| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304 | /**************************************************************************//*  gdscript_lambda_callable.cpp                                          *//**************************************************************************//*                         This file is part of:                          *//*                             GODOT ENGINE                               *//*                        https://godotengine.org                         *//**************************************************************************//* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). *//* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  *//*                                                                        *//* Permission is hereby granted, free of charge, to any person obtaining  *//* a copy of this software and associated documentation files (the        *//* "Software"), to deal in the Software without restriction, including    *//* without limitation the rights to use, copy, modify, merge, publish,    *//* distribute, sublicense, and/or sell copies of the Software, and to     *//* permit persons to whom the Software is furnished to do so, subject to  *//* the following conditions:                                              *//*                                                                        *//* The above copyright notice and this permission notice shall be         *//* included in all copies or substantial portions of the Software.        *//*                                                                        *//* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        *//* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     *//* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. *//* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   *//* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   *//* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      *//* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 *//**************************************************************************/#include "gdscript_lambda_callable.h"#include "gdscript.h"#include "core/templates/hashfuncs.h"bool GDScriptLambdaCallable::compare_equal(const CallableCustom *p_a, const CallableCustom *p_b) {	// Lambda callables are only compared by reference.	return p_a == p_b;}bool GDScriptLambdaCallable::compare_less(const CallableCustom *p_a, const CallableCustom *p_b) {	// Lambda callables are only compared by reference.	return p_a < p_b;}bool GDScriptLambdaCallable::is_valid() const {	// Don't need to call CallableCustom::is_valid():	// It just verifies our script exists, which we know to be true because it is RefCounted.	return function != nullptr;}uint32_t GDScriptLambdaCallable::hash() const {	return h;}String GDScriptLambdaCallable::get_as_text() const {	if (function == nullptr) {		return "<invalid lambda>";	}	if (function->get_name() != StringName()) {		return function->get_name().operator String() + "(lambda)";	}	return "(anonymous lambda)";}CallableCustom::CompareEqualFunc GDScriptLambdaCallable::get_compare_equal_func() const {	return compare_equal;}CallableCustom::CompareLessFunc GDScriptLambdaCallable::get_compare_less_func() const {	return compare_less;}ObjectID GDScriptLambdaCallable::get_object() const {	return script->get_instance_id();}StringName GDScriptLambdaCallable::get_method() const {	return function->get_name();}int GDScriptLambdaCallable::get_argument_count(bool &r_is_valid) const {	if (function == nullptr) {		r_is_valid = false;		return 0;	}	r_is_valid = true;	return function->get_argument_count() - captures.size();}void GDScriptLambdaCallable::call(const Variant **p_arguments, int p_argcount, Variant &r_return_value, Callable::CallError &r_call_error) const {	int captures_amount = captures.size();	if (function == nullptr) {		r_return_value = Variant();		r_call_error.error = Callable::CallError::CALL_ERROR_INSTANCE_IS_NULL;		return;	}	if (captures_amount > 0) {		const int total_argcount = p_argcount + captures_amount;		const Variant **args = (const Variant **)alloca(sizeof(Variant *) * total_argcount);		for (int i = 0; i < captures_amount; i++) {			args[i] = &captures[i];			if (captures[i].get_type() == Variant::OBJECT) {				bool was_freed = false;				captures[i].get_validated_object_with_check(was_freed);				if (was_freed) {					ERR_PRINT(vformat(R"(Lambda capture at index %d was freed. Passed "null" instead.)", i));					static Variant nil;					args[i] = &nil;				}			}		}		for (int i = 0; i < p_argcount; i++) {			args[i + captures_amount] = p_arguments[i];		}		r_return_value = function->call(nullptr, args, total_argcount, r_call_error);		switch (r_call_error.error) {			case Callable::CallError::CALL_ERROR_INVALID_ARGUMENT:				r_call_error.argument -= captures_amount;#ifdef DEBUG_ENABLED				if (r_call_error.argument < 0) {					ERR_PRINT(vformat("GDScript bug (please report): Invalid value of lambda capture at index %d.", captures_amount + r_call_error.argument));					r_call_error.error = Callable::CallError::CALL_ERROR_INVALID_METHOD; // TODO: Add a more suitable error code.					r_call_error.argument = 0;					r_call_error.expected = 0;				}#endif				break;			case Callable::CallError::CALL_ERROR_TOO_MANY_ARGUMENTS:			case Callable::CallError::CALL_ERROR_TOO_FEW_ARGUMENTS:				r_call_error.expected -= captures_amount;#ifdef DEBUG_ENABLED				if (r_call_error.expected < 0) {					ERR_PRINT("GDScript bug (please report): Invalid lambda captures count.");					r_call_error.error = Callable::CallError::CALL_ERROR_INVALID_METHOD; // TODO: Add a more suitable error code.					r_call_error.argument = 0;					r_call_error.expected = 0;				}#endif				break;			default:				break;		}	} else {		r_return_value = function->call(nullptr, p_arguments, p_argcount, r_call_error);	}}GDScriptLambdaCallable::GDScriptLambdaCallable(Ref<GDScript> p_script, GDScriptFunction *p_function, const Vector<Variant> &p_captures) :		function(p_function) {	ERR_FAIL_COND(p_script.is_null());	ERR_FAIL_NULL(p_function);	script = p_script;	captures = p_captures;	h = (uint32_t)hash_murmur3_one_64((uint64_t)this);}bool GDScriptLambdaSelfCallable::compare_equal(const CallableCustom *p_a, const CallableCustom *p_b) {	// Lambda callables are only compared by reference.	return p_a == p_b;}bool GDScriptLambdaSelfCallable::compare_less(const CallableCustom *p_a, const CallableCustom *p_b) {	// Lambda callables are only compared by reference.	return p_a < p_b;}bool GDScriptLambdaSelfCallable::is_valid() const {	return CallableCustom::is_valid() && function != nullptr;}uint32_t GDScriptLambdaSelfCallable::hash() const {	return h;}String GDScriptLambdaSelfCallable::get_as_text() const {	if (function == nullptr) {		return "<invalid self lambda>";	}	if (function->get_name() != StringName()) {		return function->get_name().operator String() + "(self lambda)";	}	return "(anonymous self lambda)";}CallableCustom::CompareEqualFunc GDScriptLambdaSelfCallable::get_compare_equal_func() const {	return compare_equal;}CallableCustom::CompareLessFunc GDScriptLambdaSelfCallable::get_compare_less_func() const {	return compare_less;}ObjectID GDScriptLambdaSelfCallable::get_object() const {	return object->get_instance_id();}StringName GDScriptLambdaSelfCallable::get_method() const {	return function->get_name();}int GDScriptLambdaSelfCallable::get_argument_count(bool &r_is_valid) const {	if (function == nullptr) {		r_is_valid = false;		return 0;	}	r_is_valid = true;	return function->get_argument_count() - captures.size();}void GDScriptLambdaSelfCallable::call(const Variant **p_arguments, int p_argcount, Variant &r_return_value, Callable::CallError &r_call_error) const {#ifdef DEBUG_ENABLED	if (object->get_script_instance() == nullptr || object->get_script_instance()->get_language() != GDScriptLanguage::get_singleton()) {		ERR_PRINT("Trying to call a lambda with an invalid instance.");		r_call_error.error = Callable::CallError::CALL_ERROR_INSTANCE_IS_NULL;		return;	}#endif	int captures_amount = captures.size();	if (function == nullptr) {		r_return_value = Variant();		r_call_error.error = Callable::CallError::CALL_ERROR_INSTANCE_IS_NULL;		return;	}	if (captures_amount > 0) {		const int total_argcount = p_argcount + captures_amount;		const Variant **args = (const Variant **)alloca(sizeof(Variant *) * total_argcount);		for (int i = 0; i < captures_amount; i++) {			args[i] = &captures[i];			if (captures[i].get_type() == Variant::OBJECT) {				bool was_freed = false;				captures[i].get_validated_object_with_check(was_freed);				if (was_freed) {					ERR_PRINT(vformat(R"(Lambda capture at index %d was freed. Passed "null" instead.)", i));					static Variant nil;					args[i] = &nil;				}			}		}		for (int i = 0; i < p_argcount; i++) {			args[i + captures_amount] = p_arguments[i];		}		r_return_value = function->call(static_cast<GDScriptInstance *>(object->get_script_instance()), args, total_argcount, r_call_error);		switch (r_call_error.error) {			case Callable::CallError::CALL_ERROR_INVALID_ARGUMENT:				r_call_error.argument -= captures_amount;#ifdef DEBUG_ENABLED				if (r_call_error.argument < 0) {					ERR_PRINT(vformat("GDScript bug (please report): Invalid value of lambda capture at index %d.", captures_amount + r_call_error.argument));					r_call_error.error = Callable::CallError::CALL_ERROR_INVALID_METHOD; // TODO: Add a more suitable error code.					r_call_error.argument = 0;					r_call_error.expected = 0;				}#endif				break;			case Callable::CallError::CALL_ERROR_TOO_MANY_ARGUMENTS:			case Callable::CallError::CALL_ERROR_TOO_FEW_ARGUMENTS:				r_call_error.expected -= captures_amount;#ifdef DEBUG_ENABLED				if (r_call_error.expected < 0) {					ERR_PRINT("GDScript bug (please report): Invalid lambda captures count.");					r_call_error.error = Callable::CallError::CALL_ERROR_INVALID_METHOD; // TODO: Add a more suitable error code.					r_call_error.argument = 0;					r_call_error.expected = 0;				}#endif				break;			default:				break;		}	} else {		r_return_value = function->call(static_cast<GDScriptInstance *>(object->get_script_instance()), p_arguments, p_argcount, r_call_error);	}}GDScriptLambdaSelfCallable::GDScriptLambdaSelfCallable(Ref<RefCounted> p_self, GDScriptFunction *p_function, const Vector<Variant> &p_captures) :		function(p_function) {	ERR_FAIL_COND(p_self.is_null());	ERR_FAIL_NULL(p_function);	reference = p_self;	object = p_self.ptr();	captures = p_captures;	h = (uint32_t)hash_murmur3_one_64((uint64_t)this);}GDScriptLambdaSelfCallable::GDScriptLambdaSelfCallable(Object *p_self, GDScriptFunction *p_function, const Vector<Variant> &p_captures) :		function(p_function) {	ERR_FAIL_NULL(p_self);	ERR_FAIL_NULL(p_function);	object = p_self;	captures = p_captures;	h = (uint32_t)hash_murmur3_one_64((uint64_t)this);}
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