Godot Engine mirror. #godot #godotengine #gameengine #engine #cpp

Rémi Verschelde 2beea262be Merge pull request #31571 from NeoSpark314/tonemapping_none_option 6 years ago
.github 4df91109a1 remove karroffel from CODEOWNERS file 6 years ago
core 08272585e9 Remove redundant transform method in Geometry singleton 6 years ago
doc 2beea262be Merge pull request #31571 from NeoSpark314/tonemapping_none_option 6 years ago
drivers 2beea262be Merge pull request #31571 from NeoSpark314/tonemapping_none_option 6 years ago
editor 544c39d1e7 Fix editor infinit loop in search_prev 6 years ago
main 1c1928774c Mark the V-Sync project setting to require an editor restart 6 years ago
misc bd9f6c23cb Style: Don't apply clang-format to platform/android/java/src/com 6 years ago
modules eb38bc6c0a gdscript: Fix build after #24925 6 years ago
platform b1f294b3ac Android: Improve dialogs about custom build template 6 years ago
scene 544c39d1e7 Fix editor infinit loop in search_prev 6 years ago
servers 96ea1e6fb0 Merge pull request #31600 from Chaosus/shader_func_return_fix 6 years ago
thirdparty ad214c0356 Assimp FBX Import support 6 years ago
.appveyor.yml b021bdbf1f AppVeyor: Skip saving cache on non-master branches 6 years ago
.clang-format 4912f578d1 clang-format: Set standard for ObjC++ 6 years ago
.editorconfig ffe067f53d Include SConstruct in .editorconfig 6 years ago
.gitattributes 900d90bb61 Git: Explicitly list binary files as such to avoid EOL change 6 years ago
.gitignore 5efd43609b Travis CI: Test project exporting/script running in the headless editor 6 years ago
.mailmap e761af5794 Update AUTHORS and DONORS list 6 years ago
.travis.yml 0bbb8d22c4 Travis: Fix builds wrongly reporting success after #31013 6 years ago
AUTHORS.md 6d6b9ccc9a Update AUTHORS and DONORS list 6 years ago
CHANGELOG.md 320f49f204 Bump version to 3.1-stable \o/ 6 years ago
CONTRIBUTING.md e5f29308ba Minor English fix 6 years ago
COPYRIGHT.txt 8a1dc8393a Merge pull request #30515 from akien-mga/tinyexr-a685e33 6 years ago
DONORS.md 6d6b9ccc9a Update AUTHORS and DONORS list 6 years ago
LICENSE.txt b16c309f82 Update copyright statements to 2019 6 years ago
LOGO_LICENSE.md c8aea60324 Improve documentation of thirdparty code snippets 8 years ago
README.md aba6f51ff9 Add Weblate badge to README.md 6 years ago
SConstruct a1a0fb1467 Prevent editor compilation with regex module disabled, which is not supported 6 years ago
compat.py 27310974e0 fixed building using scons with python3 7 years ago
gles_builders.py 173b342ca7 Remove trailing whitespace 6 years ago
icon.png 53e94a1ce1 Optimize images losslessly using `oxipng -o6 --strip all --zopfli` 7 years ago
icon.svg 519df0d34d Use new Godot icon consistently everywhere 8 years ago
logo.png 53e94a1ce1 Optimize images losslessly using `oxipng -o6 --strip all --zopfli` 7 years ago
logo.svg 519df0d34d Use new Godot icon consistently everywhere 8 years ago
methods.py 21297a533e fix getting correct mingw-w64 version 6 years ago
platform_methods.py 5590ec67db Fixed short circuiting on non-Windows platforms 7 years ago
version.py a758175da8 Bump version to 3.2-alpha 6 years ago

README.md

Godot Engine logo

Godot Engine

Homepage: https://godotengine.org

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, Mac OSX, Windows) as well as mobile (Android, iOS) and web-based (HTML5) platforms.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the developers, the best way is to join the #godotengine IRC channel on Freenode.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from within the engine.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more info.

Travis Build Status AppVeyor Build Status Code Triagers Badge Translate on Weblate