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- /*************************************************************************/
- /* csharp_project.cpp */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #include "csharp_project.h"
- #include "core/io/json.h"
- #include "core/os/dir_access.h"
- #include "core/os/file_access.h"
- #include "core/os/os.h"
- #include "core/project_settings.h"
- #include "../csharp_script.h"
- #include "../mono_gd/gd_mono_class.h"
- #include "../mono_gd/gd_mono_marshal.h"
- #include "../utils/string_utils.h"
- #include "script_class_parser.h"
- namespace CSharpProject {
- bool generate_api_solution_impl(const String &p_solution_dir, const String &p_core_proj_dir, const Vector<String> &p_core_compile_items,
- const String &p_editor_proj_dir, const Vector<String> &p_editor_compile_items,
- GDMonoAssembly *p_tools_project_editor_assembly) {
- GDMonoClass *klass = p_tools_project_editor_assembly->get_class("GodotTools.ProjectEditor", "ApiSolutionGenerator");
- Variant solution_dir = p_solution_dir;
- Variant core_proj_dir = p_core_proj_dir;
- Variant core_compile_items = p_core_compile_items;
- Variant editor_proj_dir = p_editor_proj_dir;
- Variant editor_compile_items = p_editor_compile_items;
- const Variant *args[5] = { &solution_dir, &core_proj_dir, &core_compile_items, &editor_proj_dir, &editor_compile_items };
- MonoException *exc = NULL;
- klass->get_method("GenerateApiSolution", 5)->invoke(NULL, args, &exc);
- if (exc) {
- GDMonoUtils::debug_print_unhandled_exception(exc);
- ERR_FAIL_V(false);
- }
- return true;
- }
- bool generate_api_solution(const String &p_solution_dir, const String &p_core_proj_dir, const Vector<String> &p_core_compile_items,
- const String &p_editor_proj_dir, const Vector<String> &p_editor_compile_items) {
- if (GDMono::get_singleton()->get_tools_project_editor_assembly()) {
- return generate_api_solution_impl(p_solution_dir, p_core_proj_dir, p_core_compile_items,
- p_editor_proj_dir, p_editor_compile_items,
- GDMono::get_singleton()->get_tools_project_editor_assembly());
- } else {
- MonoDomain *temp_domain = GDMonoUtils::create_domain("GodotEngine.ApiSolutionGenerationDomain");
- CRASH_COND(temp_domain == NULL);
- _GDMONO_SCOPE_EXIT_DOMAIN_UNLOAD_(temp_domain);
- _GDMONO_SCOPE_DOMAIN_(temp_domain);
- GDMonoAssembly *tools_project_editor_assembly = NULL;
- if (!GDMono::get_singleton()->load_assembly("GodotTools.ProjectEditor", &tools_project_editor_assembly)) {
- ERR_EXPLAIN("Failed to load assembly: 'GodotTools.ProjectEditor'");
- ERR_FAIL_V(false);
- }
- return generate_api_solution_impl(p_solution_dir, p_core_proj_dir, p_core_compile_items,
- p_editor_proj_dir, p_editor_compile_items,
- tools_project_editor_assembly);
- }
- }
- void add_item(const String &p_project_path, const String &p_item_type, const String &p_include) {
- if (!GLOBAL_DEF("mono/project/auto_update_project", true))
- return;
- GDMonoAssembly *tools_project_editor_assembly = GDMono::get_singleton()->get_tools_project_editor_assembly();
- GDMonoClass *klass = tools_project_editor_assembly->get_class("GodotTools.ProjectEditor", "ProjectUtils");
- Variant project_path = p_project_path;
- Variant item_type = p_item_type;
- Variant include = p_include;
- const Variant *args[3] = { &project_path, &item_type, &include };
- MonoException *exc = NULL;
- klass->get_method("AddItemToProjectChecked", 3)->invoke(NULL, args, &exc);
- if (exc) {
- GDMonoUtils::debug_print_unhandled_exception(exc);
- ERR_FAIL();
- }
- }
- } // namespace CSharpProject
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