rendering_device_vulkan.cpp 327 KB

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  1. /*************************************************************************/
  2. /* rendering_device_vulkan.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "rendering_device_vulkan.h"
  31. #include "core/config/project_settings.h"
  32. #include "core/os/file_access.h"
  33. #include "core/os/os.h"
  34. #include "core/templates/hashfuncs.h"
  35. #include "drivers/vulkan/vulkan_context.h"
  36. #include "thirdparty/spirv-reflect/spirv_reflect.h"
  37. //#define FORCE_FULL_BARRIER
  38. // Get the Vulkan object information and possible stage access types (bitwise OR'd with incoming values)
  39. RenderingDeviceVulkan::Buffer *RenderingDeviceVulkan::_get_buffer_from_owner(RID p_buffer, VkPipelineStageFlags &r_stage_mask, VkAccessFlags &r_access_mask, uint32_t p_post_barrier) {
  40. Buffer *buffer = nullptr;
  41. if (vertex_buffer_owner.owns(p_buffer)) {
  42. buffer = vertex_buffer_owner.getornull(p_buffer);
  43. r_stage_mask |= VK_PIPELINE_STAGE_VERTEX_INPUT_BIT;
  44. r_access_mask |= VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT;
  45. if (buffer->usage & VK_BUFFER_USAGE_STORAGE_BUFFER_BIT) {
  46. if (p_post_barrier & BARRIER_MASK_RASTER) {
  47. r_access_mask |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
  48. r_stage_mask |= VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
  49. }
  50. if (p_post_barrier & BARRIER_MASK_COMPUTE) {
  51. r_access_mask |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
  52. r_stage_mask |= VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
  53. }
  54. }
  55. } else if (index_buffer_owner.owns(p_buffer)) {
  56. r_stage_mask |= VK_PIPELINE_STAGE_VERTEX_INPUT_BIT;
  57. r_access_mask |= VK_ACCESS_INDEX_READ_BIT;
  58. buffer = index_buffer_owner.getornull(p_buffer);
  59. } else if (uniform_buffer_owner.owns(p_buffer)) {
  60. if (p_post_barrier & BARRIER_MASK_RASTER) {
  61. r_stage_mask |= VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
  62. }
  63. if (p_post_barrier & BARRIER_MASK_COMPUTE) {
  64. r_stage_mask |= VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
  65. }
  66. r_access_mask |= VK_ACCESS_UNIFORM_READ_BIT;
  67. buffer = uniform_buffer_owner.getornull(p_buffer);
  68. } else if (texture_buffer_owner.owns(p_buffer)) {
  69. if (p_post_barrier & BARRIER_MASK_RASTER) {
  70. r_stage_mask |= VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
  71. }
  72. if (p_post_barrier & BARRIER_MASK_COMPUTE) {
  73. r_stage_mask |= VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
  74. }
  75. r_access_mask |= VK_ACCESS_SHADER_READ_BIT;
  76. buffer = &texture_buffer_owner.getornull(p_buffer)->buffer;
  77. } else if (storage_buffer_owner.owns(p_buffer)) {
  78. buffer = storage_buffer_owner.getornull(p_buffer);
  79. if (p_post_barrier & BARRIER_MASK_RASTER) {
  80. r_stage_mask |= VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
  81. r_access_mask |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
  82. }
  83. if (p_post_barrier & BARRIER_MASK_COMPUTE) {
  84. r_stage_mask |= VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
  85. r_access_mask |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
  86. }
  87. if (buffer->usage & VK_BUFFER_USAGE_INDIRECT_BUFFER_BIT) {
  88. r_stage_mask |= VK_PIPELINE_STAGE_DRAW_INDIRECT_BIT;
  89. r_access_mask |= VK_ACCESS_INDIRECT_COMMAND_READ_BIT;
  90. }
  91. }
  92. return buffer;
  93. }
  94. static void update_external_dependency_for_store(VkSubpassDependency &dependency, bool is_sampled, bool is_storage, bool is_depth) {
  95. // Transitioning from write to read, protect the shaders that may use this next
  96. // Allow for copies/image layout transitions
  97. dependency.dstStageMask |= VK_PIPELINE_STAGE_TRANSFER_BIT;
  98. dependency.dstAccessMask |= VK_ACCESS_TRANSFER_READ_BIT;
  99. if (is_sampled) {
  100. dependency.dstStageMask |= VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
  101. dependency.dstAccessMask |= VK_ACCESS_SHADER_READ_BIT;
  102. } else if (is_storage) {
  103. dependency.dstStageMask |= VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
  104. dependency.dstAccessMask |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
  105. } else {
  106. dependency.dstStageMask |= VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
  107. dependency.dstAccessMask |= VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
  108. }
  109. if (is_depth) {
  110. // Depth resources have addtional stages that may be interested in them
  111. dependency.dstStageMask |= VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT | VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT;
  112. dependency.dstAccessMask |= VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT | VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT;
  113. }
  114. }
  115. void RenderingDeviceVulkan::_add_dependency(RID p_id, RID p_depends_on) {
  116. if (!dependency_map.has(p_depends_on)) {
  117. dependency_map[p_depends_on] = Set<RID>();
  118. }
  119. dependency_map[p_depends_on].insert(p_id);
  120. if (!reverse_dependency_map.has(p_id)) {
  121. reverse_dependency_map[p_id] = Set<RID>();
  122. }
  123. reverse_dependency_map[p_id].insert(p_depends_on);
  124. }
  125. void RenderingDeviceVulkan::_free_dependencies(RID p_id) {
  126. //direct dependencies must be freed
  127. Map<RID, Set<RID>>::Element *E = dependency_map.find(p_id);
  128. if (E) {
  129. while (E->get().size()) {
  130. free(E->get().front()->get());
  131. }
  132. dependency_map.erase(E);
  133. }
  134. //reverse dependencies must be unreferenced
  135. E = reverse_dependency_map.find(p_id);
  136. if (E) {
  137. for (Set<RID>::Element *F = E->get().front(); F; F = F->next()) {
  138. Map<RID, Set<RID>>::Element *G = dependency_map.find(F->get());
  139. ERR_CONTINUE(!G);
  140. ERR_CONTINUE(!G->get().has(p_id));
  141. G->get().erase(p_id);
  142. }
  143. reverse_dependency_map.erase(E);
  144. }
  145. }
  146. const VkFormat RenderingDeviceVulkan::vulkan_formats[RenderingDevice::DATA_FORMAT_MAX] = {
  147. VK_FORMAT_R4G4_UNORM_PACK8,
  148. VK_FORMAT_R4G4B4A4_UNORM_PACK16,
  149. VK_FORMAT_B4G4R4A4_UNORM_PACK16,
  150. VK_FORMAT_R5G6B5_UNORM_PACK16,
  151. VK_FORMAT_B5G6R5_UNORM_PACK16,
  152. VK_FORMAT_R5G5B5A1_UNORM_PACK16,
  153. VK_FORMAT_B5G5R5A1_UNORM_PACK16,
  154. VK_FORMAT_A1R5G5B5_UNORM_PACK16,
  155. VK_FORMAT_R8_UNORM,
  156. VK_FORMAT_R8_SNORM,
  157. VK_FORMAT_R8_USCALED,
  158. VK_FORMAT_R8_SSCALED,
  159. VK_FORMAT_R8_UINT,
  160. VK_FORMAT_R8_SINT,
  161. VK_FORMAT_R8_SRGB,
  162. VK_FORMAT_R8G8_UNORM,
  163. VK_FORMAT_R8G8_SNORM,
  164. VK_FORMAT_R8G8_USCALED,
  165. VK_FORMAT_R8G8_SSCALED,
  166. VK_FORMAT_R8G8_UINT,
  167. VK_FORMAT_R8G8_SINT,
  168. VK_FORMAT_R8G8_SRGB,
  169. VK_FORMAT_R8G8B8_UNORM,
  170. VK_FORMAT_R8G8B8_SNORM,
  171. VK_FORMAT_R8G8B8_USCALED,
  172. VK_FORMAT_R8G8B8_SSCALED,
  173. VK_FORMAT_R8G8B8_UINT,
  174. VK_FORMAT_R8G8B8_SINT,
  175. VK_FORMAT_R8G8B8_SRGB,
  176. VK_FORMAT_B8G8R8_UNORM,
  177. VK_FORMAT_B8G8R8_SNORM,
  178. VK_FORMAT_B8G8R8_USCALED,
  179. VK_FORMAT_B8G8R8_SSCALED,
  180. VK_FORMAT_B8G8R8_UINT,
  181. VK_FORMAT_B8G8R8_SINT,
  182. VK_FORMAT_B8G8R8_SRGB,
  183. VK_FORMAT_R8G8B8A8_UNORM,
  184. VK_FORMAT_R8G8B8A8_SNORM,
  185. VK_FORMAT_R8G8B8A8_USCALED,
  186. VK_FORMAT_R8G8B8A8_SSCALED,
  187. VK_FORMAT_R8G8B8A8_UINT,
  188. VK_FORMAT_R8G8B8A8_SINT,
  189. VK_FORMAT_R8G8B8A8_SRGB,
  190. VK_FORMAT_B8G8R8A8_UNORM,
  191. VK_FORMAT_B8G8R8A8_SNORM,
  192. VK_FORMAT_B8G8R8A8_USCALED,
  193. VK_FORMAT_B8G8R8A8_SSCALED,
  194. VK_FORMAT_B8G8R8A8_UINT,
  195. VK_FORMAT_B8G8R8A8_SINT,
  196. VK_FORMAT_B8G8R8A8_SRGB,
  197. VK_FORMAT_A8B8G8R8_UNORM_PACK32,
  198. VK_FORMAT_A8B8G8R8_SNORM_PACK32,
  199. VK_FORMAT_A8B8G8R8_USCALED_PACK32,
  200. VK_FORMAT_A8B8G8R8_SSCALED_PACK32,
  201. VK_FORMAT_A8B8G8R8_UINT_PACK32,
  202. VK_FORMAT_A8B8G8R8_SINT_PACK32,
  203. VK_FORMAT_A8B8G8R8_SRGB_PACK32,
  204. VK_FORMAT_A2R10G10B10_UNORM_PACK32,
  205. VK_FORMAT_A2R10G10B10_SNORM_PACK32,
  206. VK_FORMAT_A2R10G10B10_USCALED_PACK32,
  207. VK_FORMAT_A2R10G10B10_SSCALED_PACK32,
  208. VK_FORMAT_A2R10G10B10_UINT_PACK32,
  209. VK_FORMAT_A2R10G10B10_SINT_PACK32,
  210. VK_FORMAT_A2B10G10R10_UNORM_PACK32,
  211. VK_FORMAT_A2B10G10R10_SNORM_PACK32,
  212. VK_FORMAT_A2B10G10R10_USCALED_PACK32,
  213. VK_FORMAT_A2B10G10R10_SSCALED_PACK32,
  214. VK_FORMAT_A2B10G10R10_UINT_PACK32,
  215. VK_FORMAT_A2B10G10R10_SINT_PACK32,
  216. VK_FORMAT_R16_UNORM,
  217. VK_FORMAT_R16_SNORM,
  218. VK_FORMAT_R16_USCALED,
  219. VK_FORMAT_R16_SSCALED,
  220. VK_FORMAT_R16_UINT,
  221. VK_FORMAT_R16_SINT,
  222. VK_FORMAT_R16_SFLOAT,
  223. VK_FORMAT_R16G16_UNORM,
  224. VK_FORMAT_R16G16_SNORM,
  225. VK_FORMAT_R16G16_USCALED,
  226. VK_FORMAT_R16G16_SSCALED,
  227. VK_FORMAT_R16G16_UINT,
  228. VK_FORMAT_R16G16_SINT,
  229. VK_FORMAT_R16G16_SFLOAT,
  230. VK_FORMAT_R16G16B16_UNORM,
  231. VK_FORMAT_R16G16B16_SNORM,
  232. VK_FORMAT_R16G16B16_USCALED,
  233. VK_FORMAT_R16G16B16_SSCALED,
  234. VK_FORMAT_R16G16B16_UINT,
  235. VK_FORMAT_R16G16B16_SINT,
  236. VK_FORMAT_R16G16B16_SFLOAT,
  237. VK_FORMAT_R16G16B16A16_UNORM,
  238. VK_FORMAT_R16G16B16A16_SNORM,
  239. VK_FORMAT_R16G16B16A16_USCALED,
  240. VK_FORMAT_R16G16B16A16_SSCALED,
  241. VK_FORMAT_R16G16B16A16_UINT,
  242. VK_FORMAT_R16G16B16A16_SINT,
  243. VK_FORMAT_R16G16B16A16_SFLOAT,
  244. VK_FORMAT_R32_UINT,
  245. VK_FORMAT_R32_SINT,
  246. VK_FORMAT_R32_SFLOAT,
  247. VK_FORMAT_R32G32_UINT,
  248. VK_FORMAT_R32G32_SINT,
  249. VK_FORMAT_R32G32_SFLOAT,
  250. VK_FORMAT_R32G32B32_UINT,
  251. VK_FORMAT_R32G32B32_SINT,
  252. VK_FORMAT_R32G32B32_SFLOAT,
  253. VK_FORMAT_R32G32B32A32_UINT,
  254. VK_FORMAT_R32G32B32A32_SINT,
  255. VK_FORMAT_R32G32B32A32_SFLOAT,
  256. VK_FORMAT_R64_UINT,
  257. VK_FORMAT_R64_SINT,
  258. VK_FORMAT_R64_SFLOAT,
  259. VK_FORMAT_R64G64_UINT,
  260. VK_FORMAT_R64G64_SINT,
  261. VK_FORMAT_R64G64_SFLOAT,
  262. VK_FORMAT_R64G64B64_UINT,
  263. VK_FORMAT_R64G64B64_SINT,
  264. VK_FORMAT_R64G64B64_SFLOAT,
  265. VK_FORMAT_R64G64B64A64_UINT,
  266. VK_FORMAT_R64G64B64A64_SINT,
  267. VK_FORMAT_R64G64B64A64_SFLOAT,
  268. VK_FORMAT_B10G11R11_UFLOAT_PACK32,
  269. VK_FORMAT_E5B9G9R9_UFLOAT_PACK32,
  270. VK_FORMAT_D16_UNORM,
  271. VK_FORMAT_X8_D24_UNORM_PACK32,
  272. VK_FORMAT_D32_SFLOAT,
  273. VK_FORMAT_S8_UINT,
  274. VK_FORMAT_D16_UNORM_S8_UINT,
  275. VK_FORMAT_D24_UNORM_S8_UINT,
  276. VK_FORMAT_D32_SFLOAT_S8_UINT,
  277. VK_FORMAT_BC1_RGB_UNORM_BLOCK,
  278. VK_FORMAT_BC1_RGB_SRGB_BLOCK,
  279. VK_FORMAT_BC1_RGBA_UNORM_BLOCK,
  280. VK_FORMAT_BC1_RGBA_SRGB_BLOCK,
  281. VK_FORMAT_BC2_UNORM_BLOCK,
  282. VK_FORMAT_BC2_SRGB_BLOCK,
  283. VK_FORMAT_BC3_UNORM_BLOCK,
  284. VK_FORMAT_BC3_SRGB_BLOCK,
  285. VK_FORMAT_BC4_UNORM_BLOCK,
  286. VK_FORMAT_BC4_SNORM_BLOCK,
  287. VK_FORMAT_BC5_UNORM_BLOCK,
  288. VK_FORMAT_BC5_SNORM_BLOCK,
  289. VK_FORMAT_BC6H_UFLOAT_BLOCK,
  290. VK_FORMAT_BC6H_SFLOAT_BLOCK,
  291. VK_FORMAT_BC7_UNORM_BLOCK,
  292. VK_FORMAT_BC7_SRGB_BLOCK,
  293. VK_FORMAT_ETC2_R8G8B8_UNORM_BLOCK,
  294. VK_FORMAT_ETC2_R8G8B8_SRGB_BLOCK,
  295. VK_FORMAT_ETC2_R8G8B8A1_UNORM_BLOCK,
  296. VK_FORMAT_ETC2_R8G8B8A1_SRGB_BLOCK,
  297. VK_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK,
  298. VK_FORMAT_ETC2_R8G8B8A8_SRGB_BLOCK,
  299. VK_FORMAT_EAC_R11_UNORM_BLOCK,
  300. VK_FORMAT_EAC_R11_SNORM_BLOCK,
  301. VK_FORMAT_EAC_R11G11_UNORM_BLOCK,
  302. VK_FORMAT_EAC_R11G11_SNORM_BLOCK,
  303. VK_FORMAT_ASTC_4x4_UNORM_BLOCK,
  304. VK_FORMAT_ASTC_4x4_SRGB_BLOCK,
  305. VK_FORMAT_ASTC_5x4_UNORM_BLOCK,
  306. VK_FORMAT_ASTC_5x4_SRGB_BLOCK,
  307. VK_FORMAT_ASTC_5x5_UNORM_BLOCK,
  308. VK_FORMAT_ASTC_5x5_SRGB_BLOCK,
  309. VK_FORMAT_ASTC_6x5_UNORM_BLOCK,
  310. VK_FORMAT_ASTC_6x5_SRGB_BLOCK,
  311. VK_FORMAT_ASTC_6x6_UNORM_BLOCK,
  312. VK_FORMAT_ASTC_6x6_SRGB_BLOCK,
  313. VK_FORMAT_ASTC_8x5_UNORM_BLOCK,
  314. VK_FORMAT_ASTC_8x5_SRGB_BLOCK,
  315. VK_FORMAT_ASTC_8x6_UNORM_BLOCK,
  316. VK_FORMAT_ASTC_8x6_SRGB_BLOCK,
  317. VK_FORMAT_ASTC_8x8_UNORM_BLOCK,
  318. VK_FORMAT_ASTC_8x8_SRGB_BLOCK,
  319. VK_FORMAT_ASTC_10x5_UNORM_BLOCK,
  320. VK_FORMAT_ASTC_10x5_SRGB_BLOCK,
  321. VK_FORMAT_ASTC_10x6_UNORM_BLOCK,
  322. VK_FORMAT_ASTC_10x6_SRGB_BLOCK,
  323. VK_FORMAT_ASTC_10x8_UNORM_BLOCK,
  324. VK_FORMAT_ASTC_10x8_SRGB_BLOCK,
  325. VK_FORMAT_ASTC_10x10_UNORM_BLOCK,
  326. VK_FORMAT_ASTC_10x10_SRGB_BLOCK,
  327. VK_FORMAT_ASTC_12x10_UNORM_BLOCK,
  328. VK_FORMAT_ASTC_12x10_SRGB_BLOCK,
  329. VK_FORMAT_ASTC_12x12_UNORM_BLOCK,
  330. VK_FORMAT_ASTC_12x12_SRGB_BLOCK,
  331. VK_FORMAT_G8B8G8R8_422_UNORM,
  332. VK_FORMAT_B8G8R8G8_422_UNORM,
  333. VK_FORMAT_G8_B8_R8_3PLANE_420_UNORM,
  334. VK_FORMAT_G8_B8R8_2PLANE_420_UNORM,
  335. VK_FORMAT_G8_B8_R8_3PLANE_422_UNORM,
  336. VK_FORMAT_G8_B8R8_2PLANE_422_UNORM,
  337. VK_FORMAT_G8_B8_R8_3PLANE_444_UNORM,
  338. VK_FORMAT_R10X6_UNORM_PACK16,
  339. VK_FORMAT_R10X6G10X6_UNORM_2PACK16,
  340. VK_FORMAT_R10X6G10X6B10X6A10X6_UNORM_4PACK16,
  341. VK_FORMAT_G10X6B10X6G10X6R10X6_422_UNORM_4PACK16,
  342. VK_FORMAT_B10X6G10X6R10X6G10X6_422_UNORM_4PACK16,
  343. VK_FORMAT_G10X6_B10X6_R10X6_3PLANE_420_UNORM_3PACK16,
  344. VK_FORMAT_G10X6_B10X6R10X6_2PLANE_420_UNORM_3PACK16,
  345. VK_FORMAT_G10X6_B10X6_R10X6_3PLANE_422_UNORM_3PACK16,
  346. VK_FORMAT_G10X6_B10X6R10X6_2PLANE_422_UNORM_3PACK16,
  347. VK_FORMAT_G10X6_B10X6_R10X6_3PLANE_444_UNORM_3PACK16,
  348. VK_FORMAT_R12X4_UNORM_PACK16,
  349. VK_FORMAT_R12X4G12X4_UNORM_2PACK16,
  350. VK_FORMAT_R12X4G12X4B12X4A12X4_UNORM_4PACK16,
  351. VK_FORMAT_G12X4B12X4G12X4R12X4_422_UNORM_4PACK16,
  352. VK_FORMAT_B12X4G12X4R12X4G12X4_422_UNORM_4PACK16,
  353. VK_FORMAT_G12X4_B12X4_R12X4_3PLANE_420_UNORM_3PACK16,
  354. VK_FORMAT_G12X4_B12X4R12X4_2PLANE_420_UNORM_3PACK16,
  355. VK_FORMAT_G12X4_B12X4_R12X4_3PLANE_422_UNORM_3PACK16,
  356. VK_FORMAT_G12X4_B12X4R12X4_2PLANE_422_UNORM_3PACK16,
  357. VK_FORMAT_G12X4_B12X4_R12X4_3PLANE_444_UNORM_3PACK16,
  358. VK_FORMAT_G16B16G16R16_422_UNORM,
  359. VK_FORMAT_B16G16R16G16_422_UNORM,
  360. VK_FORMAT_G16_B16_R16_3PLANE_420_UNORM,
  361. VK_FORMAT_G16_B16R16_2PLANE_420_UNORM,
  362. VK_FORMAT_G16_B16_R16_3PLANE_422_UNORM,
  363. VK_FORMAT_G16_B16R16_2PLANE_422_UNORM,
  364. VK_FORMAT_G16_B16_R16_3PLANE_444_UNORM,
  365. VK_FORMAT_PVRTC1_2BPP_UNORM_BLOCK_IMG,
  366. VK_FORMAT_PVRTC1_4BPP_UNORM_BLOCK_IMG,
  367. VK_FORMAT_PVRTC2_2BPP_UNORM_BLOCK_IMG,
  368. VK_FORMAT_PVRTC2_4BPP_UNORM_BLOCK_IMG,
  369. VK_FORMAT_PVRTC1_2BPP_SRGB_BLOCK_IMG,
  370. VK_FORMAT_PVRTC1_4BPP_SRGB_BLOCK_IMG,
  371. VK_FORMAT_PVRTC2_2BPP_SRGB_BLOCK_IMG,
  372. VK_FORMAT_PVRTC2_4BPP_SRGB_BLOCK_IMG,
  373. };
  374. const char *RenderingDeviceVulkan::named_formats[RenderingDevice::DATA_FORMAT_MAX] = {
  375. "R4G4_Unorm_Pack8",
  376. "R4G4B4A4_Unorm_Pack16",
  377. "B4G4R4A4_Unorm_Pack16",
  378. "R5G6B5_Unorm_Pack16",
  379. "B5G6R5_Unorm_Pack16",
  380. "R5G5B5A1_Unorm_Pack16",
  381. "B5G5R5A1_Unorm_Pack16",
  382. "A1R5G5B5_Unorm_Pack16",
  383. "R8_Unorm",
  384. "R8_Snorm",
  385. "R8_Uscaled",
  386. "R8_Sscaled",
  387. "R8_Uint",
  388. "R8_Sint",
  389. "R8_Srgb",
  390. "R8G8_Unorm",
  391. "R8G8_Snorm",
  392. "R8G8_Uscaled",
  393. "R8G8_Sscaled",
  394. "R8G8_Uint",
  395. "R8G8_Sint",
  396. "R8G8_Srgb",
  397. "R8G8B8_Unorm",
  398. "R8G8B8_Snorm",
  399. "R8G8B8_Uscaled",
  400. "R8G8B8_Sscaled",
  401. "R8G8B8_Uint",
  402. "R8G8B8_Sint",
  403. "R8G8B8_Srgb",
  404. "B8G8R8_Unorm",
  405. "B8G8R8_Snorm",
  406. "B8G8R8_Uscaled",
  407. "B8G8R8_Sscaled",
  408. "B8G8R8_Uint",
  409. "B8G8R8_Sint",
  410. "B8G8R8_Srgb",
  411. "R8G8B8A8_Unorm",
  412. "R8G8B8A8_Snorm",
  413. "R8G8B8A8_Uscaled",
  414. "R8G8B8A8_Sscaled",
  415. "R8G8B8A8_Uint",
  416. "R8G8B8A8_Sint",
  417. "R8G8B8A8_Srgb",
  418. "B8G8R8A8_Unorm",
  419. "B8G8R8A8_Snorm",
  420. "B8G8R8A8_Uscaled",
  421. "B8G8R8A8_Sscaled",
  422. "B8G8R8A8_Uint",
  423. "B8G8R8A8_Sint",
  424. "B8G8R8A8_Srgb",
  425. "A8B8G8R8_Unorm_Pack32",
  426. "A8B8G8R8_Snorm_Pack32",
  427. "A8B8G8R8_Uscaled_Pack32",
  428. "A8B8G8R8_Sscaled_Pack32",
  429. "A8B8G8R8_Uint_Pack32",
  430. "A8B8G8R8_Sint_Pack32",
  431. "A8B8G8R8_Srgb_Pack32",
  432. "A2R10G10B10_Unorm_Pack32",
  433. "A2R10G10B10_Snorm_Pack32",
  434. "A2R10G10B10_Uscaled_Pack32",
  435. "A2R10G10B10_Sscaled_Pack32",
  436. "A2R10G10B10_Uint_Pack32",
  437. "A2R10G10B10_Sint_Pack32",
  438. "A2B10G10R10_Unorm_Pack32",
  439. "A2B10G10R10_Snorm_Pack32",
  440. "A2B10G10R10_Uscaled_Pack32",
  441. "A2B10G10R10_Sscaled_Pack32",
  442. "A2B10G10R10_Uint_Pack32",
  443. "A2B10G10R10_Sint_Pack32",
  444. "R16_Unorm",
  445. "R16_Snorm",
  446. "R16_Uscaled",
  447. "R16_Sscaled",
  448. "R16_Uint",
  449. "R16_Sint",
  450. "R16_Sfloat",
  451. "R16G16_Unorm",
  452. "R16G16_Snorm",
  453. "R16G16_Uscaled",
  454. "R16G16_Sscaled",
  455. "R16G16_Uint",
  456. "R16G16_Sint",
  457. "R16G16_Sfloat",
  458. "R16G16B16_Unorm",
  459. "R16G16B16_Snorm",
  460. "R16G16B16_Uscaled",
  461. "R16G16B16_Sscaled",
  462. "R16G16B16_Uint",
  463. "R16G16B16_Sint",
  464. "R16G16B16_Sfloat",
  465. "R16G16B16A16_Unorm",
  466. "R16G16B16A16_Snorm",
  467. "R16G16B16A16_Uscaled",
  468. "R16G16B16A16_Sscaled",
  469. "R16G16B16A16_Uint",
  470. "R16G16B16A16_Sint",
  471. "R16G16B16A16_Sfloat",
  472. "R32_Uint",
  473. "R32_Sint",
  474. "R32_Sfloat",
  475. "R32G32_Uint",
  476. "R32G32_Sint",
  477. "R32G32_Sfloat",
  478. "R32G32B32_Uint",
  479. "R32G32B32_Sint",
  480. "R32G32B32_Sfloat",
  481. "R32G32B32A32_Uint",
  482. "R32G32B32A32_Sint",
  483. "R32G32B32A32_Sfloat",
  484. "R64_Uint",
  485. "R64_Sint",
  486. "R64_Sfloat",
  487. "R64G64_Uint",
  488. "R64G64_Sint",
  489. "R64G64_Sfloat",
  490. "R64G64B64_Uint",
  491. "R64G64B64_Sint",
  492. "R64G64B64_Sfloat",
  493. "R64G64B64A64_Uint",
  494. "R64G64B64A64_Sint",
  495. "R64G64B64A64_Sfloat",
  496. "B10G11R11_Ufloat_Pack32",
  497. "E5B9G9R9_Ufloat_Pack32",
  498. "D16_Unorm",
  499. "X8_D24_Unorm_Pack32",
  500. "D32_Sfloat",
  501. "S8_Uint",
  502. "D16_Unorm_S8_Uint",
  503. "D24_Unorm_S8_Uint",
  504. "D32_Sfloat_S8_Uint",
  505. "Bc1_Rgb_Unorm_Block",
  506. "Bc1_Rgb_Srgb_Block",
  507. "Bc1_Rgba_Unorm_Block",
  508. "Bc1_Rgba_Srgb_Block",
  509. "Bc2_Unorm_Block",
  510. "Bc2_Srgb_Block",
  511. "Bc3_Unorm_Block",
  512. "Bc3_Srgb_Block",
  513. "Bc4_Unorm_Block",
  514. "Bc4_Snorm_Block",
  515. "Bc5_Unorm_Block",
  516. "Bc5_Snorm_Block",
  517. "Bc6H_Ufloat_Block",
  518. "Bc6H_Sfloat_Block",
  519. "Bc7_Unorm_Block",
  520. "Bc7_Srgb_Block",
  521. "Etc2_R8G8B8_Unorm_Block",
  522. "Etc2_R8G8B8_Srgb_Block",
  523. "Etc2_R8G8B8A1_Unorm_Block",
  524. "Etc2_R8G8B8A1_Srgb_Block",
  525. "Etc2_R8G8B8A8_Unorm_Block",
  526. "Etc2_R8G8B8A8_Srgb_Block",
  527. "Eac_R11_Unorm_Block",
  528. "Eac_R11_Snorm_Block",
  529. "Eac_R11G11_Unorm_Block",
  530. "Eac_R11G11_Snorm_Block",
  531. "Astc_4X4_Unorm_Block",
  532. "Astc_4X4_Srgb_Block",
  533. "Astc_5X4_Unorm_Block",
  534. "Astc_5X4_Srgb_Block",
  535. "Astc_5X5_Unorm_Block",
  536. "Astc_5X5_Srgb_Block",
  537. "Astc_6X5_Unorm_Block",
  538. "Astc_6X5_Srgb_Block",
  539. "Astc_6X6_Unorm_Block",
  540. "Astc_6X6_Srgb_Block",
  541. "Astc_8X5_Unorm_Block",
  542. "Astc_8X5_Srgb_Block",
  543. "Astc_8X6_Unorm_Block",
  544. "Astc_8X6_Srgb_Block",
  545. "Astc_8X8_Unorm_Block",
  546. "Astc_8X8_Srgb_Block",
  547. "Astc_10X5_Unorm_Block",
  548. "Astc_10X5_Srgb_Block",
  549. "Astc_10X6_Unorm_Block",
  550. "Astc_10X6_Srgb_Block",
  551. "Astc_10X8_Unorm_Block",
  552. "Astc_10X8_Srgb_Block",
  553. "Astc_10X10_Unorm_Block",
  554. "Astc_10X10_Srgb_Block",
  555. "Astc_12X10_Unorm_Block",
  556. "Astc_12X10_Srgb_Block",
  557. "Astc_12X12_Unorm_Block",
  558. "Astc_12X12_Srgb_Block",
  559. "G8B8G8R8_422_Unorm",
  560. "B8G8R8G8_422_Unorm",
  561. "G8_B8_R8_3Plane_420_Unorm",
  562. "G8_B8R8_2Plane_420_Unorm",
  563. "G8_B8_R8_3Plane_422_Unorm",
  564. "G8_B8R8_2Plane_422_Unorm",
  565. "G8_B8_R8_3Plane_444_Unorm",
  566. "R10X6_Unorm_Pack16",
  567. "R10X6G10X6_Unorm_2Pack16",
  568. "R10X6G10X6B10X6A10X6_Unorm_4Pack16",
  569. "G10X6B10X6G10X6R10X6_422_Unorm_4Pack16",
  570. "B10X6G10X6R10X6G10X6_422_Unorm_4Pack16",
  571. "G10X6_B10X6_R10X6_3Plane_420_Unorm_3Pack16",
  572. "G10X6_B10X6R10X6_2Plane_420_Unorm_3Pack16",
  573. "G10X6_B10X6_R10X6_3Plane_422_Unorm_3Pack16",
  574. "G10X6_B10X6R10X6_2Plane_422_Unorm_3Pack16",
  575. "G10X6_B10X6_R10X6_3Plane_444_Unorm_3Pack16",
  576. "R12X4_Unorm_Pack16",
  577. "R12X4G12X4_Unorm_2Pack16",
  578. "R12X4G12X4B12X4A12X4_Unorm_4Pack16",
  579. "G12X4B12X4G12X4R12X4_422_Unorm_4Pack16",
  580. "B12X4G12X4R12X4G12X4_422_Unorm_4Pack16",
  581. "G12X4_B12X4_R12X4_3Plane_420_Unorm_3Pack16",
  582. "G12X4_B12X4R12X4_2Plane_420_Unorm_3Pack16",
  583. "G12X4_B12X4_R12X4_3Plane_422_Unorm_3Pack16",
  584. "G12X4_B12X4R12X4_2Plane_422_Unorm_3Pack16",
  585. "G12X4_B12X4_R12X4_3Plane_444_Unorm_3Pack16",
  586. "G16B16G16R16_422_Unorm",
  587. "B16G16R16G16_422_Unorm",
  588. "G16_B16_R16_3Plane_420_Unorm",
  589. "G16_B16R16_2Plane_420_Unorm",
  590. "G16_B16_R16_3Plane_422_Unorm",
  591. "G16_B16R16_2Plane_422_Unorm",
  592. "G16_B16_R16_3Plane_444_Unorm",
  593. "Pvrtc1_2Bpp_Unorm_Block_Img",
  594. "Pvrtc1_4Bpp_Unorm_Block_Img",
  595. "Pvrtc2_2Bpp_Unorm_Block_Img",
  596. "Pvrtc2_4Bpp_Unorm_Block_Img",
  597. "Pvrtc1_2Bpp_Srgb_Block_Img",
  598. "Pvrtc1_4Bpp_Srgb_Block_Img",
  599. "Pvrtc2_2Bpp_Srgb_Block_Img",
  600. "Pvrtc2_4Bpp_Srgb_Block_Img"
  601. };
  602. int RenderingDeviceVulkan::get_format_vertex_size(DataFormat p_format) {
  603. switch (p_format) {
  604. case DATA_FORMAT_R8_UNORM:
  605. case DATA_FORMAT_R8_SNORM:
  606. case DATA_FORMAT_R8_UINT:
  607. case DATA_FORMAT_R8_SINT:
  608. case DATA_FORMAT_R8G8_UNORM:
  609. case DATA_FORMAT_R8G8_SNORM:
  610. case DATA_FORMAT_R8G8_UINT:
  611. case DATA_FORMAT_R8G8_SINT:
  612. case DATA_FORMAT_R8G8B8_UNORM:
  613. case DATA_FORMAT_R8G8B8_SNORM:
  614. case DATA_FORMAT_R8G8B8_UINT:
  615. case DATA_FORMAT_R8G8B8_SINT:
  616. case DATA_FORMAT_B8G8R8_UNORM:
  617. case DATA_FORMAT_B8G8R8_SNORM:
  618. case DATA_FORMAT_B8G8R8_UINT:
  619. case DATA_FORMAT_B8G8R8_SINT:
  620. case DATA_FORMAT_R8G8B8A8_UNORM:
  621. case DATA_FORMAT_R8G8B8A8_SNORM:
  622. case DATA_FORMAT_R8G8B8A8_UINT:
  623. case DATA_FORMAT_R8G8B8A8_SINT:
  624. case DATA_FORMAT_B8G8R8A8_UNORM:
  625. case DATA_FORMAT_B8G8R8A8_SNORM:
  626. case DATA_FORMAT_B8G8R8A8_UINT:
  627. case DATA_FORMAT_B8G8R8A8_SINT:
  628. case DATA_FORMAT_A2B10G10R10_UNORM_PACK32:
  629. return 4;
  630. case DATA_FORMAT_R16_UNORM:
  631. case DATA_FORMAT_R16_SNORM:
  632. case DATA_FORMAT_R16_UINT:
  633. case DATA_FORMAT_R16_SINT:
  634. case DATA_FORMAT_R16_SFLOAT:
  635. return 4;
  636. case DATA_FORMAT_R16G16_UNORM:
  637. case DATA_FORMAT_R16G16_SNORM:
  638. case DATA_FORMAT_R16G16_UINT:
  639. case DATA_FORMAT_R16G16_SINT:
  640. case DATA_FORMAT_R16G16_SFLOAT:
  641. return 4;
  642. case DATA_FORMAT_R16G16B16_UNORM:
  643. case DATA_FORMAT_R16G16B16_SNORM:
  644. case DATA_FORMAT_R16G16B16_UINT:
  645. case DATA_FORMAT_R16G16B16_SINT:
  646. case DATA_FORMAT_R16G16B16_SFLOAT:
  647. return 8;
  648. case DATA_FORMAT_R16G16B16A16_UNORM:
  649. case DATA_FORMAT_R16G16B16A16_SNORM:
  650. case DATA_FORMAT_R16G16B16A16_UINT:
  651. case DATA_FORMAT_R16G16B16A16_SINT:
  652. case DATA_FORMAT_R16G16B16A16_SFLOAT:
  653. return 8;
  654. case DATA_FORMAT_R32_UINT:
  655. case DATA_FORMAT_R32_SINT:
  656. case DATA_FORMAT_R32_SFLOAT:
  657. return 4;
  658. case DATA_FORMAT_R32G32_UINT:
  659. case DATA_FORMAT_R32G32_SINT:
  660. case DATA_FORMAT_R32G32_SFLOAT:
  661. return 8;
  662. case DATA_FORMAT_R32G32B32_UINT:
  663. case DATA_FORMAT_R32G32B32_SINT:
  664. case DATA_FORMAT_R32G32B32_SFLOAT:
  665. return 12;
  666. case DATA_FORMAT_R32G32B32A32_UINT:
  667. case DATA_FORMAT_R32G32B32A32_SINT:
  668. case DATA_FORMAT_R32G32B32A32_SFLOAT:
  669. return 16;
  670. case DATA_FORMAT_R64_UINT:
  671. case DATA_FORMAT_R64_SINT:
  672. case DATA_FORMAT_R64_SFLOAT:
  673. return 8;
  674. case DATA_FORMAT_R64G64_UINT:
  675. case DATA_FORMAT_R64G64_SINT:
  676. case DATA_FORMAT_R64G64_SFLOAT:
  677. return 16;
  678. case DATA_FORMAT_R64G64B64_UINT:
  679. case DATA_FORMAT_R64G64B64_SINT:
  680. case DATA_FORMAT_R64G64B64_SFLOAT:
  681. return 24;
  682. case DATA_FORMAT_R64G64B64A64_UINT:
  683. case DATA_FORMAT_R64G64B64A64_SINT:
  684. case DATA_FORMAT_R64G64B64A64_SFLOAT:
  685. return 32;
  686. default:
  687. return 0;
  688. }
  689. }
  690. uint32_t RenderingDeviceVulkan::get_image_format_pixel_size(DataFormat p_format) {
  691. switch (p_format) {
  692. case DATA_FORMAT_R4G4_UNORM_PACK8:
  693. return 1;
  694. case DATA_FORMAT_R4G4B4A4_UNORM_PACK16:
  695. case DATA_FORMAT_B4G4R4A4_UNORM_PACK16:
  696. case DATA_FORMAT_R5G6B5_UNORM_PACK16:
  697. case DATA_FORMAT_B5G6R5_UNORM_PACK16:
  698. case DATA_FORMAT_R5G5B5A1_UNORM_PACK16:
  699. case DATA_FORMAT_B5G5R5A1_UNORM_PACK16:
  700. case DATA_FORMAT_A1R5G5B5_UNORM_PACK16:
  701. return 2;
  702. case DATA_FORMAT_R8_UNORM:
  703. case DATA_FORMAT_R8_SNORM:
  704. case DATA_FORMAT_R8_USCALED:
  705. case DATA_FORMAT_R8_SSCALED:
  706. case DATA_FORMAT_R8_UINT:
  707. case DATA_FORMAT_R8_SINT:
  708. case DATA_FORMAT_R8_SRGB:
  709. return 1;
  710. case DATA_FORMAT_R8G8_UNORM:
  711. case DATA_FORMAT_R8G8_SNORM:
  712. case DATA_FORMAT_R8G8_USCALED:
  713. case DATA_FORMAT_R8G8_SSCALED:
  714. case DATA_FORMAT_R8G8_UINT:
  715. case DATA_FORMAT_R8G8_SINT:
  716. case DATA_FORMAT_R8G8_SRGB:
  717. return 2;
  718. case DATA_FORMAT_R8G8B8_UNORM:
  719. case DATA_FORMAT_R8G8B8_SNORM:
  720. case DATA_FORMAT_R8G8B8_USCALED:
  721. case DATA_FORMAT_R8G8B8_SSCALED:
  722. case DATA_FORMAT_R8G8B8_UINT:
  723. case DATA_FORMAT_R8G8B8_SINT:
  724. case DATA_FORMAT_R8G8B8_SRGB:
  725. case DATA_FORMAT_B8G8R8_UNORM:
  726. case DATA_FORMAT_B8G8R8_SNORM:
  727. case DATA_FORMAT_B8G8R8_USCALED:
  728. case DATA_FORMAT_B8G8R8_SSCALED:
  729. case DATA_FORMAT_B8G8R8_UINT:
  730. case DATA_FORMAT_B8G8R8_SINT:
  731. case DATA_FORMAT_B8G8R8_SRGB:
  732. return 3;
  733. case DATA_FORMAT_R8G8B8A8_UNORM:
  734. case DATA_FORMAT_R8G8B8A8_SNORM:
  735. case DATA_FORMAT_R8G8B8A8_USCALED:
  736. case DATA_FORMAT_R8G8B8A8_SSCALED:
  737. case DATA_FORMAT_R8G8B8A8_UINT:
  738. case DATA_FORMAT_R8G8B8A8_SINT:
  739. case DATA_FORMAT_R8G8B8A8_SRGB:
  740. case DATA_FORMAT_B8G8R8A8_UNORM:
  741. case DATA_FORMAT_B8G8R8A8_SNORM:
  742. case DATA_FORMAT_B8G8R8A8_USCALED:
  743. case DATA_FORMAT_B8G8R8A8_SSCALED:
  744. case DATA_FORMAT_B8G8R8A8_UINT:
  745. case DATA_FORMAT_B8G8R8A8_SINT:
  746. case DATA_FORMAT_B8G8R8A8_SRGB:
  747. return 4;
  748. case DATA_FORMAT_A8B8G8R8_UNORM_PACK32:
  749. case DATA_FORMAT_A8B8G8R8_SNORM_PACK32:
  750. case DATA_FORMAT_A8B8G8R8_USCALED_PACK32:
  751. case DATA_FORMAT_A8B8G8R8_SSCALED_PACK32:
  752. case DATA_FORMAT_A8B8G8R8_UINT_PACK32:
  753. case DATA_FORMAT_A8B8G8R8_SINT_PACK32:
  754. case DATA_FORMAT_A8B8G8R8_SRGB_PACK32:
  755. case DATA_FORMAT_A2R10G10B10_UNORM_PACK32:
  756. case DATA_FORMAT_A2R10G10B10_SNORM_PACK32:
  757. case DATA_FORMAT_A2R10G10B10_USCALED_PACK32:
  758. case DATA_FORMAT_A2R10G10B10_SSCALED_PACK32:
  759. case DATA_FORMAT_A2R10G10B10_UINT_PACK32:
  760. case DATA_FORMAT_A2R10G10B10_SINT_PACK32:
  761. case DATA_FORMAT_A2B10G10R10_UNORM_PACK32:
  762. case DATA_FORMAT_A2B10G10R10_SNORM_PACK32:
  763. case DATA_FORMAT_A2B10G10R10_USCALED_PACK32:
  764. case DATA_FORMAT_A2B10G10R10_SSCALED_PACK32:
  765. case DATA_FORMAT_A2B10G10R10_UINT_PACK32:
  766. case DATA_FORMAT_A2B10G10R10_SINT_PACK32:
  767. return 4;
  768. case DATA_FORMAT_R16_UNORM:
  769. case DATA_FORMAT_R16_SNORM:
  770. case DATA_FORMAT_R16_USCALED:
  771. case DATA_FORMAT_R16_SSCALED:
  772. case DATA_FORMAT_R16_UINT:
  773. case DATA_FORMAT_R16_SINT:
  774. case DATA_FORMAT_R16_SFLOAT:
  775. return 2;
  776. case DATA_FORMAT_R16G16_UNORM:
  777. case DATA_FORMAT_R16G16_SNORM:
  778. case DATA_FORMAT_R16G16_USCALED:
  779. case DATA_FORMAT_R16G16_SSCALED:
  780. case DATA_FORMAT_R16G16_UINT:
  781. case DATA_FORMAT_R16G16_SINT:
  782. case DATA_FORMAT_R16G16_SFLOAT:
  783. return 4;
  784. case DATA_FORMAT_R16G16B16_UNORM:
  785. case DATA_FORMAT_R16G16B16_SNORM:
  786. case DATA_FORMAT_R16G16B16_USCALED:
  787. case DATA_FORMAT_R16G16B16_SSCALED:
  788. case DATA_FORMAT_R16G16B16_UINT:
  789. case DATA_FORMAT_R16G16B16_SINT:
  790. case DATA_FORMAT_R16G16B16_SFLOAT:
  791. return 6;
  792. case DATA_FORMAT_R16G16B16A16_UNORM:
  793. case DATA_FORMAT_R16G16B16A16_SNORM:
  794. case DATA_FORMAT_R16G16B16A16_USCALED:
  795. case DATA_FORMAT_R16G16B16A16_SSCALED:
  796. case DATA_FORMAT_R16G16B16A16_UINT:
  797. case DATA_FORMAT_R16G16B16A16_SINT:
  798. case DATA_FORMAT_R16G16B16A16_SFLOAT:
  799. return 8;
  800. case DATA_FORMAT_R32_UINT:
  801. case DATA_FORMAT_R32_SINT:
  802. case DATA_FORMAT_R32_SFLOAT:
  803. return 4;
  804. case DATA_FORMAT_R32G32_UINT:
  805. case DATA_FORMAT_R32G32_SINT:
  806. case DATA_FORMAT_R32G32_SFLOAT:
  807. return 8;
  808. case DATA_FORMAT_R32G32B32_UINT:
  809. case DATA_FORMAT_R32G32B32_SINT:
  810. case DATA_FORMAT_R32G32B32_SFLOAT:
  811. return 12;
  812. case DATA_FORMAT_R32G32B32A32_UINT:
  813. case DATA_FORMAT_R32G32B32A32_SINT:
  814. case DATA_FORMAT_R32G32B32A32_SFLOAT:
  815. return 16;
  816. case DATA_FORMAT_R64_UINT:
  817. case DATA_FORMAT_R64_SINT:
  818. case DATA_FORMAT_R64_SFLOAT:
  819. return 8;
  820. case DATA_FORMAT_R64G64_UINT:
  821. case DATA_FORMAT_R64G64_SINT:
  822. case DATA_FORMAT_R64G64_SFLOAT:
  823. return 16;
  824. case DATA_FORMAT_R64G64B64_UINT:
  825. case DATA_FORMAT_R64G64B64_SINT:
  826. case DATA_FORMAT_R64G64B64_SFLOAT:
  827. return 24;
  828. case DATA_FORMAT_R64G64B64A64_UINT:
  829. case DATA_FORMAT_R64G64B64A64_SINT:
  830. case DATA_FORMAT_R64G64B64A64_SFLOAT:
  831. return 32;
  832. case DATA_FORMAT_B10G11R11_UFLOAT_PACK32:
  833. case DATA_FORMAT_E5B9G9R9_UFLOAT_PACK32:
  834. return 4;
  835. case DATA_FORMAT_D16_UNORM:
  836. return 2;
  837. case DATA_FORMAT_X8_D24_UNORM_PACK32:
  838. return 4;
  839. case DATA_FORMAT_D32_SFLOAT:
  840. return 4;
  841. case DATA_FORMAT_S8_UINT:
  842. return 1;
  843. case DATA_FORMAT_D16_UNORM_S8_UINT:
  844. return 4;
  845. case DATA_FORMAT_D24_UNORM_S8_UINT:
  846. return 4;
  847. case DATA_FORMAT_D32_SFLOAT_S8_UINT:
  848. return 5; //?
  849. case DATA_FORMAT_BC1_RGB_UNORM_BLOCK:
  850. case DATA_FORMAT_BC1_RGB_SRGB_BLOCK:
  851. case DATA_FORMAT_BC1_RGBA_UNORM_BLOCK:
  852. case DATA_FORMAT_BC1_RGBA_SRGB_BLOCK:
  853. case DATA_FORMAT_BC2_UNORM_BLOCK:
  854. case DATA_FORMAT_BC2_SRGB_BLOCK:
  855. case DATA_FORMAT_BC3_UNORM_BLOCK:
  856. case DATA_FORMAT_BC3_SRGB_BLOCK:
  857. case DATA_FORMAT_BC4_UNORM_BLOCK:
  858. case DATA_FORMAT_BC4_SNORM_BLOCK:
  859. case DATA_FORMAT_BC5_UNORM_BLOCK:
  860. case DATA_FORMAT_BC5_SNORM_BLOCK:
  861. case DATA_FORMAT_BC6H_UFLOAT_BLOCK:
  862. case DATA_FORMAT_BC6H_SFLOAT_BLOCK:
  863. case DATA_FORMAT_BC7_UNORM_BLOCK:
  864. case DATA_FORMAT_BC7_SRGB_BLOCK:
  865. return 1;
  866. case DATA_FORMAT_ETC2_R8G8B8_UNORM_BLOCK:
  867. case DATA_FORMAT_ETC2_R8G8B8_SRGB_BLOCK:
  868. case DATA_FORMAT_ETC2_R8G8B8A1_UNORM_BLOCK:
  869. case DATA_FORMAT_ETC2_R8G8B8A1_SRGB_BLOCK:
  870. case DATA_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK:
  871. case DATA_FORMAT_ETC2_R8G8B8A8_SRGB_BLOCK:
  872. return 1;
  873. case DATA_FORMAT_EAC_R11_UNORM_BLOCK:
  874. case DATA_FORMAT_EAC_R11_SNORM_BLOCK:
  875. case DATA_FORMAT_EAC_R11G11_UNORM_BLOCK:
  876. case DATA_FORMAT_EAC_R11G11_SNORM_BLOCK:
  877. return 1;
  878. case DATA_FORMAT_ASTC_4x4_UNORM_BLOCK:
  879. case DATA_FORMAT_ASTC_4x4_SRGB_BLOCK:
  880. case DATA_FORMAT_ASTC_5x4_UNORM_BLOCK:
  881. case DATA_FORMAT_ASTC_5x4_SRGB_BLOCK:
  882. case DATA_FORMAT_ASTC_5x5_UNORM_BLOCK:
  883. case DATA_FORMAT_ASTC_5x5_SRGB_BLOCK:
  884. case DATA_FORMAT_ASTC_6x5_UNORM_BLOCK:
  885. case DATA_FORMAT_ASTC_6x5_SRGB_BLOCK:
  886. case DATA_FORMAT_ASTC_6x6_UNORM_BLOCK:
  887. case DATA_FORMAT_ASTC_6x6_SRGB_BLOCK:
  888. case DATA_FORMAT_ASTC_8x5_UNORM_BLOCK:
  889. case DATA_FORMAT_ASTC_8x5_SRGB_BLOCK:
  890. case DATA_FORMAT_ASTC_8x6_UNORM_BLOCK:
  891. case DATA_FORMAT_ASTC_8x6_SRGB_BLOCK:
  892. case DATA_FORMAT_ASTC_8x8_UNORM_BLOCK:
  893. case DATA_FORMAT_ASTC_8x8_SRGB_BLOCK:
  894. case DATA_FORMAT_ASTC_10x5_UNORM_BLOCK:
  895. case DATA_FORMAT_ASTC_10x5_SRGB_BLOCK:
  896. case DATA_FORMAT_ASTC_10x6_UNORM_BLOCK:
  897. case DATA_FORMAT_ASTC_10x6_SRGB_BLOCK:
  898. case DATA_FORMAT_ASTC_10x8_UNORM_BLOCK:
  899. case DATA_FORMAT_ASTC_10x8_SRGB_BLOCK:
  900. case DATA_FORMAT_ASTC_10x10_UNORM_BLOCK:
  901. case DATA_FORMAT_ASTC_10x10_SRGB_BLOCK:
  902. case DATA_FORMAT_ASTC_12x10_UNORM_BLOCK:
  903. case DATA_FORMAT_ASTC_12x10_SRGB_BLOCK:
  904. case DATA_FORMAT_ASTC_12x12_UNORM_BLOCK:
  905. case DATA_FORMAT_ASTC_12x12_SRGB_BLOCK:
  906. return 1;
  907. case DATA_FORMAT_G8B8G8R8_422_UNORM:
  908. case DATA_FORMAT_B8G8R8G8_422_UNORM:
  909. return 4;
  910. case DATA_FORMAT_G8_B8_R8_3PLANE_420_UNORM:
  911. case DATA_FORMAT_G8_B8R8_2PLANE_420_UNORM:
  912. case DATA_FORMAT_G8_B8_R8_3PLANE_422_UNORM:
  913. case DATA_FORMAT_G8_B8R8_2PLANE_422_UNORM:
  914. case DATA_FORMAT_G8_B8_R8_3PLANE_444_UNORM:
  915. return 4;
  916. case DATA_FORMAT_R10X6_UNORM_PACK16:
  917. case DATA_FORMAT_R10X6G10X6_UNORM_2PACK16:
  918. case DATA_FORMAT_R10X6G10X6B10X6A10X6_UNORM_4PACK16:
  919. case DATA_FORMAT_G10X6B10X6G10X6R10X6_422_UNORM_4PACK16:
  920. case DATA_FORMAT_B10X6G10X6R10X6G10X6_422_UNORM_4PACK16:
  921. case DATA_FORMAT_G10X6_B10X6_R10X6_3PLANE_420_UNORM_3PACK16:
  922. case DATA_FORMAT_G10X6_B10X6R10X6_2PLANE_420_UNORM_3PACK16:
  923. case DATA_FORMAT_G10X6_B10X6_R10X6_3PLANE_422_UNORM_3PACK16:
  924. case DATA_FORMAT_G10X6_B10X6R10X6_2PLANE_422_UNORM_3PACK16:
  925. case DATA_FORMAT_G10X6_B10X6_R10X6_3PLANE_444_UNORM_3PACK16:
  926. case DATA_FORMAT_R12X4_UNORM_PACK16:
  927. case DATA_FORMAT_R12X4G12X4_UNORM_2PACK16:
  928. case DATA_FORMAT_R12X4G12X4B12X4A12X4_UNORM_4PACK16:
  929. case DATA_FORMAT_G12X4B12X4G12X4R12X4_422_UNORM_4PACK16:
  930. case DATA_FORMAT_B12X4G12X4R12X4G12X4_422_UNORM_4PACK16:
  931. case DATA_FORMAT_G12X4_B12X4_R12X4_3PLANE_420_UNORM_3PACK16:
  932. case DATA_FORMAT_G12X4_B12X4R12X4_2PLANE_420_UNORM_3PACK16:
  933. case DATA_FORMAT_G12X4_B12X4_R12X4_3PLANE_422_UNORM_3PACK16:
  934. case DATA_FORMAT_G12X4_B12X4R12X4_2PLANE_422_UNORM_3PACK16:
  935. case DATA_FORMAT_G12X4_B12X4_R12X4_3PLANE_444_UNORM_3PACK16:
  936. return 2;
  937. case DATA_FORMAT_G16B16G16R16_422_UNORM:
  938. case DATA_FORMAT_B16G16R16G16_422_UNORM:
  939. case DATA_FORMAT_G16_B16_R16_3PLANE_420_UNORM:
  940. case DATA_FORMAT_G16_B16R16_2PLANE_420_UNORM:
  941. case DATA_FORMAT_G16_B16_R16_3PLANE_422_UNORM:
  942. case DATA_FORMAT_G16_B16R16_2PLANE_422_UNORM:
  943. case DATA_FORMAT_G16_B16_R16_3PLANE_444_UNORM:
  944. return 8;
  945. case DATA_FORMAT_PVRTC1_2BPP_UNORM_BLOCK_IMG:
  946. case DATA_FORMAT_PVRTC1_4BPP_UNORM_BLOCK_IMG:
  947. case DATA_FORMAT_PVRTC2_2BPP_UNORM_BLOCK_IMG:
  948. case DATA_FORMAT_PVRTC2_4BPP_UNORM_BLOCK_IMG:
  949. case DATA_FORMAT_PVRTC1_2BPP_SRGB_BLOCK_IMG:
  950. case DATA_FORMAT_PVRTC1_4BPP_SRGB_BLOCK_IMG:
  951. case DATA_FORMAT_PVRTC2_2BPP_SRGB_BLOCK_IMG:
  952. case DATA_FORMAT_PVRTC2_4BPP_SRGB_BLOCK_IMG:
  953. return 1;
  954. default: {
  955. ERR_PRINT("Format not handled, bug");
  956. }
  957. }
  958. return 1;
  959. }
  960. // https://www.khronos.org/registry/DataFormat/specs/1.1/dataformat.1.1.pdf
  961. void RenderingDeviceVulkan::get_compressed_image_format_block_dimensions(DataFormat p_format, uint32_t &r_w, uint32_t &r_h) {
  962. switch (p_format) {
  963. case DATA_FORMAT_BC1_RGB_UNORM_BLOCK:
  964. case DATA_FORMAT_BC1_RGB_SRGB_BLOCK:
  965. case DATA_FORMAT_BC1_RGBA_UNORM_BLOCK:
  966. case DATA_FORMAT_BC1_RGBA_SRGB_BLOCK:
  967. case DATA_FORMAT_BC2_UNORM_BLOCK:
  968. case DATA_FORMAT_BC2_SRGB_BLOCK:
  969. case DATA_FORMAT_BC3_UNORM_BLOCK:
  970. case DATA_FORMAT_BC3_SRGB_BLOCK:
  971. case DATA_FORMAT_BC4_UNORM_BLOCK:
  972. case DATA_FORMAT_BC4_SNORM_BLOCK:
  973. case DATA_FORMAT_BC5_UNORM_BLOCK:
  974. case DATA_FORMAT_BC5_SNORM_BLOCK:
  975. case DATA_FORMAT_BC6H_UFLOAT_BLOCK:
  976. case DATA_FORMAT_BC6H_SFLOAT_BLOCK:
  977. case DATA_FORMAT_BC7_UNORM_BLOCK:
  978. case DATA_FORMAT_BC7_SRGB_BLOCK:
  979. case DATA_FORMAT_ETC2_R8G8B8_UNORM_BLOCK:
  980. case DATA_FORMAT_ETC2_R8G8B8_SRGB_BLOCK:
  981. case DATA_FORMAT_ETC2_R8G8B8A1_UNORM_BLOCK:
  982. case DATA_FORMAT_ETC2_R8G8B8A1_SRGB_BLOCK:
  983. case DATA_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK:
  984. case DATA_FORMAT_ETC2_R8G8B8A8_SRGB_BLOCK:
  985. case DATA_FORMAT_EAC_R11_UNORM_BLOCK:
  986. case DATA_FORMAT_EAC_R11_SNORM_BLOCK:
  987. case DATA_FORMAT_EAC_R11G11_UNORM_BLOCK:
  988. case DATA_FORMAT_EAC_R11G11_SNORM_BLOCK:
  989. case DATA_FORMAT_ASTC_4x4_UNORM_BLOCK: //again, not sure about astc
  990. case DATA_FORMAT_ASTC_4x4_SRGB_BLOCK:
  991. case DATA_FORMAT_ASTC_5x4_UNORM_BLOCK:
  992. case DATA_FORMAT_ASTC_5x4_SRGB_BLOCK:
  993. case DATA_FORMAT_ASTC_5x5_UNORM_BLOCK:
  994. case DATA_FORMAT_ASTC_5x5_SRGB_BLOCK:
  995. case DATA_FORMAT_ASTC_6x5_UNORM_BLOCK:
  996. case DATA_FORMAT_ASTC_6x5_SRGB_BLOCK:
  997. case DATA_FORMAT_ASTC_6x6_UNORM_BLOCK:
  998. case DATA_FORMAT_ASTC_6x6_SRGB_BLOCK:
  999. case DATA_FORMAT_ASTC_8x5_UNORM_BLOCK:
  1000. case DATA_FORMAT_ASTC_8x5_SRGB_BLOCK:
  1001. case DATA_FORMAT_ASTC_8x6_UNORM_BLOCK:
  1002. case DATA_FORMAT_ASTC_8x6_SRGB_BLOCK:
  1003. case DATA_FORMAT_ASTC_8x8_UNORM_BLOCK:
  1004. case DATA_FORMAT_ASTC_8x8_SRGB_BLOCK:
  1005. case DATA_FORMAT_ASTC_10x5_UNORM_BLOCK:
  1006. case DATA_FORMAT_ASTC_10x5_SRGB_BLOCK:
  1007. case DATA_FORMAT_ASTC_10x6_UNORM_BLOCK:
  1008. case DATA_FORMAT_ASTC_10x6_SRGB_BLOCK:
  1009. case DATA_FORMAT_ASTC_10x8_UNORM_BLOCK:
  1010. case DATA_FORMAT_ASTC_10x8_SRGB_BLOCK:
  1011. case DATA_FORMAT_ASTC_10x10_UNORM_BLOCK:
  1012. case DATA_FORMAT_ASTC_10x10_SRGB_BLOCK:
  1013. case DATA_FORMAT_ASTC_12x10_UNORM_BLOCK:
  1014. case DATA_FORMAT_ASTC_12x10_SRGB_BLOCK:
  1015. case DATA_FORMAT_ASTC_12x12_UNORM_BLOCK:
  1016. case DATA_FORMAT_ASTC_12x12_SRGB_BLOCK:
  1017. r_w = 4;
  1018. r_h = 4;
  1019. return;
  1020. case DATA_FORMAT_PVRTC1_4BPP_UNORM_BLOCK_IMG:
  1021. case DATA_FORMAT_PVRTC2_4BPP_UNORM_BLOCK_IMG:
  1022. case DATA_FORMAT_PVRTC1_4BPP_SRGB_BLOCK_IMG:
  1023. case DATA_FORMAT_PVRTC2_4BPP_SRGB_BLOCK_IMG:
  1024. r_w = 4;
  1025. r_h = 4;
  1026. return;
  1027. case DATA_FORMAT_PVRTC1_2BPP_UNORM_BLOCK_IMG:
  1028. case DATA_FORMAT_PVRTC2_2BPP_UNORM_BLOCK_IMG:
  1029. case DATA_FORMAT_PVRTC1_2BPP_SRGB_BLOCK_IMG:
  1030. case DATA_FORMAT_PVRTC2_2BPP_SRGB_BLOCK_IMG:
  1031. r_w = 8;
  1032. r_h = 4;
  1033. return;
  1034. default: {
  1035. r_w = 1;
  1036. r_h = 1;
  1037. }
  1038. }
  1039. }
  1040. uint32_t RenderingDeviceVulkan::get_compressed_image_format_block_byte_size(DataFormat p_format) {
  1041. switch (p_format) {
  1042. case DATA_FORMAT_BC1_RGB_UNORM_BLOCK:
  1043. case DATA_FORMAT_BC1_RGB_SRGB_BLOCK:
  1044. case DATA_FORMAT_BC1_RGBA_UNORM_BLOCK:
  1045. case DATA_FORMAT_BC1_RGBA_SRGB_BLOCK:
  1046. return 8;
  1047. case DATA_FORMAT_BC2_UNORM_BLOCK:
  1048. case DATA_FORMAT_BC2_SRGB_BLOCK:
  1049. return 16;
  1050. case DATA_FORMAT_BC3_UNORM_BLOCK:
  1051. case DATA_FORMAT_BC3_SRGB_BLOCK:
  1052. return 16;
  1053. case DATA_FORMAT_BC4_UNORM_BLOCK:
  1054. case DATA_FORMAT_BC4_SNORM_BLOCK:
  1055. return 8;
  1056. case DATA_FORMAT_BC5_UNORM_BLOCK:
  1057. case DATA_FORMAT_BC5_SNORM_BLOCK:
  1058. return 16;
  1059. case DATA_FORMAT_BC6H_UFLOAT_BLOCK:
  1060. case DATA_FORMAT_BC6H_SFLOAT_BLOCK:
  1061. return 16;
  1062. case DATA_FORMAT_BC7_UNORM_BLOCK:
  1063. case DATA_FORMAT_BC7_SRGB_BLOCK:
  1064. return 16;
  1065. case DATA_FORMAT_ETC2_R8G8B8_UNORM_BLOCK:
  1066. case DATA_FORMAT_ETC2_R8G8B8_SRGB_BLOCK:
  1067. return 8;
  1068. case DATA_FORMAT_ETC2_R8G8B8A1_UNORM_BLOCK:
  1069. case DATA_FORMAT_ETC2_R8G8B8A1_SRGB_BLOCK:
  1070. return 8;
  1071. case DATA_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK:
  1072. case DATA_FORMAT_ETC2_R8G8B8A8_SRGB_BLOCK:
  1073. return 16;
  1074. case DATA_FORMAT_EAC_R11_UNORM_BLOCK:
  1075. case DATA_FORMAT_EAC_R11_SNORM_BLOCK:
  1076. return 8;
  1077. case DATA_FORMAT_EAC_R11G11_UNORM_BLOCK:
  1078. case DATA_FORMAT_EAC_R11G11_SNORM_BLOCK:
  1079. return 16;
  1080. case DATA_FORMAT_ASTC_4x4_UNORM_BLOCK: //again, not sure about astc
  1081. case DATA_FORMAT_ASTC_4x4_SRGB_BLOCK:
  1082. case DATA_FORMAT_ASTC_5x4_UNORM_BLOCK:
  1083. case DATA_FORMAT_ASTC_5x4_SRGB_BLOCK:
  1084. case DATA_FORMAT_ASTC_5x5_UNORM_BLOCK:
  1085. case DATA_FORMAT_ASTC_5x5_SRGB_BLOCK:
  1086. case DATA_FORMAT_ASTC_6x5_UNORM_BLOCK:
  1087. case DATA_FORMAT_ASTC_6x5_SRGB_BLOCK:
  1088. case DATA_FORMAT_ASTC_6x6_UNORM_BLOCK:
  1089. case DATA_FORMAT_ASTC_6x6_SRGB_BLOCK:
  1090. case DATA_FORMAT_ASTC_8x5_UNORM_BLOCK:
  1091. case DATA_FORMAT_ASTC_8x5_SRGB_BLOCK:
  1092. case DATA_FORMAT_ASTC_8x6_UNORM_BLOCK:
  1093. case DATA_FORMAT_ASTC_8x6_SRGB_BLOCK:
  1094. case DATA_FORMAT_ASTC_8x8_UNORM_BLOCK:
  1095. case DATA_FORMAT_ASTC_8x8_SRGB_BLOCK:
  1096. case DATA_FORMAT_ASTC_10x5_UNORM_BLOCK:
  1097. case DATA_FORMAT_ASTC_10x5_SRGB_BLOCK:
  1098. case DATA_FORMAT_ASTC_10x6_UNORM_BLOCK:
  1099. case DATA_FORMAT_ASTC_10x6_SRGB_BLOCK:
  1100. case DATA_FORMAT_ASTC_10x8_UNORM_BLOCK:
  1101. case DATA_FORMAT_ASTC_10x8_SRGB_BLOCK:
  1102. case DATA_FORMAT_ASTC_10x10_UNORM_BLOCK:
  1103. case DATA_FORMAT_ASTC_10x10_SRGB_BLOCK:
  1104. case DATA_FORMAT_ASTC_12x10_UNORM_BLOCK:
  1105. case DATA_FORMAT_ASTC_12x10_SRGB_BLOCK:
  1106. case DATA_FORMAT_ASTC_12x12_UNORM_BLOCK:
  1107. case DATA_FORMAT_ASTC_12x12_SRGB_BLOCK:
  1108. return 8; //wrong
  1109. case DATA_FORMAT_PVRTC1_4BPP_UNORM_BLOCK_IMG:
  1110. case DATA_FORMAT_PVRTC2_4BPP_UNORM_BLOCK_IMG:
  1111. case DATA_FORMAT_PVRTC1_4BPP_SRGB_BLOCK_IMG:
  1112. case DATA_FORMAT_PVRTC2_4BPP_SRGB_BLOCK_IMG:
  1113. case DATA_FORMAT_PVRTC1_2BPP_UNORM_BLOCK_IMG:
  1114. case DATA_FORMAT_PVRTC2_2BPP_UNORM_BLOCK_IMG:
  1115. case DATA_FORMAT_PVRTC1_2BPP_SRGB_BLOCK_IMG:
  1116. case DATA_FORMAT_PVRTC2_2BPP_SRGB_BLOCK_IMG:
  1117. return 8; //what varies is resolution
  1118. default: {
  1119. }
  1120. }
  1121. return 1;
  1122. }
  1123. uint32_t RenderingDeviceVulkan::get_compressed_image_format_pixel_rshift(DataFormat p_format) {
  1124. switch (p_format) {
  1125. case DATA_FORMAT_BC1_RGB_UNORM_BLOCK: //these formats are half byte size, so rshift is 1
  1126. case DATA_FORMAT_BC1_RGB_SRGB_BLOCK:
  1127. case DATA_FORMAT_BC1_RGBA_UNORM_BLOCK:
  1128. case DATA_FORMAT_BC1_RGBA_SRGB_BLOCK:
  1129. case DATA_FORMAT_BC4_UNORM_BLOCK:
  1130. case DATA_FORMAT_BC4_SNORM_BLOCK:
  1131. case DATA_FORMAT_ETC2_R8G8B8_UNORM_BLOCK:
  1132. case DATA_FORMAT_ETC2_R8G8B8_SRGB_BLOCK:
  1133. case DATA_FORMAT_ETC2_R8G8B8A1_UNORM_BLOCK:
  1134. case DATA_FORMAT_ETC2_R8G8B8A1_SRGB_BLOCK:
  1135. case DATA_FORMAT_EAC_R11_UNORM_BLOCK:
  1136. case DATA_FORMAT_EAC_R11_SNORM_BLOCK:
  1137. case DATA_FORMAT_PVRTC1_4BPP_UNORM_BLOCK_IMG:
  1138. case DATA_FORMAT_PVRTC2_4BPP_UNORM_BLOCK_IMG:
  1139. case DATA_FORMAT_PVRTC1_4BPP_SRGB_BLOCK_IMG:
  1140. case DATA_FORMAT_PVRTC2_4BPP_SRGB_BLOCK_IMG:
  1141. return 1;
  1142. case DATA_FORMAT_PVRTC1_2BPP_UNORM_BLOCK_IMG: //these formats are quarter byte size, so rshift is 1
  1143. case DATA_FORMAT_PVRTC2_2BPP_UNORM_BLOCK_IMG:
  1144. case DATA_FORMAT_PVRTC1_2BPP_SRGB_BLOCK_IMG:
  1145. case DATA_FORMAT_PVRTC2_2BPP_SRGB_BLOCK_IMG:
  1146. return 2;
  1147. default: {
  1148. }
  1149. }
  1150. return 0;
  1151. }
  1152. bool RenderingDeviceVulkan::format_has_stencil(DataFormat p_format) {
  1153. switch (p_format) {
  1154. case DATA_FORMAT_S8_UINT:
  1155. case DATA_FORMAT_D16_UNORM_S8_UINT:
  1156. case DATA_FORMAT_D24_UNORM_S8_UINT:
  1157. case DATA_FORMAT_D32_SFLOAT_S8_UINT: {
  1158. return true;
  1159. }
  1160. default: {
  1161. }
  1162. }
  1163. return false;
  1164. }
  1165. uint32_t RenderingDeviceVulkan::get_image_format_required_size(DataFormat p_format, uint32_t p_width, uint32_t p_height, uint32_t p_depth, uint32_t p_mipmaps, uint32_t *r_blockw, uint32_t *r_blockh, uint32_t *r_depth) {
  1166. ERR_FAIL_COND_V(p_mipmaps == 0, 0);
  1167. uint32_t w = p_width;
  1168. uint32_t h = p_height;
  1169. uint32_t d = p_depth;
  1170. uint32_t size = 0;
  1171. uint32_t pixel_size = get_image_format_pixel_size(p_format);
  1172. uint32_t pixel_rshift = get_compressed_image_format_pixel_rshift(p_format);
  1173. uint32_t blockw, blockh;
  1174. get_compressed_image_format_block_dimensions(p_format, blockw, blockh);
  1175. for (uint32_t i = 0; i < p_mipmaps; i++) {
  1176. uint32_t bw = w % blockw != 0 ? w + (blockw - w % blockw) : w;
  1177. uint32_t bh = h % blockh != 0 ? h + (blockh - h % blockh) : h;
  1178. uint32_t s = bw * bh;
  1179. s *= pixel_size;
  1180. s >>= pixel_rshift;
  1181. size += s * d;
  1182. if (r_blockw) {
  1183. *r_blockw = bw;
  1184. }
  1185. if (r_blockh) {
  1186. *r_blockh = bh;
  1187. }
  1188. if (r_depth) {
  1189. *r_depth = d;
  1190. }
  1191. w = MAX(blockw, w >> 1);
  1192. h = MAX(blockh, h >> 1);
  1193. d = MAX(1, d >> 1);
  1194. }
  1195. return size;
  1196. }
  1197. uint32_t RenderingDeviceVulkan::get_image_required_mipmaps(uint32_t p_width, uint32_t p_height, uint32_t p_depth) {
  1198. //formats and block size don't really matter here since they can all go down to 1px (even if block is larger)
  1199. int w = p_width;
  1200. int h = p_height;
  1201. int d = p_depth;
  1202. int mipmaps = 1;
  1203. while (true) {
  1204. if (w == 1 && h == 1 && d == 1) {
  1205. break;
  1206. }
  1207. w = MAX(1, w >> 1);
  1208. h = MAX(1, h >> 1);
  1209. d = MAX(1, d >> 1);
  1210. mipmaps++;
  1211. };
  1212. return mipmaps;
  1213. }
  1214. ///////////////////////
  1215. const VkCompareOp RenderingDeviceVulkan::compare_operators[RenderingDevice::COMPARE_OP_MAX] = {
  1216. VK_COMPARE_OP_NEVER,
  1217. VK_COMPARE_OP_LESS,
  1218. VK_COMPARE_OP_EQUAL,
  1219. VK_COMPARE_OP_LESS_OR_EQUAL,
  1220. VK_COMPARE_OP_GREATER,
  1221. VK_COMPARE_OP_NOT_EQUAL,
  1222. VK_COMPARE_OP_GREATER_OR_EQUAL,
  1223. VK_COMPARE_OP_ALWAYS
  1224. };
  1225. const VkStencilOp RenderingDeviceVulkan::stencil_operations[RenderingDevice::STENCIL_OP_MAX] = {
  1226. VK_STENCIL_OP_KEEP,
  1227. VK_STENCIL_OP_ZERO,
  1228. VK_STENCIL_OP_REPLACE,
  1229. VK_STENCIL_OP_INCREMENT_AND_CLAMP,
  1230. VK_STENCIL_OP_DECREMENT_AND_CLAMP,
  1231. VK_STENCIL_OP_INVERT,
  1232. VK_STENCIL_OP_INCREMENT_AND_WRAP,
  1233. VK_STENCIL_OP_DECREMENT_AND_WRAP
  1234. };
  1235. const VkSampleCountFlagBits RenderingDeviceVulkan::rasterization_sample_count[RenderingDevice::TEXTURE_SAMPLES_MAX] = {
  1236. VK_SAMPLE_COUNT_1_BIT,
  1237. VK_SAMPLE_COUNT_2_BIT,
  1238. VK_SAMPLE_COUNT_4_BIT,
  1239. VK_SAMPLE_COUNT_8_BIT,
  1240. VK_SAMPLE_COUNT_16_BIT,
  1241. VK_SAMPLE_COUNT_32_BIT,
  1242. VK_SAMPLE_COUNT_64_BIT,
  1243. };
  1244. const VkLogicOp RenderingDeviceVulkan::logic_operations[RenderingDevice::LOGIC_OP_MAX] = {
  1245. VK_LOGIC_OP_CLEAR,
  1246. VK_LOGIC_OP_AND,
  1247. VK_LOGIC_OP_AND_REVERSE,
  1248. VK_LOGIC_OP_COPY,
  1249. VK_LOGIC_OP_AND_INVERTED,
  1250. VK_LOGIC_OP_NO_OP,
  1251. VK_LOGIC_OP_XOR,
  1252. VK_LOGIC_OP_OR,
  1253. VK_LOGIC_OP_NOR,
  1254. VK_LOGIC_OP_EQUIVALENT,
  1255. VK_LOGIC_OP_INVERT,
  1256. VK_LOGIC_OP_OR_REVERSE,
  1257. VK_LOGIC_OP_COPY_INVERTED,
  1258. VK_LOGIC_OP_OR_INVERTED,
  1259. VK_LOGIC_OP_NAND,
  1260. VK_LOGIC_OP_SET
  1261. };
  1262. const VkBlendFactor RenderingDeviceVulkan::blend_factors[RenderingDevice::BLEND_FACTOR_MAX] = {
  1263. VK_BLEND_FACTOR_ZERO,
  1264. VK_BLEND_FACTOR_ONE,
  1265. VK_BLEND_FACTOR_SRC_COLOR,
  1266. VK_BLEND_FACTOR_ONE_MINUS_SRC_COLOR,
  1267. VK_BLEND_FACTOR_DST_COLOR,
  1268. VK_BLEND_FACTOR_ONE_MINUS_DST_COLOR,
  1269. VK_BLEND_FACTOR_SRC_ALPHA,
  1270. VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA,
  1271. VK_BLEND_FACTOR_DST_ALPHA,
  1272. VK_BLEND_FACTOR_ONE_MINUS_DST_ALPHA,
  1273. VK_BLEND_FACTOR_CONSTANT_COLOR,
  1274. VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_COLOR,
  1275. VK_BLEND_FACTOR_CONSTANT_ALPHA,
  1276. VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_ALPHA,
  1277. VK_BLEND_FACTOR_SRC_ALPHA_SATURATE,
  1278. VK_BLEND_FACTOR_SRC1_COLOR,
  1279. VK_BLEND_FACTOR_ONE_MINUS_SRC1_COLOR,
  1280. VK_BLEND_FACTOR_SRC1_ALPHA,
  1281. VK_BLEND_FACTOR_ONE_MINUS_SRC1_ALPHA
  1282. };
  1283. const VkBlendOp RenderingDeviceVulkan::blend_operations[RenderingDevice::BLEND_OP_MAX] = {
  1284. VK_BLEND_OP_ADD,
  1285. VK_BLEND_OP_SUBTRACT,
  1286. VK_BLEND_OP_REVERSE_SUBTRACT,
  1287. VK_BLEND_OP_MIN,
  1288. VK_BLEND_OP_MAX
  1289. };
  1290. const VkSamplerAddressMode RenderingDeviceVulkan::address_modes[RenderingDevice::SAMPLER_REPEAT_MODE_MAX] = {
  1291. VK_SAMPLER_ADDRESS_MODE_REPEAT,
  1292. VK_SAMPLER_ADDRESS_MODE_MIRRORED_REPEAT,
  1293. VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE,
  1294. VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_BORDER,
  1295. VK_SAMPLER_ADDRESS_MODE_MIRROR_CLAMP_TO_EDGE
  1296. };
  1297. const VkBorderColor RenderingDeviceVulkan::sampler_border_colors[RenderingDevice::SAMPLER_BORDER_COLOR_MAX] = {
  1298. VK_BORDER_COLOR_FLOAT_TRANSPARENT_BLACK,
  1299. VK_BORDER_COLOR_INT_TRANSPARENT_BLACK,
  1300. VK_BORDER_COLOR_FLOAT_OPAQUE_BLACK,
  1301. VK_BORDER_COLOR_INT_OPAQUE_BLACK,
  1302. VK_BORDER_COLOR_FLOAT_OPAQUE_WHITE,
  1303. VK_BORDER_COLOR_INT_OPAQUE_WHITE
  1304. };
  1305. const VkImageType RenderingDeviceVulkan::vulkan_image_type[RenderingDevice::TEXTURE_TYPE_MAX] = {
  1306. VK_IMAGE_TYPE_1D,
  1307. VK_IMAGE_TYPE_2D,
  1308. VK_IMAGE_TYPE_3D,
  1309. VK_IMAGE_TYPE_2D,
  1310. VK_IMAGE_TYPE_1D,
  1311. VK_IMAGE_TYPE_2D,
  1312. VK_IMAGE_TYPE_2D
  1313. };
  1314. /***************************/
  1315. /**** BUFFER MANAGEMENT ****/
  1316. /***************************/
  1317. Error RenderingDeviceVulkan::_buffer_allocate(Buffer *p_buffer, uint32_t p_size, uint32_t p_usage, VmaMemoryUsage p_mapping) {
  1318. VkBufferCreateInfo bufferInfo;
  1319. bufferInfo.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
  1320. bufferInfo.pNext = nullptr;
  1321. bufferInfo.flags = 0;
  1322. bufferInfo.size = p_size;
  1323. bufferInfo.usage = p_usage;
  1324. bufferInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
  1325. bufferInfo.queueFamilyIndexCount = 0;
  1326. bufferInfo.pQueueFamilyIndices = nullptr;
  1327. VmaAllocationCreateInfo allocInfo;
  1328. allocInfo.flags = 0;
  1329. allocInfo.usage = p_mapping;
  1330. allocInfo.requiredFlags = 0;
  1331. allocInfo.preferredFlags = 0;
  1332. allocInfo.memoryTypeBits = 0;
  1333. allocInfo.pool = nullptr;
  1334. allocInfo.pUserData = nullptr;
  1335. VkResult err = vmaCreateBuffer(allocator, &bufferInfo, &allocInfo, &p_buffer->buffer, &p_buffer->allocation, nullptr);
  1336. ERR_FAIL_COND_V_MSG(err, ERR_CANT_CREATE, "Can't create buffer of size: " + itos(p_size) + ", error " + itos(err) + ".");
  1337. p_buffer->size = p_size;
  1338. p_buffer->buffer_info.buffer = p_buffer->buffer;
  1339. p_buffer->buffer_info.offset = 0;
  1340. p_buffer->buffer_info.range = p_size;
  1341. p_buffer->usage = p_usage;
  1342. return OK;
  1343. }
  1344. Error RenderingDeviceVulkan::_buffer_free(Buffer *p_buffer) {
  1345. ERR_FAIL_COND_V(p_buffer->size == 0, ERR_INVALID_PARAMETER);
  1346. vmaDestroyBuffer(allocator, p_buffer->buffer, p_buffer->allocation);
  1347. p_buffer->buffer = VK_NULL_HANDLE;
  1348. p_buffer->allocation = nullptr;
  1349. p_buffer->size = 0;
  1350. return OK;
  1351. }
  1352. Error RenderingDeviceVulkan::_insert_staging_block() {
  1353. VkBufferCreateInfo bufferInfo;
  1354. bufferInfo.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
  1355. bufferInfo.pNext = nullptr;
  1356. bufferInfo.flags = 0;
  1357. bufferInfo.size = staging_buffer_block_size;
  1358. bufferInfo.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT;
  1359. bufferInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
  1360. bufferInfo.queueFamilyIndexCount = 0;
  1361. bufferInfo.pQueueFamilyIndices = nullptr;
  1362. VmaAllocationCreateInfo allocInfo;
  1363. allocInfo.flags = 0;
  1364. allocInfo.usage = VMA_MEMORY_USAGE_CPU_ONLY;
  1365. allocInfo.requiredFlags = 0;
  1366. allocInfo.preferredFlags = 0;
  1367. allocInfo.memoryTypeBits = 0;
  1368. allocInfo.pool = nullptr;
  1369. allocInfo.pUserData = nullptr;
  1370. StagingBufferBlock block;
  1371. VkResult err = vmaCreateBuffer(allocator, &bufferInfo, &allocInfo, &block.buffer, &block.allocation, nullptr);
  1372. ERR_FAIL_COND_V_MSG(err, ERR_CANT_CREATE, "vmaCreateBuffer failed with error " + itos(err) + ".");
  1373. block.frame_used = 0;
  1374. block.fill_amount = 0;
  1375. staging_buffer_blocks.insert(staging_buffer_current, block);
  1376. return OK;
  1377. }
  1378. Error RenderingDeviceVulkan::_staging_buffer_allocate(uint32_t p_amount, uint32_t p_required_align, uint32_t &r_alloc_offset, uint32_t &r_alloc_size, bool p_can_segment, bool p_on_draw_command_buffer) {
  1379. //determine a block to use
  1380. r_alloc_size = p_amount;
  1381. while (true) {
  1382. r_alloc_offset = 0;
  1383. //see if we can use current block
  1384. if (staging_buffer_blocks[staging_buffer_current].frame_used == frames_drawn) {
  1385. //we used this block this frame, let's see if there is still room
  1386. uint32_t write_from = staging_buffer_blocks[staging_buffer_current].fill_amount;
  1387. {
  1388. uint32_t align_remainder = write_from % p_required_align;
  1389. if (align_remainder != 0) {
  1390. write_from += p_required_align - align_remainder;
  1391. }
  1392. }
  1393. int32_t available_bytes = int32_t(staging_buffer_block_size) - int32_t(write_from);
  1394. if ((int32_t)p_amount < available_bytes) {
  1395. //all is good, we should be ok, all will fit
  1396. r_alloc_offset = write_from;
  1397. } else if (p_can_segment && available_bytes >= (int32_t)p_required_align) {
  1398. //ok all won't fit but at least we can fit a chunkie
  1399. //all is good, update what needs to be written to
  1400. r_alloc_offset = write_from;
  1401. r_alloc_size = available_bytes - (available_bytes % p_required_align);
  1402. } else {
  1403. //can't fit it into this buffer.
  1404. //will need to try next buffer
  1405. staging_buffer_current = (staging_buffer_current + 1) % staging_buffer_blocks.size();
  1406. // before doing anything, though, let's check that we didn't manage to fill all blocks
  1407. // possible in a single frame
  1408. if (staging_buffer_blocks[staging_buffer_current].frame_used == frames_drawn) {
  1409. //guess we did.. ok, let's see if we can insert a new block..
  1410. if (staging_buffer_blocks.size() * staging_buffer_block_size < staging_buffer_max_size) {
  1411. //we can, so we are safe
  1412. Error err = _insert_staging_block();
  1413. if (err) {
  1414. return err;
  1415. }
  1416. //claim for this frame
  1417. staging_buffer_blocks.write[staging_buffer_current].frame_used = frames_drawn;
  1418. } else {
  1419. // Ok, worst case scenario, all the staging buffers belong to this frame
  1420. // and this frame is not even done.
  1421. // If this is the main thread, it means the user is likely loading a lot of resources at once,
  1422. // otherwise, the thread should just be blocked until the next frame (currently unimplemented)
  1423. if (false) { //separate thread from render
  1424. //block_until_next_frame()
  1425. continue;
  1426. } else {
  1427. //flush EVERYTHING including setup commands. IF not immediate, also need to flush the draw commands
  1428. _flush(true);
  1429. //clear the whole staging buffer
  1430. for (int i = 0; i < staging_buffer_blocks.size(); i++) {
  1431. staging_buffer_blocks.write[i].frame_used = 0;
  1432. staging_buffer_blocks.write[i].fill_amount = 0;
  1433. }
  1434. //claim current
  1435. staging_buffer_blocks.write[staging_buffer_current].frame_used = frames_drawn;
  1436. }
  1437. }
  1438. } else {
  1439. //not from current frame, so continue and try again
  1440. continue;
  1441. }
  1442. }
  1443. } else if (staging_buffer_blocks[staging_buffer_current].frame_used <= frames_drawn - frame_count) {
  1444. //this is an old block, which was already processed, let's reuse
  1445. staging_buffer_blocks.write[staging_buffer_current].frame_used = frames_drawn;
  1446. staging_buffer_blocks.write[staging_buffer_current].fill_amount = 0;
  1447. } else if (staging_buffer_blocks[staging_buffer_current].frame_used > frames_drawn - frame_count) {
  1448. //this block may still be in use, let's not touch it unless we have to, so.. can we create a new one?
  1449. if (staging_buffer_blocks.size() * staging_buffer_block_size < staging_buffer_max_size) {
  1450. //we are still allowed to create a new block, so let's do that and insert it for current pos
  1451. Error err = _insert_staging_block();
  1452. if (err) {
  1453. return err;
  1454. }
  1455. //claim for this frame
  1456. staging_buffer_blocks.write[staging_buffer_current].frame_used = frames_drawn;
  1457. } else {
  1458. // oops, we are out of room and we can't create more.
  1459. // let's flush older frames.
  1460. // The logic here is that if a game is loading a lot of data from the main thread, it will need to be stalled anyway.
  1461. // If loading from a separate thread, we can block that thread until next frame when more room is made (not currently implemented, though).
  1462. if (false) {
  1463. //separate thread from render
  1464. //block_until_next_frame()
  1465. continue; //and try again
  1466. } else {
  1467. _flush(false);
  1468. for (int i = 0; i < staging_buffer_blocks.size(); i++) {
  1469. //clear all blocks but the ones from this frame
  1470. int block_idx = (i + staging_buffer_current) % staging_buffer_blocks.size();
  1471. if (staging_buffer_blocks[block_idx].frame_used == frames_drawn) {
  1472. break; //ok, we reached something from this frame, abort
  1473. }
  1474. staging_buffer_blocks.write[block_idx].frame_used = 0;
  1475. staging_buffer_blocks.write[block_idx].fill_amount = 0;
  1476. }
  1477. //claim for current frame
  1478. staging_buffer_blocks.write[staging_buffer_current].frame_used = frames_drawn;
  1479. }
  1480. }
  1481. }
  1482. //all was good, break
  1483. break;
  1484. }
  1485. staging_buffer_used = true;
  1486. return OK;
  1487. }
  1488. Error RenderingDeviceVulkan::_buffer_update(Buffer *p_buffer, size_t p_offset, const uint8_t *p_data, size_t p_data_size, bool p_use_draw_command_buffer, uint32_t p_required_align) {
  1489. //submitting may get chunked for various reasons, so convert this to a task
  1490. size_t to_submit = p_data_size;
  1491. size_t submit_from = 0;
  1492. while (to_submit > 0) {
  1493. uint32_t block_write_offset;
  1494. uint32_t block_write_amount;
  1495. Error err = _staging_buffer_allocate(MIN(to_submit, staging_buffer_block_size), p_required_align, block_write_offset, block_write_amount, p_use_draw_command_buffer);
  1496. if (err) {
  1497. return err;
  1498. }
  1499. //map staging buffer (It's CPU and coherent)
  1500. void *data_ptr = nullptr;
  1501. {
  1502. VkResult vkerr = vmaMapMemory(allocator, staging_buffer_blocks[staging_buffer_current].allocation, &data_ptr);
  1503. ERR_FAIL_COND_V_MSG(vkerr, ERR_CANT_CREATE, "vmaMapMemory failed with error " + itos(vkerr) + ".");
  1504. }
  1505. //copy to staging buffer
  1506. copymem(((uint8_t *)data_ptr) + block_write_offset, p_data + submit_from, block_write_amount);
  1507. //unmap
  1508. vmaUnmapMemory(allocator, staging_buffer_blocks[staging_buffer_current].allocation);
  1509. //insert a command to copy this
  1510. VkBufferCopy region;
  1511. region.srcOffset = block_write_offset;
  1512. region.dstOffset = submit_from + p_offset;
  1513. region.size = block_write_amount;
  1514. vkCmdCopyBuffer(p_use_draw_command_buffer ? frames[frame].draw_command_buffer : frames[frame].setup_command_buffer, staging_buffer_blocks[staging_buffer_current].buffer, p_buffer->buffer, 1, &region);
  1515. staging_buffer_blocks.write[staging_buffer_current].fill_amount = block_write_offset + block_write_amount;
  1516. to_submit -= block_write_amount;
  1517. submit_from += block_write_amount;
  1518. }
  1519. return OK;
  1520. }
  1521. void RenderingDeviceVulkan::_memory_barrier(VkPipelineStageFlags p_src_stage_mask, VkPipelineStageFlags p_dst_stage_mask, VkAccessFlags p_src_access, VkAccessFlags p_dst_sccess, bool p_sync_with_draw) {
  1522. VkMemoryBarrier mem_barrier;
  1523. mem_barrier.sType = VK_STRUCTURE_TYPE_MEMORY_BARRIER;
  1524. mem_barrier.pNext = nullptr;
  1525. mem_barrier.srcAccessMask = p_src_access;
  1526. mem_barrier.dstAccessMask = p_dst_sccess;
  1527. vkCmdPipelineBarrier(p_sync_with_draw ? frames[frame].draw_command_buffer : frames[frame].setup_command_buffer, p_src_stage_mask, p_dst_stage_mask, 0, 1, &mem_barrier, 0, nullptr, 0, nullptr);
  1528. }
  1529. void RenderingDeviceVulkan::_full_barrier(bool p_sync_with_draw) {
  1530. //used for debug
  1531. _memory_barrier(VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT,
  1532. VK_ACCESS_INDIRECT_COMMAND_READ_BIT |
  1533. VK_ACCESS_INDEX_READ_BIT |
  1534. VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT |
  1535. VK_ACCESS_UNIFORM_READ_BIT |
  1536. VK_ACCESS_INPUT_ATTACHMENT_READ_BIT |
  1537. VK_ACCESS_SHADER_READ_BIT |
  1538. VK_ACCESS_SHADER_WRITE_BIT |
  1539. VK_ACCESS_COLOR_ATTACHMENT_READ_BIT |
  1540. VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT |
  1541. VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT |
  1542. VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT |
  1543. VK_ACCESS_TRANSFER_READ_BIT |
  1544. VK_ACCESS_TRANSFER_WRITE_BIT |
  1545. VK_ACCESS_HOST_READ_BIT |
  1546. VK_ACCESS_HOST_WRITE_BIT,
  1547. VK_ACCESS_INDIRECT_COMMAND_READ_BIT |
  1548. VK_ACCESS_INDEX_READ_BIT |
  1549. VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT |
  1550. VK_ACCESS_UNIFORM_READ_BIT |
  1551. VK_ACCESS_INPUT_ATTACHMENT_READ_BIT |
  1552. VK_ACCESS_SHADER_READ_BIT |
  1553. VK_ACCESS_SHADER_WRITE_BIT |
  1554. VK_ACCESS_COLOR_ATTACHMENT_READ_BIT |
  1555. VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT |
  1556. VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT |
  1557. VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT |
  1558. VK_ACCESS_TRANSFER_READ_BIT |
  1559. VK_ACCESS_TRANSFER_WRITE_BIT |
  1560. VK_ACCESS_HOST_READ_BIT |
  1561. VK_ACCESS_HOST_WRITE_BIT,
  1562. p_sync_with_draw);
  1563. }
  1564. void RenderingDeviceVulkan::_buffer_memory_barrier(VkBuffer buffer, uint64_t p_from, uint64_t p_size, VkPipelineStageFlags p_src_stage_mask, VkPipelineStageFlags p_dst_stage_mask, VkAccessFlags p_src_access, VkAccessFlags p_dst_sccess, bool p_sync_with_draw) {
  1565. VkBufferMemoryBarrier buffer_mem_barrier;
  1566. buffer_mem_barrier.sType = VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER;
  1567. buffer_mem_barrier.pNext = nullptr;
  1568. buffer_mem_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  1569. buffer_mem_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  1570. buffer_mem_barrier.srcAccessMask = p_src_access;
  1571. buffer_mem_barrier.dstAccessMask = p_dst_sccess;
  1572. buffer_mem_barrier.buffer = buffer;
  1573. buffer_mem_barrier.offset = p_from;
  1574. buffer_mem_barrier.size = p_size;
  1575. vkCmdPipelineBarrier(p_sync_with_draw ? frames[frame].draw_command_buffer : frames[frame].setup_command_buffer, p_src_stage_mask, p_dst_stage_mask, 0, 0, nullptr, 1, &buffer_mem_barrier, 0, nullptr);
  1576. }
  1577. /*****************/
  1578. /**** TEXTURE ****/
  1579. /*****************/
  1580. RID RenderingDeviceVulkan::texture_create(const TextureFormat &p_format, const TextureView &p_view, const Vector<Vector<uint8_t>> &p_data) {
  1581. _THREAD_SAFE_METHOD_
  1582. VkImageCreateInfo image_create_info;
  1583. image_create_info.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
  1584. image_create_info.pNext = nullptr;
  1585. image_create_info.flags = 0;
  1586. #ifndef _MSC_VER
  1587. #warning TODO check for support via RenderingDevice to enable on mobile when possible
  1588. #endif
  1589. #ifndef ANDROID_ENABLED
  1590. // vkCreateImage fails with format list on Android (VK_ERROR_OUT_OF_HOST_MEMORY)
  1591. VkImageFormatListCreateInfoKHR format_list_create_info; //keep out of the if, needed for creation
  1592. Vector<VkFormat> allowed_formats; //keep out of the if, needed for creation
  1593. #endif
  1594. if (p_format.shareable_formats.size()) {
  1595. image_create_info.flags |= VK_IMAGE_CREATE_MUTABLE_FORMAT_BIT;
  1596. #ifndef ANDROID_ENABLED
  1597. for (int i = 0; i < p_format.shareable_formats.size(); i++) {
  1598. allowed_formats.push_back(vulkan_formats[p_format.shareable_formats[i]]);
  1599. }
  1600. format_list_create_info.sType = VK_STRUCTURE_TYPE_IMAGE_FORMAT_LIST_CREATE_INFO_KHR;
  1601. format_list_create_info.pNext = nullptr;
  1602. format_list_create_info.viewFormatCount = allowed_formats.size();
  1603. format_list_create_info.pViewFormats = allowed_formats.ptr();
  1604. image_create_info.pNext = &format_list_create_info;
  1605. ERR_FAIL_COND_V_MSG(p_format.shareable_formats.find(p_format.format) == -1, RID(),
  1606. "If supplied a list of shareable formats, the current format must be present in the list");
  1607. ERR_FAIL_COND_V_MSG(p_view.format_override != DATA_FORMAT_MAX && p_format.shareable_formats.find(p_view.format_override) == -1, RID(),
  1608. "If supplied a list of shareable formats, the current view format override must be present in the list");
  1609. #endif
  1610. }
  1611. if (p_format.texture_type == TEXTURE_TYPE_CUBE || p_format.texture_type == TEXTURE_TYPE_CUBE_ARRAY) {
  1612. image_create_info.flags |= VK_IMAGE_CREATE_CUBE_COMPATIBLE_BIT;
  1613. }
  1614. /*if (p_format.type == TEXTURE_TYPE_2D || p_format.type == TEXTURE_TYPE_2D_ARRAY) {
  1615. image_create_info.flags |= VK_IMAGE_CREATE_2D_ARRAY_COMPATIBLE_BIT;
  1616. }*/
  1617. ERR_FAIL_INDEX_V(p_format.texture_type, TEXTURE_TYPE_MAX, RID());
  1618. image_create_info.imageType = vulkan_image_type[p_format.texture_type];
  1619. ERR_FAIL_COND_V_MSG(p_format.width < 1, RID(), "Width must be equal or greater than 1 for all textures");
  1620. image_create_info.format = vulkan_formats[p_format.format];
  1621. image_create_info.extent.width = p_format.width;
  1622. if (image_create_info.imageType == VK_IMAGE_TYPE_3D || image_create_info.imageType == VK_IMAGE_TYPE_2D) {
  1623. ERR_FAIL_COND_V_MSG(p_format.height < 1, RID(), "Height must be equal or greater than 1 for 2D and 3D textures");
  1624. image_create_info.extent.height = p_format.height;
  1625. } else {
  1626. image_create_info.extent.height = 1;
  1627. }
  1628. if (image_create_info.imageType == VK_IMAGE_TYPE_3D) {
  1629. ERR_FAIL_COND_V_MSG(p_format.depth < 1, RID(), "Depth must be equal or greater than 1 for 3D textures");
  1630. image_create_info.extent.depth = p_format.depth;
  1631. } else {
  1632. image_create_info.extent.depth = 1;
  1633. }
  1634. ERR_FAIL_COND_V(p_format.mipmaps < 1, RID());
  1635. image_create_info.mipLevels = p_format.mipmaps;
  1636. if (p_format.texture_type == TEXTURE_TYPE_1D_ARRAY || p_format.texture_type == TEXTURE_TYPE_2D_ARRAY || p_format.texture_type == TEXTURE_TYPE_CUBE_ARRAY || p_format.texture_type == TEXTURE_TYPE_CUBE) {
  1637. ERR_FAIL_COND_V_MSG(p_format.array_layers < 1, RID(),
  1638. "Amount of layers must be equal or greater than 1 for arrays and cubemaps.");
  1639. ERR_FAIL_COND_V_MSG((p_format.texture_type == TEXTURE_TYPE_CUBE_ARRAY || p_format.texture_type == TEXTURE_TYPE_CUBE) && (p_format.array_layers % 6) != 0, RID(),
  1640. "Cubemap and cubemap array textures must provide a layer number that is multiple of 6");
  1641. image_create_info.arrayLayers = p_format.array_layers;
  1642. } else {
  1643. image_create_info.arrayLayers = 1;
  1644. }
  1645. ERR_FAIL_INDEX_V(p_format.samples, TEXTURE_SAMPLES_MAX, RID());
  1646. image_create_info.samples = rasterization_sample_count[p_format.samples];
  1647. image_create_info.tiling = (p_format.usage_bits & TEXTURE_USAGE_CPU_READ_BIT) ? VK_IMAGE_TILING_LINEAR : VK_IMAGE_TILING_OPTIMAL;
  1648. //usage
  1649. image_create_info.usage = 0;
  1650. if (p_format.usage_bits & TEXTURE_USAGE_SAMPLING_BIT) {
  1651. image_create_info.usage |= VK_IMAGE_USAGE_SAMPLED_BIT;
  1652. }
  1653. if (p_format.usage_bits & TEXTURE_USAGE_STORAGE_BIT) {
  1654. image_create_info.usage |= VK_IMAGE_USAGE_STORAGE_BIT;
  1655. }
  1656. if (p_format.usage_bits & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) {
  1657. image_create_info.usage |= VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
  1658. }
  1659. if (p_format.usage_bits & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
  1660. image_create_info.usage |= VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT;
  1661. }
  1662. if (p_format.usage_bits & TEXTURE_USAGE_CAN_UPDATE_BIT) {
  1663. image_create_info.usage |= VK_IMAGE_USAGE_TRANSFER_DST_BIT;
  1664. }
  1665. if (p_format.usage_bits & TEXTURE_USAGE_CAN_COPY_FROM_BIT) {
  1666. image_create_info.usage |= VK_IMAGE_USAGE_TRANSFER_SRC_BIT;
  1667. }
  1668. if (p_format.usage_bits & TEXTURE_USAGE_CAN_COPY_TO_BIT) {
  1669. image_create_info.usage |= VK_IMAGE_USAGE_TRANSFER_DST_BIT;
  1670. }
  1671. image_create_info.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
  1672. image_create_info.queueFamilyIndexCount = 0;
  1673. image_create_info.pQueueFamilyIndices = nullptr;
  1674. image_create_info.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
  1675. uint32_t required_mipmaps = get_image_required_mipmaps(image_create_info.extent.width, image_create_info.extent.height, image_create_info.extent.depth);
  1676. ERR_FAIL_COND_V_MSG(required_mipmaps < image_create_info.mipLevels, RID(),
  1677. "Too many mipmaps requested for texture format and dimensions (" + itos(image_create_info.mipLevels) + "), maximum allowed: (" + itos(required_mipmaps) + ").");
  1678. if (p_data.size()) {
  1679. ERR_FAIL_COND_V_MSG(!(p_format.usage_bits & TEXTURE_USAGE_CAN_UPDATE_BIT), RID(),
  1680. "Texture needs the TEXTURE_USAGE_CAN_UPDATE_BIT usage flag in order to be updated at initialization or later");
  1681. int expected_images = image_create_info.arrayLayers;
  1682. ERR_FAIL_COND_V_MSG(p_data.size() != expected_images, RID(),
  1683. "Default supplied data for image format is of invalid length (" + itos(p_data.size()) + "), should be (" + itos(expected_images) + ").");
  1684. for (uint32_t i = 0; i < image_create_info.arrayLayers; i++) {
  1685. uint32_t required_size = get_image_format_required_size(p_format.format, image_create_info.extent.width, image_create_info.extent.height, image_create_info.extent.depth, image_create_info.mipLevels);
  1686. ERR_FAIL_COND_V_MSG((uint32_t)p_data[i].size() != required_size, RID(),
  1687. "Data for slice index " + itos(i) + " (mapped to layer " + itos(i) + ") differs in size (supplied: " + itos(p_data[i].size()) + ") than what is required by the format (" + itos(required_size) + ").");
  1688. }
  1689. }
  1690. {
  1691. //validate that this image is supported for the intended use
  1692. VkFormatProperties properties;
  1693. vkGetPhysicalDeviceFormatProperties(context->get_physical_device(), image_create_info.format, &properties);
  1694. VkFormatFeatureFlags flags;
  1695. String format_text = "'" + String(named_formats[p_format.format]) + "'";
  1696. if (p_format.usage_bits & TEXTURE_USAGE_CPU_READ_BIT) {
  1697. flags = properties.linearTilingFeatures;
  1698. format_text += " (with CPU read bit)";
  1699. } else {
  1700. flags = properties.optimalTilingFeatures;
  1701. }
  1702. if (p_format.usage_bits & TEXTURE_USAGE_SAMPLING_BIT && !(flags & VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT)) {
  1703. ERR_FAIL_V_MSG(RID(), "Format " + format_text + " does not support usage as sampling texture.");
  1704. }
  1705. if (p_format.usage_bits & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT && !(flags & VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BIT)) {
  1706. ERR_FAIL_V_MSG(RID(), "Format " + format_text + " does not support usage as color attachment.");
  1707. }
  1708. if (p_format.usage_bits & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT && !(flags & VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT)) {
  1709. printf("vkformat: %x\n", image_create_info.format);
  1710. ERR_FAIL_V_MSG(RID(), "Format " + format_text + " does not support usage as depth-stencil attachment.");
  1711. }
  1712. if (p_format.usage_bits & TEXTURE_USAGE_STORAGE_BIT && !(flags & VK_FORMAT_FEATURE_STORAGE_IMAGE_BIT)) {
  1713. ERR_FAIL_V_MSG(RID(), "Format " + format_text + " does not support usage as storage image.");
  1714. }
  1715. if (p_format.usage_bits & TEXTURE_USAGE_STORAGE_ATOMIC_BIT && !(flags & VK_FORMAT_FEATURE_STORAGE_IMAGE_ATOMIC_BIT)) {
  1716. ERR_FAIL_V_MSG(RID(), "Format " + format_text + " does not support usage as atomic storage image.");
  1717. }
  1718. }
  1719. //some view validation
  1720. if (p_view.format_override != DATA_FORMAT_MAX) {
  1721. ERR_FAIL_INDEX_V(p_view.format_override, DATA_FORMAT_MAX, RID());
  1722. }
  1723. ERR_FAIL_INDEX_V(p_view.swizzle_r, TEXTURE_SWIZZLE_MAX, RID());
  1724. ERR_FAIL_INDEX_V(p_view.swizzle_g, TEXTURE_SWIZZLE_MAX, RID());
  1725. ERR_FAIL_INDEX_V(p_view.swizzle_b, TEXTURE_SWIZZLE_MAX, RID());
  1726. ERR_FAIL_INDEX_V(p_view.swizzle_a, TEXTURE_SWIZZLE_MAX, RID());
  1727. //allocate memory
  1728. VmaAllocationCreateInfo allocInfo;
  1729. allocInfo.flags = 0;
  1730. allocInfo.usage = p_format.usage_bits & TEXTURE_USAGE_CPU_READ_BIT ? VMA_MEMORY_USAGE_CPU_ONLY : VMA_MEMORY_USAGE_GPU_ONLY;
  1731. allocInfo.requiredFlags = 0;
  1732. allocInfo.preferredFlags = 0;
  1733. allocInfo.memoryTypeBits = 0;
  1734. allocInfo.pool = nullptr;
  1735. allocInfo.pUserData = nullptr;
  1736. Texture texture;
  1737. VkResult err = vmaCreateImage(allocator, &image_create_info, &allocInfo, &texture.image, &texture.allocation, &texture.allocation_info);
  1738. ERR_FAIL_COND_V_MSG(err, RID(), "vmaCreateImage failed with error " + itos(err) + ".");
  1739. texture.type = p_format.texture_type;
  1740. texture.format = p_format.format;
  1741. texture.width = image_create_info.extent.width;
  1742. texture.height = image_create_info.extent.height;
  1743. texture.depth = image_create_info.extent.depth;
  1744. texture.layers = image_create_info.arrayLayers;
  1745. texture.mipmaps = image_create_info.mipLevels;
  1746. texture.base_mipmap = 0;
  1747. texture.base_layer = 0;
  1748. texture.usage_flags = p_format.usage_bits;
  1749. texture.samples = p_format.samples;
  1750. texture.allowed_shared_formats = p_format.shareable_formats;
  1751. //set base layout based on usage priority
  1752. if (p_format.usage_bits & TEXTURE_USAGE_SAMPLING_BIT) {
  1753. //first priority, readable
  1754. texture.layout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
  1755. } else if (p_format.usage_bits & TEXTURE_USAGE_STORAGE_BIT) {
  1756. //second priority, storage
  1757. texture.layout = VK_IMAGE_LAYOUT_GENERAL;
  1758. } else if (p_format.usage_bits & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) {
  1759. //third priority, color or depth
  1760. texture.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
  1761. } else if (p_format.usage_bits & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
  1762. texture.layout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
  1763. } else {
  1764. texture.layout = VK_IMAGE_LAYOUT_GENERAL;
  1765. }
  1766. if (p_format.usage_bits & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
  1767. texture.read_aspect_mask = VK_IMAGE_ASPECT_DEPTH_BIT;
  1768. texture.barrier_aspect_mask = VK_IMAGE_ASPECT_DEPTH_BIT;
  1769. if (format_has_stencil(p_format.format)) {
  1770. texture.barrier_aspect_mask |= VK_IMAGE_ASPECT_STENCIL_BIT;
  1771. }
  1772. } else {
  1773. texture.read_aspect_mask = VK_IMAGE_ASPECT_COLOR_BIT;
  1774. texture.barrier_aspect_mask = VK_IMAGE_ASPECT_COLOR_BIT;
  1775. }
  1776. texture.bound = false;
  1777. //create view
  1778. VkImageViewCreateInfo image_view_create_info;
  1779. image_view_create_info.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
  1780. image_view_create_info.pNext = nullptr;
  1781. image_view_create_info.flags = 0;
  1782. image_view_create_info.image = texture.image;
  1783. static const VkImageViewType view_types[TEXTURE_TYPE_MAX] = {
  1784. VK_IMAGE_VIEW_TYPE_1D,
  1785. VK_IMAGE_VIEW_TYPE_2D,
  1786. VK_IMAGE_VIEW_TYPE_3D,
  1787. VK_IMAGE_VIEW_TYPE_CUBE,
  1788. VK_IMAGE_VIEW_TYPE_1D_ARRAY,
  1789. VK_IMAGE_VIEW_TYPE_2D_ARRAY,
  1790. VK_IMAGE_VIEW_TYPE_CUBE_ARRAY,
  1791. };
  1792. image_view_create_info.viewType = view_types[p_format.texture_type];
  1793. if (p_view.format_override == DATA_FORMAT_MAX) {
  1794. image_view_create_info.format = image_create_info.format;
  1795. } else {
  1796. image_view_create_info.format = vulkan_formats[p_view.format_override];
  1797. }
  1798. static const VkComponentSwizzle component_swizzles[TEXTURE_SWIZZLE_MAX] = {
  1799. VK_COMPONENT_SWIZZLE_IDENTITY,
  1800. VK_COMPONENT_SWIZZLE_ZERO,
  1801. VK_COMPONENT_SWIZZLE_ONE,
  1802. VK_COMPONENT_SWIZZLE_R,
  1803. VK_COMPONENT_SWIZZLE_G,
  1804. VK_COMPONENT_SWIZZLE_B,
  1805. VK_COMPONENT_SWIZZLE_A
  1806. };
  1807. image_view_create_info.components.r = component_swizzles[p_view.swizzle_r];
  1808. image_view_create_info.components.g = component_swizzles[p_view.swizzle_g];
  1809. image_view_create_info.components.b = component_swizzles[p_view.swizzle_b];
  1810. image_view_create_info.components.a = component_swizzles[p_view.swizzle_a];
  1811. image_view_create_info.subresourceRange.baseMipLevel = 0;
  1812. image_view_create_info.subresourceRange.levelCount = image_create_info.mipLevels;
  1813. image_view_create_info.subresourceRange.baseArrayLayer = 0;
  1814. image_view_create_info.subresourceRange.layerCount = image_create_info.arrayLayers;
  1815. if (p_format.usage_bits & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
  1816. image_view_create_info.subresourceRange.aspectMask = VK_IMAGE_ASPECT_DEPTH_BIT;
  1817. } else {
  1818. image_view_create_info.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
  1819. }
  1820. err = vkCreateImageView(device, &image_view_create_info, nullptr, &texture.view);
  1821. if (err) {
  1822. vmaDestroyImage(allocator, texture.image, texture.allocation);
  1823. ERR_FAIL_V_MSG(RID(), "vkCreateImageView failed with error " + itos(err) + ".");
  1824. }
  1825. //barrier to set layout
  1826. {
  1827. VkImageMemoryBarrier image_memory_barrier;
  1828. image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  1829. image_memory_barrier.pNext = nullptr;
  1830. image_memory_barrier.srcAccessMask = 0;
  1831. image_memory_barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
  1832. image_memory_barrier.oldLayout = VK_IMAGE_LAYOUT_UNDEFINED;
  1833. image_memory_barrier.newLayout = texture.layout;
  1834. image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  1835. image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  1836. image_memory_barrier.image = texture.image;
  1837. image_memory_barrier.subresourceRange.aspectMask = texture.barrier_aspect_mask;
  1838. image_memory_barrier.subresourceRange.baseMipLevel = 0;
  1839. image_memory_barrier.subresourceRange.levelCount = image_create_info.mipLevels;
  1840. image_memory_barrier.subresourceRange.baseArrayLayer = 0;
  1841. image_memory_barrier.subresourceRange.layerCount = image_create_info.arrayLayers;
  1842. vkCmdPipelineBarrier(frames[frame].setup_command_buffer, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
  1843. }
  1844. RID id = texture_owner.make_rid(texture);
  1845. if (p_data.size()) {
  1846. for (uint32_t i = 0; i < image_create_info.arrayLayers; i++) {
  1847. texture_update(id, i, p_data[i]);
  1848. }
  1849. }
  1850. return id;
  1851. }
  1852. RID RenderingDeviceVulkan::texture_create_shared(const TextureView &p_view, RID p_with_texture) {
  1853. _THREAD_SAFE_METHOD_
  1854. Texture *src_texture = texture_owner.getornull(p_with_texture);
  1855. ERR_FAIL_COND_V(!src_texture, RID());
  1856. if (src_texture->owner.is_valid()) { //ahh this is a share
  1857. p_with_texture = src_texture->owner;
  1858. src_texture = texture_owner.getornull(src_texture->owner);
  1859. ERR_FAIL_COND_V(!src_texture, RID()); //this is a bug
  1860. }
  1861. //create view
  1862. Texture texture = *src_texture;
  1863. VkImageViewCreateInfo image_view_create_info;
  1864. image_view_create_info.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
  1865. image_view_create_info.pNext = nullptr;
  1866. image_view_create_info.flags = 0;
  1867. image_view_create_info.image = texture.image;
  1868. static const VkImageViewType view_types[TEXTURE_TYPE_MAX] = {
  1869. VK_IMAGE_VIEW_TYPE_1D,
  1870. VK_IMAGE_VIEW_TYPE_2D,
  1871. VK_IMAGE_VIEW_TYPE_3D,
  1872. VK_IMAGE_VIEW_TYPE_CUBE,
  1873. VK_IMAGE_VIEW_TYPE_1D_ARRAY,
  1874. VK_IMAGE_VIEW_TYPE_2D_ARRAY,
  1875. VK_IMAGE_VIEW_TYPE_CUBE_ARRAY,
  1876. };
  1877. image_view_create_info.viewType = view_types[texture.type];
  1878. if (p_view.format_override == DATA_FORMAT_MAX || p_view.format_override == texture.format) {
  1879. image_view_create_info.format = vulkan_formats[texture.format];
  1880. } else {
  1881. ERR_FAIL_INDEX_V(p_view.format_override, DATA_FORMAT_MAX, RID());
  1882. ERR_FAIL_COND_V_MSG(texture.allowed_shared_formats.find(p_view.format_override) == -1, RID(),
  1883. "Format override is not in the list of allowed shareable formats for original texture.");
  1884. image_view_create_info.format = vulkan_formats[p_view.format_override];
  1885. }
  1886. static const VkComponentSwizzle component_swizzles[TEXTURE_SWIZZLE_MAX] = {
  1887. VK_COMPONENT_SWIZZLE_IDENTITY,
  1888. VK_COMPONENT_SWIZZLE_ZERO,
  1889. VK_COMPONENT_SWIZZLE_ONE,
  1890. VK_COMPONENT_SWIZZLE_R,
  1891. VK_COMPONENT_SWIZZLE_G,
  1892. VK_COMPONENT_SWIZZLE_B,
  1893. VK_COMPONENT_SWIZZLE_A
  1894. };
  1895. image_view_create_info.components.r = component_swizzles[p_view.swizzle_r];
  1896. image_view_create_info.components.g = component_swizzles[p_view.swizzle_g];
  1897. image_view_create_info.components.b = component_swizzles[p_view.swizzle_b];
  1898. image_view_create_info.components.a = component_swizzles[p_view.swizzle_a];
  1899. image_view_create_info.subresourceRange.baseMipLevel = 0;
  1900. image_view_create_info.subresourceRange.levelCount = texture.mipmaps;
  1901. image_view_create_info.subresourceRange.layerCount = texture.layers;
  1902. image_view_create_info.subresourceRange.baseArrayLayer = 0;
  1903. if (texture.usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
  1904. image_view_create_info.subresourceRange.aspectMask = VK_IMAGE_ASPECT_DEPTH_BIT;
  1905. } else {
  1906. image_view_create_info.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
  1907. }
  1908. VkImageViewUsageCreateInfo usage_info;
  1909. usage_info.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_USAGE_CREATE_INFO;
  1910. usage_info.pNext = nullptr;
  1911. if (p_view.format_override != DATA_FORMAT_MAX) {
  1912. //need to validate usage with vulkan
  1913. usage_info.usage = 0;
  1914. if (texture.usage_flags & TEXTURE_USAGE_SAMPLING_BIT) {
  1915. usage_info.usage |= VK_IMAGE_USAGE_SAMPLED_BIT;
  1916. }
  1917. if (texture.usage_flags & TEXTURE_USAGE_STORAGE_BIT) {
  1918. if (texture_is_format_supported_for_usage(p_view.format_override, TEXTURE_USAGE_STORAGE_BIT)) {
  1919. usage_info.usage |= VK_IMAGE_USAGE_STORAGE_BIT;
  1920. }
  1921. }
  1922. if (texture.usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) {
  1923. if (texture_is_format_supported_for_usage(p_view.format_override, TEXTURE_USAGE_COLOR_ATTACHMENT_BIT)) {
  1924. usage_info.usage |= VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
  1925. }
  1926. }
  1927. if (texture.usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
  1928. usage_info.usage |= VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT;
  1929. }
  1930. if (texture.usage_flags & TEXTURE_USAGE_CAN_UPDATE_BIT) {
  1931. usage_info.usage |= VK_IMAGE_USAGE_TRANSFER_DST_BIT;
  1932. }
  1933. if (texture.usage_flags & TEXTURE_USAGE_CAN_COPY_FROM_BIT) {
  1934. usage_info.usage |= VK_IMAGE_USAGE_TRANSFER_SRC_BIT;
  1935. }
  1936. if (texture.usage_flags & TEXTURE_USAGE_CAN_COPY_TO_BIT) {
  1937. usage_info.usage |= VK_IMAGE_USAGE_TRANSFER_DST_BIT;
  1938. }
  1939. image_view_create_info.pNext = &usage_info;
  1940. }
  1941. VkResult err = vkCreateImageView(device, &image_view_create_info, nullptr, &texture.view);
  1942. ERR_FAIL_COND_V_MSG(err, RID(), "vkCreateImageView failed with error " + itos(err) + ".");
  1943. texture.owner = p_with_texture;
  1944. RID id = texture_owner.make_rid(texture);
  1945. _add_dependency(id, p_with_texture);
  1946. return id;
  1947. }
  1948. RID RenderingDeviceVulkan::texture_create_shared_from_slice(const TextureView &p_view, RID p_with_texture, uint32_t p_layer, uint32_t p_mipmap, TextureSliceType p_slice_type) {
  1949. _THREAD_SAFE_METHOD_
  1950. Texture *src_texture = texture_owner.getornull(p_with_texture);
  1951. ERR_FAIL_COND_V(!src_texture, RID());
  1952. if (src_texture->owner.is_valid()) { //ahh this is a share
  1953. p_with_texture = src_texture->owner;
  1954. src_texture = texture_owner.getornull(src_texture->owner);
  1955. ERR_FAIL_COND_V(!src_texture, RID()); //this is a bug
  1956. }
  1957. ERR_FAIL_COND_V_MSG(p_slice_type == TEXTURE_SLICE_CUBEMAP && (src_texture->type != TEXTURE_TYPE_CUBE && src_texture->type != TEXTURE_TYPE_CUBE_ARRAY), RID(),
  1958. "Can only create a cubemap slice from a cubemap or cubemap array mipmap");
  1959. ERR_FAIL_COND_V_MSG(p_slice_type == TEXTURE_SLICE_3D && src_texture->type != TEXTURE_TYPE_3D, RID(),
  1960. "Can only create a 3D slice from a 3D texture");
  1961. ERR_FAIL_COND_V_MSG(p_slice_type == TEXTURE_SLICE_2D_ARRAY && (src_texture->type != TEXTURE_TYPE_2D_ARRAY), RID(),
  1962. "Can only create an array slice from a 2D array mipmap");
  1963. //create view
  1964. ERR_FAIL_UNSIGNED_INDEX_V(p_mipmap, src_texture->mipmaps, RID());
  1965. ERR_FAIL_UNSIGNED_INDEX_V(p_layer, src_texture->layers, RID());
  1966. int slice_layers = 1;
  1967. if (p_slice_type == TEXTURE_SLICE_2D_ARRAY) {
  1968. ERR_FAIL_COND_V_MSG(p_layer != 0, RID(), "layer must be 0 when obtaining a 2D array mipmap slice");
  1969. slice_layers = src_texture->layers;
  1970. } else if (p_slice_type == TEXTURE_SLICE_CUBEMAP) {
  1971. slice_layers = 6;
  1972. }
  1973. Texture texture = *src_texture;
  1974. get_image_format_required_size(texture.format, texture.width, texture.height, texture.depth, p_mipmap + 1, &texture.width, &texture.height);
  1975. texture.mipmaps = 1;
  1976. texture.layers = slice_layers;
  1977. texture.base_mipmap = p_mipmap;
  1978. texture.base_layer = p_layer;
  1979. VkImageViewCreateInfo image_view_create_info;
  1980. image_view_create_info.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
  1981. image_view_create_info.pNext = nullptr;
  1982. image_view_create_info.flags = 0;
  1983. image_view_create_info.image = texture.image;
  1984. static const VkImageViewType view_types[TEXTURE_TYPE_MAX] = {
  1985. VK_IMAGE_VIEW_TYPE_1D,
  1986. VK_IMAGE_VIEW_TYPE_2D,
  1987. VK_IMAGE_VIEW_TYPE_2D,
  1988. VK_IMAGE_VIEW_TYPE_2D,
  1989. VK_IMAGE_VIEW_TYPE_1D,
  1990. VK_IMAGE_VIEW_TYPE_2D,
  1991. VK_IMAGE_VIEW_TYPE_2D,
  1992. };
  1993. image_view_create_info.viewType = view_types[texture.type];
  1994. if (p_slice_type == TEXTURE_SLICE_CUBEMAP) {
  1995. image_view_create_info.viewType = VK_IMAGE_VIEW_TYPE_CUBE;
  1996. } else if (p_slice_type == TEXTURE_SLICE_3D) {
  1997. image_view_create_info.viewType = VK_IMAGE_VIEW_TYPE_3D;
  1998. } else if (p_slice_type == TEXTURE_SLICE_2D_ARRAY) {
  1999. image_view_create_info.viewType = VK_IMAGE_VIEW_TYPE_2D_ARRAY;
  2000. }
  2001. if (p_view.format_override == DATA_FORMAT_MAX || p_view.format_override == texture.format) {
  2002. image_view_create_info.format = vulkan_formats[texture.format];
  2003. } else {
  2004. ERR_FAIL_INDEX_V(p_view.format_override, DATA_FORMAT_MAX, RID());
  2005. ERR_FAIL_COND_V_MSG(texture.allowed_shared_formats.find(p_view.format_override) == -1, RID(),
  2006. "Format override is not in the list of allowed shareable formats for original texture.");
  2007. image_view_create_info.format = vulkan_formats[p_view.format_override];
  2008. }
  2009. static const VkComponentSwizzle component_swizzles[TEXTURE_SWIZZLE_MAX] = {
  2010. VK_COMPONENT_SWIZZLE_IDENTITY,
  2011. VK_COMPONENT_SWIZZLE_ZERO,
  2012. VK_COMPONENT_SWIZZLE_ONE,
  2013. VK_COMPONENT_SWIZZLE_R,
  2014. VK_COMPONENT_SWIZZLE_G,
  2015. VK_COMPONENT_SWIZZLE_B,
  2016. VK_COMPONENT_SWIZZLE_A
  2017. };
  2018. image_view_create_info.components.r = component_swizzles[p_view.swizzle_r];
  2019. image_view_create_info.components.g = component_swizzles[p_view.swizzle_g];
  2020. image_view_create_info.components.b = component_swizzles[p_view.swizzle_b];
  2021. image_view_create_info.components.a = component_swizzles[p_view.swizzle_a];
  2022. if (p_slice_type == TEXTURE_SLICE_CUBEMAP) {
  2023. ERR_FAIL_COND_V_MSG(p_layer >= src_texture->layers, RID(),
  2024. "Specified layer is invalid for cubemap");
  2025. ERR_FAIL_COND_V_MSG((p_layer % 6) != 0, RID(),
  2026. "Specified layer must be a multiple of 6.");
  2027. }
  2028. image_view_create_info.subresourceRange.baseMipLevel = p_mipmap;
  2029. image_view_create_info.subresourceRange.levelCount = 1;
  2030. image_view_create_info.subresourceRange.layerCount = slice_layers;
  2031. image_view_create_info.subresourceRange.baseArrayLayer = p_layer;
  2032. if (texture.usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
  2033. image_view_create_info.subresourceRange.aspectMask = VK_IMAGE_ASPECT_DEPTH_BIT;
  2034. } else {
  2035. image_view_create_info.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
  2036. }
  2037. VkResult err = vkCreateImageView(device, &image_view_create_info, nullptr, &texture.view);
  2038. ERR_FAIL_COND_V_MSG(err, RID(), "vkCreateImageView failed with error " + itos(err) + ".");
  2039. texture.owner = p_with_texture;
  2040. RID id = texture_owner.make_rid(texture);
  2041. _add_dependency(id, p_with_texture);
  2042. return id;
  2043. }
  2044. Error RenderingDeviceVulkan::texture_update(RID p_texture, uint32_t p_layer, const Vector<uint8_t> &p_data, uint32_t p_post_barrier) {
  2045. _THREAD_SAFE_METHOD_
  2046. ERR_FAIL_COND_V_MSG(draw_list || compute_list, ERR_INVALID_PARAMETER,
  2047. "Updating textures in is forbidden during creation of a draw or compute list");
  2048. Texture *texture = texture_owner.getornull(p_texture);
  2049. ERR_FAIL_COND_V(!texture, ERR_INVALID_PARAMETER);
  2050. if (texture->owner != RID()) {
  2051. p_texture = texture->owner;
  2052. texture = texture_owner.getornull(texture->owner);
  2053. ERR_FAIL_COND_V(!texture, ERR_BUG); //this is a bug
  2054. }
  2055. ERR_FAIL_COND_V_MSG(texture->bound, ERR_CANT_ACQUIRE_RESOURCE,
  2056. "Texture can't be updated while a render pass that uses it is being created. Ensure render pass is finalized (and that it was created with RENDER_PASS_CONTENTS_FINISH) to unbind this texture.");
  2057. ERR_FAIL_COND_V_MSG(!(texture->usage_flags & TEXTURE_USAGE_CAN_UPDATE_BIT), ERR_INVALID_PARAMETER,
  2058. "Texture requires the TEXTURE_USAGE_CAN_UPDATE_BIT in order to be updatable.");
  2059. uint32_t layer_count = texture->layers;
  2060. if (texture->type == TEXTURE_TYPE_CUBE || texture->type == TEXTURE_TYPE_CUBE_ARRAY) {
  2061. layer_count *= 6;
  2062. }
  2063. ERR_FAIL_COND_V(p_layer >= layer_count, ERR_INVALID_PARAMETER);
  2064. uint32_t width, height;
  2065. uint32_t image_size = get_image_format_required_size(texture->format, texture->width, texture->height, texture->depth, texture->mipmaps, &width, &height);
  2066. uint32_t required_size = image_size;
  2067. uint32_t required_align = get_compressed_image_format_block_byte_size(texture->format);
  2068. if (required_align == 1) {
  2069. required_align = get_image_format_pixel_size(texture->format);
  2070. }
  2071. if ((required_align % 4) != 0) { //alignment rules are really strange
  2072. required_align *= 4;
  2073. }
  2074. ERR_FAIL_COND_V_MSG(required_size != (uint32_t)p_data.size(), ERR_INVALID_PARAMETER,
  2075. "Required size for texture update (" + itos(required_size) + ") does not match data supplied size (" + itos(p_data.size()) + ").");
  2076. uint32_t region_size = texture_upload_region_size_px;
  2077. const uint8_t *r = p_data.ptr();
  2078. VkCommandBuffer command_buffer = p_post_barrier ? frames[frame].draw_command_buffer : frames[frame].setup_command_buffer;
  2079. //barrier to transfer
  2080. {
  2081. VkImageMemoryBarrier image_memory_barrier;
  2082. image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  2083. image_memory_barrier.pNext = nullptr;
  2084. image_memory_barrier.srcAccessMask = 0;
  2085. image_memory_barrier.dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
  2086. image_memory_barrier.oldLayout = texture->layout;
  2087. image_memory_barrier.newLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
  2088. image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2089. image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2090. image_memory_barrier.image = texture->image;
  2091. image_memory_barrier.subresourceRange.aspectMask = texture->barrier_aspect_mask;
  2092. image_memory_barrier.subresourceRange.baseMipLevel = 0;
  2093. image_memory_barrier.subresourceRange.levelCount = texture->mipmaps;
  2094. image_memory_barrier.subresourceRange.baseArrayLayer = p_layer;
  2095. image_memory_barrier.subresourceRange.layerCount = 1;
  2096. vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
  2097. }
  2098. uint32_t mipmap_offset = 0;
  2099. uint32_t logic_width = texture->width;
  2100. uint32_t logic_height = texture->height;
  2101. for (uint32_t mm_i = 0; mm_i < texture->mipmaps; mm_i++) {
  2102. uint32_t depth;
  2103. uint32_t image_total = get_image_format_required_size(texture->format, texture->width, texture->height, texture->depth, mm_i + 1, &width, &height, &depth);
  2104. const uint8_t *read_ptr_mipmap = r + mipmap_offset;
  2105. image_size = image_total - mipmap_offset;
  2106. for (uint32_t z = 0; z < depth; z++) { //for 3D textures, depth may be > 0
  2107. const uint8_t *read_ptr = read_ptr_mipmap + image_size * z / depth;
  2108. for (uint32_t x = 0; x < width; x += region_size) {
  2109. for (uint32_t y = 0; y < height; y += region_size) {
  2110. uint32_t region_w = MIN(region_size, width - x);
  2111. uint32_t region_h = MIN(region_size, height - y);
  2112. uint32_t region_logic_w = MIN(region_size, logic_width - x);
  2113. uint32_t region_logic_h = MIN(region_size, logic_height - y);
  2114. uint32_t pixel_size = get_image_format_pixel_size(texture->format);
  2115. uint32_t to_allocate = region_w * region_h * pixel_size;
  2116. to_allocate >>= get_compressed_image_format_pixel_rshift(texture->format);
  2117. uint32_t alloc_offset, alloc_size;
  2118. Error err = _staging_buffer_allocate(to_allocate, required_align, alloc_offset, alloc_size, false, p_post_barrier);
  2119. ERR_FAIL_COND_V(err, ERR_CANT_CREATE);
  2120. uint8_t *write_ptr;
  2121. { //map
  2122. void *data_ptr = nullptr;
  2123. VkResult vkerr = vmaMapMemory(allocator, staging_buffer_blocks[staging_buffer_current].allocation, &data_ptr);
  2124. ERR_FAIL_COND_V_MSG(vkerr, ERR_CANT_CREATE, "vmaMapMemory failed with error " + itos(vkerr) + ".");
  2125. write_ptr = (uint8_t *)data_ptr;
  2126. write_ptr += alloc_offset;
  2127. }
  2128. uint32_t block_w, block_h;
  2129. get_compressed_image_format_block_dimensions(texture->format, block_w, block_h);
  2130. ERR_FAIL_COND_V(region_w % block_w, ERR_BUG);
  2131. ERR_FAIL_COND_V(region_h % block_h, ERR_BUG);
  2132. if (block_w != 1 || block_h != 1) {
  2133. //compressed image (blocks)
  2134. //must copy a block region
  2135. uint32_t block_size = get_compressed_image_format_block_byte_size(texture->format);
  2136. //re-create current variables in blocky format
  2137. uint32_t xb = x / block_w;
  2138. uint32_t yb = y / block_h;
  2139. uint32_t wb = width / block_w;
  2140. //uint32_t hb = height / block_h;
  2141. uint32_t region_wb = region_w / block_w;
  2142. uint32_t region_hb = region_h / block_h;
  2143. for (uint32_t xr = 0; xr < region_wb; xr++) {
  2144. for (uint32_t yr = 0; yr < region_hb; yr++) {
  2145. uint32_t src_offset = ((yr + yb) * wb + xr + xb) * block_size;
  2146. uint32_t dst_offset = (yr * region_wb + xr) * block_size;
  2147. //copy block
  2148. for (uint32_t i = 0; i < block_size; i++) {
  2149. write_ptr[dst_offset + i] = read_ptr[src_offset + i];
  2150. }
  2151. }
  2152. }
  2153. } else {
  2154. //regular image (pixels)
  2155. //must copy a pixel region
  2156. for (uint32_t xr = 0; xr < region_w; xr++) {
  2157. for (uint32_t yr = 0; yr < region_h; yr++) {
  2158. uint32_t src_offset = ((yr + y) * width + xr + x) * pixel_size;
  2159. uint32_t dst_offset = (yr * region_w + xr) * pixel_size;
  2160. //copy block
  2161. for (uint32_t i = 0; i < pixel_size; i++) {
  2162. write_ptr[dst_offset + i] = read_ptr[src_offset + i];
  2163. }
  2164. }
  2165. }
  2166. }
  2167. { //unmap
  2168. vmaUnmapMemory(allocator, staging_buffer_blocks[staging_buffer_current].allocation);
  2169. }
  2170. VkBufferImageCopy buffer_image_copy;
  2171. buffer_image_copy.bufferOffset = alloc_offset;
  2172. buffer_image_copy.bufferRowLength = 0; //tightly packed
  2173. buffer_image_copy.bufferImageHeight = 0; //tightly packed
  2174. buffer_image_copy.imageSubresource.aspectMask = texture->read_aspect_mask;
  2175. buffer_image_copy.imageSubresource.mipLevel = mm_i;
  2176. buffer_image_copy.imageSubresource.baseArrayLayer = p_layer;
  2177. buffer_image_copy.imageSubresource.layerCount = 1;
  2178. buffer_image_copy.imageOffset.x = x;
  2179. buffer_image_copy.imageOffset.y = y;
  2180. buffer_image_copy.imageOffset.z = z;
  2181. buffer_image_copy.imageExtent.width = region_logic_w;
  2182. buffer_image_copy.imageExtent.height = region_logic_h;
  2183. buffer_image_copy.imageExtent.depth = 1;
  2184. vkCmdCopyBufferToImage(command_buffer, staging_buffer_blocks[staging_buffer_current].buffer, texture->image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, &buffer_image_copy);
  2185. staging_buffer_blocks.write[staging_buffer_current].fill_amount += alloc_size;
  2186. }
  2187. }
  2188. }
  2189. mipmap_offset = image_total;
  2190. logic_width = MAX(1, logic_width >> 1);
  2191. logic_height = MAX(1, logic_height >> 1);
  2192. }
  2193. //barrier to restore layout
  2194. {
  2195. uint32_t barrier_flags = 0;
  2196. uint32_t access_flags = 0;
  2197. if (p_post_barrier & BARRIER_MASK_COMPUTE) {
  2198. barrier_flags |= VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
  2199. access_flags |= VK_ACCESS_SHADER_READ_BIT;
  2200. }
  2201. if (p_post_barrier & BARRIER_MASK_RASTER) {
  2202. barrier_flags |= VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
  2203. access_flags |= VK_ACCESS_SHADER_READ_BIT;
  2204. }
  2205. if (p_post_barrier & BARRIER_MASK_TRANSFER) {
  2206. barrier_flags |= VK_PIPELINE_STAGE_TRANSFER_BIT;
  2207. access_flags |= VK_ACCESS_TRANSFER_WRITE_BIT;
  2208. }
  2209. VkImageMemoryBarrier image_memory_barrier;
  2210. image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  2211. image_memory_barrier.pNext = nullptr;
  2212. image_memory_barrier.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
  2213. image_memory_barrier.dstAccessMask = access_flags;
  2214. image_memory_barrier.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
  2215. image_memory_barrier.newLayout = texture->layout;
  2216. image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2217. image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2218. image_memory_barrier.image = texture->image;
  2219. image_memory_barrier.subresourceRange.aspectMask = texture->barrier_aspect_mask;
  2220. image_memory_barrier.subresourceRange.baseMipLevel = 0;
  2221. image_memory_barrier.subresourceRange.levelCount = texture->mipmaps;
  2222. image_memory_barrier.subresourceRange.baseArrayLayer = p_layer;
  2223. image_memory_barrier.subresourceRange.layerCount = 1;
  2224. vkCmdPipelineBarrier(command_buffer, VK_ACCESS_TRANSFER_WRITE_BIT, barrier_flags, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
  2225. }
  2226. return OK;
  2227. }
  2228. Vector<uint8_t> RenderingDeviceVulkan::_texture_get_data_from_image(Texture *tex, VkImage p_image, VmaAllocation p_allocation, uint32_t p_layer, bool p_2d) {
  2229. uint32_t width, height, depth;
  2230. uint32_t image_size = get_image_format_required_size(tex->format, tex->width, tex->height, p_2d ? 1 : tex->depth, tex->mipmaps, &width, &height, &depth);
  2231. Vector<uint8_t> image_data;
  2232. image_data.resize(image_size);
  2233. void *img_mem;
  2234. vmaMapMemory(allocator, p_allocation, &img_mem);
  2235. uint32_t blockw, blockh;
  2236. get_compressed_image_format_block_dimensions(tex->format, blockw, blockh);
  2237. uint32_t block_size = get_compressed_image_format_block_byte_size(tex->format);
  2238. uint32_t pixel_size = get_image_format_pixel_size(tex->format);
  2239. {
  2240. uint8_t *w = image_data.ptrw();
  2241. uint32_t mipmap_offset = 0;
  2242. for (uint32_t mm_i = 0; mm_i < tex->mipmaps; mm_i++) {
  2243. uint32_t image_total = get_image_format_required_size(tex->format, tex->width, tex->height, p_2d ? 1 : tex->depth, mm_i + 1, &width, &height, &depth);
  2244. uint8_t *write_ptr_mipmap = w + mipmap_offset;
  2245. image_size = image_total - mipmap_offset;
  2246. VkImageSubresource image_sub_resorce;
  2247. image_sub_resorce.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
  2248. image_sub_resorce.arrayLayer = p_layer;
  2249. image_sub_resorce.mipLevel = mm_i;
  2250. VkSubresourceLayout layout;
  2251. vkGetImageSubresourceLayout(device, p_image, &image_sub_resorce, &layout);
  2252. for (uint32_t z = 0; z < depth; z++) {
  2253. uint8_t *write_ptr = write_ptr_mipmap + z * image_size / depth;
  2254. const uint8_t *slice_read_ptr = ((uint8_t *)img_mem) + layout.offset + z * layout.depthPitch;
  2255. if (block_size > 1) {
  2256. //compressed
  2257. uint32_t line_width = (block_size * (width / blockw));
  2258. for (uint32_t y = 0; y < height / blockh; y++) {
  2259. const uint8_t *rptr = slice_read_ptr + y * layout.rowPitch;
  2260. uint8_t *wptr = write_ptr + y * line_width;
  2261. copymem(wptr, rptr, line_width);
  2262. }
  2263. } else {
  2264. //uncompressed
  2265. for (uint32_t y = 0; y < height; y++) {
  2266. const uint8_t *rptr = slice_read_ptr + y * layout.rowPitch;
  2267. uint8_t *wptr = write_ptr + y * pixel_size * width;
  2268. copymem(wptr, rptr, pixel_size * width);
  2269. }
  2270. }
  2271. }
  2272. mipmap_offset = image_total;
  2273. }
  2274. }
  2275. vmaUnmapMemory(allocator, p_allocation);
  2276. return image_data;
  2277. }
  2278. Vector<uint8_t> RenderingDeviceVulkan::texture_get_data(RID p_texture, uint32_t p_layer) {
  2279. _THREAD_SAFE_METHOD_
  2280. Texture *tex = texture_owner.getornull(p_texture);
  2281. ERR_FAIL_COND_V(!tex, Vector<uint8_t>());
  2282. ERR_FAIL_COND_V_MSG(tex->bound, Vector<uint8_t>(),
  2283. "Texture can't be retrieved while a render pass that uses it is being created. Ensure render pass is finalized (and that it was created with RENDER_PASS_CONTENTS_FINISH) to unbind this texture.");
  2284. ERR_FAIL_COND_V_MSG(!(tex->usage_flags & TEXTURE_USAGE_CAN_COPY_FROM_BIT), Vector<uint8_t>(),
  2285. "Texture requires the TEXTURE_USAGE_CAN_COPY_FROM_BIT in order to be retrieved.");
  2286. uint32_t layer_count = tex->layers;
  2287. if (tex->type == TEXTURE_TYPE_CUBE || tex->type == TEXTURE_TYPE_CUBE_ARRAY) {
  2288. layer_count *= 6;
  2289. }
  2290. ERR_FAIL_COND_V(p_layer >= layer_count, Vector<uint8_t>());
  2291. if (tex->usage_flags & TEXTURE_USAGE_CPU_READ_BIT) {
  2292. //does not need anything fancy, map and read.
  2293. return _texture_get_data_from_image(tex, tex->image, tex->allocation, p_layer);
  2294. } else {
  2295. //compute total image size
  2296. uint32_t width, height, depth;
  2297. uint32_t buffer_size = get_image_format_required_size(tex->format, tex->width, tex->height, tex->depth, tex->mipmaps, &width, &height, &depth);
  2298. //allocate buffer
  2299. VkCommandBuffer command_buffer = frames[frame].draw_command_buffer; //makes more sense to retrieve
  2300. Buffer tmp_buffer;
  2301. _buffer_allocate(&tmp_buffer, buffer_size, VK_BUFFER_USAGE_TRANSFER_DST_BIT, VMA_MEMORY_USAGE_CPU_ONLY);
  2302. { //Source image barrier
  2303. VkImageMemoryBarrier image_memory_barrier;
  2304. image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  2305. image_memory_barrier.pNext = nullptr;
  2306. image_memory_barrier.srcAccessMask = 0;
  2307. image_memory_barrier.dstAccessMask = VK_ACCESS_TRANSFER_READ_BIT;
  2308. image_memory_barrier.oldLayout = tex->layout;
  2309. image_memory_barrier.newLayout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL;
  2310. image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2311. image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2312. image_memory_barrier.image = tex->image;
  2313. image_memory_barrier.subresourceRange.aspectMask = tex->barrier_aspect_mask;
  2314. image_memory_barrier.subresourceRange.baseMipLevel = 0;
  2315. image_memory_barrier.subresourceRange.levelCount = tex->mipmaps;
  2316. image_memory_barrier.subresourceRange.baseArrayLayer = p_layer;
  2317. image_memory_barrier.subresourceRange.layerCount = 1;
  2318. vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
  2319. }
  2320. uint32_t computed_w = tex->width;
  2321. uint32_t computed_h = tex->height;
  2322. uint32_t computed_d = tex->depth;
  2323. uint32_t prev_size = 0;
  2324. uint32_t offset = 0;
  2325. for (uint32_t i = 0; i < tex->mipmaps; i++) {
  2326. VkBufferImageCopy buffer_image_copy;
  2327. uint32_t image_size = get_image_format_required_size(tex->format, tex->width, tex->height, tex->depth, i + 1);
  2328. uint32_t size = image_size - prev_size;
  2329. prev_size = image_size;
  2330. buffer_image_copy.bufferOffset = offset;
  2331. buffer_image_copy.bufferImageHeight = 0;
  2332. buffer_image_copy.bufferRowLength = 0;
  2333. buffer_image_copy.imageSubresource.aspectMask = tex->read_aspect_mask;
  2334. buffer_image_copy.imageSubresource.baseArrayLayer = p_layer;
  2335. buffer_image_copy.imageSubresource.layerCount = 1;
  2336. buffer_image_copy.imageSubresource.mipLevel = i;
  2337. buffer_image_copy.imageOffset.x = 0;
  2338. buffer_image_copy.imageOffset.y = 0;
  2339. buffer_image_copy.imageOffset.z = 0;
  2340. buffer_image_copy.imageExtent.width = computed_w;
  2341. buffer_image_copy.imageExtent.height = computed_h;
  2342. buffer_image_copy.imageExtent.depth = computed_d;
  2343. vkCmdCopyImageToBuffer(command_buffer, tex->image, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, tmp_buffer.buffer, 1, &buffer_image_copy);
  2344. computed_w = MAX(1, computed_w >> 1);
  2345. computed_h = MAX(1, computed_h >> 1);
  2346. computed_d = MAX(1, computed_d >> 1);
  2347. offset += size;
  2348. }
  2349. { //restore src
  2350. VkImageMemoryBarrier image_memory_barrier;
  2351. image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  2352. image_memory_barrier.pNext = nullptr;
  2353. image_memory_barrier.srcAccessMask = VK_ACCESS_TRANSFER_READ_BIT;
  2354. image_memory_barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
  2355. if (tex->usage_flags & TEXTURE_USAGE_STORAGE_BIT) {
  2356. image_memory_barrier.dstAccessMask |= VK_ACCESS_SHADER_WRITE_BIT;
  2357. }
  2358. image_memory_barrier.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL;
  2359. image_memory_barrier.newLayout = tex->layout;
  2360. image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2361. image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2362. image_memory_barrier.image = tex->image;
  2363. image_memory_barrier.subresourceRange.aspectMask = tex->barrier_aspect_mask;
  2364. image_memory_barrier.subresourceRange.baseMipLevel = 0;
  2365. image_memory_barrier.subresourceRange.levelCount = tex->mipmaps;
  2366. image_memory_barrier.subresourceRange.baseArrayLayer = p_layer;
  2367. image_memory_barrier.subresourceRange.layerCount = 1;
  2368. vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
  2369. }
  2370. _flush(true);
  2371. void *buffer_mem;
  2372. VkResult vkerr = vmaMapMemory(allocator, tmp_buffer.allocation, &buffer_mem);
  2373. ERR_FAIL_COND_V_MSG(vkerr, Vector<uint8_t>(), "vmaMapMemory failed with error " + itos(vkerr) + ".");
  2374. Vector<uint8_t> buffer_data;
  2375. {
  2376. buffer_data.resize(buffer_size);
  2377. uint8_t *w = buffer_data.ptrw();
  2378. copymem(w, buffer_mem, buffer_size);
  2379. }
  2380. vmaUnmapMemory(allocator, tmp_buffer.allocation);
  2381. _buffer_free(&tmp_buffer);
  2382. return buffer_data;
  2383. }
  2384. }
  2385. bool RenderingDeviceVulkan::texture_is_shared(RID p_texture) {
  2386. _THREAD_SAFE_METHOD_
  2387. Texture *tex = texture_owner.getornull(p_texture);
  2388. ERR_FAIL_COND_V(!tex, false);
  2389. return tex->owner.is_valid();
  2390. }
  2391. bool RenderingDeviceVulkan::texture_is_valid(RID p_texture) {
  2392. return texture_owner.owns(p_texture);
  2393. }
  2394. Error RenderingDeviceVulkan::texture_copy(RID p_from_texture, RID p_to_texture, const Vector3 &p_from, const Vector3 &p_to, const Vector3 &p_size, uint32_t p_src_mipmap, uint32_t p_dst_mipmap, uint32_t p_src_layer, uint32_t p_dst_layer, uint32_t p_post_barrier) {
  2395. _THREAD_SAFE_METHOD_
  2396. Texture *src_tex = texture_owner.getornull(p_from_texture);
  2397. ERR_FAIL_COND_V(!src_tex, ERR_INVALID_PARAMETER);
  2398. ERR_FAIL_COND_V_MSG(src_tex->bound, ERR_INVALID_PARAMETER,
  2399. "Source texture can't be copied while a render pass that uses it is being created. Ensure render pass is finalized (and that it was created with RENDER_PASS_CONTENTS_FINISH) to unbind this texture.");
  2400. ERR_FAIL_COND_V_MSG(!(src_tex->usage_flags & TEXTURE_USAGE_CAN_COPY_FROM_BIT), ERR_INVALID_PARAMETER,
  2401. "Source texture requires the TEXTURE_USAGE_CAN_COPY_FROM_BIT in order to be retrieved.");
  2402. uint32_t src_layer_count = src_tex->layers;
  2403. uint32_t src_width, src_height, src_depth;
  2404. get_image_format_required_size(src_tex->format, src_tex->width, src_tex->height, src_tex->depth, p_src_mipmap + 1, &src_width, &src_height, &src_depth);
  2405. if (src_tex->type == TEXTURE_TYPE_CUBE || src_tex->type == TEXTURE_TYPE_CUBE_ARRAY) {
  2406. src_layer_count *= 6;
  2407. }
  2408. ERR_FAIL_COND_V(p_from.x < 0 || p_from.x + p_size.x > src_width, ERR_INVALID_PARAMETER);
  2409. ERR_FAIL_COND_V(p_from.y < 0 || p_from.y + p_size.y > src_height, ERR_INVALID_PARAMETER);
  2410. ERR_FAIL_COND_V(p_from.z < 0 || p_from.z + p_size.z > src_depth, ERR_INVALID_PARAMETER);
  2411. ERR_FAIL_COND_V(p_src_mipmap >= src_tex->mipmaps, ERR_INVALID_PARAMETER);
  2412. ERR_FAIL_COND_V(p_src_layer >= src_layer_count, ERR_INVALID_PARAMETER);
  2413. Texture *dst_tex = texture_owner.getornull(p_to_texture);
  2414. ERR_FAIL_COND_V(!dst_tex, ERR_INVALID_PARAMETER);
  2415. ERR_FAIL_COND_V_MSG(dst_tex->bound, ERR_INVALID_PARAMETER,
  2416. "Destination texture can't be copied while a render pass that uses it is being created. Ensure render pass is finalized (and that it was created with RENDER_PASS_CONTENTS_FINISH) to unbind this texture.");
  2417. ERR_FAIL_COND_V_MSG(!(dst_tex->usage_flags & TEXTURE_USAGE_CAN_COPY_TO_BIT), ERR_INVALID_PARAMETER,
  2418. "Destination texture requires the TEXTURE_USAGE_CAN_COPY_TO_BIT in order to be retrieved.");
  2419. uint32_t dst_layer_count = dst_tex->layers;
  2420. uint32_t dst_width, dst_height, dst_depth;
  2421. get_image_format_required_size(dst_tex->format, dst_tex->width, dst_tex->height, dst_tex->depth, p_dst_mipmap + 1, &dst_width, &dst_height, &dst_depth);
  2422. if (dst_tex->type == TEXTURE_TYPE_CUBE || dst_tex->type == TEXTURE_TYPE_CUBE_ARRAY) {
  2423. dst_layer_count *= 6;
  2424. }
  2425. ERR_FAIL_COND_V(p_to.x < 0 || p_to.x + p_size.x > dst_width, ERR_INVALID_PARAMETER);
  2426. ERR_FAIL_COND_V(p_to.y < 0 || p_to.y + p_size.y > dst_height, ERR_INVALID_PARAMETER);
  2427. ERR_FAIL_COND_V(p_to.z < 0 || p_to.z + p_size.z > dst_depth, ERR_INVALID_PARAMETER);
  2428. ERR_FAIL_COND_V(p_dst_mipmap >= dst_tex->mipmaps, ERR_INVALID_PARAMETER);
  2429. ERR_FAIL_COND_V(p_dst_layer >= dst_layer_count, ERR_INVALID_PARAMETER);
  2430. ERR_FAIL_COND_V_MSG(src_tex->read_aspect_mask != dst_tex->read_aspect_mask, ERR_INVALID_PARAMETER,
  2431. "Source and destination texture must be of the same type (color or depth).");
  2432. VkCommandBuffer command_buffer = frames[frame].draw_command_buffer;
  2433. {
  2434. //PRE Copy the image
  2435. { //Source
  2436. VkImageMemoryBarrier image_memory_barrier;
  2437. image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  2438. image_memory_barrier.pNext = nullptr;
  2439. image_memory_barrier.srcAccessMask = 0;
  2440. image_memory_barrier.dstAccessMask = VK_ACCESS_TRANSFER_READ_BIT;
  2441. image_memory_barrier.oldLayout = src_tex->layout;
  2442. image_memory_barrier.newLayout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL;
  2443. image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2444. image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2445. image_memory_barrier.image = src_tex->image;
  2446. image_memory_barrier.subresourceRange.aspectMask = src_tex->barrier_aspect_mask;
  2447. image_memory_barrier.subresourceRange.baseMipLevel = p_src_mipmap;
  2448. image_memory_barrier.subresourceRange.levelCount = 1;
  2449. image_memory_barrier.subresourceRange.baseArrayLayer = p_src_layer;
  2450. image_memory_barrier.subresourceRange.layerCount = 1;
  2451. vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
  2452. }
  2453. { //Dest
  2454. VkImageMemoryBarrier image_memory_barrier;
  2455. image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  2456. image_memory_barrier.pNext = nullptr;
  2457. image_memory_barrier.srcAccessMask = 0;
  2458. image_memory_barrier.dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
  2459. image_memory_barrier.oldLayout = dst_tex->layout;
  2460. image_memory_barrier.newLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
  2461. image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2462. image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2463. image_memory_barrier.image = dst_tex->image;
  2464. image_memory_barrier.subresourceRange.aspectMask = dst_tex->read_aspect_mask;
  2465. image_memory_barrier.subresourceRange.baseMipLevel = p_dst_mipmap;
  2466. image_memory_barrier.subresourceRange.levelCount = 1;
  2467. image_memory_barrier.subresourceRange.baseArrayLayer = p_dst_layer;
  2468. image_memory_barrier.subresourceRange.layerCount = 1;
  2469. vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
  2470. }
  2471. //COPY
  2472. {
  2473. VkImageCopy image_copy_region;
  2474. image_copy_region.srcSubresource.aspectMask = src_tex->read_aspect_mask;
  2475. image_copy_region.srcSubresource.baseArrayLayer = p_src_layer;
  2476. image_copy_region.srcSubresource.layerCount = 1;
  2477. image_copy_region.srcSubresource.mipLevel = p_src_mipmap;
  2478. image_copy_region.srcOffset.x = p_from.x;
  2479. image_copy_region.srcOffset.y = p_from.y;
  2480. image_copy_region.srcOffset.z = p_from.z;
  2481. image_copy_region.dstSubresource.aspectMask = dst_tex->read_aspect_mask;
  2482. image_copy_region.dstSubresource.baseArrayLayer = p_dst_layer;
  2483. image_copy_region.dstSubresource.layerCount = 1;
  2484. image_copy_region.dstSubresource.mipLevel = p_dst_mipmap;
  2485. image_copy_region.dstOffset.x = p_to.x;
  2486. image_copy_region.dstOffset.y = p_to.y;
  2487. image_copy_region.dstOffset.z = p_to.z;
  2488. image_copy_region.extent.width = p_size.x;
  2489. image_copy_region.extent.height = p_size.y;
  2490. image_copy_region.extent.depth = p_size.z;
  2491. vkCmdCopyImage(command_buffer, src_tex->image, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, dst_tex->image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, &image_copy_region);
  2492. }
  2493. // RESTORE LAYOUT for SRC and DST
  2494. uint32_t barrier_flags = 0;
  2495. uint32_t access_flags = 0;
  2496. if (p_post_barrier & BARRIER_MASK_COMPUTE) {
  2497. barrier_flags |= VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
  2498. access_flags |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
  2499. }
  2500. if (p_post_barrier & BARRIER_MASK_RASTER) {
  2501. barrier_flags |= VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
  2502. access_flags |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
  2503. }
  2504. if (p_post_barrier & BARRIER_MASK_TRANSFER) {
  2505. barrier_flags |= VK_PIPELINE_STAGE_TRANSFER_BIT;
  2506. access_flags |= VK_ACCESS_TRANSFER_WRITE_BIT;
  2507. }
  2508. { //restore src
  2509. VkImageMemoryBarrier image_memory_barrier;
  2510. image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  2511. image_memory_barrier.pNext = nullptr;
  2512. image_memory_barrier.srcAccessMask = VK_ACCESS_TRANSFER_READ_BIT;
  2513. image_memory_barrier.dstAccessMask = access_flags;
  2514. image_memory_barrier.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL;
  2515. image_memory_barrier.newLayout = src_tex->layout;
  2516. image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2517. image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2518. image_memory_barrier.image = src_tex->image;
  2519. image_memory_barrier.subresourceRange.aspectMask = src_tex->barrier_aspect_mask;
  2520. image_memory_barrier.subresourceRange.baseMipLevel = p_src_mipmap;
  2521. image_memory_barrier.subresourceRange.levelCount = src_tex->mipmaps;
  2522. image_memory_barrier.subresourceRange.baseArrayLayer = p_src_layer;
  2523. image_memory_barrier.subresourceRange.layerCount = 1;
  2524. vkCmdPipelineBarrier(command_buffer, VK_ACCESS_TRANSFER_WRITE_BIT, barrier_flags, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
  2525. }
  2526. { //make dst readable
  2527. VkImageMemoryBarrier image_memory_barrier;
  2528. image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  2529. image_memory_barrier.pNext = nullptr;
  2530. image_memory_barrier.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
  2531. image_memory_barrier.dstAccessMask = access_flags;
  2532. image_memory_barrier.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
  2533. image_memory_barrier.newLayout = dst_tex->layout;
  2534. image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2535. image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2536. image_memory_barrier.image = dst_tex->image;
  2537. image_memory_barrier.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
  2538. image_memory_barrier.subresourceRange.baseMipLevel = p_src_mipmap;
  2539. image_memory_barrier.subresourceRange.levelCount = 1;
  2540. image_memory_barrier.subresourceRange.baseArrayLayer = p_src_layer;
  2541. image_memory_barrier.subresourceRange.layerCount = 1;
  2542. vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_TRANSFER_BIT, barrier_flags, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
  2543. }
  2544. }
  2545. return OK;
  2546. }
  2547. Error RenderingDeviceVulkan::texture_resolve_multisample(RID p_from_texture, RID p_to_texture, uint32_t p_post_barrier) {
  2548. _THREAD_SAFE_METHOD_
  2549. Texture *src_tex = texture_owner.getornull(p_from_texture);
  2550. ERR_FAIL_COND_V(!src_tex, ERR_INVALID_PARAMETER);
  2551. ERR_FAIL_COND_V_MSG(src_tex->bound, ERR_INVALID_PARAMETER,
  2552. "Source texture can't be copied while a render pass that uses it is being created. Ensure render pass is finalized (and that it was created with RENDER_PASS_CONTENTS_FINISH) to unbind this texture.");
  2553. ERR_FAIL_COND_V_MSG(!(src_tex->usage_flags & TEXTURE_USAGE_CAN_COPY_FROM_BIT), ERR_INVALID_PARAMETER,
  2554. "Source texture requires the TEXTURE_USAGE_CAN_COPY_FROM_BIT in order to be retrieved.");
  2555. ERR_FAIL_COND_V_MSG(src_tex->type != TEXTURE_TYPE_2D, ERR_INVALID_PARAMETER, "Source texture must be 2D (or a slice of a 3D/Cube texture)");
  2556. ERR_FAIL_COND_V_MSG(src_tex->samples == TEXTURE_SAMPLES_1, ERR_INVALID_PARAMETER, "Source texture must be multisampled.");
  2557. Texture *dst_tex = texture_owner.getornull(p_to_texture);
  2558. ERR_FAIL_COND_V(!dst_tex, ERR_INVALID_PARAMETER);
  2559. ERR_FAIL_COND_V_MSG(dst_tex->bound, ERR_INVALID_PARAMETER,
  2560. "Destination texture can't be copied while a render pass that uses it is being created. Ensure render pass is finalized (and that it was created with RENDER_PASS_CONTENTS_FINISH) to unbind this texture.");
  2561. ERR_FAIL_COND_V_MSG(!(dst_tex->usage_flags & TEXTURE_USAGE_CAN_COPY_TO_BIT), ERR_INVALID_PARAMETER,
  2562. "Destination texture requires the TEXTURE_USAGE_CAN_COPY_TO_BIT in order to be retrieved.");
  2563. ERR_FAIL_COND_V_MSG(dst_tex->type != TEXTURE_TYPE_2D, ERR_INVALID_PARAMETER, "Destination texture must be 2D (or a slice of a 3D/Cube texture).");
  2564. ERR_FAIL_COND_V_MSG(dst_tex->samples != TEXTURE_SAMPLES_1, ERR_INVALID_PARAMETER, "Destination texture must not be multisampled.");
  2565. ERR_FAIL_COND_V_MSG(src_tex->format != dst_tex->format, ERR_INVALID_PARAMETER, "Source and Destination textures must be the same format.");
  2566. ERR_FAIL_COND_V_MSG(src_tex->width != dst_tex->width && src_tex->height != dst_tex->height && src_tex->depth != dst_tex->depth, ERR_INVALID_PARAMETER, "Source and Destination textures must have the same dimensions.");
  2567. ERR_FAIL_COND_V_MSG(src_tex->read_aspect_mask != dst_tex->read_aspect_mask, ERR_INVALID_PARAMETER,
  2568. "Source and destination texture must be of the same type (color or depth).");
  2569. VkCommandBuffer command_buffer = frames[frame].draw_command_buffer;
  2570. {
  2571. //PRE Copy the image
  2572. { //Source
  2573. VkImageMemoryBarrier image_memory_barrier;
  2574. image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  2575. image_memory_barrier.pNext = nullptr;
  2576. image_memory_barrier.srcAccessMask = 0;
  2577. image_memory_barrier.dstAccessMask = VK_ACCESS_TRANSFER_READ_BIT;
  2578. image_memory_barrier.oldLayout = src_tex->layout;
  2579. image_memory_barrier.newLayout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL;
  2580. image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2581. image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2582. image_memory_barrier.image = src_tex->image;
  2583. image_memory_barrier.subresourceRange.aspectMask = src_tex->barrier_aspect_mask;
  2584. image_memory_barrier.subresourceRange.baseMipLevel = src_tex->base_mipmap;
  2585. image_memory_barrier.subresourceRange.levelCount = 1;
  2586. image_memory_barrier.subresourceRange.baseArrayLayer = src_tex->base_layer;
  2587. image_memory_barrier.subresourceRange.layerCount = 1;
  2588. vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
  2589. }
  2590. { //Dest
  2591. VkImageMemoryBarrier image_memory_barrier;
  2592. image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  2593. image_memory_barrier.pNext = nullptr;
  2594. image_memory_barrier.srcAccessMask = 0;
  2595. image_memory_barrier.dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
  2596. image_memory_barrier.oldLayout = dst_tex->layout;
  2597. image_memory_barrier.newLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
  2598. image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2599. image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2600. image_memory_barrier.image = dst_tex->image;
  2601. image_memory_barrier.subresourceRange.aspectMask = dst_tex->read_aspect_mask;
  2602. image_memory_barrier.subresourceRange.baseMipLevel = dst_tex->base_mipmap;
  2603. image_memory_barrier.subresourceRange.levelCount = 1;
  2604. image_memory_barrier.subresourceRange.baseArrayLayer = dst_tex->base_layer;
  2605. image_memory_barrier.subresourceRange.layerCount = 1;
  2606. vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
  2607. }
  2608. //COPY
  2609. {
  2610. VkImageResolve image_copy_region;
  2611. image_copy_region.srcSubresource.aspectMask = src_tex->read_aspect_mask;
  2612. image_copy_region.srcSubresource.baseArrayLayer = src_tex->base_layer;
  2613. image_copy_region.srcSubresource.layerCount = 1;
  2614. image_copy_region.srcSubresource.mipLevel = src_tex->base_mipmap;
  2615. image_copy_region.srcOffset.x = 0;
  2616. image_copy_region.srcOffset.y = 0;
  2617. image_copy_region.srcOffset.z = 0;
  2618. image_copy_region.dstSubresource.aspectMask = dst_tex->read_aspect_mask;
  2619. image_copy_region.dstSubresource.baseArrayLayer = dst_tex->base_layer;
  2620. image_copy_region.dstSubresource.layerCount = 1;
  2621. image_copy_region.dstSubresource.mipLevel = dst_tex->base_mipmap;
  2622. image_copy_region.dstOffset.x = 0;
  2623. image_copy_region.dstOffset.y = 0;
  2624. image_copy_region.dstOffset.z = 0;
  2625. image_copy_region.extent.width = src_tex->width;
  2626. image_copy_region.extent.height = src_tex->height;
  2627. image_copy_region.extent.depth = src_tex->depth;
  2628. vkCmdResolveImage(command_buffer, src_tex->image, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, dst_tex->image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, &image_copy_region);
  2629. }
  2630. // RESTORE LAYOUT for SRC and DST
  2631. uint32_t barrier_flags = 0;
  2632. uint32_t access_flags = 0;
  2633. if (p_post_barrier & BARRIER_MASK_COMPUTE) {
  2634. barrier_flags |= VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
  2635. access_flags |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
  2636. }
  2637. if (p_post_barrier & BARRIER_MASK_RASTER) {
  2638. barrier_flags |= VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
  2639. access_flags |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
  2640. }
  2641. if (p_post_barrier & BARRIER_MASK_TRANSFER) {
  2642. barrier_flags |= VK_PIPELINE_STAGE_TRANSFER_BIT;
  2643. access_flags |= VK_ACCESS_TRANSFER_WRITE_BIT;
  2644. }
  2645. { //restore src
  2646. VkImageMemoryBarrier image_memory_barrier;
  2647. image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  2648. image_memory_barrier.pNext = nullptr;
  2649. image_memory_barrier.srcAccessMask = VK_ACCESS_TRANSFER_READ_BIT;
  2650. image_memory_barrier.dstAccessMask = access_flags;
  2651. image_memory_barrier.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL;
  2652. image_memory_barrier.newLayout = src_tex->layout;
  2653. image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2654. image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2655. image_memory_barrier.image = src_tex->image;
  2656. image_memory_barrier.subresourceRange.aspectMask = src_tex->barrier_aspect_mask;
  2657. image_memory_barrier.subresourceRange.baseMipLevel = src_tex->base_mipmap;
  2658. image_memory_barrier.subresourceRange.levelCount = 1;
  2659. image_memory_barrier.subresourceRange.baseArrayLayer = src_tex->base_layer;
  2660. image_memory_barrier.subresourceRange.layerCount = 1;
  2661. vkCmdPipelineBarrier(command_buffer, VK_ACCESS_TRANSFER_WRITE_BIT, barrier_flags, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
  2662. }
  2663. { //make dst readable
  2664. VkImageMemoryBarrier image_memory_barrier;
  2665. image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  2666. image_memory_barrier.pNext = nullptr;
  2667. image_memory_barrier.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
  2668. image_memory_barrier.dstAccessMask = access_flags;
  2669. image_memory_barrier.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
  2670. image_memory_barrier.newLayout = dst_tex->layout;
  2671. image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2672. image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2673. image_memory_barrier.image = dst_tex->image;
  2674. image_memory_barrier.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
  2675. image_memory_barrier.subresourceRange.baseMipLevel = dst_tex->base_mipmap;
  2676. image_memory_barrier.subresourceRange.levelCount = 1;
  2677. image_memory_barrier.subresourceRange.baseArrayLayer = dst_tex->base_layer;
  2678. image_memory_barrier.subresourceRange.layerCount = 1;
  2679. vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_TRANSFER_BIT, barrier_flags, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
  2680. }
  2681. }
  2682. return OK;
  2683. }
  2684. Error RenderingDeviceVulkan::texture_clear(RID p_texture, const Color &p_color, uint32_t p_base_mipmap, uint32_t p_mipmaps, uint32_t p_base_layer, uint32_t p_layers, uint32_t p_post_barrier) {
  2685. _THREAD_SAFE_METHOD_
  2686. Texture *src_tex = texture_owner.getornull(p_texture);
  2687. ERR_FAIL_COND_V(!src_tex, ERR_INVALID_PARAMETER);
  2688. ERR_FAIL_COND_V_MSG(src_tex->bound, ERR_INVALID_PARAMETER,
  2689. "Source texture can't be cleared while a render pass that uses it is being created. Ensure render pass is finalized (and that it was created with RENDER_PASS_CONTENTS_FINISH) to unbind this texture.");
  2690. ERR_FAIL_COND_V(p_layers == 0, ERR_INVALID_PARAMETER);
  2691. ERR_FAIL_COND_V(p_mipmaps == 0, ERR_INVALID_PARAMETER);
  2692. ERR_FAIL_COND_V_MSG(!(src_tex->usage_flags & TEXTURE_USAGE_CAN_COPY_TO_BIT), ERR_INVALID_PARAMETER,
  2693. "Source texture requires the TEXTURE_USAGE_CAN_COPY_TO_BIT in order to be cleared.");
  2694. uint32_t src_layer_count = src_tex->layers;
  2695. if (src_tex->type == TEXTURE_TYPE_CUBE || src_tex->type == TEXTURE_TYPE_CUBE_ARRAY) {
  2696. src_layer_count *= 6;
  2697. }
  2698. ERR_FAIL_COND_V(p_base_mipmap + p_mipmaps > src_tex->mipmaps, ERR_INVALID_PARAMETER);
  2699. ERR_FAIL_COND_V(p_base_layer + p_layers > src_layer_count, ERR_INVALID_PARAMETER);
  2700. VkCommandBuffer command_buffer = frames[frame].draw_command_buffer;
  2701. VkImageLayout clear_layout = (src_tex->layout == VK_IMAGE_LAYOUT_GENERAL) ? VK_IMAGE_LAYOUT_GENERAL : VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
  2702. // NOTE: Perhaps the valid stages/accesses for a given onwner should be a property of the owner. (Here and places like _get_buffer_from_owner)
  2703. const VkPipelineStageFlags valid_texture_stages = VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
  2704. constexpr VkAccessFlags read_access = VK_ACCESS_SHADER_READ_BIT;
  2705. constexpr VkAccessFlags read_write_access = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
  2706. const VkAccessFlags valid_texture_access = (src_tex->usage_flags & TEXTURE_USAGE_STORAGE_BIT) ? read_write_access : read_access;
  2707. { // Barrier from previous access with optional layout change (see clear_layout logic above)
  2708. VkImageMemoryBarrier image_memory_barrier;
  2709. image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  2710. image_memory_barrier.pNext = nullptr;
  2711. image_memory_barrier.srcAccessMask = valid_texture_access;
  2712. image_memory_barrier.dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
  2713. image_memory_barrier.oldLayout = src_tex->layout;
  2714. image_memory_barrier.newLayout = clear_layout;
  2715. image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2716. image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2717. image_memory_barrier.image = src_tex->image;
  2718. image_memory_barrier.subresourceRange.aspectMask = src_tex->read_aspect_mask;
  2719. image_memory_barrier.subresourceRange.baseMipLevel = src_tex->base_mipmap + p_base_mipmap;
  2720. image_memory_barrier.subresourceRange.levelCount = p_mipmaps;
  2721. image_memory_barrier.subresourceRange.baseArrayLayer = src_tex->base_layer + p_base_layer;
  2722. image_memory_barrier.subresourceRange.layerCount = p_layers;
  2723. vkCmdPipelineBarrier(command_buffer, valid_texture_stages, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
  2724. }
  2725. VkClearColorValue clear_color;
  2726. clear_color.float32[0] = p_color.r;
  2727. clear_color.float32[1] = p_color.g;
  2728. clear_color.float32[2] = p_color.b;
  2729. clear_color.float32[3] = p_color.a;
  2730. VkImageSubresourceRange range;
  2731. range.aspectMask = src_tex->read_aspect_mask;
  2732. range.baseArrayLayer = src_tex->base_layer + p_base_layer;
  2733. range.layerCount = p_layers;
  2734. range.baseMipLevel = src_tex->base_mipmap + p_base_mipmap;
  2735. range.levelCount = p_mipmaps;
  2736. vkCmdClearColorImage(command_buffer, src_tex->image, clear_layout, &clear_color, 1, &range);
  2737. { // Barrier to post clear accesses (changing back the layout if needed)
  2738. uint32_t barrier_flags = 0;
  2739. uint32_t access_flags = 0;
  2740. if (p_post_barrier & BARRIER_MASK_COMPUTE) {
  2741. barrier_flags |= VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
  2742. access_flags |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
  2743. }
  2744. if (p_post_barrier & BARRIER_MASK_RASTER) {
  2745. barrier_flags |= VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
  2746. access_flags |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
  2747. }
  2748. if (p_post_barrier & BARRIER_MASK_TRANSFER) {
  2749. barrier_flags |= VK_PIPELINE_STAGE_TRANSFER_BIT;
  2750. access_flags |= VK_ACCESS_TRANSFER_WRITE_BIT;
  2751. }
  2752. VkImageMemoryBarrier image_memory_barrier;
  2753. image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  2754. image_memory_barrier.pNext = nullptr;
  2755. image_memory_barrier.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
  2756. image_memory_barrier.dstAccessMask = access_flags;
  2757. image_memory_barrier.oldLayout = clear_layout;
  2758. image_memory_barrier.newLayout = src_tex->layout;
  2759. image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2760. image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2761. image_memory_barrier.image = src_tex->image;
  2762. image_memory_barrier.subresourceRange.aspectMask = src_tex->read_aspect_mask;
  2763. image_memory_barrier.subresourceRange.baseMipLevel = src_tex->base_mipmap + p_base_mipmap;
  2764. image_memory_barrier.subresourceRange.levelCount = p_mipmaps;
  2765. image_memory_barrier.subresourceRange.baseArrayLayer = src_tex->base_layer + p_base_layer;
  2766. image_memory_barrier.subresourceRange.layerCount = p_layers;
  2767. vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_TRANSFER_BIT, barrier_flags, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
  2768. }
  2769. return OK;
  2770. }
  2771. bool RenderingDeviceVulkan::texture_is_format_supported_for_usage(DataFormat p_format, uint32_t p_usage) const {
  2772. ERR_FAIL_INDEX_V(p_format, DATA_FORMAT_MAX, false);
  2773. _THREAD_SAFE_METHOD_
  2774. //validate that this image is supported for the intended use
  2775. VkFormatProperties properties;
  2776. vkGetPhysicalDeviceFormatProperties(context->get_physical_device(), vulkan_formats[p_format], &properties);
  2777. VkFormatFeatureFlags flags;
  2778. if (p_usage & TEXTURE_USAGE_CPU_READ_BIT) {
  2779. flags = properties.linearTilingFeatures;
  2780. } else {
  2781. flags = properties.optimalTilingFeatures;
  2782. }
  2783. if (p_usage & TEXTURE_USAGE_SAMPLING_BIT && !(flags & VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT)) {
  2784. return false;
  2785. }
  2786. if (p_usage & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT && !(flags & VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BIT)) {
  2787. return false;
  2788. }
  2789. if (p_usage & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT && !(flags & VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT)) {
  2790. return false;
  2791. }
  2792. if (p_usage & TEXTURE_USAGE_STORAGE_BIT && !(flags & VK_FORMAT_FEATURE_STORAGE_IMAGE_BIT)) {
  2793. return false;
  2794. }
  2795. if (p_usage & TEXTURE_USAGE_STORAGE_ATOMIC_BIT && !(flags & VK_FORMAT_FEATURE_STORAGE_IMAGE_ATOMIC_BIT)) {
  2796. return false;
  2797. }
  2798. return true;
  2799. }
  2800. /********************/
  2801. /**** ATTACHMENT ****/
  2802. /********************/
  2803. VkRenderPass RenderingDeviceVulkan::_render_pass_create(const Vector<AttachmentFormat> &p_format, InitialAction p_initial_color_action, FinalAction p_final_color_action, InitialAction p_initial_depth_action, FinalAction p_final_depth_action, int *r_color_attachment_count) {
  2804. Vector<VkAttachmentDescription> attachments;
  2805. Vector<VkAttachmentReference> color_references;
  2806. Vector<VkAttachmentReference> depth_stencil_references;
  2807. Vector<VkAttachmentReference> resolve_references;
  2808. // Set up a dependencies from/to external equivalent to the default (implicit) one, and then amend them
  2809. const VkPipelineStageFlags default_access_mask = VK_ACCESS_INPUT_ATTACHMENT_READ_BIT |
  2810. VK_ACCESS_COLOR_ATTACHMENT_READ_BIT |
  2811. VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT |
  2812. VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT |
  2813. VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT; // From Section 7.1 of Vulkan API Spec v1.1.148
  2814. VkPipelineStageFlags reading_stages = VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT | VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_TRANSFER_BIT;
  2815. VkSubpassDependency dependencies[2] = { { VK_SUBPASS_EXTERNAL, 0, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT, 0, default_access_mask, 0 },
  2816. { 0, VK_SUBPASS_EXTERNAL, VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT, VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT, default_access_mask, 0, 0 } };
  2817. VkSubpassDependency &dependency_from_external = dependencies[0];
  2818. VkSubpassDependency &dependency_to_external = dependencies[1];
  2819. for (int i = 0; i < p_format.size(); i++) {
  2820. ERR_FAIL_INDEX_V(p_format[i].format, DATA_FORMAT_MAX, VK_NULL_HANDLE);
  2821. ERR_FAIL_INDEX_V(p_format[i].samples, TEXTURE_SAMPLES_MAX, VK_NULL_HANDLE);
  2822. ERR_FAIL_COND_V_MSG(!(p_format[i].usage_flags & (TEXTURE_USAGE_COLOR_ATTACHMENT_BIT | TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT | TEXTURE_USAGE_RESOLVE_ATTACHMENT_BIT)),
  2823. VK_NULL_HANDLE, "Texture format for index (" + itos(i) + ") requires an attachment (depth, stencil or resolve) bit set.");
  2824. VkAttachmentDescription description = {};
  2825. description.flags = 0;
  2826. description.format = vulkan_formats[p_format[i].format];
  2827. description.samples = rasterization_sample_count[p_format[i].samples];
  2828. bool is_depth_stencil = p_format[i].usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT;
  2829. bool is_sampled = p_format[i].usage_flags & TEXTURE_USAGE_SAMPLING_BIT;
  2830. bool is_storage = p_format[i].usage_flags & TEXTURE_USAGE_STORAGE_BIT;
  2831. // For each UNDEFINED, assume the prior use was a *read*, as we'd be discarding the output of a write
  2832. // Also, each UNDEFINED will do an immediate layout transition (write), s.t. we must ensure execution syncronization vs.
  2833. // the read. If this is a performance issue, one could track the actual last accessor of each resource, adding only that
  2834. // stage
  2835. switch (is_depth_stencil ? p_initial_depth_action : p_initial_color_action) {
  2836. case INITIAL_ACTION_CLEAR_REGION:
  2837. case INITIAL_ACTION_CLEAR: {
  2838. description.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
  2839. description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
  2840. description.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; //don't care what is there
  2841. dependency_from_external.srcStageMask |= reading_stages;
  2842. } break;
  2843. case INITIAL_ACTION_KEEP: {
  2844. if (p_format[i].usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) {
  2845. description.loadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
  2846. description.initialLayout = is_sampled ? VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL : (is_storage ? VK_IMAGE_LAYOUT_GENERAL : VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
  2847. description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  2848. } else if (p_format[i].usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
  2849. description.loadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
  2850. description.initialLayout = is_sampled ? VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL : (is_storage ? VK_IMAGE_LAYOUT_GENERAL : VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL);
  2851. description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
  2852. dependency_from_external.srcStageMask |= reading_stages;
  2853. } else {
  2854. description.loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  2855. description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  2856. description.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; //don't care what is there
  2857. dependency_from_external.srcStageMask |= reading_stages;
  2858. }
  2859. } break;
  2860. case INITIAL_ACTION_DROP: {
  2861. if (p_format[i].usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) {
  2862. description.loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  2863. description.initialLayout = is_sampled ? VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL : (is_storage ? VK_IMAGE_LAYOUT_GENERAL : VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
  2864. description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  2865. } else if (p_format[i].usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
  2866. description.loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  2867. description.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; //don't care what is there
  2868. description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  2869. dependency_from_external.srcStageMask |= reading_stages;
  2870. } else {
  2871. description.loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  2872. description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  2873. description.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; //don't care what is there
  2874. dependency_from_external.srcStageMask |= reading_stages;
  2875. }
  2876. } break;
  2877. case INITIAL_ACTION_CONTINUE: {
  2878. if (p_format[i].usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) {
  2879. description.loadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
  2880. description.initialLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
  2881. description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  2882. } else if (p_format[i].usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
  2883. description.loadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
  2884. description.initialLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL; //don't care what is there
  2885. description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
  2886. } else {
  2887. description.loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  2888. description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  2889. description.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; //don't care what is there
  2890. dependency_from_external.srcStageMask |= reading_stages;
  2891. }
  2892. } break;
  2893. default: {
  2894. ERR_FAIL_V(VK_NULL_HANDLE); //should never reach here
  2895. }
  2896. }
  2897. switch (is_depth_stencil ? p_final_depth_action : p_final_color_action) {
  2898. case FINAL_ACTION_READ: {
  2899. if (p_format[i].usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) {
  2900. description.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
  2901. description.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
  2902. description.finalLayout = is_sampled ? VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL : (is_storage ? VK_IMAGE_LAYOUT_GENERAL : VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
  2903. update_external_dependency_for_store(dependency_to_external, is_sampled, is_storage, false);
  2904. } else if (p_format[i].usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
  2905. description.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
  2906. description.stencilStoreOp = VK_ATTACHMENT_STORE_OP_STORE;
  2907. description.finalLayout = is_sampled ? VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL : (is_storage ? VK_IMAGE_LAYOUT_GENERAL : VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL);
  2908. update_external_dependency_for_store(dependency_to_external, is_sampled, is_storage, true);
  2909. } else {
  2910. description.loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  2911. description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  2912. description.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; //don't care what is there
  2913. // TODO: What does this mean about the next usage (and thus appropriate dependency masks
  2914. }
  2915. } break;
  2916. case FINAL_ACTION_DISCARD: {
  2917. if (p_format[i].usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) {
  2918. description.storeOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
  2919. description.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
  2920. description.finalLayout = is_sampled ? VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL : (is_storage ? VK_IMAGE_LAYOUT_GENERAL : VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
  2921. } else if (p_format[i].usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
  2922. description.storeOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
  2923. description.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
  2924. description.finalLayout = is_sampled ? VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL : (is_storage ? VK_IMAGE_LAYOUT_GENERAL : VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL);
  2925. } else {
  2926. description.loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  2927. description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  2928. description.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; //don't care what is there
  2929. }
  2930. } break;
  2931. case FINAL_ACTION_CONTINUE: {
  2932. if (p_format[i].usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) {
  2933. description.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
  2934. description.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
  2935. description.finalLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
  2936. } else if (p_format[i].usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
  2937. description.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
  2938. description.stencilStoreOp = VK_ATTACHMENT_STORE_OP_STORE;
  2939. description.finalLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
  2940. } else {
  2941. description.loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  2942. description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  2943. description.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; //don't care what is there
  2944. }
  2945. } break;
  2946. default: {
  2947. ERR_FAIL_V(VK_NULL_HANDLE); //should never reach here
  2948. }
  2949. }
  2950. attachments.push_back(description);
  2951. VkAttachmentReference reference;
  2952. reference.attachment = i;
  2953. if (p_format[i].usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) {
  2954. reference.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
  2955. color_references.push_back(reference);
  2956. } else if (p_format[i].usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
  2957. reference.layout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
  2958. depth_stencil_references.push_back(reference);
  2959. } else if (p_format[i].usage_flags & TEXTURE_USAGE_RESOLVE_ATTACHMENT_BIT) {
  2960. reference.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
  2961. resolve_references.push_back(reference);
  2962. // if resolves are done, we need to ensure the copy is safe
  2963. dependency_to_external.dstStageMask |= VK_PIPELINE_STAGE_TRANSFER_BIT;
  2964. dependency_to_external.dstAccessMask |= VK_ACCESS_TRANSFER_READ_BIT;
  2965. } else {
  2966. ERR_FAIL_V_MSG(VK_NULL_HANDLE, "Texture index " + itos(i) + " is neither color, depth stencil or resolve so it can't be used as attachment.");
  2967. }
  2968. // NOTE: Big Mallet Approach -- any layout transition causes a full barrier
  2969. if (reference.layout != description.initialLayout) {
  2970. // NOTE: this should be smarter based on the textures knowledge of it's previous role
  2971. dependency_from_external.srcStageMask |= VK_PIPELINE_STAGE_ALL_COMMANDS_BIT;
  2972. dependency_from_external.srcAccessMask |= VK_ACCESS_MEMORY_READ_BIT | VK_ACCESS_MEMORY_WRITE_BIT;
  2973. }
  2974. if (reference.layout != description.finalLayout) {
  2975. // NOTE: this should be smarter based on the textures knowledge of it's subsequent role
  2976. dependency_to_external.dstStageMask |= VK_PIPELINE_STAGE_ALL_COMMANDS_BIT;
  2977. dependency_to_external.dstAccessMask |= VK_ACCESS_MEMORY_READ_BIT | VK_ACCESS_MEMORY_WRITE_BIT;
  2978. }
  2979. }
  2980. ERR_FAIL_COND_V_MSG(depth_stencil_references.size() > 1, VK_NULL_HANDLE,
  2981. "Formats can only have one depth/stencil attachment, supplied (" + itos(depth_stencil_references.size()) + ").");
  2982. ERR_FAIL_COND_V_MSG(resolve_references.size() > 1, VK_NULL_HANDLE,
  2983. "Formats can only have one resolve attachment, supplied (" + itos(resolve_references.size()) + ").");
  2984. VkSubpassDescription subpass;
  2985. subpass.flags = 0;
  2986. subpass.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
  2987. subpass.inputAttachmentCount = 0; //unsupported for now
  2988. subpass.pInputAttachments = nullptr;
  2989. subpass.colorAttachmentCount = color_references.size();
  2990. subpass.pColorAttachments = color_references.ptr();
  2991. subpass.pDepthStencilAttachment = depth_stencil_references.ptr();
  2992. subpass.pResolveAttachments = resolve_references.ptr();
  2993. subpass.preserveAttachmentCount = 0;
  2994. subpass.pPreserveAttachments = nullptr;
  2995. VkRenderPassCreateInfo render_pass_create_info;
  2996. render_pass_create_info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO;
  2997. render_pass_create_info.pNext = nullptr;
  2998. render_pass_create_info.flags = 0;
  2999. render_pass_create_info.attachmentCount = attachments.size();
  3000. render_pass_create_info.pAttachments = attachments.ptr();
  3001. render_pass_create_info.subpassCount = 1;
  3002. render_pass_create_info.pSubpasses = &subpass;
  3003. render_pass_create_info.dependencyCount = 2;
  3004. render_pass_create_info.pDependencies = dependencies;
  3005. VkRenderPass render_pass;
  3006. VkResult res = vkCreateRenderPass(device, &render_pass_create_info, nullptr, &render_pass);
  3007. ERR_FAIL_COND_V_MSG(res, VK_NULL_HANDLE, "vkCreateRenderPass failed with error " + itos(res) + ".");
  3008. if (r_color_attachment_count) {
  3009. *r_color_attachment_count = color_references.size();
  3010. }
  3011. return render_pass;
  3012. }
  3013. RenderingDevice::FramebufferFormatID RenderingDeviceVulkan::framebuffer_format_create(const Vector<AttachmentFormat> &p_format) {
  3014. _THREAD_SAFE_METHOD_
  3015. FramebufferFormatKey key;
  3016. key.attachments = p_format;
  3017. const Map<FramebufferFormatKey, FramebufferFormatID>::Element *E = framebuffer_format_cache.find(key);
  3018. if (E) {
  3019. //exists, return
  3020. return E->get();
  3021. }
  3022. int color_references;
  3023. VkRenderPass render_pass = _render_pass_create(p_format, INITIAL_ACTION_CLEAR, FINAL_ACTION_READ, INITIAL_ACTION_CLEAR, FINAL_ACTION_READ, &color_references); //actions don't matter for this use case
  3024. if (render_pass == VK_NULL_HANDLE) { //was likely invalid
  3025. return INVALID_ID;
  3026. }
  3027. FramebufferFormatID id = FramebufferFormatID(framebuffer_format_cache.size()) | (FramebufferFormatID(ID_TYPE_FRAMEBUFFER_FORMAT) << FramebufferFormatID(ID_BASE_SHIFT));
  3028. E = framebuffer_format_cache.insert(key, id);
  3029. FramebufferFormat fb_format;
  3030. fb_format.E = E;
  3031. fb_format.color_attachments = color_references;
  3032. fb_format.render_pass = render_pass;
  3033. fb_format.samples = p_format[0].samples;
  3034. framebuffer_formats[id] = fb_format;
  3035. return id;
  3036. }
  3037. RenderingDevice::FramebufferFormatID RenderingDeviceVulkan::framebuffer_format_create_empty(TextureSamples p_samples) {
  3038. FramebufferFormatKey key;
  3039. const Map<FramebufferFormatKey, FramebufferFormatID>::Element *E = framebuffer_format_cache.find(key);
  3040. if (E) {
  3041. //exists, return
  3042. return E->get();
  3043. }
  3044. VkSubpassDescription subpass;
  3045. subpass.flags = 0;
  3046. subpass.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
  3047. subpass.inputAttachmentCount = 0; //unsupported for now
  3048. subpass.pInputAttachments = nullptr;
  3049. subpass.colorAttachmentCount = 0;
  3050. subpass.pColorAttachments = nullptr;
  3051. subpass.pDepthStencilAttachment = nullptr;
  3052. subpass.pResolveAttachments = nullptr;
  3053. subpass.preserveAttachmentCount = 0;
  3054. subpass.pPreserveAttachments = nullptr;
  3055. VkRenderPassCreateInfo render_pass_create_info;
  3056. render_pass_create_info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO;
  3057. render_pass_create_info.pNext = nullptr;
  3058. render_pass_create_info.flags = 0;
  3059. render_pass_create_info.attachmentCount = 0;
  3060. render_pass_create_info.pAttachments = nullptr;
  3061. render_pass_create_info.subpassCount = 1;
  3062. render_pass_create_info.pSubpasses = &subpass;
  3063. render_pass_create_info.dependencyCount = 0;
  3064. render_pass_create_info.pDependencies = nullptr;
  3065. VkRenderPass render_pass;
  3066. VkResult res = vkCreateRenderPass(device, &render_pass_create_info, nullptr, &render_pass);
  3067. ERR_FAIL_COND_V_MSG(res, VK_NULL_HANDLE, "vkCreateRenderPass for empty fb failed with error " + itos(res) + ".");
  3068. if (render_pass == VK_NULL_HANDLE) { //was likely invalid
  3069. return INVALID_ID;
  3070. }
  3071. FramebufferFormatID id = FramebufferFormatID(framebuffer_format_cache.size()) | (FramebufferFormatID(ID_TYPE_FRAMEBUFFER_FORMAT) << FramebufferFormatID(ID_BASE_SHIFT));
  3072. E = framebuffer_format_cache.insert(key, id);
  3073. FramebufferFormat fb_format;
  3074. fb_format.E = E;
  3075. fb_format.color_attachments = 0;
  3076. fb_format.render_pass = render_pass;
  3077. fb_format.samples = p_samples;
  3078. framebuffer_formats[id] = fb_format;
  3079. return id;
  3080. }
  3081. RenderingDevice::TextureSamples RenderingDeviceVulkan::framebuffer_format_get_texture_samples(FramebufferFormatID p_format) {
  3082. Map<FramebufferFormatID, FramebufferFormat>::Element *E = framebuffer_formats.find(p_format);
  3083. ERR_FAIL_COND_V(!E, TEXTURE_SAMPLES_1);
  3084. return E->get().samples;
  3085. }
  3086. /***********************/
  3087. /**** RENDER TARGET ****/
  3088. /***********************/
  3089. RID RenderingDeviceVulkan::framebuffer_create_empty(const Size2i &p_size, TextureSamples p_samples, FramebufferFormatID p_format_check) {
  3090. _THREAD_SAFE_METHOD_
  3091. Framebuffer framebuffer;
  3092. framebuffer.format_id = framebuffer_format_create_empty(p_samples);
  3093. ERR_FAIL_COND_V(p_format_check != INVALID_FORMAT_ID && framebuffer.format_id != p_format_check, RID());
  3094. framebuffer.size = p_size;
  3095. return framebuffer_owner.make_rid(framebuffer);
  3096. }
  3097. RID RenderingDeviceVulkan::framebuffer_create(const Vector<RID> &p_texture_attachments, FramebufferFormatID p_format_check) {
  3098. _THREAD_SAFE_METHOD_
  3099. Vector<AttachmentFormat> attachments;
  3100. Size2i size;
  3101. for (int i = 0; i < p_texture_attachments.size(); i++) {
  3102. Texture *texture = texture_owner.getornull(p_texture_attachments[i]);
  3103. ERR_FAIL_COND_V_MSG(!texture, RID(), "Texture index supplied for framebuffer (" + itos(i) + ") is not a valid texture.");
  3104. if (i == 0) {
  3105. size.width = texture->width;
  3106. size.height = texture->height;
  3107. } else {
  3108. ERR_FAIL_COND_V_MSG((uint32_t)size.width != texture->width || (uint32_t)size.height != texture->height, RID(),
  3109. "All textures in a framebuffer should be the same size.");
  3110. }
  3111. AttachmentFormat af;
  3112. af.format = texture->format;
  3113. af.samples = texture->samples;
  3114. af.usage_flags = texture->usage_flags;
  3115. attachments.push_back(af);
  3116. }
  3117. FramebufferFormatID format_id = framebuffer_format_create(attachments);
  3118. if (format_id == INVALID_ID) {
  3119. return RID();
  3120. }
  3121. ERR_FAIL_COND_V_MSG(p_format_check != INVALID_ID && format_id != p_format_check, RID(),
  3122. "The format used to check this framebuffer differs from the intended framebuffer format.");
  3123. Framebuffer framebuffer;
  3124. framebuffer.format_id = format_id;
  3125. framebuffer.texture_ids = p_texture_attachments;
  3126. framebuffer.size = size;
  3127. RID id = framebuffer_owner.make_rid(framebuffer);
  3128. for (int i = 0; i < p_texture_attachments.size(); i++) {
  3129. _add_dependency(id, p_texture_attachments[i]);
  3130. }
  3131. return id;
  3132. }
  3133. RenderingDevice::FramebufferFormatID RenderingDeviceVulkan::framebuffer_get_format(RID p_framebuffer) {
  3134. _THREAD_SAFE_METHOD_
  3135. Framebuffer *framebuffer = framebuffer_owner.getornull(p_framebuffer);
  3136. ERR_FAIL_COND_V(!framebuffer, INVALID_ID);
  3137. return framebuffer->format_id;
  3138. }
  3139. /*****************/
  3140. /**** SAMPLER ****/
  3141. /*****************/
  3142. RID RenderingDeviceVulkan::sampler_create(const SamplerState &p_state) {
  3143. _THREAD_SAFE_METHOD_
  3144. VkSamplerCreateInfo sampler_create_info;
  3145. sampler_create_info.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO;
  3146. sampler_create_info.pNext = nullptr;
  3147. sampler_create_info.flags = 0;
  3148. sampler_create_info.magFilter = p_state.mag_filter == SAMPLER_FILTER_LINEAR ? VK_FILTER_LINEAR : VK_FILTER_NEAREST;
  3149. sampler_create_info.minFilter = p_state.min_filter == SAMPLER_FILTER_LINEAR ? VK_FILTER_LINEAR : VK_FILTER_NEAREST;
  3150. sampler_create_info.mipmapMode = p_state.mip_filter == SAMPLER_FILTER_LINEAR ? VK_SAMPLER_MIPMAP_MODE_LINEAR : VK_SAMPLER_MIPMAP_MODE_NEAREST;
  3151. ERR_FAIL_INDEX_V(p_state.repeat_u, SAMPLER_REPEAT_MODE_MAX, RID());
  3152. sampler_create_info.addressModeU = address_modes[p_state.repeat_u];
  3153. ERR_FAIL_INDEX_V(p_state.repeat_v, SAMPLER_REPEAT_MODE_MAX, RID());
  3154. sampler_create_info.addressModeV = address_modes[p_state.repeat_v];
  3155. ERR_FAIL_INDEX_V(p_state.repeat_w, SAMPLER_REPEAT_MODE_MAX, RID());
  3156. sampler_create_info.addressModeW = address_modes[p_state.repeat_w];
  3157. sampler_create_info.mipLodBias = p_state.lod_bias;
  3158. sampler_create_info.anisotropyEnable = p_state.use_anisotropy;
  3159. sampler_create_info.maxAnisotropy = p_state.anisotropy_max;
  3160. sampler_create_info.compareEnable = p_state.enable_compare;
  3161. ERR_FAIL_INDEX_V(p_state.compare_op, COMPARE_OP_MAX, RID());
  3162. sampler_create_info.compareOp = compare_operators[p_state.compare_op];
  3163. sampler_create_info.minLod = p_state.min_lod;
  3164. sampler_create_info.maxLod = p_state.max_lod;
  3165. ERR_FAIL_INDEX_V(p_state.border_color, SAMPLER_BORDER_COLOR_MAX, RID());
  3166. sampler_create_info.borderColor = sampler_border_colors[p_state.border_color];
  3167. sampler_create_info.unnormalizedCoordinates = p_state.unnormalized_uvw;
  3168. VkSampler sampler;
  3169. VkResult res = vkCreateSampler(device, &sampler_create_info, nullptr, &sampler);
  3170. ERR_FAIL_COND_V_MSG(res, RID(), "vkCreateSampler failed with error " + itos(res) + ".");
  3171. return sampler_owner.make_rid(sampler);
  3172. }
  3173. /**********************/
  3174. /**** VERTEX ARRAY ****/
  3175. /**********************/
  3176. RID RenderingDeviceVulkan::vertex_buffer_create(uint32_t p_size_bytes, const Vector<uint8_t> &p_data, bool p_use_as_storage) {
  3177. _THREAD_SAFE_METHOD_
  3178. ERR_FAIL_COND_V(p_data.size() && (uint32_t)p_data.size() != p_size_bytes, RID());
  3179. ERR_FAIL_COND_V_MSG(draw_list != nullptr && p_data.size(), RID(),
  3180. "Creating buffers with data is forbidden during creation of a draw list");
  3181. ERR_FAIL_COND_V_MSG(compute_list != nullptr && p_data.size(), RID(),
  3182. "Creating buffers with data is forbidden during creation of a draw list");
  3183. uint32_t usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT | VK_BUFFER_USAGE_VERTEX_BUFFER_BIT;
  3184. if (p_use_as_storage) {
  3185. usage |= VK_BUFFER_USAGE_STORAGE_BUFFER_BIT;
  3186. }
  3187. Buffer buffer;
  3188. _buffer_allocate(&buffer, p_size_bytes, usage, VMA_MEMORY_USAGE_GPU_ONLY);
  3189. if (p_data.size()) {
  3190. uint64_t data_size = p_data.size();
  3191. const uint8_t *r = p_data.ptr();
  3192. _buffer_update(&buffer, 0, r, data_size);
  3193. _buffer_memory_barrier(buffer.buffer, 0, data_size, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_VERTEX_INPUT_BIT, VK_ACCESS_TRANSFER_WRITE_BIT, VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT, false);
  3194. }
  3195. return vertex_buffer_owner.make_rid(buffer);
  3196. }
  3197. // Internally reference counted, this ID is warranted to be unique for the same description, but needs to be freed as many times as it was allocated
  3198. RenderingDevice::VertexFormatID RenderingDeviceVulkan::vertex_format_create(const Vector<VertexAttribute> &p_vertex_formats) {
  3199. _THREAD_SAFE_METHOD_
  3200. VertexDescriptionKey key;
  3201. key.vertex_formats = p_vertex_formats;
  3202. VertexFormatID *idptr = vertex_format_cache.getptr(key);
  3203. if (idptr) {
  3204. return *idptr;
  3205. }
  3206. //does not exist, create one and cache it
  3207. VertexDescriptionCache vdcache;
  3208. vdcache.bindings = memnew_arr(VkVertexInputBindingDescription, p_vertex_formats.size());
  3209. vdcache.attributes = memnew_arr(VkVertexInputAttributeDescription, p_vertex_formats.size());
  3210. Set<int> used_locations;
  3211. for (int i = 0; i < p_vertex_formats.size(); i++) {
  3212. ERR_CONTINUE(p_vertex_formats[i].format >= DATA_FORMAT_MAX);
  3213. ERR_FAIL_COND_V(used_locations.has(p_vertex_formats[i].location), INVALID_ID);
  3214. ERR_FAIL_COND_V_MSG(get_format_vertex_size(p_vertex_formats[i].format) == 0, INVALID_ID,
  3215. "Data format for attachment (" + itos(i) + "), '" + named_formats[p_vertex_formats[i].format] + "', is not valid for a vertex array.");
  3216. vdcache.bindings[i].binding = i;
  3217. vdcache.bindings[i].stride = p_vertex_formats[i].stride;
  3218. vdcache.bindings[i].inputRate = p_vertex_formats[i].frequency == VERTEX_FREQUENCY_INSTANCE ? VK_VERTEX_INPUT_RATE_INSTANCE : VK_VERTEX_INPUT_RATE_VERTEX;
  3219. vdcache.attributes[i].binding = i;
  3220. vdcache.attributes[i].location = p_vertex_formats[i].location;
  3221. vdcache.attributes[i].format = vulkan_formats[p_vertex_formats[i].format];
  3222. vdcache.attributes[i].offset = p_vertex_formats[i].offset;
  3223. used_locations.insert(p_vertex_formats[i].location);
  3224. }
  3225. vdcache.create_info.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO;
  3226. vdcache.create_info.pNext = nullptr;
  3227. vdcache.create_info.flags = 0;
  3228. vdcache.create_info.vertexAttributeDescriptionCount = p_vertex_formats.size();
  3229. vdcache.create_info.pVertexAttributeDescriptions = vdcache.attributes;
  3230. vdcache.create_info.vertexBindingDescriptionCount = p_vertex_formats.size();
  3231. vdcache.create_info.pVertexBindingDescriptions = vdcache.bindings;
  3232. vdcache.vertex_formats = p_vertex_formats;
  3233. VertexFormatID id = VertexFormatID(vertex_format_cache.size()) | (VertexFormatID(ID_TYPE_VERTEX_FORMAT) << ID_BASE_SHIFT);
  3234. vertex_format_cache[key] = id;
  3235. vertex_formats[id] = vdcache;
  3236. return id;
  3237. }
  3238. RID RenderingDeviceVulkan::vertex_array_create(uint32_t p_vertex_count, VertexFormatID p_vertex_format, const Vector<RID> &p_src_buffers) {
  3239. _THREAD_SAFE_METHOD_
  3240. ERR_FAIL_COND_V(!vertex_formats.has(p_vertex_format), RID());
  3241. const VertexDescriptionCache &vd = vertex_formats[p_vertex_format];
  3242. ERR_FAIL_COND_V(vd.vertex_formats.size() != p_src_buffers.size(), RID());
  3243. for (int i = 0; i < p_src_buffers.size(); i++) {
  3244. ERR_FAIL_COND_V(!vertex_buffer_owner.owns(p_src_buffers[i]), RID());
  3245. }
  3246. VertexArray vertex_array;
  3247. vertex_array.vertex_count = p_vertex_count;
  3248. vertex_array.description = p_vertex_format;
  3249. vertex_array.max_instances_allowed = 0xFFFFFFFF; //by default as many as you want
  3250. for (int i = 0; i < p_src_buffers.size(); i++) {
  3251. Buffer *buffer = vertex_buffer_owner.getornull(p_src_buffers[i]);
  3252. //validate with buffer
  3253. {
  3254. const VertexAttribute &atf = vd.vertex_formats[i];
  3255. uint32_t element_size = get_format_vertex_size(atf.format);
  3256. ERR_FAIL_COND_V(element_size == 0, RID()); //should never happens since this was prevalidated
  3257. if (atf.frequency == VERTEX_FREQUENCY_VERTEX) {
  3258. //validate size for regular drawing
  3259. uint64_t total_size = uint64_t(atf.stride) * (p_vertex_count - 1) + atf.offset + element_size;
  3260. ERR_FAIL_COND_V_MSG(total_size > buffer->size, RID(),
  3261. "Attachment (" + itos(i) + ") will read past the end of the buffer.");
  3262. } else {
  3263. //validate size for instances drawing
  3264. uint64_t available = buffer->size - atf.offset;
  3265. ERR_FAIL_COND_V_MSG(available < element_size, RID(),
  3266. "Attachment (" + itos(i) + ") uses instancing, but it's just too small.");
  3267. uint32_t instances_allowed = available / atf.stride;
  3268. vertex_array.max_instances_allowed = MIN(instances_allowed, vertex_array.max_instances_allowed);
  3269. }
  3270. }
  3271. vertex_array.buffers.push_back(buffer->buffer);
  3272. vertex_array.offsets.push_back(0); //offset unused, but passing anyway
  3273. }
  3274. RID id = vertex_array_owner.make_rid(vertex_array);
  3275. for (int i = 0; i < p_src_buffers.size(); i++) {
  3276. _add_dependency(id, p_src_buffers[i]);
  3277. }
  3278. return id;
  3279. }
  3280. RID RenderingDeviceVulkan::index_buffer_create(uint32_t p_index_count, IndexBufferFormat p_format, const Vector<uint8_t> &p_data, bool p_use_restart_indices) {
  3281. _THREAD_SAFE_METHOD_
  3282. ERR_FAIL_COND_V_MSG(draw_list != nullptr && p_data.size(), RID(),
  3283. "Creating buffers with data is forbidden during creation of a draw list");
  3284. ERR_FAIL_COND_V_MSG(compute_list != nullptr && p_data.size(), RID(),
  3285. "Creating buffers with data is forbidden during creation of a draw list");
  3286. ERR_FAIL_COND_V(p_index_count == 0, RID());
  3287. IndexBuffer index_buffer;
  3288. index_buffer.index_type = (p_format == INDEX_BUFFER_FORMAT_UINT16) ? VK_INDEX_TYPE_UINT16 : VK_INDEX_TYPE_UINT32;
  3289. index_buffer.supports_restart_indices = p_use_restart_indices;
  3290. index_buffer.index_count = p_index_count;
  3291. uint32_t size_bytes = p_index_count * ((p_format == INDEX_BUFFER_FORMAT_UINT16) ? 2 : 4);
  3292. #ifdef DEBUG_ENABLED
  3293. if (p_data.size()) {
  3294. index_buffer.max_index = 0;
  3295. ERR_FAIL_COND_V_MSG((uint32_t)p_data.size() != size_bytes, RID(),
  3296. "Default index buffer initializer array size (" + itos(p_data.size()) + ") does not match format required size (" + itos(size_bytes) + ").");
  3297. const uint8_t *r = p_data.ptr();
  3298. if (p_format == INDEX_BUFFER_FORMAT_UINT16) {
  3299. const uint16_t *index16 = (const uint16_t *)r;
  3300. for (uint32_t i = 0; i < p_index_count; i++) {
  3301. if (p_use_restart_indices && index16[i] == 0xFFFF) {
  3302. continue; //restart index, ignore
  3303. }
  3304. index_buffer.max_index = MAX(index16[i], index_buffer.max_index);
  3305. }
  3306. } else {
  3307. const uint32_t *index32 = (const uint32_t *)r;
  3308. for (uint32_t i = 0; i < p_index_count; i++) {
  3309. if (p_use_restart_indices && index32[i] == 0xFFFFFFFF) {
  3310. continue; //restart index, ignore
  3311. }
  3312. index_buffer.max_index = MAX(index32[i], index_buffer.max_index);
  3313. }
  3314. }
  3315. } else {
  3316. index_buffer.max_index = 0xFFFFFFFF;
  3317. }
  3318. #else
  3319. index_buffer.max_index = 0xFFFFFFFF;
  3320. #endif
  3321. _buffer_allocate(&index_buffer, size_bytes, VK_BUFFER_USAGE_TRANSFER_SRC_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT | VK_BUFFER_USAGE_INDEX_BUFFER_BIT, VMA_MEMORY_USAGE_GPU_ONLY);
  3322. if (p_data.size()) {
  3323. uint64_t data_size = p_data.size();
  3324. const uint8_t *r = p_data.ptr();
  3325. _buffer_update(&index_buffer, 0, r, data_size);
  3326. _buffer_memory_barrier(index_buffer.buffer, 0, data_size, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_VERTEX_INPUT_BIT, VK_ACCESS_TRANSFER_WRITE_BIT, VK_ACCESS_INDEX_READ_BIT, false);
  3327. }
  3328. return index_buffer_owner.make_rid(index_buffer);
  3329. }
  3330. RID RenderingDeviceVulkan::index_array_create(RID p_index_buffer, uint32_t p_index_offset, uint32_t p_index_count) {
  3331. _THREAD_SAFE_METHOD_
  3332. ERR_FAIL_COND_V(!index_buffer_owner.owns(p_index_buffer), RID());
  3333. IndexBuffer *index_buffer = index_buffer_owner.getornull(p_index_buffer);
  3334. ERR_FAIL_COND_V(p_index_count == 0, RID());
  3335. ERR_FAIL_COND_V(p_index_offset + p_index_count > index_buffer->index_count, RID());
  3336. IndexArray index_array;
  3337. index_array.max_index = index_buffer->max_index;
  3338. index_array.buffer = index_buffer->buffer;
  3339. index_array.offset = p_index_offset;
  3340. index_array.indices = p_index_count;
  3341. index_array.index_type = index_buffer->index_type;
  3342. index_array.supports_restart_indices = index_buffer->supports_restart_indices;
  3343. RID id = index_array_owner.make_rid(index_array);
  3344. _add_dependency(id, p_index_buffer);
  3345. return id;
  3346. }
  3347. /****************/
  3348. /**** SHADER ****/
  3349. /****************/
  3350. static const char *shader_stage_names[RenderingDevice::SHADER_STAGE_MAX] = {
  3351. "Vertex",
  3352. "Fragment",
  3353. "TesselationControl",
  3354. "TesselationEvaluation",
  3355. "Compute"
  3356. };
  3357. static const char *shader_uniform_names[RenderingDevice::UNIFORM_TYPE_MAX] = {
  3358. "Sampler", "CombinedSampler", "Texture", "Image", "TextureBuffer", "SamplerTextureBuffer", "ImageBuffer", "UniformBuffer", "StorageBuffer", "InputAttachment"
  3359. };
  3360. static VkShaderStageFlagBits shader_stage_masks[RenderingDevice::SHADER_STAGE_MAX] = {
  3361. VK_SHADER_STAGE_VERTEX_BIT,
  3362. VK_SHADER_STAGE_FRAGMENT_BIT,
  3363. VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT,
  3364. VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT,
  3365. VK_SHADER_STAGE_COMPUTE_BIT,
  3366. };
  3367. String RenderingDeviceVulkan::_shader_uniform_debug(RID p_shader, int p_set) {
  3368. String ret;
  3369. const Shader *shader = shader_owner.getornull(p_shader);
  3370. ERR_FAIL_COND_V(!shader, String());
  3371. for (int i = 0; i < shader->sets.size(); i++) {
  3372. if (p_set >= 0 && i != p_set) {
  3373. continue;
  3374. }
  3375. for (int j = 0; j < shader->sets[i].uniform_info.size(); j++) {
  3376. const UniformInfo &ui = shader->sets[i].uniform_info[j];
  3377. if (ret != String()) {
  3378. ret += "\n";
  3379. }
  3380. ret += "Set: " + itos(i) + " Binding: " + itos(ui.binding) + " Type: " + shader_uniform_names[ui.type] + " Length: " + itos(ui.length);
  3381. }
  3382. }
  3383. return ret;
  3384. }
  3385. #if 0
  3386. bool RenderingDeviceVulkan::_uniform_add_binding(Vector<Vector<VkDescriptorSetLayoutBinding> > &bindings, Vector<Vector<UniformInfo> > &uniform_infos, const glslang::TObjectReflection &reflection, RenderingDevice::ShaderStage p_stage, Shader::PushConstant &push_constant, String *r_error) {
  3387. VkDescriptorSetLayoutBinding layout_binding;
  3388. UniformInfo info;
  3389. switch (reflection.getType()->getBasicType()) {
  3390. case glslang::EbtSampler: {
  3391. //print_line("DEBUG: IsSampler");
  3392. if (reflection.getType()->getSampler().dim == glslang::EsdBuffer) {
  3393. //texture buffers
  3394. if (reflection.getType()->getSampler().isCombined()) {
  3395. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER;
  3396. info.type = UNIFORM_TYPE_SAMPLER_WITH_TEXTURE_BUFFER;
  3397. //print_line("DEBUG: SAMPLER: texel combined");
  3398. } else if (reflection.getType()->getSampler().isTexture()) {
  3399. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER;
  3400. info.type = UNIFORM_TYPE_TEXTURE_BUFFER;
  3401. //print_line("DEBUG: SAMPLER: texel alone");
  3402. } else if (reflection.getType()->getSampler().isImage()) {
  3403. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER;
  3404. info.type = UNIFORM_TYPE_IMAGE_BUFFER;
  3405. //print_line("DEBUG: SAMPLER: texel buffer");
  3406. } else {
  3407. if (r_error) {
  3408. *r_error = "On shader stage '" + String(shader_stage_names[p_stage]) + "', uniform '" + reflection.name + "' is of unsupported buffer type.";
  3409. }
  3410. return false;
  3411. }
  3412. } else if (reflection.getType()->getSampler().isCombined()) {
  3413. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
  3414. info.type = UNIFORM_TYPE_SAMPLER_WITH_TEXTURE;
  3415. //print_line("DEBUG: SAMPLER: combined");
  3416. } else if (reflection.getType()->getSampler().isPureSampler()) {
  3417. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_SAMPLER;
  3418. info.type = UNIFORM_TYPE_SAMPLER;
  3419. //print_line("DEBUG: SAMPLER: sampler");
  3420. } else if (reflection.getType()->getSampler().isTexture()) {
  3421. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE;
  3422. info.type = UNIFORM_TYPE_TEXTURE;
  3423. //print_line("DEBUG: SAMPLER: image");
  3424. } else if (reflection.getType()->getSampler().isImage()) {
  3425. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE;
  3426. info.type = UNIFORM_TYPE_IMAGE;
  3427. //print_line("DEBUG: SAMPLER: storage image");
  3428. } else {
  3429. //print_line("DEBUG: sampler unknown");
  3430. if (r_error) {
  3431. *r_error = "On shader stage '" + String(shader_stage_names[p_stage]) + "', uniform '" + reflection.name + "' is of unsupported sampler type.";
  3432. }
  3433. return false;
  3434. }
  3435. if (reflection.getType()->isArray()) {
  3436. layout_binding.descriptorCount = reflection.getType()->getArraySizes()->getCumulativeSize();
  3437. //print_line("DEBUG: array of size: " + itos(layout_binding.descriptorCount));
  3438. } else {
  3439. layout_binding.descriptorCount = 1;
  3440. }
  3441. info.length = layout_binding.descriptorCount;
  3442. } break;
  3443. /*case glslang::EbtStruct: {
  3444. print_line("DEBUG: Struct");
  3445. } break;*/
  3446. case glslang::EbtBlock: {
  3447. //print_line("DEBUG: Block");
  3448. if (reflection.getType()->getQualifier().storage == glslang::EvqUniform) {
  3449. if (reflection.getType()->getQualifier().layoutPushConstant) {
  3450. uint32_t len = reflection.size;
  3451. if (push_constant.push_constant_size != 0 && push_constant.push_constant_size != len) {
  3452. *r_error = "On shader stage '" + String(shader_stage_names[p_stage]) + "', uniform '" + reflection.name + "' push constants for different stages should all be the same size.";
  3453. return false;
  3454. }
  3455. push_constant.push_constant_size = len;
  3456. push_constant.push_constants_vk_stage |= shader_stage_masks[p_stage];
  3457. return true;
  3458. }
  3459. //print_line("DEBUG: Uniform buffer");
  3460. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
  3461. info.type = UNIFORM_TYPE_UNIFORM_BUFFER;
  3462. } else if (reflection.getType()->getQualifier().storage == glslang::EvqBuffer) {
  3463. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER;
  3464. info.type = UNIFORM_TYPE_STORAGE_BUFFER;
  3465. //print_line("DEBUG: Storage buffer");
  3466. } else {
  3467. if (r_error) {
  3468. *r_error = "On shader stage '" + String(shader_stage_names[p_stage]) + "', uniform '" + reflection.name + "' is of unsupported block type: (" + itos(reflection.getType()->getQualifier().storage) + ").";
  3469. }
  3470. return false;
  3471. }
  3472. if (reflection.getType()->isArray()) {
  3473. layout_binding.descriptorCount = reflection.getType()->getArraySizes()->getCumulativeSize();
  3474. //print_line("DEBUG: array of size: " + itos(layout_binding.descriptorCount));
  3475. } else {
  3476. layout_binding.descriptorCount = 1;
  3477. }
  3478. info.length = reflection.size;
  3479. } break;
  3480. /*case glslang::EbtReference: {
  3481. } break;*/
  3482. /*case glslang::EbtAtomicUint: {
  3483. } break;*/
  3484. default: {
  3485. if (reflection.getType()->getQualifier().hasOffset() || reflection.name.find(".") != std::string::npos) {
  3486. //member of uniform block?
  3487. return true;
  3488. }
  3489. if (r_error) {
  3490. *r_error = "On shader stage '" + String(shader_stage_names[p_stage]) + "', uniform '" + reflection.name + "' unsupported uniform type.";
  3491. }
  3492. return false;
  3493. }
  3494. }
  3495. if (!reflection.getType()->getQualifier().hasBinding()) {
  3496. if (r_error) {
  3497. *r_error = "On shader stage '" + String(shader_stage_names[p_stage]) + "', uniform '" + reflection.name + "' lacks a binding number.";
  3498. }
  3499. return false;
  3500. }
  3501. uint32_t set = reflection.getType()->getQualifier().hasSet() ? reflection.getType()->getQualifier().layoutSet : 0;
  3502. if (set >= MAX_UNIFORM_SETS) {
  3503. if (r_error) {
  3504. *r_error = "On shader stage '" + String(shader_stage_names[p_stage]) + "', uniform '" + reflection.name + "' uses a set (" + itos(set) + ") index larger than what is supported (" + itos(MAX_UNIFORM_SETS) + ").";
  3505. }
  3506. return false;
  3507. }
  3508. if (set >= limits.maxBoundDescriptorSets) {
  3509. if (r_error) {
  3510. *r_error = "On shader stage '" + String(shader_stage_names[p_stage]) + "', uniform '" + reflection.name + "' uses a set (" + itos(set) + ") index larger than what is supported by the hardware (" + itos(limits.maxBoundDescriptorSets) + ").";
  3511. }
  3512. return false;
  3513. }
  3514. uint32_t binding = reflection.getType()->getQualifier().layoutBinding;
  3515. if (set < (uint32_t)bindings.size()) {
  3516. //check if this already exists
  3517. for (int i = 0; i < bindings[set].size(); i++) {
  3518. if (bindings[set][i].binding == binding) {
  3519. //already exists, verify that it's the same type
  3520. if (bindings[set][i].descriptorType != layout_binding.descriptorType) {
  3521. if (r_error) {
  3522. *r_error = "On shader stage '" + String(shader_stage_names[p_stage]) + "', uniform '" + reflection.name + "' trying to re-use location for set=" + itos(set) + ", binding=" + itos(binding) + " with different uniform type.";
  3523. }
  3524. return false;
  3525. }
  3526. //also, verify that it's the same size
  3527. if (bindings[set][i].descriptorCount != layout_binding.descriptorCount || uniform_infos[set][i].length != info.length) {
  3528. if (r_error) {
  3529. *r_error = "On shader stage '" + String(shader_stage_names[p_stage]) + "', uniform '" + reflection.name + "' trying to re-use location for set=" + itos(set) + ", binding=" + itos(binding) + " with different uniform size.";
  3530. }
  3531. return false;
  3532. }
  3533. //just append stage mask and return
  3534. bindings.write[set].write[i].stageFlags |= shader_stage_masks[p_stage];
  3535. uniform_infos.write[set].write[i].stages |= 1 << p_stage;
  3536. return true;
  3537. }
  3538. }
  3539. }
  3540. layout_binding.binding = binding;
  3541. layout_binding.stageFlags = shader_stage_masks[p_stage];
  3542. layout_binding.pImmutableSamplers = nullptr; //no support for this yet
  3543. info.stages = 1 << p_stage;
  3544. info.binding = binding;
  3545. if (set >= (uint32_t)bindings.size()) {
  3546. bindings.resize(set + 1);
  3547. uniform_infos.resize(set + 1);
  3548. }
  3549. #if 0
  3550. print_line("stage: " + String(shader_stage_names[p_stage]) + " set: " + itos(set) + " binding: " + itos(info.binding) + " type:" + shader_uniform_names[info.type] + " length: " + itos(info.length));
  3551. #endif
  3552. bindings.write[set].push_back(layout_binding);
  3553. uniform_infos.write[set].push_back(info);
  3554. return true;
  3555. }
  3556. #endif
  3557. RID RenderingDeviceVulkan::shader_create(const Vector<ShaderStageData> &p_stages) {
  3558. //descriptor layouts
  3559. Vector<Vector<VkDescriptorSetLayoutBinding>> set_bindings;
  3560. Vector<Vector<UniformInfo>> uniform_info;
  3561. Shader::PushConstant push_constant;
  3562. push_constant.push_constant_size = 0;
  3563. push_constant.push_constants_vk_stage = 0;
  3564. uint32_t vertex_input_mask = 0;
  3565. uint32_t fragment_outputs = 0;
  3566. uint32_t stages_processed = 0;
  3567. bool is_compute = false;
  3568. for (int i = 0; i < p_stages.size(); i++) {
  3569. if (p_stages[i].shader_stage == SHADER_STAGE_COMPUTE) {
  3570. is_compute = true;
  3571. ERR_FAIL_COND_V_MSG(p_stages.size() != 1, RID(),
  3572. "Compute shaders can only receive one stage, dedicated to compute.");
  3573. }
  3574. ERR_FAIL_COND_V_MSG(stages_processed & (1 << p_stages[i].shader_stage), RID(),
  3575. "Stage " + String(shader_stage_names[p_stages[i].shader_stage]) + " submitted more than once.");
  3576. {
  3577. SpvReflectShaderModule module;
  3578. const uint8_t *spirv = p_stages[i].spir_v.ptr();
  3579. SpvReflectResult result = spvReflectCreateShaderModule(p_stages[i].spir_v.size(), spirv, &module);
  3580. ERR_FAIL_COND_V_MSG(result != SPV_REFLECT_RESULT_SUCCESS, RID(),
  3581. "Reflection of SPIR-V shader stage '" + String(shader_stage_names[p_stages[i].shader_stage]) + "' failed parsing shader.");
  3582. uint32_t binding_count = 0;
  3583. result = spvReflectEnumerateDescriptorBindings(&module, &binding_count, nullptr);
  3584. ERR_FAIL_COND_V_MSG(result != SPV_REFLECT_RESULT_SUCCESS, RID(),
  3585. "Reflection of SPIR-V shader stage '" + String(shader_stage_names[p_stages[i].shader_stage]) + "' failed enumerating descriptor bindings.");
  3586. uint32_t stage = p_stages[i].shader_stage;
  3587. if (binding_count > 0) {
  3588. //Parse bindings
  3589. Vector<SpvReflectDescriptorBinding *> bindings;
  3590. bindings.resize(binding_count);
  3591. result = spvReflectEnumerateDescriptorBindings(&module, &binding_count, bindings.ptrw());
  3592. ERR_FAIL_COND_V_MSG(result != SPV_REFLECT_RESULT_SUCCESS, RID(),
  3593. "Reflection of SPIR-V shader stage '" + String(shader_stage_names[p_stages[i].shader_stage]) + "' failed getting descriptor bindings.");
  3594. for (uint32_t j = 0; j < binding_count; j++) {
  3595. const SpvReflectDescriptorBinding &binding = *bindings[j];
  3596. VkDescriptorSetLayoutBinding layout_binding;
  3597. UniformInfo info;
  3598. bool need_array_dimensions = false;
  3599. bool need_block_size = false;
  3600. switch (binding.descriptor_type) {
  3601. case SPV_REFLECT_DESCRIPTOR_TYPE_SAMPLER: {
  3602. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_SAMPLER;
  3603. info.type = UNIFORM_TYPE_SAMPLER;
  3604. need_array_dimensions = true;
  3605. } break;
  3606. case SPV_REFLECT_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER: {
  3607. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
  3608. info.type = UNIFORM_TYPE_SAMPLER_WITH_TEXTURE;
  3609. need_array_dimensions = true;
  3610. } break;
  3611. case SPV_REFLECT_DESCRIPTOR_TYPE_SAMPLED_IMAGE: {
  3612. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE;
  3613. info.type = UNIFORM_TYPE_TEXTURE;
  3614. need_array_dimensions = true;
  3615. } break;
  3616. case SPV_REFLECT_DESCRIPTOR_TYPE_STORAGE_IMAGE: {
  3617. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE;
  3618. info.type = UNIFORM_TYPE_IMAGE;
  3619. need_array_dimensions = true;
  3620. } break;
  3621. case SPV_REFLECT_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER: {
  3622. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER;
  3623. info.type = UNIFORM_TYPE_TEXTURE_BUFFER;
  3624. need_array_dimensions = true;
  3625. } break;
  3626. case SPV_REFLECT_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER: {
  3627. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER;
  3628. info.type = UNIFORM_TYPE_IMAGE_BUFFER;
  3629. need_array_dimensions = true;
  3630. } break;
  3631. case SPV_REFLECT_DESCRIPTOR_TYPE_UNIFORM_BUFFER: {
  3632. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
  3633. info.type = UNIFORM_TYPE_UNIFORM_BUFFER;
  3634. need_block_size = true;
  3635. } break;
  3636. case SPV_REFLECT_DESCRIPTOR_TYPE_STORAGE_BUFFER: {
  3637. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER;
  3638. info.type = UNIFORM_TYPE_STORAGE_BUFFER;
  3639. need_block_size = true;
  3640. } break;
  3641. case SPV_REFLECT_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC: {
  3642. ERR_PRINT("Dynamic uniform buffer not supported.");
  3643. continue;
  3644. } break;
  3645. case SPV_REFLECT_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC: {
  3646. ERR_PRINT("Dynamic storage buffer not supported.");
  3647. continue;
  3648. } break;
  3649. case SPV_REFLECT_DESCRIPTOR_TYPE_INPUT_ATTACHMENT: {
  3650. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT;
  3651. info.type = UNIFORM_TYPE_INPUT_ATTACHMENT;
  3652. } break;
  3653. case SPV_REFLECT_DESCRIPTOR_TYPE_ACCELERATION_STRUCTURE_KHR: {
  3654. ERR_PRINT("Acceleration structure not supported.");
  3655. continue;
  3656. } break;
  3657. }
  3658. if (need_array_dimensions) {
  3659. if (binding.array.dims_count == 0) {
  3660. info.length = 1;
  3661. } else {
  3662. for (uint32_t k = 0; k < binding.array.dims_count; k++) {
  3663. if (k == 0) {
  3664. info.length = binding.array.dims[0];
  3665. } else {
  3666. info.length *= binding.array.dims[k];
  3667. }
  3668. }
  3669. }
  3670. layout_binding.descriptorCount = info.length;
  3671. } else if (need_block_size) {
  3672. info.length = binding.block.size;
  3673. layout_binding.descriptorCount = 1;
  3674. } else {
  3675. info.length = 0;
  3676. layout_binding.descriptorCount = 1;
  3677. }
  3678. info.binding = binding.binding;
  3679. uint32_t set = binding.set;
  3680. //print_line("Stage: " + String(shader_stage_names[stage]) + " set=" + itos(set) + " binding=" + itos(info.binding) + " type=" + shader_uniform_names[info.type] + " length=" + itos(info.length));
  3681. ERR_FAIL_COND_V_MSG(set >= MAX_UNIFORM_SETS, RID(),
  3682. "On shader stage '" + String(shader_stage_names[stage]) + "', uniform '" + binding.name + "' uses a set (" + itos(set) + ") index larger than what is supported (" + itos(MAX_UNIFORM_SETS) + ").");
  3683. ERR_FAIL_COND_V_MSG(set >= limits.maxBoundDescriptorSets, RID(),
  3684. "On shader stage '" + String(shader_stage_names[stage]) + "', uniform '" + binding.name + "' uses a set (" + itos(set) + ") index larger than what is supported by the hardware (" + itos(limits.maxBoundDescriptorSets) + ").");
  3685. if (set < (uint32_t)set_bindings.size()) {
  3686. //check if this already exists
  3687. bool exists = false;
  3688. for (int k = 0; k < set_bindings[set].size(); k++) {
  3689. if (set_bindings[set][k].binding == (uint32_t)info.binding) {
  3690. //already exists, verify that it's the same type
  3691. ERR_FAIL_COND_V_MSG(set_bindings[set][k].descriptorType != layout_binding.descriptorType, RID(),
  3692. "On shader stage '" + String(shader_stage_names[stage]) + "', uniform '" + binding.name + "' trying to re-use location for set=" + itos(set) + ", binding=" + itos(info.binding) + " with different uniform type.");
  3693. //also, verify that it's the same size
  3694. ERR_FAIL_COND_V_MSG(set_bindings[set][k].descriptorCount != layout_binding.descriptorCount || uniform_info[set][k].length != info.length, RID(),
  3695. "On shader stage '" + String(shader_stage_names[stage]) + "', uniform '" + binding.name + "' trying to re-use location for set=" + itos(set) + ", binding=" + itos(info.binding) + " with different uniform size.");
  3696. //just append stage mask and return
  3697. set_bindings.write[set].write[k].stageFlags |= shader_stage_masks[stage];
  3698. uniform_info.write[set].write[k].stages |= 1 << stage;
  3699. exists = true;
  3700. }
  3701. }
  3702. if (exists) {
  3703. continue; //merged
  3704. }
  3705. }
  3706. layout_binding.binding = info.binding;
  3707. layout_binding.stageFlags = shader_stage_masks[stage];
  3708. layout_binding.pImmutableSamplers = nullptr; //no support for this yet
  3709. info.stages = 1 << stage;
  3710. info.binding = info.binding;
  3711. if (set >= (uint32_t)set_bindings.size()) {
  3712. set_bindings.resize(set + 1);
  3713. uniform_info.resize(set + 1);
  3714. }
  3715. set_bindings.write[set].push_back(layout_binding);
  3716. uniform_info.write[set].push_back(info);
  3717. }
  3718. }
  3719. if (stage == SHADER_STAGE_VERTEX) {
  3720. uint32_t iv_count = 0;
  3721. result = spvReflectEnumerateInputVariables(&module, &iv_count, nullptr);
  3722. ERR_FAIL_COND_V_MSG(result != SPV_REFLECT_RESULT_SUCCESS, RID(),
  3723. "Reflection of SPIR-V shader stage '" + String(shader_stage_names[p_stages[i].shader_stage]) + "' failed enumerating input variables.");
  3724. if (iv_count) {
  3725. Vector<SpvReflectInterfaceVariable *> input_vars;
  3726. input_vars.resize(iv_count);
  3727. result = spvReflectEnumerateInputVariables(&module, &iv_count, input_vars.ptrw());
  3728. ERR_FAIL_COND_V_MSG(result != SPV_REFLECT_RESULT_SUCCESS, RID(),
  3729. "Reflection of SPIR-V shader stage '" + String(shader_stage_names[p_stages[i].shader_stage]) + "' failed obtaining input variables.");
  3730. for (uint32_t j = 0; j < iv_count; j++) {
  3731. if (input_vars[j] && input_vars[j]->decoration_flags == 0) { //regular input
  3732. vertex_input_mask |= (1 << uint32_t(input_vars[j]->location));
  3733. }
  3734. }
  3735. }
  3736. }
  3737. if (stage == SHADER_STAGE_FRAGMENT) {
  3738. uint32_t ov_count = 0;
  3739. result = spvReflectEnumerateOutputVariables(&module, &ov_count, nullptr);
  3740. ERR_FAIL_COND_V_MSG(result != SPV_REFLECT_RESULT_SUCCESS, RID(),
  3741. "Reflection of SPIR-V shader stage '" + String(shader_stage_names[p_stages[i].shader_stage]) + "' failed enumerating output variables.");
  3742. if (ov_count) {
  3743. Vector<SpvReflectInterfaceVariable *> output_vars;
  3744. output_vars.resize(ov_count);
  3745. result = spvReflectEnumerateOutputVariables(&module, &ov_count, output_vars.ptrw());
  3746. ERR_FAIL_COND_V_MSG(result != SPV_REFLECT_RESULT_SUCCESS, RID(),
  3747. "Reflection of SPIR-V shader stage '" + String(shader_stage_names[p_stages[i].shader_stage]) + "' failed obtaining output variables.");
  3748. for (uint32_t j = 0; j < ov_count; j++) {
  3749. if (output_vars[j]) {
  3750. fragment_outputs = MAX(fragment_outputs, output_vars[j]->location + 1);
  3751. }
  3752. }
  3753. }
  3754. }
  3755. uint32_t pc_count = 0;
  3756. result = spvReflectEnumeratePushConstantBlocks(&module, &pc_count, nullptr);
  3757. ERR_FAIL_COND_V_MSG(result != SPV_REFLECT_RESULT_SUCCESS, RID(),
  3758. "Reflection of SPIR-V shader stage '" + String(shader_stage_names[p_stages[i].shader_stage]) + "' failed enumerating push constants.");
  3759. if (pc_count) {
  3760. ERR_FAIL_COND_V_MSG(pc_count > 1, RID(),
  3761. "Reflection of SPIR-V shader stage '" + String(shader_stage_names[p_stages[i].shader_stage]) + "': Only one push constant is supported, which should be the same across shader stages.");
  3762. Vector<SpvReflectBlockVariable *> pconstants;
  3763. pconstants.resize(pc_count);
  3764. result = spvReflectEnumeratePushConstantBlocks(&module, &pc_count, pconstants.ptrw());
  3765. ERR_FAIL_COND_V_MSG(result != SPV_REFLECT_RESULT_SUCCESS, RID(),
  3766. "Reflection of SPIR-V shader stage '" + String(shader_stage_names[p_stages[i].shader_stage]) + "' failed obtaining push constants.");
  3767. #if 0
  3768. if (pconstants[0] == nullptr) {
  3769. FileAccess *f = FileAccess::open("res://popo.spv", FileAccess::WRITE);
  3770. f->store_buffer((const uint8_t *)&SpirV[0], SpirV.size() * sizeof(uint32_t));
  3771. memdelete(f);
  3772. }
  3773. #endif
  3774. ERR_FAIL_COND_V_MSG(push_constant.push_constant_size && push_constant.push_constant_size != pconstants[0]->size, RID(),
  3775. "Reflection of SPIR-V shader stage '" + String(shader_stage_names[p_stages[i].shader_stage]) + "': Push constant block must be the same across shader stages.");
  3776. push_constant.push_constant_size = pconstants[0]->size;
  3777. push_constant.push_constants_vk_stage |= shader_stage_masks[stage];
  3778. //print_line("Stage: " + String(shader_stage_names[stage]) + " push constant of size=" + itos(push_constant.push_constant_size));
  3779. }
  3780. // Destroy the reflection data when no longer required.
  3781. spvReflectDestroyShaderModule(&module);
  3782. }
  3783. stages_processed |= (1 << p_stages[i].shader_stage);
  3784. }
  3785. //all good, let's create modules
  3786. _THREAD_SAFE_METHOD_
  3787. Shader shader;
  3788. shader.vertex_input_mask = vertex_input_mask;
  3789. shader.fragment_outputs = fragment_outputs;
  3790. shader.push_constant = push_constant;
  3791. shader.is_compute = is_compute;
  3792. String error_text;
  3793. bool success = true;
  3794. for (int i = 0; i < p_stages.size(); i++) {
  3795. VkShaderModuleCreateInfo shader_module_create_info;
  3796. shader_module_create_info.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
  3797. shader_module_create_info.pNext = nullptr;
  3798. shader_module_create_info.flags = 0;
  3799. shader_module_create_info.codeSize = p_stages[i].spir_v.size();
  3800. const uint8_t *r = p_stages[i].spir_v.ptr();
  3801. shader_module_create_info.pCode = (const uint32_t *)r;
  3802. VkShaderModule module;
  3803. VkResult res = vkCreateShaderModule(device, &shader_module_create_info, nullptr, &module);
  3804. if (res) {
  3805. success = false;
  3806. error_text = "Error (" + itos(res) + ") creating shader module for stage: " + String(shader_stage_names[p_stages[i].shader_stage]);
  3807. break;
  3808. }
  3809. const VkShaderStageFlagBits shader_stage_bits[SHADER_STAGE_MAX] = {
  3810. VK_SHADER_STAGE_VERTEX_BIT,
  3811. VK_SHADER_STAGE_FRAGMENT_BIT,
  3812. VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT,
  3813. VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT,
  3814. VK_SHADER_STAGE_COMPUTE_BIT,
  3815. };
  3816. VkPipelineShaderStageCreateInfo shader_stage;
  3817. shader_stage.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
  3818. shader_stage.pNext = nullptr;
  3819. shader_stage.flags = 0;
  3820. shader_stage.stage = shader_stage_bits[p_stages[i].shader_stage];
  3821. shader_stage.module = module;
  3822. shader_stage.pName = "main";
  3823. shader_stage.pSpecializationInfo = nullptr;
  3824. shader.pipeline_stages.push_back(shader_stage);
  3825. }
  3826. //proceed to create descriptor sets
  3827. if (success) {
  3828. for (int i = 0; i < set_bindings.size(); i++) {
  3829. //empty ones are fine if they were not used according to spec (binding count will be 0)
  3830. VkDescriptorSetLayoutCreateInfo layout_create_info;
  3831. layout_create_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
  3832. layout_create_info.pNext = nullptr;
  3833. layout_create_info.flags = 0;
  3834. layout_create_info.bindingCount = set_bindings[i].size();
  3835. layout_create_info.pBindings = set_bindings[i].ptr();
  3836. VkDescriptorSetLayout layout;
  3837. VkResult res = vkCreateDescriptorSetLayout(device, &layout_create_info, nullptr, &layout);
  3838. if (res) {
  3839. error_text = "Error (" + itos(res) + ") creating descriptor set layout for set " + itos(i);
  3840. success = false;
  3841. break;
  3842. }
  3843. Shader::Set set;
  3844. set.descriptor_set_layout = layout;
  3845. set.uniform_info = uniform_info[i];
  3846. //sort and hash
  3847. set.uniform_info.sort();
  3848. uint32_t format = 0; //no format, default
  3849. if (set.uniform_info.size()) {
  3850. //has data, needs an actual format;
  3851. UniformSetFormat usformat;
  3852. usformat.uniform_info = set.uniform_info;
  3853. Map<UniformSetFormat, uint32_t>::Element *E = uniform_set_format_cache.find(usformat);
  3854. if (E) {
  3855. format = E->get();
  3856. } else {
  3857. format = uniform_set_format_cache.size() + 1;
  3858. uniform_set_format_cache.insert(usformat, format);
  3859. }
  3860. }
  3861. shader.sets.push_back(set);
  3862. shader.set_formats.push_back(format);
  3863. }
  3864. }
  3865. if (success) {
  3866. //create pipeline layout
  3867. VkPipelineLayoutCreateInfo pipeline_layout_create_info;
  3868. pipeline_layout_create_info.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
  3869. pipeline_layout_create_info.pNext = nullptr;
  3870. pipeline_layout_create_info.flags = 0;
  3871. pipeline_layout_create_info.setLayoutCount = shader.sets.size();
  3872. Vector<VkDescriptorSetLayout> layouts;
  3873. layouts.resize(shader.sets.size());
  3874. for (int i = 0; i < layouts.size(); i++) {
  3875. layouts.write[i] = shader.sets[i].descriptor_set_layout;
  3876. }
  3877. pipeline_layout_create_info.pSetLayouts = layouts.ptr();
  3878. // Needs to be declared in this outer scope, otherwise it may not outlive its assignment
  3879. // to pipeline_layout_create_info.
  3880. VkPushConstantRange push_constant_range;
  3881. if (push_constant.push_constant_size) {
  3882. push_constant_range.stageFlags = push_constant.push_constants_vk_stage;
  3883. push_constant_range.offset = 0;
  3884. push_constant_range.size = push_constant.push_constant_size;
  3885. pipeline_layout_create_info.pushConstantRangeCount = 1;
  3886. pipeline_layout_create_info.pPushConstantRanges = &push_constant_range;
  3887. } else {
  3888. pipeline_layout_create_info.pushConstantRangeCount = 0;
  3889. pipeline_layout_create_info.pPushConstantRanges = nullptr;
  3890. }
  3891. VkResult err = vkCreatePipelineLayout(device, &pipeline_layout_create_info, nullptr, &shader.pipeline_layout);
  3892. if (err) {
  3893. error_text = "Error (" + itos(err) + ") creating pipeline layout.";
  3894. success = false;
  3895. }
  3896. }
  3897. if (!success) {
  3898. //clean up if failed
  3899. for (int i = 0; i < shader.pipeline_stages.size(); i++) {
  3900. vkDestroyShaderModule(device, shader.pipeline_stages[i].module, nullptr);
  3901. }
  3902. for (int i = 0; i < shader.sets.size(); i++) {
  3903. vkDestroyDescriptorSetLayout(device, shader.sets[i].descriptor_set_layout, nullptr);
  3904. }
  3905. ERR_FAIL_V_MSG(RID(), error_text);
  3906. }
  3907. return shader_owner.make_rid(shader);
  3908. }
  3909. uint32_t RenderingDeviceVulkan::shader_get_vertex_input_attribute_mask(RID p_shader) {
  3910. _THREAD_SAFE_METHOD_
  3911. const Shader *shader = shader_owner.getornull(p_shader);
  3912. ERR_FAIL_COND_V(!shader, 0);
  3913. return shader->vertex_input_mask;
  3914. }
  3915. /******************/
  3916. /**** UNIFORMS ****/
  3917. /******************/
  3918. RID RenderingDeviceVulkan::uniform_buffer_create(uint32_t p_size_bytes, const Vector<uint8_t> &p_data) {
  3919. _THREAD_SAFE_METHOD_
  3920. ERR_FAIL_COND_V(p_data.size() && (uint32_t)p_data.size() != p_size_bytes, RID());
  3921. ERR_FAIL_COND_V_MSG(draw_list != nullptr && p_data.size(), RID(),
  3922. "Creating buffers with data is forbidden during creation of a draw list");
  3923. ERR_FAIL_COND_V_MSG(compute_list != nullptr && p_data.size(), RID(),
  3924. "Creating buffers with data is forbidden during creation of a draw list");
  3925. Buffer buffer;
  3926. Error err = _buffer_allocate(&buffer, p_size_bytes, VK_BUFFER_USAGE_TRANSFER_DST_BIT | VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT, VMA_MEMORY_USAGE_GPU_ONLY);
  3927. ERR_FAIL_COND_V(err != OK, RID());
  3928. if (p_data.size()) {
  3929. uint64_t data_size = p_data.size();
  3930. const uint8_t *r = p_data.ptr();
  3931. _buffer_update(&buffer, 0, r, data_size);
  3932. _buffer_memory_barrier(buffer.buffer, 0, data_size, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, VK_ACCESS_TRANSFER_WRITE_BIT, VK_ACCESS_UNIFORM_READ_BIT, false);
  3933. }
  3934. return uniform_buffer_owner.make_rid(buffer);
  3935. }
  3936. RID RenderingDeviceVulkan::storage_buffer_create(uint32_t p_size_bytes, const Vector<uint8_t> &p_data, uint32_t p_usage) {
  3937. _THREAD_SAFE_METHOD_
  3938. ERR_FAIL_COND_V_MSG(draw_list != nullptr && p_data.size(), RID(),
  3939. "Creating buffers with data is forbidden during creation of a draw list");
  3940. ERR_FAIL_COND_V_MSG(compute_list != nullptr && p_data.size(), RID(),
  3941. "Creating buffers with data is forbidden during creation of a draw list");
  3942. ERR_FAIL_COND_V(p_data.size() && (uint32_t)p_data.size() != p_size_bytes, RID());
  3943. Buffer buffer;
  3944. buffer.usage = p_usage;
  3945. uint32_t flags = VK_BUFFER_USAGE_TRANSFER_SRC_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT | VK_BUFFER_USAGE_STORAGE_BUFFER_BIT;
  3946. if (p_usage & STORAGE_BUFFER_USAGE_DISPATCH_INDIRECT) {
  3947. flags |= VK_BUFFER_USAGE_INDIRECT_BUFFER_BIT;
  3948. }
  3949. Error err = _buffer_allocate(&buffer, p_size_bytes, flags, VMA_MEMORY_USAGE_GPU_ONLY);
  3950. ERR_FAIL_COND_V(err != OK, RID());
  3951. if (p_data.size()) {
  3952. uint64_t data_size = p_data.size();
  3953. const uint8_t *r = p_data.ptr();
  3954. _buffer_update(&buffer, 0, r, data_size);
  3955. _buffer_memory_barrier(buffer.buffer, 0, data_size, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, VK_ACCESS_TRANSFER_WRITE_BIT, VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT, false);
  3956. }
  3957. return storage_buffer_owner.make_rid(buffer);
  3958. }
  3959. RID RenderingDeviceVulkan::texture_buffer_create(uint32_t p_size_elements, DataFormat p_format, const Vector<uint8_t> &p_data) {
  3960. _THREAD_SAFE_METHOD_
  3961. ERR_FAIL_COND_V_MSG(draw_list != nullptr && p_data.size(), RID(),
  3962. "Creating buffers with data is forbidden during creation of a draw list");
  3963. ERR_FAIL_COND_V_MSG(compute_list != nullptr && p_data.size(), RID(),
  3964. "Creating buffers with data is forbidden during creation of a draw list");
  3965. uint32_t element_size = get_format_vertex_size(p_format);
  3966. ERR_FAIL_COND_V_MSG(element_size == 0, RID(), "Format requested is not supported for texture buffers");
  3967. uint64_t size_bytes = uint64_t(element_size) * p_size_elements;
  3968. ERR_FAIL_COND_V(p_data.size() && (uint32_t)p_data.size() != size_bytes, RID());
  3969. TextureBuffer texture_buffer;
  3970. Error err = _buffer_allocate(&texture_buffer.buffer, size_bytes, VK_BUFFER_USAGE_TRANSFER_SRC_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT | VK_BUFFER_USAGE_UNIFORM_TEXEL_BUFFER_BIT, VMA_MEMORY_USAGE_GPU_ONLY);
  3971. ERR_FAIL_COND_V(err != OK, RID());
  3972. if (p_data.size()) {
  3973. uint64_t data_size = p_data.size();
  3974. const uint8_t *r = p_data.ptr();
  3975. _buffer_update(&texture_buffer.buffer, 0, r, data_size);
  3976. _buffer_memory_barrier(texture_buffer.buffer.buffer, 0, data_size, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, VK_ACCESS_TRANSFER_WRITE_BIT, VK_ACCESS_SHADER_READ_BIT, false);
  3977. }
  3978. VkBufferViewCreateInfo view_create_info;
  3979. view_create_info.sType = VK_STRUCTURE_TYPE_BUFFER_VIEW_CREATE_INFO;
  3980. view_create_info.pNext = nullptr;
  3981. view_create_info.flags = 0;
  3982. view_create_info.buffer = texture_buffer.buffer.buffer;
  3983. view_create_info.format = vulkan_formats[p_format];
  3984. view_create_info.offset = 0;
  3985. view_create_info.range = size_bytes;
  3986. texture_buffer.view = VK_NULL_HANDLE;
  3987. VkResult res = vkCreateBufferView(device, &view_create_info, nullptr, &texture_buffer.view);
  3988. if (res) {
  3989. _buffer_free(&texture_buffer.buffer);
  3990. ERR_FAIL_V_MSG(RID(), "Unable to create buffer view, error " + itos(res) + ".");
  3991. }
  3992. //allocate the view
  3993. return texture_buffer_owner.make_rid(texture_buffer);
  3994. }
  3995. RenderingDeviceVulkan::DescriptorPool *RenderingDeviceVulkan::_descriptor_pool_allocate(const DescriptorPoolKey &p_key) {
  3996. if (!descriptor_pools.has(p_key)) {
  3997. descriptor_pools[p_key] = Set<DescriptorPool *>();
  3998. }
  3999. DescriptorPool *pool = nullptr;
  4000. for (Set<DescriptorPool *>::Element *E = descriptor_pools[p_key].front(); E; E = E->next()) {
  4001. if (E->get()->usage < max_descriptors_per_pool) {
  4002. pool = E->get();
  4003. break;
  4004. }
  4005. }
  4006. if (!pool) {
  4007. //create a new one
  4008. pool = memnew(DescriptorPool);
  4009. pool->usage = 0;
  4010. VkDescriptorPoolCreateInfo descriptor_pool_create_info;
  4011. descriptor_pool_create_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
  4012. descriptor_pool_create_info.pNext = nullptr;
  4013. descriptor_pool_create_info.flags = VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT; // can't think how somebody may NOT need this flag..
  4014. descriptor_pool_create_info.maxSets = max_descriptors_per_pool;
  4015. Vector<VkDescriptorPoolSize> sizes;
  4016. //here comes more vulkan API strangeness
  4017. if (p_key.uniform_type[UNIFORM_TYPE_SAMPLER]) {
  4018. VkDescriptorPoolSize s;
  4019. s.type = VK_DESCRIPTOR_TYPE_SAMPLER;
  4020. s.descriptorCount = p_key.uniform_type[UNIFORM_TYPE_SAMPLER] * max_descriptors_per_pool;
  4021. sizes.push_back(s);
  4022. }
  4023. if (p_key.uniform_type[UNIFORM_TYPE_SAMPLER_WITH_TEXTURE]) {
  4024. VkDescriptorPoolSize s;
  4025. s.type = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
  4026. s.descriptorCount = p_key.uniform_type[UNIFORM_TYPE_SAMPLER_WITH_TEXTURE] * max_descriptors_per_pool;
  4027. sizes.push_back(s);
  4028. }
  4029. if (p_key.uniform_type[UNIFORM_TYPE_TEXTURE]) {
  4030. VkDescriptorPoolSize s;
  4031. s.type = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE;
  4032. s.descriptorCount = p_key.uniform_type[UNIFORM_TYPE_TEXTURE] * max_descriptors_per_pool;
  4033. sizes.push_back(s);
  4034. }
  4035. if (p_key.uniform_type[UNIFORM_TYPE_IMAGE]) {
  4036. VkDescriptorPoolSize s;
  4037. s.type = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE;
  4038. s.descriptorCount = p_key.uniform_type[UNIFORM_TYPE_IMAGE] * max_descriptors_per_pool;
  4039. sizes.push_back(s);
  4040. }
  4041. if (p_key.uniform_type[UNIFORM_TYPE_TEXTURE_BUFFER] || p_key.uniform_type[UNIFORM_TYPE_SAMPLER_WITH_TEXTURE_BUFFER]) {
  4042. VkDescriptorPoolSize s;
  4043. s.type = VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER;
  4044. s.descriptorCount = (p_key.uniform_type[UNIFORM_TYPE_TEXTURE_BUFFER] + p_key.uniform_type[UNIFORM_TYPE_SAMPLER_WITH_TEXTURE_BUFFER]) * max_descriptors_per_pool;
  4045. sizes.push_back(s);
  4046. }
  4047. if (p_key.uniform_type[UNIFORM_TYPE_IMAGE_BUFFER]) {
  4048. VkDescriptorPoolSize s;
  4049. s.type = VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER;
  4050. s.descriptorCount = p_key.uniform_type[UNIFORM_TYPE_IMAGE_BUFFER] * max_descriptors_per_pool;
  4051. sizes.push_back(s);
  4052. }
  4053. if (p_key.uniform_type[UNIFORM_TYPE_UNIFORM_BUFFER]) {
  4054. VkDescriptorPoolSize s;
  4055. s.type = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
  4056. s.descriptorCount = p_key.uniform_type[UNIFORM_TYPE_UNIFORM_BUFFER] * max_descriptors_per_pool;
  4057. sizes.push_back(s);
  4058. }
  4059. if (p_key.uniform_type[UNIFORM_TYPE_STORAGE_BUFFER]) {
  4060. VkDescriptorPoolSize s;
  4061. s.type = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER;
  4062. s.descriptorCount = p_key.uniform_type[UNIFORM_TYPE_STORAGE_BUFFER] * max_descriptors_per_pool;
  4063. sizes.push_back(s);
  4064. }
  4065. if (p_key.uniform_type[UNIFORM_TYPE_INPUT_ATTACHMENT]) {
  4066. VkDescriptorPoolSize s;
  4067. s.type = VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT;
  4068. s.descriptorCount = p_key.uniform_type[UNIFORM_TYPE_INPUT_ATTACHMENT] * max_descriptors_per_pool;
  4069. sizes.push_back(s);
  4070. }
  4071. descriptor_pool_create_info.poolSizeCount = sizes.size();
  4072. descriptor_pool_create_info.pPoolSizes = sizes.ptr();
  4073. VkResult res = vkCreateDescriptorPool(device, &descriptor_pool_create_info, nullptr, &pool->pool);
  4074. if (res) {
  4075. memdelete(pool);
  4076. ERR_FAIL_COND_V_MSG(res, nullptr, "vkCreateDescriptorPool failed with error " + itos(res) + ".");
  4077. }
  4078. descriptor_pools[p_key].insert(pool);
  4079. }
  4080. pool->usage++;
  4081. return pool;
  4082. }
  4083. void RenderingDeviceVulkan::_descriptor_pool_free(const DescriptorPoolKey &p_key, DescriptorPool *p_pool) {
  4084. #ifdef DEBUG_ENABLED
  4085. ERR_FAIL_COND(!descriptor_pools[p_key].has(p_pool));
  4086. #endif
  4087. ERR_FAIL_COND(p_pool->usage == 0);
  4088. p_pool->usage--;
  4089. if (p_pool->usage == 0) {
  4090. vkDestroyDescriptorPool(device, p_pool->pool, nullptr);
  4091. descriptor_pools[p_key].erase(p_pool);
  4092. memdelete(p_pool);
  4093. if (descriptor_pools[p_key].is_empty()) {
  4094. descriptor_pools.erase(p_key);
  4095. }
  4096. }
  4097. }
  4098. RID RenderingDeviceVulkan::uniform_set_create(const Vector<Uniform> &p_uniforms, RID p_shader, uint32_t p_shader_set) {
  4099. _THREAD_SAFE_METHOD_
  4100. ERR_FAIL_COND_V(p_uniforms.size() == 0, RID());
  4101. Shader *shader = shader_owner.getornull(p_shader);
  4102. ERR_FAIL_COND_V(!shader, RID());
  4103. ERR_FAIL_COND_V_MSG(p_shader_set >= (uint32_t)shader->sets.size() || shader->sets[p_shader_set].uniform_info.size() == 0, RID(),
  4104. "Desired set (" + itos(p_shader_set) + ") not used by shader.");
  4105. //see that all sets in shader are satisfied
  4106. const Shader::Set &set = shader->sets[p_shader_set];
  4107. uint32_t uniform_count = p_uniforms.size();
  4108. const Uniform *uniforms = p_uniforms.ptr();
  4109. uint32_t set_uniform_count = set.uniform_info.size();
  4110. const UniformInfo *set_uniforms = set.uniform_info.ptr();
  4111. Vector<VkWriteDescriptorSet> writes;
  4112. DescriptorPoolKey pool_key;
  4113. //to keep them alive until update call
  4114. List<Vector<VkDescriptorBufferInfo>> buffer_infos;
  4115. List<Vector<VkBufferView>> buffer_views;
  4116. List<Vector<VkDescriptorImageInfo>> image_infos;
  4117. //used for verification to make sure a uniform set does not use a framebuffer bound texture
  4118. LocalVector<UniformSet::AttachableTexture> attachable_textures;
  4119. Vector<Texture *> mutable_sampled_textures;
  4120. Vector<Texture *> mutable_storage_textures;
  4121. for (uint32_t i = 0; i < set_uniform_count; i++) {
  4122. const UniformInfo &set_uniform = set_uniforms[i];
  4123. int uniform_idx = -1;
  4124. for (int j = 0; j < (int)uniform_count; j++) {
  4125. if (uniforms[j].binding == set_uniform.binding) {
  4126. uniform_idx = j;
  4127. }
  4128. }
  4129. ERR_FAIL_COND_V_MSG(uniform_idx == -1, RID(),
  4130. "All the shader bindings for the given set must be covered by the uniforms provided. Binding (" + itos(set_uniform.binding) + "), set (" + itos(p_shader_set) + ") was not provided.");
  4131. const Uniform &uniform = uniforms[uniform_idx];
  4132. ERR_FAIL_COND_V_MSG(uniform.uniform_type != set_uniform.type, RID(),
  4133. "Mismatch uniform type for binding (" + itos(set_uniform.binding) + "), set (" + itos(p_shader_set) + "). Expected '" + shader_uniform_names[set_uniform.type] + "', supplied: '" + shader_uniform_names[uniform.uniform_type] + "'.");
  4134. VkWriteDescriptorSet write; //common header
  4135. write.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
  4136. write.pNext = nullptr;
  4137. write.dstSet = VK_NULL_HANDLE; //will assign afterwards when everything is valid
  4138. write.dstBinding = set_uniform.binding;
  4139. write.dstArrayElement = 0;
  4140. write.descriptorCount = 0;
  4141. write.descriptorType = VK_DESCRIPTOR_TYPE_MAX_ENUM; //Invalid value.
  4142. write.pImageInfo = nullptr;
  4143. write.pBufferInfo = nullptr;
  4144. write.pTexelBufferView = nullptr;
  4145. uint32_t type_size = 1;
  4146. switch (uniform.uniform_type) {
  4147. case UNIFORM_TYPE_SAMPLER: {
  4148. if (uniform.ids.size() != set_uniform.length) {
  4149. if (set_uniform.length > 1) {
  4150. ERR_FAIL_V_MSG(RID(), "Sampler (binding: " + itos(uniform.binding) + ") is an array of (" + itos(set_uniform.length) + ") sampler elements, so it should be provided equal number of sampler IDs to satisfy it (IDs provided: " + itos(uniform.ids.size()) + ").");
  4151. } else {
  4152. ERR_FAIL_V_MSG(RID(), "Sampler (binding: " + itos(uniform.binding) + ") should provide one ID referencing a sampler (IDs provided: " + itos(uniform.ids.size()) + ").");
  4153. }
  4154. }
  4155. Vector<VkDescriptorImageInfo> image_info;
  4156. for (int j = 0; j < uniform.ids.size(); j++) {
  4157. VkSampler *sampler = sampler_owner.getornull(uniform.ids[j]);
  4158. ERR_FAIL_COND_V_MSG(!sampler, RID(), "Sampler (binding: " + itos(uniform.binding) + ", index " + itos(j) + ") is not a valid sampler.");
  4159. VkDescriptorImageInfo img_info;
  4160. img_info.sampler = *sampler;
  4161. img_info.imageView = VK_NULL_HANDLE;
  4162. img_info.imageLayout = VK_IMAGE_LAYOUT_UNDEFINED;
  4163. image_info.push_back(img_info);
  4164. }
  4165. write.dstArrayElement = 0;
  4166. write.descriptorCount = uniform.ids.size();
  4167. write.descriptorType = VK_DESCRIPTOR_TYPE_SAMPLER;
  4168. write.pImageInfo = image_infos.push_back(image_info)->get().ptr();
  4169. write.pBufferInfo = nullptr;
  4170. write.pTexelBufferView = nullptr;
  4171. type_size = uniform.ids.size();
  4172. } break;
  4173. case UNIFORM_TYPE_SAMPLER_WITH_TEXTURE: {
  4174. if (uniform.ids.size() != set_uniform.length * 2) {
  4175. if (set_uniform.length > 1) {
  4176. ERR_FAIL_V_MSG(RID(), "SamplerTexture (binding: " + itos(uniform.binding) + ") is an array of (" + itos(set_uniform.length) + ") sampler&texture elements, so it should provided twice the amount of IDs (sampler,texture pairs) to satisfy it (IDs provided: " + itos(uniform.ids.size()) + ").");
  4177. } else {
  4178. ERR_FAIL_V_MSG(RID(), "SamplerTexture (binding: " + itos(uniform.binding) + ") should provide two IDs referencing a sampler and then a texture (IDs provided: " + itos(uniform.ids.size()) + ").");
  4179. }
  4180. }
  4181. Vector<VkDescriptorImageInfo> image_info;
  4182. for (int j = 0; j < uniform.ids.size(); j += 2) {
  4183. VkSampler *sampler = sampler_owner.getornull(uniform.ids[j + 0]);
  4184. ERR_FAIL_COND_V_MSG(!sampler, RID(), "SamplerBuffer (binding: " + itos(uniform.binding) + ", index " + itos(j + 1) + ") is not a valid sampler.");
  4185. Texture *texture = texture_owner.getornull(uniform.ids[j + 1]);
  4186. ERR_FAIL_COND_V_MSG(!texture, RID(), "Texture (binding: " + itos(uniform.binding) + ", index " + itos(j) + ") is not a valid texture.");
  4187. ERR_FAIL_COND_V_MSG(!(texture->usage_flags & TEXTURE_USAGE_SAMPLING_BIT), RID(),
  4188. "Texture (binding: " + itos(uniform.binding) + ", index " + itos(j) + ") needs the TEXTURE_USAGE_SAMPLING_BIT usage flag set in order to be used as uniform.");
  4189. VkDescriptorImageInfo img_info;
  4190. img_info.sampler = *sampler;
  4191. img_info.imageView = texture->view;
  4192. if (texture->usage_flags & (TEXTURE_USAGE_COLOR_ATTACHMENT_BIT | TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT | TEXTURE_USAGE_RESOLVE_ATTACHMENT_BIT)) {
  4193. UniformSet::AttachableTexture attachable_texture;
  4194. attachable_texture.bind = set_uniform.binding;
  4195. attachable_texture.texture = texture->owner.is_valid() ? texture->owner : uniform.ids[j + 1];
  4196. attachable_textures.push_back(attachable_texture);
  4197. }
  4198. if (texture->usage_flags & TEXTURE_USAGE_STORAGE_BIT) {
  4199. //can also be used as storage, add to mutable sampled
  4200. mutable_sampled_textures.push_back(texture);
  4201. }
  4202. if (texture->owner.is_valid()) {
  4203. texture = texture_owner.getornull(texture->owner);
  4204. ERR_FAIL_COND_V(!texture, RID()); //bug, should never happen
  4205. }
  4206. img_info.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
  4207. image_info.push_back(img_info);
  4208. }
  4209. write.dstArrayElement = 0;
  4210. write.descriptorCount = uniform.ids.size() / 2;
  4211. write.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
  4212. write.pImageInfo = image_infos.push_back(image_info)->get().ptr();
  4213. write.pBufferInfo = nullptr;
  4214. write.pTexelBufferView = nullptr;
  4215. type_size = uniform.ids.size() / 2;
  4216. } break;
  4217. case UNIFORM_TYPE_TEXTURE: {
  4218. if (uniform.ids.size() != set_uniform.length) {
  4219. if (set_uniform.length > 1) {
  4220. ERR_FAIL_V_MSG(RID(), "Texture (binding: " + itos(uniform.binding) + ") is an array of (" + itos(set_uniform.length) + ") textures, so it should be provided equal number of texture IDs to satisfy it (IDs provided: " + itos(uniform.ids.size()) + ").");
  4221. } else {
  4222. ERR_FAIL_V_MSG(RID(), "Texture (binding: " + itos(uniform.binding) + ") should provide one ID referencing a texture (IDs provided: " + itos(uniform.ids.size()) + ").");
  4223. }
  4224. }
  4225. Vector<VkDescriptorImageInfo> image_info;
  4226. for (int j = 0; j < uniform.ids.size(); j++) {
  4227. Texture *texture = texture_owner.getornull(uniform.ids[j]);
  4228. ERR_FAIL_COND_V_MSG(!texture, RID(), "Texture (binding: " + itos(uniform.binding) + ", index " + itos(j) + ") is not a valid texture.");
  4229. ERR_FAIL_COND_V_MSG(!(texture->usage_flags & TEXTURE_USAGE_SAMPLING_BIT), RID(),
  4230. "Texture (binding: " + itos(uniform.binding) + ", index " + itos(j) + ") needs the TEXTURE_USAGE_SAMPLING_BIT usage flag set in order to be used as uniform.");
  4231. VkDescriptorImageInfo img_info;
  4232. img_info.sampler = VK_NULL_HANDLE;
  4233. img_info.imageView = texture->view;
  4234. if (texture->usage_flags & (TEXTURE_USAGE_COLOR_ATTACHMENT_BIT | TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT | TEXTURE_USAGE_RESOLVE_ATTACHMENT_BIT)) {
  4235. UniformSet::AttachableTexture attachable_texture;
  4236. attachable_texture.bind = set_uniform.binding;
  4237. attachable_texture.texture = texture->owner.is_valid() ? texture->owner : uniform.ids[j];
  4238. attachable_textures.push_back(attachable_texture);
  4239. }
  4240. if (texture->usage_flags & TEXTURE_USAGE_STORAGE_BIT) {
  4241. //can also be used as storage, add to mutable sampled
  4242. mutable_sampled_textures.push_back(texture);
  4243. }
  4244. if (texture->owner.is_valid()) {
  4245. texture = texture_owner.getornull(texture->owner);
  4246. ERR_FAIL_COND_V(!texture, RID()); //bug, should never happen
  4247. }
  4248. img_info.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
  4249. image_info.push_back(img_info);
  4250. }
  4251. write.dstArrayElement = 0;
  4252. write.descriptorCount = uniform.ids.size();
  4253. write.descriptorType = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE;
  4254. write.pImageInfo = image_infos.push_back(image_info)->get().ptr();
  4255. write.pBufferInfo = nullptr;
  4256. write.pTexelBufferView = nullptr;
  4257. type_size = uniform.ids.size();
  4258. } break;
  4259. case UNIFORM_TYPE_IMAGE: {
  4260. if (uniform.ids.size() != set_uniform.length) {
  4261. if (set_uniform.length > 1) {
  4262. ERR_FAIL_V_MSG(RID(), "Image (binding: " + itos(uniform.binding) + ") is an array of (" + itos(set_uniform.length) + ") textures, so it should be provided equal number of texture IDs to satisfy it (IDs provided: " + itos(uniform.ids.size()) + ").");
  4263. } else {
  4264. ERR_FAIL_V_MSG(RID(), "Image (binding: " + itos(uniform.binding) + ") should provide one ID referencing a texture (IDs provided: " + itos(uniform.ids.size()) + ").");
  4265. }
  4266. }
  4267. Vector<VkDescriptorImageInfo> image_info;
  4268. for (int j = 0; j < uniform.ids.size(); j++) {
  4269. Texture *texture = texture_owner.getornull(uniform.ids[j]);
  4270. ERR_FAIL_COND_V_MSG(!texture, RID(),
  4271. "Image (binding: " + itos(uniform.binding) + ", index " + itos(j) + ") is not a valid texture.");
  4272. ERR_FAIL_COND_V_MSG(!(texture->usage_flags & TEXTURE_USAGE_STORAGE_BIT), RID(),
  4273. "Image (binding: " + itos(uniform.binding) + ", index " + itos(j) + ") needs the TEXTURE_USAGE_STORAGE_BIT usage flag set in order to be used as uniform.");
  4274. VkDescriptorImageInfo img_info;
  4275. img_info.sampler = VK_NULL_HANDLE;
  4276. img_info.imageView = texture->view;
  4277. if (texture->usage_flags & TEXTURE_USAGE_SAMPLING_BIT) {
  4278. //can also be used as storage, add to mutable sampled
  4279. mutable_storage_textures.push_back(texture);
  4280. }
  4281. if (texture->owner.is_valid()) {
  4282. texture = texture_owner.getornull(texture->owner);
  4283. ERR_FAIL_COND_V(!texture, RID()); //bug, should never happen
  4284. }
  4285. img_info.imageLayout = VK_IMAGE_LAYOUT_GENERAL;
  4286. image_info.push_back(img_info);
  4287. }
  4288. write.dstArrayElement = 0;
  4289. write.descriptorCount = uniform.ids.size();
  4290. write.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE;
  4291. write.pImageInfo = image_infos.push_back(image_info)->get().ptr();
  4292. write.pBufferInfo = nullptr;
  4293. write.pTexelBufferView = nullptr;
  4294. type_size = uniform.ids.size();
  4295. } break;
  4296. case UNIFORM_TYPE_TEXTURE_BUFFER: {
  4297. if (uniform.ids.size() != set_uniform.length) {
  4298. if (set_uniform.length > 1) {
  4299. ERR_FAIL_V_MSG(RID(), "Buffer (binding: " + itos(uniform.binding) + ") is an array of (" + itos(set_uniform.length) + ") texture buffer elements, so it should be provided equal number of texture buffer IDs to satisfy it (IDs provided: " + itos(uniform.ids.size()) + ").");
  4300. } else {
  4301. ERR_FAIL_V_MSG(RID(), "Buffer (binding: " + itos(uniform.binding) + ") should provide one ID referencing a texture buffer (IDs provided: " + itos(uniform.ids.size()) + ").");
  4302. }
  4303. }
  4304. Vector<VkDescriptorBufferInfo> buffer_info;
  4305. Vector<VkBufferView> buffer_view;
  4306. for (int j = 0; j < uniform.ids.size(); j++) {
  4307. TextureBuffer *buffer = texture_buffer_owner.getornull(uniform.ids[j]);
  4308. ERR_FAIL_COND_V_MSG(!buffer, RID(), "Texture Buffer (binding: " + itos(uniform.binding) + ", index " + itos(j) + ") is not a valid texture buffer.");
  4309. buffer_info.push_back(buffer->buffer.buffer_info);
  4310. buffer_view.push_back(buffer->view);
  4311. }
  4312. write.dstArrayElement = 0;
  4313. write.descriptorCount = uniform.ids.size();
  4314. write.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER;
  4315. write.pImageInfo = nullptr;
  4316. write.pBufferInfo = buffer_infos.push_back(buffer_info)->get().ptr();
  4317. write.pTexelBufferView = buffer_views.push_back(buffer_view)->get().ptr();
  4318. type_size = uniform.ids.size();
  4319. } break;
  4320. case UNIFORM_TYPE_SAMPLER_WITH_TEXTURE_BUFFER: {
  4321. if (uniform.ids.size() != set_uniform.length * 2) {
  4322. if (set_uniform.length > 1) {
  4323. ERR_FAIL_V_MSG(RID(), "SamplerBuffer (binding: " + itos(uniform.binding) + ") is an array of (" + itos(set_uniform.length) + ") sampler buffer elements, so it should provided twice the amount of IDs (sampler,buffer pairs) to satisfy it (IDs provided: " + itos(uniform.ids.size()) + ").");
  4324. } else {
  4325. ERR_FAIL_V_MSG(RID(), "SamplerBuffer (binding: " + itos(uniform.binding) + ") should provide two IDs referencing a sampler and then a texture buffer (IDs provided: " + itos(uniform.ids.size()) + ").");
  4326. }
  4327. }
  4328. Vector<VkDescriptorImageInfo> image_info;
  4329. Vector<VkDescriptorBufferInfo> buffer_info;
  4330. Vector<VkBufferView> buffer_view;
  4331. for (int j = 0; j < uniform.ids.size(); j += 2) {
  4332. VkSampler *sampler = sampler_owner.getornull(uniform.ids[j + 0]);
  4333. ERR_FAIL_COND_V_MSG(!sampler, RID(), "SamplerBuffer (binding: " + itos(uniform.binding) + ", index " + itos(j + 1) + ") is not a valid sampler.");
  4334. TextureBuffer *buffer = texture_buffer_owner.getornull(uniform.ids[j + 1]);
  4335. VkDescriptorImageInfo img_info;
  4336. img_info.sampler = *sampler;
  4337. img_info.imageView = VK_NULL_HANDLE;
  4338. img_info.imageLayout = VK_IMAGE_LAYOUT_UNDEFINED;
  4339. image_info.push_back(img_info);
  4340. ERR_FAIL_COND_V_MSG(!buffer, RID(), "SamplerBuffer (binding: " + itos(uniform.binding) + ", index " + itos(j + 1) + ") is not a valid texture buffer.");
  4341. buffer_info.push_back(buffer->buffer.buffer_info);
  4342. buffer_view.push_back(buffer->view);
  4343. }
  4344. write.dstArrayElement = 0;
  4345. write.descriptorCount = uniform.ids.size() / 2;
  4346. write.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER;
  4347. write.pImageInfo = image_infos.push_back(image_info)->get().ptr();
  4348. write.pBufferInfo = buffer_infos.push_back(buffer_info)->get().ptr();
  4349. write.pTexelBufferView = buffer_views.push_back(buffer_view)->get().ptr();
  4350. type_size = uniform.ids.size() / 2;
  4351. } break;
  4352. case UNIFORM_TYPE_IMAGE_BUFFER: {
  4353. //todo
  4354. } break;
  4355. case UNIFORM_TYPE_UNIFORM_BUFFER: {
  4356. ERR_FAIL_COND_V_MSG(uniform.ids.size() != 1, RID(),
  4357. "Uniform buffer supplied (binding: " + itos(uniform.binding) + ") must provide one ID (" + itos(uniform.ids.size()) + " provided).");
  4358. Buffer *buffer = uniform_buffer_owner.getornull(uniform.ids[0]);
  4359. ERR_FAIL_COND_V_MSG(!buffer, RID(), "Uniform buffer supplied (binding: " + itos(uniform.binding) + ") is invalid.");
  4360. ERR_FAIL_COND_V_MSG(buffer->size != (uint32_t)set_uniform.length, RID(),
  4361. "Uniform buffer supplied (binding: " + itos(uniform.binding) + ") size (" + itos(buffer->size) + " does not match size of shader uniform: (" + itos(set_uniform.length) + ").");
  4362. write.dstArrayElement = 0;
  4363. write.descriptorCount = 1;
  4364. write.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
  4365. write.pImageInfo = nullptr;
  4366. write.pBufferInfo = &buffer->buffer_info;
  4367. write.pTexelBufferView = nullptr;
  4368. } break;
  4369. case UNIFORM_TYPE_STORAGE_BUFFER: {
  4370. ERR_FAIL_COND_V_MSG(uniform.ids.size() != 1, RID(),
  4371. "Storage buffer supplied (binding: " + itos(uniform.binding) + ") must provide one ID (" + itos(uniform.ids.size()) + " provided).");
  4372. Buffer *buffer = nullptr;
  4373. if (storage_buffer_owner.owns(uniform.ids[0])) {
  4374. buffer = storage_buffer_owner.getornull(uniform.ids[0]);
  4375. } else if (vertex_buffer_owner.owns(uniform.ids[0])) {
  4376. buffer = vertex_buffer_owner.getornull(uniform.ids[0]);
  4377. ERR_FAIL_COND_V_MSG(!(buffer->usage & VK_BUFFER_USAGE_STORAGE_BUFFER_BIT), RID(), "Vertex buffer supplied (binding: " + itos(uniform.binding) + ") was not created with storage flag.");
  4378. }
  4379. ERR_FAIL_COND_V_MSG(!buffer, RID(), "Storage buffer supplied (binding: " + itos(uniform.binding) + ") is invalid.");
  4380. //if 0, then its sized on link time
  4381. ERR_FAIL_COND_V_MSG(set_uniform.length > 0 && buffer->size != (uint32_t)set_uniform.length, RID(),
  4382. "Storage buffer supplied (binding: " + itos(uniform.binding) + ") size (" + itos(buffer->size) + " does not match size of shader uniform: (" + itos(set_uniform.length) + ").");
  4383. write.dstArrayElement = 0;
  4384. write.descriptorCount = 1;
  4385. write.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER;
  4386. write.pImageInfo = nullptr;
  4387. write.pBufferInfo = &buffer->buffer_info;
  4388. write.pTexelBufferView = nullptr;
  4389. } break;
  4390. case UNIFORM_TYPE_INPUT_ATTACHMENT: {
  4391. } break;
  4392. default: {
  4393. }
  4394. }
  4395. writes.push_back(write);
  4396. ERR_FAIL_COND_V_MSG(pool_key.uniform_type[set_uniform.type] == MAX_DESCRIPTOR_POOL_ELEMENT, RID(),
  4397. "Uniform set reached the limit of bindings for the same type (" + itos(MAX_DESCRIPTOR_POOL_ELEMENT) + ").");
  4398. pool_key.uniform_type[set_uniform.type] += type_size;
  4399. }
  4400. //need a descriptor pool
  4401. DescriptorPool *pool = _descriptor_pool_allocate(pool_key);
  4402. ERR_FAIL_COND_V(!pool, RID());
  4403. VkDescriptorSetAllocateInfo descriptor_set_allocate_info;
  4404. descriptor_set_allocate_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO;
  4405. descriptor_set_allocate_info.pNext = nullptr;
  4406. descriptor_set_allocate_info.descriptorPool = pool->pool;
  4407. descriptor_set_allocate_info.descriptorSetCount = 1;
  4408. descriptor_set_allocate_info.pSetLayouts = &shader->sets[p_shader_set].descriptor_set_layout;
  4409. VkDescriptorSet descriptor_set;
  4410. VkResult res = vkAllocateDescriptorSets(device, &descriptor_set_allocate_info, &descriptor_set);
  4411. if (res) {
  4412. _descriptor_pool_free(pool_key, pool); // meh
  4413. ERR_FAIL_V_MSG(RID(), "Cannot allocate descriptor sets, error " + itos(res) + ".");
  4414. }
  4415. UniformSet uniform_set;
  4416. uniform_set.pool = pool;
  4417. uniform_set.pool_key = pool_key;
  4418. uniform_set.descriptor_set = descriptor_set;
  4419. uniform_set.format = shader->set_formats[p_shader_set];
  4420. uniform_set.attachable_textures = attachable_textures;
  4421. uniform_set.mutable_sampled_textures = mutable_sampled_textures;
  4422. uniform_set.mutable_storage_textures = mutable_storage_textures;
  4423. uniform_set.shader_set = p_shader_set;
  4424. uniform_set.shader_id = p_shader;
  4425. RID id = uniform_set_owner.make_rid(uniform_set);
  4426. //add dependencies
  4427. _add_dependency(id, p_shader);
  4428. for (uint32_t i = 0; i < uniform_count; i++) {
  4429. const Uniform &uniform = uniforms[i];
  4430. int id_count = uniform.ids.size();
  4431. const RID *ids = uniform.ids.ptr();
  4432. for (int j = 0; j < id_count; j++) {
  4433. _add_dependency(id, ids[j]);
  4434. }
  4435. }
  4436. //write the contents
  4437. if (writes.size()) {
  4438. for (int i = 0; i < writes.size(); i++) {
  4439. writes.write[i].dstSet = descriptor_set;
  4440. }
  4441. vkUpdateDescriptorSets(device, writes.size(), writes.ptr(), 0, nullptr);
  4442. }
  4443. return id;
  4444. }
  4445. bool RenderingDeviceVulkan::uniform_set_is_valid(RID p_uniform_set) {
  4446. return uniform_set_owner.owns(p_uniform_set);
  4447. }
  4448. Error RenderingDeviceVulkan::buffer_update(RID p_buffer, uint32_t p_offset, uint32_t p_size, const void *p_data, uint32_t p_post_barrier) {
  4449. _THREAD_SAFE_METHOD_
  4450. ERR_FAIL_COND_V_MSG(draw_list, ERR_INVALID_PARAMETER,
  4451. "Updating buffers is forbidden during creation of a draw list");
  4452. ERR_FAIL_COND_V_MSG(compute_list, ERR_INVALID_PARAMETER,
  4453. "Updating buffers is forbidden during creation of a compute list");
  4454. VkPipelineStageFlags dst_stage_mask = 0;
  4455. VkAccessFlags dst_access = 0;
  4456. if (p_post_barrier & BARRIER_MASK_TRANSFER) {
  4457. // Protect subsequent updates...
  4458. dst_stage_mask = VK_PIPELINE_STAGE_TRANSFER_BIT;
  4459. dst_access = VK_ACCESS_TRANSFER_WRITE_BIT;
  4460. }
  4461. Buffer *buffer = _get_buffer_from_owner(p_buffer, dst_stage_mask, dst_access, p_post_barrier);
  4462. if (!buffer) {
  4463. ERR_FAIL_V_MSG(ERR_INVALID_PARAMETER, "Buffer argument is not a valid buffer of any type.");
  4464. }
  4465. ERR_FAIL_COND_V_MSG(p_offset + p_size > buffer->size, ERR_INVALID_PARAMETER,
  4466. "Attempted to write buffer (" + itos((p_offset + p_size) - buffer->size) + " bytes) past the end.");
  4467. // no barrier should be needed here
  4468. // _buffer_memory_barrier(buffer->buffer, p_offset, p_size, dst_stage_mask, VK_PIPELINE_STAGE_TRANSFER_BIT, dst_access, VK_ACCESS_TRANSFER_WRITE_BIT, true);
  4469. Error err = _buffer_update(buffer, p_offset, (uint8_t *)p_data, p_size, p_post_barrier);
  4470. if (err) {
  4471. return err;
  4472. }
  4473. #ifdef FORCE_FULL_BARRIER
  4474. _full_barrier(true);
  4475. #else
  4476. _buffer_memory_barrier(buffer->buffer, p_offset, p_size, VK_PIPELINE_STAGE_TRANSFER_BIT, dst_stage_mask, VK_ACCESS_TRANSFER_WRITE_BIT, dst_access, true);
  4477. #endif
  4478. return err;
  4479. }
  4480. Error RenderingDeviceVulkan::buffer_clear(RID p_buffer, uint32_t p_offset, uint32_t p_size, uint32_t p_post_barrier) {
  4481. _THREAD_SAFE_METHOD_
  4482. ERR_FAIL_COND_V_MSG((p_size % 4) != 0, ERR_INVALID_PARAMETER,
  4483. "Size must be a multiple of four");
  4484. ERR_FAIL_COND_V_MSG(draw_list, ERR_INVALID_PARAMETER,
  4485. "Updating buffers in is forbidden during creation of a draw list");
  4486. ERR_FAIL_COND_V_MSG(compute_list, ERR_INVALID_PARAMETER,
  4487. "Updating buffers is forbidden during creation of a compute list");
  4488. VkPipelineStageFlags dst_stage_mask = 0;
  4489. VkAccessFlags dst_access = 0;
  4490. if (p_post_barrier & BARRIER_MASK_TRANSFER) {
  4491. // Protect subsequent updates...
  4492. dst_stage_mask = VK_PIPELINE_STAGE_TRANSFER_BIT;
  4493. dst_access = VK_ACCESS_TRANSFER_WRITE_BIT;
  4494. }
  4495. Buffer *buffer = _get_buffer_from_owner(p_buffer, dst_stage_mask, dst_access, p_post_barrier);
  4496. if (!buffer) {
  4497. ERR_FAIL_V_MSG(ERR_INVALID_PARAMETER, "Buffer argument is not a valid buffer of any type.");
  4498. }
  4499. ERR_FAIL_COND_V_MSG(p_offset + p_size > buffer->size, ERR_INVALID_PARAMETER,
  4500. "Attempted to write buffer (" + itos((p_offset + p_size) - buffer->size) + " bytes) past the end.");
  4501. // should not be needed
  4502. // _buffer_memory_barrier(buffer->buffer, p_offset, p_size, dst_stage_mask, VK_PIPELINE_STAGE_TRANSFER_BIT, dst_access, VK_ACCESS_TRANSFER_WRITE_BIT, p_post_barrier);
  4503. vkCmdFillBuffer(frames[frame].draw_command_buffer, buffer->buffer, p_offset, p_size, 0);
  4504. #ifdef FORCE_FULL_BARRIER
  4505. _full_barrier(true);
  4506. #else
  4507. _buffer_memory_barrier(buffer->buffer, p_offset, p_size, VK_PIPELINE_STAGE_TRANSFER_BIT, dst_stage_mask, VK_ACCESS_TRANSFER_WRITE_BIT, dst_access, p_post_barrier);
  4508. #endif
  4509. return OK;
  4510. }
  4511. Vector<uint8_t> RenderingDeviceVulkan::buffer_get_data(RID p_buffer) {
  4512. _THREAD_SAFE_METHOD_
  4513. // It could be this buffer was just created
  4514. VkPipelineShaderStageCreateFlags src_stage_mask = VK_PIPELINE_STAGE_TRANSFER_BIT;
  4515. VkAccessFlags src_access_mask = VK_ACCESS_TRANSFER_WRITE_BIT;
  4516. // Get the vulkan buffer and the potential stage/access possible
  4517. Buffer *buffer = _get_buffer_from_owner(p_buffer, src_stage_mask, src_access_mask, BARRIER_MASK_ALL);
  4518. if (!buffer) {
  4519. ERR_FAIL_V_MSG(Vector<uint8_t>(), "Buffer is either invalid or this type of buffer can't be retrieved. Only Index and Vertex buffers allow retrieving.");
  4520. }
  4521. // Make sure no one is using the buffer -- the "false" gets us to the same command buffer as below.
  4522. _buffer_memory_barrier(buffer->buffer, 0, buffer->size, src_stage_mask, src_access_mask, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_ACCESS_TRANSFER_READ_BIT, false);
  4523. VkCommandBuffer command_buffer = frames[frame].setup_command_buffer;
  4524. Buffer tmp_buffer;
  4525. _buffer_allocate(&tmp_buffer, buffer->size, VK_BUFFER_USAGE_TRANSFER_DST_BIT, VMA_MEMORY_USAGE_CPU_ONLY);
  4526. VkBufferCopy region;
  4527. region.srcOffset = 0;
  4528. region.dstOffset = 0;
  4529. region.size = buffer->size;
  4530. vkCmdCopyBuffer(command_buffer, buffer->buffer, tmp_buffer.buffer, 1, &region); //dst buffer is in CPU, but I wonder if src buffer needs a barrier for this..
  4531. //flush everything so memory can be safely mapped
  4532. _flush(true);
  4533. void *buffer_mem;
  4534. VkResult vkerr = vmaMapMemory(allocator, tmp_buffer.allocation, &buffer_mem);
  4535. ERR_FAIL_COND_V_MSG(vkerr, Vector<uint8_t>(), "vmaMapMemory failed with error " + itos(vkerr) + ".");
  4536. Vector<uint8_t> buffer_data;
  4537. {
  4538. buffer_data.resize(buffer->size);
  4539. uint8_t *w = buffer_data.ptrw();
  4540. copymem(w, buffer_mem, buffer->size);
  4541. }
  4542. vmaUnmapMemory(allocator, tmp_buffer.allocation);
  4543. _buffer_free(&tmp_buffer);
  4544. return buffer_data;
  4545. }
  4546. /*************************/
  4547. /**** RENDER PIPELINE ****/
  4548. /*************************/
  4549. RID RenderingDeviceVulkan::render_pipeline_create(RID p_shader, FramebufferFormatID p_framebuffer_format, VertexFormatID p_vertex_format, RenderPrimitive p_render_primitive, const PipelineRasterizationState &p_rasterization_state, const PipelineMultisampleState &p_multisample_state, const PipelineDepthStencilState &p_depth_stencil_state, const PipelineColorBlendState &p_blend_state, int p_dynamic_state_flags) {
  4550. _THREAD_SAFE_METHOD_
  4551. //needs a shader
  4552. Shader *shader = shader_owner.getornull(p_shader);
  4553. ERR_FAIL_COND_V(!shader, RID());
  4554. ERR_FAIL_COND_V_MSG(shader->is_compute, RID(),
  4555. "Compute shaders can't be used in render pipelines");
  4556. if (p_framebuffer_format == INVALID_ID) {
  4557. //if nothing provided, use an empty one (no attachments)
  4558. p_framebuffer_format = framebuffer_format_create(Vector<AttachmentFormat>());
  4559. }
  4560. ERR_FAIL_COND_V(!framebuffer_formats.has(p_framebuffer_format), RID());
  4561. const FramebufferFormat &fb_format = framebuffer_formats[p_framebuffer_format];
  4562. { //validate shader vs framebuffer
  4563. ERR_FAIL_COND_V_MSG(shader->fragment_outputs != fb_format.color_attachments, RID(),
  4564. "Mismatch fragment output bindings (" + itos(shader->fragment_outputs) + ") and framebuffer color buffers (" + itos(fb_format.color_attachments) + ") when binding both in render pipeline.");
  4565. }
  4566. //vertex
  4567. VkPipelineVertexInputStateCreateInfo pipeline_vertex_input_state_create_info;
  4568. if (p_vertex_format != INVALID_ID) {
  4569. //uses vertices, else it does not
  4570. ERR_FAIL_COND_V(!vertex_formats.has(p_vertex_format), RID());
  4571. const VertexDescriptionCache &vd = vertex_formats[p_vertex_format];
  4572. pipeline_vertex_input_state_create_info = vd.create_info;
  4573. //validate with inputs
  4574. for (uint32_t i = 0; i < 32; i++) {
  4575. if (!(shader->vertex_input_mask & (1 << i))) {
  4576. continue;
  4577. }
  4578. bool found = false;
  4579. for (int j = 0; j < vd.vertex_formats.size(); j++) {
  4580. if (vd.vertex_formats[j].location == i) {
  4581. found = true;
  4582. }
  4583. }
  4584. ERR_FAIL_COND_V_MSG(!found, RID(),
  4585. "Shader vertex input location (" + itos(i) + ") not provided in vertex input description for pipeline creation.");
  4586. }
  4587. } else {
  4588. //does not use vertices
  4589. pipeline_vertex_input_state_create_info.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO;
  4590. pipeline_vertex_input_state_create_info.pNext = nullptr;
  4591. pipeline_vertex_input_state_create_info.flags = 0;
  4592. pipeline_vertex_input_state_create_info.vertexBindingDescriptionCount = 0;
  4593. pipeline_vertex_input_state_create_info.pVertexBindingDescriptions = nullptr;
  4594. pipeline_vertex_input_state_create_info.vertexAttributeDescriptionCount = 0;
  4595. pipeline_vertex_input_state_create_info.pVertexAttributeDescriptions = nullptr;
  4596. ERR_FAIL_COND_V_MSG(shader->vertex_input_mask != 0, RID(),
  4597. "Shader contains vertex inputs, but no vertex input description was provided for pipeline creation.");
  4598. }
  4599. //input assembly
  4600. ERR_FAIL_INDEX_V(p_render_primitive, RENDER_PRIMITIVE_MAX, RID());
  4601. VkPipelineInputAssemblyStateCreateInfo input_assembly_create_info;
  4602. input_assembly_create_info.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO;
  4603. input_assembly_create_info.pNext = nullptr;
  4604. input_assembly_create_info.flags = 0;
  4605. static const VkPrimitiveTopology topology_list[RENDER_PRIMITIVE_MAX] = {
  4606. VK_PRIMITIVE_TOPOLOGY_POINT_LIST,
  4607. VK_PRIMITIVE_TOPOLOGY_LINE_LIST,
  4608. VK_PRIMITIVE_TOPOLOGY_LINE_LIST_WITH_ADJACENCY,
  4609. VK_PRIMITIVE_TOPOLOGY_LINE_STRIP,
  4610. VK_PRIMITIVE_TOPOLOGY_LINE_STRIP_WITH_ADJACENCY,
  4611. VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST,
  4612. VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST_WITH_ADJACENCY,
  4613. VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP,
  4614. VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP_WITH_ADJACENCY,
  4615. VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP,
  4616. VK_PRIMITIVE_TOPOLOGY_PATCH_LIST
  4617. };
  4618. input_assembly_create_info.topology = topology_list[p_render_primitive];
  4619. input_assembly_create_info.primitiveRestartEnable = (p_render_primitive == RENDER_PRIMITIVE_TRIANGLE_STRIPS_WITH_RESTART_INDEX);
  4620. //tessellation
  4621. VkPipelineTessellationStateCreateInfo tessellation_create_info;
  4622. tessellation_create_info.sType = VK_STRUCTURE_TYPE_PIPELINE_TESSELLATION_STATE_CREATE_INFO;
  4623. tessellation_create_info.pNext = nullptr;
  4624. tessellation_create_info.flags = 0;
  4625. ERR_FAIL_COND_V(p_rasterization_state.patch_control_points < 1 || p_rasterization_state.patch_control_points > limits.maxTessellationPatchSize, RID());
  4626. tessellation_create_info.patchControlPoints = p_rasterization_state.patch_control_points;
  4627. VkPipelineViewportStateCreateInfo viewport_state_create_info;
  4628. viewport_state_create_info.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO;
  4629. viewport_state_create_info.pNext = nullptr;
  4630. viewport_state_create_info.flags = 0;
  4631. viewport_state_create_info.viewportCount = 1; //if VR extensions are supported at some point, this will have to be customizable in the framebuffer format
  4632. viewport_state_create_info.pViewports = nullptr;
  4633. viewport_state_create_info.scissorCount = 1;
  4634. viewport_state_create_info.pScissors = nullptr;
  4635. //rasterization
  4636. VkPipelineRasterizationStateCreateInfo rasterization_state_create_info;
  4637. rasterization_state_create_info.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO;
  4638. rasterization_state_create_info.pNext = nullptr;
  4639. rasterization_state_create_info.flags = 0;
  4640. rasterization_state_create_info.depthClampEnable = p_rasterization_state.enable_depth_clamp;
  4641. rasterization_state_create_info.rasterizerDiscardEnable = p_rasterization_state.discard_primitives;
  4642. rasterization_state_create_info.polygonMode = (p_rasterization_state.wireframe ? VK_POLYGON_MODE_LINE : VK_POLYGON_MODE_FILL);
  4643. static VkCullModeFlags cull_mode[3] = {
  4644. VK_CULL_MODE_NONE,
  4645. VK_CULL_MODE_FRONT_BIT,
  4646. VK_CULL_MODE_BACK_BIT
  4647. };
  4648. ERR_FAIL_INDEX_V(p_rasterization_state.cull_mode, 3, RID());
  4649. rasterization_state_create_info.cullMode = cull_mode[p_rasterization_state.cull_mode];
  4650. rasterization_state_create_info.frontFace = (p_rasterization_state.front_face == POLYGON_FRONT_FACE_CLOCKWISE ? VK_FRONT_FACE_CLOCKWISE : VK_FRONT_FACE_COUNTER_CLOCKWISE);
  4651. rasterization_state_create_info.depthBiasEnable = p_rasterization_state.depth_bias_enable;
  4652. rasterization_state_create_info.depthBiasConstantFactor = p_rasterization_state.depth_bias_constant_factor;
  4653. rasterization_state_create_info.depthBiasClamp = p_rasterization_state.depth_bias_clamp;
  4654. rasterization_state_create_info.depthBiasSlopeFactor = p_rasterization_state.depth_bias_slope_factor;
  4655. rasterization_state_create_info.lineWidth = p_rasterization_state.line_width;
  4656. //multisample
  4657. VkPipelineMultisampleStateCreateInfo multisample_state_create_info;
  4658. multisample_state_create_info.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO;
  4659. multisample_state_create_info.pNext = nullptr;
  4660. multisample_state_create_info.flags = 0;
  4661. multisample_state_create_info.rasterizationSamples = rasterization_sample_count[p_multisample_state.sample_count];
  4662. multisample_state_create_info.sampleShadingEnable = p_multisample_state.enable_sample_shading;
  4663. multisample_state_create_info.minSampleShading = p_multisample_state.min_sample_shading;
  4664. Vector<VkSampleMask> sample_mask;
  4665. if (p_multisample_state.sample_mask.size()) {
  4666. //use sample mask
  4667. int rasterization_sample_mask_expected_size[TEXTURE_SAMPLES_MAX] = {
  4668. 1, 2, 4, 8, 16, 32, 64
  4669. };
  4670. ERR_FAIL_COND_V(rasterization_sample_mask_expected_size[p_multisample_state.sample_count] != p_multisample_state.sample_mask.size(), RID());
  4671. sample_mask.resize(p_multisample_state.sample_mask.size());
  4672. for (int i = 0; i < p_multisample_state.sample_mask.size(); i++) {
  4673. VkSampleMask mask = p_multisample_state.sample_mask[i];
  4674. sample_mask.push_back(mask);
  4675. }
  4676. multisample_state_create_info.pSampleMask = sample_mask.ptr();
  4677. } else {
  4678. multisample_state_create_info.pSampleMask = nullptr;
  4679. }
  4680. multisample_state_create_info.alphaToCoverageEnable = p_multisample_state.enable_alpha_to_coverage;
  4681. multisample_state_create_info.alphaToOneEnable = p_multisample_state.enable_alpha_to_one;
  4682. //depth stencil
  4683. VkPipelineDepthStencilStateCreateInfo depth_stencil_state_create_info;
  4684. depth_stencil_state_create_info.sType = VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO;
  4685. depth_stencil_state_create_info.pNext = nullptr;
  4686. depth_stencil_state_create_info.flags = 0;
  4687. depth_stencil_state_create_info.depthTestEnable = p_depth_stencil_state.enable_depth_test;
  4688. depth_stencil_state_create_info.depthWriteEnable = p_depth_stencil_state.enable_depth_write;
  4689. ERR_FAIL_INDEX_V(p_depth_stencil_state.depth_compare_operator, COMPARE_OP_MAX, RID());
  4690. depth_stencil_state_create_info.depthCompareOp = compare_operators[p_depth_stencil_state.depth_compare_operator];
  4691. depth_stencil_state_create_info.depthBoundsTestEnable = p_depth_stencil_state.enable_depth_range;
  4692. depth_stencil_state_create_info.stencilTestEnable = p_depth_stencil_state.enable_stencil;
  4693. ERR_FAIL_INDEX_V(p_depth_stencil_state.front_op.fail, STENCIL_OP_MAX, RID());
  4694. depth_stencil_state_create_info.front.failOp = stencil_operations[p_depth_stencil_state.front_op.fail];
  4695. ERR_FAIL_INDEX_V(p_depth_stencil_state.front_op.pass, STENCIL_OP_MAX, RID());
  4696. depth_stencil_state_create_info.front.passOp = stencil_operations[p_depth_stencil_state.front_op.pass];
  4697. ERR_FAIL_INDEX_V(p_depth_stencil_state.front_op.depth_fail, STENCIL_OP_MAX, RID());
  4698. depth_stencil_state_create_info.front.depthFailOp = stencil_operations[p_depth_stencil_state.front_op.depth_fail];
  4699. ERR_FAIL_INDEX_V(p_depth_stencil_state.front_op.compare, COMPARE_OP_MAX, RID());
  4700. depth_stencil_state_create_info.front.compareOp = compare_operators[p_depth_stencil_state.front_op.compare];
  4701. depth_stencil_state_create_info.front.compareMask = p_depth_stencil_state.front_op.compare_mask;
  4702. depth_stencil_state_create_info.front.writeMask = p_depth_stencil_state.front_op.write_mask;
  4703. depth_stencil_state_create_info.front.reference = p_depth_stencil_state.front_op.reference;
  4704. ERR_FAIL_INDEX_V(p_depth_stencil_state.back_op.fail, STENCIL_OP_MAX, RID());
  4705. depth_stencil_state_create_info.back.failOp = stencil_operations[p_depth_stencil_state.back_op.fail];
  4706. ERR_FAIL_INDEX_V(p_depth_stencil_state.back_op.pass, STENCIL_OP_MAX, RID());
  4707. depth_stencil_state_create_info.back.passOp = stencil_operations[p_depth_stencil_state.back_op.pass];
  4708. ERR_FAIL_INDEX_V(p_depth_stencil_state.back_op.depth_fail, STENCIL_OP_MAX, RID());
  4709. depth_stencil_state_create_info.back.depthFailOp = stencil_operations[p_depth_stencil_state.back_op.depth_fail];
  4710. ERR_FAIL_INDEX_V(p_depth_stencil_state.back_op.compare, COMPARE_OP_MAX, RID());
  4711. depth_stencil_state_create_info.back.compareOp = compare_operators[p_depth_stencil_state.back_op.compare];
  4712. depth_stencil_state_create_info.back.compareMask = p_depth_stencil_state.back_op.compare_mask;
  4713. depth_stencil_state_create_info.back.writeMask = p_depth_stencil_state.back_op.write_mask;
  4714. depth_stencil_state_create_info.back.reference = p_depth_stencil_state.back_op.reference;
  4715. depth_stencil_state_create_info.minDepthBounds = p_depth_stencil_state.depth_range_min;
  4716. depth_stencil_state_create_info.maxDepthBounds = p_depth_stencil_state.depth_range_max;
  4717. //blend state
  4718. VkPipelineColorBlendStateCreateInfo color_blend_state_create_info;
  4719. color_blend_state_create_info.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO;
  4720. color_blend_state_create_info.pNext = nullptr;
  4721. color_blend_state_create_info.flags = 0;
  4722. color_blend_state_create_info.logicOpEnable = p_blend_state.enable_logic_op;
  4723. ERR_FAIL_INDEX_V(p_blend_state.logic_op, LOGIC_OP_MAX, RID());
  4724. color_blend_state_create_info.logicOp = logic_operations[p_blend_state.logic_op];
  4725. ERR_FAIL_COND_V(fb_format.color_attachments != p_blend_state.attachments.size(), RID());
  4726. Vector<VkPipelineColorBlendAttachmentState> attachment_states;
  4727. for (int i = 0; i < p_blend_state.attachments.size(); i++) {
  4728. VkPipelineColorBlendAttachmentState state;
  4729. state.blendEnable = p_blend_state.attachments[i].enable_blend;
  4730. ERR_FAIL_INDEX_V(p_blend_state.attachments[i].src_color_blend_factor, BLEND_FACTOR_MAX, RID());
  4731. state.srcColorBlendFactor = blend_factors[p_blend_state.attachments[i].src_color_blend_factor];
  4732. ERR_FAIL_INDEX_V(p_blend_state.attachments[i].dst_color_blend_factor, BLEND_FACTOR_MAX, RID());
  4733. state.dstColorBlendFactor = blend_factors[p_blend_state.attachments[i].dst_color_blend_factor];
  4734. ERR_FAIL_INDEX_V(p_blend_state.attachments[i].color_blend_op, BLEND_OP_MAX, RID());
  4735. state.colorBlendOp = blend_operations[p_blend_state.attachments[i].color_blend_op];
  4736. ERR_FAIL_INDEX_V(p_blend_state.attachments[i].src_alpha_blend_factor, BLEND_FACTOR_MAX, RID());
  4737. state.srcAlphaBlendFactor = blend_factors[p_blend_state.attachments[i].src_alpha_blend_factor];
  4738. ERR_FAIL_INDEX_V(p_blend_state.attachments[i].dst_alpha_blend_factor, BLEND_FACTOR_MAX, RID());
  4739. state.dstAlphaBlendFactor = blend_factors[p_blend_state.attachments[i].dst_alpha_blend_factor];
  4740. ERR_FAIL_INDEX_V(p_blend_state.attachments[i].alpha_blend_op, BLEND_OP_MAX, RID());
  4741. state.alphaBlendOp = blend_operations[p_blend_state.attachments[i].alpha_blend_op];
  4742. state.colorWriteMask = 0;
  4743. if (p_blend_state.attachments[i].write_r) {
  4744. state.colorWriteMask |= VK_COLOR_COMPONENT_R_BIT;
  4745. }
  4746. if (p_blend_state.attachments[i].write_g) {
  4747. state.colorWriteMask |= VK_COLOR_COMPONENT_G_BIT;
  4748. }
  4749. if (p_blend_state.attachments[i].write_b) {
  4750. state.colorWriteMask |= VK_COLOR_COMPONENT_B_BIT;
  4751. }
  4752. if (p_blend_state.attachments[i].write_a) {
  4753. state.colorWriteMask |= VK_COLOR_COMPONENT_A_BIT;
  4754. }
  4755. attachment_states.push_back(state);
  4756. };
  4757. color_blend_state_create_info.attachmentCount = attachment_states.size();
  4758. color_blend_state_create_info.pAttachments = attachment_states.ptr();
  4759. color_blend_state_create_info.blendConstants[0] = p_blend_state.blend_constant.r;
  4760. color_blend_state_create_info.blendConstants[1] = p_blend_state.blend_constant.g;
  4761. color_blend_state_create_info.blendConstants[2] = p_blend_state.blend_constant.b;
  4762. color_blend_state_create_info.blendConstants[3] = p_blend_state.blend_constant.a;
  4763. //dynamic state
  4764. VkPipelineDynamicStateCreateInfo dynamic_state_create_info;
  4765. dynamic_state_create_info.sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO;
  4766. dynamic_state_create_info.pNext = nullptr;
  4767. dynamic_state_create_info.flags = 0;
  4768. Vector<VkDynamicState> dynamic_states; //vulkan is weird..
  4769. dynamic_states.push_back(VK_DYNAMIC_STATE_VIEWPORT); //viewport and scissor are always dynamic
  4770. dynamic_states.push_back(VK_DYNAMIC_STATE_SCISSOR);
  4771. if (p_dynamic_state_flags & DYNAMIC_STATE_LINE_WIDTH) {
  4772. dynamic_states.push_back(VK_DYNAMIC_STATE_LINE_WIDTH);
  4773. }
  4774. if (p_dynamic_state_flags & DYNAMIC_STATE_DEPTH_BIAS) {
  4775. dynamic_states.push_back(VK_DYNAMIC_STATE_DEPTH_BIAS);
  4776. }
  4777. if (p_dynamic_state_flags & DYNAMIC_STATE_BLEND_CONSTANTS) {
  4778. dynamic_states.push_back(VK_DYNAMIC_STATE_BLEND_CONSTANTS);
  4779. }
  4780. if (p_dynamic_state_flags & DYNAMIC_STATE_DEPTH_BOUNDS) {
  4781. dynamic_states.push_back(VK_DYNAMIC_STATE_DEPTH_BOUNDS);
  4782. }
  4783. if (p_dynamic_state_flags & DYNAMIC_STATE_STENCIL_COMPARE_MASK) {
  4784. dynamic_states.push_back(VK_DYNAMIC_STATE_STENCIL_COMPARE_MASK);
  4785. }
  4786. if (p_dynamic_state_flags & DYNAMIC_STATE_STENCIL_WRITE_MASK) {
  4787. dynamic_states.push_back(VK_DYNAMIC_STATE_STENCIL_WRITE_MASK);
  4788. }
  4789. if (p_dynamic_state_flags & DYNAMIC_STATE_STENCIL_REFERENCE) {
  4790. dynamic_states.push_back(VK_DYNAMIC_STATE_STENCIL_REFERENCE);
  4791. }
  4792. dynamic_state_create_info.dynamicStateCount = dynamic_states.size();
  4793. dynamic_state_create_info.pDynamicStates = dynamic_states.ptr();
  4794. //finally, pipeline create info
  4795. VkGraphicsPipelineCreateInfo graphics_pipeline_create_info;
  4796. graphics_pipeline_create_info.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO;
  4797. graphics_pipeline_create_info.pNext = nullptr;
  4798. graphics_pipeline_create_info.flags = 0;
  4799. graphics_pipeline_create_info.stageCount = shader->pipeline_stages.size();
  4800. graphics_pipeline_create_info.pStages = shader->pipeline_stages.ptr();
  4801. graphics_pipeline_create_info.pVertexInputState = &pipeline_vertex_input_state_create_info;
  4802. graphics_pipeline_create_info.pInputAssemblyState = &input_assembly_create_info;
  4803. graphics_pipeline_create_info.pTessellationState = &tessellation_create_info;
  4804. graphics_pipeline_create_info.pViewportState = &viewport_state_create_info;
  4805. graphics_pipeline_create_info.pRasterizationState = &rasterization_state_create_info;
  4806. graphics_pipeline_create_info.pMultisampleState = &multisample_state_create_info;
  4807. graphics_pipeline_create_info.pDepthStencilState = &depth_stencil_state_create_info;
  4808. graphics_pipeline_create_info.pColorBlendState = &color_blend_state_create_info;
  4809. graphics_pipeline_create_info.pDynamicState = &dynamic_state_create_info;
  4810. graphics_pipeline_create_info.layout = shader->pipeline_layout;
  4811. graphics_pipeline_create_info.renderPass = fb_format.render_pass;
  4812. graphics_pipeline_create_info.subpass = 0;
  4813. graphics_pipeline_create_info.basePipelineHandle = VK_NULL_HANDLE;
  4814. graphics_pipeline_create_info.basePipelineIndex = 0;
  4815. RenderPipeline pipeline;
  4816. VkResult err = vkCreateGraphicsPipelines(device, VK_NULL_HANDLE, 1, &graphics_pipeline_create_info, nullptr, &pipeline.pipeline);
  4817. ERR_FAIL_COND_V_MSG(err, RID(), "vkCreateGraphicsPipelines failed with error " + itos(err) + ".");
  4818. pipeline.set_formats = shader->set_formats;
  4819. pipeline.push_constant_stages = shader->push_constant.push_constants_vk_stage;
  4820. pipeline.pipeline_layout = shader->pipeline_layout;
  4821. pipeline.shader = p_shader;
  4822. pipeline.push_constant_size = shader->push_constant.push_constant_size;
  4823. #ifdef DEBUG_ENABLED
  4824. pipeline.validation.dynamic_state = p_dynamic_state_flags;
  4825. pipeline.validation.framebuffer_format = p_framebuffer_format;
  4826. pipeline.validation.vertex_format = p_vertex_format;
  4827. pipeline.validation.uses_restart_indices = input_assembly_create_info.primitiveRestartEnable;
  4828. static const uint32_t primitive_divisor[RENDER_PRIMITIVE_MAX] = {
  4829. 1, 2, 1, 1, 1, 3, 1, 1, 1, 1, 1
  4830. };
  4831. pipeline.validation.primitive_divisor = primitive_divisor[p_render_primitive];
  4832. static const uint32_t primitive_minimum[RENDER_PRIMITIVE_MAX] = {
  4833. 1,
  4834. 2,
  4835. 2,
  4836. 2,
  4837. 2,
  4838. 3,
  4839. 3,
  4840. 3,
  4841. 3,
  4842. 3,
  4843. 1,
  4844. };
  4845. pipeline.validation.primitive_minimum = primitive_minimum[p_render_primitive];
  4846. #endif
  4847. //create ID to associate with this pipeline
  4848. RID id = render_pipeline_owner.make_rid(pipeline);
  4849. //now add aall the dependencies
  4850. _add_dependency(id, p_shader);
  4851. return id;
  4852. }
  4853. bool RenderingDeviceVulkan::render_pipeline_is_valid(RID p_pipeline) {
  4854. _THREAD_SAFE_METHOD_
  4855. return render_pipeline_owner.owns(p_pipeline);
  4856. }
  4857. /**************************/
  4858. /**** COMPUTE PIPELINE ****/
  4859. /**************************/
  4860. RID RenderingDeviceVulkan::compute_pipeline_create(RID p_shader) {
  4861. _THREAD_SAFE_METHOD_
  4862. //needs a shader
  4863. Shader *shader = shader_owner.getornull(p_shader);
  4864. ERR_FAIL_COND_V(!shader, RID());
  4865. ERR_FAIL_COND_V_MSG(!shader->is_compute, RID(),
  4866. "Non-compute shaders can't be used in compute pipelines");
  4867. //finally, pipeline create info
  4868. VkComputePipelineCreateInfo compute_pipeline_create_info;
  4869. compute_pipeline_create_info.sType = VK_STRUCTURE_TYPE_COMPUTE_PIPELINE_CREATE_INFO;
  4870. compute_pipeline_create_info.pNext = nullptr;
  4871. compute_pipeline_create_info.flags = 0;
  4872. compute_pipeline_create_info.stage = shader->pipeline_stages[0];
  4873. compute_pipeline_create_info.layout = shader->pipeline_layout;
  4874. compute_pipeline_create_info.basePipelineHandle = VK_NULL_HANDLE;
  4875. compute_pipeline_create_info.basePipelineIndex = 0;
  4876. ComputePipeline pipeline;
  4877. VkResult err = vkCreateComputePipelines(device, VK_NULL_HANDLE, 1, &compute_pipeline_create_info, nullptr, &pipeline.pipeline);
  4878. ERR_FAIL_COND_V_MSG(err, RID(), "vkCreateComputePipelines failed with error " + itos(err) + ".");
  4879. pipeline.set_formats = shader->set_formats;
  4880. pipeline.push_constant_stages = shader->push_constant.push_constants_vk_stage;
  4881. pipeline.pipeline_layout = shader->pipeline_layout;
  4882. pipeline.shader = p_shader;
  4883. pipeline.push_constant_size = shader->push_constant.push_constant_size;
  4884. //create ID to associate with this pipeline
  4885. RID id = compute_pipeline_owner.make_rid(pipeline);
  4886. //now add aall the dependencies
  4887. _add_dependency(id, p_shader);
  4888. return id;
  4889. }
  4890. bool RenderingDeviceVulkan::compute_pipeline_is_valid(RID p_pipeline) {
  4891. return compute_pipeline_owner.owns(p_pipeline);
  4892. }
  4893. /****************/
  4894. /**** SCREEN ****/
  4895. /****************/
  4896. int RenderingDeviceVulkan::screen_get_width(DisplayServer::WindowID p_screen) const {
  4897. _THREAD_SAFE_METHOD_
  4898. ERR_FAIL_COND_V_MSG(local_device.is_valid(), -1, "Local devices have no screen");
  4899. return context->window_get_width(p_screen);
  4900. }
  4901. int RenderingDeviceVulkan::screen_get_height(DisplayServer::WindowID p_screen) const {
  4902. _THREAD_SAFE_METHOD_
  4903. ERR_FAIL_COND_V_MSG(local_device.is_valid(), -1, "Local devices have no screen");
  4904. return context->window_get_height(p_screen);
  4905. }
  4906. RenderingDevice::FramebufferFormatID RenderingDeviceVulkan::screen_get_framebuffer_format() const {
  4907. _THREAD_SAFE_METHOD_
  4908. ERR_FAIL_COND_V_MSG(local_device.is_valid(), INVALID_ID, "Local devices have no screen");
  4909. //very hacky, but not used often per frame so I guess ok
  4910. VkFormat vkformat = context->get_screen_format();
  4911. DataFormat format = DATA_FORMAT_MAX;
  4912. for (int i = 0; i < DATA_FORMAT_MAX; i++) {
  4913. if (vkformat == vulkan_formats[i]) {
  4914. format = DataFormat(i);
  4915. break;
  4916. }
  4917. }
  4918. ERR_FAIL_COND_V(format == DATA_FORMAT_MAX, INVALID_ID);
  4919. AttachmentFormat attachment;
  4920. attachment.format = format;
  4921. attachment.samples = TEXTURE_SAMPLES_1;
  4922. attachment.usage_flags = TEXTURE_USAGE_COLOR_ATTACHMENT_BIT;
  4923. Vector<AttachmentFormat> screen_attachment;
  4924. screen_attachment.push_back(attachment);
  4925. return const_cast<RenderingDeviceVulkan *>(this)->framebuffer_format_create(screen_attachment);
  4926. }
  4927. /*******************/
  4928. /**** DRAW LIST ****/
  4929. /*******************/
  4930. RenderingDevice::DrawListID RenderingDeviceVulkan::draw_list_begin_for_screen(DisplayServer::WindowID p_screen, const Color &p_clear_color) {
  4931. _THREAD_SAFE_METHOD_
  4932. ERR_FAIL_COND_V_MSG(local_device.is_valid(), INVALID_ID, "Local devices have no screen");
  4933. ERR_FAIL_COND_V_MSG(draw_list != nullptr, INVALID_ID, "Only one draw list can be active at the same time.");
  4934. ERR_FAIL_COND_V_MSG(compute_list != nullptr, INVALID_ID, "Only one draw/compute list can be active at the same time.");
  4935. VkCommandBuffer command_buffer = frames[frame].draw_command_buffer;
  4936. draw_list = memnew(DrawList);
  4937. draw_list->command_buffer = command_buffer;
  4938. #ifdef DEBUG_ENABLED
  4939. draw_list->validation.framebuffer_format = screen_get_framebuffer_format();
  4940. #endif
  4941. draw_list_count = 0;
  4942. draw_list_split = false;
  4943. VkRenderPassBeginInfo render_pass_begin;
  4944. render_pass_begin.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
  4945. render_pass_begin.pNext = nullptr;
  4946. render_pass_begin.renderPass = context->window_get_render_pass(p_screen);
  4947. render_pass_begin.framebuffer = context->window_get_framebuffer(p_screen);
  4948. render_pass_begin.renderArea.extent.width = context->window_get_width(p_screen);
  4949. render_pass_begin.renderArea.extent.height = context->window_get_height(p_screen);
  4950. render_pass_begin.renderArea.offset.x = 0;
  4951. render_pass_begin.renderArea.offset.y = 0;
  4952. render_pass_begin.clearValueCount = 1;
  4953. VkClearValue clear_value;
  4954. clear_value.color.float32[0] = p_clear_color.r;
  4955. clear_value.color.float32[1] = p_clear_color.g;
  4956. clear_value.color.float32[2] = p_clear_color.b;
  4957. clear_value.color.float32[3] = p_clear_color.a;
  4958. render_pass_begin.pClearValues = &clear_value;
  4959. vkCmdBeginRenderPass(command_buffer, &render_pass_begin, VK_SUBPASS_CONTENTS_INLINE);
  4960. uint32_t size_x = screen_get_width(p_screen);
  4961. uint32_t size_y = screen_get_height(p_screen);
  4962. VkViewport viewport;
  4963. viewport.x = 0;
  4964. viewport.y = 0;
  4965. viewport.width = size_x;
  4966. viewport.height = size_y;
  4967. viewport.minDepth = 0;
  4968. viewport.maxDepth = 1.0;
  4969. vkCmdSetViewport(command_buffer, 0, 1, &viewport);
  4970. VkRect2D scissor;
  4971. scissor.offset.x = 0;
  4972. scissor.offset.y = 0;
  4973. scissor.extent.width = size_x;
  4974. scissor.extent.height = size_y;
  4975. vkCmdSetScissor(command_buffer, 0, 1, &scissor);
  4976. return int64_t(ID_TYPE_DRAW_LIST) << ID_BASE_SHIFT;
  4977. }
  4978. Error RenderingDeviceVulkan::_draw_list_setup_framebuffer(Framebuffer *p_framebuffer, InitialAction p_initial_color_action, FinalAction p_final_color_action, InitialAction p_initial_depth_action, FinalAction p_final_depth_action, VkFramebuffer *r_framebuffer, VkRenderPass *r_render_pass) {
  4979. Framebuffer::VersionKey vk;
  4980. vk.initial_color_action = p_initial_color_action;
  4981. vk.final_color_action = p_final_color_action;
  4982. vk.initial_depth_action = p_initial_depth_action;
  4983. vk.final_depth_action = p_final_depth_action;
  4984. if (!p_framebuffer->framebuffers.has(vk)) {
  4985. //need to create this version
  4986. Framebuffer::Version version;
  4987. version.render_pass = _render_pass_create(framebuffer_formats[p_framebuffer->format_id].E->key().attachments, p_initial_color_action, p_final_color_action, p_initial_depth_action, p_final_depth_action);
  4988. VkFramebufferCreateInfo framebuffer_create_info;
  4989. framebuffer_create_info.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO;
  4990. framebuffer_create_info.pNext = nullptr;
  4991. framebuffer_create_info.flags = 0;
  4992. framebuffer_create_info.renderPass = version.render_pass;
  4993. Vector<VkImageView> attachments;
  4994. for (int i = 0; i < p_framebuffer->texture_ids.size(); i++) {
  4995. Texture *texture = texture_owner.getornull(p_framebuffer->texture_ids[i]);
  4996. ERR_FAIL_COND_V(!texture, ERR_BUG);
  4997. attachments.push_back(texture->view);
  4998. ERR_FAIL_COND_V(texture->width != p_framebuffer->size.width, ERR_BUG);
  4999. ERR_FAIL_COND_V(texture->height != p_framebuffer->size.height, ERR_BUG);
  5000. }
  5001. framebuffer_create_info.attachmentCount = attachments.size();
  5002. framebuffer_create_info.pAttachments = attachments.ptr();
  5003. framebuffer_create_info.width = p_framebuffer->size.width;
  5004. framebuffer_create_info.height = p_framebuffer->size.height;
  5005. framebuffer_create_info.layers = 1;
  5006. VkResult err = vkCreateFramebuffer(device, &framebuffer_create_info, nullptr, &version.framebuffer);
  5007. ERR_FAIL_COND_V_MSG(err, ERR_CANT_CREATE, "vkCreateFramebuffer failed with error " + itos(err) + ".");
  5008. p_framebuffer->framebuffers.insert(vk, version);
  5009. }
  5010. const Framebuffer::Version &version = p_framebuffer->framebuffers[vk];
  5011. *r_framebuffer = version.framebuffer;
  5012. *r_render_pass = version.render_pass;
  5013. return OK;
  5014. }
  5015. Error RenderingDeviceVulkan::_draw_list_render_pass_begin(Framebuffer *framebuffer, InitialAction p_initial_color_action, FinalAction p_final_color_action, InitialAction p_initial_depth_action, FinalAction p_final_depth_action, const Vector<Color> &p_clear_colors, float p_clear_depth, uint32_t p_clear_stencil, Point2i viewport_offset, Point2i viewport_size, VkFramebuffer vkframebuffer, VkRenderPass render_pass, VkCommandBuffer command_buffer, VkSubpassContents subpass_contents, const Vector<RID> &p_storage_textures) {
  5016. VkRenderPassBeginInfo render_pass_begin;
  5017. render_pass_begin.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
  5018. render_pass_begin.pNext = nullptr;
  5019. render_pass_begin.renderPass = render_pass;
  5020. render_pass_begin.framebuffer = vkframebuffer;
  5021. /*
  5022. * Given how API works, it makes sense to always fully operate on the whole framebuffer.
  5023. * This allows better continue operations for operations like shadowmapping.
  5024. render_pass_begin.renderArea.extent.width = viewport_size.width;
  5025. render_pass_begin.renderArea.extent.height = viewport_size.height;
  5026. render_pass_begin.renderArea.offset.x = viewport_offset.x;
  5027. render_pass_begin.renderArea.offset.y = viewport_offset.y;
  5028. */
  5029. render_pass_begin.renderArea.extent.width = framebuffer->size.width;
  5030. render_pass_begin.renderArea.extent.height = framebuffer->size.height;
  5031. render_pass_begin.renderArea.offset.x = 0;
  5032. render_pass_begin.renderArea.offset.y = 0;
  5033. Vector<VkClearValue> clear_values;
  5034. clear_values.resize(framebuffer->texture_ids.size());
  5035. {
  5036. int color_index = 0;
  5037. for (int i = 0; i < framebuffer->texture_ids.size(); i++) {
  5038. Texture *texture = texture_owner.getornull(framebuffer->texture_ids[i]);
  5039. VkClearValue clear_value;
  5040. if (color_index < p_clear_colors.size() && texture->usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) {
  5041. ERR_FAIL_INDEX_V(color_index, p_clear_colors.size(), ERR_BUG); //a bug
  5042. Color clear_color = p_clear_colors[color_index];
  5043. clear_value.color.float32[0] = clear_color.r;
  5044. clear_value.color.float32[1] = clear_color.g;
  5045. clear_value.color.float32[2] = clear_color.b;
  5046. clear_value.color.float32[3] = clear_color.a;
  5047. color_index++;
  5048. } else if (texture->usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
  5049. clear_value.depthStencil.depth = p_clear_depth;
  5050. clear_value.depthStencil.stencil = p_clear_stencil;
  5051. } else {
  5052. clear_value.color.float32[0] = 0;
  5053. clear_value.color.float32[1] = 0;
  5054. clear_value.color.float32[2] = 0;
  5055. clear_value.color.float32[3] = 0;
  5056. }
  5057. clear_values.write[i] = clear_value;
  5058. }
  5059. }
  5060. render_pass_begin.clearValueCount = clear_values.size();
  5061. render_pass_begin.pClearValues = clear_values.ptr();
  5062. for (int i = 0; i < p_storage_textures.size(); i++) {
  5063. Texture *texture = texture_owner.getornull(p_storage_textures[i]);
  5064. ERR_CONTINUE_MSG(!(texture->usage_flags & TEXTURE_USAGE_STORAGE_BIT), "Supplied storage texture " + itos(i) + " for draw list is not set to be used for storage.");
  5065. if (texture->usage_flags & TEXTURE_USAGE_SAMPLING_BIT) {
  5066. //must change layout to general
  5067. VkImageMemoryBarrier image_memory_barrier;
  5068. image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  5069. image_memory_barrier.pNext = nullptr;
  5070. image_memory_barrier.srcAccessMask = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
  5071. image_memory_barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
  5072. image_memory_barrier.oldLayout = texture->layout;
  5073. image_memory_barrier.newLayout = VK_IMAGE_LAYOUT_GENERAL;
  5074. image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  5075. image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  5076. image_memory_barrier.image = texture->image;
  5077. image_memory_barrier.subresourceRange.aspectMask = texture->read_aspect_mask;
  5078. image_memory_barrier.subresourceRange.baseMipLevel = texture->base_mipmap;
  5079. image_memory_barrier.subresourceRange.levelCount = texture->mipmaps;
  5080. image_memory_barrier.subresourceRange.baseArrayLayer = texture->base_layer;
  5081. image_memory_barrier.subresourceRange.layerCount = texture->layers;
  5082. vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, VK_PIPELINE_STAGE_VERTEX_INPUT_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
  5083. texture->layout = VK_IMAGE_LAYOUT_GENERAL;
  5084. draw_list_storage_textures.push_back(p_storage_textures[i]);
  5085. }
  5086. }
  5087. vkCmdBeginRenderPass(command_buffer, &render_pass_begin, subpass_contents);
  5088. //mark textures as bound
  5089. draw_list_bound_textures.clear();
  5090. draw_list_unbind_color_textures = p_final_color_action != FINAL_ACTION_CONTINUE;
  5091. draw_list_unbind_depth_textures = p_final_depth_action != FINAL_ACTION_CONTINUE;
  5092. for (int i = 0; i < framebuffer->texture_ids.size(); i++) {
  5093. Texture *texture = texture_owner.getornull(framebuffer->texture_ids[i]);
  5094. texture->bound = true;
  5095. draw_list_bound_textures.push_back(framebuffer->texture_ids[i]);
  5096. }
  5097. return OK;
  5098. }
  5099. void RenderingDeviceVulkan::_draw_list_insert_clear_region(DrawList *draw_list, Framebuffer *framebuffer, Point2i viewport_offset, Point2i viewport_size, bool p_clear_color, const Vector<Color> &p_clear_colors, bool p_clear_depth, float p_depth, uint32_t p_stencil) {
  5100. Vector<VkClearAttachment> clear_attachments;
  5101. int color_index = 0;
  5102. for (int i = 0; i < framebuffer->texture_ids.size(); i++) {
  5103. Texture *texture = texture_owner.getornull(framebuffer->texture_ids[i]);
  5104. VkClearAttachment clear_at = {};
  5105. if (p_clear_color && texture->usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) {
  5106. ERR_FAIL_INDEX(color_index, p_clear_colors.size()); //a bug
  5107. Color clear_color = p_clear_colors[color_index];
  5108. clear_at.clearValue.color.float32[0] = clear_color.r;
  5109. clear_at.clearValue.color.float32[1] = clear_color.g;
  5110. clear_at.clearValue.color.float32[2] = clear_color.b;
  5111. clear_at.clearValue.color.float32[3] = clear_color.a;
  5112. clear_at.colorAttachment = color_index++;
  5113. clear_at.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
  5114. } else if (p_clear_depth && texture->usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
  5115. clear_at.clearValue.depthStencil.depth = p_depth;
  5116. clear_at.clearValue.depthStencil.stencil = p_stencil;
  5117. clear_at.colorAttachment = 0;
  5118. clear_at.aspectMask = VK_IMAGE_ASPECT_DEPTH_BIT;
  5119. if (format_has_stencil(texture->format)) {
  5120. clear_at.aspectMask |= VK_IMAGE_ASPECT_STENCIL_BIT;
  5121. }
  5122. } else {
  5123. ERR_CONTINUE(true);
  5124. }
  5125. clear_attachments.push_back(clear_at);
  5126. }
  5127. VkClearRect cr;
  5128. cr.baseArrayLayer = 0;
  5129. cr.layerCount = 1;
  5130. cr.rect.offset.x = viewport_offset.x;
  5131. cr.rect.offset.y = viewport_offset.y;
  5132. cr.rect.extent.width = viewport_size.width;
  5133. cr.rect.extent.height = viewport_size.height;
  5134. vkCmdClearAttachments(draw_list->command_buffer, clear_attachments.size(), clear_attachments.ptr(), 1, &cr);
  5135. }
  5136. RenderingDevice::DrawListID RenderingDeviceVulkan::draw_list_begin(RID p_framebuffer, InitialAction p_initial_color_action, FinalAction p_final_color_action, InitialAction p_initial_depth_action, FinalAction p_final_depth_action, const Vector<Color> &p_clear_color_values, float p_clear_depth, uint32_t p_clear_stencil, const Rect2 &p_region, const Vector<RID> &p_storage_textures) {
  5137. _THREAD_SAFE_METHOD_
  5138. ERR_FAIL_COND_V_MSG(draw_list != nullptr, INVALID_ID, "Only one draw list can be active at the same time.");
  5139. ERR_FAIL_COND_V_MSG(compute_list != nullptr, INVALID_ID, "Only one draw/compute list can be active at the same time.");
  5140. Framebuffer *framebuffer = framebuffer_owner.getornull(p_framebuffer);
  5141. ERR_FAIL_COND_V(!framebuffer, INVALID_ID);
  5142. Point2i viewport_offset;
  5143. Point2i viewport_size = framebuffer->size;
  5144. bool needs_clear_color = false;
  5145. bool needs_clear_depth = false;
  5146. if (p_region != Rect2() && p_region != Rect2(Vector2(), viewport_size)) { //check custom region
  5147. Rect2i viewport(viewport_offset, viewport_size);
  5148. Rect2i regioni = p_region;
  5149. if (!(regioni.position.x >= viewport.position.x) && (regioni.position.y >= viewport.position.y) &&
  5150. ((regioni.position.x + regioni.size.x) <= (viewport.position.x + viewport.size.x)) &&
  5151. ((regioni.position.y + regioni.size.y) <= (viewport.position.y + viewport.size.y))) {
  5152. ERR_FAIL_V_MSG(INVALID_ID, "When supplying a custom region, it must be contained within the framebuffer rectangle");
  5153. }
  5154. viewport_offset = regioni.position;
  5155. viewport_size = regioni.size;
  5156. if (p_initial_color_action == INITIAL_ACTION_CLEAR_REGION) {
  5157. needs_clear_color = true;
  5158. p_initial_color_action = INITIAL_ACTION_KEEP;
  5159. }
  5160. if (p_initial_depth_action == INITIAL_ACTION_CLEAR_REGION) {
  5161. needs_clear_depth = true;
  5162. p_initial_depth_action = INITIAL_ACTION_KEEP;
  5163. }
  5164. }
  5165. if (p_initial_color_action == INITIAL_ACTION_CLEAR) { //check clear values
  5166. int color_attachments = framebuffer_formats[framebuffer->format_id].color_attachments;
  5167. ERR_FAIL_COND_V_MSG(p_clear_color_values.size() != color_attachments, INVALID_ID,
  5168. "Clear color values supplied (" + itos(p_clear_color_values.size()) + ") differ from the amount required for framebuffer (" + itos(color_attachments) + ").");
  5169. }
  5170. VkFramebuffer vkframebuffer;
  5171. VkRenderPass render_pass;
  5172. Error err = _draw_list_setup_framebuffer(framebuffer, p_initial_color_action, p_final_color_action, p_initial_depth_action, p_final_depth_action, &vkframebuffer, &render_pass);
  5173. ERR_FAIL_COND_V(err != OK, INVALID_ID);
  5174. VkCommandBuffer command_buffer = frames[frame].draw_command_buffer;
  5175. err = _draw_list_render_pass_begin(framebuffer, p_initial_color_action, p_final_color_action, p_initial_depth_action, p_final_depth_action, p_clear_color_values, p_clear_depth, p_clear_stencil, viewport_offset, viewport_size, vkframebuffer, render_pass, command_buffer, VK_SUBPASS_CONTENTS_INLINE, p_storage_textures);
  5176. if (err != OK) {
  5177. return INVALID_ID;
  5178. }
  5179. draw_list = memnew(DrawList);
  5180. draw_list->command_buffer = command_buffer;
  5181. #ifdef DEBUG_ENABLED
  5182. draw_list->validation.framebuffer_format = framebuffer->format_id;
  5183. #endif
  5184. draw_list_count = 0;
  5185. draw_list_split = false;
  5186. if (needs_clear_color || needs_clear_depth) {
  5187. _draw_list_insert_clear_region(draw_list, framebuffer, viewport_offset, viewport_size, needs_clear_color, p_clear_color_values, needs_clear_depth, p_clear_depth, p_clear_stencil);
  5188. }
  5189. VkViewport viewport;
  5190. viewport.x = viewport_offset.x;
  5191. viewport.y = viewport_offset.y;
  5192. viewport.width = viewport_size.width;
  5193. viewport.height = viewport_size.height;
  5194. viewport.minDepth = 0;
  5195. viewport.maxDepth = 1.0;
  5196. vkCmdSetViewport(command_buffer, 0, 1, &viewport);
  5197. VkRect2D scissor;
  5198. scissor.offset.x = viewport_offset.x;
  5199. scissor.offset.y = viewport_offset.y;
  5200. scissor.extent.width = viewport_size.width;
  5201. scissor.extent.height = viewport_size.height;
  5202. vkCmdSetScissor(command_buffer, 0, 1, &scissor);
  5203. draw_list->viewport = Rect2i(viewport_offset, viewport_size);
  5204. return int64_t(ID_TYPE_DRAW_LIST) << ID_BASE_SHIFT;
  5205. }
  5206. Error RenderingDeviceVulkan::draw_list_begin_split(RID p_framebuffer, uint32_t p_splits, DrawListID *r_split_ids, InitialAction p_initial_color_action, FinalAction p_final_color_action, InitialAction p_initial_depth_action, FinalAction p_final_depth_action, const Vector<Color> &p_clear_color_values, float p_clear_depth, uint32_t p_clear_stencil, const Rect2 &p_region, const Vector<RID> &p_storage_textures) {
  5207. _THREAD_SAFE_METHOD_
  5208. ERR_FAIL_COND_V(p_splits < 1, ERR_INVALID_DECLARATION);
  5209. Framebuffer *framebuffer = framebuffer_owner.getornull(p_framebuffer);
  5210. ERR_FAIL_COND_V(!framebuffer, ERR_INVALID_DECLARATION);
  5211. Point2i viewport_offset;
  5212. Point2i viewport_size = framebuffer->size;
  5213. bool needs_clear_color = false;
  5214. bool needs_clear_depth = false;
  5215. if (p_region != Rect2() && p_region != Rect2(Vector2(), viewport_size)) { //check custom region
  5216. Rect2i viewport(viewport_offset, viewport_size);
  5217. Rect2i regioni = p_region;
  5218. if (!(regioni.position.x >= viewport.position.x) && (regioni.position.y >= viewport.position.y) &&
  5219. ((regioni.position.x + regioni.size.x) <= (viewport.position.x + viewport.size.x)) &&
  5220. ((regioni.position.y + regioni.size.y) <= (viewport.position.y + viewport.size.y))) {
  5221. ERR_FAIL_V_MSG(ERR_INVALID_PARAMETER, "When supplying a custom region, it must be contained within the framebuffer rectangle");
  5222. }
  5223. viewport_offset = regioni.position;
  5224. viewport_size = regioni.size;
  5225. if (p_initial_color_action == INITIAL_ACTION_CLEAR_REGION) {
  5226. needs_clear_color = true;
  5227. p_initial_color_action = INITIAL_ACTION_KEEP;
  5228. }
  5229. if (p_initial_depth_action == INITIAL_ACTION_CLEAR_REGION) {
  5230. needs_clear_depth = true;
  5231. p_initial_depth_action = INITIAL_ACTION_KEEP;
  5232. }
  5233. }
  5234. if (p_initial_color_action == INITIAL_ACTION_CLEAR) { //check clear values
  5235. int color_attachments = framebuffer_formats[framebuffer->format_id].color_attachments;
  5236. ERR_FAIL_COND_V_MSG(p_clear_color_values.size() != color_attachments, ERR_INVALID_PARAMETER,
  5237. "Clear color values supplied (" + itos(p_clear_color_values.size()) + ") differ from the amount required for framebuffer (" + itos(color_attachments) + ").");
  5238. }
  5239. if (p_splits > (uint32_t)split_draw_list_allocators.size()) {
  5240. uint32_t from = split_draw_list_allocators.size();
  5241. split_draw_list_allocators.resize(p_splits);
  5242. for (uint32_t i = from; i < p_splits; i++) {
  5243. VkCommandPoolCreateInfo cmd_pool_info;
  5244. cmd_pool_info.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
  5245. cmd_pool_info.pNext = nullptr;
  5246. cmd_pool_info.queueFamilyIndex = context->get_graphics_queue();
  5247. cmd_pool_info.flags = VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT;
  5248. VkResult res = vkCreateCommandPool(device, &cmd_pool_info, nullptr, &split_draw_list_allocators.write[i].command_pool);
  5249. ERR_FAIL_COND_V_MSG(res, ERR_CANT_CREATE, "vkCreateCommandPool failed with error " + itos(res) + ".");
  5250. for (int j = 0; j < frame_count; j++) {
  5251. VkCommandBuffer command_buffer;
  5252. VkCommandBufferAllocateInfo cmdbuf;
  5253. //no command buffer exists, create it.
  5254. cmdbuf.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
  5255. cmdbuf.pNext = nullptr;
  5256. cmdbuf.commandPool = split_draw_list_allocators[i].command_pool;
  5257. cmdbuf.level = VK_COMMAND_BUFFER_LEVEL_SECONDARY;
  5258. cmdbuf.commandBufferCount = 1;
  5259. VkResult err = vkAllocateCommandBuffers(device, &cmdbuf, &command_buffer);
  5260. ERR_FAIL_COND_V_MSG(err, ERR_CANT_CREATE, "vkAllocateCommandBuffers failed with error " + itos(err) + ".");
  5261. split_draw_list_allocators.write[i].command_buffers.push_back(command_buffer);
  5262. }
  5263. }
  5264. }
  5265. VkFramebuffer vkframebuffer;
  5266. VkRenderPass render_pass;
  5267. Error err = _draw_list_setup_framebuffer(framebuffer, p_initial_color_action, p_final_color_action, p_initial_depth_action, p_final_depth_action, &vkframebuffer, &render_pass);
  5268. ERR_FAIL_COND_V(err != OK, ERR_CANT_CREATE);
  5269. VkCommandBuffer frame_command_buffer = frames[frame].draw_command_buffer;
  5270. err = _draw_list_render_pass_begin(framebuffer, p_initial_color_action, p_final_color_action, p_initial_depth_action, p_final_depth_action, p_clear_color_values, p_clear_depth, p_clear_stencil, viewport_offset, viewport_size, vkframebuffer, render_pass, frame_command_buffer, VK_SUBPASS_CONTENTS_SECONDARY_COMMAND_BUFFERS, p_storage_textures);
  5271. if (err != OK) {
  5272. return ERR_CANT_CREATE;
  5273. }
  5274. draw_list = memnew_arr(DrawList, p_splits);
  5275. draw_list_count = p_splits;
  5276. draw_list_split = true;
  5277. for (uint32_t i = 0; i < p_splits; i++) {
  5278. //take a command buffer and initialize it
  5279. VkCommandBuffer command_buffer = split_draw_list_allocators[i].command_buffers[frame];
  5280. VkCommandBufferInheritanceInfo inheritance_info;
  5281. inheritance_info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_INHERITANCE_INFO;
  5282. inheritance_info.pNext = nullptr;
  5283. inheritance_info.renderPass = render_pass;
  5284. inheritance_info.subpass = 0;
  5285. inheritance_info.framebuffer = vkframebuffer;
  5286. inheritance_info.occlusionQueryEnable = false;
  5287. inheritance_info.queryFlags = 0; //?
  5288. inheritance_info.pipelineStatistics = 0;
  5289. VkCommandBufferBeginInfo cmdbuf_begin;
  5290. cmdbuf_begin.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
  5291. cmdbuf_begin.pNext = nullptr;
  5292. cmdbuf_begin.flags = VK_COMMAND_BUFFER_USAGE_SIMULTANEOUS_USE_BIT | VK_COMMAND_BUFFER_USAGE_RENDER_PASS_CONTINUE_BIT;
  5293. cmdbuf_begin.pInheritanceInfo = &inheritance_info;
  5294. VkResult res = vkResetCommandBuffer(command_buffer, 0);
  5295. if (res) {
  5296. memdelete_arr(draw_list);
  5297. draw_list = nullptr;
  5298. ERR_FAIL_V_MSG(ERR_CANT_CREATE, "vkResetCommandBuffer failed with error " + itos(res) + ".");
  5299. }
  5300. res = vkBeginCommandBuffer(command_buffer, &cmdbuf_begin);
  5301. if (res) {
  5302. memdelete_arr(draw_list);
  5303. draw_list = nullptr;
  5304. ERR_FAIL_V_MSG(ERR_CANT_CREATE, "vkBeginCommandBuffer failed with error " + itos(res) + ".");
  5305. }
  5306. draw_list[i].command_buffer = command_buffer;
  5307. #ifdef DEBUG_ENABLED
  5308. draw_list[i].validation.framebuffer_format = framebuffer->format_id;
  5309. #endif
  5310. if (i == 0 && (needs_clear_color || needs_clear_depth)) {
  5311. _draw_list_insert_clear_region(draw_list, framebuffer, viewport_offset, viewport_size, needs_clear_color, p_clear_color_values, needs_clear_depth, p_clear_depth, p_clear_stencil);
  5312. }
  5313. VkViewport viewport;
  5314. viewport.x = viewport_offset.x;
  5315. viewport.y = viewport_offset.y;
  5316. viewport.width = viewport_size.width;
  5317. viewport.height = viewport_size.height;
  5318. viewport.minDepth = 0;
  5319. viewport.maxDepth = 1.0;
  5320. vkCmdSetViewport(command_buffer, 0, 1, &viewport);
  5321. VkRect2D scissor;
  5322. scissor.offset.x = viewport_offset.x;
  5323. scissor.offset.y = viewport_offset.y;
  5324. scissor.extent.width = viewport_size.width;
  5325. scissor.extent.height = viewport_size.height;
  5326. vkCmdSetScissor(command_buffer, 0, 1, &scissor);
  5327. r_split_ids[i] = (int64_t(ID_TYPE_SPLIT_DRAW_LIST) << ID_BASE_SHIFT) + i;
  5328. draw_list[i].viewport = Rect2i(viewport_offset, viewport_size);
  5329. }
  5330. return OK;
  5331. }
  5332. RenderingDeviceVulkan::DrawList *RenderingDeviceVulkan::_get_draw_list_ptr(DrawListID p_id) {
  5333. if (p_id < 0) {
  5334. return nullptr;
  5335. }
  5336. if (!draw_list) {
  5337. return nullptr;
  5338. } else if (p_id == (int64_t(ID_TYPE_DRAW_LIST) << ID_BASE_SHIFT)) {
  5339. if (draw_list_split) {
  5340. return nullptr;
  5341. }
  5342. return draw_list;
  5343. } else if (p_id >> DrawListID(ID_BASE_SHIFT) == ID_TYPE_SPLIT_DRAW_LIST) {
  5344. if (!draw_list_split) {
  5345. return nullptr;
  5346. }
  5347. uint64_t index = p_id & ((DrawListID(1) << DrawListID(ID_BASE_SHIFT)) - 1); //mask
  5348. if (index >= draw_list_count) {
  5349. return nullptr;
  5350. }
  5351. return &draw_list[index];
  5352. } else {
  5353. return nullptr;
  5354. }
  5355. }
  5356. void RenderingDeviceVulkan::draw_list_bind_render_pipeline(DrawListID p_list, RID p_render_pipeline) {
  5357. DrawList *dl = _get_draw_list_ptr(p_list);
  5358. ERR_FAIL_COND(!dl);
  5359. #ifdef DEBUG_ENABLED
  5360. ERR_FAIL_COND_MSG(!dl->validation.active, "Submitted Draw Lists can no longer be modified.");
  5361. #endif
  5362. const RenderPipeline *pipeline = render_pipeline_owner.getornull(p_render_pipeline);
  5363. ERR_FAIL_COND(!pipeline);
  5364. #ifdef DEBUG_ENABLED
  5365. ERR_FAIL_COND(pipeline->validation.framebuffer_format != dl->validation.framebuffer_format);
  5366. #endif
  5367. if (p_render_pipeline == dl->state.pipeline) {
  5368. return; //redundant state, return.
  5369. }
  5370. dl->state.pipeline = p_render_pipeline;
  5371. dl->state.pipeline_layout = pipeline->pipeline_layout;
  5372. vkCmdBindPipeline(dl->command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline->pipeline);
  5373. if (dl->state.pipeline_shader != pipeline->shader) {
  5374. // shader changed, so descriptor sets may become incompatible.
  5375. //go through ALL sets, and unbind them (and all those above) if the format is different
  5376. uint32_t pcount = pipeline->set_formats.size(); //formats count in this pipeline
  5377. dl->state.set_count = MAX(dl->state.set_count, pcount);
  5378. const uint32_t *pformats = pipeline->set_formats.ptr(); //pipeline set formats
  5379. bool sets_valid = true; //once invalid, all above become invalid
  5380. for (uint32_t i = 0; i < pcount; i++) {
  5381. //if a part of the format is different, invalidate it (and the rest)
  5382. if (!sets_valid || dl->state.sets[i].pipeline_expected_format != pformats[i]) {
  5383. dl->state.sets[i].bound = false;
  5384. dl->state.sets[i].pipeline_expected_format = pformats[i];
  5385. sets_valid = false;
  5386. }
  5387. }
  5388. for (uint32_t i = pcount; i < dl->state.set_count; i++) {
  5389. //unbind the ones above (not used) if exist
  5390. dl->state.sets[i].bound = false;
  5391. }
  5392. dl->state.set_count = pcount; //update set count
  5393. if (pipeline->push_constant_size) {
  5394. dl->state.pipeline_push_constant_stages = pipeline->push_constant_stages;
  5395. #ifdef DEBUG_ENABLED
  5396. dl->validation.pipeline_push_constant_supplied = false;
  5397. #endif
  5398. }
  5399. dl->state.pipeline_shader = pipeline->shader;
  5400. }
  5401. #ifdef DEBUG_ENABLED
  5402. //update render pass pipeline info
  5403. dl->validation.pipeline_active = true;
  5404. dl->validation.pipeline_dynamic_state = pipeline->validation.dynamic_state;
  5405. dl->validation.pipeline_vertex_format = pipeline->validation.vertex_format;
  5406. dl->validation.pipeline_uses_restart_indices = pipeline->validation.uses_restart_indices;
  5407. dl->validation.pipeline_primitive_divisor = pipeline->validation.primitive_divisor;
  5408. dl->validation.pipeline_primitive_minimum = pipeline->validation.primitive_minimum;
  5409. dl->validation.pipeline_push_constant_size = pipeline->push_constant_size;
  5410. #endif
  5411. }
  5412. void RenderingDeviceVulkan::draw_list_bind_uniform_set(DrawListID p_list, RID p_uniform_set, uint32_t p_index) {
  5413. #ifdef DEBUG_ENABLED
  5414. ERR_FAIL_COND_MSG(p_index >= limits.maxBoundDescriptorSets || p_index >= MAX_UNIFORM_SETS,
  5415. "Attempting to bind a descriptor set (" + itos(p_index) + ") greater than what the hardware supports (" + itos(limits.maxBoundDescriptorSets) + ").");
  5416. #endif
  5417. DrawList *dl = _get_draw_list_ptr(p_list);
  5418. ERR_FAIL_COND(!dl);
  5419. #ifdef DEBUG_ENABLED
  5420. ERR_FAIL_COND_MSG(!dl->validation.active, "Submitted Draw Lists can no longer be modified.");
  5421. #endif
  5422. const UniformSet *uniform_set = uniform_set_owner.getornull(p_uniform_set);
  5423. ERR_FAIL_COND(!uniform_set);
  5424. if (p_index > dl->state.set_count) {
  5425. dl->state.set_count = p_index;
  5426. }
  5427. dl->state.sets[p_index].descriptor_set = uniform_set->descriptor_set; //update set pointer
  5428. dl->state.sets[p_index].bound = false; //needs rebind
  5429. dl->state.sets[p_index].uniform_set_format = uniform_set->format;
  5430. dl->state.sets[p_index].uniform_set = p_uniform_set;
  5431. #ifdef DEBUG_ENABLED
  5432. { //validate that textures bound are not attached as framebuffer bindings
  5433. uint32_t attachable_count = uniform_set->attachable_textures.size();
  5434. const UniformSet::AttachableTexture *attachable_ptr = uniform_set->attachable_textures.ptr();
  5435. uint32_t bound_count = draw_list_bound_textures.size();
  5436. const RID *bound_ptr = draw_list_bound_textures.ptr();
  5437. for (uint32_t i = 0; i < attachable_count; i++) {
  5438. for (uint32_t j = 0; j < bound_count; j++) {
  5439. ERR_FAIL_COND_MSG(attachable_ptr[i].texture == bound_ptr[j],
  5440. "Attempted to use the same texture in framebuffer attachment and a uniform (set: " + itos(p_index) + ", binding: " + itos(attachable_ptr[i].bind) + "), this is not allowed.");
  5441. }
  5442. }
  5443. }
  5444. #endif
  5445. }
  5446. void RenderingDeviceVulkan::draw_list_bind_vertex_array(DrawListID p_list, RID p_vertex_array) {
  5447. DrawList *dl = _get_draw_list_ptr(p_list);
  5448. ERR_FAIL_COND(!dl);
  5449. #ifdef DEBUG_ENABLED
  5450. ERR_FAIL_COND_MSG(!dl->validation.active, "Submitted Draw Lists can no longer be modified.");
  5451. #endif
  5452. const VertexArray *vertex_array = vertex_array_owner.getornull(p_vertex_array);
  5453. ERR_FAIL_COND(!vertex_array);
  5454. if (dl->state.vertex_array == p_vertex_array) {
  5455. return; //already set
  5456. }
  5457. dl->state.vertex_array = p_vertex_array;
  5458. #ifdef DEBUG_ENABLED
  5459. dl->validation.vertex_format = vertex_array->description;
  5460. dl->validation.vertex_max_instances_allowed = vertex_array->max_instances_allowed;
  5461. #endif
  5462. dl->validation.vertex_array_size = vertex_array->vertex_count;
  5463. vkCmdBindVertexBuffers(dl->command_buffer, 0, vertex_array->buffers.size(), vertex_array->buffers.ptr(), vertex_array->offsets.ptr());
  5464. }
  5465. void RenderingDeviceVulkan::draw_list_bind_index_array(DrawListID p_list, RID p_index_array) {
  5466. DrawList *dl = _get_draw_list_ptr(p_list);
  5467. ERR_FAIL_COND(!dl);
  5468. #ifdef DEBUG_ENABLED
  5469. ERR_FAIL_COND_MSG(!dl->validation.active, "Submitted Draw Lists can no longer be modified.");
  5470. #endif
  5471. const IndexArray *index_array = index_array_owner.getornull(p_index_array);
  5472. ERR_FAIL_COND(!index_array);
  5473. if (dl->state.index_array == p_index_array) {
  5474. return; //already set
  5475. }
  5476. dl->state.index_array = p_index_array;
  5477. #ifdef DEBUG_ENABLED
  5478. dl->validation.index_array_max_index = index_array->max_index;
  5479. #endif
  5480. dl->validation.index_array_size = index_array->indices;
  5481. dl->validation.index_array_offset = index_array->offset;
  5482. vkCmdBindIndexBuffer(dl->command_buffer, index_array->buffer, index_array->offset, index_array->index_type);
  5483. }
  5484. void RenderingDeviceVulkan::draw_list_set_line_width(DrawListID p_list, float p_width) {
  5485. DrawList *dl = _get_draw_list_ptr(p_list);
  5486. ERR_FAIL_COND(!dl);
  5487. #ifdef DEBUG_ENABLED
  5488. ERR_FAIL_COND_MSG(!dl->validation.active, "Submitted Draw Lists can no longer be modified.");
  5489. #endif
  5490. vkCmdSetLineWidth(dl->command_buffer, p_width);
  5491. }
  5492. void RenderingDeviceVulkan::draw_list_set_push_constant(DrawListID p_list, const void *p_data, uint32_t p_data_size) {
  5493. DrawList *dl = _get_draw_list_ptr(p_list);
  5494. ERR_FAIL_COND(!dl);
  5495. #ifdef DEBUG_ENABLED
  5496. ERR_FAIL_COND_MSG(!dl->validation.active, "Submitted Draw Lists can no longer be modified.");
  5497. #endif
  5498. #ifdef DEBUG_ENABLED
  5499. ERR_FAIL_COND_MSG(p_data_size != dl->validation.pipeline_push_constant_size,
  5500. "This render pipeline requires (" + itos(dl->validation.pipeline_push_constant_size) + ") bytes of push constant data, supplied: (" + itos(p_data_size) + ")");
  5501. #endif
  5502. vkCmdPushConstants(dl->command_buffer, dl->state.pipeline_layout, dl->state.pipeline_push_constant_stages, 0, p_data_size, p_data);
  5503. #ifdef DEBUG_ENABLED
  5504. dl->validation.pipeline_push_constant_supplied = true;
  5505. #endif
  5506. }
  5507. void RenderingDeviceVulkan::draw_list_draw(DrawListID p_list, bool p_use_indices, uint32_t p_instances, uint32_t p_procedural_vertices) {
  5508. DrawList *dl = _get_draw_list_ptr(p_list);
  5509. ERR_FAIL_COND(!dl);
  5510. #ifdef DEBUG_ENABLED
  5511. ERR_FAIL_COND_MSG(!dl->validation.active, "Submitted Draw Lists can no longer be modified.");
  5512. #endif
  5513. #ifdef DEBUG_ENABLED
  5514. ERR_FAIL_COND_MSG(!dl->validation.pipeline_active,
  5515. "No render pipeline was set before attempting to draw.");
  5516. if (dl->validation.pipeline_vertex_format != INVALID_ID) {
  5517. //pipeline uses vertices, validate format
  5518. ERR_FAIL_COND_MSG(dl->validation.vertex_format == INVALID_ID,
  5519. "No vertex array was bound, and render pipeline expects vertices.");
  5520. //make sure format is right
  5521. ERR_FAIL_COND_MSG(dl->validation.pipeline_vertex_format != dl->validation.vertex_format,
  5522. "The vertex format used to create the pipeline does not match the vertex format bound.");
  5523. //make sure number of instances is valid
  5524. ERR_FAIL_COND_MSG(p_instances > dl->validation.vertex_max_instances_allowed,
  5525. "Number of instances requested (" + itos(p_instances) + " is larger than the maximum number supported by the bound vertex array (" + itos(dl->validation.vertex_max_instances_allowed) + ").");
  5526. }
  5527. if (dl->validation.pipeline_push_constant_size > 0) {
  5528. //using push constants, check that they were supplied
  5529. ERR_FAIL_COND_MSG(!dl->validation.pipeline_push_constant_supplied,
  5530. "The shader in this pipeline requires a push constant to be set before drawing, but it's not present.");
  5531. }
  5532. #endif
  5533. //Bind descriptor sets
  5534. for (uint32_t i = 0; i < dl->state.set_count; i++) {
  5535. if (dl->state.sets[i].pipeline_expected_format == 0) {
  5536. continue; //nothing expected by this pipeline
  5537. }
  5538. #ifdef DEBUG_ENABLED
  5539. if (dl->state.sets[i].pipeline_expected_format != dl->state.sets[i].uniform_set_format) {
  5540. if (dl->state.sets[i].uniform_set_format == 0) {
  5541. ERR_FAIL_MSG("Uniforms were never supplied for set (" + itos(i) + ") at the time of drawing, which are required by the pipeline");
  5542. } else if (uniform_set_owner.owns(dl->state.sets[i].uniform_set)) {
  5543. UniformSet *us = uniform_set_owner.getornull(dl->state.sets[i].uniform_set);
  5544. ERR_FAIL_MSG("Uniforms supplied for set (" + itos(i) + "):\n" + _shader_uniform_debug(us->shader_id, us->shader_set) + "\nare not the same format as required by the pipeline shader. Pipeline shader requires the following bindings:\n" + _shader_uniform_debug(dl->state.pipeline_shader));
  5545. } else {
  5546. ERR_FAIL_MSG("Uniforms supplied for set (" + itos(i) + ", which was was just freed) are not the same format as required by the pipeline shader. Pipeline shader requires the following bindings:\n" + _shader_uniform_debug(dl->state.pipeline_shader));
  5547. }
  5548. }
  5549. #endif
  5550. if (!dl->state.sets[i].bound) {
  5551. //All good, see if this requires re-binding
  5552. vkCmdBindDescriptorSets(dl->command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, dl->state.pipeline_layout, i, 1, &dl->state.sets[i].descriptor_set, 0, nullptr);
  5553. dl->state.sets[i].bound = true;
  5554. }
  5555. }
  5556. if (p_use_indices) {
  5557. #ifdef DEBUG_ENABLED
  5558. ERR_FAIL_COND_MSG(p_procedural_vertices > 0,
  5559. "Procedural vertices can't be used together with indices.");
  5560. ERR_FAIL_COND_MSG(!dl->validation.index_array_size,
  5561. "Draw command requested indices, but no index buffer was set.");
  5562. if (dl->validation.pipeline_vertex_format != INVALID_ID) {
  5563. //uses vertices, do some vertex validations
  5564. ERR_FAIL_COND_MSG(dl->validation.vertex_array_size < dl->validation.index_array_max_index,
  5565. "Index array references (max index: " + itos(dl->validation.index_array_max_index) + ") indices beyond the vertex array size (" + itos(dl->validation.vertex_array_size) + ").");
  5566. }
  5567. ERR_FAIL_COND_MSG(dl->validation.pipeline_uses_restart_indices != dl->validation.index_buffer_uses_restart_indices,
  5568. "The usage of restart indices in index buffer does not match the render primitive in the pipeline.");
  5569. #endif
  5570. uint32_t to_draw = dl->validation.index_array_size;
  5571. #ifdef DEBUG_ENABLED
  5572. ERR_FAIL_COND_MSG(to_draw < dl->validation.pipeline_primitive_minimum,
  5573. "Too few indices (" + itos(to_draw) + ") for the render primitive set in the render pipeline (" + itos(dl->validation.pipeline_primitive_minimum) + ").");
  5574. ERR_FAIL_COND_MSG((to_draw % dl->validation.pipeline_primitive_divisor) != 0,
  5575. "Index amount (" + itos(to_draw) + ") must be a multiple of the amount of indices required by the render primitive (" + itos(dl->validation.pipeline_primitive_divisor) + ").");
  5576. #endif
  5577. vkCmdDrawIndexed(dl->command_buffer, to_draw, p_instances, dl->validation.index_array_offset, 0, 0);
  5578. } else {
  5579. uint32_t to_draw;
  5580. if (p_procedural_vertices > 0) {
  5581. #ifdef DEBUG_ENABLED
  5582. ERR_FAIL_COND_MSG(dl->validation.pipeline_vertex_format != INVALID_ID,
  5583. "Procedural vertices requested, but pipeline expects a vertex array.");
  5584. #endif
  5585. to_draw = p_procedural_vertices;
  5586. } else {
  5587. #ifdef DEBUG_ENABLED
  5588. ERR_FAIL_COND_MSG(dl->validation.pipeline_vertex_format == INVALID_ID,
  5589. "Draw command lacks indices, but pipeline format does not use vertices.");
  5590. #endif
  5591. to_draw = dl->validation.vertex_array_size;
  5592. }
  5593. #ifdef DEBUG_ENABLED
  5594. ERR_FAIL_COND_MSG(to_draw < dl->validation.pipeline_primitive_minimum,
  5595. "Too few vertices (" + itos(to_draw) + ") for the render primitive set in the render pipeline (" + itos(dl->validation.pipeline_primitive_minimum) + ").");
  5596. ERR_FAIL_COND_MSG((to_draw % dl->validation.pipeline_primitive_divisor) != 0,
  5597. "Vertex amount (" + itos(to_draw) + ") must be a multiple of the amount of vertices required by the render primitive (" + itos(dl->validation.pipeline_primitive_divisor) + ").");
  5598. #endif
  5599. vkCmdDraw(dl->command_buffer, to_draw, p_instances, 0, 0);
  5600. }
  5601. }
  5602. void RenderingDeviceVulkan::draw_list_enable_scissor(DrawListID p_list, const Rect2 &p_rect) {
  5603. DrawList *dl = _get_draw_list_ptr(p_list);
  5604. ERR_FAIL_COND(!dl);
  5605. #ifdef DEBUG_ENABLED
  5606. ERR_FAIL_COND_MSG(!dl->validation.active, "Submitted Draw Lists can no longer be modified.");
  5607. #endif
  5608. Rect2i rect = p_rect;
  5609. rect.position += dl->viewport.position;
  5610. rect = dl->viewport.intersection(rect);
  5611. if (rect.get_area() == 0) {
  5612. return;
  5613. }
  5614. VkRect2D scissor;
  5615. scissor.offset.x = rect.position.x;
  5616. scissor.offset.y = rect.position.y;
  5617. scissor.extent.width = rect.size.width;
  5618. scissor.extent.height = rect.size.height;
  5619. vkCmdSetScissor(dl->command_buffer, 0, 1, &scissor);
  5620. }
  5621. void RenderingDeviceVulkan::draw_list_disable_scissor(DrawListID p_list) {
  5622. DrawList *dl = _get_draw_list_ptr(p_list);
  5623. ERR_FAIL_COND(!dl);
  5624. #ifdef DEBUG_ENABLED
  5625. ERR_FAIL_COND_MSG(!dl->validation.active, "Submitted Draw Lists can no longer be modified.");
  5626. #endif
  5627. VkRect2D scissor;
  5628. scissor.offset.x = dl->viewport.position.x;
  5629. scissor.offset.y = dl->viewport.position.y;
  5630. scissor.extent.width = dl->viewport.size.width;
  5631. scissor.extent.height = dl->viewport.size.height;
  5632. vkCmdSetScissor(dl->command_buffer, 0, 1, &scissor);
  5633. }
  5634. void RenderingDeviceVulkan::draw_list_end(uint32_t p_post_barrier) {
  5635. _THREAD_SAFE_METHOD_
  5636. ERR_FAIL_COND_MSG(!draw_list, "Immediate draw list is already inactive.");
  5637. if (draw_list_split) {
  5638. //send all command buffers
  5639. VkCommandBuffer *command_buffers = (VkCommandBuffer *)alloca(sizeof(VkCommandBuffer) * draw_list_count);
  5640. for (uint32_t i = 0; i < draw_list_count; i++) {
  5641. vkEndCommandBuffer(draw_list[i].command_buffer);
  5642. command_buffers[i] = draw_list[i].command_buffer;
  5643. }
  5644. vkCmdExecuteCommands(frames[frame].draw_command_buffer, draw_list_count, command_buffers);
  5645. vkCmdEndRenderPass(frames[frame].draw_command_buffer);
  5646. memdelete_arr(draw_list);
  5647. draw_list = nullptr;
  5648. } else {
  5649. //just end the list
  5650. vkCmdEndRenderPass(draw_list->command_buffer);
  5651. memdelete(draw_list);
  5652. draw_list = nullptr;
  5653. }
  5654. for (int i = 0; i < draw_list_bound_textures.size(); i++) {
  5655. Texture *texture = texture_owner.getornull(draw_list_bound_textures[i]);
  5656. ERR_CONTINUE(!texture); //wtf
  5657. if (draw_list_unbind_color_textures && (texture->usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT)) {
  5658. texture->bound = false;
  5659. }
  5660. if (draw_list_unbind_depth_textures && (texture->usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT)) {
  5661. texture->bound = false;
  5662. }
  5663. }
  5664. uint32_t barrier_flags = 0;
  5665. uint32_t access_flags = 0;
  5666. if (p_post_barrier & BARRIER_MASK_COMPUTE) {
  5667. barrier_flags |= VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
  5668. access_flags |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
  5669. }
  5670. if (p_post_barrier & BARRIER_MASK_RASTER) {
  5671. barrier_flags |= VK_PIPELINE_STAGE_VERTEX_INPUT_BIT | VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_DRAW_INDIRECT_BIT;
  5672. access_flags |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT | VK_ACCESS_INDEX_READ_BIT | VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT | VK_ACCESS_INDIRECT_COMMAND_READ_BIT;
  5673. }
  5674. if (p_post_barrier & BARRIER_MASK_TRANSFER) {
  5675. barrier_flags |= VK_PIPELINE_STAGE_TRANSFER_BIT;
  5676. access_flags |= VK_ACCESS_TRANSFER_WRITE_BIT | VK_ACCESS_TRANSFER_READ_BIT;
  5677. }
  5678. draw_list_bound_textures.clear();
  5679. for (int i = 0; i < draw_list_storage_textures.size(); i++) {
  5680. Texture *texture = texture_owner.getornull(draw_list_storage_textures[i]);
  5681. VkImageMemoryBarrier image_memory_barrier;
  5682. image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  5683. image_memory_barrier.pNext = nullptr;
  5684. image_memory_barrier.srcAccessMask = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
  5685. image_memory_barrier.dstAccessMask = access_flags;
  5686. image_memory_barrier.oldLayout = texture->layout;
  5687. image_memory_barrier.newLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
  5688. image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  5689. image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  5690. image_memory_barrier.image = texture->image;
  5691. image_memory_barrier.subresourceRange.aspectMask = texture->read_aspect_mask;
  5692. image_memory_barrier.subresourceRange.baseMipLevel = texture->base_mipmap;
  5693. image_memory_barrier.subresourceRange.levelCount = texture->mipmaps;
  5694. image_memory_barrier.subresourceRange.baseArrayLayer = texture->base_layer;
  5695. image_memory_barrier.subresourceRange.layerCount = texture->layers;
  5696. vkCmdPipelineBarrier(frames[frame].draw_command_buffer, VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, barrier_flags, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
  5697. texture->layout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
  5698. }
  5699. draw_list_storage_textures.clear();
  5700. // To ensure proper synchronization, we must make sure rendering is done before:
  5701. // * Some buffer is copied
  5702. // * Another render pass happens (since we may be done
  5703. #ifdef FORCE_FULL_BARRIER
  5704. _full_barrier(true);
  5705. #else
  5706. _memory_barrier(VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT | VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT, barrier_flags, VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT, access_flags, true);
  5707. #endif
  5708. }
  5709. /***********************/
  5710. /**** COMPUTE LISTS ****/
  5711. /***********************/
  5712. RenderingDevice::ComputeListID RenderingDeviceVulkan::compute_list_begin() {
  5713. ERR_FAIL_COND_V_MSG(draw_list != nullptr, INVALID_ID, "Only one draw list can be active at the same time.");
  5714. ERR_FAIL_COND_V_MSG(compute_list != nullptr, INVALID_ID, "Only one draw/compute list can be active at the same time.");
  5715. compute_list = memnew(ComputeList);
  5716. compute_list->command_buffer = frames[frame].draw_command_buffer;
  5717. return ID_TYPE_COMPUTE_LIST;
  5718. }
  5719. void RenderingDeviceVulkan::compute_list_bind_compute_pipeline(ComputeListID p_list, RID p_compute_pipeline) {
  5720. ERR_FAIL_COND(p_list != ID_TYPE_COMPUTE_LIST);
  5721. ERR_FAIL_COND(!compute_list);
  5722. ComputeList *cl = compute_list;
  5723. const ComputePipeline *pipeline = compute_pipeline_owner.getornull(p_compute_pipeline);
  5724. ERR_FAIL_COND(!pipeline);
  5725. if (p_compute_pipeline == cl->state.pipeline) {
  5726. return; //redundant state, return.
  5727. }
  5728. cl->state.pipeline = p_compute_pipeline;
  5729. cl->state.pipeline_layout = pipeline->pipeline_layout;
  5730. vkCmdBindPipeline(cl->command_buffer, VK_PIPELINE_BIND_POINT_COMPUTE, pipeline->pipeline);
  5731. if (cl->state.pipeline_shader != pipeline->shader) {
  5732. // shader changed, so descriptor sets may become incompatible.
  5733. //go through ALL sets, and unbind them (and all those above) if the format is different
  5734. uint32_t pcount = pipeline->set_formats.size(); //formats count in this pipeline
  5735. cl->state.set_count = MAX(cl->state.set_count, pcount);
  5736. const uint32_t *pformats = pipeline->set_formats.ptr(); //pipeline set formats
  5737. bool sets_valid = true; //once invalid, all above become invalid
  5738. for (uint32_t i = 0; i < pcount; i++) {
  5739. //if a part of the format is different, invalidate it (and the rest)
  5740. if (!sets_valid || cl->state.sets[i].pipeline_expected_format != pformats[i]) {
  5741. cl->state.sets[i].bound = false;
  5742. cl->state.sets[i].pipeline_expected_format = pformats[i];
  5743. sets_valid = false;
  5744. }
  5745. }
  5746. for (uint32_t i = pcount; i < cl->state.set_count; i++) {
  5747. //unbind the ones above (not used) if exist
  5748. cl->state.sets[i].bound = false;
  5749. }
  5750. cl->state.set_count = pcount; //update set count
  5751. if (pipeline->push_constant_size) {
  5752. cl->state.pipeline_push_constant_stages = pipeline->push_constant_stages;
  5753. #ifdef DEBUG_ENABLED
  5754. cl->validation.pipeline_push_constant_supplied = false;
  5755. #endif
  5756. }
  5757. cl->state.pipeline_shader = pipeline->shader;
  5758. }
  5759. #ifdef DEBUG_ENABLED
  5760. //update compute pass pipeline info
  5761. cl->validation.pipeline_active = true;
  5762. cl->validation.pipeline_push_constant_size = pipeline->push_constant_size;
  5763. #endif
  5764. }
  5765. void RenderingDeviceVulkan::compute_list_bind_uniform_set(ComputeListID p_list, RID p_uniform_set, uint32_t p_index) {
  5766. ERR_FAIL_COND(p_list != ID_TYPE_COMPUTE_LIST);
  5767. ERR_FAIL_COND(!compute_list);
  5768. ComputeList *cl = compute_list;
  5769. #ifdef DEBUG_ENABLED
  5770. ERR_FAIL_COND_MSG(p_index >= limits.maxBoundDescriptorSets || p_index >= MAX_UNIFORM_SETS,
  5771. "Attempting to bind a descriptor set (" + itos(p_index) + ") greater than what the hardware supports (" + itos(limits.maxBoundDescriptorSets) + ").");
  5772. #endif
  5773. #ifdef DEBUG_ENABLED
  5774. ERR_FAIL_COND_MSG(!cl->validation.active, "Submitted Compute Lists can no longer be modified.");
  5775. #endif
  5776. UniformSet *uniform_set = uniform_set_owner.getornull(p_uniform_set);
  5777. ERR_FAIL_COND(!uniform_set);
  5778. if (p_index > cl->state.set_count) {
  5779. cl->state.set_count = p_index;
  5780. }
  5781. cl->state.sets[p_index].descriptor_set = uniform_set->descriptor_set; //update set pointer
  5782. cl->state.sets[p_index].bound = false; //needs rebind
  5783. cl->state.sets[p_index].uniform_set_format = uniform_set->format;
  5784. cl->state.sets[p_index].uniform_set = p_uniform_set;
  5785. uint32_t textures_to_sampled_count = uniform_set->mutable_sampled_textures.size();
  5786. Texture **textures_to_sampled = uniform_set->mutable_sampled_textures.ptrw();
  5787. for (uint32_t i = 0; i < textures_to_sampled_count; i++) {
  5788. if (textures_to_sampled[i]->layout != VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL) {
  5789. VkImageMemoryBarrier image_memory_barrier;
  5790. image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  5791. image_memory_barrier.pNext = nullptr;
  5792. image_memory_barrier.srcAccessMask = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
  5793. image_memory_barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
  5794. image_memory_barrier.oldLayout = textures_to_sampled[i]->layout;
  5795. image_memory_barrier.newLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
  5796. image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  5797. image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  5798. image_memory_barrier.image = textures_to_sampled[i]->image;
  5799. image_memory_barrier.subresourceRange.aspectMask = textures_to_sampled[i]->read_aspect_mask;
  5800. image_memory_barrier.subresourceRange.baseMipLevel = textures_to_sampled[i]->base_mipmap;
  5801. image_memory_barrier.subresourceRange.levelCount = textures_to_sampled[i]->mipmaps;
  5802. image_memory_barrier.subresourceRange.baseArrayLayer = textures_to_sampled[i]->base_layer;
  5803. image_memory_barrier.subresourceRange.layerCount = textures_to_sampled[i]->layers;
  5804. vkCmdPipelineBarrier(cl->command_buffer, VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
  5805. textures_to_sampled[i]->layout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
  5806. cl->state.textures_to_sampled_layout.erase(textures_to_sampled[i]);
  5807. }
  5808. }
  5809. uint32_t textures_to_storage_count = uniform_set->mutable_storage_textures.size();
  5810. Texture **textures_to_storage = uniform_set->mutable_storage_textures.ptrw();
  5811. for (uint32_t i = 0; i < textures_to_storage_count; i++) {
  5812. if (textures_to_storage[i]->layout != VK_IMAGE_LAYOUT_GENERAL) {
  5813. VkImageMemoryBarrier image_memory_barrier;
  5814. image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  5815. image_memory_barrier.pNext = nullptr;
  5816. image_memory_barrier.srcAccessMask = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
  5817. image_memory_barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
  5818. image_memory_barrier.oldLayout = textures_to_storage[i]->layout;
  5819. image_memory_barrier.newLayout = VK_IMAGE_LAYOUT_GENERAL;
  5820. image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  5821. image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  5822. image_memory_barrier.image = textures_to_storage[i]->image;
  5823. image_memory_barrier.subresourceRange.aspectMask = textures_to_storage[i]->read_aspect_mask;
  5824. image_memory_barrier.subresourceRange.baseMipLevel = textures_to_storage[i]->base_mipmap;
  5825. image_memory_barrier.subresourceRange.levelCount = textures_to_storage[i]->mipmaps;
  5826. image_memory_barrier.subresourceRange.baseArrayLayer = textures_to_storage[i]->base_layer;
  5827. image_memory_barrier.subresourceRange.layerCount = textures_to_storage[i]->layers;
  5828. vkCmdPipelineBarrier(cl->command_buffer, VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
  5829. textures_to_storage[i]->layout = VK_IMAGE_LAYOUT_GENERAL;
  5830. cl->state.textures_to_sampled_layout.insert(textures_to_storage[i]); //needs to go back to sampled layout afterwards
  5831. }
  5832. }
  5833. #if 0
  5834. { //validate that textures bound are not attached as framebuffer bindings
  5835. uint32_t attachable_count = uniform_set->attachable_textures.size();
  5836. const RID *attachable_ptr = uniform_set->attachable_textures.ptr();
  5837. uint32_t bound_count = draw_list_bound_textures.size();
  5838. const RID *bound_ptr = draw_list_bound_textures.ptr();
  5839. for (uint32_t i = 0; i < attachable_count; i++) {
  5840. for (uint32_t j = 0; j < bound_count; j++) {
  5841. ERR_FAIL_COND_MSG(attachable_ptr[i] == bound_ptr[j],
  5842. "Attempted to use the same texture in framebuffer attachment and a uniform set, this is not allowed.");
  5843. }
  5844. }
  5845. }
  5846. #endif
  5847. }
  5848. void RenderingDeviceVulkan::compute_list_set_push_constant(ComputeListID p_list, const void *p_data, uint32_t p_data_size) {
  5849. ERR_FAIL_COND(p_list != ID_TYPE_COMPUTE_LIST);
  5850. ERR_FAIL_COND(!compute_list);
  5851. ComputeList *cl = compute_list;
  5852. #ifdef DEBUG_ENABLED
  5853. ERR_FAIL_COND_MSG(!cl->validation.active, "Submitted Compute Lists can no longer be modified.");
  5854. #endif
  5855. #ifdef DEBUG_ENABLED
  5856. ERR_FAIL_COND_MSG(p_data_size != cl->validation.pipeline_push_constant_size,
  5857. "This compute pipeline requires (" + itos(cl->validation.pipeline_push_constant_size) + ") bytes of push constant data, supplied: (" + itos(p_data_size) + ")");
  5858. #endif
  5859. vkCmdPushConstants(cl->command_buffer, cl->state.pipeline_layout, cl->state.pipeline_push_constant_stages, 0, p_data_size, p_data);
  5860. #ifdef DEBUG_ENABLED
  5861. cl->validation.pipeline_push_constant_supplied = true;
  5862. #endif
  5863. }
  5864. void RenderingDeviceVulkan::compute_list_dispatch(ComputeListID p_list, uint32_t p_x_groups, uint32_t p_y_groups, uint32_t p_z_groups) {
  5865. ERR_FAIL_COND(p_list != ID_TYPE_COMPUTE_LIST);
  5866. ERR_FAIL_COND(!compute_list);
  5867. ComputeList *cl = compute_list;
  5868. #ifdef DEBUG_ENABLED
  5869. ERR_FAIL_COND_MSG(p_x_groups > limits.maxComputeWorkGroupCount[0],
  5870. "Dispatch amount of X compute groups (" + itos(p_x_groups) + ") is larger than device limit (" + itos(limits.maxComputeWorkGroupCount[0]) + ")");
  5871. ERR_FAIL_COND_MSG(p_y_groups > limits.maxComputeWorkGroupCount[1],
  5872. "Dispatch amount of Y compute groups (" + itos(p_x_groups) + ") is larger than device limit (" + itos(limits.maxComputeWorkGroupCount[0]) + ")");
  5873. ERR_FAIL_COND_MSG(p_z_groups > limits.maxComputeWorkGroupCount[2],
  5874. "Dispatch amount of Z compute groups (" + itos(p_x_groups) + ") is larger than device limit (" + itos(limits.maxComputeWorkGroupCount[0]) + ")");
  5875. ERR_FAIL_COND_MSG(!cl->validation.active, "Submitted Compute Lists can no longer be modified.");
  5876. #endif
  5877. #ifdef DEBUG_ENABLED
  5878. ERR_FAIL_COND_MSG(!cl->validation.pipeline_active, "No compute pipeline was set before attempting to draw.");
  5879. if (cl->validation.pipeline_push_constant_size > 0) {
  5880. //using push constants, check that they were supplied
  5881. ERR_FAIL_COND_MSG(!cl->validation.pipeline_push_constant_supplied,
  5882. "The shader in this pipeline requires a push constant to be set before drawing, but it's not present.");
  5883. }
  5884. #endif
  5885. //Bind descriptor sets
  5886. for (uint32_t i = 0; i < cl->state.set_count; i++) {
  5887. if (cl->state.sets[i].pipeline_expected_format == 0) {
  5888. continue; //nothing expected by this pipeline
  5889. }
  5890. #ifdef DEBUG_ENABLED
  5891. if (cl->state.sets[i].pipeline_expected_format != cl->state.sets[i].uniform_set_format) {
  5892. if (cl->state.sets[i].uniform_set_format == 0) {
  5893. ERR_FAIL_MSG("Uniforms were never supplied for set (" + itos(i) + ") at the time of drawing, which are required by the pipeline");
  5894. } else if (uniform_set_owner.owns(cl->state.sets[i].uniform_set)) {
  5895. UniformSet *us = uniform_set_owner.getornull(cl->state.sets[i].uniform_set);
  5896. ERR_FAIL_MSG("Uniforms supplied for set (" + itos(i) + "):\n" + _shader_uniform_debug(us->shader_id, us->shader_set) + "\nare not the same format as required by the pipeline shader. Pipeline shader requires the following bindings:\n" + _shader_uniform_debug(cl->state.pipeline_shader));
  5897. } else {
  5898. ERR_FAIL_MSG("Uniforms supplied for set (" + itos(i) + ", which was was just freed) are not the same format as required by the pipeline shader. Pipeline shader requires the following bindings:\n" + _shader_uniform_debug(cl->state.pipeline_shader));
  5899. }
  5900. }
  5901. #endif
  5902. if (!cl->state.sets[i].bound) {
  5903. //All good, see if this requires re-binding
  5904. vkCmdBindDescriptorSets(cl->command_buffer, VK_PIPELINE_BIND_POINT_COMPUTE, cl->state.pipeline_layout, i, 1, &cl->state.sets[i].descriptor_set, 0, nullptr);
  5905. cl->state.sets[i].bound = true;
  5906. }
  5907. }
  5908. vkCmdDispatch(cl->command_buffer, p_x_groups, p_y_groups, p_z_groups);
  5909. }
  5910. void RenderingDeviceVulkan::compute_list_dispatch_indirect(ComputeListID p_list, RID p_buffer, uint32_t p_offset) {
  5911. ERR_FAIL_COND(p_list != ID_TYPE_COMPUTE_LIST);
  5912. ERR_FAIL_COND(!compute_list);
  5913. ComputeList *cl = compute_list;
  5914. Buffer *buffer = storage_buffer_owner.getornull(p_buffer);
  5915. ERR_FAIL_COND(!buffer);
  5916. ERR_FAIL_COND_MSG(!(buffer->usage & STORAGE_BUFFER_USAGE_DISPATCH_INDIRECT), "Buffer provided was not created to do indirect dispatch.");
  5917. ERR_FAIL_COND_MSG(p_offset + 12 > buffer->size, "Offset provided (+12) is past the end of buffer.");
  5918. #ifdef DEBUG_ENABLED
  5919. ERR_FAIL_COND_MSG(!cl->validation.active, "Submitted Compute Lists can no longer be modified.");
  5920. #endif
  5921. #ifdef DEBUG_ENABLED
  5922. ERR_FAIL_COND_MSG(!cl->validation.pipeline_active, "No compute pipeline was set before attempting to draw.");
  5923. if (cl->validation.pipeline_push_constant_size > 0) {
  5924. //using push constants, check that they were supplied
  5925. ERR_FAIL_COND_MSG(!cl->validation.pipeline_push_constant_supplied,
  5926. "The shader in this pipeline requires a push constant to be set before drawing, but it's not present.");
  5927. }
  5928. #endif
  5929. //Bind descriptor sets
  5930. for (uint32_t i = 0; i < cl->state.set_count; i++) {
  5931. if (cl->state.sets[i].pipeline_expected_format == 0) {
  5932. continue; //nothing expected by this pipeline
  5933. }
  5934. #ifdef DEBUG_ENABLED
  5935. if (cl->state.sets[i].pipeline_expected_format != cl->state.sets[i].uniform_set_format) {
  5936. if (cl->state.sets[i].uniform_set_format == 0) {
  5937. ERR_FAIL_MSG("Uniforms were never supplied for set (" + itos(i) + ") at the time of drawing, which are required by the pipeline");
  5938. } else if (uniform_set_owner.owns(cl->state.sets[i].uniform_set)) {
  5939. UniformSet *us = uniform_set_owner.getornull(cl->state.sets[i].uniform_set);
  5940. ERR_FAIL_MSG("Uniforms supplied for set (" + itos(i) + "):\n" + _shader_uniform_debug(us->shader_id, us->shader_set) + "\nare not the same format as required by the pipeline shader. Pipeline shader requires the following bindings:\n" + _shader_uniform_debug(cl->state.pipeline_shader));
  5941. } else {
  5942. ERR_FAIL_MSG("Uniforms supplied for set (" + itos(i) + ", which was was just freed) are not the same format as required by the pipeline shader. Pipeline shader requires the following bindings:\n" + _shader_uniform_debug(cl->state.pipeline_shader));
  5943. }
  5944. }
  5945. #endif
  5946. if (!cl->state.sets[i].bound) {
  5947. //All good, see if this requires re-binding
  5948. vkCmdBindDescriptorSets(cl->command_buffer, VK_PIPELINE_BIND_POINT_COMPUTE, cl->state.pipeline_layout, i, 1, &cl->state.sets[i].descriptor_set, 0, nullptr);
  5949. cl->state.sets[i].bound = true;
  5950. }
  5951. }
  5952. vkCmdDispatchIndirect(cl->command_buffer, buffer->buffer, p_offset);
  5953. }
  5954. void RenderingDeviceVulkan::compute_list_add_barrier(ComputeListID p_list) {
  5955. #ifdef FORCE_FULL_BARRIER
  5956. _full_barrier(true);
  5957. #else
  5958. _memory_barrier(VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, VK_ACCESS_SHADER_WRITE_BIT, VK_ACCESS_SHADER_READ_BIT, true);
  5959. #endif
  5960. }
  5961. void RenderingDeviceVulkan::compute_list_end(uint32_t p_post_barrier) {
  5962. ERR_FAIL_COND(!compute_list);
  5963. uint32_t barrier_flags = 0;
  5964. uint32_t access_flags = 0;
  5965. if (p_post_barrier & BARRIER_MASK_COMPUTE) {
  5966. barrier_flags |= VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
  5967. access_flags |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT | VK_ACCESS_INDIRECT_COMMAND_READ_BIT;
  5968. }
  5969. if (p_post_barrier & BARRIER_MASK_RASTER) {
  5970. barrier_flags |= VK_PIPELINE_STAGE_VERTEX_INPUT_BIT | VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_DRAW_INDIRECT_BIT;
  5971. access_flags |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT | VK_ACCESS_INDEX_READ_BIT | VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT | VK_ACCESS_INDIRECT_COMMAND_READ_BIT;
  5972. }
  5973. if (p_post_barrier & BARRIER_MASK_TRANSFER) {
  5974. barrier_flags |= VK_PIPELINE_STAGE_TRANSFER_BIT;
  5975. access_flags |= VK_ACCESS_TRANSFER_WRITE_BIT | VK_ACCESS_TRANSFER_READ_BIT;
  5976. }
  5977. for (Set<Texture *>::Element *E = compute_list->state.textures_to_sampled_layout.front(); E; E = E->next()) {
  5978. VkImageMemoryBarrier image_memory_barrier;
  5979. image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  5980. image_memory_barrier.pNext = nullptr;
  5981. image_memory_barrier.srcAccessMask = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
  5982. image_memory_barrier.dstAccessMask = access_flags;
  5983. image_memory_barrier.oldLayout = E->get()->layout;
  5984. image_memory_barrier.newLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
  5985. image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  5986. image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  5987. image_memory_barrier.image = E->get()->image;
  5988. image_memory_barrier.subresourceRange.aspectMask = E->get()->read_aspect_mask;
  5989. image_memory_barrier.subresourceRange.baseMipLevel = E->get()->base_mipmap;
  5990. image_memory_barrier.subresourceRange.levelCount = E->get()->mipmaps;
  5991. image_memory_barrier.subresourceRange.baseArrayLayer = E->get()->base_layer;
  5992. image_memory_barrier.subresourceRange.layerCount = E->get()->layers;
  5993. // TODO: Look at the usages in the compute list and determine tighter dst stage and access masks based on some "final" usage equivalent
  5994. vkCmdPipelineBarrier(compute_list->command_buffer, VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, barrier_flags, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
  5995. E->get()->layout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
  5996. }
  5997. memdelete(compute_list);
  5998. compute_list = nullptr;
  5999. #ifdef FORCE_FULL_BARRIER
  6000. _full_barrier(true);
  6001. #else
  6002. _memory_barrier(VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, barrier_flags, VK_ACCESS_SHADER_WRITE_BIT, VK_ACCESS_INDEX_READ_BIT | VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT | VK_ACCESS_TRANSFER_READ_BIT | VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_INDIRECT_COMMAND_READ_BIT, true);
  6003. #endif
  6004. }
  6005. void RenderingDeviceVulkan::barrier(uint32_t p_from, uint32_t p_to) {
  6006. uint32_t src_barrier_flags = 0;
  6007. uint32_t src_access_flags = 0;
  6008. if (p_from & BARRIER_MASK_COMPUTE) {
  6009. src_barrier_flags |= VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
  6010. src_access_flags |= VK_ACCESS_SHADER_WRITE_BIT;
  6011. }
  6012. if (p_from & BARRIER_MASK_RASTER) {
  6013. src_barrier_flags |= VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT | VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT;
  6014. src_access_flags |= VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
  6015. }
  6016. if (p_from & BARRIER_MASK_TRANSFER) {
  6017. src_barrier_flags |= VK_PIPELINE_STAGE_TRANSFER_BIT;
  6018. src_access_flags |= VK_ACCESS_TRANSFER_WRITE_BIT;
  6019. }
  6020. uint32_t dst_barrier_flags = 0;
  6021. uint32_t dst_access_flags = 0;
  6022. if (p_to & BARRIER_MASK_COMPUTE) {
  6023. dst_barrier_flags |= VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
  6024. dst_access_flags |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT | VK_ACCESS_INDIRECT_COMMAND_READ_BIT;
  6025. }
  6026. if (p_to & BARRIER_MASK_RASTER) {
  6027. dst_barrier_flags |= VK_PIPELINE_STAGE_VERTEX_INPUT_BIT | VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_DRAW_INDIRECT_BIT;
  6028. dst_access_flags |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT | VK_ACCESS_INDEX_READ_BIT | VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT | VK_ACCESS_INDIRECT_COMMAND_READ_BIT;
  6029. }
  6030. if (p_to & BARRIER_MASK_TRANSFER) {
  6031. dst_barrier_flags |= VK_PIPELINE_STAGE_TRANSFER_BIT;
  6032. dst_access_flags |= VK_ACCESS_TRANSFER_WRITE_BIT | VK_ACCESS_TRANSFER_READ_BIT;
  6033. }
  6034. _memory_barrier(src_barrier_flags, dst_barrier_flags, src_access_flags, dst_access_flags, true);
  6035. }
  6036. void RenderingDeviceVulkan::full_barrier() {
  6037. #ifndef DEBUG_ENABLED
  6038. ERR_PRINT("Full barrier is debug-only, should not be used in production");
  6039. #endif
  6040. _full_barrier(true);
  6041. }
  6042. #if 0
  6043. void RenderingDeviceVulkan::draw_list_render_secondary_to_framebuffer(ID p_framebuffer, ID *p_draw_lists, uint32_t p_draw_list_count, InitialAction p_initial_action, FinalAction p_final_action, const Vector<Variant> &p_clear_colors) {
  6044. VkCommandBuffer frame_cmdbuf = frames[frame].frame_buffer;
  6045. ERR_FAIL_COND(!frame_cmdbuf);
  6046. VkRenderPassBeginInfo render_pass_begin;
  6047. render_pass_begin.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
  6048. render_pass_begin.pNext = nullptr;
  6049. render_pass_begin.renderPass = context->get_render_pass();
  6050. render_pass_begin.framebuffer = context->get_frame_framebuffer(frame);
  6051. render_pass_begin.renderArea.extent.width = context->get_screen_width(p_screen);
  6052. render_pass_begin.renderArea.extent.height = context->get_screen_height(p_screen);
  6053. render_pass_begin.renderArea.offset.x = 0;
  6054. render_pass_begin.renderArea.offset.y = 0;
  6055. render_pass_begin.clearValueCount = 1;
  6056. VkClearValue clear_value;
  6057. clear_value.color.float32[0] = p_clear_color.r;
  6058. clear_value.color.float32[1] = p_clear_color.g;
  6059. clear_value.color.float32[2] = p_clear_color.b;
  6060. clear_value.color.float32[3] = p_clear_color.a;
  6061. render_pass_begin.pClearValues = &clear_value;
  6062. vkCmdBeginRenderPass(frame_cmdbuf, &render_pass_begin, VK_SUBPASS_CONTENTS_SECONDARY_COMMAND_BUFFERS);
  6063. ID screen_format = screen_get_framebuffer_format();
  6064. {
  6065. VkCommandBuffer *command_buffers = (VkCommandBuffer *)alloca(sizeof(VkCommandBuffer) * p_draw_list_count);
  6066. uint32_t command_buffer_count = 0;
  6067. for (uint32_t i = 0; i < p_draw_list_count; i++) {
  6068. DrawList *dl = _get_draw_list_ptr(p_draw_lists[i]);
  6069. ERR_CONTINUE_MSG(!dl, "Draw list index (" + itos(i) + ") is not a valid draw list ID.");
  6070. ERR_CONTINUE_MSG(dl->validation.framebuffer_format != p_format_check,
  6071. "Draw list index (" + itos(i) + ") is created with a framebuffer format incompatible with this render pass.");
  6072. if (dl->validation.active) {
  6073. //needs to be closed, so close it.
  6074. vkEndCommandBuffer(dl->command_buffer);
  6075. dl->validation.active = false;
  6076. }
  6077. command_buffers[command_buffer_count++] = dl->command_buffer;
  6078. }
  6079. print_line("to draw: " + itos(command_buffer_count));
  6080. vkCmdExecuteCommands(p_primary, command_buffer_count, command_buffers);
  6081. }
  6082. vkCmdEndRenderPass(frame_cmdbuf);
  6083. }
  6084. #endif
  6085. void RenderingDeviceVulkan::_free_internal(RID p_id) {
  6086. //push everything so it's disposed of next time this frame index is processed (means, it's safe to do it)
  6087. if (texture_owner.owns(p_id)) {
  6088. Texture *texture = texture_owner.getornull(p_id);
  6089. frames[frame].textures_to_dispose_of.push_back(*texture);
  6090. texture_owner.free(p_id);
  6091. } else if (framebuffer_owner.owns(p_id)) {
  6092. Framebuffer *framebuffer = framebuffer_owner.getornull(p_id);
  6093. frames[frame].framebuffers_to_dispose_of.push_back(*framebuffer);
  6094. framebuffer_owner.free(p_id);
  6095. } else if (sampler_owner.owns(p_id)) {
  6096. VkSampler *sampler = sampler_owner.getornull(p_id);
  6097. frames[frame].samplers_to_dispose_of.push_back(*sampler);
  6098. sampler_owner.free(p_id);
  6099. } else if (vertex_buffer_owner.owns(p_id)) {
  6100. Buffer *vertex_buffer = vertex_buffer_owner.getornull(p_id);
  6101. frames[frame].buffers_to_dispose_of.push_back(*vertex_buffer);
  6102. vertex_buffer_owner.free(p_id);
  6103. } else if (vertex_array_owner.owns(p_id)) {
  6104. vertex_array_owner.free(p_id);
  6105. } else if (index_buffer_owner.owns(p_id)) {
  6106. IndexBuffer *index_buffer = index_buffer_owner.getornull(p_id);
  6107. Buffer b;
  6108. b.allocation = index_buffer->allocation;
  6109. b.buffer = index_buffer->buffer;
  6110. b.size = index_buffer->size;
  6111. frames[frame].buffers_to_dispose_of.push_back(b);
  6112. index_buffer_owner.free(p_id);
  6113. } else if (index_array_owner.owns(p_id)) {
  6114. index_array_owner.free(p_id);
  6115. } else if (shader_owner.owns(p_id)) {
  6116. Shader *shader = shader_owner.getornull(p_id);
  6117. frames[frame].shaders_to_dispose_of.push_back(*shader);
  6118. shader_owner.free(p_id);
  6119. } else if (uniform_buffer_owner.owns(p_id)) {
  6120. Buffer *uniform_buffer = uniform_buffer_owner.getornull(p_id);
  6121. frames[frame].buffers_to_dispose_of.push_back(*uniform_buffer);
  6122. uniform_buffer_owner.free(p_id);
  6123. } else if (texture_buffer_owner.owns(p_id)) {
  6124. TextureBuffer *texture_buffer = texture_buffer_owner.getornull(p_id);
  6125. frames[frame].buffers_to_dispose_of.push_back(texture_buffer->buffer);
  6126. frames[frame].buffer_views_to_dispose_of.push_back(texture_buffer->view);
  6127. texture_buffer_owner.free(p_id);
  6128. } else if (storage_buffer_owner.owns(p_id)) {
  6129. Buffer *storage_buffer = storage_buffer_owner.getornull(p_id);
  6130. frames[frame].buffers_to_dispose_of.push_back(*storage_buffer);
  6131. storage_buffer_owner.free(p_id);
  6132. } else if (uniform_set_owner.owns(p_id)) {
  6133. UniformSet *uniform_set = uniform_set_owner.getornull(p_id);
  6134. frames[frame].uniform_sets_to_dispose_of.push_back(*uniform_set);
  6135. uniform_set_owner.free(p_id);
  6136. } else if (render_pipeline_owner.owns(p_id)) {
  6137. RenderPipeline *pipeline = render_pipeline_owner.getornull(p_id);
  6138. frames[frame].render_pipelines_to_dispose_of.push_back(*pipeline);
  6139. render_pipeline_owner.free(p_id);
  6140. } else if (compute_pipeline_owner.owns(p_id)) {
  6141. ComputePipeline *pipeline = compute_pipeline_owner.getornull(p_id);
  6142. frames[frame].compute_pipelines_to_dispose_of.push_back(*pipeline);
  6143. compute_pipeline_owner.free(p_id);
  6144. } else {
  6145. ERR_PRINT("Attempted to free invalid ID: " + itos(p_id.get_id()));
  6146. }
  6147. }
  6148. void RenderingDeviceVulkan::free(RID p_id) {
  6149. _THREAD_SAFE_METHOD_
  6150. _free_dependencies(p_id); //recursively erase dependencies first, to avoid potential API problems
  6151. _free_internal(p_id);
  6152. }
  6153. // The full list of resources that can be named is in the VkObjectType enum
  6154. // We just expose the resources that are owned and can be accessed easily.
  6155. void RenderingDeviceVulkan::set_resource_name(RID p_id, const String p_name) {
  6156. if (texture_owner.owns(p_id)) {
  6157. Texture *texture = texture_owner.getornull(p_id);
  6158. if (texture->owner.is_null()) {
  6159. // Don't set the source texture's name when calling on a texture view
  6160. context->set_object_name(VK_OBJECT_TYPE_IMAGE, uint64_t(texture->image), p_name);
  6161. }
  6162. context->set_object_name(VK_OBJECT_TYPE_IMAGE_VIEW, uint64_t(texture->view), p_name + " View");
  6163. } else if (framebuffer_owner.owns(p_id)) {
  6164. //Framebuffer *framebuffer = framebuffer_owner.getornull(p_id);
  6165. // Not implemented for now as the relationship between Framebuffer and RenderPass is very complex
  6166. } else if (sampler_owner.owns(p_id)) {
  6167. VkSampler *sampler = sampler_owner.getornull(p_id);
  6168. context->set_object_name(VK_OBJECT_TYPE_SAMPLER, uint64_t(*sampler), p_name);
  6169. } else if (vertex_buffer_owner.owns(p_id)) {
  6170. Buffer *vertex_buffer = vertex_buffer_owner.getornull(p_id);
  6171. context->set_object_name(VK_OBJECT_TYPE_BUFFER, uint64_t(vertex_buffer->buffer), p_name);
  6172. } else if (index_buffer_owner.owns(p_id)) {
  6173. IndexBuffer *index_buffer = index_buffer_owner.getornull(p_id);
  6174. context->set_object_name(VK_OBJECT_TYPE_BUFFER, uint64_t(index_buffer->buffer), p_name);
  6175. } else if (shader_owner.owns(p_id)) {
  6176. Shader *shader = shader_owner.getornull(p_id);
  6177. context->set_object_name(VK_OBJECT_TYPE_PIPELINE_LAYOUT, uint64_t(shader->pipeline_layout), p_name + " Pipeline Layout");
  6178. for (int i = 0; i < shader->sets.size(); i++) {
  6179. context->set_object_name(VK_OBJECT_TYPE_DESCRIPTOR_SET_LAYOUT, uint64_t(shader->sets[i].descriptor_set_layout), p_name);
  6180. }
  6181. } else if (uniform_buffer_owner.owns(p_id)) {
  6182. Buffer *uniform_buffer = uniform_buffer_owner.getornull(p_id);
  6183. context->set_object_name(VK_OBJECT_TYPE_BUFFER, uint64_t(uniform_buffer->buffer), p_name);
  6184. } else if (texture_buffer_owner.owns(p_id)) {
  6185. TextureBuffer *texture_buffer = texture_buffer_owner.getornull(p_id);
  6186. context->set_object_name(VK_OBJECT_TYPE_BUFFER, uint64_t(texture_buffer->buffer.buffer), p_name);
  6187. context->set_object_name(VK_OBJECT_TYPE_BUFFER_VIEW, uint64_t(texture_buffer->view), p_name + " View");
  6188. } else if (storage_buffer_owner.owns(p_id)) {
  6189. Buffer *storage_buffer = storage_buffer_owner.getornull(p_id);
  6190. context->set_object_name(VK_OBJECT_TYPE_BUFFER, uint64_t(storage_buffer->buffer), p_name);
  6191. } else if (uniform_set_owner.owns(p_id)) {
  6192. UniformSet *uniform_set = uniform_set_owner.getornull(p_id);
  6193. context->set_object_name(VK_OBJECT_TYPE_DESCRIPTOR_SET, uint64_t(uniform_set->descriptor_set), p_name);
  6194. } else if (render_pipeline_owner.owns(p_id)) {
  6195. RenderPipeline *pipeline = render_pipeline_owner.getornull(p_id);
  6196. context->set_object_name(VK_OBJECT_TYPE_PIPELINE, uint64_t(pipeline->pipeline), p_name);
  6197. context->set_object_name(VK_OBJECT_TYPE_PIPELINE_LAYOUT, uint64_t(pipeline->pipeline_layout), p_name + " Layout");
  6198. } else if (compute_pipeline_owner.owns(p_id)) {
  6199. ComputePipeline *pipeline = compute_pipeline_owner.getornull(p_id);
  6200. context->set_object_name(VK_OBJECT_TYPE_PIPELINE, uint64_t(pipeline->pipeline), p_name);
  6201. context->set_object_name(VK_OBJECT_TYPE_PIPELINE_LAYOUT, uint64_t(pipeline->pipeline_layout), p_name + " Layout");
  6202. } else {
  6203. ERR_PRINT("Attempted to name invalid ID: " + itos(p_id.get_id()));
  6204. }
  6205. }
  6206. void RenderingDeviceVulkan::draw_command_begin_label(String p_label_name, const Color p_color) {
  6207. context->command_begin_label(frames[frame].draw_command_buffer, p_label_name, p_color);
  6208. }
  6209. void RenderingDeviceVulkan::draw_command_insert_label(String p_label_name, const Color p_color) {
  6210. context->command_insert_label(frames[frame].draw_command_buffer, p_label_name, p_color);
  6211. }
  6212. void RenderingDeviceVulkan::draw_command_end_label() {
  6213. context->command_end_label(frames[frame].draw_command_buffer);
  6214. }
  6215. void RenderingDeviceVulkan::_finalize_command_bufers() {
  6216. if (draw_list) {
  6217. ERR_PRINT("Found open draw list at the end of the frame, this should never happen (further drawing will likely not work).");
  6218. }
  6219. if (compute_list) {
  6220. ERR_PRINT("Found open compute list at the end of the frame, this should never happen (further compute will likely not work).");
  6221. }
  6222. { //complete the setup buffer (that needs to be processed before anything else)
  6223. vkEndCommandBuffer(frames[frame].setup_command_buffer);
  6224. vkEndCommandBuffer(frames[frame].draw_command_buffer);
  6225. }
  6226. }
  6227. void RenderingDeviceVulkan::_begin_frame() {
  6228. //erase pending resources
  6229. _free_pending_resources(frame);
  6230. //create setup command buffer and set as the setup buffer
  6231. {
  6232. VkCommandBufferBeginInfo cmdbuf_begin;
  6233. cmdbuf_begin.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
  6234. cmdbuf_begin.pNext = nullptr;
  6235. cmdbuf_begin.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
  6236. cmdbuf_begin.pInheritanceInfo = nullptr;
  6237. VkResult err = vkResetCommandBuffer(frames[frame].setup_command_buffer, 0);
  6238. ERR_FAIL_COND_MSG(err, "vkResetCommandBuffer failed with error " + itos(err) + ".");
  6239. err = vkBeginCommandBuffer(frames[frame].setup_command_buffer, &cmdbuf_begin);
  6240. ERR_FAIL_COND_MSG(err, "vkBeginCommandBuffer failed with error " + itos(err) + ".");
  6241. err = vkBeginCommandBuffer(frames[frame].draw_command_buffer, &cmdbuf_begin);
  6242. ERR_FAIL_COND_MSG(err, "vkBeginCommandBuffer failed with error " + itos(err) + ".");
  6243. if (local_device.is_null()) {
  6244. context->append_command_buffer(frames[frame].draw_command_buffer);
  6245. context->set_setup_buffer(frames[frame].setup_command_buffer); //append now so it's added before everything else
  6246. }
  6247. }
  6248. //advance current frame
  6249. frames_drawn++;
  6250. //advance staging buffer if used
  6251. if (staging_buffer_used) {
  6252. staging_buffer_current = (staging_buffer_current + 1) % staging_buffer_blocks.size();
  6253. staging_buffer_used = false;
  6254. }
  6255. if (frames[frame].timestamp_count) {
  6256. vkGetQueryPoolResults(device, frames[frame].timestamp_pool, 0, frames[frame].timestamp_count, sizeof(uint64_t) * max_timestamp_query_elements, frames[frame].timestamp_result_values, sizeof(uint64_t), VK_QUERY_RESULT_64_BIT);
  6257. SWAP(frames[frame].timestamp_names, frames[frame].timestamp_result_names);
  6258. SWAP(frames[frame].timestamp_cpu_values, frames[frame].timestamp_cpu_result_values);
  6259. }
  6260. frames[frame].timestamp_result_count = frames[frame].timestamp_count;
  6261. frames[frame].timestamp_count = 0;
  6262. frames[frame].index = Engine::get_singleton()->get_frames_drawn();
  6263. }
  6264. void RenderingDeviceVulkan::swap_buffers() {
  6265. ERR_FAIL_COND_MSG(local_device.is_valid(), "Local devices can't swap buffers.");
  6266. _THREAD_SAFE_METHOD_
  6267. _finalize_command_bufers();
  6268. screen_prepared = false;
  6269. //swap buffers
  6270. context->swap_buffers();
  6271. frame = (frame + 1) % frame_count;
  6272. _begin_frame();
  6273. }
  6274. void RenderingDeviceVulkan::submit() {
  6275. ERR_FAIL_COND_MSG(local_device.is_null(), "Only local devices can submit and sync.");
  6276. ERR_FAIL_COND_MSG(local_device_processing, "device already submitted, call sync to wait until done.");
  6277. _finalize_command_bufers();
  6278. VkCommandBuffer command_buffers[2] = { frames[frame].setup_command_buffer, frames[frame].draw_command_buffer };
  6279. context->local_device_push_command_buffers(local_device, command_buffers, 2);
  6280. local_device_processing = true;
  6281. }
  6282. void RenderingDeviceVulkan::sync() {
  6283. ERR_FAIL_COND_MSG(local_device.is_null(), "Only local devices can submit and sync.");
  6284. ERR_FAIL_COND_MSG(!local_device_processing, "sync can only be called after a submit");
  6285. context->local_device_sync(local_device);
  6286. _begin_frame();
  6287. local_device_processing = false;
  6288. }
  6289. void RenderingDeviceVulkan::_free_pending_resources(int p_frame) {
  6290. //free in dependency usage order, so nothing weird happens
  6291. //pipelines
  6292. while (frames[p_frame].render_pipelines_to_dispose_of.front()) {
  6293. RenderPipeline *pipeline = &frames[p_frame].render_pipelines_to_dispose_of.front()->get();
  6294. vkDestroyPipeline(device, pipeline->pipeline, nullptr);
  6295. frames[p_frame].render_pipelines_to_dispose_of.pop_front();
  6296. }
  6297. while (frames[p_frame].compute_pipelines_to_dispose_of.front()) {
  6298. ComputePipeline *pipeline = &frames[p_frame].compute_pipelines_to_dispose_of.front()->get();
  6299. vkDestroyPipeline(device, pipeline->pipeline, nullptr);
  6300. frames[p_frame].compute_pipelines_to_dispose_of.pop_front();
  6301. }
  6302. //uniform sets
  6303. while (frames[p_frame].uniform_sets_to_dispose_of.front()) {
  6304. UniformSet *uniform_set = &frames[p_frame].uniform_sets_to_dispose_of.front()->get();
  6305. vkFreeDescriptorSets(device, uniform_set->pool->pool, 1, &uniform_set->descriptor_set);
  6306. _descriptor_pool_free(uniform_set->pool_key, uniform_set->pool);
  6307. frames[p_frame].uniform_sets_to_dispose_of.pop_front();
  6308. }
  6309. //buffer views
  6310. while (frames[p_frame].buffer_views_to_dispose_of.front()) {
  6311. VkBufferView buffer_view = frames[p_frame].buffer_views_to_dispose_of.front()->get();
  6312. vkDestroyBufferView(device, buffer_view, nullptr);
  6313. frames[p_frame].buffer_views_to_dispose_of.pop_front();
  6314. }
  6315. //shaders
  6316. while (frames[p_frame].shaders_to_dispose_of.front()) {
  6317. Shader *shader = &frames[p_frame].shaders_to_dispose_of.front()->get();
  6318. //descriptor set layout for each set
  6319. for (int i = 0; i < shader->sets.size(); i++) {
  6320. vkDestroyDescriptorSetLayout(device, shader->sets[i].descriptor_set_layout, nullptr);
  6321. }
  6322. //pipeline layout
  6323. vkDestroyPipelineLayout(device, shader->pipeline_layout, nullptr);
  6324. //shaders themselves
  6325. for (int i = 0; i < shader->pipeline_stages.size(); i++) {
  6326. vkDestroyShaderModule(device, shader->pipeline_stages[i].module, nullptr);
  6327. }
  6328. frames[p_frame].shaders_to_dispose_of.pop_front();
  6329. }
  6330. //samplers
  6331. while (frames[p_frame].samplers_to_dispose_of.front()) {
  6332. VkSampler sampler = frames[p_frame].samplers_to_dispose_of.front()->get();
  6333. vkDestroySampler(device, sampler, nullptr);
  6334. frames[p_frame].samplers_to_dispose_of.pop_front();
  6335. }
  6336. //framebuffers
  6337. while (frames[p_frame].framebuffers_to_dispose_of.front()) {
  6338. Framebuffer *framebuffer = &frames[p_frame].framebuffers_to_dispose_of.front()->get();
  6339. for (Map<Framebuffer::VersionKey, Framebuffer::Version>::Element *E = framebuffer->framebuffers.front(); E; E = E->next()) {
  6340. //first framebuffer, then render pass because it depends on it
  6341. vkDestroyFramebuffer(device, E->get().framebuffer, nullptr);
  6342. vkDestroyRenderPass(device, E->get().render_pass, nullptr);
  6343. }
  6344. frames[p_frame].framebuffers_to_dispose_of.pop_front();
  6345. }
  6346. //textures
  6347. while (frames[p_frame].textures_to_dispose_of.front()) {
  6348. Texture *texture = &frames[p_frame].textures_to_dispose_of.front()->get();
  6349. if (texture->bound) {
  6350. WARN_PRINT("Deleted a texture while it was bound..");
  6351. }
  6352. vkDestroyImageView(device, texture->view, nullptr);
  6353. if (texture->owner.is_null()) {
  6354. //actually owns the image and the allocation too
  6355. vmaDestroyImage(allocator, texture->image, texture->allocation);
  6356. }
  6357. frames[p_frame].textures_to_dispose_of.pop_front();
  6358. }
  6359. //buffers
  6360. while (frames[p_frame].buffers_to_dispose_of.front()) {
  6361. _buffer_free(&frames[p_frame].buffers_to_dispose_of.front()->get());
  6362. frames[p_frame].buffers_to_dispose_of.pop_front();
  6363. }
  6364. }
  6365. void RenderingDeviceVulkan::prepare_screen_for_drawing() {
  6366. _THREAD_SAFE_METHOD_
  6367. context->prepare_buffers();
  6368. screen_prepared = true;
  6369. }
  6370. uint32_t RenderingDeviceVulkan::get_frame_delay() const {
  6371. return frame_count;
  6372. }
  6373. uint64_t RenderingDeviceVulkan::get_memory_usage() const {
  6374. VmaStats stats;
  6375. vmaCalculateStats(allocator, &stats);
  6376. return stats.total.usedBytes;
  6377. }
  6378. void RenderingDeviceVulkan::_flush(bool p_current_frame) {
  6379. if (local_device.is_valid() && !p_current_frame) {
  6380. return; //flushign previous frames has no effect with local device
  6381. }
  6382. //not doing this crashes RADV (undefined behavior)
  6383. if (p_current_frame) {
  6384. vkEndCommandBuffer(frames[frame].setup_command_buffer);
  6385. vkEndCommandBuffer(frames[frame].draw_command_buffer);
  6386. }
  6387. if (local_device.is_valid()) {
  6388. VkCommandBuffer command_buffers[2] = { frames[frame].setup_command_buffer, frames[frame].draw_command_buffer };
  6389. context->local_device_push_command_buffers(local_device, command_buffers, 2);
  6390. context->local_device_sync(local_device);
  6391. VkCommandBufferBeginInfo cmdbuf_begin;
  6392. cmdbuf_begin.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
  6393. cmdbuf_begin.pNext = nullptr;
  6394. cmdbuf_begin.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
  6395. cmdbuf_begin.pInheritanceInfo = nullptr;
  6396. VkResult err = vkBeginCommandBuffer(frames[frame].setup_command_buffer, &cmdbuf_begin);
  6397. ERR_FAIL_COND_MSG(err, "vkBeginCommandBuffer failed with error " + itos(err) + ".");
  6398. err = vkBeginCommandBuffer(frames[frame].draw_command_buffer, &cmdbuf_begin);
  6399. ERR_FAIL_COND_MSG(err, "vkBeginCommandBuffer failed with error " + itos(err) + ".");
  6400. } else {
  6401. context->flush(p_current_frame, p_current_frame);
  6402. //re-create the setup command
  6403. if (p_current_frame) {
  6404. VkCommandBufferBeginInfo cmdbuf_begin;
  6405. cmdbuf_begin.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
  6406. cmdbuf_begin.pNext = nullptr;
  6407. cmdbuf_begin.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
  6408. cmdbuf_begin.pInheritanceInfo = nullptr;
  6409. VkResult err = vkBeginCommandBuffer(frames[frame].setup_command_buffer, &cmdbuf_begin);
  6410. ERR_FAIL_COND_MSG(err, "vkBeginCommandBuffer failed with error " + itos(err) + ".");
  6411. context->set_setup_buffer(frames[frame].setup_command_buffer); //append now so it's added before everything else
  6412. }
  6413. if (p_current_frame) {
  6414. VkCommandBufferBeginInfo cmdbuf_begin;
  6415. cmdbuf_begin.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
  6416. cmdbuf_begin.pNext = nullptr;
  6417. cmdbuf_begin.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
  6418. cmdbuf_begin.pInheritanceInfo = nullptr;
  6419. VkResult err = vkBeginCommandBuffer(frames[frame].draw_command_buffer, &cmdbuf_begin);
  6420. ERR_FAIL_COND_MSG(err, "vkBeginCommandBuffer failed with error " + itos(err) + ".");
  6421. context->append_command_buffer(frames[frame].draw_command_buffer);
  6422. }
  6423. }
  6424. }
  6425. void RenderingDeviceVulkan::initialize(VulkanContext *p_context, bool p_local_device) {
  6426. context = p_context;
  6427. device = p_context->get_device();
  6428. if (p_local_device) {
  6429. frame_count = 1;
  6430. local_device = p_context->local_device_create();
  6431. device = p_context->local_device_get_vk_device(local_device);
  6432. } else {
  6433. frame_count = p_context->get_swapchain_image_count() + 1; //always need one extra to ensure it's unused at any time, without having to use a fence for this.
  6434. }
  6435. limits = p_context->get_device_limits();
  6436. max_timestamp_query_elements = 256;
  6437. { //initialize allocator
  6438. VmaAllocatorCreateInfo allocatorInfo;
  6439. memset(&allocatorInfo, 0, sizeof(VmaAllocatorCreateInfo));
  6440. allocatorInfo.physicalDevice = p_context->get_physical_device();
  6441. allocatorInfo.device = device;
  6442. vmaCreateAllocator(&allocatorInfo, &allocator);
  6443. }
  6444. frames = memnew_arr(Frame, frame_count);
  6445. frame = 0;
  6446. //create setup and frame buffers
  6447. for (int i = 0; i < frame_count; i++) {
  6448. frames[i].index = 0;
  6449. { //create command pool, one per frame is recommended
  6450. VkCommandPoolCreateInfo cmd_pool_info;
  6451. cmd_pool_info.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
  6452. cmd_pool_info.pNext = nullptr;
  6453. cmd_pool_info.queueFamilyIndex = p_context->get_graphics_queue();
  6454. cmd_pool_info.flags = VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT;
  6455. VkResult res = vkCreateCommandPool(device, &cmd_pool_info, nullptr, &frames[i].command_pool);
  6456. ERR_FAIL_COND_MSG(res, "vkCreateCommandPool failed with error " + itos(res) + ".");
  6457. }
  6458. { //create command buffers
  6459. VkCommandBufferAllocateInfo cmdbuf;
  6460. //no command buffer exists, create it.
  6461. cmdbuf.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
  6462. cmdbuf.pNext = nullptr;
  6463. cmdbuf.commandPool = frames[i].command_pool;
  6464. cmdbuf.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY;
  6465. cmdbuf.commandBufferCount = 1;
  6466. VkResult err = vkAllocateCommandBuffers(device, &cmdbuf, &frames[i].setup_command_buffer);
  6467. ERR_CONTINUE_MSG(err, "vkAllocateCommandBuffers failed with error " + itos(err) + ".");
  6468. err = vkAllocateCommandBuffers(device, &cmdbuf, &frames[i].draw_command_buffer);
  6469. ERR_CONTINUE_MSG(err, "vkAllocateCommandBuffers failed with error " + itos(err) + ".");
  6470. }
  6471. {
  6472. //create query pool
  6473. VkQueryPoolCreateInfo query_pool_create_info;
  6474. query_pool_create_info.sType = VK_STRUCTURE_TYPE_QUERY_POOL_CREATE_INFO;
  6475. query_pool_create_info.flags = 0;
  6476. query_pool_create_info.pNext = nullptr;
  6477. query_pool_create_info.queryType = VK_QUERY_TYPE_TIMESTAMP;
  6478. query_pool_create_info.queryCount = max_timestamp_query_elements;
  6479. query_pool_create_info.pipelineStatistics = 0;
  6480. vkCreateQueryPool(device, &query_pool_create_info, nullptr, &frames[i].timestamp_pool);
  6481. frames[i].timestamp_names = memnew_arr(String, max_timestamp_query_elements);
  6482. frames[i].timestamp_cpu_values = memnew_arr(uint64_t, max_timestamp_query_elements);
  6483. frames[i].timestamp_count = 0;
  6484. frames[i].timestamp_result_names = memnew_arr(String, max_timestamp_query_elements);
  6485. frames[i].timestamp_cpu_result_values = memnew_arr(uint64_t, max_timestamp_query_elements);
  6486. frames[i].timestamp_result_values = memnew_arr(uint64_t, max_timestamp_query_elements);
  6487. frames[i].timestamp_result_count = 0;
  6488. }
  6489. }
  6490. {
  6491. //begin the first command buffer for the first frame, so
  6492. //setting up things can be done in the meantime until swap_buffers(), which is called before advance.
  6493. VkCommandBufferBeginInfo cmdbuf_begin;
  6494. cmdbuf_begin.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
  6495. cmdbuf_begin.pNext = nullptr;
  6496. cmdbuf_begin.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
  6497. cmdbuf_begin.pInheritanceInfo = nullptr;
  6498. VkResult err = vkBeginCommandBuffer(frames[0].setup_command_buffer, &cmdbuf_begin);
  6499. ERR_FAIL_COND_MSG(err, "vkBeginCommandBuffer failed with error " + itos(err) + ".");
  6500. err = vkBeginCommandBuffer(frames[0].draw_command_buffer, &cmdbuf_begin);
  6501. ERR_FAIL_COND_MSG(err, "vkBeginCommandBuffer failed with error " + itos(err) + ".");
  6502. if (local_device.is_null()) {
  6503. context->set_setup_buffer(frames[0].setup_command_buffer); //append now so it's added before everything else
  6504. context->append_command_buffer(frames[0].draw_command_buffer);
  6505. }
  6506. }
  6507. staging_buffer_block_size = GLOBAL_DEF("rendering/vulkan/staging_buffer/block_size_kb", 256);
  6508. staging_buffer_block_size = MAX(4, staging_buffer_block_size);
  6509. staging_buffer_block_size *= 1024; //kb -> bytes
  6510. staging_buffer_max_size = GLOBAL_DEF("rendering/vulkan/staging_buffer/max_size_mb", 128);
  6511. staging_buffer_max_size = MAX(1, staging_buffer_max_size);
  6512. staging_buffer_max_size *= 1024 * 1024;
  6513. if (staging_buffer_max_size < staging_buffer_block_size * 4) {
  6514. //validate enough blocks
  6515. staging_buffer_max_size = staging_buffer_block_size * 4;
  6516. }
  6517. texture_upload_region_size_px = GLOBAL_DEF("rendering/vulkan/staging_buffer/texture_upload_region_size_px", 64);
  6518. texture_upload_region_size_px = nearest_power_of_2_templated(texture_upload_region_size_px);
  6519. frames_drawn = frame_count; //start from frame count, so everything else is immediately old
  6520. //ensure current staging block is valid and at least one per frame exists
  6521. staging_buffer_current = 0;
  6522. staging_buffer_used = false;
  6523. for (int i = 0; i < frame_count; i++) {
  6524. //staging was never used, create a block
  6525. Error err = _insert_staging_block();
  6526. ERR_CONTINUE(err != OK);
  6527. }
  6528. max_descriptors_per_pool = GLOBAL_DEF("rendering/vulkan/descriptor_pools/max_descriptors_per_pool", 64);
  6529. //check to make sure DescriptorPoolKey is good
  6530. static_assert(sizeof(uint64_t) * 3 >= UNIFORM_TYPE_MAX * sizeof(uint16_t));
  6531. draw_list = nullptr;
  6532. draw_list_count = 0;
  6533. draw_list_split = false;
  6534. compute_list = nullptr;
  6535. }
  6536. template <class T>
  6537. void RenderingDeviceVulkan::_free_rids(T &p_owner, const char *p_type) {
  6538. List<RID> owned;
  6539. p_owner.get_owned_list(&owned);
  6540. if (owned.size()) {
  6541. WARN_PRINT(itos(owned.size()) + " RIDs of type '" + p_type + "' were leaked.");
  6542. for (List<RID>::Element *E = owned.front(); E; E = E->next()) {
  6543. free(E->get());
  6544. }
  6545. }
  6546. }
  6547. void RenderingDeviceVulkan::capture_timestamp(const String &p_name) {
  6548. ERR_FAIL_COND(frames[frame].timestamp_count >= max_timestamp_query_elements);
  6549. //this should be optional for profiling, else it will slow things down
  6550. {
  6551. VkMemoryBarrier memoryBarrier;
  6552. memoryBarrier.sType = VK_STRUCTURE_TYPE_MEMORY_BARRIER;
  6553. memoryBarrier.pNext = nullptr;
  6554. memoryBarrier.srcAccessMask = VK_ACCESS_INDIRECT_COMMAND_READ_BIT |
  6555. VK_ACCESS_INDEX_READ_BIT |
  6556. VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT |
  6557. VK_ACCESS_UNIFORM_READ_BIT |
  6558. VK_ACCESS_INPUT_ATTACHMENT_READ_BIT |
  6559. VK_ACCESS_SHADER_READ_BIT |
  6560. VK_ACCESS_SHADER_WRITE_BIT |
  6561. VK_ACCESS_COLOR_ATTACHMENT_READ_BIT |
  6562. VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT |
  6563. VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT |
  6564. VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT |
  6565. VK_ACCESS_TRANSFER_READ_BIT |
  6566. VK_ACCESS_TRANSFER_WRITE_BIT |
  6567. VK_ACCESS_HOST_READ_BIT |
  6568. VK_ACCESS_HOST_WRITE_BIT;
  6569. memoryBarrier.dstAccessMask = VK_ACCESS_INDIRECT_COMMAND_READ_BIT |
  6570. VK_ACCESS_INDEX_READ_BIT |
  6571. VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT |
  6572. VK_ACCESS_UNIFORM_READ_BIT |
  6573. VK_ACCESS_INPUT_ATTACHMENT_READ_BIT |
  6574. VK_ACCESS_SHADER_READ_BIT |
  6575. VK_ACCESS_SHADER_WRITE_BIT |
  6576. VK_ACCESS_COLOR_ATTACHMENT_READ_BIT |
  6577. VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT |
  6578. VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT |
  6579. VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT |
  6580. VK_ACCESS_TRANSFER_READ_BIT |
  6581. VK_ACCESS_TRANSFER_WRITE_BIT |
  6582. VK_ACCESS_HOST_READ_BIT |
  6583. VK_ACCESS_HOST_WRITE_BIT;
  6584. vkCmdPipelineBarrier(frames[frame].draw_command_buffer, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, 0, 1, &memoryBarrier, 0, nullptr, 0, nullptr);
  6585. }
  6586. vkCmdWriteTimestamp(frames[frame].draw_command_buffer, VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT, frames[frame].timestamp_pool, frames[frame].timestamp_count);
  6587. frames[frame].timestamp_names[frames[frame].timestamp_count] = p_name;
  6588. frames[frame].timestamp_cpu_values[frames[frame].timestamp_count] = OS::get_singleton()->get_ticks_usec();
  6589. frames[frame].timestamp_count++;
  6590. }
  6591. uint32_t RenderingDeviceVulkan::get_captured_timestamps_count() const {
  6592. return frames[frame].timestamp_result_count;
  6593. }
  6594. uint64_t RenderingDeviceVulkan::get_captured_timestamps_frame() const {
  6595. return frames[frame].index;
  6596. }
  6597. static void mult64to128(uint64_t u, uint64_t v, uint64_t &h, uint64_t &l) {
  6598. uint64_t u1 = (u & 0xffffffff);
  6599. uint64_t v1 = (v & 0xffffffff);
  6600. uint64_t t = (u1 * v1);
  6601. uint64_t w3 = (t & 0xffffffff);
  6602. uint64_t k = (t >> 32);
  6603. u >>= 32;
  6604. t = (u * v1) + k;
  6605. k = (t & 0xffffffff);
  6606. uint64_t w1 = (t >> 32);
  6607. v >>= 32;
  6608. t = (u1 * v) + k;
  6609. k = (t >> 32);
  6610. h = (u * v) + w1 + k;
  6611. l = (t << 32) + w3;
  6612. }
  6613. uint64_t RenderingDeviceVulkan::get_captured_timestamp_gpu_time(uint32_t p_index) const {
  6614. ERR_FAIL_UNSIGNED_INDEX_V(p_index, frames[frame].timestamp_result_count, 0);
  6615. // this sucks because timestampPeriod multiplier is a float, while the timestamp is 64 bits nanosecs.
  6616. // so, in cases like nvidia which give you enormous numbers and 1 as multiplier, multiplying is next to impossible
  6617. // need to do 128 bits fixed point multiplication to get the right value
  6618. uint64_t shift_bits = 16;
  6619. uint64_t h, l;
  6620. mult64to128(frames[frame].timestamp_result_values[p_index], uint64_t(double(limits.timestampPeriod) * double(1 << shift_bits)), h, l);
  6621. l >>= shift_bits;
  6622. l |= h << (64 - shift_bits);
  6623. return l;
  6624. }
  6625. uint64_t RenderingDeviceVulkan::get_captured_timestamp_cpu_time(uint32_t p_index) const {
  6626. ERR_FAIL_UNSIGNED_INDEX_V(p_index, frames[frame].timestamp_result_count, 0);
  6627. return frames[frame].timestamp_cpu_result_values[p_index];
  6628. }
  6629. String RenderingDeviceVulkan::get_captured_timestamp_name(uint32_t p_index) const {
  6630. ERR_FAIL_UNSIGNED_INDEX_V(p_index, frames[frame].timestamp_result_count, String());
  6631. return frames[frame].timestamp_result_names[p_index];
  6632. }
  6633. int RenderingDeviceVulkan::limit_get(Limit p_limit) {
  6634. switch (p_limit) {
  6635. case LIMIT_MAX_BOUND_UNIFORM_SETS:
  6636. return limits.maxBoundDescriptorSets;
  6637. case LIMIT_MAX_FRAMEBUFFER_COLOR_ATTACHMENTS:
  6638. return limits.maxColorAttachments;
  6639. case LIMIT_MAX_TEXTURES_PER_UNIFORM_SET:
  6640. return limits.maxDescriptorSetSampledImages;
  6641. case LIMIT_MAX_SAMPLERS_PER_UNIFORM_SET:
  6642. return limits.maxDescriptorSetSamplers;
  6643. case LIMIT_MAX_STORAGE_BUFFERS_PER_UNIFORM_SET:
  6644. return limits.maxDescriptorSetStorageBuffers;
  6645. case LIMIT_MAX_STORAGE_IMAGES_PER_UNIFORM_SET:
  6646. return limits.maxDescriptorSetStorageImages;
  6647. case LIMIT_MAX_UNIFORM_BUFFERS_PER_UNIFORM_SET:
  6648. return limits.maxDescriptorSetUniformBuffers;
  6649. case LIMIT_MAX_DRAW_INDEXED_INDEX:
  6650. return limits.maxDrawIndexedIndexValue;
  6651. case LIMIT_MAX_FRAMEBUFFER_HEIGHT:
  6652. return limits.maxFramebufferHeight;
  6653. case LIMIT_MAX_FRAMEBUFFER_WIDTH:
  6654. return limits.maxFramebufferWidth;
  6655. case LIMIT_MAX_TEXTURE_ARRAY_LAYERS:
  6656. return limits.maxImageArrayLayers;
  6657. case LIMIT_MAX_TEXTURE_SIZE_1D:
  6658. return limits.maxImageDimension1D;
  6659. case LIMIT_MAX_TEXTURE_SIZE_2D:
  6660. return limits.maxImageDimension2D;
  6661. case LIMIT_MAX_TEXTURE_SIZE_3D:
  6662. return limits.maxImageDimension3D;
  6663. case LIMIT_MAX_TEXTURE_SIZE_CUBE:
  6664. return limits.maxImageDimensionCube;
  6665. case LIMIT_MAX_TEXTURES_PER_SHADER_STAGE:
  6666. return limits.maxPerStageDescriptorSampledImages;
  6667. case LIMIT_MAX_SAMPLERS_PER_SHADER_STAGE:
  6668. return limits.maxPerStageDescriptorSamplers;
  6669. case LIMIT_MAX_STORAGE_BUFFERS_PER_SHADER_STAGE:
  6670. return limits.maxPerStageDescriptorStorageBuffers;
  6671. case LIMIT_MAX_STORAGE_IMAGES_PER_SHADER_STAGE:
  6672. return limits.maxPerStageDescriptorStorageImages;
  6673. case LIMIT_MAX_UNIFORM_BUFFERS_PER_SHADER_STAGE:
  6674. return limits.maxPerStageDescriptorUniformBuffers;
  6675. case LIMIT_MAX_PUSH_CONSTANT_SIZE:
  6676. return limits.maxPushConstantsSize;
  6677. case LIMIT_MAX_UNIFORM_BUFFER_SIZE:
  6678. return limits.maxUniformBufferRange;
  6679. case LIMIT_MAX_VERTEX_INPUT_ATTRIBUTE_OFFSET:
  6680. return limits.maxVertexInputAttributeOffset;
  6681. case LIMIT_MAX_VERTEX_INPUT_ATTRIBUTES:
  6682. return limits.maxVertexInputAttributes;
  6683. case LIMIT_MAX_VERTEX_INPUT_BINDINGS:
  6684. return limits.maxVertexInputBindings;
  6685. case LIMIT_MAX_VERTEX_INPUT_BINDING_STRIDE:
  6686. return limits.maxVertexInputBindingStride;
  6687. case LIMIT_MIN_UNIFORM_BUFFER_OFFSET_ALIGNMENT:
  6688. return limits.minUniformBufferOffsetAlignment;
  6689. case LIMIT_MAX_COMPUTE_WORKGROUP_COUNT_X:
  6690. return limits.maxComputeWorkGroupCount[0];
  6691. case LIMIT_MAX_COMPUTE_WORKGROUP_COUNT_Y:
  6692. return limits.maxComputeWorkGroupCount[1];
  6693. case LIMIT_MAX_COMPUTE_WORKGROUP_COUNT_Z:
  6694. return limits.maxComputeWorkGroupCount[2];
  6695. case LIMIT_MAX_COMPUTE_WORKGROUP_INVOCATIONS:
  6696. return limits.maxComputeWorkGroupInvocations;
  6697. case LIMIT_MAX_COMPUTE_WORKGROUP_SIZE_X:
  6698. return limits.maxComputeWorkGroupSize[0];
  6699. case LIMIT_MAX_COMPUTE_WORKGROUP_SIZE_Y:
  6700. return limits.maxComputeWorkGroupSize[1];
  6701. case LIMIT_MAX_COMPUTE_WORKGROUP_SIZE_Z:
  6702. return limits.maxComputeWorkGroupSize[2];
  6703. default:
  6704. ERR_FAIL_V(0);
  6705. }
  6706. return 0;
  6707. }
  6708. void RenderingDeviceVulkan::finalize() {
  6709. //free all resources
  6710. _flush(false);
  6711. _free_rids(render_pipeline_owner, "Pipeline");
  6712. _free_rids(compute_pipeline_owner, "Compute");
  6713. _free_rids(uniform_set_owner, "UniformSet");
  6714. _free_rids(texture_buffer_owner, "TextureBuffer");
  6715. _free_rids(storage_buffer_owner, "StorageBuffer");
  6716. _free_rids(uniform_buffer_owner, "UniformBuffer");
  6717. _free_rids(shader_owner, "Shader");
  6718. _free_rids(index_array_owner, "IndexArray");
  6719. _free_rids(index_buffer_owner, "IndexBuffer");
  6720. _free_rids(vertex_array_owner, "VertexArray");
  6721. _free_rids(vertex_buffer_owner, "VertexBuffer");
  6722. _free_rids(framebuffer_owner, "Framebuffer");
  6723. _free_rids(sampler_owner, "Sampler");
  6724. {
  6725. //for textures it's a bit more difficult because they may be shared
  6726. List<RID> owned;
  6727. texture_owner.get_owned_list(&owned);
  6728. if (owned.size()) {
  6729. WARN_PRINT(itos(owned.size()) + " RIDs of type 'Texture' were leaked.");
  6730. //free shared first
  6731. for (List<RID>::Element *E = owned.front(); E;) {
  6732. List<RID>::Element *N = E->next();
  6733. if (texture_is_shared(E->get())) {
  6734. free(E->get());
  6735. owned.erase(E->get());
  6736. }
  6737. E = N;
  6738. }
  6739. //free non shared second, this will avoid an error trying to free unexisting textures due to dependencies.
  6740. for (List<RID>::Element *E = owned.front(); E; E = E->next()) {
  6741. free(E->get());
  6742. }
  6743. }
  6744. }
  6745. //free everything pending
  6746. for (int i = 0; i < frame_count; i++) {
  6747. int f = (frame + i) % frame_count;
  6748. _free_pending_resources(f);
  6749. vkDestroyCommandPool(device, frames[i].command_pool, nullptr);
  6750. vkDestroyQueryPool(device, frames[i].timestamp_pool, nullptr);
  6751. memdelete_arr(frames[i].timestamp_names);
  6752. memdelete_arr(frames[i].timestamp_cpu_values);
  6753. memdelete_arr(frames[i].timestamp_result_names);
  6754. memdelete_arr(frames[i].timestamp_result_values);
  6755. memdelete_arr(frames[i].timestamp_cpu_result_values);
  6756. }
  6757. for (int i = 0; i < split_draw_list_allocators.size(); i++) {
  6758. vkDestroyCommandPool(device, split_draw_list_allocators[i].command_pool, nullptr);
  6759. }
  6760. memdelete_arr(frames);
  6761. for (int i = 0; i < staging_buffer_blocks.size(); i++) {
  6762. vmaDestroyBuffer(allocator, staging_buffer_blocks[i].buffer, staging_buffer_blocks[i].allocation);
  6763. }
  6764. vmaDestroyAllocator(allocator);
  6765. while (vertex_formats.size()) {
  6766. Map<VertexFormatID, VertexDescriptionCache>::Element *temp = vertex_formats.front();
  6767. memdelete_arr(temp->get().bindings);
  6768. memdelete_arr(temp->get().attributes);
  6769. vertex_formats.erase(temp);
  6770. }
  6771. for (int i = 0; i < framebuffer_formats.size(); i++) {
  6772. vkDestroyRenderPass(device, framebuffer_formats[i].render_pass, nullptr);
  6773. }
  6774. framebuffer_formats.clear();
  6775. //all these should be clear at this point
  6776. ERR_FAIL_COND(descriptor_pools.size());
  6777. ERR_FAIL_COND(dependency_map.size());
  6778. ERR_FAIL_COND(reverse_dependency_map.size());
  6779. }
  6780. RenderingDevice *RenderingDeviceVulkan::create_local_device() {
  6781. RenderingDeviceVulkan *rd = memnew(RenderingDeviceVulkan);
  6782. rd->initialize(context, true);
  6783. return rd;
  6784. }
  6785. RenderingDeviceVulkan::RenderingDeviceVulkan() {
  6786. }
  6787. RenderingDeviceVulkan::~RenderingDeviceVulkan() {
  6788. if (local_device.is_valid()) {
  6789. finalize();
  6790. context->local_device_free(local_device);
  6791. }
  6792. }