camera.cpp 21 KB

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  1. /*************************************************************************/
  2. /* camera.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* http://www.godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  9. /* */
  10. /* Permission is hereby granted, free of charge, to any person obtaining */
  11. /* a copy of this software and associated documentation files (the */
  12. /* "Software"), to deal in the Software without restriction, including */
  13. /* without limitation the rights to use, copy, modify, merge, publish, */
  14. /* distribute, sublicense, and/or sell copies of the Software, and to */
  15. /* permit persons to whom the Software is furnished to do so, subject to */
  16. /* the following conditions: */
  17. /* */
  18. /* The above copyright notice and this permission notice shall be */
  19. /* included in all copies or substantial portions of the Software. */
  20. /* */
  21. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  22. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  23. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  24. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  25. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  26. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  27. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  28. /*************************************************************************/
  29. #include "camera.h"
  30. #include "camera_matrix.h"
  31. #include "scene/resources/material.h"
  32. #include "scene/resources/surface_tool.h"
  33. void Camera::_update_audio_listener_state() {
  34. }
  35. void Camera::_request_camera_update() {
  36. _update_camera();
  37. }
  38. void Camera::_update_camera_mode() {
  39. force_change=true;
  40. switch(mode) {
  41. case PROJECTION_PERSPECTIVE: {
  42. set_perspective(fov,near,far);
  43. } break;
  44. case PROJECTION_ORTHOGONAL: {
  45. set_orthogonal(size,near,far);
  46. } break;
  47. }
  48. }
  49. bool Camera::_set(const StringName& p_name, const Variant& p_value) {
  50. bool changed_all=false;
  51. if (p_name=="projection") {
  52. int proj = p_value;
  53. if (proj==PROJECTION_PERSPECTIVE)
  54. mode=PROJECTION_PERSPECTIVE;
  55. if (proj==PROJECTION_ORTHOGONAL)
  56. mode=PROJECTION_ORTHOGONAL;
  57. changed_all=true;
  58. } else if (p_name=="fov" || p_name=="fovy" || p_name=="fovx")
  59. fov=p_value;
  60. else if (p_name=="size" || p_name=="sizex" || p_name=="sizey")
  61. size=p_value;
  62. else if (p_name=="near")
  63. near=p_value;
  64. else if (p_name=="far")
  65. far=p_value;
  66. else if (p_name=="keep_aspect")
  67. set_keep_aspect_mode(KeepAspect(int(p_value)));
  68. else if (p_name=="vaspect")
  69. set_keep_aspect_mode(p_value?KEEP_WIDTH:KEEP_HEIGHT);
  70. else if (p_name=="h_offset")
  71. h_offset=p_value;
  72. else if (p_name=="v_offset")
  73. v_offset=p_value;
  74. else if (p_name=="current") {
  75. if (p_value.operator bool()) {
  76. make_current();
  77. } else {
  78. clear_current();
  79. }
  80. } else if (p_name=="visible_layers") {
  81. set_visible_layers(p_value);
  82. } else if (p_name=="environment") {
  83. set_environment(p_value);
  84. } else
  85. return false;
  86. _update_camera_mode();
  87. if (changed_all)
  88. _change_notify();
  89. return true;
  90. }
  91. bool Camera::_get(const StringName& p_name,Variant &r_ret) const {
  92. if (p_name=="projection") {
  93. r_ret= mode;
  94. } else if (p_name=="fov" || p_name=="fovy" || p_name=="fovx")
  95. r_ret= fov;
  96. else if (p_name=="size" || p_name=="sizex" || p_name=="sizey")
  97. r_ret= size;
  98. else if (p_name=="near")
  99. r_ret= near;
  100. else if (p_name=="far")
  101. r_ret= far;
  102. else if (p_name=="keep_aspect")
  103. r_ret= int(keep_aspect);
  104. else if (p_name=="current") {
  105. if (is_inside_tree() && get_tree()->is_editor_hint()) {
  106. r_ret=current;
  107. } else {
  108. r_ret=is_current();
  109. }
  110. } else if (p_name=="visible_layers") {
  111. r_ret=get_visible_layers();
  112. } else if (p_name=="h_offset") {
  113. r_ret=get_h_offset();
  114. } else if (p_name=="v_offset") {
  115. r_ret=get_v_offset();
  116. } else if (p_name=="environment") {
  117. r_ret=get_environment();
  118. } else
  119. return false;
  120. return true;
  121. }
  122. void Camera::_get_property_list( List<PropertyInfo> *p_list) const {
  123. p_list->push_back( PropertyInfo( Variant::INT, "projection", PROPERTY_HINT_ENUM, "Perspective,Orthogonal") );
  124. switch(mode) {
  125. case PROJECTION_PERSPECTIVE: {
  126. p_list->push_back( PropertyInfo( Variant::REAL, "fov" , PROPERTY_HINT_RANGE, "1,179,0.1",PROPERTY_USAGE_NOEDITOR) );
  127. if (keep_aspect==KEEP_WIDTH)
  128. p_list->push_back( PropertyInfo( Variant::REAL, "fovx" , PROPERTY_HINT_RANGE, "1,179,0.1",PROPERTY_USAGE_EDITOR) );
  129. else
  130. p_list->push_back( PropertyInfo( Variant::REAL, "fovy" , PROPERTY_HINT_RANGE, "1,179,0.1",PROPERTY_USAGE_EDITOR) );
  131. } break;
  132. case PROJECTION_ORTHOGONAL: {
  133. p_list->push_back( PropertyInfo( Variant::REAL, "size" , PROPERTY_HINT_RANGE, "1,16384,0.01",PROPERTY_USAGE_NOEDITOR ) );
  134. if (keep_aspect==KEEP_WIDTH)
  135. p_list->push_back( PropertyInfo( Variant::REAL, "sizex" , PROPERTY_HINT_RANGE, "0.1,16384,0.01",PROPERTY_USAGE_EDITOR) );
  136. else
  137. p_list->push_back( PropertyInfo( Variant::REAL, "sizey" , PROPERTY_HINT_RANGE, "0.1,16384,0.01",PROPERTY_USAGE_EDITOR) );
  138. } break;
  139. }
  140. p_list->push_back( PropertyInfo( Variant::REAL, "near" , PROPERTY_HINT_EXP_RANGE, "0.01,4096.0,0.01") );
  141. p_list->push_back( PropertyInfo( Variant::REAL, "far" , PROPERTY_HINT_EXP_RANGE, "0.01,4096.0,0.01") );
  142. p_list->push_back( PropertyInfo( Variant::INT, "keep_aspect",PROPERTY_HINT_ENUM,"Keep Width,Keep Height") );
  143. p_list->push_back( PropertyInfo( Variant::BOOL, "current" ) );
  144. p_list->push_back( PropertyInfo( Variant::INT, "visible_layers",PROPERTY_HINT_ALL_FLAGS ) );
  145. p_list->push_back( PropertyInfo( Variant::OBJECT, "environment",PROPERTY_HINT_RESOURCE_TYPE,"Environment" ) );
  146. p_list->push_back( PropertyInfo( Variant::REAL, "h_offset" ) );
  147. p_list->push_back( PropertyInfo( Variant::REAL, "v_offset" ) );
  148. }
  149. void Camera::_update_camera() {
  150. Transform tr = get_camera_transform();
  151. tr.origin+=tr.basis.get_axis(1)*v_offset;
  152. tr.origin+=tr.basis.get_axis(0)*h_offset;
  153. VisualServer::get_singleton()->camera_set_transform( camera, tr );
  154. // here goes listener stuff
  155. // if (viewport_ptr && is_inside_scene() && is_current())
  156. // viewport_ptr->_camera_transform_changed_notify();
  157. if (is_inside_tree() && is_current()) {
  158. if (viewport_ptr) {
  159. viewport_ptr->_camera_transform_changed_notify();
  160. }
  161. }
  162. if (is_current() && get_world().is_valid()) {
  163. get_world()->_update_camera(this);
  164. }
  165. }
  166. void Camera::_notification(int p_what) {
  167. switch(p_what) {
  168. case NOTIFICATION_ENTER_WORLD: {
  169. viewport_ptr=NULL;
  170. { //find viewport stuff
  171. Node *parent=get_parent();
  172. while(parent) {
  173. Viewport* viewport = parent->cast_to<Viewport>();
  174. if (viewport) {
  175. viewport_ptr=viewport;
  176. break;
  177. }
  178. parent=parent->get_parent();
  179. }
  180. }
  181. camera_group = "_vp_cameras"+itos(get_viewport()->get_instance_ID());
  182. add_to_group(camera_group);
  183. if (viewport_ptr)
  184. viewport_ptr->cameras.insert(this);
  185. if (current)
  186. make_current();
  187. } break;
  188. case NOTIFICATION_TRANSFORM_CHANGED: {
  189. _request_camera_update();
  190. } break;
  191. case NOTIFICATION_EXIT_WORLD: {
  192. if (is_current()) {
  193. clear_current();
  194. current=true; //keep it true
  195. } else {
  196. current=false;
  197. }
  198. if (viewport_ptr)
  199. viewport_ptr->cameras.erase(this);
  200. viewport_ptr=NULL;
  201. remove_from_group(camera_group);
  202. } break;
  203. case NOTIFICATION_BECAME_CURRENT: {
  204. if (get_world().is_valid()) {
  205. get_world()->_register_camera(this);
  206. }
  207. } break;
  208. case NOTIFICATION_LOST_CURRENT: {
  209. if (get_world().is_valid()) {
  210. get_world()->_remove_camera(this);
  211. }
  212. } break;
  213. }
  214. }
  215. Transform Camera::get_camera_transform() const {
  216. return get_global_transform().orthonormalized();
  217. }
  218. void Camera::set_perspective(float p_fovy_degrees, float p_z_near, float p_z_far) {
  219. if (!force_change && fov==p_fovy_degrees && p_z_near==near && p_z_far==far && mode==PROJECTION_PERSPECTIVE)
  220. return;
  221. fov=p_fovy_degrees;
  222. near=p_z_near;
  223. far=p_z_far;
  224. mode=PROJECTION_PERSPECTIVE;
  225. VisualServer::get_singleton()->camera_set_perspective(camera,fov,near,far);
  226. update_gizmo();
  227. force_change=false;
  228. }
  229. void Camera::set_orthogonal(float p_size, float p_z_near, float p_z_far) {
  230. if (!force_change && size==p_size && p_z_near==near && p_z_far==far && mode==PROJECTION_ORTHOGONAL)
  231. return;
  232. size = p_size;
  233. near=p_z_near;
  234. far=p_z_far;
  235. mode=PROJECTION_ORTHOGONAL;
  236. force_change=false;
  237. VisualServer::get_singleton()->camera_set_orthogonal(camera,size,near,far);
  238. update_gizmo();
  239. }
  240. RID Camera::get_camera() const {
  241. return camera;
  242. };
  243. void Camera::make_current() {
  244. current=true;
  245. if (!is_inside_tree())
  246. return;
  247. if (viewport_ptr) {
  248. viewport_ptr->_set_camera(this);
  249. }
  250. //get_scene()->call_group(SceneMainLoop::GROUP_CALL_REALTIME,camera_group,"_camera_make_current",this);
  251. }
  252. void Camera::_camera_make_next_current(Node *p_exclude) {
  253. if (this==p_exclude)
  254. return;
  255. if (!is_inside_tree())
  256. return;
  257. if (get_viewport()->get_camera()!=NULL)
  258. return;
  259. make_current();
  260. }
  261. void Camera::clear_current() {
  262. current=false;
  263. if (!is_inside_tree())
  264. return;
  265. if (viewport_ptr) {
  266. if (viewport_ptr->get_camera()==this) {
  267. viewport_ptr->_set_camera(NULL);
  268. //a group is used beause this needs to be in order to be deterministic
  269. get_tree()->call_group(SceneTree::GROUP_CALL_REALTIME,camera_group,"_camera_make_next_current",this);
  270. }
  271. }
  272. }
  273. bool Camera::is_current() const {
  274. if (is_inside_tree()) {
  275. if (viewport_ptr)
  276. return viewport_ptr->get_camera()==this;
  277. } else
  278. return current;
  279. return false;
  280. }
  281. bool Camera::_can_gizmo_scale() const {
  282. return false;
  283. }
  284. RES Camera::_get_gizmo_geometry() const {
  285. Ref<SurfaceTool> surface_tool( memnew( SurfaceTool ));
  286. Ref<FixedMaterial> mat( memnew( FixedMaterial ));
  287. mat->set_parameter( FixedMaterial::PARAM_DIFFUSE,Color(1.0,0.5,1.0,0.5) );
  288. mat->set_line_width(4);
  289. mat->set_flag(Material::FLAG_DOUBLE_SIDED,true);
  290. mat->set_flag(Material::FLAG_UNSHADED,true);
  291. //mat->set_hint(Material::HINT_NO_DEPTH_DRAW,true);
  292. surface_tool->begin(Mesh::PRIMITIVE_LINES);
  293. surface_tool->set_material(mat);
  294. switch(mode) {
  295. case PROJECTION_PERSPECTIVE: {
  296. Vector3 side=Vector3( Math::sin(Math::deg2rad(fov)), 0, -Math::cos(Math::deg2rad(fov)) );
  297. Vector3 nside=side;
  298. nside.x=-nside.x;
  299. Vector3 up=Vector3(0,side.x,0);
  300. #define ADD_TRIANGLE( m_a, m_b, m_c)\
  301. {\
  302. surface_tool->add_vertex(m_a);\
  303. surface_tool->add_vertex(m_b);\
  304. surface_tool->add_vertex(m_b);\
  305. surface_tool->add_vertex(m_c);\
  306. surface_tool->add_vertex(m_c);\
  307. surface_tool->add_vertex(m_a);\
  308. }
  309. ADD_TRIANGLE( Vector3(), side+up, side-up );
  310. ADD_TRIANGLE( Vector3(), nside+up, nside-up );
  311. ADD_TRIANGLE( Vector3(), side+up, nside+up );
  312. ADD_TRIANGLE( Vector3(), side-up, nside-up );
  313. side.x*=0.25;
  314. nside.x*=0.25;
  315. Vector3 tup( 0, up.y*3/2,side.z);
  316. ADD_TRIANGLE( tup, side+up, nside+up );
  317. } break;
  318. case PROJECTION_ORTHOGONAL: {
  319. #define ADD_QUAD( m_a, m_b, m_c, m_d)\
  320. {\
  321. surface_tool->add_vertex(m_a);\
  322. surface_tool->add_vertex(m_b);\
  323. surface_tool->add_vertex(m_b);\
  324. surface_tool->add_vertex(m_c);\
  325. surface_tool->add_vertex(m_c);\
  326. surface_tool->add_vertex(m_d);\
  327. surface_tool->add_vertex(m_d);\
  328. surface_tool->add_vertex(m_a);\
  329. }
  330. float hsize=size*0.5;
  331. Vector3 right(hsize,0,0);
  332. Vector3 up(0,hsize,0);
  333. Vector3 back(0,0,-1.0);
  334. Vector3 front(0,0,0);
  335. ADD_QUAD( -up-right,-up+right,up+right,up-right);
  336. ADD_QUAD( -up-right+back,-up+right+back,up+right+back,up-right+back);
  337. ADD_QUAD( up+right,up+right+back,up-right+back,up-right);
  338. ADD_QUAD( -up+right,-up+right+back,-up-right+back,-up-right);
  339. right.x*=0.25;
  340. Vector3 tup( 0, up.y*3/2,back.z );
  341. ADD_TRIANGLE( tup, right+up+back, -right+up+back );
  342. } break;
  343. }
  344. return surface_tool->commit();
  345. }
  346. Vector3 Camera::project_ray_normal(const Point2& p_pos) const {
  347. Vector3 ray = project_local_ray_normal(p_pos);
  348. return get_camera_transform().basis.xform(ray).normalized();
  349. };
  350. Vector3 Camera::project_local_ray_normal(const Point2& p_pos) const {
  351. if (!is_inside_tree()) {
  352. ERR_EXPLAIN("Camera is not inside scene.");
  353. ERR_FAIL_COND_V(!is_inside_tree(),Vector3());
  354. }
  355. #if 0
  356. Size2 viewport_size = viewport_ptr->get_visible_rect().size;
  357. Vector2 cpos = p_pos;
  358. #else
  359. Size2 viewport_size = viewport_ptr->get_camera_rect_size();
  360. Vector2 cpos = viewport_ptr->get_camera_coords(p_pos);
  361. #endif
  362. Vector3 ray;
  363. if (mode==PROJECTION_ORTHOGONAL) {
  364. ray=Vector3(0,0,-1);
  365. } else {
  366. CameraMatrix cm;
  367. cm.set_perspective(fov,viewport_size.get_aspect(),near,far,keep_aspect==KEEP_WIDTH);
  368. float screen_w,screen_h;
  369. cm.get_viewport_size(screen_w,screen_h);
  370. ray=Vector3( ((cpos.x/viewport_size.width)*2.0-1.0)*screen_w, ((1.0-(cpos.y/viewport_size.height))*2.0-1.0)*screen_h,-near).normalized();
  371. }
  372. return ray;
  373. };
  374. Vector3 Camera::project_ray_origin(const Point2& p_pos) const {
  375. if (!is_inside_tree()) {
  376. ERR_EXPLAIN("Camera is not inside scene.");
  377. ERR_FAIL_COND_V(!is_inside_tree(),Vector3());
  378. }
  379. #if 0
  380. Size2 viewport_size = viewport_ptr->get_visible_rect().size;
  381. Vector2 cpos = p_pos;
  382. #else
  383. Size2 viewport_size = viewport_ptr->get_camera_rect_size();
  384. Vector2 cpos = viewport_ptr->get_camera_coords(p_pos);
  385. #endif
  386. ERR_FAIL_COND_V( viewport_size.y == 0, Vector3() );
  387. // float aspect = viewport_size.x / viewport_size.y;
  388. if (mode == PROJECTION_PERSPECTIVE) {
  389. return get_camera_transform().origin;
  390. } else {
  391. Vector2 pos = cpos / viewport_size;
  392. float vsize,hsize;
  393. if (keep_aspect==KEEP_WIDTH) {
  394. vsize = size/viewport_size.get_aspect();
  395. hsize = size;
  396. } else {
  397. hsize = size*viewport_size.get_aspect();
  398. vsize = size;
  399. }
  400. Vector3 ray;
  401. ray.x = pos.x * (hsize) - hsize/2;
  402. ray.y = (1.0 - pos.y) * (vsize) - vsize/2;
  403. ray.z = -near;
  404. ray = get_camera_transform().xform(ray);
  405. return ray;
  406. };
  407. };
  408. Point2 Camera::unproject_position(const Vector3& p_pos) const {
  409. if (!is_inside_tree()) {
  410. ERR_EXPLAIN("Camera is not inside scene.");
  411. ERR_FAIL_COND_V(!is_inside_tree(),Vector2());
  412. }
  413. Size2 viewport_size = viewport_ptr->get_visible_rect().size;
  414. CameraMatrix cm;
  415. if (mode==PROJECTION_ORTHOGONAL)
  416. cm.set_orthogonal(size,viewport_size.get_aspect(),near,far,keep_aspect==KEEP_WIDTH);
  417. else
  418. cm.set_perspective(fov,viewport_size.get_aspect(),near,far,keep_aspect==KEEP_WIDTH);
  419. Plane p(get_camera_transform().xform_inv(p_pos),1.0);
  420. p=cm.xform4(p);
  421. p.normal/=p.d;
  422. Point2 res;
  423. res.x = (p.normal.x * 0.5 + 0.5) * viewport_size.x;
  424. res.y = (-p.normal.y * 0.5 + 0.5) * viewport_size.y;
  425. return res;
  426. }
  427. Vector3 Camera::project_position(const Point2& p_point) const {
  428. if (!is_inside_tree()) {
  429. ERR_EXPLAIN("Camera is not inside scene.");
  430. ERR_FAIL_COND_V(!is_inside_tree(),Vector3());
  431. }
  432. Size2 viewport_size = viewport_ptr->get_visible_rect().size;
  433. CameraMatrix cm;
  434. if (mode==PROJECTION_ORTHOGONAL)
  435. cm.set_orthogonal(size,viewport_size.get_aspect(),near,far,keep_aspect==KEEP_WIDTH);
  436. else
  437. cm.set_perspective(fov,viewport_size.get_aspect(),near,far,keep_aspect==KEEP_WIDTH);
  438. Size2 vp_size;
  439. cm.get_viewport_size(vp_size.x,vp_size.y);
  440. Vector2 point;
  441. point.x = (p_point.x/viewport_size.x) * 2.0 - 1.0;
  442. point.y = (1.0-(p_point.y/viewport_size.y)) * 2.0 - 1.0;
  443. point*=vp_size;
  444. Vector3 p(point.x,point.y,-near);
  445. return get_camera_transform().xform(p);
  446. }
  447. /*
  448. void Camera::_camera_make_current(Node *p_camera) {
  449. if (p_camera==this) {
  450. VisualServer::get_singleton()->viewport_attach_camera(viewport_id,camera);
  451. active=true;
  452. } else {
  453. if (active && p_camera==NULL) {
  454. //detech camera because no one else will claim it
  455. VisualServer::get_singleton()->viewport_attach_camera(viewport_id,RID());
  456. }
  457. active=false;
  458. }
  459. }
  460. */
  461. void Camera::set_environment(const Ref<Environment>& p_environment) {
  462. environment=p_environment;
  463. if (environment.is_valid())
  464. VS::get_singleton()->camera_set_environment(camera,environment->get_rid());
  465. else
  466. VS::get_singleton()->camera_set_environment(camera,RID());
  467. }
  468. Ref<Environment> Camera::get_environment() const {
  469. return environment;
  470. }
  471. void Camera::set_keep_aspect_mode(KeepAspect p_aspect) {
  472. keep_aspect=p_aspect;
  473. VisualServer::get_singleton()->camera_set_use_vertical_aspect(camera,p_aspect==KEEP_WIDTH);
  474. _change_notify();
  475. }
  476. Camera::KeepAspect Camera::get_keep_aspect_mode() const{
  477. return keep_aspect;
  478. }
  479. void Camera::_bind_methods() {
  480. ObjectTypeDB::bind_method( _MD("project_ray_normal","screen_point"), &Camera::project_ray_normal);
  481. ObjectTypeDB::bind_method( _MD("project_local_ray_normal","screen_point"), &Camera::project_local_ray_normal);
  482. ObjectTypeDB::bind_method( _MD("project_ray_origin","screen_point"), &Camera::project_ray_origin);
  483. ObjectTypeDB::bind_method( _MD("unproject_position","world_point"), &Camera::unproject_position);
  484. ObjectTypeDB::bind_method( _MD("project_position","screen_point"), &Camera::project_position);
  485. ObjectTypeDB::bind_method( _MD("set_perspective","fov","z_near","z_far"),&Camera::set_perspective );
  486. ObjectTypeDB::bind_method( _MD("set_orthogonal","size","z_near","z_far"),&Camera::set_orthogonal );
  487. ObjectTypeDB::bind_method( _MD("make_current"),&Camera::make_current );
  488. ObjectTypeDB::bind_method( _MD("clear_current"),&Camera::clear_current );
  489. ObjectTypeDB::bind_method( _MD("is_current"),&Camera::is_current );
  490. ObjectTypeDB::bind_method( _MD("get_camera_transform"),&Camera::get_camera_transform );
  491. ObjectTypeDB::bind_method( _MD("get_fov"),&Camera::get_fov );
  492. ObjectTypeDB::bind_method( _MD("get_size"),&Camera::get_size );
  493. ObjectTypeDB::bind_method( _MD("get_zfar"),&Camera::get_zfar );
  494. ObjectTypeDB::bind_method( _MD("get_znear"),&Camera::get_znear );
  495. ObjectTypeDB::bind_method( _MD("get_projection"),&Camera::get_projection );
  496. ObjectTypeDB::bind_method( _MD("set_visible_layers","mask"),&Camera::set_visible_layers );
  497. ObjectTypeDB::bind_method( _MD("get_visible_layers"),&Camera::get_visible_layers );
  498. ObjectTypeDB::bind_method( _MD("look_at","target","up"),&Camera::look_at );
  499. ObjectTypeDB::bind_method( _MD("look_at_from_pos","pos","target","up"),&Camera::look_at_from_pos );
  500. ObjectTypeDB::bind_method(_MD("set_environment","env:Environment"),&Camera::set_environment);
  501. ObjectTypeDB::bind_method(_MD("get_environment:Environment"),&Camera::get_environment);
  502. ObjectTypeDB::bind_method(_MD("set_keep_aspect_mode","mode"),&Camera::set_keep_aspect_mode);
  503. ObjectTypeDB::bind_method(_MD("get_keep_aspect_mode"),&Camera::get_keep_aspect_mode);
  504. ObjectTypeDB::bind_method(_MD("_camera_make_next_current"),&Camera::_camera_make_next_current);
  505. //ObjectTypeDB::bind_method( _MD("_camera_make_current"),&Camera::_camera_make_current );
  506. BIND_CONSTANT( PROJECTION_PERSPECTIVE );
  507. BIND_CONSTANT( PROJECTION_ORTHOGONAL );
  508. BIND_CONSTANT( KEEP_WIDTH );
  509. BIND_CONSTANT( KEEP_HEIGHT );
  510. }
  511. float Camera::get_fov() const {
  512. return fov;
  513. }
  514. float Camera::get_size() const {
  515. return size;
  516. }
  517. float Camera::get_znear() const {
  518. return near;
  519. }
  520. float Camera::get_zfar() const {
  521. return far;
  522. }
  523. Camera::Projection Camera::get_projection() const {
  524. return mode;
  525. }
  526. void Camera::set_visible_layers(uint32_t p_layers) {
  527. layers=p_layers;
  528. VisualServer::get_singleton()->camera_set_visible_layers(camera,layers);
  529. }
  530. uint32_t Camera::get_visible_layers() const{
  531. return layers;
  532. }
  533. Vector<Plane> Camera::get_frustum() const {
  534. ERR_FAIL_COND_V(!is_inside_world(),Vector<Plane>());
  535. Size2 viewport_size = viewport_ptr->get_visible_rect().size;
  536. CameraMatrix cm;
  537. if (mode==PROJECTION_PERSPECTIVE)
  538. cm.set_perspective(fov,viewport_size.get_aspect(),near,far,keep_aspect==KEEP_WIDTH);
  539. else
  540. cm.set_orthogonal(size,viewport_size.get_aspect(),near,far,keep_aspect==KEEP_WIDTH);
  541. return cm.get_projection_planes(get_camera_transform());
  542. }
  543. void Camera::look_at(const Vector3& p_target, const Vector3& p_up_normal) {
  544. Transform lookat;
  545. lookat.origin=get_camera_transform().origin;
  546. lookat=lookat.looking_at(p_target,p_up_normal);
  547. set_global_transform(lookat);
  548. }
  549. void Camera::look_at_from_pos(const Vector3& p_pos,const Vector3& p_target, const Vector3& p_up_normal) {
  550. Transform lookat;
  551. lookat.origin=p_pos;
  552. lookat=lookat.looking_at(p_target,p_up_normal);
  553. set_global_transform(lookat);
  554. }
  555. void Camera::set_v_offset(float p_offset) {
  556. v_offset=p_offset;
  557. _update_camera();;
  558. }
  559. float Camera::get_v_offset() const {
  560. return v_offset;
  561. }
  562. void Camera::set_h_offset(float p_offset) {
  563. h_offset=p_offset;
  564. _update_camera();
  565. }
  566. float Camera::get_h_offset() const {
  567. return h_offset;
  568. }
  569. Camera::Camera() {
  570. camera = VisualServer::get_singleton()->camera_create();
  571. size=1;
  572. fov=0;
  573. near=0;
  574. far=0;
  575. current=false;
  576. viewport_ptr=NULL;
  577. force_change=false;
  578. mode=PROJECTION_PERSPECTIVE;
  579. set_perspective(60.0,0.1,100.0);
  580. keep_aspect=KEEP_HEIGHT;
  581. layers=0xfffff;
  582. v_offset=0;
  583. h_offset=0;
  584. VisualServer::get_singleton()->camera_set_visible_layers(camera,layers);
  585. //active=false;
  586. }
  587. Camera::~Camera() {
  588. VisualServer::get_singleton()->free(camera);
  589. }