vulkan_context_android.cpp 3.2 KB

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  1. /*************************************************************************/
  2. /* vulkan_context_android.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "vulkan_context_android.h"
  31. #include <vulkan/vulkan_android.h>
  32. #define VMA_IMPLEMENTATION
  33. #ifdef DEBUG_ENABLED
  34. #ifndef _DEBUG
  35. #define _DEBUG
  36. #endif
  37. #endif
  38. #include <vk_mem_alloc.h>
  39. const char *VulkanContextAndroid::_get_platform_surface_extension() const {
  40. return VK_KHR_ANDROID_SURFACE_EXTENSION_NAME;
  41. }
  42. int VulkanContextAndroid::window_create(ANativeWindow *p_window, int p_width, int p_height) {
  43. VkAndroidSurfaceCreateInfoKHR createInfo;
  44. createInfo.sType = VK_STRUCTURE_TYPE_ANDROID_SURFACE_CREATE_INFO_KHR;
  45. createInfo.pNext = nullptr;
  46. createInfo.flags = 0;
  47. createInfo.window = p_window;
  48. VkSurfaceKHR surface;
  49. VkResult err = vkCreateAndroidSurfaceKHR(_get_instance(), &createInfo, nullptr, &surface);
  50. if (err != VK_SUCCESS) {
  51. ERR_FAIL_V_MSG(-1, "vkCreateAndroidSurfaceKHR failed with error " + itos(err));
  52. }
  53. return _window_create(DisplayServer::MAIN_WINDOW_ID, surface, p_width, p_height);
  54. }
  55. VulkanContextAndroid::VulkanContextAndroid() {
  56. // TODO: fix validation layers
  57. use_validation_layers = false;
  58. }
  59. VulkanContextAndroid::~VulkanContextAndroid() {
  60. }