navigation_server_2d.cpp 34 KB

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  1. /**************************************************************************/
  2. /* navigation_server_2d.cpp */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #include "navigation_server_2d.h"
  31. #include "navigation_server_2d.compat.inc"
  32. #include "core/config/project_settings.h"
  33. #include "scene/main/node.h"
  34. #include "servers/navigation/navigation_globals.h"
  35. #include "servers/navigation_server_2d_dummy.h"
  36. NavigationServer2D *NavigationServer2D::singleton = nullptr;
  37. RWLock NavigationServer2D::geometry_parser_rwlock;
  38. RID_Owner<NavMeshGeometryParser2D> NavigationServer2D::geometry_parser_owner;
  39. LocalVector<NavMeshGeometryParser2D *> NavigationServer2D::generator_parsers;
  40. void NavigationServer2D::_bind_methods() {
  41. ClassDB::bind_method(D_METHOD("get_maps"), &NavigationServer2D::get_maps);
  42. ClassDB::bind_method(D_METHOD("map_create"), &NavigationServer2D::map_create);
  43. ClassDB::bind_method(D_METHOD("map_set_active", "map", "active"), &NavigationServer2D::map_set_active);
  44. ClassDB::bind_method(D_METHOD("map_is_active", "map"), &NavigationServer2D::map_is_active);
  45. ClassDB::bind_method(D_METHOD("map_set_cell_size", "map", "cell_size"), &NavigationServer2D::map_set_cell_size);
  46. ClassDB::bind_method(D_METHOD("map_get_cell_size", "map"), &NavigationServer2D::map_get_cell_size);
  47. ClassDB::bind_method(D_METHOD("map_set_use_edge_connections", "map", "enabled"), &NavigationServer2D::map_set_use_edge_connections);
  48. ClassDB::bind_method(D_METHOD("map_get_use_edge_connections", "map"), &NavigationServer2D::map_get_use_edge_connections);
  49. ClassDB::bind_method(D_METHOD("map_set_edge_connection_margin", "map", "margin"), &NavigationServer2D::map_set_edge_connection_margin);
  50. ClassDB::bind_method(D_METHOD("map_get_edge_connection_margin", "map"), &NavigationServer2D::map_get_edge_connection_margin);
  51. ClassDB::bind_method(D_METHOD("map_set_link_connection_radius", "map", "radius"), &NavigationServer2D::map_set_link_connection_radius);
  52. ClassDB::bind_method(D_METHOD("map_get_link_connection_radius", "map"), &NavigationServer2D::map_get_link_connection_radius);
  53. ClassDB::bind_method(D_METHOD("map_get_path", "map", "origin", "destination", "optimize", "navigation_layers"), &NavigationServer2D::map_get_path, DEFVAL(1));
  54. ClassDB::bind_method(D_METHOD("map_get_closest_point", "map", "to_point"), &NavigationServer2D::map_get_closest_point);
  55. ClassDB::bind_method(D_METHOD("map_get_closest_point_owner", "map", "to_point"), &NavigationServer2D::map_get_closest_point_owner);
  56. ClassDB::bind_method(D_METHOD("map_get_links", "map"), &NavigationServer2D::map_get_links);
  57. ClassDB::bind_method(D_METHOD("map_get_regions", "map"), &NavigationServer2D::map_get_regions);
  58. ClassDB::bind_method(D_METHOD("map_get_agents", "map"), &NavigationServer2D::map_get_agents);
  59. ClassDB::bind_method(D_METHOD("map_get_obstacles", "map"), &NavigationServer2D::map_get_obstacles);
  60. ClassDB::bind_method(D_METHOD("map_force_update", "map"), &NavigationServer2D::map_force_update);
  61. ClassDB::bind_method(D_METHOD("map_get_iteration_id", "map"), &NavigationServer2D::map_get_iteration_id);
  62. ClassDB::bind_method(D_METHOD("map_set_use_async_iterations", "map", "enabled"), &NavigationServer2D::map_set_use_async_iterations);
  63. ClassDB::bind_method(D_METHOD("map_get_use_async_iterations", "map"), &NavigationServer2D::map_get_use_async_iterations);
  64. ClassDB::bind_method(D_METHOD("map_get_random_point", "map", "navigation_layers", "uniformly"), &NavigationServer2D::map_get_random_point);
  65. ClassDB::bind_method(D_METHOD("query_path", "parameters", "result", "callback"), &NavigationServer2D::query_path, DEFVAL(Callable()));
  66. ClassDB::bind_method(D_METHOD("region_create"), &NavigationServer2D::region_create);
  67. ClassDB::bind_method(D_METHOD("region_get_iteration_id", "region"), &NavigationServer2D::region_get_iteration_id);
  68. ClassDB::bind_method(D_METHOD("region_set_enabled", "region", "enabled"), &NavigationServer2D::region_set_enabled);
  69. ClassDB::bind_method(D_METHOD("region_get_enabled", "region"), &NavigationServer2D::region_get_enabled);
  70. ClassDB::bind_method(D_METHOD("region_set_use_edge_connections", "region", "enabled"), &NavigationServer2D::region_set_use_edge_connections);
  71. ClassDB::bind_method(D_METHOD("region_get_use_edge_connections", "region"), &NavigationServer2D::region_get_use_edge_connections);
  72. ClassDB::bind_method(D_METHOD("region_set_enter_cost", "region", "enter_cost"), &NavigationServer2D::region_set_enter_cost);
  73. ClassDB::bind_method(D_METHOD("region_get_enter_cost", "region"), &NavigationServer2D::region_get_enter_cost);
  74. ClassDB::bind_method(D_METHOD("region_set_travel_cost", "region", "travel_cost"), &NavigationServer2D::region_set_travel_cost);
  75. ClassDB::bind_method(D_METHOD("region_get_travel_cost", "region"), &NavigationServer2D::region_get_travel_cost);
  76. ClassDB::bind_method(D_METHOD("region_set_owner_id", "region", "owner_id"), &NavigationServer2D::region_set_owner_id);
  77. ClassDB::bind_method(D_METHOD("region_get_owner_id", "region"), &NavigationServer2D::region_get_owner_id);
  78. ClassDB::bind_method(D_METHOD("region_owns_point", "region", "point"), &NavigationServer2D::region_owns_point);
  79. ClassDB::bind_method(D_METHOD("region_set_map", "region", "map"), &NavigationServer2D::region_set_map);
  80. ClassDB::bind_method(D_METHOD("region_get_map", "region"), &NavigationServer2D::region_get_map);
  81. ClassDB::bind_method(D_METHOD("region_set_navigation_layers", "region", "navigation_layers"), &NavigationServer2D::region_set_navigation_layers);
  82. ClassDB::bind_method(D_METHOD("region_get_navigation_layers", "region"), &NavigationServer2D::region_get_navigation_layers);
  83. ClassDB::bind_method(D_METHOD("region_set_transform", "region", "transform"), &NavigationServer2D::region_set_transform);
  84. ClassDB::bind_method(D_METHOD("region_get_transform", "region"), &NavigationServer2D::region_get_transform);
  85. ClassDB::bind_method(D_METHOD("region_set_navigation_polygon", "region", "navigation_polygon"), &NavigationServer2D::region_set_navigation_polygon);
  86. ClassDB::bind_method(D_METHOD("region_get_connections_count", "region"), &NavigationServer2D::region_get_connections_count);
  87. ClassDB::bind_method(D_METHOD("region_get_connection_pathway_start", "region", "connection"), &NavigationServer2D::region_get_connection_pathway_start);
  88. ClassDB::bind_method(D_METHOD("region_get_connection_pathway_end", "region", "connection"), &NavigationServer2D::region_get_connection_pathway_end);
  89. ClassDB::bind_method(D_METHOD("region_get_closest_point", "region", "to_point"), &NavigationServer2D::region_get_closest_point);
  90. ClassDB::bind_method(D_METHOD("region_get_random_point", "region", "navigation_layers", "uniformly"), &NavigationServer2D::region_get_random_point);
  91. ClassDB::bind_method(D_METHOD("region_get_bounds", "region"), &NavigationServer2D::region_get_bounds);
  92. ClassDB::bind_method(D_METHOD("link_create"), &NavigationServer2D::link_create);
  93. ClassDB::bind_method(D_METHOD("link_set_map", "link", "map"), &NavigationServer2D::link_set_map);
  94. ClassDB::bind_method(D_METHOD("link_get_map", "link"), &NavigationServer2D::link_get_map);
  95. ClassDB::bind_method(D_METHOD("link_set_enabled", "link", "enabled"), &NavigationServer2D::link_set_enabled);
  96. ClassDB::bind_method(D_METHOD("link_get_enabled", "link"), &NavigationServer2D::link_get_enabled);
  97. ClassDB::bind_method(D_METHOD("link_set_bidirectional", "link", "bidirectional"), &NavigationServer2D::link_set_bidirectional);
  98. ClassDB::bind_method(D_METHOD("link_is_bidirectional", "link"), &NavigationServer2D::link_is_bidirectional);
  99. ClassDB::bind_method(D_METHOD("link_set_navigation_layers", "link", "navigation_layers"), &NavigationServer2D::link_set_navigation_layers);
  100. ClassDB::bind_method(D_METHOD("link_get_navigation_layers", "link"), &NavigationServer2D::link_get_navigation_layers);
  101. ClassDB::bind_method(D_METHOD("link_set_start_position", "link", "position"), &NavigationServer2D::link_set_start_position);
  102. ClassDB::bind_method(D_METHOD("link_get_start_position", "link"), &NavigationServer2D::link_get_start_position);
  103. ClassDB::bind_method(D_METHOD("link_set_end_position", "link", "position"), &NavigationServer2D::link_set_end_position);
  104. ClassDB::bind_method(D_METHOD("link_get_end_position", "link"), &NavigationServer2D::link_get_end_position);
  105. ClassDB::bind_method(D_METHOD("link_set_enter_cost", "link", "enter_cost"), &NavigationServer2D::link_set_enter_cost);
  106. ClassDB::bind_method(D_METHOD("link_get_enter_cost", "link"), &NavigationServer2D::link_get_enter_cost);
  107. ClassDB::bind_method(D_METHOD("link_set_travel_cost", "link", "travel_cost"), &NavigationServer2D::link_set_travel_cost);
  108. ClassDB::bind_method(D_METHOD("link_get_travel_cost", "link"), &NavigationServer2D::link_get_travel_cost);
  109. ClassDB::bind_method(D_METHOD("link_set_owner_id", "link", "owner_id"), &NavigationServer2D::link_set_owner_id);
  110. ClassDB::bind_method(D_METHOD("link_get_owner_id", "link"), &NavigationServer2D::link_get_owner_id);
  111. ClassDB::bind_method(D_METHOD("agent_create"), &NavigationServer2D::agent_create);
  112. ClassDB::bind_method(D_METHOD("agent_set_avoidance_enabled", "agent", "enabled"), &NavigationServer2D::agent_set_avoidance_enabled);
  113. ClassDB::bind_method(D_METHOD("agent_get_avoidance_enabled", "agent"), &NavigationServer2D::agent_get_avoidance_enabled);
  114. ClassDB::bind_method(D_METHOD("agent_set_map", "agent", "map"), &NavigationServer2D::agent_set_map);
  115. ClassDB::bind_method(D_METHOD("agent_get_map", "agent"), &NavigationServer2D::agent_get_map);
  116. ClassDB::bind_method(D_METHOD("agent_set_paused", "agent", "paused"), &NavigationServer2D::agent_set_paused);
  117. ClassDB::bind_method(D_METHOD("agent_get_paused", "agent"), &NavigationServer2D::agent_get_paused);
  118. ClassDB::bind_method(D_METHOD("agent_set_neighbor_distance", "agent", "distance"), &NavigationServer2D::agent_set_neighbor_distance);
  119. ClassDB::bind_method(D_METHOD("agent_get_neighbor_distance", "agent"), &NavigationServer2D::agent_get_neighbor_distance);
  120. ClassDB::bind_method(D_METHOD("agent_set_max_neighbors", "agent", "count"), &NavigationServer2D::agent_set_max_neighbors);
  121. ClassDB::bind_method(D_METHOD("agent_get_max_neighbors", "agent"), &NavigationServer2D::agent_get_max_neighbors);
  122. ClassDB::bind_method(D_METHOD("agent_set_time_horizon_agents", "agent", "time_horizon"), &NavigationServer2D::agent_set_time_horizon_agents);
  123. ClassDB::bind_method(D_METHOD("agent_get_time_horizon_agents", "agent"), &NavigationServer2D::agent_get_time_horizon_agents);
  124. ClassDB::bind_method(D_METHOD("agent_set_time_horizon_obstacles", "agent", "time_horizon"), &NavigationServer2D::agent_set_time_horizon_obstacles);
  125. ClassDB::bind_method(D_METHOD("agent_get_time_horizon_obstacles", "agent"), &NavigationServer2D::agent_get_time_horizon_obstacles);
  126. ClassDB::bind_method(D_METHOD("agent_set_radius", "agent", "radius"), &NavigationServer2D::agent_set_radius);
  127. ClassDB::bind_method(D_METHOD("agent_get_radius", "agent"), &NavigationServer2D::agent_get_radius);
  128. ClassDB::bind_method(D_METHOD("agent_set_max_speed", "agent", "max_speed"), &NavigationServer2D::agent_set_max_speed);
  129. ClassDB::bind_method(D_METHOD("agent_get_max_speed", "agent"), &NavigationServer2D::agent_get_max_speed);
  130. ClassDB::bind_method(D_METHOD("agent_set_velocity_forced", "agent", "velocity"), &NavigationServer2D::agent_set_velocity_forced);
  131. ClassDB::bind_method(D_METHOD("agent_set_velocity", "agent", "velocity"), &NavigationServer2D::agent_set_velocity);
  132. ClassDB::bind_method(D_METHOD("agent_get_velocity", "agent"), &NavigationServer2D::agent_get_velocity);
  133. ClassDB::bind_method(D_METHOD("agent_set_position", "agent", "position"), &NavigationServer2D::agent_set_position);
  134. ClassDB::bind_method(D_METHOD("agent_get_position", "agent"), &NavigationServer2D::agent_get_position);
  135. ClassDB::bind_method(D_METHOD("agent_is_map_changed", "agent"), &NavigationServer2D::agent_is_map_changed);
  136. ClassDB::bind_method(D_METHOD("agent_set_avoidance_callback", "agent", "callback"), &NavigationServer2D::agent_set_avoidance_callback);
  137. ClassDB::bind_method(D_METHOD("agent_has_avoidance_callback", "agent"), &NavigationServer2D::agent_has_avoidance_callback);
  138. ClassDB::bind_method(D_METHOD("agent_set_avoidance_layers", "agent", "layers"), &NavigationServer2D::agent_set_avoidance_layers);
  139. ClassDB::bind_method(D_METHOD("agent_get_avoidance_layers", "agent"), &NavigationServer2D::agent_get_avoidance_layers);
  140. ClassDB::bind_method(D_METHOD("agent_set_avoidance_mask", "agent", "mask"), &NavigationServer2D::agent_set_avoidance_mask);
  141. ClassDB::bind_method(D_METHOD("agent_get_avoidance_mask", "agent"), &NavigationServer2D::agent_get_avoidance_mask);
  142. ClassDB::bind_method(D_METHOD("agent_set_avoidance_priority", "agent", "priority"), &NavigationServer2D::agent_set_avoidance_priority);
  143. ClassDB::bind_method(D_METHOD("agent_get_avoidance_priority", "agent"), &NavigationServer2D::agent_get_avoidance_priority);
  144. ClassDB::bind_method(D_METHOD("obstacle_create"), &NavigationServer2D::obstacle_create);
  145. ClassDB::bind_method(D_METHOD("obstacle_set_avoidance_enabled", "obstacle", "enabled"), &NavigationServer2D::obstacle_set_avoidance_enabled);
  146. ClassDB::bind_method(D_METHOD("obstacle_get_avoidance_enabled", "obstacle"), &NavigationServer2D::obstacle_get_avoidance_enabled);
  147. ClassDB::bind_method(D_METHOD("obstacle_set_map", "obstacle", "map"), &NavigationServer2D::obstacle_set_map);
  148. ClassDB::bind_method(D_METHOD("obstacle_get_map", "obstacle"), &NavigationServer2D::obstacle_get_map);
  149. ClassDB::bind_method(D_METHOD("obstacle_set_paused", "obstacle", "paused"), &NavigationServer2D::obstacle_set_paused);
  150. ClassDB::bind_method(D_METHOD("obstacle_get_paused", "obstacle"), &NavigationServer2D::obstacle_get_paused);
  151. ClassDB::bind_method(D_METHOD("obstacle_set_radius", "obstacle", "radius"), &NavigationServer2D::obstacle_set_radius);
  152. ClassDB::bind_method(D_METHOD("obstacle_get_radius", "obstacle"), &NavigationServer2D::obstacle_get_radius);
  153. ClassDB::bind_method(D_METHOD("obstacle_set_velocity", "obstacle", "velocity"), &NavigationServer2D::obstacle_set_velocity);
  154. ClassDB::bind_method(D_METHOD("obstacle_get_velocity", "obstacle"), &NavigationServer2D::obstacle_get_velocity);
  155. ClassDB::bind_method(D_METHOD("obstacle_set_position", "obstacle", "position"), &NavigationServer2D::obstacle_set_position);
  156. ClassDB::bind_method(D_METHOD("obstacle_get_position", "obstacle"), &NavigationServer2D::obstacle_get_position);
  157. ClassDB::bind_method(D_METHOD("obstacle_set_vertices", "obstacle", "vertices"), &NavigationServer2D::obstacle_set_vertices);
  158. ClassDB::bind_method(D_METHOD("obstacle_get_vertices", "obstacle"), &NavigationServer2D::obstacle_get_vertices);
  159. ClassDB::bind_method(D_METHOD("obstacle_set_avoidance_layers", "obstacle", "layers"), &NavigationServer2D::obstacle_set_avoidance_layers);
  160. ClassDB::bind_method(D_METHOD("obstacle_get_avoidance_layers", "obstacle"), &NavigationServer2D::obstacle_get_avoidance_layers);
  161. ClassDB::bind_method(D_METHOD("parse_source_geometry_data", "navigation_polygon", "source_geometry_data", "root_node", "callback"), &NavigationServer2D::parse_source_geometry_data, DEFVAL(Callable()));
  162. ClassDB::bind_method(D_METHOD("bake_from_source_geometry_data", "navigation_polygon", "source_geometry_data", "callback"), &NavigationServer2D::bake_from_source_geometry_data, DEFVAL(Callable()));
  163. ClassDB::bind_method(D_METHOD("bake_from_source_geometry_data_async", "navigation_polygon", "source_geometry_data", "callback"), &NavigationServer2D::bake_from_source_geometry_data_async, DEFVAL(Callable()));
  164. ClassDB::bind_method(D_METHOD("is_baking_navigation_polygon", "navigation_polygon"), &NavigationServer2D::is_baking_navigation_polygon);
  165. ClassDB::bind_method(D_METHOD("source_geometry_parser_create"), &NavigationServer2D::source_geometry_parser_create);
  166. ClassDB::bind_method(D_METHOD("source_geometry_parser_set_callback", "parser", "callback"), &NavigationServer2D::source_geometry_parser_set_callback);
  167. ClassDB::bind_method(D_METHOD("simplify_path", "path", "epsilon"), &NavigationServer2D::simplify_path);
  168. ClassDB::bind_method(D_METHOD("free_rid", "rid"), &NavigationServer2D::free);
  169. ClassDB::bind_method(D_METHOD("set_active", "active"), &NavigationServer2D::set_active);
  170. ClassDB::bind_method(D_METHOD("set_debug_enabled", "enabled"), &NavigationServer2D::set_debug_enabled);
  171. ClassDB::bind_method(D_METHOD("get_debug_enabled"), &NavigationServer2D::get_debug_enabled);
  172. ADD_SIGNAL(MethodInfo("map_changed", PropertyInfo(Variant::RID, "map")));
  173. ADD_SIGNAL(MethodInfo("navigation_debug_changed"));
  174. ADD_SIGNAL(MethodInfo("avoidance_debug_changed"));
  175. ClassDB::bind_method(D_METHOD("get_process_info", "process_info"), &NavigationServer2D::get_process_info);
  176. BIND_ENUM_CONSTANT(INFO_ACTIVE_MAPS);
  177. BIND_ENUM_CONSTANT(INFO_REGION_COUNT);
  178. BIND_ENUM_CONSTANT(INFO_AGENT_COUNT);
  179. BIND_ENUM_CONSTANT(INFO_LINK_COUNT);
  180. BIND_ENUM_CONSTANT(INFO_POLYGON_COUNT);
  181. BIND_ENUM_CONSTANT(INFO_EDGE_COUNT);
  182. BIND_ENUM_CONSTANT(INFO_EDGE_MERGE_COUNT);
  183. BIND_ENUM_CONSTANT(INFO_EDGE_CONNECTION_COUNT);
  184. BIND_ENUM_CONSTANT(INFO_EDGE_FREE_COUNT);
  185. BIND_ENUM_CONSTANT(INFO_OBSTACLE_COUNT);
  186. }
  187. NavigationServer2D *NavigationServer2D::get_singleton() {
  188. return singleton;
  189. }
  190. NavigationServer2D::NavigationServer2D() {
  191. ERR_FAIL_COND(singleton != nullptr);
  192. singleton = this;
  193. GLOBAL_DEF_BASIC(PropertyInfo(Variant::FLOAT, "navigation/2d/default_cell_size", PROPERTY_HINT_RANGE, NavigationDefaults2D::navmesh_cell_size_hint), NavigationDefaults2D::navmesh_cell_size);
  194. GLOBAL_DEF("navigation/2d/use_edge_connections", true);
  195. GLOBAL_DEF_BASIC(PropertyInfo(Variant::FLOAT, "navigation/2d/default_edge_connection_margin", PROPERTY_HINT_RANGE, "0.01,10,0.001,or_greater"), NavigationDefaults2D::edge_connection_margin);
  196. GLOBAL_DEF_BASIC(PropertyInfo(Variant::FLOAT, "navigation/2d/default_link_connection_radius", PROPERTY_HINT_RANGE, "0.01,10,0.001,or_greater"), NavigationDefaults2D::link_connection_radius);
  197. #ifdef DEBUG_ENABLED
  198. debug_navigation_edge_connection_color = GLOBAL_DEF("debug/shapes/navigation/2d/edge_connection_color", Color(1.0, 0.0, 1.0, 1.0));
  199. debug_navigation_geometry_edge_color = GLOBAL_DEF("debug/shapes/navigation/2d/geometry_edge_color", Color(0.5, 1.0, 1.0, 1.0));
  200. debug_navigation_geometry_face_color = GLOBAL_DEF("debug/shapes/navigation/2d/geometry_face_color", Color(0.5, 1.0, 1.0, 0.4));
  201. debug_navigation_geometry_edge_disabled_color = GLOBAL_DEF("debug/shapes/navigation/2d/geometry_edge_disabled_color", Color(0.5, 0.5, 0.5, 1.0));
  202. debug_navigation_geometry_face_disabled_color = GLOBAL_DEF("debug/shapes/navigation/2d/geometry_face_disabled_color", Color(0.5, 0.5, 0.5, 0.4));
  203. debug_navigation_link_connection_color = GLOBAL_DEF("debug/shapes/navigation/2d/link_connection_color", Color(1.0, 0.5, 1.0, 1.0));
  204. debug_navigation_link_connection_disabled_color = GLOBAL_DEF("debug/shapes/navigation/2d/link_connection_disabled_color", Color(0.5, 0.5, 0.5, 1.0));
  205. debug_navigation_agent_path_color = GLOBAL_DEF("debug/shapes/navigation/2d/agent_path_color", Color(1.0, 0.0, 0.0, 1.0));
  206. debug_navigation_enable_edge_connections = GLOBAL_DEF("debug/shapes/navigation/2d/enable_edge_connections", true);
  207. debug_navigation_enable_edge_lines = GLOBAL_DEF("debug/shapes/navigation/2d/enable_edge_lines", true);
  208. debug_navigation_enable_geometry_face_random_color = GLOBAL_DEF("debug/shapes/navigation/2d/enable_geometry_face_random_color", true);
  209. debug_navigation_enable_link_connections = GLOBAL_DEF("debug/shapes/navigation/2d/enable_link_connections", true);
  210. debug_navigation_enable_agent_paths = GLOBAL_DEF("debug/shapes/navigation/2d/enable_agent_paths", true);
  211. debug_navigation_agent_path_point_size = GLOBAL_DEF(PropertyInfo(Variant::FLOAT, "debug/shapes/navigation/2d/agent_path_point_size", PROPERTY_HINT_RANGE, "0.01,10,0.001,or_greater"), 4.0);
  212. debug_navigation_avoidance_agents_radius_color = GLOBAL_DEF("debug/shapes/avoidance/2d/agents_radius_color", Color(1.0, 1.0, 0.0, 0.25));
  213. debug_navigation_avoidance_obstacles_radius_color = GLOBAL_DEF("debug/shapes/avoidance/2d/obstacles_radius_color", Color(1.0, 0.5, 0.0, 0.25));
  214. debug_navigation_avoidance_static_obstacle_pushin_face_color = GLOBAL_DEF("debug/shapes/avoidance/2d/obstacles_static_face_pushin_color", Color(1.0, 0.0, 0.0, 0.0));
  215. debug_navigation_avoidance_static_obstacle_pushin_edge_color = GLOBAL_DEF("debug/shapes/avoidance/2d/obstacles_static_edge_pushin_color", Color(1.0, 0.0, 0.0, 1.0));
  216. debug_navigation_avoidance_static_obstacle_pushout_face_color = GLOBAL_DEF("debug/shapes/avoidance/2d/obstacles_static_face_pushout_color", Color(1.0, 1.0, 0.0, 0.5));
  217. debug_navigation_avoidance_static_obstacle_pushout_edge_color = GLOBAL_DEF("debug/shapes/avoidance/2d/obstacles_static_edge_pushout_color", Color(1.0, 1.0, 0.0, 1.0));
  218. debug_navigation_avoidance_enable_agents_radius = GLOBAL_DEF("debug/shapes/avoidance/2d/enable_agents_radius", true);
  219. debug_navigation_avoidance_enable_obstacles_radius = GLOBAL_DEF("debug/shapes/avoidance/2d/enable_obstacles_radius", true);
  220. debug_navigation_avoidance_enable_obstacles_static = GLOBAL_DEF("debug/shapes/avoidance/2d/enable_obstacles_static", true);
  221. if (Engine::get_singleton()->is_editor_hint()) {
  222. // enable NavigationServer3D when in Editor or else navigation mesh edge connections are invisible
  223. // on runtime tests SceneTree has "Visible Navigation" set and main iteration takes care of this.
  224. set_debug_enabled(true);
  225. set_debug_navigation_enabled(true);
  226. set_debug_avoidance_enabled(true);
  227. }
  228. #endif // DEBUG_ENABLED
  229. }
  230. NavigationServer2D::~NavigationServer2D() {
  231. singleton = nullptr;
  232. RWLockWrite write_lock(geometry_parser_rwlock);
  233. for (NavMeshGeometryParser2D *parser : generator_parsers) {
  234. geometry_parser_owner.free(parser->self);
  235. }
  236. generator_parsers.clear();
  237. }
  238. RID NavigationServer2D::source_geometry_parser_create() {
  239. RWLockWrite write_lock(geometry_parser_rwlock);
  240. RID rid = geometry_parser_owner.make_rid();
  241. NavMeshGeometryParser2D *parser = geometry_parser_owner.get_or_null(rid);
  242. parser->self = rid;
  243. generator_parsers.push_back(parser);
  244. return rid;
  245. }
  246. void NavigationServer2D::free(RID p_object) {
  247. if (!geometry_parser_owner.owns(p_object)) {
  248. return;
  249. }
  250. RWLockWrite write_lock(geometry_parser_rwlock);
  251. NavMeshGeometryParser2D *parser = geometry_parser_owner.get_or_null(p_object);
  252. ERR_FAIL_NULL(parser);
  253. generator_parsers.erase(parser);
  254. geometry_parser_owner.free(parser->self);
  255. }
  256. void NavigationServer2D::source_geometry_parser_set_callback(RID p_parser, const Callable &p_callback) {
  257. RWLockWrite write_lock(geometry_parser_rwlock);
  258. NavMeshGeometryParser2D *parser = geometry_parser_owner.get_or_null(p_parser);
  259. ERR_FAIL_NULL(parser);
  260. parser->callback = p_callback;
  261. }
  262. void NavigationServer2D::set_debug_enabled(bool p_enabled) {
  263. #ifdef DEBUG_ENABLED
  264. if (debug_enabled != p_enabled) {
  265. debug_dirty = true;
  266. }
  267. debug_enabled = p_enabled;
  268. if (debug_dirty) {
  269. navigation_debug_dirty = true;
  270. callable_mp(this, &NavigationServer2D::_emit_navigation_debug_changed_signal).call_deferred();
  271. avoidance_debug_dirty = true;
  272. callable_mp(this, &NavigationServer2D::_emit_avoidance_debug_changed_signal).call_deferred();
  273. }
  274. #endif // DEBUG_ENABLED
  275. }
  276. bool NavigationServer2D::get_debug_enabled() const {
  277. return debug_enabled;
  278. }
  279. #ifdef DEBUG_ENABLED
  280. void NavigationServer2D::_emit_navigation_debug_changed_signal() {
  281. if (navigation_debug_dirty) {
  282. navigation_debug_dirty = false;
  283. emit_signal(SNAME("navigation_debug_changed"));
  284. }
  285. }
  286. void NavigationServer2D::_emit_avoidance_debug_changed_signal() {
  287. if (avoidance_debug_dirty) {
  288. avoidance_debug_dirty = false;
  289. emit_signal(SNAME("avoidance_debug_changed"));
  290. }
  291. }
  292. #endif // DEBUG_ENABLED
  293. #ifdef DEBUG_ENABLED
  294. void NavigationServer2D::set_debug_navigation_enabled(bool p_enabled) {
  295. debug_navigation_enabled = p_enabled;
  296. navigation_debug_dirty = true;
  297. callable_mp(this, &NavigationServer2D::_emit_navigation_debug_changed_signal).call_deferred();
  298. }
  299. bool NavigationServer2D::get_debug_navigation_enabled() const {
  300. return debug_navigation_enabled;
  301. }
  302. void NavigationServer2D::set_debug_avoidance_enabled(bool p_enabled) {
  303. debug_avoidance_enabled = p_enabled;
  304. avoidance_debug_dirty = true;
  305. callable_mp(this, &NavigationServer2D::_emit_avoidance_debug_changed_signal).call_deferred();
  306. }
  307. bool NavigationServer2D::get_debug_avoidance_enabled() const {
  308. return debug_avoidance_enabled;
  309. }
  310. void NavigationServer2D::set_debug_navigation_edge_connection_color(const Color &p_color) {
  311. debug_navigation_edge_connection_color = p_color;
  312. }
  313. Color NavigationServer2D::get_debug_navigation_edge_connection_color() const {
  314. return debug_navigation_edge_connection_color;
  315. }
  316. void NavigationServer2D::set_debug_navigation_geometry_face_color(const Color &p_color) {
  317. debug_navigation_geometry_face_color = p_color;
  318. }
  319. Color NavigationServer2D::get_debug_navigation_geometry_face_color() const {
  320. return debug_navigation_geometry_face_color;
  321. }
  322. void NavigationServer2D::set_debug_navigation_geometry_face_disabled_color(const Color &p_color) {
  323. debug_navigation_geometry_face_disabled_color = p_color;
  324. }
  325. Color NavigationServer2D::get_debug_navigation_geometry_face_disabled_color() const {
  326. return debug_navigation_geometry_face_disabled_color;
  327. }
  328. void NavigationServer2D::set_debug_navigation_link_connection_color(const Color &p_color) {
  329. debug_navigation_link_connection_color = p_color;
  330. }
  331. Color NavigationServer2D::get_debug_navigation_link_connection_color() const {
  332. return debug_navigation_link_connection_color;
  333. }
  334. void NavigationServer2D::set_debug_navigation_link_connection_disabled_color(const Color &p_color) {
  335. debug_navigation_link_connection_disabled_color = p_color;
  336. }
  337. Color NavigationServer2D::get_debug_navigation_link_connection_disabled_color() const {
  338. return debug_navigation_link_connection_disabled_color;
  339. }
  340. void NavigationServer2D::set_debug_navigation_geometry_edge_color(const Color &p_color) {
  341. debug_navigation_geometry_edge_color = p_color;
  342. }
  343. Color NavigationServer2D::get_debug_navigation_geometry_edge_color() const {
  344. return debug_navigation_geometry_edge_color;
  345. }
  346. void NavigationServer2D::set_debug_navigation_geometry_edge_disabled_color(const Color &p_color) {
  347. debug_navigation_geometry_edge_disabled_color = p_color;
  348. }
  349. Color NavigationServer2D::get_debug_navigation_geometry_edge_disabled_color() const {
  350. return debug_navigation_geometry_edge_disabled_color;
  351. }
  352. void NavigationServer2D::set_debug_navigation_enable_edge_connections(const bool p_value) {
  353. debug_navigation_enable_edge_connections = p_value;
  354. }
  355. bool NavigationServer2D::get_debug_navigation_enable_edge_connections() const {
  356. return debug_navigation_enable_edge_connections;
  357. }
  358. void NavigationServer2D::set_debug_navigation_enable_geometry_face_random_color(const bool p_value) {
  359. debug_navigation_enable_geometry_face_random_color = p_value;
  360. }
  361. bool NavigationServer2D::get_debug_navigation_enable_geometry_face_random_color() const {
  362. return debug_navigation_enable_geometry_face_random_color;
  363. }
  364. void NavigationServer2D::set_debug_navigation_enable_edge_lines(const bool p_value) {
  365. debug_navigation_enable_edge_lines = p_value;
  366. }
  367. bool NavigationServer2D::get_debug_navigation_enable_edge_lines() const {
  368. return debug_navigation_enable_edge_lines;
  369. }
  370. void NavigationServer2D::set_debug_navigation_agent_path_color(const Color &p_color) {
  371. debug_navigation_agent_path_color = p_color;
  372. }
  373. Color NavigationServer2D::get_debug_navigation_agent_path_color() const {
  374. return debug_navigation_agent_path_color;
  375. }
  376. void NavigationServer2D::set_debug_navigation_enable_agent_paths(const bool p_value) {
  377. debug_navigation_enable_agent_paths = p_value;
  378. }
  379. bool NavigationServer2D::get_debug_navigation_enable_agent_paths() const {
  380. return debug_navigation_enable_agent_paths;
  381. }
  382. void NavigationServer2D::set_debug_navigation_agent_path_point_size(real_t p_point_size) {
  383. debug_navigation_agent_path_point_size = p_point_size;
  384. }
  385. real_t NavigationServer2D::get_debug_navigation_agent_path_point_size() const {
  386. return debug_navigation_agent_path_point_size;
  387. }
  388. void NavigationServer2D::set_debug_navigation_avoidance_enable_agents_radius(const bool p_value) {
  389. debug_navigation_avoidance_enable_agents_radius = p_value;
  390. }
  391. bool NavigationServer2D::get_debug_navigation_avoidance_enable_agents_radius() const {
  392. return debug_navigation_avoidance_enable_agents_radius;
  393. }
  394. void NavigationServer2D::set_debug_navigation_avoidance_enable_obstacles_radius(const bool p_value) {
  395. debug_navigation_avoidance_enable_obstacles_radius = p_value;
  396. }
  397. bool NavigationServer2D::get_debug_navigation_avoidance_enable_obstacles_radius() const {
  398. return debug_navigation_avoidance_enable_obstacles_radius;
  399. }
  400. void NavigationServer2D::set_debug_navigation_avoidance_agents_radius_color(const Color &p_color) {
  401. debug_navigation_avoidance_agents_radius_color = p_color;
  402. }
  403. Color NavigationServer2D::get_debug_navigation_avoidance_agents_radius_color() const {
  404. return debug_navigation_avoidance_agents_radius_color;
  405. }
  406. void NavigationServer2D::set_debug_navigation_avoidance_obstacles_radius_color(const Color &p_color) {
  407. debug_navigation_avoidance_obstacles_radius_color = p_color;
  408. }
  409. Color NavigationServer2D::get_debug_navigation_avoidance_obstacles_radius_color() const {
  410. return debug_navigation_avoidance_obstacles_radius_color;
  411. }
  412. void NavigationServer2D::set_debug_navigation_avoidance_static_obstacle_pushin_face_color(const Color &p_color) {
  413. debug_navigation_avoidance_static_obstacle_pushin_face_color = p_color;
  414. }
  415. Color NavigationServer2D::get_debug_navigation_avoidance_static_obstacle_pushin_face_color() const {
  416. return debug_navigation_avoidance_static_obstacle_pushin_face_color;
  417. }
  418. void NavigationServer2D::set_debug_navigation_avoidance_static_obstacle_pushout_face_color(const Color &p_color) {
  419. debug_navigation_avoidance_static_obstacle_pushout_face_color = p_color;
  420. }
  421. Color NavigationServer2D::get_debug_navigation_avoidance_static_obstacle_pushout_face_color() const {
  422. return debug_navigation_avoidance_static_obstacle_pushout_face_color;
  423. }
  424. void NavigationServer2D::set_debug_navigation_avoidance_static_obstacle_pushin_edge_color(const Color &p_color) {
  425. debug_navigation_avoidance_static_obstacle_pushin_edge_color = p_color;
  426. }
  427. Color NavigationServer2D::get_debug_navigation_avoidance_static_obstacle_pushin_edge_color() const {
  428. return debug_navigation_avoidance_static_obstacle_pushin_edge_color;
  429. }
  430. void NavigationServer2D::set_debug_navigation_avoidance_static_obstacle_pushout_edge_color(const Color &p_color) {
  431. debug_navigation_avoidance_static_obstacle_pushout_edge_color = p_color;
  432. }
  433. Color NavigationServer2D::get_debug_navigation_avoidance_static_obstacle_pushout_edge_color() const {
  434. return debug_navigation_avoidance_static_obstacle_pushout_edge_color;
  435. }
  436. void NavigationServer2D::set_debug_navigation_avoidance_enable_obstacles_static(const bool p_value) {
  437. debug_navigation_avoidance_enable_obstacles_static = p_value;
  438. }
  439. bool NavigationServer2D::get_debug_navigation_avoidance_enable_obstacles_static() const {
  440. return debug_navigation_avoidance_enable_obstacles_static;
  441. }
  442. #endif // DEBUG_ENABLED
  443. ///////////////////////////////////////////////////////
  444. static NavigationServer2D *navigation_server_2d = nullptr;
  445. NavigationServer2DCallback NavigationServer2DManager::create_callback = nullptr;
  446. void NavigationServer2DManager::set_default_server(NavigationServer2DCallback p_callback) {
  447. create_callback = p_callback;
  448. }
  449. NavigationServer2D *NavigationServer2DManager::new_default_server() {
  450. if (create_callback == nullptr) {
  451. return nullptr;
  452. }
  453. return create_callback();
  454. }
  455. void NavigationServer2DManager::initialize_server() {
  456. ERR_FAIL_COND(navigation_server_2d != nullptr);
  457. // Init 2D Navigation Server
  458. navigation_server_2d = NavigationServer2DManager::new_default_server();
  459. if (!navigation_server_2d) {
  460. WARN_VERBOSE("Failed to initialize NavigationServer2D. Fall back to dummy server.");
  461. navigation_server_2d = memnew(NavigationServer2DDummy);
  462. }
  463. ERR_FAIL_NULL_MSG(navigation_server_2d, "Failed to initialize NavigationServer2D.");
  464. navigation_server_2d->init();
  465. }
  466. void NavigationServer2DManager::finalize_server() {
  467. ERR_FAIL_NULL(navigation_server_2d);
  468. navigation_server_2d->finish();
  469. memdelete(navigation_server_2d);
  470. navigation_server_2d = nullptr;
  471. }