light_occluder_2d.cpp 5.3 KB

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  1. #include "light_occluder_2d.h"
  2. void OccluderPolygon2D::set_polygon(const DVector<Vector2>& p_polygon) {
  3. polygon=p_polygon;
  4. VS::get_singleton()->canvas_occluder_polygon_set_shape(occ_polygon,p_polygon,closed);
  5. emit_changed();
  6. }
  7. DVector<Vector2> OccluderPolygon2D::get_polygon() const{
  8. return polygon;
  9. }
  10. void OccluderPolygon2D::set_closed(bool p_closed) {
  11. if (closed==p_closed)
  12. return;
  13. closed=p_closed;
  14. VS::get_singleton()->canvas_occluder_polygon_set_shape(occ_polygon,polygon,closed);
  15. emit_changed();
  16. }
  17. bool OccluderPolygon2D::is_closed() const{
  18. return closed;
  19. }
  20. void OccluderPolygon2D::set_cull_mode(CullMode p_mode){
  21. cull=p_mode;
  22. VS::get_singleton()->canvas_occluder_polygon_set_cull_mode(occ_polygon,VS::CanvasOccluderPolygonCullMode(p_mode));
  23. }
  24. OccluderPolygon2D::CullMode OccluderPolygon2D::get_cull_mode() const{
  25. return cull;
  26. }
  27. RID OccluderPolygon2D::get_rid() const {
  28. return occ_polygon;
  29. }
  30. void OccluderPolygon2D::_bind_methods() {
  31. ObjectTypeDB::bind_method(_MD("set_closed","closed"),&OccluderPolygon2D::set_closed);
  32. ObjectTypeDB::bind_method(_MD("is_closed"),&OccluderPolygon2D::is_closed);
  33. ObjectTypeDB::bind_method(_MD("set_cull_mode","cull_mode"),&OccluderPolygon2D::set_cull_mode);
  34. ObjectTypeDB::bind_method(_MD("get_cull_mode"),&OccluderPolygon2D::get_cull_mode);
  35. ObjectTypeDB::bind_method(_MD("set_polygon","polygon"),&OccluderPolygon2D::set_polygon);
  36. ObjectTypeDB::bind_method(_MD("get_polygon"),&OccluderPolygon2D::get_polygon);
  37. ADD_PROPERTY( PropertyInfo(Variant::VECTOR2_ARRAY,"polygon"),_SCS("set_polygon"),_SCS("get_polygon"));
  38. ADD_PROPERTY( PropertyInfo(Variant::BOOL,"closed"),_SCS("set_closed"),_SCS("is_closed"));
  39. ADD_PROPERTY( PropertyInfo(Variant::INT,"cull_mode",PROPERTY_HINT_ENUM,"Disabled,ClockWise,CounterClockWise"),_SCS("set_cull_mode"),_SCS("get_cull_mode"));
  40. BIND_CONSTANT(CULL_DISABLED);
  41. BIND_CONSTANT(CULL_CLOCKWISE);
  42. BIND_CONSTANT(CULL_COUNTER_CLOCKWISE);
  43. }
  44. OccluderPolygon2D::OccluderPolygon2D() {
  45. occ_polygon=VS::get_singleton()->canvas_occluder_polygon_create();
  46. closed=true;
  47. cull=CULL_DISABLED;
  48. }
  49. OccluderPolygon2D::~OccluderPolygon2D() {
  50. VS::get_singleton()->free(occ_polygon);
  51. }
  52. #ifdef DEBUG_ENABLED
  53. void LightOccluder2D::_poly_changed() {
  54. update();
  55. }
  56. #endif
  57. void LightOccluder2D::_notification(int p_what) {
  58. if (p_what==NOTIFICATION_ENTER_CANVAS) {
  59. VS::get_singleton()->canvas_light_occluder_attach_to_canvas(occluder,get_canvas());
  60. VS::get_singleton()->canvas_light_occluder_set_transform(occluder,get_global_transform());
  61. }
  62. if (p_what==NOTIFICATION_TRANSFORM_CHANGED) {
  63. VS::get_singleton()->canvas_light_occluder_set_transform(occluder,get_global_transform());
  64. }
  65. if (p_what==NOTIFICATION_DRAW) {
  66. if (get_tree()->is_editor_hint()) {
  67. if (occluder_polygon.is_valid()) {
  68. DVector<Vector2> poly = occluder_polygon->get_polygon();
  69. if (poly.size()) {
  70. if (occluder_polygon->is_closed()) {
  71. Vector<Color> color;
  72. color.push_back(Color(0,0,0,0.6));
  73. draw_polygon(Variant(poly),color);
  74. } else {
  75. int ps=poly.size();
  76. DVector<Vector2>::Read r = poly.read();
  77. for(int i=0;i<ps-1;i++) {
  78. draw_line(r[i],r[i+1],Color(0,0,0,0.6),3);
  79. }
  80. }
  81. }
  82. }
  83. }
  84. }
  85. if (p_what==NOTIFICATION_EXIT_CANVAS) {
  86. VS::get_singleton()->canvas_light_occluder_attach_to_canvas(occluder,RID());
  87. }
  88. }
  89. void LightOccluder2D::set_occluder_polygon(const Ref<OccluderPolygon2D>& p_polygon) {
  90. #ifdef DEBUG_ENABLED
  91. if (occluder_polygon.is_valid())
  92. occluder_polygon->disconnect("changed",this,"_poly_changed");
  93. #endif
  94. occluder_polygon=p_polygon;
  95. if (occluder_polygon.is_valid())
  96. VS::get_singleton()->canvas_light_occluder_set_polygon(occluder,occluder_polygon->get_rid());
  97. else
  98. VS::get_singleton()->canvas_light_occluder_set_polygon(occluder,RID());
  99. #ifdef DEBUG_ENABLED
  100. if (occluder_polygon.is_valid())
  101. occluder_polygon->connect("changed",this,"_poly_changed");
  102. update();
  103. #endif
  104. }
  105. Ref<OccluderPolygon2D> LightOccluder2D::get_occluder_polygon() const {
  106. return occluder_polygon;
  107. }
  108. void LightOccluder2D::set_occluder_light_mask(int p_mask) {
  109. mask=p_mask;
  110. VS::get_singleton()->canvas_light_occluder_set_light_mask(occluder,mask);
  111. }
  112. int LightOccluder2D::get_occluder_light_mask() const{
  113. return mask;
  114. }
  115. void LightOccluder2D::_bind_methods() {
  116. ObjectTypeDB::bind_method(_MD("set_occluder_polygon","polygon:OccluderPolygon2D"),&LightOccluder2D::set_occluder_polygon);
  117. ObjectTypeDB::bind_method(_MD("get_occluder_polygon:OccluderPolygon2D"),&LightOccluder2D::get_occluder_polygon);
  118. ObjectTypeDB::bind_method(_MD("set_occluder_light_mask","mask"),&LightOccluder2D::set_occluder_light_mask);
  119. ObjectTypeDB::bind_method(_MD("get_occluder_light_mask"),&LightOccluder2D::get_occluder_light_mask);
  120. #ifdef DEBUG_ENABLED
  121. ObjectTypeDB::bind_method("_poly_changed",&LightOccluder2D::_poly_changed);
  122. #endif
  123. ADD_PROPERTY( PropertyInfo(Variant::OBJECT,"occluder",PROPERTY_HINT_RESOURCE_TYPE,"OccluderPolygon2D"),_SCS("set_occluder_polygon"),_SCS("get_occluder_polygon"));
  124. ADD_PROPERTY( PropertyInfo(Variant::INT,"light_mask",PROPERTY_HINT_ALL_FLAGS),_SCS("set_occluder_light_mask"),_SCS("get_occluder_light_mask"));
  125. }
  126. LightOccluder2D::LightOccluder2D() {
  127. occluder=VS::get_singleton()->canvas_light_occluder_create();
  128. mask=1;
  129. }
  130. LightOccluder2D::~LightOccluder2D() {
  131. VS::get_singleton()->free(occluder);
  132. }