vector3i.cpp 2.8 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960
  1. /*************************************************************************/
  2. /* vector3i.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "vector3i.h"
  31. void Vector3i::set_axis(int p_axis, int32_t p_value) {
  32. ERR_FAIL_INDEX(p_axis, 3);
  33. coord[p_axis] = p_value;
  34. }
  35. int32_t Vector3i::get_axis(int p_axis) const {
  36. ERR_FAIL_INDEX_V(p_axis, 3, 0);
  37. return operator[](p_axis);
  38. }
  39. int Vector3i::min_axis() const {
  40. return x < y ? (x < z ? 0 : 2) : (y < z ? 1 : 2);
  41. }
  42. int Vector3i::max_axis() const {
  43. return x < y ? (y < z ? 2 : 1) : (x < z ? 2 : 0);
  44. }
  45. Vector3i Vector3i::clamp(const Vector3i &p_min, const Vector3i &p_max) const {
  46. return Vector3i(
  47. CLAMP(x, p_min.x, p_max.x),
  48. CLAMP(y, p_min.y, p_max.y),
  49. CLAMP(z, p_min.z, p_max.z));
  50. }
  51. Vector3i::operator String() const {
  52. return (itos(x) + ", " + itos(y) + ", " + itos(z));
  53. }