visual_server_canvas.cpp 40 KB

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  1. /*************************************************************************/
  2. /* visual_server_canvas.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* http://www.godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "visual_server_canvas.h"
  31. #include "visual_server_global.h"
  32. #include "visual_server_viewport.h"
  33. void VisualServerCanvas::_render_canvas_item_tree(Item *p_canvas_item, const Transform2D &p_transform, const Rect2 &p_clip_rect, const Color &p_modulate, RasterizerCanvas::Light *p_lights) {
  34. static const int z_range = VS::CANVAS_ITEM_Z_MAX - VS::CANVAS_ITEM_Z_MIN + 1;
  35. RasterizerCanvas::Item *z_list[z_range];
  36. RasterizerCanvas::Item *z_last_list[z_range];
  37. memset(z_list, 0, z_range * sizeof(RasterizerCanvas::Item *));
  38. memset(z_last_list, 0, z_range * sizeof(RasterizerCanvas::Item *));
  39. _render_canvas_item(p_canvas_item, p_transform, p_clip_rect, Color(1, 1, 1, 1), 0, z_list, z_last_list, NULL, NULL);
  40. for (int i = 0; i < z_range; i++) {
  41. if (!z_list[i])
  42. continue;
  43. VSG::canvas_render->canvas_render_items(z_list[i], VS::CANVAS_ITEM_Z_MIN + i, p_modulate, p_lights);
  44. }
  45. }
  46. void VisualServerCanvas::_render_canvas_item(Item *p_canvas_item, const Transform2D &p_transform, const Rect2 &p_clip_rect, const Color &p_modulate, int p_z, RasterizerCanvas::Item **z_list, RasterizerCanvas::Item **z_last_list, Item *p_canvas_clip, Item *p_material_owner) {
  47. Item *ci = p_canvas_item;
  48. if (!ci->visible)
  49. return;
  50. if (p_canvas_item->children_order_dirty) {
  51. p_canvas_item->child_items.sort_custom<ItemIndexSort>();
  52. p_canvas_item->children_order_dirty = false;
  53. }
  54. Rect2 rect = ci->get_rect();
  55. Transform2D xform = p_transform * ci->xform;
  56. Rect2 global_rect = xform.xform(rect);
  57. global_rect.position += p_clip_rect.position;
  58. if (ci->use_parent_material && p_material_owner)
  59. ci->material_owner = p_material_owner;
  60. else {
  61. p_material_owner = ci;
  62. ci->material_owner = NULL;
  63. }
  64. Color modulate(ci->modulate.r * p_modulate.r, ci->modulate.g * p_modulate.g, ci->modulate.b * p_modulate.b, ci->modulate.a * p_modulate.a);
  65. if (modulate.a < 0.007)
  66. return;
  67. int child_item_count = ci->child_items.size();
  68. Item **child_items = (Item **)alloca(child_item_count * sizeof(Item *));
  69. copymem(child_items, ci->child_items.ptr(), child_item_count * sizeof(Item *));
  70. if (ci->clip) {
  71. if (p_canvas_clip != NULL) {
  72. ci->final_clip_rect = p_canvas_clip->final_clip_rect.clip(global_rect);
  73. } else {
  74. ci->final_clip_rect = global_rect;
  75. }
  76. ci->final_clip_owner = ci;
  77. } else {
  78. ci->final_clip_owner = p_canvas_clip;
  79. }
  80. if (ci->sort_y) {
  81. SortArray<Item *, ItemPtrSort> sorter;
  82. sorter.sort(child_items, child_item_count);
  83. }
  84. if (ci->z_relative)
  85. p_z = CLAMP(p_z + ci->z, VS::CANVAS_ITEM_Z_MIN, VS::CANVAS_ITEM_Z_MAX);
  86. else
  87. p_z = ci->z;
  88. for (int i = 0; i < child_item_count; i++) {
  89. if (!child_items[i]->behind)
  90. continue;
  91. _render_canvas_item(child_items[i], xform, p_clip_rect, modulate, p_z, z_list, z_last_list, (Item *)ci->final_clip_owner, p_material_owner);
  92. }
  93. if (ci->copy_back_buffer) {
  94. ci->copy_back_buffer->screen_rect = xform.xform(ci->copy_back_buffer->rect).clip(p_clip_rect);
  95. }
  96. if ((!ci->commands.empty() && p_clip_rect.intersects(global_rect)) || ci->vp_render || ci->copy_back_buffer) {
  97. //something to draw?
  98. ci->final_transform = xform;
  99. ci->final_modulate = Color(modulate.r * ci->self_modulate.r, modulate.g * ci->self_modulate.g, modulate.b * ci->self_modulate.b, modulate.a * ci->self_modulate.a);
  100. ci->global_rect_cache = global_rect;
  101. ci->global_rect_cache.position -= p_clip_rect.position;
  102. ci->light_masked = false;
  103. int zidx = p_z - VS::CANVAS_ITEM_Z_MIN;
  104. if (z_last_list[zidx]) {
  105. z_last_list[zidx]->next = ci;
  106. z_last_list[zidx] = ci;
  107. } else {
  108. z_list[zidx] = ci;
  109. z_last_list[zidx] = ci;
  110. }
  111. ci->next = NULL;
  112. }
  113. for (int i = 0; i < child_item_count; i++) {
  114. if (child_items[i]->behind)
  115. continue;
  116. _render_canvas_item(child_items[i], xform, p_clip_rect, modulate, p_z, z_list, z_last_list, (Item *)ci->final_clip_owner, p_material_owner);
  117. }
  118. }
  119. void VisualServerCanvas::_light_mask_canvas_items(int p_z, RasterizerCanvas::Item *p_canvas_item, RasterizerCanvas::Light *p_masked_lights) {
  120. if (!p_masked_lights)
  121. return;
  122. RasterizerCanvas::Item *ci = p_canvas_item;
  123. while (ci) {
  124. RasterizerCanvas::Light *light = p_masked_lights;
  125. while (light) {
  126. if (ci->light_mask & light->item_mask && p_z >= light->z_min && p_z <= light->z_max && ci->global_rect_cache.intersects_transformed(light->xform_cache, light->rect_cache)) {
  127. ci->light_masked = true;
  128. }
  129. light = light->mask_next_ptr;
  130. }
  131. ci = ci->next;
  132. }
  133. }
  134. void VisualServerCanvas::render_canvas(Canvas *p_canvas, const Transform2D &p_transform, RasterizerCanvas::Light *p_lights, RasterizerCanvas::Light *p_masked_lights, const Rect2 &p_clip_rect) {
  135. VSG::canvas_render->canvas_begin();
  136. if (p_canvas->children_order_dirty) {
  137. p_canvas->child_items.sort();
  138. p_canvas->children_order_dirty = false;
  139. }
  140. int l = p_canvas->child_items.size();
  141. Canvas::ChildItem *ci = p_canvas->child_items.ptr();
  142. bool has_mirror = false;
  143. for (int i = 0; i < l; i++) {
  144. if (ci[i].mirror.x || ci[i].mirror.y) {
  145. has_mirror = true;
  146. break;
  147. }
  148. }
  149. if (!has_mirror) {
  150. static const int z_range = VS::CANVAS_ITEM_Z_MAX - VS::CANVAS_ITEM_Z_MIN + 1;
  151. RasterizerCanvas::Item *z_list[z_range];
  152. RasterizerCanvas::Item *z_last_list[z_range];
  153. memset(z_list, 0, z_range * sizeof(RasterizerCanvas::Item *));
  154. memset(z_last_list, 0, z_range * sizeof(RasterizerCanvas::Item *));
  155. for (int i = 0; i < l; i++) {
  156. _render_canvas_item(ci[i].item, p_transform, p_clip_rect, Color(1, 1, 1, 1), 0, z_list, z_last_list, NULL, NULL);
  157. }
  158. for (int i = 0; i < z_range; i++) {
  159. if (!z_list[i])
  160. continue;
  161. if (p_masked_lights) {
  162. _light_mask_canvas_items(VS::CANVAS_ITEM_Z_MIN + i, z_list[i], p_masked_lights);
  163. }
  164. VSG::canvas_render->canvas_render_items(z_list[i], VS::CANVAS_ITEM_Z_MIN + i, p_canvas->modulate, p_lights);
  165. }
  166. } else {
  167. for (int i = 0; i < l; i++) {
  168. Canvas::ChildItem &ci = p_canvas->child_items[i];
  169. _render_canvas_item_tree(ci.item, p_transform, p_clip_rect, p_canvas->modulate, p_lights);
  170. //mirroring (useful for scrolling backgrounds)
  171. if (ci.mirror.x != 0) {
  172. Transform2D xform2 = p_transform * Transform2D(0, Vector2(ci.mirror.x, 0));
  173. _render_canvas_item_tree(ci.item, xform2, p_clip_rect, p_canvas->modulate, p_lights);
  174. }
  175. if (ci.mirror.y != 0) {
  176. Transform2D xform2 = p_transform * Transform2D(0, Vector2(0, ci.mirror.y));
  177. _render_canvas_item_tree(ci.item, xform2, p_clip_rect, p_canvas->modulate, p_lights);
  178. }
  179. if (ci.mirror.y != 0 && ci.mirror.x != 0) {
  180. Transform2D xform2 = p_transform * Transform2D(0, ci.mirror);
  181. _render_canvas_item_tree(ci.item, xform2, p_clip_rect, p_canvas->modulate, p_lights);
  182. }
  183. }
  184. }
  185. VSG::canvas_render->canvas_end();
  186. }
  187. RID VisualServerCanvas::canvas_create() {
  188. Canvas *canvas = memnew(Canvas);
  189. ERR_FAIL_COND_V(!canvas, RID());
  190. RID rid = canvas_owner.make_rid(canvas);
  191. return rid;
  192. }
  193. void VisualServerCanvas::canvas_set_item_mirroring(RID p_canvas, RID p_item, const Point2 &p_mirroring) {
  194. Canvas *canvas = canvas_owner.getornull(p_canvas);
  195. ERR_FAIL_COND(!canvas);
  196. Item *canvas_item = canvas_item_owner.getornull(p_item);
  197. ERR_FAIL_COND(!canvas_item);
  198. int idx = canvas->find_item(canvas_item);
  199. ERR_FAIL_COND(idx == -1);
  200. canvas->child_items[idx].mirror = p_mirroring;
  201. }
  202. void VisualServerCanvas::canvas_set_modulate(RID p_canvas, const Color &p_color) {
  203. Canvas *canvas = canvas_owner.get(p_canvas);
  204. ERR_FAIL_COND(!canvas);
  205. canvas->modulate = p_color;
  206. }
  207. RID VisualServerCanvas::canvas_item_create() {
  208. Item *canvas_item = memnew(Item);
  209. ERR_FAIL_COND_V(!canvas_item, RID());
  210. return canvas_item_owner.make_rid(canvas_item);
  211. }
  212. void VisualServerCanvas::canvas_item_set_parent(RID p_item, RID p_parent) {
  213. Item *canvas_item = canvas_item_owner.getornull(p_item);
  214. ERR_FAIL_COND(!canvas_item);
  215. if (canvas_item->parent.is_valid()) {
  216. if (canvas_owner.owns(canvas_item->parent)) {
  217. Canvas *canvas = canvas_owner.get(canvas_item->parent);
  218. canvas->erase_item(canvas_item);
  219. } else if (canvas_item_owner.owns(canvas_item->parent)) {
  220. Item *item_owner = canvas_item_owner.get(canvas_item->parent);
  221. item_owner->child_items.erase(canvas_item);
  222. }
  223. canvas_item->parent = RID();
  224. }
  225. if (p_parent.is_valid()) {
  226. if (canvas_owner.owns(p_parent)) {
  227. Canvas *canvas = canvas_owner.get(p_parent);
  228. Canvas::ChildItem ci;
  229. ci.item = canvas_item;
  230. canvas->child_items.push_back(ci);
  231. canvas->children_order_dirty = true;
  232. } else if (canvas_item_owner.owns(p_parent)) {
  233. Item *item_owner = canvas_item_owner.get(p_parent);
  234. item_owner->child_items.push_back(canvas_item);
  235. item_owner->children_order_dirty = true;
  236. } else {
  237. ERR_EXPLAIN("Invalid parent");
  238. ERR_FAIL();
  239. }
  240. }
  241. canvas_item->parent = p_parent;
  242. }
  243. void VisualServerCanvas::canvas_item_set_visible(RID p_item, bool p_visible) {
  244. Item *canvas_item = canvas_item_owner.getornull(p_item);
  245. ERR_FAIL_COND(!canvas_item);
  246. canvas_item->visible = p_visible;
  247. }
  248. void VisualServerCanvas::canvas_item_set_light_mask(RID p_item, int p_mask) {
  249. Item *canvas_item = canvas_item_owner.getornull(p_item);
  250. ERR_FAIL_COND(!canvas_item);
  251. canvas_item->light_mask = p_mask;
  252. }
  253. void VisualServerCanvas::canvas_item_set_transform(RID p_item, const Transform2D &p_transform) {
  254. Item *canvas_item = canvas_item_owner.getornull(p_item);
  255. ERR_FAIL_COND(!canvas_item);
  256. canvas_item->xform = p_transform;
  257. }
  258. void VisualServerCanvas::canvas_item_set_clip(RID p_item, bool p_clip) {
  259. Item *canvas_item = canvas_item_owner.getornull(p_item);
  260. ERR_FAIL_COND(!canvas_item);
  261. canvas_item->clip = p_clip;
  262. }
  263. void VisualServerCanvas::canvas_item_set_distance_field_mode(RID p_item, bool p_enable) {
  264. Item *canvas_item = canvas_item_owner.getornull(p_item);
  265. ERR_FAIL_COND(!canvas_item);
  266. canvas_item->distance_field = p_enable;
  267. }
  268. void VisualServerCanvas::canvas_item_set_custom_rect(RID p_item, bool p_custom_rect, const Rect2 &p_rect) {
  269. Item *canvas_item = canvas_item_owner.getornull(p_item);
  270. ERR_FAIL_COND(!canvas_item);
  271. canvas_item->custom_rect = p_custom_rect;
  272. canvas_item->rect = p_rect;
  273. }
  274. void VisualServerCanvas::canvas_item_set_modulate(RID p_item, const Color &p_color) {
  275. Item *canvas_item = canvas_item_owner.getornull(p_item);
  276. ERR_FAIL_COND(!canvas_item);
  277. canvas_item->modulate = p_color;
  278. }
  279. void VisualServerCanvas::canvas_item_set_self_modulate(RID p_item, const Color &p_color) {
  280. Item *canvas_item = canvas_item_owner.getornull(p_item);
  281. ERR_FAIL_COND(!canvas_item);
  282. canvas_item->self_modulate = p_color;
  283. }
  284. void VisualServerCanvas::canvas_item_set_draw_behind_parent(RID p_item, bool p_enable) {
  285. Item *canvas_item = canvas_item_owner.getornull(p_item);
  286. ERR_FAIL_COND(!canvas_item);
  287. canvas_item->behind = p_enable;
  288. }
  289. void VisualServerCanvas::canvas_item_add_line(RID p_item, const Point2 &p_from, const Point2 &p_to, const Color &p_color, float p_width, bool p_antialiased) {
  290. Item *canvas_item = canvas_item_owner.getornull(p_item);
  291. ERR_FAIL_COND(!canvas_item);
  292. Item::CommandLine *line = memnew(Item::CommandLine);
  293. ERR_FAIL_COND(!line);
  294. line->color = p_color;
  295. line->from = p_from;
  296. line->to = p_to;
  297. line->width = p_width;
  298. line->antialiased = p_antialiased;
  299. canvas_item->rect_dirty = true;
  300. canvas_item->commands.push_back(line);
  301. }
  302. void VisualServerCanvas::canvas_item_add_polyline(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, float p_width, bool p_antialiased) {
  303. ERR_FAIL_COND(p_points.size() < 2);
  304. Item *canvas_item = canvas_item_owner.getornull(p_item);
  305. ERR_FAIL_COND(!canvas_item);
  306. Item::CommandPolyLine *pline = memnew(Item::CommandPolyLine);
  307. ERR_FAIL_COND(!pline);
  308. pline->antialiased = p_antialiased;
  309. if (p_width <= 1) {
  310. pline->lines = p_points;
  311. pline->line_colors = p_colors;
  312. if (pline->line_colors.size() == 0) {
  313. pline->line_colors.push_back(Color(1, 1, 1, 1));
  314. } else if (pline->line_colors.size() > 1 && pline->line_colors.size() != pline->lines.size()) {
  315. pline->line_colors.resize(1);
  316. }
  317. } else {
  318. //make a trianglestrip for drawing the line...
  319. Vector2 prev_t;
  320. pline->triangles.resize(p_points.size() * 2);
  321. if (p_antialiased) {
  322. pline->lines.resize(p_points.size() * 2);
  323. }
  324. if (p_colors.size() == 0) {
  325. pline->triangle_colors.push_back(Color(1, 1, 1, 1));
  326. if (p_antialiased) {
  327. pline->line_colors.push_back(Color(1, 1, 1, 1));
  328. }
  329. }
  330. if (p_colors.size() == 1) {
  331. pline->triangle_colors = p_colors;
  332. pline->line_colors = p_colors;
  333. } else {
  334. pline->triangle_colors.resize(pline->triangles.size());
  335. pline->line_colors.resize(pline->lines.size());
  336. }
  337. for (int i = 0; i < p_points.size(); i++) {
  338. Vector2 t;
  339. if (i == p_points.size() - 1) {
  340. t = prev_t;
  341. } else {
  342. t = (p_points[i + 1] - p_points[i]).normalized().tangent();
  343. if (i == 0) {
  344. prev_t = t;
  345. }
  346. }
  347. Vector2 tangent = ((t + prev_t).normalized()) * p_width * 0.5;
  348. if (p_antialiased) {
  349. pline->lines[i] = p_points[i] + tangent;
  350. pline->lines[p_points.size() * 2 - i - 1] = p_points[i] - tangent;
  351. if (pline->line_colors.size() > 1) {
  352. pline->line_colors[i] = p_colors[i];
  353. pline->line_colors[p_points.size() * 2 - i - 1] = p_colors[i];
  354. }
  355. }
  356. pline->triangles[i * 2 + 0] = p_points[i] + tangent;
  357. pline->triangles[i * 2 + 1] = p_points[i] - tangent;
  358. if (pline->triangle_colors.size() > 1) {
  359. pline->triangle_colors[i * 2 + 0] = p_colors[i];
  360. pline->triangle_colors[i * 2 + 1] = p_colors[i];
  361. }
  362. prev_t = t;
  363. }
  364. }
  365. canvas_item->rect_dirty = true;
  366. canvas_item->commands.push_back(pline);
  367. }
  368. void VisualServerCanvas::canvas_item_add_rect(RID p_item, const Rect2 &p_rect, const Color &p_color) {
  369. Item *canvas_item = canvas_item_owner.getornull(p_item);
  370. ERR_FAIL_COND(!canvas_item);
  371. Item::CommandRect *rect = memnew(Item::CommandRect);
  372. ERR_FAIL_COND(!rect);
  373. rect->modulate = p_color;
  374. rect->rect = p_rect;
  375. canvas_item->rect_dirty = true;
  376. canvas_item->commands.push_back(rect);
  377. }
  378. void VisualServerCanvas::canvas_item_add_circle(RID p_item, const Point2 &p_pos, float p_radius, const Color &p_color) {
  379. Item *canvas_item = canvas_item_owner.getornull(p_item);
  380. ERR_FAIL_COND(!canvas_item);
  381. Item::CommandCircle *circle = memnew(Item::CommandCircle);
  382. ERR_FAIL_COND(!circle);
  383. circle->color = p_color;
  384. circle->pos = p_pos;
  385. circle->radius = p_radius;
  386. canvas_item->commands.push_back(circle);
  387. }
  388. void VisualServerCanvas::canvas_item_add_texture_rect(RID p_item, const Rect2 &p_rect, RID p_texture, bool p_tile, const Color &p_modulate, bool p_transpose, RID p_normal_map) {
  389. Item *canvas_item = canvas_item_owner.getornull(p_item);
  390. ERR_FAIL_COND(!canvas_item);
  391. Item::CommandRect *rect = memnew(Item::CommandRect);
  392. ERR_FAIL_COND(!rect);
  393. rect->modulate = p_modulate;
  394. rect->rect = p_rect;
  395. rect->flags = 0;
  396. if (p_tile) {
  397. rect->flags |= RasterizerCanvas::CANVAS_RECT_TILE;
  398. rect->flags |= RasterizerCanvas::CANVAS_RECT_REGION;
  399. rect->source = Rect2(0, 0, p_rect.size.width, p_rect.size.height);
  400. }
  401. if (p_rect.size.x < 0) {
  402. rect->flags |= RasterizerCanvas::CANVAS_RECT_FLIP_H;
  403. rect->rect.size.x = -rect->rect.size.x;
  404. }
  405. if (p_rect.size.y < 0) {
  406. rect->flags |= RasterizerCanvas::CANVAS_RECT_FLIP_V;
  407. rect->rect.size.y = -rect->rect.size.y;
  408. }
  409. if (p_transpose) {
  410. rect->flags |= RasterizerCanvas::CANVAS_RECT_TRANSPOSE;
  411. SWAP(rect->rect.size.x, rect->rect.size.y);
  412. }
  413. rect->texture = p_texture;
  414. rect->normal_map = p_normal_map;
  415. canvas_item->rect_dirty = true;
  416. canvas_item->commands.push_back(rect);
  417. }
  418. void VisualServerCanvas::canvas_item_add_texture_rect_region(RID p_item, const Rect2 &p_rect, RID p_texture, const Rect2 &p_src_rect, const Color &p_modulate, bool p_transpose, RID p_normal_map, bool p_clip_uv) {
  419. Item *canvas_item = canvas_item_owner.getornull(p_item);
  420. ERR_FAIL_COND(!canvas_item);
  421. Item::CommandRect *rect = memnew(Item::CommandRect);
  422. ERR_FAIL_COND(!rect);
  423. rect->modulate = p_modulate;
  424. rect->rect = p_rect;
  425. rect->texture = p_texture;
  426. rect->normal_map = p_normal_map;
  427. rect->source = p_src_rect;
  428. rect->flags = RasterizerCanvas::CANVAS_RECT_REGION;
  429. if (p_rect.size.x < 0) {
  430. rect->flags |= RasterizerCanvas::CANVAS_RECT_FLIP_H;
  431. rect->rect.size.x = -rect->rect.size.x;
  432. }
  433. if (p_rect.size.y < 0) {
  434. rect->flags |= RasterizerCanvas::CANVAS_RECT_FLIP_V;
  435. rect->rect.size.y = -rect->rect.size.y;
  436. }
  437. if (p_transpose) {
  438. rect->flags |= RasterizerCanvas::CANVAS_RECT_TRANSPOSE;
  439. SWAP(rect->rect.size.x, rect->rect.size.y);
  440. }
  441. if (p_clip_uv) {
  442. rect->flags |= RasterizerCanvas::CANVAS_RECT_CLIP_UV;
  443. }
  444. canvas_item->rect_dirty = true;
  445. canvas_item->commands.push_back(rect);
  446. }
  447. void VisualServerCanvas::canvas_item_add_nine_patch(RID p_item, const Rect2 &p_rect, const Rect2 &p_source, RID p_texture, const Vector2 &p_topleft, const Vector2 &p_bottomright, VS::NinePatchAxisMode p_x_axis_mode, VS::NinePatchAxisMode p_y_axis_mode, bool p_draw_center, const Color &p_modulate, RID p_normal_map) {
  448. Item *canvas_item = canvas_item_owner.getornull(p_item);
  449. ERR_FAIL_COND(!canvas_item);
  450. Item::CommandNinePatch *style = memnew(Item::CommandNinePatch);
  451. ERR_FAIL_COND(!style);
  452. style->texture = p_texture;
  453. style->normal_map = p_normal_map;
  454. style->rect = p_rect;
  455. style->source = p_source;
  456. style->draw_center = p_draw_center;
  457. style->color = p_modulate;
  458. style->margin[MARGIN_LEFT] = p_topleft.x;
  459. style->margin[MARGIN_TOP] = p_topleft.y;
  460. style->margin[MARGIN_RIGHT] = p_bottomright.x;
  461. style->margin[MARGIN_BOTTOM] = p_bottomright.y;
  462. style->axis_x = p_x_axis_mode;
  463. style->axis_y = p_y_axis_mode;
  464. canvas_item->rect_dirty = true;
  465. canvas_item->commands.push_back(style);
  466. }
  467. void VisualServerCanvas::canvas_item_add_primitive(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs, RID p_texture, float p_width, RID p_normal_map) {
  468. Item *canvas_item = canvas_item_owner.getornull(p_item);
  469. ERR_FAIL_COND(!canvas_item);
  470. Item::CommandPrimitive *prim = memnew(Item::CommandPrimitive);
  471. ERR_FAIL_COND(!prim);
  472. prim->texture = p_texture;
  473. prim->normal_map = p_normal_map;
  474. prim->points = p_points;
  475. prim->uvs = p_uvs;
  476. prim->colors = p_colors;
  477. prim->width = p_width;
  478. canvas_item->rect_dirty = true;
  479. canvas_item->commands.push_back(prim);
  480. }
  481. void VisualServerCanvas::canvas_item_add_polygon(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs, RID p_texture, RID p_normal_map, bool p_antialiased) {
  482. Item *canvas_item = canvas_item_owner.getornull(p_item);
  483. ERR_FAIL_COND(!canvas_item);
  484. #ifdef DEBUG_ENABLED
  485. int pointcount = p_points.size();
  486. ERR_FAIL_COND(pointcount < 3);
  487. int color_size = p_colors.size();
  488. int uv_size = p_uvs.size();
  489. ERR_FAIL_COND(color_size != 0 && color_size != 1 && color_size != pointcount);
  490. ERR_FAIL_COND(uv_size != 0 && (uv_size != pointcount || !p_texture.is_valid()));
  491. #endif
  492. Vector<int> indices = Geometry::triangulate_polygon(p_points);
  493. if (indices.empty()) {
  494. ERR_EXPLAIN("Bad Polygon!");
  495. ERR_FAIL_V();
  496. }
  497. Item::CommandPolygon *polygon = memnew(Item::CommandPolygon);
  498. ERR_FAIL_COND(!polygon);
  499. polygon->texture = p_texture;
  500. polygon->normal_map = p_normal_map;
  501. polygon->points = p_points;
  502. polygon->uvs = p_uvs;
  503. polygon->colors = p_colors;
  504. polygon->indices = indices;
  505. polygon->count = indices.size();
  506. polygon->antialiased = p_antialiased;
  507. canvas_item->rect_dirty = true;
  508. canvas_item->commands.push_back(polygon);
  509. }
  510. void VisualServerCanvas::canvas_item_add_triangle_array(RID p_item, const Vector<int> &p_indices, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs, RID p_texture, int p_count, RID p_normal_map) {
  511. Item *canvas_item = canvas_item_owner.getornull(p_item);
  512. ERR_FAIL_COND(!canvas_item);
  513. int ps = p_points.size();
  514. ERR_FAIL_COND(!p_colors.empty() && p_colors.size() != ps && p_colors.size() != 1);
  515. ERR_FAIL_COND(!p_uvs.empty() && p_uvs.size() != ps);
  516. Vector<int> indices = p_indices;
  517. int count = p_count * 3;
  518. if (indices.empty()) {
  519. ERR_FAIL_COND(ps % 3 != 0);
  520. if (p_count == -1)
  521. count = ps;
  522. } else {
  523. ERR_FAIL_COND(indices.size() % 3 != 0);
  524. if (p_count == -1)
  525. count = indices.size();
  526. }
  527. Item::CommandPolygon *polygon = memnew(Item::CommandPolygon);
  528. ERR_FAIL_COND(!polygon);
  529. polygon->texture = p_texture;
  530. polygon->normal_map = p_normal_map;
  531. polygon->points = p_points;
  532. polygon->uvs = p_uvs;
  533. polygon->colors = p_colors;
  534. polygon->indices = indices;
  535. polygon->count = count;
  536. canvas_item->rect_dirty = true;
  537. canvas_item->commands.push_back(polygon);
  538. }
  539. void VisualServerCanvas::canvas_item_add_set_transform(RID p_item, const Transform2D &p_transform) {
  540. Item *canvas_item = canvas_item_owner.getornull(p_item);
  541. ERR_FAIL_COND(!canvas_item);
  542. Item::CommandTransform *tr = memnew(Item::CommandTransform);
  543. ERR_FAIL_COND(!tr);
  544. tr->xform = p_transform;
  545. canvas_item->commands.push_back(tr);
  546. }
  547. void VisualServerCanvas::canvas_item_add_mesh(RID p_item, const RID &p_mesh, RID p_skeleton) {
  548. Item *canvas_item = canvas_item_owner.getornull(p_item);
  549. ERR_FAIL_COND(!canvas_item);
  550. Item::CommandMesh *m = memnew(Item::CommandMesh);
  551. ERR_FAIL_COND(!m);
  552. m->mesh = p_mesh;
  553. m->skeleton = p_skeleton;
  554. canvas_item->commands.push_back(m);
  555. }
  556. void VisualServerCanvas::canvas_item_add_particles(RID p_item, RID p_particles, RID p_texture, RID p_normal, int p_h_frames, int p_v_frames) {
  557. Item *canvas_item = canvas_item_owner.getornull(p_item);
  558. ERR_FAIL_COND(!canvas_item);
  559. Item::CommandParticles *part = memnew(Item::CommandParticles);
  560. ERR_FAIL_COND(!part);
  561. part->particles = p_particles;
  562. part->texture = p_texture;
  563. part->normal_map = p_normal;
  564. part->h_frames = p_h_frames;
  565. part->v_frames = p_v_frames;
  566. //take the chance and request processing for them, at least once until they become visible again
  567. VSG::storage->particles_request_process(p_particles);
  568. canvas_item->rect_dirty = true;
  569. canvas_item->commands.push_back(part);
  570. }
  571. void VisualServerCanvas::canvas_item_add_multimesh(RID p_item, RID p_mesh, RID p_skeleton) {
  572. Item *canvas_item = canvas_item_owner.getornull(p_item);
  573. ERR_FAIL_COND(!canvas_item);
  574. Item::CommandMultiMesh *mm = memnew(Item::CommandMultiMesh);
  575. ERR_FAIL_COND(!mm);
  576. mm->multimesh = p_mesh;
  577. mm->skeleton = p_skeleton;
  578. canvas_item->rect_dirty = true;
  579. canvas_item->commands.push_back(mm);
  580. }
  581. void VisualServerCanvas::canvas_item_add_clip_ignore(RID p_item, bool p_ignore) {
  582. Item *canvas_item = canvas_item_owner.getornull(p_item);
  583. ERR_FAIL_COND(!canvas_item);
  584. Item::CommandClipIgnore *ci = memnew(Item::CommandClipIgnore);
  585. ERR_FAIL_COND(!ci);
  586. ci->ignore = p_ignore;
  587. canvas_item->commands.push_back(ci);
  588. }
  589. void VisualServerCanvas::canvas_item_set_sort_children_by_y(RID p_item, bool p_enable) {
  590. Item *canvas_item = canvas_item_owner.getornull(p_item);
  591. ERR_FAIL_COND(!canvas_item);
  592. canvas_item->sort_y = p_enable;
  593. }
  594. void VisualServerCanvas::canvas_item_set_z(RID p_item, int p_z) {
  595. ERR_FAIL_COND(p_z < VS::CANVAS_ITEM_Z_MIN || p_z > VS::CANVAS_ITEM_Z_MAX);
  596. Item *canvas_item = canvas_item_owner.getornull(p_item);
  597. ERR_FAIL_COND(!canvas_item);
  598. canvas_item->z = p_z;
  599. }
  600. void VisualServerCanvas::canvas_item_set_z_as_relative_to_parent(RID p_item, bool p_enable) {
  601. Item *canvas_item = canvas_item_owner.getornull(p_item);
  602. ERR_FAIL_COND(!canvas_item);
  603. canvas_item->z_relative = p_enable;
  604. }
  605. void VisualServerCanvas::canvas_item_set_copy_to_backbuffer(RID p_item, bool p_enable, const Rect2 &p_rect) {
  606. Item *canvas_item = canvas_item_owner.getornull(p_item);
  607. ERR_FAIL_COND(!canvas_item);
  608. if (bool(canvas_item->copy_back_buffer != NULL) != p_enable) {
  609. if (p_enable) {
  610. canvas_item->copy_back_buffer = memnew(RasterizerCanvas::Item::CopyBackBuffer);
  611. } else {
  612. memdelete(canvas_item->copy_back_buffer);
  613. canvas_item->copy_back_buffer = NULL;
  614. }
  615. }
  616. if (p_enable) {
  617. canvas_item->copy_back_buffer->rect = p_rect;
  618. canvas_item->copy_back_buffer->full = p_rect == Rect2();
  619. }
  620. }
  621. void VisualServerCanvas::canvas_item_clear(RID p_item) {
  622. Item *canvas_item = canvas_item_owner.getornull(p_item);
  623. ERR_FAIL_COND(!canvas_item);
  624. canvas_item->clear();
  625. }
  626. void VisualServerCanvas::canvas_item_set_draw_index(RID p_item, int p_index) {
  627. Item *canvas_item = canvas_item_owner.getornull(p_item);
  628. ERR_FAIL_COND(!canvas_item);
  629. canvas_item->index = p_index;
  630. if (canvas_item_owner.owns(canvas_item->parent)) {
  631. Item *canvas_item_parent = canvas_item_owner.getornull(canvas_item->parent);
  632. canvas_item_parent->children_order_dirty = true;
  633. return;
  634. }
  635. Canvas *canvas = canvas_owner.getornull(canvas_item->parent);
  636. if (canvas) {
  637. canvas->children_order_dirty = true;
  638. return;
  639. }
  640. }
  641. void VisualServerCanvas::canvas_item_set_material(RID p_item, RID p_material) {
  642. Item *canvas_item = canvas_item_owner.get(p_item);
  643. ERR_FAIL_COND(!canvas_item);
  644. canvas_item->material = p_material;
  645. }
  646. void VisualServerCanvas::canvas_item_set_use_parent_material(RID p_item, bool p_enable) {
  647. Item *canvas_item = canvas_item_owner.get(p_item);
  648. ERR_FAIL_COND(!canvas_item);
  649. canvas_item->use_parent_material = p_enable;
  650. }
  651. RID VisualServerCanvas::canvas_light_create() {
  652. RasterizerCanvas::Light *clight = memnew(RasterizerCanvas::Light);
  653. clight->light_internal = VSG::canvas_render->light_internal_create();
  654. return canvas_light_owner.make_rid(clight);
  655. }
  656. void VisualServerCanvas::canvas_light_attach_to_canvas(RID p_light, RID p_canvas) {
  657. RasterizerCanvas::Light *clight = canvas_light_owner.get(p_light);
  658. ERR_FAIL_COND(!clight);
  659. if (clight->canvas.is_valid()) {
  660. Canvas *canvas = canvas_owner.getornull(clight->canvas);
  661. canvas->lights.erase(clight);
  662. }
  663. if (!canvas_owner.owns(p_canvas))
  664. p_canvas = RID();
  665. clight->canvas = p_canvas;
  666. if (clight->canvas.is_valid()) {
  667. Canvas *canvas = canvas_owner.get(clight->canvas);
  668. canvas->lights.insert(clight);
  669. }
  670. }
  671. void VisualServerCanvas::canvas_light_set_enabled(RID p_light, bool p_enabled) {
  672. RasterizerCanvas::Light *clight = canvas_light_owner.get(p_light);
  673. ERR_FAIL_COND(!clight);
  674. clight->enabled = p_enabled;
  675. }
  676. void VisualServerCanvas::canvas_light_set_scale(RID p_light, float p_scale) {
  677. RasterizerCanvas::Light *clight = canvas_light_owner.get(p_light);
  678. ERR_FAIL_COND(!clight);
  679. clight->scale = p_scale;
  680. }
  681. void VisualServerCanvas::canvas_light_set_transform(RID p_light, const Transform2D &p_transform) {
  682. RasterizerCanvas::Light *clight = canvas_light_owner.get(p_light);
  683. ERR_FAIL_COND(!clight);
  684. clight->xform = p_transform;
  685. }
  686. void VisualServerCanvas::canvas_light_set_texture(RID p_light, RID p_texture) {
  687. RasterizerCanvas::Light *clight = canvas_light_owner.get(p_light);
  688. ERR_FAIL_COND(!clight);
  689. clight->texture = p_texture;
  690. }
  691. void VisualServerCanvas::canvas_light_set_texture_offset(RID p_light, const Vector2 &p_offset) {
  692. RasterizerCanvas::Light *clight = canvas_light_owner.get(p_light);
  693. ERR_FAIL_COND(!clight);
  694. clight->texture_offset = p_offset;
  695. }
  696. void VisualServerCanvas::canvas_light_set_color(RID p_light, const Color &p_color) {
  697. RasterizerCanvas::Light *clight = canvas_light_owner.get(p_light);
  698. ERR_FAIL_COND(!clight);
  699. clight->color = p_color;
  700. }
  701. void VisualServerCanvas::canvas_light_set_height(RID p_light, float p_height) {
  702. RasterizerCanvas::Light *clight = canvas_light_owner.get(p_light);
  703. ERR_FAIL_COND(!clight);
  704. clight->height = p_height;
  705. }
  706. void VisualServerCanvas::canvas_light_set_energy(RID p_light, float p_energy) {
  707. RasterizerCanvas::Light *clight = canvas_light_owner.get(p_light);
  708. ERR_FAIL_COND(!clight);
  709. clight->energy = p_energy;
  710. }
  711. void VisualServerCanvas::canvas_light_set_z_range(RID p_light, int p_min_z, int p_max_z) {
  712. RasterizerCanvas::Light *clight = canvas_light_owner.get(p_light);
  713. ERR_FAIL_COND(!clight);
  714. clight->z_min = p_min_z;
  715. clight->z_max = p_max_z;
  716. }
  717. void VisualServerCanvas::canvas_light_set_layer_range(RID p_light, int p_min_layer, int p_max_layer) {
  718. RasterizerCanvas::Light *clight = canvas_light_owner.get(p_light);
  719. ERR_FAIL_COND(!clight);
  720. clight->layer_max = p_max_layer;
  721. clight->layer_min = p_min_layer;
  722. }
  723. void VisualServerCanvas::canvas_light_set_item_cull_mask(RID p_light, int p_mask) {
  724. RasterizerCanvas::Light *clight = canvas_light_owner.get(p_light);
  725. ERR_FAIL_COND(!clight);
  726. clight->item_mask = p_mask;
  727. }
  728. void VisualServerCanvas::canvas_light_set_item_shadow_cull_mask(RID p_light, int p_mask) {
  729. RasterizerCanvas::Light *clight = canvas_light_owner.get(p_light);
  730. ERR_FAIL_COND(!clight);
  731. clight->item_shadow_mask = p_mask;
  732. }
  733. void VisualServerCanvas::canvas_light_set_mode(RID p_light, VS::CanvasLightMode p_mode) {
  734. RasterizerCanvas::Light *clight = canvas_light_owner.get(p_light);
  735. ERR_FAIL_COND(!clight);
  736. clight->mode = p_mode;
  737. }
  738. void VisualServerCanvas::canvas_light_set_shadow_enabled(RID p_light, bool p_enabled) {
  739. RasterizerCanvas::Light *clight = canvas_light_owner.get(p_light);
  740. ERR_FAIL_COND(!clight);
  741. if (clight->shadow_buffer.is_valid() == p_enabled)
  742. return;
  743. if (p_enabled) {
  744. clight->shadow_buffer = VSG::storage->canvas_light_shadow_buffer_create(clight->shadow_buffer_size);
  745. } else {
  746. VSG::storage->free(clight->shadow_buffer);
  747. clight->shadow_buffer = RID();
  748. }
  749. }
  750. void VisualServerCanvas::canvas_light_set_shadow_buffer_size(RID p_light, int p_size) {
  751. ERR_FAIL_COND(p_size < 32 || p_size > 16384);
  752. RasterizerCanvas::Light *clight = canvas_light_owner.get(p_light);
  753. ERR_FAIL_COND(!clight);
  754. int new_size = next_power_of_2(p_size);
  755. if (new_size == clight->shadow_buffer_size)
  756. return;
  757. clight->shadow_buffer_size = next_power_of_2(p_size);
  758. if (clight->shadow_buffer.is_valid()) {
  759. VSG::storage->free(clight->shadow_buffer);
  760. clight->shadow_buffer = VSG::storage->canvas_light_shadow_buffer_create(clight->shadow_buffer_size);
  761. }
  762. }
  763. void VisualServerCanvas::canvas_light_set_shadow_gradient_length(RID p_light, float p_length) {
  764. ERR_FAIL_COND(p_length < 0);
  765. RasterizerCanvas::Light *clight = canvas_light_owner.get(p_light);
  766. ERR_FAIL_COND(!clight);
  767. clight->shadow_gradient_length = p_length;
  768. }
  769. void VisualServerCanvas::canvas_light_set_shadow_filter(RID p_light, VS::CanvasLightShadowFilter p_filter) {
  770. RasterizerCanvas::Light *clight = canvas_light_owner.get(p_light);
  771. ERR_FAIL_COND(!clight);
  772. clight->shadow_filter = p_filter;
  773. }
  774. void VisualServerCanvas::canvas_light_set_shadow_color(RID p_light, const Color &p_color) {
  775. RasterizerCanvas::Light *clight = canvas_light_owner.get(p_light);
  776. ERR_FAIL_COND(!clight);
  777. clight->shadow_color = p_color;
  778. }
  779. void VisualServerCanvas::canvas_light_set_shadow_smooth(RID p_light, float p_smooth) {
  780. RasterizerCanvas::Light *clight = canvas_light_owner.get(p_light);
  781. ERR_FAIL_COND(!clight);
  782. clight->shadow_smooth = p_smooth;
  783. }
  784. RID VisualServerCanvas::canvas_light_occluder_create() {
  785. RasterizerCanvas::LightOccluderInstance *occluder = memnew(RasterizerCanvas::LightOccluderInstance);
  786. return canvas_light_occluder_owner.make_rid(occluder);
  787. }
  788. void VisualServerCanvas::canvas_light_occluder_attach_to_canvas(RID p_occluder, RID p_canvas) {
  789. RasterizerCanvas::LightOccluderInstance *occluder = canvas_light_occluder_owner.get(p_occluder);
  790. ERR_FAIL_COND(!occluder);
  791. if (occluder->canvas.is_valid()) {
  792. Canvas *canvas = canvas_owner.get(occluder->canvas);
  793. canvas->occluders.erase(occluder);
  794. }
  795. if (!canvas_owner.owns(p_canvas))
  796. p_canvas = RID();
  797. occluder->canvas = p_canvas;
  798. if (occluder->canvas.is_valid()) {
  799. Canvas *canvas = canvas_owner.get(occluder->canvas);
  800. canvas->occluders.insert(occluder);
  801. }
  802. }
  803. void VisualServerCanvas::canvas_light_occluder_set_enabled(RID p_occluder, bool p_enabled) {
  804. RasterizerCanvas::LightOccluderInstance *occluder = canvas_light_occluder_owner.get(p_occluder);
  805. ERR_FAIL_COND(!occluder);
  806. occluder->enabled = p_enabled;
  807. }
  808. void VisualServerCanvas::canvas_light_occluder_set_polygon(RID p_occluder, RID p_polygon) {
  809. RasterizerCanvas::LightOccluderInstance *occluder = canvas_light_occluder_owner.get(p_occluder);
  810. ERR_FAIL_COND(!occluder);
  811. if (occluder->polygon.is_valid()) {
  812. LightOccluderPolygon *occluder_poly = canvas_light_occluder_polygon_owner.get(p_polygon);
  813. if (occluder_poly) {
  814. occluder_poly->owners.erase(occluder);
  815. }
  816. }
  817. occluder->polygon = p_polygon;
  818. occluder->polygon_buffer = RID();
  819. if (occluder->polygon.is_valid()) {
  820. LightOccluderPolygon *occluder_poly = canvas_light_occluder_polygon_owner.get(p_polygon);
  821. if (!occluder_poly) {
  822. occluder->polygon = RID();
  823. ERR_FAIL_COND(!occluder_poly);
  824. } else {
  825. occluder_poly->owners.insert(occluder);
  826. occluder->polygon_buffer = occluder_poly->occluder;
  827. occluder->aabb_cache = occluder_poly->aabb;
  828. occluder->cull_cache = occluder_poly->cull_mode;
  829. }
  830. }
  831. }
  832. void VisualServerCanvas::canvas_light_occluder_set_transform(RID p_occluder, const Transform2D &p_xform) {
  833. RasterizerCanvas::LightOccluderInstance *occluder = canvas_light_occluder_owner.get(p_occluder);
  834. ERR_FAIL_COND(!occluder);
  835. occluder->xform = p_xform;
  836. }
  837. void VisualServerCanvas::canvas_light_occluder_set_light_mask(RID p_occluder, int p_mask) {
  838. RasterizerCanvas::LightOccluderInstance *occluder = canvas_light_occluder_owner.get(p_occluder);
  839. ERR_FAIL_COND(!occluder);
  840. occluder->light_mask = p_mask;
  841. }
  842. RID VisualServerCanvas::canvas_occluder_polygon_create() {
  843. LightOccluderPolygon *occluder_poly = memnew(LightOccluderPolygon);
  844. occluder_poly->occluder = VSG::storage->canvas_light_occluder_create();
  845. return canvas_light_occluder_polygon_owner.make_rid(occluder_poly);
  846. }
  847. void VisualServerCanvas::canvas_occluder_polygon_set_shape(RID p_occluder_polygon, const PoolVector<Vector2> &p_shape, bool p_closed) {
  848. if (p_shape.size() < 3) {
  849. canvas_occluder_polygon_set_shape_as_lines(p_occluder_polygon, p_shape);
  850. return;
  851. }
  852. PoolVector<Vector2> lines;
  853. int lc = p_shape.size() * 2;
  854. lines.resize(lc - (p_closed ? 0 : 2));
  855. {
  856. PoolVector<Vector2>::Write w = lines.write();
  857. PoolVector<Vector2>::Read r = p_shape.read();
  858. int max = lc / 2;
  859. if (!p_closed) {
  860. max--;
  861. }
  862. for (int i = 0; i < max; i++) {
  863. Vector2 a = r[i];
  864. Vector2 b = r[(i + 1) % (lc / 2)];
  865. w[i * 2 + 0] = a;
  866. w[i * 2 + 1] = b;
  867. }
  868. }
  869. canvas_occluder_polygon_set_shape_as_lines(p_occluder_polygon, lines);
  870. }
  871. void VisualServerCanvas::canvas_occluder_polygon_set_shape_as_lines(RID p_occluder_polygon, const PoolVector<Vector2> &p_shape) {
  872. LightOccluderPolygon *occluder_poly = canvas_light_occluder_polygon_owner.get(p_occluder_polygon);
  873. ERR_FAIL_COND(!occluder_poly);
  874. ERR_FAIL_COND(p_shape.size() & 1);
  875. int lc = p_shape.size();
  876. occluder_poly->aabb = Rect2();
  877. {
  878. PoolVector<Vector2>::Read r = p_shape.read();
  879. for (int i = 0; i < lc; i++) {
  880. if (i == 0)
  881. occluder_poly->aabb.position = r[i];
  882. else
  883. occluder_poly->aabb.expand_to(r[i]);
  884. }
  885. }
  886. VSG::storage->canvas_light_occluder_set_polylines(occluder_poly->occluder, p_shape);
  887. for (Set<RasterizerCanvas::LightOccluderInstance *>::Element *E = occluder_poly->owners.front(); E; E = E->next()) {
  888. E->get()->aabb_cache = occluder_poly->aabb;
  889. }
  890. }
  891. void VisualServerCanvas::canvas_occluder_polygon_set_cull_mode(RID p_occluder_polygon, VS::CanvasOccluderPolygonCullMode p_mode) {
  892. LightOccluderPolygon *occluder_poly = canvas_light_occluder_polygon_owner.get(p_occluder_polygon);
  893. ERR_FAIL_COND(!occluder_poly);
  894. occluder_poly->cull_mode = p_mode;
  895. for (Set<RasterizerCanvas::LightOccluderInstance *>::Element *E = occluder_poly->owners.front(); E; E = E->next()) {
  896. E->get()->cull_cache = p_mode;
  897. }
  898. }
  899. bool VisualServerCanvas::free(RID p_rid) {
  900. if (canvas_owner.owns(p_rid)) {
  901. Canvas *canvas = canvas_owner.get(p_rid);
  902. ERR_FAIL_COND_V(!canvas, false);
  903. while (canvas->viewports.size()) {
  904. VisualServerViewport::Viewport *vp = VSG::viewport->viewport_owner.get(canvas->viewports.front()->get());
  905. ERR_FAIL_COND_V(!vp, true);
  906. Map<RID, VisualServerViewport::Viewport::CanvasData>::Element *E = vp->canvas_map.find(p_rid);
  907. ERR_FAIL_COND_V(!E, true);
  908. vp->canvas_map.erase(p_rid);
  909. canvas->viewports.erase(canvas->viewports.front());
  910. }
  911. for (int i = 0; i < canvas->child_items.size(); i++) {
  912. canvas->child_items[i].item->parent = RID();
  913. }
  914. for (Set<RasterizerCanvas::Light *>::Element *E = canvas->lights.front(); E; E = E->next()) {
  915. E->get()->canvas = RID();
  916. }
  917. for (Set<RasterizerCanvas::LightOccluderInstance *>::Element *E = canvas->occluders.front(); E; E = E->next()) {
  918. E->get()->canvas = RID();
  919. }
  920. canvas_owner.free(p_rid);
  921. memdelete(canvas);
  922. } else if (canvas_item_owner.owns(p_rid)) {
  923. Item *canvas_item = canvas_item_owner.get(p_rid);
  924. ERR_FAIL_COND_V(!canvas_item, true);
  925. if (canvas_item->parent.is_valid()) {
  926. if (canvas_owner.owns(canvas_item->parent)) {
  927. Canvas *canvas = canvas_owner.get(canvas_item->parent);
  928. canvas->erase_item(canvas_item);
  929. } else if (canvas_item_owner.owns(canvas_item->parent)) {
  930. Item *item_owner = canvas_item_owner.get(canvas_item->parent);
  931. item_owner->child_items.erase(canvas_item);
  932. }
  933. }
  934. for (int i = 0; i < canvas_item->child_items.size(); i++) {
  935. canvas_item->child_items[i]->parent = RID();
  936. }
  937. /*
  938. if (canvas_item->material) {
  939. canvas_item->material->owners.erase(canvas_item);
  940. }
  941. */
  942. canvas_item_owner.free(p_rid);
  943. memdelete(canvas_item);
  944. } else if (canvas_light_owner.owns(p_rid)) {
  945. RasterizerCanvas::Light *canvas_light = canvas_light_owner.get(p_rid);
  946. ERR_FAIL_COND_V(!canvas_light, true);
  947. if (canvas_light->canvas.is_valid()) {
  948. Canvas *canvas = canvas_owner.get(canvas_light->canvas);
  949. if (canvas)
  950. canvas->lights.erase(canvas_light);
  951. }
  952. if (canvas_light->shadow_buffer.is_valid())
  953. VSG::storage->free(canvas_light->shadow_buffer);
  954. VSG::canvas_render->light_internal_free(canvas_light->light_internal);
  955. canvas_light_owner.free(p_rid);
  956. memdelete(canvas_light);
  957. } else if (canvas_light_occluder_owner.owns(p_rid)) {
  958. RasterizerCanvas::LightOccluderInstance *occluder = canvas_light_occluder_owner.get(p_rid);
  959. ERR_FAIL_COND_V(!occluder, true);
  960. if (occluder->polygon.is_valid()) {
  961. LightOccluderPolygon *occluder_poly = canvas_light_occluder_polygon_owner.get(occluder->polygon);
  962. if (occluder_poly) {
  963. occluder_poly->owners.erase(occluder);
  964. }
  965. }
  966. if (occluder->canvas.is_valid() && canvas_owner.owns(occluder->canvas)) {
  967. Canvas *canvas = canvas_owner.get(occluder->canvas);
  968. canvas->occluders.erase(occluder);
  969. }
  970. canvas_light_occluder_owner.free(p_rid);
  971. memdelete(occluder);
  972. } else if (canvas_light_occluder_polygon_owner.owns(p_rid)) {
  973. LightOccluderPolygon *occluder_poly = canvas_light_occluder_polygon_owner.get(p_rid);
  974. ERR_FAIL_COND_V(!occluder_poly, true);
  975. VSG::storage->free(occluder_poly->occluder);
  976. while (occluder_poly->owners.size()) {
  977. occluder_poly->owners.front()->get()->polygon = RID();
  978. occluder_poly->owners.erase(occluder_poly->owners.front());
  979. }
  980. canvas_light_occluder_polygon_owner.free(p_rid);
  981. memdelete(occluder_poly);
  982. } else {
  983. return false;
  984. }
  985. return true;
  986. }
  987. VisualServerCanvas::VisualServerCanvas() {
  988. }