Godot Engine mirror. #godot #godotengine #gameengine #engine #cpp

Rémi Verschelde 2a9e742c12 Merge pull request #12907 from YeldhamDev/indentation_connection 7 ani în urmă
core 5410662720 Revert this, karroffel makes sense that this should be implemented per language. 7 ani în urmă
doc 9d3f8418ca Removed add/remove interface bindings and added get_interfaces 7 ani în urmă
drivers 4c000a05f6 Do not enable light if atlas size is 0, closes #9335 7 ani în urmă
editor 390e957ba4 Merge pull request #12893 from Chaosus/dupsignals 7 ani în urmă
main 192a4d7de5 Reworked how servers preallocate RIDs, should fix #10970 7 ani în urmă
misc 5bc2cf257b Convert DOS line endings to Unix line endings 7 ani în urmă
modules 2a9e742c12 Merge pull request #12907 from YeldhamDev/indentation_connection 7 ani în urmă
platform 2e3a1caa06 Disable OpenGL warnings unless running with -v, closes #7171 7 ani în urmă
scene 03a080547d Merge pull request #12014 from hi-ogawa/fix-video-playback 7 ani în urmă
servers 03a080547d Merge pull request #12014 from hi-ogawa/fix-video-playback 7 ani în urmă
thirdparty 03a080547d Merge pull request #12014 from hi-ogawa/fix-video-playback 7 ani în urmă
.appveyor.yml 203fed204c CI: Disable MinGW build on Travis and add AppVeyor badge 8 ani în urmă
.clang-format 503c98ead4 Style: Add .clang-format based on LLVM style 8 ani în urmă
.editorconfig 3288ce63d3 Add trim_trailing_whitespace to .editorconfig 8 ani în urmă
.gitattributes 26a0cecdc7 Add .xml to .gitattributes 8 ani în urmă
.gitignore 0dc18ab0d6 Added logs to .gitignore 8 ani în urmă
.travis.yml 37f1bb3298 Travis: Simplify matrix, disable iphone and add X11 tools=no/clang 8 ani în urmă
AUTHORS.md 07ab60a8d7 Update AUTHORS and DONORS with current data 8 ani în urmă
CONTRIBUTING.md a41de1cc55 Formatting an unformatted hyperlink (#12226) 8 ani în urmă
COPYRIGHT.txt 52c0550dd7 Changed Mononoki font to Hack font 8 ani în urmă
DONORS.md 07ab60a8d7 Update AUTHORS and DONORS with current data 8 ani în urmă
ISSUE_TEMPLATE.md d1308d5c5b Update ISSUE_TEMPLATE.md 8 ani în urmă
LICENSE.txt bb6dc76307 Fixed GitHub detection of license in LICENSE.txt file. 8 ani în urmă
LOGO_LICENSE.md c8aea60324 Improve documentation of thirdparty code snippets 8 ani în urmă
README.md 91adb58d3d Add screenshot to the README 8 ani în urmă
SConstruct f6232efed9 Remove leading newline in SConstruct 7 ani în urmă
compat.py a6d53effa5 Fix build with Python 3 on Windows 8 ani în urmă
icon.png 519df0d34d Use new Godot icon consistently everywhere 8 ani în urmă
icon.svg 519df0d34d Use new Godot icon consistently everywhere 8 ani în urmă
logo.png 519df0d34d Use new Godot icon consistently everywhere 8 ani în urmă
logo.svg 519df0d34d Use new Godot icon consistently everywhere 8 ani în urmă
methods.py 79f81b77e2 -Modules can now add custom version info (added it for Mono) 7 ani în urmă
version.py 79f81b77e2 -Modules can now add custom version info (added it for Mono) 7 ani în urmă

README.md

Godot Engine logo

Godot Engine

Homepage: https://godotengine.org

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, Mac OSX, Windows) as well as mobile (Android, iOS) and web-based (HTML5) platforms.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the developers, the best way is to join the #godotengine IRC channel on Freenode.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from within the engine.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more info.

Travis Build Status AppVeyor Build Status Code Triagers Badge