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| /**************************************************************************//*  gdscript.cpp                                                          *//**************************************************************************//*                         This file is part of:                          *//*                             GODOT ENGINE                               *//*                        https://godotengine.org                         *//**************************************************************************//* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). *//* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  *//*                                                                        *//* Permission is hereby granted, free of charge, to any person obtaining  *//* a copy of this software and associated documentation files (the        *//* "Software"), to deal in the Software without restriction, including    *//* without limitation the rights to use, copy, modify, merge, publish,    *//* distribute, sublicense, and/or sell copies of the Software, and to     *//* permit persons to whom the Software is furnished to do so, subject to  *//* the following conditions:                                              *//*                                                                        *//* The above copyright notice and this permission notice shall be         *//* included in all copies or substantial portions of the Software.        *//*                                                                        *//* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        *//* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     *//* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. *//* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   *//* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   *//* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      *//* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 *//**************************************************************************/#include "gdscript.h"#include "core/core_string_names.h"#include "core/engine.h"#include "core/global_constants.h"#include "core/io/file_access_encrypted.h"#include "core/os/file_access.h"#include "core/os/os.h"#include "core/project_settings.h"#include "gdscript_compiler.h"///////////////////////////GDScriptNativeClass::GDScriptNativeClass(const StringName &p_name) {	name = p_name;}bool GDScriptNativeClass::_get(const StringName &p_name, Variant &r_ret) const {	bool ok;	int v = ClassDB::get_integer_constant(name, p_name, &ok);	if (ok) {		r_ret = v;		return true;	} else {		return false;	}}void GDScriptNativeClass::_bind_methods() {	ClassDB::bind_method(D_METHOD("new"), &GDScriptNativeClass::_new);}Variant GDScriptNativeClass::_new() {	Object *o = instance();	ERR_FAIL_COND_V_MSG(!o, Variant(), "Class type: '" + String(name) + "' is not instantiable.");	Reference *ref = Object::cast_to<Reference>(o);	if (ref) {		return REF(ref);	} else {		return o;	}}Object *GDScriptNativeClass::instance() {	return ClassDB::instance(name);}void GDScript::_clear_pending_func_states() {	GDScriptLanguage::get_singleton()->lock.lock();	while (SelfList<GDScriptFunctionState> *E = pending_func_states.first()) {		// Order matters since clearing the stack may already cause		// the GDSCriptFunctionState to be destroyed and thus removed from the list.		pending_func_states.remove(E);		E->self()->_clear_stack();	}	GDScriptLanguage::get_singleton()->lock.unlock();}GDScriptInstance *GDScript::_create_instance(const Variant **p_args, int p_argcount, Object *p_owner, bool p_isref, Variant::CallError &r_error) {	/* STEP 1, CREATE */	GDScriptInstance *instance = memnew(GDScriptInstance);	instance->base_ref = p_isref;	instance->members.resize(member_indices.size());	instance->script = Ref<GDScript>(this);	instance->owner = p_owner;#ifdef DEBUG_ENABLED	//needed for hot reloading	for (Map<StringName, MemberInfo>::Element *E = member_indices.front(); E; E = E->next()) {		instance->member_indices_cache[E->key()] = E->get().index;	}#endif	instance->owner->set_script_instance(instance);	/* STEP 2, INITIALIZE AND CONSTRUCT */	GDScriptLanguage::singleton->lock.lock();	instances.insert(instance->owner);	GDScriptLanguage::singleton->lock.unlock();	if (p_argcount < 0) {		return instance;	}	initializer->call(instance, p_args, p_argcount, r_error);	if (r_error.error != Variant::CallError::CALL_OK) {		instance->script = Ref<GDScript>();		instance->owner->set_script_instance(nullptr);#ifndef NO_THREADS		GDScriptLanguage::singleton->lock.lock();#endif		instances.erase(p_owner);#ifndef NO_THREADS		GDScriptLanguage::singleton->lock.unlock();#endif		ERR_FAIL_V_MSG(nullptr, "Error constructing a GDScriptInstance.");	}	//@TODO make thread safe	return instance;}Variant GDScript::_new(const Variant **p_args, int p_argcount, Variant::CallError &r_error) {	/* STEP 1, CREATE */	if (!valid) {		r_error.error = Variant::CallError::CALL_ERROR_INVALID_METHOD;		return Variant();	}	r_error.error = Variant::CallError::CALL_OK;	REF ref;	Object *owner = nullptr;	GDScript *_baseptr = this;	while (_baseptr->_base) {		_baseptr = _baseptr->_base;	}	ERR_FAIL_COND_V(_baseptr->native.is_null(), Variant());	if (_baseptr->native.ptr()) {		owner = _baseptr->native->instance();	} else {		owner = memnew(Reference); //by default, no base means use reference	}	ERR_FAIL_COND_V_MSG(!owner, Variant(), "Can't inherit from a virtual class.");	Reference *r = Object::cast_to<Reference>(owner);	if (r) {		ref = REF(r);	}	GDScriptInstance *instance = _create_instance(p_args, p_argcount, owner, r != nullptr, r_error);	if (!instance) {		if (ref.is_null()) {			memdelete(owner); //no owner, sorry		}		return Variant();	}	if (ref.is_valid()) {		return ref;	} else {		return owner;	}}bool GDScript::can_instance() const {#ifdef TOOLS_ENABLED	return valid && (tool || ScriptServer::is_scripting_enabled());#else	return valid;#endif}Ref<Script> GDScript::get_base_script() const {	if (_base) {		return Ref<GDScript>(_base);	} else {		return Ref<Script>();	}}StringName GDScript::get_instance_base_type() const {	if (native.is_valid()) {		return native->get_name();	}	if (base.is_valid() && base->is_valid()) {		return base->get_instance_base_type();	}	return StringName();}struct _GDScriptMemberSort {	int index;	StringName name;	_FORCE_INLINE_ bool operator<(const _GDScriptMemberSort &p_member) const { return index < p_member.index; }};#ifdef TOOLS_ENABLEDvoid GDScript::_placeholder_erased(PlaceHolderScriptInstance *p_placeholder) {	placeholders.erase(p_placeholder);}#endifvoid GDScript::get_script_method_list(List<MethodInfo> *p_list) const {	const GDScript *current = this;	while (current) {		for (const Map<StringName, GDScriptFunction *>::Element *E = current->member_functions.front(); E; E = E->next()) {			GDScriptFunction *func = E->get();			MethodInfo mi;			mi.name = E->key();			for (int i = 0; i < func->get_argument_count(); i++) {				mi.arguments.push_back(func->get_argument_type(i));			}			mi.return_val = func->get_return_type();			p_list->push_back(mi);		}		current = current->_base;	}}void GDScript::get_script_property_list(List<PropertyInfo> *p_list) const {	const GDScript *sptr = this;	List<PropertyInfo> props;	while (sptr) {		Vector<_GDScriptMemberSort> msort;		for (Map<StringName, PropertyInfo>::Element *E = sptr->member_info.front(); E; E = E->next()) {			_GDScriptMemberSort ms;			ERR_CONTINUE(!sptr->member_indices.has(E->key()));			ms.index = sptr->member_indices[E->key()].index;			ms.name = E->key();			msort.push_back(ms);		}		msort.sort();		msort.invert();		for (int i = 0; i < msort.size(); i++) {			props.push_front(sptr->member_info[msort[i].name]);		}		sptr = sptr->_base;	}	for (List<PropertyInfo>::Element *E = props.front(); E; E = E->next()) {		p_list->push_back(E->get());	}}bool GDScript::has_method(const StringName &p_method) const {	return member_functions.has(p_method);}MethodInfo GDScript::get_method_info(const StringName &p_method) const {	const Map<StringName, GDScriptFunction *>::Element *E = member_functions.find(p_method);	if (!E) {		return MethodInfo();	}	GDScriptFunction *func = E->get();	MethodInfo mi;	mi.name = E->key();	for (int i = 0; i < func->get_argument_count(); i++) {		mi.arguments.push_back(func->get_argument_type(i));	}	mi.return_val = func->get_return_type();	return mi;}bool GDScript::get_property_default_value(const StringName &p_property, Variant &r_value) const {#ifdef TOOLS_ENABLED	const Map<StringName, Variant>::Element *E = member_default_values_cache.find(p_property);	if (E) {		r_value = E->get();		return true;	}	if (base_cache.is_valid()) {		return base_cache->get_property_default_value(p_property, r_value);	}#endif	return false;}ScriptInstance *GDScript::instance_create(Object *p_this) {	GDScript *top = this;	while (top->_base) {		top = top->_base;	}	if (top->native.is_valid()) {		if (!ClassDB::is_parent_class(p_this->get_class_name(), top->native->get_name())) {			if (ScriptDebugger::get_singleton()) {				GDScriptLanguage::get_singleton()->debug_break_parse(_get_debug_path(), 1, "Script inherits from native type '" + String(top->native->get_name()) + "', so it can't be instanced in object of type: '" + p_this->get_class() + "'");			}			ERR_FAIL_V_MSG(nullptr, "Script inherits from native type '" + String(top->native->get_name()) + "', so it can't be instanced in object of type '" + p_this->get_class() + "'" + ".");		}	}	Variant::CallError unchecked_error;	return _create_instance(nullptr, 0, p_this, Object::cast_to<Reference>(p_this) != nullptr, unchecked_error);}PlaceHolderScriptInstance *GDScript::placeholder_instance_create(Object *p_this) {#ifdef TOOLS_ENABLED	PlaceHolderScriptInstance *si = memnew(PlaceHolderScriptInstance(GDScriptLanguage::get_singleton(), Ref<Script>(this), p_this));	placeholders.insert(si);	_update_exports(nullptr, false, si);	return si;#else	return NULL;#endif}bool GDScript::instance_has(const Object *p_this) const {	GDScriptLanguage::singleton->lock.lock();	bool hasit = instances.has((Object *)p_this);	GDScriptLanguage::singleton->lock.unlock();	return hasit;}bool GDScript::has_source_code() const {	return source != "";}String GDScript::get_source_code() const {	return source;}void GDScript::set_source_code(const String &p_code) {	if (source == p_code) {		return;	}	source = p_code;#ifdef TOOLS_ENABLED	source_changed_cache = true;#endif}#ifdef TOOLS_ENABLEDvoid GDScript::_update_exports_values(Map<StringName, Variant> &values, List<PropertyInfo> &propnames) {	if (base_cache.is_valid()) {		base_cache->_update_exports_values(values, propnames);	}	for (Map<StringName, Variant>::Element *E = member_default_values_cache.front(); E; E = E->next()) {		values[E->key()] = E->get();	}	for (List<PropertyInfo>::Element *E = members_cache.front(); E; E = E->next()) {		propnames.push_back(E->get());	}}#endifbool GDScript::_update_exports(bool *r_err, bool p_recursive_call, PlaceHolderScriptInstance *p_instance_to_update) {#ifdef TOOLS_ENABLED	static Vector<GDScript *> base_caches;	if (!p_recursive_call) {		base_caches.clear();	}	base_caches.push_back(this);	bool changed = false;	if (source_changed_cache) {		source_changed_cache = false;		changed = true;		String basedir = path;		if (basedir == "") {			basedir = get_path();		}		if (basedir != "") {			basedir = basedir.get_base_dir();		}		GDScriptParser parser;		Error err = parser.parse(source, basedir, true, path);		if (err == OK) {			const GDScriptParser::Node *root = parser.get_parse_tree();			ERR_FAIL_COND_V(root->type != GDScriptParser::Node::TYPE_CLASS, false);			const GDScriptParser::ClassNode *c = static_cast<const GDScriptParser::ClassNode *>(root);			if (base_cache.is_valid()) {				base_cache->inheriters_cache.erase(get_instance_id());				base_cache = Ref<GDScript>();			}			if (c->extends_used) {				String path = "";				if (String(c->extends_file) != "" && String(c->extends_file) != get_path()) {					path = c->extends_file;					if (path.is_rel_path()) {						String base = get_path();						if (base == "" || base.is_rel_path()) {							ERR_PRINT(("Could not resolve relative path for parent class: " + path).utf8().get_data());						} else {							path = base.get_base_dir().plus_file(path);						}					}				} else if (c->extends_class.size() != 0) {					String base = c->extends_class[0];					if (ScriptServer::is_global_class(base)) {						path = ScriptServer::get_global_class_path(base);					}				}				if (path != "") {					if (path != get_path()) {						Ref<GDScript> bf = ResourceLoader::load(path);						if (bf.is_valid()) {							base_cache = bf;							bf->inheriters_cache.insert(get_instance_id());						}					} else {						ERR_PRINT(("Path extending itself in  " + path).utf8().get_data());					}				}			}			members_cache.clear();			member_default_values_cache.clear();			for (int i = 0; i < c->variables.size(); i++) {				if (c->variables[i]._export.type == Variant::NIL) {					continue;				}				members_cache.push_back(c->variables[i]._export);				Variant::Type default_value_type = c->variables[i].default_value.get_type();				Variant::Type export_type = c->variables[i]._export.type;				// Convert the default value to the export type to avoid issues with the property editor and scene serialization.				// This is done only in the export side, the script itself will use the default value with no type change.				if (default_value_type != Variant::NIL && default_value_type != export_type) {					Variant::CallError ce;					const Variant *args = &c->variables[i].default_value;					member_default_values_cache[c->variables[i].identifier] = Variant::construct(export_type, &args, 1, ce);				} else {					member_default_values_cache[c->variables[i].identifier] = c->variables[i].default_value;				}			}			_signals.clear();			for (int i = 0; i < c->_signals.size(); i++) {				_signals[c->_signals[i].name] = c->_signals[i].arguments;			}		} else {			placeholder_fallback_enabled = true;			return false;		}	} else if (placeholder_fallback_enabled) {		return false;	}	placeholder_fallback_enabled = false;	if (base_cache.is_valid() && base_cache->is_valid()) {		for (int i = 0; i < base_caches.size(); i++) {			if (base_caches[i] == base_cache.ptr()) {				if (r_err) {					*r_err = true;				}				valid = false; // to show error in the editor				base_cache->valid = false;				base_cache->inheriters_cache.clear(); // to prevent future stackoverflows				base_cache.unref();				base.unref();				_base = nullptr;				ERR_FAIL_V_MSG(false, "Cyclic inheritance in script class.");			}		}		if (base_cache->_update_exports(r_err, true)) {			if (r_err && *r_err) {				return false;			}			changed = true;		}	}	if ((changed || p_instance_to_update) && placeholders.size()) { //hm :(		// update placeholders if any		Map<StringName, Variant> values;		List<PropertyInfo> propnames;		_update_exports_values(values, propnames);		if (changed) {			for (Set<PlaceHolderScriptInstance *>::Element *E = placeholders.front(); E; E = E->next()) {				E->get()->update(propnames, values);			}		} else {			p_instance_to_update->update(propnames, values);		}	}	return changed;#else	return false;#endif}void GDScript::update_exports() {#ifdef TOOLS_ENABLED	bool cyclic_error = false;	_update_exports(&cyclic_error);	if (cyclic_error) {		return;	}	Set<ObjectID> copy = inheriters_cache; //might get modified	for (Set<ObjectID>::Element *E = copy.front(); E; E = E->next()) {		Object *id = ObjectDB::get_instance(E->get());		GDScript *s = Object::cast_to<GDScript>(id);		if (!s) {			continue;		}		s->update_exports();	}#endif}void GDScript::_set_subclass_path(Ref<GDScript> &p_sc, const String &p_path) {	p_sc->path = p_path;	for (Map<StringName, Ref<GDScript>>::Element *E = p_sc->subclasses.front(); E; E = E->next()) {		_set_subclass_path(E->get(), p_path);	}}String GDScript::_get_debug_path() const {	if ((get_path().empty() || get_path().find("::") != -1) && !get_name().empty()) {		return get_name() + " (" + get_path().get_slice("::", 0) + ")";	} else {		return get_path();	}}Error GDScript::reload(bool p_keep_state) {	GDScriptLanguage::singleton->lock.lock();	bool has_instances = instances.size();	GDScriptLanguage::singleton->lock.unlock();	ERR_FAIL_COND_V(!p_keep_state && has_instances, ERR_ALREADY_IN_USE);	String basedir = path;	if (basedir == "") {		basedir = get_path();	}	if (basedir != "") {		basedir = basedir.get_base_dir();	}	if (source.find("%BASE%") != -1) {		//loading a template, don't parse		return OK;	}	valid = false;	GDScriptParser parser;	Error err = parser.parse(source, basedir, false, path);	if (err) {		if (ScriptDebugger::get_singleton()) {			GDScriptLanguage::get_singleton()->debug_break_parse(_get_debug_path(), parser.get_error_line(), "Parser Error: " + parser.get_error());		}		_err_print_error("GDScript::reload", path.empty() ? "built-in" : (const char *)path.utf8().get_data(), parser.get_error_line(), ("Parse Error: " + parser.get_error()).utf8().get_data(), ERR_HANDLER_SCRIPT);		return ERR_PARSE_ERROR;	}	bool can_run = ScriptServer::is_scripting_enabled() || parser.is_tool_script();	GDScriptCompiler compiler;	err = compiler.compile(&parser, this, p_keep_state);	if (err) {		if (can_run) {			if (ScriptDebugger::get_singleton()) {				GDScriptLanguage::get_singleton()->debug_break_parse(_get_debug_path(), compiler.get_error_line(), "Parser Error: " + compiler.get_error());			}			_err_print_error("GDScript::reload", path.empty() ? "built-in" : (const char *)path.utf8().get_data(), compiler.get_error_line(), ("Compile Error: " + compiler.get_error()).utf8().get_data(), ERR_HANDLER_SCRIPT);			return ERR_COMPILATION_FAILED;		} else {			return err;		}	}#ifdef DEBUG_ENABLED	for (const List<GDScriptWarning>::Element *E = parser.get_warnings().front(); E; E = E->next()) {		const GDScriptWarning &warning = E->get();		if (ScriptDebugger::get_singleton()) {			Vector<ScriptLanguage::StackInfo> si;			ScriptDebugger::get_singleton()->send_error("", get_path(), warning.line, warning.get_name(), warning.get_message(), ERR_HANDLER_WARNING, si);		}	}#endif	valid = true;	for (Map<StringName, Ref<GDScript>>::Element *E = subclasses.front(); E; E = E->next()) {		_set_subclass_path(E->get(), path);	}	_clear_pending_func_states();	return OK;}ScriptLanguage *GDScript::get_language() const {	return GDScriptLanguage::get_singleton();}void GDScript::get_constants(Map<StringName, Variant> *p_constants) {	if (p_constants) {		for (Map<StringName, Variant>::Element *E = constants.front(); E; E = E->next()) {			(*p_constants)[E->key()] = E->value();		}	}}void GDScript::get_members(Set<StringName> *p_members) {	if (p_members) {		for (Set<StringName>::Element *E = members.front(); E; E = E->next()) {			p_members->insert(E->get());		}	}}Variant GDScript::call(const StringName &p_method, const Variant **p_args, int p_argcount, Variant::CallError &r_error) {	GDScript *top = this;	while (top) {		Map<StringName, GDScriptFunction *>::Element *E = top->member_functions.find(p_method);		if (E) {			ERR_FAIL_COND_V_MSG(!E->get()->is_static(), Variant(), "Can't call non-static function '" + String(p_method) + "' in script.");			return E->get()->call(nullptr, p_args, p_argcount, r_error);		}		top = top->_base;	}	//none found, regular	return Script::call(p_method, p_args, p_argcount, r_error);}bool GDScript::_get(const StringName &p_name, Variant &r_ret) const {	{		const GDScript *top = this;		while (top) {			{				const Map<StringName, Variant>::Element *E = top->constants.find(p_name);				if (E) {					r_ret = E->get();					return true;				}			}			{				const Map<StringName, Ref<GDScript>>::Element *E = subclasses.find(p_name);				if (E) {					r_ret = E->get();					return true;				}			}			top = top->_base;		}		if (p_name == GDScriptLanguage::get_singleton()->strings._script_source) {			r_ret = get_source_code();			return true;		}	}	return false;}bool GDScript::_set(const StringName &p_name, const Variant &p_value) {	if (p_name == GDScriptLanguage::get_singleton()->strings._script_source) {		set_source_code(p_value);		reload();	} else {		return false;	}	return true;}void GDScript::_get_property_list(List<PropertyInfo> *p_properties) const {	p_properties->push_back(PropertyInfo(Variant::STRING, "script/source", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL));}void GDScript::_bind_methods() {	ClassDB::bind_vararg_method(METHOD_FLAGS_DEFAULT, "new", &GDScript::_new, MethodInfo("new"));	ClassDB::bind_method(D_METHOD("get_as_byte_code"), &GDScript::get_as_byte_code);}Vector<uint8_t> GDScript::get_as_byte_code() const {	GDScriptTokenizerBuffer tokenizer;	return tokenizer.parse_code_string(source);};Error GDScript::load_byte_code(const String &p_path) {	Vector<uint8_t> bytecode;	if (p_path.ends_with("gde")) {		FileAccess *fa = FileAccess::open(p_path, FileAccess::READ);		ERR_FAIL_COND_V(!fa, ERR_CANT_OPEN);		FileAccessEncrypted *fae = memnew(FileAccessEncrypted);		ERR_FAIL_COND_V(!fae, ERR_CANT_OPEN);		Vector<uint8_t> key;		key.resize(32);		for (int i = 0; i < key.size(); i++) {			key.write[i] = script_encryption_key[i];		}		Error err = fae->open_and_parse(fa, key, FileAccessEncrypted::MODE_READ);		if (err) {			fa->close();			memdelete(fa);			memdelete(fae);			ERR_FAIL_COND_V(err, err);		}		bytecode.resize(fae->get_len());		fae->get_buffer(bytecode.ptrw(), bytecode.size());		fae->close();		memdelete(fae);	} else {		bytecode = FileAccess::get_file_as_array(p_path);	}	ERR_FAIL_COND_V(bytecode.size() == 0, ERR_PARSE_ERROR);	path = p_path;	String basedir = path;	if (basedir == "") {		basedir = get_path();	}	if (basedir != "") {		basedir = basedir.get_base_dir();	}	valid = false;	GDScriptParser parser;	Error err = parser.parse_bytecode(bytecode, basedir, get_path());	if (err) {		_err_print_error("GDScript::load_byte_code", path.empty() ? "built-in" : (const char *)path.utf8().get_data(), parser.get_error_line(), ("Parse Error: " + parser.get_error()).utf8().get_data(), ERR_HANDLER_SCRIPT);		ERR_FAIL_V(ERR_PARSE_ERROR);	}	GDScriptCompiler compiler;	err = compiler.compile(&parser, this);	if (err) {		_err_print_error("GDScript::load_byte_code", path.empty() ? "built-in" : (const char *)path.utf8().get_data(), compiler.get_error_line(), ("Compile Error: " + compiler.get_error()).utf8().get_data(), ERR_HANDLER_SCRIPT);		ERR_FAIL_V(ERR_COMPILATION_FAILED);	}	valid = true;	for (Map<StringName, Ref<GDScript>>::Element *E = subclasses.front(); E; E = E->next()) {		_set_subclass_path(E->get(), path);	}	return OK;}Error GDScript::load_source_code(const String &p_path) {	PoolVector<uint8_t> sourcef;	Error err;	FileAccess *f = FileAccess::open(p_path, FileAccess::READ, &err);	if (err) {		ERR_FAIL_COND_V(err, err);	}	uint64_t len = f->get_len();	sourcef.resize(len + 1);	PoolVector<uint8_t>::Write w = sourcef.write();	uint64_t r = f->get_buffer(w.ptr(), len);	f->close();	memdelete(f);	ERR_FAIL_COND_V(r != len, ERR_CANT_OPEN);	w[len] = 0;	String s;	if (s.parse_utf8((const char *)w.ptr())) {		ERR_FAIL_V_MSG(ERR_INVALID_DATA, "Script '" + p_path + "' contains invalid unicode (UTF-8), so it was not loaded. Please ensure that scripts are saved in valid UTF-8 unicode.");	}	source = s;#ifdef TOOLS_ENABLED	source_changed_cache = true;#endif	path = p_path;	return OK;}const Map<StringName, GDScriptFunction *> &GDScript::debug_get_member_functions() const {	return member_functions;}StringName GDScript::debug_get_member_by_index(int p_idx) const {	for (const Map<StringName, MemberInfo>::Element *E = member_indices.front(); E; E = E->next()) {		if (E->get().index == p_idx) {			return E->key();		}	}	return "<error>";}Ref<GDScript> GDScript::get_base() const {	return base;}bool GDScript::inherits_script(const Ref<Script> &p_script) const {	Ref<GDScript> gd = p_script;	if (gd.is_null()) {		return false;	}	const GDScript *s = this;	while (s) {		if (s == p_script.ptr()) {			return true;		}		s = s->_base;	}	return false;}bool GDScript::has_script_signal(const StringName &p_signal) const {	if (_signals.has(p_signal)) {		return true;	}	if (base.is_valid()) {		return base->has_script_signal(p_signal);	}#ifdef TOOLS_ENABLED	else if (base_cache.is_valid()) {		return base_cache->has_script_signal(p_signal);	}#endif	return false;}void GDScript::get_script_signal_list(List<MethodInfo> *r_signals) const {	for (const Map<StringName, Vector<StringName>>::Element *E = _signals.front(); E; E = E->next()) {		MethodInfo mi;		mi.name = E->key();		for (int i = 0; i < E->get().size(); i++) {			PropertyInfo arg;			arg.name = E->get()[i];			mi.arguments.push_back(arg);		}		r_signals->push_back(mi);	}	if (base.is_valid()) {		base->get_script_signal_list(r_signals);	}#ifdef TOOLS_ENABLED	else if (base_cache.is_valid()) {		base_cache->get_script_signal_list(r_signals);	}#endif}GDScript::GDScript() :		script_list(this) {	valid = false;	subclass_count = 0;	initializer = nullptr;	_base = nullptr;	_owner = nullptr;	tool = false;#ifdef TOOLS_ENABLED	source_changed_cache = false;	placeholder_fallback_enabled = false;#endif#ifdef DEBUG_ENABLED	GDScriptLanguage::get_singleton()->lock.lock();	GDScriptLanguage::get_singleton()->script_list.add(&script_list);	GDScriptLanguage::get_singleton()->lock.unlock();#endif}void GDScript::_save_orphaned_subclasses() {	struct ClassRefWithName {		ObjectID id;		String fully_qualified_name;	};	Vector<ClassRefWithName> weak_subclasses;	// collect subclasses ObjectID and name	for (Map<StringName, Ref<GDScript>>::Element *E = subclasses.front(); E; E = E->next()) {		E->get()->_owner = nullptr; //bye, you are no longer owned cause I died		ClassRefWithName subclass;		subclass.id = E->get()->get_instance_id();		subclass.fully_qualified_name = E->get()->fully_qualified_name;		weak_subclasses.push_back(subclass);	}	// clear subclasses to allow unused subclasses to be deleted	subclasses.clear();	// subclasses are also held by constants, clear those as well	constants.clear();	// keep orphan subclass only for subclasses that are still in use	for (int i = 0; i < weak_subclasses.size(); i++) {		ClassRefWithName subclass = weak_subclasses[i];		Object *obj = ObjectDB::get_instance(subclass.id);		if (!obj) {			continue;		}		// subclass is not released		GDScriptLanguage::get_singleton()->add_orphan_subclass(subclass.fully_qualified_name, subclass.id);	}}GDScript::~GDScript() {	_clear_pending_func_states();	for (Map<StringName, GDScriptFunction *>::Element *E = member_functions.front(); E; E = E->next()) {		memdelete(E->get());	}	_save_orphaned_subclasses();#ifdef DEBUG_ENABLED	GDScriptLanguage::get_singleton()->lock.lock();	GDScriptLanguage::get_singleton()->script_list.remove(&script_list);	GDScriptLanguage::get_singleton()->lock.unlock();#endif}////////////////////////////////         INSTANCE         ////////////////////////////////bool GDScriptInstance::set(const StringName &p_name, const Variant &p_value) {	//member	{		const Map<StringName, GDScript::MemberInfo>::Element *E = script->member_indices.find(p_name);		if (E) {			const GDScript::MemberInfo *member = &E->get();			if (member->setter) {				const Variant *val = &p_value;				Variant::CallError err;				call(member->setter, &val, 1, err);				if (err.error == Variant::CallError::CALL_OK) {					return true; //function exists, call was successful				} else {					return false;				}			} else {				if (!member->data_type.is_type(p_value)) {					// Try conversion					Variant::CallError ce;					const Variant *value = &p_value;					Variant converted = Variant::construct(member->data_type.builtin_type, &value, 1, ce);					if (ce.error == Variant::CallError::CALL_OK) {						members.write[member->index] = converted;						return true;					} else {						return false;					}				} else {					members.write[member->index] = p_value;				}			}			return true;		}	}	GDScript *sptr = script.ptr();	while (sptr) {		Map<StringName, GDScriptFunction *>::Element *E = sptr->member_functions.find(GDScriptLanguage::get_singleton()->strings._set);		if (E) {			Variant name = p_name;			const Variant *args[2] = { &name, &p_value };			Variant::CallError err;			Variant ret = E->get()->call(this, (const Variant **)args, 2, err);			if (err.error == Variant::CallError::CALL_OK && ret.get_type() == Variant::BOOL && ret.operator bool()) {				return true;			}		}		sptr = sptr->_base;	}	return false;}bool GDScriptInstance::get(const StringName &p_name, Variant &r_ret) const {	const GDScript *sptr = script.ptr();	while (sptr) {		{			const Map<StringName, GDScript::MemberInfo>::Element *E = script->member_indices.find(p_name);			if (E) {				if (E->get().getter) {					Variant::CallError err;					r_ret = const_cast<GDScriptInstance *>(this)->call(E->get().getter, nullptr, 0, err);					if (err.error == Variant::CallError::CALL_OK) {						return true;					}				}				r_ret = members[E->get().index];				return true; //index found			}		}		{			const GDScript *sl = sptr;			while (sl) {				const Map<StringName, Variant>::Element *E = sl->constants.find(p_name);				if (E) {					r_ret = E->get();					return true; //index found				}				sl = sl->_base;			}		}		{			const Map<StringName, GDScriptFunction *>::Element *E = sptr->member_functions.find(GDScriptLanguage::get_singleton()->strings._get);			if (E) {				Variant name = p_name;				const Variant *args[1] = { &name };				Variant::CallError err;				Variant ret = const_cast<GDScriptFunction *>(E->get())->call(const_cast<GDScriptInstance *>(this), (const Variant **)args, 1, err);				if (err.error == Variant::CallError::CALL_OK && ret.get_type() != Variant::NIL) {					r_ret = ret;					return true;				}			}		}		sptr = sptr->_base;	}	return false;}Variant::Type GDScriptInstance::get_property_type(const StringName &p_name, bool *r_is_valid) const {	const GDScript *sptr = script.ptr();	while (sptr) {		if (sptr->member_info.has(p_name)) {			if (r_is_valid) {				*r_is_valid = true;			}			return sptr->member_info[p_name].type;		}		sptr = sptr->_base;	}	if (r_is_valid) {		*r_is_valid = false;	}	return Variant::NIL;}void GDScriptInstance::get_property_list(List<PropertyInfo> *p_properties) const {	// exported members, not done yet!	const GDScript *sptr = script.ptr();	List<PropertyInfo> props;	while (sptr) {		const Map<StringName, GDScriptFunction *>::Element *E = sptr->member_functions.find(GDScriptLanguage::get_singleton()->strings._get_property_list);		if (E) {			Variant::CallError err;			Variant ret = const_cast<GDScriptFunction *>(E->get())->call(const_cast<GDScriptInstance *>(this), nullptr, 0, err);			if (err.error == Variant::CallError::CALL_OK) {				ERR_FAIL_COND_MSG(ret.get_type() != Variant::ARRAY, "Wrong type for _get_property_list, must be an array of dictionaries.");				Array arr = ret;				for (int i = 0; i < arr.size(); i++) {					Dictionary d = arr[i];					ERR_CONTINUE(!d.has("name"));					ERR_CONTINUE(!d.has("type"));					PropertyInfo pinfo;					pinfo.type = Variant::Type(d["type"].operator int());					ERR_CONTINUE(pinfo.type < 0 || pinfo.type >= Variant::VARIANT_MAX);					pinfo.name = d["name"];					ERR_CONTINUE(pinfo.name == "");					if (d.has("hint")) {						pinfo.hint = PropertyHint(d["hint"].operator int());					}					if (d.has("hint_string")) {						pinfo.hint_string = d["hint_string"];					}					if (d.has("usage")) {						pinfo.usage = d["usage"];					}					props.push_back(pinfo);				}			}		}		//instance a fake script for editing the values		Vector<_GDScriptMemberSort> msort;		for (Map<StringName, PropertyInfo>::Element *F = sptr->member_info.front(); F; F = F->next()) {			_GDScriptMemberSort ms;			ERR_CONTINUE(!sptr->member_indices.has(F->key()));			ms.index = sptr->member_indices[F->key()].index;			ms.name = F->key();			msort.push_back(ms);		}		msort.sort();		msort.invert();		for (int i = 0; i < msort.size(); i++) {			props.push_front(sptr->member_info[msort[i].name]);		}		sptr = sptr->_base;	}	for (List<PropertyInfo>::Element *E = props.front(); E; E = E->next()) {		p_properties->push_back(E->get());	}}void GDScriptInstance::get_method_list(List<MethodInfo> *p_list) const {	const GDScript *sptr = script.ptr();	while (sptr) {		for (Map<StringName, GDScriptFunction *>::Element *E = sptr->member_functions.front(); E; E = E->next()) {			MethodInfo mi;			mi.name = E->key();			mi.flags |= METHOD_FLAG_FROM_SCRIPT;			for (int i = 0; i < E->get()->get_argument_count(); i++) {				mi.arguments.push_back(PropertyInfo(Variant::NIL, "arg" + itos(i)));			}			p_list->push_back(mi);		}		sptr = sptr->_base;	}}bool GDScriptInstance::has_method(const StringName &p_method) const {	const GDScript *sptr = script.ptr();	while (sptr) {		const Map<StringName, GDScriptFunction *>::Element *E = sptr->member_functions.find(p_method);		if (E) {			return true;		}		sptr = sptr->_base;	}	return false;}Variant GDScriptInstance::call(const StringName &p_method, const Variant **p_args, int p_argcount, Variant::CallError &r_error) {	GDScript *sptr = script.ptr();	while (sptr) {		Map<StringName, GDScriptFunction *>::Element *E = sptr->member_functions.find(p_method);		if (E) {			return E->get()->call(this, p_args, p_argcount, r_error);		}		sptr = sptr->_base;	}	r_error.error = Variant::CallError::CALL_ERROR_INVALID_METHOD;	return Variant();}void GDScriptInstance::call_multilevel(const StringName &p_method, const Variant **p_args, int p_argcount) {	GDScript *sptr = script.ptr();	Variant::CallError ce;	while (sptr) {		Map<StringName, GDScriptFunction *>::Element *E = sptr->member_functions.find(p_method);		if (E) {			E->get()->call(this, p_args, p_argcount, ce);		}		sptr = sptr->_base;	}}void GDScriptInstance::_ml_call_reversed(GDScript *sptr, const StringName &p_method, const Variant **p_args, int p_argcount) {	if (sptr->_base) {		_ml_call_reversed(sptr->_base, p_method, p_args, p_argcount);	}	Variant::CallError ce;	Map<StringName, GDScriptFunction *>::Element *E = sptr->member_functions.find(p_method);	if (E) {		E->get()->call(this, p_args, p_argcount, ce);	}}void GDScriptInstance::call_multilevel_reversed(const StringName &p_method, const Variant **p_args, int p_argcount) {	if (script.ptr()) {		_ml_call_reversed(script.ptr(), p_method, p_args, p_argcount);	}}void GDScriptInstance::notification(int p_notification) {	//notification is not virtual, it gets called at ALL levels just like in C.	Variant value = p_notification;	const Variant *args[1] = { &value };	GDScript *sptr = script.ptr();	while (sptr) {		Map<StringName, GDScriptFunction *>::Element *E = sptr->member_functions.find(GDScriptLanguage::get_singleton()->strings._notification);		if (E) {			Variant::CallError err;			E->get()->call(this, args, 1, err);			if (err.error != Variant::CallError::CALL_OK) {				//print error about notification call			}		}		sptr = sptr->_base;	}}String GDScriptInstance::to_string(bool *r_valid) {	if (has_method(CoreStringNames::get_singleton()->_to_string)) {		Variant::CallError ce;		Variant ret = call(CoreStringNames::get_singleton()->_to_string, nullptr, 0, ce);		if (ce.error == Variant::CallError::CALL_OK) {			if (ret.get_type() != Variant::STRING) {				if (r_valid) {					*r_valid = false;				}				ERR_FAIL_V_MSG(String(), "Wrong type for " + CoreStringNames::get_singleton()->_to_string + ", must be a String.");			}			if (r_valid) {				*r_valid = true;			}			return ret.operator String();		}	}	if (r_valid) {		*r_valid = false;	}	return String();}Ref<Script> GDScriptInstance::get_script() const {	return script;}ScriptLanguage *GDScriptInstance::get_language() {	return GDScriptLanguage::get_singleton();}MultiplayerAPI::RPCMode GDScriptInstance::get_rpc_mode(const StringName &p_method) const {	const GDScript *cscript = script.ptr();	while (cscript) {		const Map<StringName, GDScriptFunction *>::Element *E = cscript->member_functions.find(p_method);		if (E) {			if (E->get()->get_rpc_mode() != MultiplayerAPI::RPC_MODE_DISABLED) {				return E->get()->get_rpc_mode();			}		}		cscript = cscript->_base;	}	return MultiplayerAPI::RPC_MODE_DISABLED;}MultiplayerAPI::RPCMode GDScriptInstance::get_rset_mode(const StringName &p_variable) const {	const GDScript *cscript = script.ptr();	while (cscript) {		const Map<StringName, GDScript::MemberInfo>::Element *E = cscript->member_indices.find(p_variable);		if (E) {			if (E->get().rpc_mode) {				return E->get().rpc_mode;			}		}		cscript = cscript->_base;	}	return MultiplayerAPI::RPC_MODE_DISABLED;}void GDScriptInstance::reload_members() {#ifdef DEBUG_ENABLED	members.resize(script->member_indices.size()); //resize	Vector<Variant> new_members;	new_members.resize(script->member_indices.size());	//pass the values to the new indices	for (Map<StringName, GDScript::MemberInfo>::Element *E = script->member_indices.front(); E; E = E->next()) {		if (member_indices_cache.has(E->key())) {			Variant value = members[member_indices_cache[E->key()]];			new_members.write[E->get().index] = value;		}	}	//apply	members = new_members;	//pass the values to the new indices	member_indices_cache.clear();	for (Map<StringName, GDScript::MemberInfo>::Element *E = script->member_indices.front(); E; E = E->next()) {		member_indices_cache[E->key()] = E->get().index;	}#endif}GDScriptInstance::GDScriptInstance() {	owner = nullptr;	base_ref = false;}GDScriptInstance::~GDScriptInstance() {	GDScriptLanguage::singleton->lock.lock();	while (SelfList<GDScriptFunctionState> *E = pending_func_states.first()) {		// Order matters since clearing the stack may already cause		// the GDSCriptFunctionState to be destroyed and thus removed from the list.		pending_func_states.remove(E);		E->self()->_clear_stack();	}	if (script.is_valid() && owner) {		script->instances.erase(owner);	}	GDScriptLanguage::singleton->lock.unlock();}/************* SCRIPT LANGUAGE **************/GDScriptLanguage *GDScriptLanguage::singleton = nullptr;String GDScriptLanguage::get_name() const {	return "GDScript";}/* LANGUAGE FUNCTIONS */void GDScriptLanguage::_add_global(const StringName &p_name, const Variant &p_value) {	if (globals.has(p_name)) {		//overwrite existing		global_array.write[globals[p_name]] = p_value;		return;	}	globals[p_name] = global_array.size();	global_array.push_back(p_value);	_global_array = global_array.ptrw();}void GDScriptLanguage::add_global_constant(const StringName &p_variable, const Variant &p_value) {	_add_global(p_variable, p_value);}void GDScriptLanguage::add_named_global_constant(const StringName &p_name, const Variant &p_value) {	named_globals[p_name] = p_value;}void GDScriptLanguage::remove_named_global_constant(const StringName &p_name) {	ERR_FAIL_COND(!named_globals.has(p_name));	named_globals.erase(p_name);}void GDScriptLanguage::init() {	//populate global constants	int gcc = GlobalConstants::get_global_constant_count();	for (int i = 0; i < gcc; i++) {		_add_global(StaticCString::create(GlobalConstants::get_global_constant_name(i)), GlobalConstants::get_global_constant_value(i));	}	_add_global(StaticCString::create("PI"), Math_PI);	_add_global(StaticCString::create("TAU"), Math_TAU);	_add_global(StaticCString::create("INF"), Math_INF);	_add_global(StaticCString::create("NAN"), Math_NAN);	//populate native classes	List<StringName> class_list;	ClassDB::get_class_list(&class_list);	for (List<StringName>::Element *E = class_list.front(); E; E = E->next()) {		StringName n = E->get();		String s = String(n);		if (s.begins_with("_")) {			n = s.substr(1, s.length());		}		if (globals.has(n)) {			continue;		}		Ref<GDScriptNativeClass> nc = memnew(GDScriptNativeClass(E->get()));		_add_global(n, nc);	}	//populate singletons	List<Engine::Singleton> singletons;	Engine::get_singleton()->get_singletons(&singletons);	for (List<Engine::Singleton>::Element *E = singletons.front(); E; E = E->next()) {		_add_global(E->get().name, E->get().ptr);	}}String GDScriptLanguage::get_type() const {	return "GDScript";}String GDScriptLanguage::get_extension() const {	return "gd";}Error GDScriptLanguage::execute_file(const String &p_path) {	// ??	return OK;}void GDScriptLanguage::finish() {}void GDScriptLanguage::profiling_start() {#ifdef DEBUG_ENABLED	lock.lock();	SelfList<GDScriptFunction> *elem = function_list.first();	while (elem) {		elem->self()->profile.call_count = 0;		elem->self()->profile.self_time = 0;		elem->self()->profile.total_time = 0;		elem->self()->profile.frame_call_count = 0;		elem->self()->profile.frame_self_time = 0;		elem->self()->profile.frame_total_time = 0;		elem->self()->profile.last_frame_call_count = 0;		elem->self()->profile.last_frame_self_time = 0;		elem->self()->profile.last_frame_total_time = 0;		elem = elem->next();	}	profiling = true;	lock.unlock();#endif}void GDScriptLanguage::profiling_stop() {#ifdef DEBUG_ENABLED	lock.lock();	profiling = false;	lock.unlock();#endif}int GDScriptLanguage::profiling_get_accumulated_data(ProfilingInfo *p_info_arr, int p_info_max) {	int current = 0;#ifdef DEBUG_ENABLED	lock.lock();	SelfList<GDScriptFunction> *elem = function_list.first();	while (elem) {		if (current >= p_info_max) {			break;		}		p_info_arr[current].call_count = elem->self()->profile.call_count;		p_info_arr[current].self_time = elem->self()->profile.self_time;		p_info_arr[current].total_time = elem->self()->profile.total_time;		p_info_arr[current].signature = elem->self()->profile.signature;		elem = elem->next();		current++;	}	lock.unlock();#endif	return current;}int GDScriptLanguage::profiling_get_frame_data(ProfilingInfo *p_info_arr, int p_info_max) {	int current = 0;#ifdef DEBUG_ENABLED	lock.lock();	SelfList<GDScriptFunction> *elem = function_list.first();	while (elem) {		if (current >= p_info_max) {			break;		}		if (elem->self()->profile.last_frame_call_count > 0) {			p_info_arr[current].call_count = elem->self()->profile.last_frame_call_count;			p_info_arr[current].self_time = elem->self()->profile.last_frame_self_time;			p_info_arr[current].total_time = elem->self()->profile.last_frame_total_time;			p_info_arr[current].signature = elem->self()->profile.signature;			current++;		}		elem = elem->next();	}	lock.unlock();#endif	return current;}struct GDScriptDepSort {	//must support sorting so inheritance works properly (parent must be reloaded first)	bool operator()(const Ref<GDScript> &A, const Ref<GDScript> &B) const {		if (A == B) {			return false; //shouldn't happen but..		}		const GDScript *I = B->get_base().ptr();		while (I) {			if (I == A.ptr()) {				// A is a base of B				return true;			}			I = I->get_base().ptr();		}		return false; //not a base	}};void GDScriptLanguage::reload_all_scripts() {#ifdef DEBUG_ENABLED	print_verbose("GDScript: Reloading all scripts");	lock.lock();	List<Ref<GDScript>> scripts;	SelfList<GDScript> *elem = script_list.first();	while (elem) {		if (elem->self()->get_path().is_resource_file()) {			print_verbose("GDScript: Found: " + elem->self()->get_path());			scripts.push_back(Ref<GDScript>(elem->self())); //cast to gdscript to avoid being erased by accident		}		elem = elem->next();	}	lock.unlock();	//as scripts are going to be reloaded, must proceed without locking here	scripts.sort_custom<GDScriptDepSort>(); //update in inheritance dependency order	for (List<Ref<GDScript>>::Element *E = scripts.front(); E; E = E->next()) {		print_verbose("GDScript: Reloading: " + E->get()->get_path());		E->get()->load_source_code(E->get()->get_path());		E->get()->reload(true);	}#endif}void GDScriptLanguage::reload_tool_script(const Ref<Script> &p_script, bool p_soft_reload) {#ifdef DEBUG_ENABLED	lock.lock();	List<Ref<GDScript>> scripts;	SelfList<GDScript> *elem = script_list.first();	while (elem) {		if (elem->self()->get_path().is_resource_file()) {			scripts.push_back(Ref<GDScript>(elem->self())); //cast to gdscript to avoid being erased by accident		}		elem = elem->next();	}	lock.unlock();	//when someone asks you why dynamically typed languages are easier to write....	Map<Ref<GDScript>, Map<ObjectID, List<Pair<StringName, Variant>>>> to_reload;	//as scripts are going to be reloaded, must proceed without locking here	scripts.sort_custom<GDScriptDepSort>(); //update in inheritance dependency order	for (List<Ref<GDScript>>::Element *E = scripts.front(); E; E = E->next()) {		bool reload = E->get() == p_script || to_reload.has(E->get()->get_base());		if (!reload) {			continue;		}		to_reload.insert(E->get(), Map<ObjectID, List<Pair<StringName, Variant>>>());		if (!p_soft_reload) {			//save state and remove script from instances			Map<ObjectID, List<Pair<StringName, Variant>>> &map = to_reload[E->get()];			while (E->get()->instances.front()) {				Object *obj = E->get()->instances.front()->get();				//save instance info				List<Pair<StringName, Variant>> state;				if (obj->get_script_instance()) {					obj->get_script_instance()->get_property_state(state);					map[obj->get_instance_id()] = state;					obj->set_script(RefPtr());				}			}//same thing for placeholders#ifdef TOOLS_ENABLED			while (E->get()->placeholders.size()) {				Object *obj = E->get()->placeholders.front()->get()->get_owner();				//save instance info				if (obj->get_script_instance()) {					map.insert(obj->get_instance_id(), List<Pair<StringName, Variant>>());					List<Pair<StringName, Variant>> &state = map[obj->get_instance_id()];					obj->get_script_instance()->get_property_state(state);					obj->set_script(RefPtr());				} else {					// no instance found. Let's remove it so we don't loop forever					E->get()->placeholders.erase(E->get()->placeholders.front()->get());				}			}#endif			for (Map<ObjectID, List<Pair<StringName, Variant>>>::Element *F = E->get()->pending_reload_state.front(); F; F = F->next()) {				map[F->key()] = F->get(); //pending to reload, use this one instead			}		}	}	for (Map<Ref<GDScript>, Map<ObjectID, List<Pair<StringName, Variant>>>>::Element *E = to_reload.front(); E; E = E->next()) {		Ref<GDScript> scr = E->key();		scr->reload(p_soft_reload);		//restore state if saved		for (Map<ObjectID, List<Pair<StringName, Variant>>>::Element *F = E->get().front(); F; F = F->next()) {			List<Pair<StringName, Variant>> &saved_state = F->get();			Object *obj = ObjectDB::get_instance(F->key());			if (!obj) {				continue;			}			if (!p_soft_reload) {				//clear it just in case (may be a pending reload state)				obj->set_script(RefPtr());			}			obj->set_script(scr.get_ref_ptr());			ScriptInstance *script_instance = obj->get_script_instance();			if (!script_instance) {				//failed, save reload state for next time if not saved				if (!scr->pending_reload_state.has(obj->get_instance_id())) {					scr->pending_reload_state[obj->get_instance_id()] = saved_state;				}				continue;			}			if (script_instance->is_placeholder() && scr->is_placeholder_fallback_enabled()) {				PlaceHolderScriptInstance *placeholder = static_cast<PlaceHolderScriptInstance *>(script_instance);				for (List<Pair<StringName, Variant>>::Element *G = saved_state.front(); G; G = G->next()) {					placeholder->property_set_fallback(G->get().first, G->get().second);				}			} else {				for (List<Pair<StringName, Variant>>::Element *G = saved_state.front(); G; G = G->next()) {					script_instance->set(G->get().first, G->get().second);				}			}			scr->pending_reload_state.erase(obj->get_instance_id()); //as it reloaded, remove pending state		}		//if instance states were saved, set them!	}#endif}void GDScriptLanguage::frame() {	calls = 0;#ifdef DEBUG_ENABLED	if (profiling) {		lock.lock();		SelfList<GDScriptFunction> *elem = function_list.first();		while (elem) {			elem->self()->profile.last_frame_call_count = elem->self()->profile.frame_call_count;			elem->self()->profile.last_frame_self_time = elem->self()->profile.frame_self_time;			elem->self()->profile.last_frame_total_time = elem->self()->profile.frame_total_time;			elem->self()->profile.frame_call_count = 0;			elem->self()->profile.frame_self_time = 0;			elem->self()->profile.frame_total_time = 0;			elem = elem->next();		}		lock.unlock();	}#endif}/* EDITOR FUNCTIONS */void GDScriptLanguage::get_reserved_words(List<String> *p_words) const {	static const char *_reserved_words[] = {		// operators		"and",		"in",		"not",		"or",		// types and values		"false",		"float",		"int",		"bool",		"null",		"PI",		"TAU",		"INF",		"NAN",		"self",		"true",		"void",		// functions		"as",		"assert",		"breakpoint",		"class",		"class_name",		"extends",		"is",		"func",		"preload",		"setget",		"signal",		"tool",		"yield",		// var		"const",		"enum",		"export",		"onready",		"static",		"var",		// control flow		"break",		"continue",		"if",		"elif",		"else",		"for",		"pass",		"return",		"match",		"while",		"remote",		"sync",		"master",		"puppet",		"slave",		"remotesync",		"mastersync",		"puppetsync",		nullptr	};	const char **w = _reserved_words;	while (*w) {		p_words->push_back(*w);		w++;	}	for (int i = 0; i < GDScriptFunctions::FUNC_MAX; i++) {		p_words->push_back(GDScriptFunctions::get_func_name(GDScriptFunctions::Function(i)));	}}bool GDScriptLanguage::is_control_flow_keyword(String p_keyword) const {	return p_keyword == "break" ||			p_keyword == "continue" ||			p_keyword == "elif" ||			p_keyword == "else" ||			p_keyword == "if" ||			p_keyword == "for" ||			p_keyword == "match" ||			p_keyword == "pass" ||			p_keyword == "return" ||			p_keyword == "while";}bool GDScriptLanguage::handles_global_class_type(const String &p_type) const {	return p_type == "GDScript";}String GDScriptLanguage::get_global_class_name(const String &p_path, String *r_base_type, String *r_icon_path) const {	PoolVector<uint8_t> sourcef;	Error err;	FileAccessRef f = FileAccess::open(p_path, FileAccess::READ, &err);	if (err) {		return String();	}	String source = f->get_as_utf8_string();	GDScriptParser parser;	parser.parse(source, p_path.get_base_dir(), true, p_path, false, nullptr, true);	if (parser.get_parse_tree() && parser.get_parse_tree()->type == GDScriptParser::Node::TYPE_CLASS) {		const GDScriptParser::ClassNode *c = static_cast<const GDScriptParser::ClassNode *>(parser.get_parse_tree());		if (r_icon_path) {			if (c->icon_path.empty() || c->icon_path.is_abs_path()) {				*r_icon_path = c->icon_path;			} else if (c->icon_path.is_rel_path()) {				*r_icon_path = p_path.get_base_dir().plus_file(c->icon_path).simplify_path();			}		}		if (r_base_type) {			const GDScriptParser::ClassNode *subclass = c;			String path = p_path;			GDScriptParser subparser;			while (subclass) {				if (subclass->extends_used) {					if (subclass->extends_file) {						if (subclass->extends_class.size() == 0) {							get_global_class_name(subclass->extends_file, r_base_type);							subclass = nullptr;							break;						} else {							Vector<StringName> extend_classes = subclass->extends_class;							FileAccessRef subfile = FileAccess::open(subclass->extends_file, FileAccess::READ);							if (!subfile) {								break;							}							String subsource = subfile->get_as_utf8_string();							if (subsource.empty()) {								break;							}							String subpath = subclass->extends_file;							if (subpath.is_rel_path()) {								subpath = path.get_base_dir().plus_file(subpath).simplify_path();							}							if (OK != subparser.parse(subsource, subpath.get_base_dir(), true, subpath, false, nullptr, true)) {								break;							}							path = subpath;							if (!subparser.get_parse_tree() || subparser.get_parse_tree()->type != GDScriptParser::Node::TYPE_CLASS) {								break;							}							subclass = static_cast<const GDScriptParser::ClassNode *>(subparser.get_parse_tree());							while (extend_classes.size() > 0) {								bool found = false;								for (int i = 0; i < subclass->subclasses.size(); i++) {									const GDScriptParser::ClassNode *inner_class = subclass->subclasses[i];									if (inner_class->name == extend_classes[0]) {										extend_classes.remove(0);										found = true;										subclass = inner_class;										break;									}								}								if (!found) {									subclass = nullptr;									break;								}							}						}					} else if (subclass->extends_class.size() == 1) {						*r_base_type = subclass->extends_class[0];						subclass = nullptr;					} else {						break;					}				} else {					*r_base_type = "Reference";					subclass = nullptr;				}			}		}		return c->name;	}	return String();}#ifdef DEBUG_ENABLEDString GDScriptWarning::get_message() const {#define CHECK_SYMBOLS(m_amount) ERR_FAIL_COND_V(symbols.size() < m_amount, String());	switch (code) {		case UNASSIGNED_VARIABLE_OP_ASSIGN: {			CHECK_SYMBOLS(1);			return "Using assignment with operation but the variable '" + symbols[0] + "' was not previously assigned a value.";		} break;		case UNASSIGNED_VARIABLE: {			CHECK_SYMBOLS(1);			return "The variable '" + symbols[0] + "' was used but never assigned a value.";		} break;		case UNUSED_VARIABLE: {			CHECK_SYMBOLS(1);			return "The local variable '" + symbols[0] + "' is declared but never used in the block. If this is intended, prefix it with an underscore: '_" + symbols[0] + "'";		} break;		case SHADOWED_VARIABLE: {			CHECK_SYMBOLS(2);			return "The local variable '" + symbols[0] + "' is shadowing an already-defined variable at line " + symbols[1] + ".";		} break;		case UNUSED_CLASS_VARIABLE: {			CHECK_SYMBOLS(1);			return "The class variable '" + symbols[0] + "' is declared but never used in the script.";		} break;		case UNUSED_ARGUMENT: {			CHECK_SYMBOLS(2);			return "The argument '" + symbols[1] + "' is never used in the function '" + symbols[0] + "'. If this is intended, prefix it with an underscore: '_" + symbols[1] + "'";		} break;		case UNREACHABLE_CODE: {			CHECK_SYMBOLS(1);			return "Unreachable code (statement after return) in function '" + symbols[0] + "()'.";		} break;		case STANDALONE_EXPRESSION: {			return "Standalone expression (the line has no effect).";		} break;		case VOID_ASSIGNMENT: {			CHECK_SYMBOLS(1);			return "Assignment operation, but the function '" + symbols[0] + "()' returns void.";		} break;		case NARROWING_CONVERSION: {			return "Narrowing conversion (float is converted to int and loses precision).";		} break;		case FUNCTION_MAY_YIELD: {			CHECK_SYMBOLS(1);			return "Assigned variable is typed but the function '" + symbols[0] + "()' may yield and return a GDScriptFunctionState instead.";		} break;		case VARIABLE_CONFLICTS_FUNCTION: {			CHECK_SYMBOLS(1);			return "Variable declaration of '" + symbols[0] + "' conflicts with a function of the same name.";		} break;		case FUNCTION_CONFLICTS_VARIABLE: {			CHECK_SYMBOLS(1);			return "Function declaration of '" + symbols[0] + "()' conflicts with a variable of the same name.";		} break;		case FUNCTION_CONFLICTS_CONSTANT: {			CHECK_SYMBOLS(1);			return "Function declaration of '" + symbols[0] + "()' conflicts with a constant of the same name.";		} break;		case INCOMPATIBLE_TERNARY: {			return "Values of the ternary conditional are not mutually compatible.";		} break;		case UNUSED_SIGNAL: {			CHECK_SYMBOLS(1);			return "The signal '" + symbols[0] + "' is declared but never emitted.";		} break;		case RETURN_VALUE_DISCARDED: {			CHECK_SYMBOLS(1);			return "The function '" + symbols[0] + "()' returns a value, but this value is never used.";		} break;		case PROPERTY_USED_AS_FUNCTION: {			CHECK_SYMBOLS(2);			return "The method '" + symbols[0] + "()' was not found in base '" + symbols[1] + "' but there's a property with the same name. Did you mean to access it?";		} break;		case CONSTANT_USED_AS_FUNCTION: {			CHECK_SYMBOLS(2);			return "The method '" + symbols[0] + "()' was not found in base '" + symbols[1] + "' but there's a constant with the same name. Did you mean to access it?";		} break;		case FUNCTION_USED_AS_PROPERTY: {			CHECK_SYMBOLS(2);			return "The property '" + symbols[0] + "' was not found in base '" + symbols[1] + "' but there's a method with the same name. Did you mean to call it?";		} break;		case INTEGER_DIVISION: {			return "Integer division, decimal part will be discarded.";		} break;		case UNSAFE_PROPERTY_ACCESS: {			CHECK_SYMBOLS(2);			return "The property '" + symbols[0] + "' is not present on the inferred type '" + symbols[1] + "' (but may be present on a subtype).";		} break;		case UNSAFE_METHOD_ACCESS: {			CHECK_SYMBOLS(2);			return "The method '" + symbols[0] + "' is not present on the inferred type '" + symbols[1] + "' (but may be present on a subtype).";		} break;		case UNSAFE_CAST: {			CHECK_SYMBOLS(1);			return "The value is cast to '" + symbols[0] + "' but has an unknown type.";		} break;		case UNSAFE_CALL_ARGUMENT: {			CHECK_SYMBOLS(4);			return "The argument '" + symbols[0] + "' of the function '" + symbols[1] + "' requires a the subtype '" + symbols[2] + "' but the supertype '" + symbols[3] + "' was provided";		} break;		case DEPRECATED_KEYWORD: {			CHECK_SYMBOLS(2);			return "The '" + symbols[0] + "' keyword is deprecated and will be removed in a future release, please replace its uses by '" + symbols[1] + "'.";		} break;		case STANDALONE_TERNARY: {			return "Standalone ternary conditional operator: the return value is being discarded.";		}		case EXPORT_HINT_TYPE_MISTMATCH: {			CHECK_SYMBOLS(2);			return vformat("The type of the default value (%s) doesn't match the type of the export hint (%s). The type won't be coerced.", symbols[0], symbols[1]);		}		case WARNING_MAX:			break; // Can't happen, but silences warning	}	ERR_FAIL_V_MSG(String(), "Invalid GDScript warning code: " + get_name_from_code(code) + ".");#undef CHECK_SYMBOLS}String GDScriptWarning::get_name() const {	return get_name_from_code(code);}String GDScriptWarning::get_name_from_code(Code p_code) {	ERR_FAIL_COND_V(p_code < 0 || p_code >= WARNING_MAX, String());	static const char *names[] = {		"UNASSIGNED_VARIABLE",		"UNASSIGNED_VARIABLE_OP_ASSIGN",		"UNUSED_VARIABLE",		"SHADOWED_VARIABLE",		"UNUSED_CLASS_VARIABLE",		"UNUSED_ARGUMENT",		"UNREACHABLE_CODE",		"STANDALONE_EXPRESSION",		"VOID_ASSIGNMENT",		"NARROWING_CONVERSION",		"FUNCTION_MAY_YIELD",		"VARIABLE_CONFLICTS_FUNCTION",		"FUNCTION_CONFLICTS_VARIABLE",		"FUNCTION_CONFLICTS_CONSTANT",		"INCOMPATIBLE_TERNARY",		"UNUSED_SIGNAL",		"RETURN_VALUE_DISCARDED",		"PROPERTY_USED_AS_FUNCTION",		"CONSTANT_USED_AS_FUNCTION",		"FUNCTION_USED_AS_PROPERTY",		"INTEGER_DIVISION",		"UNSAFE_PROPERTY_ACCESS",		"UNSAFE_METHOD_ACCESS",		"UNSAFE_CAST",		"UNSAFE_CALL_ARGUMENT",		"DEPRECATED_KEYWORD",		"STANDALONE_TERNARY",		"EXPORT_HINT_TYPE_MISTMATCH",		nullptr	};	return names[(int)p_code];}GDScriptWarning::Code GDScriptWarning::get_code_from_name(const String &p_name) {	for (int i = 0; i < WARNING_MAX; i++) {		if (get_name_from_code((Code)i) == p_name) {			return (Code)i;		}	}	ERR_FAIL_V_MSG(WARNING_MAX, "Invalid GDScript warning name: " + p_name);}#endif // DEBUG_ENABLEDGDScriptLanguage::GDScriptLanguage() {	GDScriptTokenizer::initialize();	calls = 0;	ERR_FAIL_COND(singleton);	singleton = this;	strings._init = StaticCString::create("_init");	strings._notification = StaticCString::create("_notification");	strings._set = StaticCString::create("_set");	strings._get = StaticCString::create("_get");	strings._get_property_list = StaticCString::create("_get_property_list");	strings._script_source = StaticCString::create("script/source");	_debug_parse_err_line = -1;	_debug_parse_err_file = "";	profiling = false;	script_frame_time = 0;	_debug_call_stack_pos = 0;	int dmcs = GLOBAL_DEF("debug/settings/gdscript/max_call_stack", 1024);	ProjectSettings::get_singleton()->set_custom_property_info("debug/settings/gdscript/max_call_stack", PropertyInfo(Variant::INT, "debug/settings/gdscript/max_call_stack", PROPERTY_HINT_RANGE, "1024,4096,1,or_greater")); //minimum is 1024	if (ScriptDebugger::get_singleton()) {		//debugging enabled!		_debug_max_call_stack = dmcs;		_call_stack = memnew_arr(CallLevel, _debug_max_call_stack + 1);	} else {		_debug_max_call_stack = 0;		_call_stack = nullptr;	}#ifdef DEBUG_ENABLED	GLOBAL_DEF("debug/gdscript/warnings/enable", true);	GLOBAL_DEF("debug/gdscript/warnings/treat_warnings_as_errors", false);	GLOBAL_DEF("debug/gdscript/warnings/exclude_addons", true);	GLOBAL_DEF("debug/gdscript/completion/autocomplete_setters_and_getters", false);	for (int i = 0; i < (int)GDScriptWarning::WARNING_MAX; i++) {		String warning = GDScriptWarning::get_name_from_code((GDScriptWarning::Code)i).to_lower();		bool default_enabled = !warning.begins_with("unsafe_") && i != GDScriptWarning::UNUSED_CLASS_VARIABLE;		GLOBAL_DEF("debug/gdscript/warnings/" + warning, default_enabled);	}#endif // DEBUG_ENABLED}GDScriptLanguage::~GDScriptLanguage() {	GDScriptTokenizer::terminate();	if (_call_stack) {		memdelete_arr(_call_stack);	}	// Clear dependencies between scripts, to ensure cyclic references are broken (to avoid leaks at exit).	SelfList<GDScript> *s = script_list.first();	while (s) {		GDScript *script = s->self();		// This ensures the current script is not released before we can check what's the next one		// in the list (we can't get the next upfront because we don't know if the reference breaking		// will cause it -or any other after it, for that matter- to be released so the next one		// is not the same as before).		script->reference();		for (Map<StringName, GDScriptFunction *>::Element *E = script->member_functions.front(); E; E = E->next()) {			GDScriptFunction *func = E->get();			for (int i = 0; i < func->argument_types.size(); i++) {				func->argument_types.write[i].script_type_ref = Ref<Script>();			}			func->return_type.script_type_ref = Ref<Script>();		}		for (Map<StringName, GDScript::MemberInfo>::Element *E = script->member_indices.front(); E; E = E->next()) {			E->get().data_type.script_type_ref = Ref<Script>();		}		s = s->next();		script->unreference();	}	singleton = nullptr;}void GDScriptLanguage::add_orphan_subclass(const String &p_qualified_name, const ObjectID &p_subclass) {	orphan_subclasses[p_qualified_name] = p_subclass;}Ref<GDScript> GDScriptLanguage::get_orphan_subclass(const String &p_qualified_name) {	Map<String, ObjectID>::Element *orphan_subclass_element = orphan_subclasses.find(p_qualified_name);	if (!orphan_subclass_element) {		return Ref<GDScript>();	}	ObjectID orphan_subclass = orphan_subclass_element->get();	Object *obj = ObjectDB::get_instance(orphan_subclass);	orphan_subclasses.erase(orphan_subclass_element);	if (!obj) {		return Ref<GDScript>();	}	return Ref<GDScript>(Object::cast_to<GDScript>(obj));}/*************** RESOURCE ***************/RES ResourceFormatLoaderGDScript::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_no_subresource_cache) {	if (r_error) {		*r_error = ERR_FILE_CANT_OPEN;	}	GDScript *script = memnew(GDScript);	Ref<GDScript> scriptres(script);	if (p_path.ends_with(".gde") || p_path.ends_with(".gdc")) {		script->set_script_path(p_original_path); // script needs this.		script->set_path(p_original_path, true);		Error err = script->load_byte_code(p_path);		ERR_FAIL_COND_V_MSG(err != OK, RES(), "Cannot load byte code from file '" + p_path + "'.");	} else {		Error err = script->load_source_code(p_path);		ERR_FAIL_COND_V_MSG(err != OK, RES(), "Cannot load source code from file '" + p_path + "'.");		script->set_script_path(p_original_path); // script needs this.		script->set_path(p_original_path, true);		script->reload();	}	if (r_error) {		*r_error = OK;	}	return scriptres;}void ResourceFormatLoaderGDScript::get_recognized_extensions(List<String> *p_extensions) const {	p_extensions->push_back("gd");	p_extensions->push_back("gdc");	p_extensions->push_back("gde");}bool ResourceFormatLoaderGDScript::handles_type(const String &p_type) const {	return (p_type == "Script" || p_type == "GDScript");}String ResourceFormatLoaderGDScript::get_resource_type(const String &p_path) const {	String el = p_path.get_extension().to_lower();	if (el == "gd" || el == "gdc" || el == "gde") {		return "GDScript";	}	return "";}void ResourceFormatLoaderGDScript::get_dependencies(const String &p_path, List<String> *p_dependencies, bool p_add_types) {	FileAccessRef file = FileAccess::open(p_path, FileAccess::READ);	ERR_FAIL_COND_MSG(!file, "Cannot open file '" + p_path + "'.");	String source = file->get_as_utf8_string();	if (source.empty()) {		return;	}	GDScriptParser parser;	if (OK != parser.parse(source, p_path.get_base_dir(), true, p_path, false, nullptr, true)) {		return;	}	for (const List<String>::Element *E = parser.get_dependencies().front(); E; E = E->next()) {		p_dependencies->push_back(E->get());	}}Error ResourceFormatSaverGDScript::save(const String &p_path, const RES &p_resource, uint32_t p_flags) {	Ref<GDScript> sqscr = p_resource;	ERR_FAIL_COND_V(sqscr.is_null(), ERR_INVALID_PARAMETER);	String source = sqscr->get_source_code();	Error err;	FileAccess *file = FileAccess::open(p_path, FileAccess::WRITE, &err);	ERR_FAIL_COND_V_MSG(err, err, "Cannot save GDScript file '" + p_path + "'.");	file->store_string(source);	if (file->get_error() != OK && file->get_error() != ERR_FILE_EOF) {		memdelete(file);		return ERR_CANT_CREATE;	}	file->close();	memdelete(file);	if (ScriptServer::is_reload_scripts_on_save_enabled()) {		GDScriptLanguage::get_singleton()->reload_tool_script(p_resource, false);	}	return OK;}void ResourceFormatSaverGDScript::get_recognized_extensions(const RES &p_resource, List<String> *p_extensions) const {	if (Object::cast_to<GDScript>(*p_resource)) {		p_extensions->push_back("gd");	}}bool ResourceFormatSaverGDScript::recognize(const RES &p_resource) const {	return Object::cast_to<GDScript>(*p_resource) != nullptr;}
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