display_server_android.cpp 20 KB

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  1. /*************************************************************************/
  2. /* display_server_android.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "display_server_android.h"
  31. #include "android_keys_utils.h"
  32. #include "core/project_settings.h"
  33. #include "java_godot_io_wrapper.h"
  34. #include "java_godot_wrapper.h"
  35. #include "os_android.h"
  36. #if defined(OPENGL_ENABLED)
  37. #include "drivers/gles2/rasterizer_gles2.h"
  38. #endif
  39. #if defined(VULKAN_ENABLED)
  40. #include "drivers/vulkan/rendering_device_vulkan.h"
  41. #include "platform/android/vulkan/vulkan_context_android.h"
  42. #include "servers/rendering/rasterizer_rd/rasterizer_rd.h"
  43. #endif
  44. DisplayServerAndroid *DisplayServerAndroid::get_singleton() {
  45. return (DisplayServerAndroid *)DisplayServer::get_singleton();
  46. }
  47. bool DisplayServerAndroid::has_feature(Feature p_feature) const {
  48. switch (p_feature) {
  49. //case FEATURE_CONSOLE_WINDOW:
  50. //case FEATURE_CURSOR_SHAPE:
  51. //case FEATURE_CUSTOM_CURSOR_SHAPE:
  52. //case FEATURE_GLOBAL_MENU:
  53. //case FEATURE_HIDPI:
  54. //case FEATURE_ICON:
  55. //case FEATURE_IME:
  56. //case FEATURE_MOUSE:
  57. //case FEATURE_MOUSE_WARP:
  58. //case FEATURE_NATIVE_DIALOG:
  59. //case FEATURE_NATIVE_ICON:
  60. //case FEATURE_NATIVE_VIDEO:
  61. //case FEATURE_WINDOW_TRANSPARENCY:
  62. case FEATURE_CLIPBOARD:
  63. case FEATURE_KEEP_SCREEN_ON:
  64. case FEATURE_ORIENTATION:
  65. case FEATURE_TOUCHSCREEN:
  66. case FEATURE_VIRTUAL_KEYBOARD:
  67. return true;
  68. default:
  69. return false;
  70. }
  71. }
  72. String DisplayServerAndroid::get_name() const {
  73. return "Android";
  74. }
  75. void DisplayServerAndroid::clipboard_set(const String &p_text) {
  76. GodotJavaWrapper *godot_java = OS_Android::get_singleton()->get_godot_java();
  77. ERR_FAIL_COND(!godot_java);
  78. if (godot_java->has_set_clipboard()) {
  79. godot_java->set_clipboard(p_text);
  80. } else {
  81. DisplayServer::clipboard_set(p_text);
  82. }
  83. }
  84. String DisplayServerAndroid::clipboard_get() const {
  85. GodotJavaWrapper *godot_java = OS_Android::get_singleton()->get_godot_java();
  86. ERR_FAIL_COND_V(!godot_java, String());
  87. if (godot_java->has_get_clipboard()) {
  88. return godot_java->get_clipboard();
  89. } else {
  90. return DisplayServer::clipboard_get();
  91. }
  92. }
  93. void DisplayServerAndroid::screen_set_keep_on(bool p_enable) {
  94. GodotJavaWrapper *godot_java = OS_Android::get_singleton()->get_godot_java();
  95. ERR_FAIL_COND(!godot_java);
  96. godot_java->set_keep_screen_on(p_enable);
  97. keep_screen_on = p_enable;
  98. }
  99. bool DisplayServerAndroid::screen_is_kept_on() const {
  100. return keep_screen_on;
  101. }
  102. void DisplayServerAndroid::screen_set_orientation(DisplayServer::ScreenOrientation p_orientation, int p_screen) {
  103. GodotIOJavaWrapper *godot_io_java = OS_Android::get_singleton()->get_godot_io_java();
  104. ERR_FAIL_COND(!godot_io_java);
  105. godot_io_java->set_screen_orientation(p_orientation);
  106. }
  107. DisplayServer::ScreenOrientation DisplayServerAndroid::screen_get_orientation(int p_screen) const {
  108. GodotIOJavaWrapper *godot_io_java = OS_Android::get_singleton()->get_godot_io_java();
  109. ERR_FAIL_COND_V(!godot_io_java, SCREEN_LANDSCAPE);
  110. return (ScreenOrientation)godot_io_java->get_screen_orientation();
  111. }
  112. int DisplayServerAndroid::get_screen_count() const {
  113. return 1;
  114. }
  115. Point2i DisplayServerAndroid::screen_get_position(int p_screen) const {
  116. return Point2i(0, 0);
  117. }
  118. Size2i DisplayServerAndroid::screen_get_size(int p_screen) const {
  119. return OS_Android::get_singleton()->get_display_size();
  120. }
  121. Rect2i DisplayServerAndroid::screen_get_usable_rect(int p_screen) const {
  122. Size2i display_size = OS_Android::get_singleton()->get_display_size();
  123. return Rect2i(0, 0, display_size.width, display_size.height);
  124. }
  125. int DisplayServerAndroid::screen_get_dpi(int p_screen) const {
  126. GodotIOJavaWrapper *godot_io_java = OS_Android::get_singleton()->get_godot_io_java();
  127. ERR_FAIL_COND_V(!godot_io_java, 0);
  128. return godot_io_java->get_screen_dpi();
  129. }
  130. bool DisplayServerAndroid::screen_is_touchscreen(int p_screen) const {
  131. return true;
  132. }
  133. void DisplayServerAndroid::virtual_keyboard_show(const String &p_existing_text, const Rect2 &p_screen_rect, int p_max_length) {
  134. GodotIOJavaWrapper *godot_io_java = OS_Android::get_singleton()->get_godot_io_java();
  135. ERR_FAIL_COND(!godot_io_java);
  136. if (godot_io_java->has_vk()) {
  137. godot_io_java->show_vk(p_existing_text, p_max_length);
  138. } else {
  139. ERR_PRINT("Virtual keyboard not available");
  140. }
  141. }
  142. void DisplayServerAndroid::virtual_keyboard_hide() {
  143. GodotIOJavaWrapper *godot_io_java = OS_Android::get_singleton()->get_godot_io_java();
  144. ERR_FAIL_COND(!godot_io_java);
  145. if (godot_io_java->has_vk()) {
  146. godot_io_java->hide_vk();
  147. } else {
  148. ERR_PRINT("Virtual keyboard not available");
  149. }
  150. }
  151. int DisplayServerAndroid::virtual_keyboard_get_height() const {
  152. GodotIOJavaWrapper *godot_io_java = OS_Android::get_singleton()->get_godot_io_java();
  153. ERR_FAIL_COND_V(!godot_io_java, 0);
  154. return godot_io_java->get_vk_height();
  155. }
  156. void DisplayServerAndroid::window_set_window_event_callback(const Callable &p_callable, DisplayServer::WindowID p_window) {
  157. window_event_callback = p_callable;
  158. }
  159. void DisplayServerAndroid::window_set_input_event_callback(const Callable &p_callable, DisplayServer::WindowID p_window) {
  160. input_event_callback = p_callable;
  161. }
  162. void DisplayServerAndroid::window_set_input_text_callback(const Callable &p_callable, DisplayServer::WindowID p_window) {
  163. input_text_callback = p_callable;
  164. }
  165. void DisplayServerAndroid::window_set_rect_changed_callback(const Callable &p_callable, DisplayServer::WindowID p_window) {
  166. // Not supported on Android.
  167. }
  168. void DisplayServerAndroid::window_set_drop_files_callback(const Callable &p_callable, DisplayServer::WindowID p_window) {
  169. // Not supported on Android.
  170. }
  171. void DisplayServerAndroid::_window_callback(const Callable &p_callable, const Variant &p_arg) const {
  172. if (!p_callable.is_null()) {
  173. const Variant *argp = &p_arg;
  174. Variant ret;
  175. Callable::CallError ce;
  176. p_callable.call((const Variant **)&argp, 1, ret, ce);
  177. }
  178. }
  179. void DisplayServerAndroid::send_window_event(DisplayServer::WindowEvent p_event) const {
  180. _window_callback(window_event_callback, int(p_event));
  181. }
  182. void DisplayServerAndroid::send_input_event(const Ref<InputEvent> &p_event) const {
  183. _window_callback(input_event_callback, p_event);
  184. }
  185. void DisplayServerAndroid::send_input_text(const String &p_text) const {
  186. _window_callback(input_text_callback, p_text);
  187. }
  188. void DisplayServerAndroid::_dispatch_input_events(const Ref<InputEvent> &p_event) {
  189. DisplayServerAndroid::get_singleton()->send_input_event(p_event);
  190. }
  191. Vector<DisplayServer::WindowID> DisplayServerAndroid::get_window_list() const {
  192. Vector<WindowID> ret;
  193. ret.push_back(MAIN_WINDOW_ID);
  194. return ret;
  195. }
  196. DisplayServer::WindowID DisplayServerAndroid::get_window_at_screen_position(const Point2i &p_position) const {
  197. return MAIN_WINDOW_ID;
  198. }
  199. void DisplayServerAndroid::window_attach_instance_id(ObjectID p_instance, DisplayServer::WindowID p_window) {
  200. window_attached_instance_id = p_instance;
  201. }
  202. ObjectID DisplayServerAndroid::window_get_attached_instance_id(DisplayServer::WindowID p_window) const {
  203. return window_attached_instance_id;
  204. }
  205. void DisplayServerAndroid::window_set_title(const String &p_title, DisplayServer::WindowID p_window) {
  206. // Not supported on Android.
  207. }
  208. int DisplayServerAndroid::window_get_current_screen(DisplayServer::WindowID p_window) const {
  209. return SCREEN_OF_MAIN_WINDOW;
  210. }
  211. void DisplayServerAndroid::window_set_current_screen(int p_screen, DisplayServer::WindowID p_window) {
  212. // Not supported on Android.
  213. }
  214. Point2i DisplayServerAndroid::window_get_position(DisplayServer::WindowID p_window) const {
  215. return Point2i();
  216. }
  217. void DisplayServerAndroid::window_set_position(const Point2i &p_position, DisplayServer::WindowID p_window) {
  218. // Not supported on Android.
  219. }
  220. void DisplayServerAndroid::window_set_transient(DisplayServer::WindowID p_window, DisplayServer::WindowID p_parent) {
  221. // Not supported on Android.
  222. }
  223. void DisplayServerAndroid::window_set_max_size(const Size2i p_size, DisplayServer::WindowID p_window) {
  224. // Not supported on Android.
  225. }
  226. Size2i DisplayServerAndroid::window_get_max_size(DisplayServer::WindowID p_window) const {
  227. return Size2i();
  228. }
  229. void DisplayServerAndroid::window_set_min_size(const Size2i p_size, DisplayServer::WindowID p_window) {
  230. // Not supported on Android.
  231. }
  232. Size2i DisplayServerAndroid::window_get_min_size(DisplayServer::WindowID p_window) const {
  233. return Size2i();
  234. }
  235. void DisplayServerAndroid::window_set_size(const Size2i p_size, DisplayServer::WindowID p_window) {
  236. // Not supported on Android.
  237. }
  238. Size2i DisplayServerAndroid::window_get_size(DisplayServer::WindowID p_window) const {
  239. return OS_Android::get_singleton()->get_display_size();
  240. }
  241. Size2i DisplayServerAndroid::window_get_real_size(DisplayServer::WindowID p_window) const {
  242. return OS_Android::get_singleton()->get_display_size();
  243. }
  244. void DisplayServerAndroid::window_set_mode(DisplayServer::WindowMode p_mode, DisplayServer::WindowID p_window) {
  245. // Not supported on Android.
  246. }
  247. DisplayServer::WindowMode DisplayServerAndroid::window_get_mode(DisplayServer::WindowID p_window) const {
  248. return WINDOW_MODE_FULLSCREEN;
  249. }
  250. bool DisplayServerAndroid::window_is_maximize_allowed(DisplayServer::WindowID p_window) const {
  251. return false;
  252. }
  253. void DisplayServerAndroid::window_set_flag(DisplayServer::WindowFlags p_flag, bool p_enabled, DisplayServer::WindowID p_window) {
  254. // Not supported on Android.
  255. }
  256. bool DisplayServerAndroid::window_get_flag(DisplayServer::WindowFlags p_flag, DisplayServer::WindowID p_window) const {
  257. return false;
  258. }
  259. void DisplayServerAndroid::window_request_attention(DisplayServer::WindowID p_window) {
  260. // Not supported on Android.
  261. }
  262. void DisplayServerAndroid::window_move_to_foreground(DisplayServer::WindowID p_window) {
  263. // Not supported on Android.
  264. }
  265. bool DisplayServerAndroid::window_can_draw(DisplayServer::WindowID p_window) const {
  266. return true;
  267. }
  268. bool DisplayServerAndroid::can_any_window_draw() const {
  269. return true;
  270. }
  271. void DisplayServerAndroid::alert(const String &p_alert, const String &p_title) {
  272. GodotJavaWrapper *godot_java = OS_Android::get_singleton()->get_godot_java();
  273. ERR_FAIL_COND(!godot_java);
  274. godot_java->alert(p_alert, p_title);
  275. }
  276. void DisplayServerAndroid::process_events() {
  277. // Nothing to do
  278. }
  279. Vector<String> DisplayServerAndroid::get_rendering_drivers_func() {
  280. Vector<String> drivers;
  281. #ifdef OPENGL_ENABLED
  282. drivers.push_back("opengl");
  283. #endif
  284. #ifdef VULKAN_ENABLED
  285. drivers.push_back("vulkan");
  286. #endif
  287. return drivers;
  288. }
  289. DisplayServer *DisplayServerAndroid::create_func(const String &p_rendering_driver, DisplayServer::WindowMode p_mode, uint32_t p_flags, const Vector2i &p_resolution, Error &r_error) {
  290. return memnew(DisplayServerAndroid(p_rendering_driver, p_mode, p_flags, p_resolution, r_error));
  291. }
  292. void DisplayServerAndroid::register_android_driver() {
  293. register_create_function("android", create_func, get_rendering_drivers_func);
  294. }
  295. DisplayServerAndroid::DisplayServerAndroid(const String &p_rendering_driver, DisplayServer::WindowMode p_mode, uint32_t p_flags, const Vector2i &p_resolution, Error &r_error) {
  296. rendering_driver = p_rendering_driver;
  297. // TODO: rendering_driver is broken, change when different drivers are supported again
  298. rendering_driver = "vulkan";
  299. keep_screen_on = GLOBAL_GET("display/window/energy_saving/keep_screen_on");
  300. #if defined(OPENGL_ENABLED)
  301. if (rendering_driver == "opengl") {
  302. bool gl_initialization_error = false;
  303. if (RasterizerGLES2::is_viable() == OK) {
  304. RasterizerGLES2::register_config();
  305. RasterizerGLES2::make_current();
  306. } else {
  307. gl_initialization_error = true;
  308. }
  309. if (gl_initialization_error) {
  310. OS::get_singleton()->alert("Your device does not support any of the supported OpenGL versions.\n"
  311. "Please try updating your Android version.",
  312. "Unable to initialize video driver");
  313. return;
  314. }
  315. }
  316. #endif
  317. #if defined(VULKAN_ENABLED)
  318. context_vulkan = nullptr;
  319. rendering_device_vulkan = nullptr;
  320. if (rendering_driver == "vulkan") {
  321. ANativeWindow *native_window = OS_Android::get_singleton()->get_native_window();
  322. ERR_FAIL_COND(!native_window);
  323. context_vulkan = memnew(VulkanContextAndroid);
  324. if (context_vulkan->initialize() != OK) {
  325. memdelete(context_vulkan);
  326. context_vulkan = nullptr;
  327. ERR_FAIL_MSG("Failed to initialize Vulkan context");
  328. }
  329. Size2i display_size = OS_Android::get_singleton()->get_display_size();
  330. if (context_vulkan->window_create(native_window, display_size.width, display_size.height) == -1) {
  331. memdelete(context_vulkan);
  332. context_vulkan = nullptr;
  333. ERR_FAIL_MSG("Failed to create Vulkan window.");
  334. }
  335. rendering_device_vulkan = memnew(RenderingDeviceVulkan);
  336. rendering_device_vulkan->initialize(context_vulkan);
  337. RasterizerRD::make_current();
  338. }
  339. #endif
  340. InputFilter::get_singleton()->set_event_dispatch_function(_dispatch_input_events);
  341. }
  342. DisplayServerAndroid::~DisplayServerAndroid() {
  343. #if defined(VULKAN_ENABLED)
  344. if (rendering_driver == "vulkan") {
  345. if (rendering_device_vulkan) {
  346. rendering_device_vulkan->finalize();
  347. memdelete(rendering_device_vulkan);
  348. }
  349. if (context_vulkan) {
  350. memdelete(context_vulkan);
  351. }
  352. }
  353. #endif
  354. }
  355. void DisplayServerAndroid::process_joy_event(DisplayServerAndroid::JoypadEvent p_event) {
  356. switch (p_event.type) {
  357. case JOY_EVENT_BUTTON:
  358. InputFilter::get_singleton()->joy_button(p_event.device, p_event.index, p_event.pressed);
  359. break;
  360. case JOY_EVENT_AXIS:
  361. InputFilter::JoyAxis value;
  362. value.min = -1;
  363. value.value = p_event.value;
  364. InputFilter::get_singleton()->joy_axis(p_event.device, p_event.index, value);
  365. break;
  366. case JOY_EVENT_HAT:
  367. InputFilter::get_singleton()->joy_hat(p_event.device, p_event.hat);
  368. break;
  369. default:
  370. return;
  371. }
  372. }
  373. void DisplayServerAndroid::process_key_event(int p_keycode, int p_scancode, int p_unicode_char, bool p_pressed) {
  374. Ref<InputEventKey> ev;
  375. ev.instance();
  376. int val = p_unicode_char;
  377. int keycode = android_get_keysym(p_keycode);
  378. int phy_keycode = android_get_keysym(p_scancode);
  379. ev->set_keycode(keycode);
  380. ev->set_physical_keycode(phy_keycode);
  381. ev->set_unicode(val);
  382. ev->set_pressed(p_pressed);
  383. if (val == '\n') {
  384. ev->set_keycode(KEY_ENTER);
  385. } else if (val == 61448) {
  386. ev->set_keycode(KEY_BACKSPACE);
  387. ev->set_unicode(KEY_BACKSPACE);
  388. } else if (val == 61453) {
  389. ev->set_keycode(KEY_ENTER);
  390. ev->set_unicode(KEY_ENTER);
  391. } else if (p_keycode == 4) {
  392. OS_Android::get_singleton()->main_loop_request_go_back();
  393. }
  394. InputFilter::get_singleton()->parse_input_event(ev);
  395. }
  396. void DisplayServerAndroid::process_touch(int p_what, int p_pointer, const Vector<DisplayServerAndroid::TouchPos> &p_points) {
  397. switch (p_what) {
  398. case 0: { //gesture begin
  399. if (touch.size()) {
  400. //end all if exist
  401. for (int i = 0; i < touch.size(); i++) {
  402. Ref<InputEventScreenTouch> ev;
  403. ev.instance();
  404. ev->set_index(touch[i].id);
  405. ev->set_pressed(false);
  406. ev->set_position(touch[i].pos);
  407. InputFilter::get_singleton()->parse_input_event(ev);
  408. }
  409. }
  410. touch.resize(p_points.size());
  411. for (int i = 0; i < p_points.size(); i++) {
  412. touch.write[i].id = p_points[i].id;
  413. touch.write[i].pos = p_points[i].pos;
  414. }
  415. //send touch
  416. for (int i = 0; i < touch.size(); i++) {
  417. Ref<InputEventScreenTouch> ev;
  418. ev.instance();
  419. ev->set_index(touch[i].id);
  420. ev->set_pressed(true);
  421. ev->set_position(touch[i].pos);
  422. InputFilter::get_singleton()->parse_input_event(ev);
  423. }
  424. } break;
  425. case 1: { //motion
  426. ERR_FAIL_COND(touch.size() != p_points.size());
  427. for (int i = 0; i < touch.size(); i++) {
  428. int idx = -1;
  429. for (int j = 0; j < p_points.size(); j++) {
  430. if (touch[i].id == p_points[j].id) {
  431. idx = j;
  432. break;
  433. }
  434. }
  435. ERR_CONTINUE(idx == -1);
  436. if (touch[i].pos == p_points[idx].pos)
  437. continue; //no move unncesearily
  438. Ref<InputEventScreenDrag> ev;
  439. ev.instance();
  440. ev->set_index(touch[i].id);
  441. ev->set_position(p_points[idx].pos);
  442. ev->set_relative(p_points[idx].pos - touch[i].pos);
  443. InputFilter::get_singleton()->parse_input_event(ev);
  444. touch.write[i].pos = p_points[idx].pos;
  445. }
  446. } break;
  447. case 2: { //release
  448. if (touch.size()) {
  449. //end all if exist
  450. for (int i = 0; i < touch.size(); i++) {
  451. Ref<InputEventScreenTouch> ev;
  452. ev.instance();
  453. ev->set_index(touch[i].id);
  454. ev->set_pressed(false);
  455. ev->set_position(touch[i].pos);
  456. InputFilter::get_singleton()->parse_input_event(ev);
  457. }
  458. touch.clear();
  459. }
  460. } break;
  461. case 3: { // add touch
  462. for (int i = 0; i < p_points.size(); i++) {
  463. if (p_points[i].id == p_pointer) {
  464. TouchPos tp = p_points[i];
  465. touch.push_back(tp);
  466. Ref<InputEventScreenTouch> ev;
  467. ev.instance();
  468. ev->set_index(tp.id);
  469. ev->set_pressed(true);
  470. ev->set_position(tp.pos);
  471. InputFilter::get_singleton()->parse_input_event(ev);
  472. break;
  473. }
  474. }
  475. } break;
  476. case 4: { // remove touch
  477. for (int i = 0; i < touch.size(); i++) {
  478. if (touch[i].id == p_pointer) {
  479. Ref<InputEventScreenTouch> ev;
  480. ev.instance();
  481. ev->set_index(touch[i].id);
  482. ev->set_pressed(false);
  483. ev->set_position(touch[i].pos);
  484. InputFilter::get_singleton()->parse_input_event(ev);
  485. touch.remove(i);
  486. break;
  487. }
  488. }
  489. } break;
  490. }
  491. }
  492. void DisplayServerAndroid::process_hover(int p_type, Point2 p_pos) {
  493. // https://developer.android.com/reference/android/view/MotionEvent.html#ACTION_HOVER_ENTER
  494. switch (p_type) {
  495. case 7: // hover move
  496. case 9: // hover enter
  497. case 10: { // hover exit
  498. Ref<InputEventMouseMotion> ev;
  499. ev.instance();
  500. ev->set_position(p_pos);
  501. ev->set_global_position(p_pos);
  502. ev->set_relative(p_pos - hover_prev_pos);
  503. InputFilter::get_singleton()->parse_input_event(ev);
  504. hover_prev_pos = p_pos;
  505. } break;
  506. }
  507. }
  508. void DisplayServerAndroid::process_double_tap(Point2 p_pos) {
  509. Ref<InputEventMouseButton> ev;
  510. ev.instance();
  511. ev->set_position(p_pos);
  512. ev->set_global_position(p_pos);
  513. ev->set_pressed(false);
  514. ev->set_doubleclick(true);
  515. InputFilter::get_singleton()->parse_input_event(ev);
  516. }
  517. void DisplayServerAndroid::process_scroll(Point2 p_pos) {
  518. Ref<InputEventPanGesture> ev;
  519. ev.instance();
  520. ev->set_position(p_pos);
  521. ev->set_delta(p_pos - scroll_prev_pos);
  522. InputFilter::get_singleton()->parse_input_event(ev);
  523. scroll_prev_pos = p_pos;
  524. }
  525. void DisplayServerAndroid::process_accelerometer(const Vector3 &p_accelerometer) {
  526. InputFilter::get_singleton()->set_accelerometer(p_accelerometer);
  527. }
  528. void DisplayServerAndroid::process_gravity(const Vector3 &p_gravity) {
  529. InputFilter::get_singleton()->set_gravity(p_gravity);
  530. }
  531. void DisplayServerAndroid::process_magnetometer(const Vector3 &p_magnetometer) {
  532. InputFilter::get_singleton()->set_magnetometer(p_magnetometer);
  533. }
  534. void DisplayServerAndroid::process_gyroscope(const Vector3 &p_gyroscope) {
  535. InputFilter::get_singleton()->set_gyroscope(p_gyroscope);
  536. }