123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366 |
- /*************************************************************************/
- /* gl_manager_windows.cpp */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #include "gl_manager_windows.h"
- #ifdef WINDOWS_ENABLED
- #ifdef GLES3_ENABLED
- #include <stdio.h>
- #include <stdlib.h>
- #include <dwmapi.h>
- #define WGL_CONTEXT_MAJOR_VERSION_ARB 0x2091
- #define WGL_CONTEXT_MINOR_VERSION_ARB 0x2092
- #define WGL_CONTEXT_FLAGS_ARB 0x2094
- #define WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x00000002
- #define WGL_CONTEXT_PROFILE_MASK_ARB 0x9126
- #define WGL_CONTEXT_CORE_PROFILE_BIT_ARB 0x00000001
- #define _WGL_CONTEXT_DEBUG_BIT_ARB 0x0001
- #if defined(__GNUC__)
- // Workaround GCC warning from -Wcast-function-type.
- #define wglGetProcAddress (void *)wglGetProcAddress
- #endif
- typedef HGLRC(APIENTRY *PFNWGLCREATECONTEXTATTRIBSARBPROC)(HDC, HGLRC, const int *);
- static String format_error_message(DWORD id) {
- LPWSTR messageBuffer = nullptr;
- size_t size = FormatMessageW(FORMAT_MESSAGE_ALLOCATE_BUFFER | FORMAT_MESSAGE_FROM_SYSTEM | FORMAT_MESSAGE_IGNORE_INSERTS,
- nullptr, id, MAKELANGID(LANG_NEUTRAL, SUBLANG_DEFAULT), (LPWSTR)&messageBuffer, 0, nullptr);
- String msg = "Error " + itos(id) + ": " + String::utf16((const char16_t *)messageBuffer, size);
- LocalFree(messageBuffer);
- return msg;
- }
- int GLManager_Windows::_find_or_create_display(GLWindow &win) {
- // find display NYI, only 1 supported so far
- if (_displays.size()) {
- return 0;
- }
- // create
- GLDisplay d_temp = {};
- _displays.push_back(d_temp);
- int new_display_id = _displays.size() - 1;
- // create context
- GLDisplay &d = _displays[new_display_id];
- Error err = _create_context(win, d);
- if (err != OK) {
- // not good
- // delete the _display?
- _displays.remove_at(new_display_id);
- return -1;
- }
- return new_display_id;
- }
- static Error _configure_pixel_format(HDC hDC) {
- static PIXELFORMATDESCRIPTOR pfd = {
- sizeof(PIXELFORMATDESCRIPTOR), // Size Of This Pixel Format Descriptor
- 1,
- PFD_DRAW_TO_WINDOW | // Format Must Support Window
- PFD_SUPPORT_OPENGL | // Format Must Support OpenGL
- PFD_DOUBLEBUFFER,
- (BYTE)PFD_TYPE_RGBA,
- (BYTE)(OS::get_singleton()->is_layered_allowed() ? 32 : 24),
- (BYTE)0, (BYTE)0, (BYTE)0, (BYTE)0, (BYTE)0, (BYTE)0, // Color Bits Ignored
- (BYTE)(OS::get_singleton()->is_layered_allowed() ? 8 : 0), // Alpha Buffer
- (BYTE)0, // Shift Bit Ignored
- (BYTE)0, // No Accumulation Buffer
- (BYTE)0, (BYTE)0, (BYTE)0, (BYTE)0, // Accumulation Bits Ignored
- (BYTE)24, // 24Bit Z-Buffer (Depth Buffer)
- (BYTE)0, // No Stencil Buffer
- (BYTE)0, // No Auxiliary Buffer
- (BYTE)PFD_MAIN_PLANE, // Main Drawing Layer
- (BYTE)0, // Reserved
- 0, 0, 0 // Layer Masks Ignored
- };
- int pixel_format = ChoosePixelFormat(hDC, &pfd);
- if (!pixel_format) // Did Windows Find A Matching Pixel Format?
- {
- return ERR_CANT_CREATE; // Return FALSE
- }
- BOOL ret = SetPixelFormat(hDC, pixel_format, &pfd);
- if (!ret) // Are We Able To Set The Pixel Format?
- {
- return ERR_CANT_CREATE; // Return FALSE
- }
- return OK;
- }
- Error GLManager_Windows::_create_context(GLWindow &win, GLDisplay &gl_display) {
- Error err = _configure_pixel_format(win.hDC);
- if (err != OK) {
- return err;
- }
- gl_display.hRC = wglCreateContext(win.hDC);
- if (!gl_display.hRC) // Are We Able To Get A Rendering Context?
- {
- return ERR_CANT_CREATE; // Return FALSE
- }
- if (!wglMakeCurrent(win.hDC, gl_display.hRC)) {
- ERR_PRINT("Could not attach OpenGL context to newly created window: " + format_error_message(GetLastError()));
- }
- int attribs[] = {
- WGL_CONTEXT_MAJOR_VERSION_ARB, 3, //we want a 3.3 context
- WGL_CONTEXT_MINOR_VERSION_ARB, 3,
- //and it shall be forward compatible so that we can only use up to date functionality
- WGL_CONTEXT_PROFILE_MASK_ARB, WGL_CONTEXT_CORE_PROFILE_BIT_ARB,
- WGL_CONTEXT_FLAGS_ARB, WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB /*| _WGL_CONTEXT_DEBUG_BIT_ARB*/,
- 0
- }; //zero indicates the end of the array
- PFNWGLCREATECONTEXTATTRIBSARBPROC wglCreateContextAttribsARB = nullptr; //pointer to the method
- wglCreateContextAttribsARB = (PFNWGLCREATECONTEXTATTRIBSARBPROC)wglGetProcAddress("wglCreateContextAttribsARB");
- if (wglCreateContextAttribsARB == nullptr) //OpenGL 3.0 is not supported
- {
- wglDeleteContext(gl_display.hRC);
- gl_display.hRC = 0;
- return ERR_CANT_CREATE;
- }
- HGLRC new_hRC = wglCreateContextAttribsARB(win.hDC, 0, attribs);
- if (!new_hRC) {
- wglDeleteContext(gl_display.hRC);
- gl_display.hRC = 0;
- return ERR_CANT_CREATE;
- }
- if (!wglMakeCurrent(win.hDC, nullptr)) {
- ERR_PRINT("Could not detach OpenGL context from newly created window: " + format_error_message(GetLastError()));
- }
- wglDeleteContext(gl_display.hRC);
- gl_display.hRC = new_hRC;
- if (!wglMakeCurrent(win.hDC, gl_display.hRC)) // Try To Activate The Rendering Context
- {
- ERR_PRINT("Could not attach OpenGL context to newly created window with replaced OpenGL context: " + format_error_message(GetLastError()));
- wglDeleteContext(gl_display.hRC);
- gl_display.hRC = 0;
- return ERR_CANT_CREATE;
- }
- return OK;
- }
- Error GLManager_Windows::window_create(DisplayServer::WindowID p_window_id, HWND p_hwnd, HINSTANCE p_hinstance, int p_width, int p_height) {
- HDC hDC = GetDC(p_hwnd);
- if (!hDC) {
- return ERR_CANT_CREATE;
- }
- // configure the HDC to use a compatible pixel format
- Error result = _configure_pixel_format(hDC);
- if (result != OK) {
- return result;
- }
- GLWindow win;
- win.width = p_width;
- win.height = p_height;
- win.hwnd = p_hwnd;
- win.hDC = hDC;
- win.gldisplay_id = _find_or_create_display(win);
- if (win.gldisplay_id == -1) {
- return FAILED;
- }
- // WARNING: p_window_id is an eternally growing integer since popup windows keep coming and going
- // and each of them has a higher id than the previous, so it must be used in a map not a vector
- _windows[p_window_id] = win;
- // make current
- window_make_current(p_window_id);
- return OK;
- }
- void GLManager_Windows::_internal_set_current_window(GLWindow *p_win) {
- _current_window = p_win;
- }
- void GLManager_Windows::window_resize(DisplayServer::WindowID p_window_id, int p_width, int p_height) {
- get_window(p_window_id).width = p_width;
- get_window(p_window_id).height = p_height;
- }
- int GLManager_Windows::window_get_width(DisplayServer::WindowID p_window_id) {
- return get_window(p_window_id).width;
- }
- int GLManager_Windows::window_get_height(DisplayServer::WindowID p_window_id) {
- return get_window(p_window_id).height;
- }
- void GLManager_Windows::window_destroy(DisplayServer::WindowID p_window_id) {
- GLWindow &win = get_window(p_window_id);
- if (_current_window == &win) {
- _current_window = nullptr;
- }
- _windows.erase(p_window_id);
- }
- void GLManager_Windows::release_current() {
- if (!_current_window) {
- return;
- }
- if (!wglMakeCurrent(_current_window->hDC, nullptr)) {
- ERR_PRINT("Could not detach OpenGL context from window marked current: " + format_error_message(GetLastError()));
- }
- }
- void GLManager_Windows::window_make_current(DisplayServer::WindowID p_window_id) {
- if (p_window_id == -1) {
- return;
- }
- // crash if our data structures are out of sync, i.e. not found
- GLWindow &win = _windows[p_window_id];
- // noop
- if (&win == _current_window) {
- return;
- }
- const GLDisplay &disp = get_display(win.gldisplay_id);
- if (!wglMakeCurrent(win.hDC, disp.hRC)) {
- ERR_PRINT("Could not switch OpenGL context to other window: " + format_error_message(GetLastError()));
- }
- _internal_set_current_window(&win);
- }
- void GLManager_Windows::make_current() {
- if (!_current_window) {
- return;
- }
- const GLDisplay &disp = get_current_display();
- if (!wglMakeCurrent(_current_window->hDC, disp.hRC)) {
- ERR_PRINT("Could not switch OpenGL context to window marked current: " + format_error_message(GetLastError()));
- }
- }
- void GLManager_Windows::swap_buffers() {
- SwapBuffers(_current_window->hDC);
- }
- Error GLManager_Windows::initialize() {
- wglSwapIntervalEXT = (PFNWGLSWAPINTERVALEXTPROC)wglGetProcAddress("wglSwapIntervalEXT");
- wglGetSwapIntervalEXT = (PFNWGLGETSWAPINTERVALEXTPROC)wglGetProcAddress("wglGetSwapIntervalEXT");
- //glWrapperInit(wrapper_get_proc_address);
- return OK;
- }
- void GLManager_Windows::set_use_vsync(bool p_use) {
- /*
- static bool setup = false;
- static PFNGLXSWAPINTERVALEXTPROC glXSwapIntervalEXT = nullptr;
- static PFNGLXSWAPINTERVALSGIPROC glXSwapIntervalMESA = nullptr;
- static PFNGLXSWAPINTERVALSGIPROC glXSwapIntervalSGI = nullptr;
- if (!setup) {
- setup = true;
- String extensions = glXQueryExtensionsString(x11_display, DefaultScreen(x11_display));
- if (extensions.find("GLX_EXT_swap_control") != -1) {
- glXSwapIntervalEXT = (PFNGLXSWAPINTERVALEXTPROC)glXGetProcAddressARB((const GLubyte *)"glXSwapIntervalEXT");
- }
- if (extensions.find("GLX_MESA_swap_control") != -1) {
- glXSwapIntervalMESA = (PFNGLXSWAPINTERVALSGIPROC)glXGetProcAddressARB((const GLubyte *)"glXSwapIntervalMESA");
- }
- if (extensions.find("GLX_SGI_swap_control") != -1) {
- glXSwapIntervalSGI = (PFNGLXSWAPINTERVALSGIPROC)glXGetProcAddressARB((const GLubyte *)"glXSwapIntervalSGI");
- }
- }
- int val = p_use ? 1 : 0;
- if (glXSwapIntervalMESA) {
- glXSwapIntervalMESA(val);
- } else if (glXSwapIntervalSGI) {
- glXSwapIntervalSGI(val);
- } else if (glXSwapIntervalEXT) {
- GLXDrawable drawable = glXGetCurrentDrawable();
- glXSwapIntervalEXT(x11_display, drawable, val);
- } else {
- return;
- }
- use_vsync = p_use;
- */
- }
- bool GLManager_Windows::is_using_vsync() const {
- return use_vsync;
- }
- HDC GLManager_Windows::get_hdc(DisplayServer::WindowID p_window_id) {
- return get_window(p_window_id).hDC;
- }
- HGLRC GLManager_Windows::get_hglrc(DisplayServer::WindowID p_window_id) {
- const GLWindow &win = get_window(p_window_id);
- const GLDisplay &disp = get_display(win.gldisplay_id);
- return disp.hRC;
- }
- GLManager_Windows::GLManager_Windows(ContextType p_context_type) {
- context_type = p_context_type;
- direct_render = false;
- glx_minor = glx_major = 0;
- use_vsync = false;
- _current_window = nullptr;
- }
- GLManager_Windows::~GLManager_Windows() {
- release_current();
- }
- #endif // GLES3_ENABLED
- #endif // WINDOWS
|