display_server_web.cpp 46 KB

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  1. /**************************************************************************/
  2. /* display_server_web.cpp */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #include "display_server_web.h"
  31. #include "dom_keys.inc"
  32. #include "godot_js.h"
  33. #include "os_web.h"
  34. #include "core/config/project_settings.h"
  35. #include "core/object/callable_method_pointer.h"
  36. #include "core/os/main_loop.h"
  37. #include "servers/rendering/dummy/rasterizer_dummy.h"
  38. #ifdef GLES3_ENABLED
  39. #include "drivers/gles3/rasterizer_gles3.h"
  40. #endif
  41. #include <emscripten.h>
  42. #include <png.h>
  43. #define DOM_BUTTON_LEFT 0
  44. #define DOM_BUTTON_MIDDLE 1
  45. #define DOM_BUTTON_RIGHT 2
  46. #define DOM_BUTTON_XBUTTON1 3
  47. #define DOM_BUTTON_XBUTTON2 4
  48. DisplayServerWeb *DisplayServerWeb::get_singleton() {
  49. return static_cast<DisplayServerWeb *>(DisplayServer::get_singleton());
  50. }
  51. // Window (canvas)
  52. bool DisplayServerWeb::check_size_force_redraw() {
  53. bool size_changed = godot_js_display_size_update() != 0;
  54. if (size_changed && rect_changed_callback.is_valid()) {
  55. Size2i window_size = window_get_size();
  56. Variant size = Rect2i(Point2i(), window_size); // TODO use window_get_position if implemented.
  57. rect_changed_callback.call(size);
  58. emscripten_set_canvas_element_size(canvas_id, window_size.x, window_size.y);
  59. }
  60. return size_changed;
  61. }
  62. void DisplayServerWeb::fullscreen_change_callback(int p_fullscreen) {
  63. #ifdef PROXY_TO_PTHREAD_ENABLED
  64. if (!Thread::is_main_thread()) {
  65. callable_mp_static(DisplayServerWeb::_fullscreen_change_callback).call_deferred(p_fullscreen);
  66. return;
  67. }
  68. #endif
  69. _fullscreen_change_callback(p_fullscreen);
  70. }
  71. void DisplayServerWeb::_fullscreen_change_callback(int p_fullscreen) {
  72. DisplayServerWeb *display = get_singleton();
  73. if (p_fullscreen) {
  74. display->window_mode = WINDOW_MODE_FULLSCREEN;
  75. } else {
  76. display->window_mode = WINDOW_MODE_WINDOWED;
  77. }
  78. }
  79. // Drag and drop callback.
  80. void DisplayServerWeb::drop_files_js_callback(const char **p_filev, int p_filec) {
  81. Vector<String> files;
  82. for (int i = 0; i < p_filec; i++) {
  83. files.push_back(String::utf8(p_filev[i]));
  84. }
  85. #ifdef PROXY_TO_PTHREAD_ENABLED
  86. if (!Thread::is_main_thread()) {
  87. callable_mp_static(DisplayServerWeb::_drop_files_js_callback).call_deferred(files);
  88. return;
  89. }
  90. #endif
  91. _drop_files_js_callback(files);
  92. }
  93. void DisplayServerWeb::_drop_files_js_callback(const Vector<String> &p_files) {
  94. DisplayServerWeb *ds = get_singleton();
  95. if (!ds) {
  96. ERR_FAIL_MSG("Unable to drop files because the DisplayServer is not active");
  97. }
  98. if (!ds->drop_files_callback.is_valid()) {
  99. return;
  100. }
  101. Variant v_files = p_files;
  102. const Variant *v_args[1] = { &v_files };
  103. Variant ret;
  104. Callable::CallError ce;
  105. ds->drop_files_callback.callp((const Variant **)&v_args, 1, ret, ce);
  106. if (ce.error != Callable::CallError::CALL_OK) {
  107. ERR_PRINT(vformat("Failed to execute drop files callback: %s.", Variant::get_callable_error_text(ds->drop_files_callback, v_args, 1, ce)));
  108. }
  109. }
  110. // Web quit request callback.
  111. void DisplayServerWeb::request_quit_callback() {
  112. #ifdef PROXY_TO_PTHREAD_ENABLED
  113. if (!Thread::is_main_thread()) {
  114. callable_mp_static(DisplayServerWeb::_request_quit_callback).call_deferred();
  115. return;
  116. }
  117. #endif
  118. _request_quit_callback();
  119. }
  120. void DisplayServerWeb::_request_quit_callback() {
  121. DisplayServerWeb *ds = get_singleton();
  122. if (ds && ds->window_event_callback.is_valid()) {
  123. Variant event = int(DisplayServer::WINDOW_EVENT_CLOSE_REQUEST);
  124. ds->window_event_callback.call(event);
  125. }
  126. }
  127. // Keys
  128. void DisplayServerWeb::dom2godot_mod(Ref<InputEventWithModifiers> ev, int p_mod, Key p_keycode) {
  129. if (p_keycode != Key::SHIFT) {
  130. ev->set_shift_pressed(p_mod & 1);
  131. }
  132. if (p_keycode != Key::ALT) {
  133. ev->set_alt_pressed(p_mod & 2);
  134. }
  135. if (p_keycode != Key::CTRL) {
  136. ev->set_ctrl_pressed(p_mod & 4);
  137. }
  138. if (p_keycode != Key::META) {
  139. ev->set_meta_pressed(p_mod & 8);
  140. }
  141. }
  142. void DisplayServerWeb::key_callback(int p_pressed, int p_repeat, int p_modifiers) {
  143. DisplayServerWeb *ds = get_singleton();
  144. JSKeyEvent &key_event = ds->key_event;
  145. const String code = String::utf8(key_event.code);
  146. const String key = String::utf8(key_event.key);
  147. #ifdef PROXY_TO_PTHREAD_ENABLED
  148. if (!Thread::is_main_thread()) {
  149. callable_mp_static(DisplayServerWeb::_key_callback).call_deferred(code, key, p_pressed, p_repeat, p_modifiers);
  150. return;
  151. }
  152. #endif
  153. _key_callback(code, key, p_pressed, p_repeat, p_modifiers);
  154. }
  155. void DisplayServerWeb::_key_callback(const String &p_key_event_code, const String &p_key_event_key, int p_pressed, int p_repeat, int p_modifiers) {
  156. // Resume audio context after input in case autoplay was denied.
  157. OS_Web::get_singleton()->resume_audio();
  158. DisplayServerWeb *ds = get_singleton();
  159. if (ds->ime_started) {
  160. return;
  161. }
  162. char32_t c = 0x00;
  163. String unicode = p_key_event_key;
  164. if (unicode.length() == 1) {
  165. c = unicode[0];
  166. }
  167. Key keycode = dom_code2godot_scancode(p_key_event_code.utf8().get_data(), p_key_event_key.utf8().get_data(), false);
  168. Key scancode = dom_code2godot_scancode(p_key_event_code.utf8().get_data(), p_key_event_key.utf8().get_data(), true);
  169. KeyLocation location = dom_code2godot_key_location(p_key_event_code.utf8().get_data());
  170. DisplayServerWeb::KeyEvent ke;
  171. ke.pressed = p_pressed;
  172. ke.echo = p_repeat;
  173. ke.raw = true;
  174. ke.keycode = fix_keycode(c, keycode);
  175. ke.physical_keycode = scancode;
  176. ke.key_label = fix_key_label(c, keycode);
  177. ke.unicode = fix_unicode(c);
  178. ke.location = location;
  179. ke.mod = p_modifiers;
  180. if (ds->key_event_pos >= ds->key_event_buffer.size()) {
  181. ds->key_event_buffer.resize(1 + ds->key_event_pos);
  182. }
  183. ds->key_event_buffer.write[ds->key_event_pos++] = ke;
  184. // Make sure to flush all events so we can call restricted APIs inside the event.
  185. Input::get_singleton()->flush_buffered_events();
  186. }
  187. // Mouse
  188. int DisplayServerWeb::mouse_button_callback(int p_pressed, int p_button, double p_x, double p_y, int p_modifiers) {
  189. #ifdef PROXY_TO_PTHREAD_ENABLED
  190. if (!Thread::is_main_thread()) {
  191. callable_mp_static(DisplayServerWeb::_mouse_button_callback).call_deferred(p_pressed, p_button, p_x, p_y, p_modifiers);
  192. return true;
  193. }
  194. #endif
  195. return _mouse_button_callback(p_pressed, p_button, p_x, p_y, p_modifiers);
  196. }
  197. int DisplayServerWeb::_mouse_button_callback(int p_pressed, int p_button, double p_x, double p_y, int p_modifiers) {
  198. DisplayServerWeb *ds = get_singleton();
  199. Point2 pos(p_x, p_y);
  200. Ref<InputEventMouseButton> ev;
  201. ev.instantiate();
  202. ev->set_position(pos);
  203. ev->set_global_position(pos);
  204. ev->set_pressed(p_pressed);
  205. dom2godot_mod(ev, p_modifiers, Key::NONE);
  206. switch (p_button) {
  207. case DOM_BUTTON_LEFT:
  208. ev->set_button_index(MouseButton::LEFT);
  209. break;
  210. case DOM_BUTTON_MIDDLE:
  211. ev->set_button_index(MouseButton::MIDDLE);
  212. break;
  213. case DOM_BUTTON_RIGHT:
  214. ev->set_button_index(MouseButton::RIGHT);
  215. break;
  216. case DOM_BUTTON_XBUTTON1:
  217. ev->set_button_index(MouseButton::MB_XBUTTON1);
  218. break;
  219. case DOM_BUTTON_XBUTTON2:
  220. ev->set_button_index(MouseButton::MB_XBUTTON2);
  221. break;
  222. default:
  223. return false;
  224. }
  225. if (p_pressed) {
  226. uint64_t diff = (OS::get_singleton()->get_ticks_usec() / 1000) - ds->last_click_ms;
  227. if (ev->get_button_index() == ds->last_click_button_index) {
  228. if (diff < 400 && Point2(ds->last_click_pos).distance_to(ev->get_position()) < 5) {
  229. ds->last_click_ms = 0;
  230. ds->last_click_pos = Point2(-100, -100);
  231. ds->last_click_button_index = MouseButton::NONE;
  232. ev->set_double_click(true);
  233. }
  234. } else {
  235. ds->last_click_button_index = ev->get_button_index();
  236. }
  237. if (!ev->is_double_click()) {
  238. ds->last_click_ms += diff;
  239. ds->last_click_pos = ev->get_position();
  240. }
  241. }
  242. BitField<MouseButtonMask> mask = Input::get_singleton()->get_mouse_button_mask();
  243. MouseButtonMask button_flag = mouse_button_to_mask(ev->get_button_index());
  244. if (ev->is_pressed()) {
  245. mask.set_flag(button_flag);
  246. } else if (mask.has_flag(button_flag)) {
  247. mask.clear_flag(button_flag);
  248. } else {
  249. // Received release event, but press was outside the canvas, so ignore.
  250. return false;
  251. }
  252. ev->set_button_mask(mask);
  253. Input::get_singleton()->parse_input_event(ev);
  254. // Resume audio context after input in case autoplay was denied.
  255. OS_Web::get_singleton()->resume_audio();
  256. // Make sure to flush all events so we can call restricted APIs inside the event.
  257. Input::get_singleton()->flush_buffered_events();
  258. // Prevent multi-click text selection and wheel-click scrolling anchor.
  259. // Context menu is prevented through contextmenu event.
  260. return true;
  261. }
  262. void DisplayServerWeb::mouse_move_callback(double p_x, double p_y, double p_rel_x, double p_rel_y, int p_modifiers, double p_pressure) {
  263. #ifdef PROXY_TO_PTHREAD_ENABLED
  264. if (!Thread::is_main_thread()) {
  265. callable_mp_static(DisplayServerWeb::_mouse_move_callback).call_deferred(p_x, p_y, p_rel_x, p_rel_y, p_modifiers, p_pressure);
  266. return;
  267. }
  268. #endif
  269. _mouse_move_callback(p_x, p_y, p_rel_x, p_rel_y, p_modifiers, p_pressure);
  270. }
  271. void DisplayServerWeb::_mouse_move_callback(double p_x, double p_y, double p_rel_x, double p_rel_y, int p_modifiers, double p_pressure) {
  272. BitField<MouseButtonMask> input_mask = Input::get_singleton()->get_mouse_button_mask();
  273. // For motion outside the canvas, only read mouse movement if dragging
  274. // started inside the canvas; imitating desktop app behavior.
  275. if (!get_singleton()->cursor_inside_canvas && input_mask.is_empty()) {
  276. return;
  277. }
  278. Point2 pos(p_x, p_y);
  279. Ref<InputEventMouseMotion> ev;
  280. ev.instantiate();
  281. dom2godot_mod(ev, p_modifiers, Key::NONE);
  282. ev->set_button_mask(input_mask);
  283. ev->set_position(pos);
  284. ev->set_global_position(pos);
  285. ev->set_pressure((float)p_pressure);
  286. ev->set_relative(Vector2(p_rel_x, p_rel_y));
  287. ev->set_relative_screen_position(ev->get_relative());
  288. ev->set_velocity(Input::get_singleton()->get_last_mouse_velocity());
  289. ev->set_screen_velocity(ev->get_velocity());
  290. Input::get_singleton()->parse_input_event(ev);
  291. }
  292. // Cursor
  293. const char *DisplayServerWeb::godot2dom_cursor(DisplayServer::CursorShape p_shape) {
  294. switch (p_shape) {
  295. case DisplayServer::CURSOR_ARROW:
  296. return "default";
  297. case DisplayServer::CURSOR_IBEAM:
  298. return "text";
  299. case DisplayServer::CURSOR_POINTING_HAND:
  300. return "pointer";
  301. case DisplayServer::CURSOR_CROSS:
  302. return "crosshair";
  303. case DisplayServer::CURSOR_WAIT:
  304. return "wait";
  305. case DisplayServer::CURSOR_BUSY:
  306. return "progress";
  307. case DisplayServer::CURSOR_DRAG:
  308. return "grab";
  309. case DisplayServer::CURSOR_CAN_DROP:
  310. return "grabbing";
  311. case DisplayServer::CURSOR_FORBIDDEN:
  312. return "no-drop";
  313. case DisplayServer::CURSOR_VSIZE:
  314. return "ns-resize";
  315. case DisplayServer::CURSOR_HSIZE:
  316. return "ew-resize";
  317. case DisplayServer::CURSOR_BDIAGSIZE:
  318. return "nesw-resize";
  319. case DisplayServer::CURSOR_FDIAGSIZE:
  320. return "nwse-resize";
  321. case DisplayServer::CURSOR_MOVE:
  322. return "move";
  323. case DisplayServer::CURSOR_VSPLIT:
  324. return "row-resize";
  325. case DisplayServer::CURSOR_HSPLIT:
  326. return "col-resize";
  327. case DisplayServer::CURSOR_HELP:
  328. return "help";
  329. default:
  330. return "default";
  331. }
  332. }
  333. bool DisplayServerWeb::tts_is_speaking() const {
  334. return godot_js_tts_is_speaking();
  335. }
  336. bool DisplayServerWeb::tts_is_paused() const {
  337. return godot_js_tts_is_paused();
  338. }
  339. void DisplayServerWeb::update_voices_callback(int p_size, const char **p_voice) {
  340. Vector<String> voices;
  341. for (int i = 0; i < p_size; i++) {
  342. voices.append(String::utf8(p_voice[i]));
  343. }
  344. #ifdef PROXY_TO_PTHREAD_ENABLED
  345. if (!Thread::is_main_thread()) {
  346. callable_mp_static(DisplayServerWeb::_update_voices_callback).call_deferred(voices);
  347. return;
  348. }
  349. #endif
  350. _update_voices_callback(voices);
  351. }
  352. void DisplayServerWeb::_update_voices_callback(const Vector<String> &p_voices) {
  353. get_singleton()->voices.clear();
  354. for (int i = 0; i < p_voices.size(); i++) {
  355. Vector<String> tokens = p_voices[i].split(";", true, 2);
  356. if (tokens.size() == 2) {
  357. Dictionary voice_d;
  358. voice_d["name"] = tokens[1];
  359. voice_d["id"] = tokens[1];
  360. voice_d["language"] = tokens[0];
  361. get_singleton()->voices.push_back(voice_d);
  362. }
  363. }
  364. }
  365. TypedArray<Dictionary> DisplayServerWeb::tts_get_voices() const {
  366. godot_js_tts_get_voices(update_voices_callback);
  367. return voices;
  368. }
  369. void DisplayServerWeb::tts_speak(const String &p_text, const String &p_voice, int p_volume, float p_pitch, float p_rate, int64_t p_utterance_id, bool p_interrupt) {
  370. if (p_interrupt) {
  371. tts_stop();
  372. }
  373. if (p_text.is_empty()) {
  374. tts_post_utterance_event(DisplayServer::TTS_UTTERANCE_CANCELED, p_utterance_id);
  375. return;
  376. }
  377. CharString string = p_text.utf8();
  378. utterance_ids[p_utterance_id] = string;
  379. godot_js_tts_speak(string.get_data(), p_voice.utf8().get_data(), CLAMP(p_volume, 0, 100), CLAMP(p_pitch, 0.f, 2.f), CLAMP(p_rate, 0.1f, 10.f), p_utterance_id, DisplayServerWeb::js_utterance_callback);
  380. }
  381. void DisplayServerWeb::tts_pause() {
  382. godot_js_tts_pause();
  383. }
  384. void DisplayServerWeb::tts_resume() {
  385. godot_js_tts_resume();
  386. }
  387. void DisplayServerWeb::tts_stop() {
  388. for (const KeyValue<int64_t, CharString> &E : utterance_ids) {
  389. tts_post_utterance_event(DisplayServer::TTS_UTTERANCE_CANCELED, E.key);
  390. }
  391. utterance_ids.clear();
  392. godot_js_tts_stop();
  393. }
  394. void DisplayServerWeb::js_utterance_callback(int p_event, int64_t p_id, int p_pos) {
  395. #ifdef PROXY_TO_PTHREAD_ENABLED
  396. if (!Thread::is_main_thread()) {
  397. callable_mp_static(DisplayServerWeb::_js_utterance_callback).call_deferred(p_event, p_id, p_pos);
  398. return;
  399. }
  400. #endif
  401. _js_utterance_callback(p_event, p_id, p_pos);
  402. }
  403. void DisplayServerWeb::_js_utterance_callback(int p_event, int64_t p_id, int p_pos) {
  404. DisplayServerWeb *ds = (DisplayServerWeb *)DisplayServer::get_singleton();
  405. if (ds->utterance_ids.has(p_id)) {
  406. int pos = 0;
  407. if ((TTSUtteranceEvent)p_event == DisplayServer::TTS_UTTERANCE_BOUNDARY) {
  408. // Convert position from UTF-8 to UTF-32.
  409. const CharString &string = ds->utterance_ids[p_id];
  410. for (int i = 0; i < MIN(p_pos, string.length()); i++) {
  411. uint8_t c = string[i];
  412. if ((c & 0xe0) == 0xc0) {
  413. i += 1;
  414. } else if ((c & 0xf0) == 0xe0) {
  415. i += 2;
  416. } else if ((c & 0xf8) == 0xf0) {
  417. i += 3;
  418. }
  419. pos++;
  420. }
  421. } else if ((TTSUtteranceEvent)p_event != DisplayServer::TTS_UTTERANCE_STARTED) {
  422. ds->utterance_ids.erase(p_id);
  423. }
  424. ds->tts_post_utterance_event((TTSUtteranceEvent)p_event, p_id, pos);
  425. }
  426. }
  427. void DisplayServerWeb::cursor_set_shape(CursorShape p_shape) {
  428. ERR_FAIL_INDEX(p_shape, CURSOR_MAX);
  429. if (cursor_shape == p_shape) {
  430. return;
  431. }
  432. cursor_shape = p_shape;
  433. godot_js_display_cursor_set_shape(godot2dom_cursor(cursor_shape));
  434. }
  435. DisplayServer::CursorShape DisplayServerWeb::cursor_get_shape() const {
  436. return cursor_shape;
  437. }
  438. void DisplayServerWeb::cursor_set_custom_image(const Ref<Resource> &p_cursor, CursorShape p_shape, const Vector2 &p_hotspot) {
  439. ERR_FAIL_INDEX(p_shape, CURSOR_MAX);
  440. if (p_cursor.is_valid()) {
  441. Ref<Image> image = _get_cursor_image_from_resource(p_cursor, p_hotspot);
  442. ERR_FAIL_COND(image.is_null());
  443. Vector2i texture_size = image->get_size();
  444. if (image->get_format() != Image::FORMAT_RGBA8) {
  445. image->convert(Image::FORMAT_RGBA8);
  446. }
  447. png_image png_meta;
  448. memset(&png_meta, 0, sizeof png_meta);
  449. png_meta.version = PNG_IMAGE_VERSION;
  450. png_meta.width = texture_size.width;
  451. png_meta.height = texture_size.height;
  452. png_meta.format = PNG_FORMAT_RGBA;
  453. PackedByteArray png;
  454. size_t len;
  455. PackedByteArray data = image->get_data();
  456. ERR_FAIL_COND(!png_image_write_get_memory_size(png_meta, len, 0, data.ptr(), 0, nullptr));
  457. png.resize(len);
  458. ERR_FAIL_COND(!png_image_write_to_memory(&png_meta, png.ptrw(), &len, 0, data.ptr(), 0, nullptr));
  459. godot_js_display_cursor_set_custom_shape(godot2dom_cursor(p_shape), png.ptr(), len, p_hotspot.x, p_hotspot.y);
  460. } else {
  461. godot_js_display_cursor_set_custom_shape(godot2dom_cursor(p_shape), nullptr, 0, 0, 0);
  462. }
  463. cursor_set_shape(cursor_shape);
  464. }
  465. // Mouse mode
  466. void DisplayServerWeb::_mouse_update_mode() {
  467. MouseMode wanted_mouse_mode = mouse_mode_override_enabled
  468. ? mouse_mode_override
  469. : mouse_mode_base;
  470. ERR_FAIL_COND_MSG(wanted_mouse_mode == MOUSE_MODE_CONFINED || wanted_mouse_mode == MOUSE_MODE_CONFINED_HIDDEN, "MOUSE_MODE_CONFINED is not supported for the Web platform.");
  471. if (wanted_mouse_mode == mouse_get_mode()) {
  472. return;
  473. }
  474. if (wanted_mouse_mode == MOUSE_MODE_VISIBLE) {
  475. godot_js_display_cursor_set_visible(1);
  476. godot_js_display_cursor_lock_set(0);
  477. } else if (wanted_mouse_mode == MOUSE_MODE_HIDDEN) {
  478. godot_js_display_cursor_set_visible(0);
  479. godot_js_display_cursor_lock_set(0);
  480. } else if (wanted_mouse_mode == MOUSE_MODE_CAPTURED) {
  481. godot_js_display_cursor_set_visible(1);
  482. godot_js_display_cursor_lock_set(1);
  483. }
  484. }
  485. void DisplayServerWeb::mouse_set_mode(MouseMode p_mode) {
  486. ERR_FAIL_INDEX(p_mode, MouseMode::MOUSE_MODE_MAX);
  487. if (mouse_mode_override_enabled) {
  488. mouse_mode_base = p_mode;
  489. // No need to update, as override is enabled.
  490. return;
  491. }
  492. if (p_mode == mouse_mode_base && p_mode == mouse_get_mode()) {
  493. // No need to update, as it is currently set as the correct mode.
  494. return;
  495. }
  496. mouse_mode_base = p_mode;
  497. _mouse_update_mode();
  498. }
  499. DisplayServer::MouseMode DisplayServerWeb::mouse_get_mode() const {
  500. if (godot_js_display_cursor_is_hidden()) {
  501. return MOUSE_MODE_HIDDEN;
  502. }
  503. if (godot_js_display_cursor_is_locked()) {
  504. return MOUSE_MODE_CAPTURED;
  505. }
  506. return MOUSE_MODE_VISIBLE;
  507. }
  508. void DisplayServerWeb::mouse_set_mode_override(MouseMode p_mode) {
  509. ERR_FAIL_INDEX(p_mode, MouseMode::MOUSE_MODE_MAX);
  510. if (!mouse_mode_override_enabled) {
  511. mouse_mode_override = p_mode;
  512. // No need to update, as override is not enabled.
  513. return;
  514. }
  515. if (p_mode == mouse_mode_override && p_mode == mouse_get_mode()) {
  516. // No need to update, as it is currently set as the correct mode.
  517. return;
  518. }
  519. mouse_mode_override = p_mode;
  520. _mouse_update_mode();
  521. }
  522. DisplayServer::MouseMode DisplayServerWeb::mouse_get_mode_override() const {
  523. return mouse_mode_override;
  524. }
  525. void DisplayServerWeb::mouse_set_mode_override_enabled(bool p_override_enabled) {
  526. if (p_override_enabled == mouse_mode_override_enabled) {
  527. return;
  528. }
  529. mouse_mode_override_enabled = p_override_enabled;
  530. _mouse_update_mode();
  531. }
  532. bool DisplayServerWeb::mouse_is_mode_override_enabled() const {
  533. return mouse_mode_override_enabled;
  534. }
  535. Point2i DisplayServerWeb::mouse_get_position() const {
  536. return Input::get_singleton()->get_mouse_position();
  537. }
  538. // Wheel
  539. int DisplayServerWeb::mouse_wheel_callback(int p_delta_mode, double p_delta_x, double p_delta_y) {
  540. #ifdef PROXY_TO_PTHREAD_ENABLED
  541. if (!Thread::is_main_thread()) {
  542. callable_mp_static(DisplayServerWeb::_mouse_wheel_callback).call_deferred(p_delta_mode, p_delta_x, p_delta_y);
  543. return true;
  544. }
  545. #endif
  546. return _mouse_wheel_callback(p_delta_mode, p_delta_x, p_delta_y);
  547. }
  548. int DisplayServerWeb::_mouse_wheel_callback(int p_delta_mode, double p_delta_x, double p_delta_y) {
  549. if (!godot_js_display_canvas_is_focused() && !godot_js_is_ime_focused()) {
  550. if (get_singleton()->cursor_inside_canvas) {
  551. godot_js_display_canvas_focus();
  552. } else {
  553. return false;
  554. }
  555. }
  556. Input *input = Input::get_singleton();
  557. Ref<InputEventMouseButton> ev;
  558. ev.instantiate();
  559. ev->set_position(input->get_mouse_position());
  560. ev->set_global_position(ev->get_position());
  561. ev->set_shift_pressed(input->is_key_pressed(Key::SHIFT));
  562. ev->set_alt_pressed(input->is_key_pressed(Key::ALT));
  563. ev->set_ctrl_pressed(input->is_key_pressed(Key::CTRL));
  564. ev->set_meta_pressed(input->is_key_pressed(Key::META));
  565. enum DeltaMode {
  566. DELTA_MODE_PIXEL = 0,
  567. DELTA_MODE_LINE = 1,
  568. DELTA_MODE_PAGE = 2,
  569. };
  570. const float MOUSE_WHEEL_PIXEL_FACTOR = 0.03f;
  571. const float MOUSE_WHEEL_LINE_FACTOR = 0.3f;
  572. const float MOUSE_WHEEL_PAGE_FACTOR = 1.0f;
  573. float mouse_wheel_factor;
  574. switch (p_delta_mode) {
  575. case DELTA_MODE_PIXEL: {
  576. mouse_wheel_factor = MOUSE_WHEEL_PIXEL_FACTOR;
  577. } break;
  578. case DELTA_MODE_LINE: {
  579. mouse_wheel_factor = MOUSE_WHEEL_LINE_FACTOR;
  580. } break;
  581. case DELTA_MODE_PAGE: {
  582. mouse_wheel_factor = MOUSE_WHEEL_PAGE_FACTOR;
  583. } break;
  584. }
  585. if (p_delta_y < 0) {
  586. ev->set_button_index(MouseButton::WHEEL_UP);
  587. ev->set_factor(-p_delta_y * mouse_wheel_factor);
  588. } else if (p_delta_y > 0) {
  589. ev->set_button_index(MouseButton::WHEEL_DOWN);
  590. ev->set_factor(p_delta_y * mouse_wheel_factor);
  591. } else if (p_delta_x > 0) {
  592. ev->set_button_index(MouseButton::WHEEL_LEFT);
  593. ev->set_factor(p_delta_x * mouse_wheel_factor);
  594. } else if (p_delta_x < 0) {
  595. ev->set_button_index(MouseButton::WHEEL_RIGHT);
  596. ev->set_factor(-p_delta_x * mouse_wheel_factor);
  597. } else {
  598. return false;
  599. }
  600. MouseButtonMask button_flag = mouse_button_to_mask(ev->get_button_index());
  601. BitField<MouseButtonMask> button_mask = input->get_mouse_button_mask();
  602. button_mask.set_flag(button_flag);
  603. ev->set_pressed(true);
  604. ev->set_button_mask(button_mask);
  605. input->parse_input_event(ev);
  606. Ref<InputEventMouseButton> release = ev->duplicate();
  607. release->set_pressed(false);
  608. release->set_button_mask(input->get_mouse_button_mask());
  609. input->parse_input_event(release);
  610. return true;
  611. }
  612. // Touch
  613. void DisplayServerWeb::touch_callback(int p_type, int p_count) {
  614. #ifdef PROXY_TO_PTHREAD_ENABLED
  615. if (!Thread::is_main_thread()) {
  616. callable_mp_static(DisplayServerWeb::_touch_callback).call_deferred(p_type, p_count);
  617. return;
  618. }
  619. #endif
  620. _touch_callback(p_type, p_count);
  621. }
  622. void DisplayServerWeb::_touch_callback(int p_type, int p_count) {
  623. DisplayServerWeb *ds = get_singleton();
  624. const JSTouchEvent &touch_event = ds->touch_event;
  625. for (int i = 0; i < p_count; i++) {
  626. Point2 point(touch_event.coords[i * 2], touch_event.coords[i * 2 + 1]);
  627. if (p_type == 2) {
  628. // touchmove
  629. Ref<InputEventScreenDrag> ev;
  630. ev.instantiate();
  631. ev->set_index(touch_event.identifier[i]);
  632. ev->set_position(point);
  633. Point2 &prev = ds->touches[i];
  634. ev->set_relative(ev->get_position() - prev);
  635. ev->set_relative_screen_position(ev->get_relative());
  636. prev = ev->get_position();
  637. Input::get_singleton()->parse_input_event(ev);
  638. } else {
  639. // touchstart/touchend
  640. Ref<InputEventScreenTouch> ev;
  641. // Resume audio context after input in case autoplay was denied.
  642. OS_Web::get_singleton()->resume_audio();
  643. ev.instantiate();
  644. ev->set_index(touch_event.identifier[i]);
  645. ev->set_position(point);
  646. ev->set_pressed(p_type == 0);
  647. ds->touches[i] = point;
  648. Input::get_singleton()->parse_input_event(ev);
  649. // Make sure to flush all events so we can call restricted APIs inside the event.
  650. Input::get_singleton()->flush_buffered_events();
  651. }
  652. }
  653. }
  654. bool DisplayServerWeb::is_touchscreen_available() const {
  655. return godot_js_display_touchscreen_is_available() || (Input::get_singleton() && Input::get_singleton()->is_emulating_touch_from_mouse());
  656. }
  657. // Virtual Keyboard
  658. void DisplayServerWeb::vk_input_text_callback(const char *p_text, int p_cursor) {
  659. String text = String::utf8(p_text);
  660. #ifdef PROXY_TO_PTHREAD_ENABLED
  661. if (!Thread::is_main_thread()) {
  662. callable_mp_static(DisplayServerWeb::_vk_input_text_callback).call_deferred(text, p_cursor);
  663. return;
  664. }
  665. #endif
  666. _vk_input_text_callback(text, p_cursor);
  667. }
  668. void DisplayServerWeb::_vk_input_text_callback(const String &p_text, int p_cursor) {
  669. DisplayServerWeb *ds = DisplayServerWeb::get_singleton();
  670. if (!ds || !ds->input_text_callback.is_valid()) {
  671. return;
  672. }
  673. // Call input_text
  674. ds->input_text_callback.call(p_text);
  675. // Insert key right to reach position.
  676. Input *input = Input::get_singleton();
  677. Ref<InputEventKey> k;
  678. for (int i = 0; i < p_cursor; i++) {
  679. k.instantiate();
  680. k->set_pressed(true);
  681. k->set_echo(false);
  682. k->set_keycode(Key::RIGHT);
  683. input->parse_input_event(k);
  684. k.instantiate();
  685. k->set_pressed(false);
  686. k->set_echo(false);
  687. k->set_keycode(Key::RIGHT);
  688. input->parse_input_event(k);
  689. }
  690. }
  691. void DisplayServerWeb::virtual_keyboard_show(const String &p_existing_text, const Rect2 &p_screen_rect, VirtualKeyboardType p_type, int p_max_input_length, int p_cursor_start, int p_cursor_end) {
  692. godot_js_display_vk_show(p_existing_text.utf8().get_data(), p_type, p_cursor_start, p_cursor_end);
  693. }
  694. void DisplayServerWeb::virtual_keyboard_hide() {
  695. godot_js_display_vk_hide();
  696. }
  697. void DisplayServerWeb::window_blur_callback() {
  698. #ifdef PROXY_TO_PTHREAD_ENABLED
  699. if (!Thread::is_main_thread()) {
  700. callable_mp_static(DisplayServerWeb::_window_blur_callback).call_deferred();
  701. return;
  702. }
  703. #endif
  704. _window_blur_callback();
  705. }
  706. void DisplayServerWeb::_window_blur_callback() {
  707. Input::get_singleton()->release_pressed_events();
  708. }
  709. // Gamepad
  710. void DisplayServerWeb::gamepad_callback(int p_index, int p_connected, const char *p_id, const char *p_guid) {
  711. String id = p_id;
  712. String guid = p_guid;
  713. #ifdef PROXY_TO_PTHREAD_ENABLED
  714. if (!Thread::is_main_thread()) {
  715. callable_mp_static(DisplayServerWeb::_gamepad_callback).call_deferred(p_index, p_connected, id, guid);
  716. return;
  717. }
  718. #endif
  719. _gamepad_callback(p_index, p_connected, id, guid);
  720. }
  721. void DisplayServerWeb::_gamepad_callback(int p_index, int p_connected, const String &p_id, const String &p_guid) {
  722. if (p_connected) {
  723. DisplayServerWeb::get_singleton()->gamepad_count += 1;
  724. } else {
  725. DisplayServerWeb::get_singleton()->gamepad_count -= 1;
  726. }
  727. Input *input = Input::get_singleton();
  728. if (p_connected) {
  729. input->joy_connection_changed(p_index, true, p_id, p_guid);
  730. } else {
  731. input->joy_connection_changed(p_index, false, "");
  732. }
  733. }
  734. // IME.
  735. void DisplayServerWeb::ime_callback(int p_type, const char *p_text) {
  736. String text = String::utf8(p_text);
  737. #ifdef PROXY_TO_PTHREAD_ENABLED
  738. if (!Thread::is_main_thread()) {
  739. callable_mp_static(DisplayServerWeb::_ime_callback).call_deferred(p_type, text);
  740. return;
  741. }
  742. #endif
  743. _ime_callback(p_type, text);
  744. }
  745. void DisplayServerWeb::_ime_callback(int p_type, const String &p_text) {
  746. DisplayServerWeb *ds = get_singleton();
  747. // Resume audio context after input in case autoplay was denied.
  748. OS_Web::get_singleton()->resume_audio();
  749. switch (p_type) {
  750. case 0: {
  751. // IME start.
  752. ds->ime_text = String();
  753. ds->ime_selection = Vector2i();
  754. for (int i = ds->key_event_pos - 1; i >= 0; i--) {
  755. // Delete last raw keydown event from query.
  756. if (ds->key_event_buffer[i].pressed && ds->key_event_buffer[i].raw) {
  757. ds->key_event_buffer.remove_at(i);
  758. ds->key_event_pos--;
  759. break;
  760. }
  761. }
  762. OS::get_singleton()->get_main_loop()->notification(MainLoop::NOTIFICATION_OS_IME_UPDATE);
  763. ds->ime_started = true;
  764. } break;
  765. case 1: {
  766. // IME update.
  767. if (ds->ime_active && ds->ime_started) {
  768. ds->ime_text = p_text;
  769. ds->ime_selection = Vector2i(ds->ime_text.length(), ds->ime_text.length());
  770. OS::get_singleton()->get_main_loop()->notification(MainLoop::NOTIFICATION_OS_IME_UPDATE);
  771. }
  772. } break;
  773. case 2: {
  774. // IME commit.
  775. if (ds->ime_active && ds->ime_started) {
  776. ds->ime_started = false;
  777. ds->ime_text = String();
  778. ds->ime_selection = Vector2i();
  779. OS::get_singleton()->get_main_loop()->notification(MainLoop::NOTIFICATION_OS_IME_UPDATE);
  780. String text = p_text;
  781. for (int i = 0; i < text.length(); i++) {
  782. DisplayServerWeb::KeyEvent ke;
  783. ke.pressed = true;
  784. ke.echo = false;
  785. ke.raw = false;
  786. ke.keycode = Key::NONE;
  787. ke.physical_keycode = Key::NONE;
  788. ke.key_label = Key::NONE;
  789. ke.unicode = text[i];
  790. ke.mod = 0;
  791. if (ds->key_event_pos >= ds->key_event_buffer.size()) {
  792. ds->key_event_buffer.resize(1 + ds->key_event_pos);
  793. }
  794. ds->key_event_buffer.write[ds->key_event_pos++] = ke;
  795. }
  796. }
  797. } break;
  798. default:
  799. break;
  800. }
  801. ds->process_keys();
  802. Input::get_singleton()->flush_buffered_events();
  803. }
  804. void DisplayServerWeb::window_set_ime_active(const bool p_active, WindowID p_window) {
  805. ime_active = p_active;
  806. godot_js_set_ime_active(p_active);
  807. }
  808. void DisplayServerWeb::window_set_ime_position(const Point2i &p_pos, WindowID p_window) {
  809. godot_js_set_ime_position(p_pos.x, p_pos.y);
  810. }
  811. Point2i DisplayServerWeb::ime_get_selection() const {
  812. return ime_selection;
  813. }
  814. String DisplayServerWeb::ime_get_text() const {
  815. return ime_text;
  816. }
  817. void DisplayServerWeb::process_joypads() {
  818. Input *input = Input::get_singleton();
  819. int32_t pads = godot_js_input_gamepad_sample_count();
  820. int32_t s_btns_num = 0;
  821. int32_t s_axes_num = 0;
  822. int32_t s_standard = 0;
  823. float s_btns[16];
  824. float s_axes[10];
  825. for (int idx = 0; idx < pads; idx++) {
  826. int err = godot_js_input_gamepad_sample_get(idx, s_btns, &s_btns_num, s_axes, &s_axes_num, &s_standard);
  827. if (err) {
  828. continue;
  829. }
  830. for (int b = 0; b < s_btns_num; b++) {
  831. // Buttons 6 and 7 in the standard mapping need to be
  832. // axis to be handled as JoyAxis::TRIGGER by Godot.
  833. if (s_standard && (b == 6)) {
  834. input->joy_axis(idx, JoyAxis::TRIGGER_LEFT, s_btns[b]);
  835. } else if (s_standard && (b == 7)) {
  836. input->joy_axis(idx, JoyAxis::TRIGGER_RIGHT, s_btns[b]);
  837. } else {
  838. input->joy_button(idx, (JoyButton)b, s_btns[b]);
  839. }
  840. }
  841. for (int a = 0; a < s_axes_num; a++) {
  842. input->joy_axis(idx, (JoyAxis)a, s_axes[a]);
  843. }
  844. }
  845. }
  846. Vector<String> DisplayServerWeb::get_rendering_drivers_func() {
  847. Vector<String> drivers;
  848. #ifdef GLES3_ENABLED
  849. drivers.push_back("opengl3");
  850. #endif
  851. return drivers;
  852. }
  853. // Clipboard
  854. void DisplayServerWeb::update_clipboard_callback(const char *p_text) {
  855. String text = p_text;
  856. #ifdef PROXY_TO_PTHREAD_ENABLED
  857. if (!Thread::is_main_thread()) {
  858. callable_mp_static(DisplayServerWeb::_update_clipboard_callback).call_deferred(text);
  859. return;
  860. }
  861. #endif
  862. _update_clipboard_callback(text);
  863. }
  864. void DisplayServerWeb::_update_clipboard_callback(const String &p_text) {
  865. get_singleton()->clipboard = p_text;
  866. }
  867. void DisplayServerWeb::clipboard_set(const String &p_text) {
  868. clipboard = p_text;
  869. int err = godot_js_display_clipboard_set(p_text.utf8().get_data());
  870. ERR_FAIL_COND_MSG(err, "Clipboard API is not supported.");
  871. }
  872. String DisplayServerWeb::clipboard_get() const {
  873. godot_js_display_clipboard_get(update_clipboard_callback);
  874. return clipboard;
  875. }
  876. void DisplayServerWeb::send_window_event_callback(int p_notification) {
  877. #ifdef PROXY_TO_PTHREAD_ENABLED
  878. if (!Thread::is_main_thread()) {
  879. callable_mp_static(DisplayServerWeb::_send_window_event_callback).call_deferred(p_notification);
  880. return;
  881. }
  882. #endif
  883. _send_window_event_callback(p_notification);
  884. }
  885. void DisplayServerWeb::_send_window_event_callback(int p_notification) {
  886. DisplayServerWeb *ds = get_singleton();
  887. if (!ds) {
  888. return;
  889. }
  890. if (p_notification == DisplayServer::WINDOW_EVENT_MOUSE_ENTER || p_notification == DisplayServer::WINDOW_EVENT_MOUSE_EXIT) {
  891. ds->cursor_inside_canvas = p_notification == DisplayServer::WINDOW_EVENT_MOUSE_ENTER;
  892. }
  893. if (godot_js_is_ime_focused() && (p_notification == DisplayServer::WINDOW_EVENT_FOCUS_IN || p_notification == DisplayServer::WINDOW_EVENT_FOCUS_OUT)) {
  894. return;
  895. }
  896. if (ds->window_event_callback.is_valid()) {
  897. Variant event = int(p_notification);
  898. ds->window_event_callback.call(event);
  899. }
  900. }
  901. void DisplayServerWeb::set_icon(const Ref<Image> &p_icon) {
  902. if (p_icon.is_valid()) {
  903. ERR_FAIL_COND(p_icon->get_width() <= 0 || p_icon->get_height() <= 0);
  904. Ref<Image> icon = p_icon;
  905. if (icon->is_compressed()) {
  906. icon = icon->duplicate();
  907. ERR_FAIL_COND(icon->decompress() != OK);
  908. }
  909. if (icon->get_format() != Image::FORMAT_RGBA8) {
  910. if (icon == p_icon) {
  911. icon = icon->duplicate();
  912. }
  913. icon->convert(Image::FORMAT_RGBA8);
  914. }
  915. png_image png_meta;
  916. memset(&png_meta, 0, sizeof png_meta);
  917. png_meta.version = PNG_IMAGE_VERSION;
  918. png_meta.width = icon->get_width();
  919. png_meta.height = icon->get_height();
  920. png_meta.format = PNG_FORMAT_RGBA;
  921. PackedByteArray png;
  922. size_t len;
  923. PackedByteArray data = icon->get_data();
  924. ERR_FAIL_COND(!png_image_write_get_memory_size(png_meta, len, 0, data.ptr(), 0, nullptr));
  925. png.resize(len);
  926. ERR_FAIL_COND(!png_image_write_to_memory(&png_meta, png.ptrw(), &len, 0, data.ptr(), 0, nullptr));
  927. godot_js_display_window_icon_set(png.ptr(), len);
  928. } else {
  929. godot_js_display_window_icon_set(nullptr, 0);
  930. }
  931. }
  932. void DisplayServerWeb::_dispatch_input_event(const Ref<InputEvent> &p_event) {
  933. Callable cb = get_singleton()->input_event_callback;
  934. if (cb.is_valid()) {
  935. cb.call(p_event);
  936. }
  937. }
  938. DisplayServer *DisplayServerWeb::create_func(const String &p_rendering_driver, WindowMode p_window_mode, VSyncMode p_vsync_mode, uint32_t p_flags, const Point2i *p_position, const Size2i &p_resolution, int p_screen, Context p_context, int64_t p_parent_window, Error &r_error) {
  939. return memnew(DisplayServerWeb(p_rendering_driver, p_window_mode, p_vsync_mode, p_flags, p_position, p_resolution, p_screen, p_context, p_parent_window, r_error));
  940. }
  941. DisplayServerWeb::DisplayServerWeb(const String &p_rendering_driver, WindowMode p_window_mode, VSyncMode p_vsync_mode, uint32_t p_flags, const Point2i *p_position, const Size2i &p_resolution, int p_screen, Context p_context, int64_t p_parent_window, Error &r_error) {
  942. r_error = OK; // Always succeeds for now.
  943. native_menu = memnew(NativeMenu); // Dummy native menu.
  944. // Ensure the canvas ID.
  945. godot_js_config_canvas_id_get(canvas_id, 256);
  946. // Handle contextmenu, webglcontextlost
  947. godot_js_display_setup_canvas(p_resolution.x, p_resolution.y, (p_window_mode == WINDOW_MODE_FULLSCREEN || p_window_mode == WINDOW_MODE_EXCLUSIVE_FULLSCREEN), OS::get_singleton()->is_hidpi_allowed() ? 1 : 0);
  948. // Check if it's windows.
  949. swap_cancel_ok = godot_js_display_is_swap_ok_cancel() == 1;
  950. // Expose method for requesting quit.
  951. godot_js_os_request_quit_cb(request_quit_callback);
  952. #ifdef GLES3_ENABLED
  953. bool webgl2_inited = false;
  954. if (godot_js_display_has_webgl(2)) {
  955. EmscriptenWebGLContextAttributes attributes;
  956. emscripten_webgl_init_context_attributes(&attributes);
  957. attributes.alpha = OS::get_singleton()->is_layered_allowed();
  958. attributes.antialias = false;
  959. attributes.majorVersion = 2;
  960. attributes.explicitSwapControl = true;
  961. webgl_ctx = emscripten_webgl_create_context(canvas_id, &attributes);
  962. webgl2_inited = webgl_ctx && emscripten_webgl_make_context_current(webgl_ctx) == EMSCRIPTEN_RESULT_SUCCESS;
  963. }
  964. if (webgl2_inited) {
  965. if (!emscripten_webgl_enable_extension(webgl_ctx, "OVR_multiview2")) {
  966. print_verbose("Failed to enable WebXR extension.");
  967. }
  968. RasterizerGLES3::make_current(false);
  969. } else {
  970. OS::get_singleton()->alert(
  971. "Your browser seems not to support WebGL 2.\n\n"
  972. "If possible, consider updating your browser version and video card drivers.",
  973. "Unable to initialize WebGL 2 video driver");
  974. RasterizerDummy::make_current();
  975. }
  976. #else
  977. RasterizerDummy::make_current();
  978. #endif
  979. // JS Input interface (js/libs/library_godot_input.js)
  980. godot_js_input_mouse_button_cb(&DisplayServerWeb::mouse_button_callback);
  981. godot_js_input_mouse_move_cb(&DisplayServerWeb::mouse_move_callback);
  982. godot_js_input_mouse_wheel_cb(&DisplayServerWeb::mouse_wheel_callback);
  983. godot_js_input_touch_cb(&DisplayServerWeb::touch_callback, touch_event.identifier, touch_event.coords);
  984. godot_js_input_key_cb(&DisplayServerWeb::key_callback, key_event.code, key_event.key);
  985. godot_js_input_paste_cb(&DisplayServerWeb::update_clipboard_callback);
  986. godot_js_input_drop_files_cb(&DisplayServerWeb::drop_files_js_callback);
  987. godot_js_input_gamepad_cb(&DisplayServerWeb::gamepad_callback);
  988. godot_js_set_ime_cb(&DisplayServerWeb::ime_callback, &DisplayServerWeb::key_callback, key_event.code, key_event.key);
  989. // JS Display interface (js/libs/library_godot_display.js)
  990. godot_js_display_fullscreen_cb(&DisplayServerWeb::fullscreen_change_callback);
  991. godot_js_display_window_blur_cb(&DisplayServerWeb::window_blur_callback);
  992. godot_js_display_notification_cb(&DisplayServerWeb::send_window_event_callback,
  993. WINDOW_EVENT_MOUSE_ENTER,
  994. WINDOW_EVENT_MOUSE_EXIT,
  995. WINDOW_EVENT_FOCUS_IN,
  996. WINDOW_EVENT_FOCUS_OUT);
  997. godot_js_display_vk_cb(&DisplayServerWeb::vk_input_text_callback);
  998. Input::get_singleton()->set_event_dispatch_function(_dispatch_input_event);
  999. }
  1000. DisplayServerWeb::~DisplayServerWeb() {
  1001. if (native_menu) {
  1002. memdelete(native_menu);
  1003. native_menu = nullptr;
  1004. }
  1005. #ifdef GLES3_ENABLED
  1006. if (webgl_ctx) {
  1007. emscripten_webgl_commit_frame();
  1008. emscripten_webgl_destroy_context(webgl_ctx);
  1009. }
  1010. #endif
  1011. }
  1012. bool DisplayServerWeb::has_feature(Feature p_feature) const {
  1013. switch (p_feature) {
  1014. #ifndef DISABLE_DEPRECATED
  1015. case FEATURE_GLOBAL_MENU: {
  1016. return (native_menu && native_menu->has_feature(NativeMenu::FEATURE_GLOBAL_MENU));
  1017. } break;
  1018. #endif
  1019. //case FEATURE_HIDPI:
  1020. case FEATURE_ICON:
  1021. case FEATURE_CLIPBOARD:
  1022. case FEATURE_CURSOR_SHAPE:
  1023. case FEATURE_CUSTOM_CURSOR_SHAPE:
  1024. case FEATURE_MOUSE:
  1025. case FEATURE_TOUCHSCREEN:
  1026. return true;
  1027. //case FEATURE_MOUSE_WARP:
  1028. //case FEATURE_NATIVE_DIALOG:
  1029. //case FEATURE_NATIVE_DIALOG_INPUT:
  1030. //case FEATURE_NATIVE_DIALOG_FILE:
  1031. //case FEATURE_NATIVE_DIALOG_FILE_EXTRA:
  1032. //case FEATURE_NATIVE_DIALOG_FILE_MIME:
  1033. //case FEATURE_NATIVE_ICON:
  1034. //case FEATURE_WINDOW_TRANSPARENCY:
  1035. //case FEATURE_KEEP_SCREEN_ON:
  1036. //case FEATURE_ORIENTATION:
  1037. case FEATURE_IME:
  1038. // IME does not work with experimental VK support.
  1039. return godot_js_display_vk_available() == 0;
  1040. case FEATURE_VIRTUAL_KEYBOARD:
  1041. return godot_js_display_vk_available() != 0;
  1042. case FEATURE_TEXT_TO_SPEECH:
  1043. return godot_js_display_tts_available() != 0;
  1044. default:
  1045. return false;
  1046. }
  1047. }
  1048. void DisplayServerWeb::register_web_driver() {
  1049. register_create_function("web", create_func, get_rendering_drivers_func);
  1050. }
  1051. String DisplayServerWeb::get_name() const {
  1052. return "web";
  1053. }
  1054. int DisplayServerWeb::get_screen_count() const {
  1055. return 1;
  1056. }
  1057. int DisplayServerWeb::get_primary_screen() const {
  1058. return 0;
  1059. }
  1060. Point2i DisplayServerWeb::screen_get_position(int p_screen) const {
  1061. p_screen = _get_screen_index(p_screen);
  1062. int screen_count = get_screen_count();
  1063. ERR_FAIL_INDEX_V(p_screen, screen_count, Point2i());
  1064. return Point2i(0, 0); // TODO offsetX/Y?
  1065. }
  1066. Size2i DisplayServerWeb::screen_get_size(int p_screen) const {
  1067. p_screen = _get_screen_index(p_screen);
  1068. int screen_count = get_screen_count();
  1069. ERR_FAIL_INDEX_V(p_screen, screen_count, Size2i());
  1070. int size[2];
  1071. godot_js_display_screen_size_get(size, size + 1);
  1072. return Size2(size[0], size[1]);
  1073. }
  1074. Rect2i DisplayServerWeb::screen_get_usable_rect(int p_screen) const {
  1075. p_screen = _get_screen_index(p_screen);
  1076. int screen_count = get_screen_count();
  1077. ERR_FAIL_INDEX_V(p_screen, screen_count, Rect2i());
  1078. int size[2];
  1079. godot_js_display_window_size_get(size, size + 1);
  1080. return Rect2i(0, 0, size[0], size[1]);
  1081. }
  1082. int DisplayServerWeb::screen_get_dpi(int p_screen) const {
  1083. p_screen = _get_screen_index(p_screen);
  1084. int screen_count = get_screen_count();
  1085. ERR_FAIL_INDEX_V(p_screen, screen_count, 72);
  1086. return godot_js_display_screen_dpi_get();
  1087. }
  1088. float DisplayServerWeb::screen_get_scale(int p_screen) const {
  1089. p_screen = _get_screen_index(p_screen);
  1090. int screen_count = get_screen_count();
  1091. ERR_FAIL_INDEX_V(p_screen, screen_count, 1.0f);
  1092. return godot_js_display_pixel_ratio_get();
  1093. }
  1094. float DisplayServerWeb::screen_get_refresh_rate(int p_screen) const {
  1095. p_screen = _get_screen_index(p_screen);
  1096. int screen_count = get_screen_count();
  1097. ERR_FAIL_INDEX_V(p_screen, screen_count, SCREEN_REFRESH_RATE_FALLBACK);
  1098. return SCREEN_REFRESH_RATE_FALLBACK; // Web doesn't have much of a need for the screen refresh rate, and there's no native way to do so.
  1099. }
  1100. Vector<DisplayServer::WindowID> DisplayServerWeb::get_window_list() const {
  1101. Vector<WindowID> ret;
  1102. ret.push_back(MAIN_WINDOW_ID);
  1103. return ret;
  1104. }
  1105. DisplayServerWeb::WindowID DisplayServerWeb::get_window_at_screen_position(const Point2i &p_position) const {
  1106. return MAIN_WINDOW_ID;
  1107. }
  1108. void DisplayServerWeb::window_attach_instance_id(ObjectID p_instance, WindowID p_window) {
  1109. window_attached_instance_id = p_instance;
  1110. }
  1111. ObjectID DisplayServerWeb::window_get_attached_instance_id(WindowID p_window) const {
  1112. return window_attached_instance_id;
  1113. }
  1114. void DisplayServerWeb::window_set_rect_changed_callback(const Callable &p_callable, WindowID p_window) {
  1115. rect_changed_callback = p_callable;
  1116. }
  1117. void DisplayServerWeb::window_set_window_event_callback(const Callable &p_callable, WindowID p_window) {
  1118. window_event_callback = p_callable;
  1119. }
  1120. void DisplayServerWeb::window_set_input_event_callback(const Callable &p_callable, WindowID p_window) {
  1121. input_event_callback = p_callable;
  1122. }
  1123. void DisplayServerWeb::window_set_input_text_callback(const Callable &p_callable, WindowID p_window) {
  1124. input_text_callback = p_callable;
  1125. }
  1126. void DisplayServerWeb::window_set_drop_files_callback(const Callable &p_callable, WindowID p_window) {
  1127. drop_files_callback = p_callable;
  1128. }
  1129. void DisplayServerWeb::window_set_title(const String &p_title, WindowID p_window) {
  1130. godot_js_display_window_title_set(p_title.utf8().get_data());
  1131. }
  1132. int DisplayServerWeb::window_get_current_screen(WindowID p_window) const {
  1133. ERR_FAIL_COND_V(p_window != MAIN_WINDOW_ID, INVALID_SCREEN);
  1134. return 0;
  1135. }
  1136. void DisplayServerWeb::window_set_current_screen(int p_screen, WindowID p_window) {
  1137. // Not implemented.
  1138. }
  1139. Point2i DisplayServerWeb::window_get_position(WindowID p_window) const {
  1140. return Point2i();
  1141. }
  1142. Point2i DisplayServerWeb::window_get_position_with_decorations(WindowID p_window) const {
  1143. return Point2i();
  1144. }
  1145. void DisplayServerWeb::window_set_position(const Point2i &p_position, WindowID p_window) {
  1146. // Not supported.
  1147. }
  1148. void DisplayServerWeb::window_set_transient(WindowID p_window, WindowID p_parent) {
  1149. // Not supported.
  1150. }
  1151. void DisplayServerWeb::window_set_max_size(const Size2i p_size, WindowID p_window) {
  1152. // Not supported.
  1153. }
  1154. Size2i DisplayServerWeb::window_get_max_size(WindowID p_window) const {
  1155. return Size2i();
  1156. }
  1157. void DisplayServerWeb::window_set_min_size(const Size2i p_size, WindowID p_window) {
  1158. // Not supported.
  1159. }
  1160. Size2i DisplayServerWeb::window_get_min_size(WindowID p_window) const {
  1161. return Size2i();
  1162. }
  1163. void DisplayServerWeb::window_set_size(const Size2i p_size, WindowID p_window) {
  1164. godot_js_display_desired_size_set(p_size.x, p_size.y);
  1165. }
  1166. Size2i DisplayServerWeb::window_get_size(WindowID p_window) const {
  1167. int size[2];
  1168. godot_js_display_window_size_get(size, size + 1);
  1169. return Size2i(size[0], size[1]);
  1170. }
  1171. Size2i DisplayServerWeb::window_get_size_with_decorations(WindowID p_window) const {
  1172. return window_get_size(p_window);
  1173. }
  1174. void DisplayServerWeb::window_set_mode(WindowMode p_mode, WindowID p_window) {
  1175. if (window_mode == p_mode) {
  1176. return;
  1177. }
  1178. switch (p_mode) {
  1179. case WINDOW_MODE_WINDOWED: {
  1180. if (window_mode == WINDOW_MODE_FULLSCREEN) {
  1181. godot_js_display_fullscreen_exit();
  1182. }
  1183. window_mode = WINDOW_MODE_WINDOWED;
  1184. } break;
  1185. case WINDOW_MODE_EXCLUSIVE_FULLSCREEN:
  1186. case WINDOW_MODE_FULLSCREEN: {
  1187. int result = godot_js_display_fullscreen_request();
  1188. ERR_FAIL_COND_MSG(result, "The request was denied. Remember that enabling fullscreen is only possible from an input callback for the Web platform.");
  1189. } break;
  1190. case WINDOW_MODE_MAXIMIZED:
  1191. case WINDOW_MODE_MINIMIZED:
  1192. // WindowMode MAXIMIZED and MINIMIZED are not supported in Web platform.
  1193. break;
  1194. default:
  1195. break;
  1196. }
  1197. }
  1198. DisplayServerWeb::WindowMode DisplayServerWeb::window_get_mode(WindowID p_window) const {
  1199. return window_mode;
  1200. }
  1201. bool DisplayServerWeb::window_is_maximize_allowed(WindowID p_window) const {
  1202. return false;
  1203. }
  1204. void DisplayServerWeb::window_set_flag(WindowFlags p_flag, bool p_enabled, WindowID p_window) {
  1205. // Not supported.
  1206. }
  1207. bool DisplayServerWeb::window_get_flag(WindowFlags p_flag, WindowID p_window) const {
  1208. return false;
  1209. }
  1210. void DisplayServerWeb::window_request_attention(WindowID p_window) {
  1211. // Not supported.
  1212. }
  1213. void DisplayServerWeb::window_move_to_foreground(WindowID p_window) {
  1214. // Not supported.
  1215. }
  1216. bool DisplayServerWeb::window_is_focused(WindowID p_window) const {
  1217. return true;
  1218. }
  1219. bool DisplayServerWeb::window_can_draw(WindowID p_window) const {
  1220. return true;
  1221. }
  1222. bool DisplayServerWeb::can_any_window_draw() const {
  1223. return true;
  1224. }
  1225. DisplayServer::VSyncMode DisplayServerWeb::window_get_vsync_mode(WindowID p_vsync_mode) const {
  1226. return DisplayServer::VSYNC_ENABLED;
  1227. }
  1228. void DisplayServerWeb::process_events() {
  1229. process_keys();
  1230. Input::get_singleton()->flush_buffered_events();
  1231. if (gamepad_count > 0) {
  1232. if (godot_js_input_gamepad_sample() == OK) {
  1233. process_joypads();
  1234. }
  1235. }
  1236. }
  1237. void DisplayServerWeb::process_keys() {
  1238. for (int i = 0; i < key_event_pos; i++) {
  1239. const DisplayServerWeb::KeyEvent &ke = key_event_buffer[i];
  1240. Ref<InputEventKey> ev;
  1241. ev.instantiate();
  1242. ev->set_pressed(ke.pressed);
  1243. ev->set_echo(ke.echo);
  1244. ev->set_keycode(ke.keycode);
  1245. ev->set_physical_keycode(ke.physical_keycode);
  1246. ev->set_key_label(ke.key_label);
  1247. ev->set_unicode(ke.unicode);
  1248. ev->set_location(ke.location);
  1249. if (ke.raw) {
  1250. dom2godot_mod(ev, ke.mod, ke.keycode);
  1251. }
  1252. Input::get_singleton()->parse_input_event(ev);
  1253. }
  1254. key_event_pos = 0;
  1255. }
  1256. int DisplayServerWeb::get_current_video_driver() const {
  1257. return 1;
  1258. }
  1259. bool DisplayServerWeb::get_swap_cancel_ok() {
  1260. return swap_cancel_ok;
  1261. }
  1262. void DisplayServerWeb::swap_buffers() {
  1263. #ifdef GLES3_ENABLED
  1264. if (webgl_ctx) {
  1265. emscripten_webgl_commit_frame();
  1266. }
  1267. #endif
  1268. }