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- /*************************************************************************/
- /* gl_manager_macos_legacy.h */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #ifndef GL_MANAGER_MACOS_LEGACY_H
- #define GL_MANAGER_MACOS_LEGACY_H
- #if defined(MACOS_ENABLED) && defined(GLES3_ENABLED)
- #include "core/error/error_list.h"
- #include "core/os/os.h"
- #include "core/templates/local_vector.h"
- #include "servers/display_server.h"
- #import <AppKit/AppKit.h>
- #import <ApplicationServices/ApplicationServices.h>
- #import <CoreVideo/CoreVideo.h>
- class GLManager_MacOS {
- public:
- enum ContextType {
- GLES_3_0_COMPATIBLE,
- };
- private:
- struct GLWindow {
- int width = 0;
- int height = 0;
- id window_view = nullptr;
- NSOpenGLContext *context = nullptr;
- };
- RBMap<DisplayServer::WindowID, GLWindow> windows;
- NSOpenGLContext *shared_context = nullptr;
- DisplayServer::WindowID current_window = DisplayServer::INVALID_WINDOW_ID;
- Error create_context(GLWindow &win);
- bool use_vsync = false;
- ContextType context_type;
- public:
- Error window_create(DisplayServer::WindowID p_window_id, id p_view, int p_width, int p_height);
- void window_destroy(DisplayServer::WindowID p_window_id);
- void window_resize(DisplayServer::WindowID p_window_id, int p_width, int p_height);
- int window_get_width(DisplayServer::WindowID p_window_id = 0);
- int window_get_height(DisplayServer::WindowID p_window_id = 0);
- void release_current();
- void make_current();
- void swap_buffers();
- void window_make_current(DisplayServer::WindowID p_window_id);
- void window_update(DisplayServer::WindowID p_window_id);
- void window_set_per_pixel_transparency_enabled(DisplayServer::WindowID p_window_id, bool p_enabled);
- Error initialize();
- void set_use_vsync(bool p_use);
- bool is_using_vsync() const;
- NSOpenGLContext *get_context(DisplayServer::WindowID p_window_id);
- GLManager_MacOS(ContextType p_context_type);
- ~GLManager_MacOS();
- };
- #endif // MACOS_ENABLED && GLES3_ENABLED
- #endif // GL_MANAGER_MACOS_LEGACY_H
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