s3tc_supported) {
- r_gl_internal_format = _EXT_COMPRESSED_RGBA_S3TC_DXT3_EXT;
- r_gl_format = GL_RGBA;
- r_gl_type = GL_UNSIGNED_BYTE;
- r_compressed = true;
- } else {
- need_decompress = true;
- }
- } break;
- case Image::FORMAT_DXT5: {
- if (config->s3tc_supported) {
- r_gl_internal_format = _EXT_COMPRESSED_RGBA_S3TC_DXT5_EXT;
- r_gl_format = GL_RGBA;
- r_gl_type = GL_UNSIGNED_BYTE;
- r_compressed = true;
- } else {
- need_decompress = true;
- }
- } break;
- case Image::FORMAT_RGTC_R: {
- if (config->rgtc_supported) {
- r_gl_internal_format = _EXT_COMPRESSED_RED_RGTC1_EXT;
- r_gl_format = GL_RGBA;
- r_gl_type = GL_UNSIGNED_BYTE;
- r_compressed = true;
- } else {
- need_decompress = true;
- }
- } break;
- case Image::FORMAT_RGTC_RG: {
- if (config->rgtc_supported) {
- r_gl_internal_format = _EXT_COMPRESSED_RED_GREEN_RGTC2_EXT;
- r_gl_format = GL_RGBA;
- r_gl_type = GL_UNSIGNED_BYTE;
- r_compressed = true;
- } else {
- need_decompress = true;
- }
- } break;
- case Image::FORMAT_BPTC_RGBA: {
- if (config->bptc_supported) {
- r_gl_internal_format = _EXT_COMPRESSED_RGBA_BPTC_UNORM;
- r_gl_format = GL_RGBA;
- r_gl_type = GL_UNSIGNED_BYTE;
- r_compressed = true;
- } else {
- need_decompress = true;
- }
- } break;
- case Image::FORMAT_BPTC_RGBF: {
- if (config->bptc_supported) {
- r_gl_internal_format = _EXT_COMPRESSED_RGB_BPTC_SIGNED_FLOAT;
- r_gl_format = GL_RGB;
- r_gl_type = GL_FLOAT;
- r_compressed = true;
- } else {
- need_decompress = true;
- }
- } break;
- case Image::FORMAT_BPTC_RGBFU: {
- if (config->bptc_supported) {
- r_gl_internal_format = _EXT_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT;
- r_gl_format = GL_RGB;
- r_gl_type = GL_FLOAT;
- r_compressed = true;
- } else {
- need_decompress = true;
- }
- } break;
- case Image::FORMAT_ETC2_R11: {
- if (config->etc2_supported) {
- r_gl_internal_format = _EXT_COMPRESSED_R11_EAC;
- r_gl_format = GL_RED;
- r_gl_type = GL_UNSIGNED_BYTE;
- r_compressed = true;
- } else {
- need_decompress = true;
- }
- } break;
- case Image::FORMAT_ETC2_R11S: {
- if (config->etc2_supported) {
- r_gl_internal_format = _EXT_COMPRESSED_SIGNED_R11_EAC;
- r_gl_format = GL_RED;
- r_gl_type = GL_UNSIGNED_BYTE;
- r_compressed = true;
- } else {
- need_decompress = true;
- }
- } break;
- case Image::FORMAT_ETC2_RG11: {
- if (config->etc2_supported) {
- r_gl_internal_format = _EXT_COMPRESSED_RG11_EAC;
- r_gl_format = GL_RG;
- r_gl_type = GL_UNSIGNED_BYTE;
- r_compressed = true;
- } else {
- need_decompress = true;
- }
- } break;
- case Image::FORMAT_ETC2_RG11S: {
- if (config->etc2_supported) {
- r_gl_internal_format = _EXT_COMPRESSED_SIGNED_RG11_EAC;
- r_gl_format = GL_RG;
- r_gl_type = GL_UNSIGNED_BYTE;
- r_compressed = true;
- } else {
- need_decompress = true;
- }
- } break;
- case Image::FORMAT_ETC:
- case Image::FORMAT_ETC2_RGB8: {
- if (config->etc2_supported) {
- r_gl_internal_format = _EXT_COMPRESSED_RGB8_ETC2;
- r_gl_format = GL_RGB;
- r_gl_type = GL_UNSIGNED_BYTE;
- r_compressed = true;
- } else {
- need_decompress = true;
- }
- } break;
- case Image::FORMAT_ETC2_RGBA8: {
- if (config->etc2_supported) {
- r_gl_internal_format = _EXT_COMPRESSED_RGBA8_ETC2_EAC;
- r_gl_format = GL_RGBA;
- r_gl_type = GL_UNSIGNED_BYTE;
- r_compressed = true;
- } else {
- need_decompress = true;
- }
- } break;
- case Image::FORMAT_ETC2_RGB8A1: {
- if (config->etc2_supported) {
- r_gl_internal_format = _EXT_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2;
- r_gl_format = GL_RGBA;
- r_gl_type = GL_UNSIGNED_BYTE;
- r_compressed = true;
- } else {
- need_decompress = true;
- }
- } break;
- default: {
- ERR_FAIL_V_MSG(Ref<Image>(), "Image Format: " + itos(p_format) + " is not supported by the OpenGL3 Renderer");
- }
- }
- if (need_decompress || p_force_decompress) {
- if (!image.is_null()) {
- image = image->duplicate();
- image->decompress();
- ERR_FAIL_COND_V(image->is_compressed(), image);
- switch (image->get_format()) {
- case Image::FORMAT_RGB8: {
- r_gl_format = GL_RGB;
- r_gl_internal_format = GL_RGB;
- r_gl_type = GL_UNSIGNED_BYTE;
- r_real_format = Image::FORMAT_RGB8;
- r_compressed = false;
- } break;
- case Image::FORMAT_RGBA8: {
- r_gl_format = GL_RGBA;
- r_gl_internal_format = GL_RGBA;
- r_gl_type = GL_UNSIGNED_BYTE;
- r_real_format = Image::FORMAT_RGBA8;
- r_compressed = false;
- } break;
- default: {
- image->convert(Image::FORMAT_RGBA8);
- r_gl_format = GL_RGBA;
- r_gl_internal_format = GL_RGBA;
- r_gl_type = GL_UNSIGNED_BYTE;
- r_real_format = Image::FORMAT_RGBA8;
- r_compressed = false;
- } break;
- }
- }
- return image;
- }
- return p_image;
- }
- RID TextureStorage::texture_allocate() {
- return texture_owner.allocate_rid();
- }
- void TextureStorage::texture_free(RID p_texture) {
- Texture *t = texture_owner.get_or_null(p_texture);
- ERR_FAIL_COND(!t);
- ERR_FAIL_COND(t->is_render_target);
- if (t->canvas_texture) {
- memdelete(t->canvas_texture);
- }
- if (t->tex_id != 0) {
- if (!t->is_external) {
- glDeleteTextures(1, &t->tex_id);
- }
- t->tex_id = 0;
- }
- if (t->is_proxy && t->proxy_to.is_valid()) {
- Texture *proxy_to = texture_owner.get_or_null(t->proxy_to);
- if (proxy_to) {
- proxy_to->proxies.erase(p_texture);
- }
- }
- texture_atlas_remove_texture(p_texture);
- for (int i = 0; i < t->proxies.size(); i++) {
- Texture *p = texture_owner.get_or_null(t->proxies[i]);
- ERR_CONTINUE(!p);
- p->proxy_to = RID();
- p->tex_id = 0;
- }
- texture_owner.free(p_texture);
- }
- void TextureStorage::texture_2d_initialize(RID p_texture, const Ref<Image> &p_image) {
- ERR_FAIL_COND(p_image.is_null());
- Texture texture;
- texture.width = p_image->get_width();
- texture.height = p_image->get_height();
- texture.alloc_width = texture.width;
- texture.alloc_height = texture.height;
- texture.mipmaps = p_image->get_mipmap_count();
- texture.format = p_image->get_format();
- texture.type = Texture::TYPE_2D;
- texture.target = GL_TEXTURE_2D;
- _get_gl_image_and_format(Ref<Image>(), texture.format, texture.real_format, texture.gl_format_cache, texture.gl_internal_format_cache, texture.gl_type_cache, texture.compressed, false);
- //texture.total_data_size = p_image->get_image_data_size(); // verify that this returns size in bytes
- texture.active = true;
- glGenTextures(1, &texture.tex_id);
- texture_owner.initialize_rid(p_texture, texture);
- texture_set_data(p_texture, p_image);
- }
- void TextureStorage::texture_2d_layered_initialize(RID p_texture, const Vector<Ref<Image>> &p_layers, RS::TextureLayeredType p_layered_type) {
- texture_owner.initialize_rid(p_texture, Texture());
- }
- void TextureStorage::texture_3d_initialize(RID p_texture, Image::Format, int p_width, int p_height, int p_depth, bool p_mipmaps, const Vector<Ref<Image>> &p_data) {
- texture_owner.initialize_rid(p_texture, Texture());
- }
- // Called internally when texture_proxy_create(p_base) is called.
- // Note: p_base is the root and p_texture is the proxy.
- void TextureStorage::texture_proxy_initialize(RID p_texture, RID p_base) {
- Texture *texture = texture_owner.get_or_null(p_base);
- ERR_FAIL_COND(!texture);
- Texture proxy_tex;
- proxy_tex.copy_from(*texture);
- proxy_tex.proxy_to = p_base;
- proxy_tex.is_render_target = false;
- proxy_tex.is_proxy = true;
- proxy_tex.proxies.clear();
- texture->proxies.push_back(p_texture);
- texture_owner.initialize_rid(p_texture, proxy_tex);
- }
- RID TextureStorage::texture_create_external(Texture::Type p_type, Image::Format p_format, unsigned int p_image, int p_width, int p_height, int p_depth, int p_layers, RS::TextureLayeredType p_layered_type) {
- Texture texture;
- texture.active = true;
- texture.is_external = true;
- texture.type = p_type;
- switch (p_type) {
- case Texture::TYPE_2D: {
- texture.target = GL_TEXTURE_2D;
- } break;
- case Texture::TYPE_3D: {
- texture.target = GL_TEXTURE_3D;
- } break;
- case Texture::TYPE_LAYERED: {
- texture.target = GL_TEXTURE_2D_ARRAY;
- } break;
- }
- texture.real_format = texture.format = p_format;
- texture.tex_id = p_image;
- texture.alloc_width = texture.width = p_width;
- texture.alloc_height = texture.height = p_height;
- texture.depth = p_depth;
- texture.layers = p_layers;
- texture.layered_type = p_layered_type;
- return texture_owner.make_rid(texture);
- }
- void TextureStorage::texture_2d_update(RID p_texture, const Ref<Image> &p_image, int p_layer) {
- texture_set_data(p_texture, p_image, p_layer);
- #ifdef TOOLS_ENABLED
- Texture *tex = texture_owner.get_or_null(p_texture);
- tex->image_cache_2d.unref();
- #endif
- }
- void TextureStorage::texture_proxy_update(RID p_texture, RID p_proxy_to) {
- }
- void TextureStorage::texture_2d_placeholder_initialize(RID p_texture) {
- //this could be better optimized to reuse an existing image , done this way
- //for now to get it working
- Ref<Image> image = Image::create_empty(4, 4, false, Image::FORMAT_RGBA8);
- image->fill(Color(1, 0, 1, 1));
- texture_2d_initialize(p_texture, image);
- }
- void TextureStorage::texture_2d_layered_placeholder_initialize(RID p_texture, RenderingServer::TextureLayeredType p_layered_type) {
- //this could be better optimized to reuse an existing image , done this way
- //for now to get it working
- Ref<Image> image = Image::create_empty(4, 4, false, Image::FORMAT_RGBA8);
- image->fill(Color(1, 0, 1, 1));
- Vector<Ref<Image>> images;
- if (p_layered_type == RS::TEXTURE_LAYERED_2D_ARRAY) {
- images.push_back(image);
- } else {
- //cube
- for (int i = 0; i < 6; i++) {
- images.push_back(image);
- }
- }
- texture_2d_layered_initialize(p_texture, images, p_layered_type);
- }
- void TextureStorage::texture_3d_placeholder_initialize(RID p_texture) {
- //this could be better optimized to reuse an existing image , done this way
- //for now to get it working
- Ref<Image> image = Image::create_empty(4, 4, false, Image::FORMAT_RGBA8);
- image->fill(Color(1, 0, 1, 1));
- Vector<Ref<Image>> images;
- //cube
- for (int i = 0; i < 4; i++) {
- images.push_back(image);
- }
- texture_3d_initialize(p_texture, Image::FORMAT_RGBA8, 4, 4, 4, false, images);
- }
- Ref<Image> TextureStorage::texture_2d_get(RID p_texture) const {
- Texture *texture = texture_owner.get_or_null(p_texture);
- ERR_FAIL_COND_V(!texture, Ref<Image>());
- #ifdef TOOLS_ENABLED
- if (texture->image_cache_2d.is_valid() && !texture->is_render_target) {
- return texture->image_cache_2d;
- }
- #endif
- #ifdef GLES_OVER_GL
- // OpenGL 3.3 supports glGetTexImage which is faster and simpler than glReadPixels.
- // It also allows for reading compressed textures, mipmaps, and more formats.
- Vector<uint8_t> data;
- int data_size = Image::get_image_data_size(texture->alloc_width, texture->alloc_height, texture->real_format, texture->mipmaps > 1);
- data.resize(data_size * 2); //add some memory at the end, just in case for buggy drivers
- uint8_t *w = data.ptrw();
- glActiveTexture(GL_TEXTURE0);
- glBindTexture(texture->target, texture->tex_id);
- glBindBuffer(GL_PIXEL_PACK_BUFFER, 0);
- for (int i = 0; i < texture->mipmaps; i++) {
- int ofs = Image::get_image_mipmap_offset(texture->alloc_width, texture->alloc_height, texture->real_format, i);
- if (texture->compressed) {
- glPixelStorei(GL_PACK_ALIGNMENT, 4);
- glGetCompressedTexImage(texture->target, i, &w[ofs]);
- } else {
- glPixelStorei(GL_PACK_ALIGNMENT, 1);
- glGetTexImage(texture->target, i, texture->gl_format_cache, texture->gl_type_cache, &w[ofs]);
- }
- }
- data.resize(data_size);
- ERR_FAIL_COND_V(data.size() == 0, Ref<Image>());
- Ref<Image> image = Image::create_from_data(texture->width, texture->height, texture->mipmaps > 1, texture->real_format, data);
- ERR_FAIL_COND_V(image->is_empty(), Ref<Image>());
- if (texture->format != texture->real_format) {
- image->convert(texture->format);
- }
- #else
- Vector<uint8_t> data;
- // On web and mobile we always read an RGBA8 image with no mipmaps.
- int data_size = Image::get_image_data_size(texture->alloc_width, texture->alloc_height, Image::FORMAT_RGBA8, false);
- data.resize(data_size * 2); //add some memory at the end, just in case for buggy drivers
- uint8_t *w = data.ptrw();
- GLuint temp_framebuffer;
- glGenFramebuffers(1, &temp_framebuffer);
- GLuint temp_color_texture;
- glGenTextures(1, &temp_color_texture);
- glBindFramebuffer(GL_FRAMEBUFFER, temp_framebuffer);
- glBindTexture(GL_TEXTURE_2D, temp_color_texture);
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, texture->alloc_width, texture->alloc_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
- glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, temp_color_texture, 0);
- glDepthMask(GL_FALSE);
- glDisable(GL_DEPTH_TEST);
- glDisable(GL_CULL_FACE);
- glDisable(GL_BLEND);
- glDepthFunc(GL_LEQUAL);
- glColorMask(1, 1, 1, 1);
- glActiveTexture(GL_TEXTURE0);
- glBindTexture(GL_TEXTURE_2D, texture->tex_id);
- glViewport(0, 0, texture->alloc_width, texture->alloc_height);
- glClearColor(0.0, 0.0, 0.0, 0.0);
- glClear(GL_COLOR_BUFFER_BIT);
- CopyEffects::get_singleton()->copy_to_rect(Rect2i(0, 0, 1.0, 1.0));
- glReadPixels(0, 0, texture->alloc_width, texture->alloc_height, GL_RGBA, GL_UNSIGNED_BYTE, &w[0]);
- glBindFramebuffer(GL_FRAMEBUFFER, 0);
- glDeleteTextures(1, &temp_color_texture);
- glDeleteFramebuffers(1, &temp_framebuffer);
- data.resize(data_size);
- ERR_FAIL_COND_V(data.size() == 0, Ref<Image>());
- Ref<Image> image = Image::create_from_data(texture->width, texture->height, false, Image::FORMAT_RGBA8, data);
- ERR_FAIL_COND_V(image->is_empty(), Ref<Image>());
- if (texture->format != Image::FORMAT_RGBA8) {
- image->convert(texture->format);
- }
- if (texture->mipmaps > 1) {
- image->generate_mipmaps();
- }
- #endif
- #ifdef TOOLS_ENABLED
- if (Engine::get_singleton()->is_editor_hint() && !texture->is_render_target) {
- texture->image_cache_2d = image;
- }
- #endif
- return image;
- }
- void TextureStorage::texture_replace(RID p_texture, RID p_by_texture) {
- Texture *tex_to = texture_owner.get_or_null(p_texture);
- ERR_FAIL_COND(!tex_to);
- ERR_FAIL_COND(tex_to->is_proxy); //can't replace proxy
- Texture *tex_from = texture_owner.get_or_null(p_by_texture);
- ERR_FAIL_COND(!tex_from);
- ERR_FAIL_COND(tex_from->is_proxy); //can't replace proxy
- if (tex_to == tex_from) {
- return;
- }
- if (tex_to->canvas_texture) {
- memdelete(tex_to->canvas_texture);
- tex_to->canvas_texture = nullptr;
- }
- if (tex_to->tex_id) {
- glDeleteTextures(1, &tex_to->tex_id);
- tex_to->tex_id = 0;
- }
- Vector<RID> proxies_to_update = tex_to->proxies;
- Vector<RID> proxies_to_redirect = tex_from->proxies;
- tex_to->copy_from(*tex_from);
- tex_to->proxies = proxies_to_update; //restore proxies, so they can be updated
- if (tex_to->canvas_texture) {
- tex_to->canvas_texture->diffuse = p_texture; //update
- }
- for (int i = 0; i < proxies_to_update.size(); i++) {
- texture_proxy_update(proxies_to_update[i], p_texture);
- }
- for (int i = 0; i < proxies_to_redirect.size(); i++) {
- texture_proxy_update(proxies_to_redirect[i], p_texture);
- }
- //delete last, so proxies can be updated
- texture_owner.free(p_by_texture);
- texture_atlas_mark_dirty_on_texture(p_texture);
- }
- void TextureStorage::texture_set_size_override(RID p_texture, int p_width, int p_height) {
- Texture *texture = texture_owner.get_or_null(p_texture);
- ERR_FAIL_COND(!texture);
- ERR_FAIL_COND(texture->is_render_target);
- ERR_FAIL_COND(p_width <= 0 || p_width > 16384);
- ERR_FAIL_COND(p_height <= 0 || p_height > 16384);
- //real texture size is in alloc width and height
- texture->width = p_width;
- texture->height = p_height;
- }
- void TextureStorage::texture_set_path(RID p_texture, const String &p_path) {
- Texture *texture = texture_owner.get_or_null(p_texture);
- ERR_FAIL_COND(!texture);
- texture->path = p_path;
- }
- String TextureStorage::texture_get_path(RID p_texture) const {
- Texture *texture = texture_owner.get_or_null(p_texture);
- ERR_FAIL_COND_V(!texture, "");
- return texture->path;
- }
- void TextureStorage::texture_set_detect_3d_callback(RID p_texture, RS::TextureDetectCallback p_callback, void *p_userdata) {
- Texture *texture = texture_owner.get_or_null(p_texture);
- ERR_FAIL_COND(!texture);
- texture->detect_3d_callback = p_callback;
- texture->detect_3d_callback_ud = p_userdata;
- }
- void TextureStorage::texture_set_detect_srgb_callback(RID p_texture, RS::TextureDetectCallback p_callback, void *p_userdata) {
- }
- void TextureStorage::texture_set_detect_normal_callback(RID p_texture, RS::TextureDetectCallback p_callback, void *p_userdata) {
- Texture *texture = texture_owner.get_or_null(p_texture);
- ERR_FAIL_COND(!texture);
- texture->detect_normal_callback = p_callback;
- texture->detect_normal_callback_ud = p_userdata;
- }
- void TextureStorage::texture_set_detect_roughness_callback(RID p_texture, RS::TextureDetectRoughnessCallback p_callback, void *p_userdata) {
- Texture *texture = texture_owner.get_or_null(p_texture);
- ERR_FAIL_COND(!texture);
- texture->detect_roughness_callback = p_callback;
- texture->detect_roughness_callback_ud = p_userdata;
- }
- void TextureStorage::texture_debug_usage(List<RS::TextureInfo> *r_info) {
- List<RID> textures;
- texture_owner.get_owned_list(&textures);
- for (List<RID>::Element *E = textures.front(); E; E = E->next()) {
- Texture *t = texture_owner.get_or_null(E->get());
- if (!t) {
- continue;
- }
- RS::TextureInfo tinfo;
- tinfo.path = t->path;
- tinfo.format = t->format;
- tinfo.width = t->alloc_width;
- tinfo.height = t->alloc_height;
- tinfo.depth = 0;
- tinfo.bytes = t->total_data_size;
- r_info->push_back(tinfo);
- }
- }
- void TextureStorage::texture_set_force_redraw_if_visible(RID p_texture, bool p_enable) {
- Texture *texture = texture_owner.get_or_null(p_texture);
- ERR_FAIL_COND(!texture);
- texture->redraw_if_visible = p_enable;
- }
- Size2 TextureStorage::texture_size_with_proxy(RID p_texture) {
- const Texture *texture = texture_owner.get_or_null(p_texture);
- ERR_FAIL_COND_V(!texture, Size2());
- if (texture->is_proxy) {
- const Texture *proxy = texture_owner.get_or_null(texture->proxy_to);
- return Size2(proxy->width, proxy->height);
- } else {
- return Size2(texture->width, texture->height);
- }
- }
- void TextureStorage::texture_set_data(RID p_texture, const Ref<Image> &p_image, int p_layer) {
- Texture *texture = texture_owner.get_or_null(p_texture);
- ERR_FAIL_COND(!texture);
- if (texture->target == GL_TEXTURE_3D) {
- // Target is set to a 3D texture or array texture, exit early to avoid spamming errors
- return;
- }
- ERR_FAIL_COND(!texture->active);
- ERR_FAIL_COND(texture->is_render_target);
- ERR_FAIL_COND(p_image.is_null());
- ERR_FAIL_COND(texture->format != p_image->get_format());
- ERR_FAIL_COND(!p_image->get_width());
- ERR_FAIL_COND(!p_image->get_height());
- // ERR_FAIL_COND(texture->type == RS::TEXTURE_TYPE_EXTERNAL);
- GLenum type;
- GLenum format;
- GLenum internal_format;
- bool compressed = false;
- // print_line("texture_set_data width " + itos (p_image->get_width()) + " height " + itos(p_image->get_height()));
- Image::Format real_format;
- Ref<Image> img = _get_gl_image_and_format(p_image, p_image->get_format(), real_format, format, internal_format, type, compressed, texture->resize_to_po2);
- ERR_FAIL_COND(img.is_null());
- if (texture->resize_to_po2) {
- if (p_image->is_compressed()) {
- ERR_PRINT("Texture '" + texture->path + "' is required to be a power of 2 because it uses either mipmaps or repeat, so it was decompressed. This will hurt performance and memory usage.");
- }
- if (img == p_image) {
- img = img->duplicate();
- }
- img->resize_to_po2(false);
- }
- GLenum blit_target = (texture->target == GL_TEXTURE_CUBE_MAP) ? _cube_side_enum[p_layer] : texture->target;
- Vector<uint8_t> read = img->get_data();
- glActiveTexture(GL_TEXTURE0);
- glBindTexture(texture->target, texture->tex_id);
- // set filtering and repeat state to default
- texture->gl_set_filter(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST);
- texture->gl_set_repeat(RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
- //set swizle for older format compatibility
- #ifdef GLES_OVER_GL
- switch (texture->format) {
- case Image::FORMAT_L8: {
- glTexParameteri(texture->target, GL_TEXTURE_SWIZZLE_R, GL_RED);
- glTexParameteri(texture->target, GL_TEXTURE_SWIZZLE_G, GL_RED);
- glTexParameteri(texture->target, GL_TEXTURE_SWIZZLE_B, GL_RED);
- glTexParameteri(texture->target, GL_TEXTURE_SWIZZLE_A, GL_ONE);
- } break;
- case Image::FORMAT_LA8: {
- glTexParameteri(texture->target, GL_TEXTURE_SWIZZLE_R, GL_RED);
- glTexParameteri(texture->target, GL_TEXTURE_SWIZZLE_G, GL_RED);
- glTexParameteri(texture->target, GL_TEXTURE_SWIZZLE_B, GL_RED);
- glTexParameteri(texture->target, GL_TEXTURE_SWIZZLE_A, GL_GREEN);
- } break;
- default: {
- glTexParameteri(texture->target, GL_TEXTURE_SWIZZLE_R, GL_RED);
- glTexParameteri(texture->target, GL_TEXTURE_SWIZZLE_G, GL_GREEN);
- glTexParameteri(texture->target, GL_TEXTURE_SWIZZLE_B, GL_BLUE);
- glTexParameteri(texture->target, GL_TEXTURE_SWIZZLE_A, GL_ALPHA);
- } break;
- }
- #endif
- int mipmaps = img->has_mipmaps() ? img->get_mipmap_count() + 1 : 1;
- int w = img->get_width();
- int h = img->get_height();
- int tsize = 0;
- for (int i = 0; i < mipmaps; i++) {
- int size, ofs;
- img->get_mipmap_offset_and_size(i, ofs, size);
- if (compressed) {
- glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
- int bw = w;
- int bh = h;
- glCompressedTexImage2D(blit_target, i, internal_format, bw, bh, 0, size, &read[ofs]);
- } else {
- glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
- if (texture->target == GL_TEXTURE_2D_ARRAY) {
- glTexSubImage3D(GL_TEXTURE_2D_ARRAY, i, 0, 0, p_layer, w, h, 0, format, type, &read[ofs]);
- } else {
- glTexImage2D(blit_target, i, internal_format, w, h, 0, format, type, &read[ofs]);
- }
- }
- tsize += size;
- w = MAX(1, w >> 1);
- h = MAX(1, h >> 1);
- }
- // info.texture_mem -= texture->total_data_size; // TODO make this work again!!
- texture->total_data_size = tsize;
- // info.texture_mem += texture->total_data_size; // TODO make this work again!!
- // printf("texture: %i x %i - size: %i - total: %i\n", texture->width, texture->height, tsize, info.texture_mem);
- texture->stored_cube_sides |= (1 << p_layer);
- texture->mipmaps = mipmaps;
- }
- void TextureStorage::texture_set_data_partial(RID p_texture, const Ref<Image> &p_image, int src_x, int src_y, int src_w, int src_h, int dst_x, int dst_y, int p_dst_mip, int p_layer) {
- ERR_PRINT("Not implemented yet, sorry :(");
- }
- Image::Format TextureStorage::texture_get_format(RID p_texture) const {
- Texture *texture = texture_owner.get_or_null(p_texture);
- ERR_FAIL_COND_V(!texture, Image::FORMAT_L8);
- return texture->format;
- }
- uint32_t TextureStorage::texture_get_texid(RID p_texture) const {
- Texture *texture = texture_owner.get_or_null(p_texture);
- ERR_FAIL_COND_V(!texture, 0);
- return texture->tex_id;
- }
- uint32_t TextureStorage::texture_get_width(RID p_texture) const {
- Texture *texture = texture_owner.get_or_null(p_texture);
- ERR_FAIL_COND_V(!texture, 0);
- return texture->width;
- }
- uint32_t TextureStorage::texture_get_height(RID p_texture) const {
- Texture *texture = texture_owner.get_or_null(p_texture);
- ERR_FAIL_COND_V(!texture, 0);
- return texture->height;
- }
- uint32_t TextureStorage::texture_get_depth(RID p_texture) const {
- Texture *texture = texture_owner.get_or_null(p_texture);
- ERR_FAIL_COND_V(!texture, 0);
- return texture->depth;
- }
- void TextureStorage::texture_bind(RID p_texture, uint32_t p_texture_no) {
- Texture *texture = texture_owner.get_or_null(p_texture);
- ERR_FAIL_COND(!texture);
- glActiveTexture(GL_TEXTURE0 + p_texture_no);
- glBindTexture(texture->target, texture->tex_id);
- }
- RID TextureStorage::texture_create_radiance_cubemap(RID p_source, int p_resolution) const {
- return RID();
- }
- /* TEXTURE ATLAS API */
- void TextureStorage::texture_add_to_texture_atlas(RID p_texture) {
- if (!texture_atlas.textures.has(p_texture)) {
- TextureAtlas::Texture t;
- t.users = 1;
- texture_atlas.textures[p_texture] = t;
- texture_atlas.dirty = true;
- } else {
- TextureAtlas::Texture *t = texture_atlas.textures.getptr(p_texture);
- t->users++;
- }
- }
- void TextureStorage::texture_remove_from_texture_atlas(RID p_texture) {
- TextureAtlas::Texture *t = texture_atlas.textures.getptr(p_texture);
- ERR_FAIL_COND(!t);
- t->users--;
- if (t->users == 0) {
- texture_atlas.textures.erase(p_texture);
- // Do not mark it dirty, there is no need to since it remains working.
- }
- }
- void TextureStorage::texture_atlas_mark_dirty_on_texture(RID p_texture) {
- if (texture_atlas.textures.has(p_texture)) {
- texture_atlas.dirty = true; // Mark it dirty since it was most likely modified.
- }
- }
- void TextureStorage::texture_atlas_remove_texture(RID p_texture) {
- if (texture_atlas.textures.has(p_texture)) {
- texture_atlas.textures.erase(p_texture);
- // There is not much a point of making it dirty, texture can be removed next time the atlas is updated.
- }
- }
- GLuint TextureStorage::texture_atlas_get_texture() const {
- return texture_atlas.texture;
- }
- void TextureStorage::update_texture_atlas() {
- CopyEffects *copy_effects = CopyEffects::get_singleton();
- ERR_FAIL_NULL(copy_effects);
- if (!texture_atlas.dirty) {
- return; //nothing to do
- }
- texture_atlas.dirty = false;
- if (texture_atlas.texture != 0) {
- glDeleteTextures(1, &texture_atlas.texture);
- texture_atlas.texture = 0;
- glDeleteFramebuffers(1, &texture_atlas.framebuffer);
- texture_atlas.framebuffer = 0;
- }
- const int border = 2;
- if (texture_atlas.textures.size()) {
- //generate atlas
- Vector<TextureAtlas::SortItem> itemsv;
- itemsv.resize(texture_atlas.textures.size());
- int base_size = 8;
- int idx = 0;
- for (const KeyValue<RID, TextureAtlas::Texture> &E : texture_atlas.textures) {
- TextureAtlas::SortItem &si = itemsv.write[idx];
- Texture *src_tex = get_texture(E.key);
- si.size.width = (src_tex->width / border) + 1;
- si.size.height = (src_tex->height / border) + 1;
- si.pixel_size = Size2i(src_tex->width, src_tex->height);
- if (base_size < si.size.width) {
- base_size = nearest_power_of_2_templated(si.size.width);
- }
- si.texture = E.key;
- idx++;
- }
- //sort items by size
- itemsv.sort();
- //attempt to create atlas
- int item_count = itemsv.size();
- TextureAtlas::SortItem *items = itemsv.ptrw();
- int atlas_height = 0;
- while (true) {
- Vector<int> v_offsetsv;
- v_offsetsv.resize(base_size);
- int *v_offsets = v_offsetsv.ptrw();
- memset(v_offsets, 0, sizeof(int) * base_size);
- int max_height = 0;
- for (int i = 0; i < item_count; i++) {
- //best fit
- TextureAtlas::SortItem &si = items[i];
- int best_idx = -1;
- int best_height = 0x7FFFFFFF;
- for (int j = 0; j <= base_size - si.size.width; j++) {
- int height = 0;
- for (int k = 0; k < si.size.width; k++) {
- int h = v_offsets[k + j];
- if (h > height) {
- height = h;
- if (height > best_height) {
- break; //already bad
- }
- }
- }
- if (height < best_height) {
- best_height = height;
- best_idx = j;
- }
- }
- //update
- for (int k = 0; k < si.size.width; k++) {
- v_offsets[k + best_idx] = best_height + si.size.height;
- }
- si.pos.x = best_idx;
- si.pos.y = best_height;
- if (si.pos.y + si.size.height > max_height) {
- max_height = si.pos.y + si.size.height;
- }
- }
- if (max_height <= base_size * 2) {
- atlas_height = max_height;
- break; //good ratio, break;
- }
- base_size *= 2;
- }
- texture_atlas.size.width = base_size * border;
- texture_atlas.size.height = nearest_power_of_2_templated(atlas_height * border);
- for (int i = 0; i < item_count; i++) {
- TextureAtlas::Texture *t = texture_atlas.textures.getptr(items[i].texture);
- t->uv_rect.position = items[i].pos * border + Vector2i(border / 2, border / 2);
- t->uv_rect.size = items[i].pixel_size;
- t->uv_rect.position /= Size2(texture_atlas.size);
- t->uv_rect.size /= Size2(texture_atlas.size);
- }
- } else {
- texture_atlas.size.width = 4;
- texture_atlas.size.height = 4;
- }
- { // Atlas Texture initialize.
- // TODO validate texture atlas size with maximum texture size
- glGenTextures(1, &texture_atlas.texture);
- glActiveTexture(GL_TEXTURE0);
- glBindTexture(GL_TEXTURE_2D, texture_atlas.texture);
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, texture_atlas.size.width, texture_atlas.size.height, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 0);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 1);
- glGenFramebuffers(1, &texture_atlas.framebuffer);
- glBindFramebuffer(GL_FRAMEBUFFER, texture_atlas.framebuffer);
- glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture_atlas.texture, 0);
- GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
- if (status != GL_FRAMEBUFFER_COMPLETE) {
- glDeleteFramebuffers(1, &texture_atlas.framebuffer);
- texture_atlas.framebuffer = 0;
- glDeleteTextures(1, &texture_atlas.texture);
- texture_atlas.texture = 0;
- WARN_PRINT("Could not create texture atlas, status: " + get_framebuffer_error(status));
- return;
- }
- glViewport(0, 0, texture_atlas.size.width, texture_atlas.size.height);
- glClearColor(0.0, 0.0, 0.0, 0.0);
- glClear(GL_COLOR_BUFFER_BIT);
- glBindTexture(GL_TEXTURE_2D, 0);
- }
- glDisable(GL_BLEND);
- if (texture_atlas.textures.size()) {
- for (const KeyValue<RID, TextureAtlas::Texture> &E : texture_atlas.textures) {
- TextureAtlas::Texture *t = texture_atlas.textures.getptr(E.key);
- Texture *src_tex = get_texture(E.key);
- glActiveTexture(GL_TEXTURE0);
- glBindTexture(GL_TEXTURE_2D, src_tex->tex_id);
- copy_effects->copy_to_rect(t->uv_rect);
- }
- }
- glBindFramebuffer(GL_FRAMEBUFFER, 0);
- }
- /* DECAL API */
- RID TextureStorage::decal_allocate() {
- return RID();
- }
- void TextureStorage::decal_initialize(RID p_rid) {
- }
- void TextureStorage::decal_set_extents(RID p_decal, const Vector3 &p_extents) {
- }
- void TextureStorage::decal_set_texture(RID p_decal, RS::DecalTexture p_type, RID p_texture) {
- }
- void TextureStorage::decal_set_emission_energy(RID p_decal, float p_energy) {
- }
- void TextureStorage::decal_set_albedo_mix(RID p_decal, float p_mix) {
- }
- void TextureStorage::decal_set_modulate(RID p_decal, const Color &p_modulate) {
- }
- void TextureStorage::decal_set_cull_mask(RID p_decal, uint32_t p_layers) {
- }
- void TextureStorage::decal_set_distance_fade(RID p_decal, bool p_enabled, float p_begin, float p_length) {
- }
- void TextureStorage::decal_set_fade(RID p_decal, float p_above, float p_below) {
- }
- void TextureStorage::decal_set_normal_fade(RID p_decal, float p_fade) {
- }
- AABB TextureStorage::decal_get_aabb(RID p_decal) const {
- return AABB();
- }
- /* DECAL INSTANCE API */
- RID TextureStorage::decal_instance_create(RID p_decal) {
- return RID();
- }
- void TextureStorage::decal_instance_free(RID p_decal_instance) {
- }
- void TextureStorage::decal_instance_set_transform(RID p_decal, const Transform3D &p_transform) {
- }
- /* RENDER TARGET API */
- GLuint TextureStorage::system_fbo = 0;
- void TextureStorage::_update_render_target(RenderTarget *rt) {
- // do not allocate a render target with no size
- if (rt->size.x <= 0 || rt->size.y <= 0) {
- return;
- }
- // do not allocate a render target that is attached to the screen
- if (rt->direct_to_screen) {
- rt->fbo = system_fbo;
- return;
- }
- Config *config = Config::get_singleton();
- rt->color_internal_format = rt->is_transparent ? GL_RGBA8 : GL_RGB10_A2;
- rt->color_format = GL_RGBA;
- rt->color_type = rt->is_transparent ? GL_UNSIGNED_BYTE : GL_UNSIGNED_INT_2_10_10_10_REV;
- rt->image_format = Image::FORMAT_RGBA8;
- glDisable(GL_SCISSOR_TEST);
- glColorMask(1, 1, 1, 1);
- glDepthMask(GL_FALSE);
- {
- Texture *texture;
- bool use_multiview = rt->view_count > 1 && config->multiview_supported;
- GLenum texture_target = use_multiview ? GL_TEXTURE_2D_ARRAY : GL_TEXTURE_2D;
- /* Front FBO */
- glGenFramebuffers(1, &rt->fbo);
- glBindFramebuffer(GL_FRAMEBUFFER, rt->fbo);
- // color
- if (rt->overridden.color.is_valid()) {
- texture = get_texture(rt->overridden.color);
- ERR_FAIL_COND(!texture);
- rt->color = texture->tex_id;
- rt->size = Size2i(texture->width, texture->height);
- } else {
- texture = get_texture(rt->texture);
- ERR_FAIL_COND(!texture);
- glGenTextures(1, &rt->color);
- glBindTexture(texture_target, rt->color);
- if (use_multiview) {
- glTexImage3D(texture_target, 0, rt->color_internal_format, rt->size.x, rt->size.y, rt->view_count, 0, rt->color_format, rt->color_type, nullptr);
- } else {
- glTexImage2D(texture_target, 0, rt->color_internal_format, rt->size.x, rt->size.y, 0, rt->color_format, rt->color_type, nullptr);
- }
- glTexParameteri(texture_target, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
- glTexParameteri(texture_target, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- glTexParameteri(texture_target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
- glTexParameteri(texture_target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
- }
- if (use_multiview) {
- glFramebufferTextureMultiviewOVR(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, rt->color, 0, 0, rt->view_count);
- } else {
- glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, rt->color, 0);
- }
- // depth
- if (rt->overridden.depth.is_valid()) {
- texture = get_texture(rt->overridden.depth);
- ERR_FAIL_COND(!texture);
- rt->depth = texture->tex_id;
- } else {
- glGenTextures(1, &rt->depth);
- glBindTexture(texture_target, rt->depth);
- if (use_multiview) {
- glTexImage3D(texture_target, 0, GL_DEPTH_COMPONENT24, rt->size.x, rt->size.y, rt->view_count, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, nullptr);
- } else {
- glTexImage2D(texture_target, 0, GL_DEPTH_COMPONENT24, rt->size.x, rt->size.y, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, nullptr);
- }
- glTexParameteri(texture_target, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
- glTexParameteri(texture_target, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- glTexParameteri(texture_target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
- glTexParameteri(texture_target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
- }
- if (use_multiview) {
- glFramebufferTextureMultiviewOVR(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, rt->depth, 0, 0, rt->view_count);
- } else {
- glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, rt->depth, 0);
- }
- GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
- if (status != GL_FRAMEBUFFER_COMPLETE) {
- glDeleteFramebuffers(1, &rt->fbo);
- glDeleteTextures(1, &rt->color);
- rt->fbo = 0;
- rt->size.x = 0;
- rt->size.y = 0;
- rt->color = 0;
- rt->depth = 0;
- if (rt->overridden.color.is_null()) {
- texture->tex_id = 0;
- texture->active = false;
- }
- WARN_PRINT("Could not create render target, status: " + get_framebuffer_error(status));
- return;
- }
- if (rt->overridden.color.is_valid()) {
- texture->is_render_target = true;
- } else {
- texture->format = rt->image_format;
- texture->real_format = rt->image_format;
- texture->target = texture_target;
- if (rt->view_count > 1 && config->multiview_supported) {
- texture->type = Texture::TYPE_LAYERED;
- texture->layers = rt->view_count;
- } else {
- texture->type = Texture::TYPE_2D;
- texture->layers = 1;
- }
- texture->gl_format_cache = rt->color_format;
- texture->gl_type_cache = GL_UNSIGNED_BYTE;
- texture->gl_internal_format_cache = rt->color_internal_format;
- texture->tex_id = rt->color;
- texture->width = rt->size.x;
- texture->alloc_width = rt->size.x;
- texture->height = rt->size.y;
- texture->alloc_height = rt->size.y;
- texture->active = true;
- }
- }
- glClearColor(0, 0, 0, 0);
- glClear(GL_COLOR_BUFFER_BIT);
- glBindFramebuffer(GL_FRAMEBUFFER, system_fbo);
- }
- void TextureStorage::_create_render_target_backbuffer(RenderTarget *rt) {
- ERR_FAIL_COND_MSG(rt->backbuffer_fbo != 0, "Cannot allocate RenderTarget backbuffer: already initialized.");
- ERR_FAIL_COND(rt->direct_to_screen);
- // Allocate mipmap chains for full screen blur
- // Limit mipmaps so smallest is 32x32 to avoid unnecessary framebuffer switches
- int count = MAX(1, Image::get_image_required_mipmaps(rt->size.x, rt->size.y, Image::FORMAT_RGBA8) - 4);
- if (rt->size.x > 40 && rt->size.y > 40) {
- GLsizei width = rt->size.x;
- GLsizei height = rt->size.y;
- rt->mipmap_count = count;
- glGenTextures(1, &rt->backbuffer);
- glBindTexture(GL_TEXTURE_2D, rt->backbuffer);
- for (int l = 0; l < count; l++) {
- glTexImage2D(GL_TEXTURE_2D, l, rt->color_internal_format, width, height, 0, rt->color_format, rt->color_type, nullptr);
- width = MAX(1, (width / 2));
- height = MAX(1, (height / 2));
- }
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 0);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, count - 1);
- glGenFramebuffers(1, &rt->backbuffer_fbo);
- glBindFramebuffer(GL_FRAMEBUFFER, rt->backbuffer_fbo);
- glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, rt->backbuffer, 0);
- GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
- if (status != GL_FRAMEBUFFER_COMPLETE) {
- WARN_PRINT_ONCE("Cannot allocate mipmaps for canvas screen blur. Status: " + get_framebuffer_error(status));
- glBindFramebuffer(GL_FRAMEBUFFER, system_fbo);
- return;
- }
- // Initialize all levels to opaque Magenta.
- for (int j = 0; j < count; j++) {
- glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, rt->backbuffer, j);
- glClearColor(1.0, 0.0, 1.0, 1.0);
- glClear(GL_COLOR_BUFFER_BIT);
- }
- glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, rt->backbuffer, 0);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
- }
- }
- void TextureStorage::_clear_render_target(RenderTarget *rt) {
- // there is nothing to clear when DIRECT_TO_SCREEN is used
- if (rt->direct_to_screen) {
- return;
- }
- if (rt->fbo) {
- glDeleteFramebuffers(1, &rt->fbo);
- rt->fbo = 0;
- }
- if (rt->overridden.color.is_null()) {
- glDeleteTextures(1, &rt->color);
- rt->color = 0;
- }
- if (rt->overridden.depth.is_null()) {
- glDeleteTextures(1, &rt->depth);
- rt->depth = 0;
- }
- if (rt->texture.is_valid()) {
- Texture *tex = get_texture(rt->texture);
- tex->alloc_height = 0;
- tex->alloc_width = 0;
- tex->width = 0;
- tex->height = 0;
- tex->active = false;
- }
- if (rt->overridden.color.is_valid()) {
- Texture *tex = get_texture(rt->overridden.color);
- tex->is_render_target = false;
- }
- if (rt->backbuffer_fbo != 0) {
- glDeleteFramebuffers(1, &rt->backbuffer_fbo);
- glDeleteTextures(1, &rt->backbuffer);
- rt->backbuffer = 0;
- rt->backbuffer_fbo = 0;
- }
- _render_target_clear_sdf(rt);
- }
- void TextureStorage::_clear_render_target_overridden_fbo_cache(RenderTarget *rt) {
- // Dispose of the cached fbo's and the allocated textures
- for (KeyValue<uint32_t, RenderTarget::RTOverridden::FBOCacheEntry> &E : rt->overridden.fbo_cache) {
- glDeleteTextures(E.value.allocated_textures.size(), E.value.allocated_textures.ptr());
- glDeleteFramebuffers(1, &E.value.fbo);
- }
- rt->overridden.fbo_cache.clear();
- }
- RID TextureStorage::render_target_create() {
- RenderTarget render_target;
- //render_target.was_used = false;
- render_target.clear_requested = false;
- Texture t;
- t.active = true;
- t.render_target = &render_target;
- t.is_render_target = true;
- render_target.texture = texture_owner.make_rid(t);
- _update_render_target(&render_target);
- return render_target_owner.make_rid(render_target);
- }
- void TextureStorage::render_target_free(RID p_rid) {
- RenderTarget *rt = render_target_owner.get_or_null(p_rid);
- _clear_render_target(rt);
- _clear_render_target_overridden_fbo_cache(rt);
- Texture *t = get_texture(rt->texture);
- if (t) {
- t->is_render_target = false;
- if (rt->overridden.color.is_null()) {
- texture_free(rt->texture);
- }
- //memdelete(t);
- }
- render_target_owner.free(p_rid);
- }
- void TextureStorage::render_target_set_position(RID p_render_target, int p_x, int p_y) {
- RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
- ERR_FAIL_COND(!rt);
- rt->position = Point2i(p_x, p_y);
- }
- Point2i TextureStorage::render_target_get_position(RID p_render_target) const {
- RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
- ERR_FAIL_COND_V(!rt, Point2i());
- return rt->position;
- };
- void TextureStorage::render_target_set_size(RID p_render_target, int p_width, int p_height, uint32_t p_view_count) {
- RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
- ERR_FAIL_COND(!rt);
- if (p_width == rt->size.x && p_height == rt->size.y && p_view_count == rt->view_count) {
- return;
- }
- if (rt->overridden.color.is_valid()) {
- return;
- }
- _clear_render_target(rt);
- rt->size = Size2i(p_width, p_height);
- rt->view_count = p_view_count;
- _update_render_target(rt);
- }
- // TODO: convert to Size2i internally
- Size2i TextureStorage::render_target_get_size(RID p_render_target) const {
- RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
- ERR_FAIL_COND_V(!rt, Size2i());
- return rt->size;
- }
- void TextureStorage::render_target_set_override(RID p_render_target, RID p_color_texture, RID p_depth_texture, RID p_velocity_texture) {
- RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
- ERR_FAIL_COND(!rt);
- ERR_FAIL_COND(rt->direct_to_screen);
- rt->overridden.velocity = p_velocity_texture;
- if (rt->overridden.color == p_color_texture && rt->overridden.depth == p_depth_texture) {
- return;
- }
- if (p_color_texture.is_null() && p_depth_texture.is_null()) {
- _clear_render_target(rt);
- rt->overridden.is_overridden = false;
- rt->overridden.color = RID();
- rt->overridden.depth = RID();
- rt->size = Size2i();
- _clear_render_target_overridden_fbo_cache(rt);
- return;
- }
- if (!rt->overridden.is_overridden) {
- _clear_render_target(rt);
- }
- rt->overridden.color = p_color_texture;
- rt->overridden.depth = p_depth_texture;
- rt->overridden.is_overridden = true;
- uint32_t hash_key = hash_murmur3_one_64(p_color_texture.get_id());
- hash_key = hash_murmur3_one_64(p_depth_texture.get_id(), hash_key);
- hash_key = hash_fmix32(hash_key);
- RBMap<uint32_t, RenderTarget::RTOverridden::FBOCacheEntry>::Element *cache;
- if ((cache = rt->overridden.fbo_cache.find(hash_key)) != nullptr) {
- rt->fbo = cache->get().fbo;
- rt->size = cache->get().size;
- rt->texture = p_color_texture;
- return;
- }
- _update_render_target(rt);
- RenderTarget::RTOverridden::FBOCacheEntry new_entry;
- new_entry.fbo = rt->fbo;
- new_entry.size = rt->size;
- // Keep track of any textures we had to allocate because they weren't overridden.
- if (p_color_texture.is_null()) {
- new_entry.allocated_textures.push_back(rt->color);
- }
- if (p_depth_texture.is_null()) {
- new_entry.allocated_textures.push_back(rt->depth);
- }
- rt->overridden.fbo_cache.insert(hash_key, new_entry);
- }
- RID TextureStorage::render_target_get_override_color(RID p_render_target) const {
- RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
- ERR_FAIL_COND_V(!rt, RID());
- return rt->overridden.color;
- }
- RID TextureStorage::render_target_get_override_depth(RID p_render_target) const {
- RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
- ERR_FAIL_COND_V(!rt, RID());
- return rt->overridden.depth;
- }
- RID TextureStorage::render_target_get_override_velocity(RID p_render_target) const {
- RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
- ERR_FAIL_COND_V(!rt, RID());
- return rt->overridden.velocity;
- }
- RID TextureStorage::render_target_get_texture(RID p_render_target) {
- RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
- ERR_FAIL_COND_V(!rt, RID());
- if (rt->overridden.color.is_valid()) {
- return rt->overridden.color;
- }
- return rt->texture;
- }
- void TextureStorage::render_target_set_transparent(RID p_render_target, bool p_transparent) {
- RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
- ERR_FAIL_COND(!rt);
- rt->is_transparent = p_transparent;
- if (rt->overridden.color.is_null()) {
- _clear_render_target(rt);
- _update_render_target(rt);
- }
- }
- bool TextureStorage::render_target_get_transparent(RID p_render_target) const {
- RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
- ERR_FAIL_COND_V(!rt, false);
- return rt->is_transparent;
- }
- void TextureStorage::render_target_set_direct_to_screen(RID p_render_target, bool p_direct_to_screen) {
- RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
- ERR_FAIL_COND(!rt);
- if (p_direct_to_screen == rt->direct_to_screen) {
- return;
- }
- // When setting DIRECT_TO_SCREEN, you need to clear before the value is set, but allocate after as
- // those functions change how they operate depending on the value of DIRECT_TO_SCREEN
- _clear_render_target(rt);
- rt->direct_to_screen = p_direct_to_screen;
- if (rt->direct_to_screen) {
- rt->overridden.color = RID();
- rt->overridden.depth = RID();
- rt->overridden.velocity = RID();
- }
- _update_render_target(rt);
- }
- bool TextureStorage::render_target_get_direct_to_screen(RID p_render_target) const {
- RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
- ERR_FAIL_COND_V(!rt, false);
- return rt->direct_to_screen;
- }
- bool TextureStorage::render_target_was_used(RID p_render_target) const {
- RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
- ERR_FAIL_COND_V(!rt, false);
- return rt->used_in_frame;
- }
- void TextureStorage::render_target_clear_used(RID p_render_target) {
- RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
- ERR_FAIL_COND(!rt);
- rt->used_in_frame = false;
- }
- void TextureStorage::render_target_set_msaa(RID p_render_target, RS::ViewportMSAA p_msaa) {
- RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
- ERR_FAIL_COND(!rt);
- if (p_msaa == rt->msaa) {
- return;
- }
- WARN_PRINT("2D MSAA is not yet supported for GLES3.");
- _clear_render_target(rt);
- rt->msaa = p_msaa;
- _update_render_target(rt);
- }
- RS::ViewportMSAA TextureStorage::render_target_get_msaa(RID p_render_target) const {
- RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
- ERR_FAIL_COND_V(!rt, RS::VIEWPORT_MSAA_DISABLED);
- return rt->msaa;
- }
- void TextureStorage::render_target_request_clear(RID p_render_target, const Color &p_clear_color) {
- RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
- ERR_FAIL_COND(!rt);
- rt->clear_requested = true;
- rt->clear_color = p_clear_color;
- }
- bool TextureStorage::render_target_is_clear_requested(RID p_render_target) {
- RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
- ERR_FAIL_COND_V(!rt, false);
- return rt->clear_requested;
- }
- Color TextureStorage::render_target_get_clear_request_color(RID p_render_target) {
- RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
- ERR_FAIL_COND_V(!rt, Color());
- return rt->clear_color;
- }
- void TextureStorage::render_target_disable_clear_request(RID p_render_target) {
- RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
- ERR_FAIL_COND(!rt);
- rt->clear_requested = false;
- }
- void TextureStorage::render_target_do_clear_request(RID p_render_target) {
- RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
- ERR_FAIL_COND(!rt);
- if (!rt->clear_requested) {
- return;
- }
- glBindFramebuffer(GL_FRAMEBUFFER, rt->fbo);
- glClearBufferfv(GL_COLOR, 0, rt->clear_color.components);
- rt->clear_requested = false;
- glBindFramebuffer(GL_FRAMEBUFFER, system_fbo);
- }
- void TextureStorage::render_target_set_sdf_size_and_scale(RID p_render_target, RS::ViewportSDFOversize p_size, RS::ViewportSDFScale p_scale) {
- RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
- ERR_FAIL_COND(!rt);
- if (rt->sdf_oversize == p_size && rt->sdf_scale == p_scale) {
- return;
- }
- rt->sdf_oversize = p_size;
- rt->sdf_scale = p_scale;
- _render_target_clear_sdf(rt);
- }
- Rect2i TextureStorage::_render_target_get_sdf_rect(const RenderTarget *rt) const {
- Size2i margin;
- int scale;
- switch (rt->sdf_oversize) {
- case RS::VIEWPORT_SDF_OVERSIZE_100_PERCENT: {
- scale = 100;
- } break;
- case RS::VIEWPORT_SDF_OVERSIZE_120_PERCENT: {
- scale = 120;
- } break;
- case RS::VIEWPORT_SDF_OVERSIZE_150_PERCENT: {
- scale = 150;
- } break;
- case RS::VIEWPORT_SDF_OVERSIZE_200_PERCENT: {
- scale = 200;
- } break;
- default: {
- }
- }
- margin = (rt->size * scale / 100) - rt->size;
- Rect2i r(Vector2i(), rt->size);
- r.position -= margin;
- r.size += margin * 2;
- return r;
- }
- Rect2i TextureStorage::render_target_get_sdf_rect(RID p_render_target) const {
- const RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
- ERR_FAIL_COND_V(!rt, Rect2i());
- return _render_target_get_sdf_rect(rt);
- }
- void TextureStorage::render_target_mark_sdf_enabled(RID p_render_target, bool p_enabled) {
- RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
- ERR_FAIL_COND(!rt);
- rt->sdf_enabled = p_enabled;
- }
- bool TextureStorage::render_target_is_sdf_enabled(RID p_render_target) const {
- const RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
- ERR_FAIL_COND_V(!rt, false);
- return rt->sdf_enabled;
- }
- GLuint TextureStorage::render_target_get_sdf_texture(RID p_render_target) {
- RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
- ERR_FAIL_COND_V(!rt, 0);
- if (rt->sdf_texture_read == 0) {
- Texture *texture = texture_owner.get_or_null(default_gl_textures[DEFAULT_GL_TEXTURE_BLACK]);
- return texture->tex_id;
- }
- return rt->sdf_texture_read;
- }
- void TextureStorage::_render_target_allocate_sdf(RenderTarget *rt) {
- ERR_FAIL_COND(rt->sdf_texture_write_fb != 0);
- Size2i size = _render_target_get_sdf_rect(rt).size;
- glGenTextures(1, &rt->sdf_texture_write);
- glActiveTexture(GL_TEXTURE0);
- glBindTexture(GL_TEXTURE_2D, rt->sdf_texture_write);
- glTexImage2D(GL_TEXTURE_2D, 0, GL_R8, size.width, size.height, 0, GL_RED, GL_UNSIGNED_BYTE, nullptr);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 0);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 1);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
- glGenFramebuffers(1, &rt->sdf_texture_write_fb);
- glBindFramebuffer(GL_FRAMEBUFFER, rt->sdf_texture_write_fb);
- glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, rt->sdf_texture_write, 0);
- int scale;
- switch (rt->sdf_scale) {
- case RS::VIEWPORT_SDF_SCALE_100_PERCENT: {
- scale = 100;
- } break;
- case RS::VIEWPORT_SDF_SCALE_50_PERCENT: {
- scale = 50;
- } break;
- case RS::VIEWPORT_SDF_SCALE_25_PERCENT: {
- scale = 25;
- } break;
- default: {
- scale = 100;
- } break;
- }
- rt->process_size = size * scale / 100;
- rt->process_size.x = MAX(rt->process_size.x, 1);
- rt->process_size.y = MAX(rt->process_size.y, 1);
- glGenTextures(2, rt->sdf_texture_process);
- glBindTexture(GL_TEXTURE_2D, rt->sdf_texture_process[0]);
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RG16I, rt->process_size.width, rt->process_size.height, 0, GL_RG_INTEGER, GL_SHORT, nullptr);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 0);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 1);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
- glBindTexture(GL_TEXTURE_2D, rt->sdf_texture_process[1]);
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RG16I, rt->process_size.width, rt->process_size.height, 0, GL_RG_INTEGER, GL_SHORT, nullptr);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 0);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 1);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
- glGenTextures(1, &rt->sdf_texture_read);
- glBindTexture(GL_TEXTURE_2D, rt->sdf_texture_read);
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, rt->process_size.width, rt->process_size.height, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 0);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 1);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
- }
- void TextureStorage::_render_target_clear_sdf(RenderTarget *rt) {
- if (rt->sdf_texture_write_fb != 0) {
- glDeleteTextures(1, &rt->sdf_texture_read);
- glDeleteTextures(1, &rt->sdf_texture_write);
- glDeleteTextures(2, rt->sdf_texture_process);
- glDeleteFramebuffers(1, &rt->sdf_texture_write_fb);
- rt->sdf_texture_read = 0;
- rt->sdf_texture_write = 0;
- rt->sdf_texture_process[0] = 0;
- rt->sdf_texture_process[1] = 0;
- rt->sdf_texture_write_fb = 0;
- }
- }
- GLuint TextureStorage::render_target_get_sdf_framebuffer(RID p_render_target) {
- RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
- ERR_FAIL_COND_V(!rt, 0);
- if (rt->sdf_texture_write_fb == 0) {
- _render_target_allocate_sdf(rt);
- }
- return rt->sdf_texture_write_fb;
- }
- void TextureStorage::render_target_sdf_process(RID p_render_target) {
- CopyEffects *copy_effects = CopyEffects::get_singleton();
- RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
- ERR_FAIL_COND(!rt);
- ERR_FAIL_COND(rt->sdf_texture_write_fb == 0);
- Rect2i r = _render_target_get_sdf_rect(rt);
- Size2i size = r.size;
- int32_t shift = 0;
- bool shrink = false;
- switch (rt->sdf_scale) {
- case RS::VIEWPORT_SDF_SCALE_50_PERCENT: {
- size[0] >>= 1;
- size[1] >>= 1;
- shift = 1;
- shrink = true;
- } break;
- case RS::VIEWPORT_SDF_SCALE_25_PERCENT: {
- size[0] >>= 2;
- size[1] >>= 2;
- shift = 2;
- shrink = true;
- } break;
- default: {
- };
- }
- GLuint temp_fb;
- glGenFramebuffers(1, &temp_fb);
- glBindFramebuffer(GL_FRAMEBUFFER, temp_fb);
- // Load
- CanvasSdfShaderGLES3::ShaderVariant variant = shrink ? CanvasSdfShaderGLES3::MODE_LOAD_SHRINK : CanvasSdfShaderGLES3::MODE_LOAD;
- sdf_shader.shader.version_bind_shader(sdf_shader.shader_version, variant);
- sdf_shader.shader.version_set_uniform(CanvasSdfShaderGLES3::BASE_SIZE, r.size, sdf_shader.shader_version, variant);
- sdf_shader.shader.version_set_uniform(CanvasSdfShaderGLES3::SIZE, size, sdf_shader.shader_version, variant);
- sdf_shader.shader.version_set_uniform(CanvasSdfShaderGLES3::STRIDE, 0, sdf_shader.shader_version, variant);
- sdf_shader.shader.version_set_uniform(CanvasSdfShaderGLES3::SHIFT, shift, sdf_shader.shader_version, variant);
- glActiveTexture(GL_TEXTURE0);
- glBindTexture(GL_TEXTURE_2D, rt->sdf_texture_write);
- glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, rt->sdf_texture_process[0], 0);
- glViewport(0, 0, size.width, size.height);
- glEnable(GL_SCISSOR_TEST);
- glScissor(0, 0, size.width, size.height);
- copy_effects->draw_screen_triangle();
- // Process
- int stride = nearest_power_of_2_templated(MAX(size.width, size.height) / 2);
- variant = CanvasSdfShaderGLES3::MODE_PROCESS;
- sdf_shader.shader.version_bind_shader(sdf_shader.shader_version, variant);
- sdf_shader.shader.version_set_uniform(CanvasSdfShaderGLES3::BASE_SIZE, r.size, sdf_shader.shader_version, variant);
- sdf_shader.shader.version_set_uniform(CanvasSdfShaderGLES3::SIZE, size, sdf_shader.shader_version, variant);
- sdf_shader.shader.version_set_uniform(CanvasSdfShaderGLES3::STRIDE, stride, sdf_shader.shader_version, variant);
- sdf_shader.shader.version_set_uniform(CanvasSdfShaderGLES3::SHIFT, shift, sdf_shader.shader_version, variant);
- bool swap = false;
- //jumpflood
- while (stride > 0) {
- glBindTexture(GL_TEXTURE_2D, 0);
- glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, rt->sdf_texture_process[swap ? 0 : 1], 0);
- glBindTexture(GL_TEXTURE_2D, rt->sdf_texture_process[swap ? 1 : 0]);
- sdf_shader.shader.version_set_uniform(CanvasSdfShaderGLES3::STRIDE, stride, sdf_shader.shader_version, variant);
- copy_effects->draw_screen_triangle();
- stride /= 2;
- swap = !swap;
- }
- // Store
- variant = shrink ? CanvasSdfShaderGLES3::MODE_STORE_SHRINK : CanvasSdfShaderGLES3::MODE_STORE;
- sdf_shader.shader.version_bind_shader(sdf_shader.shader_version, variant);
- sdf_shader.shader.version_set_uniform(CanvasSdfShaderGLES3::BASE_SIZE, r.size, sdf_shader.shader_version, variant);
- sdf_shader.shader.version_set_uniform(CanvasSdfShaderGLES3::SIZE, size, sdf_shader.shader_version, variant);
- sdf_shader.shader.version_set_uniform(CanvasSdfShaderGLES3::STRIDE, stride, sdf_shader.shader_version, variant);
- sdf_shader.shader.version_set_uniform(CanvasSdfShaderGLES3::SHIFT, shift, sdf_shader.shader_version, variant);
- glBindTexture(GL_TEXTURE_2D, 0);
- glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, rt->sdf_texture_read, 0);
- glBindTexture(GL_TEXTURE_2D, rt->sdf_texture_process[swap ? 1 : 0]);
- copy_effects->draw_screen_triangle();
- glBindTexture(GL_TEXTURE_2D, 0);
- glBindFramebuffer(GL_FRAMEBUFFER, system_fbo);
- glDeleteFramebuffers(1, &temp_fb);
- glDisable(GL_SCISSOR_TEST);
- }
- void TextureStorage::render_target_copy_to_back_buffer(RID p_render_target, const Rect2i &p_region, bool p_gen_mipmaps) {
- RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
- ERR_FAIL_COND(!rt);
- ERR_FAIL_COND(rt->direct_to_screen);
- if (rt->backbuffer_fbo == 0) {
- _create_render_target_backbuffer(rt);
- }
- Rect2i region;
- if (p_region == Rect2i()) {
- region.size = rt->size;
- } else {
- region = Rect2i(Size2i(), rt->size).intersection(p_region);
- if (region.size == Size2i()) {
- return; //nothing to do
- }
- }
- glDisable(GL_BLEND);
- //single texture copy for backbuffer
- glBindFramebuffer(GL_FRAMEBUFFER, rt->backbuffer_fbo);
- glActiveTexture(GL_TEXTURE0);
- glBindTexture(GL_TEXTURE_2D, rt->color);
- GLES3::CopyEffects::get_singleton()->copy_screen();
- if (p_gen_mipmaps) {
- GLES3::CopyEffects::get_singleton()->bilinear_blur(rt->backbuffer, rt->mipmap_count, region);
- glBindFramebuffer(GL_FRAMEBUFFER, rt->backbuffer_fbo);
- }
- glEnable(GL_BLEND); // 2D almost always uses blend.
- }
- void TextureStorage::render_target_clear_back_buffer(RID p_render_target, const Rect2i &p_region, const Color &p_color) {
- RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
- ERR_FAIL_COND(!rt);
- ERR_FAIL_COND(rt->direct_to_screen);
- if (rt->backbuffer_fbo == 0) {
- _create_render_target_backbuffer(rt);
- }
- Rect2i region;
- if (p_region == Rect2i()) {
- // Just do a full screen clear;
- glBindFramebuffer(GL_FRAMEBUFFER, rt->backbuffer_fbo);
- glClearColor(p_color.r, p_color.g, p_color.b, p_color.a);
- glClear(GL_COLOR_BUFFER_BIT);
- } else {
- region = Rect2i(Size2i(), rt->size).intersection(p_region);
- if (region.size == Size2i()) {
- return; //nothing to do
- }
- glBindFramebuffer(GL_FRAMEBUFFER, rt->backbuffer_fbo);
- GLES3::CopyEffects::get_singleton()->set_color(p_color, region);
- }
- }
- void TextureStorage::render_target_gen_back_buffer_mipmaps(RID p_render_target, const Rect2i &p_region) {
- RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
- ERR_FAIL_COND(!rt);
- if (rt->backbuffer_fbo == 0) {
- _create_render_target_backbuffer(rt);
- }
- Rect2i region;
- if (p_region == Rect2i()) {
- region.size = rt->size;
- } else {
- region = Rect2i(Size2i(), rt->size).intersection(p_region);
- if (region.size == Size2i()) {
- return; //nothing to do
- }
- }
- GLES3::CopyEffects::get_singleton()->bilinear_blur(rt->backbuffer, rt->mipmap_count, region);
- glBindFramebuffer(GL_FRAMEBUFFER, rt->backbuffer_fbo);
- }
- #endif // GLES3_ENABLED
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