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- <?xml version="1.0" encoding="UTF-8" ?>
- <class name="AnimationNodeStateMachinePlayback" inherits="Resource" version="3.2">
- <brief_description>
- Playback control for [AnimationNodeStateMachine].
- </brief_description>
- <description>
- Allows control of [AnimationTree] state machines created with [AnimationNodeStateMachine]. Retrieve with [code]$AnimationTree.get("parameters/playback")[/code].
- [b]Example:[/b]
- [codeblock]
- var state_machine = $AnimationTree.get("parameters/playback")
- state_machine.travel("some_state")
- [/codeblock]
- </description>
- <tutorials>
- <link>https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree.html</link>
- </tutorials>
- <methods>
- <method name="get_current_node" qualifiers="const">
- <return type="String">
- </return>
- <description>
- Returns the currently playing animation state.
- </description>
- </method>
- <method name="get_travel_path" qualifiers="const">
- <return type="PoolStringArray">
- </return>
- <description>
- Returns the current travel path as computed internally by the A* algorithm.
- </description>
- </method>
- <method name="is_playing" qualifiers="const">
- <return type="bool">
- </return>
- <description>
- Returns [code]true[/code] if an animation is playing.
- </description>
- </method>
- <method name="start">
- <return type="void">
- </return>
- <argument index="0" name="node" type="String">
- </argument>
- <description>
- Starts playing the given animation.
- </description>
- </method>
- <method name="stop">
- <return type="void">
- </return>
- <description>
- Stops the currently playing animation.
- </description>
- </method>
- <method name="travel">
- <return type="void">
- </return>
- <argument index="0" name="to_node" type="String">
- </argument>
- <description>
- Transitions from the current state to another one, following the shortest path.
- </description>
- </method>
- </methods>
- <members>
- <member name="resource_local_to_scene" type="bool" setter="set_local_to_scene" getter="is_local_to_scene" override="true" default="true" />
- </members>
- <constants>
- </constants>
- </class>
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