java_godot_lib_jni.cpp 17 KB

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  1. /*************************************************************************/
  2. /* java_godot_lib_jni.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "java_godot_lib_jni.h"
  31. #include "java_godot_io_wrapper.h"
  32. #include "java_godot_wrapper.h"
  33. #include "android/asset_manager_jni.h"
  34. #include "api/java_class_wrapper.h"
  35. #include "api/jni_singleton.h"
  36. #include "audio_driver_jandroid.h"
  37. #include "core/config/engine.h"
  38. #include "core/config/project_settings.h"
  39. #include "core/input/input.h"
  40. #include "dir_access_jandroid.h"
  41. #include "display_server_android.h"
  42. #include "file_access_android.h"
  43. #include "jni_utils.h"
  44. #include "main/main.h"
  45. #include "net_socket_android.h"
  46. #include "os_android.h"
  47. #include "string_android.h"
  48. #include "thread_jandroid.h"
  49. #include <android/input.h>
  50. #include <unistd.h>
  51. #include <android/native_window_jni.h>
  52. static JavaClassWrapper *java_class_wrapper = nullptr;
  53. static OS_Android *os_android = nullptr;
  54. static GodotJavaWrapper *godot_java = nullptr;
  55. static GodotIOJavaWrapper *godot_io_java = nullptr;
  56. static bool initialized = false;
  57. static int step = 0;
  58. static Size2 new_size;
  59. static Vector3 accelerometer;
  60. static Vector3 gravity;
  61. static Vector3 magnetometer;
  62. static Vector3 gyroscope;
  63. extern "C" {
  64. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_setVirtualKeyboardHeight(JNIEnv *env, jclass clazz, jint p_height) {
  65. if (godot_io_java) {
  66. godot_io_java->set_vk_height(p_height);
  67. }
  68. }
  69. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_initialize(JNIEnv *env, jclass clazz, jobject activity, jobject godot_instance, jobject p_asset_manager, jboolean p_use_apk_expansion) {
  70. initialized = true;
  71. JavaVM *jvm;
  72. env->GetJavaVM(&jvm);
  73. // create our wrapper classes
  74. godot_java = new GodotJavaWrapper(env, activity, godot_instance);
  75. godot_io_java = new GodotIOJavaWrapper(env, godot_java->get_member_object("io", "Lorg/godotengine/godot/GodotIO;", env));
  76. init_thread_jandroid(jvm, env);
  77. jobject amgr = env->NewGlobalRef(p_asset_manager);
  78. FileAccessAndroid::asset_manager = AAssetManager_fromJava(env, amgr);
  79. DirAccessJAndroid::setup(godot_io_java->get_instance());
  80. AudioDriverAndroid::setup(godot_io_java->get_instance());
  81. NetSocketAndroid::setup(godot_java->get_member_object("netUtils", "Lorg/godotengine/godot/utils/GodotNetUtils;", env));
  82. os_android = new OS_Android(godot_java, godot_io_java, p_use_apk_expansion);
  83. char wd[500];
  84. getcwd(wd, 500);
  85. godot_java->on_video_init(env);
  86. }
  87. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_ondestroy(JNIEnv *env, jclass clazz) {
  88. // lets cleanup
  89. if (godot_io_java) {
  90. delete godot_io_java;
  91. }
  92. if (godot_java) {
  93. delete godot_java;
  94. }
  95. if (os_android) {
  96. delete os_android;
  97. }
  98. }
  99. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_setup(JNIEnv *env, jclass clazz, jobjectArray p_cmdline) {
  100. setup_android_thread();
  101. const char **cmdline = nullptr;
  102. jstring *j_cmdline = nullptr;
  103. int cmdlen = 0;
  104. if (p_cmdline) {
  105. cmdlen = env->GetArrayLength(p_cmdline);
  106. if (cmdlen) {
  107. cmdline = (const char **)memalloc((cmdlen + 1) * sizeof(const char *));
  108. ERR_FAIL_NULL_MSG(cmdline, "Out of memory.");
  109. cmdline[cmdlen] = nullptr;
  110. j_cmdline = (jstring *)memalloc(cmdlen * sizeof(jstring));
  111. ERR_FAIL_NULL_MSG(j_cmdline, "Out of memory.");
  112. for (int i = 0; i < cmdlen; i++) {
  113. jstring string = (jstring)env->GetObjectArrayElement(p_cmdline, i);
  114. const char *rawString = env->GetStringUTFChars(string, 0);
  115. cmdline[i] = rawString;
  116. j_cmdline[i] = string;
  117. }
  118. }
  119. }
  120. Error err = Main::setup("apk", cmdlen, (char **)cmdline, false);
  121. if (cmdline) {
  122. if (j_cmdline) {
  123. for (int i = 0; i < cmdlen; ++i) {
  124. env->ReleaseStringUTFChars(j_cmdline[i], cmdline[i]);
  125. }
  126. memfree(j_cmdline);
  127. }
  128. memfree(cmdline);
  129. }
  130. if (err != OK) {
  131. return; // should exit instead and print the error
  132. }
  133. java_class_wrapper = memnew(JavaClassWrapper(godot_java->get_activity()));
  134. ClassDB::register_class<JNISingleton>();
  135. }
  136. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_resize(JNIEnv *env, jclass clazz, jobject p_surface, jint p_width, jint p_height) {
  137. if (os_android) {
  138. os_android->set_display_size(Size2i(p_width, p_height));
  139. // No need to reset the surface during startup
  140. if (step > 0) {
  141. if (p_surface) {
  142. ANativeWindow *native_window = ANativeWindow_fromSurface(env, p_surface);
  143. os_android->set_native_window(native_window);
  144. DisplayServerAndroid::get_singleton()->reset_window();
  145. }
  146. }
  147. }
  148. }
  149. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_newcontext(JNIEnv *env, jclass clazz, jobject p_surface, jboolean p_32_bits) {
  150. if (os_android) {
  151. if (step == 0) {
  152. // During startup
  153. os_android->set_context_is_16_bits(!p_32_bits);
  154. if (p_surface) {
  155. ANativeWindow *native_window = ANativeWindow_fromSurface(env, p_surface);
  156. os_android->set_native_window(native_window);
  157. }
  158. } else {
  159. // Rendering context recreated because it was lost; restart app to let it reload everything
  160. os_android->main_loop_end();
  161. godot_java->restart(env);
  162. step = -1; // Ensure no further steps are attempted
  163. }
  164. }
  165. }
  166. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_back(JNIEnv *env, jclass clazz) {
  167. if (step == 0)
  168. return;
  169. os_android->main_loop_request_go_back();
  170. }
  171. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_step(JNIEnv *env, jclass clazz) {
  172. if (step == -1)
  173. return;
  174. if (step == 0) {
  175. // Since Godot is initialized on the UI thread, main_thread_id was set to that thread's id,
  176. // but for Godot purposes, the main thread is the one running the game loop
  177. Main::setup2(Thread::get_caller_id());
  178. ++step;
  179. return;
  180. }
  181. if (step == 1) {
  182. if (!Main::start()) {
  183. return; // should exit instead and print the error
  184. }
  185. godot_java->on_godot_setup_completed(env);
  186. os_android->main_loop_begin();
  187. godot_java->on_godot_main_loop_started(env);
  188. ++step;
  189. }
  190. DisplayServerAndroid::get_singleton()->process_accelerometer(accelerometer);
  191. DisplayServerAndroid::get_singleton()->process_gravity(gravity);
  192. DisplayServerAndroid::get_singleton()->process_magnetometer(magnetometer);
  193. DisplayServerAndroid::get_singleton()->process_gyroscope(gyroscope);
  194. if (os_android->main_loop_iterate()) {
  195. godot_java->force_quit(env);
  196. }
  197. }
  198. void touch_preprocessing(JNIEnv *env, jclass clazz, jint input_device, jint ev, jint pointer, jint pointer_count, jfloatArray positions, jint buttons_mask, jfloat vertical_factor, jfloat horizontal_factor) {
  199. if (step == 0)
  200. return;
  201. Vector<DisplayServerAndroid::TouchPos> points;
  202. for (int i = 0; i < pointer_count; i++) {
  203. jfloat p[3];
  204. env->GetFloatArrayRegion(positions, i * 3, 3, p);
  205. DisplayServerAndroid::TouchPos tp;
  206. tp.pos = Point2(p[1], p[2]);
  207. tp.id = (int)p[0];
  208. points.push_back(tp);
  209. }
  210. if ((input_device & AINPUT_SOURCE_MOUSE) == AINPUT_SOURCE_MOUSE || (input_device & AINPUT_SOURCE_MOUSE_RELATIVE) == AINPUT_SOURCE_MOUSE_RELATIVE) {
  211. DisplayServerAndroid::get_singleton()->process_mouse_event(input_device, ev, buttons_mask, points[0].pos, vertical_factor, horizontal_factor);
  212. } else {
  213. DisplayServerAndroid::get_singleton()->process_touch(ev, pointer, points);
  214. }
  215. }
  216. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_touch__IIII_3F(JNIEnv *env, jclass clazz, jint input_device, jint ev, jint pointer, jint pointer_count, jfloatArray position) {
  217. touch_preprocessing(env, clazz, input_device, ev, pointer, pointer_count, position);
  218. }
  219. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_touch__IIII_3FI(JNIEnv *env, jclass clazz, jint input_device, jint ev, jint pointer, jint pointer_count, jfloatArray position, jint buttons_mask) {
  220. touch_preprocessing(env, clazz, input_device, ev, pointer, pointer_count, position, buttons_mask);
  221. }
  222. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_touch__IIII_3FIFF(JNIEnv *env, jclass clazz, jint input_device, jint ev, jint pointer, jint pointer_count, jfloatArray position, jint buttons_mask, jfloat vertical_factor, jfloat horizontal_factor) {
  223. touch_preprocessing(env, clazz, input_device, ev, pointer, pointer_count, position, buttons_mask, vertical_factor, horizontal_factor);
  224. }
  225. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_hover(JNIEnv *env, jclass clazz, jint p_type, jfloat p_x, jfloat p_y) {
  226. if (step == 0)
  227. return;
  228. DisplayServerAndroid::get_singleton()->process_hover(p_type, Point2(p_x, p_y));
  229. }
  230. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_doubleTap(JNIEnv *env, jclass clazz, jint p_button_mask, jint p_x, jint p_y) {
  231. if (step == 0)
  232. return;
  233. DisplayServerAndroid::get_singleton()->process_double_tap(p_button_mask, Point2(p_x, p_y));
  234. }
  235. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_scroll(JNIEnv *env, jclass clazz, jint p_x, jint p_y) {
  236. if (step == 0)
  237. return;
  238. DisplayServerAndroid::get_singleton()->process_scroll(Point2(p_x, p_y));
  239. }
  240. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_joybutton(JNIEnv *env, jclass clazz, jint p_device, jint p_button, jboolean p_pressed) {
  241. if (step == 0)
  242. return;
  243. DisplayServerAndroid::JoypadEvent jevent;
  244. jevent.device = p_device;
  245. jevent.type = DisplayServerAndroid::JOY_EVENT_BUTTON;
  246. jevent.index = p_button;
  247. jevent.pressed = p_pressed;
  248. DisplayServerAndroid::get_singleton()->process_joy_event(jevent);
  249. }
  250. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_joyaxis(JNIEnv *env, jclass clazz, jint p_device, jint p_axis, jfloat p_value) {
  251. if (step == 0)
  252. return;
  253. DisplayServerAndroid::JoypadEvent jevent;
  254. jevent.device = p_device;
  255. jevent.type = DisplayServerAndroid::JOY_EVENT_AXIS;
  256. jevent.index = p_axis;
  257. jevent.value = p_value;
  258. DisplayServerAndroid::get_singleton()->process_joy_event(jevent);
  259. }
  260. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_joyhat(JNIEnv *env, jclass clazz, jint p_device, jint p_hat_x, jint p_hat_y) {
  261. if (step == 0)
  262. return;
  263. DisplayServerAndroid::JoypadEvent jevent;
  264. jevent.device = p_device;
  265. jevent.type = DisplayServerAndroid::JOY_EVENT_HAT;
  266. int hat = 0;
  267. if (p_hat_x != 0) {
  268. if (p_hat_x < 0)
  269. hat |= Input::HAT_MASK_LEFT;
  270. else
  271. hat |= Input::HAT_MASK_RIGHT;
  272. }
  273. if (p_hat_y != 0) {
  274. if (p_hat_y < 0)
  275. hat |= Input::HAT_MASK_UP;
  276. else
  277. hat |= Input::HAT_MASK_DOWN;
  278. }
  279. jevent.hat = hat;
  280. DisplayServerAndroid::get_singleton()->process_joy_event(jevent);
  281. }
  282. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_joyconnectionchanged(JNIEnv *env, jclass clazz, jint p_device, jboolean p_connected, jstring p_name) {
  283. if (os_android) {
  284. String name = jstring_to_string(p_name, env);
  285. Input::get_singleton()->joy_connection_changed(p_device, p_connected, name);
  286. }
  287. }
  288. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_key(JNIEnv *env, jclass clazz, jint p_keycode, jint p_scancode, jint p_unicode_char, jboolean p_pressed) {
  289. if (step == 0)
  290. return;
  291. DisplayServerAndroid::get_singleton()->process_key_event(p_keycode, p_scancode, p_unicode_char, p_pressed);
  292. }
  293. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_accelerometer(JNIEnv *env, jclass clazz, jfloat x, jfloat y, jfloat z) {
  294. accelerometer = Vector3(x, y, z);
  295. }
  296. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_gravity(JNIEnv *env, jclass clazz, jfloat x, jfloat y, jfloat z) {
  297. gravity = Vector3(x, y, z);
  298. }
  299. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_magnetometer(JNIEnv *env, jclass clazz, jfloat x, jfloat y, jfloat z) {
  300. magnetometer = Vector3(x, y, z);
  301. }
  302. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_gyroscope(JNIEnv *env, jclass clazz, jfloat x, jfloat y, jfloat z) {
  303. gyroscope = Vector3(x, y, z);
  304. }
  305. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_focusin(JNIEnv *env, jclass clazz) {
  306. if (step == 0)
  307. return;
  308. os_android->main_loop_focusin();
  309. }
  310. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_focusout(JNIEnv *env, jclass clazz) {
  311. if (step == 0)
  312. return;
  313. os_android->main_loop_focusout();
  314. }
  315. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_audio(JNIEnv *env, jclass clazz) {
  316. setup_android_thread();
  317. AudioDriverAndroid::thread_func(env);
  318. }
  319. JNIEXPORT jstring JNICALL Java_org_godotengine_godot_GodotLib_getGlobal(JNIEnv *env, jclass clazz, jstring path) {
  320. String js = jstring_to_string(path, env);
  321. return env->NewStringUTF(ProjectSettings::get_singleton()->get(js).operator String().utf8().get_data());
  322. }
  323. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_callobject(JNIEnv *env, jclass clazz, jlong ID, jstring method, jobjectArray params) {
  324. Object *obj = ObjectDB::get_instance(ObjectID(ID));
  325. ERR_FAIL_COND(!obj);
  326. int res = env->PushLocalFrame(16);
  327. ERR_FAIL_COND(res != 0);
  328. String str_method = jstring_to_string(method, env);
  329. int count = env->GetArrayLength(params);
  330. Variant *vlist = (Variant *)alloca(sizeof(Variant) * count);
  331. Variant **vptr = (Variant **)alloca(sizeof(Variant *) * count);
  332. for (int i = 0; i < count; i++) {
  333. jobject obj = env->GetObjectArrayElement(params, i);
  334. Variant v;
  335. if (obj)
  336. v = _jobject_to_variant(env, obj);
  337. memnew_placement(&vlist[i], Variant);
  338. vlist[i] = v;
  339. vptr[i] = &vlist[i];
  340. env->DeleteLocalRef(obj);
  341. };
  342. Callable::CallError err;
  343. obj->call(str_method, (const Variant **)vptr, count, err);
  344. // something
  345. env->PopLocalFrame(nullptr);
  346. }
  347. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_calldeferred(JNIEnv *env, jclass clazz, jlong ID, jstring method, jobjectArray params) {
  348. Object *obj = ObjectDB::get_instance(ObjectID(ID));
  349. ERR_FAIL_COND(!obj);
  350. int res = env->PushLocalFrame(16);
  351. ERR_FAIL_COND(res != 0);
  352. String str_method = jstring_to_string(method, env);
  353. int count = env->GetArrayLength(params);
  354. Variant args[VARIANT_ARG_MAX];
  355. for (int i = 0; i < MIN(count, VARIANT_ARG_MAX); i++) {
  356. jobject obj = env->GetObjectArrayElement(params, i);
  357. if (obj)
  358. args[i] = _jobject_to_variant(env, obj);
  359. env->DeleteLocalRef(obj);
  360. };
  361. static_assert(VARIANT_ARG_MAX == 5, "This code needs to be updated if VARIANT_ARG_MAX != 5");
  362. obj->call_deferred(str_method, args[0], args[1], args[2], args[3], args[4]);
  363. // something
  364. env->PopLocalFrame(nullptr);
  365. }
  366. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_requestPermissionResult(JNIEnv *env, jclass clazz, jstring p_permission, jboolean p_result) {
  367. String permission = jstring_to_string(p_permission, env);
  368. if (permission == "android.permission.RECORD_AUDIO" && p_result) {
  369. AudioDriver::get_singleton()->capture_start();
  370. }
  371. if (os_android->get_main_loop()) {
  372. os_android->get_main_loop()->emit_signal("on_request_permissions_result", permission, p_result == JNI_TRUE);
  373. }
  374. }
  375. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_onRendererResumed(JNIEnv *env, jclass clazz) {
  376. if (step == 0)
  377. return;
  378. if (os_android->get_main_loop()) {
  379. os_android->get_main_loop()->notification(MainLoop::NOTIFICATION_APPLICATION_RESUMED);
  380. }
  381. }
  382. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_onRendererPaused(JNIEnv *env, jclass clazz) {
  383. if (step == 0)
  384. return;
  385. if (os_android->get_main_loop()) {
  386. os_android->get_main_loop()->notification(MainLoop::NOTIFICATION_APPLICATION_PAUSED);
  387. }
  388. }
  389. }