context_gl_win.cpp 7.0 KB

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  1. /*************************************************************************/
  2. /* context_gl_win.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* http://www.godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
  9. /* */
  10. /* Permission is hereby granted, free of charge, to any person obtaining */
  11. /* a copy of this software and associated documentation files (the */
  12. /* "Software"), to deal in the Software without restriction, including */
  13. /* without limitation the rights to use, copy, modify, merge, publish, */
  14. /* distribute, sublicense, and/or sell copies of the Software, and to */
  15. /* permit persons to whom the Software is furnished to do so, subject to */
  16. /* the following conditions: */
  17. /* */
  18. /* The above copyright notice and this permission notice shall be */
  19. /* included in all copies or substantial portions of the Software. */
  20. /* */
  21. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  22. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  23. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  24. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  25. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  26. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  27. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  28. /*************************************************************************/
  29. #if defined(OPENGL_ENABLED) || defined(LEGACYGL_ENABLED) || defined(GLES2_ENABLED)
  30. //
  31. // C++ Implementation: context_gl_x11
  32. //
  33. // Description:
  34. //
  35. //
  36. // Author: Juan Linietsky <[email protected]>, (C) 2008
  37. //
  38. // Copyright: See COPYING file that comes with this distribution
  39. //
  40. //
  41. #define WINVER 0x0500
  42. #include "context_gl_win.h"
  43. //#include "drivers/opengl/glwrapper.h"
  44. //#include "ctxgl_procaddr.h"
  45. #define WGL_CONTEXT_MAJOR_VERSION_ARB 0x2091
  46. #define WGL_CONTEXT_MINOR_VERSION_ARB 0x2092
  47. #define WGL_CONTEXT_FLAGS_ARB 0x2094
  48. #define WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x00000002
  49. typedef HGLRC (APIENTRY* PFNWGLCREATECONTEXTATTRIBSARBPROC)(HDC, HGLRC, const int*);
  50. void ContextGL_Win::release_current() {
  51. wglMakeCurrent(hDC,NULL);
  52. }
  53. void ContextGL_Win::make_current() {
  54. wglMakeCurrent(hDC,hRC);
  55. }
  56. int ContextGL_Win::get_window_width() {
  57. return OS::get_singleton()->get_video_mode().width;
  58. }
  59. int ContextGL_Win::get_window_height() {
  60. return OS::get_singleton()->get_video_mode().height;
  61. }
  62. void ContextGL_Win::swap_buffers() {
  63. SwapBuffers(hDC);
  64. }
  65. /*
  66. static GLWrapperFuncPtr wrapper_get_proc_address(const char* p_function) {
  67. print_line(String()+"getting proc of: "+p_function);
  68. GLWrapperFuncPtr func=(GLWrapperFuncPtr)get_gl_proc_address(p_function);
  69. if (!func) {
  70. print_line("Couldn't find function: "+String(p_function));
  71. print_line("error: "+itos(GetLastError()));
  72. }
  73. return func;
  74. }
  75. */
  76. void ContextGL_Win::set_use_vsync(bool p_use) {
  77. if (wglSwapIntervalEXT) {
  78. wglSwapIntervalEXT(p_use?1:0);
  79. }
  80. use_vsync=p_use;
  81. }
  82. bool ContextGL_Win::is_using_vsync() const {
  83. return use_vsync;
  84. }
  85. #define _WGL_CONTEXT_DEBUG_BIT_ARB 0x0001
  86. Error ContextGL_Win::initialize() {
  87. static PIXELFORMATDESCRIPTOR pfd= {
  88. sizeof(PIXELFORMATDESCRIPTOR), // Size Of This Pixel Format Descriptor
  89. 1,
  90. PFD_DRAW_TO_WINDOW | // Format Must Support Window
  91. PFD_SUPPORT_OPENGL | // Format Must Support OpenGL
  92. PFD_DOUBLEBUFFER,
  93. PFD_TYPE_RGBA,
  94. 24,
  95. 0, 0, 0, 0, 0, 0, // Color Bits Ignored
  96. 0,// No Alpha Buffer
  97. 0,// Shift Bit Ignored
  98. 0,// No Accumulation Buffer
  99. 0, 0, 0, 0,// Accumulation Bits Ignored
  100. 24,// 24Bit Z-Buffer (Depth Buffer)
  101. 0,// No Stencil Buffer
  102. 0,// No Auxiliary Buffer
  103. PFD_MAIN_PLANE, // Main Drawing Layer
  104. 0,// Reserved
  105. 0, 0, 0 // Layer Masks Ignored
  106. };
  107. if (!(hDC=GetDC(hWnd))) {
  108. MessageBox(NULL,"Can't Create A GL Device Context.","ERROR",MB_OK|MB_ICONEXCLAMATION);
  109. return ERR_CANT_CREATE; // Return FALSE
  110. }
  111. if (!(pixel_format=ChoosePixelFormat(hDC,&pfd))) // Did Windows Find A Matching Pixel Format?
  112. {
  113. MessageBox(NULL,"Can't Find A Suitable pixel_format.","ERROR",MB_OK|MB_ICONEXCLAMATION);
  114. return ERR_CANT_CREATE; // Return FALSE
  115. }
  116. if(!SetPixelFormat(hDC,pixel_format,&pfd)) // Are We Able To Set The Pixel Format?
  117. {
  118. MessageBox(NULL,"Can't Set The pixel_format.","ERROR",MB_OK|MB_ICONEXCLAMATION);
  119. return ERR_CANT_CREATE; // Return FALSE
  120. }
  121. if (!(hRC=wglCreateContext(hDC))) // Are We Able To Get A Rendering Context?
  122. {
  123. MessageBox(NULL,"Can't Create A Temporary GL Rendering Context.","ERROR",MB_OK|MB_ICONEXCLAMATION);
  124. return ERR_CANT_CREATE; // Return FALSE
  125. }
  126. wglMakeCurrent(hDC,hRC);
  127. if (opengl_3_context) {
  128. int attribs[] = {
  129. WGL_CONTEXT_MAJOR_VERSION_ARB, 3,//we want a 3.3 context
  130. WGL_CONTEXT_MINOR_VERSION_ARB, 3,
  131. //and it shall be forward compatible so that we can only use up to date functionality
  132. WGL_CONTEXT_FLAGS_ARB, WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB|_WGL_CONTEXT_DEBUG_BIT_ARB,
  133. 0}; //zero indicates the end of the array
  134. PFNWGLCREATECONTEXTATTRIBSARBPROC wglCreateContextAttribsARB = NULL; //pointer to the method
  135. wglCreateContextAttribsARB = (PFNWGLCREATECONTEXTATTRIBSARBPROC) wglGetProcAddress("wglCreateContextAttribsARB");
  136. if(wglCreateContextAttribsARB == NULL) //OpenGL 3.0 is not supported
  137. {
  138. MessageBox(NULL,"Cannot get Proc Adress for CreateContextAttribs", "ERROR",MB_OK|MB_ICONEXCLAMATION);
  139. wglDeleteContext(hRC);
  140. return ERR_CANT_CREATE;
  141. }
  142. HGLRC new_hRC;
  143. if (!(new_hRC=wglCreateContextAttribsARB(hDC,0, attribs)))
  144. {
  145. wglDeleteContext(hRC);
  146. MessageBox(NULL,"Can't Create An OpenGL 3.3 Rendering Context.","ERROR",MB_OK|MB_ICONEXCLAMATION);
  147. return ERR_CANT_CREATE; // Return false
  148. }
  149. wglMakeCurrent(hDC,NULL);
  150. wglDeleteContext(hRC);
  151. hRC=new_hRC;
  152. if (!wglMakeCurrent(hDC,hRC)) // Try To Activate The Rendering Context
  153. {
  154. MessageBox(NULL,"Can't Activate The GL 3.3 Rendering Context.","ERROR",MB_OK|MB_ICONEXCLAMATION);
  155. return ERR_CANT_CREATE; // Return FALSE
  156. }
  157. printf("Activated GL 3.3 context");
  158. }
  159. wglSwapIntervalEXT = (PFNWGLSWAPINTERVALEXTPROC) wglGetProcAddress ("wglSwapIntervalEXT");
  160. // glWrapperInit(wrapper_get_proc_address);
  161. return OK;
  162. }
  163. ContextGL_Win::ContextGL_Win(HWND hwnd,bool p_opengl_3_context) {
  164. opengl_3_context=p_opengl_3_context;
  165. hWnd=hwnd;
  166. use_vsync=false;
  167. }
  168. ContextGL_Win::~ContextGL_Win() {
  169. }
  170. #endif