display_server_android.cpp 20 KB

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  1. /*************************************************************************/
  2. /* display_server_android.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "display_server_android.h"
  31. #include "core/config/project_settings.h"
  32. #include "java_godot_io_wrapper.h"
  33. #include "java_godot_wrapper.h"
  34. #include "os_android.h"
  35. #if defined(VULKAN_ENABLED)
  36. #include "drivers/vulkan/rendering_device_vulkan.h"
  37. #include "platform/android/vulkan/vulkan_context_android.h"
  38. #include "servers/rendering/renderer_rd/renderer_compositor_rd.h"
  39. #endif
  40. DisplayServerAndroid *DisplayServerAndroid::get_singleton() {
  41. return (DisplayServerAndroid *)DisplayServer::get_singleton();
  42. }
  43. bool DisplayServerAndroid::has_feature(Feature p_feature) const {
  44. switch (p_feature) {
  45. case FEATURE_CURSOR_SHAPE:
  46. //case FEATURE_CUSTOM_CURSOR_SHAPE:
  47. //case FEATURE_GLOBAL_MENU:
  48. //case FEATURE_HIDPI:
  49. //case FEATURE_ICON:
  50. //case FEATURE_IME:
  51. case FEATURE_MOUSE:
  52. //case FEATURE_MOUSE_WARP:
  53. //case FEATURE_NATIVE_DIALOG:
  54. //case FEATURE_NATIVE_ICON:
  55. //case FEATURE_WINDOW_TRANSPARENCY:
  56. case FEATURE_CLIPBOARD:
  57. case FEATURE_KEEP_SCREEN_ON:
  58. case FEATURE_ORIENTATION:
  59. case FEATURE_TOUCHSCREEN:
  60. case FEATURE_VIRTUAL_KEYBOARD:
  61. return true;
  62. default:
  63. return false;
  64. }
  65. }
  66. String DisplayServerAndroid::get_name() const {
  67. return "Android";
  68. }
  69. void DisplayServerAndroid::clipboard_set(const String &p_text) {
  70. GodotJavaWrapper *godot_java = OS_Android::get_singleton()->get_godot_java();
  71. ERR_FAIL_COND(!godot_java);
  72. if (godot_java->has_set_clipboard()) {
  73. godot_java->set_clipboard(p_text);
  74. } else {
  75. DisplayServer::clipboard_set(p_text);
  76. }
  77. }
  78. String DisplayServerAndroid::clipboard_get() const {
  79. GodotJavaWrapper *godot_java = OS_Android::get_singleton()->get_godot_java();
  80. ERR_FAIL_COND_V(!godot_java, String());
  81. if (godot_java->has_get_clipboard()) {
  82. return godot_java->get_clipboard();
  83. } else {
  84. return DisplayServer::clipboard_get();
  85. }
  86. }
  87. bool DisplayServerAndroid::clipboard_has() const {
  88. GodotJavaWrapper *godot_java = OS_Android::get_singleton()->get_godot_java();
  89. ERR_FAIL_COND_V(!godot_java, false);
  90. if (godot_java->has_has_clipboard()) {
  91. return godot_java->has_clipboard();
  92. } else {
  93. return DisplayServer::clipboard_has();
  94. }
  95. }
  96. void DisplayServerAndroid::screen_set_keep_on(bool p_enable) {
  97. GodotJavaWrapper *godot_java = OS_Android::get_singleton()->get_godot_java();
  98. ERR_FAIL_COND(!godot_java);
  99. godot_java->set_keep_screen_on(p_enable);
  100. keep_screen_on = p_enable;
  101. }
  102. bool DisplayServerAndroid::screen_is_kept_on() const {
  103. return keep_screen_on;
  104. }
  105. void DisplayServerAndroid::screen_set_orientation(DisplayServer::ScreenOrientation p_orientation, int p_screen) {
  106. GodotIOJavaWrapper *godot_io_java = OS_Android::get_singleton()->get_godot_io_java();
  107. ERR_FAIL_COND(!godot_io_java);
  108. godot_io_java->set_screen_orientation(p_orientation);
  109. }
  110. DisplayServer::ScreenOrientation DisplayServerAndroid::screen_get_orientation(int p_screen) const {
  111. GodotIOJavaWrapper *godot_io_java = OS_Android::get_singleton()->get_godot_io_java();
  112. ERR_FAIL_COND_V(!godot_io_java, SCREEN_LANDSCAPE);
  113. const int orientation = godot_io_java->get_screen_orientation();
  114. ERR_FAIL_INDEX_V_MSG(orientation, 7, SCREEN_LANDSCAPE, "Unrecognized screen orientation");
  115. return (ScreenOrientation)orientation;
  116. }
  117. int DisplayServerAndroid::get_screen_count() const {
  118. return 1;
  119. }
  120. Point2i DisplayServerAndroid::screen_get_position(int p_screen) const {
  121. return Point2i(0, 0);
  122. }
  123. Size2i DisplayServerAndroid::screen_get_size(int p_screen) const {
  124. return OS_Android::get_singleton()->get_display_size();
  125. }
  126. Rect2i DisplayServerAndroid::screen_get_usable_rect(int p_screen) const {
  127. GodotIOJavaWrapper *godot_io_java = OS_Android::get_singleton()->get_godot_io_java();
  128. ERR_FAIL_COND_V(!godot_io_java, Rect2i());
  129. int xywh[4];
  130. godot_io_java->screen_get_usable_rect(xywh);
  131. return Rect2i(xywh[0], xywh[1], xywh[2], xywh[3]);
  132. }
  133. int DisplayServerAndroid::screen_get_dpi(int p_screen) const {
  134. GodotIOJavaWrapper *godot_io_java = OS_Android::get_singleton()->get_godot_io_java();
  135. ERR_FAIL_COND_V(!godot_io_java, 0);
  136. return godot_io_java->get_screen_dpi();
  137. }
  138. float DisplayServerAndroid::screen_get_refresh_rate(int p_screen) const {
  139. GodotIOJavaWrapper *godot_io_java = OS_Android::get_singleton()->get_godot_io_java();
  140. if (!godot_io_java) {
  141. ERR_PRINT("An error occurred while trying to get the screen refresh rate.");
  142. return SCREEN_REFRESH_RATE_FALLBACK;
  143. }
  144. return godot_io_java->get_screen_refresh_rate(SCREEN_REFRESH_RATE_FALLBACK);
  145. }
  146. bool DisplayServerAndroid::screen_is_touchscreen(int p_screen) const {
  147. return true;
  148. }
  149. void DisplayServerAndroid::virtual_keyboard_show(const String &p_existing_text, const Rect2 &p_screen_rect, bool p_multiline, int p_max_length, int p_cursor_start, int p_cursor_end) {
  150. GodotIOJavaWrapper *godot_io_java = OS_Android::get_singleton()->get_godot_io_java();
  151. ERR_FAIL_COND(!godot_io_java);
  152. if (godot_io_java->has_vk()) {
  153. godot_io_java->show_vk(p_existing_text, p_multiline, p_max_length, p_cursor_start, p_cursor_end);
  154. } else {
  155. ERR_PRINT("Virtual keyboard not available");
  156. }
  157. }
  158. void DisplayServerAndroid::virtual_keyboard_hide() {
  159. GodotIOJavaWrapper *godot_io_java = OS_Android::get_singleton()->get_godot_io_java();
  160. ERR_FAIL_COND(!godot_io_java);
  161. if (godot_io_java->has_vk()) {
  162. godot_io_java->hide_vk();
  163. } else {
  164. ERR_PRINT("Virtual keyboard not available");
  165. }
  166. }
  167. int DisplayServerAndroid::virtual_keyboard_get_height() const {
  168. GodotIOJavaWrapper *godot_io_java = OS_Android::get_singleton()->get_godot_io_java();
  169. ERR_FAIL_COND_V(!godot_io_java, 0);
  170. return godot_io_java->get_vk_height();
  171. }
  172. void DisplayServerAndroid::window_set_window_event_callback(const Callable &p_callable, DisplayServer::WindowID p_window) {
  173. window_event_callback = p_callable;
  174. }
  175. void DisplayServerAndroid::window_set_input_event_callback(const Callable &p_callable, DisplayServer::WindowID p_window) {
  176. input_event_callback = p_callable;
  177. }
  178. void DisplayServerAndroid::window_set_input_text_callback(const Callable &p_callable, DisplayServer::WindowID p_window) {
  179. input_text_callback = p_callable;
  180. }
  181. void DisplayServerAndroid::window_set_rect_changed_callback(const Callable &p_callable, DisplayServer::WindowID p_window) {
  182. rect_changed_callback = p_callable;
  183. }
  184. void DisplayServerAndroid::window_set_drop_files_callback(const Callable &p_callable, DisplayServer::WindowID p_window) {
  185. // Not supported on Android.
  186. }
  187. void DisplayServerAndroid::_window_callback(const Callable &p_callable, const Variant &p_arg, bool p_deferred) const {
  188. if (!p_callable.is_null()) {
  189. const Variant *argp = &p_arg;
  190. Variant ret;
  191. Callable::CallError ce;
  192. if (p_deferred) {
  193. p_callable.call((const Variant **)&argp, 1, ret, ce);
  194. } else {
  195. p_callable.call_deferred((const Variant **)&argp, 1);
  196. }
  197. }
  198. }
  199. void DisplayServerAndroid::send_window_event(DisplayServer::WindowEvent p_event, bool p_deferred) const {
  200. _window_callback(window_event_callback, int(p_event), p_deferred);
  201. }
  202. void DisplayServerAndroid::send_input_event(const Ref<InputEvent> &p_event) const {
  203. _window_callback(input_event_callback, p_event);
  204. }
  205. void DisplayServerAndroid::send_input_text(const String &p_text) const {
  206. _window_callback(input_text_callback, p_text);
  207. }
  208. void DisplayServerAndroid::_dispatch_input_events(const Ref<InputEvent> &p_event) {
  209. DisplayServerAndroid::get_singleton()->send_input_event(p_event);
  210. }
  211. Vector<DisplayServer::WindowID> DisplayServerAndroid::get_window_list() const {
  212. Vector<WindowID> ret;
  213. ret.push_back(MAIN_WINDOW_ID);
  214. return ret;
  215. }
  216. DisplayServer::WindowID DisplayServerAndroid::get_window_at_screen_position(const Point2i &p_position) const {
  217. return MAIN_WINDOW_ID;
  218. }
  219. int64_t DisplayServerAndroid::window_get_native_handle(HandleType p_handle_type, WindowID p_window) const {
  220. ERR_FAIL_COND_V(p_window != MAIN_WINDOW_ID, 0);
  221. switch (p_handle_type) {
  222. case DISPLAY_HANDLE: {
  223. return 0; // Not supported.
  224. }
  225. case WINDOW_HANDLE: {
  226. return (int64_t)((OS_Android *)OS::get_singleton())->get_godot_java()->get_activity();
  227. }
  228. case WINDOW_VIEW: {
  229. return 0; // Not supported.
  230. }
  231. default: {
  232. return 0;
  233. }
  234. }
  235. }
  236. void DisplayServerAndroid::window_attach_instance_id(ObjectID p_instance, DisplayServer::WindowID p_window) {
  237. window_attached_instance_id = p_instance;
  238. }
  239. ObjectID DisplayServerAndroid::window_get_attached_instance_id(DisplayServer::WindowID p_window) const {
  240. return window_attached_instance_id;
  241. }
  242. void DisplayServerAndroid::window_set_title(const String &p_title, DisplayServer::WindowID p_window) {
  243. // Not supported on Android.
  244. }
  245. int DisplayServerAndroid::window_get_current_screen(DisplayServer::WindowID p_window) const {
  246. return SCREEN_OF_MAIN_WINDOW;
  247. }
  248. void DisplayServerAndroid::window_set_current_screen(int p_screen, DisplayServer::WindowID p_window) {
  249. // Not supported on Android.
  250. }
  251. Point2i DisplayServerAndroid::window_get_position(DisplayServer::WindowID p_window) const {
  252. return Point2i();
  253. }
  254. void DisplayServerAndroid::window_set_position(const Point2i &p_position, DisplayServer::WindowID p_window) {
  255. // Not supported on Android.
  256. }
  257. void DisplayServerAndroid::window_set_transient(DisplayServer::WindowID p_window, DisplayServer::WindowID p_parent) {
  258. // Not supported on Android.
  259. }
  260. void DisplayServerAndroid::window_set_max_size(const Size2i p_size, DisplayServer::WindowID p_window) {
  261. // Not supported on Android.
  262. }
  263. Size2i DisplayServerAndroid::window_get_max_size(DisplayServer::WindowID p_window) const {
  264. return Size2i();
  265. }
  266. void DisplayServerAndroid::window_set_min_size(const Size2i p_size, DisplayServer::WindowID p_window) {
  267. // Not supported on Android.
  268. }
  269. Size2i DisplayServerAndroid::window_get_min_size(DisplayServer::WindowID p_window) const {
  270. return Size2i();
  271. }
  272. void DisplayServerAndroid::window_set_size(const Size2i p_size, DisplayServer::WindowID p_window) {
  273. // Not supported on Android.
  274. }
  275. Size2i DisplayServerAndroid::window_get_size(DisplayServer::WindowID p_window) const {
  276. return OS_Android::get_singleton()->get_display_size();
  277. }
  278. Size2i DisplayServerAndroid::window_get_real_size(DisplayServer::WindowID p_window) const {
  279. return OS_Android::get_singleton()->get_display_size();
  280. }
  281. void DisplayServerAndroid::window_set_mode(DisplayServer::WindowMode p_mode, DisplayServer::WindowID p_window) {
  282. // Not supported on Android.
  283. }
  284. DisplayServer::WindowMode DisplayServerAndroid::window_get_mode(DisplayServer::WindowID p_window) const {
  285. return WINDOW_MODE_FULLSCREEN;
  286. }
  287. bool DisplayServerAndroid::window_is_maximize_allowed(DisplayServer::WindowID p_window) const {
  288. return false;
  289. }
  290. void DisplayServerAndroid::window_set_flag(DisplayServer::WindowFlags p_flag, bool p_enabled, DisplayServer::WindowID p_window) {
  291. // Not supported on Android.
  292. }
  293. bool DisplayServerAndroid::window_get_flag(DisplayServer::WindowFlags p_flag, DisplayServer::WindowID p_window) const {
  294. return false;
  295. }
  296. void DisplayServerAndroid::window_request_attention(DisplayServer::WindowID p_window) {
  297. // Not supported on Android.
  298. }
  299. void DisplayServerAndroid::window_move_to_foreground(DisplayServer::WindowID p_window) {
  300. // Not supported on Android.
  301. }
  302. bool DisplayServerAndroid::window_can_draw(DisplayServer::WindowID p_window) const {
  303. return true;
  304. }
  305. bool DisplayServerAndroid::can_any_window_draw() const {
  306. return true;
  307. }
  308. void DisplayServerAndroid::process_events() {
  309. Input::get_singleton()->flush_buffered_events();
  310. }
  311. Vector<String> DisplayServerAndroid::get_rendering_drivers_func() {
  312. Vector<String> drivers;
  313. #ifdef GLES3_ENABLED
  314. drivers.push_back("opengl3");
  315. #endif
  316. #ifdef VULKAN_ENABLED
  317. drivers.push_back("vulkan");
  318. #endif
  319. return drivers;
  320. }
  321. DisplayServer *DisplayServerAndroid::create_func(const String &p_rendering_driver, DisplayServer::WindowMode p_mode, DisplayServer::VSyncMode p_vsync_mode, uint32_t p_flags, const Vector2i &p_resolution, Error &r_error) {
  322. DisplayServer *ds = memnew(DisplayServerAndroid(p_rendering_driver, p_mode, p_vsync_mode, p_flags, p_resolution, r_error));
  323. if (r_error != OK) {
  324. OS::get_singleton()->alert("Your video card driver does not support any of the supported Vulkan versions.", "Unable to initialize Video driver");
  325. }
  326. return ds;
  327. }
  328. void DisplayServerAndroid::register_android_driver() {
  329. register_create_function("android", create_func, get_rendering_drivers_func);
  330. }
  331. void DisplayServerAndroid::reset_window() {
  332. #if defined(VULKAN_ENABLED)
  333. if (rendering_driver == "vulkan") {
  334. ANativeWindow *native_window = OS_Android::get_singleton()->get_native_window();
  335. ERR_FAIL_COND(!native_window);
  336. ERR_FAIL_COND(!context_vulkan);
  337. VSyncMode last_vsync_mode = context_vulkan->get_vsync_mode(MAIN_WINDOW_ID);
  338. context_vulkan->window_destroy(MAIN_WINDOW_ID);
  339. Size2i display_size = OS_Android::get_singleton()->get_display_size();
  340. if (context_vulkan->window_create(native_window, last_vsync_mode, display_size.width, display_size.height) == -1) {
  341. memdelete(context_vulkan);
  342. context_vulkan = nullptr;
  343. ERR_FAIL_MSG("Failed to reset Vulkan window.");
  344. }
  345. }
  346. #endif
  347. }
  348. void DisplayServerAndroid::notify_surface_changed(int p_width, int p_height) {
  349. if (rect_changed_callback.is_null()) {
  350. return;
  351. }
  352. const Variant size = Rect2i(0, 0, p_width, p_height);
  353. const Variant *sizep = &size;
  354. Variant ret;
  355. Callable::CallError ce;
  356. rect_changed_callback.call(reinterpret_cast<const Variant **>(&sizep), 1, ret, ce);
  357. }
  358. DisplayServerAndroid::DisplayServerAndroid(const String &p_rendering_driver, DisplayServer::WindowMode p_mode, DisplayServer::VSyncMode p_vsync_mode, uint32_t p_flags, const Vector2i &p_resolution, Error &r_error) {
  359. rendering_driver = p_rendering_driver;
  360. // TODO: rendering_driver is broken, change when different drivers are supported again
  361. rendering_driver = "vulkan";
  362. keep_screen_on = GLOBAL_GET("display/window/energy_saving/keep_screen_on");
  363. #if defined(GLES3_ENABLED)
  364. if (rendering_driver == "opengl3") {
  365. bool gl_initialization_error = false;
  366. if (RasterizerGLES3::is_viable() == OK) {
  367. RasterizerGLES3::register_config();
  368. RasterizerGLES3::make_current();
  369. } else {
  370. gl_initialization_error = true;
  371. }
  372. if (gl_initialization_error) {
  373. OS::get_singleton()->alert("Your device does not support any of the supported OpenGL versions.\n"
  374. "Please try updating your Android version.",
  375. "Unable to initialize video driver");
  376. return;
  377. }
  378. }
  379. #endif
  380. #if defined(VULKAN_ENABLED)
  381. context_vulkan = nullptr;
  382. rendering_device_vulkan = nullptr;
  383. if (rendering_driver == "vulkan") {
  384. ANativeWindow *native_window = OS_Android::get_singleton()->get_native_window();
  385. ERR_FAIL_COND(!native_window);
  386. context_vulkan = memnew(VulkanContextAndroid);
  387. if (context_vulkan->initialize() != OK) {
  388. memdelete(context_vulkan);
  389. context_vulkan = nullptr;
  390. ERR_FAIL_MSG("Failed to initialize Vulkan context");
  391. }
  392. Size2i display_size = OS_Android::get_singleton()->get_display_size();
  393. if (context_vulkan->window_create(native_window, p_vsync_mode, display_size.width, display_size.height) == -1) {
  394. memdelete(context_vulkan);
  395. context_vulkan = nullptr;
  396. ERR_FAIL_MSG("Failed to create Vulkan window.");
  397. }
  398. rendering_device_vulkan = memnew(RenderingDeviceVulkan);
  399. rendering_device_vulkan->initialize(context_vulkan);
  400. RendererCompositorRD::make_current();
  401. }
  402. #endif
  403. Input::get_singleton()->set_event_dispatch_function(_dispatch_input_events);
  404. Input::get_singleton()->set_use_input_buffering(true); // Needed because events will come directly from the UI thread
  405. r_error = OK;
  406. }
  407. DisplayServerAndroid::~DisplayServerAndroid() {
  408. #if defined(VULKAN_ENABLED)
  409. if (rendering_driver == "vulkan") {
  410. if (rendering_device_vulkan) {
  411. rendering_device_vulkan->finalize();
  412. memdelete(rendering_device_vulkan);
  413. }
  414. if (context_vulkan) {
  415. memdelete(context_vulkan);
  416. }
  417. }
  418. #endif
  419. }
  420. void DisplayServerAndroid::process_accelerometer(const Vector3 &p_accelerometer) {
  421. Input::get_singleton()->set_accelerometer(p_accelerometer);
  422. }
  423. void DisplayServerAndroid::process_gravity(const Vector3 &p_gravity) {
  424. Input::get_singleton()->set_gravity(p_gravity);
  425. }
  426. void DisplayServerAndroid::process_magnetometer(const Vector3 &p_magnetometer) {
  427. Input::get_singleton()->set_magnetometer(p_magnetometer);
  428. }
  429. void DisplayServerAndroid::process_gyroscope(const Vector3 &p_gyroscope) {
  430. Input::get_singleton()->set_gyroscope(p_gyroscope);
  431. }
  432. void DisplayServerAndroid::mouse_set_mode(MouseMode p_mode) {
  433. if (mouse_mode == p_mode) {
  434. return;
  435. }
  436. if (p_mode == MouseMode::MOUSE_MODE_HIDDEN) {
  437. OS_Android::get_singleton()->get_godot_java()->get_godot_view()->set_pointer_icon(CURSOR_TYPE_NULL);
  438. } else {
  439. cursor_set_shape(cursor_shape);
  440. }
  441. if (p_mode == MouseMode::MOUSE_MODE_CAPTURED) {
  442. OS_Android::get_singleton()->get_godot_java()->get_godot_view()->request_pointer_capture();
  443. } else {
  444. OS_Android::get_singleton()->get_godot_java()->get_godot_view()->release_pointer_capture();
  445. }
  446. mouse_mode = p_mode;
  447. }
  448. DisplayServer::MouseMode DisplayServerAndroid::mouse_get_mode() const {
  449. return mouse_mode;
  450. }
  451. Point2i DisplayServerAndroid::mouse_get_position() const {
  452. return Input::get_singleton()->get_mouse_position();
  453. }
  454. MouseButton DisplayServerAndroid::mouse_get_button_state() const {
  455. return (MouseButton)Input::get_singleton()->get_mouse_button_mask();
  456. }
  457. void DisplayServerAndroid::cursor_set_shape(DisplayServer::CursorShape p_shape) {
  458. if (cursor_shape == p_shape) {
  459. return;
  460. }
  461. cursor_shape = p_shape;
  462. if (mouse_mode == MouseMode::MOUSE_MODE_VISIBLE || mouse_mode == MouseMode::MOUSE_MODE_CONFINED) {
  463. OS_Android::get_singleton()->get_godot_java()->get_godot_view()->set_pointer_icon(android_cursors[cursor_shape]);
  464. }
  465. }
  466. DisplayServer::CursorShape DisplayServerAndroid::cursor_get_shape() const {
  467. return cursor_shape;
  468. }
  469. void DisplayServerAndroid::window_set_vsync_mode(DisplayServer::VSyncMode p_vsync_mode, WindowID p_window) {
  470. #if defined(VULKAN_ENABLED)
  471. context_vulkan->set_vsync_mode(p_window, p_vsync_mode);
  472. #endif
  473. }
  474. DisplayServer::VSyncMode DisplayServerAndroid::window_get_vsync_mode(WindowID p_window) const {
  475. #if defined(VULKAN_ENABLED)
  476. return context_vulkan->get_vsync_mode(p_window);
  477. #else
  478. return DisplayServer::VSYNC_ENABLED;
  479. #endif
  480. }