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- #ifndef NAVIGATION_POLYGON_H
- #define NAVIGATION_POLYGON_H
- #include "scene/2d/node_2d.h"
- class NavigationPolygon : public Resource {
- OBJ_TYPE( NavigationPolygon, Resource );
- DVector<Vector2> vertices;
- struct Polygon {
- Vector<int> indices;
- };
- Vector<Polygon> polygons;
- Vector< DVector<Vector2> > outlines;
- protected:
- static void _bind_methods();
- void _set_polygons(const Array& p_array);
- Array _get_polygons() const;
- void _set_outlines(const Array& p_array);
- Array _get_outlines() const;
- public:
- void set_vertices(const DVector<Vector2>& p_vertices);
- DVector<Vector2> get_vertices() const;
- void add_polygon(const Vector<int>& p_polygon);
- int get_polygon_count() const;
- void add_outline(const DVector<Vector2>& p_outline);
- void add_outline_at_index(const DVector<Vector2>& p_outline,int p_index);
- void set_outline(int p_idx,const DVector<Vector2>& p_outline);
- DVector<Vector2> get_outline(int p_idx) const;
- void remove_outline(int p_idx);
- int get_outline_count() const;
- void clear_outlines();
- void make_polygons_from_outlines();
- Vector<int> get_polygon(int p_idx);
- void clear_polygons();
- NavigationPolygon();
- };
- class Navigation2D;
- class NavigationPolygonInstance : public Node2D {
- OBJ_TYPE(NavigationPolygonInstance,Node2D);
- bool enabled;
- int nav_id;
- Navigation2D *navigation;
- Ref<NavigationPolygon> navpoly;
- void _navpoly_changed();
- protected:
- void _notification(int p_what);
- static void _bind_methods();
- public:
- void set_enabled(bool p_enabled);
- bool is_enabled() const;
- void set_navigation_polygon(const Ref<NavigationPolygon>& p_navpoly);
- Ref<NavigationPolygon> get_navigation_polygon() const;
- NavigationPolygonInstance();
- };
- #endif // NAVIGATIONPOLYGON_H
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