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- /*************************************************************************/
- /* animation_player.cpp */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #include "animation_player.h"
- #include "engine.h"
- #include "message_queue.h"
- #include "scene/scene_string_names.h"
- bool AnimationPlayer::_set(const StringName &p_name, const Variant &p_value) {
- String name = p_name;
- if (p_name == SceneStringNames::get_singleton()->playback_speed || p_name == SceneStringNames::get_singleton()->speed) { //bw compatibility
- set_speed_scale(p_value);
- } else if (p_name == SceneStringNames::get_singleton()->playback_active) {
- set_active(p_value);
- } else if (name.begins_with("playback/play")) {
- String which = p_value;
- if (which == "[stop]")
- stop();
- else
- play(which);
- } else if (name.begins_with("anims/")) {
- String which = name.get_slicec('/', 1);
- add_animation(which, p_value);
- } else if (name.begins_with("next/")) {
- String which = name.get_slicec('/', 1);
- animation_set_next(which, p_value);
- } else if (p_name == SceneStringNames::get_singleton()->blend_times) {
- Array array = p_value;
- int len = array.size();
- ERR_FAIL_COND_V(len % 3, false);
- for (int i = 0; i < len / 3; i++) {
- StringName from = array[i * 3 + 0];
- StringName to = array[i * 3 + 1];
- float time = array[i * 3 + 2];
- set_blend_time(from, to, time);
- }
- } else if (p_name == SceneStringNames::get_singleton()->autoplay) {
- autoplay = p_value;
- } else
- return false;
- return true;
- }
- bool AnimationPlayer::_get(const StringName &p_name, Variant &r_ret) const {
- String name = p_name;
- if (name == "playback/speed") { //bw compatibility
- r_ret = speed_scale;
- } else if (name == "playback/active") {
- r_ret = is_active();
- } else if (name == "playback/play") {
- if (is_active() && is_playing())
- r_ret = playback.assigned;
- else
- r_ret = "[stop]";
- } else if (name.begins_with("anims/")) {
- String which = name.get_slicec('/', 1);
- r_ret = get_animation(which).get_ref_ptr();
- } else if (name.begins_with("next/")) {
- String which = name.get_slicec('/', 1);
- r_ret = animation_get_next(which);
- } else if (name == "blend_times") {
- Vector<BlendKey> keys;
- for (Map<BlendKey, float>::Element *E = blend_times.front(); E; E = E->next()) {
- keys.ordered_insert(E->key());
- }
- Array array;
- for (int i = 0; i < keys.size(); i++) {
- array.push_back(keys[i].from);
- array.push_back(keys[i].to);
- array.push_back(blend_times[keys[i]]);
- }
- r_ret = array;
- } else if (name == "autoplay") {
- r_ret = autoplay;
- } else
- return false;
- return true;
- }
- void AnimationPlayer::_get_property_list(List<PropertyInfo> *p_list) const {
- List<String> names;
- List<PropertyInfo> anim_names;
- for (Map<StringName, AnimationData>::Element *E = animation_set.front(); E; E = E->next()) {
- anim_names.push_back(PropertyInfo(Variant::OBJECT, "anims/" + String(E->key()), PROPERTY_HINT_RESOURCE_TYPE, "Animation", PROPERTY_USAGE_NOEDITOR));
- if (E->get().next != StringName())
- anim_names.push_back(PropertyInfo(Variant::STRING, "next/" + String(E->key()), PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR));
- names.push_back(E->key());
- }
- anim_names.sort();
- for (List<PropertyInfo>::Element *E = anim_names.front(); E; E = E->next()) {
- p_list->push_back(E->get());
- }
- {
- names.sort();
- names.push_front("[stop]");
- String hint;
- for (List<String>::Element *E = names.front(); E; E = E->next()) {
- if (E != names.front())
- hint += ",";
- hint += E->get();
- }
- p_list->push_back(PropertyInfo(Variant::STRING, "playback/play", PROPERTY_HINT_ENUM, hint, PROPERTY_USAGE_EDITOR | PROPERTY_USAGE_ANIMATE_AS_TRIGGER));
- p_list->push_back(PropertyInfo(Variant::BOOL, "playback/active", PROPERTY_HINT_NONE, ""));
- p_list->push_back(PropertyInfo(Variant::REAL, "playback/speed", PROPERTY_HINT_RANGE, "-64,64,0.01"));
- }
- p_list->push_back(PropertyInfo(Variant::ARRAY, "blend_times", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR));
- p_list->push_back(PropertyInfo(Variant::STRING, "autoplay", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR));
- }
- void AnimationPlayer::advance(float p_time) {
- _animation_process(p_time);
- }
- void AnimationPlayer::_notification(int p_what) {
- switch (p_what) {
- case NOTIFICATION_ENTER_TREE: {
- if (!processing) {
- //make sure that a previous process state was not saved
- //only process if "processing" is set
- set_physics_process(false);
- set_process(false);
- }
- //_set_process(false);
- clear_caches();
- } break;
- case NOTIFICATION_READY: {
- if (!Engine::get_singleton()->is_editor_hint() && animation_set.has(autoplay)) {
- play(autoplay);
- set_autoplay(""); //this line is the fix for autoplay issues with animatio
- _animation_process(0);
- }
- } break;
- case NOTIFICATION_INTERNAL_PROCESS: {
- if (animation_process_mode == ANIMATION_PROCESS_PHYSICS)
- break;
- if (processing)
- _animation_process(get_process_delta_time());
- } break;
- case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: {
- if (animation_process_mode == ANIMATION_PROCESS_IDLE)
- break;
- if (processing)
- _animation_process(get_physics_process_delta_time());
- } break;
- case NOTIFICATION_EXIT_TREE: {
- //stop_all();
- clear_caches();
- } break;
- }
- }
- void AnimationPlayer::_generate_node_caches(AnimationData *p_anim) {
- Node *parent = get_node(root);
- ERR_FAIL_COND(!parent);
- Animation *a = p_anim->animation.operator->();
- p_anim->node_cache.resize(a->get_track_count());
- for (int i = 0; i < a->get_track_count(); i++) {
- p_anim->node_cache[i] = NULL;
- RES resource;
- Node *child = parent->get_node_and_resource(a->track_get_path(i), resource);
- if (!child) {
- ERR_EXPLAIN("On Animation: '" + p_anim->name + "', couldn't resolve track: '" + String(a->track_get_path(i)) + "'");
- }
- ERR_CONTINUE(!child); // couldn't find the child node
- uint32_t id = resource.is_valid() ? resource->get_instance_id() : child->get_instance_id();
- int bone_idx = -1;
- if (a->track_get_path(i).get_property() && Object::cast_to<Skeleton>(child)) {
- bone_idx = Object::cast_to<Skeleton>(child)->find_bone(a->track_get_path(i).get_property());
- if (bone_idx == -1) {
- continue;
- }
- }
- {
- if (!child->is_connected("tree_exited", this, "_node_removed"))
- child->connect("tree_exited", this, "_node_removed", make_binds(child), CONNECT_ONESHOT);
- }
- TrackNodeCacheKey key;
- key.id = id;
- key.bone_idx = bone_idx;
- if (node_cache_map.has(key)) {
- p_anim->node_cache[i] = &node_cache_map[key];
- } else {
- node_cache_map[key] = TrackNodeCache();
- p_anim->node_cache[i] = &node_cache_map[key];
- p_anim->node_cache[i]->path = a->track_get_path(i);
- p_anim->node_cache[i]->node = child;
- p_anim->node_cache[i]->resource = resource;
- p_anim->node_cache[i]->node_2d = Object::cast_to<Node2D>(child);
- if (a->track_get_type(i) == Animation::TYPE_TRANSFORM) {
- // special cases and caches for transform tracks
- // cache spatial
- p_anim->node_cache[i]->spatial = Object::cast_to<Spatial>(child);
- // cache skeleton
- p_anim->node_cache[i]->skeleton = Object::cast_to<Skeleton>(child);
- if (p_anim->node_cache[i]->skeleton) {
- StringName bone_name = a->track_get_path(i).get_property();
- if (bone_name.operator String() != "") {
- p_anim->node_cache[i]->bone_idx = p_anim->node_cache[i]->skeleton->find_bone(bone_name);
- if (p_anim->node_cache[i]->bone_idx < 0) {
- // broken track (nonexistent bone)
- p_anim->node_cache[i]->skeleton = NULL;
- p_anim->node_cache[i]->spatial = NULL;
- printf("bone is %ls\n", String(bone_name).c_str());
- ERR_CONTINUE(p_anim->node_cache[i]->bone_idx < 0);
- } else {
- }
- } else {
- // no property, just use spatialnode
- p_anim->node_cache[i]->skeleton = NULL;
- }
- }
- }
- }
- if (a->track_get_type(i) == Animation::TYPE_VALUE) {
- StringName property = a->track_get_path(i).get_property();
- if (!p_anim->node_cache[i]->property_anim.has(property)) {
- TrackNodeCache::PropertyAnim pa;
- pa.prop = property;
- pa.object = resource.is_valid() ? (Object *)resource.ptr() : (Object *)child;
- pa.special = SP_NONE;
- pa.owner = p_anim->node_cache[i];
- if (false && p_anim->node_cache[i]->node_2d) {
- if (pa.prop == SceneStringNames::get_singleton()->transform_pos)
- pa.special = SP_NODE2D_POS;
- else if (pa.prop == SceneStringNames::get_singleton()->transform_rot)
- pa.special = SP_NODE2D_ROT;
- else if (pa.prop == SceneStringNames::get_singleton()->transform_scale)
- pa.special = SP_NODE2D_SCALE;
- }
- p_anim->node_cache[i]->property_anim[property] = pa;
- }
- }
- }
- }
- void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, float p_time, float p_delta, float p_interp, bool p_allow_discrete) {
- if (p_anim->node_cache.size() != p_anim->animation->get_track_count()) {
- // animation hasn't been "node-cached"
- _generate_node_caches(p_anim);
- }
- ERR_FAIL_COND(p_anim->node_cache.size() != p_anim->animation->get_track_count());
- Animation *a = p_anim->animation.operator->();
- bool can_call = is_inside_tree() && !Engine::get_singleton()->is_editor_hint();
- for (int i = 0; i < a->get_track_count(); i++) {
- TrackNodeCache *nc = p_anim->node_cache[i];
- if (!nc) // no node cache for this track, skip it
- continue;
- if (a->track_get_key_count(i) == 0)
- continue; // do nothing if track is empty
- switch (a->track_get_type(i)) {
- case Animation::TYPE_TRANSFORM: {
- if (!nc->spatial)
- continue;
- Vector3 loc;
- Quat rot;
- Vector3 scale;
- Error err = a->transform_track_interpolate(i, p_time, &loc, &rot, &scale);
- //ERR_CONTINUE(err!=OK); //used for testing, should be removed
- if (err != OK)
- continue;
- if (nc->accum_pass != accum_pass) {
- ERR_CONTINUE(cache_update_size >= NODE_CACHE_UPDATE_MAX);
- cache_update[cache_update_size++] = nc;
- nc->accum_pass = accum_pass;
- nc->loc_accum = loc;
- nc->rot_accum = rot;
- nc->scale_accum = scale;
- } else {
- nc->loc_accum = nc->loc_accum.linear_interpolate(loc, p_interp);
- nc->rot_accum = nc->rot_accum.slerp(rot, p_interp);
- nc->scale_accum = nc->scale_accum.linear_interpolate(scale, p_interp);
- }
- } break;
- case Animation::TYPE_VALUE: {
- if (!nc->node)
- continue;
- //StringName property=a->track_get_path(i).get_property();
- Map<StringName, TrackNodeCache::PropertyAnim>::Element *E = nc->property_anim.find(a->track_get_path(i).get_property());
- ERR_CONTINUE(!E); //should it continue, or create a new one?
- TrackNodeCache::PropertyAnim *pa = &E->get();
- if (a->value_track_get_update_mode(i) == Animation::UPDATE_CONTINUOUS || (p_delta == 0 && a->value_track_get_update_mode(i) == Animation::UPDATE_DISCRETE)) { //delta == 0 means seek
- Variant value = a->value_track_interpolate(i, p_time);
- //thanks to trigger mode, this should be solved now..
- /*
- if (p_delta==0 && value.get_type()==Variant::STRING)
- continue; // doing this with strings is messy, should find another way
- */
- if (pa->accum_pass != accum_pass) {
- ERR_CONTINUE(cache_update_prop_size >= NODE_CACHE_UPDATE_MAX);
- cache_update_prop[cache_update_prop_size++] = pa;
- pa->value_accum = value;
- pa->accum_pass = accum_pass;
- } else {
- Variant::interpolate(pa->value_accum, value, p_interp, pa->value_accum);
- }
- } else if (p_allow_discrete && p_delta != 0) {
- List<int> indices;
- a->value_track_get_key_indices(i, p_time, p_delta, &indices);
- for (List<int>::Element *F = indices.front(); F; F = F->next()) {
- Variant value = a->track_get_key_value(i, F->get());
- switch (pa->special) {
- case SP_NONE: {
- bool valid;
- pa->object->set(pa->prop, value, &valid); //you are not speshul
- #ifdef DEBUG_ENABLED
- if (!valid) {
- ERR_PRINTS("Failed setting track value '" + String(pa->owner->path) + "'. Check if property exists or the type of key is valid. Animation '" + a->get_name() + "' at node '" + get_path() + "'.");
- }
- #endif
- } break;
- case SP_NODE2D_POS: {
- #ifdef DEBUG_ENABLED
- if (value.get_type() != Variant::VECTOR2) {
- ERR_PRINTS("Position key at time " + rtos(p_time) + " in Animation Track '" + String(pa->owner->path) + "' not of type Vector2(). Animation '" + a->get_name() + "' at node '" + get_path() + "'.");
- }
- #endif
- static_cast<Node2D *>(pa->object)->set_position(value);
- } break;
- case SP_NODE2D_ROT: {
- #ifdef DEBUG_ENABLED
- if (value.is_num()) {
- ERR_PRINTS("Rotation key at time " + rtos(p_time) + " in Animation Track '" + String(pa->owner->path) + "' not numerical. Animation '" + a->get_name() + "' at node '" + get_path() + "'.");
- }
- #endif
- static_cast<Node2D *>(pa->object)->set_rotation(Math::deg2rad((double)value));
- } break;
- case SP_NODE2D_SCALE: {
- #ifdef DEBUG_ENABLED
- if (value.get_type() != Variant::VECTOR2) {
- ERR_PRINTS("Scale key at time " + rtos(p_time) + " in Animation Track '" + String(pa->owner->path) + "' not of type Vector2()." + a->get_name() + "' at node '" + get_path() + "'.");
- }
- #endif
- static_cast<Node2D *>(pa->object)->set_scale(value);
- } break;
- }
- }
- }
- } break;
- case Animation::TYPE_METHOD: {
- if (!nc->node)
- continue;
- if (p_delta == 0)
- continue;
- if (!p_allow_discrete)
- break;
- List<int> indices;
- a->method_track_get_key_indices(i, p_time, p_delta, &indices);
- for (List<int>::Element *E = indices.front(); E; E = E->next()) {
- StringName method = a->method_track_get_name(i, E->get());
- Vector<Variant> params = a->method_track_get_params(i, E->get());
- int s = params.size();
- ERR_CONTINUE(s > VARIANT_ARG_MAX);
- if (can_call) {
- MessageQueue::get_singleton()->push_call(
- nc->node,
- method,
- s >= 1 ? params[0] : Variant(),
- s >= 2 ? params[1] : Variant(),
- s >= 3 ? params[2] : Variant(),
- s >= 4 ? params[3] : Variant(),
- s >= 5 ? params[4] : Variant());
- }
- }
- } break;
- }
- }
- }
- void AnimationPlayer::_animation_process_data(PlaybackData &cd, float p_delta, float p_blend) {
- float delta = p_delta * speed_scale * cd.speed_scale;
- bool backwards = delta < 0;
- float next_pos = cd.pos + delta;
- float len = cd.from->animation->get_length();
- bool loop = cd.from->animation->has_loop();
- if (!loop) {
- if (next_pos < 0)
- next_pos = 0;
- else if (next_pos > len)
- next_pos = len;
- // fix delta
- delta = next_pos - cd.pos;
- if (&cd == &playback.current) {
- if (!backwards && cd.pos <= len && next_pos == len /*&& playback.blend.empty()*/) {
- //playback finished
- end_notify = true;
- }
- if (backwards && cd.pos >= 0 && next_pos == 0 /*&& playback.blend.empty()*/) {
- //playback finished
- end_notify = true;
- }
- }
- } else {
- next_pos = Math::fposmod(next_pos, len);
- }
- cd.pos = next_pos;
- _animation_process_animation(cd.from, cd.pos, delta, p_blend, &cd == &playback.current);
- }
- void AnimationPlayer::_animation_process2(float p_delta) {
- Playback &c = playback;
- accum_pass++;
- _animation_process_data(c.current, p_delta, 1.0f);
- List<Blend>::Element *prev = NULL;
- for (List<Blend>::Element *E = c.blend.back(); E; E = prev) {
- Blend &b = E->get();
- float blend = b.blend_left / b.blend_time;
- _animation_process_data(b.data, p_delta, blend);
- b.blend_left -= Math::absf(speed_scale * p_delta);
- prev = E->prev();
- if (b.blend_left < 0) {
- c.blend.erase(E);
- }
- }
- }
- void AnimationPlayer::_animation_update_transforms() {
- for (int i = 0; i < cache_update_size; i++) {
- TrackNodeCache *nc = cache_update[i];
- ERR_CONTINUE(nc->accum_pass != accum_pass);
- if (nc->spatial) {
- Transform t;
- t.origin = nc->loc_accum;
- t.basis = nc->rot_accum;
- t.basis.scale(nc->scale_accum);
- if (nc->skeleton && nc->bone_idx >= 0) {
- nc->skeleton->set_bone_pose(nc->bone_idx, t);
- } else if (nc->spatial) {
- nc->spatial->set_transform(t);
- }
- }
- }
- cache_update_size = 0;
- for (int i = 0; i < cache_update_prop_size; i++) {
- TrackNodeCache::PropertyAnim *pa = cache_update_prop[i];
- ERR_CONTINUE(pa->accum_pass != accum_pass);
- switch (pa->special) {
- case SP_NONE: {
- bool valid;
- pa->object->set(pa->prop, pa->value_accum, &valid); //you are not speshul
- #ifdef DEBUG_ENABLED
- if (!valid) {
- ERR_PRINTS("Failed setting key at time " + rtos(playback.current.pos) + " in Animation '" + get_current_animation() + "' at Node '" + get_path() + "', Track '" + String(pa->owner->path) + "'. Check if property exists or the type of key is right for the property");
- }
- #endif
- } break;
- case SP_NODE2D_POS: {
- #ifdef DEBUG_ENABLED
- if (pa->value_accum.get_type() != Variant::VECTOR2) {
- ERR_PRINTS("Position key at time " + rtos(playback.current.pos) + " in Animation '" + get_current_animation() + "' at Node '" + get_path() + "', Track '" + String(pa->owner->path) + "' not of type Vector2()");
- }
- #endif
- static_cast<Node2D *>(pa->object)->set_position(pa->value_accum);
- } break;
- case SP_NODE2D_ROT: {
- #ifdef DEBUG_ENABLED
- if (pa->value_accum.is_num()) {
- ERR_PRINTS("Rotation key at time " + rtos(playback.current.pos) + " in Animation '" + get_current_animation() + "' at Node '" + get_path() + "', Track '" + String(pa->owner->path) + "' not numerical");
- }
- #endif
- static_cast<Node2D *>(pa->object)->set_rotation(Math::deg2rad((double)pa->value_accum));
- } break;
- case SP_NODE2D_SCALE: {
- #ifdef DEBUG_ENABLED
- if (pa->value_accum.get_type() != Variant::VECTOR2) {
- ERR_PRINTS("Scale key at time " + rtos(playback.current.pos) + " in Animation '" + get_current_animation() + "' at Node '" + get_path() + "', Track '" + String(pa->owner->path) + "' not of type Vector2()");
- }
- #endif
- static_cast<Node2D *>(pa->object)->set_scale(pa->value_accum);
- } break;
- }
- }
- cache_update_prop_size = 0;
- }
- void AnimationPlayer::_animation_process(float p_delta) {
- if (playback.current.from) {
- end_notify = false;
- _animation_process2(p_delta);
- _animation_update_transforms();
- if (end_notify) {
- if (queued.size()) {
- String old = playback.assigned;
- play(queued.front()->get());
- String new_name = playback.assigned;
- queued.pop_front();
- end_notify = false;
- emit_signal(SceneStringNames::get_singleton()->animation_changed, old, new_name);
- } else {
- //stop();
- playing = false;
- _set_process(false);
- end_notify = false;
- emit_signal(SceneStringNames::get_singleton()->animation_finished, playback.assigned);
- }
- }
- } else {
- _set_process(false);
- }
- }
- Error AnimationPlayer::add_animation(const StringName &p_name, const Ref<Animation> &p_animation) {
- #ifdef DEBUG_ENABLED
- ERR_EXPLAIN("Invalid animation name: " + String(p_name));
- ERR_FAIL_COND_V(String(p_name).find("/") != -1 || String(p_name).find(":") != -1 || String(p_name).find(",") != -1 || String(p_name).find("[") != -1, ERR_INVALID_PARAMETER);
- #endif
- ERR_FAIL_COND_V(p_animation.is_null(), ERR_INVALID_PARAMETER);
- //print_line("Add anim: "+String(p_name)+" name: "+p_animation->get_name());
- if (animation_set.has(p_name)) {
- _unref_anim(animation_set[p_name].animation);
- animation_set[p_name].animation = p_animation;
- clear_caches();
- } else {
- AnimationData ad;
- ad.animation = p_animation;
- ad.name = p_name;
- animation_set[p_name] = ad;
- }
- _ref_anim(p_animation);
- _change_notify();
- return OK;
- }
- void AnimationPlayer::remove_animation(const StringName &p_name) {
- ERR_FAIL_COND(!animation_set.has(p_name));
- stop_all();
- _unref_anim(animation_set[p_name].animation);
- animation_set.erase(p_name);
- clear_caches();
- _change_notify();
- }
- void AnimationPlayer::_ref_anim(const Ref<Animation> &p_anim) {
- if (used_anims.has(p_anim))
- used_anims[p_anim]++;
- else {
- used_anims[p_anim] = 1;
- Ref<Animation>(p_anim)->connect("changed", this, "_animation_changed");
- }
- }
- void AnimationPlayer::_unref_anim(const Ref<Animation> &p_anim) {
- ERR_FAIL_COND(!used_anims.has(p_anim));
- int &n = used_anims[p_anim];
- n--;
- if (n == 0) {
- Ref<Animation>(p_anim)->disconnect("changed", this, "_animation_changed");
- used_anims.erase(p_anim);
- }
- }
- void AnimationPlayer::rename_animation(const StringName &p_name, const StringName &p_new_name) {
- ERR_FAIL_COND(!animation_set.has(p_name));
- ERR_FAIL_COND(String(p_new_name).find("/") != -1 || String(p_new_name).find(":") != -1);
- ERR_FAIL_COND(animation_set.has(p_new_name));
- //print_line("Rename anim: "+String(p_name)+" name: "+String(p_new_name));
- stop_all();
- AnimationData ad = animation_set[p_name];
- ad.name = p_new_name;
- animation_set.erase(p_name);
- animation_set[p_new_name] = ad;
- List<BlendKey> to_erase;
- Map<BlendKey, float> to_insert;
- for (Map<BlendKey, float>::Element *E = blend_times.front(); E; E = E->next()) {
- BlendKey bk = E->key();
- BlendKey new_bk = bk;
- bool erase = false;
- if (bk.from == p_name) {
- new_bk.from = p_new_name;
- erase = true;
- }
- if (bk.to == p_name) {
- new_bk.to = p_new_name;
- erase = true;
- }
- if (erase) {
- to_erase.push_back(bk);
- to_insert[new_bk] = E->get();
- }
- }
- while (to_erase.size()) {
- blend_times.erase(to_erase.front()->get());
- to_erase.pop_front();
- }
- while (to_insert.size()) {
- blend_times[to_insert.front()->key()] = to_insert.front()->get();
- to_insert.erase(to_insert.front());
- }
- if (autoplay == p_name)
- autoplay = p_new_name;
- clear_caches();
- _change_notify();
- }
- bool AnimationPlayer::has_animation(const StringName &p_name) const {
- return animation_set.has(p_name);
- }
- Ref<Animation> AnimationPlayer::get_animation(const StringName &p_name) const {
- ERR_FAIL_COND_V(!animation_set.has(p_name), Ref<Animation>());
- const AnimationData &data = animation_set[p_name];
- return data.animation;
- }
- void AnimationPlayer::get_animation_list(List<StringName> *p_animations) const {
- List<String> anims;
- for (Map<StringName, AnimationData>::Element *E = animation_set.front(); E; E = E->next()) {
- anims.push_back(E->key());
- }
- anims.sort();
- for (List<String>::Element *E = anims.front(); E; E = E->next()) {
- p_animations->push_back(E->get());
- }
- }
- void AnimationPlayer::set_blend_time(const StringName &p_animation1, const StringName &p_animation2, float p_time) {
- ERR_FAIL_COND(p_time < 0);
- BlendKey bk;
- bk.from = p_animation1;
- bk.to = p_animation2;
- if (p_time == 0)
- blend_times.erase(bk);
- else
- blend_times[bk] = p_time;
- }
- float AnimationPlayer::get_blend_time(const StringName &p_animation1, const StringName &p_animation2) const {
- BlendKey bk;
- bk.from = p_animation1;
- bk.to = p_animation2;
- if (blend_times.has(bk))
- return blend_times[bk];
- else
- return 0;
- }
- void AnimationPlayer::queue(const StringName &p_name) {
- if (!is_playing())
- play(p_name);
- else
- queued.push_back(p_name);
- }
- void AnimationPlayer::clear_queue() {
- queued.clear();
- };
- void AnimationPlayer::play_backwards(const StringName &p_name, float p_custom_blend) {
- play(p_name, p_custom_blend, -1, true);
- }
- void AnimationPlayer::play(const StringName &p_name, float p_custom_blend, float p_custom_scale, bool p_from_end) {
- //printf("animation is %ls\n", String(p_name).c_str());
- //ERR_FAIL_COND(!is_inside_scene());
- StringName name = p_name;
- if (String(name) == "")
- name = playback.assigned;
- if (!animation_set.has(name)) {
- ERR_EXPLAIN("Animation not found: " + name);
- ERR_FAIL();
- }
- Playback &c = playback;
- if (c.current.from) {
- float blend_time = 0;
- // find if it can blend
- BlendKey bk;
- bk.from = c.current.from->name;
- bk.to = name;
- if (p_custom_blend >= 0) {
- blend_time = p_custom_blend;
- } else if (blend_times.has(bk)) {
- blend_time = blend_times[bk];
- } else {
- bk.from = "*";
- if (blend_times.has(bk)) {
- blend_time = blend_times[bk];
- } else {
- bk.from = c.current.from->name;
- bk.to = "*";
- if (blend_times.has(bk)) {
- blend_time = blend_times[bk];
- }
- }
- }
- if (p_custom_blend < 0 && blend_time == 0 && default_blend_time)
- blend_time = default_blend_time;
- if (blend_time > 0) {
- Blend b;
- b.data = c.current;
- b.blend_time = b.blend_left = blend_time;
- c.blend.push_back(b);
- }
- }
- c.current.from = &animation_set[name];
- c.current.pos = p_from_end ? c.current.from->animation->get_length() : 0;
- c.current.speed_scale = p_custom_scale;
- c.assigned = p_name;
- if (!end_notify)
- queued.clear();
- _set_process(true); // always process when starting an animation
- playing = true;
- emit_signal(SceneStringNames::get_singleton()->animation_started, c.assigned);
- if (is_inside_tree() && Engine::get_singleton()->is_editor_hint())
- return; // no next in this case
- StringName next = animation_get_next(p_name);
- if (next != StringName() && animation_set.has(next)) {
- queue(next);
- }
- }
- bool AnimationPlayer::is_playing() const {
- return playing;
- /*
- if (playback.current.from==NULL)
- return false;
- float len=playback.current.from->animation->get_length();
- float pos = playback.current.pos;
- bool loop=playback.current.from->animation->has_loop();
- if (!loop && pos >= len) {
- return false;
- };
- return true;
- */
- }
- void AnimationPlayer::set_current_animation(const String &p_anim) {
- if (is_playing()) {
- play(p_anim);
- } else {
- ERR_FAIL_COND(!animation_set.has(p_anim));
- playback.current.pos = 0;
- playback.current.from = &animation_set[p_anim];
- playback.assigned = p_anim;
- }
- }
- String AnimationPlayer::get_current_animation() const {
- return (playback.assigned);
- }
- void AnimationPlayer::stop(bool p_reset) {
- Playback &c = playback;
- c.blend.clear();
- if (p_reset) {
- c.current.from = NULL;
- }
- _set_process(false);
- queued.clear();
- playing = false;
- }
- void AnimationPlayer::stop_all() {
- stop();
- _set_process(false); // always process when starting an animation
- }
- void AnimationPlayer::set_speed_scale(float p_speed) {
- speed_scale = p_speed;
- }
- float AnimationPlayer::get_speed_scale() const {
- return speed_scale;
- }
- void AnimationPlayer::seek(float p_time, bool p_update) {
- if (!playback.current.from) {
- if (playback.assigned)
- set_current_animation(playback.assigned);
- ERR_FAIL_COND(!playback.current.from);
- }
- playback.current.pos = p_time;
- if (p_update) {
- _animation_process(0);
- }
- }
- void AnimationPlayer::seek_delta(float p_time, float p_delta) {
- if (!playback.current.from) {
- if (playback.assigned)
- set_current_animation(playback.assigned);
- ERR_FAIL_COND(!playback.current.from);
- }
- playback.current.pos = p_time - p_delta;
- if (speed_scale != 0.0)
- p_delta /= speed_scale;
- _animation_process(p_delta);
- //playback.current.pos=p_time;
- }
- bool AnimationPlayer::is_valid() const {
- return (playback.current.from);
- }
- float AnimationPlayer::get_current_animation_position() const {
- ERR_FAIL_COND_V(!playback.current.from, 0);
- return playback.current.pos;
- }
- float AnimationPlayer::get_current_animation_length() const {
- ERR_FAIL_COND_V(!playback.current.from, 0);
- return playback.current.from->animation->get_length();
- }
- void AnimationPlayer::_animation_changed() {
- clear_caches();
- }
- void AnimationPlayer::_node_removed(Node *p_node) {
- clear_caches(); // nodes contained here ar being removed, clear the caches
- }
- void AnimationPlayer::clear_caches() {
- node_cache_map.clear();
- for (Map<StringName, AnimationData>::Element *E = animation_set.front(); E; E = E->next()) {
- E->get().node_cache.clear();
- }
- cache_update_size = 0;
- cache_update_prop_size = 0;
- }
- void AnimationPlayer::set_active(bool p_active) {
- if (active == p_active)
- return;
- active = p_active;
- _set_process(processing, true);
- }
- bool AnimationPlayer::is_active() const {
- return active;
- }
- StringName AnimationPlayer::find_animation(const Ref<Animation> &p_animation) const {
- for (Map<StringName, AnimationData>::Element *E = animation_set.front(); E; E = E->next()) {
- if (E->get().animation == p_animation)
- return E->key();
- }
- return "";
- }
- void AnimationPlayer::set_autoplay(const String &p_name) {
- autoplay = p_name;
- }
- String AnimationPlayer::get_autoplay() const {
- return autoplay;
- }
- void AnimationPlayer::set_animation_process_mode(AnimationProcessMode p_mode) {
- if (animation_process_mode == p_mode)
- return;
- bool pr = processing;
- if (pr)
- _set_process(false);
- animation_process_mode = p_mode;
- if (pr)
- _set_process(true);
- }
- AnimationPlayer::AnimationProcessMode AnimationPlayer::get_animation_process_mode() const {
- return animation_process_mode;
- }
- void AnimationPlayer::_set_process(bool p_process, bool p_force) {
- if (processing == p_process && !p_force)
- return;
- switch (animation_process_mode) {
- case ANIMATION_PROCESS_PHYSICS: set_physics_process_internal(p_process && active); break;
- case ANIMATION_PROCESS_IDLE: set_process_internal(p_process && active); break;
- }
- processing = p_process;
- }
- void AnimationPlayer::animation_set_next(const StringName &p_animation, const StringName &p_next) {
- ERR_FAIL_COND(!animation_set.has(p_animation));
- animation_set[p_animation].next = p_next;
- }
- StringName AnimationPlayer::animation_get_next(const StringName &p_animation) const {
- if (!animation_set.has(p_animation))
- return StringName();
- return animation_set[p_animation].next;
- }
- void AnimationPlayer::set_default_blend_time(float p_default) {
- default_blend_time = p_default;
- }
- float AnimationPlayer::get_default_blend_time() const {
- return default_blend_time;
- }
- void AnimationPlayer::set_root(const NodePath &p_root) {
- root = p_root;
- clear_caches();
- }
- NodePath AnimationPlayer::get_root() const {
- return root;
- }
- void AnimationPlayer::get_argument_options(const StringName &p_function, int p_idx, List<String> *r_options) const {
- String pf = p_function;
- if (p_function == "play" || p_function == "remove_animation" || p_function == "has_animation" || p_function == "queue") {
- List<StringName> al;
- get_animation_list(&al);
- for (List<StringName>::Element *E = al.front(); E; E = E->next()) {
- r_options->push_back("\"" + String(E->get()) + "\"");
- }
- }
- Node::get_argument_options(p_function, p_idx, r_options);
- }
- void AnimationPlayer::_bind_methods() {
- ClassDB::bind_method(D_METHOD("_node_removed"), &AnimationPlayer::_node_removed);
- ClassDB::bind_method(D_METHOD("_animation_changed"), &AnimationPlayer::_animation_changed);
- ClassDB::bind_method(D_METHOD("add_animation", "name", "animation"), &AnimationPlayer::add_animation);
- ClassDB::bind_method(D_METHOD("remove_animation", "name"), &AnimationPlayer::remove_animation);
- ClassDB::bind_method(D_METHOD("rename_animation", "name", "newname"), &AnimationPlayer::rename_animation);
- ClassDB::bind_method(D_METHOD("has_animation", "name"), &AnimationPlayer::has_animation);
- ClassDB::bind_method(D_METHOD("get_animation", "name"), &AnimationPlayer::get_animation);
- ClassDB::bind_method(D_METHOD("get_animation_list"), &AnimationPlayer::_get_animation_list);
- ClassDB::bind_method(D_METHOD("animation_set_next", "anim_from", "anim_to"), &AnimationPlayer::animation_set_next);
- ClassDB::bind_method(D_METHOD("animation_get_next", "anim_from"), &AnimationPlayer::animation_get_next);
- ClassDB::bind_method(D_METHOD("set_blend_time", "anim_from", "anim_to", "sec"), &AnimationPlayer::set_blend_time);
- ClassDB::bind_method(D_METHOD("get_blend_time", "anim_from", "anim_to"), &AnimationPlayer::get_blend_time);
- ClassDB::bind_method(D_METHOD("set_default_blend_time", "sec"), &AnimationPlayer::set_default_blend_time);
- ClassDB::bind_method(D_METHOD("get_default_blend_time"), &AnimationPlayer::get_default_blend_time);
- ClassDB::bind_method(D_METHOD("play", "name", "custom_blend", "custom_speed", "from_end"), &AnimationPlayer::play, DEFVAL(""), DEFVAL(-1), DEFVAL(1.0), DEFVAL(false));
- ClassDB::bind_method(D_METHOD("play_backwards", "name", "custom_blend"), &AnimationPlayer::play_backwards, DEFVAL(""), DEFVAL(-1));
- ClassDB::bind_method(D_METHOD("stop", "reset"), &AnimationPlayer::stop, DEFVAL(true));
- ClassDB::bind_method(D_METHOD("stop_all"), &AnimationPlayer::stop_all);
- ClassDB::bind_method(D_METHOD("is_playing"), &AnimationPlayer::is_playing);
- ClassDB::bind_method(D_METHOD("set_current_animation", "anim"), &AnimationPlayer::set_current_animation);
- ClassDB::bind_method(D_METHOD("get_current_animation"), &AnimationPlayer::get_current_animation);
- ClassDB::bind_method(D_METHOD("queue", "name"), &AnimationPlayer::queue);
- ClassDB::bind_method(D_METHOD("clear_queue"), &AnimationPlayer::clear_queue);
- ClassDB::bind_method(D_METHOD("set_active", "active"), &AnimationPlayer::set_active);
- ClassDB::bind_method(D_METHOD("is_active"), &AnimationPlayer::is_active);
- ClassDB::bind_method(D_METHOD("set_speed_scale", "speed"), &AnimationPlayer::set_speed_scale);
- ClassDB::bind_method(D_METHOD("get_speed_scale"), &AnimationPlayer::get_speed_scale);
- ClassDB::bind_method(D_METHOD("set_autoplay", "name"), &AnimationPlayer::set_autoplay);
- ClassDB::bind_method(D_METHOD("get_autoplay"), &AnimationPlayer::get_autoplay);
- ClassDB::bind_method(D_METHOD("set_root", "path"), &AnimationPlayer::set_root);
- ClassDB::bind_method(D_METHOD("get_root"), &AnimationPlayer::get_root);
- ClassDB::bind_method(D_METHOD("seek", "seconds", "update"), &AnimationPlayer::seek, DEFVAL(false));
- ClassDB::bind_method(D_METHOD("get_position"), &AnimationPlayer::get_current_animation_position);
- ClassDB::bind_method(D_METHOD("find_animation", "animation"), &AnimationPlayer::find_animation);
- ClassDB::bind_method(D_METHOD("clear_caches"), &AnimationPlayer::clear_caches);
- ClassDB::bind_method(D_METHOD("set_animation_process_mode", "mode"), &AnimationPlayer::set_animation_process_mode);
- ClassDB::bind_method(D_METHOD("get_animation_process_mode"), &AnimationPlayer::get_animation_process_mode);
- ClassDB::bind_method(D_METHOD("get_current_animation_position"), &AnimationPlayer::get_current_animation_position);
- ClassDB::bind_method(D_METHOD("get_current_animation_length"), &AnimationPlayer::get_current_animation_length);
- ClassDB::bind_method(D_METHOD("advance", "delta"), &AnimationPlayer::advance);
- ADD_GROUP("Playback Options", "playback_");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "playback_process_mode", PROPERTY_HINT_ENUM, "Fixed,Idle"), "set_animation_process_mode", "get_animation_process_mode");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "playback_default_blend_time", PROPERTY_HINT_RANGE, "0,4096,0.01"), "set_default_blend_time", "get_default_blend_time");
- ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "root_node"), "set_root", "get_root");
- ADD_SIGNAL(MethodInfo("animation_finished", PropertyInfo(Variant::STRING, "name")));
- ADD_SIGNAL(MethodInfo("animation_changed", PropertyInfo(Variant::STRING, "old_name"), PropertyInfo(Variant::STRING, "new_name")));
- ADD_SIGNAL(MethodInfo("animation_started", PropertyInfo(Variant::STRING, "name")));
- BIND_ENUM_CONSTANT(ANIMATION_PROCESS_PHYSICS);
- BIND_ENUM_CONSTANT(ANIMATION_PROCESS_IDLE);
- }
- AnimationPlayer::AnimationPlayer() {
- accum_pass = 1;
- cache_update_size = 0;
- cache_update_prop_size = 0;
- speed_scale = 1;
- end_notify = false;
- animation_process_mode = ANIMATION_PROCESS_IDLE;
- processing = false;
- default_blend_time = 0;
- root = SceneStringNames::get_singleton()->path_pp;
- playing = false;
- active = true;
- }
- AnimationPlayer::~AnimationPlayer() {
- }
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