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display_server_android.cpp 22 KB

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  1. /*************************************************************************/
  2. /* display_server_android.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "display_server_android.h"
  31. #include "core/config/project_settings.h"
  32. #include "java_godot_io_wrapper.h"
  33. #include "java_godot_wrapper.h"
  34. #include "os_android.h"
  35. #include "tts_android.h"
  36. #if defined(VULKAN_ENABLED)
  37. #include "drivers/vulkan/rendering_device_vulkan.h"
  38. #include "platform/android/vulkan/vulkan_context_android.h"
  39. #include "servers/rendering/renderer_rd/renderer_compositor_rd.h"
  40. #endif
  41. DisplayServerAndroid *DisplayServerAndroid::get_singleton() {
  42. return static_cast<DisplayServerAndroid *>(DisplayServer::get_singleton());
  43. }
  44. bool DisplayServerAndroid::has_feature(Feature p_feature) const {
  45. switch (p_feature) {
  46. case FEATURE_CURSOR_SHAPE:
  47. //case FEATURE_CUSTOM_CURSOR_SHAPE:
  48. //case FEATURE_GLOBAL_MENU:
  49. //case FEATURE_HIDPI:
  50. //case FEATURE_ICON:
  51. //case FEATURE_IME:
  52. case FEATURE_MOUSE:
  53. //case FEATURE_MOUSE_WARP:
  54. //case FEATURE_NATIVE_DIALOG:
  55. //case FEATURE_NATIVE_ICON:
  56. //case FEATURE_WINDOW_TRANSPARENCY:
  57. case FEATURE_CLIPBOARD:
  58. case FEATURE_KEEP_SCREEN_ON:
  59. case FEATURE_ORIENTATION:
  60. case FEATURE_TOUCHSCREEN:
  61. case FEATURE_VIRTUAL_KEYBOARD:
  62. case FEATURE_TEXT_TO_SPEECH:
  63. return true;
  64. default:
  65. return false;
  66. }
  67. }
  68. String DisplayServerAndroid::get_name() const {
  69. return "Android";
  70. }
  71. bool DisplayServerAndroid::tts_is_speaking() const {
  72. return TTS_Android::is_speaking();
  73. }
  74. bool DisplayServerAndroid::tts_is_paused() const {
  75. return TTS_Android::is_paused();
  76. }
  77. TypedArray<Dictionary> DisplayServerAndroid::tts_get_voices() const {
  78. return TTS_Android::get_voices();
  79. }
  80. void DisplayServerAndroid::tts_speak(const String &p_text, const String &p_voice, int p_volume, float p_pitch, float p_rate, int p_utterance_id, bool p_interrupt) {
  81. TTS_Android::speak(p_text, p_voice, p_volume, p_pitch, p_rate, p_utterance_id, p_interrupt);
  82. }
  83. void DisplayServerAndroid::tts_pause() {
  84. TTS_Android::pause();
  85. }
  86. void DisplayServerAndroid::tts_resume() {
  87. TTS_Android::resume();
  88. }
  89. void DisplayServerAndroid::tts_stop() {
  90. TTS_Android::stop();
  91. }
  92. void DisplayServerAndroid::clipboard_set(const String &p_text) {
  93. GodotJavaWrapper *godot_java = OS_Android::get_singleton()->get_godot_java();
  94. ERR_FAIL_NULL(godot_java);
  95. if (godot_java->has_set_clipboard()) {
  96. godot_java->set_clipboard(p_text);
  97. } else {
  98. DisplayServer::clipboard_set(p_text);
  99. }
  100. }
  101. String DisplayServerAndroid::clipboard_get() const {
  102. GodotJavaWrapper *godot_java = OS_Android::get_singleton()->get_godot_java();
  103. ERR_FAIL_NULL_V(godot_java, String());
  104. if (godot_java->has_get_clipboard()) {
  105. return godot_java->get_clipboard();
  106. } else {
  107. return DisplayServer::clipboard_get();
  108. }
  109. }
  110. bool DisplayServerAndroid::clipboard_has() const {
  111. GodotJavaWrapper *godot_java = OS_Android::get_singleton()->get_godot_java();
  112. ERR_FAIL_NULL_V(godot_java, false);
  113. if (godot_java->has_has_clipboard()) {
  114. return godot_java->has_clipboard();
  115. } else {
  116. return DisplayServer::clipboard_has();
  117. }
  118. }
  119. TypedArray<Rect2> DisplayServerAndroid::get_display_cutouts() const {
  120. GodotIOJavaWrapper *godot_io_java = OS_Android::get_singleton()->get_godot_io_java();
  121. ERR_FAIL_NULL_V(godot_io_java, Array());
  122. return godot_io_java->get_display_cutouts();
  123. }
  124. Rect2i DisplayServerAndroid::get_display_safe_area() const {
  125. GodotIOJavaWrapper *godot_io_java = OS_Android::get_singleton()->get_godot_io_java();
  126. ERR_FAIL_NULL_V(godot_io_java, Rect2i());
  127. return godot_io_java->get_display_safe_area();
  128. }
  129. void DisplayServerAndroid::screen_set_keep_on(bool p_enable) {
  130. GodotJavaWrapper *godot_java = OS_Android::get_singleton()->get_godot_java();
  131. ERR_FAIL_NULL(godot_java);
  132. godot_java->set_keep_screen_on(p_enable);
  133. keep_screen_on = p_enable;
  134. }
  135. bool DisplayServerAndroid::screen_is_kept_on() const {
  136. return keep_screen_on;
  137. }
  138. void DisplayServerAndroid::screen_set_orientation(DisplayServer::ScreenOrientation p_orientation, int p_screen) {
  139. GodotIOJavaWrapper *godot_io_java = OS_Android::get_singleton()->get_godot_io_java();
  140. ERR_FAIL_NULL(godot_io_java);
  141. godot_io_java->set_screen_orientation(p_orientation);
  142. }
  143. DisplayServer::ScreenOrientation DisplayServerAndroid::screen_get_orientation(int p_screen) const {
  144. GodotIOJavaWrapper *godot_io_java = OS_Android::get_singleton()->get_godot_io_java();
  145. ERR_FAIL_NULL_V(godot_io_java, SCREEN_LANDSCAPE);
  146. const int orientation = godot_io_java->get_screen_orientation();
  147. ERR_FAIL_INDEX_V_MSG(orientation, 7, SCREEN_LANDSCAPE, "Unrecognized screen orientation");
  148. return (ScreenOrientation)orientation;
  149. }
  150. int DisplayServerAndroid::get_screen_count() const {
  151. return 1;
  152. }
  153. Point2i DisplayServerAndroid::screen_get_position(int p_screen) const {
  154. return Point2i(0, 0);
  155. }
  156. Size2i DisplayServerAndroid::screen_get_size(int p_screen) const {
  157. return OS_Android::get_singleton()->get_display_size();
  158. }
  159. Rect2i DisplayServerAndroid::screen_get_usable_rect(int p_screen) const {
  160. Size2i display_size = OS_Android::get_singleton()->get_display_size();
  161. return Rect2i(0, 0, display_size.width, display_size.height);
  162. }
  163. int DisplayServerAndroid::screen_get_dpi(int p_screen) const {
  164. GodotIOJavaWrapper *godot_io_java = OS_Android::get_singleton()->get_godot_io_java();
  165. ERR_FAIL_NULL_V(godot_io_java, 0);
  166. return godot_io_java->get_screen_dpi();
  167. }
  168. float DisplayServerAndroid::screen_get_scale(int p_screen) const {
  169. GodotIOJavaWrapper *godot_io_java = OS_Android::get_singleton()->get_godot_io_java();
  170. ERR_FAIL_NULL_V(godot_io_java, 1.0f);
  171. return godot_io_java->get_scaled_density();
  172. }
  173. float DisplayServerAndroid::screen_get_refresh_rate(int p_screen) const {
  174. GodotIOJavaWrapper *godot_io_java = OS_Android::get_singleton()->get_godot_io_java();
  175. if (!godot_io_java) {
  176. ERR_PRINT("An error occurred while trying to get the screen refresh rate.");
  177. return SCREEN_REFRESH_RATE_FALLBACK;
  178. }
  179. return godot_io_java->get_screen_refresh_rate(SCREEN_REFRESH_RATE_FALLBACK);
  180. }
  181. bool DisplayServerAndroid::screen_is_touchscreen(int p_screen) const {
  182. return true;
  183. }
  184. void DisplayServerAndroid::virtual_keyboard_show(const String &p_existing_text, const Rect2 &p_screen_rect, VirtualKeyboardType p_type, int p_max_length, int p_cursor_start, int p_cursor_end) {
  185. GodotIOJavaWrapper *godot_io_java = OS_Android::get_singleton()->get_godot_io_java();
  186. ERR_FAIL_NULL(godot_io_java);
  187. if (godot_io_java->has_vk()) {
  188. godot_io_java->show_vk(p_existing_text, (int)p_type, p_max_length, p_cursor_start, p_cursor_end);
  189. } else {
  190. ERR_PRINT("Virtual keyboard not available");
  191. }
  192. }
  193. void DisplayServerAndroid::virtual_keyboard_hide() {
  194. GodotIOJavaWrapper *godot_io_java = OS_Android::get_singleton()->get_godot_io_java();
  195. ERR_FAIL_NULL(godot_io_java);
  196. if (godot_io_java->has_vk()) {
  197. godot_io_java->hide_vk();
  198. } else {
  199. ERR_PRINT("Virtual keyboard not available");
  200. }
  201. }
  202. int DisplayServerAndroid::virtual_keyboard_get_height() const {
  203. GodotIOJavaWrapper *godot_io_java = OS_Android::get_singleton()->get_godot_io_java();
  204. ERR_FAIL_NULL_V(godot_io_java, 0);
  205. return godot_io_java->get_vk_height();
  206. }
  207. void DisplayServerAndroid::window_set_window_event_callback(const Callable &p_callable, DisplayServer::WindowID p_window) {
  208. window_event_callback = p_callable;
  209. }
  210. void DisplayServerAndroid::window_set_input_event_callback(const Callable &p_callable, DisplayServer::WindowID p_window) {
  211. input_event_callback = p_callable;
  212. }
  213. void DisplayServerAndroid::window_set_input_text_callback(const Callable &p_callable, DisplayServer::WindowID p_window) {
  214. input_text_callback = p_callable;
  215. }
  216. void DisplayServerAndroid::window_set_rect_changed_callback(const Callable &p_callable, DisplayServer::WindowID p_window) {
  217. rect_changed_callback = p_callable;
  218. }
  219. void DisplayServerAndroid::window_set_drop_files_callback(const Callable &p_callable, DisplayServer::WindowID p_window) {
  220. // Not supported on Android.
  221. }
  222. void DisplayServerAndroid::_window_callback(const Callable &p_callable, const Variant &p_arg, bool p_deferred) const {
  223. if (!p_callable.is_null()) {
  224. const Variant *argp = &p_arg;
  225. Variant ret;
  226. Callable::CallError ce;
  227. if (p_deferred) {
  228. p_callable.callp((const Variant **)&argp, 1, ret, ce);
  229. } else {
  230. p_callable.call_deferredp((const Variant **)&argp, 1);
  231. }
  232. }
  233. }
  234. void DisplayServerAndroid::send_window_event(DisplayServer::WindowEvent p_event, bool p_deferred) const {
  235. _window_callback(window_event_callback, int(p_event), p_deferred);
  236. }
  237. void DisplayServerAndroid::send_input_event(const Ref<InputEvent> &p_event) const {
  238. _window_callback(input_event_callback, p_event);
  239. }
  240. void DisplayServerAndroid::send_input_text(const String &p_text) const {
  241. _window_callback(input_text_callback, p_text);
  242. }
  243. void DisplayServerAndroid::_dispatch_input_events(const Ref<InputEvent> &p_event) {
  244. DisplayServerAndroid::get_singleton()->send_input_event(p_event);
  245. }
  246. Vector<DisplayServer::WindowID> DisplayServerAndroid::get_window_list() const {
  247. Vector<WindowID> ret;
  248. ret.push_back(MAIN_WINDOW_ID);
  249. return ret;
  250. }
  251. DisplayServer::WindowID DisplayServerAndroid::get_window_at_screen_position(const Point2i &p_position) const {
  252. return MAIN_WINDOW_ID;
  253. }
  254. int64_t DisplayServerAndroid::window_get_native_handle(HandleType p_handle_type, WindowID p_window) const {
  255. ERR_FAIL_COND_V(p_window != MAIN_WINDOW_ID, 0);
  256. switch (p_handle_type) {
  257. case DISPLAY_HANDLE: {
  258. return 0; // Not supported.
  259. }
  260. case WINDOW_HANDLE: {
  261. return reinterpret_cast<int64_t>(static_cast<OS_Android *>(OS::get_singleton())->get_godot_java()->get_activity());
  262. }
  263. case WINDOW_VIEW: {
  264. return 0; // Not supported.
  265. }
  266. #ifdef GLES3_ENABLED
  267. case OPENGL_CONTEXT: {
  268. return eglGetCurrentContext();
  269. }
  270. #endif
  271. default: {
  272. return 0;
  273. }
  274. }
  275. }
  276. void DisplayServerAndroid::window_attach_instance_id(ObjectID p_instance, DisplayServer::WindowID p_window) {
  277. window_attached_instance_id = p_instance;
  278. }
  279. ObjectID DisplayServerAndroid::window_get_attached_instance_id(DisplayServer::WindowID p_window) const {
  280. return window_attached_instance_id;
  281. }
  282. void DisplayServerAndroid::window_set_title(const String &p_title, DisplayServer::WindowID p_window) {
  283. // Not supported on Android.
  284. }
  285. int DisplayServerAndroid::window_get_current_screen(DisplayServer::WindowID p_window) const {
  286. return SCREEN_OF_MAIN_WINDOW;
  287. }
  288. void DisplayServerAndroid::window_set_current_screen(int p_screen, DisplayServer::WindowID p_window) {
  289. // Not supported on Android.
  290. }
  291. Point2i DisplayServerAndroid::window_get_position(DisplayServer::WindowID p_window) const {
  292. return Point2i();
  293. }
  294. void DisplayServerAndroid::window_set_position(const Point2i &p_position, DisplayServer::WindowID p_window) {
  295. // Not supported on Android.
  296. }
  297. void DisplayServerAndroid::window_set_transient(DisplayServer::WindowID p_window, DisplayServer::WindowID p_parent) {
  298. // Not supported on Android.
  299. }
  300. void DisplayServerAndroid::window_set_max_size(const Size2i p_size, DisplayServer::WindowID p_window) {
  301. // Not supported on Android.
  302. }
  303. Size2i DisplayServerAndroid::window_get_max_size(DisplayServer::WindowID p_window) const {
  304. return Size2i();
  305. }
  306. void DisplayServerAndroid::window_set_min_size(const Size2i p_size, DisplayServer::WindowID p_window) {
  307. // Not supported on Android.
  308. }
  309. Size2i DisplayServerAndroid::window_get_min_size(DisplayServer::WindowID p_window) const {
  310. return Size2i();
  311. }
  312. void DisplayServerAndroid::window_set_size(const Size2i p_size, DisplayServer::WindowID p_window) {
  313. // Not supported on Android.
  314. }
  315. Size2i DisplayServerAndroid::window_get_size(DisplayServer::WindowID p_window) const {
  316. return OS_Android::get_singleton()->get_display_size();
  317. }
  318. Size2i DisplayServerAndroid::window_get_real_size(DisplayServer::WindowID p_window) const {
  319. return OS_Android::get_singleton()->get_display_size();
  320. }
  321. void DisplayServerAndroid::window_set_mode(DisplayServer::WindowMode p_mode, DisplayServer::WindowID p_window) {
  322. // Not supported on Android.
  323. }
  324. DisplayServer::WindowMode DisplayServerAndroid::window_get_mode(DisplayServer::WindowID p_window) const {
  325. return WINDOW_MODE_FULLSCREEN;
  326. }
  327. bool DisplayServerAndroid::window_is_maximize_allowed(DisplayServer::WindowID p_window) const {
  328. return false;
  329. }
  330. void DisplayServerAndroid::window_set_flag(DisplayServer::WindowFlags p_flag, bool p_enabled, DisplayServer::WindowID p_window) {
  331. // Not supported on Android.
  332. }
  333. bool DisplayServerAndroid::window_get_flag(DisplayServer::WindowFlags p_flag, DisplayServer::WindowID p_window) const {
  334. return false;
  335. }
  336. void DisplayServerAndroid::window_request_attention(DisplayServer::WindowID p_window) {
  337. // Not supported on Android.
  338. }
  339. void DisplayServerAndroid::window_move_to_foreground(DisplayServer::WindowID p_window) {
  340. // Not supported on Android.
  341. }
  342. bool DisplayServerAndroid::window_can_draw(DisplayServer::WindowID p_window) const {
  343. return true;
  344. }
  345. bool DisplayServerAndroid::can_any_window_draw() const {
  346. return true;
  347. }
  348. void DisplayServerAndroid::process_events() {
  349. Input::get_singleton()->flush_buffered_events();
  350. }
  351. Vector<String> DisplayServerAndroid::get_rendering_drivers_func() {
  352. Vector<String> drivers;
  353. #ifdef GLES3_ENABLED
  354. drivers.push_back("opengl3");
  355. #endif
  356. #ifdef VULKAN_ENABLED
  357. drivers.push_back("vulkan");
  358. #endif
  359. return drivers;
  360. }
  361. DisplayServer *DisplayServerAndroid::create_func(const String &p_rendering_driver, DisplayServer::WindowMode p_mode, DisplayServer::VSyncMode p_vsync_mode, uint32_t p_flags, const Vector2i *p_position, const Vector2i &p_resolution, Error &r_error) {
  362. DisplayServer *ds = memnew(DisplayServerAndroid(p_rendering_driver, p_mode, p_vsync_mode, p_flags, p_position, p_resolution, r_error));
  363. if (r_error != OK) {
  364. OS::get_singleton()->alert("Your video card driver does not support any of the supported Vulkan versions.", "Unable to initialize Video driver");
  365. }
  366. return ds;
  367. }
  368. void DisplayServerAndroid::register_android_driver() {
  369. register_create_function("android", create_func, get_rendering_drivers_func);
  370. }
  371. void DisplayServerAndroid::reset_window() {
  372. #if defined(VULKAN_ENABLED)
  373. if (rendering_driver == "vulkan") {
  374. ANativeWindow *native_window = OS_Android::get_singleton()->get_native_window();
  375. ERR_FAIL_NULL(native_window);
  376. ERR_FAIL_NULL(context_vulkan);
  377. VSyncMode last_vsync_mode = context_vulkan->get_vsync_mode(MAIN_WINDOW_ID);
  378. context_vulkan->window_destroy(MAIN_WINDOW_ID);
  379. Size2i display_size = OS_Android::get_singleton()->get_display_size();
  380. if (context_vulkan->window_create(native_window, last_vsync_mode, display_size.width, display_size.height) != OK) {
  381. memdelete(context_vulkan);
  382. context_vulkan = nullptr;
  383. ERR_FAIL_MSG("Failed to reset Vulkan window.");
  384. }
  385. }
  386. #endif
  387. }
  388. void DisplayServerAndroid::notify_surface_changed(int p_width, int p_height) {
  389. if (rect_changed_callback.is_null()) {
  390. return;
  391. }
  392. const Variant size = Rect2i(0, 0, p_width, p_height);
  393. const Variant *sizep = &size;
  394. Variant ret;
  395. Callable::CallError ce;
  396. rect_changed_callback.callp(reinterpret_cast<const Variant **>(&sizep), 1, ret, ce);
  397. }
  398. DisplayServerAndroid::DisplayServerAndroid(const String &p_rendering_driver, DisplayServer::WindowMode p_mode, DisplayServer::VSyncMode p_vsync_mode, uint32_t p_flags, const Vector2i *p_position, const Vector2i &p_resolution, Error &r_error) {
  399. rendering_driver = p_rendering_driver;
  400. // TODO: rendering_driver is broken, change when different drivers are supported again
  401. rendering_driver = "vulkan";
  402. keep_screen_on = GLOBAL_GET("display/window/energy_saving/keep_screen_on");
  403. #if defined(GLES3_ENABLED)
  404. if (rendering_driver == "opengl3") {
  405. bool gl_initialization_error = false;
  406. if (RasterizerGLES3::is_viable() == OK) {
  407. RasterizerGLES3::register_config();
  408. RasterizerGLES3::make_current();
  409. } else {
  410. gl_initialization_error = true;
  411. }
  412. if (gl_initialization_error) {
  413. OS::get_singleton()->alert("Your device does not support any of the supported OpenGL versions.\n"
  414. "Please try updating your Android version.",
  415. "Unable to initialize video driver");
  416. return;
  417. }
  418. }
  419. #endif
  420. #if defined(VULKAN_ENABLED)
  421. context_vulkan = nullptr;
  422. rendering_device_vulkan = nullptr;
  423. if (rendering_driver == "vulkan") {
  424. ANativeWindow *native_window = OS_Android::get_singleton()->get_native_window();
  425. ERR_FAIL_NULL(native_window);
  426. context_vulkan = memnew(VulkanContextAndroid);
  427. if (context_vulkan->initialize() != OK) {
  428. memdelete(context_vulkan);
  429. context_vulkan = nullptr;
  430. ERR_FAIL_MSG("Failed to initialize Vulkan context");
  431. }
  432. Size2i display_size = OS_Android::get_singleton()->get_display_size();
  433. if (context_vulkan->window_create(native_window, p_vsync_mode, display_size.width, display_size.height) != OK) {
  434. memdelete(context_vulkan);
  435. context_vulkan = nullptr;
  436. ERR_FAIL_MSG("Failed to create Vulkan window.");
  437. }
  438. rendering_device_vulkan = memnew(RenderingDeviceVulkan);
  439. rendering_device_vulkan->initialize(context_vulkan);
  440. RendererCompositorRD::make_current();
  441. }
  442. #endif
  443. Input::get_singleton()->set_event_dispatch_function(_dispatch_input_events);
  444. Input::get_singleton()->set_use_input_buffering(true); // Needed because events will come directly from the UI thread
  445. r_error = OK;
  446. }
  447. DisplayServerAndroid::~DisplayServerAndroid() {
  448. #if defined(VULKAN_ENABLED)
  449. if (rendering_driver == "vulkan") {
  450. if (rendering_device_vulkan) {
  451. rendering_device_vulkan->finalize();
  452. memdelete(rendering_device_vulkan);
  453. }
  454. if (context_vulkan) {
  455. memdelete(context_vulkan);
  456. }
  457. }
  458. #endif
  459. }
  460. void DisplayServerAndroid::process_accelerometer(const Vector3 &p_accelerometer) {
  461. Input::get_singleton()->set_accelerometer(p_accelerometer);
  462. }
  463. void DisplayServerAndroid::process_gravity(const Vector3 &p_gravity) {
  464. Input::get_singleton()->set_gravity(p_gravity);
  465. }
  466. void DisplayServerAndroid::process_magnetometer(const Vector3 &p_magnetometer) {
  467. Input::get_singleton()->set_magnetometer(p_magnetometer);
  468. }
  469. void DisplayServerAndroid::process_gyroscope(const Vector3 &p_gyroscope) {
  470. Input::get_singleton()->set_gyroscope(p_gyroscope);
  471. }
  472. void DisplayServerAndroid::mouse_set_mode(MouseMode p_mode) {
  473. if (!OS_Android::get_singleton()->get_godot_java()->get_godot_view()->can_update_pointer_icon() || !OS_Android::get_singleton()->get_godot_java()->get_godot_view()->can_capture_pointer()) {
  474. return;
  475. }
  476. if (mouse_mode == p_mode) {
  477. return;
  478. }
  479. if (p_mode == MouseMode::MOUSE_MODE_HIDDEN) {
  480. OS_Android::get_singleton()->get_godot_java()->get_godot_view()->set_pointer_icon(CURSOR_TYPE_NULL);
  481. } else {
  482. cursor_set_shape(cursor_shape);
  483. }
  484. if (p_mode == MouseMode::MOUSE_MODE_CAPTURED) {
  485. OS_Android::get_singleton()->get_godot_java()->get_godot_view()->request_pointer_capture();
  486. } else {
  487. OS_Android::get_singleton()->get_godot_java()->get_godot_view()->release_pointer_capture();
  488. }
  489. mouse_mode = p_mode;
  490. }
  491. DisplayServer::MouseMode DisplayServerAndroid::mouse_get_mode() const {
  492. return mouse_mode;
  493. }
  494. Point2i DisplayServerAndroid::mouse_get_position() const {
  495. return Input::get_singleton()->get_mouse_position();
  496. }
  497. MouseButton DisplayServerAndroid::mouse_get_button_state() const {
  498. return (MouseButton)Input::get_singleton()->get_mouse_button_mask();
  499. }
  500. void DisplayServerAndroid::cursor_set_shape(DisplayServer::CursorShape p_shape) {
  501. if (!OS_Android::get_singleton()->get_godot_java()->get_godot_view()->can_update_pointer_icon()) {
  502. return;
  503. }
  504. if (cursor_shape == p_shape) {
  505. return;
  506. }
  507. cursor_shape = p_shape;
  508. if (mouse_mode == MouseMode::MOUSE_MODE_VISIBLE || mouse_mode == MouseMode::MOUSE_MODE_CONFINED) {
  509. OS_Android::get_singleton()->get_godot_java()->get_godot_view()->set_pointer_icon(android_cursors[cursor_shape]);
  510. }
  511. }
  512. DisplayServer::CursorShape DisplayServerAndroid::cursor_get_shape() const {
  513. return cursor_shape;
  514. }
  515. void DisplayServerAndroid::window_set_vsync_mode(DisplayServer::VSyncMode p_vsync_mode, WindowID p_window) {
  516. #if defined(VULKAN_ENABLED)
  517. context_vulkan->set_vsync_mode(p_window, p_vsync_mode);
  518. #endif
  519. }
  520. DisplayServer::VSyncMode DisplayServerAndroid::window_get_vsync_mode(WindowID p_window) const {
  521. #if defined(VULKAN_ENABLED)
  522. return context_vulkan->get_vsync_mode(p_window);
  523. #else
  524. return DisplayServer::VSYNC_ENABLED;
  525. #endif
  526. }