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- /**************************************************************************/
- /* rendering_device_driver_vulkan.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef RENDERING_DEVICE_DRIVER_VULKAN_H
- #define RENDERING_DEVICE_DRIVER_VULKAN_H
- #include "core/templates/hash_map.h"
- #include "core/templates/paged_allocator.h"
- #include "drivers/vulkan/rendering_context_driver_vulkan.h"
- #include "servers/rendering/rendering_device_driver.h"
- #ifdef DEBUG_ENABLED
- #ifndef _MSC_VER
- #define _DEBUG
- #endif
- #endif
- #include "thirdparty/vulkan/vk_mem_alloc.h"
- #include "drivers/vulkan/godot_vulkan.h"
- // Design principles:
- // - Vulkan structs are zero-initialized and fields not requiring a non-zero value are omitted (except in cases where expresivity reasons apply).
- class RenderingDeviceDriverVulkan : public RenderingDeviceDriver {
- /*****************/
- /**** GENERIC ****/
- /*****************/
- struct CommandQueue;
- struct SwapChain;
- struct Queue {
- VkQueue queue = VK_NULL_HANDLE;
- uint32_t virtual_count = 0;
- BinaryMutex submit_mutex;
- };
- struct SubgroupCapabilities {
- uint32_t size = 0;
- uint32_t min_size = 0;
- uint32_t max_size = 0;
- VkShaderStageFlags supported_stages = 0;
- VkSubgroupFeatureFlags supported_operations = 0;
- VkBool32 quad_operations_in_all_stages = false;
- bool size_control_is_supported = false;
- uint32_t supported_stages_flags_rd() const;
- String supported_stages_desc() const;
- uint32_t supported_operations_flags_rd() const;
- String supported_operations_desc() const;
- };
- struct VRSCapabilities {
- bool pipeline_vrs_supported = false; // We can specify our fragment rate on a pipeline level.
- bool primitive_vrs_supported = false; // We can specify our fragment rate on each drawcall.
- bool attachment_vrs_supported = false; // We can provide a density map attachment on our framebuffer.
- Size2i min_texel_size;
- Size2i max_texel_size;
- Size2i max_fragment_size;
- Size2i texel_size; // The texel size we'll use
- };
- struct ShaderCapabilities {
- bool shader_float16_is_supported = false;
- bool shader_int8_is_supported = false;
- };
- struct StorageBufferCapabilities {
- bool storage_buffer_16_bit_access_is_supported = false;
- bool uniform_and_storage_buffer_16_bit_access_is_supported = false;
- bool storage_push_constant_16_is_supported = false;
- bool storage_input_output_16 = false;
- };
- struct DeviceFunctions {
- PFN_vkCreateSwapchainKHR CreateSwapchainKHR = nullptr;
- PFN_vkDestroySwapchainKHR DestroySwapchainKHR = nullptr;
- PFN_vkGetSwapchainImagesKHR GetSwapchainImagesKHR = nullptr;
- PFN_vkAcquireNextImageKHR AcquireNextImageKHR = nullptr;
- PFN_vkQueuePresentKHR QueuePresentKHR = nullptr;
- PFN_vkCreateRenderPass2KHR CreateRenderPass2KHR = nullptr;
- // Debug marker extensions.
- PFN_vkCmdDebugMarkerBeginEXT CmdDebugMarkerBeginEXT = nullptr;
- PFN_vkCmdDebugMarkerEndEXT CmdDebugMarkerEndEXT = nullptr;
- PFN_vkCmdDebugMarkerInsertEXT CmdDebugMarkerInsertEXT = nullptr;
- PFN_vkDebugMarkerSetObjectNameEXT DebugMarkerSetObjectNameEXT = nullptr;
- // Debug device fault.
- PFN_vkGetDeviceFaultInfoEXT GetDeviceFaultInfoEXT = nullptr;
- };
- // Debug marker extensions.
- VkDebugReportObjectTypeEXT _convert_to_debug_report_objectType(VkObjectType p_object_type);
- VkDevice vk_device = VK_NULL_HANDLE;
- RenderingContextDriverVulkan *context_driver = nullptr;
- RenderingContextDriver::Device context_device = {};
- uint32_t frame_count = 1;
- VkPhysicalDevice physical_device = VK_NULL_HANDLE;
- VkPhysicalDeviceProperties physical_device_properties = {};
- VkPhysicalDeviceFeatures physical_device_features = {};
- VkPhysicalDeviceFeatures requested_device_features = {};
- HashMap<CharString, bool> requested_device_extensions;
- HashSet<CharString> enabled_device_extension_names;
- TightLocalVector<TightLocalVector<Queue>> queue_families;
- TightLocalVector<VkQueueFamilyProperties> queue_family_properties;
- RDD::Capabilities device_capabilities;
- SubgroupCapabilities subgroup_capabilities;
- MultiviewCapabilities multiview_capabilities;
- VRSCapabilities vrs_capabilities;
- ShaderCapabilities shader_capabilities;
- StorageBufferCapabilities storage_buffer_capabilities;
- bool pipeline_cache_control_support = false;
- bool device_fault_support = false;
- #if defined(VK_TRACK_DEVICE_MEMORY)
- bool device_memory_report_support = false;
- #endif
- #if defined(SWAPPY_FRAME_PACING_ENABLED)
- // Swappy frame pacer for Android.
- bool swappy_frame_pacer_enable = false;
- uint8_t swappy_mode = 2; // See default value for display/window/frame_pacing/android/swappy_mode.
- #endif
- DeviceFunctions device_functions;
- void _register_requested_device_extension(const CharString &p_extension_name, bool p_required);
- Error _initialize_device_extensions();
- Error _check_device_features();
- Error _check_device_capabilities();
- Error _add_queue_create_info(LocalVector<VkDeviceQueueCreateInfo> &r_queue_create_info);
- Error _initialize_device(const LocalVector<VkDeviceQueueCreateInfo> &p_queue_create_info);
- Error _initialize_allocator();
- Error _initialize_pipeline_cache();
- VkResult _create_render_pass(VkDevice p_device, const VkRenderPassCreateInfo2 *p_create_info, const VkAllocationCallbacks *p_allocator, VkRenderPass *p_render_pass);
- bool _release_image_semaphore(CommandQueue *p_command_queue, uint32_t p_semaphore_index, bool p_release_on_swap_chain);
- bool _recreate_image_semaphore(CommandQueue *p_command_queue, uint32_t p_semaphore_index, bool p_release_on_swap_chain);
- void _set_object_name(VkObjectType p_object_type, uint64_t p_object_handle, String p_object_name);
- public:
- Error initialize(uint32_t p_device_index, uint32_t p_frame_count) override final;
- private:
- /****************/
- /**** MEMORY ****/
- /****************/
- VmaAllocator allocator = nullptr;
- HashMap<uint32_t, VmaPool> small_allocs_pools;
- VmaPool _find_or_create_small_allocs_pool(uint32_t p_mem_type_index);
- private:
- #if defined(DEBUG_ENABLED) || defined(DEV_ENABLED)
- // It's a circular buffer.
- BufferID breadcrumb_buffer;
- uint32_t breadcrumb_offset = 0u;
- uint32_t breadcrumb_id = 0u;
- #endif
- public:
- /*****************/
- /**** BUFFERS ****/
- /*****************/
- struct BufferInfo {
- VkBuffer vk_buffer = VK_NULL_HANDLE;
- struct {
- VmaAllocation handle = nullptr;
- uint64_t size = UINT64_MAX;
- } allocation;
- uint64_t size = 0;
- VkBufferView vk_view = VK_NULL_HANDLE; // For texel buffers.
- };
- virtual BufferID buffer_create(uint64_t p_size, BitField<BufferUsageBits> p_usage, MemoryAllocationType p_allocation_type) override final;
- virtual bool buffer_set_texel_format(BufferID p_buffer, DataFormat p_format) override final;
- virtual void buffer_free(BufferID p_buffer) override final;
- virtual uint64_t buffer_get_allocation_size(BufferID p_buffer) override final;
- virtual uint8_t *buffer_map(BufferID p_buffer) override final;
- virtual void buffer_unmap(BufferID p_buffer) override final;
- /*****************/
- /**** TEXTURE ****/
- /*****************/
- struct TextureInfo {
- VkImage vk_image = VK_NULL_HANDLE;
- VkImageView vk_view = VK_NULL_HANDLE;
- DataFormat rd_format = DATA_FORMAT_MAX;
- VkImageCreateInfo vk_create_info = {};
- VkImageViewCreateInfo vk_view_create_info = {};
- struct {
- VmaAllocation handle = nullptr;
- VmaAllocationInfo info = {};
- } allocation; // All 0/null if just a view.
- #ifdef DEBUG_ENABLED
- bool created_from_extension = false;
- #endif
- };
- VkSampleCountFlagBits _ensure_supported_sample_count(TextureSamples p_requested_sample_count);
- public:
- virtual TextureID texture_create(const TextureFormat &p_format, const TextureView &p_view) override final;
- virtual TextureID texture_create_from_extension(uint64_t p_native_texture, TextureType p_type, DataFormat p_format, uint32_t p_array_layers, bool p_depth_stencil) override final;
- virtual TextureID texture_create_shared(TextureID p_original_texture, const TextureView &p_view) override final;
- virtual TextureID texture_create_shared_from_slice(TextureID p_original_texture, const TextureView &p_view, TextureSliceType p_slice_type, uint32_t p_layer, uint32_t p_layers, uint32_t p_mipmap, uint32_t p_mipmaps) override final;
- virtual void texture_free(TextureID p_texture) override final;
- virtual uint64_t texture_get_allocation_size(TextureID p_texture) override final;
- virtual void texture_get_copyable_layout(TextureID p_texture, const TextureSubresource &p_subresource, TextureCopyableLayout *r_layout) override final;
- virtual uint8_t *texture_map(TextureID p_texture, const TextureSubresource &p_subresource) override final;
- virtual void texture_unmap(TextureID p_texture) override final;
- virtual BitField<TextureUsageBits> texture_get_usages_supported_by_format(DataFormat p_format, bool p_cpu_readable) override final;
- virtual bool texture_can_make_shared_with_format(TextureID p_texture, DataFormat p_format, bool &r_raw_reinterpretation) override final;
- /*****************/
- /**** SAMPLER ****/
- /*****************/
- public:
- virtual SamplerID sampler_create(const SamplerState &p_state) final override;
- virtual void sampler_free(SamplerID p_sampler) final override;
- virtual bool sampler_is_format_supported_for_filter(DataFormat p_format, SamplerFilter p_filter) override final;
- /**********************/
- /**** VERTEX ARRAY ****/
- /**********************/
- private:
- struct VertexFormatInfo {
- TightLocalVector<VkVertexInputBindingDescription> vk_bindings;
- TightLocalVector<VkVertexInputAttributeDescription> vk_attributes;
- VkPipelineVertexInputStateCreateInfo vk_create_info = {};
- };
- public:
- virtual VertexFormatID vertex_format_create(VectorView<VertexAttribute> p_vertex_attribs) override final;
- virtual void vertex_format_free(VertexFormatID p_vertex_format) override final;
- /******************/
- /**** BARRIERS ****/
- /******************/
- virtual void command_pipeline_barrier(
- CommandBufferID p_cmd_buffer,
- BitField<PipelineStageBits> p_src_stages,
- BitField<PipelineStageBits> p_dst_stages,
- VectorView<MemoryBarrier> p_memory_barriers,
- VectorView<BufferBarrier> p_buffer_barriers,
- VectorView<TextureBarrier> p_texture_barriers) override final;
- /****************/
- /**** FENCES ****/
- /****************/
- private:
- struct Fence {
- VkFence vk_fence = VK_NULL_HANDLE;
- CommandQueue *queue_signaled_from = nullptr;
- };
- public:
- virtual FenceID fence_create() override final;
- virtual Error fence_wait(FenceID p_fence) override final;
- virtual void fence_free(FenceID p_fence) override final;
- /********************/
- /**** SEMAPHORES ****/
- /********************/
- virtual SemaphoreID semaphore_create() override final;
- virtual void semaphore_free(SemaphoreID p_semaphore) override final;
- /******************/
- /**** COMMANDS ****/
- /******************/
- // ----- QUEUE FAMILY -----
- virtual CommandQueueFamilyID command_queue_family_get(BitField<CommandQueueFamilyBits> p_cmd_queue_family_bits, RenderingContextDriver::SurfaceID p_surface = 0) override final;
- // ----- QUEUE -----
- private:
- struct CommandQueue {
- LocalVector<VkSemaphore> present_semaphores;
- LocalVector<VkSemaphore> image_semaphores;
- LocalVector<SwapChain *> image_semaphores_swap_chains;
- LocalVector<uint32_t> pending_semaphores_for_execute;
- LocalVector<uint32_t> pending_semaphores_for_fence;
- LocalVector<uint32_t> free_image_semaphores;
- LocalVector<Pair<Fence *, uint32_t>> image_semaphores_for_fences;
- uint32_t queue_family = 0;
- uint32_t queue_index = 0;
- uint32_t present_semaphore_index = 0;
- };
- public:
- virtual CommandQueueID command_queue_create(CommandQueueFamilyID p_cmd_queue_family, bool p_identify_as_main_queue = false) override final;
- virtual Error command_queue_execute_and_present(CommandQueueID p_cmd_queue, VectorView<SemaphoreID> p_wait_semaphores, VectorView<CommandBufferID> p_cmd_buffers, VectorView<SemaphoreID> p_cmd_semaphores, FenceID p_cmd_fence, VectorView<SwapChainID> p_swap_chains) override final;
- virtual void command_queue_free(CommandQueueID p_cmd_queue) override final;
- private:
- // ----- POOL -----
- struct CommandPool {
- VkCommandPool vk_command_pool = VK_NULL_HANDLE;
- CommandBufferType buffer_type = COMMAND_BUFFER_TYPE_PRIMARY;
- };
- public:
- virtual CommandPoolID command_pool_create(CommandQueueFamilyID p_cmd_queue_family, CommandBufferType p_cmd_buffer_type) override final;
- virtual void command_pool_free(CommandPoolID p_cmd_pool) override final;
- // ----- BUFFER -----
- virtual CommandBufferID command_buffer_create(CommandPoolID p_cmd_pool) override final;
- virtual bool command_buffer_begin(CommandBufferID p_cmd_buffer) override final;
- virtual bool command_buffer_begin_secondary(CommandBufferID p_cmd_buffer, RenderPassID p_render_pass, uint32_t p_subpass, FramebufferID p_framebuffer) override final;
- virtual void command_buffer_end(CommandBufferID p_cmd_buffer) override final;
- virtual void command_buffer_execute_secondary(CommandBufferID p_cmd_buffer, VectorView<CommandBufferID> p_secondary_cmd_buffers) override final;
- /********************/
- /**** SWAP CHAIN ****/
- /********************/
- private:
- struct SwapChain {
- VkSwapchainKHR vk_swapchain = VK_NULL_HANDLE;
- RenderingContextDriver::SurfaceID surface = RenderingContextDriver::SurfaceID();
- VkFormat format = VK_FORMAT_UNDEFINED;
- VkColorSpaceKHR color_space = VK_COLOR_SPACE_SRGB_NONLINEAR_KHR;
- TightLocalVector<VkImage> images;
- TightLocalVector<VkImageView> image_views;
- TightLocalVector<FramebufferID> framebuffers;
- LocalVector<CommandQueue *> command_queues_acquired;
- LocalVector<uint32_t> command_queues_acquired_semaphores;
- RenderPassID render_pass;
- int pre_transform_rotation_degrees = 0;
- uint32_t image_index = 0;
- #ifdef ANDROID_ENABLED
- uint64_t refresh_duration = 0;
- #endif
- };
- void _swap_chain_release(SwapChain *p_swap_chain);
- VkExtent2D native_display_size;
- public:
- virtual SwapChainID swap_chain_create(RenderingContextDriver::SurfaceID p_surface) override final;
- virtual Error swap_chain_resize(CommandQueueID p_cmd_queue, SwapChainID p_swap_chain, uint32_t p_desired_framebuffer_count) override final;
- virtual FramebufferID swap_chain_acquire_framebuffer(CommandQueueID p_cmd_queue, SwapChainID p_swap_chain, bool &r_resize_required) override final;
- virtual RenderPassID swap_chain_get_render_pass(SwapChainID p_swap_chain) override final;
- virtual int swap_chain_get_pre_rotation_degrees(SwapChainID p_swap_chain) override final;
- virtual DataFormat swap_chain_get_format(SwapChainID p_swap_chain) override final;
- virtual void swap_chain_set_max_fps(SwapChainID p_swap_chain, int p_max_fps) override final;
- virtual void swap_chain_free(SwapChainID p_swap_chain) override final;
- /*********************/
- /**** FRAMEBUFFER ****/
- /*********************/
- struct Framebuffer {
- VkFramebuffer vk_framebuffer = VK_NULL_HANDLE;
- // Only filled in by a framebuffer created by a swap chain. Unused otherwise.
- VkImage swap_chain_image = VK_NULL_HANDLE;
- VkImageSubresourceRange swap_chain_image_subresource_range = {};
- bool swap_chain_acquired = false;
- };
- virtual FramebufferID framebuffer_create(RenderPassID p_render_pass, VectorView<TextureID> p_attachments, uint32_t p_width, uint32_t p_height) override final;
- virtual void framebuffer_free(FramebufferID p_framebuffer) override final;
- /****************/
- /**** SHADER ****/
- /****************/
- private:
- struct ShaderBinary {
- // Version 1: initial.
- // Version 2: Added shader name.
- // Version 3: Added writable.
- // Version 4: 64-bit vertex input mask.
- static const uint32_t VERSION = 4;
- struct DataBinding {
- uint32_t type = 0;
- uint32_t binding = 0;
- uint32_t stages = 0;
- uint32_t length = 0; // Size of arrays (in total elements), or UBOs (in bytes * total elements).
- uint32_t writable = 0;
- };
- struct SpecializationConstant {
- uint32_t type = 0;
- uint32_t constant_id = 0;
- uint32_t int_value = 0;
- uint32_t stage_flags = 0;
- };
- struct Data {
- uint64_t vertex_input_mask = 0;
- uint32_t fragment_output_mask = 0;
- uint32_t specialization_constants_count = 0;
- uint32_t is_compute = 0;
- uint32_t compute_local_size[3] = {};
- uint32_t set_count = 0;
- uint32_t push_constant_size = 0;
- uint32_t vk_push_constant_stages_mask = 0;
- uint32_t stage_count = 0;
- uint32_t shader_name_len = 0;
- };
- };
- struct ShaderInfo {
- VkShaderStageFlags vk_push_constant_stages = 0;
- TightLocalVector<VkPipelineShaderStageCreateInfo> vk_stages_create_info;
- TightLocalVector<VkDescriptorSetLayout> vk_descriptor_set_layouts;
- VkPipelineLayout vk_pipeline_layout = VK_NULL_HANDLE;
- };
- public:
- virtual String shader_get_binary_cache_key() override final;
- virtual Vector<uint8_t> shader_compile_binary_from_spirv(VectorView<ShaderStageSPIRVData> p_spirv, const String &p_shader_name) override final;
- virtual ShaderID shader_create_from_bytecode(const Vector<uint8_t> &p_shader_binary, ShaderDescription &r_shader_desc, String &r_name) override final;
- virtual void shader_free(ShaderID p_shader) override final;
- virtual void shader_destroy_modules(ShaderID p_shader) override final;
- /*********************/
- /**** UNIFORM SET ****/
- /*********************/
- // Descriptor sets require allocation from a pool.
- // The documentation on how to use pools properly
- // is scarce, and the documentation is strange.
- //
- // Basically, you can mix and match pools as you
- // like, but you'll run into fragmentation issues.
- // Because of this, the recommended approach is to
- // create a pool for every descriptor set type, as
- // this prevents fragmentation.
- //
- // This is implemented here as a having a list of
- // pools (each can contain up to 64 sets) for each
- // set layout. The amount of sets for each type
- // is used as the key.
- private:
- static const uint32_t MAX_UNIFORM_POOL_ELEMENT = 65535;
- struct DescriptorSetPoolKey {
- uint16_t uniform_type[UNIFORM_TYPE_MAX] = {};
- bool operator<(const DescriptorSetPoolKey &p_other) const {
- return memcmp(uniform_type, p_other.uniform_type, sizeof(uniform_type)) < 0;
- }
- };
- using DescriptorSetPools = RBMap<DescriptorSetPoolKey, HashMap<VkDescriptorPool, uint32_t>>;
- DescriptorSetPools descriptor_set_pools;
- uint32_t max_descriptor_sets_per_pool = 0;
- VkDescriptorPool _descriptor_set_pool_find_or_create(const DescriptorSetPoolKey &p_key, DescriptorSetPools::Iterator *r_pool_sets_it);
- void _descriptor_set_pool_unreference(DescriptorSetPools::Iterator p_pool_sets_it, VkDescriptorPool p_vk_descriptor_pool);
- struct UniformSetInfo {
- VkDescriptorSet vk_descriptor_set = VK_NULL_HANDLE;
- VkDescriptorPool vk_descriptor_pool = VK_NULL_HANDLE;
- DescriptorSetPools::Iterator pool_sets_it = {};
- };
- public:
- virtual UniformSetID uniform_set_create(VectorView<BoundUniform> p_uniforms, ShaderID p_shader, uint32_t p_set_index) override final;
- virtual void uniform_set_free(UniformSetID p_uniform_set) override final;
- // ----- COMMANDS -----
- virtual void command_uniform_set_prepare_for_use(CommandBufferID p_cmd_buffer, UniformSetID p_uniform_set, ShaderID p_shader, uint32_t p_set_index) override final;
- /******************/
- /**** TRANSFER ****/
- /******************/
- virtual void command_clear_buffer(CommandBufferID p_cmd_buffer, BufferID p_buffer, uint64_t p_offset, uint64_t p_size) override final;
- virtual void command_copy_buffer(CommandBufferID p_cmd_buffer, BufferID p_src_buffer, BufferID p_dst_buffer, VectorView<BufferCopyRegion> p_regions) override final;
- virtual void command_copy_texture(CommandBufferID p_cmd_buffer, TextureID p_src_texture, TextureLayout p_src_texture_layout, TextureID p_dst_texture, TextureLayout p_dst_texture_layout, VectorView<TextureCopyRegion> p_regions) override final;
- virtual void command_resolve_texture(CommandBufferID p_cmd_buffer, TextureID p_src_texture, TextureLayout p_src_texture_layout, uint32_t p_src_layer, uint32_t p_src_mipmap, TextureID p_dst_texture, TextureLayout p_dst_texture_layout, uint32_t p_dst_layer, uint32_t p_dst_mipmap) override final;
- virtual void command_clear_color_texture(CommandBufferID p_cmd_buffer, TextureID p_texture, TextureLayout p_texture_layout, const Color &p_color, const TextureSubresourceRange &p_subresources) override final;
- virtual void command_copy_buffer_to_texture(CommandBufferID p_cmd_buffer, BufferID p_src_buffer, TextureID p_dst_texture, TextureLayout p_dst_texture_layout, VectorView<BufferTextureCopyRegion> p_regions) override final;
- virtual void command_copy_texture_to_buffer(CommandBufferID p_cmd_buffer, TextureID p_src_texture, TextureLayout p_src_texture_layout, BufferID p_dst_buffer, VectorView<BufferTextureCopyRegion> p_regions) override final;
- /******************/
- /**** PIPELINE ****/
- /******************/
- private:
- struct PipelineCacheHeader {
- uint32_t magic = 0;
- uint32_t data_size = 0;
- uint64_t data_hash = 0;
- uint32_t vendor_id = 0;
- uint32_t device_id = 0;
- uint32_t driver_version = 0;
- uint8_t uuid[VK_UUID_SIZE] = {};
- uint8_t driver_abi = 0;
- };
- struct PipelineCache {
- String file_path;
- size_t current_size = 0;
- Vector<uint8_t> buffer; // Header then data.
- VkPipelineCache vk_cache = VK_NULL_HANDLE;
- };
- static int caching_instance_count;
- PipelineCache pipelines_cache;
- String pipeline_cache_id;
- HashMap<uint64_t, bool> has_comp_alpha;
- public:
- virtual void pipeline_free(PipelineID p_pipeline) override final;
- // ----- BINDING -----
- virtual void command_bind_push_constants(CommandBufferID p_cmd_buffer, ShaderID p_shader, uint32_t p_first_index, VectorView<uint32_t> p_data) override final;
- // ----- CACHE -----
- virtual bool pipeline_cache_create(const Vector<uint8_t> &p_data) override final;
- virtual void pipeline_cache_free() override final;
- virtual size_t pipeline_cache_query_size() override final;
- virtual Vector<uint8_t> pipeline_cache_serialize() override final;
- /*******************/
- /**** RENDERING ****/
- /*******************/
- // ----- SUBPASS -----
- virtual RenderPassID render_pass_create(VectorView<Attachment> p_attachments, VectorView<Subpass> p_subpasses, VectorView<SubpassDependency> p_subpass_dependencies, uint32_t p_view_count) override final;
- virtual void render_pass_free(RenderPassID p_render_pass) override final;
- // ----- COMMANDS -----
- virtual void command_begin_render_pass(CommandBufferID p_cmd_buffer, RenderPassID p_render_pass, FramebufferID p_framebuffer, CommandBufferType p_cmd_buffer_type, const Rect2i &p_rect, VectorView<RenderPassClearValue> p_clear_values) override final;
- virtual void command_end_render_pass(CommandBufferID p_cmd_buffer) override final;
- virtual void command_next_render_subpass(CommandBufferID p_cmd_buffer, CommandBufferType p_cmd_buffer_type) override final;
- virtual void command_render_set_viewport(CommandBufferID p_cmd_buffer, VectorView<Rect2i> p_viewports) override final;
- virtual void command_render_set_scissor(CommandBufferID p_cmd_buffer, VectorView<Rect2i> p_scissors) override final;
- virtual void command_render_clear_attachments(CommandBufferID p_cmd_buffer, VectorView<AttachmentClear> p_attachment_clears, VectorView<Rect2i> p_rects) override final;
- // Binding.
- virtual void command_bind_render_pipeline(CommandBufferID p_cmd_buffer, PipelineID p_pipeline) override final;
- virtual void command_bind_render_uniform_set(CommandBufferID p_cmd_buffer, UniformSetID p_uniform_set, ShaderID p_shader, uint32_t p_set_index) override final;
- // Drawing.
- virtual void command_render_draw(CommandBufferID p_cmd_buffer, uint32_t p_vertex_count, uint32_t p_instance_count, uint32_t p_base_vertex, uint32_t p_first_instance) override final;
- virtual void command_render_draw_indexed(CommandBufferID p_cmd_buffer, uint32_t p_index_count, uint32_t p_instance_count, uint32_t p_first_index, int32_t p_vertex_offset, uint32_t p_first_instance) override final;
- virtual void command_render_draw_indexed_indirect(CommandBufferID p_cmd_buffer, BufferID p_indirect_buffer, uint64_t p_offset, uint32_t p_draw_count, uint32_t p_stride) override final;
- virtual void command_render_draw_indexed_indirect_count(CommandBufferID p_cmd_buffer, BufferID p_indirect_buffer, uint64_t p_offset, BufferID p_count_buffer, uint64_t p_count_buffer_offset, uint32_t p_max_draw_count, uint32_t p_stride) override final;
- virtual void command_render_draw_indirect(CommandBufferID p_cmd_buffer, BufferID p_indirect_buffer, uint64_t p_offset, uint32_t p_draw_count, uint32_t p_stride) override final;
- virtual void command_render_draw_indirect_count(CommandBufferID p_cmd_buffer, BufferID p_indirect_buffer, uint64_t p_offset, BufferID p_count_buffer, uint64_t p_count_buffer_offset, uint32_t p_max_draw_count, uint32_t p_stride) override final;
- // Buffer binding.
- virtual void command_render_bind_vertex_buffers(CommandBufferID p_cmd_buffer, uint32_t p_binding_count, const BufferID *p_buffers, const uint64_t *p_offsets) override final;
- virtual void command_render_bind_index_buffer(CommandBufferID p_cmd_buffer, BufferID p_buffer, IndexBufferFormat p_format, uint64_t p_offset) override final;
- // Dynamic state.
- virtual void command_render_set_blend_constants(CommandBufferID p_cmd_buffer, const Color &p_constants) override final;
- virtual void command_render_set_line_width(CommandBufferID p_cmd_buffer, float p_width) override final;
- // ----- PIPELINE -----
- virtual PipelineID render_pipeline_create(
- ShaderID p_shader,
- VertexFormatID p_vertex_format,
- RenderPrimitive p_render_primitive,
- PipelineRasterizationState p_rasterization_state,
- PipelineMultisampleState p_multisample_state,
- PipelineDepthStencilState p_depth_stencil_state,
- PipelineColorBlendState p_blend_state,
- VectorView<int32_t> p_color_attachments,
- BitField<PipelineDynamicStateFlags> p_dynamic_state,
- RenderPassID p_render_pass,
- uint32_t p_render_subpass,
- VectorView<PipelineSpecializationConstant> p_specialization_constants) override final;
- /*****************/
- /**** COMPUTE ****/
- /*****************/
- // ----- COMMANDS -----
- // Binding.
- virtual void command_bind_compute_pipeline(CommandBufferID p_cmd_buffer, PipelineID p_pipeline) override final;
- virtual void command_bind_compute_uniform_set(CommandBufferID p_cmd_buffer, UniformSetID p_uniform_set, ShaderID p_shader, uint32_t p_set_index) override final;
- // Dispatching.
- virtual void command_compute_dispatch(CommandBufferID p_cmd_buffer, uint32_t p_x_groups, uint32_t p_y_groups, uint32_t p_z_groups) override final;
- virtual void command_compute_dispatch_indirect(CommandBufferID p_cmd_buffer, BufferID p_indirect_buffer, uint64_t p_offset) override final;
- // ----- PIPELINE -----
- virtual PipelineID compute_pipeline_create(ShaderID p_shader, VectorView<PipelineSpecializationConstant> p_specialization_constants) override final;
- /*****************/
- /**** QUERIES ****/
- /*****************/
- // ----- TIMESTAMP -----
- // Basic.
- virtual QueryPoolID timestamp_query_pool_create(uint32_t p_query_count) override final;
- virtual void timestamp_query_pool_free(QueryPoolID p_pool_id) override final;
- virtual void timestamp_query_pool_get_results(QueryPoolID p_pool_id, uint32_t p_query_count, uint64_t *r_results) override final;
- virtual uint64_t timestamp_query_result_to_time(uint64_t p_result) override final;
- // Commands.
- virtual void command_timestamp_query_pool_reset(CommandBufferID p_cmd_buffer, QueryPoolID p_pool_id, uint32_t p_query_count) override final;
- virtual void command_timestamp_write(CommandBufferID p_cmd_buffer, QueryPoolID p_pool_id, uint32_t p_index) override final;
- /****************/
- /**** LABELS ****/
- /****************/
- virtual void command_begin_label(CommandBufferID p_cmd_buffer, const char *p_label_name, const Color &p_color) override final;
- virtual void command_end_label(CommandBufferID p_cmd_buffer) override final;
- /****************/
- /**** DEBUG *****/
- /****************/
- virtual void command_insert_breadcrumb(CommandBufferID p_cmd_buffer, uint32_t p_data) override final;
- void print_lost_device_info();
- void on_device_lost() const;
- /********************/
- /**** SUBMISSION ****/
- /********************/
- virtual void begin_segment(uint32_t p_frame_index, uint32_t p_frames_drawn) override final;
- virtual void end_segment() override final;
- /**************/
- /**** MISC ****/
- /**************/
- virtual void set_object_name(ObjectType p_type, ID p_driver_id, const String &p_name) override final;
- virtual uint64_t get_resource_native_handle(DriverResource p_type, ID p_driver_id) override final;
- virtual uint64_t get_total_memory_used() override final;
- virtual uint64_t limit_get(Limit p_limit) override final;
- virtual uint64_t api_trait_get(ApiTrait p_trait) override final;
- virtual bool has_feature(Features p_feature) override final;
- virtual const MultiviewCapabilities &get_multiview_capabilities() override final;
- virtual String get_api_name() const override final;
- virtual String get_api_version() const override final;
- virtual String get_pipeline_cache_uuid() const override final;
- virtual const Capabilities &get_capabilities() const override final;
- virtual bool is_composite_alpha_supported(CommandQueueID p_queue) const override final;
- private:
- /*********************/
- /**** BOOKKEEPING ****/
- /*********************/
- using VersatileResource = VersatileResourceTemplate<
- BufferInfo,
- TextureInfo,
- VertexFormatInfo,
- ShaderInfo,
- UniformSetInfo>;
- PagedAllocator<VersatileResource, true> resources_allocator;
- /******************/
- public:
- RenderingDeviceDriverVulkan(RenderingContextDriverVulkan *p_context_driver);
- virtual ~RenderingDeviceDriverVulkan();
- };
- using VKC = RenderingContextDriverVulkan;
- #endif // RENDERING_DEVICE_DRIVER_VULKAN_H
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