renderer_storage_rd.cpp 316 KB

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  1. /*************************************************************************/
  2. /* renderer_storage_rd.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "renderer_storage_rd.h"
  31. #include "core/config/engine.h"
  32. #include "core/config/project_settings.h"
  33. #include "core/io/resource_loader.h"
  34. #include "core/math/math_defs.h"
  35. #include "renderer_compositor_rd.h"
  36. #include "servers/rendering/rendering_server_globals.h"
  37. #include "servers/rendering/shader_language.h"
  38. bool RendererStorageRD::can_create_resources_async() const {
  39. return true;
  40. }
  41. Ref<Image> RendererStorageRD::_validate_texture_format(const Ref<Image> &p_image, TextureToRDFormat &r_format) {
  42. Ref<Image> image = p_image->duplicate();
  43. switch (p_image->get_format()) {
  44. case Image::FORMAT_L8: {
  45. r_format.format = RD::DATA_FORMAT_R8_UNORM;
  46. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  47. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_R;
  48. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_R;
  49. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  50. } break; //luminance
  51. case Image::FORMAT_LA8: {
  52. r_format.format = RD::DATA_FORMAT_R8G8_UNORM;
  53. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  54. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_R;
  55. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_R;
  56. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_G;
  57. } break; //luminance-alpha
  58. case Image::FORMAT_R8: {
  59. r_format.format = RD::DATA_FORMAT_R8_UNORM;
  60. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  61. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_ZERO;
  62. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
  63. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  64. } break;
  65. case Image::FORMAT_RG8: {
  66. r_format.format = RD::DATA_FORMAT_R8G8_UNORM;
  67. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  68. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  69. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
  70. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  71. } break;
  72. case Image::FORMAT_RGB8: {
  73. //this format is not mandatory for specification, check if supported first
  74. if (false && RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_R8G8B8_UNORM, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT) && RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_R8G8B8_SRGB, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  75. r_format.format = RD::DATA_FORMAT_R8G8B8_UNORM;
  76. r_format.format_srgb = RD::DATA_FORMAT_R8G8B8_SRGB;
  77. } else {
  78. //not supported, reconvert
  79. r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  80. r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
  81. image->convert(Image::FORMAT_RGBA8);
  82. }
  83. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  84. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  85. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  86. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  87. } break;
  88. case Image::FORMAT_RGBA8: {
  89. r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  90. r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
  91. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  92. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  93. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  94. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
  95. } break;
  96. case Image::FORMAT_RGBA4444: {
  97. r_format.format = RD::DATA_FORMAT_B4G4R4A4_UNORM_PACK16;
  98. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_B; //needs swizzle
  99. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  100. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_R;
  101. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
  102. } break;
  103. case Image::FORMAT_RGB565: {
  104. r_format.format = RD::DATA_FORMAT_B5G6R5_UNORM_PACK16;
  105. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_B;
  106. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  107. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_R;
  108. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
  109. } break;
  110. case Image::FORMAT_RF: {
  111. r_format.format = RD::DATA_FORMAT_R32_SFLOAT;
  112. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  113. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_ZERO;
  114. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
  115. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  116. } break; //float
  117. case Image::FORMAT_RGF: {
  118. r_format.format = RD::DATA_FORMAT_R32G32_SFLOAT;
  119. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  120. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  121. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
  122. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  123. } break;
  124. case Image::FORMAT_RGBF: {
  125. //this format is not mandatory for specification, check if supported first
  126. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_R32G32B32_SFLOAT, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  127. r_format.format = RD::DATA_FORMAT_R32G32B32_SFLOAT;
  128. } else {
  129. //not supported, reconvert
  130. r_format.format = RD::DATA_FORMAT_R32G32B32A32_SFLOAT;
  131. image->convert(Image::FORMAT_RGBAF);
  132. }
  133. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  134. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  135. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  136. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  137. } break;
  138. case Image::FORMAT_RGBAF: {
  139. r_format.format = RD::DATA_FORMAT_R32G32B32A32_SFLOAT;
  140. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  141. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  142. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  143. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
  144. } break;
  145. case Image::FORMAT_RH: {
  146. r_format.format = RD::DATA_FORMAT_R16_SFLOAT;
  147. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  148. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_ZERO;
  149. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
  150. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  151. } break; //half float
  152. case Image::FORMAT_RGH: {
  153. r_format.format = RD::DATA_FORMAT_R16G16_SFLOAT;
  154. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  155. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  156. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
  157. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  158. } break;
  159. case Image::FORMAT_RGBH: {
  160. //this format is not mandatory for specification, check if supported first
  161. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_R16G16B16_SFLOAT, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  162. r_format.format = RD::DATA_FORMAT_R16G16B16_SFLOAT;
  163. } else {
  164. //not supported, reconvert
  165. r_format.format = RD::DATA_FORMAT_R16G16B16A16_SFLOAT;
  166. image->convert(Image::FORMAT_RGBAH);
  167. }
  168. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  169. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  170. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  171. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  172. } break;
  173. case Image::FORMAT_RGBAH: {
  174. r_format.format = RD::DATA_FORMAT_R16G16B16A16_SFLOAT;
  175. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  176. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  177. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  178. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
  179. } break;
  180. case Image::FORMAT_RGBE9995: {
  181. r_format.format = RD::DATA_FORMAT_E5B9G9R9_UFLOAT_PACK32;
  182. #ifndef _MSC_VER
  183. #warning TODO need to make a function in Image to swap bits for this
  184. #endif
  185. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_IDENTITY;
  186. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_IDENTITY;
  187. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_IDENTITY;
  188. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_IDENTITY;
  189. } break;
  190. case Image::FORMAT_DXT1: {
  191. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC1_RGB_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  192. r_format.format = RD::DATA_FORMAT_BC1_RGB_UNORM_BLOCK;
  193. r_format.format_srgb = RD::DATA_FORMAT_BC1_RGB_SRGB_BLOCK;
  194. } else {
  195. //not supported, reconvert
  196. r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  197. r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
  198. image->decompress();
  199. image->convert(Image::FORMAT_RGBA8);
  200. }
  201. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  202. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  203. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  204. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  205. } break; //s3tc bc1
  206. case Image::FORMAT_DXT3: {
  207. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC2_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  208. r_format.format = RD::DATA_FORMAT_BC2_UNORM_BLOCK;
  209. r_format.format_srgb = RD::DATA_FORMAT_BC2_SRGB_BLOCK;
  210. } else {
  211. //not supported, reconvert
  212. r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  213. r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
  214. image->decompress();
  215. image->convert(Image::FORMAT_RGBA8);
  216. }
  217. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  218. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  219. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  220. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
  221. } break; //bc2
  222. case Image::FORMAT_DXT5: {
  223. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC3_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  224. r_format.format = RD::DATA_FORMAT_BC3_UNORM_BLOCK;
  225. r_format.format_srgb = RD::DATA_FORMAT_BC3_SRGB_BLOCK;
  226. } else {
  227. //not supported, reconvert
  228. r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  229. r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
  230. image->decompress();
  231. image->convert(Image::FORMAT_RGBA8);
  232. }
  233. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  234. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  235. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  236. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
  237. } break; //bc3
  238. case Image::FORMAT_RGTC_R: {
  239. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC4_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  240. r_format.format = RD::DATA_FORMAT_BC4_UNORM_BLOCK;
  241. } else {
  242. //not supported, reconvert
  243. r_format.format = RD::DATA_FORMAT_R8_UNORM;
  244. image->decompress();
  245. image->convert(Image::FORMAT_R8);
  246. }
  247. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  248. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_ZERO;
  249. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
  250. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  251. } break;
  252. case Image::FORMAT_RGTC_RG: {
  253. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC5_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  254. r_format.format = RD::DATA_FORMAT_BC5_UNORM_BLOCK;
  255. } else {
  256. //not supported, reconvert
  257. r_format.format = RD::DATA_FORMAT_R8G8_UNORM;
  258. image->decompress();
  259. image->convert(Image::FORMAT_RG8);
  260. }
  261. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  262. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  263. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
  264. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  265. } break;
  266. case Image::FORMAT_BPTC_RGBA: {
  267. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC7_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  268. r_format.format = RD::DATA_FORMAT_BC7_UNORM_BLOCK;
  269. r_format.format_srgb = RD::DATA_FORMAT_BC7_SRGB_BLOCK;
  270. } else {
  271. //not supported, reconvert
  272. r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  273. r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
  274. image->decompress();
  275. image->convert(Image::FORMAT_RGBA8);
  276. }
  277. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  278. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  279. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  280. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
  281. } break; //btpc bc7
  282. case Image::FORMAT_BPTC_RGBF: {
  283. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC6H_SFLOAT_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  284. r_format.format = RD::DATA_FORMAT_BC6H_SFLOAT_BLOCK;
  285. } else {
  286. //not supported, reconvert
  287. r_format.format = RD::DATA_FORMAT_R16G16B16A16_SFLOAT;
  288. image->decompress();
  289. image->convert(Image::FORMAT_RGBAH);
  290. }
  291. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  292. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  293. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  294. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  295. } break; //float bc6h
  296. case Image::FORMAT_BPTC_RGBFU: {
  297. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC6H_UFLOAT_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  298. r_format.format = RD::DATA_FORMAT_BC6H_UFLOAT_BLOCK;
  299. } else {
  300. //not supported, reconvert
  301. r_format.format = RD::DATA_FORMAT_R16G16B16A16_SFLOAT;
  302. image->decompress();
  303. image->convert(Image::FORMAT_RGBAH);
  304. }
  305. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  306. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  307. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  308. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  309. } break; //unsigned float bc6hu
  310. case Image::FORMAT_PVRTC1_2: {
  311. //this is not properly supported by MoltekVK it seems, so best to use ETC2
  312. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_PVRTC1_2BPP_UNORM_BLOCK_IMG, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  313. r_format.format = RD::DATA_FORMAT_PVRTC1_2BPP_UNORM_BLOCK_IMG;
  314. r_format.format_srgb = RD::DATA_FORMAT_PVRTC1_2BPP_SRGB_BLOCK_IMG;
  315. } else {
  316. //not supported, reconvert
  317. r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  318. r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
  319. image->decompress();
  320. image->convert(Image::FORMAT_RGBA8);
  321. }
  322. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  323. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  324. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  325. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  326. } break; //pvrtc
  327. case Image::FORMAT_PVRTC1_2A: {
  328. //this is not properly supported by MoltekVK it seems, so best to use ETC2
  329. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_PVRTC1_2BPP_UNORM_BLOCK_IMG, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  330. r_format.format = RD::DATA_FORMAT_PVRTC1_2BPP_UNORM_BLOCK_IMG;
  331. r_format.format_srgb = RD::DATA_FORMAT_PVRTC1_2BPP_SRGB_BLOCK_IMG;
  332. } else {
  333. //not supported, reconvert
  334. r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  335. r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
  336. image->decompress();
  337. image->convert(Image::FORMAT_RGBA8);
  338. }
  339. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  340. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  341. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  342. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
  343. } break;
  344. case Image::FORMAT_PVRTC1_4: {
  345. //this is not properly supported by MoltekVK it seems, so best to use ETC2
  346. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_PVRTC1_4BPP_UNORM_BLOCK_IMG, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  347. r_format.format = RD::DATA_FORMAT_PVRTC1_4BPP_UNORM_BLOCK_IMG;
  348. r_format.format_srgb = RD::DATA_FORMAT_PVRTC1_4BPP_SRGB_BLOCK_IMG;
  349. } else {
  350. //not supported, reconvert
  351. r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  352. r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
  353. image->decompress();
  354. image->convert(Image::FORMAT_RGBA8);
  355. }
  356. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  357. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  358. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  359. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  360. } break;
  361. case Image::FORMAT_PVRTC1_4A: {
  362. //this is not properly supported by MoltekVK it seems, so best to use ETC2
  363. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_PVRTC1_4BPP_UNORM_BLOCK_IMG, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  364. r_format.format = RD::DATA_FORMAT_PVRTC1_4BPP_UNORM_BLOCK_IMG;
  365. r_format.format_srgb = RD::DATA_FORMAT_PVRTC1_4BPP_SRGB_BLOCK_IMG;
  366. } else {
  367. //not supported, reconvert
  368. r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  369. r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
  370. image->decompress();
  371. image->convert(Image::FORMAT_RGBA8);
  372. }
  373. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  374. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  375. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  376. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
  377. } break;
  378. case Image::FORMAT_ETC2_R11: {
  379. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_EAC_R11_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  380. r_format.format = RD::DATA_FORMAT_EAC_R11_UNORM_BLOCK;
  381. } else {
  382. //not supported, reconvert
  383. r_format.format = RD::DATA_FORMAT_R8_UNORM;
  384. image->decompress();
  385. image->convert(Image::FORMAT_R8);
  386. }
  387. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  388. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_ZERO;
  389. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
  390. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  391. } break; //etc2
  392. case Image::FORMAT_ETC2_R11S: {
  393. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_EAC_R11_SNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  394. r_format.format = RD::DATA_FORMAT_EAC_R11_SNORM_BLOCK;
  395. } else {
  396. //not supported, reconvert
  397. r_format.format = RD::DATA_FORMAT_R8_SNORM;
  398. image->decompress();
  399. image->convert(Image::FORMAT_R8);
  400. }
  401. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  402. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_ZERO;
  403. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
  404. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  405. } break; //signed: {} break; NOT srgb.
  406. case Image::FORMAT_ETC2_RG11: {
  407. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_EAC_R11G11_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  408. r_format.format = RD::DATA_FORMAT_EAC_R11G11_UNORM_BLOCK;
  409. } else {
  410. //not supported, reconvert
  411. r_format.format = RD::DATA_FORMAT_R8G8_UNORM;
  412. image->decompress();
  413. image->convert(Image::FORMAT_RG8);
  414. }
  415. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  416. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  417. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
  418. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  419. } break;
  420. case Image::FORMAT_ETC2_RG11S: {
  421. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_EAC_R11G11_SNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  422. r_format.format = RD::DATA_FORMAT_EAC_R11G11_SNORM_BLOCK;
  423. } else {
  424. //not supported, reconvert
  425. r_format.format = RD::DATA_FORMAT_R8G8_SNORM;
  426. image->decompress();
  427. image->convert(Image::FORMAT_RG8);
  428. }
  429. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  430. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  431. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
  432. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  433. } break;
  434. case Image::FORMAT_ETC:
  435. case Image::FORMAT_ETC2_RGB8: {
  436. //ETC2 is backwards compatible with ETC1, and all modern platforms support it
  437. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_ETC2_R8G8B8_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  438. r_format.format = RD::DATA_FORMAT_ETC2_R8G8B8_UNORM_BLOCK;
  439. r_format.format_srgb = RD::DATA_FORMAT_ETC2_R8G8B8_SRGB_BLOCK;
  440. } else {
  441. //not supported, reconvert
  442. r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  443. r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
  444. image->decompress();
  445. image->convert(Image::FORMAT_RGBA8);
  446. }
  447. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  448. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  449. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  450. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  451. } break;
  452. case Image::FORMAT_ETC2_RGBA8: {
  453. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  454. r_format.format = RD::DATA_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK;
  455. r_format.format_srgb = RD::DATA_FORMAT_ETC2_R8G8B8A8_SRGB_BLOCK;
  456. } else {
  457. //not supported, reconvert
  458. r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  459. r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
  460. image->decompress();
  461. image->convert(Image::FORMAT_RGBA8);
  462. }
  463. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  464. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  465. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  466. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
  467. } break;
  468. case Image::FORMAT_ETC2_RGB8A1: {
  469. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_ETC2_R8G8B8A1_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  470. r_format.format = RD::DATA_FORMAT_ETC2_R8G8B8A1_UNORM_BLOCK;
  471. r_format.format_srgb = RD::DATA_FORMAT_ETC2_R8G8B8A1_SRGB_BLOCK;
  472. } else {
  473. //not supported, reconvert
  474. r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  475. r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
  476. image->decompress();
  477. image->convert(Image::FORMAT_RGBA8);
  478. }
  479. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  480. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  481. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  482. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
  483. } break;
  484. case Image::FORMAT_ETC2_RA_AS_RG: {
  485. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  486. r_format.format = RD::DATA_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK;
  487. r_format.format_srgb = RD::DATA_FORMAT_ETC2_R8G8B8A8_SRGB_BLOCK;
  488. } else {
  489. //not supported, reconvert
  490. r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  491. r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
  492. image->decompress();
  493. image->convert(Image::FORMAT_RGBA8);
  494. }
  495. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  496. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_A;
  497. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
  498. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  499. } break;
  500. case Image::FORMAT_DXT5_RA_AS_RG: {
  501. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC3_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  502. r_format.format = RD::DATA_FORMAT_BC3_UNORM_BLOCK;
  503. r_format.format_srgb = RD::DATA_FORMAT_BC3_SRGB_BLOCK;
  504. } else {
  505. //not supported, reconvert
  506. r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  507. r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
  508. image->decompress();
  509. image->convert(Image::FORMAT_RGBA8);
  510. }
  511. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  512. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_A;
  513. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
  514. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  515. } break;
  516. default: {
  517. }
  518. }
  519. return image;
  520. }
  521. RID RendererStorageRD::texture_allocate() {
  522. return texture_owner.allocate_rid();
  523. }
  524. void RendererStorageRD::texture_2d_initialize(RID p_texture, const Ref<Image> &p_image) {
  525. ERR_FAIL_COND(p_image.is_null());
  526. ERR_FAIL_COND(p_image->is_empty());
  527. TextureToRDFormat ret_format;
  528. Ref<Image> image = _validate_texture_format(p_image, ret_format);
  529. Texture texture;
  530. texture.type = Texture::TYPE_2D;
  531. texture.width = p_image->get_width();
  532. texture.height = p_image->get_height();
  533. texture.layers = 1;
  534. texture.mipmaps = p_image->get_mipmap_count() + 1;
  535. texture.depth = 1;
  536. texture.format = p_image->get_format();
  537. texture.validated_format = image->get_format();
  538. texture.rd_type = RD::TEXTURE_TYPE_2D;
  539. texture.rd_format = ret_format.format;
  540. texture.rd_format_srgb = ret_format.format_srgb;
  541. RD::TextureFormat rd_format;
  542. RD::TextureView rd_view;
  543. { //attempt register
  544. rd_format.format = texture.rd_format;
  545. rd_format.width = texture.width;
  546. rd_format.height = texture.height;
  547. rd_format.depth = 1;
  548. rd_format.array_layers = 1;
  549. rd_format.mipmaps = texture.mipmaps;
  550. rd_format.texture_type = texture.rd_type;
  551. rd_format.samples = RD::TEXTURE_SAMPLES_1;
  552. rd_format.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT | RD::TEXTURE_USAGE_CAN_COPY_FROM_BIT;
  553. if (texture.rd_format_srgb != RD::DATA_FORMAT_MAX) {
  554. rd_format.shareable_formats.push_back(texture.rd_format);
  555. rd_format.shareable_formats.push_back(texture.rd_format_srgb);
  556. }
  557. }
  558. {
  559. rd_view.swizzle_r = ret_format.swizzle_r;
  560. rd_view.swizzle_g = ret_format.swizzle_g;
  561. rd_view.swizzle_b = ret_format.swizzle_b;
  562. rd_view.swizzle_a = ret_format.swizzle_a;
  563. }
  564. Vector<uint8_t> data = image->get_data(); //use image data
  565. Vector<Vector<uint8_t>> data_slices;
  566. data_slices.push_back(data);
  567. texture.rd_texture = RD::get_singleton()->texture_create(rd_format, rd_view, data_slices);
  568. ERR_FAIL_COND(texture.rd_texture.is_null());
  569. if (texture.rd_format_srgb != RD::DATA_FORMAT_MAX) {
  570. rd_view.format_override = texture.rd_format_srgb;
  571. texture.rd_texture_srgb = RD::get_singleton()->texture_create_shared(rd_view, texture.rd_texture);
  572. if (texture.rd_texture_srgb.is_null()) {
  573. RD::get_singleton()->free(texture.rd_texture);
  574. ERR_FAIL_COND(texture.rd_texture_srgb.is_null());
  575. }
  576. }
  577. //used for 2D, overridable
  578. texture.width_2d = texture.width;
  579. texture.height_2d = texture.height;
  580. texture.is_render_target = false;
  581. texture.rd_view = rd_view;
  582. texture.is_proxy = false;
  583. texture_owner.initialize_rid(p_texture, texture);
  584. }
  585. void RendererStorageRD::texture_2d_layered_initialize(RID p_texture, const Vector<Ref<Image>> &p_layers, RS::TextureLayeredType p_layered_type) {
  586. ERR_FAIL_COND(p_layers.size() == 0);
  587. ERR_FAIL_COND(p_layered_type == RS::TEXTURE_LAYERED_CUBEMAP && p_layers.size() != 6);
  588. ERR_FAIL_COND(p_layered_type == RS::TEXTURE_LAYERED_CUBEMAP_ARRAY && (p_layers.size() < 6 || (p_layers.size() % 6) != 0));
  589. TextureToRDFormat ret_format;
  590. Vector<Ref<Image>> images;
  591. {
  592. int valid_width = 0;
  593. int valid_height = 0;
  594. bool valid_mipmaps = false;
  595. Image::Format valid_format = Image::FORMAT_MAX;
  596. for (int i = 0; i < p_layers.size(); i++) {
  597. ERR_FAIL_COND(p_layers[i]->is_empty());
  598. if (i == 0) {
  599. valid_width = p_layers[i]->get_width();
  600. valid_height = p_layers[i]->get_height();
  601. valid_format = p_layers[i]->get_format();
  602. valid_mipmaps = p_layers[i]->has_mipmaps();
  603. } else {
  604. ERR_FAIL_COND(p_layers[i]->get_width() != valid_width);
  605. ERR_FAIL_COND(p_layers[i]->get_height() != valid_height);
  606. ERR_FAIL_COND(p_layers[i]->get_format() != valid_format);
  607. ERR_FAIL_COND(p_layers[i]->has_mipmaps() != valid_mipmaps);
  608. }
  609. images.push_back(_validate_texture_format(p_layers[i], ret_format));
  610. }
  611. }
  612. Texture texture;
  613. texture.type = Texture::TYPE_LAYERED;
  614. texture.layered_type = p_layered_type;
  615. texture.width = p_layers[0]->get_width();
  616. texture.height = p_layers[0]->get_height();
  617. texture.layers = p_layers.size();
  618. texture.mipmaps = p_layers[0]->get_mipmap_count() + 1;
  619. texture.depth = 1;
  620. texture.format = p_layers[0]->get_format();
  621. texture.validated_format = images[0]->get_format();
  622. switch (p_layered_type) {
  623. case RS::TEXTURE_LAYERED_2D_ARRAY: {
  624. texture.rd_type = RD::TEXTURE_TYPE_2D_ARRAY;
  625. } break;
  626. case RS::TEXTURE_LAYERED_CUBEMAP: {
  627. texture.rd_type = RD::TEXTURE_TYPE_CUBE;
  628. } break;
  629. case RS::TEXTURE_LAYERED_CUBEMAP_ARRAY: {
  630. texture.rd_type = RD::TEXTURE_TYPE_CUBE_ARRAY;
  631. } break;
  632. }
  633. texture.rd_format = ret_format.format;
  634. texture.rd_format_srgb = ret_format.format_srgb;
  635. RD::TextureFormat rd_format;
  636. RD::TextureView rd_view;
  637. { //attempt register
  638. rd_format.format = texture.rd_format;
  639. rd_format.width = texture.width;
  640. rd_format.height = texture.height;
  641. rd_format.depth = 1;
  642. rd_format.array_layers = texture.layers;
  643. rd_format.mipmaps = texture.mipmaps;
  644. rd_format.texture_type = texture.rd_type;
  645. rd_format.samples = RD::TEXTURE_SAMPLES_1;
  646. rd_format.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT | RD::TEXTURE_USAGE_CAN_COPY_FROM_BIT;
  647. if (texture.rd_format_srgb != RD::DATA_FORMAT_MAX) {
  648. rd_format.shareable_formats.push_back(texture.rd_format);
  649. rd_format.shareable_formats.push_back(texture.rd_format_srgb);
  650. }
  651. }
  652. {
  653. rd_view.swizzle_r = ret_format.swizzle_r;
  654. rd_view.swizzle_g = ret_format.swizzle_g;
  655. rd_view.swizzle_b = ret_format.swizzle_b;
  656. rd_view.swizzle_a = ret_format.swizzle_a;
  657. }
  658. Vector<Vector<uint8_t>> data_slices;
  659. for (int i = 0; i < images.size(); i++) {
  660. Vector<uint8_t> data = images[i]->get_data(); //use image data
  661. data_slices.push_back(data);
  662. }
  663. texture.rd_texture = RD::get_singleton()->texture_create(rd_format, rd_view, data_slices);
  664. ERR_FAIL_COND(texture.rd_texture.is_null());
  665. if (texture.rd_format_srgb != RD::DATA_FORMAT_MAX) {
  666. rd_view.format_override = texture.rd_format_srgb;
  667. texture.rd_texture_srgb = RD::get_singleton()->texture_create_shared(rd_view, texture.rd_texture);
  668. if (texture.rd_texture_srgb.is_null()) {
  669. RD::get_singleton()->free(texture.rd_texture);
  670. ERR_FAIL_COND(texture.rd_texture_srgb.is_null());
  671. }
  672. }
  673. //used for 2D, overridable
  674. texture.width_2d = texture.width;
  675. texture.height_2d = texture.height;
  676. texture.is_render_target = false;
  677. texture.rd_view = rd_view;
  678. texture.is_proxy = false;
  679. texture_owner.initialize_rid(p_texture, texture);
  680. }
  681. void RendererStorageRD::texture_3d_initialize(RID p_texture, Image::Format p_format, int p_width, int p_height, int p_depth, bool p_mipmaps, const Vector<Ref<Image>> &p_data) {
  682. ERR_FAIL_COND(p_data.size() == 0);
  683. Image::Image3DValidateError verr = Image::validate_3d_image(p_format, p_width, p_height, p_depth, p_mipmaps, p_data);
  684. if (verr != Image::VALIDATE_3D_OK) {
  685. ERR_FAIL_MSG(Image::get_3d_image_validation_error_text(verr));
  686. }
  687. TextureToRDFormat ret_format;
  688. Image::Format validated_format = Image::FORMAT_MAX;
  689. Vector<uint8_t> all_data;
  690. uint32_t mipmap_count = 0;
  691. Vector<Texture::BufferSlice3D> slices;
  692. {
  693. Vector<Ref<Image>> images;
  694. uint32_t all_data_size = 0;
  695. images.resize(p_data.size());
  696. for (int i = 0; i < p_data.size(); i++) {
  697. TextureToRDFormat f;
  698. images.write[i] = _validate_texture_format(p_data[i], f);
  699. if (i == 0) {
  700. ret_format = f;
  701. validated_format = images[0]->get_format();
  702. }
  703. all_data_size += images[i]->get_data().size();
  704. }
  705. all_data.resize(all_data_size); //consolidate all data here
  706. uint32_t offset = 0;
  707. Size2i prev_size;
  708. for (int i = 0; i < p_data.size(); i++) {
  709. uint32_t s = images[i]->get_data().size();
  710. memcpy(&all_data.write[offset], images[i]->get_data().ptr(), s);
  711. {
  712. Texture::BufferSlice3D slice;
  713. slice.size.width = images[i]->get_width();
  714. slice.size.height = images[i]->get_height();
  715. slice.offset = offset;
  716. slice.buffer_size = s;
  717. slices.push_back(slice);
  718. }
  719. offset += s;
  720. Size2i img_size(images[i]->get_width(), images[i]->get_height());
  721. if (img_size != prev_size) {
  722. mipmap_count++;
  723. }
  724. prev_size = img_size;
  725. }
  726. }
  727. Texture texture;
  728. texture.type = Texture::TYPE_3D;
  729. texture.width = p_width;
  730. texture.height = p_height;
  731. texture.depth = p_depth;
  732. texture.mipmaps = mipmap_count;
  733. texture.format = p_data[0]->get_format();
  734. texture.validated_format = validated_format;
  735. texture.buffer_size_3d = all_data.size();
  736. texture.buffer_slices_3d = slices;
  737. texture.rd_type = RD::TEXTURE_TYPE_3D;
  738. texture.rd_format = ret_format.format;
  739. texture.rd_format_srgb = ret_format.format_srgb;
  740. RD::TextureFormat rd_format;
  741. RD::TextureView rd_view;
  742. { //attempt register
  743. rd_format.format = texture.rd_format;
  744. rd_format.width = texture.width;
  745. rd_format.height = texture.height;
  746. rd_format.depth = texture.depth;
  747. rd_format.array_layers = 1;
  748. rd_format.mipmaps = texture.mipmaps;
  749. rd_format.texture_type = texture.rd_type;
  750. rd_format.samples = RD::TEXTURE_SAMPLES_1;
  751. rd_format.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT | RD::TEXTURE_USAGE_CAN_COPY_FROM_BIT;
  752. if (texture.rd_format_srgb != RD::DATA_FORMAT_MAX) {
  753. rd_format.shareable_formats.push_back(texture.rd_format);
  754. rd_format.shareable_formats.push_back(texture.rd_format_srgb);
  755. }
  756. }
  757. {
  758. rd_view.swizzle_r = ret_format.swizzle_r;
  759. rd_view.swizzle_g = ret_format.swizzle_g;
  760. rd_view.swizzle_b = ret_format.swizzle_b;
  761. rd_view.swizzle_a = ret_format.swizzle_a;
  762. }
  763. Vector<Vector<uint8_t>> data_slices;
  764. data_slices.push_back(all_data); //one slice
  765. texture.rd_texture = RD::get_singleton()->texture_create(rd_format, rd_view, data_slices);
  766. ERR_FAIL_COND(texture.rd_texture.is_null());
  767. if (texture.rd_format_srgb != RD::DATA_FORMAT_MAX) {
  768. rd_view.format_override = texture.rd_format_srgb;
  769. texture.rd_texture_srgb = RD::get_singleton()->texture_create_shared(rd_view, texture.rd_texture);
  770. if (texture.rd_texture_srgb.is_null()) {
  771. RD::get_singleton()->free(texture.rd_texture);
  772. ERR_FAIL_COND(texture.rd_texture_srgb.is_null());
  773. }
  774. }
  775. //used for 2D, overridable
  776. texture.width_2d = texture.width;
  777. texture.height_2d = texture.height;
  778. texture.is_render_target = false;
  779. texture.rd_view = rd_view;
  780. texture.is_proxy = false;
  781. texture_owner.initialize_rid(p_texture, texture);
  782. }
  783. void RendererStorageRD::texture_proxy_initialize(RID p_texture, RID p_base) {
  784. Texture *tex = texture_owner.getornull(p_base);
  785. ERR_FAIL_COND(!tex);
  786. Texture proxy_tex = *tex;
  787. proxy_tex.rd_view.format_override = tex->rd_format;
  788. proxy_tex.rd_texture = RD::get_singleton()->texture_create_shared(proxy_tex.rd_view, tex->rd_texture);
  789. if (proxy_tex.rd_texture_srgb.is_valid()) {
  790. proxy_tex.rd_view.format_override = tex->rd_format_srgb;
  791. proxy_tex.rd_texture_srgb = RD::get_singleton()->texture_create_shared(proxy_tex.rd_view, tex->rd_texture);
  792. }
  793. proxy_tex.proxy_to = p_base;
  794. proxy_tex.is_render_target = false;
  795. proxy_tex.is_proxy = true;
  796. proxy_tex.proxies.clear();
  797. texture_owner.initialize_rid(p_texture, proxy_tex);
  798. tex->proxies.push_back(p_texture);
  799. }
  800. void RendererStorageRD::_texture_2d_update(RID p_texture, const Ref<Image> &p_image, int p_layer, bool p_immediate) {
  801. ERR_FAIL_COND(p_image.is_null() || p_image->is_empty());
  802. Texture *tex = texture_owner.getornull(p_texture);
  803. ERR_FAIL_COND(!tex);
  804. ERR_FAIL_COND(tex->is_render_target);
  805. ERR_FAIL_COND(p_image->get_width() != tex->width || p_image->get_height() != tex->height);
  806. ERR_FAIL_COND(p_image->get_format() != tex->format);
  807. if (tex->type == Texture::TYPE_LAYERED) {
  808. ERR_FAIL_INDEX(p_layer, tex->layers);
  809. }
  810. #ifdef TOOLS_ENABLED
  811. tex->image_cache_2d.unref();
  812. #endif
  813. TextureToRDFormat f;
  814. Ref<Image> validated = _validate_texture_format(p_image, f);
  815. RD::get_singleton()->texture_update(tex->rd_texture, p_layer, validated->get_data());
  816. }
  817. void RendererStorageRD::texture_2d_update(RID p_texture, const Ref<Image> &p_image, int p_layer) {
  818. _texture_2d_update(p_texture, p_image, p_layer, false);
  819. }
  820. void RendererStorageRD::texture_3d_update(RID p_texture, const Vector<Ref<Image>> &p_data) {
  821. Texture *tex = texture_owner.getornull(p_texture);
  822. ERR_FAIL_COND(!tex);
  823. ERR_FAIL_COND(tex->type != Texture::TYPE_3D);
  824. Image::Image3DValidateError verr = Image::validate_3d_image(tex->format, tex->width, tex->height, tex->depth, tex->mipmaps > 1, p_data);
  825. if (verr != Image::VALIDATE_3D_OK) {
  826. ERR_FAIL_MSG(Image::get_3d_image_validation_error_text(verr));
  827. }
  828. Vector<uint8_t> all_data;
  829. {
  830. Vector<Ref<Image>> images;
  831. uint32_t all_data_size = 0;
  832. images.resize(p_data.size());
  833. for (int i = 0; i < p_data.size(); i++) {
  834. Ref<Image> image = p_data[i];
  835. if (image->get_format() != tex->validated_format) {
  836. image = image->duplicate();
  837. image->convert(tex->validated_format);
  838. }
  839. all_data_size += images[i]->get_data().size();
  840. images.push_back(image);
  841. }
  842. all_data.resize(all_data_size); //consolidate all data here
  843. uint32_t offset = 0;
  844. for (int i = 0; i < p_data.size(); i++) {
  845. uint32_t s = images[i]->get_data().size();
  846. memcpy(&all_data.write[offset], images[i]->get_data().ptr(), s);
  847. offset += s;
  848. }
  849. }
  850. RD::get_singleton()->texture_update(tex->rd_texture, 0, all_data);
  851. }
  852. void RendererStorageRD::texture_proxy_update(RID p_texture, RID p_proxy_to) {
  853. Texture *tex = texture_owner.getornull(p_texture);
  854. ERR_FAIL_COND(!tex);
  855. ERR_FAIL_COND(!tex->is_proxy);
  856. Texture *proxy_to = texture_owner.getornull(p_proxy_to);
  857. ERR_FAIL_COND(!proxy_to);
  858. ERR_FAIL_COND(proxy_to->is_proxy);
  859. if (tex->proxy_to.is_valid()) {
  860. //unlink proxy
  861. if (RD::get_singleton()->texture_is_valid(tex->rd_texture)) {
  862. RD::get_singleton()->free(tex->rd_texture);
  863. tex->rd_texture = RID();
  864. }
  865. if (RD::get_singleton()->texture_is_valid(tex->rd_texture_srgb)) {
  866. RD::get_singleton()->free(tex->rd_texture_srgb);
  867. tex->rd_texture_srgb = RID();
  868. }
  869. Texture *prev_tex = texture_owner.getornull(tex->proxy_to);
  870. ERR_FAIL_COND(!prev_tex);
  871. prev_tex->proxies.erase(p_texture);
  872. }
  873. *tex = *proxy_to;
  874. tex->proxy_to = p_proxy_to;
  875. tex->is_render_target = false;
  876. tex->is_proxy = true;
  877. tex->proxies.clear();
  878. proxy_to->proxies.push_back(p_texture);
  879. tex->rd_view.format_override = tex->rd_format;
  880. tex->rd_texture = RD::get_singleton()->texture_create_shared(tex->rd_view, proxy_to->rd_texture);
  881. if (tex->rd_texture_srgb.is_valid()) {
  882. tex->rd_view.format_override = tex->rd_format_srgb;
  883. tex->rd_texture_srgb = RD::get_singleton()->texture_create_shared(tex->rd_view, proxy_to->rd_texture);
  884. }
  885. }
  886. //these two APIs can be used together or in combination with the others.
  887. void RendererStorageRD::texture_2d_placeholder_initialize(RID p_texture) {
  888. //this could be better optimized to reuse an existing image , done this way
  889. //for now to get it working
  890. Ref<Image> image;
  891. image.instantiate();
  892. image->create(4, 4, false, Image::FORMAT_RGBA8);
  893. for (int i = 0; i < 4; i++) {
  894. for (int j = 0; j < 4; j++) {
  895. image->set_pixel(i, j, Color(1, 0, 1, 1));
  896. }
  897. }
  898. texture_2d_initialize(p_texture, image);
  899. }
  900. void RendererStorageRD::texture_2d_layered_placeholder_initialize(RID p_texture, RS::TextureLayeredType p_layered_type) {
  901. //this could be better optimized to reuse an existing image , done this way
  902. //for now to get it working
  903. Ref<Image> image;
  904. image.instantiate();
  905. image->create(4, 4, false, Image::FORMAT_RGBA8);
  906. for (int i = 0; i < 4; i++) {
  907. for (int j = 0; j < 4; j++) {
  908. image->set_pixel(i, j, Color(1, 0, 1, 1));
  909. }
  910. }
  911. Vector<Ref<Image>> images;
  912. if (p_layered_type == RS::TEXTURE_LAYERED_2D_ARRAY) {
  913. images.push_back(image);
  914. } else {
  915. //cube
  916. for (int i = 0; i < 6; i++) {
  917. images.push_back(image);
  918. }
  919. }
  920. texture_2d_layered_initialize(p_texture, images, p_layered_type);
  921. }
  922. void RendererStorageRD::texture_3d_placeholder_initialize(RID p_texture) {
  923. //this could be better optimized to reuse an existing image , done this way
  924. //for now to get it working
  925. Ref<Image> image;
  926. image.instantiate();
  927. image->create(4, 4, false, Image::FORMAT_RGBA8);
  928. for (int i = 0; i < 4; i++) {
  929. for (int j = 0; j < 4; j++) {
  930. image->set_pixel(i, j, Color(1, 0, 1, 1));
  931. }
  932. }
  933. Vector<Ref<Image>> images;
  934. //cube
  935. for (int i = 0; i < 4; i++) {
  936. images.push_back(image);
  937. }
  938. texture_3d_initialize(p_texture, Image::FORMAT_RGBA8, 4, 4, 4, false, images);
  939. }
  940. Ref<Image> RendererStorageRD::texture_2d_get(RID p_texture) const {
  941. Texture *tex = texture_owner.getornull(p_texture);
  942. ERR_FAIL_COND_V(!tex, Ref<Image>());
  943. #ifdef TOOLS_ENABLED
  944. if (tex->image_cache_2d.is_valid()) {
  945. return tex->image_cache_2d;
  946. }
  947. #endif
  948. Vector<uint8_t> data = RD::get_singleton()->texture_get_data(tex->rd_texture, 0);
  949. ERR_FAIL_COND_V(data.size() == 0, Ref<Image>());
  950. Ref<Image> image;
  951. image.instantiate();
  952. image->create(tex->width, tex->height, tex->mipmaps > 1, tex->validated_format, data);
  953. ERR_FAIL_COND_V(image->is_empty(), Ref<Image>());
  954. if (tex->format != tex->validated_format) {
  955. image->convert(tex->format);
  956. }
  957. #ifdef TOOLS_ENABLED
  958. if (Engine::get_singleton()->is_editor_hint()) {
  959. tex->image_cache_2d = image;
  960. }
  961. #endif
  962. return image;
  963. }
  964. Ref<Image> RendererStorageRD::texture_2d_layer_get(RID p_texture, int p_layer) const {
  965. Texture *tex = texture_owner.getornull(p_texture);
  966. ERR_FAIL_COND_V(!tex, Ref<Image>());
  967. Vector<uint8_t> data = RD::get_singleton()->texture_get_data(tex->rd_texture, p_layer);
  968. ERR_FAIL_COND_V(data.size() == 0, Ref<Image>());
  969. Ref<Image> image;
  970. image.instantiate();
  971. image->create(tex->width, tex->height, tex->mipmaps > 1, tex->validated_format, data);
  972. ERR_FAIL_COND_V(image->is_empty(), Ref<Image>());
  973. if (tex->format != tex->validated_format) {
  974. image->convert(tex->format);
  975. }
  976. return image;
  977. }
  978. Vector<Ref<Image>> RendererStorageRD::texture_3d_get(RID p_texture) const {
  979. Texture *tex = texture_owner.getornull(p_texture);
  980. ERR_FAIL_COND_V(!tex, Vector<Ref<Image>>());
  981. ERR_FAIL_COND_V(tex->type != Texture::TYPE_3D, Vector<Ref<Image>>());
  982. Vector<uint8_t> all_data = RD::get_singleton()->texture_get_data(tex->rd_texture, 0);
  983. ERR_FAIL_COND_V(all_data.size() != (int)tex->buffer_size_3d, Vector<Ref<Image>>());
  984. Vector<Ref<Image>> ret;
  985. for (int i = 0; i < tex->buffer_slices_3d.size(); i++) {
  986. const Texture::BufferSlice3D &bs = tex->buffer_slices_3d[i];
  987. ERR_FAIL_COND_V(bs.offset >= (uint32_t)all_data.size(), Vector<Ref<Image>>());
  988. ERR_FAIL_COND_V(bs.offset + bs.buffer_size > (uint32_t)all_data.size(), Vector<Ref<Image>>());
  989. Vector<uint8_t> sub_region = all_data.subarray(bs.offset, bs.offset + bs.buffer_size - 1);
  990. Ref<Image> img;
  991. img.instantiate();
  992. img->create(bs.size.width, bs.size.height, false, tex->validated_format, sub_region);
  993. ERR_FAIL_COND_V(img->is_empty(), Vector<Ref<Image>>());
  994. if (tex->format != tex->validated_format) {
  995. img->convert(tex->format);
  996. }
  997. ret.push_back(img);
  998. }
  999. return ret;
  1000. }
  1001. void RendererStorageRD::texture_replace(RID p_texture, RID p_by_texture) {
  1002. Texture *tex = texture_owner.getornull(p_texture);
  1003. ERR_FAIL_COND(!tex);
  1004. ERR_FAIL_COND(tex->proxy_to.is_valid()); //can't replace proxy
  1005. Texture *by_tex = texture_owner.getornull(p_by_texture);
  1006. ERR_FAIL_COND(!by_tex);
  1007. ERR_FAIL_COND(by_tex->proxy_to.is_valid()); //can't replace proxy
  1008. if (tex == by_tex) {
  1009. return;
  1010. }
  1011. if (tex->rd_texture_srgb.is_valid()) {
  1012. RD::get_singleton()->free(tex->rd_texture_srgb);
  1013. }
  1014. RD::get_singleton()->free(tex->rd_texture);
  1015. if (tex->canvas_texture) {
  1016. memdelete(tex->canvas_texture);
  1017. tex->canvas_texture = nullptr;
  1018. }
  1019. Vector<RID> proxies_to_update = tex->proxies;
  1020. Vector<RID> proxies_to_redirect = by_tex->proxies;
  1021. *tex = *by_tex;
  1022. tex->proxies = proxies_to_update; //restore proxies, so they can be updated
  1023. if (tex->canvas_texture) {
  1024. tex->canvas_texture->diffuse = p_texture; //update
  1025. }
  1026. for (int i = 0; i < proxies_to_update.size(); i++) {
  1027. texture_proxy_update(proxies_to_update[i], p_texture);
  1028. }
  1029. for (int i = 0; i < proxies_to_redirect.size(); i++) {
  1030. texture_proxy_update(proxies_to_redirect[i], p_texture);
  1031. }
  1032. //delete last, so proxies can be updated
  1033. texture_owner.free(p_by_texture);
  1034. if (decal_atlas.textures.has(p_texture)) {
  1035. //belongs to decal atlas..
  1036. decal_atlas.dirty = true; //mark it dirty since it was most likely modified
  1037. }
  1038. }
  1039. void RendererStorageRD::texture_set_size_override(RID p_texture, int p_width, int p_height) {
  1040. Texture *tex = texture_owner.getornull(p_texture);
  1041. ERR_FAIL_COND(!tex);
  1042. ERR_FAIL_COND(tex->type != Texture::TYPE_2D);
  1043. tex->width_2d = p_width;
  1044. tex->height_2d = p_height;
  1045. }
  1046. void RendererStorageRD::texture_set_path(RID p_texture, const String &p_path) {
  1047. Texture *tex = texture_owner.getornull(p_texture);
  1048. ERR_FAIL_COND(!tex);
  1049. tex->path = p_path;
  1050. }
  1051. String RendererStorageRD::texture_get_path(RID p_texture) const {
  1052. return String();
  1053. }
  1054. void RendererStorageRD::texture_set_detect_3d_callback(RID p_texture, RS::TextureDetectCallback p_callback, void *p_userdata) {
  1055. Texture *tex = texture_owner.getornull(p_texture);
  1056. ERR_FAIL_COND(!tex);
  1057. tex->detect_3d_callback_ud = p_userdata;
  1058. tex->detect_3d_callback = p_callback;
  1059. }
  1060. void RendererStorageRD::texture_set_detect_normal_callback(RID p_texture, RS::TextureDetectCallback p_callback, void *p_userdata) {
  1061. Texture *tex = texture_owner.getornull(p_texture);
  1062. ERR_FAIL_COND(!tex);
  1063. tex->detect_normal_callback_ud = p_userdata;
  1064. tex->detect_normal_callback = p_callback;
  1065. }
  1066. void RendererStorageRD::texture_set_detect_roughness_callback(RID p_texture, RS::TextureDetectRoughnessCallback p_callback, void *p_userdata) {
  1067. Texture *tex = texture_owner.getornull(p_texture);
  1068. ERR_FAIL_COND(!tex);
  1069. tex->detect_roughness_callback_ud = p_userdata;
  1070. tex->detect_roughness_callback = p_callback;
  1071. }
  1072. void RendererStorageRD::texture_debug_usage(List<RS::TextureInfo> *r_info) {
  1073. }
  1074. void RendererStorageRD::texture_set_proxy(RID p_proxy, RID p_base) {
  1075. }
  1076. void RendererStorageRD::texture_set_force_redraw_if_visible(RID p_texture, bool p_enable) {
  1077. }
  1078. Size2 RendererStorageRD::texture_size_with_proxy(RID p_proxy) {
  1079. return texture_2d_get_size(p_proxy);
  1080. }
  1081. /* CANVAS TEXTURE */
  1082. void RendererStorageRD::CanvasTexture::clear_sets() {
  1083. if (cleared_cache) {
  1084. return;
  1085. }
  1086. for (int i = 1; i < RS::CANVAS_ITEM_TEXTURE_FILTER_MAX; i++) {
  1087. for (int j = 1; j < RS::CANVAS_ITEM_TEXTURE_REPEAT_MAX; j++) {
  1088. if (RD::get_singleton()->uniform_set_is_valid(uniform_sets[i][j])) {
  1089. RD::get_singleton()->free(uniform_sets[i][j]);
  1090. uniform_sets[i][j] = RID();
  1091. }
  1092. }
  1093. }
  1094. cleared_cache = true;
  1095. }
  1096. RendererStorageRD::CanvasTexture::~CanvasTexture() {
  1097. clear_sets();
  1098. }
  1099. RID RendererStorageRD::canvas_texture_allocate() {
  1100. return canvas_texture_owner.allocate_rid();
  1101. }
  1102. void RendererStorageRD::canvas_texture_initialize(RID p_rid) {
  1103. canvas_texture_owner.initialize_rid(p_rid);
  1104. }
  1105. void RendererStorageRD::canvas_texture_set_channel(RID p_canvas_texture, RS::CanvasTextureChannel p_channel, RID p_texture) {
  1106. CanvasTexture *ct = canvas_texture_owner.getornull(p_canvas_texture);
  1107. switch (p_channel) {
  1108. case RS::CANVAS_TEXTURE_CHANNEL_DIFFUSE: {
  1109. ct->diffuse = p_texture;
  1110. } break;
  1111. case RS::CANVAS_TEXTURE_CHANNEL_NORMAL: {
  1112. ct->normal_map = p_texture;
  1113. } break;
  1114. case RS::CANVAS_TEXTURE_CHANNEL_SPECULAR: {
  1115. ct->specular = p_texture;
  1116. } break;
  1117. }
  1118. ct->clear_sets();
  1119. }
  1120. void RendererStorageRD::canvas_texture_set_shading_parameters(RID p_canvas_texture, const Color &p_specular_color, float p_shininess) {
  1121. CanvasTexture *ct = canvas_texture_owner.getornull(p_canvas_texture);
  1122. ct->specular_color.r = p_specular_color.r;
  1123. ct->specular_color.g = p_specular_color.g;
  1124. ct->specular_color.b = p_specular_color.b;
  1125. ct->specular_color.a = p_shininess;
  1126. ct->clear_sets();
  1127. }
  1128. void RendererStorageRD::canvas_texture_set_texture_filter(RID p_canvas_texture, RS::CanvasItemTextureFilter p_filter) {
  1129. CanvasTexture *ct = canvas_texture_owner.getornull(p_canvas_texture);
  1130. ct->texture_filter = p_filter;
  1131. ct->clear_sets();
  1132. }
  1133. void RendererStorageRD::canvas_texture_set_texture_repeat(RID p_canvas_texture, RS::CanvasItemTextureRepeat p_repeat) {
  1134. CanvasTexture *ct = canvas_texture_owner.getornull(p_canvas_texture);
  1135. ct->texture_repeat = p_repeat;
  1136. ct->clear_sets();
  1137. }
  1138. bool RendererStorageRD::canvas_texture_get_uniform_set(RID p_texture, RS::CanvasItemTextureFilter p_base_filter, RS::CanvasItemTextureRepeat p_base_repeat, RID p_base_shader, int p_base_set, RID &r_uniform_set, Size2i &r_size, Color &r_specular_shininess, bool &r_use_normal, bool &r_use_specular) {
  1139. CanvasTexture *ct = nullptr;
  1140. Texture *t = texture_owner.getornull(p_texture);
  1141. if (t) {
  1142. //regular texture
  1143. if (!t->canvas_texture) {
  1144. t->canvas_texture = memnew(CanvasTexture);
  1145. t->canvas_texture->diffuse = p_texture;
  1146. }
  1147. ct = t->canvas_texture;
  1148. } else {
  1149. ct = canvas_texture_owner.getornull(p_texture);
  1150. }
  1151. if (!ct) {
  1152. return false; //invalid texture RID
  1153. }
  1154. RS::CanvasItemTextureFilter filter = ct->texture_filter != RS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT ? ct->texture_filter : p_base_filter;
  1155. ERR_FAIL_COND_V(filter == RS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT, false);
  1156. RS::CanvasItemTextureRepeat repeat = ct->texture_repeat != RS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT ? ct->texture_repeat : p_base_repeat;
  1157. ERR_FAIL_COND_V(repeat == RS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT, false);
  1158. RID uniform_set = ct->uniform_sets[filter][repeat];
  1159. if (!RD::get_singleton()->uniform_set_is_valid(uniform_set)) {
  1160. //create and update
  1161. Vector<RD::Uniform> uniforms;
  1162. { //diffuse
  1163. RD::Uniform u;
  1164. u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
  1165. u.binding = 0;
  1166. t = texture_owner.getornull(ct->diffuse);
  1167. if (!t) {
  1168. u.ids.push_back(texture_rd_get_default(DEFAULT_RD_TEXTURE_WHITE));
  1169. ct->size_cache = Size2i(1, 1);
  1170. } else {
  1171. u.ids.push_back(t->rd_texture);
  1172. ct->size_cache = Size2i(t->width_2d, t->height_2d);
  1173. }
  1174. uniforms.push_back(u);
  1175. }
  1176. { //normal
  1177. RD::Uniform u;
  1178. u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
  1179. u.binding = 1;
  1180. t = texture_owner.getornull(ct->normal_map);
  1181. if (!t) {
  1182. u.ids.push_back(texture_rd_get_default(DEFAULT_RD_TEXTURE_NORMAL));
  1183. ct->use_normal_cache = false;
  1184. } else {
  1185. u.ids.push_back(t->rd_texture);
  1186. ct->use_normal_cache = true;
  1187. }
  1188. uniforms.push_back(u);
  1189. }
  1190. { //specular
  1191. RD::Uniform u;
  1192. u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
  1193. u.binding = 2;
  1194. t = texture_owner.getornull(ct->specular);
  1195. if (!t) {
  1196. u.ids.push_back(texture_rd_get_default(DEFAULT_RD_TEXTURE_WHITE));
  1197. ct->use_specular_cache = false;
  1198. } else {
  1199. u.ids.push_back(t->rd_texture);
  1200. ct->use_specular_cache = true;
  1201. }
  1202. uniforms.push_back(u);
  1203. }
  1204. { //sampler
  1205. RD::Uniform u;
  1206. u.uniform_type = RD::UNIFORM_TYPE_SAMPLER;
  1207. u.binding = 3;
  1208. u.ids.push_back(sampler_rd_get_default(filter, repeat));
  1209. uniforms.push_back(u);
  1210. }
  1211. uniform_set = RD::get_singleton()->uniform_set_create(uniforms, p_base_shader, p_base_set);
  1212. ct->uniform_sets[filter][repeat] = uniform_set;
  1213. ct->cleared_cache = false;
  1214. }
  1215. r_uniform_set = uniform_set;
  1216. r_size = ct->size_cache;
  1217. r_specular_shininess = ct->specular_color;
  1218. r_use_normal = ct->use_normal_cache;
  1219. r_use_specular = ct->use_specular_cache;
  1220. return true;
  1221. }
  1222. /* SHADER API */
  1223. RID RendererStorageRD::shader_allocate() {
  1224. return shader_owner.allocate_rid();
  1225. }
  1226. void RendererStorageRD::shader_initialize(RID p_rid) {
  1227. Shader shader;
  1228. shader.data = nullptr;
  1229. shader.type = SHADER_TYPE_MAX;
  1230. shader_owner.initialize_rid(p_rid, shader);
  1231. }
  1232. void RendererStorageRD::shader_set_code(RID p_shader, const String &p_code) {
  1233. Shader *shader = shader_owner.getornull(p_shader);
  1234. ERR_FAIL_COND(!shader);
  1235. shader->code = p_code;
  1236. String mode_string = ShaderLanguage::get_shader_type(p_code);
  1237. ShaderType new_type;
  1238. if (mode_string == "canvas_item") {
  1239. new_type = SHADER_TYPE_2D;
  1240. } else if (mode_string == "particles") {
  1241. new_type = SHADER_TYPE_PARTICLES;
  1242. } else if (mode_string == "spatial") {
  1243. new_type = SHADER_TYPE_3D;
  1244. } else if (mode_string == "sky") {
  1245. new_type = SHADER_TYPE_SKY;
  1246. } else {
  1247. new_type = SHADER_TYPE_MAX;
  1248. }
  1249. if (new_type != shader->type) {
  1250. if (shader->data) {
  1251. memdelete(shader->data);
  1252. shader->data = nullptr;
  1253. }
  1254. for (Set<Material *>::Element *E = shader->owners.front(); E; E = E->next()) {
  1255. Material *material = E->get();
  1256. material->shader_type = new_type;
  1257. if (material->data) {
  1258. memdelete(material->data);
  1259. material->data = nullptr;
  1260. }
  1261. }
  1262. shader->type = new_type;
  1263. if (new_type < SHADER_TYPE_MAX && shader_data_request_func[new_type]) {
  1264. shader->data = shader_data_request_func[new_type]();
  1265. } else {
  1266. shader->type = SHADER_TYPE_MAX; //invalid
  1267. }
  1268. for (Set<Material *>::Element *E = shader->owners.front(); E; E = E->next()) {
  1269. Material *material = E->get();
  1270. if (shader->data) {
  1271. material->data = material_data_request_func[new_type](shader->data);
  1272. material->data->self = material->self;
  1273. material->data->set_next_pass(material->next_pass);
  1274. material->data->set_render_priority(material->priority);
  1275. }
  1276. material->shader_type = new_type;
  1277. }
  1278. if (shader->data) {
  1279. for (Map<StringName, RID>::Element *E = shader->default_texture_parameter.front(); E; E = E->next()) {
  1280. shader->data->set_default_texture_param(E->key(), E->get());
  1281. }
  1282. }
  1283. }
  1284. if (shader->data) {
  1285. shader->data->set_code(p_code);
  1286. }
  1287. for (Set<Material *>::Element *E = shader->owners.front(); E; E = E->next()) {
  1288. Material *material = E->get();
  1289. material->dependency.changed_notify(DEPENDENCY_CHANGED_MATERIAL);
  1290. _material_queue_update(material, true, true);
  1291. }
  1292. }
  1293. String RendererStorageRD::shader_get_code(RID p_shader) const {
  1294. Shader *shader = shader_owner.getornull(p_shader);
  1295. ERR_FAIL_COND_V(!shader, String());
  1296. return shader->code;
  1297. }
  1298. void RendererStorageRD::shader_get_param_list(RID p_shader, List<PropertyInfo> *p_param_list) const {
  1299. Shader *shader = shader_owner.getornull(p_shader);
  1300. ERR_FAIL_COND(!shader);
  1301. if (shader->data) {
  1302. return shader->data->get_param_list(p_param_list);
  1303. }
  1304. }
  1305. void RendererStorageRD::shader_set_default_texture_param(RID p_shader, const StringName &p_name, RID p_texture) {
  1306. Shader *shader = shader_owner.getornull(p_shader);
  1307. ERR_FAIL_COND(!shader);
  1308. if (p_texture.is_valid() && texture_owner.owns(p_texture)) {
  1309. shader->default_texture_parameter[p_name] = p_texture;
  1310. } else {
  1311. shader->default_texture_parameter.erase(p_name);
  1312. }
  1313. if (shader->data) {
  1314. shader->data->set_default_texture_param(p_name, p_texture);
  1315. }
  1316. for (Set<Material *>::Element *E = shader->owners.front(); E; E = E->next()) {
  1317. Material *material = E->get();
  1318. _material_queue_update(material, false, true);
  1319. }
  1320. }
  1321. RID RendererStorageRD::shader_get_default_texture_param(RID p_shader, const StringName &p_name) const {
  1322. Shader *shader = shader_owner.getornull(p_shader);
  1323. ERR_FAIL_COND_V(!shader, RID());
  1324. if (shader->default_texture_parameter.has(p_name)) {
  1325. return shader->default_texture_parameter[p_name];
  1326. }
  1327. return RID();
  1328. }
  1329. Variant RendererStorageRD::shader_get_param_default(RID p_shader, const StringName &p_param) const {
  1330. Shader *shader = shader_owner.getornull(p_shader);
  1331. ERR_FAIL_COND_V(!shader, Variant());
  1332. if (shader->data) {
  1333. return shader->data->get_default_parameter(p_param);
  1334. }
  1335. return Variant();
  1336. }
  1337. void RendererStorageRD::shader_set_data_request_function(ShaderType p_shader_type, ShaderDataRequestFunction p_function) {
  1338. ERR_FAIL_INDEX(p_shader_type, SHADER_TYPE_MAX);
  1339. shader_data_request_func[p_shader_type] = p_function;
  1340. }
  1341. RS::ShaderNativeSourceCode RendererStorageRD::shader_get_native_source_code(RID p_shader) const {
  1342. Shader *shader = shader_owner.getornull(p_shader);
  1343. ERR_FAIL_COND_V(!shader, RS::ShaderNativeSourceCode());
  1344. if (shader->data) {
  1345. return shader->data->get_native_source_code();
  1346. }
  1347. return RS::ShaderNativeSourceCode();
  1348. }
  1349. /* COMMON MATERIAL API */
  1350. RID RendererStorageRD::material_allocate() {
  1351. return material_owner.allocate_rid();
  1352. }
  1353. void RendererStorageRD::material_initialize(RID p_rid) {
  1354. material_owner.initialize_rid(p_rid);
  1355. Material *material = material_owner.getornull(p_rid);
  1356. material->self = p_rid;
  1357. }
  1358. void RendererStorageRD::_material_queue_update(Material *material, bool p_uniform, bool p_texture) {
  1359. if (material->update_element.in_list()) {
  1360. return;
  1361. }
  1362. material_update_list.add(&material->update_element);
  1363. material->uniform_dirty = material->uniform_dirty || p_uniform;
  1364. material->texture_dirty = material->texture_dirty || p_texture;
  1365. }
  1366. void RendererStorageRD::material_set_shader(RID p_material, RID p_shader) {
  1367. Material *material = material_owner.getornull(p_material);
  1368. ERR_FAIL_COND(!material);
  1369. if (material->data) {
  1370. memdelete(material->data);
  1371. material->data = nullptr;
  1372. }
  1373. if (material->shader) {
  1374. material->shader->owners.erase(material);
  1375. material->shader = nullptr;
  1376. material->shader_type = SHADER_TYPE_MAX;
  1377. }
  1378. if (p_shader.is_null()) {
  1379. material->dependency.changed_notify(DEPENDENCY_CHANGED_MATERIAL);
  1380. material->shader_id = 0;
  1381. return;
  1382. }
  1383. Shader *shader = shader_owner.getornull(p_shader);
  1384. ERR_FAIL_COND(!shader);
  1385. material->shader = shader;
  1386. material->shader_type = shader->type;
  1387. material->shader_id = p_shader.get_local_index();
  1388. shader->owners.insert(material);
  1389. if (shader->type == SHADER_TYPE_MAX) {
  1390. return;
  1391. }
  1392. ERR_FAIL_COND(shader->data == nullptr);
  1393. material->data = material_data_request_func[shader->type](shader->data);
  1394. material->data->self = p_material;
  1395. material->data->set_next_pass(material->next_pass);
  1396. material->data->set_render_priority(material->priority);
  1397. //updating happens later
  1398. material->dependency.changed_notify(DEPENDENCY_CHANGED_MATERIAL);
  1399. _material_queue_update(material, true, true);
  1400. }
  1401. void RendererStorageRD::material_set_param(RID p_material, const StringName &p_param, const Variant &p_value) {
  1402. Material *material = material_owner.getornull(p_material);
  1403. ERR_FAIL_COND(!material);
  1404. if (p_value.get_type() == Variant::NIL) {
  1405. material->params.erase(p_param);
  1406. } else {
  1407. ERR_FAIL_COND(p_value.get_type() == Variant::OBJECT); //object not allowed
  1408. material->params[p_param] = p_value;
  1409. }
  1410. if (material->shader && material->shader->data) { //shader is valid
  1411. bool is_texture = material->shader->data->is_param_texture(p_param);
  1412. _material_queue_update(material, !is_texture, is_texture);
  1413. } else {
  1414. _material_queue_update(material, true, true);
  1415. }
  1416. }
  1417. Variant RendererStorageRD::material_get_param(RID p_material, const StringName &p_param) const {
  1418. Material *material = material_owner.getornull(p_material);
  1419. ERR_FAIL_COND_V(!material, Variant());
  1420. if (material->params.has(p_param)) {
  1421. return material->params[p_param];
  1422. } else {
  1423. return Variant();
  1424. }
  1425. }
  1426. void RendererStorageRD::material_set_next_pass(RID p_material, RID p_next_material) {
  1427. Material *material = material_owner.getornull(p_material);
  1428. ERR_FAIL_COND(!material);
  1429. if (material->next_pass == p_next_material) {
  1430. return;
  1431. }
  1432. material->next_pass = p_next_material;
  1433. if (material->data) {
  1434. material->data->set_next_pass(p_next_material);
  1435. }
  1436. material->dependency.changed_notify(DEPENDENCY_CHANGED_MATERIAL);
  1437. }
  1438. void RendererStorageRD::material_set_render_priority(RID p_material, int priority) {
  1439. Material *material = material_owner.getornull(p_material);
  1440. ERR_FAIL_COND(!material);
  1441. material->priority = priority;
  1442. if (material->data) {
  1443. material->data->set_render_priority(priority);
  1444. }
  1445. }
  1446. bool RendererStorageRD::material_is_animated(RID p_material) {
  1447. Material *material = material_owner.getornull(p_material);
  1448. ERR_FAIL_COND_V(!material, false);
  1449. if (material->shader && material->shader->data) {
  1450. if (material->shader->data->is_animated()) {
  1451. return true;
  1452. } else if (material->next_pass.is_valid()) {
  1453. return material_is_animated(material->next_pass);
  1454. }
  1455. }
  1456. return false; //by default nothing is animated
  1457. }
  1458. bool RendererStorageRD::material_casts_shadows(RID p_material) {
  1459. Material *material = material_owner.getornull(p_material);
  1460. ERR_FAIL_COND_V(!material, true);
  1461. if (material->shader && material->shader->data) {
  1462. if (material->shader->data->casts_shadows()) {
  1463. return true;
  1464. } else if (material->next_pass.is_valid()) {
  1465. return material_casts_shadows(material->next_pass);
  1466. }
  1467. }
  1468. return true; //by default everything casts shadows
  1469. }
  1470. void RendererStorageRD::material_get_instance_shader_parameters(RID p_material, List<InstanceShaderParam> *r_parameters) {
  1471. Material *material = material_owner.getornull(p_material);
  1472. ERR_FAIL_COND(!material);
  1473. if (material->shader && material->shader->data) {
  1474. material->shader->data->get_instance_param_list(r_parameters);
  1475. if (material->next_pass.is_valid()) {
  1476. material_get_instance_shader_parameters(material->next_pass, r_parameters);
  1477. }
  1478. }
  1479. }
  1480. void RendererStorageRD::material_update_dependency(RID p_material, DependencyTracker *p_instance) {
  1481. Material *material = material_owner.getornull(p_material);
  1482. ERR_FAIL_COND(!material);
  1483. p_instance->update_dependency(&material->dependency);
  1484. if (material->next_pass.is_valid()) {
  1485. material_update_dependency(material->next_pass, p_instance);
  1486. }
  1487. }
  1488. void RendererStorageRD::material_set_data_request_function(ShaderType p_shader_type, MaterialDataRequestFunction p_function) {
  1489. ERR_FAIL_INDEX(p_shader_type, SHADER_TYPE_MAX);
  1490. material_data_request_func[p_shader_type] = p_function;
  1491. }
  1492. _FORCE_INLINE_ static void _fill_std140_variant_ubo_value(ShaderLanguage::DataType type, const Variant &value, uint8_t *data, bool p_linear_color) {
  1493. switch (type) {
  1494. case ShaderLanguage::TYPE_BOOL: {
  1495. bool v = value;
  1496. uint32_t *gui = (uint32_t *)data;
  1497. *gui = v ? 1 : 0;
  1498. } break;
  1499. case ShaderLanguage::TYPE_BVEC2: {
  1500. int v = value;
  1501. uint32_t *gui = (uint32_t *)data;
  1502. gui[0] = v & 1 ? 1 : 0;
  1503. gui[1] = v & 2 ? 1 : 0;
  1504. } break;
  1505. case ShaderLanguage::TYPE_BVEC3: {
  1506. int v = value;
  1507. uint32_t *gui = (uint32_t *)data;
  1508. gui[0] = (v & 1) ? 1 : 0;
  1509. gui[1] = (v & 2) ? 1 : 0;
  1510. gui[2] = (v & 4) ? 1 : 0;
  1511. } break;
  1512. case ShaderLanguage::TYPE_BVEC4: {
  1513. int v = value;
  1514. uint32_t *gui = (uint32_t *)data;
  1515. gui[0] = (v & 1) ? 1 : 0;
  1516. gui[1] = (v & 2) ? 1 : 0;
  1517. gui[2] = (v & 4) ? 1 : 0;
  1518. gui[3] = (v & 8) ? 1 : 0;
  1519. } break;
  1520. case ShaderLanguage::TYPE_INT: {
  1521. int v = value;
  1522. int32_t *gui = (int32_t *)data;
  1523. gui[0] = v;
  1524. } break;
  1525. case ShaderLanguage::TYPE_IVEC2: {
  1526. Vector<int> iv = value;
  1527. int s = iv.size();
  1528. int32_t *gui = (int32_t *)data;
  1529. const int *r = iv.ptr();
  1530. for (int i = 0; i < 2; i++) {
  1531. if (i < s) {
  1532. gui[i] = r[i];
  1533. } else {
  1534. gui[i] = 0;
  1535. }
  1536. }
  1537. } break;
  1538. case ShaderLanguage::TYPE_IVEC3: {
  1539. Vector<int> iv = value;
  1540. int s = iv.size();
  1541. int32_t *gui = (int32_t *)data;
  1542. const int *r = iv.ptr();
  1543. for (int i = 0; i < 3; i++) {
  1544. if (i < s) {
  1545. gui[i] = r[i];
  1546. } else {
  1547. gui[i] = 0;
  1548. }
  1549. }
  1550. } break;
  1551. case ShaderLanguage::TYPE_IVEC4: {
  1552. Vector<int> iv = value;
  1553. int s = iv.size();
  1554. int32_t *gui = (int32_t *)data;
  1555. const int *r = iv.ptr();
  1556. for (int i = 0; i < 4; i++) {
  1557. if (i < s) {
  1558. gui[i] = r[i];
  1559. } else {
  1560. gui[i] = 0;
  1561. }
  1562. }
  1563. } break;
  1564. case ShaderLanguage::TYPE_UINT: {
  1565. int v = value;
  1566. uint32_t *gui = (uint32_t *)data;
  1567. gui[0] = v;
  1568. } break;
  1569. case ShaderLanguage::TYPE_UVEC2: {
  1570. Vector<int> iv = value;
  1571. int s = iv.size();
  1572. uint32_t *gui = (uint32_t *)data;
  1573. const int *r = iv.ptr();
  1574. for (int i = 0; i < 2; i++) {
  1575. if (i < s) {
  1576. gui[i] = r[i];
  1577. } else {
  1578. gui[i] = 0;
  1579. }
  1580. }
  1581. } break;
  1582. case ShaderLanguage::TYPE_UVEC3: {
  1583. Vector<int> iv = value;
  1584. int s = iv.size();
  1585. uint32_t *gui = (uint32_t *)data;
  1586. const int *r = iv.ptr();
  1587. for (int i = 0; i < 3; i++) {
  1588. if (i < s) {
  1589. gui[i] = r[i];
  1590. } else {
  1591. gui[i] = 0;
  1592. }
  1593. }
  1594. } break;
  1595. case ShaderLanguage::TYPE_UVEC4: {
  1596. Vector<int> iv = value;
  1597. int s = iv.size();
  1598. uint32_t *gui = (uint32_t *)data;
  1599. const int *r = iv.ptr();
  1600. for (int i = 0; i < 4; i++) {
  1601. if (i < s) {
  1602. gui[i] = r[i];
  1603. } else {
  1604. gui[i] = 0;
  1605. }
  1606. }
  1607. } break;
  1608. case ShaderLanguage::TYPE_FLOAT: {
  1609. float v = value;
  1610. float *gui = (float *)data;
  1611. gui[0] = v;
  1612. } break;
  1613. case ShaderLanguage::TYPE_VEC2: {
  1614. Vector2 v = value;
  1615. float *gui = (float *)data;
  1616. gui[0] = v.x;
  1617. gui[1] = v.y;
  1618. } break;
  1619. case ShaderLanguage::TYPE_VEC3: {
  1620. Vector3 v = value;
  1621. float *gui = (float *)data;
  1622. gui[0] = v.x;
  1623. gui[1] = v.y;
  1624. gui[2] = v.z;
  1625. } break;
  1626. case ShaderLanguage::TYPE_VEC4: {
  1627. float *gui = (float *)data;
  1628. if (value.get_type() == Variant::COLOR) {
  1629. Color v = value;
  1630. if (p_linear_color) {
  1631. v = v.to_linear();
  1632. }
  1633. gui[0] = v.r;
  1634. gui[1] = v.g;
  1635. gui[2] = v.b;
  1636. gui[3] = v.a;
  1637. } else if (value.get_type() == Variant::RECT2) {
  1638. Rect2 v = value;
  1639. gui[0] = v.position.x;
  1640. gui[1] = v.position.y;
  1641. gui[2] = v.size.x;
  1642. gui[3] = v.size.y;
  1643. } else if (value.get_type() == Variant::QUATERNION) {
  1644. Quaternion v = value;
  1645. gui[0] = v.x;
  1646. gui[1] = v.y;
  1647. gui[2] = v.z;
  1648. gui[3] = v.w;
  1649. } else {
  1650. Plane v = value;
  1651. gui[0] = v.normal.x;
  1652. gui[1] = v.normal.y;
  1653. gui[2] = v.normal.z;
  1654. gui[3] = v.d;
  1655. }
  1656. } break;
  1657. case ShaderLanguage::TYPE_MAT2: {
  1658. Transform2D v = value;
  1659. float *gui = (float *)data;
  1660. //in std140 members of mat2 are treated as vec4s
  1661. gui[0] = v.elements[0][0];
  1662. gui[1] = v.elements[0][1];
  1663. gui[2] = 0;
  1664. gui[3] = 0;
  1665. gui[4] = v.elements[1][0];
  1666. gui[5] = v.elements[1][1];
  1667. gui[6] = 0;
  1668. gui[7] = 0;
  1669. } break;
  1670. case ShaderLanguage::TYPE_MAT3: {
  1671. Basis v = value;
  1672. float *gui = (float *)data;
  1673. gui[0] = v.elements[0][0];
  1674. gui[1] = v.elements[1][0];
  1675. gui[2] = v.elements[2][0];
  1676. gui[3] = 0;
  1677. gui[4] = v.elements[0][1];
  1678. gui[5] = v.elements[1][1];
  1679. gui[6] = v.elements[2][1];
  1680. gui[7] = 0;
  1681. gui[8] = v.elements[0][2];
  1682. gui[9] = v.elements[1][2];
  1683. gui[10] = v.elements[2][2];
  1684. gui[11] = 0;
  1685. } break;
  1686. case ShaderLanguage::TYPE_MAT4: {
  1687. Transform3D v = value;
  1688. float *gui = (float *)data;
  1689. gui[0] = v.basis.elements[0][0];
  1690. gui[1] = v.basis.elements[1][0];
  1691. gui[2] = v.basis.elements[2][0];
  1692. gui[3] = 0;
  1693. gui[4] = v.basis.elements[0][1];
  1694. gui[5] = v.basis.elements[1][1];
  1695. gui[6] = v.basis.elements[2][1];
  1696. gui[7] = 0;
  1697. gui[8] = v.basis.elements[0][2];
  1698. gui[9] = v.basis.elements[1][2];
  1699. gui[10] = v.basis.elements[2][2];
  1700. gui[11] = 0;
  1701. gui[12] = v.origin.x;
  1702. gui[13] = v.origin.y;
  1703. gui[14] = v.origin.z;
  1704. gui[15] = 1;
  1705. } break;
  1706. default: {
  1707. }
  1708. }
  1709. }
  1710. _FORCE_INLINE_ static void _fill_std140_ubo_value(ShaderLanguage::DataType type, const Vector<ShaderLanguage::ConstantNode::Value> &value, uint8_t *data) {
  1711. switch (type) {
  1712. case ShaderLanguage::TYPE_BOOL: {
  1713. uint32_t *gui = (uint32_t *)data;
  1714. *gui = value[0].boolean ? 1 : 0;
  1715. } break;
  1716. case ShaderLanguage::TYPE_BVEC2: {
  1717. uint32_t *gui = (uint32_t *)data;
  1718. gui[0] = value[0].boolean ? 1 : 0;
  1719. gui[1] = value[1].boolean ? 1 : 0;
  1720. } break;
  1721. case ShaderLanguage::TYPE_BVEC3: {
  1722. uint32_t *gui = (uint32_t *)data;
  1723. gui[0] = value[0].boolean ? 1 : 0;
  1724. gui[1] = value[1].boolean ? 1 : 0;
  1725. gui[2] = value[2].boolean ? 1 : 0;
  1726. } break;
  1727. case ShaderLanguage::TYPE_BVEC4: {
  1728. uint32_t *gui = (uint32_t *)data;
  1729. gui[0] = value[0].boolean ? 1 : 0;
  1730. gui[1] = value[1].boolean ? 1 : 0;
  1731. gui[2] = value[2].boolean ? 1 : 0;
  1732. gui[3] = value[3].boolean ? 1 : 0;
  1733. } break;
  1734. case ShaderLanguage::TYPE_INT: {
  1735. int32_t *gui = (int32_t *)data;
  1736. gui[0] = value[0].sint;
  1737. } break;
  1738. case ShaderLanguage::TYPE_IVEC2: {
  1739. int32_t *gui = (int32_t *)data;
  1740. for (int i = 0; i < 2; i++) {
  1741. gui[i] = value[i].sint;
  1742. }
  1743. } break;
  1744. case ShaderLanguage::TYPE_IVEC3: {
  1745. int32_t *gui = (int32_t *)data;
  1746. for (int i = 0; i < 3; i++) {
  1747. gui[i] = value[i].sint;
  1748. }
  1749. } break;
  1750. case ShaderLanguage::TYPE_IVEC4: {
  1751. int32_t *gui = (int32_t *)data;
  1752. for (int i = 0; i < 4; i++) {
  1753. gui[i] = value[i].sint;
  1754. }
  1755. } break;
  1756. case ShaderLanguage::TYPE_UINT: {
  1757. uint32_t *gui = (uint32_t *)data;
  1758. gui[0] = value[0].uint;
  1759. } break;
  1760. case ShaderLanguage::TYPE_UVEC2: {
  1761. int32_t *gui = (int32_t *)data;
  1762. for (int i = 0; i < 2; i++) {
  1763. gui[i] = value[i].uint;
  1764. }
  1765. } break;
  1766. case ShaderLanguage::TYPE_UVEC3: {
  1767. int32_t *gui = (int32_t *)data;
  1768. for (int i = 0; i < 3; i++) {
  1769. gui[i] = value[i].uint;
  1770. }
  1771. } break;
  1772. case ShaderLanguage::TYPE_UVEC4: {
  1773. int32_t *gui = (int32_t *)data;
  1774. for (int i = 0; i < 4; i++) {
  1775. gui[i] = value[i].uint;
  1776. }
  1777. } break;
  1778. case ShaderLanguage::TYPE_FLOAT: {
  1779. float *gui = (float *)data;
  1780. gui[0] = value[0].real;
  1781. } break;
  1782. case ShaderLanguage::TYPE_VEC2: {
  1783. float *gui = (float *)data;
  1784. for (int i = 0; i < 2; i++) {
  1785. gui[i] = value[i].real;
  1786. }
  1787. } break;
  1788. case ShaderLanguage::TYPE_VEC3: {
  1789. float *gui = (float *)data;
  1790. for (int i = 0; i < 3; i++) {
  1791. gui[i] = value[i].real;
  1792. }
  1793. } break;
  1794. case ShaderLanguage::TYPE_VEC4: {
  1795. float *gui = (float *)data;
  1796. for (int i = 0; i < 4; i++) {
  1797. gui[i] = value[i].real;
  1798. }
  1799. } break;
  1800. case ShaderLanguage::TYPE_MAT2: {
  1801. float *gui = (float *)data;
  1802. //in std140 members of mat2 are treated as vec4s
  1803. gui[0] = value[0].real;
  1804. gui[1] = value[1].real;
  1805. gui[2] = 0;
  1806. gui[3] = 0;
  1807. gui[4] = value[2].real;
  1808. gui[5] = value[3].real;
  1809. gui[6] = 0;
  1810. gui[7] = 0;
  1811. } break;
  1812. case ShaderLanguage::TYPE_MAT3: {
  1813. float *gui = (float *)data;
  1814. gui[0] = value[0].real;
  1815. gui[1] = value[1].real;
  1816. gui[2] = value[2].real;
  1817. gui[3] = 0;
  1818. gui[4] = value[3].real;
  1819. gui[5] = value[4].real;
  1820. gui[6] = value[5].real;
  1821. gui[7] = 0;
  1822. gui[8] = value[6].real;
  1823. gui[9] = value[7].real;
  1824. gui[10] = value[8].real;
  1825. gui[11] = 0;
  1826. } break;
  1827. case ShaderLanguage::TYPE_MAT4: {
  1828. float *gui = (float *)data;
  1829. for (int i = 0; i < 16; i++) {
  1830. gui[i] = value[i].real;
  1831. }
  1832. } break;
  1833. default: {
  1834. }
  1835. }
  1836. }
  1837. _FORCE_INLINE_ static void _fill_std140_ubo_empty(ShaderLanguage::DataType type, uint8_t *data) {
  1838. switch (type) {
  1839. case ShaderLanguage::TYPE_BOOL:
  1840. case ShaderLanguage::TYPE_INT:
  1841. case ShaderLanguage::TYPE_UINT:
  1842. case ShaderLanguage::TYPE_FLOAT: {
  1843. memset(data, 0, 4);
  1844. } break;
  1845. case ShaderLanguage::TYPE_BVEC2:
  1846. case ShaderLanguage::TYPE_IVEC2:
  1847. case ShaderLanguage::TYPE_UVEC2:
  1848. case ShaderLanguage::TYPE_VEC2: {
  1849. memset(data, 0, 8);
  1850. } break;
  1851. case ShaderLanguage::TYPE_BVEC3:
  1852. case ShaderLanguage::TYPE_IVEC3:
  1853. case ShaderLanguage::TYPE_UVEC3:
  1854. case ShaderLanguage::TYPE_VEC3:
  1855. case ShaderLanguage::TYPE_BVEC4:
  1856. case ShaderLanguage::TYPE_IVEC4:
  1857. case ShaderLanguage::TYPE_UVEC4:
  1858. case ShaderLanguage::TYPE_VEC4: {
  1859. memset(data, 0, 16);
  1860. } break;
  1861. case ShaderLanguage::TYPE_MAT2: {
  1862. memset(data, 0, 32);
  1863. } break;
  1864. case ShaderLanguage::TYPE_MAT3: {
  1865. memset(data, 0, 48);
  1866. } break;
  1867. case ShaderLanguage::TYPE_MAT4: {
  1868. memset(data, 0, 64);
  1869. } break;
  1870. default: {
  1871. }
  1872. }
  1873. }
  1874. void RendererStorageRD::MaterialData::update_uniform_buffer(const Map<StringName, ShaderLanguage::ShaderNode::Uniform> &p_uniforms, const uint32_t *p_uniform_offsets, const Map<StringName, Variant> &p_parameters, uint8_t *p_buffer, uint32_t p_buffer_size, bool p_use_linear_color) {
  1875. bool uses_global_buffer = false;
  1876. for (Map<StringName, ShaderLanguage::ShaderNode::Uniform>::Element *E = p_uniforms.front(); E; E = E->next()) {
  1877. if (E->get().order < 0) {
  1878. continue; // texture, does not go here
  1879. }
  1880. if (E->get().scope == ShaderLanguage::ShaderNode::Uniform::SCOPE_INSTANCE) {
  1881. continue; //instance uniforms don't appear in the bufferr
  1882. }
  1883. if (E->get().scope == ShaderLanguage::ShaderNode::Uniform::SCOPE_GLOBAL) {
  1884. //this is a global variable, get the index to it
  1885. RendererStorageRD *rs = base_singleton;
  1886. GlobalVariables::Variable *gv = rs->global_variables.variables.getptr(E->key());
  1887. uint32_t index = 0;
  1888. if (gv) {
  1889. index = gv->buffer_index;
  1890. } else {
  1891. WARN_PRINT("Shader uses global uniform '" + E->key() + "', but it was removed at some point. Material will not display correctly.");
  1892. }
  1893. uint32_t offset = p_uniform_offsets[E->get().order];
  1894. uint32_t *intptr = (uint32_t *)&p_buffer[offset];
  1895. *intptr = index;
  1896. uses_global_buffer = true;
  1897. continue;
  1898. }
  1899. //regular uniform
  1900. uint32_t offset = p_uniform_offsets[E->get().order];
  1901. #ifdef DEBUG_ENABLED
  1902. uint32_t size = ShaderLanguage::get_type_size(E->get().type);
  1903. ERR_CONTINUE(offset + size > p_buffer_size);
  1904. #endif
  1905. uint8_t *data = &p_buffer[offset];
  1906. const Map<StringName, Variant>::Element *V = p_parameters.find(E->key());
  1907. if (V) {
  1908. //user provided
  1909. _fill_std140_variant_ubo_value(E->get().type, V->get(), data, p_use_linear_color);
  1910. } else if (E->get().default_value.size()) {
  1911. //default value
  1912. _fill_std140_ubo_value(E->get().type, E->get().default_value, data);
  1913. //value=E->get().default_value;
  1914. } else {
  1915. //zero because it was not provided
  1916. if (E->get().type == ShaderLanguage::TYPE_VEC4 && E->get().hint == ShaderLanguage::ShaderNode::Uniform::HINT_COLOR) {
  1917. //colors must be set as black, with alpha as 1.0
  1918. _fill_std140_variant_ubo_value(E->get().type, Color(0, 0, 0, 1), data, p_use_linear_color);
  1919. } else {
  1920. //else just zero it out
  1921. _fill_std140_ubo_empty(E->get().type, data);
  1922. }
  1923. }
  1924. }
  1925. if (uses_global_buffer != (global_buffer_E != nullptr)) {
  1926. RendererStorageRD *rs = base_singleton;
  1927. if (uses_global_buffer) {
  1928. global_buffer_E = rs->global_variables.materials_using_buffer.push_back(self);
  1929. } else {
  1930. rs->global_variables.materials_using_buffer.erase(global_buffer_E);
  1931. global_buffer_E = nullptr;
  1932. }
  1933. }
  1934. }
  1935. RendererStorageRD::MaterialData::~MaterialData() {
  1936. if (global_buffer_E) {
  1937. //unregister global buffers
  1938. RendererStorageRD *rs = base_singleton;
  1939. rs->global_variables.materials_using_buffer.erase(global_buffer_E);
  1940. }
  1941. if (global_texture_E) {
  1942. //unregister global textures
  1943. RendererStorageRD *rs = base_singleton;
  1944. for (Map<StringName, uint64_t>::Element *E = used_global_textures.front(); E; E = E->next()) {
  1945. GlobalVariables::Variable *v = rs->global_variables.variables.getptr(E->key());
  1946. if (v) {
  1947. v->texture_materials.erase(self);
  1948. }
  1949. }
  1950. //unregister material from those using global textures
  1951. rs->global_variables.materials_using_texture.erase(global_texture_E);
  1952. }
  1953. if (uniform_buffer.is_valid()) {
  1954. RD::get_singleton()->free(uniform_buffer);
  1955. }
  1956. }
  1957. void RendererStorageRD::MaterialData::update_textures(const Map<StringName, Variant> &p_parameters, const Map<StringName, RID> &p_default_textures, const Vector<ShaderCompilerRD::GeneratedCode::Texture> &p_texture_uniforms, RID *p_textures, bool p_use_linear_color) {
  1958. RendererStorageRD *singleton = (RendererStorageRD *)RendererStorage::base_singleton;
  1959. #ifdef TOOLS_ENABLED
  1960. Texture *roughness_detect_texture = nullptr;
  1961. RS::TextureDetectRoughnessChannel roughness_channel = RS::TEXTURE_DETECT_ROUGHNESS_R;
  1962. Texture *normal_detect_texture = nullptr;
  1963. #endif
  1964. bool uses_global_textures = false;
  1965. global_textures_pass++;
  1966. for (int i = 0; i < p_texture_uniforms.size(); i++) {
  1967. const StringName &uniform_name = p_texture_uniforms[i].name;
  1968. RID texture;
  1969. if (p_texture_uniforms[i].global) {
  1970. RendererStorageRD *rs = base_singleton;
  1971. uses_global_textures = true;
  1972. GlobalVariables::Variable *v = rs->global_variables.variables.getptr(uniform_name);
  1973. if (v) {
  1974. if (v->buffer_index >= 0) {
  1975. WARN_PRINT("Shader uses global uniform texture '" + String(uniform_name) + "', but it changed type and is no longer a texture!.");
  1976. } else {
  1977. Map<StringName, uint64_t>::Element *E = used_global_textures.find(uniform_name);
  1978. if (!E) {
  1979. E = used_global_textures.insert(uniform_name, global_textures_pass);
  1980. v->texture_materials.insert(self);
  1981. } else {
  1982. E->get() = global_textures_pass;
  1983. }
  1984. texture = v->override.get_type() != Variant::NIL ? v->override : v->value;
  1985. }
  1986. } else {
  1987. WARN_PRINT("Shader uses global uniform texture '" + String(uniform_name) + "', but it was removed at some point. Material will not display correctly.");
  1988. }
  1989. } else {
  1990. if (!texture.is_valid()) {
  1991. const Map<StringName, Variant>::Element *V = p_parameters.find(uniform_name);
  1992. if (V) {
  1993. texture = V->get();
  1994. }
  1995. }
  1996. if (!texture.is_valid()) {
  1997. const Map<StringName, RID>::Element *W = p_default_textures.find(uniform_name);
  1998. if (W) {
  1999. texture = W->get();
  2000. }
  2001. }
  2002. }
  2003. RID rd_texture;
  2004. if (texture.is_null()) {
  2005. //check default usage
  2006. switch (p_texture_uniforms[i].hint) {
  2007. case ShaderLanguage::ShaderNode::Uniform::HINT_BLACK:
  2008. case ShaderLanguage::ShaderNode::Uniform::HINT_BLACK_ALBEDO: {
  2009. rd_texture = singleton->texture_rd_get_default(DEFAULT_RD_TEXTURE_BLACK);
  2010. } break;
  2011. case ShaderLanguage::ShaderNode::Uniform::HINT_NONE: {
  2012. rd_texture = singleton->texture_rd_get_default(DEFAULT_RD_TEXTURE_NORMAL);
  2013. } break;
  2014. case ShaderLanguage::ShaderNode::Uniform::HINT_ANISO: {
  2015. rd_texture = singleton->texture_rd_get_default(DEFAULT_RD_TEXTURE_ANISO);
  2016. } break;
  2017. default: {
  2018. rd_texture = singleton->texture_rd_get_default(DEFAULT_RD_TEXTURE_WHITE);
  2019. } break;
  2020. }
  2021. } else {
  2022. bool srgb = p_use_linear_color && (p_texture_uniforms[i].hint == ShaderLanguage::ShaderNode::Uniform::HINT_ALBEDO || p_texture_uniforms[i].hint == ShaderLanguage::ShaderNode::Uniform::HINT_BLACK_ALBEDO);
  2023. Texture *tex = singleton->texture_owner.getornull(texture);
  2024. if (tex) {
  2025. rd_texture = (srgb && tex->rd_texture_srgb.is_valid()) ? tex->rd_texture_srgb : tex->rd_texture;
  2026. #ifdef TOOLS_ENABLED
  2027. if (tex->detect_3d_callback && p_use_linear_color) {
  2028. tex->detect_3d_callback(tex->detect_3d_callback_ud);
  2029. }
  2030. if (tex->detect_normal_callback && (p_texture_uniforms[i].hint == ShaderLanguage::ShaderNode::Uniform::HINT_NORMAL || p_texture_uniforms[i].hint == ShaderLanguage::ShaderNode::Uniform::HINT_ROUGHNESS_NORMAL)) {
  2031. if (p_texture_uniforms[i].hint == ShaderLanguage::ShaderNode::Uniform::HINT_ROUGHNESS_NORMAL) {
  2032. normal_detect_texture = tex;
  2033. }
  2034. tex->detect_normal_callback(tex->detect_normal_callback_ud);
  2035. }
  2036. if (tex->detect_roughness_callback && (p_texture_uniforms[i].hint >= ShaderLanguage::ShaderNode::Uniform::HINT_ROUGHNESS_R || p_texture_uniforms[i].hint <= ShaderLanguage::ShaderNode::Uniform::HINT_ROUGHNESS_GRAY)) {
  2037. //find the normal texture
  2038. roughness_detect_texture = tex;
  2039. roughness_channel = RS::TextureDetectRoughnessChannel(p_texture_uniforms[i].hint - ShaderLanguage::ShaderNode::Uniform::HINT_ROUGHNESS_R);
  2040. }
  2041. #endif
  2042. }
  2043. if (rd_texture.is_null()) {
  2044. //wtf
  2045. rd_texture = singleton->texture_rd_get_default(DEFAULT_RD_TEXTURE_WHITE);
  2046. }
  2047. }
  2048. p_textures[i] = rd_texture;
  2049. }
  2050. #ifdef TOOLS_ENABLED
  2051. if (roughness_detect_texture && normal_detect_texture && normal_detect_texture->path != String()) {
  2052. roughness_detect_texture->detect_roughness_callback(roughness_detect_texture->detect_roughness_callback_ud, normal_detect_texture->path, roughness_channel);
  2053. }
  2054. #endif
  2055. {
  2056. //for textures no longer used, unregister them
  2057. List<Map<StringName, uint64_t>::Element *> to_delete;
  2058. RendererStorageRD *rs = base_singleton;
  2059. for (Map<StringName, uint64_t>::Element *E = used_global_textures.front(); E; E = E->next()) {
  2060. if (E->get() != global_textures_pass) {
  2061. to_delete.push_back(E);
  2062. GlobalVariables::Variable *v = rs->global_variables.variables.getptr(E->key());
  2063. if (v) {
  2064. v->texture_materials.erase(self);
  2065. }
  2066. }
  2067. }
  2068. while (to_delete.front()) {
  2069. used_global_textures.erase(to_delete.front()->get());
  2070. to_delete.pop_front();
  2071. }
  2072. //handle registering/unregistering global textures
  2073. if (uses_global_textures != (global_texture_E != nullptr)) {
  2074. if (uses_global_textures) {
  2075. global_texture_E = rs->global_variables.materials_using_texture.push_back(self);
  2076. } else {
  2077. rs->global_variables.materials_using_texture.erase(global_texture_E);
  2078. global_texture_E = nullptr;
  2079. }
  2080. }
  2081. }
  2082. }
  2083. bool RendererStorageRD::MaterialData::update_parameters_uniform_set(const Map<StringName, Variant> &p_parameters, bool p_uniform_dirty, bool p_textures_dirty, const Map<StringName, ShaderLanguage::ShaderNode::Uniform> &p_uniforms, const uint32_t *p_uniform_offsets, const Vector<ShaderCompilerRD::GeneratedCode::Texture> &p_texture_uniforms, const Map<StringName, RID> &p_default_texture_params, uint32_t p_ubo_size, RID &uniform_set, RID p_shader, uint32_t p_shader_uniform_set, uint32_t p_barrier) {
  2084. if ((uint32_t)ubo_data.size() != p_ubo_size) {
  2085. p_uniform_dirty = true;
  2086. if (uniform_buffer.is_valid()) {
  2087. RD::get_singleton()->free(uniform_buffer);
  2088. uniform_buffer = RID();
  2089. }
  2090. ubo_data.resize(p_ubo_size);
  2091. if (ubo_data.size()) {
  2092. uniform_buffer = RD::get_singleton()->uniform_buffer_create(ubo_data.size());
  2093. memset(ubo_data.ptrw(), 0, ubo_data.size()); //clear
  2094. }
  2095. //clear previous uniform set
  2096. if (uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(uniform_set)) {
  2097. RD::get_singleton()->free(uniform_set);
  2098. uniform_set = RID();
  2099. }
  2100. }
  2101. //check whether buffer changed
  2102. if (p_uniform_dirty && ubo_data.size()) {
  2103. update_uniform_buffer(p_uniforms, p_uniform_offsets, p_parameters, ubo_data.ptrw(), ubo_data.size(), false);
  2104. RD::get_singleton()->buffer_update(uniform_buffer, 0, ubo_data.size(), ubo_data.ptrw(), p_barrier);
  2105. }
  2106. uint32_t tex_uniform_count = p_texture_uniforms.size();
  2107. if ((uint32_t)texture_cache.size() != tex_uniform_count || p_textures_dirty) {
  2108. texture_cache.resize(tex_uniform_count);
  2109. p_textures_dirty = true;
  2110. //clear previous uniform set
  2111. if (uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(uniform_set)) {
  2112. RD::get_singleton()->free(uniform_set);
  2113. uniform_set = RID();
  2114. }
  2115. }
  2116. if (p_textures_dirty && tex_uniform_count) {
  2117. update_textures(p_parameters, p_default_texture_params, p_texture_uniforms, texture_cache.ptrw(), true);
  2118. }
  2119. if (p_ubo_size == 0 && p_texture_uniforms.size() == 0) {
  2120. // This material does not require an uniform set, so don't create it.
  2121. return false;
  2122. }
  2123. if (!p_textures_dirty && uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(uniform_set)) {
  2124. //no reason to update uniform set, only UBO (or nothing) was needed to update
  2125. return false;
  2126. }
  2127. Vector<RD::Uniform> uniforms;
  2128. {
  2129. if (p_ubo_size) {
  2130. RD::Uniform u;
  2131. u.uniform_type = RD::UNIFORM_TYPE_UNIFORM_BUFFER;
  2132. u.binding = 0;
  2133. u.ids.push_back(uniform_buffer);
  2134. uniforms.push_back(u);
  2135. }
  2136. const RID *textures = texture_cache.ptrw();
  2137. for (uint32_t i = 0; i < tex_uniform_count; i++) {
  2138. RD::Uniform u;
  2139. u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
  2140. u.binding = 1 + i;
  2141. u.ids.push_back(textures[i]);
  2142. uniforms.push_back(u);
  2143. }
  2144. }
  2145. uniform_set = RD::get_singleton()->uniform_set_create(uniforms, p_shader, p_shader_uniform_set);
  2146. return true;
  2147. }
  2148. void RendererStorageRD::material_force_update_textures(RID p_material, ShaderType p_shader_type) {
  2149. Material *material = material_owner.getornull(p_material);
  2150. if (material->shader_type != p_shader_type) {
  2151. return;
  2152. }
  2153. if (material->data) {
  2154. material->data->update_parameters(material->params, false, true);
  2155. }
  2156. }
  2157. void RendererStorageRD::_update_queued_materials() {
  2158. while (material_update_list.first()) {
  2159. Material *material = material_update_list.first()->self();
  2160. bool uniforms_changed = false;
  2161. if (material->data) {
  2162. uniforms_changed = material->data->update_parameters(material->params, material->uniform_dirty, material->texture_dirty);
  2163. }
  2164. material->texture_dirty = false;
  2165. material->uniform_dirty = false;
  2166. material_update_list.remove(&material->update_element);
  2167. if (uniforms_changed) {
  2168. //some implementations such as 3D renderer cache the matreial uniform set, so update is required
  2169. material->dependency.changed_notify(DEPENDENCY_CHANGED_MATERIAL);
  2170. }
  2171. }
  2172. }
  2173. /* MESH API */
  2174. RID RendererStorageRD::mesh_allocate() {
  2175. return mesh_owner.allocate_rid();
  2176. }
  2177. void RendererStorageRD::mesh_initialize(RID p_rid) {
  2178. mesh_owner.initialize_rid(p_rid, Mesh());
  2179. }
  2180. void RendererStorageRD::mesh_set_blend_shape_count(RID p_mesh, int p_blend_shape_count) {
  2181. ERR_FAIL_COND(p_blend_shape_count < 0);
  2182. Mesh *mesh = mesh_owner.getornull(p_mesh);
  2183. ERR_FAIL_COND(!mesh);
  2184. ERR_FAIL_COND(mesh->surface_count > 0); //surfaces already exist
  2185. mesh->blend_shape_count = p_blend_shape_count;
  2186. }
  2187. /// Returns stride
  2188. void RendererStorageRD::mesh_add_surface(RID p_mesh, const RS::SurfaceData &p_surface) {
  2189. Mesh *mesh = mesh_owner.getornull(p_mesh);
  2190. ERR_FAIL_COND(!mesh);
  2191. #ifdef DEBUG_ENABLED
  2192. //do a validation, to catch errors first
  2193. {
  2194. uint32_t stride = 0;
  2195. uint32_t attrib_stride = 0;
  2196. uint32_t skin_stride = 0;
  2197. for (int i = 0; i < RS::ARRAY_WEIGHTS; i++) {
  2198. if ((p_surface.format & (1 << i))) {
  2199. switch (i) {
  2200. case RS::ARRAY_VERTEX: {
  2201. if (p_surface.format & RS::ARRAY_FLAG_USE_2D_VERTICES) {
  2202. stride += sizeof(float) * 2;
  2203. } else {
  2204. stride += sizeof(float) * 3;
  2205. }
  2206. } break;
  2207. case RS::ARRAY_NORMAL: {
  2208. stride += sizeof(int32_t);
  2209. } break;
  2210. case RS::ARRAY_TANGENT: {
  2211. stride += sizeof(int32_t);
  2212. } break;
  2213. case RS::ARRAY_COLOR: {
  2214. attrib_stride += sizeof(uint32_t);
  2215. } break;
  2216. case RS::ARRAY_TEX_UV: {
  2217. attrib_stride += sizeof(float) * 2;
  2218. } break;
  2219. case RS::ARRAY_TEX_UV2: {
  2220. attrib_stride += sizeof(float) * 2;
  2221. } break;
  2222. case RS::ARRAY_CUSTOM0:
  2223. case RS::ARRAY_CUSTOM1:
  2224. case RS::ARRAY_CUSTOM2:
  2225. case RS::ARRAY_CUSTOM3: {
  2226. int idx = i - RS::ARRAY_CUSTOM0;
  2227. uint32_t fmt_shift[RS::ARRAY_CUSTOM_COUNT] = { RS::ARRAY_FORMAT_CUSTOM0_SHIFT, RS::ARRAY_FORMAT_CUSTOM1_SHIFT, RS::ARRAY_FORMAT_CUSTOM2_SHIFT, RS::ARRAY_FORMAT_CUSTOM3_SHIFT };
  2228. uint32_t fmt = (p_surface.format >> fmt_shift[idx]) & RS::ARRAY_FORMAT_CUSTOM_MASK;
  2229. uint32_t fmtsize[RS::ARRAY_CUSTOM_MAX] = { 4, 4, 4, 8, 4, 8, 12, 16 };
  2230. attrib_stride += fmtsize[fmt];
  2231. } break;
  2232. case RS::ARRAY_WEIGHTS:
  2233. case RS::ARRAY_BONES: {
  2234. //uses a separate array
  2235. bool use_8 = p_surface.format & RS::ARRAY_FLAG_USE_8_BONE_WEIGHTS;
  2236. skin_stride += sizeof(int16_t) * (use_8 ? 16 : 8);
  2237. } break;
  2238. }
  2239. }
  2240. }
  2241. int expected_size = stride * p_surface.vertex_count;
  2242. ERR_FAIL_COND_MSG(expected_size != p_surface.vertex_data.size(), "Size of vertex data provided (" + itos(p_surface.vertex_data.size()) + ") does not match expected (" + itos(expected_size) + ")");
  2243. int bs_expected_size = expected_size * mesh->blend_shape_count;
  2244. ERR_FAIL_COND_MSG(bs_expected_size != p_surface.blend_shape_data.size(), "Size of blend shape data provided (" + itos(p_surface.blend_shape_data.size()) + ") does not match expected (" + itos(bs_expected_size) + ")");
  2245. int expected_attrib_size = attrib_stride * p_surface.vertex_count;
  2246. ERR_FAIL_COND_MSG(expected_attrib_size != p_surface.attribute_data.size(), "Size of attribute data provided (" + itos(p_surface.attribute_data.size()) + ") does not match expected (" + itos(expected_attrib_size) + ")");
  2247. if ((p_surface.format & RS::ARRAY_FORMAT_WEIGHTS) && (p_surface.format & RS::ARRAY_FORMAT_BONES)) {
  2248. expected_size = skin_stride * p_surface.vertex_count;
  2249. ERR_FAIL_COND_MSG(expected_size != p_surface.skin_data.size(), "Size of skin data provided (" + itos(p_surface.skin_data.size()) + ") does not match expected (" + itos(expected_size) + ")");
  2250. }
  2251. }
  2252. #endif
  2253. Mesh::Surface *s = memnew(Mesh::Surface);
  2254. s->format = p_surface.format;
  2255. s->primitive = p_surface.primitive;
  2256. bool use_as_storage = (p_surface.skin_data.size() || mesh->blend_shape_count > 0);
  2257. s->vertex_buffer = RD::get_singleton()->vertex_buffer_create(p_surface.vertex_data.size(), p_surface.vertex_data, use_as_storage);
  2258. s->vertex_buffer_size = p_surface.vertex_data.size();
  2259. if (p_surface.attribute_data.size()) {
  2260. s->attribute_buffer = RD::get_singleton()->vertex_buffer_create(p_surface.attribute_data.size(), p_surface.attribute_data);
  2261. }
  2262. if (p_surface.skin_data.size()) {
  2263. s->skin_buffer = RD::get_singleton()->vertex_buffer_create(p_surface.skin_data.size(), p_surface.skin_data, use_as_storage);
  2264. s->skin_buffer_size = p_surface.skin_data.size();
  2265. }
  2266. s->vertex_count = p_surface.vertex_count;
  2267. if (p_surface.format & RS::ARRAY_FORMAT_BONES) {
  2268. mesh->has_bone_weights = true;
  2269. }
  2270. if (p_surface.index_count) {
  2271. bool is_index_16 = p_surface.vertex_count <= 65536;
  2272. s->index_buffer = RD::get_singleton()->index_buffer_create(p_surface.index_count, is_index_16 ? RD::INDEX_BUFFER_FORMAT_UINT16 : RD::INDEX_BUFFER_FORMAT_UINT32, p_surface.index_data, false);
  2273. s->index_count = p_surface.index_count;
  2274. s->index_array = RD::get_singleton()->index_array_create(s->index_buffer, 0, s->index_count);
  2275. if (p_surface.lods.size()) {
  2276. s->lods = memnew_arr(Mesh::Surface::LOD, p_surface.lods.size());
  2277. s->lod_count = p_surface.lods.size();
  2278. for (int i = 0; i < p_surface.lods.size(); i++) {
  2279. uint32_t indices = p_surface.lods[i].index_data.size() / (is_index_16 ? 2 : 4);
  2280. s->lods[i].index_buffer = RD::get_singleton()->index_buffer_create(indices, is_index_16 ? RD::INDEX_BUFFER_FORMAT_UINT16 : RD::INDEX_BUFFER_FORMAT_UINT32, p_surface.lods[i].index_data);
  2281. s->lods[i].index_array = RD::get_singleton()->index_array_create(s->lods[i].index_buffer, 0, indices);
  2282. s->lods[i].edge_length = p_surface.lods[i].edge_length;
  2283. s->lods[i].index_count = indices;
  2284. }
  2285. }
  2286. }
  2287. s->aabb = p_surface.aabb;
  2288. s->bone_aabbs = p_surface.bone_aabbs; //only really useful for returning them.
  2289. if (mesh->blend_shape_count > 0) {
  2290. s->blend_shape_buffer = RD::get_singleton()->storage_buffer_create(p_surface.blend_shape_data.size(), p_surface.blend_shape_data);
  2291. }
  2292. if (use_as_storage) {
  2293. Vector<RD::Uniform> uniforms;
  2294. {
  2295. RD::Uniform u;
  2296. u.binding = 0;
  2297. u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
  2298. u.ids.push_back(s->vertex_buffer);
  2299. uniforms.push_back(u);
  2300. }
  2301. {
  2302. RD::Uniform u;
  2303. u.binding = 1;
  2304. u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
  2305. if (s->skin_buffer.is_valid()) {
  2306. u.ids.push_back(s->skin_buffer);
  2307. } else {
  2308. u.ids.push_back(default_rd_storage_buffer);
  2309. }
  2310. uniforms.push_back(u);
  2311. }
  2312. {
  2313. RD::Uniform u;
  2314. u.binding = 2;
  2315. u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
  2316. if (s->blend_shape_buffer.is_valid()) {
  2317. u.ids.push_back(s->blend_shape_buffer);
  2318. } else {
  2319. u.ids.push_back(default_rd_storage_buffer);
  2320. }
  2321. uniforms.push_back(u);
  2322. }
  2323. s->uniform_set = RD::get_singleton()->uniform_set_create(uniforms, skeleton_shader.version_shader[0], SkeletonShader::UNIFORM_SET_SURFACE);
  2324. }
  2325. if (mesh->surface_count == 0) {
  2326. mesh->bone_aabbs = p_surface.bone_aabbs;
  2327. mesh->aabb = p_surface.aabb;
  2328. } else {
  2329. if (mesh->bone_aabbs.size() < p_surface.bone_aabbs.size()) {
  2330. // ArrayMesh::_surface_set_data only allocates bone_aabbs up to max_bone
  2331. // Each surface may affect different numbers of bones.
  2332. mesh->bone_aabbs.resize(p_surface.bone_aabbs.size());
  2333. }
  2334. for (int i = 0; i < p_surface.bone_aabbs.size(); i++) {
  2335. mesh->bone_aabbs.write[i].merge_with(p_surface.bone_aabbs[i]);
  2336. }
  2337. mesh->aabb.merge_with(p_surface.aabb);
  2338. }
  2339. s->material = p_surface.material;
  2340. mesh->surfaces = (Mesh::Surface **)memrealloc(mesh->surfaces, sizeof(Mesh::Surface *) * (mesh->surface_count + 1));
  2341. mesh->surfaces[mesh->surface_count] = s;
  2342. mesh->surface_count++;
  2343. for (List<MeshInstance *>::Element *E = mesh->instances.front(); E; E = E->next()) {
  2344. //update instances
  2345. MeshInstance *mi = E->get();
  2346. _mesh_instance_add_surface(mi, mesh, mesh->surface_count - 1);
  2347. }
  2348. mesh->dependency.changed_notify(DEPENDENCY_CHANGED_MESH);
  2349. for (Set<Mesh *>::Element *E = mesh->shadow_owners.front(); E; E = E->next()) {
  2350. Mesh *shadow_owner = E->get();
  2351. shadow_owner->shadow_mesh = RID();
  2352. shadow_owner->dependency.changed_notify(DEPENDENCY_CHANGED_MESH);
  2353. }
  2354. mesh->material_cache.clear();
  2355. }
  2356. int RendererStorageRD::mesh_get_blend_shape_count(RID p_mesh) const {
  2357. const Mesh *mesh = mesh_owner.getornull(p_mesh);
  2358. ERR_FAIL_COND_V(!mesh, -1);
  2359. return mesh->blend_shape_count;
  2360. }
  2361. void RendererStorageRD::mesh_set_blend_shape_mode(RID p_mesh, RS::BlendShapeMode p_mode) {
  2362. Mesh *mesh = mesh_owner.getornull(p_mesh);
  2363. ERR_FAIL_COND(!mesh);
  2364. ERR_FAIL_INDEX((int)p_mode, 2);
  2365. mesh->blend_shape_mode = p_mode;
  2366. }
  2367. RS::BlendShapeMode RendererStorageRD::mesh_get_blend_shape_mode(RID p_mesh) const {
  2368. Mesh *mesh = mesh_owner.getornull(p_mesh);
  2369. ERR_FAIL_COND_V(!mesh, RS::BLEND_SHAPE_MODE_NORMALIZED);
  2370. return mesh->blend_shape_mode;
  2371. }
  2372. void RendererStorageRD::mesh_surface_update_vertex_region(RID p_mesh, int p_surface, int p_offset, const Vector<uint8_t> &p_data) {
  2373. Mesh *mesh = mesh_owner.getornull(p_mesh);
  2374. ERR_FAIL_COND(!mesh);
  2375. ERR_FAIL_UNSIGNED_INDEX((uint32_t)p_surface, mesh->surface_count);
  2376. ERR_FAIL_COND(p_data.size() == 0);
  2377. uint64_t data_size = p_data.size();
  2378. const uint8_t *r = p_data.ptr();
  2379. RD::get_singleton()->buffer_update(mesh->surfaces[p_surface]->vertex_buffer, p_offset, data_size, r);
  2380. }
  2381. void RendererStorageRD::mesh_surface_update_attribute_region(RID p_mesh, int p_surface, int p_offset, const Vector<uint8_t> &p_data) {
  2382. Mesh *mesh = mesh_owner.getornull(p_mesh);
  2383. ERR_FAIL_COND(!mesh);
  2384. ERR_FAIL_UNSIGNED_INDEX((uint32_t)p_surface, mesh->surface_count);
  2385. ERR_FAIL_COND(p_data.size() == 0);
  2386. ERR_FAIL_COND(mesh->surfaces[p_surface]->attribute_buffer.is_null());
  2387. uint64_t data_size = p_data.size();
  2388. const uint8_t *r = p_data.ptr();
  2389. RD::get_singleton()->buffer_update(mesh->surfaces[p_surface]->attribute_buffer, p_offset, data_size, r);
  2390. }
  2391. void RendererStorageRD::mesh_surface_update_skin_region(RID p_mesh, int p_surface, int p_offset, const Vector<uint8_t> &p_data) {
  2392. Mesh *mesh = mesh_owner.getornull(p_mesh);
  2393. ERR_FAIL_COND(!mesh);
  2394. ERR_FAIL_UNSIGNED_INDEX((uint32_t)p_surface, mesh->surface_count);
  2395. ERR_FAIL_COND(p_data.size() == 0);
  2396. ERR_FAIL_COND(mesh->surfaces[p_surface]->skin_buffer.is_null());
  2397. uint64_t data_size = p_data.size();
  2398. const uint8_t *r = p_data.ptr();
  2399. RD::get_singleton()->buffer_update(mesh->surfaces[p_surface]->skin_buffer, p_offset, data_size, r);
  2400. }
  2401. void RendererStorageRD::mesh_surface_set_material(RID p_mesh, int p_surface, RID p_material) {
  2402. Mesh *mesh = mesh_owner.getornull(p_mesh);
  2403. ERR_FAIL_COND(!mesh);
  2404. ERR_FAIL_UNSIGNED_INDEX((uint32_t)p_surface, mesh->surface_count);
  2405. mesh->surfaces[p_surface]->material = p_material;
  2406. mesh->dependency.changed_notify(DEPENDENCY_CHANGED_MATERIAL);
  2407. mesh->material_cache.clear();
  2408. }
  2409. RID RendererStorageRD::mesh_surface_get_material(RID p_mesh, int p_surface) const {
  2410. Mesh *mesh = mesh_owner.getornull(p_mesh);
  2411. ERR_FAIL_COND_V(!mesh, RID());
  2412. ERR_FAIL_UNSIGNED_INDEX_V((uint32_t)p_surface, mesh->surface_count, RID());
  2413. return mesh->surfaces[p_surface]->material;
  2414. }
  2415. RS::SurfaceData RendererStorageRD::mesh_get_surface(RID p_mesh, int p_surface) const {
  2416. Mesh *mesh = mesh_owner.getornull(p_mesh);
  2417. ERR_FAIL_COND_V(!mesh, RS::SurfaceData());
  2418. ERR_FAIL_UNSIGNED_INDEX_V((uint32_t)p_surface, mesh->surface_count, RS::SurfaceData());
  2419. Mesh::Surface &s = *mesh->surfaces[p_surface];
  2420. RS::SurfaceData sd;
  2421. sd.format = s.format;
  2422. sd.vertex_data = RD::get_singleton()->buffer_get_data(s.vertex_buffer);
  2423. if (s.attribute_buffer.is_valid()) {
  2424. sd.attribute_data = RD::get_singleton()->buffer_get_data(s.attribute_buffer);
  2425. }
  2426. if (s.skin_buffer.is_valid()) {
  2427. sd.skin_data = RD::get_singleton()->buffer_get_data(s.skin_buffer);
  2428. }
  2429. sd.vertex_count = s.vertex_count;
  2430. sd.index_count = s.index_count;
  2431. sd.primitive = s.primitive;
  2432. if (sd.index_count) {
  2433. sd.index_data = RD::get_singleton()->buffer_get_data(s.index_buffer);
  2434. }
  2435. sd.aabb = s.aabb;
  2436. for (uint32_t i = 0; i < s.lod_count; i++) {
  2437. RS::SurfaceData::LOD lod;
  2438. lod.edge_length = s.lods[i].edge_length;
  2439. lod.index_data = RD::get_singleton()->buffer_get_data(s.lods[i].index_buffer);
  2440. sd.lods.push_back(lod);
  2441. }
  2442. sd.bone_aabbs = s.bone_aabbs;
  2443. if (s.blend_shape_buffer.is_valid()) {
  2444. sd.blend_shape_data = RD::get_singleton()->buffer_get_data(s.blend_shape_buffer);
  2445. }
  2446. return sd;
  2447. }
  2448. int RendererStorageRD::mesh_get_surface_count(RID p_mesh) const {
  2449. Mesh *mesh = mesh_owner.getornull(p_mesh);
  2450. ERR_FAIL_COND_V(!mesh, 0);
  2451. return mesh->surface_count;
  2452. }
  2453. void RendererStorageRD::mesh_set_custom_aabb(RID p_mesh, const AABB &p_aabb) {
  2454. Mesh *mesh = mesh_owner.getornull(p_mesh);
  2455. ERR_FAIL_COND(!mesh);
  2456. mesh->custom_aabb = p_aabb;
  2457. }
  2458. AABB RendererStorageRD::mesh_get_custom_aabb(RID p_mesh) const {
  2459. Mesh *mesh = mesh_owner.getornull(p_mesh);
  2460. ERR_FAIL_COND_V(!mesh, AABB());
  2461. return mesh->custom_aabb;
  2462. }
  2463. AABB RendererStorageRD::mesh_get_aabb(RID p_mesh, RID p_skeleton) {
  2464. Mesh *mesh = mesh_owner.getornull(p_mesh);
  2465. ERR_FAIL_COND_V(!mesh, AABB());
  2466. if (mesh->custom_aabb != AABB()) {
  2467. return mesh->custom_aabb;
  2468. }
  2469. Skeleton *skeleton = skeleton_owner.getornull(p_skeleton);
  2470. if (!skeleton || skeleton->size == 0) {
  2471. return mesh->aabb;
  2472. }
  2473. AABB aabb;
  2474. for (uint32_t i = 0; i < mesh->surface_count; i++) {
  2475. AABB laabb;
  2476. if ((mesh->surfaces[i]->format & RS::ARRAY_FORMAT_BONES) && mesh->surfaces[i]->bone_aabbs.size()) {
  2477. int bs = mesh->surfaces[i]->bone_aabbs.size();
  2478. const AABB *skbones = mesh->surfaces[i]->bone_aabbs.ptr();
  2479. int sbs = skeleton->size;
  2480. ERR_CONTINUE(bs > sbs);
  2481. const float *baseptr = skeleton->data.ptr();
  2482. bool first = true;
  2483. if (skeleton->use_2d) {
  2484. for (int j = 0; j < bs; j++) {
  2485. if (skbones[0].size == Vector3()) {
  2486. continue; //bone is unused
  2487. }
  2488. const float *dataptr = baseptr + j * 8;
  2489. Transform3D mtx;
  2490. mtx.basis.elements[0].x = dataptr[0];
  2491. mtx.basis.elements[1].x = dataptr[1];
  2492. mtx.origin.x = dataptr[3];
  2493. mtx.basis.elements[0].y = dataptr[4];
  2494. mtx.basis.elements[1].y = dataptr[5];
  2495. mtx.origin.y = dataptr[7];
  2496. AABB baabb = mtx.xform(skbones[j]);
  2497. if (first) {
  2498. laabb = baabb;
  2499. first = false;
  2500. } else {
  2501. laabb.merge_with(baabb);
  2502. }
  2503. }
  2504. } else {
  2505. for (int j = 0; j < bs; j++) {
  2506. if (skbones[0].size == Vector3()) {
  2507. continue; //bone is unused
  2508. }
  2509. const float *dataptr = baseptr + j * 12;
  2510. Transform3D mtx;
  2511. mtx.basis.elements[0][0] = dataptr[0];
  2512. mtx.basis.elements[0][1] = dataptr[1];
  2513. mtx.basis.elements[0][2] = dataptr[2];
  2514. mtx.origin.x = dataptr[3];
  2515. mtx.basis.elements[1][0] = dataptr[4];
  2516. mtx.basis.elements[1][1] = dataptr[5];
  2517. mtx.basis.elements[1][2] = dataptr[6];
  2518. mtx.origin.y = dataptr[7];
  2519. mtx.basis.elements[2][0] = dataptr[8];
  2520. mtx.basis.elements[2][1] = dataptr[9];
  2521. mtx.basis.elements[2][2] = dataptr[10];
  2522. mtx.origin.z = dataptr[11];
  2523. AABB baabb = mtx.xform(skbones[j]);
  2524. if (first) {
  2525. laabb = baabb;
  2526. first = false;
  2527. } else {
  2528. laabb.merge_with(baabb);
  2529. }
  2530. }
  2531. }
  2532. if (laabb.size == Vector3()) {
  2533. laabb = mesh->surfaces[i]->aabb;
  2534. }
  2535. } else {
  2536. laabb = mesh->surfaces[i]->aabb;
  2537. }
  2538. if (i == 0) {
  2539. aabb = laabb;
  2540. } else {
  2541. aabb.merge_with(laabb);
  2542. }
  2543. }
  2544. return aabb;
  2545. }
  2546. void RendererStorageRD::mesh_set_shadow_mesh(RID p_mesh, RID p_shadow_mesh) {
  2547. Mesh *mesh = mesh_owner.getornull(p_mesh);
  2548. ERR_FAIL_COND(!mesh);
  2549. Mesh *shadow_mesh = mesh_owner.getornull(mesh->shadow_mesh);
  2550. if (shadow_mesh) {
  2551. shadow_mesh->shadow_owners.erase(mesh);
  2552. }
  2553. mesh->shadow_mesh = p_shadow_mesh;
  2554. shadow_mesh = mesh_owner.getornull(mesh->shadow_mesh);
  2555. if (shadow_mesh) {
  2556. shadow_mesh->shadow_owners.insert(mesh);
  2557. }
  2558. mesh->dependency.changed_notify(DEPENDENCY_CHANGED_MESH);
  2559. }
  2560. void RendererStorageRD::mesh_clear(RID p_mesh) {
  2561. Mesh *mesh = mesh_owner.getornull(p_mesh);
  2562. ERR_FAIL_COND(!mesh);
  2563. for (uint32_t i = 0; i < mesh->surface_count; i++) {
  2564. Mesh::Surface &s = *mesh->surfaces[i];
  2565. RD::get_singleton()->free(s.vertex_buffer); //clears arrays as dependency automatically, including all versions
  2566. if (s.attribute_buffer.is_valid()) {
  2567. RD::get_singleton()->free(s.attribute_buffer);
  2568. }
  2569. if (s.skin_buffer.is_valid()) {
  2570. RD::get_singleton()->free(s.skin_buffer);
  2571. }
  2572. if (s.versions) {
  2573. memfree(s.versions); //reallocs, so free with memfree.
  2574. }
  2575. if (s.index_buffer.is_valid()) {
  2576. RD::get_singleton()->free(s.index_buffer);
  2577. }
  2578. if (s.lod_count) {
  2579. for (uint32_t j = 0; j < s.lod_count; j++) {
  2580. RD::get_singleton()->free(s.lods[j].index_buffer);
  2581. }
  2582. memdelete_arr(s.lods);
  2583. }
  2584. if (s.blend_shape_buffer.is_valid()) {
  2585. RD::get_singleton()->free(s.blend_shape_buffer);
  2586. }
  2587. memdelete(mesh->surfaces[i]);
  2588. }
  2589. if (mesh->surfaces) {
  2590. memfree(mesh->surfaces);
  2591. }
  2592. mesh->surfaces = nullptr;
  2593. mesh->surface_count = 0;
  2594. mesh->material_cache.clear();
  2595. //clear instance data
  2596. for (List<MeshInstance *>::Element *E = mesh->instances.front(); E; E = E->next()) {
  2597. MeshInstance *mi = E->get();
  2598. _mesh_instance_clear(mi);
  2599. }
  2600. mesh->has_bone_weights = false;
  2601. mesh->dependency.changed_notify(DEPENDENCY_CHANGED_MESH);
  2602. for (Set<Mesh *>::Element *E = mesh->shadow_owners.front(); E; E = E->next()) {
  2603. Mesh *shadow_owner = E->get();
  2604. shadow_owner->shadow_mesh = RID();
  2605. shadow_owner->dependency.changed_notify(DEPENDENCY_CHANGED_MESH);
  2606. }
  2607. }
  2608. bool RendererStorageRD::mesh_needs_instance(RID p_mesh, bool p_has_skeleton) {
  2609. Mesh *mesh = mesh_owner.getornull(p_mesh);
  2610. ERR_FAIL_COND_V(!mesh, false);
  2611. return mesh->blend_shape_count > 0 || (mesh->has_bone_weights && p_has_skeleton);
  2612. }
  2613. /* MESH INSTANCE */
  2614. RID RendererStorageRD::mesh_instance_create(RID p_base) {
  2615. Mesh *mesh = mesh_owner.getornull(p_base);
  2616. ERR_FAIL_COND_V(!mesh, RID());
  2617. RID rid = mesh_instance_owner.make_rid();
  2618. MeshInstance *mi = mesh_instance_owner.getornull(rid);
  2619. mi->mesh = mesh;
  2620. for (uint32_t i = 0; i < mesh->surface_count; i++) {
  2621. _mesh_instance_add_surface(mi, mesh, i);
  2622. }
  2623. mi->I = mesh->instances.push_back(mi);
  2624. mi->dirty = true;
  2625. return rid;
  2626. }
  2627. void RendererStorageRD::mesh_instance_set_skeleton(RID p_mesh_instance, RID p_skeleton) {
  2628. MeshInstance *mi = mesh_instance_owner.getornull(p_mesh_instance);
  2629. if (mi->skeleton == p_skeleton) {
  2630. return;
  2631. }
  2632. mi->skeleton = p_skeleton;
  2633. mi->skeleton_version = 0;
  2634. mi->dirty = true;
  2635. }
  2636. void RendererStorageRD::mesh_instance_set_blend_shape_weight(RID p_mesh_instance, int p_shape, float p_weight) {
  2637. MeshInstance *mi = mesh_instance_owner.getornull(p_mesh_instance);
  2638. ERR_FAIL_COND(!mi);
  2639. ERR_FAIL_INDEX(p_shape, (int)mi->blend_weights.size());
  2640. mi->blend_weights[p_shape] = p_weight;
  2641. mi->weights_dirty = true;
  2642. //will be eventually updated
  2643. }
  2644. void RendererStorageRD::_mesh_instance_clear(MeshInstance *mi) {
  2645. for (uint32_t i = 0; i < mi->surfaces.size(); i++) {
  2646. if (mi->surfaces[i].vertex_buffer.is_valid()) {
  2647. RD::get_singleton()->free(mi->surfaces[i].vertex_buffer);
  2648. }
  2649. if (mi->surfaces[i].versions) {
  2650. for (uint32_t j = 0; j < mi->surfaces[i].version_count; j++) {
  2651. RD::get_singleton()->free(mi->surfaces[i].versions[j].vertex_array);
  2652. }
  2653. memfree(mi->surfaces[i].versions);
  2654. }
  2655. }
  2656. mi->surfaces.clear();
  2657. if (mi->blend_weights_buffer.is_valid()) {
  2658. RD::get_singleton()->free(mi->blend_weights_buffer);
  2659. }
  2660. mi->blend_weights.clear();
  2661. mi->weights_dirty = false;
  2662. mi->skeleton_version = 0;
  2663. }
  2664. void RendererStorageRD::_mesh_instance_add_surface(MeshInstance *mi, Mesh *mesh, uint32_t p_surface) {
  2665. if (mesh->blend_shape_count > 0 && mi->blend_weights_buffer.is_null()) {
  2666. mi->blend_weights.resize(mesh->blend_shape_count);
  2667. for (uint32_t i = 0; i < mi->blend_weights.size(); i++) {
  2668. mi->blend_weights[i] = 0;
  2669. }
  2670. mi->blend_weights_buffer = RD::get_singleton()->storage_buffer_create(sizeof(float) * mi->blend_weights.size(), mi->blend_weights.to_byte_array());
  2671. mi->weights_dirty = true;
  2672. }
  2673. MeshInstance::Surface s;
  2674. if (mesh->blend_shape_count > 0 || (mesh->surfaces[p_surface]->format & RS::ARRAY_FORMAT_BONES)) {
  2675. //surface warrants transform
  2676. s.vertex_buffer = RD::get_singleton()->vertex_buffer_create(mesh->surfaces[p_surface]->vertex_buffer_size, Vector<uint8_t>(), true);
  2677. Vector<RD::Uniform> uniforms;
  2678. {
  2679. RD::Uniform u;
  2680. u.binding = 1;
  2681. u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
  2682. u.ids.push_back(s.vertex_buffer);
  2683. uniforms.push_back(u);
  2684. }
  2685. {
  2686. RD::Uniform u;
  2687. u.binding = 2;
  2688. u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
  2689. if (mi->blend_weights_buffer.is_valid()) {
  2690. u.ids.push_back(mi->blend_weights_buffer);
  2691. } else {
  2692. u.ids.push_back(default_rd_storage_buffer);
  2693. }
  2694. uniforms.push_back(u);
  2695. }
  2696. s.uniform_set = RD::get_singleton()->uniform_set_create(uniforms, skeleton_shader.version_shader[0], SkeletonShader::UNIFORM_SET_INSTANCE);
  2697. }
  2698. mi->surfaces.push_back(s);
  2699. mi->dirty = true;
  2700. }
  2701. void RendererStorageRD::mesh_instance_check_for_update(RID p_mesh_instance) {
  2702. MeshInstance *mi = mesh_instance_owner.getornull(p_mesh_instance);
  2703. bool needs_update = mi->dirty;
  2704. if (mi->weights_dirty && !mi->weight_update_list.in_list()) {
  2705. dirty_mesh_instance_weights.add(&mi->weight_update_list);
  2706. needs_update = true;
  2707. }
  2708. if (mi->array_update_list.in_list()) {
  2709. return;
  2710. }
  2711. if (!needs_update && mi->skeleton.is_valid()) {
  2712. Skeleton *sk = skeleton_owner.getornull(mi->skeleton);
  2713. if (sk && sk->version != mi->skeleton_version) {
  2714. needs_update = true;
  2715. }
  2716. }
  2717. if (needs_update) {
  2718. dirty_mesh_instance_arrays.add(&mi->array_update_list);
  2719. }
  2720. }
  2721. void RendererStorageRD::update_mesh_instances() {
  2722. while (dirty_mesh_instance_weights.first()) {
  2723. MeshInstance *mi = dirty_mesh_instance_weights.first()->self();
  2724. if (mi->blend_weights_buffer.is_valid()) {
  2725. RD::get_singleton()->buffer_update(mi->blend_weights_buffer, 0, mi->blend_weights.size() * sizeof(float), mi->blend_weights.ptr());
  2726. }
  2727. dirty_mesh_instance_weights.remove(&mi->weight_update_list);
  2728. mi->weights_dirty = false;
  2729. }
  2730. if (dirty_mesh_instance_arrays.first() == nullptr) {
  2731. return; //nothing to do
  2732. }
  2733. //process skeletons and blend shapes
  2734. RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();
  2735. while (dirty_mesh_instance_arrays.first()) {
  2736. MeshInstance *mi = dirty_mesh_instance_arrays.first()->self();
  2737. Skeleton *sk = skeleton_owner.getornull(mi->skeleton);
  2738. for (uint32_t i = 0; i < mi->surfaces.size(); i++) {
  2739. if (mi->surfaces[i].uniform_set == RID() || mi->mesh->surfaces[i]->uniform_set == RID()) {
  2740. continue;
  2741. }
  2742. bool array_is_2d = mi->mesh->surfaces[i]->format & RS::ARRAY_FLAG_USE_2D_VERTICES;
  2743. RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, skeleton_shader.pipeline[array_is_2d ? SkeletonShader::SHADER_MODE_2D : SkeletonShader::SHADER_MODE_3D]);
  2744. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, mi->surfaces[i].uniform_set, SkeletonShader::UNIFORM_SET_INSTANCE);
  2745. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, mi->mesh->surfaces[i]->uniform_set, SkeletonShader::UNIFORM_SET_SURFACE);
  2746. if (sk && sk->uniform_set_mi.is_valid()) {
  2747. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, sk->uniform_set_mi, SkeletonShader::UNIFORM_SET_SKELETON);
  2748. } else {
  2749. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, skeleton_shader.default_skeleton_uniform_set, SkeletonShader::UNIFORM_SET_SKELETON);
  2750. }
  2751. SkeletonShader::PushConstant push_constant;
  2752. push_constant.has_normal = mi->mesh->surfaces[i]->format & RS::ARRAY_FORMAT_NORMAL;
  2753. push_constant.has_tangent = mi->mesh->surfaces[i]->format & RS::ARRAY_FORMAT_TANGENT;
  2754. push_constant.has_skeleton = sk != nullptr && sk->use_2d == array_is_2d && (mi->mesh->surfaces[i]->format & RS::ARRAY_FORMAT_BONES);
  2755. push_constant.has_blend_shape = mi->mesh->blend_shape_count > 0;
  2756. push_constant.vertex_count = mi->mesh->surfaces[i]->vertex_count;
  2757. push_constant.vertex_stride = (mi->mesh->surfaces[i]->vertex_buffer_size / mi->mesh->surfaces[i]->vertex_count) / 4;
  2758. push_constant.skin_stride = (mi->mesh->surfaces[i]->skin_buffer_size / mi->mesh->surfaces[i]->vertex_count) / 4;
  2759. push_constant.skin_weight_offset = (mi->mesh->surfaces[i]->format & RS::ARRAY_FLAG_USE_8_BONE_WEIGHTS) ? 4 : 2;
  2760. push_constant.blend_shape_count = mi->mesh->blend_shape_count;
  2761. push_constant.normalized_blend_shapes = mi->mesh->blend_shape_mode == RS::BLEND_SHAPE_MODE_NORMALIZED;
  2762. push_constant.pad0 = 0;
  2763. push_constant.pad1 = 0;
  2764. RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(SkeletonShader::PushConstant));
  2765. //dispatch without barrier, so all is done at the same time
  2766. RD::get_singleton()->compute_list_dispatch_threads(compute_list, push_constant.vertex_count, 1, 1);
  2767. }
  2768. mi->dirty = false;
  2769. if (sk) {
  2770. mi->skeleton_version = sk->version;
  2771. }
  2772. dirty_mesh_instance_arrays.remove(&mi->array_update_list);
  2773. }
  2774. RD::get_singleton()->compute_list_end();
  2775. }
  2776. void RendererStorageRD::_mesh_surface_generate_version_for_input_mask(Mesh::Surface::Version &v, Mesh::Surface *s, uint32_t p_input_mask, MeshInstance::Surface *mis) {
  2777. Vector<RD::VertexAttribute> attributes;
  2778. Vector<RID> buffers;
  2779. uint32_t stride = 0;
  2780. uint32_t attribute_stride = 0;
  2781. uint32_t skin_stride = 0;
  2782. for (int i = 0; i < RS::ARRAY_INDEX; i++) {
  2783. RD::VertexAttribute vd;
  2784. RID buffer;
  2785. vd.location = i;
  2786. if (!(s->format & (1 << i))) {
  2787. // Not supplied by surface, use default value
  2788. buffer = mesh_default_rd_buffers[i];
  2789. vd.stride = 0;
  2790. switch (i) {
  2791. case RS::ARRAY_VERTEX: {
  2792. vd.format = RD::DATA_FORMAT_R32G32B32_SFLOAT;
  2793. } break;
  2794. case RS::ARRAY_NORMAL: {
  2795. vd.format = RD::DATA_FORMAT_R32G32B32_SFLOAT;
  2796. } break;
  2797. case RS::ARRAY_TANGENT: {
  2798. vd.format = RD::DATA_FORMAT_R32G32B32A32_SFLOAT;
  2799. } break;
  2800. case RS::ARRAY_COLOR: {
  2801. vd.format = RD::DATA_FORMAT_R32G32B32A32_SFLOAT;
  2802. } break;
  2803. case RS::ARRAY_TEX_UV: {
  2804. vd.format = RD::DATA_FORMAT_R32G32_SFLOAT;
  2805. } break;
  2806. case RS::ARRAY_TEX_UV2: {
  2807. vd.format = RD::DATA_FORMAT_R32G32_SFLOAT;
  2808. } break;
  2809. case RS::ARRAY_CUSTOM0:
  2810. case RS::ARRAY_CUSTOM1:
  2811. case RS::ARRAY_CUSTOM2:
  2812. case RS::ARRAY_CUSTOM3: {
  2813. //assumed weights too
  2814. vd.format = RD::DATA_FORMAT_R32G32B32A32_SFLOAT;
  2815. } break;
  2816. case RS::ARRAY_BONES: {
  2817. //assumed weights too
  2818. vd.format = RD::DATA_FORMAT_R32G32B32A32_UINT;
  2819. } break;
  2820. case RS::ARRAY_WEIGHTS: {
  2821. //assumed weights too
  2822. vd.format = RD::DATA_FORMAT_R32G32B32A32_UINT;
  2823. } break;
  2824. }
  2825. } else {
  2826. //Supplied, use it
  2827. vd.stride = 1; //mark that it needs a stride set (default uses 0)
  2828. switch (i) {
  2829. case RS::ARRAY_VERTEX: {
  2830. vd.offset = stride;
  2831. if (s->format & RS::ARRAY_FLAG_USE_2D_VERTICES) {
  2832. vd.format = RD::DATA_FORMAT_R32G32_SFLOAT;
  2833. stride += sizeof(float) * 2;
  2834. } else {
  2835. vd.format = RD::DATA_FORMAT_R32G32B32_SFLOAT;
  2836. stride += sizeof(float) * 3;
  2837. }
  2838. if (mis) {
  2839. buffer = mis->vertex_buffer;
  2840. } else {
  2841. buffer = s->vertex_buffer;
  2842. }
  2843. } break;
  2844. case RS::ARRAY_NORMAL: {
  2845. vd.offset = stride;
  2846. vd.format = RD::DATA_FORMAT_A2B10G10R10_UNORM_PACK32;
  2847. stride += sizeof(uint32_t);
  2848. if (mis) {
  2849. buffer = mis->vertex_buffer;
  2850. } else {
  2851. buffer = s->vertex_buffer;
  2852. }
  2853. } break;
  2854. case RS::ARRAY_TANGENT: {
  2855. vd.offset = stride;
  2856. vd.format = RD::DATA_FORMAT_A2B10G10R10_UNORM_PACK32;
  2857. stride += sizeof(uint32_t);
  2858. if (mis) {
  2859. buffer = mis->vertex_buffer;
  2860. } else {
  2861. buffer = s->vertex_buffer;
  2862. }
  2863. } break;
  2864. case RS::ARRAY_COLOR: {
  2865. vd.offset = attribute_stride;
  2866. vd.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  2867. attribute_stride += sizeof(int8_t) * 4;
  2868. buffer = s->attribute_buffer;
  2869. } break;
  2870. case RS::ARRAY_TEX_UV: {
  2871. vd.offset = attribute_stride;
  2872. vd.format = RD::DATA_FORMAT_R32G32_SFLOAT;
  2873. attribute_stride += sizeof(float) * 2;
  2874. buffer = s->attribute_buffer;
  2875. } break;
  2876. case RS::ARRAY_TEX_UV2: {
  2877. vd.offset = attribute_stride;
  2878. vd.format = RD::DATA_FORMAT_R32G32_SFLOAT;
  2879. attribute_stride += sizeof(float) * 2;
  2880. buffer = s->attribute_buffer;
  2881. } break;
  2882. case RS::ARRAY_CUSTOM0:
  2883. case RS::ARRAY_CUSTOM1:
  2884. case RS::ARRAY_CUSTOM2:
  2885. case RS::ARRAY_CUSTOM3: {
  2886. vd.offset = attribute_stride;
  2887. int idx = i - RS::ARRAY_CUSTOM0;
  2888. uint32_t fmt_shift[RS::ARRAY_CUSTOM_COUNT] = { RS::ARRAY_FORMAT_CUSTOM0_SHIFT, RS::ARRAY_FORMAT_CUSTOM1_SHIFT, RS::ARRAY_FORMAT_CUSTOM2_SHIFT, RS::ARRAY_FORMAT_CUSTOM3_SHIFT };
  2889. uint32_t fmt = (s->format >> fmt_shift[idx]) & RS::ARRAY_FORMAT_CUSTOM_MASK;
  2890. uint32_t fmtsize[RS::ARRAY_CUSTOM_MAX] = { 4, 4, 4, 8, 4, 8, 12, 16 };
  2891. RD::DataFormat fmtrd[RS::ARRAY_CUSTOM_MAX] = { RD::DATA_FORMAT_R8G8B8A8_UNORM, RD::DATA_FORMAT_R8G8B8A8_SNORM, RD::DATA_FORMAT_R16G16_SFLOAT, RD::DATA_FORMAT_R16G16B16A16_SFLOAT, RD::DATA_FORMAT_R32_SFLOAT, RD::DATA_FORMAT_R32G32_SFLOAT, RD::DATA_FORMAT_R32G32B32_SFLOAT, RD::DATA_FORMAT_R32G32B32A32_SFLOAT };
  2892. vd.format = fmtrd[fmt];
  2893. attribute_stride += fmtsize[fmt];
  2894. buffer = s->attribute_buffer;
  2895. } break;
  2896. case RS::ARRAY_BONES: {
  2897. vd.offset = skin_stride;
  2898. vd.format = RD::DATA_FORMAT_R16G16B16A16_UINT;
  2899. skin_stride += sizeof(int16_t) * 4;
  2900. buffer = s->skin_buffer;
  2901. } break;
  2902. case RS::ARRAY_WEIGHTS: {
  2903. vd.offset = skin_stride;
  2904. vd.format = RD::DATA_FORMAT_R16G16B16A16_UNORM;
  2905. skin_stride += sizeof(int16_t) * 4;
  2906. buffer = s->skin_buffer;
  2907. } break;
  2908. }
  2909. }
  2910. if (!(p_input_mask & (1 << i))) {
  2911. continue; // Shader does not need this, skip it (but computing stride was important anyway)
  2912. }
  2913. attributes.push_back(vd);
  2914. buffers.push_back(buffer);
  2915. }
  2916. //update final stride
  2917. for (int i = 0; i < attributes.size(); i++) {
  2918. if (attributes[i].stride == 0) {
  2919. continue; //default location
  2920. }
  2921. int loc = attributes[i].location;
  2922. if (loc < RS::ARRAY_COLOR) {
  2923. attributes.write[i].stride = stride;
  2924. } else if (loc < RS::ARRAY_BONES) {
  2925. attributes.write[i].stride = attribute_stride;
  2926. } else {
  2927. attributes.write[i].stride = skin_stride;
  2928. }
  2929. }
  2930. v.input_mask = p_input_mask;
  2931. v.vertex_format = RD::get_singleton()->vertex_format_create(attributes);
  2932. v.vertex_array = RD::get_singleton()->vertex_array_create(s->vertex_count, v.vertex_format, buffers);
  2933. }
  2934. ////////////////// MULTIMESH
  2935. RID RendererStorageRD::multimesh_allocate() {
  2936. return multimesh_owner.allocate_rid();
  2937. }
  2938. void RendererStorageRD::multimesh_initialize(RID p_rid) {
  2939. multimesh_owner.initialize_rid(p_rid, MultiMesh());
  2940. }
  2941. void RendererStorageRD::multimesh_allocate_data(RID p_multimesh, int p_instances, RS::MultimeshTransformFormat p_transform_format, bool p_use_colors, bool p_use_custom_data) {
  2942. MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
  2943. ERR_FAIL_COND(!multimesh);
  2944. if (multimesh->instances == p_instances && multimesh->xform_format == p_transform_format && multimesh->uses_colors == p_use_colors && multimesh->uses_custom_data == p_use_custom_data) {
  2945. return;
  2946. }
  2947. if (multimesh->buffer.is_valid()) {
  2948. RD::get_singleton()->free(multimesh->buffer);
  2949. multimesh->buffer = RID();
  2950. multimesh->uniform_set_3d = RID(); //cleared by dependency
  2951. }
  2952. if (multimesh->data_cache_dirty_regions) {
  2953. memdelete_arr(multimesh->data_cache_dirty_regions);
  2954. multimesh->data_cache_dirty_regions = nullptr;
  2955. multimesh->data_cache_used_dirty_regions = 0;
  2956. }
  2957. multimesh->instances = p_instances;
  2958. multimesh->xform_format = p_transform_format;
  2959. multimesh->uses_colors = p_use_colors;
  2960. multimesh->color_offset_cache = p_transform_format == RS::MULTIMESH_TRANSFORM_2D ? 8 : 12;
  2961. multimesh->uses_custom_data = p_use_custom_data;
  2962. multimesh->custom_data_offset_cache = multimesh->color_offset_cache + (p_use_colors ? 4 : 0);
  2963. multimesh->stride_cache = multimesh->custom_data_offset_cache + (p_use_custom_data ? 4 : 0);
  2964. multimesh->buffer_set = false;
  2965. //print_line("allocate, elements: " + itos(p_instances) + " 2D: " + itos(p_transform_format == RS::MULTIMESH_TRANSFORM_2D) + " colors " + itos(multimesh->uses_colors) + " data " + itos(multimesh->uses_custom_data) + " stride " + itos(multimesh->stride_cache) + " total size " + itos(multimesh->stride_cache * multimesh->instances));
  2966. multimesh->data_cache = Vector<float>();
  2967. multimesh->aabb = AABB();
  2968. multimesh->aabb_dirty = false;
  2969. multimesh->visible_instances = MIN(multimesh->visible_instances, multimesh->instances);
  2970. if (multimesh->instances) {
  2971. multimesh->buffer = RD::get_singleton()->storage_buffer_create(multimesh->instances * multimesh->stride_cache * 4);
  2972. }
  2973. multimesh->dependency.changed_notify(DEPENDENCY_CHANGED_MULTIMESH);
  2974. }
  2975. int RendererStorageRD::multimesh_get_instance_count(RID p_multimesh) const {
  2976. MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
  2977. ERR_FAIL_COND_V(!multimesh, 0);
  2978. return multimesh->instances;
  2979. }
  2980. void RendererStorageRD::multimesh_set_mesh(RID p_multimesh, RID p_mesh) {
  2981. MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
  2982. ERR_FAIL_COND(!multimesh);
  2983. if (multimesh->mesh == p_mesh) {
  2984. return;
  2985. }
  2986. multimesh->mesh = p_mesh;
  2987. if (multimesh->instances == 0) {
  2988. return;
  2989. }
  2990. if (multimesh->data_cache.size()) {
  2991. //we have a data cache, just mark it dirt
  2992. _multimesh_mark_all_dirty(multimesh, false, true);
  2993. } else if (multimesh->instances) {
  2994. //need to re-create AABB unfortunately, calling this has a penalty
  2995. if (multimesh->buffer_set) {
  2996. Vector<uint8_t> buffer = RD::get_singleton()->buffer_get_data(multimesh->buffer);
  2997. const uint8_t *r = buffer.ptr();
  2998. const float *data = (const float *)r;
  2999. _multimesh_re_create_aabb(multimesh, data, multimesh->instances);
  3000. }
  3001. }
  3002. multimesh->dependency.changed_notify(DEPENDENCY_CHANGED_MESH);
  3003. }
  3004. #define MULTIMESH_DIRTY_REGION_SIZE 512
  3005. void RendererStorageRD::_multimesh_make_local(MultiMesh *multimesh) const {
  3006. if (multimesh->data_cache.size() > 0) {
  3007. return; //already local
  3008. }
  3009. ERR_FAIL_COND(multimesh->data_cache.size() > 0);
  3010. // this means that the user wants to load/save individual elements,
  3011. // for this, the data must reside on CPU, so just copy it there.
  3012. multimesh->data_cache.resize(multimesh->instances * multimesh->stride_cache);
  3013. {
  3014. float *w = multimesh->data_cache.ptrw();
  3015. if (multimesh->buffer_set) {
  3016. Vector<uint8_t> buffer = RD::get_singleton()->buffer_get_data(multimesh->buffer);
  3017. {
  3018. const uint8_t *r = buffer.ptr();
  3019. memcpy(w, r, buffer.size());
  3020. }
  3021. } else {
  3022. memset(w, 0, multimesh->instances * multimesh->stride_cache * sizeof(float));
  3023. }
  3024. }
  3025. uint32_t data_cache_dirty_region_count = (multimesh->instances - 1) / MULTIMESH_DIRTY_REGION_SIZE + 1;
  3026. multimesh->data_cache_dirty_regions = memnew_arr(bool, data_cache_dirty_region_count);
  3027. for (uint32_t i = 0; i < data_cache_dirty_region_count; i++) {
  3028. multimesh->data_cache_dirty_regions[i] = false;
  3029. }
  3030. multimesh->data_cache_used_dirty_regions = 0;
  3031. }
  3032. void RendererStorageRD::_multimesh_mark_dirty(MultiMesh *multimesh, int p_index, bool p_aabb) {
  3033. uint32_t region_index = p_index / MULTIMESH_DIRTY_REGION_SIZE;
  3034. #ifdef DEBUG_ENABLED
  3035. uint32_t data_cache_dirty_region_count = (multimesh->instances - 1) / MULTIMESH_DIRTY_REGION_SIZE + 1;
  3036. ERR_FAIL_UNSIGNED_INDEX(region_index, data_cache_dirty_region_count); //bug
  3037. #endif
  3038. if (!multimesh->data_cache_dirty_regions[region_index]) {
  3039. multimesh->data_cache_dirty_regions[region_index] = true;
  3040. multimesh->data_cache_used_dirty_regions++;
  3041. }
  3042. if (p_aabb) {
  3043. multimesh->aabb_dirty = true;
  3044. }
  3045. if (!multimesh->dirty) {
  3046. multimesh->dirty_list = multimesh_dirty_list;
  3047. multimesh_dirty_list = multimesh;
  3048. multimesh->dirty = true;
  3049. }
  3050. }
  3051. void RendererStorageRD::_multimesh_mark_all_dirty(MultiMesh *multimesh, bool p_data, bool p_aabb) {
  3052. if (p_data) {
  3053. uint32_t data_cache_dirty_region_count = (multimesh->instances - 1) / MULTIMESH_DIRTY_REGION_SIZE + 1;
  3054. for (uint32_t i = 0; i < data_cache_dirty_region_count; i++) {
  3055. if (!multimesh->data_cache_dirty_regions[i]) {
  3056. multimesh->data_cache_dirty_regions[i] = true;
  3057. multimesh->data_cache_used_dirty_regions++;
  3058. }
  3059. }
  3060. }
  3061. if (p_aabb) {
  3062. multimesh->aabb_dirty = true;
  3063. }
  3064. if (!multimesh->dirty) {
  3065. multimesh->dirty_list = multimesh_dirty_list;
  3066. multimesh_dirty_list = multimesh;
  3067. multimesh->dirty = true;
  3068. }
  3069. }
  3070. void RendererStorageRD::_multimesh_re_create_aabb(MultiMesh *multimesh, const float *p_data, int p_instances) {
  3071. ERR_FAIL_COND(multimesh->mesh.is_null());
  3072. AABB aabb;
  3073. AABB mesh_aabb = mesh_get_aabb(multimesh->mesh);
  3074. for (int i = 0; i < p_instances; i++) {
  3075. const float *data = p_data + multimesh->stride_cache * i;
  3076. Transform3D t;
  3077. if (multimesh->xform_format == RS::MULTIMESH_TRANSFORM_3D) {
  3078. t.basis.elements[0][0] = data[0];
  3079. t.basis.elements[0][1] = data[1];
  3080. t.basis.elements[0][2] = data[2];
  3081. t.origin.x = data[3];
  3082. t.basis.elements[1][0] = data[4];
  3083. t.basis.elements[1][1] = data[5];
  3084. t.basis.elements[1][2] = data[6];
  3085. t.origin.y = data[7];
  3086. t.basis.elements[2][0] = data[8];
  3087. t.basis.elements[2][1] = data[9];
  3088. t.basis.elements[2][2] = data[10];
  3089. t.origin.z = data[11];
  3090. } else {
  3091. t.basis.elements[0].x = data[0];
  3092. t.basis.elements[1].x = data[1];
  3093. t.origin.x = data[3];
  3094. t.basis.elements[0].y = data[4];
  3095. t.basis.elements[1].y = data[5];
  3096. t.origin.y = data[7];
  3097. }
  3098. if (i == 0) {
  3099. aabb = t.xform(mesh_aabb);
  3100. } else {
  3101. aabb.merge_with(t.xform(mesh_aabb));
  3102. }
  3103. }
  3104. multimesh->aabb = aabb;
  3105. }
  3106. void RendererStorageRD::multimesh_instance_set_transform(RID p_multimesh, int p_index, const Transform3D &p_transform) {
  3107. MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
  3108. ERR_FAIL_COND(!multimesh);
  3109. ERR_FAIL_INDEX(p_index, multimesh->instances);
  3110. ERR_FAIL_COND(multimesh->xform_format != RS::MULTIMESH_TRANSFORM_3D);
  3111. _multimesh_make_local(multimesh);
  3112. {
  3113. float *w = multimesh->data_cache.ptrw();
  3114. float *dataptr = w + p_index * multimesh->stride_cache;
  3115. dataptr[0] = p_transform.basis.elements[0][0];
  3116. dataptr[1] = p_transform.basis.elements[0][1];
  3117. dataptr[2] = p_transform.basis.elements[0][2];
  3118. dataptr[3] = p_transform.origin.x;
  3119. dataptr[4] = p_transform.basis.elements[1][0];
  3120. dataptr[5] = p_transform.basis.elements[1][1];
  3121. dataptr[6] = p_transform.basis.elements[1][2];
  3122. dataptr[7] = p_transform.origin.y;
  3123. dataptr[8] = p_transform.basis.elements[2][0];
  3124. dataptr[9] = p_transform.basis.elements[2][1];
  3125. dataptr[10] = p_transform.basis.elements[2][2];
  3126. dataptr[11] = p_transform.origin.z;
  3127. }
  3128. _multimesh_mark_dirty(multimesh, p_index, true);
  3129. }
  3130. void RendererStorageRD::multimesh_instance_set_transform_2d(RID p_multimesh, int p_index, const Transform2D &p_transform) {
  3131. MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
  3132. ERR_FAIL_COND(!multimesh);
  3133. ERR_FAIL_INDEX(p_index, multimesh->instances);
  3134. ERR_FAIL_COND(multimesh->xform_format != RS::MULTIMESH_TRANSFORM_2D);
  3135. _multimesh_make_local(multimesh);
  3136. {
  3137. float *w = multimesh->data_cache.ptrw();
  3138. float *dataptr = w + p_index * multimesh->stride_cache;
  3139. dataptr[0] = p_transform.elements[0][0];
  3140. dataptr[1] = p_transform.elements[1][0];
  3141. dataptr[2] = 0;
  3142. dataptr[3] = p_transform.elements[2][0];
  3143. dataptr[4] = p_transform.elements[0][1];
  3144. dataptr[5] = p_transform.elements[1][1];
  3145. dataptr[6] = 0;
  3146. dataptr[7] = p_transform.elements[2][1];
  3147. }
  3148. _multimesh_mark_dirty(multimesh, p_index, true);
  3149. }
  3150. void RendererStorageRD::multimesh_instance_set_color(RID p_multimesh, int p_index, const Color &p_color) {
  3151. MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
  3152. ERR_FAIL_COND(!multimesh);
  3153. ERR_FAIL_INDEX(p_index, multimesh->instances);
  3154. ERR_FAIL_COND(!multimesh->uses_colors);
  3155. _multimesh_make_local(multimesh);
  3156. {
  3157. float *w = multimesh->data_cache.ptrw();
  3158. float *dataptr = w + p_index * multimesh->stride_cache + multimesh->color_offset_cache;
  3159. dataptr[0] = p_color.r;
  3160. dataptr[1] = p_color.g;
  3161. dataptr[2] = p_color.b;
  3162. dataptr[3] = p_color.a;
  3163. }
  3164. _multimesh_mark_dirty(multimesh, p_index, false);
  3165. }
  3166. void RendererStorageRD::multimesh_instance_set_custom_data(RID p_multimesh, int p_index, const Color &p_color) {
  3167. MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
  3168. ERR_FAIL_COND(!multimesh);
  3169. ERR_FAIL_INDEX(p_index, multimesh->instances);
  3170. ERR_FAIL_COND(!multimesh->uses_custom_data);
  3171. _multimesh_make_local(multimesh);
  3172. {
  3173. float *w = multimesh->data_cache.ptrw();
  3174. float *dataptr = w + p_index * multimesh->stride_cache + multimesh->custom_data_offset_cache;
  3175. dataptr[0] = p_color.r;
  3176. dataptr[1] = p_color.g;
  3177. dataptr[2] = p_color.b;
  3178. dataptr[3] = p_color.a;
  3179. }
  3180. _multimesh_mark_dirty(multimesh, p_index, false);
  3181. }
  3182. RID RendererStorageRD::multimesh_get_mesh(RID p_multimesh) const {
  3183. MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
  3184. ERR_FAIL_COND_V(!multimesh, RID());
  3185. return multimesh->mesh;
  3186. }
  3187. Transform3D RendererStorageRD::multimesh_instance_get_transform(RID p_multimesh, int p_index) const {
  3188. MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
  3189. ERR_FAIL_COND_V(!multimesh, Transform3D());
  3190. ERR_FAIL_INDEX_V(p_index, multimesh->instances, Transform3D());
  3191. ERR_FAIL_COND_V(multimesh->xform_format != RS::MULTIMESH_TRANSFORM_3D, Transform3D());
  3192. _multimesh_make_local(multimesh);
  3193. Transform3D t;
  3194. {
  3195. const float *r = multimesh->data_cache.ptr();
  3196. const float *dataptr = r + p_index * multimesh->stride_cache;
  3197. t.basis.elements[0][0] = dataptr[0];
  3198. t.basis.elements[0][1] = dataptr[1];
  3199. t.basis.elements[0][2] = dataptr[2];
  3200. t.origin.x = dataptr[3];
  3201. t.basis.elements[1][0] = dataptr[4];
  3202. t.basis.elements[1][1] = dataptr[5];
  3203. t.basis.elements[1][2] = dataptr[6];
  3204. t.origin.y = dataptr[7];
  3205. t.basis.elements[2][0] = dataptr[8];
  3206. t.basis.elements[2][1] = dataptr[9];
  3207. t.basis.elements[2][2] = dataptr[10];
  3208. t.origin.z = dataptr[11];
  3209. }
  3210. return t;
  3211. }
  3212. Transform2D RendererStorageRD::multimesh_instance_get_transform_2d(RID p_multimesh, int p_index) const {
  3213. MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
  3214. ERR_FAIL_COND_V(!multimesh, Transform2D());
  3215. ERR_FAIL_INDEX_V(p_index, multimesh->instances, Transform2D());
  3216. ERR_FAIL_COND_V(multimesh->xform_format != RS::MULTIMESH_TRANSFORM_2D, Transform2D());
  3217. _multimesh_make_local(multimesh);
  3218. Transform2D t;
  3219. {
  3220. const float *r = multimesh->data_cache.ptr();
  3221. const float *dataptr = r + p_index * multimesh->stride_cache;
  3222. t.elements[0][0] = dataptr[0];
  3223. t.elements[1][0] = dataptr[1];
  3224. t.elements[2][0] = dataptr[3];
  3225. t.elements[0][1] = dataptr[4];
  3226. t.elements[1][1] = dataptr[5];
  3227. t.elements[2][1] = dataptr[7];
  3228. }
  3229. return t;
  3230. }
  3231. Color RendererStorageRD::multimesh_instance_get_color(RID p_multimesh, int p_index) const {
  3232. MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
  3233. ERR_FAIL_COND_V(!multimesh, Color());
  3234. ERR_FAIL_INDEX_V(p_index, multimesh->instances, Color());
  3235. ERR_FAIL_COND_V(!multimesh->uses_colors, Color());
  3236. _multimesh_make_local(multimesh);
  3237. Color c;
  3238. {
  3239. const float *r = multimesh->data_cache.ptr();
  3240. const float *dataptr = r + p_index * multimesh->stride_cache + multimesh->color_offset_cache;
  3241. c.r = dataptr[0];
  3242. c.g = dataptr[1];
  3243. c.b = dataptr[2];
  3244. c.a = dataptr[3];
  3245. }
  3246. return c;
  3247. }
  3248. Color RendererStorageRD::multimesh_instance_get_custom_data(RID p_multimesh, int p_index) const {
  3249. MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
  3250. ERR_FAIL_COND_V(!multimesh, Color());
  3251. ERR_FAIL_INDEX_V(p_index, multimesh->instances, Color());
  3252. ERR_FAIL_COND_V(!multimesh->uses_custom_data, Color());
  3253. _multimesh_make_local(multimesh);
  3254. Color c;
  3255. {
  3256. const float *r = multimesh->data_cache.ptr();
  3257. const float *dataptr = r + p_index * multimesh->stride_cache + multimesh->custom_data_offset_cache;
  3258. c.r = dataptr[0];
  3259. c.g = dataptr[1];
  3260. c.b = dataptr[2];
  3261. c.a = dataptr[3];
  3262. }
  3263. return c;
  3264. }
  3265. void RendererStorageRD::multimesh_set_buffer(RID p_multimesh, const Vector<float> &p_buffer) {
  3266. MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
  3267. ERR_FAIL_COND(!multimesh);
  3268. ERR_FAIL_COND(p_buffer.size() != (multimesh->instances * (int)multimesh->stride_cache));
  3269. {
  3270. const float *r = p_buffer.ptr();
  3271. RD::get_singleton()->buffer_update(multimesh->buffer, 0, p_buffer.size() * sizeof(float), r);
  3272. multimesh->buffer_set = true;
  3273. }
  3274. if (multimesh->data_cache.size()) {
  3275. //if we have a data cache, just update it
  3276. multimesh->data_cache = p_buffer;
  3277. {
  3278. //clear dirty since nothing will be dirty anymore
  3279. uint32_t data_cache_dirty_region_count = (multimesh->instances - 1) / MULTIMESH_DIRTY_REGION_SIZE + 1;
  3280. for (uint32_t i = 0; i < data_cache_dirty_region_count; i++) {
  3281. multimesh->data_cache_dirty_regions[i] = false;
  3282. }
  3283. multimesh->data_cache_used_dirty_regions = 0;
  3284. }
  3285. _multimesh_mark_all_dirty(multimesh, false, true); //update AABB
  3286. } else if (multimesh->mesh.is_valid()) {
  3287. //if we have a mesh set, we need to re-generate the AABB from the new data
  3288. const float *data = p_buffer.ptr();
  3289. _multimesh_re_create_aabb(multimesh, data, multimesh->instances);
  3290. multimesh->dependency.changed_notify(DEPENDENCY_CHANGED_AABB);
  3291. }
  3292. }
  3293. Vector<float> RendererStorageRD::multimesh_get_buffer(RID p_multimesh) const {
  3294. MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
  3295. ERR_FAIL_COND_V(!multimesh, Vector<float>());
  3296. if (multimesh->buffer.is_null()) {
  3297. return Vector<float>();
  3298. } else if (multimesh->data_cache.size()) {
  3299. return multimesh->data_cache;
  3300. } else {
  3301. //get from memory
  3302. Vector<uint8_t> buffer = RD::get_singleton()->buffer_get_data(multimesh->buffer);
  3303. Vector<float> ret;
  3304. ret.resize(multimesh->instances * multimesh->stride_cache);
  3305. {
  3306. float *w = ret.ptrw();
  3307. const uint8_t *r = buffer.ptr();
  3308. memcpy(w, r, buffer.size());
  3309. }
  3310. return ret;
  3311. }
  3312. }
  3313. void RendererStorageRD::multimesh_set_visible_instances(RID p_multimesh, int p_visible) {
  3314. MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
  3315. ERR_FAIL_COND(!multimesh);
  3316. ERR_FAIL_COND(p_visible < -1 || p_visible > multimesh->instances);
  3317. if (multimesh->visible_instances == p_visible) {
  3318. return;
  3319. }
  3320. if (multimesh->data_cache.size()) {
  3321. //there is a data cache..
  3322. _multimesh_mark_all_dirty(multimesh, false, true);
  3323. }
  3324. multimesh->visible_instances = p_visible;
  3325. multimesh->dependency.changed_notify(DEPENDENCY_CHANGED_MULTIMESH_VISIBLE_INSTANCES);
  3326. }
  3327. int RendererStorageRD::multimesh_get_visible_instances(RID p_multimesh) const {
  3328. MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
  3329. ERR_FAIL_COND_V(!multimesh, 0);
  3330. return multimesh->visible_instances;
  3331. }
  3332. AABB RendererStorageRD::multimesh_get_aabb(RID p_multimesh) const {
  3333. MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
  3334. ERR_FAIL_COND_V(!multimesh, AABB());
  3335. if (multimesh->aabb_dirty) {
  3336. const_cast<RendererStorageRD *>(this)->_update_dirty_multimeshes();
  3337. }
  3338. return multimesh->aabb;
  3339. }
  3340. void RendererStorageRD::_update_dirty_multimeshes() {
  3341. while (multimesh_dirty_list) {
  3342. MultiMesh *multimesh = multimesh_dirty_list;
  3343. if (multimesh->data_cache.size()) { //may have been cleared, so only process if it exists
  3344. const float *data = multimesh->data_cache.ptr();
  3345. uint32_t visible_instances = multimesh->visible_instances >= 0 ? multimesh->visible_instances : multimesh->instances;
  3346. if (multimesh->data_cache_used_dirty_regions) {
  3347. uint32_t data_cache_dirty_region_count = (multimesh->instances - 1) / MULTIMESH_DIRTY_REGION_SIZE + 1;
  3348. uint32_t visible_region_count = visible_instances == 0 ? 0 : (visible_instances - 1) / MULTIMESH_DIRTY_REGION_SIZE + 1;
  3349. uint32_t region_size = multimesh->stride_cache * MULTIMESH_DIRTY_REGION_SIZE * sizeof(float);
  3350. if (multimesh->data_cache_used_dirty_regions > 32 || multimesh->data_cache_used_dirty_regions > visible_region_count / 2) {
  3351. //if there too many dirty regions, or represent the majority of regions, just copy all, else transfer cost piles up too much
  3352. RD::get_singleton()->buffer_update(multimesh->buffer, 0, MIN(visible_region_count * region_size, multimesh->instances * multimesh->stride_cache * sizeof(float)), data);
  3353. } else {
  3354. //not that many regions? update them all
  3355. for (uint32_t i = 0; i < visible_region_count; i++) {
  3356. if (multimesh->data_cache_dirty_regions[i]) {
  3357. uint64_t offset = i * region_size;
  3358. uint64_t size = multimesh->stride_cache * multimesh->instances * sizeof(float);
  3359. RD::get_singleton()->buffer_update(multimesh->buffer, offset, MIN(region_size, size - offset), &data[i * region_size]);
  3360. }
  3361. }
  3362. }
  3363. for (uint32_t i = 0; i < data_cache_dirty_region_count; i++) {
  3364. multimesh->data_cache_dirty_regions[i] = false;
  3365. }
  3366. multimesh->data_cache_used_dirty_regions = 0;
  3367. }
  3368. if (multimesh->aabb_dirty) {
  3369. //aabb is dirty..
  3370. _multimesh_re_create_aabb(multimesh, data, visible_instances);
  3371. multimesh->aabb_dirty = false;
  3372. multimesh->dependency.changed_notify(DEPENDENCY_CHANGED_AABB);
  3373. }
  3374. }
  3375. multimesh_dirty_list = multimesh->dirty_list;
  3376. multimesh->dirty_list = nullptr;
  3377. multimesh->dirty = false;
  3378. }
  3379. multimesh_dirty_list = nullptr;
  3380. }
  3381. /* PARTICLES */
  3382. RID RendererStorageRD::particles_allocate() {
  3383. return particles_owner.allocate_rid();
  3384. }
  3385. void RendererStorageRD::particles_initialize(RID p_rid) {
  3386. particles_owner.initialize_rid(p_rid, Particles());
  3387. }
  3388. void RendererStorageRD::particles_set_mode(RID p_particles, RS::ParticlesMode p_mode) {
  3389. Particles *particles = particles_owner.getornull(p_particles);
  3390. ERR_FAIL_COND(!particles);
  3391. if (particles->mode == p_mode) {
  3392. return;
  3393. }
  3394. _particles_free_data(particles);
  3395. particles->mode = p_mode;
  3396. }
  3397. void RendererStorageRD::particles_set_emitting(RID p_particles, bool p_emitting) {
  3398. Particles *particles = particles_owner.getornull(p_particles);
  3399. ERR_FAIL_COND(!particles);
  3400. particles->emitting = p_emitting;
  3401. }
  3402. bool RendererStorageRD::particles_get_emitting(RID p_particles) {
  3403. ERR_FAIL_COND_V_MSG(RSG::threaded, false, "This function should never be used with threaded rendering, as it stalls the renderer.");
  3404. Particles *particles = particles_owner.getornull(p_particles);
  3405. ERR_FAIL_COND_V(!particles, false);
  3406. return particles->emitting;
  3407. }
  3408. void RendererStorageRD::_particles_free_data(Particles *particles) {
  3409. if (particles->particle_buffer.is_valid()) {
  3410. RD::get_singleton()->free(particles->particle_buffer);
  3411. particles->particle_buffer = RID();
  3412. RD::get_singleton()->free(particles->particle_instance_buffer);
  3413. particles->particle_instance_buffer = RID();
  3414. }
  3415. if (particles->frame_params_buffer.is_valid()) {
  3416. RD::get_singleton()->free(particles->frame_params_buffer);
  3417. particles->frame_params_buffer = RID();
  3418. }
  3419. particles->particles_transforms_buffer_uniform_set = RID();
  3420. if (RD::get_singleton()->uniform_set_is_valid(particles->trail_bind_pose_uniform_set)) {
  3421. RD::get_singleton()->free(particles->trail_bind_pose_uniform_set);
  3422. }
  3423. particles->trail_bind_pose_uniform_set = RID();
  3424. if (particles->trail_bind_pose_buffer.is_valid()) {
  3425. RD::get_singleton()->free(particles->trail_bind_pose_buffer);
  3426. particles->trail_bind_pose_buffer = RID();
  3427. }
  3428. if (RD::get_singleton()->uniform_set_is_valid(particles->collision_textures_uniform_set)) {
  3429. RD::get_singleton()->free(particles->collision_textures_uniform_set);
  3430. }
  3431. particles->collision_textures_uniform_set = RID();
  3432. if (particles->particles_sort_buffer.is_valid()) {
  3433. RD::get_singleton()->free(particles->particles_sort_buffer);
  3434. particles->particles_sort_buffer = RID();
  3435. particles->particles_sort_uniform_set = RID();
  3436. }
  3437. if (particles->emission_buffer != nullptr) {
  3438. particles->emission_buffer = nullptr;
  3439. particles->emission_buffer_data.clear();
  3440. RD::get_singleton()->free(particles->emission_storage_buffer);
  3441. particles->emission_storage_buffer = RID();
  3442. }
  3443. if (RD::get_singleton()->uniform_set_is_valid(particles->particles_material_uniform_set)) {
  3444. //will need to be re-created
  3445. RD::get_singleton()->free(particles->particles_material_uniform_set);
  3446. }
  3447. particles->particles_material_uniform_set = RID();
  3448. }
  3449. void RendererStorageRD::particles_set_amount(RID p_particles, int p_amount) {
  3450. Particles *particles = particles_owner.getornull(p_particles);
  3451. ERR_FAIL_COND(!particles);
  3452. if (particles->amount == p_amount) {
  3453. return;
  3454. }
  3455. _particles_free_data(particles);
  3456. particles->amount = p_amount;
  3457. particles->prev_ticks = 0;
  3458. particles->phase = 0;
  3459. particles->prev_phase = 0;
  3460. particles->clear = true;
  3461. particles->dependency.changed_notify(DEPENDENCY_CHANGED_PARTICLES);
  3462. }
  3463. void RendererStorageRD::particles_set_lifetime(RID p_particles, float p_lifetime) {
  3464. Particles *particles = particles_owner.getornull(p_particles);
  3465. ERR_FAIL_COND(!particles);
  3466. particles->lifetime = p_lifetime;
  3467. }
  3468. void RendererStorageRD::particles_set_one_shot(RID p_particles, bool p_one_shot) {
  3469. Particles *particles = particles_owner.getornull(p_particles);
  3470. ERR_FAIL_COND(!particles);
  3471. particles->one_shot = p_one_shot;
  3472. }
  3473. void RendererStorageRD::particles_set_pre_process_time(RID p_particles, float p_time) {
  3474. Particles *particles = particles_owner.getornull(p_particles);
  3475. ERR_FAIL_COND(!particles);
  3476. particles->pre_process_time = p_time;
  3477. }
  3478. void RendererStorageRD::particles_set_explosiveness_ratio(RID p_particles, float p_ratio) {
  3479. Particles *particles = particles_owner.getornull(p_particles);
  3480. ERR_FAIL_COND(!particles);
  3481. particles->explosiveness = p_ratio;
  3482. }
  3483. void RendererStorageRD::particles_set_randomness_ratio(RID p_particles, float p_ratio) {
  3484. Particles *particles = particles_owner.getornull(p_particles);
  3485. ERR_FAIL_COND(!particles);
  3486. particles->randomness = p_ratio;
  3487. }
  3488. void RendererStorageRD::particles_set_custom_aabb(RID p_particles, const AABB &p_aabb) {
  3489. Particles *particles = particles_owner.getornull(p_particles);
  3490. ERR_FAIL_COND(!particles);
  3491. particles->custom_aabb = p_aabb;
  3492. particles->dependency.changed_notify(DEPENDENCY_CHANGED_AABB);
  3493. }
  3494. void RendererStorageRD::particles_set_speed_scale(RID p_particles, float p_scale) {
  3495. Particles *particles = particles_owner.getornull(p_particles);
  3496. ERR_FAIL_COND(!particles);
  3497. particles->speed_scale = p_scale;
  3498. }
  3499. void RendererStorageRD::particles_set_use_local_coordinates(RID p_particles, bool p_enable) {
  3500. Particles *particles = particles_owner.getornull(p_particles);
  3501. ERR_FAIL_COND(!particles);
  3502. particles->use_local_coords = p_enable;
  3503. }
  3504. void RendererStorageRD::particles_set_fixed_fps(RID p_particles, int p_fps) {
  3505. Particles *particles = particles_owner.getornull(p_particles);
  3506. ERR_FAIL_COND(!particles);
  3507. particles->fixed_fps = p_fps;
  3508. _particles_free_data(particles);
  3509. particles->prev_ticks = 0;
  3510. particles->phase = 0;
  3511. particles->prev_phase = 0;
  3512. particles->clear = true;
  3513. particles->dependency.changed_notify(DEPENDENCY_CHANGED_PARTICLES);
  3514. }
  3515. void RendererStorageRD::particles_set_interpolate(RID p_particles, bool p_enable) {
  3516. Particles *particles = particles_owner.getornull(p_particles);
  3517. ERR_FAIL_COND(!particles);
  3518. particles->interpolate = p_enable;
  3519. }
  3520. void RendererStorageRD::particles_set_fractional_delta(RID p_particles, bool p_enable) {
  3521. Particles *particles = particles_owner.getornull(p_particles);
  3522. ERR_FAIL_COND(!particles);
  3523. particles->fractional_delta = p_enable;
  3524. }
  3525. void RendererStorageRD::particles_set_trails(RID p_particles, bool p_enable, float p_length) {
  3526. Particles *particles = particles_owner.getornull(p_particles);
  3527. ERR_FAIL_COND(!particles);
  3528. ERR_FAIL_COND(p_length < 0.1);
  3529. p_length = MIN(10.0, p_length);
  3530. particles->trails_enabled = p_enable;
  3531. particles->trail_length = p_length;
  3532. _particles_free_data(particles);
  3533. particles->prev_ticks = 0;
  3534. particles->phase = 0;
  3535. particles->prev_phase = 0;
  3536. particles->clear = true;
  3537. particles->dependency.changed_notify(DEPENDENCY_CHANGED_PARTICLES);
  3538. }
  3539. void RendererStorageRD::particles_set_trail_bind_poses(RID p_particles, const Vector<Transform3D> &p_bind_poses) {
  3540. Particles *particles = particles_owner.getornull(p_particles);
  3541. ERR_FAIL_COND(!particles);
  3542. if (particles->trail_bind_pose_buffer.is_valid() && particles->trail_bind_poses.size() != p_bind_poses.size()) {
  3543. _particles_free_data(particles);
  3544. particles->prev_ticks = 0;
  3545. particles->phase = 0;
  3546. particles->prev_phase = 0;
  3547. particles->clear = true;
  3548. }
  3549. particles->trail_bind_poses = p_bind_poses;
  3550. particles->trail_bind_poses_dirty = true;
  3551. particles->dependency.changed_notify(DEPENDENCY_CHANGED_PARTICLES);
  3552. }
  3553. void RendererStorageRD::particles_set_collision_base_size(RID p_particles, float p_size) {
  3554. Particles *particles = particles_owner.getornull(p_particles);
  3555. ERR_FAIL_COND(!particles);
  3556. particles->collision_base_size = p_size;
  3557. }
  3558. void RendererStorageRD::particles_set_transform_align(RID p_particles, RS::ParticlesTransformAlign p_transform_align) {
  3559. Particles *particles = particles_owner.getornull(p_particles);
  3560. ERR_FAIL_COND(!particles);
  3561. particles->transform_align = p_transform_align;
  3562. }
  3563. void RendererStorageRD::particles_set_process_material(RID p_particles, RID p_material) {
  3564. Particles *particles = particles_owner.getornull(p_particles);
  3565. ERR_FAIL_COND(!particles);
  3566. particles->process_material = p_material;
  3567. }
  3568. void RendererStorageRD::particles_set_draw_order(RID p_particles, RS::ParticlesDrawOrder p_order) {
  3569. Particles *particles = particles_owner.getornull(p_particles);
  3570. ERR_FAIL_COND(!particles);
  3571. particles->draw_order = p_order;
  3572. }
  3573. void RendererStorageRD::particles_set_draw_passes(RID p_particles, int p_passes) {
  3574. Particles *particles = particles_owner.getornull(p_particles);
  3575. ERR_FAIL_COND(!particles);
  3576. particles->draw_passes.resize(p_passes);
  3577. }
  3578. void RendererStorageRD::particles_set_draw_pass_mesh(RID p_particles, int p_pass, RID p_mesh) {
  3579. Particles *particles = particles_owner.getornull(p_particles);
  3580. ERR_FAIL_COND(!particles);
  3581. ERR_FAIL_INDEX(p_pass, particles->draw_passes.size());
  3582. particles->draw_passes.write[p_pass] = p_mesh;
  3583. }
  3584. void RendererStorageRD::particles_restart(RID p_particles) {
  3585. Particles *particles = particles_owner.getornull(p_particles);
  3586. ERR_FAIL_COND(!particles);
  3587. particles->restart_request = true;
  3588. }
  3589. void RendererStorageRD::_particles_allocate_emission_buffer(Particles *particles) {
  3590. ERR_FAIL_COND(particles->emission_buffer != nullptr);
  3591. particles->emission_buffer_data.resize(sizeof(ParticleEmissionBuffer::Data) * particles->amount + sizeof(uint32_t) * 4);
  3592. memset(particles->emission_buffer_data.ptrw(), 0, particles->emission_buffer_data.size());
  3593. particles->emission_buffer = (ParticleEmissionBuffer *)particles->emission_buffer_data.ptrw();
  3594. particles->emission_buffer->particle_max = particles->amount;
  3595. particles->emission_storage_buffer = RD::get_singleton()->storage_buffer_create(particles->emission_buffer_data.size(), particles->emission_buffer_data);
  3596. if (RD::get_singleton()->uniform_set_is_valid(particles->particles_material_uniform_set)) {
  3597. //will need to be re-created
  3598. RD::get_singleton()->free(particles->particles_material_uniform_set);
  3599. particles->particles_material_uniform_set = RID();
  3600. }
  3601. }
  3602. void RendererStorageRD::particles_set_subemitter(RID p_particles, RID p_subemitter_particles) {
  3603. Particles *particles = particles_owner.getornull(p_particles);
  3604. ERR_FAIL_COND(!particles);
  3605. ERR_FAIL_COND(p_particles == p_subemitter_particles);
  3606. particles->sub_emitter = p_subemitter_particles;
  3607. if (RD::get_singleton()->uniform_set_is_valid(particles->particles_material_uniform_set)) {
  3608. RD::get_singleton()->free(particles->particles_material_uniform_set);
  3609. particles->particles_material_uniform_set = RID(); //clear and force to re create sub emitting
  3610. }
  3611. }
  3612. void RendererStorageRD::particles_emit(RID p_particles, const Transform3D &p_transform, const Vector3 &p_velocity, const Color &p_color, const Color &p_custom, uint32_t p_emit_flags) {
  3613. Particles *particles = particles_owner.getornull(p_particles);
  3614. ERR_FAIL_COND(!particles);
  3615. ERR_FAIL_COND(particles->amount == 0);
  3616. if (particles->emitting) {
  3617. particles->clear = true;
  3618. particles->emitting = false;
  3619. }
  3620. if (particles->emission_buffer == nullptr) {
  3621. _particles_allocate_emission_buffer(particles);
  3622. }
  3623. if (particles->inactive) {
  3624. //in case it was inactive, make active again
  3625. particles->inactive = false;
  3626. particles->inactive_time = 0;
  3627. }
  3628. int32_t idx = particles->emission_buffer->particle_count;
  3629. if (idx < particles->emission_buffer->particle_max) {
  3630. store_transform(p_transform, particles->emission_buffer->data[idx].xform);
  3631. particles->emission_buffer->data[idx].velocity[0] = p_velocity.x;
  3632. particles->emission_buffer->data[idx].velocity[1] = p_velocity.y;
  3633. particles->emission_buffer->data[idx].velocity[2] = p_velocity.z;
  3634. particles->emission_buffer->data[idx].custom[0] = p_custom.r;
  3635. particles->emission_buffer->data[idx].custom[1] = p_custom.g;
  3636. particles->emission_buffer->data[idx].custom[2] = p_custom.b;
  3637. particles->emission_buffer->data[idx].custom[3] = p_custom.a;
  3638. particles->emission_buffer->data[idx].color[0] = p_color.r;
  3639. particles->emission_buffer->data[idx].color[1] = p_color.g;
  3640. particles->emission_buffer->data[idx].color[2] = p_color.b;
  3641. particles->emission_buffer->data[idx].color[3] = p_color.a;
  3642. particles->emission_buffer->data[idx].flags = p_emit_flags;
  3643. particles->emission_buffer->particle_count++;
  3644. }
  3645. }
  3646. void RendererStorageRD::particles_request_process(RID p_particles) {
  3647. Particles *particles = particles_owner.getornull(p_particles);
  3648. ERR_FAIL_COND(!particles);
  3649. if (!particles->dirty) {
  3650. particles->dirty = true;
  3651. particles->update_list = particle_update_list;
  3652. particle_update_list = particles;
  3653. }
  3654. }
  3655. AABB RendererStorageRD::particles_get_current_aabb(RID p_particles) {
  3656. if (RSG::threaded) {
  3657. WARN_PRINT_ONCE("Calling this function with threaded rendering enabled stalls the renderer, use with care.");
  3658. }
  3659. const Particles *particles = particles_owner.getornull(p_particles);
  3660. ERR_FAIL_COND_V(!particles, AABB());
  3661. int total_amount = particles->amount;
  3662. if (particles->trails_enabled && particles->trail_bind_poses.size() > 1) {
  3663. total_amount *= particles->trail_bind_poses.size();
  3664. }
  3665. Vector<ParticleData> data;
  3666. data.resize(total_amount);
  3667. Vector<uint8_t> buffer = RD::get_singleton()->buffer_get_data(particles->particle_buffer);
  3668. Transform3D inv = particles->emission_transform.affine_inverse();
  3669. AABB aabb;
  3670. if (buffer.size()) {
  3671. bool first = true;
  3672. const ParticleData *particle_data = (const ParticleData *)data.ptr();
  3673. for (int i = 0; i < total_amount; i++) {
  3674. if (particle_data[i].active) {
  3675. Vector3 pos = Vector3(particle_data[i].xform[12], particle_data[i].xform[13], particle_data[i].xform[14]);
  3676. if (!particles->use_local_coords) {
  3677. pos = inv.xform(pos);
  3678. }
  3679. if (first) {
  3680. aabb.position = pos;
  3681. first = false;
  3682. } else {
  3683. aabb.expand_to(pos);
  3684. }
  3685. }
  3686. }
  3687. }
  3688. float longest_axis_size = 0;
  3689. for (int i = 0; i < particles->draw_passes.size(); i++) {
  3690. if (particles->draw_passes[i].is_valid()) {
  3691. AABB maabb = mesh_get_aabb(particles->draw_passes[i], RID());
  3692. longest_axis_size = MAX(maabb.get_longest_axis_size(), longest_axis_size);
  3693. }
  3694. }
  3695. aabb.grow_by(longest_axis_size);
  3696. return aabb;
  3697. }
  3698. AABB RendererStorageRD::particles_get_aabb(RID p_particles) const {
  3699. const Particles *particles = particles_owner.getornull(p_particles);
  3700. ERR_FAIL_COND_V(!particles, AABB());
  3701. return particles->custom_aabb;
  3702. }
  3703. void RendererStorageRD::particles_set_emission_transform(RID p_particles, const Transform3D &p_transform) {
  3704. Particles *particles = particles_owner.getornull(p_particles);
  3705. ERR_FAIL_COND(!particles);
  3706. particles->emission_transform = p_transform;
  3707. }
  3708. int RendererStorageRD::particles_get_draw_passes(RID p_particles) const {
  3709. const Particles *particles = particles_owner.getornull(p_particles);
  3710. ERR_FAIL_COND_V(!particles, 0);
  3711. return particles->draw_passes.size();
  3712. }
  3713. RID RendererStorageRD::particles_get_draw_pass_mesh(RID p_particles, int p_pass) const {
  3714. const Particles *particles = particles_owner.getornull(p_particles);
  3715. ERR_FAIL_COND_V(!particles, RID());
  3716. ERR_FAIL_INDEX_V(p_pass, particles->draw_passes.size(), RID());
  3717. return particles->draw_passes[p_pass];
  3718. }
  3719. void RendererStorageRD::particles_add_collision(RID p_particles, RID p_particles_collision_instance) {
  3720. Particles *particles = particles_owner.getornull(p_particles);
  3721. ERR_FAIL_COND(!particles);
  3722. particles->collisions.insert(p_particles_collision_instance);
  3723. }
  3724. void RendererStorageRD::particles_remove_collision(RID p_particles, RID p_particles_collision_instance) {
  3725. Particles *particles = particles_owner.getornull(p_particles);
  3726. ERR_FAIL_COND(!particles);
  3727. particles->collisions.erase(p_particles_collision_instance);
  3728. }
  3729. void RendererStorageRD::particles_set_canvas_sdf_collision(RID p_particles, bool p_enable, const Transform2D &p_xform, const Rect2 &p_to_screen, RID p_texture) {
  3730. Particles *particles = particles_owner.getornull(p_particles);
  3731. ERR_FAIL_COND(!particles);
  3732. particles->has_sdf_collision = p_enable;
  3733. particles->sdf_collision_transform = p_xform;
  3734. particles->sdf_collision_to_screen = p_to_screen;
  3735. particles->sdf_collision_texture = p_texture;
  3736. }
  3737. void RendererStorageRD::_particles_process(Particles *p_particles, float p_delta) {
  3738. if (p_particles->particles_material_uniform_set.is_null() || !RD::get_singleton()->uniform_set_is_valid(p_particles->particles_material_uniform_set)) {
  3739. Vector<RD::Uniform> uniforms;
  3740. {
  3741. RD::Uniform u;
  3742. u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
  3743. u.binding = 0;
  3744. u.ids.push_back(p_particles->frame_params_buffer);
  3745. uniforms.push_back(u);
  3746. }
  3747. {
  3748. RD::Uniform u;
  3749. u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
  3750. u.binding = 1;
  3751. u.ids.push_back(p_particles->particle_buffer);
  3752. uniforms.push_back(u);
  3753. }
  3754. {
  3755. RD::Uniform u;
  3756. u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
  3757. u.binding = 2;
  3758. if (p_particles->emission_storage_buffer.is_valid()) {
  3759. u.ids.push_back(p_particles->emission_storage_buffer);
  3760. } else {
  3761. u.ids.push_back(default_rd_storage_buffer);
  3762. }
  3763. uniforms.push_back(u);
  3764. }
  3765. {
  3766. RD::Uniform u;
  3767. u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
  3768. u.binding = 3;
  3769. Particles *sub_emitter = particles_owner.getornull(p_particles->sub_emitter);
  3770. if (sub_emitter) {
  3771. if (sub_emitter->emission_buffer == nullptr) { //no emission buffer, allocate emission buffer
  3772. _particles_allocate_emission_buffer(sub_emitter);
  3773. }
  3774. u.ids.push_back(sub_emitter->emission_storage_buffer);
  3775. } else {
  3776. u.ids.push_back(default_rd_storage_buffer);
  3777. }
  3778. uniforms.push_back(u);
  3779. }
  3780. p_particles->particles_material_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, particles_shader.default_shader_rd, 1);
  3781. }
  3782. float new_phase = Math::fmod((float)p_particles->phase + (p_delta / p_particles->lifetime) * p_particles->speed_scale, (float)1.0);
  3783. //move back history (if there is any)
  3784. for (uint32_t i = p_particles->frame_history.size() - 1; i > 0; i--) {
  3785. p_particles->frame_history[i] = p_particles->frame_history[i - 1];
  3786. }
  3787. //update current frame
  3788. ParticlesFrameParams &frame_params = p_particles->frame_history[0];
  3789. if (p_particles->clear) {
  3790. p_particles->cycle_number = 0;
  3791. p_particles->random_seed = Math::rand();
  3792. } else if (new_phase < p_particles->phase) {
  3793. if (p_particles->one_shot) {
  3794. p_particles->emitting = false;
  3795. }
  3796. p_particles->cycle_number++;
  3797. }
  3798. frame_params.emitting = p_particles->emitting;
  3799. frame_params.system_phase = new_phase;
  3800. frame_params.prev_system_phase = p_particles->phase;
  3801. p_particles->phase = new_phase;
  3802. frame_params.time = RendererCompositorRD::singleton->get_total_time();
  3803. frame_params.delta = p_delta * p_particles->speed_scale;
  3804. frame_params.random_seed = p_particles->random_seed;
  3805. frame_params.explosiveness = p_particles->explosiveness;
  3806. frame_params.randomness = p_particles->randomness;
  3807. if (p_particles->use_local_coords) {
  3808. store_transform(Transform3D(), frame_params.emission_transform);
  3809. } else {
  3810. store_transform(p_particles->emission_transform, frame_params.emission_transform);
  3811. }
  3812. frame_params.cycle = p_particles->cycle_number;
  3813. frame_params.frame = p_particles->frame_counter++;
  3814. frame_params.pad0 = 0;
  3815. frame_params.pad1 = 0;
  3816. frame_params.pad2 = 0;
  3817. { //collision and attractors
  3818. frame_params.collider_count = 0;
  3819. frame_params.attractor_count = 0;
  3820. frame_params.particle_size = p_particles->collision_base_size;
  3821. RID collision_3d_textures[ParticlesFrameParams::MAX_3D_TEXTURES];
  3822. RID collision_heightmap_texture;
  3823. Transform3D to_particles;
  3824. if (p_particles->use_local_coords) {
  3825. to_particles = p_particles->emission_transform.affine_inverse();
  3826. }
  3827. if (p_particles->has_sdf_collision && RD::get_singleton()->texture_is_valid(p_particles->sdf_collision_texture)) {
  3828. //2D collision
  3829. Transform2D xform = p_particles->sdf_collision_transform; //will use dotproduct manually so invert beforehand
  3830. Transform2D revert = xform.affine_inverse();
  3831. frame_params.collider_count = 1;
  3832. frame_params.colliders[0].transform[0] = xform.elements[0][0];
  3833. frame_params.colliders[0].transform[1] = xform.elements[0][1];
  3834. frame_params.colliders[0].transform[2] = 0;
  3835. frame_params.colliders[0].transform[3] = xform.elements[2][0];
  3836. frame_params.colliders[0].transform[4] = xform.elements[1][0];
  3837. frame_params.colliders[0].transform[5] = xform.elements[1][1];
  3838. frame_params.colliders[0].transform[6] = 0;
  3839. frame_params.colliders[0].transform[7] = xform.elements[2][1];
  3840. frame_params.colliders[0].transform[8] = revert.elements[0][0];
  3841. frame_params.colliders[0].transform[9] = revert.elements[0][1];
  3842. frame_params.colliders[0].transform[10] = 0;
  3843. frame_params.colliders[0].transform[11] = revert.elements[2][0];
  3844. frame_params.colliders[0].transform[12] = revert.elements[1][0];
  3845. frame_params.colliders[0].transform[13] = revert.elements[1][1];
  3846. frame_params.colliders[0].transform[14] = 0;
  3847. frame_params.colliders[0].transform[15] = revert.elements[2][1];
  3848. frame_params.colliders[0].extents[0] = p_particles->sdf_collision_to_screen.size.x;
  3849. frame_params.colliders[0].extents[1] = p_particles->sdf_collision_to_screen.size.y;
  3850. frame_params.colliders[0].extents[2] = p_particles->sdf_collision_to_screen.position.x;
  3851. frame_params.colliders[0].scale = p_particles->sdf_collision_to_screen.position.y;
  3852. frame_params.colliders[0].texture_index = 0;
  3853. frame_params.colliders[0].type = ParticlesFrameParams::COLLISION_TYPE_2D_SDF;
  3854. collision_heightmap_texture = p_particles->sdf_collision_texture;
  3855. //replace in all other history frames where used because parameters are no longer valid if screen moves
  3856. for (uint32_t i = 1; i < p_particles->frame_history.size(); i++) {
  3857. if (p_particles->frame_history[i].collider_count > 0 && p_particles->frame_history[i].colliders[0].type == ParticlesFrameParams::COLLISION_TYPE_2D_SDF) {
  3858. p_particles->frame_history[i].colliders[0] = frame_params.colliders[0];
  3859. }
  3860. }
  3861. }
  3862. uint32_t collision_3d_textures_used = 0;
  3863. for (const Set<RID>::Element *E = p_particles->collisions.front(); E; E = E->next()) {
  3864. ParticlesCollisionInstance *pci = particles_collision_instance_owner.getornull(E->get());
  3865. if (!pci || !pci->active) {
  3866. continue;
  3867. }
  3868. ParticlesCollision *pc = particles_collision_owner.getornull(pci->collision);
  3869. ERR_CONTINUE(!pc);
  3870. Transform3D to_collider = pci->transform;
  3871. if (p_particles->use_local_coords) {
  3872. to_collider = to_particles * to_collider;
  3873. }
  3874. Vector3 scale = to_collider.basis.get_scale();
  3875. to_collider.basis.orthonormalize();
  3876. if (pc->type <= RS::PARTICLES_COLLISION_TYPE_VECTOR_FIELD_ATTRACT) {
  3877. //attractor
  3878. if (frame_params.attractor_count >= ParticlesFrameParams::MAX_ATTRACTORS) {
  3879. continue;
  3880. }
  3881. ParticlesFrameParams::Attractor &attr = frame_params.attractors[frame_params.attractor_count];
  3882. store_transform(to_collider, attr.transform);
  3883. attr.strength = pc->attractor_strength;
  3884. attr.attenuation = pc->attractor_attenuation;
  3885. attr.directionality = pc->attractor_directionality;
  3886. switch (pc->type) {
  3887. case RS::PARTICLES_COLLISION_TYPE_SPHERE_ATTRACT: {
  3888. attr.type = ParticlesFrameParams::ATTRACTOR_TYPE_SPHERE;
  3889. float radius = pc->radius;
  3890. radius *= (scale.x + scale.y + scale.z) / 3.0;
  3891. attr.extents[0] = radius;
  3892. attr.extents[1] = radius;
  3893. attr.extents[2] = radius;
  3894. } break;
  3895. case RS::PARTICLES_COLLISION_TYPE_BOX_ATTRACT: {
  3896. attr.type = ParticlesFrameParams::ATTRACTOR_TYPE_BOX;
  3897. Vector3 extents = pc->extents * scale;
  3898. attr.extents[0] = extents.x;
  3899. attr.extents[1] = extents.y;
  3900. attr.extents[2] = extents.z;
  3901. } break;
  3902. case RS::PARTICLES_COLLISION_TYPE_VECTOR_FIELD_ATTRACT: {
  3903. if (collision_3d_textures_used >= ParticlesFrameParams::MAX_3D_TEXTURES) {
  3904. continue;
  3905. }
  3906. attr.type = ParticlesFrameParams::ATTRACTOR_TYPE_VECTOR_FIELD;
  3907. Vector3 extents = pc->extents * scale;
  3908. attr.extents[0] = extents.x;
  3909. attr.extents[1] = extents.y;
  3910. attr.extents[2] = extents.z;
  3911. attr.texture_index = collision_3d_textures_used;
  3912. collision_3d_textures[collision_3d_textures_used] = pc->field_texture;
  3913. collision_3d_textures_used++;
  3914. } break;
  3915. default: {
  3916. }
  3917. }
  3918. frame_params.attractor_count++;
  3919. } else {
  3920. //collider
  3921. if (frame_params.collider_count >= ParticlesFrameParams::MAX_COLLIDERS) {
  3922. continue;
  3923. }
  3924. ParticlesFrameParams::Collider &col = frame_params.colliders[frame_params.collider_count];
  3925. store_transform(to_collider, col.transform);
  3926. switch (pc->type) {
  3927. case RS::PARTICLES_COLLISION_TYPE_SPHERE_COLLIDE: {
  3928. col.type = ParticlesFrameParams::COLLISION_TYPE_SPHERE;
  3929. float radius = pc->radius;
  3930. radius *= (scale.x + scale.y + scale.z) / 3.0;
  3931. col.extents[0] = radius;
  3932. col.extents[1] = radius;
  3933. col.extents[2] = radius;
  3934. } break;
  3935. case RS::PARTICLES_COLLISION_TYPE_BOX_COLLIDE: {
  3936. col.type = ParticlesFrameParams::COLLISION_TYPE_BOX;
  3937. Vector3 extents = pc->extents * scale;
  3938. col.extents[0] = extents.x;
  3939. col.extents[1] = extents.y;
  3940. col.extents[2] = extents.z;
  3941. } break;
  3942. case RS::PARTICLES_COLLISION_TYPE_SDF_COLLIDE: {
  3943. if (collision_3d_textures_used >= ParticlesFrameParams::MAX_3D_TEXTURES) {
  3944. continue;
  3945. }
  3946. col.type = ParticlesFrameParams::COLLISION_TYPE_SDF;
  3947. Vector3 extents = pc->extents * scale;
  3948. col.extents[0] = extents.x;
  3949. col.extents[1] = extents.y;
  3950. col.extents[2] = extents.z;
  3951. col.texture_index = collision_3d_textures_used;
  3952. col.scale = (scale.x + scale.y + scale.z) * 0.333333333333; //non uniform scale non supported
  3953. collision_3d_textures[collision_3d_textures_used] = pc->field_texture;
  3954. collision_3d_textures_used++;
  3955. } break;
  3956. case RS::PARTICLES_COLLISION_TYPE_HEIGHTFIELD_COLLIDE: {
  3957. if (collision_heightmap_texture != RID()) { //already taken
  3958. continue;
  3959. }
  3960. col.type = ParticlesFrameParams::COLLISION_TYPE_HEIGHT_FIELD;
  3961. Vector3 extents = pc->extents * scale;
  3962. col.extents[0] = extents.x;
  3963. col.extents[1] = extents.y;
  3964. col.extents[2] = extents.z;
  3965. collision_heightmap_texture = pc->heightfield_texture;
  3966. } break;
  3967. default: {
  3968. }
  3969. }
  3970. frame_params.collider_count++;
  3971. }
  3972. }
  3973. bool different = false;
  3974. if (collision_3d_textures_used == p_particles->collision_3d_textures_used) {
  3975. for (int i = 0; i < ParticlesFrameParams::MAX_3D_TEXTURES; i++) {
  3976. if (p_particles->collision_3d_textures[i] != collision_3d_textures[i]) {
  3977. different = true;
  3978. break;
  3979. }
  3980. }
  3981. }
  3982. if (collision_heightmap_texture != p_particles->collision_heightmap_texture) {
  3983. different = true;
  3984. }
  3985. bool uniform_set_valid = RD::get_singleton()->uniform_set_is_valid(p_particles->collision_textures_uniform_set);
  3986. if (different || !uniform_set_valid) {
  3987. if (uniform_set_valid) {
  3988. RD::get_singleton()->free(p_particles->collision_textures_uniform_set);
  3989. }
  3990. Vector<RD::Uniform> uniforms;
  3991. {
  3992. RD::Uniform u;
  3993. u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
  3994. u.binding = 0;
  3995. for (uint32_t i = 0; i < ParticlesFrameParams::MAX_3D_TEXTURES; i++) {
  3996. RID rd_tex;
  3997. if (i < collision_3d_textures_used) {
  3998. Texture *t = texture_owner.getornull(collision_3d_textures[i]);
  3999. if (t && t->type == Texture::TYPE_3D) {
  4000. rd_tex = t->rd_texture;
  4001. }
  4002. }
  4003. if (rd_tex == RID()) {
  4004. rd_tex = default_rd_textures[DEFAULT_RD_TEXTURE_3D_WHITE];
  4005. }
  4006. u.ids.push_back(rd_tex);
  4007. }
  4008. uniforms.push_back(u);
  4009. }
  4010. {
  4011. RD::Uniform u;
  4012. u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
  4013. u.binding = 1;
  4014. if (collision_heightmap_texture.is_valid()) {
  4015. u.ids.push_back(collision_heightmap_texture);
  4016. } else {
  4017. u.ids.push_back(default_rd_textures[DEFAULT_RD_TEXTURE_BLACK]);
  4018. }
  4019. uniforms.push_back(u);
  4020. }
  4021. p_particles->collision_textures_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, particles_shader.default_shader_rd, 2);
  4022. }
  4023. }
  4024. ParticlesShader::PushConstant push_constant;
  4025. int process_amount = p_particles->amount;
  4026. if (p_particles->trails_enabled && p_particles->trail_bind_poses.size() > 1) {
  4027. process_amount *= p_particles->trail_bind_poses.size();
  4028. }
  4029. push_constant.clear = p_particles->clear;
  4030. push_constant.total_particles = p_particles->amount;
  4031. push_constant.lifetime = p_particles->lifetime;
  4032. push_constant.trail_size = p_particles->trail_params.size();
  4033. push_constant.use_fractional_delta = p_particles->fractional_delta;
  4034. push_constant.sub_emitter_mode = !p_particles->emitting && p_particles->emission_buffer && (p_particles->emission_buffer->particle_count > 0 || p_particles->force_sub_emit);
  4035. push_constant.trail_pass = false;
  4036. p_particles->force_sub_emit = false; //reset
  4037. Particles *sub_emitter = particles_owner.getornull(p_particles->sub_emitter);
  4038. if (sub_emitter && sub_emitter->emission_storage_buffer.is_valid()) {
  4039. // print_line("updating subemitter buffer");
  4040. int32_t zero[4] = { 0, sub_emitter->amount, 0, 0 };
  4041. RD::get_singleton()->buffer_update(sub_emitter->emission_storage_buffer, 0, sizeof(uint32_t) * 4, zero);
  4042. push_constant.can_emit = true;
  4043. if (sub_emitter->emitting) {
  4044. sub_emitter->emitting = false;
  4045. sub_emitter->clear = true; //will need to clear if it was emitting, sorry
  4046. }
  4047. //make sure the sub emitter processes particles too
  4048. sub_emitter->inactive = false;
  4049. sub_emitter->inactive_time = 0;
  4050. sub_emitter->force_sub_emit = true;
  4051. } else {
  4052. push_constant.can_emit = false;
  4053. }
  4054. if (p_particles->emission_buffer && p_particles->emission_buffer->particle_count) {
  4055. RD::get_singleton()->buffer_update(p_particles->emission_storage_buffer, 0, sizeof(uint32_t) * 4 + sizeof(ParticleEmissionBuffer::Data) * p_particles->emission_buffer->particle_count, p_particles->emission_buffer);
  4056. p_particles->emission_buffer->particle_count = 0;
  4057. }
  4058. p_particles->clear = false;
  4059. if (p_particles->trail_params.size() > 1) {
  4060. //fill the trail params
  4061. for (uint32_t i = 0; i < p_particles->trail_params.size(); i++) {
  4062. uint32_t src_idx = i * p_particles->frame_history.size() / p_particles->trail_params.size();
  4063. p_particles->trail_params[i] = p_particles->frame_history[src_idx];
  4064. }
  4065. } else {
  4066. p_particles->trail_params[0] = p_particles->frame_history[0];
  4067. }
  4068. RD::get_singleton()->buffer_update(p_particles->frame_params_buffer, 0, sizeof(ParticlesFrameParams) * p_particles->trail_params.size(), p_particles->trail_params.ptr());
  4069. ParticlesMaterialData *m = (ParticlesMaterialData *)material_get_data(p_particles->process_material, SHADER_TYPE_PARTICLES);
  4070. if (!m) {
  4071. m = (ParticlesMaterialData *)material_get_data(particles_shader.default_material, SHADER_TYPE_PARTICLES);
  4072. }
  4073. ERR_FAIL_COND(!m);
  4074. p_particles->has_collision_cache = m->shader_data->uses_collision;
  4075. //todo should maybe compute all particle systems together?
  4076. RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();
  4077. RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, m->shader_data->pipeline);
  4078. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, particles_shader.base_uniform_set, 0);
  4079. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, p_particles->particles_material_uniform_set, 1);
  4080. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, p_particles->collision_textures_uniform_set, 2);
  4081. if (m->uniform_set.is_valid()) {
  4082. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, m->uniform_set, 3);
  4083. }
  4084. RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(ParticlesShader::PushConstant));
  4085. if (p_particles->trails_enabled && p_particles->trail_bind_poses.size() > 1) {
  4086. //trails requires two passes in order to catch particle starts
  4087. RD::get_singleton()->compute_list_dispatch_threads(compute_list, process_amount / p_particles->trail_bind_poses.size(), 1, 1);
  4088. RD::get_singleton()->compute_list_add_barrier(compute_list);
  4089. push_constant.trail_pass = true;
  4090. RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(ParticlesShader::PushConstant));
  4091. RD::get_singleton()->compute_list_dispatch_threads(compute_list, process_amount - p_particles->amount, 1, 1);
  4092. } else {
  4093. RD::get_singleton()->compute_list_dispatch_threads(compute_list, process_amount, 1, 1);
  4094. }
  4095. RD::get_singleton()->compute_list_end();
  4096. }
  4097. void RendererStorageRD::particles_set_view_axis(RID p_particles, const Vector3 &p_axis, const Vector3 &p_up_axis) {
  4098. Particles *particles = particles_owner.getornull(p_particles);
  4099. ERR_FAIL_COND(!particles);
  4100. if (particles->draw_order != RS::PARTICLES_DRAW_ORDER_VIEW_DEPTH && particles->transform_align != RS::PARTICLES_TRANSFORM_ALIGN_Z_BILLBOARD && particles->transform_align != RS::PARTICLES_TRANSFORM_ALIGN_Z_BILLBOARD_Y_TO_VELOCITY) {
  4101. return;
  4102. }
  4103. if (particles->particle_buffer.is_null()) {
  4104. return; //particles have not processed yet
  4105. }
  4106. bool do_sort = particles->draw_order == RS::PARTICLES_DRAW_ORDER_VIEW_DEPTH;
  4107. //copy to sort buffer
  4108. if (do_sort && particles->particles_sort_buffer == RID()) {
  4109. uint32_t size = particles->amount;
  4110. if (size & 1) {
  4111. size++; //make multiple of 16
  4112. }
  4113. size *= sizeof(float) * 2;
  4114. particles->particles_sort_buffer = RD::get_singleton()->storage_buffer_create(size);
  4115. {
  4116. Vector<RD::Uniform> uniforms;
  4117. {
  4118. RD::Uniform u;
  4119. u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
  4120. u.binding = 0;
  4121. u.ids.push_back(particles->particles_sort_buffer);
  4122. uniforms.push_back(u);
  4123. }
  4124. particles->particles_sort_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, particles_shader.copy_shader.version_get_shader(particles_shader.copy_shader_version, ParticlesShader::COPY_MODE_FILL_SORT_BUFFER), 1);
  4125. }
  4126. }
  4127. ParticlesShader::CopyPushConstant copy_push_constant;
  4128. if (particles->trails_enabled && particles->trail_bind_poses.size() > 1) {
  4129. int fixed_fps = 60.0;
  4130. if (particles->fixed_fps > 0) {
  4131. fixed_fps = particles->fixed_fps;
  4132. }
  4133. copy_push_constant.trail_size = particles->trail_bind_poses.size();
  4134. copy_push_constant.trail_total = particles->frame_history.size();
  4135. copy_push_constant.frame_delta = 1.0 / fixed_fps;
  4136. } else {
  4137. copy_push_constant.trail_size = 1;
  4138. copy_push_constant.trail_total = 1;
  4139. copy_push_constant.frame_delta = 0.0;
  4140. }
  4141. copy_push_constant.order_by_lifetime = (particles->draw_order == RS::PARTICLES_DRAW_ORDER_LIFETIME || particles->draw_order == RS::PARTICLES_DRAW_ORDER_REVERSE_LIFETIME);
  4142. copy_push_constant.lifetime_split = MIN(particles->amount * particles->phase, particles->amount - 1);
  4143. copy_push_constant.lifetime_reverse = particles->draw_order == RS::PARTICLES_DRAW_ORDER_REVERSE_LIFETIME;
  4144. copy_push_constant.frame_remainder = particles->interpolate ? particles->frame_remainder : 0.0;
  4145. copy_push_constant.total_particles = particles->amount;
  4146. Vector3 axis = -p_axis; // cameras look to z negative
  4147. if (particles->use_local_coords) {
  4148. axis = particles->emission_transform.basis.xform_inv(axis).normalized();
  4149. }
  4150. copy_push_constant.sort_direction[0] = axis.x;
  4151. copy_push_constant.sort_direction[1] = axis.y;
  4152. copy_push_constant.sort_direction[2] = axis.z;
  4153. copy_push_constant.align_up[0] = p_up_axis.x;
  4154. copy_push_constant.align_up[1] = p_up_axis.y;
  4155. copy_push_constant.align_up[2] = p_up_axis.z;
  4156. copy_push_constant.align_mode = particles->transform_align;
  4157. if (do_sort) {
  4158. RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();
  4159. RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, particles_shader.copy_pipelines[ParticlesShader::COPY_MODE_FILL_SORT_BUFFER]);
  4160. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, particles->particles_copy_uniform_set, 0);
  4161. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, particles->particles_sort_uniform_set, 1);
  4162. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, particles->trail_bind_pose_uniform_set, 2);
  4163. RD::get_singleton()->compute_list_set_push_constant(compute_list, &copy_push_constant, sizeof(ParticlesShader::CopyPushConstant));
  4164. RD::get_singleton()->compute_list_dispatch_threads(compute_list, particles->amount, 1, 1);
  4165. RD::get_singleton()->compute_list_end();
  4166. effects.sort_buffer(particles->particles_sort_uniform_set, particles->amount);
  4167. }
  4168. copy_push_constant.total_particles *= copy_push_constant.total_particles;
  4169. RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();
  4170. RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, particles_shader.copy_pipelines[do_sort ? ParticlesShader::COPY_MODE_FILL_INSTANCES_WITH_SORT_BUFFER : (particles->mode == RS::PARTICLES_MODE_2D ? ParticlesShader::COPY_MODE_FILL_INSTANCES_2D : ParticlesShader::COPY_MODE_FILL_INSTANCES)]);
  4171. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, particles->particles_copy_uniform_set, 0);
  4172. if (do_sort) {
  4173. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, particles->particles_sort_uniform_set, 1);
  4174. }
  4175. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, particles->trail_bind_pose_uniform_set, 2);
  4176. RD::get_singleton()->compute_list_set_push_constant(compute_list, &copy_push_constant, sizeof(ParticlesShader::CopyPushConstant));
  4177. RD::get_singleton()->compute_list_dispatch_threads(compute_list, copy_push_constant.total_particles, 1, 1);
  4178. RD::get_singleton()->compute_list_end();
  4179. }
  4180. void RendererStorageRD::_particles_update_buffers(Particles *particles) {
  4181. if (particles->amount > 0 && particles->particle_buffer.is_null()) {
  4182. int total_amount = particles->amount;
  4183. if (particles->trails_enabled && particles->trail_bind_poses.size() > 1) {
  4184. total_amount *= particles->trail_bind_poses.size();
  4185. }
  4186. uint32_t xform_size = particles->mode == RS::PARTICLES_MODE_2D ? 2 : 3;
  4187. particles->particle_buffer = RD::get_singleton()->storage_buffer_create(sizeof(ParticleData) * total_amount);
  4188. particles->particle_instance_buffer = RD::get_singleton()->storage_buffer_create(sizeof(float) * 4 * (xform_size + 1 + 1) * total_amount);
  4189. //needs to clear it
  4190. {
  4191. Vector<RD::Uniform> uniforms;
  4192. {
  4193. RD::Uniform u;
  4194. u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
  4195. u.binding = 1;
  4196. u.ids.push_back(particles->particle_buffer);
  4197. uniforms.push_back(u);
  4198. }
  4199. {
  4200. RD::Uniform u;
  4201. u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
  4202. u.binding = 2;
  4203. u.ids.push_back(particles->particle_instance_buffer);
  4204. uniforms.push_back(u);
  4205. }
  4206. particles->particles_copy_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, particles_shader.copy_shader.version_get_shader(particles_shader.copy_shader_version, 0), 0);
  4207. }
  4208. }
  4209. }
  4210. void RendererStorageRD::update_particles() {
  4211. while (particle_update_list) {
  4212. //use transform feedback to process particles
  4213. Particles *particles = particle_update_list;
  4214. //take and remove
  4215. particle_update_list = particles->update_list;
  4216. particles->update_list = nullptr;
  4217. particles->dirty = false;
  4218. _particles_update_buffers(particles);
  4219. if (particles->restart_request) {
  4220. particles->prev_ticks = 0;
  4221. particles->phase = 0;
  4222. particles->prev_phase = 0;
  4223. particles->clear = true;
  4224. particles->restart_request = false;
  4225. }
  4226. if (particles->inactive && !particles->emitting) {
  4227. //go next
  4228. continue;
  4229. }
  4230. if (particles->emitting) {
  4231. if (particles->inactive) {
  4232. //restart system from scratch
  4233. particles->prev_ticks = 0;
  4234. particles->phase = 0;
  4235. particles->prev_phase = 0;
  4236. particles->clear = true;
  4237. }
  4238. particles->inactive = false;
  4239. particles->inactive_time = 0;
  4240. } else {
  4241. particles->inactive_time += particles->speed_scale * RendererCompositorRD::singleton->get_frame_delta_time();
  4242. if (particles->inactive_time > particles->lifetime * 1.2) {
  4243. particles->inactive = true;
  4244. continue;
  4245. }
  4246. }
  4247. #ifndef _MSC_VER
  4248. #warning Should use display refresh rate for all this
  4249. #endif
  4250. float screen_hz = 60;
  4251. int fixed_fps = 0;
  4252. if (particles->fixed_fps > 0) {
  4253. fixed_fps = particles->fixed_fps;
  4254. } else if (particles->trails_enabled && particles->trail_bind_poses.size() > 1) {
  4255. fixed_fps = screen_hz;
  4256. }
  4257. {
  4258. //update trails
  4259. int history_size = 1;
  4260. int trail_steps = 1;
  4261. if (particles->trails_enabled && particles->trail_bind_poses.size() > 1) {
  4262. history_size = MAX(1, int(particles->trail_length * fixed_fps));
  4263. trail_steps = particles->trail_bind_poses.size();
  4264. }
  4265. if (uint32_t(history_size) != particles->frame_history.size()) {
  4266. particles->frame_history.resize(history_size);
  4267. memset(particles->frame_history.ptr(), 0, sizeof(ParticlesFrameParams) * history_size);
  4268. }
  4269. if (uint32_t(trail_steps) != particles->trail_params.size() || particles->frame_params_buffer.is_null()) {
  4270. particles->trail_params.resize(trail_steps);
  4271. if (particles->frame_params_buffer.is_valid()) {
  4272. RD::get_singleton()->free(particles->frame_params_buffer);
  4273. }
  4274. particles->frame_params_buffer = RD::get_singleton()->storage_buffer_create(sizeof(ParticlesFrameParams) * trail_steps);
  4275. }
  4276. if (particles->trail_bind_poses.size() > 1 && particles->trail_bind_pose_buffer.is_null()) {
  4277. particles->trail_bind_pose_buffer = RD::get_singleton()->storage_buffer_create(sizeof(float) * 16 * particles->trail_bind_poses.size());
  4278. particles->trail_bind_poses_dirty = true;
  4279. }
  4280. if (particles->trail_bind_pose_uniform_set.is_null()) {
  4281. Vector<RD::Uniform> uniforms;
  4282. {
  4283. RD::Uniform u;
  4284. u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
  4285. u.binding = 0;
  4286. if (particles->trail_bind_pose_buffer.is_valid()) {
  4287. u.ids.push_back(particles->trail_bind_pose_buffer);
  4288. } else {
  4289. u.ids.push_back(default_rd_storage_buffer);
  4290. }
  4291. uniforms.push_back(u);
  4292. }
  4293. particles->trail_bind_pose_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, particles_shader.copy_shader.version_get_shader(particles_shader.copy_shader_version, 0), 2);
  4294. }
  4295. if (particles->trail_bind_pose_buffer.is_valid() && particles->trail_bind_poses_dirty) {
  4296. if (particles_shader.pose_update_buffer.size() < uint32_t(particles->trail_bind_poses.size()) * 16) {
  4297. particles_shader.pose_update_buffer.resize(particles->trail_bind_poses.size() * 16);
  4298. }
  4299. for (int i = 0; i < particles->trail_bind_poses.size(); i++) {
  4300. store_transform(particles->trail_bind_poses[i], &particles_shader.pose_update_buffer[i * 16]);
  4301. }
  4302. RD::get_singleton()->buffer_update(particles->trail_bind_pose_buffer, 0, particles->trail_bind_poses.size() * 16 * sizeof(float), particles_shader.pose_update_buffer.ptr());
  4303. }
  4304. }
  4305. bool zero_time_scale = Engine::get_singleton()->get_time_scale() <= 0.0;
  4306. if (particles->clear && particles->pre_process_time > 0.0) {
  4307. float frame_time;
  4308. if (fixed_fps > 0) {
  4309. frame_time = 1.0 / fixed_fps;
  4310. } else {
  4311. frame_time = 1.0 / 30.0;
  4312. }
  4313. float todo = particles->pre_process_time;
  4314. while (todo >= 0) {
  4315. _particles_process(particles, frame_time);
  4316. todo -= frame_time;
  4317. }
  4318. }
  4319. if (fixed_fps > 0) {
  4320. float frame_time;
  4321. float decr;
  4322. if (zero_time_scale) {
  4323. frame_time = 0.0;
  4324. decr = 1.0 / fixed_fps;
  4325. } else {
  4326. frame_time = 1.0 / fixed_fps;
  4327. decr = frame_time;
  4328. }
  4329. float delta = RendererCompositorRD::singleton->get_frame_delta_time();
  4330. if (delta > 0.1) { //avoid recursive stalls if fps goes below 10
  4331. delta = 0.1;
  4332. } else if (delta <= 0.0) { //unlikely but..
  4333. delta = 0.001;
  4334. }
  4335. float todo = particles->frame_remainder + delta;
  4336. while (todo >= frame_time) {
  4337. _particles_process(particles, frame_time);
  4338. todo -= decr;
  4339. }
  4340. particles->frame_remainder = todo;
  4341. } else {
  4342. if (zero_time_scale) {
  4343. _particles_process(particles, 0.0);
  4344. } else {
  4345. _particles_process(particles, RendererCompositorRD::singleton->get_frame_delta_time());
  4346. }
  4347. }
  4348. //copy particles to instance buffer
  4349. if (particles->draw_order != RS::PARTICLES_DRAW_ORDER_VIEW_DEPTH && particles->transform_align != RS::PARTICLES_TRANSFORM_ALIGN_Z_BILLBOARD && particles->transform_align != RS::PARTICLES_TRANSFORM_ALIGN_Z_BILLBOARD_Y_TO_VELOCITY) {
  4350. //does not need view dependent operation, do copy here
  4351. ParticlesShader::CopyPushConstant copy_push_constant;
  4352. int total_amount = particles->amount;
  4353. if (particles->trails_enabled && particles->trail_bind_poses.size() > 1) {
  4354. total_amount *= particles->trail_bind_poses.size();
  4355. }
  4356. copy_push_constant.total_particles = total_amount;
  4357. copy_push_constant.frame_remainder = particles->interpolate ? particles->frame_remainder : 0.0;
  4358. copy_push_constant.align_mode = particles->transform_align;
  4359. copy_push_constant.align_up[0] = 0;
  4360. copy_push_constant.align_up[1] = 0;
  4361. copy_push_constant.align_up[2] = 0;
  4362. if (particles->trails_enabled && particles->trail_bind_poses.size() > 1) {
  4363. copy_push_constant.trail_size = particles->trail_bind_poses.size();
  4364. copy_push_constant.trail_total = particles->frame_history.size();
  4365. copy_push_constant.frame_delta = 1.0 / fixed_fps;
  4366. } else {
  4367. copy_push_constant.trail_size = 1;
  4368. copy_push_constant.trail_total = 1;
  4369. copy_push_constant.frame_delta = 0.0;
  4370. }
  4371. copy_push_constant.order_by_lifetime = (particles->draw_order == RS::PARTICLES_DRAW_ORDER_LIFETIME || particles->draw_order == RS::PARTICLES_DRAW_ORDER_REVERSE_LIFETIME);
  4372. copy_push_constant.lifetime_split = MIN(particles->amount * particles->phase, particles->amount - 1);
  4373. copy_push_constant.lifetime_reverse = particles->draw_order == RS::PARTICLES_DRAW_ORDER_REVERSE_LIFETIME;
  4374. RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();
  4375. RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, particles_shader.copy_pipelines[particles->mode == RS::PARTICLES_MODE_2D ? ParticlesShader::COPY_MODE_FILL_INSTANCES_2D : ParticlesShader::COPY_MODE_FILL_INSTANCES]);
  4376. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, particles->particles_copy_uniform_set, 0);
  4377. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, particles->trail_bind_pose_uniform_set, 2);
  4378. RD::get_singleton()->compute_list_set_push_constant(compute_list, &copy_push_constant, sizeof(ParticlesShader::CopyPushConstant));
  4379. RD::get_singleton()->compute_list_dispatch_threads(compute_list, total_amount, 1, 1);
  4380. RD::get_singleton()->compute_list_end();
  4381. }
  4382. particles->dependency.changed_notify(DEPENDENCY_CHANGED_AABB);
  4383. }
  4384. }
  4385. bool RendererStorageRD::particles_is_inactive(RID p_particles) const {
  4386. ERR_FAIL_COND_V_MSG(RSG::threaded, false, "This function should never be used with threaded rendering, as it stalls the renderer.");
  4387. const Particles *particles = particles_owner.getornull(p_particles);
  4388. ERR_FAIL_COND_V(!particles, false);
  4389. return !particles->emitting && particles->inactive;
  4390. }
  4391. /* SKY SHADER */
  4392. void RendererStorageRD::ParticlesShaderData::set_code(const String &p_code) {
  4393. //compile
  4394. code = p_code;
  4395. valid = false;
  4396. ubo_size = 0;
  4397. uniforms.clear();
  4398. uses_collision = false;
  4399. if (code == String()) {
  4400. return; //just invalid, but no error
  4401. }
  4402. ShaderCompilerRD::GeneratedCode gen_code;
  4403. ShaderCompilerRD::IdentifierActions actions;
  4404. actions.entry_point_stages["start"] = ShaderCompilerRD::STAGE_COMPUTE;
  4405. actions.entry_point_stages["process"] = ShaderCompilerRD::STAGE_COMPUTE;
  4406. /*
  4407. uses_time = false;
  4408. actions.render_mode_flags["use_half_res_pass"] = &uses_half_res;
  4409. actions.render_mode_flags["use_quarter_res_pass"] = &uses_quarter_res;
  4410. actions.usage_flag_pointers["TIME"] = &uses_time;
  4411. */
  4412. actions.usage_flag_pointers["COLLIDED"] = &uses_collision;
  4413. actions.uniforms = &uniforms;
  4414. Error err = base_singleton->particles_shader.compiler.compile(RS::SHADER_PARTICLES, code, &actions, path, gen_code);
  4415. ERR_FAIL_COND(err != OK);
  4416. if (version.is_null()) {
  4417. version = base_singleton->particles_shader.shader.version_create();
  4418. }
  4419. base_singleton->particles_shader.shader.version_set_compute_code(version, gen_code.code, gen_code.uniforms, gen_code.stage_globals[ShaderCompilerRD::STAGE_COMPUTE], gen_code.defines);
  4420. ERR_FAIL_COND(!base_singleton->particles_shader.shader.version_is_valid(version));
  4421. ubo_size = gen_code.uniform_total_size;
  4422. ubo_offsets = gen_code.uniform_offsets;
  4423. texture_uniforms = gen_code.texture_uniforms;
  4424. //update pipelines
  4425. pipeline = RD::get_singleton()->compute_pipeline_create(base_singleton->particles_shader.shader.version_get_shader(version, 0));
  4426. valid = true;
  4427. }
  4428. void RendererStorageRD::ParticlesShaderData::set_default_texture_param(const StringName &p_name, RID p_texture) {
  4429. if (!p_texture.is_valid()) {
  4430. default_texture_params.erase(p_name);
  4431. } else {
  4432. default_texture_params[p_name] = p_texture;
  4433. }
  4434. }
  4435. void RendererStorageRD::ParticlesShaderData::get_param_list(List<PropertyInfo> *p_param_list) const {
  4436. Map<int, StringName> order;
  4437. for (Map<StringName, ShaderLanguage::ShaderNode::Uniform>::Element *E = uniforms.front(); E; E = E->next()) {
  4438. if (E->get().scope == ShaderLanguage::ShaderNode::Uniform::SCOPE_GLOBAL || E->get().scope == ShaderLanguage::ShaderNode::Uniform::SCOPE_INSTANCE) {
  4439. continue;
  4440. }
  4441. if (E->get().texture_order >= 0) {
  4442. order[E->get().texture_order + 100000] = E->key();
  4443. } else {
  4444. order[E->get().order] = E->key();
  4445. }
  4446. }
  4447. for (Map<int, StringName>::Element *E = order.front(); E; E = E->next()) {
  4448. PropertyInfo pi = ShaderLanguage::uniform_to_property_info(uniforms[E->get()]);
  4449. pi.name = E->get();
  4450. p_param_list->push_back(pi);
  4451. }
  4452. }
  4453. void RendererStorageRD::ParticlesShaderData::get_instance_param_list(List<RendererStorage::InstanceShaderParam> *p_param_list) const {
  4454. for (Map<StringName, ShaderLanguage::ShaderNode::Uniform>::Element *E = uniforms.front(); E; E = E->next()) {
  4455. if (E->get().scope != ShaderLanguage::ShaderNode::Uniform::SCOPE_INSTANCE) {
  4456. continue;
  4457. }
  4458. RendererStorage::InstanceShaderParam p;
  4459. p.info = ShaderLanguage::uniform_to_property_info(E->get());
  4460. p.info.name = E->key(); //supply name
  4461. p.index = E->get().instance_index;
  4462. p.default_value = ShaderLanguage::constant_value_to_variant(E->get().default_value, E->get().type, E->get().hint);
  4463. p_param_list->push_back(p);
  4464. }
  4465. }
  4466. bool RendererStorageRD::ParticlesShaderData::is_param_texture(const StringName &p_param) const {
  4467. if (!uniforms.has(p_param)) {
  4468. return false;
  4469. }
  4470. return uniforms[p_param].texture_order >= 0;
  4471. }
  4472. bool RendererStorageRD::ParticlesShaderData::is_animated() const {
  4473. return false;
  4474. }
  4475. bool RendererStorageRD::ParticlesShaderData::casts_shadows() const {
  4476. return false;
  4477. }
  4478. Variant RendererStorageRD::ParticlesShaderData::get_default_parameter(const StringName &p_parameter) const {
  4479. if (uniforms.has(p_parameter)) {
  4480. ShaderLanguage::ShaderNode::Uniform uniform = uniforms[p_parameter];
  4481. Vector<ShaderLanguage::ConstantNode::Value> default_value = uniform.default_value;
  4482. return ShaderLanguage::constant_value_to_variant(default_value, uniform.type, uniform.hint);
  4483. }
  4484. return Variant();
  4485. }
  4486. RS::ShaderNativeSourceCode RendererStorageRD::ParticlesShaderData::get_native_source_code() const {
  4487. return base_singleton->particles_shader.shader.version_get_native_source_code(version);
  4488. }
  4489. RendererStorageRD::ParticlesShaderData::ParticlesShaderData() {
  4490. valid = false;
  4491. }
  4492. RendererStorageRD::ParticlesShaderData::~ParticlesShaderData() {
  4493. //pipeline variants will clear themselves if shader is gone
  4494. if (version.is_valid()) {
  4495. base_singleton->particles_shader.shader.version_free(version);
  4496. }
  4497. }
  4498. RendererStorageRD::ShaderData *RendererStorageRD::_create_particles_shader_func() {
  4499. ParticlesShaderData *shader_data = memnew(ParticlesShaderData);
  4500. return shader_data;
  4501. }
  4502. bool RendererStorageRD::ParticlesMaterialData::update_parameters(const Map<StringName, Variant> &p_parameters, bool p_uniform_dirty, bool p_textures_dirty) {
  4503. uniform_set_updated = true;
  4504. return update_parameters_uniform_set(p_parameters, p_uniform_dirty, p_textures_dirty, shader_data->uniforms, shader_data->ubo_offsets.ptr(), shader_data->texture_uniforms, shader_data->default_texture_params, shader_data->ubo_size, uniform_set, base_singleton->particles_shader.shader.version_get_shader(shader_data->version, 0), 3);
  4505. }
  4506. RendererStorageRD::ParticlesMaterialData::~ParticlesMaterialData() {
  4507. if (uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(uniform_set)) {
  4508. RD::get_singleton()->free(uniform_set);
  4509. }
  4510. }
  4511. RendererStorageRD::MaterialData *RendererStorageRD::_create_particles_material_func(ParticlesShaderData *p_shader) {
  4512. ParticlesMaterialData *material_data = memnew(ParticlesMaterialData);
  4513. material_data->shader_data = p_shader;
  4514. material_data->last_frame = false;
  4515. //update will happen later anyway so do nothing.
  4516. return material_data;
  4517. }
  4518. ////////
  4519. /* PARTICLES COLLISION API */
  4520. RID RendererStorageRD::particles_collision_allocate() {
  4521. return particles_collision_owner.allocate_rid();
  4522. }
  4523. void RendererStorageRD::particles_collision_initialize(RID p_rid) {
  4524. particles_collision_owner.initialize_rid(p_rid, ParticlesCollision());
  4525. }
  4526. RID RendererStorageRD::particles_collision_get_heightfield_framebuffer(RID p_particles_collision) const {
  4527. ParticlesCollision *particles_collision = particles_collision_owner.getornull(p_particles_collision);
  4528. ERR_FAIL_COND_V(!particles_collision, RID());
  4529. ERR_FAIL_COND_V(particles_collision->type != RS::PARTICLES_COLLISION_TYPE_HEIGHTFIELD_COLLIDE, RID());
  4530. if (particles_collision->heightfield_texture == RID()) {
  4531. //create
  4532. int resolutions[RS::PARTICLES_COLLISION_HEIGHTFIELD_RESOLUTION_MAX] = { 256, 512, 1024, 2048, 4096, 8192 };
  4533. Size2i size;
  4534. if (particles_collision->extents.x > particles_collision->extents.z) {
  4535. size.x = resolutions[particles_collision->heightfield_resolution];
  4536. size.y = int32_t(particles_collision->extents.z / particles_collision->extents.x * size.x);
  4537. } else {
  4538. size.y = resolutions[particles_collision->heightfield_resolution];
  4539. size.x = int32_t(particles_collision->extents.x / particles_collision->extents.z * size.y);
  4540. }
  4541. RD::TextureFormat tf;
  4542. tf.format = RD::DATA_FORMAT_D32_SFLOAT;
  4543. tf.width = size.x;
  4544. tf.height = size.y;
  4545. tf.texture_type = RD::TEXTURE_TYPE_2D;
  4546. tf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT;
  4547. particles_collision->heightfield_texture = RD::get_singleton()->texture_create(tf, RD::TextureView());
  4548. Vector<RID> fb_tex;
  4549. fb_tex.push_back(particles_collision->heightfield_texture);
  4550. particles_collision->heightfield_fb = RD::get_singleton()->framebuffer_create(fb_tex);
  4551. particles_collision->heightfield_fb_size = size;
  4552. }
  4553. return particles_collision->heightfield_fb;
  4554. }
  4555. void RendererStorageRD::particles_collision_set_collision_type(RID p_particles_collision, RS::ParticlesCollisionType p_type) {
  4556. ParticlesCollision *particles_collision = particles_collision_owner.getornull(p_particles_collision);
  4557. ERR_FAIL_COND(!particles_collision);
  4558. if (p_type == particles_collision->type) {
  4559. return;
  4560. }
  4561. if (particles_collision->heightfield_texture.is_valid()) {
  4562. RD::get_singleton()->free(particles_collision->heightfield_texture);
  4563. particles_collision->heightfield_texture = RID();
  4564. }
  4565. particles_collision->type = p_type;
  4566. particles_collision->dependency.changed_notify(DEPENDENCY_CHANGED_AABB);
  4567. }
  4568. void RendererStorageRD::particles_collision_set_cull_mask(RID p_particles_collision, uint32_t p_cull_mask) {
  4569. ParticlesCollision *particles_collision = particles_collision_owner.getornull(p_particles_collision);
  4570. ERR_FAIL_COND(!particles_collision);
  4571. particles_collision->cull_mask = p_cull_mask;
  4572. }
  4573. void RendererStorageRD::particles_collision_set_sphere_radius(RID p_particles_collision, float p_radius) {
  4574. ParticlesCollision *particles_collision = particles_collision_owner.getornull(p_particles_collision);
  4575. ERR_FAIL_COND(!particles_collision);
  4576. particles_collision->radius = p_radius;
  4577. particles_collision->dependency.changed_notify(DEPENDENCY_CHANGED_AABB);
  4578. }
  4579. void RendererStorageRD::particles_collision_set_box_extents(RID p_particles_collision, const Vector3 &p_extents) {
  4580. ParticlesCollision *particles_collision = particles_collision_owner.getornull(p_particles_collision);
  4581. ERR_FAIL_COND(!particles_collision);
  4582. particles_collision->extents = p_extents;
  4583. particles_collision->dependency.changed_notify(DEPENDENCY_CHANGED_AABB);
  4584. }
  4585. void RendererStorageRD::particles_collision_set_attractor_strength(RID p_particles_collision, float p_strength) {
  4586. ParticlesCollision *particles_collision = particles_collision_owner.getornull(p_particles_collision);
  4587. ERR_FAIL_COND(!particles_collision);
  4588. particles_collision->attractor_strength = p_strength;
  4589. }
  4590. void RendererStorageRD::particles_collision_set_attractor_directionality(RID p_particles_collision, float p_directionality) {
  4591. ParticlesCollision *particles_collision = particles_collision_owner.getornull(p_particles_collision);
  4592. ERR_FAIL_COND(!particles_collision);
  4593. particles_collision->attractor_directionality = p_directionality;
  4594. }
  4595. void RendererStorageRD::particles_collision_set_attractor_attenuation(RID p_particles_collision, float p_curve) {
  4596. ParticlesCollision *particles_collision = particles_collision_owner.getornull(p_particles_collision);
  4597. ERR_FAIL_COND(!particles_collision);
  4598. particles_collision->attractor_attenuation = p_curve;
  4599. }
  4600. void RendererStorageRD::particles_collision_set_field_texture(RID p_particles_collision, RID p_texture) {
  4601. ParticlesCollision *particles_collision = particles_collision_owner.getornull(p_particles_collision);
  4602. ERR_FAIL_COND(!particles_collision);
  4603. particles_collision->field_texture = p_texture;
  4604. }
  4605. void RendererStorageRD::particles_collision_height_field_update(RID p_particles_collision) {
  4606. ParticlesCollision *particles_collision = particles_collision_owner.getornull(p_particles_collision);
  4607. ERR_FAIL_COND(!particles_collision);
  4608. particles_collision->dependency.changed_notify(DEPENDENCY_CHANGED_AABB);
  4609. }
  4610. void RendererStorageRD::particles_collision_set_height_field_resolution(RID p_particles_collision, RS::ParticlesCollisionHeightfieldResolution p_resolution) {
  4611. ParticlesCollision *particles_collision = particles_collision_owner.getornull(p_particles_collision);
  4612. ERR_FAIL_COND(!particles_collision);
  4613. ERR_FAIL_INDEX(p_resolution, RS::PARTICLES_COLLISION_HEIGHTFIELD_RESOLUTION_MAX);
  4614. if (particles_collision->heightfield_resolution == p_resolution) {
  4615. return;
  4616. }
  4617. particles_collision->heightfield_resolution = p_resolution;
  4618. if (particles_collision->heightfield_texture.is_valid()) {
  4619. RD::get_singleton()->free(particles_collision->heightfield_texture);
  4620. particles_collision->heightfield_texture = RID();
  4621. }
  4622. }
  4623. AABB RendererStorageRD::particles_collision_get_aabb(RID p_particles_collision) const {
  4624. ParticlesCollision *particles_collision = particles_collision_owner.getornull(p_particles_collision);
  4625. ERR_FAIL_COND_V(!particles_collision, AABB());
  4626. switch (particles_collision->type) {
  4627. case RS::PARTICLES_COLLISION_TYPE_SPHERE_ATTRACT:
  4628. case RS::PARTICLES_COLLISION_TYPE_SPHERE_COLLIDE: {
  4629. AABB aabb;
  4630. aabb.position = -Vector3(1, 1, 1) * particles_collision->radius;
  4631. aabb.size = Vector3(2, 2, 2) * particles_collision->radius;
  4632. return aabb;
  4633. }
  4634. default: {
  4635. AABB aabb;
  4636. aabb.position = -particles_collision->extents;
  4637. aabb.size = particles_collision->extents * 2;
  4638. return aabb;
  4639. }
  4640. }
  4641. return AABB();
  4642. }
  4643. Vector3 RendererStorageRD::particles_collision_get_extents(RID p_particles_collision) const {
  4644. const ParticlesCollision *particles_collision = particles_collision_owner.getornull(p_particles_collision);
  4645. ERR_FAIL_COND_V(!particles_collision, Vector3());
  4646. return particles_collision->extents;
  4647. }
  4648. bool RendererStorageRD::particles_collision_is_heightfield(RID p_particles_collision) const {
  4649. const ParticlesCollision *particles_collision = particles_collision_owner.getornull(p_particles_collision);
  4650. ERR_FAIL_COND_V(!particles_collision, false);
  4651. return particles_collision->type == RS::PARTICLES_COLLISION_TYPE_HEIGHTFIELD_COLLIDE;
  4652. }
  4653. RID RendererStorageRD::particles_collision_instance_create(RID p_collision) {
  4654. ParticlesCollisionInstance pci;
  4655. pci.collision = p_collision;
  4656. return particles_collision_instance_owner.make_rid(pci);
  4657. }
  4658. void RendererStorageRD::particles_collision_instance_set_transform(RID p_collision_instance, const Transform3D &p_transform) {
  4659. ParticlesCollisionInstance *pci = particles_collision_instance_owner.getornull(p_collision_instance);
  4660. ERR_FAIL_COND(!pci);
  4661. pci->transform = p_transform;
  4662. }
  4663. void RendererStorageRD::particles_collision_instance_set_active(RID p_collision_instance, bool p_active) {
  4664. ParticlesCollisionInstance *pci = particles_collision_instance_owner.getornull(p_collision_instance);
  4665. ERR_FAIL_COND(!pci);
  4666. pci->active = p_active;
  4667. }
  4668. /* VISIBILITY NOTIFIER */
  4669. RID RendererStorageRD::visibility_notifier_allocate() {
  4670. return visibility_notifier_owner.allocate_rid();
  4671. }
  4672. void RendererStorageRD::visibility_notifier_initialize(RID p_notifier) {
  4673. visibility_notifier_owner.initialize_rid(p_notifier, VisibilityNotifier());
  4674. }
  4675. void RendererStorageRD::visibility_notifier_set_aabb(RID p_notifier, const AABB &p_aabb) {
  4676. VisibilityNotifier *vn = visibility_notifier_owner.getornull(p_notifier);
  4677. ERR_FAIL_COND(!vn);
  4678. vn->aabb = p_aabb;
  4679. vn->dependency.changed_notify(DEPENDENCY_CHANGED_AABB);
  4680. }
  4681. void RendererStorageRD::visibility_notifier_set_callbacks(RID p_notifier, const Callable &p_enter_callbable, const Callable &p_exit_callable) {
  4682. VisibilityNotifier *vn = visibility_notifier_owner.getornull(p_notifier);
  4683. ERR_FAIL_COND(!vn);
  4684. vn->enter_callback = p_enter_callbable;
  4685. vn->exit_callback = p_exit_callable;
  4686. }
  4687. AABB RendererStorageRD::visibility_notifier_get_aabb(RID p_notifier) const {
  4688. const VisibilityNotifier *vn = visibility_notifier_owner.getornull(p_notifier);
  4689. ERR_FAIL_COND_V(!vn, AABB());
  4690. return vn->aabb;
  4691. }
  4692. void RendererStorageRD::visibility_notifier_call(RID p_notifier, bool p_enter, bool p_deferred) {
  4693. VisibilityNotifier *vn = visibility_notifier_owner.getornull(p_notifier);
  4694. ERR_FAIL_COND(!vn);
  4695. if (p_enter) {
  4696. if (!vn->enter_callback.is_null()) {
  4697. if (p_deferred) {
  4698. vn->enter_callback.call_deferred(nullptr, 0);
  4699. } else {
  4700. Variant r;
  4701. Callable::CallError ce;
  4702. vn->enter_callback.call(nullptr, 0, r, ce);
  4703. }
  4704. }
  4705. } else {
  4706. if (!vn->exit_callback.is_null()) {
  4707. if (p_deferred) {
  4708. vn->exit_callback.call_deferred(nullptr, 0);
  4709. } else {
  4710. Variant r;
  4711. Callable::CallError ce;
  4712. vn->exit_callback.call(nullptr, 0, r, ce);
  4713. }
  4714. }
  4715. }
  4716. }
  4717. /* SKELETON API */
  4718. RID RendererStorageRD::skeleton_allocate() {
  4719. return skeleton_owner.allocate_rid();
  4720. }
  4721. void RendererStorageRD::skeleton_initialize(RID p_rid) {
  4722. skeleton_owner.initialize_rid(p_rid, Skeleton());
  4723. }
  4724. void RendererStorageRD::_skeleton_make_dirty(Skeleton *skeleton) {
  4725. if (!skeleton->dirty) {
  4726. skeleton->dirty = true;
  4727. skeleton->dirty_list = skeleton_dirty_list;
  4728. skeleton_dirty_list = skeleton;
  4729. }
  4730. }
  4731. void RendererStorageRD::skeleton_allocate_data(RID p_skeleton, int p_bones, bool p_2d_skeleton) {
  4732. Skeleton *skeleton = skeleton_owner.getornull(p_skeleton);
  4733. ERR_FAIL_COND(!skeleton);
  4734. ERR_FAIL_COND(p_bones < 0);
  4735. if (skeleton->size == p_bones && skeleton->use_2d == p_2d_skeleton) {
  4736. return;
  4737. }
  4738. skeleton->size = p_bones;
  4739. skeleton->use_2d = p_2d_skeleton;
  4740. skeleton->uniform_set_3d = RID();
  4741. if (skeleton->buffer.is_valid()) {
  4742. RD::get_singleton()->free(skeleton->buffer);
  4743. skeleton->buffer = RID();
  4744. skeleton->data.resize(0);
  4745. skeleton->uniform_set_mi = RID();
  4746. }
  4747. if (skeleton->size) {
  4748. skeleton->data.resize(skeleton->size * (skeleton->use_2d ? 8 : 12));
  4749. skeleton->buffer = RD::get_singleton()->storage_buffer_create(skeleton->data.size() * sizeof(float));
  4750. memset(skeleton->data.ptrw(), 0, skeleton->data.size() * sizeof(float));
  4751. _skeleton_make_dirty(skeleton);
  4752. {
  4753. Vector<RD::Uniform> uniforms;
  4754. {
  4755. RD::Uniform u;
  4756. u.binding = 0;
  4757. u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
  4758. u.ids.push_back(skeleton->buffer);
  4759. uniforms.push_back(u);
  4760. }
  4761. skeleton->uniform_set_mi = RD::get_singleton()->uniform_set_create(uniforms, skeleton_shader.version_shader[0], SkeletonShader::UNIFORM_SET_SKELETON);
  4762. }
  4763. }
  4764. skeleton->dependency.changed_notify(DEPENDENCY_CHANGED_SKELETON_DATA);
  4765. }
  4766. int RendererStorageRD::skeleton_get_bone_count(RID p_skeleton) const {
  4767. Skeleton *skeleton = skeleton_owner.getornull(p_skeleton);
  4768. ERR_FAIL_COND_V(!skeleton, 0);
  4769. return skeleton->size;
  4770. }
  4771. void RendererStorageRD::skeleton_bone_set_transform(RID p_skeleton, int p_bone, const Transform3D &p_transform) {
  4772. Skeleton *skeleton = skeleton_owner.getornull(p_skeleton);
  4773. ERR_FAIL_COND(!skeleton);
  4774. ERR_FAIL_INDEX(p_bone, skeleton->size);
  4775. ERR_FAIL_COND(skeleton->use_2d);
  4776. float *dataptr = skeleton->data.ptrw() + p_bone * 12;
  4777. dataptr[0] = p_transform.basis.elements[0][0];
  4778. dataptr[1] = p_transform.basis.elements[0][1];
  4779. dataptr[2] = p_transform.basis.elements[0][2];
  4780. dataptr[3] = p_transform.origin.x;
  4781. dataptr[4] = p_transform.basis.elements[1][0];
  4782. dataptr[5] = p_transform.basis.elements[1][1];
  4783. dataptr[6] = p_transform.basis.elements[1][2];
  4784. dataptr[7] = p_transform.origin.y;
  4785. dataptr[8] = p_transform.basis.elements[2][0];
  4786. dataptr[9] = p_transform.basis.elements[2][1];
  4787. dataptr[10] = p_transform.basis.elements[2][2];
  4788. dataptr[11] = p_transform.origin.z;
  4789. _skeleton_make_dirty(skeleton);
  4790. }
  4791. Transform3D RendererStorageRD::skeleton_bone_get_transform(RID p_skeleton, int p_bone) const {
  4792. Skeleton *skeleton = skeleton_owner.getornull(p_skeleton);
  4793. ERR_FAIL_COND_V(!skeleton, Transform3D());
  4794. ERR_FAIL_INDEX_V(p_bone, skeleton->size, Transform3D());
  4795. ERR_FAIL_COND_V(skeleton->use_2d, Transform3D());
  4796. const float *dataptr = skeleton->data.ptr() + p_bone * 12;
  4797. Transform3D t;
  4798. t.basis.elements[0][0] = dataptr[0];
  4799. t.basis.elements[0][1] = dataptr[1];
  4800. t.basis.elements[0][2] = dataptr[2];
  4801. t.origin.x = dataptr[3];
  4802. t.basis.elements[1][0] = dataptr[4];
  4803. t.basis.elements[1][1] = dataptr[5];
  4804. t.basis.elements[1][2] = dataptr[6];
  4805. t.origin.y = dataptr[7];
  4806. t.basis.elements[2][0] = dataptr[8];
  4807. t.basis.elements[2][1] = dataptr[9];
  4808. t.basis.elements[2][2] = dataptr[10];
  4809. t.origin.z = dataptr[11];
  4810. return t;
  4811. }
  4812. void RendererStorageRD::skeleton_bone_set_transform_2d(RID p_skeleton, int p_bone, const Transform2D &p_transform) {
  4813. Skeleton *skeleton = skeleton_owner.getornull(p_skeleton);
  4814. ERR_FAIL_COND(!skeleton);
  4815. ERR_FAIL_INDEX(p_bone, skeleton->size);
  4816. ERR_FAIL_COND(!skeleton->use_2d);
  4817. float *dataptr = skeleton->data.ptrw() + p_bone * 8;
  4818. dataptr[0] = p_transform.elements[0][0];
  4819. dataptr[1] = p_transform.elements[1][0];
  4820. dataptr[2] = 0;
  4821. dataptr[3] = p_transform.elements[2][0];
  4822. dataptr[4] = p_transform.elements[0][1];
  4823. dataptr[5] = p_transform.elements[1][1];
  4824. dataptr[6] = 0;
  4825. dataptr[7] = p_transform.elements[2][1];
  4826. _skeleton_make_dirty(skeleton);
  4827. }
  4828. Transform2D RendererStorageRD::skeleton_bone_get_transform_2d(RID p_skeleton, int p_bone) const {
  4829. Skeleton *skeleton = skeleton_owner.getornull(p_skeleton);
  4830. ERR_FAIL_COND_V(!skeleton, Transform2D());
  4831. ERR_FAIL_INDEX_V(p_bone, skeleton->size, Transform2D());
  4832. ERR_FAIL_COND_V(!skeleton->use_2d, Transform2D());
  4833. const float *dataptr = skeleton->data.ptr() + p_bone * 8;
  4834. Transform2D t;
  4835. t.elements[0][0] = dataptr[0];
  4836. t.elements[1][0] = dataptr[1];
  4837. t.elements[2][0] = dataptr[3];
  4838. t.elements[0][1] = dataptr[4];
  4839. t.elements[1][1] = dataptr[5];
  4840. t.elements[2][1] = dataptr[7];
  4841. return t;
  4842. }
  4843. void RendererStorageRD::skeleton_set_base_transform_2d(RID p_skeleton, const Transform2D &p_base_transform) {
  4844. Skeleton *skeleton = skeleton_owner.getornull(p_skeleton);
  4845. ERR_FAIL_COND(!skeleton->use_2d);
  4846. skeleton->base_transform_2d = p_base_transform;
  4847. }
  4848. void RendererStorageRD::_update_dirty_skeletons() {
  4849. while (skeleton_dirty_list) {
  4850. Skeleton *skeleton = skeleton_dirty_list;
  4851. if (skeleton->size) {
  4852. RD::get_singleton()->buffer_update(skeleton->buffer, 0, skeleton->data.size() * sizeof(float), skeleton->data.ptr());
  4853. }
  4854. skeleton_dirty_list = skeleton->dirty_list;
  4855. skeleton->dependency.changed_notify(DEPENDENCY_CHANGED_SKELETON_BONES);
  4856. skeleton->version++;
  4857. skeleton->dirty = false;
  4858. skeleton->dirty_list = nullptr;
  4859. }
  4860. skeleton_dirty_list = nullptr;
  4861. }
  4862. /* LIGHT */
  4863. void RendererStorageRD::_light_initialize(RID p_light, RS::LightType p_type) {
  4864. Light light;
  4865. light.type = p_type;
  4866. light.param[RS::LIGHT_PARAM_ENERGY] = 1.0;
  4867. light.param[RS::LIGHT_PARAM_INDIRECT_ENERGY] = 1.0;
  4868. light.param[RS::LIGHT_PARAM_SPECULAR] = 0.5;
  4869. light.param[RS::LIGHT_PARAM_RANGE] = 1.0;
  4870. light.param[RS::LIGHT_PARAM_SIZE] = 0.0;
  4871. light.param[RS::LIGHT_PARAM_ATTENUATION] = 1.0;
  4872. light.param[RS::LIGHT_PARAM_SPOT_ANGLE] = 45;
  4873. light.param[RS::LIGHT_PARAM_SPOT_ATTENUATION] = 1.0;
  4874. light.param[RS::LIGHT_PARAM_SHADOW_MAX_DISTANCE] = 0;
  4875. light.param[RS::LIGHT_PARAM_SHADOW_SPLIT_1_OFFSET] = 0.1;
  4876. light.param[RS::LIGHT_PARAM_SHADOW_SPLIT_2_OFFSET] = 0.3;
  4877. light.param[RS::LIGHT_PARAM_SHADOW_SPLIT_3_OFFSET] = 0.6;
  4878. light.param[RS::LIGHT_PARAM_SHADOW_FADE_START] = 0.8;
  4879. light.param[RS::LIGHT_PARAM_SHADOW_NORMAL_BIAS] = 1.0;
  4880. light.param[RS::LIGHT_PARAM_SHADOW_BIAS] = 0.02;
  4881. light.param[RS::LIGHT_PARAM_SHADOW_BLUR] = 0;
  4882. light.param[RS::LIGHT_PARAM_SHADOW_PANCAKE_SIZE] = 20.0;
  4883. light.param[RS::LIGHT_PARAM_SHADOW_VOLUMETRIC_FOG_FADE] = 0.1;
  4884. light.param[RS::LIGHT_PARAM_TRANSMITTANCE_BIAS] = 0.05;
  4885. light_owner.initialize_rid(p_light, light);
  4886. }
  4887. RID RendererStorageRD::directional_light_allocate() {
  4888. return light_owner.allocate_rid();
  4889. }
  4890. void RendererStorageRD::directional_light_initialize(RID p_light) {
  4891. _light_initialize(p_light, RS::LIGHT_DIRECTIONAL);
  4892. }
  4893. RID RendererStorageRD::omni_light_allocate() {
  4894. return light_owner.allocate_rid();
  4895. }
  4896. void RendererStorageRD::omni_light_initialize(RID p_light) {
  4897. _light_initialize(p_light, RS::LIGHT_OMNI);
  4898. }
  4899. RID RendererStorageRD::spot_light_allocate() {
  4900. return light_owner.allocate_rid();
  4901. }
  4902. void RendererStorageRD::spot_light_initialize(RID p_light) {
  4903. _light_initialize(p_light, RS::LIGHT_SPOT);
  4904. }
  4905. void RendererStorageRD::light_set_color(RID p_light, const Color &p_color) {
  4906. Light *light = light_owner.getornull(p_light);
  4907. ERR_FAIL_COND(!light);
  4908. light->color = p_color;
  4909. }
  4910. void RendererStorageRD::light_set_param(RID p_light, RS::LightParam p_param, float p_value) {
  4911. Light *light = light_owner.getornull(p_light);
  4912. ERR_FAIL_COND(!light);
  4913. ERR_FAIL_INDEX(p_param, RS::LIGHT_PARAM_MAX);
  4914. switch (p_param) {
  4915. case RS::LIGHT_PARAM_RANGE:
  4916. case RS::LIGHT_PARAM_SPOT_ANGLE:
  4917. case RS::LIGHT_PARAM_SHADOW_MAX_DISTANCE:
  4918. case RS::LIGHT_PARAM_SHADOW_SPLIT_1_OFFSET:
  4919. case RS::LIGHT_PARAM_SHADOW_SPLIT_2_OFFSET:
  4920. case RS::LIGHT_PARAM_SHADOW_SPLIT_3_OFFSET:
  4921. case RS::LIGHT_PARAM_SHADOW_NORMAL_BIAS:
  4922. case RS::LIGHT_PARAM_SHADOW_PANCAKE_SIZE:
  4923. case RS::LIGHT_PARAM_SHADOW_BIAS: {
  4924. light->version++;
  4925. light->dependency.changed_notify(DEPENDENCY_CHANGED_LIGHT);
  4926. } break;
  4927. default: {
  4928. }
  4929. }
  4930. light->param[p_param] = p_value;
  4931. }
  4932. void RendererStorageRD::light_set_shadow(RID p_light, bool p_enabled) {
  4933. Light *light = light_owner.getornull(p_light);
  4934. ERR_FAIL_COND(!light);
  4935. light->shadow = p_enabled;
  4936. light->version++;
  4937. light->dependency.changed_notify(DEPENDENCY_CHANGED_LIGHT);
  4938. }
  4939. void RendererStorageRD::light_set_shadow_color(RID p_light, const Color &p_color) {
  4940. Light *light = light_owner.getornull(p_light);
  4941. ERR_FAIL_COND(!light);
  4942. light->shadow_color = p_color;
  4943. }
  4944. void RendererStorageRD::light_set_projector(RID p_light, RID p_texture) {
  4945. Light *light = light_owner.getornull(p_light);
  4946. ERR_FAIL_COND(!light);
  4947. if (light->projector == p_texture) {
  4948. return;
  4949. }
  4950. if (light->type != RS::LIGHT_DIRECTIONAL && light->projector.is_valid()) {
  4951. texture_remove_from_decal_atlas(light->projector, light->type == RS::LIGHT_OMNI);
  4952. }
  4953. light->projector = p_texture;
  4954. if (light->type != RS::LIGHT_DIRECTIONAL && light->projector.is_valid()) {
  4955. texture_add_to_decal_atlas(light->projector, light->type == RS::LIGHT_OMNI);
  4956. }
  4957. }
  4958. void RendererStorageRD::light_set_negative(RID p_light, bool p_enable) {
  4959. Light *light = light_owner.getornull(p_light);
  4960. ERR_FAIL_COND(!light);
  4961. light->negative = p_enable;
  4962. }
  4963. void RendererStorageRD::light_set_cull_mask(RID p_light, uint32_t p_mask) {
  4964. Light *light = light_owner.getornull(p_light);
  4965. ERR_FAIL_COND(!light);
  4966. light->cull_mask = p_mask;
  4967. light->version++;
  4968. light->dependency.changed_notify(DEPENDENCY_CHANGED_LIGHT);
  4969. }
  4970. void RendererStorageRD::light_set_reverse_cull_face_mode(RID p_light, bool p_enabled) {
  4971. Light *light = light_owner.getornull(p_light);
  4972. ERR_FAIL_COND(!light);
  4973. light->reverse_cull = p_enabled;
  4974. light->version++;
  4975. light->dependency.changed_notify(DEPENDENCY_CHANGED_LIGHT);
  4976. }
  4977. void RendererStorageRD::light_set_bake_mode(RID p_light, RS::LightBakeMode p_bake_mode) {
  4978. Light *light = light_owner.getornull(p_light);
  4979. ERR_FAIL_COND(!light);
  4980. light->bake_mode = p_bake_mode;
  4981. light->version++;
  4982. light->dependency.changed_notify(DEPENDENCY_CHANGED_LIGHT);
  4983. }
  4984. void RendererStorageRD::light_set_max_sdfgi_cascade(RID p_light, uint32_t p_cascade) {
  4985. Light *light = light_owner.getornull(p_light);
  4986. ERR_FAIL_COND(!light);
  4987. light->max_sdfgi_cascade = p_cascade;
  4988. light->version++;
  4989. light->dependency.changed_notify(DEPENDENCY_CHANGED_LIGHT);
  4990. }
  4991. void RendererStorageRD::light_omni_set_shadow_mode(RID p_light, RS::LightOmniShadowMode p_mode) {
  4992. Light *light = light_owner.getornull(p_light);
  4993. ERR_FAIL_COND(!light);
  4994. light->omni_shadow_mode = p_mode;
  4995. light->version++;
  4996. light->dependency.changed_notify(DEPENDENCY_CHANGED_LIGHT);
  4997. }
  4998. RS::LightOmniShadowMode RendererStorageRD::light_omni_get_shadow_mode(RID p_light) {
  4999. const Light *light = light_owner.getornull(p_light);
  5000. ERR_FAIL_COND_V(!light, RS::LIGHT_OMNI_SHADOW_CUBE);
  5001. return light->omni_shadow_mode;
  5002. }
  5003. void RendererStorageRD::light_directional_set_shadow_mode(RID p_light, RS::LightDirectionalShadowMode p_mode) {
  5004. Light *light = light_owner.getornull(p_light);
  5005. ERR_FAIL_COND(!light);
  5006. light->directional_shadow_mode = p_mode;
  5007. light->version++;
  5008. light->dependency.changed_notify(DEPENDENCY_CHANGED_LIGHT);
  5009. }
  5010. void RendererStorageRD::light_directional_set_blend_splits(RID p_light, bool p_enable) {
  5011. Light *light = light_owner.getornull(p_light);
  5012. ERR_FAIL_COND(!light);
  5013. light->directional_blend_splits = p_enable;
  5014. light->version++;
  5015. light->dependency.changed_notify(DEPENDENCY_CHANGED_LIGHT);
  5016. }
  5017. bool RendererStorageRD::light_directional_get_blend_splits(RID p_light) const {
  5018. const Light *light = light_owner.getornull(p_light);
  5019. ERR_FAIL_COND_V(!light, false);
  5020. return light->directional_blend_splits;
  5021. }
  5022. void RendererStorageRD::light_directional_set_sky_only(RID p_light, bool p_sky_only) {
  5023. Light *light = light_owner.getornull(p_light);
  5024. ERR_FAIL_COND(!light);
  5025. light->directional_sky_only = p_sky_only;
  5026. }
  5027. bool RendererStorageRD::light_directional_is_sky_only(RID p_light) const {
  5028. const Light *light = light_owner.getornull(p_light);
  5029. ERR_FAIL_COND_V(!light, false);
  5030. return light->directional_sky_only;
  5031. }
  5032. RS::LightDirectionalShadowMode RendererStorageRD::light_directional_get_shadow_mode(RID p_light) {
  5033. const Light *light = light_owner.getornull(p_light);
  5034. ERR_FAIL_COND_V(!light, RS::LIGHT_DIRECTIONAL_SHADOW_ORTHOGONAL);
  5035. return light->directional_shadow_mode;
  5036. }
  5037. uint32_t RendererStorageRD::light_get_max_sdfgi_cascade(RID p_light) {
  5038. const Light *light = light_owner.getornull(p_light);
  5039. ERR_FAIL_COND_V(!light, 0);
  5040. return light->max_sdfgi_cascade;
  5041. }
  5042. RS::LightBakeMode RendererStorageRD::light_get_bake_mode(RID p_light) {
  5043. const Light *light = light_owner.getornull(p_light);
  5044. ERR_FAIL_COND_V(!light, RS::LIGHT_BAKE_DISABLED);
  5045. return light->bake_mode;
  5046. }
  5047. uint64_t RendererStorageRD::light_get_version(RID p_light) const {
  5048. const Light *light = light_owner.getornull(p_light);
  5049. ERR_FAIL_COND_V(!light, 0);
  5050. return light->version;
  5051. }
  5052. AABB RendererStorageRD::light_get_aabb(RID p_light) const {
  5053. const Light *light = light_owner.getornull(p_light);
  5054. ERR_FAIL_COND_V(!light, AABB());
  5055. switch (light->type) {
  5056. case RS::LIGHT_SPOT: {
  5057. float len = light->param[RS::LIGHT_PARAM_RANGE];
  5058. float size = Math::tan(Math::deg2rad(light->param[RS::LIGHT_PARAM_SPOT_ANGLE])) * len;
  5059. return AABB(Vector3(-size, -size, -len), Vector3(size * 2, size * 2, len));
  5060. };
  5061. case RS::LIGHT_OMNI: {
  5062. float r = light->param[RS::LIGHT_PARAM_RANGE];
  5063. return AABB(-Vector3(r, r, r), Vector3(r, r, r) * 2);
  5064. };
  5065. case RS::LIGHT_DIRECTIONAL: {
  5066. return AABB();
  5067. };
  5068. }
  5069. ERR_FAIL_V(AABB());
  5070. }
  5071. /* REFLECTION PROBE */
  5072. RID RendererStorageRD::reflection_probe_allocate() {
  5073. return reflection_probe_owner.allocate_rid();
  5074. }
  5075. void RendererStorageRD::reflection_probe_initialize(RID p_reflection_probe) {
  5076. reflection_probe_owner.initialize_rid(p_reflection_probe, ReflectionProbe());
  5077. }
  5078. void RendererStorageRD::reflection_probe_set_update_mode(RID p_probe, RS::ReflectionProbeUpdateMode p_mode) {
  5079. ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
  5080. ERR_FAIL_COND(!reflection_probe);
  5081. reflection_probe->update_mode = p_mode;
  5082. reflection_probe->dependency.changed_notify(DEPENDENCY_CHANGED_REFLECTION_PROBE);
  5083. }
  5084. void RendererStorageRD::reflection_probe_set_intensity(RID p_probe, float p_intensity) {
  5085. ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
  5086. ERR_FAIL_COND(!reflection_probe);
  5087. reflection_probe->intensity = p_intensity;
  5088. }
  5089. void RendererStorageRD::reflection_probe_set_ambient_mode(RID p_probe, RS::ReflectionProbeAmbientMode p_mode) {
  5090. ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
  5091. ERR_FAIL_COND(!reflection_probe);
  5092. reflection_probe->ambient_mode = p_mode;
  5093. }
  5094. void RendererStorageRD::reflection_probe_set_ambient_color(RID p_probe, const Color &p_color) {
  5095. ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
  5096. ERR_FAIL_COND(!reflection_probe);
  5097. reflection_probe->ambient_color = p_color;
  5098. }
  5099. void RendererStorageRD::reflection_probe_set_ambient_energy(RID p_probe, float p_energy) {
  5100. ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
  5101. ERR_FAIL_COND(!reflection_probe);
  5102. reflection_probe->ambient_color_energy = p_energy;
  5103. }
  5104. void RendererStorageRD::reflection_probe_set_max_distance(RID p_probe, float p_distance) {
  5105. ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
  5106. ERR_FAIL_COND(!reflection_probe);
  5107. reflection_probe->max_distance = p_distance;
  5108. reflection_probe->dependency.changed_notify(DEPENDENCY_CHANGED_REFLECTION_PROBE);
  5109. }
  5110. void RendererStorageRD::reflection_probe_set_extents(RID p_probe, const Vector3 &p_extents) {
  5111. ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
  5112. ERR_FAIL_COND(!reflection_probe);
  5113. if (reflection_probe->extents == p_extents) {
  5114. return;
  5115. }
  5116. reflection_probe->extents = p_extents;
  5117. reflection_probe->dependency.changed_notify(DEPENDENCY_CHANGED_REFLECTION_PROBE);
  5118. }
  5119. void RendererStorageRD::reflection_probe_set_origin_offset(RID p_probe, const Vector3 &p_offset) {
  5120. ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
  5121. ERR_FAIL_COND(!reflection_probe);
  5122. reflection_probe->origin_offset = p_offset;
  5123. reflection_probe->dependency.changed_notify(DEPENDENCY_CHANGED_REFLECTION_PROBE);
  5124. }
  5125. void RendererStorageRD::reflection_probe_set_as_interior(RID p_probe, bool p_enable) {
  5126. ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
  5127. ERR_FAIL_COND(!reflection_probe);
  5128. reflection_probe->interior = p_enable;
  5129. reflection_probe->dependency.changed_notify(DEPENDENCY_CHANGED_REFLECTION_PROBE);
  5130. }
  5131. void RendererStorageRD::reflection_probe_set_enable_box_projection(RID p_probe, bool p_enable) {
  5132. ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
  5133. ERR_FAIL_COND(!reflection_probe);
  5134. reflection_probe->box_projection = p_enable;
  5135. }
  5136. void RendererStorageRD::reflection_probe_set_enable_shadows(RID p_probe, bool p_enable) {
  5137. ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
  5138. ERR_FAIL_COND(!reflection_probe);
  5139. reflection_probe->enable_shadows = p_enable;
  5140. reflection_probe->dependency.changed_notify(DEPENDENCY_CHANGED_REFLECTION_PROBE);
  5141. }
  5142. void RendererStorageRD::reflection_probe_set_cull_mask(RID p_probe, uint32_t p_layers) {
  5143. ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
  5144. ERR_FAIL_COND(!reflection_probe);
  5145. reflection_probe->cull_mask = p_layers;
  5146. reflection_probe->dependency.changed_notify(DEPENDENCY_CHANGED_REFLECTION_PROBE);
  5147. }
  5148. void RendererStorageRD::reflection_probe_set_resolution(RID p_probe, int p_resolution) {
  5149. ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
  5150. ERR_FAIL_COND(!reflection_probe);
  5151. ERR_FAIL_COND(p_resolution < 32);
  5152. reflection_probe->resolution = p_resolution;
  5153. }
  5154. void RendererStorageRD::reflection_probe_set_lod_threshold(RID p_probe, float p_ratio) {
  5155. ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
  5156. ERR_FAIL_COND(!reflection_probe);
  5157. reflection_probe->lod_threshold = p_ratio;
  5158. reflection_probe->dependency.changed_notify(DEPENDENCY_CHANGED_REFLECTION_PROBE);
  5159. }
  5160. AABB RendererStorageRD::reflection_probe_get_aabb(RID p_probe) const {
  5161. const ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
  5162. ERR_FAIL_COND_V(!reflection_probe, AABB());
  5163. AABB aabb;
  5164. aabb.position = -reflection_probe->extents;
  5165. aabb.size = reflection_probe->extents * 2.0;
  5166. return aabb;
  5167. }
  5168. RS::ReflectionProbeUpdateMode RendererStorageRD::reflection_probe_get_update_mode(RID p_probe) const {
  5169. const ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
  5170. ERR_FAIL_COND_V(!reflection_probe, RS::REFLECTION_PROBE_UPDATE_ALWAYS);
  5171. return reflection_probe->update_mode;
  5172. }
  5173. uint32_t RendererStorageRD::reflection_probe_get_cull_mask(RID p_probe) const {
  5174. const ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
  5175. ERR_FAIL_COND_V(!reflection_probe, 0);
  5176. return reflection_probe->cull_mask;
  5177. }
  5178. Vector3 RendererStorageRD::reflection_probe_get_extents(RID p_probe) const {
  5179. const ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
  5180. ERR_FAIL_COND_V(!reflection_probe, Vector3());
  5181. return reflection_probe->extents;
  5182. }
  5183. Vector3 RendererStorageRD::reflection_probe_get_origin_offset(RID p_probe) const {
  5184. const ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
  5185. ERR_FAIL_COND_V(!reflection_probe, Vector3());
  5186. return reflection_probe->origin_offset;
  5187. }
  5188. bool RendererStorageRD::reflection_probe_renders_shadows(RID p_probe) const {
  5189. const ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
  5190. ERR_FAIL_COND_V(!reflection_probe, false);
  5191. return reflection_probe->enable_shadows;
  5192. }
  5193. float RendererStorageRD::reflection_probe_get_origin_max_distance(RID p_probe) const {
  5194. const ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
  5195. ERR_FAIL_COND_V(!reflection_probe, 0);
  5196. return reflection_probe->max_distance;
  5197. }
  5198. float RendererStorageRD::reflection_probe_get_lod_threshold(RID p_probe) const {
  5199. const ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
  5200. ERR_FAIL_COND_V(!reflection_probe, 0);
  5201. return reflection_probe->lod_threshold;
  5202. }
  5203. int RendererStorageRD::reflection_probe_get_resolution(RID p_probe) const {
  5204. const ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
  5205. ERR_FAIL_COND_V(!reflection_probe, 0);
  5206. return reflection_probe->resolution;
  5207. }
  5208. float RendererStorageRD::reflection_probe_get_intensity(RID p_probe) const {
  5209. const ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
  5210. ERR_FAIL_COND_V(!reflection_probe, 0);
  5211. return reflection_probe->intensity;
  5212. }
  5213. bool RendererStorageRD::reflection_probe_is_interior(RID p_probe) const {
  5214. const ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
  5215. ERR_FAIL_COND_V(!reflection_probe, false);
  5216. return reflection_probe->interior;
  5217. }
  5218. bool RendererStorageRD::reflection_probe_is_box_projection(RID p_probe) const {
  5219. const ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
  5220. ERR_FAIL_COND_V(!reflection_probe, false);
  5221. return reflection_probe->box_projection;
  5222. }
  5223. RS::ReflectionProbeAmbientMode RendererStorageRD::reflection_probe_get_ambient_mode(RID p_probe) const {
  5224. const ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
  5225. ERR_FAIL_COND_V(!reflection_probe, RS::REFLECTION_PROBE_AMBIENT_DISABLED);
  5226. return reflection_probe->ambient_mode;
  5227. }
  5228. Color RendererStorageRD::reflection_probe_get_ambient_color(RID p_probe) const {
  5229. const ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
  5230. ERR_FAIL_COND_V(!reflection_probe, Color());
  5231. return reflection_probe->ambient_color;
  5232. }
  5233. float RendererStorageRD::reflection_probe_get_ambient_color_energy(RID p_probe) const {
  5234. const ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
  5235. ERR_FAIL_COND_V(!reflection_probe, 0);
  5236. return reflection_probe->ambient_color_energy;
  5237. }
  5238. RID RendererStorageRD::decal_allocate() {
  5239. return decal_owner.allocate_rid();
  5240. }
  5241. void RendererStorageRD::decal_initialize(RID p_decal) {
  5242. decal_owner.initialize_rid(p_decal, Decal());
  5243. }
  5244. void RendererStorageRD::decal_set_extents(RID p_decal, const Vector3 &p_extents) {
  5245. Decal *decal = decal_owner.getornull(p_decal);
  5246. ERR_FAIL_COND(!decal);
  5247. decal->extents = p_extents;
  5248. decal->dependency.changed_notify(DEPENDENCY_CHANGED_AABB);
  5249. }
  5250. void RendererStorageRD::decal_set_texture(RID p_decal, RS::DecalTexture p_type, RID p_texture) {
  5251. Decal *decal = decal_owner.getornull(p_decal);
  5252. ERR_FAIL_COND(!decal);
  5253. ERR_FAIL_INDEX(p_type, RS::DECAL_TEXTURE_MAX);
  5254. if (decal->textures[p_type] == p_texture) {
  5255. return;
  5256. }
  5257. ERR_FAIL_COND(p_texture.is_valid() && !texture_owner.owns(p_texture));
  5258. if (decal->textures[p_type].is_valid() && texture_owner.owns(decal->textures[p_type])) {
  5259. texture_remove_from_decal_atlas(decal->textures[p_type]);
  5260. }
  5261. decal->textures[p_type] = p_texture;
  5262. if (decal->textures[p_type].is_valid()) {
  5263. texture_add_to_decal_atlas(decal->textures[p_type]);
  5264. }
  5265. decal->dependency.changed_notify(DEPENDENCY_CHANGED_DECAL);
  5266. }
  5267. void RendererStorageRD::decal_set_emission_energy(RID p_decal, float p_energy) {
  5268. Decal *decal = decal_owner.getornull(p_decal);
  5269. ERR_FAIL_COND(!decal);
  5270. decal->emission_energy = p_energy;
  5271. }
  5272. void RendererStorageRD::decal_set_albedo_mix(RID p_decal, float p_mix) {
  5273. Decal *decal = decal_owner.getornull(p_decal);
  5274. ERR_FAIL_COND(!decal);
  5275. decal->albedo_mix = p_mix;
  5276. }
  5277. void RendererStorageRD::decal_set_modulate(RID p_decal, const Color &p_modulate) {
  5278. Decal *decal = decal_owner.getornull(p_decal);
  5279. ERR_FAIL_COND(!decal);
  5280. decal->modulate = p_modulate;
  5281. }
  5282. void RendererStorageRD::decal_set_cull_mask(RID p_decal, uint32_t p_layers) {
  5283. Decal *decal = decal_owner.getornull(p_decal);
  5284. ERR_FAIL_COND(!decal);
  5285. decal->cull_mask = p_layers;
  5286. decal->dependency.changed_notify(DEPENDENCY_CHANGED_AABB);
  5287. }
  5288. void RendererStorageRD::decal_set_distance_fade(RID p_decal, bool p_enabled, float p_begin, float p_length) {
  5289. Decal *decal = decal_owner.getornull(p_decal);
  5290. ERR_FAIL_COND(!decal);
  5291. decal->distance_fade = p_enabled;
  5292. decal->distance_fade_begin = p_begin;
  5293. decal->distance_fade_length = p_length;
  5294. }
  5295. void RendererStorageRD::decal_set_fade(RID p_decal, float p_above, float p_below) {
  5296. Decal *decal = decal_owner.getornull(p_decal);
  5297. ERR_FAIL_COND(!decal);
  5298. decal->upper_fade = p_above;
  5299. decal->lower_fade = p_below;
  5300. }
  5301. void RendererStorageRD::decal_set_normal_fade(RID p_decal, float p_fade) {
  5302. Decal *decal = decal_owner.getornull(p_decal);
  5303. ERR_FAIL_COND(!decal);
  5304. decal->normal_fade = p_fade;
  5305. }
  5306. AABB RendererStorageRD::decal_get_aabb(RID p_decal) const {
  5307. Decal *decal = decal_owner.getornull(p_decal);
  5308. ERR_FAIL_COND_V(!decal, AABB());
  5309. return AABB(-decal->extents, decal->extents * 2.0);
  5310. }
  5311. RID RendererStorageRD::voxel_gi_allocate() {
  5312. return voxel_gi_owner.allocate_rid();
  5313. }
  5314. void RendererStorageRD::voxel_gi_initialize(RID p_voxel_gi) {
  5315. voxel_gi_owner.initialize_rid(p_voxel_gi, VoxelGI());
  5316. }
  5317. void RendererStorageRD::voxel_gi_allocate_data(RID p_voxel_gi, const Transform3D &p_to_cell_xform, const AABB &p_aabb, const Vector3i &p_octree_size, const Vector<uint8_t> &p_octree_cells, const Vector<uint8_t> &p_data_cells, const Vector<uint8_t> &p_distance_field, const Vector<int> &p_level_counts) {
  5318. VoxelGI *voxel_gi = voxel_gi_owner.getornull(p_voxel_gi);
  5319. ERR_FAIL_COND(!voxel_gi);
  5320. if (voxel_gi->octree_buffer.is_valid()) {
  5321. RD::get_singleton()->free(voxel_gi->octree_buffer);
  5322. RD::get_singleton()->free(voxel_gi->data_buffer);
  5323. if (voxel_gi->sdf_texture.is_valid()) {
  5324. RD::get_singleton()->free(voxel_gi->sdf_texture);
  5325. }
  5326. voxel_gi->sdf_texture = RID();
  5327. voxel_gi->octree_buffer = RID();
  5328. voxel_gi->data_buffer = RID();
  5329. voxel_gi->octree_buffer_size = 0;
  5330. voxel_gi->data_buffer_size = 0;
  5331. voxel_gi->cell_count = 0;
  5332. }
  5333. voxel_gi->to_cell_xform = p_to_cell_xform;
  5334. voxel_gi->bounds = p_aabb;
  5335. voxel_gi->octree_size = p_octree_size;
  5336. voxel_gi->level_counts = p_level_counts;
  5337. if (p_octree_cells.size()) {
  5338. ERR_FAIL_COND(p_octree_cells.size() % 32 != 0); //cells size must be a multiple of 32
  5339. uint32_t cell_count = p_octree_cells.size() / 32;
  5340. ERR_FAIL_COND(p_data_cells.size() != (int)cell_count * 16); //see that data size matches
  5341. voxel_gi->cell_count = cell_count;
  5342. voxel_gi->octree_buffer = RD::get_singleton()->storage_buffer_create(p_octree_cells.size(), p_octree_cells);
  5343. voxel_gi->octree_buffer_size = p_octree_cells.size();
  5344. voxel_gi->data_buffer = RD::get_singleton()->storage_buffer_create(p_data_cells.size(), p_data_cells);
  5345. voxel_gi->data_buffer_size = p_data_cells.size();
  5346. if (p_distance_field.size()) {
  5347. RD::TextureFormat tf;
  5348. tf.format = RD::DATA_FORMAT_R8_UNORM;
  5349. tf.width = voxel_gi->octree_size.x;
  5350. tf.height = voxel_gi->octree_size.y;
  5351. tf.depth = voxel_gi->octree_size.z;
  5352. tf.texture_type = RD::TEXTURE_TYPE_3D;
  5353. tf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT | RD::TEXTURE_USAGE_CAN_COPY_FROM_BIT;
  5354. Vector<Vector<uint8_t>> s;
  5355. s.push_back(p_distance_field);
  5356. voxel_gi->sdf_texture = RD::get_singleton()->texture_create(tf, RD::TextureView(), s);
  5357. }
  5358. #if 0
  5359. {
  5360. RD::TextureFormat tf;
  5361. tf.format = RD::DATA_FORMAT_R8_UNORM;
  5362. tf.width = voxel_gi->octree_size.x;
  5363. tf.height = voxel_gi->octree_size.y;
  5364. tf.depth = voxel_gi->octree_size.z;
  5365. tf.type = RD::TEXTURE_TYPE_3D;
  5366. tf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_STORAGE_BIT | RD::TEXTURE_USAGE_CAN_COPY_TO_BIT;
  5367. tf.shareable_formats.push_back(RD::DATA_FORMAT_R8_UNORM);
  5368. tf.shareable_formats.push_back(RD::DATA_FORMAT_R8_UINT);
  5369. voxel_gi->sdf_texture = RD::get_singleton()->texture_create(tf, RD::TextureView());
  5370. }
  5371. RID shared_tex;
  5372. {
  5373. RD::TextureView tv;
  5374. tv.format_override = RD::DATA_FORMAT_R8_UINT;
  5375. shared_tex = RD::get_singleton()->texture_create_shared(tv, voxel_gi->sdf_texture);
  5376. }
  5377. //update SDF texture
  5378. Vector<RD::Uniform> uniforms;
  5379. {
  5380. RD::Uniform u;
  5381. u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
  5382. u.binding = 1;
  5383. u.ids.push_back(voxel_gi->octree_buffer);
  5384. uniforms.push_back(u);
  5385. }
  5386. {
  5387. RD::Uniform u;
  5388. u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
  5389. u.binding = 2;
  5390. u.ids.push_back(voxel_gi->data_buffer);
  5391. uniforms.push_back(u);
  5392. }
  5393. {
  5394. RD::Uniform u;
  5395. u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
  5396. u.binding = 3;
  5397. u.ids.push_back(shared_tex);
  5398. uniforms.push_back(u);
  5399. }
  5400. RID uniform_set = RD::get_singleton()->uniform_set_create(uniforms, voxel_gi_sdf_shader_version_shader, 0);
  5401. {
  5402. uint32_t push_constant[4] = { 0, 0, 0, 0 };
  5403. for (int i = 0; i < voxel_gi->level_counts.size() - 1; i++) {
  5404. push_constant[0] += voxel_gi->level_counts[i];
  5405. }
  5406. push_constant[1] = push_constant[0] + voxel_gi->level_counts[voxel_gi->level_counts.size() - 1];
  5407. print_line("offset: " + itos(push_constant[0]));
  5408. print_line("size: " + itos(push_constant[1]));
  5409. //create SDF
  5410. RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();
  5411. RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, voxel_gi_sdf_shader_pipeline);
  5412. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, uniform_set, 0);
  5413. RD::get_singleton()->compute_list_set_push_constant(compute_list, push_constant, sizeof(uint32_t) * 4);
  5414. RD::get_singleton()->compute_list_dispatch(compute_list, voxel_gi->octree_size.x / 4, voxel_gi->octree_size.y / 4, voxel_gi->octree_size.z / 4);
  5415. RD::get_singleton()->compute_list_end();
  5416. }
  5417. RD::get_singleton()->free(uniform_set);
  5418. RD::get_singleton()->free(shared_tex);
  5419. }
  5420. #endif
  5421. }
  5422. voxel_gi->version++;
  5423. voxel_gi->data_version++;
  5424. voxel_gi->dependency.changed_notify(DEPENDENCY_CHANGED_AABB);
  5425. }
  5426. AABB RendererStorageRD::voxel_gi_get_bounds(RID p_voxel_gi) const {
  5427. VoxelGI *voxel_gi = voxel_gi_owner.getornull(p_voxel_gi);
  5428. ERR_FAIL_COND_V(!voxel_gi, AABB());
  5429. return voxel_gi->bounds;
  5430. }
  5431. Vector3i RendererStorageRD::voxel_gi_get_octree_size(RID p_voxel_gi) const {
  5432. VoxelGI *voxel_gi = voxel_gi_owner.getornull(p_voxel_gi);
  5433. ERR_FAIL_COND_V(!voxel_gi, Vector3i());
  5434. return voxel_gi->octree_size;
  5435. }
  5436. Vector<uint8_t> RendererStorageRD::voxel_gi_get_octree_cells(RID p_voxel_gi) const {
  5437. VoxelGI *voxel_gi = voxel_gi_owner.getornull(p_voxel_gi);
  5438. ERR_FAIL_COND_V(!voxel_gi, Vector<uint8_t>());
  5439. if (voxel_gi->octree_buffer.is_valid()) {
  5440. return RD::get_singleton()->buffer_get_data(voxel_gi->octree_buffer);
  5441. }
  5442. return Vector<uint8_t>();
  5443. }
  5444. Vector<uint8_t> RendererStorageRD::voxel_gi_get_data_cells(RID p_voxel_gi) const {
  5445. VoxelGI *voxel_gi = voxel_gi_owner.getornull(p_voxel_gi);
  5446. ERR_FAIL_COND_V(!voxel_gi, Vector<uint8_t>());
  5447. if (voxel_gi->data_buffer.is_valid()) {
  5448. return RD::get_singleton()->buffer_get_data(voxel_gi->data_buffer);
  5449. }
  5450. return Vector<uint8_t>();
  5451. }
  5452. Vector<uint8_t> RendererStorageRD::voxel_gi_get_distance_field(RID p_voxel_gi) const {
  5453. VoxelGI *voxel_gi = voxel_gi_owner.getornull(p_voxel_gi);
  5454. ERR_FAIL_COND_V(!voxel_gi, Vector<uint8_t>());
  5455. if (voxel_gi->data_buffer.is_valid()) {
  5456. return RD::get_singleton()->texture_get_data(voxel_gi->sdf_texture, 0);
  5457. }
  5458. return Vector<uint8_t>();
  5459. }
  5460. Vector<int> RendererStorageRD::voxel_gi_get_level_counts(RID p_voxel_gi) const {
  5461. VoxelGI *voxel_gi = voxel_gi_owner.getornull(p_voxel_gi);
  5462. ERR_FAIL_COND_V(!voxel_gi, Vector<int>());
  5463. return voxel_gi->level_counts;
  5464. }
  5465. Transform3D RendererStorageRD::voxel_gi_get_to_cell_xform(RID p_voxel_gi) const {
  5466. VoxelGI *voxel_gi = voxel_gi_owner.getornull(p_voxel_gi);
  5467. ERR_FAIL_COND_V(!voxel_gi, Transform3D());
  5468. return voxel_gi->to_cell_xform;
  5469. }
  5470. void RendererStorageRD::voxel_gi_set_dynamic_range(RID p_voxel_gi, float p_range) {
  5471. VoxelGI *voxel_gi = voxel_gi_owner.getornull(p_voxel_gi);
  5472. ERR_FAIL_COND(!voxel_gi);
  5473. voxel_gi->dynamic_range = p_range;
  5474. voxel_gi->version++;
  5475. }
  5476. float RendererStorageRD::voxel_gi_get_dynamic_range(RID p_voxel_gi) const {
  5477. VoxelGI *voxel_gi = voxel_gi_owner.getornull(p_voxel_gi);
  5478. ERR_FAIL_COND_V(!voxel_gi, 0);
  5479. return voxel_gi->dynamic_range;
  5480. }
  5481. void RendererStorageRD::voxel_gi_set_propagation(RID p_voxel_gi, float p_range) {
  5482. VoxelGI *voxel_gi = voxel_gi_owner.getornull(p_voxel_gi);
  5483. ERR_FAIL_COND(!voxel_gi);
  5484. voxel_gi->propagation = p_range;
  5485. voxel_gi->version++;
  5486. }
  5487. float RendererStorageRD::voxel_gi_get_propagation(RID p_voxel_gi) const {
  5488. VoxelGI *voxel_gi = voxel_gi_owner.getornull(p_voxel_gi);
  5489. ERR_FAIL_COND_V(!voxel_gi, 0);
  5490. return voxel_gi->propagation;
  5491. }
  5492. void RendererStorageRD::voxel_gi_set_energy(RID p_voxel_gi, float p_energy) {
  5493. VoxelGI *voxel_gi = voxel_gi_owner.getornull(p_voxel_gi);
  5494. ERR_FAIL_COND(!voxel_gi);
  5495. voxel_gi->energy = p_energy;
  5496. }
  5497. float RendererStorageRD::voxel_gi_get_energy(RID p_voxel_gi) const {
  5498. VoxelGI *voxel_gi = voxel_gi_owner.getornull(p_voxel_gi);
  5499. ERR_FAIL_COND_V(!voxel_gi, 0);
  5500. return voxel_gi->energy;
  5501. }
  5502. void RendererStorageRD::voxel_gi_set_bias(RID p_voxel_gi, float p_bias) {
  5503. VoxelGI *voxel_gi = voxel_gi_owner.getornull(p_voxel_gi);
  5504. ERR_FAIL_COND(!voxel_gi);
  5505. voxel_gi->bias = p_bias;
  5506. }
  5507. float RendererStorageRD::voxel_gi_get_bias(RID p_voxel_gi) const {
  5508. VoxelGI *voxel_gi = voxel_gi_owner.getornull(p_voxel_gi);
  5509. ERR_FAIL_COND_V(!voxel_gi, 0);
  5510. return voxel_gi->bias;
  5511. }
  5512. void RendererStorageRD::voxel_gi_set_normal_bias(RID p_voxel_gi, float p_normal_bias) {
  5513. VoxelGI *voxel_gi = voxel_gi_owner.getornull(p_voxel_gi);
  5514. ERR_FAIL_COND(!voxel_gi);
  5515. voxel_gi->normal_bias = p_normal_bias;
  5516. }
  5517. float RendererStorageRD::voxel_gi_get_normal_bias(RID p_voxel_gi) const {
  5518. VoxelGI *voxel_gi = voxel_gi_owner.getornull(p_voxel_gi);
  5519. ERR_FAIL_COND_V(!voxel_gi, 0);
  5520. return voxel_gi->normal_bias;
  5521. }
  5522. void RendererStorageRD::voxel_gi_set_anisotropy_strength(RID p_voxel_gi, float p_strength) {
  5523. VoxelGI *voxel_gi = voxel_gi_owner.getornull(p_voxel_gi);
  5524. ERR_FAIL_COND(!voxel_gi);
  5525. voxel_gi->anisotropy_strength = p_strength;
  5526. }
  5527. float RendererStorageRD::voxel_gi_get_anisotropy_strength(RID p_voxel_gi) const {
  5528. VoxelGI *voxel_gi = voxel_gi_owner.getornull(p_voxel_gi);
  5529. ERR_FAIL_COND_V(!voxel_gi, 0);
  5530. return voxel_gi->anisotropy_strength;
  5531. }
  5532. void RendererStorageRD::voxel_gi_set_interior(RID p_voxel_gi, bool p_enable) {
  5533. VoxelGI *voxel_gi = voxel_gi_owner.getornull(p_voxel_gi);
  5534. ERR_FAIL_COND(!voxel_gi);
  5535. voxel_gi->interior = p_enable;
  5536. }
  5537. void RendererStorageRD::voxel_gi_set_use_two_bounces(RID p_voxel_gi, bool p_enable) {
  5538. VoxelGI *voxel_gi = voxel_gi_owner.getornull(p_voxel_gi);
  5539. ERR_FAIL_COND(!voxel_gi);
  5540. voxel_gi->use_two_bounces = p_enable;
  5541. voxel_gi->version++;
  5542. }
  5543. bool RendererStorageRD::voxel_gi_is_using_two_bounces(RID p_voxel_gi) const {
  5544. VoxelGI *voxel_gi = voxel_gi_owner.getornull(p_voxel_gi);
  5545. ERR_FAIL_COND_V(!voxel_gi, false);
  5546. return voxel_gi->use_two_bounces;
  5547. }
  5548. bool RendererStorageRD::voxel_gi_is_interior(RID p_voxel_gi) const {
  5549. VoxelGI *voxel_gi = voxel_gi_owner.getornull(p_voxel_gi);
  5550. ERR_FAIL_COND_V(!voxel_gi, 0);
  5551. return voxel_gi->interior;
  5552. }
  5553. uint32_t RendererStorageRD::voxel_gi_get_version(RID p_voxel_gi) {
  5554. VoxelGI *voxel_gi = voxel_gi_owner.getornull(p_voxel_gi);
  5555. ERR_FAIL_COND_V(!voxel_gi, 0);
  5556. return voxel_gi->version;
  5557. }
  5558. uint32_t RendererStorageRD::voxel_gi_get_data_version(RID p_voxel_gi) {
  5559. VoxelGI *voxel_gi = voxel_gi_owner.getornull(p_voxel_gi);
  5560. ERR_FAIL_COND_V(!voxel_gi, 0);
  5561. return voxel_gi->data_version;
  5562. }
  5563. RID RendererStorageRD::voxel_gi_get_octree_buffer(RID p_voxel_gi) const {
  5564. VoxelGI *voxel_gi = voxel_gi_owner.getornull(p_voxel_gi);
  5565. ERR_FAIL_COND_V(!voxel_gi, RID());
  5566. return voxel_gi->octree_buffer;
  5567. }
  5568. RID RendererStorageRD::voxel_gi_get_data_buffer(RID p_voxel_gi) const {
  5569. VoxelGI *voxel_gi = voxel_gi_owner.getornull(p_voxel_gi);
  5570. ERR_FAIL_COND_V(!voxel_gi, RID());
  5571. return voxel_gi->data_buffer;
  5572. }
  5573. RID RendererStorageRD::voxel_gi_get_sdf_texture(RID p_voxel_gi) {
  5574. VoxelGI *voxel_gi = voxel_gi_owner.getornull(p_voxel_gi);
  5575. ERR_FAIL_COND_V(!voxel_gi, RID());
  5576. return voxel_gi->sdf_texture;
  5577. }
  5578. /* LIGHTMAP API */
  5579. RID RendererStorageRD::lightmap_allocate() {
  5580. return lightmap_owner.allocate_rid();
  5581. }
  5582. void RendererStorageRD::lightmap_initialize(RID p_lightmap) {
  5583. lightmap_owner.initialize_rid(p_lightmap, Lightmap());
  5584. }
  5585. void RendererStorageRD::lightmap_set_textures(RID p_lightmap, RID p_light, bool p_uses_spherical_haromics) {
  5586. Lightmap *lm = lightmap_owner.getornull(p_lightmap);
  5587. ERR_FAIL_COND(!lm);
  5588. lightmap_array_version++;
  5589. //erase lightmap users
  5590. if (lm->light_texture.is_valid()) {
  5591. Texture *t = texture_owner.getornull(lm->light_texture);
  5592. if (t) {
  5593. t->lightmap_users.erase(p_lightmap);
  5594. }
  5595. }
  5596. Texture *t = texture_owner.getornull(p_light);
  5597. lm->light_texture = p_light;
  5598. lm->uses_spherical_harmonics = p_uses_spherical_haromics;
  5599. RID default_2d_array = default_rd_textures[DEFAULT_RD_TEXTURE_2D_ARRAY_WHITE];
  5600. if (!t) {
  5601. if (using_lightmap_array) {
  5602. if (lm->array_index >= 0) {
  5603. lightmap_textures.write[lm->array_index] = default_2d_array;
  5604. lm->array_index = -1;
  5605. }
  5606. }
  5607. return;
  5608. }
  5609. t->lightmap_users.insert(p_lightmap);
  5610. if (using_lightmap_array) {
  5611. if (lm->array_index < 0) {
  5612. //not in array, try to put in array
  5613. for (int i = 0; i < lightmap_textures.size(); i++) {
  5614. if (lightmap_textures[i] == default_2d_array) {
  5615. lm->array_index = i;
  5616. break;
  5617. }
  5618. }
  5619. }
  5620. ERR_FAIL_COND_MSG(lm->array_index < 0, "Maximum amount of lightmaps in use (" + itos(lightmap_textures.size()) + ") has been exceeded, lightmap will nod display properly.");
  5621. lightmap_textures.write[lm->array_index] = t->rd_texture;
  5622. }
  5623. }
  5624. void RendererStorageRD::lightmap_set_probe_bounds(RID p_lightmap, const AABB &p_bounds) {
  5625. Lightmap *lm = lightmap_owner.getornull(p_lightmap);
  5626. ERR_FAIL_COND(!lm);
  5627. lm->bounds = p_bounds;
  5628. }
  5629. void RendererStorageRD::lightmap_set_probe_interior(RID p_lightmap, bool p_interior) {
  5630. Lightmap *lm = lightmap_owner.getornull(p_lightmap);
  5631. ERR_FAIL_COND(!lm);
  5632. lm->interior = p_interior;
  5633. }
  5634. void RendererStorageRD::lightmap_set_probe_capture_data(RID p_lightmap, const PackedVector3Array &p_points, const PackedColorArray &p_point_sh, const PackedInt32Array &p_tetrahedra, const PackedInt32Array &p_bsp_tree) {
  5635. Lightmap *lm = lightmap_owner.getornull(p_lightmap);
  5636. ERR_FAIL_COND(!lm);
  5637. if (p_points.size()) {
  5638. ERR_FAIL_COND(p_points.size() * 9 != p_point_sh.size());
  5639. ERR_FAIL_COND((p_tetrahedra.size() % 4) != 0);
  5640. ERR_FAIL_COND((p_bsp_tree.size() % 6) != 0);
  5641. }
  5642. lm->points = p_points;
  5643. lm->bsp_tree = p_bsp_tree;
  5644. lm->point_sh = p_point_sh;
  5645. lm->tetrahedra = p_tetrahedra;
  5646. }
  5647. PackedVector3Array RendererStorageRD::lightmap_get_probe_capture_points(RID p_lightmap) const {
  5648. Lightmap *lm = lightmap_owner.getornull(p_lightmap);
  5649. ERR_FAIL_COND_V(!lm, PackedVector3Array());
  5650. return lm->points;
  5651. }
  5652. PackedColorArray RendererStorageRD::lightmap_get_probe_capture_sh(RID p_lightmap) const {
  5653. Lightmap *lm = lightmap_owner.getornull(p_lightmap);
  5654. ERR_FAIL_COND_V(!lm, PackedColorArray());
  5655. return lm->point_sh;
  5656. }
  5657. PackedInt32Array RendererStorageRD::lightmap_get_probe_capture_tetrahedra(RID p_lightmap) const {
  5658. Lightmap *lm = lightmap_owner.getornull(p_lightmap);
  5659. ERR_FAIL_COND_V(!lm, PackedInt32Array());
  5660. return lm->tetrahedra;
  5661. }
  5662. PackedInt32Array RendererStorageRD::lightmap_get_probe_capture_bsp_tree(RID p_lightmap) const {
  5663. Lightmap *lm = lightmap_owner.getornull(p_lightmap);
  5664. ERR_FAIL_COND_V(!lm, PackedInt32Array());
  5665. return lm->bsp_tree;
  5666. }
  5667. void RendererStorageRD::lightmap_set_probe_capture_update_speed(float p_speed) {
  5668. lightmap_probe_capture_update_speed = p_speed;
  5669. }
  5670. void RendererStorageRD::lightmap_tap_sh_light(RID p_lightmap, const Vector3 &p_point, Color *r_sh) {
  5671. Lightmap *lm = lightmap_owner.getornull(p_lightmap);
  5672. ERR_FAIL_COND(!lm);
  5673. for (int i = 0; i < 9; i++) {
  5674. r_sh[i] = Color(0, 0, 0, 0);
  5675. }
  5676. if (!lm->points.size() || !lm->bsp_tree.size() || !lm->tetrahedra.size()) {
  5677. return;
  5678. }
  5679. static_assert(sizeof(Lightmap::BSP) == 24);
  5680. const Lightmap::BSP *bsp = (const Lightmap::BSP *)lm->bsp_tree.ptr();
  5681. int32_t node = 0;
  5682. while (node >= 0) {
  5683. if (Plane(bsp[node].plane[0], bsp[node].plane[1], bsp[node].plane[2], bsp[node].plane[3]).is_point_over(p_point)) {
  5684. #ifdef DEBUG_ENABLED
  5685. ERR_FAIL_COND(bsp[node].over >= 0 && bsp[node].over < node);
  5686. #endif
  5687. node = bsp[node].over;
  5688. } else {
  5689. #ifdef DEBUG_ENABLED
  5690. ERR_FAIL_COND(bsp[node].under >= 0 && bsp[node].under < node);
  5691. #endif
  5692. node = bsp[node].under;
  5693. }
  5694. }
  5695. if (node == Lightmap::BSP::EMPTY_LEAF) {
  5696. return; //nothing could be done
  5697. }
  5698. node = ABS(node) - 1;
  5699. uint32_t *tetrahedron = (uint32_t *)&lm->tetrahedra[node * 4];
  5700. Vector3 points[4] = { lm->points[tetrahedron[0]], lm->points[tetrahedron[1]], lm->points[tetrahedron[2]], lm->points[tetrahedron[3]] };
  5701. const Color *sh_colors[4]{ &lm->point_sh[tetrahedron[0] * 9], &lm->point_sh[tetrahedron[1] * 9], &lm->point_sh[tetrahedron[2] * 9], &lm->point_sh[tetrahedron[3] * 9] };
  5702. Color barycentric = Geometry3D::tetrahedron_get_barycentric_coords(points[0], points[1], points[2], points[3], p_point);
  5703. for (int i = 0; i < 4; i++) {
  5704. float c = CLAMP(barycentric[i], 0.0, 1.0);
  5705. for (int j = 0; j < 9; j++) {
  5706. r_sh[j] += sh_colors[i][j] * c;
  5707. }
  5708. }
  5709. }
  5710. bool RendererStorageRD::lightmap_is_interior(RID p_lightmap) const {
  5711. const Lightmap *lm = lightmap_owner.getornull(p_lightmap);
  5712. ERR_FAIL_COND_V(!lm, false);
  5713. return lm->interior;
  5714. }
  5715. AABB RendererStorageRD::lightmap_get_aabb(RID p_lightmap) const {
  5716. const Lightmap *lm = lightmap_owner.getornull(p_lightmap);
  5717. ERR_FAIL_COND_V(!lm, AABB());
  5718. return lm->bounds;
  5719. }
  5720. /* RENDER TARGET API */
  5721. void RendererStorageRD::_clear_render_target(RenderTarget *rt) {
  5722. //free in reverse dependency order
  5723. if (rt->framebuffer.is_valid()) {
  5724. RD::get_singleton()->free(rt->framebuffer);
  5725. rt->framebuffer_uniform_set = RID(); //chain deleted
  5726. }
  5727. if (rt->color.is_valid()) {
  5728. RD::get_singleton()->free(rt->color);
  5729. }
  5730. if (rt->backbuffer.is_valid()) {
  5731. RD::get_singleton()->free(rt->backbuffer);
  5732. rt->backbuffer = RID();
  5733. for (int i = 0; i < rt->backbuffer_mipmaps.size(); i++) {
  5734. //just erase copies, since the rest are erased by dependency
  5735. RD::get_singleton()->free(rt->backbuffer_mipmaps[i].mipmap_copy);
  5736. }
  5737. rt->backbuffer_mipmaps.clear();
  5738. rt->backbuffer_uniform_set = RID(); //chain deleted
  5739. }
  5740. _render_target_clear_sdf(rt);
  5741. rt->framebuffer = RID();
  5742. rt->color = RID();
  5743. }
  5744. void RendererStorageRD::_update_render_target(RenderTarget *rt) {
  5745. if (rt->texture.is_null()) {
  5746. //create a placeholder until updated
  5747. rt->texture = texture_allocate();
  5748. texture_2d_placeholder_initialize(rt->texture);
  5749. Texture *tex = texture_owner.getornull(rt->texture);
  5750. tex->is_render_target = true;
  5751. }
  5752. _clear_render_target(rt);
  5753. if (rt->size.width == 0 || rt->size.height == 0) {
  5754. return;
  5755. }
  5756. //until we implement support for HDR monitors (and render target is attached to screen), this is enough.
  5757. rt->color_format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  5758. rt->color_format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
  5759. rt->image_format = rt->flags[RENDER_TARGET_TRANSPARENT] ? Image::FORMAT_RGBA8 : Image::FORMAT_RGB8;
  5760. RD::TextureFormat rd_format;
  5761. RD::TextureView rd_view;
  5762. { //attempt register
  5763. rd_format.format = rt->color_format;
  5764. rd_format.width = rt->size.width;
  5765. rd_format.height = rt->size.height;
  5766. rd_format.depth = 1;
  5767. rd_format.array_layers = rt->view_count; // for stereo we create two (or more) layers, need to see if we can make fallback work like this too if we don't have multiview
  5768. rd_format.mipmaps = 1;
  5769. if (rd_format.array_layers > 1) { // why are we not using rt->texture_type ??
  5770. rd_format.texture_type = RD::TEXTURE_TYPE_2D_ARRAY;
  5771. } else {
  5772. rd_format.texture_type = RD::TEXTURE_TYPE_2D;
  5773. }
  5774. rd_format.samples = RD::TEXTURE_SAMPLES_1;
  5775. rd_format.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT | RD::TEXTURE_USAGE_CAN_COPY_FROM_BIT;
  5776. rd_format.shareable_formats.push_back(rt->color_format);
  5777. rd_format.shareable_formats.push_back(rt->color_format_srgb);
  5778. }
  5779. rt->color = RD::get_singleton()->texture_create(rd_format, rd_view);
  5780. ERR_FAIL_COND(rt->color.is_null());
  5781. Vector<RID> fb_textures;
  5782. fb_textures.push_back(rt->color);
  5783. rt->framebuffer = RD::get_singleton()->framebuffer_create(fb_textures, RenderingDevice::INVALID_ID, rt->view_count);
  5784. if (rt->framebuffer.is_null()) {
  5785. _clear_render_target(rt);
  5786. ERR_FAIL_COND(rt->framebuffer.is_null());
  5787. }
  5788. { //update texture
  5789. Texture *tex = texture_owner.getornull(rt->texture);
  5790. //free existing textures
  5791. if (RD::get_singleton()->texture_is_valid(tex->rd_texture)) {
  5792. RD::get_singleton()->free(tex->rd_texture);
  5793. }
  5794. if (RD::get_singleton()->texture_is_valid(tex->rd_texture_srgb)) {
  5795. RD::get_singleton()->free(tex->rd_texture_srgb);
  5796. }
  5797. tex->rd_texture = RID();
  5798. tex->rd_texture_srgb = RID();
  5799. //create shared textures to the color buffer,
  5800. //so transparent can be supported
  5801. RD::TextureView view;
  5802. view.format_override = rt->color_format;
  5803. if (!rt->flags[RENDER_TARGET_TRANSPARENT]) {
  5804. view.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  5805. }
  5806. tex->rd_texture = RD::get_singleton()->texture_create_shared(view, rt->color);
  5807. if (rt->color_format_srgb != RD::DATA_FORMAT_MAX) {
  5808. view.format_override = rt->color_format_srgb;
  5809. tex->rd_texture_srgb = RD::get_singleton()->texture_create_shared(view, rt->color);
  5810. }
  5811. tex->rd_view = view;
  5812. tex->width = rt->size.width;
  5813. tex->height = rt->size.height;
  5814. tex->width_2d = rt->size.width;
  5815. tex->height_2d = rt->size.height;
  5816. tex->rd_format = rt->color_format;
  5817. tex->rd_format_srgb = rt->color_format_srgb;
  5818. tex->format = rt->image_format;
  5819. Vector<RID> proxies = tex->proxies; //make a copy, since update may change it
  5820. for (int i = 0; i < proxies.size(); i++) {
  5821. texture_proxy_update(proxies[i], rt->texture);
  5822. }
  5823. }
  5824. }
  5825. void RendererStorageRD::_create_render_target_backbuffer(RenderTarget *rt) {
  5826. ERR_FAIL_COND(rt->backbuffer.is_valid());
  5827. uint32_t mipmaps_required = Image::get_image_required_mipmaps(rt->size.width, rt->size.height, Image::FORMAT_RGBA8);
  5828. RD::TextureFormat tf;
  5829. tf.format = rt->color_format;
  5830. tf.width = rt->size.width;
  5831. tf.height = rt->size.height;
  5832. tf.texture_type = RD::TEXTURE_TYPE_2D;
  5833. tf.usage_bits = RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT | RD::TEXTURE_USAGE_STORAGE_BIT | RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_COPY_TO_BIT;
  5834. tf.mipmaps = mipmaps_required;
  5835. rt->backbuffer = RD::get_singleton()->texture_create(tf, RD::TextureView());
  5836. rt->backbuffer_mipmap0 = RD::get_singleton()->texture_create_shared_from_slice(RD::TextureView(), rt->backbuffer, 0, 0);
  5837. {
  5838. Vector<RID> fb_tex;
  5839. fb_tex.push_back(rt->backbuffer_mipmap0);
  5840. rt->backbuffer_fb = RD::get_singleton()->framebuffer_create(fb_tex);
  5841. }
  5842. if (rt->framebuffer_uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(rt->framebuffer_uniform_set)) {
  5843. //the new one will require the backbuffer.
  5844. RD::get_singleton()->free(rt->framebuffer_uniform_set);
  5845. rt->framebuffer_uniform_set = RID();
  5846. }
  5847. //create mipmaps
  5848. for (uint32_t i = 1; i < mipmaps_required; i++) {
  5849. RenderTarget::BackbufferMipmap mm;
  5850. {
  5851. mm.mipmap = RD::get_singleton()->texture_create_shared_from_slice(RD::TextureView(), rt->backbuffer, 0, i);
  5852. }
  5853. {
  5854. Size2 mm_size = Image::get_image_mipmap_size(tf.width, tf.height, Image::FORMAT_RGBA8, i);
  5855. RD::TextureFormat mmtf = tf;
  5856. mmtf.width = mm_size.width;
  5857. mmtf.height = mm_size.height;
  5858. mmtf.mipmaps = 1;
  5859. mm.mipmap_copy = RD::get_singleton()->texture_create(mmtf, RD::TextureView());
  5860. }
  5861. rt->backbuffer_mipmaps.push_back(mm);
  5862. }
  5863. }
  5864. RID RendererStorageRD::render_target_create() {
  5865. RenderTarget render_target;
  5866. render_target.was_used = false;
  5867. render_target.clear_requested = false;
  5868. for (int i = 0; i < RENDER_TARGET_FLAG_MAX; i++) {
  5869. render_target.flags[i] = false;
  5870. }
  5871. _update_render_target(&render_target);
  5872. return render_target_owner.make_rid(render_target);
  5873. }
  5874. void RendererStorageRD::render_target_set_position(RID p_render_target, int p_x, int p_y) {
  5875. //unused for this render target
  5876. }
  5877. void RendererStorageRD::render_target_set_size(RID p_render_target, int p_width, int p_height, uint32_t p_view_count) {
  5878. RenderTarget *rt = render_target_owner.getornull(p_render_target);
  5879. ERR_FAIL_COND(!rt);
  5880. if (rt->size.x != p_width || rt->size.y != p_height || rt->view_count != p_view_count) {
  5881. rt->size.x = p_width;
  5882. rt->size.y = p_height;
  5883. rt->view_count = p_view_count;
  5884. _update_render_target(rt);
  5885. }
  5886. }
  5887. RID RendererStorageRD::render_target_get_texture(RID p_render_target) {
  5888. RenderTarget *rt = render_target_owner.getornull(p_render_target);
  5889. ERR_FAIL_COND_V(!rt, RID());
  5890. return rt->texture;
  5891. }
  5892. void RendererStorageRD::render_target_set_external_texture(RID p_render_target, unsigned int p_texture_id) {
  5893. }
  5894. void RendererStorageRD::render_target_set_flag(RID p_render_target, RenderTargetFlags p_flag, bool p_value) {
  5895. RenderTarget *rt = render_target_owner.getornull(p_render_target);
  5896. ERR_FAIL_COND(!rt);
  5897. rt->flags[p_flag] = p_value;
  5898. _update_render_target(rt);
  5899. }
  5900. bool RendererStorageRD::render_target_was_used(RID p_render_target) {
  5901. RenderTarget *rt = render_target_owner.getornull(p_render_target);
  5902. ERR_FAIL_COND_V(!rt, false);
  5903. return rt->was_used;
  5904. }
  5905. void RendererStorageRD::render_target_set_as_unused(RID p_render_target) {
  5906. RenderTarget *rt = render_target_owner.getornull(p_render_target);
  5907. ERR_FAIL_COND(!rt);
  5908. rt->was_used = false;
  5909. }
  5910. Size2 RendererStorageRD::render_target_get_size(RID p_render_target) {
  5911. RenderTarget *rt = render_target_owner.getornull(p_render_target);
  5912. ERR_FAIL_COND_V(!rt, Size2());
  5913. return rt->size;
  5914. }
  5915. RID RendererStorageRD::render_target_get_rd_framebuffer(RID p_render_target) {
  5916. RenderTarget *rt = render_target_owner.getornull(p_render_target);
  5917. ERR_FAIL_COND_V(!rt, RID());
  5918. return rt->framebuffer;
  5919. }
  5920. RID RendererStorageRD::render_target_get_rd_texture(RID p_render_target) {
  5921. RenderTarget *rt = render_target_owner.getornull(p_render_target);
  5922. ERR_FAIL_COND_V(!rt, RID());
  5923. return rt->color;
  5924. }
  5925. RID RendererStorageRD::render_target_get_rd_backbuffer(RID p_render_target) {
  5926. RenderTarget *rt = render_target_owner.getornull(p_render_target);
  5927. ERR_FAIL_COND_V(!rt, RID());
  5928. return rt->backbuffer;
  5929. }
  5930. RID RendererStorageRD::render_target_get_rd_backbuffer_framebuffer(RID p_render_target) {
  5931. RenderTarget *rt = render_target_owner.getornull(p_render_target);
  5932. ERR_FAIL_COND_V(!rt, RID());
  5933. if (!rt->backbuffer.is_valid()) {
  5934. _create_render_target_backbuffer(rt);
  5935. }
  5936. return rt->backbuffer_fb;
  5937. }
  5938. void RendererStorageRD::render_target_request_clear(RID p_render_target, const Color &p_clear_color) {
  5939. RenderTarget *rt = render_target_owner.getornull(p_render_target);
  5940. ERR_FAIL_COND(!rt);
  5941. rt->clear_requested = true;
  5942. rt->clear_color = p_clear_color;
  5943. }
  5944. bool RendererStorageRD::render_target_is_clear_requested(RID p_render_target) {
  5945. RenderTarget *rt = render_target_owner.getornull(p_render_target);
  5946. ERR_FAIL_COND_V(!rt, false);
  5947. return rt->clear_requested;
  5948. }
  5949. Color RendererStorageRD::render_target_get_clear_request_color(RID p_render_target) {
  5950. RenderTarget *rt = render_target_owner.getornull(p_render_target);
  5951. ERR_FAIL_COND_V(!rt, Color());
  5952. return rt->clear_color;
  5953. }
  5954. void RendererStorageRD::render_target_disable_clear_request(RID p_render_target) {
  5955. RenderTarget *rt = render_target_owner.getornull(p_render_target);
  5956. ERR_FAIL_COND(!rt);
  5957. rt->clear_requested = false;
  5958. }
  5959. void RendererStorageRD::render_target_do_clear_request(RID p_render_target) {
  5960. RenderTarget *rt = render_target_owner.getornull(p_render_target);
  5961. ERR_FAIL_COND(!rt);
  5962. if (!rt->clear_requested) {
  5963. return;
  5964. }
  5965. Vector<Color> clear_colors;
  5966. clear_colors.push_back(rt->clear_color);
  5967. RD::get_singleton()->draw_list_begin(rt->framebuffer, RD::INITIAL_ACTION_CLEAR, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_DISCARD, clear_colors);
  5968. RD::get_singleton()->draw_list_end();
  5969. rt->clear_requested = false;
  5970. }
  5971. void RendererStorageRD::render_target_set_sdf_size_and_scale(RID p_render_target, RS::ViewportSDFOversize p_size, RS::ViewportSDFScale p_scale) {
  5972. RenderTarget *rt = render_target_owner.getornull(p_render_target);
  5973. ERR_FAIL_COND(!rt);
  5974. if (rt->sdf_oversize == p_size && rt->sdf_scale == p_scale) {
  5975. return;
  5976. }
  5977. rt->sdf_oversize = p_size;
  5978. rt->sdf_scale = p_scale;
  5979. _render_target_clear_sdf(rt);
  5980. }
  5981. Rect2i RendererStorageRD::_render_target_get_sdf_rect(const RenderTarget *rt) const {
  5982. Size2i margin;
  5983. int scale;
  5984. switch (rt->sdf_oversize) {
  5985. case RS::VIEWPORT_SDF_OVERSIZE_100_PERCENT: {
  5986. scale = 100;
  5987. } break;
  5988. case RS::VIEWPORT_SDF_OVERSIZE_120_PERCENT: {
  5989. scale = 120;
  5990. } break;
  5991. case RS::VIEWPORT_SDF_OVERSIZE_150_PERCENT: {
  5992. scale = 150;
  5993. } break;
  5994. case RS::VIEWPORT_SDF_OVERSIZE_200_PERCENT: {
  5995. scale = 200;
  5996. } break;
  5997. default: {
  5998. }
  5999. }
  6000. margin = (rt->size * scale / 100) - rt->size;
  6001. Rect2i r(Vector2i(), rt->size);
  6002. r.position -= margin;
  6003. r.size += margin * 2;
  6004. return r;
  6005. }
  6006. Rect2i RendererStorageRD::render_target_get_sdf_rect(RID p_render_target) const {
  6007. const RenderTarget *rt = render_target_owner.getornull(p_render_target);
  6008. ERR_FAIL_COND_V(!rt, Rect2i());
  6009. return _render_target_get_sdf_rect(rt);
  6010. }
  6011. void RendererStorageRD::render_target_mark_sdf_enabled(RID p_render_target, bool p_enabled) {
  6012. RenderTarget *rt = render_target_owner.getornull(p_render_target);
  6013. ERR_FAIL_COND(!rt);
  6014. rt->sdf_enabled = p_enabled;
  6015. }
  6016. bool RendererStorageRD::render_target_is_sdf_enabled(RID p_render_target) const {
  6017. const RenderTarget *rt = render_target_owner.getornull(p_render_target);
  6018. ERR_FAIL_COND_V(!rt, false);
  6019. return rt->sdf_enabled;
  6020. }
  6021. RID RendererStorageRD::render_target_get_sdf_texture(RID p_render_target) {
  6022. RenderTarget *rt = render_target_owner.getornull(p_render_target);
  6023. ERR_FAIL_COND_V(!rt, RID());
  6024. if (rt->sdf_buffer_read.is_null()) {
  6025. // no texture, create a dummy one for the 2D uniform set
  6026. RD::TextureFormat tformat;
  6027. tformat.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  6028. tformat.width = 4;
  6029. tformat.height = 4;
  6030. tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT;
  6031. tformat.texture_type = RD::TEXTURE_TYPE_2D;
  6032. Vector<uint8_t> pv;
  6033. pv.resize(16 * 4);
  6034. memset(pv.ptrw(), 0, 16 * 4);
  6035. Vector<Vector<uint8_t>> vpv;
  6036. rt->sdf_buffer_read = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
  6037. }
  6038. return rt->sdf_buffer_read;
  6039. }
  6040. void RendererStorageRD::_render_target_allocate_sdf(RenderTarget *rt) {
  6041. ERR_FAIL_COND(rt->sdf_buffer_write_fb.is_valid());
  6042. if (rt->sdf_buffer_read.is_valid()) {
  6043. RD::get_singleton()->free(rt->sdf_buffer_read);
  6044. rt->sdf_buffer_read = RID();
  6045. }
  6046. Size2i size = _render_target_get_sdf_rect(rt).size;
  6047. RD::TextureFormat tformat;
  6048. tformat.format = RD::DATA_FORMAT_R8_UNORM;
  6049. tformat.width = size.width;
  6050. tformat.height = size.height;
  6051. tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_STORAGE_BIT | RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT;
  6052. tformat.texture_type = RD::TEXTURE_TYPE_2D;
  6053. rt->sdf_buffer_write = RD::get_singleton()->texture_create(tformat, RD::TextureView());
  6054. {
  6055. Vector<RID> write_fb;
  6056. write_fb.push_back(rt->sdf_buffer_write);
  6057. rt->sdf_buffer_write_fb = RD::get_singleton()->framebuffer_create(write_fb);
  6058. }
  6059. int scale;
  6060. switch (rt->sdf_scale) {
  6061. case RS::VIEWPORT_SDF_SCALE_100_PERCENT: {
  6062. scale = 100;
  6063. } break;
  6064. case RS::VIEWPORT_SDF_SCALE_50_PERCENT: {
  6065. scale = 50;
  6066. } break;
  6067. case RS::VIEWPORT_SDF_SCALE_25_PERCENT: {
  6068. scale = 25;
  6069. } break;
  6070. default: {
  6071. scale = 100;
  6072. } break;
  6073. }
  6074. rt->process_size = size * scale / 100;
  6075. rt->process_size.x = MAX(rt->process_size.x, 1);
  6076. rt->process_size.y = MAX(rt->process_size.y, 1);
  6077. tformat.format = RD::DATA_FORMAT_R16G16_SINT;
  6078. tformat.width = rt->process_size.width;
  6079. tformat.height = rt->process_size.height;
  6080. tformat.usage_bits = RD::TEXTURE_USAGE_STORAGE_BIT;
  6081. rt->sdf_buffer_process[0] = RD::get_singleton()->texture_create(tformat, RD::TextureView());
  6082. rt->sdf_buffer_process[1] = RD::get_singleton()->texture_create(tformat, RD::TextureView());
  6083. tformat.format = RD::DATA_FORMAT_R16_SNORM;
  6084. tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_STORAGE_BIT;
  6085. rt->sdf_buffer_read = RD::get_singleton()->texture_create(tformat, RD::TextureView());
  6086. {
  6087. Vector<RD::Uniform> uniforms;
  6088. {
  6089. RD::Uniform u;
  6090. u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
  6091. u.binding = 1;
  6092. u.ids.push_back(rt->sdf_buffer_write);
  6093. uniforms.push_back(u);
  6094. }
  6095. {
  6096. RD::Uniform u;
  6097. u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
  6098. u.binding = 2;
  6099. u.ids.push_back(rt->sdf_buffer_read);
  6100. uniforms.push_back(u);
  6101. }
  6102. {
  6103. RD::Uniform u;
  6104. u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
  6105. u.binding = 3;
  6106. u.ids.push_back(rt->sdf_buffer_process[0]);
  6107. uniforms.push_back(u);
  6108. }
  6109. {
  6110. RD::Uniform u;
  6111. u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
  6112. u.binding = 4;
  6113. u.ids.push_back(rt->sdf_buffer_process[1]);
  6114. uniforms.push_back(u);
  6115. }
  6116. rt->sdf_buffer_process_uniform_sets[0] = RD::get_singleton()->uniform_set_create(uniforms, rt_sdf.shader.version_get_shader(rt_sdf.shader_version, 0), 0);
  6117. SWAP(uniforms.write[2].ids.write[0], uniforms.write[3].ids.write[0]);
  6118. rt->sdf_buffer_process_uniform_sets[1] = RD::get_singleton()->uniform_set_create(uniforms, rt_sdf.shader.version_get_shader(rt_sdf.shader_version, 0), 0);
  6119. }
  6120. }
  6121. void RendererStorageRD::_render_target_clear_sdf(RenderTarget *rt) {
  6122. if (rt->sdf_buffer_read.is_valid()) {
  6123. RD::get_singleton()->free(rt->sdf_buffer_read);
  6124. rt->sdf_buffer_read = RID();
  6125. }
  6126. if (rt->sdf_buffer_write_fb.is_valid()) {
  6127. RD::get_singleton()->free(rt->sdf_buffer_write);
  6128. RD::get_singleton()->free(rt->sdf_buffer_process[0]);
  6129. RD::get_singleton()->free(rt->sdf_buffer_process[1]);
  6130. rt->sdf_buffer_write = RID();
  6131. rt->sdf_buffer_write_fb = RID();
  6132. rt->sdf_buffer_process[0] = RID();
  6133. rt->sdf_buffer_process[1] = RID();
  6134. rt->sdf_buffer_process_uniform_sets[0] = RID();
  6135. rt->sdf_buffer_process_uniform_sets[1] = RID();
  6136. }
  6137. }
  6138. RID RendererStorageRD::render_target_get_sdf_framebuffer(RID p_render_target) {
  6139. RenderTarget *rt = render_target_owner.getornull(p_render_target);
  6140. ERR_FAIL_COND_V(!rt, RID());
  6141. if (rt->sdf_buffer_write_fb.is_null()) {
  6142. _render_target_allocate_sdf(rt);
  6143. }
  6144. return rt->sdf_buffer_write_fb;
  6145. }
  6146. void RendererStorageRD::render_target_sdf_process(RID p_render_target) {
  6147. RenderTarget *rt = render_target_owner.getornull(p_render_target);
  6148. ERR_FAIL_COND(!rt);
  6149. ERR_FAIL_COND(rt->sdf_buffer_write_fb.is_null());
  6150. RenderTargetSDF::PushConstant push_constant;
  6151. Rect2i r = _render_target_get_sdf_rect(rt);
  6152. push_constant.size[0] = r.size.width;
  6153. push_constant.size[1] = r.size.height;
  6154. push_constant.stride = 0;
  6155. push_constant.shift = 0;
  6156. push_constant.base_size[0] = r.size.width;
  6157. push_constant.base_size[1] = r.size.height;
  6158. bool shrink = false;
  6159. switch (rt->sdf_scale) {
  6160. case RS::VIEWPORT_SDF_SCALE_50_PERCENT: {
  6161. push_constant.size[0] >>= 1;
  6162. push_constant.size[1] >>= 1;
  6163. push_constant.shift = 1;
  6164. shrink = true;
  6165. } break;
  6166. case RS::VIEWPORT_SDF_SCALE_25_PERCENT: {
  6167. push_constant.size[0] >>= 2;
  6168. push_constant.size[1] >>= 2;
  6169. push_constant.shift = 2;
  6170. shrink = true;
  6171. } break;
  6172. default: {
  6173. };
  6174. }
  6175. RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();
  6176. /* Load */
  6177. RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, rt_sdf.pipelines[shrink ? RenderTargetSDF::SHADER_LOAD_SHRINK : RenderTargetSDF::SHADER_LOAD]);
  6178. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, rt->sdf_buffer_process_uniform_sets[1], 0); //fill [0]
  6179. RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(RenderTargetSDF::PushConstant));
  6180. RD::get_singleton()->compute_list_dispatch_threads(compute_list, push_constant.size[0], push_constant.size[1], 1);
  6181. /* Process */
  6182. int stride = nearest_power_of_2_templated(MAX(push_constant.size[0], push_constant.size[1]) / 2);
  6183. RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, rt_sdf.pipelines[RenderTargetSDF::SHADER_PROCESS]);
  6184. RD::get_singleton()->compute_list_add_barrier(compute_list);
  6185. bool swap = false;
  6186. //jumpflood
  6187. while (stride > 0) {
  6188. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, rt->sdf_buffer_process_uniform_sets[swap ? 1 : 0], 0);
  6189. push_constant.stride = stride;
  6190. RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(RenderTargetSDF::PushConstant));
  6191. RD::get_singleton()->compute_list_dispatch_threads(compute_list, push_constant.size[0], push_constant.size[1], 1);
  6192. stride /= 2;
  6193. swap = !swap;
  6194. RD::get_singleton()->compute_list_add_barrier(compute_list);
  6195. }
  6196. /* Store */
  6197. RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, rt_sdf.pipelines[shrink ? RenderTargetSDF::SHADER_STORE_SHRINK : RenderTargetSDF::SHADER_STORE]);
  6198. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, rt->sdf_buffer_process_uniform_sets[swap ? 1 : 0], 0);
  6199. RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(RenderTargetSDF::PushConstant));
  6200. RD::get_singleton()->compute_list_dispatch_threads(compute_list, push_constant.size[0], push_constant.size[1], 1);
  6201. RD::get_singleton()->compute_list_end();
  6202. }
  6203. void RendererStorageRD::render_target_copy_to_back_buffer(RID p_render_target, const Rect2i &p_region, bool p_gen_mipmaps) {
  6204. RenderTarget *rt = render_target_owner.getornull(p_render_target);
  6205. ERR_FAIL_COND(!rt);
  6206. if (!rt->backbuffer.is_valid()) {
  6207. _create_render_target_backbuffer(rt);
  6208. }
  6209. Rect2i region;
  6210. if (p_region == Rect2i()) {
  6211. region.size = rt->size;
  6212. } else {
  6213. region = Rect2i(Size2i(), rt->size).intersection(p_region);
  6214. if (region.size == Size2i()) {
  6215. return; //nothing to do
  6216. }
  6217. }
  6218. //single texture copy for backbuffer
  6219. //RD::get_singleton()->texture_copy(rt->color, rt->backbuffer_mipmap0, Vector3(region.position.x, region.position.y, 0), Vector3(region.position.x, region.position.y, 0), Vector3(region.size.x, region.size.y, 1), 0, 0, 0, 0, true);
  6220. effects.copy_to_rect(rt->color, rt->backbuffer_mipmap0, region, false, false, false, true, true);
  6221. if (!p_gen_mipmaps) {
  6222. return;
  6223. }
  6224. //then mipmap blur
  6225. RID prev_texture = rt->color; //use color, not backbuffer, as bb has mipmaps.
  6226. for (int i = 0; i < rt->backbuffer_mipmaps.size(); i++) {
  6227. region.position.x >>= 1;
  6228. region.position.y >>= 1;
  6229. region.size.x = MAX(1, region.size.x >> 1);
  6230. region.size.y = MAX(1, region.size.y >> 1);
  6231. const RenderTarget::BackbufferMipmap &mm = rt->backbuffer_mipmaps[i];
  6232. effects.gaussian_blur(prev_texture, mm.mipmap, mm.mipmap_copy, region, true);
  6233. prev_texture = mm.mipmap;
  6234. }
  6235. }
  6236. void RendererStorageRD::render_target_clear_back_buffer(RID p_render_target, const Rect2i &p_region, const Color &p_color) {
  6237. RenderTarget *rt = render_target_owner.getornull(p_render_target);
  6238. ERR_FAIL_COND(!rt);
  6239. if (!rt->backbuffer.is_valid()) {
  6240. _create_render_target_backbuffer(rt);
  6241. }
  6242. Rect2i region;
  6243. if (p_region == Rect2i()) {
  6244. region.size = rt->size;
  6245. } else {
  6246. region = Rect2i(Size2i(), rt->size).intersection(p_region);
  6247. if (region.size == Size2i()) {
  6248. return; //nothing to do
  6249. }
  6250. }
  6251. //single texture copy for backbuffer
  6252. effects.set_color(rt->backbuffer_mipmap0, p_color, region, true);
  6253. }
  6254. void RendererStorageRD::render_target_gen_back_buffer_mipmaps(RID p_render_target, const Rect2i &p_region) {
  6255. RenderTarget *rt = render_target_owner.getornull(p_render_target);
  6256. ERR_FAIL_COND(!rt);
  6257. if (!rt->backbuffer.is_valid()) {
  6258. _create_render_target_backbuffer(rt);
  6259. }
  6260. Rect2i region;
  6261. if (p_region == Rect2i()) {
  6262. region.size = rt->size;
  6263. } else {
  6264. region = Rect2i(Size2i(), rt->size).intersection(p_region);
  6265. if (region.size == Size2i()) {
  6266. return; //nothing to do
  6267. }
  6268. }
  6269. //then mipmap blur
  6270. RID prev_texture = rt->backbuffer_mipmap0;
  6271. for (int i = 0; i < rt->backbuffer_mipmaps.size(); i++) {
  6272. region.position.x >>= 1;
  6273. region.position.y >>= 1;
  6274. region.size.x = MAX(1, region.size.x >> 1);
  6275. region.size.y = MAX(1, region.size.y >> 1);
  6276. const RenderTarget::BackbufferMipmap &mm = rt->backbuffer_mipmaps[i];
  6277. effects.gaussian_blur(prev_texture, mm.mipmap, mm.mipmap_copy, region, true);
  6278. prev_texture = mm.mipmap;
  6279. }
  6280. }
  6281. RID RendererStorageRD::render_target_get_framebuffer_uniform_set(RID p_render_target) {
  6282. RenderTarget *rt = render_target_owner.getornull(p_render_target);
  6283. ERR_FAIL_COND_V(!rt, RID());
  6284. return rt->framebuffer_uniform_set;
  6285. }
  6286. RID RendererStorageRD::render_target_get_backbuffer_uniform_set(RID p_render_target) {
  6287. RenderTarget *rt = render_target_owner.getornull(p_render_target);
  6288. ERR_FAIL_COND_V(!rt, RID());
  6289. return rt->backbuffer_uniform_set;
  6290. }
  6291. void RendererStorageRD::render_target_set_framebuffer_uniform_set(RID p_render_target, RID p_uniform_set) {
  6292. RenderTarget *rt = render_target_owner.getornull(p_render_target);
  6293. ERR_FAIL_COND(!rt);
  6294. rt->framebuffer_uniform_set = p_uniform_set;
  6295. }
  6296. void RendererStorageRD::render_target_set_backbuffer_uniform_set(RID p_render_target, RID p_uniform_set) {
  6297. RenderTarget *rt = render_target_owner.getornull(p_render_target);
  6298. ERR_FAIL_COND(!rt);
  6299. rt->backbuffer_uniform_set = p_uniform_set;
  6300. }
  6301. void RendererStorageRD::base_update_dependency(RID p_base, DependencyTracker *p_instance) {
  6302. if (mesh_owner.owns(p_base)) {
  6303. Mesh *mesh = mesh_owner.getornull(p_base);
  6304. p_instance->update_dependency(&mesh->dependency);
  6305. } else if (multimesh_owner.owns(p_base)) {
  6306. MultiMesh *multimesh = multimesh_owner.getornull(p_base);
  6307. p_instance->update_dependency(&multimesh->dependency);
  6308. if (multimesh->mesh.is_valid()) {
  6309. base_update_dependency(multimesh->mesh, p_instance);
  6310. }
  6311. } else if (reflection_probe_owner.owns(p_base)) {
  6312. ReflectionProbe *rp = reflection_probe_owner.getornull(p_base);
  6313. p_instance->update_dependency(&rp->dependency);
  6314. } else if (decal_owner.owns(p_base)) {
  6315. Decal *decal = decal_owner.getornull(p_base);
  6316. p_instance->update_dependency(&decal->dependency);
  6317. } else if (voxel_gi_owner.owns(p_base)) {
  6318. VoxelGI *gip = voxel_gi_owner.getornull(p_base);
  6319. p_instance->update_dependency(&gip->dependency);
  6320. } else if (lightmap_owner.owns(p_base)) {
  6321. Lightmap *lm = lightmap_owner.getornull(p_base);
  6322. p_instance->update_dependency(&lm->dependency);
  6323. } else if (light_owner.owns(p_base)) {
  6324. Light *l = light_owner.getornull(p_base);
  6325. p_instance->update_dependency(&l->dependency);
  6326. } else if (particles_owner.owns(p_base)) {
  6327. Particles *p = particles_owner.getornull(p_base);
  6328. p_instance->update_dependency(&p->dependency);
  6329. } else if (particles_collision_owner.owns(p_base)) {
  6330. ParticlesCollision *pc = particles_collision_owner.getornull(p_base);
  6331. p_instance->update_dependency(&pc->dependency);
  6332. } else if (visibility_notifier_owner.owns(p_base)) {
  6333. VisibilityNotifier *vn = visibility_notifier_owner.getornull(p_base);
  6334. p_instance->update_dependency(&vn->dependency);
  6335. }
  6336. }
  6337. void RendererStorageRD::skeleton_update_dependency(RID p_skeleton, DependencyTracker *p_instance) {
  6338. Skeleton *skeleton = skeleton_owner.getornull(p_skeleton);
  6339. ERR_FAIL_COND(!skeleton);
  6340. p_instance->update_dependency(&skeleton->dependency);
  6341. }
  6342. RS::InstanceType RendererStorageRD::get_base_type(RID p_rid) const {
  6343. if (mesh_owner.owns(p_rid)) {
  6344. return RS::INSTANCE_MESH;
  6345. }
  6346. if (multimesh_owner.owns(p_rid)) {
  6347. return RS::INSTANCE_MULTIMESH;
  6348. }
  6349. if (reflection_probe_owner.owns(p_rid)) {
  6350. return RS::INSTANCE_REFLECTION_PROBE;
  6351. }
  6352. if (decal_owner.owns(p_rid)) {
  6353. return RS::INSTANCE_DECAL;
  6354. }
  6355. if (voxel_gi_owner.owns(p_rid)) {
  6356. return RS::INSTANCE_VOXEL_GI;
  6357. }
  6358. if (light_owner.owns(p_rid)) {
  6359. return RS::INSTANCE_LIGHT;
  6360. }
  6361. if (lightmap_owner.owns(p_rid)) {
  6362. return RS::INSTANCE_LIGHTMAP;
  6363. }
  6364. if (particles_owner.owns(p_rid)) {
  6365. return RS::INSTANCE_PARTICLES;
  6366. }
  6367. if (particles_collision_owner.owns(p_rid)) {
  6368. return RS::INSTANCE_PARTICLES_COLLISION;
  6369. }
  6370. if (visibility_notifier_owner.owns(p_rid)) {
  6371. return RS::INSTANCE_VISIBLITY_NOTIFIER;
  6372. }
  6373. return RS::INSTANCE_NONE;
  6374. }
  6375. void RendererStorageRD::texture_add_to_decal_atlas(RID p_texture, bool p_panorama_to_dp) {
  6376. if (!decal_atlas.textures.has(p_texture)) {
  6377. DecalAtlas::Texture t;
  6378. t.users = 1;
  6379. t.panorama_to_dp_users = p_panorama_to_dp ? 1 : 0;
  6380. decal_atlas.textures[p_texture] = t;
  6381. decal_atlas.dirty = true;
  6382. } else {
  6383. DecalAtlas::Texture *t = decal_atlas.textures.getptr(p_texture);
  6384. t->users++;
  6385. if (p_panorama_to_dp) {
  6386. t->panorama_to_dp_users++;
  6387. }
  6388. }
  6389. }
  6390. void RendererStorageRD::texture_remove_from_decal_atlas(RID p_texture, bool p_panorama_to_dp) {
  6391. DecalAtlas::Texture *t = decal_atlas.textures.getptr(p_texture);
  6392. ERR_FAIL_COND(!t);
  6393. t->users--;
  6394. if (p_panorama_to_dp) {
  6395. ERR_FAIL_COND(t->panorama_to_dp_users == 0);
  6396. t->panorama_to_dp_users--;
  6397. }
  6398. if (t->users == 0) {
  6399. decal_atlas.textures.erase(p_texture);
  6400. //do not mark it dirty, there is no need to since it remains working
  6401. }
  6402. }
  6403. RID RendererStorageRD::decal_atlas_get_texture() const {
  6404. return decal_atlas.texture;
  6405. }
  6406. RID RendererStorageRD::decal_atlas_get_texture_srgb() const {
  6407. return decal_atlas.texture_srgb;
  6408. }
  6409. void RendererStorageRD::_update_decal_atlas() {
  6410. if (!decal_atlas.dirty) {
  6411. return; //nothing to do
  6412. }
  6413. decal_atlas.dirty = false;
  6414. if (decal_atlas.texture.is_valid()) {
  6415. RD::get_singleton()->free(decal_atlas.texture);
  6416. decal_atlas.texture = RID();
  6417. decal_atlas.texture_srgb = RID();
  6418. decal_atlas.texture_mipmaps.clear();
  6419. }
  6420. int border = 1 << decal_atlas.mipmaps;
  6421. if (decal_atlas.textures.size()) {
  6422. //generate atlas
  6423. Vector<DecalAtlas::SortItem> itemsv;
  6424. itemsv.resize(decal_atlas.textures.size());
  6425. int base_size = 8;
  6426. const RID *K = nullptr;
  6427. int idx = 0;
  6428. while ((K = decal_atlas.textures.next(K))) {
  6429. DecalAtlas::SortItem &si = itemsv.write[idx];
  6430. Texture *src_tex = texture_owner.getornull(*K);
  6431. si.size.width = (src_tex->width / border) + 1;
  6432. si.size.height = (src_tex->height / border) + 1;
  6433. si.pixel_size = Size2i(src_tex->width, src_tex->height);
  6434. if (base_size < si.size.width) {
  6435. base_size = nearest_power_of_2_templated(si.size.width);
  6436. }
  6437. si.texture = *K;
  6438. idx++;
  6439. }
  6440. //sort items by size
  6441. itemsv.sort();
  6442. //attempt to create atlas
  6443. int item_count = itemsv.size();
  6444. DecalAtlas::SortItem *items = itemsv.ptrw();
  6445. int atlas_height = 0;
  6446. while (true) {
  6447. Vector<int> v_offsetsv;
  6448. v_offsetsv.resize(base_size);
  6449. int *v_offsets = v_offsetsv.ptrw();
  6450. memset(v_offsets, 0, sizeof(int) * base_size);
  6451. int max_height = 0;
  6452. for (int i = 0; i < item_count; i++) {
  6453. //best fit
  6454. DecalAtlas::SortItem &si = items[i];
  6455. int best_idx = -1;
  6456. int best_height = 0x7FFFFFFF;
  6457. for (int j = 0; j <= base_size - si.size.width; j++) {
  6458. int height = 0;
  6459. for (int k = 0; k < si.size.width; k++) {
  6460. int h = v_offsets[k + j];
  6461. if (h > height) {
  6462. height = h;
  6463. if (height > best_height) {
  6464. break; //already bad
  6465. }
  6466. }
  6467. }
  6468. if (height < best_height) {
  6469. best_height = height;
  6470. best_idx = j;
  6471. }
  6472. }
  6473. //update
  6474. for (int k = 0; k < si.size.width; k++) {
  6475. v_offsets[k + best_idx] = best_height + si.size.height;
  6476. }
  6477. si.pos.x = best_idx;
  6478. si.pos.y = best_height;
  6479. if (si.pos.y + si.size.height > max_height) {
  6480. max_height = si.pos.y + si.size.height;
  6481. }
  6482. }
  6483. if (max_height <= base_size * 2) {
  6484. atlas_height = max_height;
  6485. break; //good ratio, break;
  6486. }
  6487. base_size *= 2;
  6488. }
  6489. decal_atlas.size.width = base_size * border;
  6490. decal_atlas.size.height = nearest_power_of_2_templated(atlas_height * border);
  6491. for (int i = 0; i < item_count; i++) {
  6492. DecalAtlas::Texture *t = decal_atlas.textures.getptr(items[i].texture);
  6493. t->uv_rect.position = items[i].pos * border + Vector2i(border / 2, border / 2);
  6494. t->uv_rect.size = items[i].pixel_size;
  6495. t->uv_rect.position /= Size2(decal_atlas.size);
  6496. t->uv_rect.size /= Size2(decal_atlas.size);
  6497. }
  6498. } else {
  6499. //use border as size, so it at least has enough mipmaps
  6500. decal_atlas.size.width = border;
  6501. decal_atlas.size.height = border;
  6502. }
  6503. //blit textures
  6504. RD::TextureFormat tformat;
  6505. tformat.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  6506. tformat.width = decal_atlas.size.width;
  6507. tformat.height = decal_atlas.size.height;
  6508. tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT | RD::TEXTURE_USAGE_CAN_COPY_TO_BIT;
  6509. tformat.texture_type = RD::TEXTURE_TYPE_2D;
  6510. tformat.mipmaps = decal_atlas.mipmaps;
  6511. tformat.shareable_formats.push_back(RD::DATA_FORMAT_R8G8B8A8_UNORM);
  6512. tformat.shareable_formats.push_back(RD::DATA_FORMAT_R8G8B8A8_SRGB);
  6513. decal_atlas.texture = RD::get_singleton()->texture_create(tformat, RD::TextureView());
  6514. RD::get_singleton()->texture_clear(decal_atlas.texture, Color(0, 0, 0, 0), 0, decal_atlas.mipmaps, 0, 1);
  6515. {
  6516. //create the framebuffer
  6517. Size2i s = decal_atlas.size;
  6518. for (int i = 0; i < decal_atlas.mipmaps; i++) {
  6519. DecalAtlas::MipMap mm;
  6520. mm.texture = RD::get_singleton()->texture_create_shared_from_slice(RD::TextureView(), decal_atlas.texture, 0, i);
  6521. Vector<RID> fb;
  6522. fb.push_back(mm.texture);
  6523. mm.fb = RD::get_singleton()->framebuffer_create(fb);
  6524. mm.size = s;
  6525. decal_atlas.texture_mipmaps.push_back(mm);
  6526. s.width = MAX(1, s.width >> 1);
  6527. s.height = MAX(1, s.height >> 1);
  6528. }
  6529. {
  6530. //create the SRGB variant
  6531. RD::TextureView rd_view;
  6532. rd_view.format_override = RD::DATA_FORMAT_R8G8B8A8_SRGB;
  6533. decal_atlas.texture_srgb = RD::get_singleton()->texture_create_shared(rd_view, decal_atlas.texture);
  6534. }
  6535. }
  6536. RID prev_texture;
  6537. for (int i = 0; i < decal_atlas.texture_mipmaps.size(); i++) {
  6538. const DecalAtlas::MipMap &mm = decal_atlas.texture_mipmaps[i];
  6539. Color clear_color(0, 0, 0, 0);
  6540. if (decal_atlas.textures.size()) {
  6541. if (i == 0) {
  6542. Vector<Color> cc;
  6543. cc.push_back(clear_color);
  6544. RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(mm.fb, RD::INITIAL_ACTION_CLEAR, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_DROP, RD::FINAL_ACTION_DISCARD, cc);
  6545. const RID *K = nullptr;
  6546. while ((K = decal_atlas.textures.next(K))) {
  6547. DecalAtlas::Texture *t = decal_atlas.textures.getptr(*K);
  6548. Texture *src_tex = texture_owner.getornull(*K);
  6549. effects.copy_to_atlas_fb(src_tex->rd_texture, mm.fb, t->uv_rect, draw_list, false, t->panorama_to_dp_users > 0);
  6550. }
  6551. RD::get_singleton()->draw_list_end();
  6552. prev_texture = mm.texture;
  6553. } else {
  6554. effects.copy_to_fb_rect(prev_texture, mm.fb, Rect2i(Point2i(), mm.size));
  6555. prev_texture = mm.texture;
  6556. }
  6557. } else {
  6558. RD::get_singleton()->texture_clear(mm.texture, clear_color, 0, 1, 0, 1);
  6559. }
  6560. }
  6561. }
  6562. int32_t RendererStorageRD::_global_variable_allocate(uint32_t p_elements) {
  6563. int32_t idx = 0;
  6564. while (idx + p_elements <= global_variables.buffer_size) {
  6565. if (global_variables.buffer_usage[idx].elements == 0) {
  6566. bool valid = true;
  6567. for (uint32_t i = 1; i < p_elements; i++) {
  6568. if (global_variables.buffer_usage[idx + i].elements > 0) {
  6569. valid = false;
  6570. idx += i + global_variables.buffer_usage[idx + i].elements;
  6571. break;
  6572. }
  6573. }
  6574. if (!valid) {
  6575. continue; //if not valid, idx is in new position
  6576. }
  6577. return idx;
  6578. } else {
  6579. idx += global_variables.buffer_usage[idx].elements;
  6580. }
  6581. }
  6582. return -1;
  6583. }
  6584. void RendererStorageRD::_global_variable_store_in_buffer(int32_t p_index, RS::GlobalVariableType p_type, const Variant &p_value) {
  6585. switch (p_type) {
  6586. case RS::GLOBAL_VAR_TYPE_BOOL: {
  6587. GlobalVariables::Value &bv = global_variables.buffer_values[p_index];
  6588. bool b = p_value;
  6589. bv.x = b ? 1.0 : 0.0;
  6590. bv.y = 0.0;
  6591. bv.z = 0.0;
  6592. bv.w = 0.0;
  6593. } break;
  6594. case RS::GLOBAL_VAR_TYPE_BVEC2: {
  6595. GlobalVariables::Value &bv = global_variables.buffer_values[p_index];
  6596. uint32_t bvec = p_value;
  6597. bv.x = (bvec & 1) ? 1.0 : 0.0;
  6598. bv.y = (bvec & 2) ? 1.0 : 0.0;
  6599. bv.z = 0.0;
  6600. bv.w = 0.0;
  6601. } break;
  6602. case RS::GLOBAL_VAR_TYPE_BVEC3: {
  6603. GlobalVariables::Value &bv = global_variables.buffer_values[p_index];
  6604. uint32_t bvec = p_value;
  6605. bv.x = (bvec & 1) ? 1.0 : 0.0;
  6606. bv.y = (bvec & 2) ? 1.0 : 0.0;
  6607. bv.z = (bvec & 4) ? 1.0 : 0.0;
  6608. bv.w = 0.0;
  6609. } break;
  6610. case RS::GLOBAL_VAR_TYPE_BVEC4: {
  6611. GlobalVariables::Value &bv = global_variables.buffer_values[p_index];
  6612. uint32_t bvec = p_value;
  6613. bv.x = (bvec & 1) ? 1.0 : 0.0;
  6614. bv.y = (bvec & 2) ? 1.0 : 0.0;
  6615. bv.z = (bvec & 4) ? 1.0 : 0.0;
  6616. bv.w = (bvec & 8) ? 1.0 : 0.0;
  6617. } break;
  6618. case RS::GLOBAL_VAR_TYPE_INT: {
  6619. GlobalVariables::ValueInt &bv = *(GlobalVariables::ValueInt *)&global_variables.buffer_values[p_index];
  6620. int32_t v = p_value;
  6621. bv.x = v;
  6622. bv.y = 0;
  6623. bv.z = 0;
  6624. bv.w = 0;
  6625. } break;
  6626. case RS::GLOBAL_VAR_TYPE_IVEC2: {
  6627. GlobalVariables::ValueInt &bv = *(GlobalVariables::ValueInt *)&global_variables.buffer_values[p_index];
  6628. Vector2i v = p_value;
  6629. bv.x = v.x;
  6630. bv.y = v.y;
  6631. bv.z = 0;
  6632. bv.w = 0;
  6633. } break;
  6634. case RS::GLOBAL_VAR_TYPE_IVEC3: {
  6635. GlobalVariables::ValueInt &bv = *(GlobalVariables::ValueInt *)&global_variables.buffer_values[p_index];
  6636. Vector3i v = p_value;
  6637. bv.x = v.x;
  6638. bv.y = v.y;
  6639. bv.z = v.z;
  6640. bv.w = 0;
  6641. } break;
  6642. case RS::GLOBAL_VAR_TYPE_IVEC4: {
  6643. GlobalVariables::ValueInt &bv = *(GlobalVariables::ValueInt *)&global_variables.buffer_values[p_index];
  6644. Vector<int32_t> v = p_value;
  6645. bv.x = v.size() >= 1 ? v[0] : 0;
  6646. bv.y = v.size() >= 2 ? v[1] : 0;
  6647. bv.z = v.size() >= 3 ? v[2] : 0;
  6648. bv.w = v.size() >= 4 ? v[3] : 0;
  6649. } break;
  6650. case RS::GLOBAL_VAR_TYPE_RECT2I: {
  6651. GlobalVariables::ValueInt &bv = *(GlobalVariables::ValueInt *)&global_variables.buffer_values[p_index];
  6652. Rect2i v = p_value;
  6653. bv.x = v.position.x;
  6654. bv.y = v.position.y;
  6655. bv.z = v.size.x;
  6656. bv.w = v.size.y;
  6657. } break;
  6658. case RS::GLOBAL_VAR_TYPE_UINT: {
  6659. GlobalVariables::ValueUInt &bv = *(GlobalVariables::ValueUInt *)&global_variables.buffer_values[p_index];
  6660. uint32_t v = p_value;
  6661. bv.x = v;
  6662. bv.y = 0;
  6663. bv.z = 0;
  6664. bv.w = 0;
  6665. } break;
  6666. case RS::GLOBAL_VAR_TYPE_UVEC2: {
  6667. GlobalVariables::ValueUInt &bv = *(GlobalVariables::ValueUInt *)&global_variables.buffer_values[p_index];
  6668. Vector2i v = p_value;
  6669. bv.x = v.x;
  6670. bv.y = v.y;
  6671. bv.z = 0;
  6672. bv.w = 0;
  6673. } break;
  6674. case RS::GLOBAL_VAR_TYPE_UVEC3: {
  6675. GlobalVariables::ValueUInt &bv = *(GlobalVariables::ValueUInt *)&global_variables.buffer_values[p_index];
  6676. Vector3i v = p_value;
  6677. bv.x = v.x;
  6678. bv.y = v.y;
  6679. bv.z = v.z;
  6680. bv.w = 0;
  6681. } break;
  6682. case RS::GLOBAL_VAR_TYPE_UVEC4: {
  6683. GlobalVariables::ValueUInt &bv = *(GlobalVariables::ValueUInt *)&global_variables.buffer_values[p_index];
  6684. Vector<int32_t> v = p_value;
  6685. bv.x = v.size() >= 1 ? v[0] : 0;
  6686. bv.y = v.size() >= 2 ? v[1] : 0;
  6687. bv.z = v.size() >= 3 ? v[2] : 0;
  6688. bv.w = v.size() >= 4 ? v[3] : 0;
  6689. } break;
  6690. case RS::GLOBAL_VAR_TYPE_FLOAT: {
  6691. GlobalVariables::Value &bv = global_variables.buffer_values[p_index];
  6692. float v = p_value;
  6693. bv.x = v;
  6694. bv.y = 0;
  6695. bv.z = 0;
  6696. bv.w = 0;
  6697. } break;
  6698. case RS::GLOBAL_VAR_TYPE_VEC2: {
  6699. GlobalVariables::Value &bv = global_variables.buffer_values[p_index];
  6700. Vector2 v = p_value;
  6701. bv.x = v.x;
  6702. bv.y = v.y;
  6703. bv.z = 0;
  6704. bv.w = 0;
  6705. } break;
  6706. case RS::GLOBAL_VAR_TYPE_VEC3: {
  6707. GlobalVariables::Value &bv = global_variables.buffer_values[p_index];
  6708. Vector3 v = p_value;
  6709. bv.x = v.x;
  6710. bv.y = v.y;
  6711. bv.z = v.z;
  6712. bv.w = 0;
  6713. } break;
  6714. case RS::GLOBAL_VAR_TYPE_VEC4: {
  6715. GlobalVariables::Value &bv = global_variables.buffer_values[p_index];
  6716. Plane v = p_value;
  6717. bv.x = v.normal.x;
  6718. bv.y = v.normal.y;
  6719. bv.z = v.normal.z;
  6720. bv.w = v.d;
  6721. } break;
  6722. case RS::GLOBAL_VAR_TYPE_COLOR: {
  6723. GlobalVariables::Value &bv = global_variables.buffer_values[p_index];
  6724. Color v = p_value;
  6725. bv.x = v.r;
  6726. bv.y = v.g;
  6727. bv.z = v.b;
  6728. bv.w = v.a;
  6729. GlobalVariables::Value &bv_linear = global_variables.buffer_values[p_index + 1];
  6730. v = v.to_linear();
  6731. bv_linear.x = v.r;
  6732. bv_linear.y = v.g;
  6733. bv_linear.z = v.b;
  6734. bv_linear.w = v.a;
  6735. } break;
  6736. case RS::GLOBAL_VAR_TYPE_RECT2: {
  6737. GlobalVariables::Value &bv = global_variables.buffer_values[p_index];
  6738. Rect2 v = p_value;
  6739. bv.x = v.position.x;
  6740. bv.y = v.position.y;
  6741. bv.z = v.size.x;
  6742. bv.w = v.size.y;
  6743. } break;
  6744. case RS::GLOBAL_VAR_TYPE_MAT2: {
  6745. GlobalVariables::Value *bv = &global_variables.buffer_values[p_index];
  6746. Vector<float> m2 = p_value;
  6747. if (m2.size() < 4) {
  6748. m2.resize(4);
  6749. }
  6750. bv[0].x = m2[0];
  6751. bv[0].y = m2[1];
  6752. bv[0].z = 0;
  6753. bv[0].w = 0;
  6754. bv[1].x = m2[2];
  6755. bv[1].y = m2[3];
  6756. bv[1].z = 0;
  6757. bv[1].w = 0;
  6758. } break;
  6759. case RS::GLOBAL_VAR_TYPE_MAT3: {
  6760. GlobalVariables::Value *bv = &global_variables.buffer_values[p_index];
  6761. Basis v = p_value;
  6762. bv[0].x = v.elements[0][0];
  6763. bv[0].y = v.elements[1][0];
  6764. bv[0].z = v.elements[2][0];
  6765. bv[0].w = 0;
  6766. bv[1].x = v.elements[0][1];
  6767. bv[1].y = v.elements[1][1];
  6768. bv[1].z = v.elements[2][1];
  6769. bv[1].w = 0;
  6770. bv[2].x = v.elements[0][2];
  6771. bv[2].y = v.elements[1][2];
  6772. bv[2].z = v.elements[2][2];
  6773. bv[2].w = 0;
  6774. } break;
  6775. case RS::GLOBAL_VAR_TYPE_MAT4: {
  6776. GlobalVariables::Value *bv = &global_variables.buffer_values[p_index];
  6777. Vector<float> m2 = p_value;
  6778. if (m2.size() < 16) {
  6779. m2.resize(16);
  6780. }
  6781. bv[0].x = m2[0];
  6782. bv[0].y = m2[1];
  6783. bv[0].z = m2[2];
  6784. bv[0].w = m2[3];
  6785. bv[1].x = m2[4];
  6786. bv[1].y = m2[5];
  6787. bv[1].z = m2[6];
  6788. bv[1].w = m2[7];
  6789. bv[2].x = m2[8];
  6790. bv[2].y = m2[9];
  6791. bv[2].z = m2[10];
  6792. bv[2].w = m2[11];
  6793. bv[3].x = m2[12];
  6794. bv[3].y = m2[13];
  6795. bv[3].z = m2[14];
  6796. bv[3].w = m2[15];
  6797. } break;
  6798. case RS::GLOBAL_VAR_TYPE_TRANSFORM_2D: {
  6799. GlobalVariables::Value *bv = &global_variables.buffer_values[p_index];
  6800. Transform2D v = p_value;
  6801. bv[0].x = v.elements[0][0];
  6802. bv[0].y = v.elements[0][1];
  6803. bv[0].z = 0;
  6804. bv[0].w = 0;
  6805. bv[1].x = v.elements[1][0];
  6806. bv[1].y = v.elements[1][1];
  6807. bv[1].z = 0;
  6808. bv[1].w = 0;
  6809. bv[2].x = v.elements[2][0];
  6810. bv[2].y = v.elements[2][1];
  6811. bv[2].z = 1;
  6812. bv[2].w = 0;
  6813. } break;
  6814. case RS::GLOBAL_VAR_TYPE_TRANSFORM: {
  6815. GlobalVariables::Value *bv = &global_variables.buffer_values[p_index];
  6816. Transform3D v = p_value;
  6817. bv[0].x = v.basis.elements[0][0];
  6818. bv[0].y = v.basis.elements[1][0];
  6819. bv[0].z = v.basis.elements[2][0];
  6820. bv[0].w = 0;
  6821. bv[1].x = v.basis.elements[0][1];
  6822. bv[1].y = v.basis.elements[1][1];
  6823. bv[1].z = v.basis.elements[2][1];
  6824. bv[1].w = 0;
  6825. bv[2].x = v.basis.elements[0][2];
  6826. bv[2].y = v.basis.elements[1][2];
  6827. bv[2].z = v.basis.elements[2][2];
  6828. bv[2].w = 0;
  6829. bv[3].x = v.origin.x;
  6830. bv[3].y = v.origin.y;
  6831. bv[3].z = v.origin.z;
  6832. bv[3].w = 1;
  6833. } break;
  6834. default: {
  6835. ERR_FAIL();
  6836. }
  6837. }
  6838. }
  6839. void RendererStorageRD::_global_variable_mark_buffer_dirty(int32_t p_index, int32_t p_elements) {
  6840. int32_t prev_chunk = -1;
  6841. for (int32_t i = 0; i < p_elements; i++) {
  6842. int32_t chunk = (p_index + i) / GlobalVariables::BUFFER_DIRTY_REGION_SIZE;
  6843. if (chunk != prev_chunk) {
  6844. if (!global_variables.buffer_dirty_regions[chunk]) {
  6845. global_variables.buffer_dirty_regions[chunk] = true;
  6846. global_variables.buffer_dirty_region_count++;
  6847. }
  6848. }
  6849. prev_chunk = chunk;
  6850. }
  6851. }
  6852. void RendererStorageRD::global_variable_add(const StringName &p_name, RS::GlobalVariableType p_type, const Variant &p_value) {
  6853. ERR_FAIL_COND(global_variables.variables.has(p_name));
  6854. GlobalVariables::Variable gv;
  6855. gv.type = p_type;
  6856. gv.value = p_value;
  6857. gv.buffer_index = -1;
  6858. if (p_type >= RS::GLOBAL_VAR_TYPE_SAMPLER2D) {
  6859. //is texture
  6860. global_variables.must_update_texture_materials = true; //normally there are none
  6861. } else {
  6862. gv.buffer_elements = 1;
  6863. if (p_type == RS::GLOBAL_VAR_TYPE_COLOR || p_type == RS::GLOBAL_VAR_TYPE_MAT2) {
  6864. //color needs to elements to store srgb and linear
  6865. gv.buffer_elements = 2;
  6866. }
  6867. if (p_type == RS::GLOBAL_VAR_TYPE_MAT3 || p_type == RS::GLOBAL_VAR_TYPE_TRANSFORM_2D) {
  6868. //color needs to elements to store srgb and linear
  6869. gv.buffer_elements = 3;
  6870. }
  6871. if (p_type == RS::GLOBAL_VAR_TYPE_MAT4 || p_type == RS::GLOBAL_VAR_TYPE_TRANSFORM) {
  6872. //color needs to elements to store srgb and linear
  6873. gv.buffer_elements = 4;
  6874. }
  6875. //is vector, allocate in buffer and update index
  6876. gv.buffer_index = _global_variable_allocate(gv.buffer_elements);
  6877. ERR_FAIL_COND_MSG(gv.buffer_index < 0, vformat("Failed allocating global variable '%s' out of buffer memory. Consider increasing it in the Project Settings.", String(p_name)));
  6878. global_variables.buffer_usage[gv.buffer_index].elements = gv.buffer_elements;
  6879. _global_variable_store_in_buffer(gv.buffer_index, gv.type, gv.value);
  6880. _global_variable_mark_buffer_dirty(gv.buffer_index, gv.buffer_elements);
  6881. global_variables.must_update_buffer_materials = true; //normally there are none
  6882. }
  6883. global_variables.variables[p_name] = gv;
  6884. }
  6885. void RendererStorageRD::global_variable_remove(const StringName &p_name) {
  6886. if (!global_variables.variables.has(p_name)) {
  6887. return;
  6888. }
  6889. GlobalVariables::Variable &gv = global_variables.variables[p_name];
  6890. if (gv.buffer_index >= 0) {
  6891. global_variables.buffer_usage[gv.buffer_index].elements = 0;
  6892. global_variables.must_update_buffer_materials = true;
  6893. } else {
  6894. global_variables.must_update_texture_materials = true;
  6895. }
  6896. global_variables.variables.erase(p_name);
  6897. }
  6898. Vector<StringName> RendererStorageRD::global_variable_get_list() const {
  6899. if (!Engine::get_singleton()->is_editor_hint()) {
  6900. ERR_FAIL_V_MSG(Vector<StringName>(), "This function should never be used outside the editor, it can severely damage performance.");
  6901. }
  6902. const StringName *K = nullptr;
  6903. Vector<StringName> names;
  6904. while ((K = global_variables.variables.next(K))) {
  6905. names.push_back(*K);
  6906. }
  6907. names.sort_custom<StringName::AlphCompare>();
  6908. return names;
  6909. }
  6910. void RendererStorageRD::global_variable_set(const StringName &p_name, const Variant &p_value) {
  6911. ERR_FAIL_COND(!global_variables.variables.has(p_name));
  6912. GlobalVariables::Variable &gv = global_variables.variables[p_name];
  6913. gv.value = p_value;
  6914. if (gv.override.get_type() == Variant::NIL) {
  6915. if (gv.buffer_index >= 0) {
  6916. //buffer
  6917. _global_variable_store_in_buffer(gv.buffer_index, gv.type, gv.value);
  6918. _global_variable_mark_buffer_dirty(gv.buffer_index, gv.buffer_elements);
  6919. } else {
  6920. //texture
  6921. for (Set<RID>::Element *E = gv.texture_materials.front(); E; E = E->next()) {
  6922. Material *material = material_owner.getornull(E->get());
  6923. ERR_CONTINUE(!material);
  6924. _material_queue_update(material, false, true);
  6925. }
  6926. }
  6927. }
  6928. }
  6929. void RendererStorageRD::global_variable_set_override(const StringName &p_name, const Variant &p_value) {
  6930. if (!global_variables.variables.has(p_name)) {
  6931. return; //variable may not exist
  6932. }
  6933. ERR_FAIL_COND(p_value.get_type() == Variant::OBJECT);
  6934. GlobalVariables::Variable &gv = global_variables.variables[p_name];
  6935. gv.override = p_value;
  6936. if (gv.buffer_index >= 0) {
  6937. //buffer
  6938. if (gv.override.get_type() == Variant::NIL) {
  6939. _global_variable_store_in_buffer(gv.buffer_index, gv.type, gv.value);
  6940. } else {
  6941. _global_variable_store_in_buffer(gv.buffer_index, gv.type, gv.override);
  6942. }
  6943. _global_variable_mark_buffer_dirty(gv.buffer_index, gv.buffer_elements);
  6944. } else {
  6945. //texture
  6946. for (Set<RID>::Element *E = gv.texture_materials.front(); E; E = E->next()) {
  6947. Material *material = material_owner.getornull(E->get());
  6948. ERR_CONTINUE(!material);
  6949. _material_queue_update(material, false, true);
  6950. }
  6951. }
  6952. }
  6953. Variant RendererStorageRD::global_variable_get(const StringName &p_name) const {
  6954. if (!Engine::get_singleton()->is_editor_hint()) {
  6955. ERR_FAIL_V_MSG(Variant(), "This function should never be used outside the editor, it can severely damage performance.");
  6956. }
  6957. if (!global_variables.variables.has(p_name)) {
  6958. return Variant();
  6959. }
  6960. return global_variables.variables[p_name].value;
  6961. }
  6962. RS::GlobalVariableType RendererStorageRD::global_variable_get_type_internal(const StringName &p_name) const {
  6963. if (!global_variables.variables.has(p_name)) {
  6964. return RS::GLOBAL_VAR_TYPE_MAX;
  6965. }
  6966. return global_variables.variables[p_name].type;
  6967. }
  6968. RS::GlobalVariableType RendererStorageRD::global_variable_get_type(const StringName &p_name) const {
  6969. if (!Engine::get_singleton()->is_editor_hint()) {
  6970. ERR_FAIL_V_MSG(RS::GLOBAL_VAR_TYPE_MAX, "This function should never be used outside the editor, it can severely damage performance.");
  6971. }
  6972. return global_variable_get_type_internal(p_name);
  6973. }
  6974. void RendererStorageRD::global_variables_load_settings(bool p_load_textures) {
  6975. List<PropertyInfo> settings;
  6976. ProjectSettings::get_singleton()->get_property_list(&settings);
  6977. for (List<PropertyInfo>::Element *E = settings.front(); E; E = E->next()) {
  6978. if (E->get().name.begins_with("shader_globals/")) {
  6979. StringName name = E->get().name.get_slice("/", 1);
  6980. Dictionary d = ProjectSettings::get_singleton()->get(E->get().name);
  6981. ERR_CONTINUE(!d.has("type"));
  6982. ERR_CONTINUE(!d.has("value"));
  6983. String type = d["type"];
  6984. static const char *global_var_type_names[RS::GLOBAL_VAR_TYPE_MAX] = {
  6985. "bool",
  6986. "bvec2",
  6987. "bvec3",
  6988. "bvec4",
  6989. "int",
  6990. "ivec2",
  6991. "ivec3",
  6992. "ivec4",
  6993. "rect2i",
  6994. "uint",
  6995. "uvec2",
  6996. "uvec3",
  6997. "uvec4",
  6998. "float",
  6999. "vec2",
  7000. "vec3",
  7001. "vec4",
  7002. "color",
  7003. "rect2",
  7004. "mat2",
  7005. "mat3",
  7006. "mat4",
  7007. "transform_2d",
  7008. "transform",
  7009. "sampler2D",
  7010. "sampler2DArray",
  7011. "sampler3D",
  7012. "samplerCube",
  7013. };
  7014. RS::GlobalVariableType gvtype = RS::GLOBAL_VAR_TYPE_MAX;
  7015. for (int i = 0; i < RS::GLOBAL_VAR_TYPE_MAX; i++) {
  7016. if (global_var_type_names[i] == type) {
  7017. gvtype = RS::GlobalVariableType(i);
  7018. break;
  7019. }
  7020. }
  7021. ERR_CONTINUE(gvtype == RS::GLOBAL_VAR_TYPE_MAX); //type invalid
  7022. Variant value = d["value"];
  7023. if (gvtype >= RS::GLOBAL_VAR_TYPE_SAMPLER2D) {
  7024. //textire
  7025. if (!p_load_textures) {
  7026. value = RID();
  7027. continue;
  7028. }
  7029. String path = value;
  7030. RES resource = ResourceLoader::load(path);
  7031. ERR_CONTINUE(resource.is_null());
  7032. value = resource;
  7033. }
  7034. if (global_variables.variables.has(name)) {
  7035. //has it, update it
  7036. global_variable_set(name, value);
  7037. } else {
  7038. global_variable_add(name, gvtype, value);
  7039. }
  7040. }
  7041. }
  7042. }
  7043. void RendererStorageRD::global_variables_clear() {
  7044. global_variables.variables.clear(); //not right but for now enough
  7045. }
  7046. RID RendererStorageRD::global_variables_get_storage_buffer() const {
  7047. return global_variables.buffer;
  7048. }
  7049. int32_t RendererStorageRD::global_variables_instance_allocate(RID p_instance) {
  7050. ERR_FAIL_COND_V(global_variables.instance_buffer_pos.has(p_instance), -1);
  7051. int32_t pos = _global_variable_allocate(ShaderLanguage::MAX_INSTANCE_UNIFORM_INDICES);
  7052. global_variables.instance_buffer_pos[p_instance] = pos; //save anyway
  7053. ERR_FAIL_COND_V_MSG(pos < 0, -1, "Too many instances using shader instance variables. Increase buffer size in Project Settings.");
  7054. global_variables.buffer_usage[pos].elements = ShaderLanguage::MAX_INSTANCE_UNIFORM_INDICES;
  7055. return pos;
  7056. }
  7057. void RendererStorageRD::global_variables_instance_free(RID p_instance) {
  7058. ERR_FAIL_COND(!global_variables.instance_buffer_pos.has(p_instance));
  7059. int32_t pos = global_variables.instance_buffer_pos[p_instance];
  7060. if (pos >= 0) {
  7061. global_variables.buffer_usage[pos].elements = 0;
  7062. }
  7063. global_variables.instance_buffer_pos.erase(p_instance);
  7064. }
  7065. void RendererStorageRD::global_variables_instance_update(RID p_instance, int p_index, const Variant &p_value) {
  7066. if (!global_variables.instance_buffer_pos.has(p_instance)) {
  7067. return; //just not allocated, ignore
  7068. }
  7069. int32_t pos = global_variables.instance_buffer_pos[p_instance];
  7070. if (pos < 0) {
  7071. return; //again, not allocated, ignore
  7072. }
  7073. ERR_FAIL_INDEX(p_index, ShaderLanguage::MAX_INSTANCE_UNIFORM_INDICES);
  7074. ERR_FAIL_COND_MSG(p_value.get_type() > Variant::COLOR, "Unsupported variant type for instance parameter: " + Variant::get_type_name(p_value.get_type())); //anything greater not supported
  7075. ShaderLanguage::DataType datatype_from_value[Variant::COLOR + 1] = {
  7076. ShaderLanguage::TYPE_MAX, //nil
  7077. ShaderLanguage::TYPE_BOOL, //bool
  7078. ShaderLanguage::TYPE_INT, //int
  7079. ShaderLanguage::TYPE_FLOAT, //float
  7080. ShaderLanguage::TYPE_MAX, //string
  7081. ShaderLanguage::TYPE_VEC2, //vec2
  7082. ShaderLanguage::TYPE_IVEC2, //vec2i
  7083. ShaderLanguage::TYPE_VEC4, //rect2
  7084. ShaderLanguage::TYPE_IVEC4, //rect2i
  7085. ShaderLanguage::TYPE_VEC3, // vec3
  7086. ShaderLanguage::TYPE_IVEC3, //vec3i
  7087. ShaderLanguage::TYPE_MAX, //xform2d not supported here
  7088. ShaderLanguage::TYPE_VEC4, //plane
  7089. ShaderLanguage::TYPE_VEC4, //quat
  7090. ShaderLanguage::TYPE_MAX, //aabb not supported here
  7091. ShaderLanguage::TYPE_MAX, //basis not supported here
  7092. ShaderLanguage::TYPE_MAX, //xform not supported here
  7093. ShaderLanguage::TYPE_VEC4 //color
  7094. };
  7095. ShaderLanguage::DataType datatype = datatype_from_value[p_value.get_type()];
  7096. ERR_FAIL_COND_MSG(datatype == ShaderLanguage::TYPE_MAX, "Unsupported variant type for instance parameter: " + Variant::get_type_name(p_value.get_type())); //anything greater not supported
  7097. pos += p_index;
  7098. _fill_std140_variant_ubo_value(datatype, p_value, (uint8_t *)&global_variables.buffer_values[pos], true); //instances always use linear color in this renderer
  7099. _global_variable_mark_buffer_dirty(pos, 1);
  7100. }
  7101. void RendererStorageRD::_update_global_variables() {
  7102. if (global_variables.buffer_dirty_region_count > 0) {
  7103. uint32_t total_regions = global_variables.buffer_size / GlobalVariables::BUFFER_DIRTY_REGION_SIZE;
  7104. if (total_regions / global_variables.buffer_dirty_region_count <= 4) {
  7105. // 25% of regions dirty, just update all buffer
  7106. RD::get_singleton()->buffer_update(global_variables.buffer, 0, sizeof(GlobalVariables::Value) * global_variables.buffer_size, global_variables.buffer_values);
  7107. memset(global_variables.buffer_dirty_regions, 0, sizeof(bool) * total_regions);
  7108. } else {
  7109. uint32_t region_byte_size = sizeof(GlobalVariables::Value) * GlobalVariables::BUFFER_DIRTY_REGION_SIZE;
  7110. for (uint32_t i = 0; i < total_regions; i++) {
  7111. if (global_variables.buffer_dirty_regions[i]) {
  7112. RD::get_singleton()->buffer_update(global_variables.buffer, i * region_byte_size, region_byte_size, global_variables.buffer_values);
  7113. global_variables.buffer_dirty_regions[i] = false;
  7114. }
  7115. }
  7116. }
  7117. global_variables.buffer_dirty_region_count = 0;
  7118. }
  7119. if (global_variables.must_update_buffer_materials) {
  7120. // only happens in the case of a buffer variable added or removed,
  7121. // so not often.
  7122. for (List<RID>::Element *E = global_variables.materials_using_buffer.front(); E; E = E->next()) {
  7123. Material *material = material_owner.getornull(E->get());
  7124. ERR_CONTINUE(!material); //wtf
  7125. _material_queue_update(material, true, false);
  7126. }
  7127. global_variables.must_update_buffer_materials = false;
  7128. }
  7129. if (global_variables.must_update_texture_materials) {
  7130. // only happens in the case of a buffer variable added or removed,
  7131. // so not often.
  7132. for (List<RID>::Element *E = global_variables.materials_using_texture.front(); E; E = E->next()) {
  7133. Material *material = material_owner.getornull(E->get());
  7134. ERR_CONTINUE(!material); //wtf
  7135. _material_queue_update(material, false, true);
  7136. print_line("update material texture?");
  7137. }
  7138. global_variables.must_update_texture_materials = false;
  7139. }
  7140. }
  7141. void RendererStorageRD::update_dirty_resources() {
  7142. _update_global_variables(); //must do before materials, so it can queue them for update
  7143. _update_queued_materials();
  7144. _update_dirty_multimeshes();
  7145. _update_dirty_skeletons();
  7146. _update_decal_atlas();
  7147. }
  7148. bool RendererStorageRD::has_os_feature(const String &p_feature) const {
  7149. if (p_feature == "rgtc" && RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC5_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT)) {
  7150. return true;
  7151. }
  7152. if (p_feature == "s3tc" && RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC1_RGB_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT)) {
  7153. return true;
  7154. }
  7155. if (p_feature == "bptc" && RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC7_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT)) {
  7156. return true;
  7157. }
  7158. if ((p_feature == "etc" || p_feature == "etc2") && RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_ETC2_R8G8B8_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT)) {
  7159. return true;
  7160. }
  7161. if (p_feature == "pvrtc" && RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_PVRTC1_2BPP_UNORM_BLOCK_IMG, RD::TEXTURE_USAGE_SAMPLING_BIT)) {
  7162. return true;
  7163. }
  7164. return false;
  7165. }
  7166. bool RendererStorageRD::free(RID p_rid) {
  7167. if (texture_owner.owns(p_rid)) {
  7168. Texture *t = texture_owner.getornull(p_rid);
  7169. ERR_FAIL_COND_V(!t, false);
  7170. ERR_FAIL_COND_V(t->is_render_target, false);
  7171. if (RD::get_singleton()->texture_is_valid(t->rd_texture_srgb)) {
  7172. //erase this first, as it's a dependency of the one below
  7173. RD::get_singleton()->free(t->rd_texture_srgb);
  7174. }
  7175. if (RD::get_singleton()->texture_is_valid(t->rd_texture)) {
  7176. RD::get_singleton()->free(t->rd_texture);
  7177. }
  7178. if (t->is_proxy && t->proxy_to.is_valid()) {
  7179. Texture *proxy_to = texture_owner.getornull(t->proxy_to);
  7180. if (proxy_to) {
  7181. proxy_to->proxies.erase(p_rid);
  7182. }
  7183. }
  7184. if (decal_atlas.textures.has(p_rid)) {
  7185. decal_atlas.textures.erase(p_rid);
  7186. //there is not much a point of making it dirty, just let it be.
  7187. }
  7188. for (int i = 0; i < t->proxies.size(); i++) {
  7189. Texture *p = texture_owner.getornull(t->proxies[i]);
  7190. ERR_CONTINUE(!p);
  7191. p->proxy_to = RID();
  7192. p->rd_texture = RID();
  7193. p->rd_texture_srgb = RID();
  7194. }
  7195. if (t->canvas_texture) {
  7196. memdelete(t->canvas_texture);
  7197. }
  7198. texture_owner.free(p_rid);
  7199. } else if (canvas_texture_owner.owns(p_rid)) {
  7200. canvas_texture_owner.free(p_rid);
  7201. } else if (shader_owner.owns(p_rid)) {
  7202. Shader *shader = shader_owner.getornull(p_rid);
  7203. //make material unreference this
  7204. while (shader->owners.size()) {
  7205. material_set_shader(shader->owners.front()->get()->self, RID());
  7206. }
  7207. //clear data if exists
  7208. if (shader->data) {
  7209. memdelete(shader->data);
  7210. }
  7211. shader_owner.free(p_rid);
  7212. } else if (material_owner.owns(p_rid)) {
  7213. Material *material = material_owner.getornull(p_rid);
  7214. material_set_shader(p_rid, RID()); //clean up shader
  7215. material->dependency.deleted_notify(p_rid);
  7216. material_owner.free(p_rid);
  7217. } else if (mesh_owner.owns(p_rid)) {
  7218. mesh_clear(p_rid);
  7219. mesh_set_shadow_mesh(p_rid, RID());
  7220. Mesh *mesh = mesh_owner.getornull(p_rid);
  7221. mesh->dependency.deleted_notify(p_rid);
  7222. if (mesh->instances.size()) {
  7223. ERR_PRINT("deleting mesh with active instances");
  7224. }
  7225. if (mesh->shadow_owners.size()) {
  7226. for (Set<Mesh *>::Element *E = mesh->shadow_owners.front(); E; E = E->next()) {
  7227. Mesh *shadow_owner = E->get();
  7228. shadow_owner->shadow_mesh = RID();
  7229. shadow_owner->dependency.changed_notify(DEPENDENCY_CHANGED_MESH);
  7230. }
  7231. }
  7232. mesh_owner.free(p_rid);
  7233. } else if (mesh_instance_owner.owns(p_rid)) {
  7234. MeshInstance *mi = mesh_instance_owner.getornull(p_rid);
  7235. _mesh_instance_clear(mi);
  7236. mi->mesh->instances.erase(mi->I);
  7237. mi->I = nullptr;
  7238. mesh_instance_owner.free(p_rid);
  7239. } else if (multimesh_owner.owns(p_rid)) {
  7240. _update_dirty_multimeshes();
  7241. multimesh_allocate_data(p_rid, 0, RS::MULTIMESH_TRANSFORM_2D);
  7242. MultiMesh *multimesh = multimesh_owner.getornull(p_rid);
  7243. multimesh->dependency.deleted_notify(p_rid);
  7244. multimesh_owner.free(p_rid);
  7245. } else if (skeleton_owner.owns(p_rid)) {
  7246. _update_dirty_skeletons();
  7247. skeleton_allocate_data(p_rid, 0);
  7248. Skeleton *skeleton = skeleton_owner.getornull(p_rid);
  7249. skeleton->dependency.deleted_notify(p_rid);
  7250. skeleton_owner.free(p_rid);
  7251. } else if (reflection_probe_owner.owns(p_rid)) {
  7252. ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_rid);
  7253. reflection_probe->dependency.deleted_notify(p_rid);
  7254. reflection_probe_owner.free(p_rid);
  7255. } else if (decal_owner.owns(p_rid)) {
  7256. Decal *decal = decal_owner.getornull(p_rid);
  7257. for (int i = 0; i < RS::DECAL_TEXTURE_MAX; i++) {
  7258. if (decal->textures[i].is_valid() && texture_owner.owns(decal->textures[i])) {
  7259. texture_remove_from_decal_atlas(decal->textures[i]);
  7260. }
  7261. }
  7262. decal->dependency.deleted_notify(p_rid);
  7263. decal_owner.free(p_rid);
  7264. } else if (voxel_gi_owner.owns(p_rid)) {
  7265. voxel_gi_allocate_data(p_rid, Transform3D(), AABB(), Vector3i(), Vector<uint8_t>(), Vector<uint8_t>(), Vector<uint8_t>(), Vector<int>()); //deallocate
  7266. VoxelGI *voxel_gi = voxel_gi_owner.getornull(p_rid);
  7267. voxel_gi->dependency.deleted_notify(p_rid);
  7268. voxel_gi_owner.free(p_rid);
  7269. } else if (lightmap_owner.owns(p_rid)) {
  7270. lightmap_set_textures(p_rid, RID(), false);
  7271. Lightmap *lightmap = lightmap_owner.getornull(p_rid);
  7272. lightmap->dependency.deleted_notify(p_rid);
  7273. lightmap_owner.free(p_rid);
  7274. } else if (light_owner.owns(p_rid)) {
  7275. light_set_projector(p_rid, RID()); //clear projector
  7276. // delete the texture
  7277. Light *light = light_owner.getornull(p_rid);
  7278. light->dependency.deleted_notify(p_rid);
  7279. light_owner.free(p_rid);
  7280. } else if (particles_owner.owns(p_rid)) {
  7281. update_particles();
  7282. Particles *particles = particles_owner.getornull(p_rid);
  7283. particles->dependency.deleted_notify(p_rid);
  7284. _particles_free_data(particles);
  7285. particles_owner.free(p_rid);
  7286. } else if (particles_collision_owner.owns(p_rid)) {
  7287. ParticlesCollision *particles_collision = particles_collision_owner.getornull(p_rid);
  7288. if (particles_collision->heightfield_texture.is_valid()) {
  7289. RD::get_singleton()->free(particles_collision->heightfield_texture);
  7290. }
  7291. particles_collision->dependency.deleted_notify(p_rid);
  7292. particles_collision_owner.free(p_rid);
  7293. } else if (visibility_notifier_owner.owns(p_rid)) {
  7294. VisibilityNotifier *vn = visibility_notifier_owner.getornull(p_rid);
  7295. vn->dependency.deleted_notify(p_rid);
  7296. visibility_notifier_owner.free(p_rid);
  7297. } else if (particles_collision_instance_owner.owns(p_rid)) {
  7298. particles_collision_instance_owner.free(p_rid);
  7299. } else if (render_target_owner.owns(p_rid)) {
  7300. RenderTarget *rt = render_target_owner.getornull(p_rid);
  7301. _clear_render_target(rt);
  7302. if (rt->texture.is_valid()) {
  7303. Texture *tex = texture_owner.getornull(rt->texture);
  7304. tex->is_render_target = false;
  7305. free(rt->texture);
  7306. }
  7307. render_target_owner.free(p_rid);
  7308. } else {
  7309. return false;
  7310. }
  7311. return true;
  7312. }
  7313. EffectsRD *RendererStorageRD::get_effects() {
  7314. return &effects;
  7315. }
  7316. void RendererStorageRD::capture_timestamps_begin() {
  7317. RD::get_singleton()->capture_timestamp("Frame Begin");
  7318. }
  7319. void RendererStorageRD::capture_timestamp(const String &p_name) {
  7320. RD::get_singleton()->capture_timestamp(p_name);
  7321. }
  7322. uint32_t RendererStorageRD::get_captured_timestamps_count() const {
  7323. return RD::get_singleton()->get_captured_timestamps_count();
  7324. }
  7325. uint64_t RendererStorageRD::get_captured_timestamps_frame() const {
  7326. return RD::get_singleton()->get_captured_timestamps_frame();
  7327. }
  7328. uint64_t RendererStorageRD::get_captured_timestamp_gpu_time(uint32_t p_index) const {
  7329. return RD::get_singleton()->get_captured_timestamp_gpu_time(p_index);
  7330. }
  7331. uint64_t RendererStorageRD::get_captured_timestamp_cpu_time(uint32_t p_index) const {
  7332. return RD::get_singleton()->get_captured_timestamp_cpu_time(p_index);
  7333. }
  7334. String RendererStorageRD::get_captured_timestamp_name(uint32_t p_index) const {
  7335. return RD::get_singleton()->get_captured_timestamp_name(p_index);
  7336. }
  7337. void RendererStorageRD::update_memory_info() {
  7338. texture_mem_cache = RenderingDevice::get_singleton()->get_memory_usage(RenderingDevice::MEMORY_TEXTURES);
  7339. buffer_mem_cache = RenderingDevice::get_singleton()->get_memory_usage(RenderingDevice::MEMORY_BUFFERS);
  7340. total_mem_cache = RenderingDevice::get_singleton()->get_memory_usage(RenderingDevice::MEMORY_TOTAL);
  7341. }
  7342. uint64_t RendererStorageRD::get_rendering_info(RS::RenderingInfo p_info) {
  7343. if (p_info == RS::RENDERING_INFO_TEXTURE_MEM_USED) {
  7344. return texture_mem_cache;
  7345. } else if (p_info == RS::RENDERING_INFO_BUFFER_MEM_USED) {
  7346. return buffer_mem_cache;
  7347. } else if (p_info == RS::RENDERING_INFO_VIDEO_MEM_USED) {
  7348. return total_mem_cache;
  7349. }
  7350. return 0;
  7351. }
  7352. String RendererStorageRD::get_video_adapter_name() const {
  7353. return RenderingDevice::get_singleton()->get_device_name();
  7354. }
  7355. String RendererStorageRD::get_video_adapter_vendor() const {
  7356. return RenderingDevice::get_singleton()->get_device_vendor_name();
  7357. }
  7358. RendererStorageRD *RendererStorageRD::base_singleton = nullptr;
  7359. RendererStorageRD::RendererStorageRD() {
  7360. base_singleton = this;
  7361. for (int i = 0; i < SHADER_TYPE_MAX; i++) {
  7362. shader_data_request_func[i] = nullptr;
  7363. }
  7364. static_assert(sizeof(GlobalVariables::Value) == 16);
  7365. global_variables.buffer_size = GLOBAL_GET("rendering/limits/global_shader_variables/buffer_size");
  7366. global_variables.buffer_size = MAX(4096, global_variables.buffer_size);
  7367. global_variables.buffer_values = memnew_arr(GlobalVariables::Value, global_variables.buffer_size);
  7368. memset(global_variables.buffer_values, 0, sizeof(GlobalVariables::Value) * global_variables.buffer_size);
  7369. global_variables.buffer_usage = memnew_arr(GlobalVariables::ValueUsage, global_variables.buffer_size);
  7370. global_variables.buffer_dirty_regions = memnew_arr(bool, global_variables.buffer_size / GlobalVariables::BUFFER_DIRTY_REGION_SIZE);
  7371. memset(global_variables.buffer_dirty_regions, 0, sizeof(bool) * global_variables.buffer_size / GlobalVariables::BUFFER_DIRTY_REGION_SIZE);
  7372. global_variables.buffer = RD::get_singleton()->storage_buffer_create(sizeof(GlobalVariables::Value) * global_variables.buffer_size);
  7373. { //create default textures
  7374. RD::TextureFormat tformat;
  7375. tformat.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  7376. tformat.width = 4;
  7377. tformat.height = 4;
  7378. tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT;
  7379. tformat.texture_type = RD::TEXTURE_TYPE_2D;
  7380. Vector<uint8_t> pv;
  7381. pv.resize(16 * 4);
  7382. for (int i = 0; i < 16; i++) {
  7383. pv.set(i * 4 + 0, 255);
  7384. pv.set(i * 4 + 1, 255);
  7385. pv.set(i * 4 + 2, 255);
  7386. pv.set(i * 4 + 3, 255);
  7387. }
  7388. {
  7389. Vector<Vector<uint8_t>> vpv;
  7390. vpv.push_back(pv);
  7391. default_rd_textures[DEFAULT_RD_TEXTURE_WHITE] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
  7392. }
  7393. for (int i = 0; i < 16; i++) {
  7394. pv.set(i * 4 + 0, 0);
  7395. pv.set(i * 4 + 1, 0);
  7396. pv.set(i * 4 + 2, 0);
  7397. pv.set(i * 4 + 3, 255);
  7398. }
  7399. {
  7400. Vector<Vector<uint8_t>> vpv;
  7401. vpv.push_back(pv);
  7402. default_rd_textures[DEFAULT_RD_TEXTURE_BLACK] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
  7403. //take the chance and initialize decal atlas to something
  7404. decal_atlas.texture = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
  7405. decal_atlas.texture_srgb = decal_atlas.texture;
  7406. }
  7407. for (int i = 0; i < 16; i++) {
  7408. pv.set(i * 4 + 0, 128);
  7409. pv.set(i * 4 + 1, 128);
  7410. pv.set(i * 4 + 2, 255);
  7411. pv.set(i * 4 + 3, 255);
  7412. }
  7413. {
  7414. Vector<Vector<uint8_t>> vpv;
  7415. vpv.push_back(pv);
  7416. default_rd_textures[DEFAULT_RD_TEXTURE_NORMAL] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
  7417. }
  7418. for (int i = 0; i < 16; i++) {
  7419. pv.set(i * 4 + 0, 255);
  7420. pv.set(i * 4 + 1, 128);
  7421. pv.set(i * 4 + 2, 255);
  7422. pv.set(i * 4 + 3, 255);
  7423. }
  7424. {
  7425. Vector<Vector<uint8_t>> vpv;
  7426. vpv.push_back(pv);
  7427. default_rd_textures[DEFAULT_RD_TEXTURE_ANISO] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
  7428. }
  7429. for (int i = 0; i < 16; i++) {
  7430. pv.set(i * 4 + 0, 0);
  7431. pv.set(i * 4 + 1, 0);
  7432. pv.set(i * 4 + 2, 0);
  7433. pv.set(i * 4 + 3, 0);
  7434. }
  7435. default_rd_textures[DEFAULT_RD_TEXTURE_MULTIMESH_BUFFER] = RD::get_singleton()->texture_buffer_create(16, RD::DATA_FORMAT_R8G8B8A8_UNORM, pv);
  7436. for (int i = 0; i < 16; i++) {
  7437. pv.set(i * 4 + 0, 0);
  7438. pv.set(i * 4 + 1, 0);
  7439. pv.set(i * 4 + 2, 0);
  7440. pv.set(i * 4 + 3, 0);
  7441. }
  7442. {
  7443. tformat.format = RD::DATA_FORMAT_R8G8B8A8_UINT;
  7444. Vector<Vector<uint8_t>> vpv;
  7445. vpv.push_back(pv);
  7446. default_rd_textures[DEFAULT_RD_TEXTURE_2D_UINT] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
  7447. }
  7448. }
  7449. { //create default cubemap
  7450. RD::TextureFormat tformat;
  7451. tformat.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  7452. tformat.width = 4;
  7453. tformat.height = 4;
  7454. tformat.array_layers = 6;
  7455. tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT;
  7456. tformat.texture_type = RD::TEXTURE_TYPE_CUBE_ARRAY;
  7457. Vector<uint8_t> pv;
  7458. pv.resize(16 * 4);
  7459. for (int i = 0; i < 16; i++) {
  7460. pv.set(i * 4 + 0, 0);
  7461. pv.set(i * 4 + 1, 0);
  7462. pv.set(i * 4 + 2, 0);
  7463. pv.set(i * 4 + 3, 0);
  7464. }
  7465. {
  7466. Vector<Vector<uint8_t>> vpv;
  7467. for (int i = 0; i < 6; i++) {
  7468. vpv.push_back(pv);
  7469. }
  7470. default_rd_textures[DEFAULT_RD_TEXTURE_CUBEMAP_ARRAY_BLACK] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
  7471. }
  7472. }
  7473. { //create default cubemap array
  7474. RD::TextureFormat tformat;
  7475. tformat.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  7476. tformat.width = 4;
  7477. tformat.height = 4;
  7478. tformat.array_layers = 6;
  7479. tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT;
  7480. tformat.texture_type = RD::TEXTURE_TYPE_CUBE;
  7481. Vector<uint8_t> pv;
  7482. pv.resize(16 * 4);
  7483. for (int i = 0; i < 16; i++) {
  7484. pv.set(i * 4 + 0, 0);
  7485. pv.set(i * 4 + 1, 0);
  7486. pv.set(i * 4 + 2, 0);
  7487. pv.set(i * 4 + 3, 0);
  7488. }
  7489. {
  7490. Vector<Vector<uint8_t>> vpv;
  7491. for (int i = 0; i < 6; i++) {
  7492. vpv.push_back(pv);
  7493. }
  7494. default_rd_textures[DEFAULT_RD_TEXTURE_CUBEMAP_BLACK] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
  7495. }
  7496. }
  7497. { //create default cubemap white array
  7498. RD::TextureFormat tformat;
  7499. tformat.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  7500. tformat.width = 4;
  7501. tformat.height = 4;
  7502. tformat.array_layers = 6;
  7503. tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT;
  7504. tformat.texture_type = RD::TEXTURE_TYPE_CUBE;
  7505. Vector<uint8_t> pv;
  7506. pv.resize(16 * 4);
  7507. for (int i = 0; i < 16; i++) {
  7508. pv.set(i * 4 + 0, 255);
  7509. pv.set(i * 4 + 1, 255);
  7510. pv.set(i * 4 + 2, 255);
  7511. pv.set(i * 4 + 3, 255);
  7512. }
  7513. {
  7514. Vector<Vector<uint8_t>> vpv;
  7515. for (int i = 0; i < 6; i++) {
  7516. vpv.push_back(pv);
  7517. }
  7518. default_rd_textures[DEFAULT_RD_TEXTURE_CUBEMAP_WHITE] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
  7519. }
  7520. }
  7521. { //create default 3D
  7522. RD::TextureFormat tformat;
  7523. tformat.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  7524. tformat.width = 4;
  7525. tformat.height = 4;
  7526. tformat.depth = 4;
  7527. tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT;
  7528. tformat.texture_type = RD::TEXTURE_TYPE_3D;
  7529. Vector<uint8_t> pv;
  7530. pv.resize(64 * 4);
  7531. for (int i = 0; i < 64; i++) {
  7532. pv.set(i * 4 + 0, 0);
  7533. pv.set(i * 4 + 1, 0);
  7534. pv.set(i * 4 + 2, 0);
  7535. pv.set(i * 4 + 3, 0);
  7536. }
  7537. {
  7538. Vector<Vector<uint8_t>> vpv;
  7539. vpv.push_back(pv);
  7540. default_rd_textures[DEFAULT_RD_TEXTURE_3D_WHITE] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
  7541. }
  7542. }
  7543. { //create default array
  7544. RD::TextureFormat tformat;
  7545. tformat.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  7546. tformat.width = 4;
  7547. tformat.height = 4;
  7548. tformat.array_layers = 1;
  7549. tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT;
  7550. tformat.texture_type = RD::TEXTURE_TYPE_2D_ARRAY;
  7551. Vector<uint8_t> pv;
  7552. pv.resize(16 * 4);
  7553. for (int i = 0; i < 16; i++) {
  7554. pv.set(i * 4 + 0, 255);
  7555. pv.set(i * 4 + 1, 255);
  7556. pv.set(i * 4 + 2, 255);
  7557. pv.set(i * 4 + 3, 255);
  7558. }
  7559. {
  7560. Vector<Vector<uint8_t>> vpv;
  7561. vpv.push_back(pv);
  7562. default_rd_textures[DEFAULT_RD_TEXTURE_2D_ARRAY_WHITE] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
  7563. }
  7564. }
  7565. //default samplers
  7566. for (int i = 1; i < RS::CANVAS_ITEM_TEXTURE_FILTER_MAX; i++) {
  7567. for (int j = 1; j < RS::CANVAS_ITEM_TEXTURE_REPEAT_MAX; j++) {
  7568. RD::SamplerState sampler_state;
  7569. switch (i) {
  7570. case RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST: {
  7571. sampler_state.mag_filter = RD::SAMPLER_FILTER_NEAREST;
  7572. sampler_state.min_filter = RD::SAMPLER_FILTER_NEAREST;
  7573. sampler_state.max_lod = 0;
  7574. } break;
  7575. case RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR: {
  7576. sampler_state.mag_filter = RD::SAMPLER_FILTER_LINEAR;
  7577. sampler_state.min_filter = RD::SAMPLER_FILTER_LINEAR;
  7578. sampler_state.max_lod = 0;
  7579. } break;
  7580. case RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS: {
  7581. sampler_state.mag_filter = RD::SAMPLER_FILTER_NEAREST;
  7582. sampler_state.min_filter = RD::SAMPLER_FILTER_LINEAR;
  7583. sampler_state.mip_filter = RD::SAMPLER_FILTER_LINEAR;
  7584. } break;
  7585. case RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS: {
  7586. sampler_state.mag_filter = RD::SAMPLER_FILTER_LINEAR;
  7587. sampler_state.min_filter = RD::SAMPLER_FILTER_LINEAR;
  7588. sampler_state.mip_filter = RD::SAMPLER_FILTER_LINEAR;
  7589. } break;
  7590. case RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC: {
  7591. sampler_state.mag_filter = RD::SAMPLER_FILTER_NEAREST;
  7592. sampler_state.min_filter = RD::SAMPLER_FILTER_LINEAR;
  7593. sampler_state.mip_filter = RD::SAMPLER_FILTER_LINEAR;
  7594. sampler_state.use_anisotropy = true;
  7595. sampler_state.anisotropy_max = 1 << int(GLOBAL_GET("rendering/textures/default_filters/anisotropic_filtering_level"));
  7596. } break;
  7597. case RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC: {
  7598. sampler_state.mag_filter = RD::SAMPLER_FILTER_LINEAR;
  7599. sampler_state.min_filter = RD::SAMPLER_FILTER_LINEAR;
  7600. sampler_state.mip_filter = RD::SAMPLER_FILTER_LINEAR;
  7601. sampler_state.use_anisotropy = true;
  7602. sampler_state.anisotropy_max = 1 << int(GLOBAL_GET("rendering/textures/default_filters/anisotropic_filtering_level"));
  7603. } break;
  7604. default: {
  7605. }
  7606. }
  7607. switch (j) {
  7608. case RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED: {
  7609. sampler_state.repeat_u = RD::SAMPLER_REPEAT_MODE_CLAMP_TO_EDGE;
  7610. sampler_state.repeat_v = RD::SAMPLER_REPEAT_MODE_CLAMP_TO_EDGE;
  7611. sampler_state.repeat_w = RD::SAMPLER_REPEAT_MODE_CLAMP_TO_EDGE;
  7612. } break;
  7613. case RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED: {
  7614. sampler_state.repeat_u = RD::SAMPLER_REPEAT_MODE_REPEAT;
  7615. sampler_state.repeat_v = RD::SAMPLER_REPEAT_MODE_REPEAT;
  7616. sampler_state.repeat_w = RD::SAMPLER_REPEAT_MODE_REPEAT;
  7617. } break;
  7618. case RS::CANVAS_ITEM_TEXTURE_REPEAT_MIRROR: {
  7619. sampler_state.repeat_u = RD::SAMPLER_REPEAT_MODE_MIRRORED_REPEAT;
  7620. sampler_state.repeat_v = RD::SAMPLER_REPEAT_MODE_MIRRORED_REPEAT;
  7621. sampler_state.repeat_w = RD::SAMPLER_REPEAT_MODE_MIRRORED_REPEAT;
  7622. } break;
  7623. default: {
  7624. }
  7625. }
  7626. default_rd_samplers[i][j] = RD::get_singleton()->sampler_create(sampler_state);
  7627. }
  7628. }
  7629. //default rd buffers
  7630. {
  7631. Vector<uint8_t> buffer;
  7632. {
  7633. buffer.resize(sizeof(float) * 3);
  7634. {
  7635. uint8_t *w = buffer.ptrw();
  7636. float *fptr = (float *)w;
  7637. fptr[0] = 0.0;
  7638. fptr[1] = 0.0;
  7639. fptr[2] = 0.0;
  7640. }
  7641. mesh_default_rd_buffers[DEFAULT_RD_BUFFER_VERTEX] = RD::get_singleton()->vertex_buffer_create(buffer.size(), buffer);
  7642. }
  7643. { //normal
  7644. buffer.resize(sizeof(float) * 3);
  7645. {
  7646. uint8_t *w = buffer.ptrw();
  7647. float *fptr = (float *)w;
  7648. fptr[0] = 1.0;
  7649. fptr[1] = 0.0;
  7650. fptr[2] = 0.0;
  7651. }
  7652. mesh_default_rd_buffers[DEFAULT_RD_BUFFER_NORMAL] = RD::get_singleton()->vertex_buffer_create(buffer.size(), buffer);
  7653. }
  7654. { //tangent
  7655. buffer.resize(sizeof(float) * 4);
  7656. {
  7657. uint8_t *w = buffer.ptrw();
  7658. float *fptr = (float *)w;
  7659. fptr[0] = 1.0;
  7660. fptr[1] = 0.0;
  7661. fptr[2] = 0.0;
  7662. fptr[3] = 0.0;
  7663. }
  7664. mesh_default_rd_buffers[DEFAULT_RD_BUFFER_TANGENT] = RD::get_singleton()->vertex_buffer_create(buffer.size(), buffer);
  7665. }
  7666. { //color
  7667. buffer.resize(sizeof(float) * 4);
  7668. {
  7669. uint8_t *w = buffer.ptrw();
  7670. float *fptr = (float *)w;
  7671. fptr[0] = 1.0;
  7672. fptr[1] = 1.0;
  7673. fptr[2] = 1.0;
  7674. fptr[3] = 1.0;
  7675. }
  7676. mesh_default_rd_buffers[DEFAULT_RD_BUFFER_COLOR] = RD::get_singleton()->vertex_buffer_create(buffer.size(), buffer);
  7677. }
  7678. { //tex uv 1
  7679. buffer.resize(sizeof(float) * 2);
  7680. {
  7681. uint8_t *w = buffer.ptrw();
  7682. float *fptr = (float *)w;
  7683. fptr[0] = 0.0;
  7684. fptr[1] = 0.0;
  7685. }
  7686. mesh_default_rd_buffers[DEFAULT_RD_BUFFER_TEX_UV] = RD::get_singleton()->vertex_buffer_create(buffer.size(), buffer);
  7687. }
  7688. { //tex uv 2
  7689. buffer.resize(sizeof(float) * 2);
  7690. {
  7691. uint8_t *w = buffer.ptrw();
  7692. float *fptr = (float *)w;
  7693. fptr[0] = 0.0;
  7694. fptr[1] = 0.0;
  7695. }
  7696. mesh_default_rd_buffers[DEFAULT_RD_BUFFER_TEX_UV2] = RD::get_singleton()->vertex_buffer_create(buffer.size(), buffer);
  7697. }
  7698. for (int i = 0; i < RS::ARRAY_CUSTOM_COUNT; i++) {
  7699. buffer.resize(sizeof(float) * 4);
  7700. {
  7701. uint8_t *w = buffer.ptrw();
  7702. float *fptr = (float *)w;
  7703. fptr[0] = 0.0;
  7704. fptr[1] = 0.0;
  7705. fptr[2] = 0.0;
  7706. fptr[3] = 0.0;
  7707. }
  7708. mesh_default_rd_buffers[DEFAULT_RD_BUFFER_CUSTOM0 + i] = RD::get_singleton()->vertex_buffer_create(buffer.size(), buffer);
  7709. }
  7710. { //bones
  7711. buffer.resize(sizeof(uint32_t) * 4);
  7712. {
  7713. uint8_t *w = buffer.ptrw();
  7714. uint32_t *fptr = (uint32_t *)w;
  7715. fptr[0] = 0;
  7716. fptr[1] = 0;
  7717. fptr[2] = 0;
  7718. fptr[3] = 0;
  7719. }
  7720. mesh_default_rd_buffers[DEFAULT_RD_BUFFER_BONES] = RD::get_singleton()->vertex_buffer_create(buffer.size(), buffer);
  7721. }
  7722. { //weights
  7723. buffer.resize(sizeof(float) * 4);
  7724. {
  7725. uint8_t *w = buffer.ptrw();
  7726. float *fptr = (float *)w;
  7727. fptr[0] = 0.0;
  7728. fptr[1] = 0.0;
  7729. fptr[2] = 0.0;
  7730. fptr[3] = 0.0;
  7731. }
  7732. mesh_default_rd_buffers[DEFAULT_RD_BUFFER_WEIGHTS] = RD::get_singleton()->vertex_buffer_create(buffer.size(), buffer);
  7733. }
  7734. }
  7735. {
  7736. Vector<String> sdf_versions;
  7737. sdf_versions.push_back(""); //one only
  7738. voxel_gi_sdf_shader.initialize(sdf_versions);
  7739. voxel_gi_sdf_shader_version = voxel_gi_sdf_shader.version_create();
  7740. voxel_gi_sdf_shader_version_shader = voxel_gi_sdf_shader.version_get_shader(voxel_gi_sdf_shader_version, 0);
  7741. voxel_gi_sdf_shader_pipeline = RD::get_singleton()->compute_pipeline_create(voxel_gi_sdf_shader_version_shader);
  7742. }
  7743. using_lightmap_array = true; // high end
  7744. if (using_lightmap_array) {
  7745. uint32_t textures_per_stage = RD::get_singleton()->limit_get(RD::LIMIT_MAX_TEXTURES_PER_SHADER_STAGE);
  7746. if (textures_per_stage <= 256) {
  7747. lightmap_textures.resize(32);
  7748. } else {
  7749. lightmap_textures.resize(1024);
  7750. }
  7751. for (int i = 0; i < lightmap_textures.size(); i++) {
  7752. lightmap_textures.write[i] = default_rd_textures[DEFAULT_RD_TEXTURE_2D_ARRAY_WHITE];
  7753. }
  7754. }
  7755. lightmap_probe_capture_update_speed = GLOBAL_GET("rendering/lightmapping/probe_capture/update_speed");
  7756. /* Particles */
  7757. {
  7758. // Initialize particles
  7759. Vector<String> particles_modes;
  7760. particles_modes.push_back("");
  7761. particles_shader.shader.initialize(particles_modes, String());
  7762. }
  7763. shader_set_data_request_function(RendererStorageRD::SHADER_TYPE_PARTICLES, _create_particles_shader_funcs);
  7764. material_set_data_request_function(RendererStorageRD::SHADER_TYPE_PARTICLES, _create_particles_material_funcs);
  7765. {
  7766. ShaderCompilerRD::DefaultIdentifierActions actions;
  7767. actions.renames["COLOR"] = "PARTICLE.color";
  7768. actions.renames["VELOCITY"] = "PARTICLE.velocity";
  7769. //actions.renames["MASS"] = "mass"; ?
  7770. actions.renames["ACTIVE"] = "particle_active";
  7771. actions.renames["RESTART"] = "restart";
  7772. actions.renames["CUSTOM"] = "PARTICLE.custom";
  7773. actions.renames["TRANSFORM"] = "PARTICLE.xform";
  7774. actions.renames["TIME"] = "FRAME.time";
  7775. actions.renames["PI"] = _MKSTR(Math_PI);
  7776. actions.renames["TAU"] = _MKSTR(Math_TAU);
  7777. actions.renames["E"] = _MKSTR(Math_E);
  7778. actions.renames["LIFETIME"] = "params.lifetime";
  7779. actions.renames["DELTA"] = "local_delta";
  7780. actions.renames["NUMBER"] = "particle_number";
  7781. actions.renames["INDEX"] = "index";
  7782. //actions.renames["GRAVITY"] = "current_gravity";
  7783. actions.renames["EMISSION_TRANSFORM"] = "FRAME.emission_transform";
  7784. actions.renames["RANDOM_SEED"] = "FRAME.random_seed";
  7785. actions.renames["FLAG_EMIT_POSITION"] = "EMISSION_FLAG_HAS_POSITION";
  7786. actions.renames["FLAG_EMIT_ROT_SCALE"] = "EMISSION_FLAG_HAS_ROTATION_SCALE";
  7787. actions.renames["FLAG_EMIT_VELOCITY"] = "EMISSION_FLAG_HAS_VELOCITY";
  7788. actions.renames["FLAG_EMIT_COLOR"] = "EMISSION_FLAG_HAS_COLOR";
  7789. actions.renames["FLAG_EMIT_CUSTOM"] = "EMISSION_FLAG_HAS_CUSTOM";
  7790. actions.renames["RESTART_POSITION"] = "restart_position";
  7791. actions.renames["RESTART_ROT_SCALE"] = "restart_rotation_scale";
  7792. actions.renames["RESTART_VELOCITY"] = "restart_velocity";
  7793. actions.renames["RESTART_COLOR"] = "restart_color";
  7794. actions.renames["RESTART_CUSTOM"] = "restart_custom";
  7795. actions.renames["emit_subparticle"] = "emit_subparticle";
  7796. actions.renames["COLLIDED"] = "collided";
  7797. actions.renames["COLLISION_NORMAL"] = "collision_normal";
  7798. actions.renames["COLLISION_DEPTH"] = "collision_depth";
  7799. actions.renames["ATTRACTOR_FORCE"] = "attractor_force";
  7800. actions.render_mode_defines["disable_force"] = "#define DISABLE_FORCE\n";
  7801. actions.render_mode_defines["disable_velocity"] = "#define DISABLE_VELOCITY\n";
  7802. actions.render_mode_defines["keep_data"] = "#define ENABLE_KEEP_DATA\n";
  7803. actions.render_mode_defines["collision_use_scale"] = "#define USE_COLLISON_SCALE\n";
  7804. actions.sampler_array_name = "material_samplers";
  7805. actions.base_texture_binding_index = 1;
  7806. actions.texture_layout_set = 3;
  7807. actions.base_uniform_string = "material.";
  7808. actions.base_varying_index = 10;
  7809. actions.default_filter = ShaderLanguage::FILTER_LINEAR_MIPMAP;
  7810. actions.default_repeat = ShaderLanguage::REPEAT_ENABLE;
  7811. actions.global_buffer_array_variable = "global_variables.data";
  7812. particles_shader.compiler.initialize(actions);
  7813. }
  7814. {
  7815. // default material and shader for particles shader
  7816. particles_shader.default_shader = shader_allocate();
  7817. shader_initialize(particles_shader.default_shader);
  7818. shader_set_code(particles_shader.default_shader, "shader_type particles; void process() { COLOR = vec4(1.0); } \n");
  7819. particles_shader.default_material = material_allocate();
  7820. material_initialize(particles_shader.default_material);
  7821. material_set_shader(particles_shader.default_material, particles_shader.default_shader);
  7822. ParticlesMaterialData *md = (ParticlesMaterialData *)material_get_data(particles_shader.default_material, RendererStorageRD::SHADER_TYPE_PARTICLES);
  7823. particles_shader.default_shader_rd = particles_shader.shader.version_get_shader(md->shader_data->version, 0);
  7824. Vector<RD::Uniform> uniforms;
  7825. {
  7826. RD::Uniform u;
  7827. u.uniform_type = RD::UNIFORM_TYPE_SAMPLER;
  7828. u.binding = 1;
  7829. u.ids.resize(12);
  7830. RID *ids_ptr = u.ids.ptrw();
  7831. ids_ptr[0] = sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
  7832. ids_ptr[1] = sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
  7833. ids_ptr[2] = sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
  7834. ids_ptr[3] = sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
  7835. ids_ptr[4] = sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
  7836. ids_ptr[5] = sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
  7837. ids_ptr[6] = sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
  7838. ids_ptr[7] = sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
  7839. ids_ptr[8] = sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
  7840. ids_ptr[9] = sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
  7841. ids_ptr[10] = sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
  7842. ids_ptr[11] = sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
  7843. uniforms.push_back(u);
  7844. }
  7845. {
  7846. RD::Uniform u;
  7847. u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
  7848. u.binding = 2;
  7849. u.ids.push_back(global_variables_get_storage_buffer());
  7850. uniforms.push_back(u);
  7851. }
  7852. particles_shader.base_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, particles_shader.default_shader_rd, 0);
  7853. }
  7854. default_rd_storage_buffer = RD::get_singleton()->storage_buffer_create(sizeof(uint32_t) * 4);
  7855. {
  7856. Vector<String> copy_modes;
  7857. copy_modes.push_back("\n#define MODE_FILL_INSTANCES\n");
  7858. copy_modes.push_back("\n#define MODE_FILL_INSTANCES\n#define MODE_2D\n");
  7859. copy_modes.push_back("\n#define MODE_FILL_SORT_BUFFER\n#define USE_SORT_BUFFER\n");
  7860. copy_modes.push_back("\n#define MODE_FILL_INSTANCES\n#define USE_SORT_BUFFER\n");
  7861. particles_shader.copy_shader.initialize(copy_modes);
  7862. particles_shader.copy_shader_version = particles_shader.copy_shader.version_create();
  7863. for (int i = 0; i < ParticlesShader::COPY_MODE_MAX; i++) {
  7864. particles_shader.copy_pipelines[i] = RD::get_singleton()->compute_pipeline_create(particles_shader.copy_shader.version_get_shader(particles_shader.copy_shader_version, i));
  7865. }
  7866. }
  7867. {
  7868. Vector<String> sdf_modes;
  7869. sdf_modes.push_back("\n#define MODE_LOAD\n");
  7870. sdf_modes.push_back("\n#define MODE_LOAD_SHRINK\n");
  7871. sdf_modes.push_back("\n#define MODE_PROCESS\n");
  7872. sdf_modes.push_back("\n#define MODE_PROCESS_OPTIMIZED\n");
  7873. sdf_modes.push_back("\n#define MODE_STORE\n");
  7874. sdf_modes.push_back("\n#define MODE_STORE_SHRINK\n");
  7875. rt_sdf.shader.initialize(sdf_modes);
  7876. rt_sdf.shader_version = rt_sdf.shader.version_create();
  7877. for (int i = 0; i < RenderTargetSDF::SHADER_MAX; i++) {
  7878. rt_sdf.pipelines[i] = RD::get_singleton()->compute_pipeline_create(rt_sdf.shader.version_get_shader(rt_sdf.shader_version, i));
  7879. }
  7880. }
  7881. {
  7882. Vector<String> skeleton_modes;
  7883. skeleton_modes.push_back("\n#define MODE_2D\n");
  7884. skeleton_modes.push_back("");
  7885. skeleton_shader.shader.initialize(skeleton_modes);
  7886. skeleton_shader.version = skeleton_shader.shader.version_create();
  7887. for (int i = 0; i < SkeletonShader::SHADER_MODE_MAX; i++) {
  7888. skeleton_shader.version_shader[i] = skeleton_shader.shader.version_get_shader(skeleton_shader.version, i);
  7889. skeleton_shader.pipeline[i] = RD::get_singleton()->compute_pipeline_create(skeleton_shader.version_shader[i]);
  7890. }
  7891. {
  7892. Vector<RD::Uniform> uniforms;
  7893. {
  7894. RD::Uniform u;
  7895. u.binding = 0;
  7896. u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
  7897. u.ids.push_back(default_rd_storage_buffer);
  7898. uniforms.push_back(u);
  7899. }
  7900. skeleton_shader.default_skeleton_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, skeleton_shader.version_shader[0], SkeletonShader::UNIFORM_SET_SKELETON);
  7901. }
  7902. }
  7903. }
  7904. RendererStorageRD::~RendererStorageRD() {
  7905. memdelete_arr(global_variables.buffer_values);
  7906. memdelete_arr(global_variables.buffer_usage);
  7907. memdelete_arr(global_variables.buffer_dirty_regions);
  7908. RD::get_singleton()->free(global_variables.buffer);
  7909. //def textures
  7910. for (int i = 0; i < DEFAULT_RD_TEXTURE_MAX; i++) {
  7911. RD::get_singleton()->free(default_rd_textures[i]);
  7912. }
  7913. //def samplers
  7914. for (int i = 1; i < RS::CANVAS_ITEM_TEXTURE_FILTER_MAX; i++) {
  7915. for (int j = 1; j < RS::CANVAS_ITEM_TEXTURE_REPEAT_MAX; j++) {
  7916. RD::get_singleton()->free(default_rd_samplers[i][j]);
  7917. }
  7918. }
  7919. //def buffers
  7920. for (int i = 0; i < DEFAULT_RD_BUFFER_MAX; i++) {
  7921. RD::get_singleton()->free(mesh_default_rd_buffers[i]);
  7922. }
  7923. voxel_gi_sdf_shader.version_free(voxel_gi_sdf_shader_version);
  7924. particles_shader.copy_shader.version_free(particles_shader.copy_shader_version);
  7925. rt_sdf.shader.version_free(rt_sdf.shader_version);
  7926. skeleton_shader.shader.version_free(skeleton_shader.version);
  7927. RenderingServer::get_singleton()->free(particles_shader.default_material);
  7928. RenderingServer::get_singleton()->free(particles_shader.default_shader);
  7929. RD::get_singleton()->free(default_rd_storage_buffer);
  7930. if (decal_atlas.textures.size()) {
  7931. ERR_PRINT("Decal Atlas: " + itos(decal_atlas.textures.size()) + " textures were not removed from the atlas.");
  7932. }
  7933. if (decal_atlas.texture.is_valid()) {
  7934. RD::get_singleton()->free(decal_atlas.texture);
  7935. }
  7936. }