animation_player.cpp 37 KB

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  1. /*************************************************************************/
  2. /* animation_player.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "animation_player.h"
  31. #include "engine.h"
  32. #include "message_queue.h"
  33. #include "scene/scene_string_names.h"
  34. bool AnimationPlayer::_set(const StringName &p_name, const Variant &p_value) {
  35. String name = p_name;
  36. if (p_name == SceneStringNames::get_singleton()->playback_speed || p_name == SceneStringNames::get_singleton()->speed) { //bw compatibility
  37. set_speed_scale(p_value);
  38. } else if (p_name == SceneStringNames::get_singleton()->playback_active) {
  39. set_active(p_value);
  40. } else if (name.begins_with("playback/play")) {
  41. String which = p_value;
  42. if (which == "[stop]")
  43. stop();
  44. else
  45. play(which);
  46. } else if (name.begins_with("anims/")) {
  47. String which = name.get_slicec('/', 1);
  48. add_animation(which, p_value);
  49. } else if (name.begins_with("next/")) {
  50. String which = name.get_slicec('/', 1);
  51. animation_set_next(which, p_value);
  52. } else if (p_name == SceneStringNames::get_singleton()->blend_times) {
  53. Array array = p_value;
  54. int len = array.size();
  55. ERR_FAIL_COND_V(len % 3, false);
  56. for (int i = 0; i < len / 3; i++) {
  57. StringName from = array[i * 3 + 0];
  58. StringName to = array[i * 3 + 1];
  59. float time = array[i * 3 + 2];
  60. set_blend_time(from, to, time);
  61. }
  62. } else if (p_name == SceneStringNames::get_singleton()->autoplay) {
  63. autoplay = p_value;
  64. } else
  65. return false;
  66. return true;
  67. }
  68. bool AnimationPlayer::_get(const StringName &p_name, Variant &r_ret) const {
  69. String name = p_name;
  70. if (name == "playback/speed") { //bw compatibility
  71. r_ret = speed_scale;
  72. } else if (name == "playback/active") {
  73. r_ret = is_active();
  74. } else if (name == "playback/play") {
  75. if (is_active() && is_playing())
  76. r_ret = playback.assigned;
  77. else
  78. r_ret = "[stop]";
  79. } else if (name.begins_with("anims/")) {
  80. String which = name.get_slicec('/', 1);
  81. r_ret = get_animation(which).get_ref_ptr();
  82. } else if (name.begins_with("next/")) {
  83. String which = name.get_slicec('/', 1);
  84. r_ret = animation_get_next(which);
  85. } else if (name == "blend_times") {
  86. Vector<BlendKey> keys;
  87. for (Map<BlendKey, float>::Element *E = blend_times.front(); E; E = E->next()) {
  88. keys.ordered_insert(E->key());
  89. }
  90. Array array;
  91. for (int i = 0; i < keys.size(); i++) {
  92. array.push_back(keys[i].from);
  93. array.push_back(keys[i].to);
  94. array.push_back(blend_times[keys[i]]);
  95. }
  96. r_ret = array;
  97. } else if (name == "autoplay") {
  98. r_ret = autoplay;
  99. } else
  100. return false;
  101. return true;
  102. }
  103. void AnimationPlayer::_get_property_list(List<PropertyInfo> *p_list) const {
  104. List<String> names;
  105. List<PropertyInfo> anim_names;
  106. for (Map<StringName, AnimationData>::Element *E = animation_set.front(); E; E = E->next()) {
  107. anim_names.push_back(PropertyInfo(Variant::OBJECT, "anims/" + String(E->key()), PROPERTY_HINT_RESOURCE_TYPE, "Animation", PROPERTY_USAGE_NOEDITOR));
  108. if (E->get().next != StringName())
  109. anim_names.push_back(PropertyInfo(Variant::STRING, "next/" + String(E->key()), PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR));
  110. names.push_back(E->key());
  111. }
  112. anim_names.sort();
  113. for (List<PropertyInfo>::Element *E = anim_names.front(); E; E = E->next()) {
  114. p_list->push_back(E->get());
  115. }
  116. {
  117. names.sort();
  118. names.push_front("[stop]");
  119. String hint;
  120. for (List<String>::Element *E = names.front(); E; E = E->next()) {
  121. if (E != names.front())
  122. hint += ",";
  123. hint += E->get();
  124. }
  125. p_list->push_back(PropertyInfo(Variant::STRING, "playback/play", PROPERTY_HINT_ENUM, hint, PROPERTY_USAGE_EDITOR | PROPERTY_USAGE_ANIMATE_AS_TRIGGER));
  126. p_list->push_back(PropertyInfo(Variant::BOOL, "playback/active", PROPERTY_HINT_NONE, ""));
  127. p_list->push_back(PropertyInfo(Variant::REAL, "playback/speed", PROPERTY_HINT_RANGE, "-64,64,0.01"));
  128. }
  129. p_list->push_back(PropertyInfo(Variant::ARRAY, "blend_times", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR));
  130. p_list->push_back(PropertyInfo(Variant::STRING, "autoplay", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR));
  131. }
  132. void AnimationPlayer::advance(float p_time) {
  133. _animation_process(p_time);
  134. }
  135. void AnimationPlayer::_notification(int p_what) {
  136. switch (p_what) {
  137. case NOTIFICATION_ENTER_TREE: {
  138. if (!processing) {
  139. //make sure that a previous process state was not saved
  140. //only process if "processing" is set
  141. set_physics_process(false);
  142. set_process(false);
  143. }
  144. //_set_process(false);
  145. clear_caches();
  146. } break;
  147. case NOTIFICATION_READY: {
  148. if (!Engine::get_singleton()->is_editor_hint() && animation_set.has(autoplay)) {
  149. play(autoplay);
  150. set_autoplay(""); //this line is the fix for autoplay issues with animatio
  151. _animation_process(0);
  152. }
  153. } break;
  154. case NOTIFICATION_INTERNAL_PROCESS: {
  155. if (animation_process_mode == ANIMATION_PROCESS_PHYSICS)
  156. break;
  157. if (processing)
  158. _animation_process(get_process_delta_time());
  159. } break;
  160. case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: {
  161. if (animation_process_mode == ANIMATION_PROCESS_IDLE)
  162. break;
  163. if (processing)
  164. _animation_process(get_physics_process_delta_time());
  165. } break;
  166. case NOTIFICATION_EXIT_TREE: {
  167. //stop_all();
  168. clear_caches();
  169. } break;
  170. }
  171. }
  172. void AnimationPlayer::_generate_node_caches(AnimationData *p_anim) {
  173. Node *parent = get_node(root);
  174. ERR_FAIL_COND(!parent);
  175. Animation *a = p_anim->animation.operator->();
  176. p_anim->node_cache.resize(a->get_track_count());
  177. for (int i = 0; i < a->get_track_count(); i++) {
  178. p_anim->node_cache[i] = NULL;
  179. RES resource;
  180. Node *child = parent->get_node_and_resource(a->track_get_path(i), resource);
  181. if (!child) {
  182. ERR_EXPLAIN("On Animation: '" + p_anim->name + "', couldn't resolve track: '" + String(a->track_get_path(i)) + "'");
  183. }
  184. ERR_CONTINUE(!child); // couldn't find the child node
  185. uint32_t id = resource.is_valid() ? resource->get_instance_id() : child->get_instance_id();
  186. int bone_idx = -1;
  187. if (a->track_get_path(i).get_property() && Object::cast_to<Skeleton>(child)) {
  188. bone_idx = Object::cast_to<Skeleton>(child)->find_bone(a->track_get_path(i).get_property());
  189. if (bone_idx == -1) {
  190. continue;
  191. }
  192. }
  193. {
  194. if (!child->is_connected("tree_exited", this, "_node_removed"))
  195. child->connect("tree_exited", this, "_node_removed", make_binds(child), CONNECT_ONESHOT);
  196. }
  197. TrackNodeCacheKey key;
  198. key.id = id;
  199. key.bone_idx = bone_idx;
  200. if (node_cache_map.has(key)) {
  201. p_anim->node_cache[i] = &node_cache_map[key];
  202. } else {
  203. node_cache_map[key] = TrackNodeCache();
  204. p_anim->node_cache[i] = &node_cache_map[key];
  205. p_anim->node_cache[i]->path = a->track_get_path(i);
  206. p_anim->node_cache[i]->node = child;
  207. p_anim->node_cache[i]->resource = resource;
  208. p_anim->node_cache[i]->node_2d = Object::cast_to<Node2D>(child);
  209. if (a->track_get_type(i) == Animation::TYPE_TRANSFORM) {
  210. // special cases and caches for transform tracks
  211. // cache spatial
  212. p_anim->node_cache[i]->spatial = Object::cast_to<Spatial>(child);
  213. // cache skeleton
  214. p_anim->node_cache[i]->skeleton = Object::cast_to<Skeleton>(child);
  215. if (p_anim->node_cache[i]->skeleton) {
  216. StringName bone_name = a->track_get_path(i).get_property();
  217. if (bone_name.operator String() != "") {
  218. p_anim->node_cache[i]->bone_idx = p_anim->node_cache[i]->skeleton->find_bone(bone_name);
  219. if (p_anim->node_cache[i]->bone_idx < 0) {
  220. // broken track (nonexistent bone)
  221. p_anim->node_cache[i]->skeleton = NULL;
  222. p_anim->node_cache[i]->spatial = NULL;
  223. printf("bone is %ls\n", String(bone_name).c_str());
  224. ERR_CONTINUE(p_anim->node_cache[i]->bone_idx < 0);
  225. } else {
  226. }
  227. } else {
  228. // no property, just use spatialnode
  229. p_anim->node_cache[i]->skeleton = NULL;
  230. }
  231. }
  232. }
  233. }
  234. if (a->track_get_type(i) == Animation::TYPE_VALUE) {
  235. StringName property = a->track_get_path(i).get_property();
  236. if (!p_anim->node_cache[i]->property_anim.has(property)) {
  237. TrackNodeCache::PropertyAnim pa;
  238. pa.prop = property;
  239. pa.object = resource.is_valid() ? (Object *)resource.ptr() : (Object *)child;
  240. pa.special = SP_NONE;
  241. pa.owner = p_anim->node_cache[i];
  242. if (false && p_anim->node_cache[i]->node_2d) {
  243. if (pa.prop == SceneStringNames::get_singleton()->transform_pos)
  244. pa.special = SP_NODE2D_POS;
  245. else if (pa.prop == SceneStringNames::get_singleton()->transform_rot)
  246. pa.special = SP_NODE2D_ROT;
  247. else if (pa.prop == SceneStringNames::get_singleton()->transform_scale)
  248. pa.special = SP_NODE2D_SCALE;
  249. }
  250. p_anim->node_cache[i]->property_anim[property] = pa;
  251. }
  252. }
  253. }
  254. }
  255. void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, float p_time, float p_delta, float p_interp, bool p_allow_discrete) {
  256. if (p_anim->node_cache.size() != p_anim->animation->get_track_count()) {
  257. // animation hasn't been "node-cached"
  258. _generate_node_caches(p_anim);
  259. }
  260. ERR_FAIL_COND(p_anim->node_cache.size() != p_anim->animation->get_track_count());
  261. Animation *a = p_anim->animation.operator->();
  262. bool can_call = is_inside_tree() && !Engine::get_singleton()->is_editor_hint();
  263. for (int i = 0; i < a->get_track_count(); i++) {
  264. TrackNodeCache *nc = p_anim->node_cache[i];
  265. if (!nc) // no node cache for this track, skip it
  266. continue;
  267. if (a->track_get_key_count(i) == 0)
  268. continue; // do nothing if track is empty
  269. switch (a->track_get_type(i)) {
  270. case Animation::TYPE_TRANSFORM: {
  271. if (!nc->spatial)
  272. continue;
  273. Vector3 loc;
  274. Quat rot;
  275. Vector3 scale;
  276. Error err = a->transform_track_interpolate(i, p_time, &loc, &rot, &scale);
  277. //ERR_CONTINUE(err!=OK); //used for testing, should be removed
  278. if (err != OK)
  279. continue;
  280. if (nc->accum_pass != accum_pass) {
  281. ERR_CONTINUE(cache_update_size >= NODE_CACHE_UPDATE_MAX);
  282. cache_update[cache_update_size++] = nc;
  283. nc->accum_pass = accum_pass;
  284. nc->loc_accum = loc;
  285. nc->rot_accum = rot;
  286. nc->scale_accum = scale;
  287. } else {
  288. nc->loc_accum = nc->loc_accum.linear_interpolate(loc, p_interp);
  289. nc->rot_accum = nc->rot_accum.slerp(rot, p_interp);
  290. nc->scale_accum = nc->scale_accum.linear_interpolate(scale, p_interp);
  291. }
  292. } break;
  293. case Animation::TYPE_VALUE: {
  294. if (!nc->node)
  295. continue;
  296. //StringName property=a->track_get_path(i).get_property();
  297. Map<StringName, TrackNodeCache::PropertyAnim>::Element *E = nc->property_anim.find(a->track_get_path(i).get_property());
  298. ERR_CONTINUE(!E); //should it continue, or create a new one?
  299. TrackNodeCache::PropertyAnim *pa = &E->get();
  300. if (a->value_track_get_update_mode(i) == Animation::UPDATE_CONTINUOUS || (p_delta == 0 && a->value_track_get_update_mode(i) == Animation::UPDATE_DISCRETE)) { //delta == 0 means seek
  301. Variant value = a->value_track_interpolate(i, p_time);
  302. //thanks to trigger mode, this should be solved now..
  303. /*
  304. if (p_delta==0 && value.get_type()==Variant::STRING)
  305. continue; // doing this with strings is messy, should find another way
  306. */
  307. if (pa->accum_pass != accum_pass) {
  308. ERR_CONTINUE(cache_update_prop_size >= NODE_CACHE_UPDATE_MAX);
  309. cache_update_prop[cache_update_prop_size++] = pa;
  310. pa->value_accum = value;
  311. pa->accum_pass = accum_pass;
  312. } else {
  313. Variant::interpolate(pa->value_accum, value, p_interp, pa->value_accum);
  314. }
  315. } else if (p_allow_discrete && p_delta != 0) {
  316. List<int> indices;
  317. a->value_track_get_key_indices(i, p_time, p_delta, &indices);
  318. for (List<int>::Element *F = indices.front(); F; F = F->next()) {
  319. Variant value = a->track_get_key_value(i, F->get());
  320. switch (pa->special) {
  321. case SP_NONE: {
  322. bool valid;
  323. pa->object->set(pa->prop, value, &valid); //you are not speshul
  324. #ifdef DEBUG_ENABLED
  325. if (!valid) {
  326. ERR_PRINTS("Failed setting track value '" + String(pa->owner->path) + "'. Check if property exists or the type of key is valid. Animation '" + a->get_name() + "' at node '" + get_path() + "'.");
  327. }
  328. #endif
  329. } break;
  330. case SP_NODE2D_POS: {
  331. #ifdef DEBUG_ENABLED
  332. if (value.get_type() != Variant::VECTOR2) {
  333. ERR_PRINTS("Position key at time " + rtos(p_time) + " in Animation Track '" + String(pa->owner->path) + "' not of type Vector2(). Animation '" + a->get_name() + "' at node '" + get_path() + "'.");
  334. }
  335. #endif
  336. static_cast<Node2D *>(pa->object)->set_position(value);
  337. } break;
  338. case SP_NODE2D_ROT: {
  339. #ifdef DEBUG_ENABLED
  340. if (value.is_num()) {
  341. ERR_PRINTS("Rotation key at time " + rtos(p_time) + " in Animation Track '" + String(pa->owner->path) + "' not numerical. Animation '" + a->get_name() + "' at node '" + get_path() + "'.");
  342. }
  343. #endif
  344. static_cast<Node2D *>(pa->object)->set_rotation(Math::deg2rad((double)value));
  345. } break;
  346. case SP_NODE2D_SCALE: {
  347. #ifdef DEBUG_ENABLED
  348. if (value.get_type() != Variant::VECTOR2) {
  349. ERR_PRINTS("Scale key at time " + rtos(p_time) + " in Animation Track '" + String(pa->owner->path) + "' not of type Vector2()." + a->get_name() + "' at node '" + get_path() + "'.");
  350. }
  351. #endif
  352. static_cast<Node2D *>(pa->object)->set_scale(value);
  353. } break;
  354. }
  355. }
  356. }
  357. } break;
  358. case Animation::TYPE_METHOD: {
  359. if (!nc->node)
  360. continue;
  361. if (p_delta == 0)
  362. continue;
  363. if (!p_allow_discrete)
  364. break;
  365. List<int> indices;
  366. a->method_track_get_key_indices(i, p_time, p_delta, &indices);
  367. for (List<int>::Element *E = indices.front(); E; E = E->next()) {
  368. StringName method = a->method_track_get_name(i, E->get());
  369. Vector<Variant> params = a->method_track_get_params(i, E->get());
  370. int s = params.size();
  371. ERR_CONTINUE(s > VARIANT_ARG_MAX);
  372. if (can_call) {
  373. MessageQueue::get_singleton()->push_call(
  374. nc->node,
  375. method,
  376. s >= 1 ? params[0] : Variant(),
  377. s >= 2 ? params[1] : Variant(),
  378. s >= 3 ? params[2] : Variant(),
  379. s >= 4 ? params[3] : Variant(),
  380. s >= 5 ? params[4] : Variant());
  381. }
  382. }
  383. } break;
  384. }
  385. }
  386. }
  387. void AnimationPlayer::_animation_process_data(PlaybackData &cd, float p_delta, float p_blend) {
  388. float delta = p_delta * speed_scale * cd.speed_scale;
  389. bool backwards = delta < 0;
  390. float next_pos = cd.pos + delta;
  391. float len = cd.from->animation->get_length();
  392. bool loop = cd.from->animation->has_loop();
  393. if (!loop) {
  394. if (next_pos < 0)
  395. next_pos = 0;
  396. else if (next_pos > len)
  397. next_pos = len;
  398. // fix delta
  399. delta = next_pos - cd.pos;
  400. if (&cd == &playback.current) {
  401. if (!backwards && cd.pos <= len && next_pos == len /*&& playback.blend.empty()*/) {
  402. //playback finished
  403. end_notify = true;
  404. }
  405. if (backwards && cd.pos >= 0 && next_pos == 0 /*&& playback.blend.empty()*/) {
  406. //playback finished
  407. end_notify = true;
  408. }
  409. }
  410. } else {
  411. next_pos = Math::fposmod(next_pos, len);
  412. }
  413. cd.pos = next_pos;
  414. _animation_process_animation(cd.from, cd.pos, delta, p_blend, &cd == &playback.current);
  415. }
  416. void AnimationPlayer::_animation_process2(float p_delta) {
  417. Playback &c = playback;
  418. accum_pass++;
  419. _animation_process_data(c.current, p_delta, 1.0f);
  420. List<Blend>::Element *prev = NULL;
  421. for (List<Blend>::Element *E = c.blend.back(); E; E = prev) {
  422. Blend &b = E->get();
  423. float blend = b.blend_left / b.blend_time;
  424. _animation_process_data(b.data, p_delta, blend);
  425. b.blend_left -= Math::absf(speed_scale * p_delta);
  426. prev = E->prev();
  427. if (b.blend_left < 0) {
  428. c.blend.erase(E);
  429. }
  430. }
  431. }
  432. void AnimationPlayer::_animation_update_transforms() {
  433. for (int i = 0; i < cache_update_size; i++) {
  434. TrackNodeCache *nc = cache_update[i];
  435. ERR_CONTINUE(nc->accum_pass != accum_pass);
  436. if (nc->spatial) {
  437. Transform t;
  438. t.origin = nc->loc_accum;
  439. t.basis = nc->rot_accum;
  440. t.basis.scale(nc->scale_accum);
  441. if (nc->skeleton && nc->bone_idx >= 0) {
  442. nc->skeleton->set_bone_pose(nc->bone_idx, t);
  443. } else if (nc->spatial) {
  444. nc->spatial->set_transform(t);
  445. }
  446. }
  447. }
  448. cache_update_size = 0;
  449. for (int i = 0; i < cache_update_prop_size; i++) {
  450. TrackNodeCache::PropertyAnim *pa = cache_update_prop[i];
  451. ERR_CONTINUE(pa->accum_pass != accum_pass);
  452. switch (pa->special) {
  453. case SP_NONE: {
  454. bool valid;
  455. pa->object->set(pa->prop, pa->value_accum, &valid); //you are not speshul
  456. #ifdef DEBUG_ENABLED
  457. if (!valid) {
  458. ERR_PRINTS("Failed setting key at time " + rtos(playback.current.pos) + " in Animation '" + get_current_animation() + "' at Node '" + get_path() + "', Track '" + String(pa->owner->path) + "'. Check if property exists or the type of key is right for the property");
  459. }
  460. #endif
  461. } break;
  462. case SP_NODE2D_POS: {
  463. #ifdef DEBUG_ENABLED
  464. if (pa->value_accum.get_type() != Variant::VECTOR2) {
  465. ERR_PRINTS("Position key at time " + rtos(playback.current.pos) + " in Animation '" + get_current_animation() + "' at Node '" + get_path() + "', Track '" + String(pa->owner->path) + "' not of type Vector2()");
  466. }
  467. #endif
  468. static_cast<Node2D *>(pa->object)->set_position(pa->value_accum);
  469. } break;
  470. case SP_NODE2D_ROT: {
  471. #ifdef DEBUG_ENABLED
  472. if (pa->value_accum.is_num()) {
  473. ERR_PRINTS("Rotation key at time " + rtos(playback.current.pos) + " in Animation '" + get_current_animation() + "' at Node '" + get_path() + "', Track '" + String(pa->owner->path) + "' not numerical");
  474. }
  475. #endif
  476. static_cast<Node2D *>(pa->object)->set_rotation(Math::deg2rad((double)pa->value_accum));
  477. } break;
  478. case SP_NODE2D_SCALE: {
  479. #ifdef DEBUG_ENABLED
  480. if (pa->value_accum.get_type() != Variant::VECTOR2) {
  481. ERR_PRINTS("Scale key at time " + rtos(playback.current.pos) + " in Animation '" + get_current_animation() + "' at Node '" + get_path() + "', Track '" + String(pa->owner->path) + "' not of type Vector2()");
  482. }
  483. #endif
  484. static_cast<Node2D *>(pa->object)->set_scale(pa->value_accum);
  485. } break;
  486. }
  487. }
  488. cache_update_prop_size = 0;
  489. }
  490. void AnimationPlayer::_animation_process(float p_delta) {
  491. if (playback.current.from) {
  492. end_notify = false;
  493. _animation_process2(p_delta);
  494. _animation_update_transforms();
  495. if (end_notify) {
  496. if (queued.size()) {
  497. String old = playback.assigned;
  498. play(queued.front()->get());
  499. String new_name = playback.assigned;
  500. queued.pop_front();
  501. end_notify = false;
  502. emit_signal(SceneStringNames::get_singleton()->animation_changed, old, new_name);
  503. } else {
  504. //stop();
  505. playing = false;
  506. _set_process(false);
  507. end_notify = false;
  508. emit_signal(SceneStringNames::get_singleton()->animation_finished, playback.assigned);
  509. }
  510. }
  511. } else {
  512. _set_process(false);
  513. }
  514. }
  515. Error AnimationPlayer::add_animation(const StringName &p_name, const Ref<Animation> &p_animation) {
  516. #ifdef DEBUG_ENABLED
  517. ERR_EXPLAIN("Invalid animation name: " + String(p_name));
  518. ERR_FAIL_COND_V(String(p_name).find("/") != -1 || String(p_name).find(":") != -1 || String(p_name).find(",") != -1 || String(p_name).find("[") != -1, ERR_INVALID_PARAMETER);
  519. #endif
  520. ERR_FAIL_COND_V(p_animation.is_null(), ERR_INVALID_PARAMETER);
  521. //print_line("Add anim: "+String(p_name)+" name: "+p_animation->get_name());
  522. if (animation_set.has(p_name)) {
  523. _unref_anim(animation_set[p_name].animation);
  524. animation_set[p_name].animation = p_animation;
  525. clear_caches();
  526. } else {
  527. AnimationData ad;
  528. ad.animation = p_animation;
  529. ad.name = p_name;
  530. animation_set[p_name] = ad;
  531. }
  532. _ref_anim(p_animation);
  533. _change_notify();
  534. return OK;
  535. }
  536. void AnimationPlayer::remove_animation(const StringName &p_name) {
  537. ERR_FAIL_COND(!animation_set.has(p_name));
  538. stop_all();
  539. _unref_anim(animation_set[p_name].animation);
  540. animation_set.erase(p_name);
  541. clear_caches();
  542. _change_notify();
  543. }
  544. void AnimationPlayer::_ref_anim(const Ref<Animation> &p_anim) {
  545. if (used_anims.has(p_anim))
  546. used_anims[p_anim]++;
  547. else {
  548. used_anims[p_anim] = 1;
  549. Ref<Animation>(p_anim)->connect("changed", this, "_animation_changed");
  550. }
  551. }
  552. void AnimationPlayer::_unref_anim(const Ref<Animation> &p_anim) {
  553. ERR_FAIL_COND(!used_anims.has(p_anim));
  554. int &n = used_anims[p_anim];
  555. n--;
  556. if (n == 0) {
  557. Ref<Animation>(p_anim)->disconnect("changed", this, "_animation_changed");
  558. used_anims.erase(p_anim);
  559. }
  560. }
  561. void AnimationPlayer::rename_animation(const StringName &p_name, const StringName &p_new_name) {
  562. ERR_FAIL_COND(!animation_set.has(p_name));
  563. ERR_FAIL_COND(String(p_new_name).find("/") != -1 || String(p_new_name).find(":") != -1);
  564. ERR_FAIL_COND(animation_set.has(p_new_name));
  565. //print_line("Rename anim: "+String(p_name)+" name: "+String(p_new_name));
  566. stop_all();
  567. AnimationData ad = animation_set[p_name];
  568. ad.name = p_new_name;
  569. animation_set.erase(p_name);
  570. animation_set[p_new_name] = ad;
  571. List<BlendKey> to_erase;
  572. Map<BlendKey, float> to_insert;
  573. for (Map<BlendKey, float>::Element *E = blend_times.front(); E; E = E->next()) {
  574. BlendKey bk = E->key();
  575. BlendKey new_bk = bk;
  576. bool erase = false;
  577. if (bk.from == p_name) {
  578. new_bk.from = p_new_name;
  579. erase = true;
  580. }
  581. if (bk.to == p_name) {
  582. new_bk.to = p_new_name;
  583. erase = true;
  584. }
  585. if (erase) {
  586. to_erase.push_back(bk);
  587. to_insert[new_bk] = E->get();
  588. }
  589. }
  590. while (to_erase.size()) {
  591. blend_times.erase(to_erase.front()->get());
  592. to_erase.pop_front();
  593. }
  594. while (to_insert.size()) {
  595. blend_times[to_insert.front()->key()] = to_insert.front()->get();
  596. to_insert.erase(to_insert.front());
  597. }
  598. if (autoplay == p_name)
  599. autoplay = p_new_name;
  600. clear_caches();
  601. _change_notify();
  602. }
  603. bool AnimationPlayer::has_animation(const StringName &p_name) const {
  604. return animation_set.has(p_name);
  605. }
  606. Ref<Animation> AnimationPlayer::get_animation(const StringName &p_name) const {
  607. ERR_FAIL_COND_V(!animation_set.has(p_name), Ref<Animation>());
  608. const AnimationData &data = animation_set[p_name];
  609. return data.animation;
  610. }
  611. void AnimationPlayer::get_animation_list(List<StringName> *p_animations) const {
  612. List<String> anims;
  613. for (Map<StringName, AnimationData>::Element *E = animation_set.front(); E; E = E->next()) {
  614. anims.push_back(E->key());
  615. }
  616. anims.sort();
  617. for (List<String>::Element *E = anims.front(); E; E = E->next()) {
  618. p_animations->push_back(E->get());
  619. }
  620. }
  621. void AnimationPlayer::set_blend_time(const StringName &p_animation1, const StringName &p_animation2, float p_time) {
  622. ERR_FAIL_COND(p_time < 0);
  623. BlendKey bk;
  624. bk.from = p_animation1;
  625. bk.to = p_animation2;
  626. if (p_time == 0)
  627. blend_times.erase(bk);
  628. else
  629. blend_times[bk] = p_time;
  630. }
  631. float AnimationPlayer::get_blend_time(const StringName &p_animation1, const StringName &p_animation2) const {
  632. BlendKey bk;
  633. bk.from = p_animation1;
  634. bk.to = p_animation2;
  635. if (blend_times.has(bk))
  636. return blend_times[bk];
  637. else
  638. return 0;
  639. }
  640. void AnimationPlayer::queue(const StringName &p_name) {
  641. if (!is_playing())
  642. play(p_name);
  643. else
  644. queued.push_back(p_name);
  645. }
  646. void AnimationPlayer::clear_queue() {
  647. queued.clear();
  648. };
  649. void AnimationPlayer::play_backwards(const StringName &p_name, float p_custom_blend) {
  650. play(p_name, p_custom_blend, -1, true);
  651. }
  652. void AnimationPlayer::play(const StringName &p_name, float p_custom_blend, float p_custom_scale, bool p_from_end) {
  653. //printf("animation is %ls\n", String(p_name).c_str());
  654. //ERR_FAIL_COND(!is_inside_scene());
  655. StringName name = p_name;
  656. if (String(name) == "")
  657. name = playback.assigned;
  658. if (!animation_set.has(name)) {
  659. ERR_EXPLAIN("Animation not found: " + name);
  660. ERR_FAIL();
  661. }
  662. Playback &c = playback;
  663. if (c.current.from) {
  664. float blend_time = 0;
  665. // find if it can blend
  666. BlendKey bk;
  667. bk.from = c.current.from->name;
  668. bk.to = name;
  669. if (p_custom_blend >= 0) {
  670. blend_time = p_custom_blend;
  671. } else if (blend_times.has(bk)) {
  672. blend_time = blend_times[bk];
  673. } else {
  674. bk.from = "*";
  675. if (blend_times.has(bk)) {
  676. blend_time = blend_times[bk];
  677. } else {
  678. bk.from = c.current.from->name;
  679. bk.to = "*";
  680. if (blend_times.has(bk)) {
  681. blend_time = blend_times[bk];
  682. }
  683. }
  684. }
  685. if (p_custom_blend < 0 && blend_time == 0 && default_blend_time)
  686. blend_time = default_blend_time;
  687. if (blend_time > 0) {
  688. Blend b;
  689. b.data = c.current;
  690. b.blend_time = b.blend_left = blend_time;
  691. c.blend.push_back(b);
  692. }
  693. }
  694. c.current.from = &animation_set[name];
  695. c.current.pos = p_from_end ? c.current.from->animation->get_length() : 0;
  696. c.current.speed_scale = p_custom_scale;
  697. c.assigned = p_name;
  698. if (!end_notify)
  699. queued.clear();
  700. _set_process(true); // always process when starting an animation
  701. playing = true;
  702. emit_signal(SceneStringNames::get_singleton()->animation_started, c.assigned);
  703. if (is_inside_tree() && Engine::get_singleton()->is_editor_hint())
  704. return; // no next in this case
  705. StringName next = animation_get_next(p_name);
  706. if (next != StringName() && animation_set.has(next)) {
  707. queue(next);
  708. }
  709. }
  710. bool AnimationPlayer::is_playing() const {
  711. return playing;
  712. /*
  713. if (playback.current.from==NULL)
  714. return false;
  715. float len=playback.current.from->animation->get_length();
  716. float pos = playback.current.pos;
  717. bool loop=playback.current.from->animation->has_loop();
  718. if (!loop && pos >= len) {
  719. return false;
  720. };
  721. return true;
  722. */
  723. }
  724. void AnimationPlayer::set_current_animation(const String &p_anim) {
  725. if (is_playing()) {
  726. play(p_anim);
  727. } else {
  728. ERR_FAIL_COND(!animation_set.has(p_anim));
  729. playback.current.pos = 0;
  730. playback.current.from = &animation_set[p_anim];
  731. playback.assigned = p_anim;
  732. }
  733. }
  734. String AnimationPlayer::get_current_animation() const {
  735. return (playback.assigned);
  736. }
  737. void AnimationPlayer::stop(bool p_reset) {
  738. Playback &c = playback;
  739. c.blend.clear();
  740. if (p_reset) {
  741. c.current.from = NULL;
  742. }
  743. _set_process(false);
  744. queued.clear();
  745. playing = false;
  746. }
  747. void AnimationPlayer::stop_all() {
  748. stop();
  749. _set_process(false); // always process when starting an animation
  750. }
  751. void AnimationPlayer::set_speed_scale(float p_speed) {
  752. speed_scale = p_speed;
  753. }
  754. float AnimationPlayer::get_speed_scale() const {
  755. return speed_scale;
  756. }
  757. void AnimationPlayer::seek(float p_time, bool p_update) {
  758. if (!playback.current.from) {
  759. if (playback.assigned)
  760. set_current_animation(playback.assigned);
  761. ERR_FAIL_COND(!playback.current.from);
  762. }
  763. playback.current.pos = p_time;
  764. if (p_update) {
  765. _animation_process(0);
  766. }
  767. }
  768. void AnimationPlayer::seek_delta(float p_time, float p_delta) {
  769. if (!playback.current.from) {
  770. if (playback.assigned)
  771. set_current_animation(playback.assigned);
  772. ERR_FAIL_COND(!playback.current.from);
  773. }
  774. playback.current.pos = p_time - p_delta;
  775. if (speed_scale != 0.0)
  776. p_delta /= speed_scale;
  777. _animation_process(p_delta);
  778. //playback.current.pos=p_time;
  779. }
  780. bool AnimationPlayer::is_valid() const {
  781. return (playback.current.from);
  782. }
  783. float AnimationPlayer::get_current_animation_position() const {
  784. ERR_FAIL_COND_V(!playback.current.from, 0);
  785. return playback.current.pos;
  786. }
  787. float AnimationPlayer::get_current_animation_length() const {
  788. ERR_FAIL_COND_V(!playback.current.from, 0);
  789. return playback.current.from->animation->get_length();
  790. }
  791. void AnimationPlayer::_animation_changed() {
  792. clear_caches();
  793. }
  794. void AnimationPlayer::_node_removed(Node *p_node) {
  795. clear_caches(); // nodes contained here ar being removed, clear the caches
  796. }
  797. void AnimationPlayer::clear_caches() {
  798. node_cache_map.clear();
  799. for (Map<StringName, AnimationData>::Element *E = animation_set.front(); E; E = E->next()) {
  800. E->get().node_cache.clear();
  801. }
  802. cache_update_size = 0;
  803. cache_update_prop_size = 0;
  804. }
  805. void AnimationPlayer::set_active(bool p_active) {
  806. if (active == p_active)
  807. return;
  808. active = p_active;
  809. _set_process(processing, true);
  810. }
  811. bool AnimationPlayer::is_active() const {
  812. return active;
  813. }
  814. StringName AnimationPlayer::find_animation(const Ref<Animation> &p_animation) const {
  815. for (Map<StringName, AnimationData>::Element *E = animation_set.front(); E; E = E->next()) {
  816. if (E->get().animation == p_animation)
  817. return E->key();
  818. }
  819. return "";
  820. }
  821. void AnimationPlayer::set_autoplay(const String &p_name) {
  822. autoplay = p_name;
  823. }
  824. String AnimationPlayer::get_autoplay() const {
  825. return autoplay;
  826. }
  827. void AnimationPlayer::set_animation_process_mode(AnimationProcessMode p_mode) {
  828. if (animation_process_mode == p_mode)
  829. return;
  830. bool pr = processing;
  831. if (pr)
  832. _set_process(false);
  833. animation_process_mode = p_mode;
  834. if (pr)
  835. _set_process(true);
  836. }
  837. AnimationPlayer::AnimationProcessMode AnimationPlayer::get_animation_process_mode() const {
  838. return animation_process_mode;
  839. }
  840. void AnimationPlayer::_set_process(bool p_process, bool p_force) {
  841. if (processing == p_process && !p_force)
  842. return;
  843. switch (animation_process_mode) {
  844. case ANIMATION_PROCESS_PHYSICS: set_physics_process_internal(p_process && active); break;
  845. case ANIMATION_PROCESS_IDLE: set_process_internal(p_process && active); break;
  846. }
  847. processing = p_process;
  848. }
  849. void AnimationPlayer::animation_set_next(const StringName &p_animation, const StringName &p_next) {
  850. ERR_FAIL_COND(!animation_set.has(p_animation));
  851. animation_set[p_animation].next = p_next;
  852. }
  853. StringName AnimationPlayer::animation_get_next(const StringName &p_animation) const {
  854. if (!animation_set.has(p_animation))
  855. return StringName();
  856. return animation_set[p_animation].next;
  857. }
  858. void AnimationPlayer::set_default_blend_time(float p_default) {
  859. default_blend_time = p_default;
  860. }
  861. float AnimationPlayer::get_default_blend_time() const {
  862. return default_blend_time;
  863. }
  864. void AnimationPlayer::set_root(const NodePath &p_root) {
  865. root = p_root;
  866. clear_caches();
  867. }
  868. NodePath AnimationPlayer::get_root() const {
  869. return root;
  870. }
  871. void AnimationPlayer::get_argument_options(const StringName &p_function, int p_idx, List<String> *r_options) const {
  872. String pf = p_function;
  873. if (p_function == "play" || p_function == "remove_animation" || p_function == "has_animation" || p_function == "queue") {
  874. List<StringName> al;
  875. get_animation_list(&al);
  876. for (List<StringName>::Element *E = al.front(); E; E = E->next()) {
  877. r_options->push_back("\"" + String(E->get()) + "\"");
  878. }
  879. }
  880. Node::get_argument_options(p_function, p_idx, r_options);
  881. }
  882. void AnimationPlayer::_bind_methods() {
  883. ClassDB::bind_method(D_METHOD("_node_removed"), &AnimationPlayer::_node_removed);
  884. ClassDB::bind_method(D_METHOD("_animation_changed"), &AnimationPlayer::_animation_changed);
  885. ClassDB::bind_method(D_METHOD("add_animation", "name", "animation"), &AnimationPlayer::add_animation);
  886. ClassDB::bind_method(D_METHOD("remove_animation", "name"), &AnimationPlayer::remove_animation);
  887. ClassDB::bind_method(D_METHOD("rename_animation", "name", "newname"), &AnimationPlayer::rename_animation);
  888. ClassDB::bind_method(D_METHOD("has_animation", "name"), &AnimationPlayer::has_animation);
  889. ClassDB::bind_method(D_METHOD("get_animation", "name"), &AnimationPlayer::get_animation);
  890. ClassDB::bind_method(D_METHOD("get_animation_list"), &AnimationPlayer::_get_animation_list);
  891. ClassDB::bind_method(D_METHOD("animation_set_next", "anim_from", "anim_to"), &AnimationPlayer::animation_set_next);
  892. ClassDB::bind_method(D_METHOD("animation_get_next", "anim_from"), &AnimationPlayer::animation_get_next);
  893. ClassDB::bind_method(D_METHOD("set_blend_time", "anim_from", "anim_to", "sec"), &AnimationPlayer::set_blend_time);
  894. ClassDB::bind_method(D_METHOD("get_blend_time", "anim_from", "anim_to"), &AnimationPlayer::get_blend_time);
  895. ClassDB::bind_method(D_METHOD("set_default_blend_time", "sec"), &AnimationPlayer::set_default_blend_time);
  896. ClassDB::bind_method(D_METHOD("get_default_blend_time"), &AnimationPlayer::get_default_blend_time);
  897. ClassDB::bind_method(D_METHOD("play", "name", "custom_blend", "custom_speed", "from_end"), &AnimationPlayer::play, DEFVAL(""), DEFVAL(-1), DEFVAL(1.0), DEFVAL(false));
  898. ClassDB::bind_method(D_METHOD("play_backwards", "name", "custom_blend"), &AnimationPlayer::play_backwards, DEFVAL(""), DEFVAL(-1));
  899. ClassDB::bind_method(D_METHOD("stop", "reset"), &AnimationPlayer::stop, DEFVAL(true));
  900. ClassDB::bind_method(D_METHOD("stop_all"), &AnimationPlayer::stop_all);
  901. ClassDB::bind_method(D_METHOD("is_playing"), &AnimationPlayer::is_playing);
  902. ClassDB::bind_method(D_METHOD("set_current_animation", "anim"), &AnimationPlayer::set_current_animation);
  903. ClassDB::bind_method(D_METHOD("get_current_animation"), &AnimationPlayer::get_current_animation);
  904. ClassDB::bind_method(D_METHOD("queue", "name"), &AnimationPlayer::queue);
  905. ClassDB::bind_method(D_METHOD("clear_queue"), &AnimationPlayer::clear_queue);
  906. ClassDB::bind_method(D_METHOD("set_active", "active"), &AnimationPlayer::set_active);
  907. ClassDB::bind_method(D_METHOD("is_active"), &AnimationPlayer::is_active);
  908. ClassDB::bind_method(D_METHOD("set_speed_scale", "speed"), &AnimationPlayer::set_speed_scale);
  909. ClassDB::bind_method(D_METHOD("get_speed_scale"), &AnimationPlayer::get_speed_scale);
  910. ClassDB::bind_method(D_METHOD("set_autoplay", "name"), &AnimationPlayer::set_autoplay);
  911. ClassDB::bind_method(D_METHOD("get_autoplay"), &AnimationPlayer::get_autoplay);
  912. ClassDB::bind_method(D_METHOD("set_root", "path"), &AnimationPlayer::set_root);
  913. ClassDB::bind_method(D_METHOD("get_root"), &AnimationPlayer::get_root);
  914. ClassDB::bind_method(D_METHOD("seek", "seconds", "update"), &AnimationPlayer::seek, DEFVAL(false));
  915. ClassDB::bind_method(D_METHOD("get_position"), &AnimationPlayer::get_current_animation_position);
  916. ClassDB::bind_method(D_METHOD("find_animation", "animation"), &AnimationPlayer::find_animation);
  917. ClassDB::bind_method(D_METHOD("clear_caches"), &AnimationPlayer::clear_caches);
  918. ClassDB::bind_method(D_METHOD("set_animation_process_mode", "mode"), &AnimationPlayer::set_animation_process_mode);
  919. ClassDB::bind_method(D_METHOD("get_animation_process_mode"), &AnimationPlayer::get_animation_process_mode);
  920. ClassDB::bind_method(D_METHOD("get_current_animation_position"), &AnimationPlayer::get_current_animation_position);
  921. ClassDB::bind_method(D_METHOD("get_current_animation_length"), &AnimationPlayer::get_current_animation_length);
  922. ClassDB::bind_method(D_METHOD("advance", "delta"), &AnimationPlayer::advance);
  923. ADD_GROUP("Playback Options", "playback_");
  924. ADD_PROPERTY(PropertyInfo(Variant::INT, "playback_process_mode", PROPERTY_HINT_ENUM, "Fixed,Idle"), "set_animation_process_mode", "get_animation_process_mode");
  925. ADD_PROPERTY(PropertyInfo(Variant::REAL, "playback_default_blend_time", PROPERTY_HINT_RANGE, "0,4096,0.01"), "set_default_blend_time", "get_default_blend_time");
  926. ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "root_node"), "set_root", "get_root");
  927. ADD_SIGNAL(MethodInfo("animation_finished", PropertyInfo(Variant::STRING, "name")));
  928. ADD_SIGNAL(MethodInfo("animation_changed", PropertyInfo(Variant::STRING, "old_name"), PropertyInfo(Variant::STRING, "new_name")));
  929. ADD_SIGNAL(MethodInfo("animation_started", PropertyInfo(Variant::STRING, "name")));
  930. BIND_ENUM_CONSTANT(ANIMATION_PROCESS_PHYSICS);
  931. BIND_ENUM_CONSTANT(ANIMATION_PROCESS_IDLE);
  932. }
  933. AnimationPlayer::AnimationPlayer() {
  934. accum_pass = 1;
  935. cache_update_size = 0;
  936. cache_update_prop_size = 0;
  937. speed_scale = 1;
  938. end_notify = false;
  939. animation_process_mode = ANIMATION_PROCESS_IDLE;
  940. processing = false;
  941. default_blend_time = 0;
  942. root = SceneStringNames::get_singleton()->path_pp;
  943. playing = false;
  944. active = true;
  945. }
  946. AnimationPlayer::~AnimationPlayer() {
  947. }