navigation_server_2d.h 22 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497
  1. /**************************************************************************/
  2. /* navigation_server_2d.h */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #pragma once
  31. #include "core/object/class_db.h"
  32. #include "core/templates/rid.h"
  33. #include "scene/resources/2d/navigation_mesh_source_geometry_data_2d.h"
  34. #include "scene/resources/2d/navigation_polygon.h"
  35. #include "servers/navigation/navigation_path_query_parameters_2d.h"
  36. #include "servers/navigation/navigation_path_query_result_2d.h"
  37. #ifdef CLIPPER2_ENABLED
  38. class NavMeshGenerator2D;
  39. #endif // CLIPPER2_ENABLED
  40. struct NavMeshGeometryParser2D {
  41. RID self;
  42. Callable callback;
  43. };
  44. // This server exposes the `NavigationServer3D` features in the 2D world.
  45. class NavigationServer2D : public Object {
  46. GDCLASS(NavigationServer2D, Object);
  47. static NavigationServer2D *singleton;
  48. protected:
  49. static void _bind_methods();
  50. public:
  51. /// Thread safe, can be used across many threads.
  52. static NavigationServer2D *get_singleton();
  53. virtual TypedArray<RID> get_maps() const = 0;
  54. /// Create a new map.
  55. virtual RID map_create() = 0;
  56. /// Set map active.
  57. virtual void map_set_active(RID p_map, bool p_active) = 0;
  58. /// Returns true if the map is active.
  59. virtual bool map_is_active(RID p_map) const = 0;
  60. /// Set the map cell size used to weld the navigation mesh polygons.
  61. virtual void map_set_cell_size(RID p_map, real_t p_cell_size) = 0;
  62. /// Returns the map cell size.
  63. virtual real_t map_get_cell_size(RID p_map) const = 0;
  64. virtual void map_set_use_edge_connections(RID p_map, bool p_enabled) = 0;
  65. virtual bool map_get_use_edge_connections(RID p_map) const = 0;
  66. /// Set the map edge connection margin used to weld the compatible region edges.
  67. virtual void map_set_edge_connection_margin(RID p_map, real_t p_connection_margin) = 0;
  68. /// Returns the edge connection margin of this map.
  69. virtual real_t map_get_edge_connection_margin(RID p_map) const = 0;
  70. /// Set the map link connection radius used to attach links to the nav mesh.
  71. virtual void map_set_link_connection_radius(RID p_map, real_t p_connection_radius) = 0;
  72. /// Returns the link connection radius of this map.
  73. virtual real_t map_get_link_connection_radius(RID p_map) const = 0;
  74. /// Returns the navigation path to reach the destination from the origin.
  75. virtual Vector<Vector2> map_get_path(RID p_map, Vector2 p_origin, Vector2 p_destination, bool p_optimize, uint32_t p_navigation_layers = 1) = 0;
  76. virtual Vector2 map_get_closest_point(RID p_map, const Vector2 &p_point) const = 0;
  77. virtual RID map_get_closest_point_owner(RID p_map, const Vector2 &p_point) const = 0;
  78. virtual TypedArray<RID> map_get_links(RID p_map) const = 0;
  79. virtual TypedArray<RID> map_get_regions(RID p_map) const = 0;
  80. virtual TypedArray<RID> map_get_agents(RID p_map) const = 0;
  81. virtual TypedArray<RID> map_get_obstacles(RID p_map) const = 0;
  82. virtual void map_force_update(RID p_map) = 0;
  83. virtual uint32_t map_get_iteration_id(RID p_map) const = 0;
  84. virtual void map_set_use_async_iterations(RID p_map, bool p_enabled) = 0;
  85. virtual bool map_get_use_async_iterations(RID p_map) const = 0;
  86. virtual Vector2 map_get_random_point(RID p_map, uint32_t p_navigation_layers, bool p_uniformly) const = 0;
  87. /// Creates a new region.
  88. virtual RID region_create() = 0;
  89. virtual uint32_t region_get_iteration_id(RID p_region) const = 0;
  90. virtual void region_set_enabled(RID p_region, bool p_enabled) = 0;
  91. virtual bool region_get_enabled(RID p_region) const = 0;
  92. virtual void region_set_use_edge_connections(RID p_region, bool p_enabled) = 0;
  93. virtual bool region_get_use_edge_connections(RID p_region) const = 0;
  94. /// Set the enter_cost of a region
  95. virtual void region_set_enter_cost(RID p_region, real_t p_enter_cost) = 0;
  96. virtual real_t region_get_enter_cost(RID p_region) const = 0;
  97. /// Set the travel_cost of a region
  98. virtual void region_set_travel_cost(RID p_region, real_t p_travel_cost) = 0;
  99. virtual real_t region_get_travel_cost(RID p_region) const = 0;
  100. /// Set the node which manages this region.
  101. virtual void region_set_owner_id(RID p_region, ObjectID p_owner_id) = 0;
  102. virtual ObjectID region_get_owner_id(RID p_region) const = 0;
  103. virtual bool region_owns_point(RID p_region, const Vector2 &p_point) const = 0;
  104. /// Set the map of this region.
  105. virtual void region_set_map(RID p_region, RID p_map) = 0;
  106. virtual RID region_get_map(RID p_region) const = 0;
  107. /// Set the region's layers
  108. virtual void region_set_navigation_layers(RID p_region, uint32_t p_navigation_layers) = 0;
  109. virtual uint32_t region_get_navigation_layers(RID p_region) const = 0;
  110. /// Set the global transformation of this region.
  111. virtual void region_set_transform(RID p_region, Transform2D p_transform) = 0;
  112. virtual Transform2D region_get_transform(RID p_region) const = 0;
  113. /// Set the navigation poly of this region.
  114. virtual void region_set_navigation_polygon(RID p_region, Ref<NavigationPolygon> p_navigation_polygon) = 0;
  115. /// Get a list of a region's connection to other regions.
  116. virtual int region_get_connections_count(RID p_region) const = 0;
  117. virtual Vector2 region_get_connection_pathway_start(RID p_region, int p_connection_id) const = 0;
  118. virtual Vector2 region_get_connection_pathway_end(RID p_region, int p_connection_id) const = 0;
  119. virtual Vector2 region_get_closest_point(RID p_region, const Vector2 &p_point) const = 0;
  120. virtual Vector2 region_get_random_point(RID p_region, uint32_t p_navigation_layers, bool p_uniformly) const = 0;
  121. virtual Rect2 region_get_bounds(RID p_region) const = 0;
  122. /// Creates a new link between positions in the nav map.
  123. virtual RID link_create() = 0;
  124. /// Set the map of this link.
  125. virtual void link_set_map(RID p_link, RID p_map) = 0;
  126. virtual RID link_get_map(RID p_link) const = 0;
  127. virtual void link_set_enabled(RID p_link, bool p_enabled) = 0;
  128. virtual bool link_get_enabled(RID p_link) const = 0;
  129. /// Set whether this link travels in both directions.
  130. virtual void link_set_bidirectional(RID p_link, bool p_bidirectional) = 0;
  131. virtual bool link_is_bidirectional(RID p_link) const = 0;
  132. /// Set the link's layers.
  133. virtual void link_set_navigation_layers(RID p_link, uint32_t p_navigation_layers) = 0;
  134. virtual uint32_t link_get_navigation_layers(RID p_link) const = 0;
  135. /// Set the start position of the link.
  136. virtual void link_set_start_position(RID p_link, Vector2 p_position) = 0;
  137. virtual Vector2 link_get_start_position(RID p_link) const = 0;
  138. /// Set the end position of the link.
  139. virtual void link_set_end_position(RID p_link, Vector2 p_position) = 0;
  140. virtual Vector2 link_get_end_position(RID p_link) const = 0;
  141. /// Set the enter cost of the link.
  142. virtual void link_set_enter_cost(RID p_link, real_t p_enter_cost) = 0;
  143. virtual real_t link_get_enter_cost(RID p_link) const = 0;
  144. /// Set the travel cost of the link.
  145. virtual void link_set_travel_cost(RID p_link, real_t p_travel_cost) = 0;
  146. virtual real_t link_get_travel_cost(RID p_link) const = 0;
  147. /// Set the node which manages this link.
  148. virtual void link_set_owner_id(RID p_link, ObjectID p_owner_id) = 0;
  149. virtual ObjectID link_get_owner_id(RID p_link) const = 0;
  150. /// Creates the agent.
  151. virtual RID agent_create() = 0;
  152. /// Put the agent in the map.
  153. virtual void agent_set_map(RID p_agent, RID p_map) = 0;
  154. virtual RID agent_get_map(RID p_agent) const = 0;
  155. virtual void agent_set_paused(RID p_agent, bool p_paused) = 0;
  156. virtual bool agent_get_paused(RID p_agent) const = 0;
  157. virtual void agent_set_avoidance_enabled(RID p_agent, bool p_enabled) = 0;
  158. virtual bool agent_get_avoidance_enabled(RID p_agent) const = 0;
  159. /// The maximum distance (center point to
  160. /// center point) to other agents this agent
  161. /// takes into account in the navigation. The
  162. /// larger this number, the longer the running
  163. /// time of the simulation. If the number is too
  164. /// low, the simulation will not be safe.
  165. /// Must be non-negative.
  166. virtual void agent_set_neighbor_distance(RID p_agent, real_t p_distance) = 0;
  167. virtual real_t agent_get_neighbor_distance(RID p_agent) const = 0;
  168. /// The maximum number of other agents this
  169. /// agent takes into account in the navigation.
  170. /// The larger this number, the longer the
  171. /// running time of the simulation. If the
  172. /// number is too low, the simulation will not
  173. /// be safe.
  174. virtual void agent_set_max_neighbors(RID p_agent, int p_count) = 0;
  175. virtual int agent_get_max_neighbors(RID p_agent) const = 0;
  176. /// The minimal amount of time for which this
  177. /// agent's velocities that are computed by the
  178. /// simulation are safe with respect to other
  179. /// agents. The larger this number, the sooner
  180. /// this agent will respond to the presence of
  181. /// other agents, but the less freedom this
  182. /// agent has in choosing its velocities.
  183. /// Must be positive.
  184. virtual void agent_set_time_horizon_agents(RID p_agent, real_t p_time_horizon) = 0;
  185. virtual real_t agent_get_time_horizon_agents(RID p_agent) const = 0;
  186. virtual void agent_set_time_horizon_obstacles(RID p_agent, real_t p_time_horizon) = 0;
  187. virtual real_t agent_get_time_horizon_obstacles(RID p_agent) const = 0;
  188. /// The radius of this agent.
  189. /// Must be non-negative.
  190. virtual void agent_set_radius(RID p_agent, real_t p_radius) = 0;
  191. virtual real_t agent_get_radius(RID p_agent) const = 0;
  192. /// The maximum speed of this agent.
  193. /// Must be non-negative.
  194. virtual void agent_set_max_speed(RID p_agent, real_t p_max_speed) = 0;
  195. virtual real_t agent_get_max_speed(RID p_agent) const = 0;
  196. /// forces and agent velocity change in the avoidance simulation, adds simulation instability if done recklessly
  197. virtual void agent_set_velocity_forced(RID p_agent, Vector2 p_velocity) = 0;
  198. /// The wanted velocity for the agent as a "suggestion" to the avoidance simulation.
  199. /// The simulation will try to fulfill this velocity wish if possible but may change the velocity depending on other agent's and obstacles'.
  200. virtual void agent_set_velocity(RID p_agent, Vector2 p_velocity) = 0;
  201. virtual Vector2 agent_get_velocity(RID p_agent) const = 0;
  202. /// Position of the agent in world space.
  203. virtual void agent_set_position(RID p_agent, Vector2 p_position) = 0;
  204. virtual Vector2 agent_get_position(RID p_agent) const = 0;
  205. /// Returns true if the map got changed the previous frame.
  206. virtual bool agent_is_map_changed(RID p_agent) const = 0;
  207. /// Callback called at the end of the RVO process
  208. virtual void agent_set_avoidance_callback(RID p_agent, Callable p_callback) = 0;
  209. virtual bool agent_has_avoidance_callback(RID p_agent) const = 0;
  210. virtual void agent_set_avoidance_layers(RID p_agent, uint32_t p_layers) = 0;
  211. virtual uint32_t agent_get_avoidance_layers(RID p_agent) const = 0;
  212. virtual void agent_set_avoidance_mask(RID p_agent, uint32_t p_mask) = 0;
  213. virtual uint32_t agent_get_avoidance_mask(RID p_agent) const = 0;
  214. virtual void agent_set_avoidance_priority(RID p_agent, real_t p_priority) = 0;
  215. virtual real_t agent_get_avoidance_priority(RID p_agent) const = 0;
  216. /// Creates the obstacle.
  217. virtual RID obstacle_create() = 0;
  218. virtual void obstacle_set_avoidance_enabled(RID p_obstacle, bool p_enabled) = 0;
  219. virtual bool obstacle_get_avoidance_enabled(RID p_obstacle) const = 0;
  220. virtual void obstacle_set_map(RID p_obstacle, RID p_map) = 0;
  221. virtual RID obstacle_get_map(RID p_obstacle) const = 0;
  222. virtual void obstacle_set_paused(RID p_obstacle, bool p_paused) = 0;
  223. virtual bool obstacle_get_paused(RID p_obstacle) const = 0;
  224. virtual void obstacle_set_radius(RID p_obstacle, real_t p_radius) = 0;
  225. virtual real_t obstacle_get_radius(RID p_obstacle) const = 0;
  226. virtual void obstacle_set_velocity(RID p_obstacle, Vector2 p_velocity) = 0;
  227. virtual Vector2 obstacle_get_velocity(RID p_obstacle) const = 0;
  228. virtual void obstacle_set_position(RID p_obstacle, Vector2 p_position) = 0;
  229. virtual Vector2 obstacle_get_position(RID p_obstacle) const = 0;
  230. virtual void obstacle_set_vertices(RID p_obstacle, const Vector<Vector2> &p_vertices) = 0;
  231. virtual Vector<Vector2> obstacle_get_vertices(RID p_obstacle) const = 0;
  232. virtual void obstacle_set_avoidance_layers(RID p_obstacle, uint32_t p_layers) = 0;
  233. virtual uint32_t obstacle_get_avoidance_layers(RID p_obstacle) const = 0;
  234. /// Returns a customized navigation path using a query parameters object
  235. virtual void query_path(const Ref<NavigationPathQueryParameters2D> &p_query_parameters, Ref<NavigationPathQueryResult2D> p_query_result, const Callable &p_callback = Callable()) = 0;
  236. /// Control activation of this server.
  237. virtual void set_active(bool p_active) = 0;
  238. /// Process the collision avoidance agents.
  239. /// The result of this process is needed by the physics server,
  240. /// so this must be called in the main thread.
  241. /// Note: This function is not thread safe.
  242. virtual void process(double p_delta_time) = 0;
  243. virtual void physics_process(double p_delta_time) = 0;
  244. virtual void init() = 0;
  245. virtual void sync() = 0;
  246. virtual void finish() = 0;
  247. /// Destroy the `RID`
  248. virtual void free(RID p_object) = 0;
  249. virtual void parse_source_geometry_data(const Ref<NavigationPolygon> &p_navigation_mesh, const Ref<NavigationMeshSourceGeometryData2D> &p_source_geometry_data, Node *p_root_node, const Callable &p_callback = Callable()) = 0;
  250. virtual void bake_from_source_geometry_data(const Ref<NavigationPolygon> &p_navigation_mesh, const Ref<NavigationMeshSourceGeometryData2D> &p_source_geometry_data, const Callable &p_callback = Callable()) = 0;
  251. virtual void bake_from_source_geometry_data_async(const Ref<NavigationPolygon> &p_navigation_mesh, const Ref<NavigationMeshSourceGeometryData2D> &p_source_geometry_data, const Callable &p_callback = Callable()) = 0;
  252. virtual bool is_baking_navigation_polygon(Ref<NavigationPolygon> p_navigation_polygon) const = 0;
  253. protected:
  254. static RWLock geometry_parser_rwlock;
  255. static RID_Owner<NavMeshGeometryParser2D> geometry_parser_owner;
  256. static LocalVector<NavMeshGeometryParser2D *> generator_parsers;
  257. public:
  258. virtual RID source_geometry_parser_create() = 0;
  259. virtual void source_geometry_parser_set_callback(RID p_parser, const Callable &p_callback) = 0;
  260. virtual Vector<Vector2> simplify_path(const Vector<Vector2> &p_path, real_t p_epsilon) = 0;
  261. NavigationServer2D();
  262. ~NavigationServer2D() override;
  263. enum ProcessInfo {
  264. INFO_ACTIVE_MAPS,
  265. INFO_REGION_COUNT,
  266. INFO_AGENT_COUNT,
  267. INFO_LINK_COUNT,
  268. INFO_POLYGON_COUNT,
  269. INFO_EDGE_COUNT,
  270. INFO_EDGE_MERGE_COUNT,
  271. INFO_EDGE_CONNECTION_COUNT,
  272. INFO_EDGE_FREE_COUNT,
  273. INFO_OBSTACLE_COUNT,
  274. };
  275. virtual int get_process_info(ProcessInfo p_info) const = 0;
  276. void set_debug_enabled(bool p_enabled);
  277. bool get_debug_enabled() const;
  278. protected:
  279. #ifndef DISABLE_DEPRECATED
  280. Vector<Vector2> _map_get_path_bind_compat_100129(RID p_map, Vector2 p_origin, Vector2 p_destination, bool p_optimize, uint32_t p_navigation_layers = 1) const;
  281. void _query_path_bind_compat_100129(const Ref<NavigationPathQueryParameters2D> &p_query_parameters, Ref<NavigationPathQueryResult2D> p_query_result) const;
  282. static void _bind_compatibility_methods();
  283. #endif
  284. private:
  285. bool debug_enabled = false;
  286. #ifdef DEBUG_ENABLED
  287. bool debug_dirty = true;
  288. bool debug_navigation_enabled = false;
  289. bool navigation_debug_dirty = true;
  290. void _emit_navigation_debug_changed_signal();
  291. bool debug_avoidance_enabled = false;
  292. bool avoidance_debug_dirty = true;
  293. void _emit_avoidance_debug_changed_signal();
  294. Color debug_navigation_edge_connection_color = Color(1.0, 0.0, 1.0, 1.0);
  295. Color debug_navigation_geometry_edge_color = Color(0.5, 1.0, 1.0, 1.0);
  296. Color debug_navigation_geometry_face_color = Color(0.5, 1.0, 1.0, 0.4);
  297. Color debug_navigation_geometry_edge_disabled_color = Color(0.5, 0.5, 0.5, 1.0);
  298. Color debug_navigation_geometry_face_disabled_color = Color(0.5, 0.5, 0.5, 0.4);
  299. Color debug_navigation_link_connection_color = Color(1.0, 0.5, 1.0, 1.0);
  300. Color debug_navigation_link_connection_disabled_color = Color(0.5, 0.5, 0.5, 1.0);
  301. Color debug_navigation_agent_path_color = Color(1.0, 0.0, 0.0, 1.0);
  302. real_t debug_navigation_agent_path_point_size = 4.0;
  303. Color debug_navigation_avoidance_agents_radius_color = Color(1.0, 1.0, 0.0, 0.25);
  304. Color debug_navigation_avoidance_obstacles_radius_color = Color(1.0, 0.5, 0.0, 0.25);
  305. Color debug_navigation_avoidance_static_obstacle_pushin_face_color = Color(1.0, 0.0, 0.0, 0.0);
  306. Color debug_navigation_avoidance_static_obstacle_pushout_face_color = Color(1.0, 1.0, 0.0, 0.5);
  307. Color debug_navigation_avoidance_static_obstacle_pushin_edge_color = Color(1.0, 0.0, 0.0, 1.0);
  308. Color debug_navigation_avoidance_static_obstacle_pushout_edge_color = Color(1.0, 1.0, 0.0, 1.0);
  309. bool debug_navigation_enable_edge_connections = true;
  310. bool debug_navigation_enable_edge_lines = true;
  311. bool debug_navigation_enable_geometry_face_random_color = true;
  312. bool debug_navigation_enable_link_connections = true;
  313. bool debug_navigation_enable_agent_paths = true;
  314. bool debug_navigation_avoidance_enable_agents_radius = true;
  315. bool debug_navigation_avoidance_enable_obstacles_radius = true;
  316. bool debug_navigation_avoidance_enable_obstacles_static = true;
  317. public:
  318. void set_debug_navigation_enabled(bool p_enabled);
  319. bool get_debug_navigation_enabled() const;
  320. void set_debug_avoidance_enabled(bool p_enabled);
  321. bool get_debug_avoidance_enabled() const;
  322. void set_debug_navigation_edge_connection_color(const Color &p_color);
  323. Color get_debug_navigation_edge_connection_color() const;
  324. void set_debug_navigation_geometry_face_color(const Color &p_color);
  325. Color get_debug_navigation_geometry_face_color() const;
  326. void set_debug_navigation_geometry_face_disabled_color(const Color &p_color);
  327. Color get_debug_navigation_geometry_face_disabled_color() const;
  328. void set_debug_navigation_geometry_edge_color(const Color &p_color);
  329. Color get_debug_navigation_geometry_edge_color() const;
  330. void set_debug_navigation_geometry_edge_disabled_color(const Color &p_color);
  331. Color get_debug_navigation_geometry_edge_disabled_color() const;
  332. void set_debug_navigation_link_connection_color(const Color &p_color);
  333. Color get_debug_navigation_link_connection_color() const;
  334. void set_debug_navigation_link_connection_disabled_color(const Color &p_color);
  335. Color get_debug_navigation_link_connection_disabled_color() const;
  336. void set_debug_navigation_enable_edge_connections(const bool p_value);
  337. bool get_debug_navigation_enable_edge_connections() const;
  338. void set_debug_navigation_enable_geometry_face_random_color(const bool p_value);
  339. bool get_debug_navigation_enable_geometry_face_random_color() const;
  340. void set_debug_navigation_enable_edge_lines(const bool p_value);
  341. bool get_debug_navigation_enable_edge_lines() const;
  342. void set_debug_navigation_agent_path_color(const Color &p_color);
  343. Color get_debug_navigation_agent_path_color() const;
  344. void set_debug_navigation_enable_agent_paths(const bool p_value);
  345. bool get_debug_navigation_enable_agent_paths() const;
  346. void set_debug_navigation_agent_path_point_size(real_t p_point_size);
  347. real_t get_debug_navigation_agent_path_point_size() const;
  348. void set_debug_navigation_avoidance_enable_agents_radius(const bool p_value);
  349. bool get_debug_navigation_avoidance_enable_agents_radius() const;
  350. void set_debug_navigation_avoidance_enable_obstacles_radius(const bool p_value);
  351. bool get_debug_navigation_avoidance_enable_obstacles_radius() const;
  352. void set_debug_navigation_avoidance_agents_radius_color(const Color &p_color);
  353. Color get_debug_navigation_avoidance_agents_radius_color() const;
  354. void set_debug_navigation_avoidance_obstacles_radius_color(const Color &p_color);
  355. Color get_debug_navigation_avoidance_obstacles_radius_color() const;
  356. void set_debug_navigation_avoidance_static_obstacle_pushin_face_color(const Color &p_color);
  357. Color get_debug_navigation_avoidance_static_obstacle_pushin_face_color() const;
  358. void set_debug_navigation_avoidance_static_obstacle_pushout_face_color(const Color &p_color);
  359. Color get_debug_navigation_avoidance_static_obstacle_pushout_face_color() const;
  360. void set_debug_navigation_avoidance_static_obstacle_pushin_edge_color(const Color &p_color);
  361. Color get_debug_navigation_avoidance_static_obstacle_pushin_edge_color() const;
  362. void set_debug_navigation_avoidance_static_obstacle_pushout_edge_color(const Color &p_color);
  363. Color get_debug_navigation_avoidance_static_obstacle_pushout_edge_color() const;
  364. void set_debug_navigation_avoidance_enable_obstacles_static(const bool p_value);
  365. bool get_debug_navigation_avoidance_enable_obstacles_static() const;
  366. #endif // DEBUG_ENABLED
  367. };
  368. typedef NavigationServer2D *(*NavigationServer2DCallback)();
  369. /// Manager used for the server singleton registration
  370. class NavigationServer2DManager {
  371. static NavigationServer2DCallback create_callback;
  372. public:
  373. static void set_default_server(NavigationServer2DCallback p_callback);
  374. static NavigationServer2D *new_default_server();
  375. static void initialize_server();
  376. static void finalize_server();
  377. };
  378. VARIANT_ENUM_CAST(NavigationServer2D::ProcessInfo);