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- using GodotTools.Core;
- using System.Collections.Generic;
- using System.Diagnostics;
- using System.IO;
- using System.Linq;
- using DotNet.Globbing;
- using Microsoft.Build.Construction;
- namespace GodotTools.ProjectEditor
- {
- public static class ProjectUtils
- {
- public static void AddItemToProjectChecked(string projectPath, string itemType, string include)
- {
- var dir = Directory.GetParent(projectPath).FullName;
- var root = ProjectRootElement.Open(projectPath);
- Debug.Assert(root != null);
- var normalizedInclude = include.RelativeToPath(dir).Replace("/", "\\");
- if (root.AddItemChecked(itemType, normalizedInclude))
- root.Save();
- }
- private static string[] GetAllFilesRecursive(string rootDirectory, string mask)
- {
- string[] files = Directory.GetFiles(rootDirectory, mask, SearchOption.AllDirectories);
- // We want relative paths
- for (int i = 0; i < files.Length; i++)
- {
- files[i] = files[i].RelativeToPath(rootDirectory);
- }
- return files;
- }
- public static string[] GetIncludeFiles(string projectPath, string itemType)
- {
- var result = new List<string>();
- var existingFiles = GetAllFilesRecursive(Path.GetDirectoryName(projectPath), "*.cs");
- var globOptions = new GlobOptions();
- globOptions.Evaluation.CaseInsensitive = false;
- var root = ProjectRootElement.Open(projectPath);
- foreach (var itemGroup in root.ItemGroups)
- {
- if (itemGroup.Condition.Length != 0)
- continue;
- foreach (var item in itemGroup.Items)
- {
- if (item.ItemType != itemType)
- continue;
- string normalizedInclude = item.Include.NormalizePath();
- var glob = Glob.Parse(normalizedInclude, globOptions);
- // TODO Check somehow if path has no blob to avoid the following loop...
- foreach (var existingFile in existingFiles)
- {
- if (glob.IsMatch(existingFile))
- {
- result.Add(existingFile);
- }
- }
- }
- }
- return result.ToArray();
- }
- /// Simple function to make sure the Api assembly references are configured correctly
- public static void FixApiHintPath(string projectPath)
- {
- var root = ProjectRootElement.Open(projectPath);
- Debug.Assert(root != null);
- bool dirty = false;
- void AddPropertyIfNotPresent(string name, string condition, string value)
- {
- if (root.PropertyGroups
- .Any(g => g.Condition == string.Empty || g.Condition == condition &&
- g.Properties
- .Any(p => p.Name == name &&
- p.Value == value &&
- (p.Condition == condition || g.Condition == condition))))
- {
- return;
- }
- root.AddProperty(name, value).Condition = condition;
- dirty = true;
- }
- AddPropertyIfNotPresent(name: "ApiConfiguration",
- condition: " '$(Configuration)' != 'Release' ",
- value: "Debug");
- AddPropertyIfNotPresent(name: "ApiConfiguration",
- condition: " '$(Configuration)' == 'Release' ",
- value: "Release");
- void SetReferenceHintPath(string referenceName, string condition, string hintPath)
- {
- foreach (var itemGroup in root.ItemGroups.Where(g =>
- g.Condition == string.Empty || g.Condition == condition))
- {
- var references = itemGroup.Items.Where(item =>
- item.ItemType == "Reference" &&
- item.Include == referenceName &&
- (item.Condition == condition || itemGroup.Condition == condition));
- var referencesWithHintPath = references.Where(reference =>
- reference.Metadata.Any(m => m.Name == "HintPath"));
- if (referencesWithHintPath.Any(reference => reference.Metadata
- .Any(m => m.Name == "HintPath" && m.Value == hintPath)))
- {
- // Found a Reference item with the right HintPath
- return;
- }
- var referenceWithHintPath = referencesWithHintPath.FirstOrDefault();
- if (referenceWithHintPath != null)
- {
- // Found a Reference item with a wrong HintPath
- foreach (var metadata in referenceWithHintPath.Metadata.ToList()
- .Where(m => m.Name == "HintPath"))
- {
- // Safe to remove as we duplicate with ToList() to loop
- referenceWithHintPath.RemoveChild(metadata);
- }
- referenceWithHintPath.AddMetadata("HintPath", hintPath);
- dirty = true;
- return;
- }
- var referenceWithoutHintPath = references.FirstOrDefault();
- if (referenceWithoutHintPath != null)
- {
- // Found a Reference item without a HintPath
- referenceWithoutHintPath.AddMetadata("HintPath", hintPath);
- dirty = true;
- return;
- }
- }
- // Found no Reference item at all. Add it.
- root.AddItem("Reference", referenceName).Condition = condition;
- dirty = true;
- }
- const string coreProjectName = "GodotSharp";
- const string editorProjectName = "GodotSharpEditor";
- const string coreCondition = "";
- const string editorCondition = " '$(Configuration)' == 'Tools' ";
- var coreHintPath = $"$(ProjectDir)/.mono/assemblies/$(ApiConfiguration)/{coreProjectName}.dll";
- var editorHintPath = $"$(ProjectDir)/.mono/assemblies/$(ApiConfiguration)/{editorProjectName}.dll";
- SetReferenceHintPath(coreProjectName, coreCondition, coreHintPath);
- SetReferenceHintPath(editorProjectName, editorCondition, editorHintPath);
- if (dirty)
- root.Save();
- }
- }
- }
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