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Michael Alexsander 2ba67d94e8 Add fallback icons and make custom ones appear in the recent/favorites list in the "Create New" dialog 5 年之前
.github c8e92b802c Delete ISSUE_TEMPLATE.md 6 年之前
core 424d1b5fab Print errors when calling MIDI input methods on unsupported platforms 5 年之前
doc b4ca613138 Clarify usage of AnimationPlayer with AnimationTree and fill in empty method descriptions 5 年之前
drivers 219717fc21 fix(Directory): remove erasing print 5 年之前
editor 2ba67d94e8 Add fallback icons and make custom ones appear in the recent/favorites list in the "Create New" dialog 5 年之前
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servers bf54fa5a62 Light2D shadow mask construction fix 5 年之前
thirdparty 1bd51883c0 xatlas: Sync with upstream 470576d 5 年之前
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.editorconfig c3660bb4dc Re-architecture of the Godot Android plugin. 5 年之前
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SConstruct 9753181956 SCons: Allow to read `custom_modules` option via a file 5 年之前
compat.py 27310974e0 fixed building using scons with python3 7 年之前
gles_builders.py 173b342ca7 Remove trailing whitespace 6 年之前
icon.png 53e94a1ce1 Optimize images losslessly using `oxipng -o6 --strip all --zopfli` 7 年之前
icon.svg 519df0d34d Use new Godot icon consistently everywhere 8 年之前
logo.png 53e94a1ce1 Optimize images losslessly using `oxipng -o6 --strip all --zopfli` 7 年之前
logo.svg 519df0d34d Use new Godot icon consistently everywhere 8 年之前
methods.py d201163557 Do not rely on the existence of `config.py` while detecting modules 5 年之前
platform_methods.py 5590ec67db Fixed short circuiting on non-Windows platforms 7 年之前
version.py 2ec4af6f16 Set version to 3.2.2-beta 5 年之前

README.md

Godot Engine logo

Godot Engine

Homepage: https://godotengine.org

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, Mac OSX, Windows) as well as mobile (Android, iOS) and web-based (HTML5) platforms.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the developers, the best way is to join the #godotengine IRC channel on Freenode.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from within the engine.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more info.

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