texture_storage.cpp 146 KB

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  1. /**************************************************************************/
  2. /* texture_storage.cpp */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #include "texture_storage.h"
  31. #include "../effects/copy_effects.h"
  32. #include "../framebuffer_cache_rd.h"
  33. #include "material_storage.h"
  34. #include "servers/rendering/renderer_rd/renderer_scene_render_rd.h"
  35. using namespace RendererRD;
  36. ///////////////////////////////////////////////////////////////////////////
  37. // TextureStorage::CanvasTexture
  38. void TextureStorage::CanvasTexture::clear_cache() {
  39. info_cache[0] = CanvasTextureCache();
  40. info_cache[1] = CanvasTextureCache();
  41. if (invalidated_callback != nullptr) {
  42. invalidated_callback(false, invalidated_callback_userdata);
  43. }
  44. }
  45. TextureStorage::CanvasTexture::~CanvasTexture() {
  46. if (invalidated_callback != nullptr) {
  47. invalidated_callback(true, invalidated_callback_userdata);
  48. }
  49. }
  50. ///////////////////////////////////////////////////////////////////////////
  51. // TextureStorage::Texture
  52. void TextureStorage::Texture::cleanup() {
  53. if (RD::get_singleton()->texture_is_valid(rd_texture_srgb)) {
  54. //erase this first, as it's a dependency of the one below
  55. RD::get_singleton()->free(rd_texture_srgb);
  56. }
  57. if (RD::get_singleton()->texture_is_valid(rd_texture)) {
  58. RD::get_singleton()->free(rd_texture);
  59. }
  60. if (canvas_texture) {
  61. memdelete(canvas_texture);
  62. }
  63. }
  64. ///////////////////////////////////////////////////////////////////////////
  65. // TextureStorage
  66. TextureStorage *TextureStorage::singleton = nullptr;
  67. TextureStorage *TextureStorage::get_singleton() {
  68. return singleton;
  69. }
  70. TextureStorage::TextureStorage() {
  71. singleton = this;
  72. { //create default textures
  73. RD::TextureFormat tformat;
  74. tformat.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  75. tformat.width = 4;
  76. tformat.height = 4;
  77. tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT;
  78. tformat.texture_type = RD::TEXTURE_TYPE_2D;
  79. Vector<uint8_t> pv;
  80. pv.resize(16 * 4);
  81. for (int i = 0; i < 16; i++) {
  82. // Opaque white.
  83. pv.set(i * 4 + 0, 255);
  84. pv.set(i * 4 + 1, 255);
  85. pv.set(i * 4 + 2, 255);
  86. pv.set(i * 4 + 3, 255);
  87. }
  88. {
  89. Vector<Vector<uint8_t>> vpv;
  90. vpv.push_back(pv);
  91. default_rd_textures[DEFAULT_RD_TEXTURE_WHITE] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
  92. }
  93. for (int i = 0; i < 16; i++) {
  94. // Opaque black.
  95. pv.set(i * 4 + 0, 0);
  96. pv.set(i * 4 + 1, 0);
  97. pv.set(i * 4 + 2, 0);
  98. pv.set(i * 4 + 3, 255);
  99. }
  100. {
  101. Vector<Vector<uint8_t>> vpv;
  102. vpv.push_back(pv);
  103. default_rd_textures[DEFAULT_RD_TEXTURE_BLACK] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
  104. }
  105. for (int i = 0; i < 16; i++) {
  106. // Transparent black.
  107. pv.set(i * 4 + 0, 0);
  108. pv.set(i * 4 + 1, 0);
  109. pv.set(i * 4 + 2, 0);
  110. pv.set(i * 4 + 3, 0);
  111. }
  112. {
  113. Vector<Vector<uint8_t>> vpv;
  114. vpv.push_back(pv);
  115. default_rd_textures[DEFAULT_RD_TEXTURE_TRANSPARENT] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
  116. }
  117. for (int i = 0; i < 16; i++) {
  118. // Opaque normal map "flat" color.
  119. pv.set(i * 4 + 0, 128);
  120. pv.set(i * 4 + 1, 128);
  121. pv.set(i * 4 + 2, 255);
  122. pv.set(i * 4 + 3, 255);
  123. }
  124. {
  125. Vector<Vector<uint8_t>> vpv;
  126. vpv.push_back(pv);
  127. default_rd_textures[DEFAULT_RD_TEXTURE_NORMAL] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
  128. }
  129. for (int i = 0; i < 16; i++) {
  130. // Opaque flowmap "flat" color.
  131. pv.set(i * 4 + 0, 255);
  132. pv.set(i * 4 + 1, 128);
  133. pv.set(i * 4 + 2, 255);
  134. pv.set(i * 4 + 3, 255);
  135. }
  136. {
  137. Vector<Vector<uint8_t>> vpv;
  138. vpv.push_back(pv);
  139. default_rd_textures[DEFAULT_RD_TEXTURE_ANISO] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
  140. }
  141. {
  142. RD::TextureFormat tf;
  143. tf.format = RD::DATA_FORMAT_D16_UNORM;
  144. tf.width = 4;
  145. tf.height = 4;
  146. tf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT | RD::TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT;
  147. tf.texture_type = RD::TEXTURE_TYPE_2D;
  148. Vector<uint8_t> sv;
  149. sv.resize(16 * 2);
  150. uint16_t *ptr = (uint16_t *)sv.ptrw();
  151. for (int i = 0; i < 16; i++) {
  152. ptr[i] = Math::make_half_float(1.0f);
  153. }
  154. default_rd_textures[DEFAULT_RD_TEXTURE_DEPTH] = RD::get_singleton()->texture_create(tf, RD::TextureView());
  155. RD::get_singleton()->texture_update(default_rd_textures[DEFAULT_RD_TEXTURE_DEPTH], 0, sv);
  156. }
  157. memset(pv.ptrw(), 0, 16 * 4);
  158. default_rd_textures[DEFAULT_RD_TEXTURE_MULTIMESH_BUFFER] = RD::get_singleton()->texture_buffer_create(16, RD::DATA_FORMAT_R8G8B8A8_UNORM, pv);
  159. // Can be skipped, is still 0 from the previous call.
  160. //memset(pv.ptrw(), 0, 16 * 4);
  161. {
  162. tformat.format = RD::DATA_FORMAT_R8G8B8A8_UINT;
  163. Vector<Vector<uint8_t>> vpv;
  164. vpv.push_back(pv);
  165. default_rd_textures[DEFAULT_RD_TEXTURE_2D_UINT] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
  166. }
  167. }
  168. { //create default black cubemap array
  169. RD::TextureFormat tformat;
  170. tformat.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  171. tformat.width = 4;
  172. tformat.height = 4;
  173. tformat.array_layers = 6;
  174. tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT;
  175. tformat.texture_type = RD::TEXTURE_TYPE_CUBE_ARRAY;
  176. Vector<uint8_t> pv;
  177. pv.resize(16 * 4);
  178. for (int i = 0; i < 16; i++) {
  179. pv.set(i * 4 + 0, 0);
  180. pv.set(i * 4 + 1, 0);
  181. pv.set(i * 4 + 2, 0);
  182. pv.set(i * 4 + 3, 0);
  183. }
  184. {
  185. Vector<Vector<uint8_t>> vpv;
  186. for (int i = 0; i < 6; i++) {
  187. vpv.push_back(pv);
  188. }
  189. default_rd_textures[DEFAULT_RD_TEXTURE_CUBEMAP_ARRAY_BLACK] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
  190. }
  191. }
  192. { //create default white cubemap array
  193. RD::TextureFormat tformat;
  194. tformat.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  195. tformat.width = 4;
  196. tformat.height = 4;
  197. tformat.array_layers = 6;
  198. tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT;
  199. tformat.texture_type = RD::TEXTURE_TYPE_CUBE_ARRAY;
  200. Vector<uint8_t> pv;
  201. pv.resize(16 * 4);
  202. for (int i = 0; i < 16; i++) {
  203. pv.set(i * 4 + 0, 255);
  204. pv.set(i * 4 + 1, 255);
  205. pv.set(i * 4 + 2, 255);
  206. pv.set(i * 4 + 3, 255);
  207. }
  208. {
  209. Vector<Vector<uint8_t>> vpv;
  210. for (int i = 0; i < 6; i++) {
  211. vpv.push_back(pv);
  212. }
  213. default_rd_textures[DEFAULT_RD_TEXTURE_CUBEMAP_ARRAY_WHITE] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
  214. }
  215. }
  216. { //create default black cubemap
  217. RD::TextureFormat tformat;
  218. tformat.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  219. tformat.width = 4;
  220. tformat.height = 4;
  221. tformat.array_layers = 6;
  222. tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT;
  223. tformat.texture_type = RD::TEXTURE_TYPE_CUBE;
  224. Vector<uint8_t> pv;
  225. pv.resize(16 * 4);
  226. for (int i = 0; i < 16; i++) {
  227. pv.set(i * 4 + 0, 0);
  228. pv.set(i * 4 + 1, 0);
  229. pv.set(i * 4 + 2, 0);
  230. pv.set(i * 4 + 3, 0);
  231. }
  232. {
  233. Vector<Vector<uint8_t>> vpv;
  234. for (int i = 0; i < 6; i++) {
  235. vpv.push_back(pv);
  236. }
  237. default_rd_textures[DEFAULT_RD_TEXTURE_CUBEMAP_BLACK] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
  238. }
  239. }
  240. { //create default white cubemap
  241. RD::TextureFormat tformat;
  242. tformat.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  243. tformat.width = 4;
  244. tformat.height = 4;
  245. tformat.array_layers = 6;
  246. tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT;
  247. tformat.texture_type = RD::TEXTURE_TYPE_CUBE;
  248. Vector<uint8_t> pv;
  249. pv.resize(16 * 4);
  250. for (int i = 0; i < 16; i++) {
  251. pv.set(i * 4 + 0, 255);
  252. pv.set(i * 4 + 1, 255);
  253. pv.set(i * 4 + 2, 255);
  254. pv.set(i * 4 + 3, 255);
  255. }
  256. {
  257. Vector<Vector<uint8_t>> vpv;
  258. for (int i = 0; i < 6; i++) {
  259. vpv.push_back(pv);
  260. }
  261. default_rd_textures[DEFAULT_RD_TEXTURE_CUBEMAP_WHITE] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
  262. }
  263. }
  264. { //create default 3D
  265. RD::TextureFormat tformat;
  266. tformat.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  267. tformat.width = 4;
  268. tformat.height = 4;
  269. tformat.depth = 4;
  270. tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT;
  271. tformat.texture_type = RD::TEXTURE_TYPE_3D;
  272. Vector<uint8_t> pv;
  273. pv.resize(64 * 4);
  274. for (int i = 0; i < 64; i++) {
  275. pv.set(i * 4 + 0, 0);
  276. pv.set(i * 4 + 1, 0);
  277. pv.set(i * 4 + 2, 0);
  278. pv.set(i * 4 + 3, 0);
  279. }
  280. {
  281. Vector<Vector<uint8_t>> vpv;
  282. vpv.push_back(pv);
  283. default_rd_textures[DEFAULT_RD_TEXTURE_3D_BLACK] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
  284. }
  285. for (int i = 0; i < 64; i++) {
  286. pv.set(i * 4 + 0, 255);
  287. pv.set(i * 4 + 1, 255);
  288. pv.set(i * 4 + 2, 255);
  289. pv.set(i * 4 + 3, 255);
  290. }
  291. {
  292. Vector<Vector<uint8_t>> vpv;
  293. vpv.push_back(pv);
  294. default_rd_textures[DEFAULT_RD_TEXTURE_3D_WHITE] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
  295. }
  296. }
  297. { //create default array white
  298. RD::TextureFormat tformat;
  299. tformat.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  300. tformat.width = 4;
  301. tformat.height = 4;
  302. tformat.array_layers = 1;
  303. tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT;
  304. tformat.texture_type = RD::TEXTURE_TYPE_2D_ARRAY;
  305. Vector<uint8_t> pv;
  306. pv.resize(16 * 4);
  307. for (int i = 0; i < 16; i++) {
  308. pv.set(i * 4 + 0, 255);
  309. pv.set(i * 4 + 1, 255);
  310. pv.set(i * 4 + 2, 255);
  311. pv.set(i * 4 + 3, 255);
  312. }
  313. {
  314. Vector<Vector<uint8_t>> vpv;
  315. vpv.push_back(pv);
  316. default_rd_textures[DEFAULT_RD_TEXTURE_2D_ARRAY_WHITE] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
  317. }
  318. }
  319. { //create default array black
  320. RD::TextureFormat tformat;
  321. tformat.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  322. tformat.width = 4;
  323. tformat.height = 4;
  324. tformat.array_layers = 1;
  325. tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT;
  326. tformat.texture_type = RD::TEXTURE_TYPE_2D_ARRAY;
  327. Vector<uint8_t> pv;
  328. pv.resize(16 * 4);
  329. for (int i = 0; i < 16; i++) {
  330. pv.set(i * 4 + 0, 0);
  331. pv.set(i * 4 + 1, 0);
  332. pv.set(i * 4 + 2, 0);
  333. pv.set(i * 4 + 3, 0);
  334. }
  335. {
  336. Vector<Vector<uint8_t>> vpv;
  337. vpv.push_back(pv);
  338. default_rd_textures[DEFAULT_RD_TEXTURE_2D_ARRAY_BLACK] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
  339. }
  340. }
  341. { //create default array normal
  342. RD::TextureFormat tformat;
  343. tformat.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  344. tformat.width = 4;
  345. tformat.height = 4;
  346. tformat.array_layers = 1;
  347. tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT;
  348. tformat.texture_type = RD::TEXTURE_TYPE_2D_ARRAY;
  349. Vector<uint8_t> pv;
  350. pv.resize(16 * 4);
  351. for (int i = 0; i < 16; i++) {
  352. pv.set(i * 4 + 0, 128);
  353. pv.set(i * 4 + 1, 128);
  354. pv.set(i * 4 + 2, 255);
  355. pv.set(i * 4 + 3, 255);
  356. }
  357. {
  358. Vector<Vector<uint8_t>> vpv;
  359. vpv.push_back(pv);
  360. default_rd_textures[DEFAULT_RD_TEXTURE_2D_ARRAY_NORMAL] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
  361. }
  362. }
  363. { //create default array depth
  364. RD::TextureFormat tformat;
  365. tformat.format = RD::DATA_FORMAT_D16_UNORM;
  366. tformat.width = 4;
  367. tformat.height = 4;
  368. tformat.array_layers = 1;
  369. tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT | RD::TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT;
  370. tformat.texture_type = RD::TEXTURE_TYPE_2D_ARRAY;
  371. Vector<uint8_t> sv;
  372. sv.resize(16 * 2);
  373. uint16_t *ptr = (uint16_t *)sv.ptrw();
  374. for (int i = 0; i < 16; i++) {
  375. ptr[i] = Math::make_half_float(1.0f);
  376. }
  377. {
  378. default_rd_textures[DEFAULT_RD_TEXTURE_2D_ARRAY_DEPTH] = RD::get_singleton()->texture_create(tformat, RD::TextureView());
  379. RD::get_singleton()->texture_update(default_rd_textures[DEFAULT_RD_TEXTURE_2D_ARRAY_DEPTH], 0, sv);
  380. }
  381. }
  382. { // default atlas texture
  383. RD::TextureFormat tformat;
  384. tformat.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  385. tformat.width = 4;
  386. tformat.height = 4;
  387. tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT;
  388. tformat.texture_type = RD::TEXTURE_TYPE_2D;
  389. Vector<uint8_t> pv;
  390. pv.resize(16 * 4);
  391. for (int i = 0; i < 16; i++) {
  392. pv.set(i * 4 + 0, 0);
  393. pv.set(i * 4 + 1, 0);
  394. pv.set(i * 4 + 2, 0);
  395. pv.set(i * 4 + 3, 255);
  396. }
  397. {
  398. Vector<Vector<uint8_t>> vpv;
  399. vpv.push_back(pv);
  400. decal_atlas.texture = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
  401. decal_atlas.texture_srgb = decal_atlas.texture;
  402. }
  403. }
  404. {
  405. // Create default VRS texture.
  406. bool vrs_supported = RD::get_singleton()->has_feature(RD::SUPPORTS_ATTACHMENT_VRS);
  407. RD::TextureFormat tformat;
  408. tformat.format = vrs_supported ? RD::get_singleton()->vrs_get_format() : RD::DATA_FORMAT_R8_UINT;
  409. tformat.width = 4;
  410. tformat.height = 4;
  411. tformat.usage_bits = RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT | RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_STORAGE_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT | (vrs_supported ? RD::TEXTURE_USAGE_VRS_ATTACHMENT_BIT : 0);
  412. tformat.texture_type = RD::TEXTURE_TYPE_2D;
  413. Vector<uint8_t> pv;
  414. pv.resize(4 * 4);
  415. for (int i = 0; i < 4 * 4; i++) {
  416. pv.set(i, 0);
  417. }
  418. {
  419. Vector<Vector<uint8_t>> vpv;
  420. vpv.push_back(pv);
  421. default_rd_textures[DEFAULT_RD_TEXTURE_VRS] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
  422. }
  423. }
  424. {
  425. Vector<String> sdf_modes;
  426. sdf_modes.push_back("\n#define MODE_LOAD\n");
  427. sdf_modes.push_back("\n#define MODE_LOAD_SHRINK\n");
  428. sdf_modes.push_back("\n#define MODE_PROCESS\n");
  429. sdf_modes.push_back("\n#define MODE_PROCESS_OPTIMIZED\n");
  430. sdf_modes.push_back("\n#define MODE_STORE\n");
  431. sdf_modes.push_back("\n#define MODE_STORE_SHRINK\n");
  432. rt_sdf.shader.initialize(sdf_modes);
  433. rt_sdf.shader_version = rt_sdf.shader.version_create();
  434. for (int i = 0; i < RenderTargetSDF::SHADER_MAX; i++) {
  435. rt_sdf.pipelines[i] = RD::get_singleton()->compute_pipeline_create(rt_sdf.shader.version_get_shader(rt_sdf.shader_version, i));
  436. }
  437. }
  438. // Initialize texture placeholder data for the `texture_*_placeholder_initialize()` methods.
  439. constexpr int placeholder_size = 4;
  440. texture_2d_placeholder = Image::create_empty(placeholder_size, placeholder_size, false, Image::FORMAT_RGBA8);
  441. // Draw a magenta/black checkerboard pattern.
  442. for (int i = 0; i < placeholder_size * placeholder_size; i++) {
  443. const int x = i % placeholder_size;
  444. const int y = i / placeholder_size;
  445. texture_2d_placeholder->set_pixel(x, y, (x + y) % 2 == 0 ? Color(1, 0, 1) : Color(0, 0, 0));
  446. }
  447. texture_2d_array_placeholder.push_back(texture_2d_placeholder);
  448. for (int i = 0; i < 6; i++) {
  449. cubemap_placeholder.push_back(texture_2d_placeholder);
  450. }
  451. Ref<Image> texture_2d_placeholder_rotated;
  452. texture_2d_placeholder_rotated.instantiate();
  453. texture_2d_placeholder_rotated->copy_from(texture_2d_placeholder);
  454. texture_2d_placeholder_rotated->rotate_90(CLOCKWISE);
  455. for (int i = 0; i < 4; i++) {
  456. // Alternate checkerboard pattern on odd layers (by using a copy that is rotated 90 degrees).
  457. texture_3d_placeholder.push_back(i % 2 == 0 ? texture_2d_placeholder : texture_2d_placeholder_rotated);
  458. }
  459. }
  460. TextureStorage::~TextureStorage() {
  461. rt_sdf.shader.version_free(rt_sdf.shader_version);
  462. free_decal_data();
  463. if (decal_atlas.textures.size()) {
  464. ERR_PRINT("Decal Atlas: " + itos(decal_atlas.textures.size()) + " textures were not removed from the atlas.");
  465. }
  466. if (decal_atlas.texture.is_valid()) {
  467. RD::get_singleton()->free(decal_atlas.texture);
  468. }
  469. //def textures
  470. for (int i = 0; i < DEFAULT_RD_TEXTURE_MAX; i++) {
  471. if (default_rd_textures[i].is_valid()) {
  472. RD::get_singleton()->free(default_rd_textures[i]);
  473. }
  474. }
  475. singleton = nullptr;
  476. }
  477. bool TextureStorage::free(RID p_rid) {
  478. if (owns_texture(p_rid)) {
  479. texture_free(p_rid);
  480. return true;
  481. } else if (owns_canvas_texture(p_rid)) {
  482. canvas_texture_free(p_rid);
  483. return true;
  484. } else if (owns_decal(p_rid)) {
  485. decal_free(p_rid);
  486. return true;
  487. } else if (owns_decal_instance(p_rid)) {
  488. decal_instance_free(p_rid);
  489. return true;
  490. } else if (owns_render_target(p_rid)) {
  491. render_target_free(p_rid);
  492. return true;
  493. }
  494. return false;
  495. }
  496. /* Canvas Texture API */
  497. RID TextureStorage::canvas_texture_allocate() {
  498. return canvas_texture_owner.allocate_rid();
  499. }
  500. void TextureStorage::canvas_texture_initialize(RID p_rid) {
  501. canvas_texture_owner.initialize_rid(p_rid);
  502. }
  503. void TextureStorage::canvas_texture_free(RID p_rid) {
  504. canvas_texture_owner.free(p_rid);
  505. }
  506. void TextureStorage::canvas_texture_set_channel(RID p_canvas_texture, RS::CanvasTextureChannel p_channel, RID p_texture) {
  507. CanvasTexture *ct = canvas_texture_owner.get_or_null(p_canvas_texture);
  508. ERR_FAIL_NULL(ct);
  509. switch (p_channel) {
  510. case RS::CANVAS_TEXTURE_CHANNEL_DIFFUSE: {
  511. ct->diffuse = p_texture;
  512. } break;
  513. case RS::CANVAS_TEXTURE_CHANNEL_NORMAL: {
  514. ct->normal_map = p_texture;
  515. } break;
  516. case RS::CANVAS_TEXTURE_CHANNEL_SPECULAR: {
  517. ct->specular = p_texture;
  518. } break;
  519. }
  520. ct->clear_cache();
  521. }
  522. void TextureStorage::canvas_texture_set_shading_parameters(RID p_canvas_texture, const Color &p_specular_color, float p_shininess) {
  523. CanvasTexture *ct = canvas_texture_owner.get_or_null(p_canvas_texture);
  524. ERR_FAIL_NULL(ct);
  525. ct->specular_color.r = p_specular_color.r;
  526. ct->specular_color.g = p_specular_color.g;
  527. ct->specular_color.b = p_specular_color.b;
  528. ct->specular_color.a = p_shininess;
  529. }
  530. void TextureStorage::canvas_texture_set_texture_filter(RID p_canvas_texture, RS::CanvasItemTextureFilter p_filter) {
  531. CanvasTexture *ct = canvas_texture_owner.get_or_null(p_canvas_texture);
  532. ERR_FAIL_NULL(ct);
  533. ct->texture_filter = p_filter;
  534. }
  535. void TextureStorage::canvas_texture_set_texture_repeat(RID p_canvas_texture, RS::CanvasItemTextureRepeat p_repeat) {
  536. CanvasTexture *ct = canvas_texture_owner.get_or_null(p_canvas_texture);
  537. ERR_FAIL_NULL(ct);
  538. ct->texture_repeat = p_repeat;
  539. }
  540. TextureStorage::CanvasTextureInfo TextureStorage::canvas_texture_get_info(RID p_texture, RS::CanvasItemTextureFilter p_base_filter, RS::CanvasItemTextureRepeat p_base_repeat, bool p_use_srgb, bool p_texture_is_data) {
  541. MaterialStorage *material_storage = MaterialStorage::get_singleton();
  542. CanvasTexture *ct = nullptr;
  543. Texture *t = get_texture(p_texture);
  544. if (t) {
  545. //regular texture
  546. if (!t->canvas_texture) {
  547. t->canvas_texture = memnew(CanvasTexture);
  548. t->canvas_texture->diffuse = p_texture;
  549. }
  550. ct = t->canvas_texture;
  551. if (t->render_target) {
  552. t->render_target->was_used = true;
  553. }
  554. } else {
  555. ct = canvas_texture_owner.get_or_null(p_texture);
  556. }
  557. if (!ct) {
  558. return CanvasTextureInfo(); //invalid texture RID
  559. }
  560. RS::CanvasItemTextureFilter filter = ct->texture_filter != RS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT ? ct->texture_filter : p_base_filter;
  561. ERR_FAIL_COND_V(filter == RS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT, CanvasTextureInfo());
  562. RS::CanvasItemTextureRepeat repeat = ct->texture_repeat != RS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT ? ct->texture_repeat : p_base_repeat;
  563. ERR_FAIL_COND_V(repeat == RS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT, CanvasTextureInfo());
  564. CanvasTextureCache &ctc = ct->info_cache[int(p_use_srgb)];
  565. if (!RD::get_singleton()->texture_is_valid(ctc.diffuse) ||
  566. !RD::get_singleton()->texture_is_valid(ctc.normal) ||
  567. !RD::get_singleton()->texture_is_valid(ctc.specular)) {
  568. { //diffuse
  569. t = get_texture(ct->diffuse);
  570. if (!t) {
  571. ctc.diffuse = texture_rd_get_default(DEFAULT_RD_TEXTURE_WHITE);
  572. ct->size_cache = Size2i(1, 1);
  573. } else {
  574. ctc.diffuse = t->rd_texture_srgb.is_valid() && p_use_srgb && !p_texture_is_data ? t->rd_texture_srgb : t->rd_texture;
  575. ct->size_cache = Size2i(t->width_2d, t->height_2d);
  576. if (t->render_target) {
  577. t->render_target->was_used = true;
  578. }
  579. }
  580. }
  581. { //normal
  582. t = get_texture(ct->normal_map);
  583. if (!t) {
  584. ctc.normal = texture_rd_get_default(DEFAULT_RD_TEXTURE_NORMAL);
  585. ct->use_normal_cache = false;
  586. } else {
  587. ctc.normal = t->rd_texture;
  588. ct->use_normal_cache = true;
  589. if (t->render_target) {
  590. t->render_target->was_used = true;
  591. }
  592. }
  593. }
  594. { //specular
  595. t = get_texture(ct->specular);
  596. if (!t) {
  597. ctc.specular = texture_rd_get_default(DEFAULT_RD_TEXTURE_WHITE);
  598. ct->use_specular_cache = false;
  599. } else {
  600. ctc.specular = t->rd_texture;
  601. ct->use_specular_cache = true;
  602. if (t->render_target) {
  603. t->render_target->was_used = true;
  604. }
  605. }
  606. }
  607. }
  608. CanvasTextureInfo res;
  609. res.diffuse = ctc.diffuse;
  610. res.normal = ctc.normal;
  611. res.specular = ctc.specular;
  612. res.sampler = material_storage->sampler_rd_get_default(filter, repeat);
  613. res.size = ct->size_cache;
  614. res.specular_color = ct->specular_color;
  615. res.use_normal = ct->use_normal_cache;
  616. res.use_specular = ct->use_specular_cache;
  617. return res;
  618. }
  619. void TextureStorage::canvas_texture_set_invalidation_callback(RID p_canvas_texture, InvalidationCallback p_callback, void *p_userdata) {
  620. CanvasTexture *ct = canvas_texture_owner.get_or_null(p_canvas_texture);
  621. if (!ct) {
  622. return;
  623. }
  624. ct->invalidated_callback = p_callback;
  625. ct->invalidated_callback_userdata = p_userdata;
  626. }
  627. /* Texture API */
  628. RID TextureStorage::texture_allocate() {
  629. return texture_owner.allocate_rid();
  630. }
  631. void TextureStorage::texture_free(RID p_texture) {
  632. Texture *t = texture_owner.get_or_null(p_texture);
  633. ERR_FAIL_NULL(t);
  634. ERR_FAIL_COND(t->is_render_target);
  635. t->cleanup();
  636. if (t->is_proxy && t->proxy_to.is_valid()) {
  637. Texture *proxy_to = texture_owner.get_or_null(t->proxy_to);
  638. if (proxy_to) {
  639. proxy_to->proxies.erase(p_texture);
  640. }
  641. }
  642. decal_atlas_remove_texture(p_texture);
  643. for (int i = 0; i < t->proxies.size(); i++) {
  644. Texture *p = texture_owner.get_or_null(t->proxies[i]);
  645. ERR_CONTINUE(!p);
  646. p->proxy_to = RID();
  647. p->rd_texture = RID();
  648. p->rd_texture_srgb = RID();
  649. }
  650. texture_owner.free(p_texture);
  651. }
  652. void TextureStorage::texture_2d_initialize(RID p_texture, const Ref<Image> &p_image) {
  653. ERR_FAIL_COND(p_image.is_null());
  654. TextureToRDFormat ret_format;
  655. Ref<Image> image = _validate_texture_format(p_image, ret_format);
  656. Texture texture;
  657. texture.type = TextureStorage::TYPE_2D;
  658. texture.width = p_image->get_width();
  659. texture.height = p_image->get_height();
  660. texture.layers = 1;
  661. texture.mipmaps = p_image->get_mipmap_count() + 1;
  662. texture.depth = 1;
  663. texture.format = p_image->get_format();
  664. texture.validated_format = image->get_format();
  665. texture.rd_type = RD::TEXTURE_TYPE_2D;
  666. texture.rd_format = ret_format.format;
  667. texture.rd_format_srgb = ret_format.format_srgb;
  668. RD::TextureFormat rd_format;
  669. RD::TextureView rd_view;
  670. { //attempt register
  671. rd_format.format = texture.rd_format;
  672. rd_format.width = texture.width;
  673. rd_format.height = texture.height;
  674. rd_format.depth = 1;
  675. rd_format.array_layers = 1;
  676. rd_format.mipmaps = texture.mipmaps;
  677. rd_format.texture_type = texture.rd_type;
  678. rd_format.samples = RD::TEXTURE_SAMPLES_1;
  679. rd_format.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT | RD::TEXTURE_USAGE_CAN_COPY_FROM_BIT;
  680. if (texture.rd_format_srgb != RD::DATA_FORMAT_MAX) {
  681. rd_format.shareable_formats.push_back(texture.rd_format);
  682. rd_format.shareable_formats.push_back(texture.rd_format_srgb);
  683. }
  684. }
  685. {
  686. rd_view.swizzle_r = ret_format.swizzle_r;
  687. rd_view.swizzle_g = ret_format.swizzle_g;
  688. rd_view.swizzle_b = ret_format.swizzle_b;
  689. rd_view.swizzle_a = ret_format.swizzle_a;
  690. }
  691. Vector<uint8_t> data = image->get_data(); //use image data
  692. Vector<Vector<uint8_t>> data_slices;
  693. data_slices.push_back(data);
  694. texture.rd_texture = RD::get_singleton()->texture_create(rd_format, rd_view, data_slices);
  695. ERR_FAIL_COND(texture.rd_texture.is_null());
  696. if (texture.rd_format_srgb != RD::DATA_FORMAT_MAX) {
  697. rd_view.format_override = texture.rd_format_srgb;
  698. texture.rd_texture_srgb = RD::get_singleton()->texture_create_shared(rd_view, texture.rd_texture);
  699. if (texture.rd_texture_srgb.is_null()) {
  700. RD::get_singleton()->free(texture.rd_texture);
  701. ERR_FAIL_COND(texture.rd_texture_srgb.is_null());
  702. }
  703. }
  704. //used for 2D, overridable
  705. texture.width_2d = texture.width;
  706. texture.height_2d = texture.height;
  707. texture.is_render_target = false;
  708. texture.rd_view = rd_view;
  709. texture.is_proxy = false;
  710. texture_owner.initialize_rid(p_texture, texture);
  711. }
  712. void TextureStorage::texture_2d_layered_initialize(RID p_texture, const Vector<Ref<Image>> &p_layers, RS::TextureLayeredType p_layered_type) {
  713. ERR_FAIL_COND(p_layers.is_empty());
  714. ERR_FAIL_COND(p_layered_type == RS::TEXTURE_LAYERED_CUBEMAP && p_layers.size() != 6);
  715. ERR_FAIL_COND(p_layered_type == RS::TEXTURE_LAYERED_CUBEMAP_ARRAY && (p_layers.size() < 6 || (p_layers.size() % 6) != 0));
  716. TextureToRDFormat ret_format;
  717. Vector<Ref<Image>> images;
  718. {
  719. int valid_width = 0;
  720. int valid_height = 0;
  721. bool valid_mipmaps = false;
  722. Image::Format valid_format = Image::FORMAT_MAX;
  723. for (int i = 0; i < p_layers.size(); i++) {
  724. ERR_FAIL_COND(p_layers[i]->is_empty());
  725. if (i == 0) {
  726. valid_width = p_layers[i]->get_width();
  727. valid_height = p_layers[i]->get_height();
  728. valid_format = p_layers[i]->get_format();
  729. valid_mipmaps = p_layers[i]->has_mipmaps();
  730. } else {
  731. ERR_FAIL_COND(p_layers[i]->get_width() != valid_width);
  732. ERR_FAIL_COND(p_layers[i]->get_height() != valid_height);
  733. ERR_FAIL_COND(p_layers[i]->get_format() != valid_format);
  734. ERR_FAIL_COND(p_layers[i]->has_mipmaps() != valid_mipmaps);
  735. }
  736. images.push_back(_validate_texture_format(p_layers[i], ret_format));
  737. }
  738. }
  739. Texture texture;
  740. texture.type = TextureStorage::TYPE_LAYERED;
  741. texture.layered_type = p_layered_type;
  742. texture.width = p_layers[0]->get_width();
  743. texture.height = p_layers[0]->get_height();
  744. texture.layers = p_layers.size();
  745. texture.mipmaps = p_layers[0]->get_mipmap_count() + 1;
  746. texture.depth = 1;
  747. texture.format = p_layers[0]->get_format();
  748. texture.validated_format = images[0]->get_format();
  749. switch (p_layered_type) {
  750. case RS::TEXTURE_LAYERED_2D_ARRAY: {
  751. texture.rd_type = RD::TEXTURE_TYPE_2D_ARRAY;
  752. } break;
  753. case RS::TEXTURE_LAYERED_CUBEMAP: {
  754. texture.rd_type = RD::TEXTURE_TYPE_CUBE;
  755. } break;
  756. case RS::TEXTURE_LAYERED_CUBEMAP_ARRAY: {
  757. texture.rd_type = RD::TEXTURE_TYPE_CUBE_ARRAY;
  758. } break;
  759. default:
  760. ERR_FAIL(); // Shouldn't happen, silence warnings.
  761. }
  762. texture.rd_format = ret_format.format;
  763. texture.rd_format_srgb = ret_format.format_srgb;
  764. RD::TextureFormat rd_format;
  765. RD::TextureView rd_view;
  766. { //attempt register
  767. rd_format.format = texture.rd_format;
  768. rd_format.width = texture.width;
  769. rd_format.height = texture.height;
  770. rd_format.depth = 1;
  771. rd_format.array_layers = texture.layers;
  772. rd_format.mipmaps = texture.mipmaps;
  773. rd_format.texture_type = texture.rd_type;
  774. rd_format.samples = RD::TEXTURE_SAMPLES_1;
  775. rd_format.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT | RD::TEXTURE_USAGE_CAN_COPY_FROM_BIT;
  776. if (texture.rd_format_srgb != RD::DATA_FORMAT_MAX) {
  777. rd_format.shareable_formats.push_back(texture.rd_format);
  778. rd_format.shareable_formats.push_back(texture.rd_format_srgb);
  779. }
  780. }
  781. {
  782. rd_view.swizzle_r = ret_format.swizzle_r;
  783. rd_view.swizzle_g = ret_format.swizzle_g;
  784. rd_view.swizzle_b = ret_format.swizzle_b;
  785. rd_view.swizzle_a = ret_format.swizzle_a;
  786. }
  787. Vector<Vector<uint8_t>> data_slices;
  788. for (int i = 0; i < images.size(); i++) {
  789. Vector<uint8_t> data = images[i]->get_data(); //use image data
  790. data_slices.push_back(data);
  791. }
  792. texture.rd_texture = RD::get_singleton()->texture_create(rd_format, rd_view, data_slices);
  793. ERR_FAIL_COND(texture.rd_texture.is_null());
  794. if (texture.rd_format_srgb != RD::DATA_FORMAT_MAX) {
  795. rd_view.format_override = texture.rd_format_srgb;
  796. texture.rd_texture_srgb = RD::get_singleton()->texture_create_shared(rd_view, texture.rd_texture);
  797. if (texture.rd_texture_srgb.is_null()) {
  798. RD::get_singleton()->free(texture.rd_texture);
  799. ERR_FAIL_COND(texture.rd_texture_srgb.is_null());
  800. }
  801. }
  802. //used for 2D, overridable
  803. texture.width_2d = texture.width;
  804. texture.height_2d = texture.height;
  805. texture.is_render_target = false;
  806. texture.rd_view = rd_view;
  807. texture.is_proxy = false;
  808. texture_owner.initialize_rid(p_texture, texture);
  809. }
  810. void TextureStorage::texture_3d_initialize(RID p_texture, Image::Format p_format, int p_width, int p_height, int p_depth, bool p_mipmaps, const Vector<Ref<Image>> &p_data) {
  811. ERR_FAIL_COND(p_data.is_empty());
  812. Image::Image3DValidateError verr = Image::validate_3d_image(p_format, p_width, p_height, p_depth, p_mipmaps, p_data);
  813. if (verr != Image::VALIDATE_3D_OK) {
  814. ERR_FAIL_MSG(Image::get_3d_image_validation_error_text(verr));
  815. }
  816. TextureToRDFormat ret_format;
  817. Image::Format validated_format = Image::FORMAT_MAX;
  818. Vector<uint8_t> all_data;
  819. uint32_t mipmap_count = 0;
  820. Vector<Texture::BufferSlice3D> slices;
  821. {
  822. Vector<Ref<Image>> images;
  823. uint32_t all_data_size = 0;
  824. images.resize(p_data.size());
  825. for (int i = 0; i < p_data.size(); i++) {
  826. TextureToRDFormat f;
  827. images.write[i] = _validate_texture_format(p_data[i], f);
  828. if (i == 0) {
  829. ret_format = f;
  830. validated_format = images[0]->get_format();
  831. }
  832. all_data_size += images[i]->get_data().size();
  833. }
  834. all_data.resize(all_data_size); //consolidate all data here
  835. uint32_t offset = 0;
  836. Size2i prev_size;
  837. for (int i = 0; i < p_data.size(); i++) {
  838. uint32_t s = images[i]->get_data().size();
  839. memcpy(&all_data.write[offset], images[i]->get_data().ptr(), s);
  840. {
  841. Texture::BufferSlice3D slice;
  842. slice.size.width = images[i]->get_width();
  843. slice.size.height = images[i]->get_height();
  844. slice.offset = offset;
  845. slice.buffer_size = s;
  846. slices.push_back(slice);
  847. }
  848. offset += s;
  849. Size2i img_size(images[i]->get_width(), images[i]->get_height());
  850. if (img_size != prev_size) {
  851. mipmap_count++;
  852. }
  853. prev_size = img_size;
  854. }
  855. }
  856. Texture texture;
  857. texture.type = TextureStorage::TYPE_3D;
  858. texture.width = p_width;
  859. texture.height = p_height;
  860. texture.depth = p_depth;
  861. texture.mipmaps = mipmap_count;
  862. texture.format = p_data[0]->get_format();
  863. texture.validated_format = validated_format;
  864. texture.buffer_size_3d = all_data.size();
  865. texture.buffer_slices_3d = slices;
  866. texture.rd_type = RD::TEXTURE_TYPE_3D;
  867. texture.rd_format = ret_format.format;
  868. texture.rd_format_srgb = ret_format.format_srgb;
  869. RD::TextureFormat rd_format;
  870. RD::TextureView rd_view;
  871. { //attempt register
  872. rd_format.format = texture.rd_format;
  873. rd_format.width = texture.width;
  874. rd_format.height = texture.height;
  875. rd_format.depth = texture.depth;
  876. rd_format.array_layers = 1;
  877. rd_format.mipmaps = texture.mipmaps;
  878. rd_format.texture_type = texture.rd_type;
  879. rd_format.samples = RD::TEXTURE_SAMPLES_1;
  880. rd_format.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT | RD::TEXTURE_USAGE_CAN_COPY_FROM_BIT;
  881. if (texture.rd_format_srgb != RD::DATA_FORMAT_MAX) {
  882. rd_format.shareable_formats.push_back(texture.rd_format);
  883. rd_format.shareable_formats.push_back(texture.rd_format_srgb);
  884. }
  885. }
  886. {
  887. rd_view.swizzle_r = ret_format.swizzle_r;
  888. rd_view.swizzle_g = ret_format.swizzle_g;
  889. rd_view.swizzle_b = ret_format.swizzle_b;
  890. rd_view.swizzle_a = ret_format.swizzle_a;
  891. }
  892. Vector<Vector<uint8_t>> data_slices;
  893. data_slices.push_back(all_data); //one slice
  894. texture.rd_texture = RD::get_singleton()->texture_create(rd_format, rd_view, data_slices);
  895. ERR_FAIL_COND(texture.rd_texture.is_null());
  896. if (texture.rd_format_srgb != RD::DATA_FORMAT_MAX) {
  897. rd_view.format_override = texture.rd_format_srgb;
  898. texture.rd_texture_srgb = RD::get_singleton()->texture_create_shared(rd_view, texture.rd_texture);
  899. if (texture.rd_texture_srgb.is_null()) {
  900. RD::get_singleton()->free(texture.rd_texture);
  901. ERR_FAIL_COND(texture.rd_texture_srgb.is_null());
  902. }
  903. }
  904. //used for 2D, overridable
  905. texture.width_2d = texture.width;
  906. texture.height_2d = texture.height;
  907. texture.is_render_target = false;
  908. texture.rd_view = rd_view;
  909. texture.is_proxy = false;
  910. texture_owner.initialize_rid(p_texture, texture);
  911. }
  912. void TextureStorage::texture_external_initialize(RID p_texture, int p_width, int p_height, uint64_t p_external_buffer) {
  913. }
  914. void TextureStorage::texture_proxy_initialize(RID p_texture, RID p_base) {
  915. Texture *tex = texture_owner.get_or_null(p_base);
  916. ERR_FAIL_NULL(tex);
  917. Texture proxy_tex = *tex;
  918. proxy_tex.rd_view.format_override = tex->rd_format;
  919. proxy_tex.rd_texture = RD::get_singleton()->texture_create_shared(proxy_tex.rd_view, tex->rd_texture);
  920. if (proxy_tex.rd_texture_srgb.is_valid()) {
  921. proxy_tex.rd_view.format_override = tex->rd_format_srgb;
  922. proxy_tex.rd_texture_srgb = RD::get_singleton()->texture_create_shared(proxy_tex.rd_view, tex->rd_texture);
  923. }
  924. proxy_tex.proxy_to = p_base;
  925. proxy_tex.is_render_target = false;
  926. proxy_tex.is_proxy = true;
  927. proxy_tex.proxies.clear();
  928. texture_owner.initialize_rid(p_texture, proxy_tex);
  929. tex->proxies.push_back(p_texture);
  930. }
  931. // Note: We make some big assumptions about format and usage. If developers need more control,
  932. // they should use RD::texture_create_from_extension() instead.
  933. RID TextureStorage::texture_create_from_native_handle(RS::TextureType p_type, Image::Format p_format, uint64_t p_native_handle, int p_width, int p_height, int p_depth, int p_layers, RS::TextureLayeredType p_layered_type) {
  934. RD::TextureType type;
  935. switch (p_type) {
  936. case RS::TEXTURE_TYPE_2D:
  937. type = RD::TEXTURE_TYPE_2D;
  938. break;
  939. case RS::TEXTURE_TYPE_3D:
  940. type = RD::TEXTURE_TYPE_3D;
  941. break;
  942. case RS::TEXTURE_TYPE_LAYERED:
  943. if (p_layered_type == RS::TEXTURE_LAYERED_2D_ARRAY) {
  944. type = RD::TEXTURE_TYPE_2D_ARRAY;
  945. } else if (p_layered_type == RS::TEXTURE_LAYERED_CUBEMAP) {
  946. type = RD::TEXTURE_TYPE_CUBE;
  947. } else if (p_layered_type == RS::TEXTURE_LAYERED_CUBEMAP_ARRAY) {
  948. type = RD::TEXTURE_TYPE_CUBE_ARRAY;
  949. } else {
  950. // Arbitrary fallback.
  951. type = RD::TEXTURE_TYPE_2D_ARRAY;
  952. }
  953. break;
  954. default:
  955. // Arbitrary fallback.
  956. type = RD::TEXTURE_TYPE_2D;
  957. }
  958. // Only a rough conversion - see note above.
  959. RD::DataFormat format;
  960. switch (p_format) {
  961. case Image::FORMAT_L8:
  962. case Image::FORMAT_R8:
  963. format = RD::DATA_FORMAT_R8_UNORM;
  964. break;
  965. case Image::FORMAT_LA8:
  966. case Image::FORMAT_RG8:
  967. format = RD::DATA_FORMAT_R8G8_UNORM;
  968. break;
  969. case Image::FORMAT_RGB8:
  970. format = RD::DATA_FORMAT_R8G8B8_UNORM;
  971. break;
  972. case Image::FORMAT_RGBA8:
  973. format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  974. break;
  975. case Image::FORMAT_RGBA4444:
  976. format = RD::DATA_FORMAT_B4G4R4A4_UNORM_PACK16;
  977. break;
  978. case Image::FORMAT_RGB565:
  979. format = RD::DATA_FORMAT_B5G6R5_UNORM_PACK16;
  980. break;
  981. case Image::FORMAT_RF:
  982. format = RD::DATA_FORMAT_R32_SFLOAT;
  983. break;
  984. case Image::FORMAT_RGF:
  985. format = RD::DATA_FORMAT_R32G32_SFLOAT;
  986. break;
  987. case Image::FORMAT_RGBF:
  988. format = RD::DATA_FORMAT_R32G32B32_SFLOAT;
  989. break;
  990. case Image::FORMAT_RGBAF:
  991. format = RD::DATA_FORMAT_R32G32B32_SFLOAT;
  992. break;
  993. case Image::FORMAT_RH:
  994. format = RD::DATA_FORMAT_R16_SFLOAT;
  995. break;
  996. case Image::FORMAT_RGH:
  997. format = RD::DATA_FORMAT_R16G16_SFLOAT;
  998. break;
  999. case Image::FORMAT_RGBH:
  1000. format = RD::DATA_FORMAT_R16G16B16_SFLOAT;
  1001. break;
  1002. case Image::FORMAT_RGBAH:
  1003. format = RD::DATA_FORMAT_R16G16B16A16_SFLOAT;
  1004. break;
  1005. case Image::FORMAT_RGBE9995:
  1006. format = RD::DATA_FORMAT_E5B9G9R9_UFLOAT_PACK32;
  1007. break;
  1008. case Image::FORMAT_DXT1:
  1009. format = RD::DATA_FORMAT_BC1_RGB_UNORM_BLOCK;
  1010. break;
  1011. case Image::FORMAT_DXT3:
  1012. format = RD::DATA_FORMAT_BC2_UNORM_BLOCK;
  1013. break;
  1014. case Image::FORMAT_DXT5:
  1015. format = RD::DATA_FORMAT_BC3_UNORM_BLOCK;
  1016. break;
  1017. case Image::FORMAT_RGTC_R:
  1018. format = RD::DATA_FORMAT_BC4_UNORM_BLOCK;
  1019. break;
  1020. case Image::FORMAT_RGTC_RG:
  1021. format = RD::DATA_FORMAT_BC5_UNORM_BLOCK;
  1022. break;
  1023. case Image::FORMAT_BPTC_RGBA:
  1024. format = RD::DATA_FORMAT_BC7_UNORM_BLOCK;
  1025. break;
  1026. case Image::FORMAT_BPTC_RGBF:
  1027. format = RD::DATA_FORMAT_BC6H_SFLOAT_BLOCK;
  1028. break;
  1029. case Image::FORMAT_BPTC_RGBFU:
  1030. format = RD::DATA_FORMAT_BC6H_UFLOAT_BLOCK;
  1031. break;
  1032. case Image::FORMAT_ETC:
  1033. format = RD::DATA_FORMAT_ETC2_R8G8B8_UNORM_BLOCK;
  1034. break;
  1035. case Image::FORMAT_ETC2_R11:
  1036. format = RD::DATA_FORMAT_EAC_R11_UNORM_BLOCK;
  1037. break;
  1038. case Image::FORMAT_ETC2_R11S:
  1039. format = RD::DATA_FORMAT_EAC_R11_SNORM_BLOCK;
  1040. break;
  1041. case Image::FORMAT_ETC2_RG11:
  1042. format = RD::DATA_FORMAT_EAC_R11G11_UNORM_BLOCK;
  1043. break;
  1044. case Image::FORMAT_ETC2_RG11S:
  1045. format = RD::DATA_FORMAT_EAC_R11G11_SNORM_BLOCK;
  1046. break;
  1047. case Image::FORMAT_ETC2_RGB8:
  1048. format = RD::DATA_FORMAT_ETC2_R8G8B8_UNORM_BLOCK;
  1049. break;
  1050. case Image::FORMAT_ETC2_RGBA8:
  1051. format = RD::DATA_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK;
  1052. break;
  1053. case Image::FORMAT_ETC2_RGB8A1:
  1054. format = RD::DATA_FORMAT_ETC2_R8G8B8A1_UNORM_BLOCK;
  1055. break;
  1056. case Image::FORMAT_ETC2_RA_AS_RG:
  1057. format = RD::DATA_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK;
  1058. break;
  1059. case Image::FORMAT_DXT5_RA_AS_RG:
  1060. format = RD::DATA_FORMAT_BC3_UNORM_BLOCK;
  1061. break;
  1062. case Image::FORMAT_ASTC_4x4:
  1063. format = RD::DATA_FORMAT_ASTC_4x4_UNORM_BLOCK;
  1064. break;
  1065. case Image::FORMAT_ASTC_4x4_HDR:
  1066. format = RD::DATA_FORMAT_ASTC_4x4_SFLOAT_BLOCK;
  1067. break;
  1068. case Image::FORMAT_ASTC_8x8:
  1069. format = RD::DATA_FORMAT_ASTC_8x8_UNORM_BLOCK;
  1070. break;
  1071. case Image::FORMAT_ASTC_8x8_HDR:
  1072. format = RD::DATA_FORMAT_ASTC_8x8_SFLOAT_BLOCK;
  1073. break;
  1074. default:
  1075. // Arbitrary fallback.
  1076. format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  1077. }
  1078. // Assumed to be a color attachment - see note above.
  1079. uint64_t usage_flags = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT;
  1080. RID rd_texture = RD::get_singleton()->texture_create_from_extension(type, format, RD::TEXTURE_SAMPLES_1, usage_flags, p_native_handle, p_width, p_height, p_depth, p_layers, 1);
  1081. RID texture = texture_allocate();
  1082. texture_rd_initialize(texture, rd_texture, p_layered_type);
  1083. return texture;
  1084. }
  1085. void TextureStorage::_texture_2d_update(RID p_texture, const Ref<Image> &p_image, int p_layer, bool p_immediate) {
  1086. ERR_FAIL_COND(p_image.is_null() || p_image->is_empty());
  1087. Texture *tex = texture_owner.get_or_null(p_texture);
  1088. ERR_FAIL_NULL(tex);
  1089. ERR_FAIL_COND(tex->is_render_target);
  1090. ERR_FAIL_COND(p_image->get_width() != tex->width || p_image->get_height() != tex->height);
  1091. ERR_FAIL_COND(p_image->get_format() != tex->format);
  1092. if (tex->type == TextureStorage::TYPE_LAYERED) {
  1093. ERR_FAIL_INDEX(p_layer, tex->layers);
  1094. }
  1095. #ifdef TOOLS_ENABLED
  1096. tex->image_cache_2d.unref();
  1097. #endif
  1098. TextureToRDFormat f;
  1099. Ref<Image> validated = _validate_texture_format(p_image, f);
  1100. RD::get_singleton()->texture_update(tex->rd_texture, p_layer, validated->get_data());
  1101. }
  1102. void TextureStorage::texture_2d_update(RID p_texture, const Ref<Image> &p_image, int p_layer) {
  1103. _texture_2d_update(p_texture, p_image, p_layer, false);
  1104. }
  1105. void TextureStorage::texture_3d_update(RID p_texture, const Vector<Ref<Image>> &p_data) {
  1106. Texture *tex = texture_owner.get_or_null(p_texture);
  1107. ERR_FAIL_NULL(tex);
  1108. ERR_FAIL_COND(tex->type != TextureStorage::TYPE_3D);
  1109. Image::Image3DValidateError verr = Image::validate_3d_image(tex->format, tex->width, tex->height, tex->depth, tex->mipmaps > 1, p_data);
  1110. if (verr != Image::VALIDATE_3D_OK) {
  1111. ERR_FAIL_MSG(Image::get_3d_image_validation_error_text(verr));
  1112. }
  1113. Vector<uint8_t> all_data;
  1114. {
  1115. Vector<Ref<Image>> images;
  1116. uint32_t all_data_size = 0;
  1117. images.resize(p_data.size());
  1118. for (int i = 0; i < p_data.size(); i++) {
  1119. Ref<Image> image = p_data[i];
  1120. if (image->get_format() != tex->validated_format) {
  1121. image = image->duplicate();
  1122. image->convert(tex->validated_format);
  1123. }
  1124. all_data_size += image->get_data().size();
  1125. images.write[i] = image;
  1126. }
  1127. all_data.resize(all_data_size); //consolidate all data here
  1128. uint32_t offset = 0;
  1129. for (int i = 0; i < p_data.size(); i++) {
  1130. uint32_t s = images[i]->get_data().size();
  1131. memcpy(&all_data.write[offset], images[i]->get_data().ptr(), s);
  1132. offset += s;
  1133. }
  1134. }
  1135. RD::get_singleton()->texture_update(tex->rd_texture, 0, all_data);
  1136. }
  1137. void TextureStorage::texture_external_update(RID p_texture, int p_width, int p_height, uint64_t p_external_buffer) {
  1138. }
  1139. void TextureStorage::texture_proxy_update(RID p_texture, RID p_proxy_to) {
  1140. Texture *tex = texture_owner.get_or_null(p_texture);
  1141. ERR_FAIL_NULL(tex);
  1142. ERR_FAIL_COND(!tex->is_proxy);
  1143. Texture *proxy_to = texture_owner.get_or_null(p_proxy_to);
  1144. ERR_FAIL_NULL(proxy_to);
  1145. ERR_FAIL_COND(proxy_to->is_proxy);
  1146. if (tex->proxy_to.is_valid()) {
  1147. //unlink proxy
  1148. if (RD::get_singleton()->texture_is_valid(tex->rd_texture)) {
  1149. RD::get_singleton()->free(tex->rd_texture);
  1150. tex->rd_texture = RID();
  1151. }
  1152. if (RD::get_singleton()->texture_is_valid(tex->rd_texture_srgb)) {
  1153. RD::get_singleton()->free(tex->rd_texture_srgb);
  1154. tex->rd_texture_srgb = RID();
  1155. }
  1156. Texture *prev_tex = texture_owner.get_or_null(tex->proxy_to);
  1157. ERR_FAIL_NULL(prev_tex);
  1158. prev_tex->proxies.erase(p_texture);
  1159. }
  1160. // Copy canvas_texture so it doesn't leak.
  1161. CanvasTexture *canvas_texture = tex->canvas_texture;
  1162. *tex = *proxy_to;
  1163. tex->proxy_to = p_proxy_to;
  1164. tex->is_render_target = false;
  1165. tex->is_proxy = true;
  1166. tex->proxies.clear();
  1167. proxy_to->proxies.push_back(p_texture);
  1168. tex->canvas_texture = canvas_texture;
  1169. tex->rd_view.format_override = tex->rd_format;
  1170. tex->rd_texture = RD::get_singleton()->texture_create_shared(tex->rd_view, proxy_to->rd_texture);
  1171. if (tex->rd_texture_srgb.is_valid()) {
  1172. tex->rd_view.format_override = tex->rd_format_srgb;
  1173. tex->rd_texture_srgb = RD::get_singleton()->texture_create_shared(tex->rd_view, proxy_to->rd_texture);
  1174. }
  1175. }
  1176. //these two APIs can be used together or in combination with the others.
  1177. void TextureStorage::texture_2d_placeholder_initialize(RID p_texture) {
  1178. texture_2d_initialize(p_texture, texture_2d_placeholder);
  1179. }
  1180. void TextureStorage::texture_2d_layered_placeholder_initialize(RID p_texture, RS::TextureLayeredType p_layered_type) {
  1181. if (p_layered_type == RS::TEXTURE_LAYERED_2D_ARRAY) {
  1182. texture_2d_layered_initialize(p_texture, texture_2d_array_placeholder, p_layered_type);
  1183. } else {
  1184. texture_2d_layered_initialize(p_texture, cubemap_placeholder, p_layered_type);
  1185. }
  1186. }
  1187. void TextureStorage::texture_3d_placeholder_initialize(RID p_texture) {
  1188. texture_3d_initialize(p_texture, Image::FORMAT_RGBA8, 4, 4, 4, false, texture_3d_placeholder);
  1189. }
  1190. Ref<Image> TextureStorage::texture_2d_get(RID p_texture) const {
  1191. Texture *tex = texture_owner.get_or_null(p_texture);
  1192. ERR_FAIL_NULL_V(tex, Ref<Image>());
  1193. #ifdef TOOLS_ENABLED
  1194. if (tex->image_cache_2d.is_valid() && !tex->is_render_target) {
  1195. return tex->image_cache_2d;
  1196. }
  1197. #endif
  1198. Vector<uint8_t> data = RD::get_singleton()->texture_get_data(tex->rd_texture, 0);
  1199. ERR_FAIL_COND_V(data.is_empty(), Ref<Image>());
  1200. Ref<Image> image;
  1201. // Expand RGB10_A2 into RGBAH. This is needed for capturing viewport data
  1202. // when using the mobile renderer with HDR mode on.
  1203. if (tex->rd_format == RD::DATA_FORMAT_A2B10G10R10_UNORM_PACK32) {
  1204. Vector<uint8_t> new_data;
  1205. new_data.resize(data.size() * 2);
  1206. uint16_t *ndp = (uint16_t *)new_data.ptr();
  1207. uint32_t *ptr = (uint32_t *)data.ptr();
  1208. uint32_t num_pixels = data.size() / 4;
  1209. for (uint32_t ofs = 0; ofs < num_pixels; ofs++) {
  1210. uint32_t px = ptr[ofs];
  1211. uint32_t r = (px & 0x3FF);
  1212. uint32_t g = ((px >> 10) & 0x3FF);
  1213. uint32_t b = ((px >> 20) & 0x3FF);
  1214. uint32_t a = ((px >> 30) & 0x3);
  1215. ndp[ofs * 4 + 0] = Math::make_half_float(float(r) / 1023.0);
  1216. ndp[ofs * 4 + 1] = Math::make_half_float(float(g) / 1023.0);
  1217. ndp[ofs * 4 + 2] = Math::make_half_float(float(b) / 1023.0);
  1218. ndp[ofs * 4 + 3] = Math::make_half_float(float(a) / 3.0);
  1219. }
  1220. image = Image::create_from_data(tex->width, tex->height, tex->mipmaps > 1, tex->validated_format, new_data);
  1221. } else {
  1222. image = Image::create_from_data(tex->width, tex->height, tex->mipmaps > 1, tex->validated_format, data);
  1223. }
  1224. if (image->is_empty()) {
  1225. const String &path_str = tex->path.is_empty() ? "with no path" : vformat("with path '%s'", tex->path);
  1226. ERR_FAIL_V_MSG(Ref<Image>(), vformat("Texture %s has no data.", path_str));
  1227. }
  1228. if (tex->format != tex->validated_format) {
  1229. image->convert(tex->format);
  1230. }
  1231. #ifdef TOOLS_ENABLED
  1232. if (Engine::get_singleton()->is_editor_hint() && !tex->is_render_target) {
  1233. tex->image_cache_2d = image;
  1234. }
  1235. #endif
  1236. return image;
  1237. }
  1238. Ref<Image> TextureStorage::texture_2d_layer_get(RID p_texture, int p_layer) const {
  1239. Texture *tex = texture_owner.get_or_null(p_texture);
  1240. ERR_FAIL_NULL_V(tex, Ref<Image>());
  1241. Vector<uint8_t> data = RD::get_singleton()->texture_get_data(tex->rd_texture, p_layer);
  1242. ERR_FAIL_COND_V(data.is_empty(), Ref<Image>());
  1243. Ref<Image> image = Image::create_from_data(tex->width, tex->height, tex->mipmaps > 1, tex->validated_format, data);
  1244. if (image->is_empty()) {
  1245. const String &path_str = tex->path.is_empty() ? "with no path" : vformat("with path '%s'", tex->path);
  1246. ERR_FAIL_V_MSG(Ref<Image>(), vformat("Texture %s has no data.", path_str));
  1247. }
  1248. if (tex->format != tex->validated_format) {
  1249. image->convert(tex->format);
  1250. }
  1251. return image;
  1252. }
  1253. Vector<Ref<Image>> TextureStorage::texture_3d_get(RID p_texture) const {
  1254. Texture *tex = texture_owner.get_or_null(p_texture);
  1255. ERR_FAIL_NULL_V(tex, Vector<Ref<Image>>());
  1256. ERR_FAIL_COND_V(tex->type != TextureStorage::TYPE_3D, Vector<Ref<Image>>());
  1257. Vector<uint8_t> all_data = RD::get_singleton()->texture_get_data(tex->rd_texture, 0);
  1258. ERR_FAIL_COND_V(all_data.size() != (int)tex->buffer_size_3d, Vector<Ref<Image>>());
  1259. Vector<Ref<Image>> ret;
  1260. for (int i = 0; i < tex->buffer_slices_3d.size(); i++) {
  1261. const Texture::BufferSlice3D &bs = tex->buffer_slices_3d[i];
  1262. ERR_FAIL_COND_V(bs.offset >= (uint32_t)all_data.size(), Vector<Ref<Image>>());
  1263. ERR_FAIL_COND_V(bs.offset + bs.buffer_size > (uint32_t)all_data.size(), Vector<Ref<Image>>());
  1264. Vector<uint8_t> sub_region = all_data.slice(bs.offset, bs.offset + bs.buffer_size);
  1265. Ref<Image> img = Image::create_from_data(bs.size.width, bs.size.height, false, tex->validated_format, sub_region);
  1266. ERR_FAIL_COND_V(img->is_empty(), Vector<Ref<Image>>());
  1267. if (img->is_empty()) {
  1268. const String &path_str = tex->path.is_empty() ? "with no path" : vformat("with path '%s'", tex->path);
  1269. ERR_FAIL_V_MSG(Vector<Ref<Image>>(), vformat("Texture %s has no data.", path_str));
  1270. }
  1271. if (tex->format != tex->validated_format) {
  1272. img->convert(tex->format);
  1273. }
  1274. ret.push_back(img);
  1275. }
  1276. return ret;
  1277. }
  1278. void TextureStorage::texture_replace(RID p_texture, RID p_by_texture) {
  1279. Texture *tex = texture_owner.get_or_null(p_texture);
  1280. ERR_FAIL_NULL(tex);
  1281. ERR_FAIL_COND(tex->proxy_to.is_valid()); //can't replace proxy
  1282. Texture *by_tex = texture_owner.get_or_null(p_by_texture);
  1283. ERR_FAIL_NULL(by_tex);
  1284. ERR_FAIL_COND(by_tex->proxy_to.is_valid()); //can't replace proxy
  1285. if (tex == by_tex) {
  1286. return;
  1287. }
  1288. if (tex->rd_texture_srgb.is_valid()) {
  1289. RD::get_singleton()->free(tex->rd_texture_srgb);
  1290. }
  1291. RD::get_singleton()->free(tex->rd_texture);
  1292. if (tex->canvas_texture) {
  1293. memdelete(tex->canvas_texture);
  1294. tex->canvas_texture = nullptr;
  1295. }
  1296. Vector<RID> proxies_to_update = tex->proxies;
  1297. Vector<RID> proxies_to_redirect = by_tex->proxies;
  1298. *tex = *by_tex;
  1299. tex->proxies = proxies_to_update; //restore proxies, so they can be updated
  1300. if (tex->canvas_texture) {
  1301. tex->canvas_texture->diffuse = p_texture; //update
  1302. }
  1303. for (int i = 0; i < proxies_to_update.size(); i++) {
  1304. texture_proxy_update(proxies_to_update[i], p_texture);
  1305. }
  1306. for (int i = 0; i < proxies_to_redirect.size(); i++) {
  1307. texture_proxy_update(proxies_to_redirect[i], p_texture);
  1308. }
  1309. //delete last, so proxies can be updated
  1310. texture_owner.free(p_by_texture);
  1311. decal_atlas_mark_dirty_on_texture(p_texture);
  1312. }
  1313. void TextureStorage::texture_set_size_override(RID p_texture, int p_width, int p_height) {
  1314. Texture *tex = texture_owner.get_or_null(p_texture);
  1315. ERR_FAIL_NULL(tex);
  1316. ERR_FAIL_COND(tex->type != TextureStorage::TYPE_2D);
  1317. tex->width_2d = p_width;
  1318. tex->height_2d = p_height;
  1319. }
  1320. void TextureStorage::texture_set_path(RID p_texture, const String &p_path) {
  1321. Texture *tex = texture_owner.get_or_null(p_texture);
  1322. ERR_FAIL_NULL(tex);
  1323. tex->path = p_path;
  1324. }
  1325. String TextureStorage::texture_get_path(RID p_texture) const {
  1326. Texture *tex = texture_owner.get_or_null(p_texture);
  1327. ERR_FAIL_NULL_V(tex, String());
  1328. return tex->path;
  1329. }
  1330. Image::Format TextureStorage::texture_get_format(RID p_texture) const {
  1331. Texture *tex = texture_owner.get_or_null(p_texture);
  1332. ERR_FAIL_NULL_V(tex, Image::FORMAT_MAX);
  1333. return tex->format;
  1334. }
  1335. void TextureStorage::texture_set_detect_3d_callback(RID p_texture, RS::TextureDetectCallback p_callback, void *p_userdata) {
  1336. Texture *tex = texture_owner.get_or_null(p_texture);
  1337. ERR_FAIL_NULL(tex);
  1338. tex->detect_3d_callback_ud = p_userdata;
  1339. tex->detect_3d_callback = p_callback;
  1340. }
  1341. void TextureStorage::texture_set_detect_normal_callback(RID p_texture, RS::TextureDetectCallback p_callback, void *p_userdata) {
  1342. Texture *tex = texture_owner.get_or_null(p_texture);
  1343. ERR_FAIL_NULL(tex);
  1344. tex->detect_normal_callback_ud = p_userdata;
  1345. tex->detect_normal_callback = p_callback;
  1346. }
  1347. void TextureStorage::texture_set_detect_roughness_callback(RID p_texture, RS::TextureDetectRoughnessCallback p_callback, void *p_userdata) {
  1348. Texture *tex = texture_owner.get_or_null(p_texture);
  1349. ERR_FAIL_NULL(tex);
  1350. tex->detect_roughness_callback_ud = p_userdata;
  1351. tex->detect_roughness_callback = p_callback;
  1352. }
  1353. void TextureStorage::texture_debug_usage(List<RS::TextureInfo> *r_info) {
  1354. for (const RID &rid : texture_owner.get_owned_list()) {
  1355. Texture *t = texture_owner.get_or_null(rid);
  1356. if (!t) {
  1357. continue;
  1358. }
  1359. RS::TextureInfo tinfo;
  1360. tinfo.path = t->path;
  1361. tinfo.format = t->format;
  1362. tinfo.width = t->width;
  1363. tinfo.height = t->height;
  1364. tinfo.bytes = Image::get_image_data_size(t->width, t->height, t->format, t->mipmaps > 1);
  1365. tinfo.type = static_cast<RenderingServer::TextureType>(t->type);
  1366. switch (t->type) {
  1367. case TextureType::TYPE_3D:
  1368. tinfo.depth = t->depth;
  1369. tinfo.bytes *= t->depth;
  1370. break;
  1371. case TextureType::TYPE_LAYERED:
  1372. tinfo.depth = t->layers;
  1373. tinfo.bytes *= t->layers;
  1374. break;
  1375. default:
  1376. tinfo.depth = 0;
  1377. break;
  1378. }
  1379. r_info->push_back(tinfo);
  1380. }
  1381. }
  1382. void TextureStorage::texture_set_force_redraw_if_visible(RID p_texture, bool p_enable) {
  1383. }
  1384. Size2 TextureStorage::texture_size_with_proxy(RID p_proxy) {
  1385. return texture_2d_get_size(p_proxy);
  1386. }
  1387. void TextureStorage::texture_rd_initialize(RID p_texture, const RID &p_rd_texture, const RS::TextureLayeredType p_layer_type) {
  1388. ERR_FAIL_COND(!RD::get_singleton()->texture_is_valid(p_rd_texture));
  1389. // TODO : investigate if we can support this, will need to be able to obtain the order and obtain the slice info
  1390. ERR_FAIL_COND_MSG(RD::get_singleton()->texture_is_shared(p_rd_texture), "Please create the texture object using the original texture");
  1391. RD::TextureFormat tf = RD::get_singleton()->texture_get_format(p_rd_texture);
  1392. ERR_FAIL_COND(!(tf.usage_bits & RD::TEXTURE_USAGE_SAMPLING_BIT));
  1393. TextureFromRDFormat imfmt;
  1394. _texture_format_from_rd(tf.format, imfmt);
  1395. ERR_FAIL_COND(imfmt.image_format == Image::FORMAT_MAX);
  1396. Texture texture;
  1397. switch (tf.texture_type) {
  1398. case RD::TEXTURE_TYPE_2D: {
  1399. ERR_FAIL_COND(tf.array_layers != 1);
  1400. texture.type = TextureStorage::TYPE_2D;
  1401. } break;
  1402. case RD::TEXTURE_TYPE_2D_ARRAY:
  1403. case RD::TEXTURE_TYPE_CUBE:
  1404. case RD::TEXTURE_TYPE_CUBE_ARRAY: {
  1405. // RenderingDevice doesn't distinguish between Array textures and Cube textures
  1406. // this condition covers TextureArrays, TextureCube, and TextureCubeArray.
  1407. ERR_FAIL_COND(tf.array_layers == 1);
  1408. texture.type = TextureStorage::TYPE_LAYERED;
  1409. texture.layered_type = p_layer_type;
  1410. } break;
  1411. case RD::TEXTURE_TYPE_3D: {
  1412. ERR_FAIL_COND(tf.array_layers != 1);
  1413. texture.type = TextureStorage::TYPE_3D;
  1414. } break;
  1415. default: {
  1416. ERR_FAIL_MSG("This RD texture can't be used as a render texture");
  1417. } break;
  1418. }
  1419. texture.width = tf.width;
  1420. texture.height = tf.height;
  1421. texture.depth = tf.depth;
  1422. texture.layers = tf.array_layers;
  1423. texture.mipmaps = tf.mipmaps;
  1424. texture.format = imfmt.image_format;
  1425. texture.validated_format = texture.format; // ??
  1426. RD::TextureView rd_view;
  1427. rd_view.format_override = imfmt.rd_format == tf.format ? RD::DATA_FORMAT_MAX : imfmt.rd_format;
  1428. rd_view.swizzle_r = imfmt.swizzle_r;
  1429. rd_view.swizzle_g = imfmt.swizzle_g;
  1430. rd_view.swizzle_b = imfmt.swizzle_b;
  1431. rd_view.swizzle_a = imfmt.swizzle_a;
  1432. texture.rd_type = tf.texture_type;
  1433. texture.rd_view = rd_view;
  1434. texture.rd_format = imfmt.rd_format;
  1435. // We create a shared texture here even if our view matches, so we don't obtain ownership.
  1436. texture.rd_texture = RD::get_singleton()->texture_create_shared(rd_view, p_rd_texture);
  1437. if (imfmt.rd_format_srgb != RD::DATA_FORMAT_MAX) {
  1438. rd_view.format_override = imfmt.rd_format_srgb == tf.format ? RD::DATA_FORMAT_MAX : imfmt.rd_format;
  1439. texture.rd_format_srgb = imfmt.rd_format_srgb;
  1440. // We create a shared texture here even if our view matches, so we don't obtain ownership.
  1441. texture.rd_texture_srgb = RD::get_singleton()->texture_create_shared(rd_view, p_rd_texture);
  1442. }
  1443. // TODO figure out what to do with slices
  1444. texture.width_2d = texture.width;
  1445. texture.height_2d = texture.height;
  1446. texture.is_render_target = false;
  1447. texture.is_proxy = false;
  1448. texture_owner.initialize_rid(p_texture, texture);
  1449. }
  1450. RID TextureStorage::texture_get_rd_texture(RID p_texture, bool p_srgb) const {
  1451. if (p_texture.is_null()) {
  1452. return RID();
  1453. }
  1454. Texture *tex = texture_owner.get_or_null(p_texture);
  1455. if (!tex) {
  1456. return RID();
  1457. }
  1458. return (p_srgb && tex->rd_texture_srgb.is_valid()) ? tex->rd_texture_srgb : tex->rd_texture;
  1459. }
  1460. uint64_t TextureStorage::texture_get_native_handle(RID p_texture, bool p_srgb) const {
  1461. Texture *tex = texture_owner.get_or_null(p_texture);
  1462. ERR_FAIL_NULL_V(tex, 0);
  1463. if (p_srgb && tex->rd_texture_srgb.is_valid()) {
  1464. return RD::get_singleton()->get_driver_resource(RD::DRIVER_RESOURCE_TEXTURE, tex->rd_texture_srgb);
  1465. } else {
  1466. return RD::get_singleton()->get_driver_resource(RD::DRIVER_RESOURCE_TEXTURE, tex->rd_texture);
  1467. }
  1468. }
  1469. Ref<Image> TextureStorage::_validate_texture_format(const Ref<Image> &p_image, TextureToRDFormat &r_format) {
  1470. Image::Format original_format = p_image->get_format();
  1471. Ref<Image> image = p_image->duplicate();
  1472. switch (p_image->get_format()) {
  1473. case Image::FORMAT_L8: {
  1474. r_format.format = RD::DATA_FORMAT_R8_UNORM;
  1475. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  1476. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_R;
  1477. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_R;
  1478. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  1479. } break; //luminance
  1480. case Image::FORMAT_LA8: {
  1481. r_format.format = RD::DATA_FORMAT_R8G8_UNORM;
  1482. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  1483. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_R;
  1484. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_R;
  1485. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_G;
  1486. } break; //luminance-alpha
  1487. case Image::FORMAT_R8: {
  1488. r_format.format = RD::DATA_FORMAT_R8_UNORM;
  1489. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  1490. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_ZERO;
  1491. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
  1492. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  1493. } break;
  1494. case Image::FORMAT_RG8: {
  1495. r_format.format = RD::DATA_FORMAT_R8G8_UNORM;
  1496. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  1497. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  1498. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
  1499. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  1500. } break;
  1501. case Image::FORMAT_RGB8: {
  1502. //this format is not mandatory for specification, check if supported first
  1503. if (false && RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_R8G8B8_UNORM, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT) && RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_R8G8B8_SRGB, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  1504. r_format.format = RD::DATA_FORMAT_R8G8B8_UNORM;
  1505. r_format.format_srgb = RD::DATA_FORMAT_R8G8B8_SRGB;
  1506. } else {
  1507. //not supported, reconvert
  1508. r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  1509. r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
  1510. image->convert(Image::FORMAT_RGBA8);
  1511. }
  1512. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  1513. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  1514. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  1515. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  1516. } break;
  1517. case Image::FORMAT_RGBA8: {
  1518. r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  1519. r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
  1520. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  1521. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  1522. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  1523. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
  1524. } break;
  1525. case Image::FORMAT_RGBA4444: {
  1526. r_format.format = RD::DATA_FORMAT_B4G4R4A4_UNORM_PACK16;
  1527. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_B; //needs swizzle
  1528. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  1529. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_R;
  1530. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
  1531. } break;
  1532. case Image::FORMAT_RGB565: {
  1533. r_format.format = RD::DATA_FORMAT_B5G6R5_UNORM_PACK16;
  1534. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_B;
  1535. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  1536. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_R;
  1537. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
  1538. } break;
  1539. case Image::FORMAT_RF: {
  1540. r_format.format = RD::DATA_FORMAT_R32_SFLOAT;
  1541. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  1542. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_ZERO;
  1543. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
  1544. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  1545. } break; //float
  1546. case Image::FORMAT_RGF: {
  1547. r_format.format = RD::DATA_FORMAT_R32G32_SFLOAT;
  1548. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  1549. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  1550. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
  1551. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  1552. } break;
  1553. case Image::FORMAT_RGBF: {
  1554. //this format is not mandatory for specification, check if supported first
  1555. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_R32G32B32_SFLOAT, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  1556. r_format.format = RD::DATA_FORMAT_R32G32B32_SFLOAT;
  1557. } else {
  1558. //not supported, reconvert
  1559. r_format.format = RD::DATA_FORMAT_R32G32B32A32_SFLOAT;
  1560. image->convert(Image::FORMAT_RGBAF);
  1561. }
  1562. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  1563. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  1564. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  1565. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  1566. } break;
  1567. case Image::FORMAT_RGBAF: {
  1568. r_format.format = RD::DATA_FORMAT_R32G32B32A32_SFLOAT;
  1569. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  1570. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  1571. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  1572. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
  1573. } break;
  1574. case Image::FORMAT_RH: {
  1575. r_format.format = RD::DATA_FORMAT_R16_SFLOAT;
  1576. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  1577. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_ZERO;
  1578. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
  1579. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  1580. } break; //half float
  1581. case Image::FORMAT_RGH: {
  1582. r_format.format = RD::DATA_FORMAT_R16G16_SFLOAT;
  1583. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  1584. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  1585. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
  1586. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  1587. } break;
  1588. case Image::FORMAT_RGBH: {
  1589. //this format is not mandatory for specification, check if supported first
  1590. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_R16G16B16_SFLOAT, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  1591. r_format.format = RD::DATA_FORMAT_R16G16B16_SFLOAT;
  1592. } else {
  1593. //not supported, reconvert
  1594. r_format.format = RD::DATA_FORMAT_R16G16B16A16_SFLOAT;
  1595. image->convert(Image::FORMAT_RGBAH);
  1596. }
  1597. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  1598. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  1599. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  1600. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  1601. } break;
  1602. case Image::FORMAT_RGBAH: {
  1603. r_format.format = RD::DATA_FORMAT_R16G16B16A16_SFLOAT;
  1604. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  1605. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  1606. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  1607. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
  1608. } break;
  1609. case Image::FORMAT_RGBE9995: {
  1610. r_format.format = RD::DATA_FORMAT_E5B9G9R9_UFLOAT_PACK32;
  1611. // TODO: Need to make a function in Image to swap bits for this.
  1612. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_IDENTITY;
  1613. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_IDENTITY;
  1614. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_IDENTITY;
  1615. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_IDENTITY;
  1616. } break;
  1617. case Image::FORMAT_DXT1: {
  1618. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC1_RGB_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  1619. r_format.format = RD::DATA_FORMAT_BC1_RGB_UNORM_BLOCK;
  1620. r_format.format_srgb = RD::DATA_FORMAT_BC1_RGB_SRGB_BLOCK;
  1621. } else {
  1622. //not supported, reconvert
  1623. r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  1624. r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
  1625. image->decompress();
  1626. image->convert(Image::FORMAT_RGBA8);
  1627. }
  1628. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  1629. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  1630. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  1631. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  1632. } break; //s3tc bc1
  1633. case Image::FORMAT_DXT3: {
  1634. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC2_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  1635. r_format.format = RD::DATA_FORMAT_BC2_UNORM_BLOCK;
  1636. r_format.format_srgb = RD::DATA_FORMAT_BC2_SRGB_BLOCK;
  1637. } else {
  1638. //not supported, reconvert
  1639. r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  1640. r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
  1641. image->decompress();
  1642. image->convert(Image::FORMAT_RGBA8);
  1643. }
  1644. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  1645. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  1646. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  1647. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
  1648. } break; //bc2
  1649. case Image::FORMAT_DXT5: {
  1650. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC3_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  1651. r_format.format = RD::DATA_FORMAT_BC3_UNORM_BLOCK;
  1652. r_format.format_srgb = RD::DATA_FORMAT_BC3_SRGB_BLOCK;
  1653. } else {
  1654. //not supported, reconvert
  1655. r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  1656. r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
  1657. image->decompress();
  1658. image->convert(Image::FORMAT_RGBA8);
  1659. }
  1660. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  1661. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  1662. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  1663. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
  1664. } break; //bc3
  1665. case Image::FORMAT_RGTC_R: {
  1666. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC4_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  1667. r_format.format = RD::DATA_FORMAT_BC4_UNORM_BLOCK;
  1668. } else {
  1669. //not supported, reconvert
  1670. r_format.format = RD::DATA_FORMAT_R8_UNORM;
  1671. image->decompress();
  1672. image->convert(Image::FORMAT_R8);
  1673. }
  1674. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  1675. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_ZERO;
  1676. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
  1677. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  1678. } break;
  1679. case Image::FORMAT_RGTC_RG: {
  1680. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC5_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  1681. r_format.format = RD::DATA_FORMAT_BC5_UNORM_BLOCK;
  1682. } else {
  1683. //not supported, reconvert
  1684. r_format.format = RD::DATA_FORMAT_R8G8_UNORM;
  1685. image->decompress();
  1686. image->convert(Image::FORMAT_RG8);
  1687. }
  1688. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  1689. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  1690. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
  1691. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  1692. } break;
  1693. case Image::FORMAT_BPTC_RGBA: {
  1694. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC7_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  1695. r_format.format = RD::DATA_FORMAT_BC7_UNORM_BLOCK;
  1696. r_format.format_srgb = RD::DATA_FORMAT_BC7_SRGB_BLOCK;
  1697. } else {
  1698. //not supported, reconvert
  1699. r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  1700. r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
  1701. image->decompress();
  1702. image->convert(Image::FORMAT_RGBA8);
  1703. }
  1704. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  1705. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  1706. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  1707. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
  1708. } break; //btpc bc7
  1709. case Image::FORMAT_BPTC_RGBF: {
  1710. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC6H_SFLOAT_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  1711. r_format.format = RD::DATA_FORMAT_BC6H_SFLOAT_BLOCK;
  1712. } else {
  1713. //not supported, reconvert
  1714. r_format.format = RD::DATA_FORMAT_R16G16B16A16_SFLOAT;
  1715. image->decompress();
  1716. image->convert(Image::FORMAT_RGBAH);
  1717. }
  1718. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  1719. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  1720. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  1721. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  1722. } break; //float bc6h
  1723. case Image::FORMAT_BPTC_RGBFU: {
  1724. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC6H_UFLOAT_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  1725. r_format.format = RD::DATA_FORMAT_BC6H_UFLOAT_BLOCK;
  1726. } else {
  1727. //not supported, reconvert
  1728. r_format.format = RD::DATA_FORMAT_R16G16B16A16_SFLOAT;
  1729. image->decompress();
  1730. image->convert(Image::FORMAT_RGBAH);
  1731. }
  1732. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  1733. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  1734. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  1735. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  1736. } break; //unsigned float bc6hu
  1737. case Image::FORMAT_ETC2_R11: {
  1738. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_EAC_R11_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  1739. r_format.format = RD::DATA_FORMAT_EAC_R11_UNORM_BLOCK;
  1740. } else {
  1741. //not supported, reconvert
  1742. r_format.format = RD::DATA_FORMAT_R8_UNORM;
  1743. image->decompress();
  1744. image->convert(Image::FORMAT_R8);
  1745. }
  1746. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  1747. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_ZERO;
  1748. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
  1749. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  1750. } break; //etc2
  1751. case Image::FORMAT_ETC2_R11S: {
  1752. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_EAC_R11_SNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  1753. r_format.format = RD::DATA_FORMAT_EAC_R11_SNORM_BLOCK;
  1754. } else {
  1755. //not supported, reconvert
  1756. r_format.format = RD::DATA_FORMAT_R8_SNORM;
  1757. image->decompress();
  1758. image->convert(Image::FORMAT_R8);
  1759. }
  1760. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  1761. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_ZERO;
  1762. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
  1763. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  1764. } break; //signed: {} break; NOT srgb.
  1765. case Image::FORMAT_ETC2_RG11: {
  1766. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_EAC_R11G11_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  1767. r_format.format = RD::DATA_FORMAT_EAC_R11G11_UNORM_BLOCK;
  1768. } else {
  1769. //not supported, reconvert
  1770. r_format.format = RD::DATA_FORMAT_R8G8_UNORM;
  1771. image->decompress();
  1772. image->convert(Image::FORMAT_RG8);
  1773. }
  1774. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  1775. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  1776. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
  1777. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  1778. } break;
  1779. case Image::FORMAT_ETC2_RG11S: {
  1780. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_EAC_R11G11_SNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  1781. r_format.format = RD::DATA_FORMAT_EAC_R11G11_SNORM_BLOCK;
  1782. } else {
  1783. //not supported, reconvert
  1784. r_format.format = RD::DATA_FORMAT_R8G8_SNORM;
  1785. image->decompress();
  1786. image->convert(Image::FORMAT_RG8);
  1787. }
  1788. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  1789. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  1790. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
  1791. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  1792. } break;
  1793. case Image::FORMAT_ETC:
  1794. case Image::FORMAT_ETC2_RGB8: {
  1795. //ETC2 is backwards compatible with ETC1, and all modern platforms support it
  1796. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_ETC2_R8G8B8_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  1797. r_format.format = RD::DATA_FORMAT_ETC2_R8G8B8_UNORM_BLOCK;
  1798. r_format.format_srgb = RD::DATA_FORMAT_ETC2_R8G8B8_SRGB_BLOCK;
  1799. } else {
  1800. //not supported, reconvert
  1801. r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  1802. r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
  1803. image->decompress();
  1804. image->convert(Image::FORMAT_RGBA8);
  1805. }
  1806. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  1807. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  1808. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  1809. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  1810. } break;
  1811. case Image::FORMAT_ETC2_RGBA8: {
  1812. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  1813. r_format.format = RD::DATA_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK;
  1814. r_format.format_srgb = RD::DATA_FORMAT_ETC2_R8G8B8A8_SRGB_BLOCK;
  1815. } else {
  1816. //not supported, reconvert
  1817. r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  1818. r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
  1819. image->decompress();
  1820. image->convert(Image::FORMAT_RGBA8);
  1821. }
  1822. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  1823. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  1824. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  1825. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
  1826. } break;
  1827. case Image::FORMAT_ETC2_RGB8A1: {
  1828. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_ETC2_R8G8B8A1_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  1829. r_format.format = RD::DATA_FORMAT_ETC2_R8G8B8A1_UNORM_BLOCK;
  1830. r_format.format_srgb = RD::DATA_FORMAT_ETC2_R8G8B8A1_SRGB_BLOCK;
  1831. } else {
  1832. //not supported, reconvert
  1833. r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  1834. r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
  1835. image->decompress();
  1836. image->convert(Image::FORMAT_RGBA8);
  1837. }
  1838. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  1839. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  1840. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  1841. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
  1842. } break;
  1843. case Image::FORMAT_ETC2_RA_AS_RG: {
  1844. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  1845. r_format.format = RD::DATA_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK;
  1846. r_format.format_srgb = RD::DATA_FORMAT_ETC2_R8G8B8A8_SRGB_BLOCK;
  1847. } else {
  1848. //not supported, reconvert
  1849. r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  1850. r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
  1851. image->decompress();
  1852. image->convert(Image::FORMAT_RGBA8);
  1853. }
  1854. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  1855. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_A;
  1856. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
  1857. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  1858. } break;
  1859. case Image::FORMAT_DXT5_RA_AS_RG: {
  1860. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC3_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  1861. r_format.format = RD::DATA_FORMAT_BC3_UNORM_BLOCK;
  1862. r_format.format_srgb = RD::DATA_FORMAT_BC3_SRGB_BLOCK;
  1863. } else {
  1864. //not supported, reconvert
  1865. r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  1866. r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
  1867. image->decompress();
  1868. image->convert(Image::FORMAT_RGBA8);
  1869. }
  1870. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  1871. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_A;
  1872. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
  1873. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  1874. } break;
  1875. case Image::FORMAT_ASTC_4x4: {
  1876. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_ASTC_4x4_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  1877. r_format.format = RD::DATA_FORMAT_ASTC_4x4_UNORM_BLOCK;
  1878. r_format.format_srgb = RD::DATA_FORMAT_ASTC_4x4_SRGB_BLOCK;
  1879. } else {
  1880. //not supported, reconvert
  1881. image->decompress();
  1882. r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  1883. r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
  1884. image->convert(Image::FORMAT_RGBA8);
  1885. }
  1886. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  1887. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  1888. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  1889. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
  1890. } break; // astc 4x4
  1891. case Image::FORMAT_ASTC_4x4_HDR: {
  1892. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_ASTC_4x4_SFLOAT_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  1893. r_format.format = RD::DATA_FORMAT_ASTC_4x4_SFLOAT_BLOCK;
  1894. } else {
  1895. //not supported, reconvert
  1896. image->decompress();
  1897. r_format.format = RD::DATA_FORMAT_R16G16B16A16_SFLOAT;
  1898. image->convert(Image::FORMAT_RGBAH);
  1899. }
  1900. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  1901. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  1902. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  1903. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
  1904. } break; // astc 4x4 HDR
  1905. case Image::FORMAT_ASTC_8x8: {
  1906. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_ASTC_8x8_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  1907. r_format.format = RD::DATA_FORMAT_ASTC_8x8_UNORM_BLOCK;
  1908. r_format.format_srgb = RD::DATA_FORMAT_ASTC_8x8_SRGB_BLOCK;
  1909. } else {
  1910. //not supported, reconvert
  1911. image->decompress();
  1912. r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  1913. r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
  1914. image->convert(Image::FORMAT_RGBA8);
  1915. }
  1916. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  1917. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  1918. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  1919. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
  1920. } break; // astc 8x8
  1921. case Image::FORMAT_ASTC_8x8_HDR: {
  1922. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_ASTC_8x8_SFLOAT_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  1923. r_format.format = RD::DATA_FORMAT_ASTC_8x8_SFLOAT_BLOCK;
  1924. } else {
  1925. //not supported, reconvert
  1926. image->decompress();
  1927. r_format.format = RD::DATA_FORMAT_R16G16B16A16_SFLOAT;
  1928. image->convert(Image::FORMAT_RGBAH);
  1929. }
  1930. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  1931. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  1932. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  1933. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
  1934. } break; // astc 8x8 HDR
  1935. default: {
  1936. }
  1937. }
  1938. // RGB formats are often not supported, only print warnings about them when launched with the --verbose flag.
  1939. const bool is_rgb_format = original_format == Image::FORMAT_RGB8 || original_format == Image::FORMAT_RGBH || original_format == Image::FORMAT_RGBF;
  1940. if ((is_print_verbose_enabled() || !is_rgb_format) && original_format != image->get_format()) {
  1941. WARN_PRINT(vformat("Image format %s not supported by hardware, converting to %s.", Image::get_format_name(original_format), Image::get_format_name(image->get_format())));
  1942. }
  1943. return image;
  1944. }
  1945. void TextureStorage::_texture_format_from_rd(RD::DataFormat p_rd_format, TextureFromRDFormat &r_format) {
  1946. switch (p_rd_format) {
  1947. case RD::DATA_FORMAT_R8_UNORM: {
  1948. r_format.image_format = Image::FORMAT_L8;
  1949. r_format.rd_format = RD::DATA_FORMAT_R8_UNORM;
  1950. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  1951. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_R;
  1952. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_R;
  1953. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  1954. } break; //luminance
  1955. case RD::DATA_FORMAT_R8G8_UNORM: {
  1956. r_format.image_format = Image::FORMAT_LA8;
  1957. r_format.rd_format = RD::DATA_FORMAT_R8G8_UNORM;
  1958. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  1959. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_R;
  1960. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_R;
  1961. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_G;
  1962. } break; //luminance-alpha
  1963. /* already maps to L8/LA8
  1964. case RD::DATA_FORMAT_R8_UNORM: {
  1965. r_format.image_format = Image::FORMAT_R8;
  1966. r_format.rd_format = RD::DATA_FORMAT_R8_UNORM;
  1967. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  1968. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_ZERO;
  1969. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
  1970. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  1971. } break;
  1972. case RD::DATA_FORMAT_R8G8_UNORM: {
  1973. r_format.image_format = Image::FORMAT_RG8;
  1974. r_format.rd_format = RD::DATA_FORMAT_R8G8_UNORM;
  1975. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  1976. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  1977. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
  1978. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  1979. } break;
  1980. */
  1981. case RD::DATA_FORMAT_R8G8B8_UNORM:
  1982. case RD::DATA_FORMAT_R8G8B8_SRGB: {
  1983. r_format.image_format = Image::FORMAT_RGB8;
  1984. r_format.rd_format = RD::DATA_FORMAT_R8G8B8_UNORM;
  1985. r_format.rd_format_srgb = RD::DATA_FORMAT_R8G8B8_SRGB;
  1986. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  1987. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  1988. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  1989. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  1990. } break;
  1991. case RD::DATA_FORMAT_R8G8B8A8_UNORM:
  1992. case RD::DATA_FORMAT_R8G8B8A8_SRGB: {
  1993. r_format.image_format = Image::FORMAT_RGBA8;
  1994. r_format.rd_format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  1995. r_format.rd_format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
  1996. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  1997. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  1998. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  1999. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
  2000. } break;
  2001. case RD::DATA_FORMAT_B8G8R8A8_UNORM:
  2002. case RD::DATA_FORMAT_B8G8R8A8_SRGB: {
  2003. r_format.image_format = Image::FORMAT_RGBA8;
  2004. r_format.rd_format = RD::DATA_FORMAT_B8G8R8A8_UNORM;
  2005. r_format.rd_format_srgb = RD::DATA_FORMAT_B8G8R8A8_SRGB;
  2006. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  2007. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  2008. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  2009. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
  2010. } break;
  2011. case RD::DATA_FORMAT_B4G4R4A4_UNORM_PACK16: {
  2012. r_format.image_format = Image::FORMAT_RGBA4444;
  2013. r_format.rd_format = RD::DATA_FORMAT_B4G4R4A4_UNORM_PACK16;
  2014. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_B; //needs swizzle
  2015. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  2016. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_R;
  2017. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
  2018. } break;
  2019. case RD::DATA_FORMAT_B5G6R5_UNORM_PACK16: {
  2020. r_format.image_format = Image::FORMAT_RGB565;
  2021. r_format.rd_format = RD::DATA_FORMAT_B5G6R5_UNORM_PACK16;
  2022. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_B;
  2023. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  2024. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_R;
  2025. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
  2026. } break;
  2027. case RD::DATA_FORMAT_R32_SFLOAT: {
  2028. r_format.image_format = Image::FORMAT_RF;
  2029. r_format.rd_format = RD::DATA_FORMAT_R32_SFLOAT;
  2030. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  2031. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_ZERO;
  2032. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
  2033. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  2034. } break; //float
  2035. case RD::DATA_FORMAT_R32G32_SFLOAT: {
  2036. r_format.image_format = Image::FORMAT_RGF;
  2037. r_format.rd_format = RD::DATA_FORMAT_R32G32_SFLOAT;
  2038. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  2039. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  2040. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
  2041. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  2042. } break;
  2043. case RD::DATA_FORMAT_R32G32B32_SFLOAT: {
  2044. r_format.image_format = Image::FORMAT_RGBF;
  2045. r_format.rd_format = RD::DATA_FORMAT_R32G32B32_SFLOAT;
  2046. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  2047. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  2048. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  2049. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  2050. } break;
  2051. case RD::DATA_FORMAT_R32G32B32A32_SFLOAT: {
  2052. r_format.image_format = Image::FORMAT_RGBAF;
  2053. r_format.rd_format = RD::DATA_FORMAT_R32G32B32A32_SFLOAT;
  2054. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  2055. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  2056. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  2057. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
  2058. } break;
  2059. case RD::DATA_FORMAT_R16_SFLOAT: {
  2060. r_format.image_format = Image::FORMAT_RH;
  2061. r_format.rd_format = RD::DATA_FORMAT_R16_SFLOAT;
  2062. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  2063. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_ZERO;
  2064. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
  2065. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  2066. } break; //half float
  2067. case RD::DATA_FORMAT_R16G16_SFLOAT: {
  2068. r_format.image_format = Image::FORMAT_RGH;
  2069. r_format.rd_format = RD::DATA_FORMAT_R16G16_SFLOAT;
  2070. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  2071. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  2072. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
  2073. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  2074. } break;
  2075. case RD::DATA_FORMAT_R16G16B16_SFLOAT: {
  2076. r_format.image_format = Image::FORMAT_RGBH;
  2077. r_format.rd_format = RD::DATA_FORMAT_R16G16B16_SFLOAT;
  2078. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  2079. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  2080. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  2081. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  2082. } break;
  2083. case RD::DATA_FORMAT_R16G16B16A16_SFLOAT: {
  2084. r_format.image_format = Image::FORMAT_RGBAH;
  2085. r_format.rd_format = RD::DATA_FORMAT_R16G16B16A16_SFLOAT;
  2086. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  2087. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  2088. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  2089. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
  2090. } break;
  2091. case RD::DATA_FORMAT_E5B9G9R9_UFLOAT_PACK32: {
  2092. r_format.image_format = Image::FORMAT_RGBE9995;
  2093. r_format.rd_format = RD::DATA_FORMAT_E5B9G9R9_UFLOAT_PACK32;
  2094. // TODO: Need to make a function in Image to swap bits for this.
  2095. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_IDENTITY;
  2096. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_IDENTITY;
  2097. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_IDENTITY;
  2098. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_IDENTITY;
  2099. } break;
  2100. case RD::DATA_FORMAT_BC1_RGB_UNORM_BLOCK:
  2101. case RD::DATA_FORMAT_BC1_RGB_SRGB_BLOCK: {
  2102. r_format.image_format = Image::FORMAT_DXT1;
  2103. r_format.rd_format = RD::DATA_FORMAT_BC1_RGB_UNORM_BLOCK;
  2104. r_format.rd_format_srgb = RD::DATA_FORMAT_BC1_RGB_SRGB_BLOCK;
  2105. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  2106. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  2107. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  2108. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  2109. } break; //s3tc bc1
  2110. case RD::DATA_FORMAT_BC2_UNORM_BLOCK:
  2111. case RD::DATA_FORMAT_BC2_SRGB_BLOCK: {
  2112. r_format.image_format = Image::FORMAT_DXT3;
  2113. r_format.rd_format = RD::DATA_FORMAT_BC2_UNORM_BLOCK;
  2114. r_format.rd_format_srgb = RD::DATA_FORMAT_BC2_SRGB_BLOCK;
  2115. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  2116. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  2117. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  2118. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
  2119. } break; //bc2
  2120. case RD::DATA_FORMAT_BC3_UNORM_BLOCK:
  2121. case RD::DATA_FORMAT_BC3_SRGB_BLOCK: {
  2122. r_format.image_format = Image::FORMAT_DXT5;
  2123. r_format.rd_format = RD::DATA_FORMAT_BC3_UNORM_BLOCK;
  2124. r_format.rd_format_srgb = RD::DATA_FORMAT_BC3_SRGB_BLOCK;
  2125. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  2126. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  2127. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  2128. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
  2129. } break; //bc3
  2130. case RD::DATA_FORMAT_BC4_UNORM_BLOCK: {
  2131. r_format.image_format = Image::FORMAT_RGTC_R;
  2132. r_format.rd_format = RD::DATA_FORMAT_BC4_UNORM_BLOCK;
  2133. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  2134. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_ZERO;
  2135. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
  2136. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  2137. } break;
  2138. case RD::DATA_FORMAT_BC5_UNORM_BLOCK: {
  2139. r_format.image_format = Image::FORMAT_RGTC_RG;
  2140. r_format.rd_format = RD::DATA_FORMAT_BC5_UNORM_BLOCK;
  2141. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  2142. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  2143. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
  2144. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  2145. } break;
  2146. case RD::DATA_FORMAT_BC7_UNORM_BLOCK:
  2147. case RD::DATA_FORMAT_BC7_SRGB_BLOCK: {
  2148. r_format.image_format = Image::FORMAT_BPTC_RGBA;
  2149. r_format.rd_format = RD::DATA_FORMAT_BC7_UNORM_BLOCK;
  2150. r_format.rd_format_srgb = RD::DATA_FORMAT_BC7_SRGB_BLOCK;
  2151. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  2152. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  2153. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  2154. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
  2155. } break; //btpc bc7
  2156. case RD::DATA_FORMAT_BC6H_SFLOAT_BLOCK: {
  2157. r_format.image_format = Image::FORMAT_BPTC_RGBF;
  2158. r_format.rd_format = RD::DATA_FORMAT_BC6H_SFLOAT_BLOCK;
  2159. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  2160. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  2161. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  2162. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  2163. } break; //float bc6h
  2164. case RD::DATA_FORMAT_BC6H_UFLOAT_BLOCK: {
  2165. r_format.image_format = Image::FORMAT_BPTC_RGBFU;
  2166. r_format.rd_format = RD::DATA_FORMAT_BC6H_UFLOAT_BLOCK;
  2167. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  2168. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  2169. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  2170. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  2171. } break; //unsigned float bc6hu
  2172. case RD::DATA_FORMAT_EAC_R11_UNORM_BLOCK: {
  2173. r_format.image_format = Image::FORMAT_ETC2_R11;
  2174. r_format.rd_format = RD::DATA_FORMAT_EAC_R11_UNORM_BLOCK;
  2175. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  2176. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_ZERO;
  2177. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
  2178. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  2179. } break; //etc2
  2180. case RD::DATA_FORMAT_EAC_R11_SNORM_BLOCK: {
  2181. r_format.image_format = Image::FORMAT_ETC2_R11S;
  2182. r_format.rd_format = RD::DATA_FORMAT_EAC_R11_SNORM_BLOCK;
  2183. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  2184. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_ZERO;
  2185. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
  2186. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  2187. } break; //signed: {} break; NOT srgb.
  2188. case RD::DATA_FORMAT_EAC_R11G11_UNORM_BLOCK: {
  2189. r_format.image_format = Image::FORMAT_ETC2_RG11;
  2190. r_format.rd_format = RD::DATA_FORMAT_EAC_R11G11_UNORM_BLOCK;
  2191. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  2192. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  2193. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
  2194. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  2195. } break;
  2196. case RD::DATA_FORMAT_EAC_R11G11_SNORM_BLOCK: {
  2197. r_format.image_format = Image::FORMAT_ETC2_RG11S;
  2198. r_format.rd_format = RD::DATA_FORMAT_EAC_R11G11_SNORM_BLOCK;
  2199. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  2200. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  2201. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
  2202. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  2203. } break;
  2204. case RD::DATA_FORMAT_ETC2_R8G8B8_UNORM_BLOCK:
  2205. case RD::DATA_FORMAT_ETC2_R8G8B8_SRGB_BLOCK: {
  2206. r_format.image_format = Image::FORMAT_ETC2_RGB8;
  2207. r_format.rd_format = RD::DATA_FORMAT_ETC2_R8G8B8_UNORM_BLOCK;
  2208. r_format.rd_format_srgb = RD::DATA_FORMAT_ETC2_R8G8B8_SRGB_BLOCK;
  2209. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  2210. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  2211. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  2212. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  2213. } break;
  2214. case RD::DATA_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK:
  2215. case RD::DATA_FORMAT_ETC2_R8G8B8A8_SRGB_BLOCK: {
  2216. r_format.image_format = Image::FORMAT_ETC2_RGBA8;
  2217. r_format.rd_format = RD::DATA_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK;
  2218. r_format.rd_format_srgb = RD::DATA_FORMAT_ETC2_R8G8B8A8_SRGB_BLOCK;
  2219. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  2220. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  2221. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  2222. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
  2223. } break;
  2224. case RD::DATA_FORMAT_ETC2_R8G8B8A1_UNORM_BLOCK:
  2225. case RD::DATA_FORMAT_ETC2_R8G8B8A1_SRGB_BLOCK: {
  2226. r_format.image_format = Image::FORMAT_ETC2_RGB8A1;
  2227. r_format.rd_format = RD::DATA_FORMAT_ETC2_R8G8B8A1_UNORM_BLOCK;
  2228. r_format.rd_format_srgb = RD::DATA_FORMAT_ETC2_R8G8B8A1_SRGB_BLOCK;
  2229. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  2230. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  2231. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  2232. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
  2233. } break;
  2234. /* already maps to FORMAT_ETC2_RGBA8
  2235. case RD::DATA_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK:
  2236. case RD::DATA_FORMAT_ETC2_R8G8B8A8_SRGB_BLOCK: {
  2237. r_format.image_format = Image::FORMAT_ETC2_RA_AS_RG;
  2238. r_format.rd_format = RD::DATA_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK;
  2239. r_format.rd_format_srgb = RD::DATA_FORMAT_ETC2_R8G8B8A8_SRGB_BLOCK;
  2240. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  2241. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_A;
  2242. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
  2243. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  2244. } break;*/
  2245. /* already maps to FORMAT_DXT5
  2246. case RD::DATA_FORMAT_BC3_UNORM_BLOCK:
  2247. case RD::DATA_FORMAT_BC3_SRGB_BLOCK: {
  2248. r_format.image_format = Image::FORMAT_DXT5_RA_AS_RG;
  2249. r_format.rd_format = RD::DATA_FORMAT_BC3_UNORM_BLOCK;
  2250. r_format.rd_format_srgb = RD::DATA_FORMAT_BC3_SRGB_BLOCK;
  2251. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  2252. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_A;
  2253. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
  2254. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  2255. } break;
  2256. */
  2257. case RD::DATA_FORMAT_ASTC_4x4_UNORM_BLOCK: {
  2258. // Q: Do we do as we do below, just create the sRGB variant?
  2259. r_format.image_format = Image::FORMAT_ASTC_4x4;
  2260. r_format.rd_format = RD::DATA_FORMAT_ASTC_4x4_UNORM_BLOCK;
  2261. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  2262. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  2263. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  2264. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
  2265. } break;
  2266. case RD::DATA_FORMAT_ASTC_4x4_SRGB_BLOCK: {
  2267. r_format.image_format = Image::FORMAT_ASTC_4x4;
  2268. r_format.rd_format = RD::DATA_FORMAT_ASTC_4x4_UNORM_BLOCK;
  2269. r_format.rd_format_srgb = RD::DATA_FORMAT_ASTC_4x4_SRGB_BLOCK;
  2270. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  2271. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  2272. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  2273. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
  2274. } break;
  2275. case RD::DATA_FORMAT_ASTC_4x4_SFLOAT_BLOCK: {
  2276. r_format.image_format = Image::FORMAT_ASTC_4x4_HDR;
  2277. r_format.rd_format = RD::DATA_FORMAT_ASTC_4x4_SFLOAT_BLOCK;
  2278. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  2279. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  2280. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  2281. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
  2282. } break; // astc 4x4
  2283. case RD::DATA_FORMAT_ASTC_8x8_UNORM_BLOCK: {
  2284. // Q: Do we do as we do below, just create the sRGB variant?
  2285. r_format.image_format = Image::FORMAT_ASTC_8x8;
  2286. r_format.rd_format = RD::DATA_FORMAT_ASTC_8x8_UNORM_BLOCK;
  2287. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  2288. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  2289. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  2290. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
  2291. } break;
  2292. case RD::DATA_FORMAT_ASTC_8x8_SRGB_BLOCK: {
  2293. r_format.image_format = Image::FORMAT_ASTC_8x8;
  2294. r_format.rd_format = RD::DATA_FORMAT_ASTC_8x8_UNORM_BLOCK;
  2295. r_format.rd_format_srgb = RD::DATA_FORMAT_ASTC_8x8_SRGB_BLOCK;
  2296. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  2297. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  2298. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  2299. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
  2300. } break;
  2301. case RD::DATA_FORMAT_ASTC_8x8_SFLOAT_BLOCK: {
  2302. r_format.image_format = Image::FORMAT_ASTC_8x8_HDR;
  2303. r_format.rd_format = RD::DATA_FORMAT_ASTC_8x8_SFLOAT_BLOCK;
  2304. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  2305. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  2306. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  2307. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
  2308. } break; // astc 8x8
  2309. case RD::DATA_FORMAT_D16_UNORM: {
  2310. r_format.image_format = Image::FORMAT_RH;
  2311. r_format.rd_format = RD::DATA_FORMAT_D16_UNORM;
  2312. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  2313. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_ZERO;
  2314. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
  2315. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  2316. } break;
  2317. case RD::DATA_FORMAT_D32_SFLOAT: {
  2318. r_format.image_format = Image::FORMAT_RF;
  2319. r_format.rd_format = RD::DATA_FORMAT_D32_SFLOAT;
  2320. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  2321. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_ZERO;
  2322. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
  2323. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  2324. } break;
  2325. default: {
  2326. ERR_FAIL_MSG("Unsupported image format");
  2327. }
  2328. }
  2329. }
  2330. /* DECAL API */
  2331. RID TextureStorage::decal_atlas_get_texture() const {
  2332. return decal_atlas.texture;
  2333. }
  2334. RID TextureStorage::decal_atlas_get_texture_srgb() const {
  2335. return decal_atlas.texture_srgb;
  2336. }
  2337. RID TextureStorage::decal_allocate() {
  2338. return decal_owner.allocate_rid();
  2339. }
  2340. void TextureStorage::decal_initialize(RID p_decal) {
  2341. decal_owner.initialize_rid(p_decal, Decal());
  2342. }
  2343. void TextureStorage::decal_free(RID p_rid) {
  2344. Decal *decal = decal_owner.get_or_null(p_rid);
  2345. for (int i = 0; i < RS::DECAL_TEXTURE_MAX; i++) {
  2346. if (decal->textures[i].is_valid() && owns_texture(decal->textures[i])) {
  2347. texture_remove_from_decal_atlas(decal->textures[i]);
  2348. }
  2349. }
  2350. decal->dependency.deleted_notify(p_rid);
  2351. decal_owner.free(p_rid);
  2352. }
  2353. void TextureStorage::decal_set_size(RID p_decal, const Vector3 &p_size) {
  2354. Decal *decal = decal_owner.get_or_null(p_decal);
  2355. ERR_FAIL_NULL(decal);
  2356. decal->size = p_size;
  2357. decal->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_AABB);
  2358. }
  2359. void TextureStorage::decal_set_texture(RID p_decal, RS::DecalTexture p_type, RID p_texture) {
  2360. Decal *decal = decal_owner.get_or_null(p_decal);
  2361. ERR_FAIL_NULL(decal);
  2362. ERR_FAIL_INDEX(p_type, RS::DECAL_TEXTURE_MAX);
  2363. if (decal->textures[p_type] == p_texture) {
  2364. return;
  2365. }
  2366. ERR_FAIL_COND(p_texture.is_valid() && !owns_texture(p_texture));
  2367. if (decal->textures[p_type].is_valid() && owns_texture(decal->textures[p_type])) {
  2368. texture_remove_from_decal_atlas(decal->textures[p_type]);
  2369. }
  2370. decal->textures[p_type] = p_texture;
  2371. if (decal->textures[p_type].is_valid()) {
  2372. texture_add_to_decal_atlas(decal->textures[p_type]);
  2373. }
  2374. decal->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_DECAL);
  2375. }
  2376. void TextureStorage::decal_set_emission_energy(RID p_decal, float p_energy) {
  2377. Decal *decal = decal_owner.get_or_null(p_decal);
  2378. ERR_FAIL_NULL(decal);
  2379. decal->emission_energy = p_energy;
  2380. }
  2381. void TextureStorage::decal_set_albedo_mix(RID p_decal, float p_mix) {
  2382. Decal *decal = decal_owner.get_or_null(p_decal);
  2383. ERR_FAIL_NULL(decal);
  2384. decal->albedo_mix = p_mix;
  2385. }
  2386. void TextureStorage::decal_set_modulate(RID p_decal, const Color &p_modulate) {
  2387. Decal *decal = decal_owner.get_or_null(p_decal);
  2388. ERR_FAIL_NULL(decal);
  2389. decal->modulate = p_modulate;
  2390. }
  2391. void TextureStorage::decal_set_cull_mask(RID p_decal, uint32_t p_layers) {
  2392. Decal *decal = decal_owner.get_or_null(p_decal);
  2393. ERR_FAIL_NULL(decal);
  2394. decal->cull_mask = p_layers;
  2395. decal->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_CULL_MASK);
  2396. }
  2397. void TextureStorage::decal_set_distance_fade(RID p_decal, bool p_enabled, float p_begin, float p_length) {
  2398. Decal *decal = decal_owner.get_or_null(p_decal);
  2399. ERR_FAIL_NULL(decal);
  2400. decal->distance_fade = p_enabled;
  2401. decal->distance_fade_begin = p_begin;
  2402. decal->distance_fade_length = p_length;
  2403. }
  2404. void TextureStorage::decal_set_fade(RID p_decal, float p_above, float p_below) {
  2405. Decal *decal = decal_owner.get_or_null(p_decal);
  2406. ERR_FAIL_NULL(decal);
  2407. decal->upper_fade = p_above;
  2408. decal->lower_fade = p_below;
  2409. }
  2410. void TextureStorage::decal_set_normal_fade(RID p_decal, float p_fade) {
  2411. Decal *decal = decal_owner.get_or_null(p_decal);
  2412. ERR_FAIL_NULL(decal);
  2413. decal->normal_fade = p_fade;
  2414. }
  2415. void TextureStorage::decal_atlas_mark_dirty_on_texture(RID p_texture) {
  2416. if (decal_atlas.textures.has(p_texture)) {
  2417. //belongs to decal atlas..
  2418. decal_atlas.dirty = true; //mark it dirty since it was most likely modified
  2419. }
  2420. }
  2421. void TextureStorage::decal_atlas_remove_texture(RID p_texture) {
  2422. if (decal_atlas.textures.has(p_texture)) {
  2423. decal_atlas.textures.erase(p_texture);
  2424. //there is not much a point of making it dirty, just let it be.
  2425. }
  2426. }
  2427. AABB TextureStorage::decal_get_aabb(RID p_decal) const {
  2428. Decal *decal = decal_owner.get_or_null(p_decal);
  2429. ERR_FAIL_NULL_V(decal, AABB());
  2430. return AABB(-decal->size / 2, decal->size);
  2431. }
  2432. uint32_t TextureStorage::decal_get_cull_mask(RID p_decal) const {
  2433. Decal *decal = decal_owner.get_or_null(p_decal);
  2434. ERR_FAIL_NULL_V(decal, 0);
  2435. return decal->cull_mask;
  2436. }
  2437. Dependency *TextureStorage::decal_get_dependency(RID p_decal) {
  2438. Decal *decal = decal_owner.get_or_null(p_decal);
  2439. ERR_FAIL_NULL_V(decal, nullptr);
  2440. return &decal->dependency;
  2441. }
  2442. void TextureStorage::update_decal_atlas() {
  2443. CopyEffects *copy_effects = CopyEffects::get_singleton();
  2444. ERR_FAIL_NULL(copy_effects);
  2445. if (!decal_atlas.dirty) {
  2446. return; //nothing to do
  2447. }
  2448. decal_atlas.dirty = false;
  2449. if (decal_atlas.texture.is_valid()) {
  2450. RD::get_singleton()->free(decal_atlas.texture);
  2451. decal_atlas.texture = RID();
  2452. decal_atlas.texture_srgb = RID();
  2453. decal_atlas.texture_mipmaps.clear();
  2454. }
  2455. int border = 1 << decal_atlas.mipmaps;
  2456. if (decal_atlas.textures.size()) {
  2457. //generate atlas
  2458. Vector<DecalAtlas::SortItem> itemsv;
  2459. itemsv.resize(decal_atlas.textures.size());
  2460. uint32_t base_size = 8;
  2461. int idx = 0;
  2462. for (const KeyValue<RID, DecalAtlas::Texture> &E : decal_atlas.textures) {
  2463. DecalAtlas::SortItem &si = itemsv.write[idx];
  2464. Texture *src_tex = get_texture(E.key);
  2465. si.size.width = (src_tex->width / border) + 1;
  2466. si.size.height = (src_tex->height / border) + 1;
  2467. si.pixel_size = Size2i(src_tex->width, src_tex->height);
  2468. if (base_size < (uint32_t)si.size.width) {
  2469. base_size = nearest_power_of_2_templated(si.size.width);
  2470. }
  2471. si.texture = E.key;
  2472. idx++;
  2473. }
  2474. //sort items by size
  2475. itemsv.sort();
  2476. //attempt to create atlas
  2477. int item_count = itemsv.size();
  2478. DecalAtlas::SortItem *items = itemsv.ptrw();
  2479. int atlas_height = 0;
  2480. while (true) {
  2481. Vector<int> v_offsetsv;
  2482. v_offsetsv.resize(base_size);
  2483. int *v_offsets = v_offsetsv.ptrw();
  2484. memset(v_offsets, 0, sizeof(int) * base_size);
  2485. int max_height = 0;
  2486. for (int i = 0; i < item_count; i++) {
  2487. //best fit
  2488. DecalAtlas::SortItem &si = items[i];
  2489. int best_idx = -1;
  2490. int best_height = 0x7FFFFFFF;
  2491. for (uint32_t j = 0; j <= base_size - si.size.width; j++) {
  2492. int height = 0;
  2493. for (int k = 0; k < si.size.width; k++) {
  2494. int h = v_offsets[k + j];
  2495. if (h > height) {
  2496. height = h;
  2497. if (height > best_height) {
  2498. break; //already bad
  2499. }
  2500. }
  2501. }
  2502. if (height < best_height) {
  2503. best_height = height;
  2504. best_idx = j;
  2505. }
  2506. }
  2507. //update
  2508. for (int k = 0; k < si.size.width; k++) {
  2509. v_offsets[k + best_idx] = best_height + si.size.height;
  2510. }
  2511. si.pos.x = best_idx;
  2512. si.pos.y = best_height;
  2513. if (si.pos.y + si.size.height > max_height) {
  2514. max_height = si.pos.y + si.size.height;
  2515. }
  2516. }
  2517. if ((uint32_t)max_height <= base_size * 2) {
  2518. atlas_height = max_height;
  2519. break; //good ratio, break;
  2520. }
  2521. base_size *= 2;
  2522. }
  2523. decal_atlas.size.width = base_size * border;
  2524. decal_atlas.size.height = nearest_power_of_2_templated(atlas_height * border);
  2525. for (int i = 0; i < item_count; i++) {
  2526. DecalAtlas::Texture *t = decal_atlas.textures.getptr(items[i].texture);
  2527. t->uv_rect.position = items[i].pos * border + Vector2i(border / 2, border / 2);
  2528. t->uv_rect.size = items[i].pixel_size;
  2529. t->uv_rect.position /= Size2(decal_atlas.size);
  2530. t->uv_rect.size /= Size2(decal_atlas.size);
  2531. }
  2532. } else {
  2533. //use border as size, so it at least has enough mipmaps
  2534. decal_atlas.size.width = border;
  2535. decal_atlas.size.height = border;
  2536. }
  2537. //blit textures
  2538. RD::TextureFormat tformat;
  2539. tformat.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  2540. tformat.width = decal_atlas.size.width;
  2541. tformat.height = decal_atlas.size.height;
  2542. tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT | RD::TEXTURE_USAGE_CAN_COPY_TO_BIT;
  2543. tformat.texture_type = RD::TEXTURE_TYPE_2D;
  2544. tformat.mipmaps = decal_atlas.mipmaps;
  2545. tformat.shareable_formats.push_back(RD::DATA_FORMAT_R8G8B8A8_UNORM);
  2546. tformat.shareable_formats.push_back(RD::DATA_FORMAT_R8G8B8A8_SRGB);
  2547. decal_atlas.texture = RD::get_singleton()->texture_create(tformat, RD::TextureView());
  2548. RD::get_singleton()->texture_clear(decal_atlas.texture, Color(0, 0, 0, 0), 0, decal_atlas.mipmaps, 0, 1);
  2549. {
  2550. //create the framebuffer
  2551. Size2i s = decal_atlas.size;
  2552. for (int i = 0; i < decal_atlas.mipmaps; i++) {
  2553. DecalAtlas::MipMap mm;
  2554. mm.texture = RD::get_singleton()->texture_create_shared_from_slice(RD::TextureView(), decal_atlas.texture, 0, i);
  2555. Vector<RID> fb;
  2556. fb.push_back(mm.texture);
  2557. mm.fb = RD::get_singleton()->framebuffer_create(fb);
  2558. mm.size = s;
  2559. decal_atlas.texture_mipmaps.push_back(mm);
  2560. s = Vector2i(s.width >> 1, s.height >> 1).maxi(1);
  2561. }
  2562. {
  2563. //create the SRGB variant
  2564. RD::TextureView rd_view;
  2565. rd_view.format_override = RD::DATA_FORMAT_R8G8B8A8_SRGB;
  2566. decal_atlas.texture_srgb = RD::get_singleton()->texture_create_shared(rd_view, decal_atlas.texture);
  2567. }
  2568. }
  2569. RID prev_texture;
  2570. for (int i = 0; i < decal_atlas.texture_mipmaps.size(); i++) {
  2571. const DecalAtlas::MipMap &mm = decal_atlas.texture_mipmaps[i];
  2572. Color clear_color(0, 0, 0, 0);
  2573. if (decal_atlas.textures.size()) {
  2574. if (i == 0) {
  2575. Vector<Color> cc;
  2576. cc.push_back(clear_color);
  2577. RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(mm.fb, RD::DRAW_CLEAR_ALL, cc);
  2578. for (const KeyValue<RID, DecalAtlas::Texture> &E : decal_atlas.textures) {
  2579. DecalAtlas::Texture *t = decal_atlas.textures.getptr(E.key);
  2580. Texture *src_tex = get_texture(E.key);
  2581. copy_effects->copy_to_atlas_fb(src_tex->rd_texture, mm.fb, t->uv_rect, draw_list, false, t->panorama_to_dp_users > 0);
  2582. }
  2583. RD::get_singleton()->draw_list_end();
  2584. prev_texture = mm.texture;
  2585. } else {
  2586. copy_effects->copy_to_fb_rect(prev_texture, mm.fb, Rect2i(Point2i(), mm.size));
  2587. prev_texture = mm.texture;
  2588. }
  2589. } else {
  2590. RD::get_singleton()->texture_clear(mm.texture, clear_color, 0, 1, 0, 1);
  2591. }
  2592. }
  2593. }
  2594. void TextureStorage::texture_add_to_decal_atlas(RID p_texture, bool p_panorama_to_dp) {
  2595. if (!decal_atlas.textures.has(p_texture)) {
  2596. DecalAtlas::Texture t;
  2597. t.users = 1;
  2598. t.panorama_to_dp_users = p_panorama_to_dp ? 1 : 0;
  2599. decal_atlas.textures[p_texture] = t;
  2600. decal_atlas.dirty = true;
  2601. } else {
  2602. DecalAtlas::Texture *t = decal_atlas.textures.getptr(p_texture);
  2603. t->users++;
  2604. if (p_panorama_to_dp) {
  2605. t->panorama_to_dp_users++;
  2606. }
  2607. }
  2608. }
  2609. void TextureStorage::texture_remove_from_decal_atlas(RID p_texture, bool p_panorama_to_dp) {
  2610. DecalAtlas::Texture *t = decal_atlas.textures.getptr(p_texture);
  2611. ERR_FAIL_NULL(t);
  2612. t->users--;
  2613. if (p_panorama_to_dp) {
  2614. ERR_FAIL_COND(t->panorama_to_dp_users == 0);
  2615. t->panorama_to_dp_users--;
  2616. }
  2617. if (t->users == 0) {
  2618. decal_atlas.textures.erase(p_texture);
  2619. //do not mark it dirty, there is no need to since it remains working
  2620. }
  2621. }
  2622. /* DECAL INSTANCE API */
  2623. RID TextureStorage::decal_instance_create(RID p_decal) {
  2624. DecalInstance di;
  2625. di.decal = p_decal;
  2626. di.forward_id = ForwardIDStorage::get_singleton()->allocate_forward_id(FORWARD_ID_TYPE_DECAL);
  2627. return decal_instance_owner.make_rid(di);
  2628. }
  2629. void TextureStorage::decal_instance_free(RID p_decal_instance) {
  2630. DecalInstance *di = decal_instance_owner.get_or_null(p_decal_instance);
  2631. ForwardIDStorage::get_singleton()->free_forward_id(FORWARD_ID_TYPE_DECAL, di->forward_id);
  2632. decal_instance_owner.free(p_decal_instance);
  2633. }
  2634. void TextureStorage::decal_instance_set_transform(RID p_decal_instance, const Transform3D &p_transform) {
  2635. DecalInstance *di = decal_instance_owner.get_or_null(p_decal_instance);
  2636. ERR_FAIL_NULL(di);
  2637. di->transform = p_transform;
  2638. }
  2639. void TextureStorage::decal_instance_set_sorting_offset(RID p_decal_instance, float p_sorting_offset) {
  2640. DecalInstance *di = decal_instance_owner.get_or_null(p_decal_instance);
  2641. ERR_FAIL_NULL(di);
  2642. di->sorting_offset = p_sorting_offset;
  2643. }
  2644. /* DECAL DATA API */
  2645. void TextureStorage::free_decal_data() {
  2646. if (decal_buffer.is_valid()) {
  2647. RD::get_singleton()->free(decal_buffer);
  2648. decal_buffer = RID();
  2649. }
  2650. if (decals != nullptr) {
  2651. memdelete_arr(decals);
  2652. decals = nullptr;
  2653. }
  2654. if (decal_sort != nullptr) {
  2655. memdelete_arr(decal_sort);
  2656. decal_sort = nullptr;
  2657. }
  2658. }
  2659. void TextureStorage::set_max_decals(const uint32_t p_max_decals) {
  2660. max_decals = p_max_decals;
  2661. uint32_t decal_buffer_size = max_decals * sizeof(DecalData);
  2662. decals = memnew_arr(DecalData, max_decals);
  2663. decal_sort = memnew_arr(DecalInstanceSort, max_decals);
  2664. decal_buffer = RD::get_singleton()->storage_buffer_create(decal_buffer_size);
  2665. }
  2666. void TextureStorage::update_decal_buffer(const PagedArray<RID> &p_decals, const Transform3D &p_camera_xform) {
  2667. ForwardIDStorage *forward_id_storage = ForwardIDStorage::get_singleton();
  2668. Transform3D uv_xform;
  2669. uv_xform.basis.scale(Vector3(2.0, 1.0, 2.0));
  2670. uv_xform.origin = Vector3(-1.0, 0.0, -1.0);
  2671. uint32_t decals_size = p_decals.size();
  2672. decal_count = 0;
  2673. for (uint32_t i = 0; i < decals_size; i++) {
  2674. if (decal_count == max_decals) {
  2675. break;
  2676. }
  2677. DecalInstance *decal_instance = decal_instance_owner.get_or_null(p_decals[i]);
  2678. if (!decal_instance) {
  2679. continue;
  2680. }
  2681. Decal *decal = decal_owner.get_or_null(decal_instance->decal);
  2682. Transform3D xform = decal_instance->transform;
  2683. real_t distance = p_camera_xform.origin.distance_to(xform.origin);
  2684. if (decal->distance_fade) {
  2685. float fade_begin = decal->distance_fade_begin;
  2686. float fade_length = decal->distance_fade_length;
  2687. if (distance > fade_begin) {
  2688. if (distance > fade_begin + fade_length) {
  2689. continue; // do not use this decal, its invisible
  2690. }
  2691. }
  2692. }
  2693. decal_sort[decal_count].decal_instance = decal_instance;
  2694. decal_sort[decal_count].decal = decal;
  2695. decal_sort[decal_count].depth = distance - decal_instance->sorting_offset;
  2696. decal_count++;
  2697. }
  2698. if (decal_count > 0) {
  2699. SortArray<DecalInstanceSort> sort_array;
  2700. sort_array.sort(decal_sort, decal_count);
  2701. }
  2702. bool using_forward_ids = forward_id_storage->uses_forward_ids();
  2703. for (uint32_t i = 0; i < decal_count; i++) {
  2704. DecalInstance *decal_instance = decal_sort[i].decal_instance;
  2705. Decal *decal = decal_sort[i].decal;
  2706. if (using_forward_ids) {
  2707. forward_id_storage->map_forward_id(FORWARD_ID_TYPE_DECAL, decal_instance->forward_id, i, RSG::rasterizer->get_frame_number());
  2708. }
  2709. decal_instance->cull_mask = decal->cull_mask;
  2710. float fade = 1.0;
  2711. if (decal->distance_fade) {
  2712. const real_t distance = decal_sort[i].depth + decal_instance->sorting_offset;
  2713. const float fade_begin = decal->distance_fade_begin;
  2714. const float fade_length = decal->distance_fade_length;
  2715. if (distance > fade_begin) {
  2716. // Use `smoothstep()` to make opacity changes more gradual and less noticeable to the player.
  2717. fade = Math::smoothstep(0.0f, 1.0f, 1.0f - float(distance - fade_begin) / fade_length);
  2718. }
  2719. }
  2720. DecalData &dd = decals[i];
  2721. Vector3 decal_extents = decal->size / 2;
  2722. Transform3D scale_xform;
  2723. scale_xform.basis.scale(decal_extents);
  2724. Transform3D xform = decal_instance->transform;
  2725. Transform3D camera_inverse_xform = p_camera_xform.affine_inverse();
  2726. Transform3D to_decal_xform = (camera_inverse_xform * xform * scale_xform * uv_xform).affine_inverse();
  2727. MaterialStorage::store_transform(to_decal_xform, dd.xform);
  2728. Vector3 normal = xform.basis.get_column(Vector3::AXIS_Y).normalized();
  2729. normal = camera_inverse_xform.basis.xform(normal); //camera is normalized, so fine
  2730. dd.normal[0] = normal.x;
  2731. dd.normal[1] = normal.y;
  2732. dd.normal[2] = normal.z;
  2733. dd.normal_fade = decal->normal_fade;
  2734. RID albedo_tex = decal->textures[RS::DECAL_TEXTURE_ALBEDO];
  2735. RID emission_tex = decal->textures[RS::DECAL_TEXTURE_EMISSION];
  2736. if (albedo_tex.is_valid()) {
  2737. Rect2 rect = decal_atlas_get_texture_rect(albedo_tex);
  2738. dd.albedo_rect[0] = rect.position.x;
  2739. dd.albedo_rect[1] = rect.position.y;
  2740. dd.albedo_rect[2] = rect.size.x;
  2741. dd.albedo_rect[3] = rect.size.y;
  2742. } else {
  2743. if (!emission_tex.is_valid()) {
  2744. continue; //no albedo, no emission, no decal.
  2745. }
  2746. dd.albedo_rect[0] = 0;
  2747. dd.albedo_rect[1] = 0;
  2748. dd.albedo_rect[2] = 0;
  2749. dd.albedo_rect[3] = 0;
  2750. }
  2751. RID normal_tex = decal->textures[RS::DECAL_TEXTURE_NORMAL];
  2752. if (normal_tex.is_valid()) {
  2753. Rect2 rect = decal_atlas_get_texture_rect(normal_tex);
  2754. dd.normal_rect[0] = rect.position.x;
  2755. dd.normal_rect[1] = rect.position.y;
  2756. dd.normal_rect[2] = rect.size.x;
  2757. dd.normal_rect[3] = rect.size.y;
  2758. Basis normal_xform = camera_inverse_xform.basis * xform.basis.orthonormalized();
  2759. MaterialStorage::store_basis_3x4(normal_xform, dd.normal_xform);
  2760. } else {
  2761. dd.normal_rect[0] = 0;
  2762. dd.normal_rect[1] = 0;
  2763. dd.normal_rect[2] = 0;
  2764. dd.normal_rect[3] = 0;
  2765. }
  2766. RID orm_tex = decal->textures[RS::DECAL_TEXTURE_ORM];
  2767. if (orm_tex.is_valid()) {
  2768. Rect2 rect = decal_atlas_get_texture_rect(orm_tex);
  2769. dd.orm_rect[0] = rect.position.x;
  2770. dd.orm_rect[1] = rect.position.y;
  2771. dd.orm_rect[2] = rect.size.x;
  2772. dd.orm_rect[3] = rect.size.y;
  2773. } else {
  2774. dd.orm_rect[0] = 0;
  2775. dd.orm_rect[1] = 0;
  2776. dd.orm_rect[2] = 0;
  2777. dd.orm_rect[3] = 0;
  2778. }
  2779. if (emission_tex.is_valid()) {
  2780. Rect2 rect = decal_atlas_get_texture_rect(emission_tex);
  2781. dd.emission_rect[0] = rect.position.x;
  2782. dd.emission_rect[1] = rect.position.y;
  2783. dd.emission_rect[2] = rect.size.x;
  2784. dd.emission_rect[3] = rect.size.y;
  2785. } else {
  2786. dd.emission_rect[0] = 0;
  2787. dd.emission_rect[1] = 0;
  2788. dd.emission_rect[2] = 0;
  2789. dd.emission_rect[3] = 0;
  2790. }
  2791. Color modulate = decal->modulate.srgb_to_linear();
  2792. dd.modulate[0] = modulate.r;
  2793. dd.modulate[1] = modulate.g;
  2794. dd.modulate[2] = modulate.b;
  2795. dd.modulate[3] = modulate.a * fade;
  2796. dd.emission_energy = decal->emission_energy * fade;
  2797. dd.albedo_mix = decal->albedo_mix;
  2798. dd.mask = decal->cull_mask;
  2799. dd.upper_fade = decal->upper_fade;
  2800. dd.lower_fade = decal->lower_fade;
  2801. // hook for subclass to do further processing.
  2802. RendererSceneRenderRD::get_singleton()->setup_added_decal(xform, decal_extents);
  2803. }
  2804. if (decal_count > 0) {
  2805. RD::get_singleton()->buffer_update(decal_buffer, 0, sizeof(DecalData) * decal_count, decals);
  2806. }
  2807. }
  2808. /* RENDER TARGET API */
  2809. RID TextureStorage::RenderTarget::get_framebuffer() {
  2810. // Note that if we're using an overridden color buffer, we're likely cycling through a texture chain.
  2811. // this is where our framebuffer cache comes in clutch..
  2812. if (msaa != RS::VIEWPORT_MSAA_DISABLED) {
  2813. return FramebufferCacheRD::get_singleton()->get_cache_multiview(view_count, color_multisample, overridden.color.is_valid() ? overridden.color : color);
  2814. } else {
  2815. return FramebufferCacheRD::get_singleton()->get_cache_multiview(view_count, overridden.color.is_valid() ? overridden.color : color);
  2816. }
  2817. }
  2818. void TextureStorage::_clear_render_target(RenderTarget *rt) {
  2819. // clear overrides, we assume these are freed by the object that created them
  2820. rt->overridden.color = RID();
  2821. rt->overridden.depth = RID();
  2822. rt->overridden.velocity = RID();
  2823. rt->overridden.cached_slices.clear(); // these are automatically freed when their parent textures are freed so just clear
  2824. // free in reverse dependency order
  2825. if (rt->framebuffer_uniform_set.is_valid()) {
  2826. rt->framebuffer_uniform_set = RID(); //chain deleted
  2827. }
  2828. if (rt->color.is_valid()) {
  2829. RD::get_singleton()->free(rt->color);
  2830. }
  2831. rt->color_slices.clear(); // these are automatically freed.
  2832. if (rt->color_multisample.is_valid()) {
  2833. RD::get_singleton()->free(rt->color_multisample);
  2834. }
  2835. if (rt->backbuffer.is_valid()) {
  2836. RD::get_singleton()->free(rt->backbuffer);
  2837. rt->backbuffer = RID();
  2838. rt->backbuffer_mipmaps.clear();
  2839. rt->backbuffer_uniform_set = RID(); //chain deleted
  2840. }
  2841. _render_target_clear_sdf(rt);
  2842. rt->color = RID();
  2843. rt->color_multisample = RID();
  2844. if (rt->texture.is_valid()) {
  2845. Texture *tex = get_texture(rt->texture);
  2846. tex->render_target = nullptr;
  2847. }
  2848. }
  2849. void TextureStorage::_update_render_target(RenderTarget *rt) {
  2850. if (rt->texture.is_null()) {
  2851. //create a placeholder until updated
  2852. rt->texture = texture_allocate();
  2853. texture_2d_placeholder_initialize(rt->texture);
  2854. Texture *tex = get_texture(rt->texture);
  2855. tex->is_render_target = true;
  2856. tex->path = "Render Target (Internal)";
  2857. }
  2858. _clear_render_target(rt);
  2859. if (rt->size.width == 0 || rt->size.height == 0) {
  2860. return;
  2861. }
  2862. rt->color_format = render_target_get_color_format(rt->use_hdr, false);
  2863. rt->color_format_srgb = render_target_get_color_format(rt->use_hdr, true);
  2864. if (rt->use_hdr) {
  2865. rt->image_format = rt->is_transparent ? Image::FORMAT_RGBAH : Image::FORMAT_RGBH;
  2866. } else {
  2867. rt->image_format = rt->is_transparent ? Image::FORMAT_RGBA8 : Image::FORMAT_RGB8;
  2868. }
  2869. RD::TextureFormat rd_color_attachment_format;
  2870. RD::TextureView rd_view;
  2871. { //attempt register
  2872. rd_color_attachment_format.format = rt->color_format;
  2873. rd_color_attachment_format.width = rt->size.width;
  2874. rd_color_attachment_format.height = rt->size.height;
  2875. rd_color_attachment_format.depth = 1;
  2876. rd_color_attachment_format.array_layers = rt->view_count; // for stereo we create two (or more) layers, need to see if we can make fallback work like this too if we don't have multiview
  2877. rd_color_attachment_format.mipmaps = 1;
  2878. if (rd_color_attachment_format.array_layers > 1) { // why are we not using rt->texture_type ??
  2879. rd_color_attachment_format.texture_type = RD::TEXTURE_TYPE_2D_ARRAY;
  2880. } else {
  2881. rd_color_attachment_format.texture_type = RD::TEXTURE_TYPE_2D;
  2882. }
  2883. rd_color_attachment_format.samples = RD::TEXTURE_SAMPLES_1;
  2884. rd_color_attachment_format.usage_bits = render_target_get_color_usage_bits(false);
  2885. rd_color_attachment_format.shareable_formats.push_back(rt->color_format);
  2886. rd_color_attachment_format.shareable_formats.push_back(rt->color_format_srgb);
  2887. if (rt->msaa != RS::VIEWPORT_MSAA_DISABLED) {
  2888. rd_color_attachment_format.is_resolve_buffer = true;
  2889. }
  2890. }
  2891. // TODO see if we can lazy create this once we actually use it as we may not need to create this if we have an overridden color buffer...
  2892. rt->color = RD::get_singleton()->texture_create(rd_color_attachment_format, rd_view);
  2893. ERR_FAIL_COND(rt->color.is_null());
  2894. if (rt->msaa != RS::VIEWPORT_MSAA_DISABLED) {
  2895. // Use the texture format of the color attachment for the multisample color attachment.
  2896. RD::TextureFormat rd_color_multisample_format = rd_color_attachment_format;
  2897. const RD::TextureSamples texture_samples[RS::VIEWPORT_MSAA_MAX] = {
  2898. RD::TEXTURE_SAMPLES_1,
  2899. RD::TEXTURE_SAMPLES_2,
  2900. RD::TEXTURE_SAMPLES_4,
  2901. RD::TEXTURE_SAMPLES_8,
  2902. };
  2903. rd_color_multisample_format.samples = texture_samples[rt->msaa];
  2904. rd_color_multisample_format.usage_bits = render_target_get_color_usage_bits(true);
  2905. RD::TextureView rd_view_multisample;
  2906. rd_color_multisample_format.is_resolve_buffer = false;
  2907. rt->color_multisample = RD::get_singleton()->texture_create(rd_color_multisample_format, rd_view_multisample);
  2908. ERR_FAIL_COND(rt->color_multisample.is_null());
  2909. }
  2910. { //update texture
  2911. Texture *tex = get_texture(rt->texture);
  2912. //free existing textures
  2913. if (RD::get_singleton()->texture_is_valid(tex->rd_texture)) {
  2914. RD::get_singleton()->free(tex->rd_texture);
  2915. }
  2916. if (RD::get_singleton()->texture_is_valid(tex->rd_texture_srgb)) {
  2917. RD::get_singleton()->free(tex->rd_texture_srgb);
  2918. }
  2919. tex->rd_texture = RID();
  2920. tex->rd_texture_srgb = RID();
  2921. tex->render_target = rt;
  2922. //create shared textures to the color buffer,
  2923. //so transparent can be supported
  2924. RD::TextureView view;
  2925. view.format_override = rt->color_format;
  2926. if (!rt->is_transparent) {
  2927. view.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  2928. }
  2929. tex->rd_texture = RD::get_singleton()->texture_create_shared(view, rt->color);
  2930. if (rt->color_format_srgb != RD::DATA_FORMAT_MAX) {
  2931. view.format_override = rt->color_format_srgb;
  2932. tex->rd_texture_srgb = RD::get_singleton()->texture_create_shared(view, rt->color);
  2933. }
  2934. tex->rd_view = view;
  2935. tex->width = rt->size.width;
  2936. tex->height = rt->size.height;
  2937. tex->width_2d = rt->size.width;
  2938. tex->height_2d = rt->size.height;
  2939. tex->rd_format = rt->color_format;
  2940. tex->rd_format_srgb = rt->color_format_srgb;
  2941. tex->format = rt->image_format;
  2942. tex->validated_format = rt->use_hdr ? Image::FORMAT_RGBAH : Image::FORMAT_RGBA8;
  2943. Vector<RID> proxies = tex->proxies; //make a copy, since update may change it
  2944. for (int i = 0; i < proxies.size(); i++) {
  2945. texture_proxy_update(proxies[i], rt->texture);
  2946. }
  2947. }
  2948. }
  2949. void TextureStorage::_create_render_target_backbuffer(RenderTarget *rt) {
  2950. ERR_FAIL_COND(rt->backbuffer.is_valid());
  2951. uint32_t mipmaps_required = Image::get_image_required_mipmaps(rt->size.width, rt->size.height, Image::FORMAT_RGBA8);
  2952. RD::TextureFormat tf;
  2953. tf.format = rt->color_format;
  2954. tf.width = rt->size.width;
  2955. tf.height = rt->size.height;
  2956. tf.texture_type = RD::TEXTURE_TYPE_2D;
  2957. tf.usage_bits = RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT | RD::TEXTURE_USAGE_STORAGE_BIT | RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_COPY_TO_BIT;
  2958. tf.mipmaps = mipmaps_required;
  2959. rt->backbuffer = RD::get_singleton()->texture_create(tf, RD::TextureView());
  2960. RD::get_singleton()->set_resource_name(rt->backbuffer, "Render Target Back Buffer");
  2961. rt->backbuffer_mipmap0 = RD::get_singleton()->texture_create_shared_from_slice(RD::TextureView(), rt->backbuffer, 0, 0);
  2962. RD::get_singleton()->set_resource_name(rt->backbuffer_mipmap0, "Back Buffer slice mipmap 0");
  2963. {
  2964. Vector<RID> fb_tex;
  2965. fb_tex.push_back(rt->backbuffer_mipmap0);
  2966. rt->backbuffer_fb = RD::get_singleton()->framebuffer_create(fb_tex);
  2967. }
  2968. if (rt->framebuffer_uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(rt->framebuffer_uniform_set)) {
  2969. //the new one will require the backbuffer.
  2970. RD::get_singleton()->free(rt->framebuffer_uniform_set);
  2971. rt->framebuffer_uniform_set = RID();
  2972. }
  2973. //create mipmaps
  2974. for (uint32_t i = 1; i < mipmaps_required; i++) {
  2975. RID mipmap = RD::get_singleton()->texture_create_shared_from_slice(RD::TextureView(), rt->backbuffer, 0, i);
  2976. RD::get_singleton()->set_resource_name(mipmap, "Back Buffer slice mip: " + itos(i));
  2977. rt->backbuffer_mipmaps.push_back(mipmap);
  2978. }
  2979. }
  2980. RID TextureStorage::render_target_create() {
  2981. RenderTarget render_target;
  2982. render_target.was_used = false;
  2983. render_target.clear_requested = false;
  2984. _update_render_target(&render_target);
  2985. return render_target_owner.make_rid(render_target);
  2986. }
  2987. void TextureStorage::render_target_free(RID p_rid) {
  2988. RenderTarget *rt = render_target_owner.get_or_null(p_rid);
  2989. _clear_render_target(rt);
  2990. if (rt->texture.is_valid()) {
  2991. Texture *tex = get_texture(rt->texture);
  2992. tex->is_render_target = false;
  2993. texture_free(rt->texture);
  2994. }
  2995. render_target_owner.free(p_rid);
  2996. }
  2997. void TextureStorage::render_target_set_position(RID p_render_target, int p_x, int p_y) {
  2998. //unused for this render target
  2999. }
  3000. Point2i TextureStorage::render_target_get_position(RID p_render_target) const {
  3001. //unused for this render target
  3002. return Point2i();
  3003. }
  3004. void TextureStorage::render_target_set_size(RID p_render_target, int p_width, int p_height, uint32_t p_view_count) {
  3005. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  3006. ERR_FAIL_NULL(rt);
  3007. if (rt->size.x != p_width || rt->size.y != p_height || rt->view_count != p_view_count) {
  3008. rt->size.x = p_width;
  3009. rt->size.y = p_height;
  3010. rt->view_count = p_view_count;
  3011. _update_render_target(rt);
  3012. }
  3013. }
  3014. Size2i TextureStorage::render_target_get_size(RID p_render_target) const {
  3015. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  3016. ERR_FAIL_NULL_V(rt, Size2i());
  3017. return rt->size;
  3018. }
  3019. RID TextureStorage::render_target_get_texture(RID p_render_target) {
  3020. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  3021. ERR_FAIL_NULL_V(rt, RID());
  3022. return rt->texture;
  3023. }
  3024. void TextureStorage::render_target_set_override(RID p_render_target, RID p_color_texture, RID p_depth_texture, RID p_velocity_texture, RID p_velocity_depth_texture) {
  3025. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  3026. ERR_FAIL_NULL(rt);
  3027. rt->overridden.color = p_color_texture;
  3028. rt->overridden.depth = p_depth_texture;
  3029. rt->overridden.velocity = p_velocity_texture;
  3030. rt->overridden.velocity_depth = p_velocity_depth_texture;
  3031. }
  3032. RID TextureStorage::render_target_get_override_color(RID p_render_target) const {
  3033. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  3034. ERR_FAIL_NULL_V(rt, RID());
  3035. return rt->overridden.color;
  3036. }
  3037. RID TextureStorage::render_target_get_override_depth(RID p_render_target) const {
  3038. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  3039. ERR_FAIL_NULL_V(rt, RID());
  3040. return rt->overridden.depth;
  3041. }
  3042. RID TextureStorage::render_target_get_override_depth_slice(RID p_render_target, const uint32_t p_layer) const {
  3043. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  3044. ERR_FAIL_NULL_V(rt, RID());
  3045. if (rt->overridden.depth.is_null()) {
  3046. return RID();
  3047. } else if (rt->view_count == 1) {
  3048. return rt->overridden.depth;
  3049. } else {
  3050. RenderTarget::RTOverridden::SliceKey key(rt->overridden.depth, p_layer);
  3051. if (!rt->overridden.cached_slices.has(key)) {
  3052. rt->overridden.cached_slices[key] = RD::get_singleton()->texture_create_shared_from_slice(RD::TextureView(), rt->overridden.depth, p_layer, 0);
  3053. }
  3054. return rt->overridden.cached_slices[key];
  3055. }
  3056. }
  3057. RID TextureStorage::render_target_get_override_velocity(RID p_render_target) const {
  3058. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  3059. ERR_FAIL_NULL_V(rt, RID());
  3060. return rt->overridden.velocity;
  3061. }
  3062. RID TextureStorage::render_target_get_override_velocity_slice(RID p_render_target, const uint32_t p_layer) const {
  3063. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  3064. ERR_FAIL_NULL_V(rt, RID());
  3065. if (rt->overridden.velocity.is_null()) {
  3066. return RID();
  3067. } else if (rt->view_count == 1) {
  3068. return rt->overridden.velocity;
  3069. } else {
  3070. RenderTarget::RTOverridden::SliceKey key(rt->overridden.velocity, p_layer);
  3071. if (!rt->overridden.cached_slices.has(key)) {
  3072. rt->overridden.cached_slices[key] = RD::get_singleton()->texture_create_shared_from_slice(RD::TextureView(), rt->overridden.velocity, p_layer, 0);
  3073. }
  3074. return rt->overridden.cached_slices[key];
  3075. }
  3076. }
  3077. RID TextureStorage::render_target_get_override_velocity_depth(RID p_render_target) const {
  3078. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  3079. ERR_FAIL_NULL_V(rt, RID());
  3080. return rt->overridden.velocity_depth;
  3081. }
  3082. void RendererRD::TextureStorage::render_target_set_render_region(RID p_render_target, const Rect2i &p_render_region) {
  3083. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  3084. ERR_FAIL_NULL(rt);
  3085. rt->render_region = p_render_region;
  3086. }
  3087. Rect2i RendererRD::TextureStorage::render_target_get_render_region(RID p_render_target) const {
  3088. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  3089. ERR_FAIL_NULL_V(rt, Rect2i());
  3090. return rt->render_region;
  3091. }
  3092. void TextureStorage::render_target_set_transparent(RID p_render_target, bool p_is_transparent) {
  3093. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  3094. ERR_FAIL_NULL(rt);
  3095. rt->is_transparent = p_is_transparent;
  3096. _update_render_target(rt);
  3097. }
  3098. bool TextureStorage::render_target_get_transparent(RID p_render_target) const {
  3099. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  3100. ERR_FAIL_NULL_V(rt, false);
  3101. return rt->is_transparent;
  3102. }
  3103. void TextureStorage::render_target_set_direct_to_screen(RID p_render_target, bool p_value) {
  3104. }
  3105. bool TextureStorage::render_target_get_direct_to_screen(RID p_render_target) const {
  3106. return false;
  3107. }
  3108. bool TextureStorage::render_target_was_used(RID p_render_target) const {
  3109. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  3110. ERR_FAIL_NULL_V(rt, false);
  3111. return rt->was_used;
  3112. }
  3113. void TextureStorage::render_target_set_as_unused(RID p_render_target) {
  3114. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  3115. ERR_FAIL_NULL(rt);
  3116. rt->was_used = false;
  3117. }
  3118. void TextureStorage::render_target_set_msaa(RID p_render_target, RS::ViewportMSAA p_msaa) {
  3119. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  3120. ERR_FAIL_NULL(rt);
  3121. if (p_msaa == rt->msaa) {
  3122. return;
  3123. }
  3124. rt->msaa = p_msaa;
  3125. _update_render_target(rt);
  3126. }
  3127. RS::ViewportMSAA TextureStorage::render_target_get_msaa(RID p_render_target) const {
  3128. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  3129. ERR_FAIL_NULL_V(rt, RS::VIEWPORT_MSAA_DISABLED);
  3130. return rt->msaa;
  3131. }
  3132. void TextureStorage::render_target_set_msaa_needs_resolve(RID p_render_target, bool p_needs_resolve) {
  3133. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  3134. ERR_FAIL_NULL(rt);
  3135. rt->msaa_needs_resolve = p_needs_resolve;
  3136. }
  3137. bool TextureStorage::render_target_get_msaa_needs_resolve(RID p_render_target) const {
  3138. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  3139. ERR_FAIL_NULL_V(rt, false);
  3140. return rt->msaa_needs_resolve;
  3141. }
  3142. void TextureStorage::render_target_do_msaa_resolve(RID p_render_target) {
  3143. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  3144. ERR_FAIL_NULL(rt);
  3145. if (!rt->msaa_needs_resolve) {
  3146. return;
  3147. }
  3148. RD::get_singleton()->draw_list_begin(rt->get_framebuffer());
  3149. RD::get_singleton()->draw_list_end();
  3150. rt->msaa_needs_resolve = false;
  3151. }
  3152. void TextureStorage::render_target_set_use_hdr(RID p_render_target, bool p_use_hdr) {
  3153. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  3154. ERR_FAIL_NULL(rt);
  3155. if (p_use_hdr == rt->use_hdr) {
  3156. return;
  3157. }
  3158. rt->use_hdr = p_use_hdr;
  3159. _update_render_target(rt);
  3160. }
  3161. bool TextureStorage::render_target_is_using_hdr(RID p_render_target) const {
  3162. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  3163. ERR_FAIL_NULL_V(rt, false);
  3164. return rt->use_hdr;
  3165. }
  3166. RID TextureStorage::render_target_get_rd_framebuffer(RID p_render_target) {
  3167. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  3168. ERR_FAIL_NULL_V(rt, RID());
  3169. return rt->get_framebuffer();
  3170. }
  3171. RID TextureStorage::render_target_get_rd_texture(RID p_render_target) {
  3172. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  3173. ERR_FAIL_NULL_V(rt, RID());
  3174. if (rt->overridden.color.is_valid()) {
  3175. return rt->overridden.color;
  3176. } else {
  3177. return rt->color;
  3178. }
  3179. }
  3180. RID TextureStorage::render_target_get_rd_texture_slice(RID p_render_target, uint32_t p_layer) {
  3181. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  3182. ERR_FAIL_NULL_V(rt, RID());
  3183. if (rt->view_count == 1) {
  3184. return rt->color;
  3185. } else {
  3186. ERR_FAIL_UNSIGNED_INDEX_V(p_layer, rt->view_count, RID());
  3187. if (rt->color_slices.is_empty()) {
  3188. for (uint32_t v = 0; v < rt->view_count; v++) {
  3189. RID slice = RD::get_singleton()->texture_create_shared_from_slice(RD::TextureView(), rt->color, v, 0);
  3190. rt->color_slices.push_back(slice);
  3191. }
  3192. }
  3193. return rt->color_slices[p_layer];
  3194. }
  3195. }
  3196. RID TextureStorage::render_target_get_rd_texture_msaa(RID p_render_target) {
  3197. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  3198. ERR_FAIL_NULL_V(rt, RID());
  3199. return rt->color_multisample;
  3200. }
  3201. RID TextureStorage::render_target_get_rd_backbuffer(RID p_render_target) {
  3202. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  3203. ERR_FAIL_NULL_V(rt, RID());
  3204. return rt->backbuffer;
  3205. }
  3206. RID TextureStorage::render_target_get_rd_backbuffer_framebuffer(RID p_render_target) {
  3207. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  3208. ERR_FAIL_NULL_V(rt, RID());
  3209. if (!rt->backbuffer.is_valid()) {
  3210. _create_render_target_backbuffer(rt);
  3211. }
  3212. return rt->backbuffer_fb;
  3213. }
  3214. void TextureStorage::render_target_request_clear(RID p_render_target, const Color &p_clear_color) {
  3215. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  3216. ERR_FAIL_NULL(rt);
  3217. rt->clear_requested = true;
  3218. rt->clear_color = p_clear_color;
  3219. }
  3220. bool TextureStorage::render_target_is_clear_requested(RID p_render_target) {
  3221. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  3222. ERR_FAIL_NULL_V(rt, false);
  3223. return rt->clear_requested;
  3224. }
  3225. Color TextureStorage::render_target_get_clear_request_color(RID p_render_target) {
  3226. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  3227. ERR_FAIL_NULL_V(rt, Color());
  3228. return rt->use_hdr ? rt->clear_color.srgb_to_linear() : rt->clear_color;
  3229. }
  3230. void TextureStorage::render_target_disable_clear_request(RID p_render_target) {
  3231. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  3232. ERR_FAIL_NULL(rt);
  3233. rt->clear_requested = false;
  3234. }
  3235. void TextureStorage::render_target_do_clear_request(RID p_render_target) {
  3236. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  3237. ERR_FAIL_NULL(rt);
  3238. if (!rt->clear_requested) {
  3239. return;
  3240. }
  3241. Vector<Color> clear_colors;
  3242. clear_colors.push_back(rt->use_hdr ? rt->clear_color.srgb_to_linear() : rt->clear_color);
  3243. RD::get_singleton()->draw_list_begin(rt->get_framebuffer(), RD::DRAW_CLEAR_COLOR_0, clear_colors);
  3244. RD::get_singleton()->draw_list_end();
  3245. rt->clear_requested = false;
  3246. rt->msaa_needs_resolve = false;
  3247. }
  3248. void TextureStorage::render_target_set_sdf_size_and_scale(RID p_render_target, RS::ViewportSDFOversize p_size, RS::ViewportSDFScale p_scale) {
  3249. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  3250. ERR_FAIL_NULL(rt);
  3251. if (rt->sdf_oversize == p_size && rt->sdf_scale == p_scale) {
  3252. return;
  3253. }
  3254. rt->sdf_oversize = p_size;
  3255. rt->sdf_scale = p_scale;
  3256. _render_target_clear_sdf(rt);
  3257. }
  3258. Rect2i TextureStorage::_render_target_get_sdf_rect(const RenderTarget *rt) const {
  3259. Size2i margin;
  3260. int scale;
  3261. switch (rt->sdf_oversize) {
  3262. case RS::VIEWPORT_SDF_OVERSIZE_100_PERCENT: {
  3263. scale = 100;
  3264. } break;
  3265. case RS::VIEWPORT_SDF_OVERSIZE_120_PERCENT: {
  3266. scale = 120;
  3267. } break;
  3268. case RS::VIEWPORT_SDF_OVERSIZE_150_PERCENT: {
  3269. scale = 150;
  3270. } break;
  3271. case RS::VIEWPORT_SDF_OVERSIZE_200_PERCENT: {
  3272. scale = 200;
  3273. } break;
  3274. default: {
  3275. ERR_PRINT("Invalid viewport SDF oversize, defaulting to 100%.");
  3276. scale = 100;
  3277. } break;
  3278. }
  3279. margin = (rt->size * scale / 100) - rt->size;
  3280. Rect2i r(Vector2i(), rt->size);
  3281. r.position -= margin;
  3282. r.size += margin * 2;
  3283. return r;
  3284. }
  3285. Rect2i TextureStorage::render_target_get_sdf_rect(RID p_render_target) const {
  3286. const RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  3287. ERR_FAIL_NULL_V(rt, Rect2i());
  3288. return _render_target_get_sdf_rect(rt);
  3289. }
  3290. void TextureStorage::render_target_mark_sdf_enabled(RID p_render_target, bool p_enabled) {
  3291. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  3292. ERR_FAIL_NULL(rt);
  3293. rt->sdf_enabled = p_enabled;
  3294. }
  3295. bool TextureStorage::render_target_is_sdf_enabled(RID p_render_target) const {
  3296. const RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  3297. ERR_FAIL_NULL_V(rt, false);
  3298. return rt->sdf_enabled;
  3299. }
  3300. RID TextureStorage::render_target_get_sdf_texture(RID p_render_target) {
  3301. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  3302. ERR_FAIL_NULL_V(rt, RID());
  3303. if (rt->sdf_buffer_read.is_null()) {
  3304. // no texture, create a dummy one for the 2D uniform set
  3305. RD::TextureFormat tformat;
  3306. tformat.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  3307. tformat.width = 4;
  3308. tformat.height = 4;
  3309. tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT;
  3310. tformat.texture_type = RD::TEXTURE_TYPE_2D;
  3311. Vector<uint8_t> pv;
  3312. pv.resize(16 * 4);
  3313. memset(pv.ptrw(), 0, 16 * 4);
  3314. Vector<Vector<uint8_t>> vpv;
  3315. vpv.push_back(pv);
  3316. rt->sdf_buffer_read = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
  3317. }
  3318. return rt->sdf_buffer_read;
  3319. }
  3320. void TextureStorage::_render_target_allocate_sdf(RenderTarget *rt) {
  3321. ERR_FAIL_COND(rt->sdf_buffer_write_fb.is_valid());
  3322. if (rt->sdf_buffer_read.is_valid()) {
  3323. RD::get_singleton()->free(rt->sdf_buffer_read);
  3324. rt->sdf_buffer_read = RID();
  3325. }
  3326. Size2i size = _render_target_get_sdf_rect(rt).size;
  3327. RD::TextureFormat tformat;
  3328. tformat.format = RD::DATA_FORMAT_R8_UNORM;
  3329. tformat.width = size.width;
  3330. tformat.height = size.height;
  3331. tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_STORAGE_BIT | RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT;
  3332. tformat.texture_type = RD::TEXTURE_TYPE_2D;
  3333. rt->sdf_buffer_write = RD::get_singleton()->texture_create(tformat, RD::TextureView());
  3334. {
  3335. Vector<RID> write_fb;
  3336. write_fb.push_back(rt->sdf_buffer_write);
  3337. rt->sdf_buffer_write_fb = RD::get_singleton()->framebuffer_create(write_fb);
  3338. }
  3339. int scale;
  3340. switch (rt->sdf_scale) {
  3341. case RS::VIEWPORT_SDF_SCALE_100_PERCENT: {
  3342. scale = 100;
  3343. } break;
  3344. case RS::VIEWPORT_SDF_SCALE_50_PERCENT: {
  3345. scale = 50;
  3346. } break;
  3347. case RS::VIEWPORT_SDF_SCALE_25_PERCENT: {
  3348. scale = 25;
  3349. } break;
  3350. default: {
  3351. ERR_PRINT("Invalid viewport SDF scale, defaulting to 100%.");
  3352. scale = 100;
  3353. } break;
  3354. }
  3355. rt->process_size = size * scale / 100;
  3356. rt->process_size = rt->process_size.maxi(1);
  3357. tformat.format = RD::DATA_FORMAT_R16G16_SINT;
  3358. tformat.width = rt->process_size.width;
  3359. tformat.height = rt->process_size.height;
  3360. tformat.usage_bits = RD::TEXTURE_USAGE_STORAGE_BIT;
  3361. rt->sdf_buffer_process[0] = RD::get_singleton()->texture_create(tformat, RD::TextureView());
  3362. rt->sdf_buffer_process[1] = RD::get_singleton()->texture_create(tformat, RD::TextureView());
  3363. tformat.format = RD::DATA_FORMAT_R16_SNORM;
  3364. tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_STORAGE_BIT;
  3365. rt->sdf_buffer_read = RD::get_singleton()->texture_create(tformat, RD::TextureView());
  3366. {
  3367. Vector<RD::Uniform> uniforms;
  3368. {
  3369. RD::Uniform u;
  3370. u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
  3371. u.binding = 1;
  3372. u.append_id(rt->sdf_buffer_write);
  3373. uniforms.push_back(u);
  3374. }
  3375. {
  3376. RD::Uniform u;
  3377. u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
  3378. u.binding = 2;
  3379. u.append_id(rt->sdf_buffer_read);
  3380. uniforms.push_back(u);
  3381. }
  3382. {
  3383. RD::Uniform u;
  3384. u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
  3385. u.binding = 3;
  3386. u.append_id(rt->sdf_buffer_process[0]);
  3387. uniforms.push_back(u);
  3388. }
  3389. {
  3390. RD::Uniform u;
  3391. u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
  3392. u.binding = 4;
  3393. u.append_id(rt->sdf_buffer_process[1]);
  3394. uniforms.push_back(u);
  3395. }
  3396. rt->sdf_buffer_process_uniform_sets[0] = RD::get_singleton()->uniform_set_create(uniforms, rt_sdf.shader.version_get_shader(rt_sdf.shader_version, 0), 0);
  3397. RID aux2 = uniforms.write[2].get_id(0);
  3398. RID aux3 = uniforms.write[3].get_id(0);
  3399. uniforms.write[2].set_id(0, aux3);
  3400. uniforms.write[3].set_id(0, aux2);
  3401. rt->sdf_buffer_process_uniform_sets[1] = RD::get_singleton()->uniform_set_create(uniforms, rt_sdf.shader.version_get_shader(rt_sdf.shader_version, 0), 0);
  3402. }
  3403. }
  3404. void TextureStorage::_render_target_clear_sdf(RenderTarget *rt) {
  3405. if (rt->sdf_buffer_read.is_valid()) {
  3406. RD::get_singleton()->free(rt->sdf_buffer_read);
  3407. rt->sdf_buffer_read = RID();
  3408. }
  3409. if (rt->sdf_buffer_write_fb.is_valid()) {
  3410. RD::get_singleton()->free(rt->sdf_buffer_write);
  3411. RD::get_singleton()->free(rt->sdf_buffer_process[0]);
  3412. RD::get_singleton()->free(rt->sdf_buffer_process[1]);
  3413. rt->sdf_buffer_write = RID();
  3414. rt->sdf_buffer_write_fb = RID();
  3415. rt->sdf_buffer_process[0] = RID();
  3416. rt->sdf_buffer_process[1] = RID();
  3417. rt->sdf_buffer_process_uniform_sets[0] = RID();
  3418. rt->sdf_buffer_process_uniform_sets[1] = RID();
  3419. }
  3420. }
  3421. RID TextureStorage::render_target_get_sdf_framebuffer(RID p_render_target) {
  3422. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  3423. ERR_FAIL_NULL_V(rt, RID());
  3424. if (rt->sdf_buffer_write_fb.is_null()) {
  3425. _render_target_allocate_sdf(rt);
  3426. }
  3427. return rt->sdf_buffer_write_fb;
  3428. }
  3429. void TextureStorage::render_target_sdf_process(RID p_render_target) {
  3430. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  3431. ERR_FAIL_NULL(rt);
  3432. ERR_FAIL_COND(rt->sdf_buffer_write_fb.is_null());
  3433. RenderTargetSDF::PushConstant push_constant;
  3434. Rect2i r = _render_target_get_sdf_rect(rt);
  3435. push_constant.size[0] = r.size.width;
  3436. push_constant.size[1] = r.size.height;
  3437. push_constant.stride = 0;
  3438. push_constant.shift = 0;
  3439. push_constant.base_size[0] = r.size.width;
  3440. push_constant.base_size[1] = r.size.height;
  3441. bool shrink = false;
  3442. switch (rt->sdf_scale) {
  3443. case RS::VIEWPORT_SDF_SCALE_50_PERCENT: {
  3444. push_constant.size[0] >>= 1;
  3445. push_constant.size[1] >>= 1;
  3446. push_constant.shift = 1;
  3447. shrink = true;
  3448. } break;
  3449. case RS::VIEWPORT_SDF_SCALE_25_PERCENT: {
  3450. push_constant.size[0] >>= 2;
  3451. push_constant.size[1] >>= 2;
  3452. push_constant.shift = 2;
  3453. shrink = true;
  3454. } break;
  3455. default: {
  3456. };
  3457. }
  3458. RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();
  3459. /* Load */
  3460. RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, rt_sdf.pipelines[shrink ? RenderTargetSDF::SHADER_LOAD_SHRINK : RenderTargetSDF::SHADER_LOAD]);
  3461. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, rt->sdf_buffer_process_uniform_sets[1], 0); //fill [0]
  3462. RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(RenderTargetSDF::PushConstant));
  3463. RD::get_singleton()->compute_list_dispatch_threads(compute_list, push_constant.size[0], push_constant.size[1], 1);
  3464. /* Process */
  3465. int stride = nearest_power_of_2_templated(MAX(push_constant.size[0], push_constant.size[1]) / 2);
  3466. RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, rt_sdf.pipelines[RenderTargetSDF::SHADER_PROCESS]);
  3467. RD::get_singleton()->compute_list_add_barrier(compute_list);
  3468. bool swap = false;
  3469. //jumpflood
  3470. while (stride > 0) {
  3471. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, rt->sdf_buffer_process_uniform_sets[swap ? 1 : 0], 0);
  3472. push_constant.stride = stride;
  3473. RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(RenderTargetSDF::PushConstant));
  3474. RD::get_singleton()->compute_list_dispatch_threads(compute_list, push_constant.size[0], push_constant.size[1], 1);
  3475. stride /= 2;
  3476. swap = !swap;
  3477. RD::get_singleton()->compute_list_add_barrier(compute_list);
  3478. }
  3479. /* Store */
  3480. RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, rt_sdf.pipelines[shrink ? RenderTargetSDF::SHADER_STORE_SHRINK : RenderTargetSDF::SHADER_STORE]);
  3481. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, rt->sdf_buffer_process_uniform_sets[swap ? 1 : 0], 0);
  3482. RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(RenderTargetSDF::PushConstant));
  3483. RD::get_singleton()->compute_list_dispatch_threads(compute_list, push_constant.size[0], push_constant.size[1], 1);
  3484. RD::get_singleton()->compute_list_end();
  3485. }
  3486. void TextureStorage::render_target_copy_to_back_buffer(RID p_render_target, const Rect2i &p_region, bool p_gen_mipmaps) {
  3487. CopyEffects *copy_effects = CopyEffects::get_singleton();
  3488. ERR_FAIL_NULL(copy_effects);
  3489. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  3490. ERR_FAIL_NULL(rt);
  3491. if (!rt->backbuffer.is_valid()) {
  3492. _create_render_target_backbuffer(rt);
  3493. }
  3494. Rect2i region;
  3495. if (p_region == Rect2i()) {
  3496. region.size = rt->size;
  3497. } else {
  3498. region = Rect2i(Size2i(), rt->size).intersection(p_region);
  3499. if (region.size == Size2i()) {
  3500. return; //nothing to do
  3501. }
  3502. }
  3503. // TODO figure out stereo support here
  3504. if (RendererSceneRenderRD::get_singleton()->_render_buffers_can_be_storage()) {
  3505. copy_effects->copy_to_rect(rt->color, rt->backbuffer_mipmap0, region, false, false, false, !rt->use_hdr, true);
  3506. } else {
  3507. Rect2 src_rect = Rect2(region);
  3508. src_rect.position /= Size2(rt->size);
  3509. src_rect.size /= Size2(rt->size);
  3510. copy_effects->copy_to_fb_rect(rt->color, rt->backbuffer_fb, region, false, false, false, false, RID(), false, true, false, false, src_rect);
  3511. }
  3512. if (!p_gen_mipmaps) {
  3513. return;
  3514. }
  3515. RD::get_singleton()->draw_command_begin_label("Gaussian Blur Mipmaps");
  3516. //then mipmap blur
  3517. RID prev_texture = rt->color; //use color, not backbuffer, as bb has mipmaps.
  3518. Size2i texture_size = rt->size;
  3519. for (int i = 0; i < rt->backbuffer_mipmaps.size(); i++) {
  3520. region.position.x >>= 1;
  3521. region.position.y >>= 1;
  3522. region.size = Size2i(region.size.x >> 1, region.size.y >> 1).maxi(1);
  3523. texture_size = Size2i(texture_size.x >> 1, texture_size.y >> 1).maxi(1);
  3524. RID mipmap = rt->backbuffer_mipmaps[i];
  3525. if (RendererSceneRenderRD::get_singleton()->_render_buffers_can_be_storage()) {
  3526. copy_effects->gaussian_blur(prev_texture, mipmap, region, texture_size, !rt->use_hdr);
  3527. } else {
  3528. copy_effects->gaussian_blur_raster(prev_texture, mipmap, region, texture_size);
  3529. }
  3530. prev_texture = mipmap;
  3531. }
  3532. RD::get_singleton()->draw_command_end_label();
  3533. }
  3534. void TextureStorage::render_target_clear_back_buffer(RID p_render_target, const Rect2i &p_region, const Color &p_color) {
  3535. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  3536. ERR_FAIL_NULL(rt);
  3537. CopyEffects *copy_effects = CopyEffects::get_singleton();
  3538. ERR_FAIL_NULL(copy_effects);
  3539. if (!rt->backbuffer.is_valid()) {
  3540. _create_render_target_backbuffer(rt);
  3541. }
  3542. Rect2i region;
  3543. if (p_region == Rect2i()) {
  3544. region.size = rt->size;
  3545. } else {
  3546. region = Rect2i(Size2i(), rt->size).intersection(p_region);
  3547. if (region.size == Size2i()) {
  3548. return; //nothing to do
  3549. }
  3550. }
  3551. // Single texture copy for backbuffer.
  3552. if (RendererSceneRenderRD::get_singleton()->_render_buffers_can_be_storage()) {
  3553. copy_effects->set_color(rt->backbuffer_mipmap0, p_color, region, !rt->use_hdr);
  3554. } else {
  3555. copy_effects->set_color_raster(rt->backbuffer_mipmap0, p_color, region);
  3556. }
  3557. }
  3558. void TextureStorage::render_target_gen_back_buffer_mipmaps(RID p_render_target, const Rect2i &p_region) {
  3559. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  3560. ERR_FAIL_NULL(rt);
  3561. CopyEffects *copy_effects = CopyEffects::get_singleton();
  3562. ERR_FAIL_NULL(copy_effects);
  3563. if (!rt->backbuffer.is_valid()) {
  3564. _create_render_target_backbuffer(rt);
  3565. }
  3566. Rect2i region;
  3567. if (p_region == Rect2i()) {
  3568. region.size = rt->size;
  3569. } else {
  3570. region = Rect2i(Size2i(), rt->size).intersection(p_region);
  3571. if (region.size == Size2i()) {
  3572. return; //nothing to do
  3573. }
  3574. }
  3575. RD::get_singleton()->draw_command_begin_label("Gaussian Blur Mipmaps2");
  3576. //then mipmap blur
  3577. RID prev_texture = rt->backbuffer_mipmap0;
  3578. Size2i texture_size = rt->size;
  3579. for (int i = 0; i < rt->backbuffer_mipmaps.size(); i++) {
  3580. region.position.x >>= 1;
  3581. region.position.y >>= 1;
  3582. region.size = Size2i(region.size.x >> 1, region.size.y >> 1).maxi(1);
  3583. texture_size = Size2i(texture_size.x >> 1, texture_size.y >> 1).maxi(1);
  3584. RID mipmap = rt->backbuffer_mipmaps[i];
  3585. if (RendererSceneRenderRD::get_singleton()->_render_buffers_can_be_storage()) {
  3586. copy_effects->gaussian_blur(prev_texture, mipmap, region, texture_size, !rt->use_hdr);
  3587. } else {
  3588. copy_effects->gaussian_blur_raster(prev_texture, mipmap, region, texture_size);
  3589. }
  3590. prev_texture = mipmap;
  3591. }
  3592. RD::get_singleton()->draw_command_end_label();
  3593. }
  3594. RID TextureStorage::render_target_get_framebuffer_uniform_set(RID p_render_target) {
  3595. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  3596. ERR_FAIL_NULL_V(rt, RID());
  3597. return rt->framebuffer_uniform_set;
  3598. }
  3599. RID TextureStorage::render_target_get_backbuffer_uniform_set(RID p_render_target) {
  3600. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  3601. ERR_FAIL_NULL_V(rt, RID());
  3602. return rt->backbuffer_uniform_set;
  3603. }
  3604. void TextureStorage::render_target_set_framebuffer_uniform_set(RID p_render_target, RID p_uniform_set) {
  3605. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  3606. ERR_FAIL_NULL(rt);
  3607. rt->framebuffer_uniform_set = p_uniform_set;
  3608. }
  3609. void TextureStorage::render_target_set_backbuffer_uniform_set(RID p_render_target, RID p_uniform_set) {
  3610. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  3611. ERR_FAIL_NULL(rt);
  3612. rt->backbuffer_uniform_set = p_uniform_set;
  3613. }
  3614. void TextureStorage::render_target_set_vrs_mode(RID p_render_target, RS::ViewportVRSMode p_mode) {
  3615. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  3616. ERR_FAIL_NULL(rt);
  3617. rt->vrs_mode = p_mode;
  3618. }
  3619. RS::ViewportVRSMode TextureStorage::render_target_get_vrs_mode(RID p_render_target) const {
  3620. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  3621. ERR_FAIL_NULL_V(rt, RS::VIEWPORT_VRS_DISABLED);
  3622. return rt->vrs_mode;
  3623. }
  3624. void TextureStorage::render_target_set_vrs_update_mode(RID p_render_target, RS::ViewportVRSUpdateMode p_mode) {
  3625. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  3626. ERR_FAIL_NULL(rt);
  3627. rt->vrs_update_mode = p_mode;
  3628. }
  3629. RS::ViewportVRSUpdateMode TextureStorage::render_target_get_vrs_update_mode(RID p_render_target) const {
  3630. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  3631. ERR_FAIL_NULL_V(rt, RS::VIEWPORT_VRS_UPDATE_DISABLED);
  3632. return rt->vrs_update_mode;
  3633. }
  3634. void TextureStorage::render_target_set_vrs_texture(RID p_render_target, RID p_texture) {
  3635. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  3636. ERR_FAIL_NULL(rt);
  3637. rt->vrs_texture = p_texture;
  3638. }
  3639. RID TextureStorage::render_target_get_vrs_texture(RID p_render_target) const {
  3640. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  3641. ERR_FAIL_NULL_V(rt, RID());
  3642. return rt->vrs_texture;
  3643. }
  3644. RD::DataFormat TextureStorage::render_target_get_color_format(bool p_use_hdr, bool p_srgb) {
  3645. if (p_use_hdr) {
  3646. return RendererSceneRenderRD::get_singleton()->_render_buffers_get_color_format();
  3647. } else {
  3648. return p_srgb ? RD::DATA_FORMAT_R8G8B8A8_SRGB : RD::DATA_FORMAT_R8G8B8A8_UNORM;
  3649. }
  3650. }
  3651. uint32_t TextureStorage::render_target_get_color_usage_bits(bool p_msaa) {
  3652. if (p_msaa) {
  3653. return RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT;
  3654. } else {
  3655. // FIXME: Storage bit should only be requested when FSR is required.
  3656. return RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT | RD::TEXTURE_USAGE_CAN_COPY_FROM_BIT | RD::TEXTURE_USAGE_STORAGE_BIT;
  3657. }
  3658. }