CollisionShape2D.xml 1.6 KB

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  1. <?xml version="1.0" encoding="UTF-8" ?>
  2. <class name="CollisionShape2D" inherits="Node2D" version="3.2">
  3. <brief_description>
  4. Node that represents collision shape data in 2D space.
  5. </brief_description>
  6. <description>
  7. Editor facility for creating and editing collision shapes in 2D space. You can use this node to represent all sorts of collision shapes, for example, add this to an [Area2D] to give it a detection shape, or add it to a [PhysicsBody2D] to create a solid object. [b]IMPORTANT[/b]: this is an Editor-only helper to create shapes, use [method CollisionObject2D.shape_owner_get_shape] to get the actual shape.
  8. </description>
  9. <tutorials>
  10. <link>https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html</link>
  11. </tutorials>
  12. <methods>
  13. </methods>
  14. <members>
  15. <member name="disabled" type="bool" setter="set_disabled" getter="is_disabled" default="false">
  16. A disabled collision shape has no effect in the world.
  17. </member>
  18. <member name="one_way_collision" type="bool" setter="set_one_way_collision" getter="is_one_way_collision_enabled" default="false">
  19. Sets whether this collision shape should only detect collision on one side (top or bottom).
  20. </member>
  21. <member name="one_way_collision_margin" type="float" setter="set_one_way_collision_margin" getter="get_one_way_collision_margin" default="1.0">
  22. The margin used for one-way collision (in pixels).
  23. </member>
  24. <member name="shape" type="Shape2D" setter="set_shape" getter="get_shape">
  25. The actual shape owned by this collision shape.
  26. </member>
  27. </members>
  28. <constants>
  29. </constants>
  30. </class>